Respawn had a brief appearance on the EA Gamescom stage, where they revealed the third and final DLC pack for Titanfall. Called IMC Rising, the pack will contain an additional three maps—successfully surprising no-one.
Titanfall's Frontier's Edge map pack is out today, so you might as well watch this video showing off the three new arenas. Impressions based on the above footage are mostly positive, though it's a shame there's nothing as aesthetically bracing as 'War Games' from the Expedition pack. The colour palettes don't really depart from what we've seen before.
Soon you'll be able to purchase Burn Card packs and fancy Titan adornments in a new Titanfall marketplace. The Black Market is 'coming soon' as part of the game's fifth major update, which will also introduce daily challenges and several bug fixes. The Black Market unlocks at level 11 and allows players to purchase Burn Card packs and Insignia with in-game credits. At this stage, real world currency will not be supported.
In much the same way they did with the Expedition DLC pack, Respawn is drip feeding details on the second Titanfall map add-on. Entitled Frontier's Edge, the three maps will feature 'Dig Site' among them, which Respawn has detailed in a new blogpost.
Respawn Entertainment's Titanfall is going to some new and interesting places by way of Frontier's Edge, a new map pack that takes the game to the very edge of the universe—and beyond!
Bad news for anyone hoping for a single-player campaign in Titanfall: Respawn Entertainment founder Vince Zampella and Titanfall Director Steve Fukuda both made it clear in a new interview that they have very little interest in making it happen.
It must be hard being a robot-riding parkour space marine of the future. It's no longer enough to just kill your enemies; you've got to do it in weird ways. The next Titanfall patch will introduce "Featured Game Modes", which provide limited-time variations on the game's standard objectives. The first of these, "Marked For Death", challenge you to kill a specific enemy player, all while protecting your own VIP-pilot.
Origin are currently giving away Peggle. It's a happy game about rainbows and Beethoven, and is therefore at odds with the majority of EA's catalogue. To redress the balance, they're also planning a free trial for a game about big robots and loud noises that go "SHHHHHLUNK". Titanfall will be free to download and play this weekend, and—while it'll take the majority of that time to download and install the thing—that should still leave a few solid hours of robo-falling, parkour-jumping action.
In the midst of last week’s E3 excitement Respawn quietly announced a bunch of new features for Titanfall, which will be introduced in the game’s next major update. The patch will usher in long promised new game modes, as well as a bunch of other new features including (take a deep breath) Burn Cards for Titans and new voiceover packs. Say goodbye to robot-voiced Betty! You now have two new barkers to choose from in the form of Lisa and Jeeves.
Earlier this month, Respawn ditched Titanfall’s dedicated Capture the Flag and Pilot Hunter game modes. You could still stumble upon them in the game’s Variety mode, but you couldn’t choose to play just either of them if you wanted. At the time, Respawn explained that it removed the modes because not enough people were playing them, which led to poor user experiences. Today, it posted a much more detailed explanation, and also how it’s going to bring the modes back into the game.
“Two outta three ain’t bad” best describes Titanfall’s debut map pack, Expedition. Set after the campaign’s battle of Demeter, it sees the Milita scurrying off to frontier worlds with the IMC in hot pursuit.
War Games is the trio’s best, taking place inside the virtual training simulator that kickstarts the campaign. It’s almost meta map-making, fusing together existing architecture from levels like Angel City and linking them up in a sleek, Tron-like framework. Whereas other maps shoot for the illusion of reality, scrabbling to shoehorn in some contextual reason why a building planner would insist on so many curved walls, War Games is a videogame level.
Chris Thursten questioned Titanfall's staying power in his review back in March, and that staying power is unlikely to be invigorated by Respawn's decision to remove the Capture the Flag and Pilot Hunter modes from the PC version of the game. Well, that's not entirely accurate - they've removed both modes as separate playlists, but they're still around in the Variety game mode, or if you decide to play a private match. The reason for their removal? They were "not widely used" in the PC version, causing "overlong wait times" for players who wanted to join. Removing said modes is one way to reduce wait times, I guess.
A YouTube video posted yesterday made a surprising claim: boost your Titanfall framerate above 60, and your gun's rate-of-fire jumps up with it. The video demonstrates that at 60 fps, a magazine empties in a little over three seconds, but at 120 fps, it only takes two and a half seconds. Thank goodness such a serious error died a swift death.
It took me almost 100 hours, but I finally managed to burn myself out on Titanfall. Honestly, I’d probably still be playing it if I didn’t completely stall out on of the Gooser Challenge, even after Respawn nerfed the requirements. At this point I need some new walls to run on to entice me to get back into it, and I’m about to get them.
Installing Titanfall isn't something that you do lightly. In the time it took my computer to unpack the game's 50-or-so gigabytes of audio files, I was able to found a human civilization, learn to play the bassoon, and clear my email Inbox. It was the longest 15-20 minutes of my life. Luckily, for future generations, the process of installing Respawn's shooter will no longer visibly age the person doing it, as a new patch has reduced the audio unpacking time.
In addition, the patch adds a series of new features, including PC-only support for "extreme frame-rate support". Extreme, in this instance, meaning 144fps—which could be handy for those with a monitor that supports it. The update is out now, landing in preparation for the Expedition DLC due later this month.
New Titanfall maps are a good thing. We've read a lot about the design decisions behind each of the three maps in Expedition, the game's first DLC pack, but we haven't had a glimpse of the levels until action. Titanfall's newest trailer finally gives us that, as well as a reminder of why the mechtastic competitive shooter was so fun in the first place.
"THWOMPBOOOSH!" That's the sound of Respawn dropping the very first batch of Titanfall DLC right into your lap. Called Expedition and launching later this month, the pack contains three maps: War Games is based in the memorable training simulator from the game's campaign. Runoff is, uh, watery. And Swampland—the star of a new 'making of' trailer—is set among the ruins of ancient alien technology. This is my favourite.
Walls? Robots? Trees? The pilots of Titanfall don't care what surface they're clinging to, as long as it offers maximum potential for headshots, explosions, or a wicked cool jump onto an enemy Titan's unprotected head dome. That's the lesson to be learned by this collection of Titanfall 'Expedition' screenshots, showing some of the new maps due to appear in the game's first DLC.
A few weeks ago Respawn Entertainment revealed details about War Games, one of the three maps coming in Titanfall’s first DLC pack, Expedition. Today, designer Geoff Smith walks us through another map, Runoff, a smaller map that was originally made for but cut from the full game.
I’ve already put 81 hours into Titanfall. It’s been hard to play anything else, but I promised myself I’ll take it easy until the first DLC, Expedition, is released. It will add three new maps: Swamplands, in which you’ll wallrun on trees (barkrun?), Runoff, which sounds sewer-themed, and War Games, which takes place in Titanfall’s training simulator. So far we’ve only got the smallest peek at Swampland, but today Respawn gave us a thorough breakdown of War Games.