The last thing I played at PAX earlier this month was Due Process, a tactical FPS in development by Seattle-based Giant Enemy Crab. Though it's very much in a primordial state (pre-alpha, by the dev team's description), Due Process ended up as one of my highlights from the show simply because it's exciting to see an indie team explore a genre that's typically reserved for big studios.
PAX Prime 2014
We shot a lot of videos at PAX Prime. Everyone we talked to at the show signed a gaming laptop that we promised to give away soon after we got back from Seattle, and that time is now.
We got our first significant look at Firewatch last weekend at PAX. I spoke to Jake Rodkin and Chris Remo shortly after Campo Santo's panel.
Last weekend, I sat down with 17-BIT CEO/Creative Director/Art Director Jake Kazdal at PAX Prime to see Galak-Z, a top-down space combat game with procedurally-generated levels, Newtonian physics (think Asteroids), and anime-inspired animation.
You call your game Swordy and you have my attention, my interest, and Gimli's axe, the heroic dwarf not quite understanding that it's primarily a game about enormous swords. As shown at PAX, Swordy is a top-down local multiplayer thing where you hit your friends in the face until they explode in a shower of chunky pixels. The only caveat is that you have to do that in the game, rather in real life, or else the police get involved and it's this whole big thing. Developers Frogshark released a trailer a little while ago showing the game in action; you can find the sworded video below.
Do you have room in your life for another MMORPG? Trion Worlds are rather banking on you saying 'yes', as they're bringing Korean-developed MMO ArcheAge to Europe and North America on the 16th of September. There's also an open beta due tomorrow at 10:00AM PDT; sign up here if the "sandpark" MMO takes your fancy (I'll explain what the hell that means after the break).
Evan, Tyler, and PC Gamer's intrepid video crew are home from PAX Prime, only moderately bruised from bouncing through the massive crowd that swarmed the Seattle convention center last weekend. Before we left, we used Instagram's new Hyperlapse app—which is pretty cool, and free—to create a high-speed video tour of the show. Watch this to see, very quickly, what it's like to navigate the oceans of gamers and maze of booths—and keep watching our PAX Prime 2014 playlist for all of our videos from the show.
In case you missed it: Obsidian are making a F2P game about tanks called Armored Warfare, and no, we didn't make that up. The game was briefly shown at E3 with a not-very-revealing trailer, but now 27 minutes of footage has appeared online, thanks a Twitch stream recorded at PAX.
You are probably at least peripherally aware of the furor that followed the release of the latest Tropes vs. Women in Videogames video, which got so bad that creator Anita Sarkeesian was actually compelled to leave her home because of threats made against her and her family. It's an appalling state of affairs by any measure, but while some gamers seem determined to prove that Sarkeesian is "wrong" (or at least shut her up), Steve Jaros, the creative director of Saints Row studio Volition, says she's right.
The Behemoth's fourth game doesn't have a name, but it does have hexes, co-op, and (seemingly) the narrator from Battleblock Theater, which Chris Thursten liked to the tune of 86%. It's being described by The Behemoth as a "turn-based co-op adventure", though that hardly sells the wit, exuberance and charm apparent in the first, 44-second-long trailer. See the first glimpse of Game 4 after the break, then join me in my seething jealousy of everyone who got to play the game at PAX.
Unless you forked out $80 or more (!) during the Kickstarter for Mighty No. 9, you're not going to be playing the beta version of Comcept's robo-based platformer, which has been released to backers today. The good news is that other people are, and as is the way of things, they've been uploading footage to the popular video-cataloging service 'YouTube'. If you're interested in the game, there are worse ways you could spend your lunch hour than by going through recent videos, or indeed sticking around after the break to see a big, new trailer from Comcept themselves.
I'm going to try my hardest to get through this whole post without putting the words 'release', 'kraken' and 'the' in a particular order, but the soothing tones of the robotic Civ lady from Beyond Earth's latest trailer should help a lot with that. It's six minutes of calming narration about the game's affinity system, with a big lovely kraken fight roughly halfway through. Release the...no. No. I'm stronger than that. Stick around for the releasethekraken trailer after the break.
Are you ready for an even more photorealistic Mortal Kombat game? I’m not sure I am. The below gameplay video is ten minutes of Mortal Kombat X gameplay footage captured from a PAX Prime stream. It shows Scorpion and Sub Zero having a very serious argument. Skulls are snapped from spines and, well, other stuff happens, but I couldn’t bring myself to watch.
Darkest Dungeon continues to be one of the games I'm looking forward to most. Red Hook Studios has cherry-picked its favorite aspects of XCOM, roguelikes, and turn-based strategy, and wrapped Darkest Dungeon in a gloomy fantasy art style that's evocative of Dark Souls while still feeling inexplicably cute. It also has one of the most fitting mechanics I've seen featured in a roguelike partly inspired by Lovecraft: a "stress" meter for representing the mental health of your party members.
The demo that Red Hook walked me through at PAX Prime this weekend was the first glimpse of Darkest Dungeon's town metagame, as well as four new classes, of the planned 16.
In case you missed it: Team's Meat's teased A Voyeur for September turned out to be Super Meat Boy Forever, an auto-scrolling platformer starring everybody's favourite sentient cube of meat. Now, more details have come to light at PAX: details like it's "not an endless runner", and lots of other interesting stuff. Also the sad news that Mew-Genics—Team Meat's cat-based cat game about cats—is now on hold.
We've had a few opportunities to play Evolve this year, but not since the game's delay from its original October release date. I caught up with Chris Ashton and Phil Robb from Turtle Rock to ask them what the delay's allowing them to do, what modes or monsters we might see added to the game next, and whether moddability on PC is out of the question.
I should probably have seen this coming, what with Beamdog's 'Enhanced' editions of Baldur's Gate 1 and 2, but the news that a new version of Icewind Dale is on the way still came as a pleasant surprise. Beamdog's rejigged Baldur's Gate isn't the one we'd recommend, but it's always nice to see old BioWare/Black Isle favourites back in the limelight, even if buying the originals and modding the heck out of them is probably the best approach. Icewind Dale: Enhanced Edition will add new spells, weapons, items and classes to the first game and its expansions, in addition to changing the interface, restoring/finishing cut content, and allowing cross-platform multiplayer between PC and Mac.