MMORPG

Blizzard releases level 90 primer videos for all World of Warcraft classes

Omri Petitte at

When World of Warcraft's Warlords of Draenor expansion finally completes its march to reshape Azeroth as we know it, we'll have a new level cap of 100. Blizzard has already introduced some services to prep new, returning, and current players alike for the next adventure—the most noticeable being a $60/£35 (or free on pre-order) boost to level 90 for a selected character. For fresh heroes, that's a nice jumpstart for Warlords' content—unless you've no idea how Shamans shoot lightning out of their hands or where to even begin with your magical zombie Mage.


Wildstar developer says it wants to do WoW right this time

Cory Banks at

Wildstar developer Carbine Studios thinks it can do better than World of Warcraft. The team aims to reinvent many of the genre's tried-and-true (and pretty tired) systems, includes plenty of content for solo players, and brings back massive scale battles in 40-man raids and 40 vs 40 PvP combat. A new interview with executive producer Jeremy Gaffney reveals that the team was torn on the best way to out-WoW WoW.

Wildstar trailer shows raids in action, promises they're not for the faint-hearted

Phil Savage at

As part of Wildstar's quest to release eccentric videos about every element of the game, the latest DevSpeak covers raiding. The upcoming MMO's 20-40 person raids will take the form of challenging gauntlets filled with traps, mini-bosses and not-so-mini-bosses. Specifically, the video shows off how the telegraph combat system combines with the large-scale battles to result in a series of barely-avoidable death patterns.


Guild Wars 2 teases the rebuilding of Lion's Arch in Festival of the Four Winds

Phil Savage at

ArenaNet are celebrating this Thursday's Chinese release of Guild Wars 2 with a global festival, one that will be available to update-hungry players everywhere. Festival of the Four Winds marks the return of the Zephyrites—the kite-ship flying traders that were inserted into last year's Living Story. As part of the event, players will be able compete in challenges and activities, raising money towards the eventual rebuilding of Lion's Arch, the game's central city.


Wildstar's open beta is live, new trailer teases conflict and mystery

Phil Savage at

Wildstar's planet of Nexus is about to receive some new arrivals. The MMO's ten-day open beta has launched, giving potential purchasers a chance to try out a generous thirty levels of content. Head to Carbine's open beta page to collect a key. Alternatively, stick around and watch the new Wildstar story trailer. It'll tell you exactly why you're travelling through a bunch of zones, beating up the wildlife.


Eve Online monument vandals found, permanently banned from the game

Phil Savage at

At last week's Fanfest event, CCP and the mayor of Reykjavik unveiled a giant monument to EVE Online. At the base of the sculpture are thousands of names—a tribute to the pilots that make EVE what it is. Unfortunately, four days after its reveal, one of those names was vandalised—a tribute to the fact that some EVE players really don't like each other. CCP have now found those responsible, and, in addition to any criminal charges that may be issued in the real world, have also taken steps to remove them from the game.


World of Warcraft patch 6.0 prepares Azeroth for Warlords of Draenor with stat squish, raid changes

Omri Petitte at

The winds of change soon arrive upon Azeroth. By custom, Blizzard introduces major system updates ahead of an expansion's release, and the sweeping overhauls of the pending Warlords of Draenor are the vanguard of the upcoming patch 6.0. In an official post, Blizzard described what the patch brings for Alliance and Horde players, including the much-publicized slimming down of stats and a reworking of raid difficulty tiers.


Eve Fanfest attendees share their best Eve Online war stories

Andy Kelly at

EVE Online is one of the most powerful story generators in PC gaming, so we asked some of the capsuleers attending Fanfest 2014 in Reykjavik, Iceland for their best ones. A few people refused to be interviewed, saying they were so notorious that they couldn’t have their face on camera, but the people who did were more than willing to share their war stories with us. Who could have guessed that one of the many victims of the great war of B-R5RB was a chicken?


Wildstar enters open beta on Thursday, will be free to try for ten days

Phil Savage at

If you have anything more than a passing interest in Wildstar, then it's likely you've already picked up one of the many beta keys Carbine left lying around on the internet's floor. If you only have a passing interest in Wildstar, then even that may have been too much effort. In which case, your turn to play comes this week, when the upcoming MMO enters a short pre-launch open beta phase.


The Elder Scrolls Online's first Emperor player interviewed, relied on trail mix to succeed

Patrick Carlson at

If it's good to be the king, then being emperor must be a pretty nice gig, too. The Elder Scrolls Online's first player-emperor goes by the name "Morkulth." He has his own battle cry and a horse named Moonbeam. In a new interview at the official ESO website, Morkulth says he relied on his guildmates, early access to the game, and a lot of trail mix to make it to the top.


Source code for MUD1, the first virtual world, to be released by Stanford University

Ian Birnbaum at

The very first virtual world ever created by humans—the ancestor to every online chatroom, MMO, and multiplayer lobby—has been acquired by the librarians at Stanford University. The creators of the Multi-User Dungeon (MUD for short) have generously given Stanford permission to make the source code public, which the Stanford Library plans to do in the future.


Eve interview: CCP CEO Hilmar Veigar Pétursson on the future of the Eve universe

Andy Kelly at

After the closure of the studio working on World of Darkness, CCP have switched their focus back to Eve. While their core team continues to develop the space MMO, other branches are busy building Eve Valkyrie, and the newly announced shooter, Project Legion. I caught up with CCP CEO Hilmar Veigar Pétursson for a talk about Fanfest, and CCP's plans for the future of the Eve universe.


The Elder Scrolls Online devs explain future updates, includes questing and cosmetic additions

Omri Petitte at

The first month of existence for the sprawling lands of The Elder Scrolls Online is fast approaching. By the Tamriel calendar, that day falls this Sundas of Second Seed. (No, I'm not crazy: The Elder Scrolls series has a full calendar system.) For many adventurers, it'll simply be another turn of the sun to foil Molag Bal's plots, steal various food items off tables, and fend off swarms of mudcrabs. But for ZeniMax, it's the beginning of its update guideline for the upcoming Craglorn adventure zone and beyond as explained in a post by game director Matt Firor.


Wildstar interview: Stephan Frost on fixing the MMO endgame

Phil Savage at

Wildstar doesn't seem interested in revolutionising the MMO. Instead, Carbine are overhauling some of the genre's most entrenched systems and attitudes. At a recent press event for the game, we had the chance to sit down with game design producer Stephan Frost, to talk about Wildstar's end game content, and how the team are preparing to support all corners of the player-base after they've hit the level cap.


The Elder Scrolls Online devs discuss bugs, black market in "state of the game" address

Omri Petitte at

While heroes across Tamriel journey to reclaim their souls from that jerk Molag Bal in The Elder Scrolls Online, the MMO's devs have kept to their own quest to vanquish lingering glitches and loopholes such as a pretty serious duping exploit and the dreaded Spell of Disappearing Bank Items. In a message posted today on the official forums, director Matt Firor addressed these issues and other problems in a general evaluation of TESO's current state and the studio's plans for improving it.


Wildstar video details the explosive strategy behind PvP Warplots

Phil Savage at

Last week, Wildstar introduced the general concept behind its PvP Warplots: 40 vs 40 hovering battlegrounds that max-level players can own and customise. That's the pitch, but what about the specifics of a single battle. Step forward Carbine's theatrical DevSpeak series. The latest shows how a large team can be organised and deployed around the strategically designed death-traps.


Updated: The Elder Scrolls Online item duplication bug forces Zenimax to shut down guild banks

Ian Birnbaum at

An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.


World of Warcraft: Warlords of Draenor's new character models won't affect performance

Emanuel Maiberg at

World of Warcraft was released a decade ago. Thanks to Moore’s law, in terms of advancements made in PC hardware, that might as well be a century. After all that time, Blizzard is finally ready to update the character models in the upcoming Warlords of Draenor expansion. They’ll look better, but don’t worry. Even if you’ve been playing World of Warcraft on the same machine for years, you probably don’t need to upgrade it for Warlords of Draenor.


The Elder Scrolls Online patch details quest bug fixes, upcoming gameplay changes

Patrick Carlson at

The Elder Scrolls Online's latest patch takes aim at a list of frustrating quest bugs that have surfaced since the game launched earlier this month. Although flat-out broken quests weren't highlighted as an issue in our recent review of ESO, if you've spent any time in-game during the last two weeks, it's likely you've run into a few buggy roadblocks.


Guild Wars 2's April Feature Pack represents an important soft overhaul for long-term players

Phil Savage at

Scarlet is dead, Mordremoth—the Elder forest dragon—has awoken, and Lion's Arch lies in ruins. More significantly, Guild Wars 2's player-base have completed an over year-long series of regular content releases, building to some of the most engaging and coordinated map-wide battles yet seen in the game. So what's next? For now, none of the above. Rather than hint at the content to come, the next update re-examines and overhauls many of the underlying systems. The April Feature Pack is due out later today, and could be a significant shift to how players engage with the game.

"I think over the last year you saw us integrate a lot of the features in with the content," Isaiah Cartwright, lead game designer for Guild Wars 2, tells me. "We did the whole achievement rework right at the same time as we had this big content patch. We found that they kind of step on each others toes. I think our philosophy now is trying to separate the features and the quality of life improvements from the content. This is our first run at that."