EVE Online is one of the most powerful story generators in PC gaming, so we asked some of the capsuleers attending Fanfest 2014 in Reykjavik, Iceland for their best ones. A few people refused to be interviewed, saying they were so notorious that they couldn’t have their face on camera, but the people who did were more than willing to share their war stories with us. Who could have guessed that one of the many victims of the great war of B-R5RB was a chicken?
If you have anything more than a passing interest in Wildstar, then it's likely you've already picked up one of the many beta keys Carbine left lying around on the internet's floor. If you only have a passing interest in Wildstar, then even that may have been too much effort. In which case, your turn to play comes this week, when the upcoming MMO enters a short pre-launch open beta phase.
If it's good to be the king, then being emperor must be a pretty nice gig, too. The Elder Scrolls Online's first player-emperor goes by the name "Morkulth." He has his own battle cry and a horse named Moonbeam. In a new interview at the official ESO website, Morkulth says he relied on his guildmates, early access to the game, and a lot of trail mix to make it to the top.
The very first virtual world ever created by humans—the ancestor to every online chatroom, MMO, and multiplayer lobby—has been acquired by the librarians at Stanford University. The creators of the Multi-User Dungeon (MUD for short) have generously given Stanford permission to make the source code public, which the Stanford Library plans to do in the future.
After the closure of the studio working on World of Darkness, CCP have switched their focus back to Eve. While their core team continues to develop the space MMO, other branches are busy building Eve Valkyrie, and the newly announced shooter, Project Legion. I caught up with CCP CEO Hilmar Veigar Pétursson for a talk about Fanfest, and CCP's plans for the future of the Eve universe.
The first month of existence for the sprawling lands of The Elder Scrolls Online is fast approaching. By the Tamriel calendar, that day falls this Sundas of Second Seed. (No, I'm not crazy: The Elder Scrolls series has a full calendar system.) For many adventurers, it'll simply be another turn of the sun to foil Molag Bal's plots, steal various food items off tables, and fend off swarms of mudcrabs. But for ZeniMax, it's the beginning of its update guideline for the upcoming Craglorn adventure zone and beyond as explained in a post by game director Matt Firor.
Wildstar doesn't seem interested in revolutionising the MMO. Instead, Carbine are overhauling some of the genre's most entrenched systems and attitudes. At a recent press event for the game, we had the chance to sit down with game design producer Stephan Frost, to talk about Wildstar's end game content, and how the team are preparing to support all corners of the player-base after they've hit the level cap.
While heroes across Tamriel journey to reclaim their souls from that jerk Molag Bal in The Elder Scrolls Online, the MMO's devs have kept to their own quest to vanquish lingering glitches and loopholes such as a pretty serious duping exploit and the dreaded Spell of Disappearing Bank Items. In a message posted today on the official forums, director Matt Firor addressed these issues and other problems in a general evaluation of TESO's current state and the studio's plans for improving it.
Last week, Wildstar introduced the general concept behind its PvP Warplots: 40 vs 40 hovering battlegrounds that max-level players can own and customise. That's the pitch, but what about the specifics of a single battle. Step forward Carbine's theatrical DevSpeak series. The latest shows how a large team can be organised and deployed around the strategically designed death-traps.
An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.
World of Warcraft was released a decade ago. Thanks to Moore’s law, in terms of advancements made in PC hardware, that might as well be a century. After all that time, Blizzard is finally ready to update the character models in the upcoming Warlords of Draenor expansion. They’ll look better, but don’t worry. Even if you’ve been playing World of Warcraft on the same machine for years, you probably don’t need to upgrade it for Warlords of Draenor.
The Elder Scrolls Online's latest patch takes aim at a list of frustrating quest bugs that have surfaced since the game launched earlier this month. Although flat-out broken quests weren't highlighted as an issue in our recent review of ESO, if you've spent any time in-game during the last two weeks, it's likely you've run into a few buggy roadblocks.
Scarlet is dead, Mordremoth—the Elder forest dragon—has awoken, and Lion's Arch lies in ruins. More significantly, Guild Wars 2's player-base have completed an over year-long series of regular content releases, building to some of the most engaging and coordinated map-wide battles yet seen in the game. So what's next? For now, none of the above. Rather than hint at the content to come, the next update re-examines and overhauls many of the underlying systems. The April Feature Pack is due out later today, and could be a significant shift to how players engage with the game.
"I think over the last year you saw us integrate a lot of the features in with the content," Isaiah Cartwright, lead game designer for Guild Wars 2, tells me. "We did the whole achievement rework right at the same time as we had this big content patch. We found that they kind of step on each others toes. I think our philosophy now is trying to separate the features and the quality of life improvements from the content. This is our first run at that."
CCP have finally put a stake through the heart of World of Darkness. Despite a troubled life, the studio's undead MMO adaptation would briefly slink out from the shadows before darting back into its lair. Despite how infrequently it made an appearance, it's a shame to hear that the final nail has been hammered down. Partly that's because of the amazing promise of the game—which imagined a world as rich, political and player-driven as EVE, only with vampires instead of spaceships. Mostly, though, it's because CCP are now laying off 56 members of staff from their Atlanta studio.
Well, isn’t this always the way? You wait years for a massively-multiplayer, post-apocalyptic, zombie survival sandbox to come along, then several hundred come staggering over the horizon at once. Next to join their rotting ranks is H1Z1, the new free-to-play MMO from Sony Online Entertainment.
Blizzard's powerful Text Wall spell hit the Warlords of Draenor website late last week, conjuring a tome-sized post previewing planned class, ability, and content updates for the alpha version of World of Warcraft's fifth expansion. I would pull out the "too long, didn't read" excuse, but that got nerfed 10 press releases ago.
The Elder Scrolls Online is currently live for those who preordered, and what better way to celebrate than with ridiculous screenshots from the Large Pixel Collider? We took a trip through Tamriel that spanned three 1440p monitors, using the LPC's four Nvidia GTX Titans to take some gorgeous panorama shots from the game. Here are some of our favorites.
Guild Wars 2's Feature Pack is still a fortnight away, but, judging by ArenaNet's recent teasers, it promises to be one of the more significant updates in the game's history. Across the eleven existing blog posts on the MMO's update page, the developers have revealed upcoming changes to Traits, Skins, Crits, Slots, as well as some of their non-monosyllabic systems.
The latest post details the "Megaserver System", which dramatically alters how players will be populated across different zones. The hope is that friends and guildmates will be more consistently placed on the same version of a busy map, and that the game's quieter maps will become dramatically more populated. All of which is great stuff, even if I'm slightly underwhelmed by their hyperbole. Megaserver? Why not Enormouserver, or Colossuserver?
After teasing most of us (and horrifying some of us) for what seems like ages, Elder Scrolls Online will finally launch in just eight short days on April 4. If I’m any judge, barely 48 hours after that, someone, somewhere, will hit the level 50 experience cap and lord it over the rest of us. For the dedicated, a new blog post at the ESO website details the many ways we’ll be able to explore Tamriel after our journey through the levels is complete.
EverQuest Next Landmark has finally gathered enough materials to craft a claim flag for the verdant closed beta countryside—right on schedule—taking a continent-sized destruction tool to the alpha period's constructions to prepare for the next phase of Sony Online's sandbox MMO. It's also taking on a new name for its travels: just call it Landmark now.