Elder Scrolls Online

Righting the ship: a look at Elder Scrolls Online's future

Leif Johnson at

"Look up, here it comes," the guy behind me whispers. There's something akin to reverence in his voice. I look up at the screen on QuakeCon's main stage to see footage of some thug pilfering the crates and boxes surrounding a shopkeeper's stand, taking care to avoid her gaze. The text accompanying each of the items is red; he's stealing. A guard catches him, and he's asked to hand over the value of the items, which amounts to a measly five gold. He obliges. The guy behind me is snickering now, and I hear a slap that must be a high-five he shared with his friend.

The perspective shifts; we're now behind the twin blades of some Nightblade slinking about the Daggerfall Covenant town of Wayrest. He sneaks up behind poor Phillic Menant, who's just strolling over to chat with the local stablemaster. The blades flash, Phillic falls with a bloody splash, and the crowd around me collectively leans forward. This is something new; something unexpected. "We'd like to encourage everybody to start killing NPCs in the game," says Paul Sage, ESO's creative director, just as we see an archer fire an arrow through an NPC enjoying the morning air. And the entire crowd goes wild.


The state of Elder Scrolls Online: 3 months after launch

Leif Johnson at

A week after E3, I logged into Elder Scrolls Online expecting the worst. It was a pivotal moment for the future of ESO in the notoriously fickle MMORPG genre—the colorful rival WildStar had gone live but days before, the new "Craglorn" patch was settling into maturity, and most importantly, the first month of subscriptions had run dry for most early adopters. After the barrage of criticisms from critics and bitter players alike, I'd all but convinced myself that mine would be the only name shining on my favorite guild's roster upon entering Tamriel.

I couldn't have been more wrong. I logged in to find almost every player at Veteran Rank 12 rushing to complete one of the new "Trials," and they bugged me about why I hadn't been logging in as though all the factors above weren't into play. I needed that; it gave me hope that the roughly 400 hours I’ve spent with the game to date weren’t for naught, and that other players shared the same begrudging affection for it as I do. The pieces, it seems, are in place to get back on track after a rocky start. ZeniMax has shown some competence so far in delivering an end game that its loyal players want to play, but now the question is whether it can overcome lingering issues with balance, fresh content, and a tedious leveling experience beyond the level cap.


Updated: The Elder Scrolls Online item duplication bug forces Zenimax to shut down guild banks

Ian Birnbaum at

An economy-crippling bug caused The Elder Scrolls Online to disable its Guild Banks on North American and European servers early Friday. Developer Zenimax has already put together a fix in the latest patch, but some users are complaining that they’ve been trying to warn developers about the problem for weeks.


The Elder Scrolls Online fan-run item market endorsed by Zenimax Online

Emanuel Maiberg at

Psst. Hey you, looking to score a Beech Lightning Staff of Flame in The Elder Scrolls Online? I know of a place that could hook you up. The fan-run TESO Elite Forums has set up an unofficial marketplace, where you can post the stuff you’re looking to buy or sell. The marketplace has even been endorsed by developer ZeniMax Online.


The Elder Scrolls Online guide — 10 essential tips for your first character

PC Gamer at

The Elder Scrolls Online will feel familiar to both Elder Scrolls and MMO players, but not wholly—character building, for instance, uses a system adapted from both games. These tips will set you on a prosperous journey from level one to 10, with little time wasted and a character build you can be proud of.


The 10 best Elder Scrolls Online addons, tweaks, and tools

Tyler Wilde at

The Elder Scrolls Online has been officially playable by the pre-ordering type since Sunday. Look for the first of our review impressions later this week, but for now, we expect most players will share this observation: the UI is too sparse. ESO seems ashamed of its MMO mechanics, hiding damage numbers and useful information such as experience gains.


Elder Scrolls Online end-game content options explained in new developer post

Ian Birnbaum at

After teasing most of us (and horrifying some of us) for what seems like ages, Elder Scrolls Online will finally launch in just eight short days on April 4. If I’m any judge, barely 48 hours after that, someone, somewhere, will hit the level 50 experience cap and lord it over the rest of us. For the dedicated, a new blog post at the ESO website details the many ways we’ll be able to explore Tamriel after our journey through the levels is complete.


Elder Scrolls Online beta update limits UI addons

Omri Petitte at

Modding Elder Scrolls games is a PC gaming tradition, and ZeniMax's Elder Scrolls Online will allow adventuring wizards and warriors to travel Tamriel with combat and questing UI addons when it launches on April 4. However, the latest beta update has locked down tracking of incoming damage and ability sources, a change that has many in the ESO community upset at the reduced effectiveness of addons.


What we want from The Elder Scrolls VI

Leif Johnson at

The Elder Scrolls Online may be getting all of the attention right now, but for many of us, the soul of the series will always be Bethesda's sprawling, open-world single-player games. It seems likely that we'll see a new Fallout before we see a new numbered titled in the beloved fantasy RPG series, but that doesn't mean we can't start to dream, right?

Elder Scrolls Online video shows off group content, Dark Anchor battles

Ian Birnbaum at

A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.


Ryan Dancey defends Elder Scrolls Online's subscription fee

Emanuel Maiberg at

Forbes’ Paul Tassi recently wrote a piece predicting that Elder Scrolls Online, the upcoming MMO from Bethesda and ZeniMax, will be “the biggest game disaster of 2014.” He argued it could never recoup its rumored $200 million budget with its monthly subscription fee monetization model. “Console players, and hell, most PC players these days that aren't die hard WoW or EVE Online devotees, have no patience for the increasingly outdated monthly subscription model,” he wrote. Yesterday, Goblinwork’s CEO and former CCP CMO Ryan Scott Dancey wrote a detailed counter-argument over at mmorpg.com.


New Elder Scrolls Online details revealed on campaign play and guild roles

Patrick Carlson at

The more we hear about The Elder Scrolls Online, the more massive it sounds. But we're also getting more insight into how the MMORPG will balance the experience of navigating its ambitiously designed world. Campaigns, the possibly months-long battles between the game's three alliances for control of Cyrodiil, will feature "soft caps" on player participation, according to a new Ask Us Anything with ESO developers.


PC Gamer Podcast #361 - Samurai Kangaroo Cavalry

PC Gamer at



This week, Evan, Tyler, T.J., and Cory recap news from Gamescom: Diablo, XCOM, Elder Scrolls, and more. We compare notes on our current adventures in Saints Row IV, and T.J. vastly exceeds the legal limit for Bohemian Rhapsody lyric puns in a single podcast.

Elder Scrolls Online blog details the creation of the new flame atronach

Ian Birnbaum at

A new post on the Elder Scrolls Online blog offers a look at the creation of everyone’s favorite flaming daedra, the flame atronach. The ESO dev team has been focusing on lots of flickering flame effects and suitably creepy demonic sound effects to bring the creatures to life.


QuakeCon in pictures: North America's biggest LAN party

Ian Birnbaum at

With another QuakeCon behind us, it’s time to reflect on the magic that happens every year at the largest LAN party in North America. Over 2,800 people brought their computers to the Hilton Anatole in Dallas to play games and gawk over some really incredible machines.


The Elder Scrolls Online expands closed beta with a new round of invites

Phil Savage at

The world of the lonely, contemplative Khajit pictured above is about to get just a little bit busier. Bethesda's autonomous email bouncers are letting a few more people into the still incredibly exclusive closed beta for the Elder Scrolls Online. This is another expansion to the MMORPG's early testing schedule, in which weekend events help the team to gather feedback on specific features.


Elder Scrolls Online's dungeons will be instanced, difficult settings for group play

Ian Birnbaum at

Elder Scrolls fans are getting really worried about next year’s Elder Scrolls Online, for fear that it will simply be a World of Warcraft clone with a thin flavor of Tamriel sprinkled on top. A blog post on ESO’s website describes the innerworkings of the game’s instanced group-based dungeons, and what it reveals plays a little bit to each side of that argument.

Elder Scrolls Online to separate players by platform

Patrick Carlson at

Players in the upcoming Elder Scrolls Online MMORPG will find themselves separated by platform, according to information released today by game developer Zenimax Online. Adventurers on PC and Mac will share a server world while Xbox One and PS4 players will each be populating their own respective "megaservers."


E3 2014: Predicions and wild, feral speculation

PC Gamer at

We used the only viable fuel source with the world's only time machine to visit E3 2014, and bring back the gaming news of the future for you, our loyal readers. The haters will say we could have done something more beneficial for humanity with this singular opportunity, but we usually just ban people like that. What new boxes will you be able to plug into your TV? Will everyone own a Rift? Do your emotional scars from Game of Thrones Season 3 ever heal? We have the 100 percent accurate, non-speculative answers to all this and more.


Here are 20 leaky minutes of Elder Scrolls Online footage

Tom Sykes at

Psst. Over here. No, over here. Um, that's a lamppost. OK, close enough. You want 20 minutes of raw Elder Scrolls Online footage that Bethesda don't want you to see? Then I recommend you watch the following video - of a tester playing ESO - before their lawyers emerge from the shadows to quietly 'remove' it from the internet. Not only does it show a load of different situations and environments, but there's a bit where the magicky player character proceeds to wail on a mudcrab for like a full minute. The more things change, the more they stay the same. There are also monkeys, and dancing - but then you knew this was an MMO, right?