Paradox says the game has been losing money for the better part of a year.
The splattery, explodey free-to-play multiplayer brawler, Magicka: Wizard Wars, lets you combine elemental orbs into devastating spells on the fly. Throw fireballs, create mines, summon a grim reaper and otherwise do terrible things to your friends. It's heading into open beta in just over two weeks. But why not take up your robe and staff right away? We've got 3000 keys to give away, each
Magicka Wizard Wars, the free-to-play game I once described as a game of Dota 2 in which everyone on both teams is playing Invoker, is now available on Steam Early Access. You can claim your spot as a founder in this arcane altercation with three different tiers, starting at $13. Jumping in at the $20 tier gets you a free copy of Crusader Kings II, which is half of that game's current Steam price.
Fire plus Arcane plus Lightning equals, um, what exactly? Help me out here, I never paid attention in school. My urgent need to perform this elemental arithmetic can only mean one thing: I’m playing a Magicka game. Arrowhead’s 2011 action-RPG abandoned spellcasting conventions such as mana points and charge times to turn magic into a creative free-for-all – you’d chuck two parts fire, two
Paradox North VP John Hargelid has me on the run. His little red wizard has already disintegrated a good chunk of my health counter with a hail of burning chunks of rock. I threw up an anti-fire ward and a panicky shield, but he's switched to searing arcane laser beams and he's pinning me with admirable ease, as one might a fly with a magnifying glass on a summer day. I need something big. I
Imagine a game of Dota 2 in which everyone on both teams is playing Invoker, set on League of Legends' Dominion map, and you'll have a rough idea of the general PvP insanity that is Magicka: Wizard Wars. Combining a handful of arcane elements in three-key invocations, the object is to work with your team to secure all three of the radially-placed control points on the map, preventing the enemy
After the hilarious, Game of Thrones-spoofing live action trailer this year and the screenshots that came a couple of months afterwards, the Video Game Marketing Formula dictates that the next stop on Magicka: Wizard Wars' press tour is a gameplay trailer, which you'll find neatly packaged behind the cut. Paradox is on a roll with these.
Turns out those faceless dudes from the Game of Thrones-spoofing announcement trailer aren't any less creepy when pulled out of the realm of live-action. I was hoping the hollow blackness of the wizards' heads might be downplayed a little in Magicka: Wizard War's art, but I guess I can forgive them when that much fire and lightning is bursting from their limbs.
It's not a MOBA, the devs have made that much clear in interviews, but Magicka's 4v4 multiplayer spin-off looks a bit like one. Going by glimpses at GDC, it's a game of territorial control in which two teams tussle over spawn points - and you can even bring AI goblin minions along to help. In action though, it retains the same accessibly splashy and chaotic combo spellcraft that defined the
The annual Game Developers Conference is underway in San Francisco. What can we expect? Candid retrospectives? Shock reveals? Will David Cage's Giant Floating Man Face do battle with Nvidia's Giant Floating Man Face above a flaming pit? We'll be bringing you all the latest from the frontlines and keeping this page updated with all the stories so far.
Earlier this month, we were teased that something new in the Magicka franchise was coming. We were told that it wasn't an expansion or new DLC. Today, this was revealed to be Magicka: Wizard Wars. Developed by a new studio, Paradox North, it's billed as a four-on-four, PvP-focused game. Check out the trailer above, and see if you can guess which landmark fantasy book series turned successful HBO
‘Tis a grand weekend for indie gaming on Steam. In addition to the Super Meat Boy Pack, bonkers co-op RPG Magicka is free until 9pm on Sunday, and, yes, developers Arrowhead Game Studios have fixed most of the bugs. There’s also a wizard’s sleeve worth of offers on Steam, including Magicka itself for £1.99, a four-pack for you and three chums for £5.99, and the Magicka Collection - including all
If you read Arrowhead Game's Magicka dev diary right here on PCGamer.com yesterday, you'll know that the free PvP is out now. However, you might have have missed the Tarantino inspired trailer. It shows just one way in which wizards can fall out. The other is just to play Magicka's story mode, where friendly fire kills almost as many wizards as the hordes of enemies you're trying to
Last time we checked in with the Magicka devs, they were debunking the ancient technique of "water bombing" and the frustrations of losing character control. Come take a seat at the Arrowhead campfire and listen to tales of PvP glory and fights to the death.
Graham's been speaking to Paradox CEO Fred Wester in Magicka's weird language about the game's success. "Fredrik Wester: It’s now sold close to 600,000, and we’re still selling ten to fifteen thousand a week. We’re probably going to pass a million by the end of this year because we’re seeing no steep drop-off in the purchase rate." That's a lot of accidental friend-murdering. Read on for