news It's on Steam Greenlight right now.
Licence to thrill And how its creators strike a splendid balance between nostalgia and innovation.
rise and whine Ross Scott's exploration of Gordon Freeman's inner monologue gets a sequel.
Interview Mike Shapiro talks Half-Life and its future—a universe he's "always happy to inhabit."
dream game It's the game the internet wants more than any other, but has Half-Life's time passed?
News Version 1.0 portrays "the next phase in the combine invasion of earth" across three hours of play.
Half-Lies A look back at ten years of not playing the most essential sequel in videogame history.
thinking big These games strained against the technical and design limitations of PC gaming and did something that had never been done before.