Gaider, whose credits also include Neverwinter Nights, Baldur's Gate 2, and KOTOR, left BioWare last month.
Best ofWe decided to ask the entire PC Gamer team who among the vast pantheon of BioWare NPCs they hate, and who they love.
Forgotten a decision, or setting up Keep for the first time? Chris explains every single choice in the series.
The second GaymerX—the LGBTQ-oriented gaming convention—took place last weekend. In addition to workshops, parties and more Pokemon-themed competitions than you would think possible, the event also featured a number of guest speakers. Among them, Bioware's David Gaider, Jessica Merizan, Robyn Théberge, Karin Weekes and Patrick Weekes—who participated in two panels: "Building a Better Romance" and
I'm probably the only one, but I'm getting a serious Suikoden vibe from Dragon Age: Inquisition, which has already supplied us with one E3 trailer, an interview with its creative director, the news that it will have 40 "major" endings and more. What we can we possibly learn from this latest video? Well, we can learn a titbit or two about Inquisition's various companions, which include a Grey
Dragon Age: Inquisition was one of our favorite things at E3. After checking out EA's generous gameplay demo on the floor, I inquired with Dragon Age's Creative Director, Mike Laidlaw, about how party members will influence story decisions, how Inquisition plays on PC, and a few other things I was curious about.
After our double-dose of Dragon Age: Inquisition videos yesterday, we were already pretty amped up for the huge open-world take on the Dragon Age mythos. Today, executive producer Mark Darrah and creative director Mike Laidlaw joined the Twitch.tv E3 streaming broadcast to talk more about the game’s story, crafting systems, and squad-control mechanics.
What was looking to be a year packed full of epic RPGs has become a little more spacious thanks to The Witcher 3's delay. Fret not, though, fans of magic, monsters and mead, for Dragon Age: Inquisition is still on course to land in the back half of 2014. Bioware have now confirmed the game's release date, announcing their October 7th target alongside a new trailer for the RPG sequel.
Perhaps it's just a side effect from the afterglow to watching this week's Game Of Thrones, but I can't seem to stop staring at the recently revealed box art for Dragon Age: Inquisition.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long
Quickly, pile on into this post, where the armies of darkness can't see you. We're sheltering thirty minutes of leaked Dragon Age: Inquisition footage, smuggled out from the Finnish Digiexpo 2013. Watch it quickly, before EA's ever-watchful legal dragons swoop down and burn it to a crisp. In it, you'll see combat, dialogue, and a brief glimpse of the less litigious lizards.
BioWare’s no stranger to crafting romance scenes in their games. After all, what’s a romance story without a romantic scene? But these scenes have always come across as a bit wooden, and Cinematic Director Jonathan Perry wants to change that in Dragon: Age Inquisition.
Save files are a fickle thing. Sometimes they’re exactly where you need them to be, but more often than not, they’re lost. Gone. Listlessly floating in the ether of your hard drive while caught between various planes of existence. BioWare has realized saves are lost more often than remote controls, and has created the Dragon Age Keep to make your past Dragon Age saves irrelevant.
Dragon Age: Inquisition wasn't quite ready for a proper Gamescom showing, with EA and BioWare rocking up to the conference with, er, another dev diary, and one that didn't really show us anything new. Amid lots of promises and buzzwords and the customary bigging up of Frostbite 3, however, BioWare did reveal more about your role in the Inquisition.
On Thursday, Polygon posted an excellent story examining an open secret in the games development industry: interacting with the gaming community can mean talking to the worst in people. Among the developers interviewed in the story was Jennifer Hepler, a writer with BioWare who worked on Dragon Age 2 and Dragon Age 3: Inquisition before leaving the company this week.
Electronic Arts may not have unveiled much of Dragon Age: Inquisition at this year's E3, but you could tell it hit the right note as Morrigan was greeted with cheers once she sauntered into view. Unfortunately, it seems our favorite practitioner of the dark arts won’t be joining the team in Inquisition.
If, like me, you spent forever deliberating over whether to insult the pixie, release the kraken, or save the rainforest in Dragon Age 1 and 2 - real choices replaced for the sake of spoilers - you'll be very glad to hear that your efforts to shape Ferelden have not been in vain. In a talk at PAX Australia (thanks, GameSpot and Eurogamer) BioWare producer Cameron Lee revealed that your decisions