Valve has sent out
for Counter-Strike: Global Offensive that focuses on tweaking Hostage Rescue rules for stronger balance and to entice players away from the long-favored Bomb Defusal. Most notably, CTs have now adopted the tactical doctrine of draping hostages across their shoulders like a squishy scarf, and only a single rescue is needed to secure a win for the good guys.
You'll need to interact with a hostage for a lengthy four seconds to get him to hop on for a ride, and a new "rescue kit" shortens pickup time to a single second by presumably wowing hostages with attractively padded and comfortable-looking shoulder guards to rest on. Taking a note of influence from community-made maps such as
, hostage spawns are now randomized per match.
Valve is also continuing to stock GO's maps with updated versions of classic Counter-Strike levels, with cs_militia being the latest addition. It's structured similarly to cs_assault, where Ts benefit from an entrenched interior location to bunker in while CTs attempt rescue through multiple points of entry.
Defusing bombs got a small but significant change as well: turning too far away from a bomb while defusing it will cancel the process, a jump in risk and exposure for CTs trying for the win while Ts yet linger to guard the bomb. They could sure use one of those hostage-capes for extra protection.
Oh, and the
rumored Support Pass
for a community map rotation on official servers isn't happening. Valve even pokes fun at earlier reports of the pass with a new data string, "CSGO_Ticket_CommunitySeasonOneSpring2013_Leak," and its single-word description: "lol." Oh, Valve. Don't ever change.
See the rest of the patch notes over