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Gray Zone Warfare players can now change factions so they can team up with their friends
By Andy Chalk published
news A new character wipe option has been added, so players who picked the wrong side can start over and try again.
Don't say Manor Lords was made by a 'solo developer,' argues competing city builder maker: 'The team size on it is maybe even larger than ours'
By Tyler Wilde published
news The developer of Farthest Frontier takes issue with the notion that Manor Lords is a one-person production.
Senua's Saga: Hellblade 2 PC system requirements leave one big question unanswered
By Andy Chalk published
news What about the frames?
The idea that the Manor Lords dev should 'just hire 50 people' to update it faster is 'fundamentally not the way things work,' says publisher
By Tyler Wilde published
news "The best growth is very slow. It's keeping the core vision intact."
Even a boomer shooter freak like me can't keep up with them all anymore, but this one where you run around on the ceiling and shoot ray guns at Cthulhu guys woke me from a retro FPS stupor
By Ted Litchfield published
The first time you walk on the ceiling in They Came From Dimension X is a special videogame moment.
Homeworld 3's latest system requirements won't fill up your SSD but you'll need all the CPU and GPU you can throw at it
By Nick Evanson last updated
news Though a Ryzen 9 7700X an RTX 4070 Ti Super, for ray traced space battles in 4K, isn't too bad.
'We have not confirmed any instance of Vanguard bricking anyone's hardware' following its League of Legends rollout, Riot says, but there are definitely problems for some players
By Andy Chalk published
news If you bypassed the TPM 2.0 requirement while upgrading to Windows 11, you're probably going to have trouble.
'Ouch, right in the review score': Arrowhead CEO reacts to Helldivers 2 review bombing, apologizes for PSN mandate communication
By Morgan Park published
NEWS An embarrassing day for Helldivers 2.
Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'
By Wes Fenlon published
News Larian tried to revisit Divinity: Original Sin's roleplaying arguments over dialogue choices, but it was just too much.
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