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New System Shock video shows off mutant dismemberment tech

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Last month, we spoke to game director Jason Fader (opens in new tab) about how Nightdive is progressing on its System Shock reboot (opens in new tab), and now you can see what some of the concepts they sent us look like in an early version of the game. The latest backer update, embedded above, gives us glimpses of a few decks, including the fully dilapidated medical deck, and some of the mutated ghouls wandering their halls.

Near the end of the video, Fader also shows off the 'shatter tech' Nightdive is developing to smash apart frozen mutants, plus a dismemberment system that sends heads, legs, and arms flying—not necessarily in a realistic way, but certainly in a dramatic one. Lookit that head go.

As we discussed last month, rebooting a classic is a tough job, as someone will always be disappointed that it doesn't match their memory of the original. I expect those who've backed System Shock on Kickstarter or its current pledge service (opens in new tab) will have a lot to say about this work-in-progress footage. According to Fader, though, they aren't worried about the response.

"We got the idea to be more transparent with our backers as a result of some other studios recently calling out their communities for being toxic, leading to a reluctance to show their games as a work in progress," Fader tells me in an email. "Our community has been incredibly supportive of us, and we wanted to do something special for them to show our appreciation of their dedication and maturity while we develop System Shock. They put their faith in us, and we're putting our faith in them. Seems only fair." 

System Shock doesn't have a release date yet, and all the footage comes from a work-in-progress. If the format of this backer update proves popular, Nightdive says (opens in new tab) it'll try to do more. 

Tyler Wilde
Tyler Wilde

Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.