Phantom Blade: Zero
Latest about Phantom Blade: Zero

As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero's director says the quiet part out loud: 'Good games are good. It's not 'big games are good.''
By Wes Fenlon published
"Good creators can make smaller games or big games."

Kung fu action game Phantom Blade Zero's has my new favorite take on hard mode balance: Beating it 'in a very beautiful manner' is the true challenge
By Wes Fenlon published
News "Hellwalker" difficulty is easier than many other action games, because being brutally hard to beat isn't actually the goal.

Game director Soulframe Liang has used his online nickname for so long he even trademarked it in China, and when Digital Extremes and Tencent came knocking for the Warframe sequel? 'I'm not selling'
By Wes Fenlon published
News The game developer behind Phantom Blade Zero owns his unusual name—literally.

Chinese action game Phantom Blade Zero didn't click for me until I realized its deep commitment to wuxia film authenticity meant I had to relearn how swords work
By Wes Fenlon published
Parried Pulling from Chinese martial arts gives Phantom Blade Zero a distinctly different style than most action games.

Phantom Blade Zero devs say they don't want to water down the game for foreigners—in fact, quite the opposite
By Harvey Randall published
News "Players will perceive unfamiliar themes as something fresh."

Phantom Blade Zero plays less like Sekiro, more like Wo Long: Fallen Dynasty—and I couldn't be happier
By Harvey Randall published
News Mixing it up.
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