Skywind, as we've mentioned a few times previously, is a recreation of The Elder Scrolls III: Morrowind using the engine that powers the much newer and more visually impressive Elder Scrolls V: Skyrim. It will also include roughly 300 to 400 hours of voice acting, and the team behind it could use some help getting it all squared away.
Every few months, I get ambitious; abandoning my modest selection of must-have Skyrim mods, and embarking on a grand plan to build it into something impossibly beautiful. Inevitably, it all goes wrong. The lighting isn't quite right, the distant mountains look a bit off, or whole sections of water have just vanished. But its videos like this—a showcase of what can be achieved with RealVision ENB—that make me want to try all over again.
Skywind, the pleasing portmanteau of Skyrim and Morrowind continues to look really, really good. Remaking Morrowind in Skyrim’s engine is a mammoth task, and a new development video breaks down the many ways that a legion of volunteer modders, voice actors, and artists are bringing the Elder Scrolls classic into the modern age.
Just in time for the weekend, we’ve got a lovely new Skywind trailer for you. “The Road Most Traveled” is the latest offering from the incredibly ambitious project attempting to recreate all of Morrowind inside the Skyrim engine. This preview features chunks of the road from Seyda Neen, where new characters enter Morrowind, to nearby Balmora, where the first quest is fulfilled.
A new dev play video for The Elder Scrolls Online has popped up, this time focused on the types of content that groups can look forward to. Zenimax Online makes a point of saying that it's not going to force us to play with other people if we don’t want to, but there is an awful lot of cool stuff waiting if we do.
Under its leafy canopy, the wooded clearing has an earthy glow and a still, oppressive quiet. It’s a scene fit for motivational posters and pre-packaged Windows wallpapers, and it would be picturesque if it wasn’t for the dirty, angry man with the broadsword. He stands up, hefts the weapon, and charges straight at me, looking for blood. My sword is already out, and my steel rises to meet his.
For Pokémon fans around the world, this weekend’s introduction of the sixth generation of games, Pokémon X and Y, was big. But just because Nintendo handheld owners got two new Pokémon games doesn’t mean that the rest of us have to wallow in the shadows while they soak up the sun—we’re PC gamers! We have dozens of monster-culling options that capture the feel of Game Freak’s prodigious franchise, and it doesn’t take a Pokémon Professor to see that you don’t need a console to catch ’em all.
Without further Bidoof, here‘s 10 games you can play to get that Pokémon experience without ever having to leave your keyboard and mouse behind.
Remember when buying a game didn’t feel like a guarantee of seeing the ending? There are still hard games out there, Dark Souls flying the flag most recently, but increasingly, the challenge has dripped out or at least softened, often leading to sadly wasted opportunities. What would Skyrim be like, for instance, if its ice and snow wasn’t simply cosmetic, but actually punished you for going mountain climbing in your underpants?
With a quick mod – Frostfall in this case – you’re forced to dress up warm before facing the elements, and things become much more interesting. That’s just one example, and over the next couple of pages you’ll find plenty more. These aren’t mods that just do something cheap like double your enemy’s hit-points, they’re full rebalances and total conversions. Face their challenge, and they’ll reward you with both a whole new experience and the satisfaction of going above and beyond the call of duty.
WeloveSkyrimmods. A new, noteworthy one for The Elder Scrolls V: Skyrim, Falskaar, was released over the weekend, and it is quite a doozy. Falskaar adds almost 25 hours of content, a land mass a third the size of the original game, new characters, new voices, and dozens of quests. As impressive as it is, though, it’s nowhere near as impressive as the creative force behind it: Alexander J. Velicky, a 19-year-old gunning for a job with Bethesda with his first try at modding Skyrim.
If you're one of the few who hasn't had a chance to log some 100+ hours of playing time in Skyrim, here's your chance to catch up on the sprawling, dragon-ridden RPG. The Elder Scrolls V: Skyrim Legendary Edition is now available in stores across North America, balling all of the updates and DLC into one convenient package.
Obsidian's Feargus Urquhart recently spoke at a GDC Russia panel entitled "The decline of the gaming industry as we know it—is there a way out?" While he cast doubt on the notion that huge, console-focused, "AAA" titles are going anywhere, he declared them "not relevant for the development community as a whole." The inflated budgets and team sizes required to make such titles, he cautioned, can also be detrimental to the creative process.
The joys of being a PC gamer! Thanks to the modability of our platform, only we can patch the ugly out of a game, utilize tools to help us keep track of WoW's economy, and randomly slap Iron Man into GTA4, no questions asked. That's pretty badass. We understand that some folks, though, don't always have the time to unzip things, crawl through directories hidden all over their PCs, do forum research, and tussle with conflicting mods. Cue Gmod. This mod-management tool's aim is to greatly ease the mod-enabling process, expediting, say, the restoration of truly fearsome dragons in Skyrim again.
It's been a good week for Skyrim mods. Chris Livingston already told the tale of Enhanced Mighty Dragons, which does the unthinkable and turns Skyrim's leathery nuisances into the fearsome sky-beasts they were always meant to be. Now there is a mod that does the same thing for mudcrabs. And fish. And, er, giants. To borrow a phrase (and then slightly ruin it by adding a word), Here There Be Monsters. Giant, mildly terrifying, Shadow of the Colossus-esque monsters. You're gonna need a bigger axe.
When I saw Elder Scrolls Online a few months ago, it was revealed that the player will be sent on a central quest in the vein of those presented by the franchise's single player offerings. In ESO's case, it will revolve around the daedric prince Molag Bal, who takes the liberty of stealing your soul very shortly after character creation. This new trailer details the premise briefly, and shows off some in-game footage of Molag Bal's plane of Oblivion, Coldharbour.
The inevitable bumper edition of The Elder Scrolls V: Skyrim has been scheduled for a June 7 release. The Legendary Edition bundles the core game with the Dawnguard, Hearthfire and Dragonborn DLC. It will also benefit from the perks update 1.9 ushered in, including a new Legendary difficulty level, tweaks to allow ongoing leveling of skills, and all manner of bug fixes.
The core group at Bethesda Game Studios announced on the studio's blog today that they will be leaving the jagged, snowy climes of northern Tamriel behind for an unknown location. While minor updates and fixes to Skyrim will continue, the bulk of the development focus is being shifted to the next major release, which they hope will be their "biggest and best work yet."
Like a thieving Khajit with a Sneak skill of 100, Bethesda have surreptitiously uploaded Skyrim's Legendary patch onto Steam. As revealed earlier this month, Legendary - or to give it its proper name, Skyrim v1.9 - not only adds a harder difficulty level to the game, it allows skills to be made 'Legendary', resetting them to 15 so they can be levelled up all over again. Why on Tamriel would you want to do this? Well, to increase your character level beyond Skyrim's 'soft' level cap of around 81. More details below.
Let’s get this out of the way: you’re going to find the dragon riding in Dragonborn disappointing. You can’t steer the beast or land wherever you want, and while you can direct your dragon to attack enemies, you probably know by now that dragons aren’t that good at killing things, and you might as well dismount and do it yourself. So, that sucks, but luckily there are other rewards that make Dragonborn worth your time and money.
Using our Skyrim modding guide, you can get the home of the Nords looking pretty stunning. This video from SkyrimTuner, however, pushes the envelope just about to the limit. Using the RealVision ENB V1.3 Climates of Tamriel mod, paired with Ultra settings and some .ini tweaks, you can see the sweeping forests and soaring peaks as they should be truly appreciated—and only really can be on the PC.
Since Morrowind, the default way to play any Elder Scrolls game has been in first-person, with your weapons and/or sizzling magic hands visible in front of you. In an interview with Digital Spy, Game Director Matt Firor revealed that this will not be the case in The Elder Scrolls Online. While zooming into first-person will be possible, as in most MMOs, your hands and gear won't be visible, and the game isn't designed to be played from that perspective.