Saturday Crapshoot: Escape From Hell

Richard Cobbett at

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Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, from Hull, from Halifax, from Hell, ‘tis thus. From all these three, Good Lord deliver us. Unfortunately, you can't get out of this one with a TomTom.

Of all the things to do if you find yourself in Hell, plotting escape has to be at least the third most important on the list - the first two things being saying "Oh, dang," and complementing Satan on his Andy Hamilton impression. This isn't quite the hellish abyss of infinite torture you might be expecting though. No. It's one of the weirdest RPGs you'll ever play, in a very literal comedy Wasteland.

(This is a sly allusion to the fact that it uses the Wasteland engine - that popular RPG whose Kickstarter pulled in $2.5 million for a sequel. No Kickstarter for this one though, is there? Wonder why...)

Well, at least you brought a knife instead of a rolled up games magazine...

The easiest way to sum up Escape From Hell isn't simply that Stalin is one of the first characters to join your party. Yes, that one. Except now he's wearing a badge marked "Capitalists For A Free Hell", and wants to help you take down the literal red menace surrounding him. No, it's that compared to some of the stuff you stumble across, that's nothing. Escape From Hell is Dante's Inferno with funny smelling cigarettes - a game where very little makes any actual sense, but there's usually a thin connecting line of logic. Even if it's really more reminiscent of the sloppy string of drool stretching between the mouths of two inexperienced kissers on their first date. Believe me, this game gets weird fast.

You play a guy called Richard, whose name I obviously approve of. That's not our only similarity, either. For starters, he's one of the least capable RPG characters ever when fighting breaks out - a guy whose idea of a successful battle is to crawl away from some grinning skeleton with at least half his teeth still more or less in his face. Unfortunately, from this point, our personalities deviate. It's not long for instance before he's charging into battle with a broadsword, whereas I wince at carrying my shopping back from the supermarket. Likewise, while his quest is fuelled by the manly goal of rescuing his girlfriend - a girlfriend incidentally who shares a seductive, naked dancing girl character portrait with the legendary Helen of Troy - from the clutches of Satanic incarceration, I aspire to one day owning a cat.

What's he doing in Hell? Depends which version of the story you read - in one, he's a loathsome 90s software pirate, and in the other, just your average game designer who happens to share the first name of Escape From Hell's writer. Either way, the basic gist is pretty simple. Our Richard finds a note containing an incantation with the power to send living souls to Hell on his friend Alan's door, for no apparent reason, and promptly reads it out to his girlfriend... making her disappear in a homophobic insult.

I believe the word you were looking for was 'Jerk'.

No sooner is this done, the phone rings from the Divine Phone Company. This unfortunately isn't the intro to Oh My Goddess though, and there's no angelic beauty on the other end willing to be his new girlfriend. Instead, they tell him what he's done, to which he responds "You must be joking! I only said..."

And then he's standing in Hell. Honestly, there isn't a clap slow enough...

Hell is your average fire and brimstone place for this one - three not-particularly-large floors of it, with a few cities and a quite literal hell of a lot of monsters scattered around - Stench Beasts, Neanderthals, Skeletons, Archers, Demons... more or less everything except your Guardian Angel, who apologises for not showing up by leaving a note and a convenient weapon that will take out the final boss in no time flat... if you don't waste it. (Though there are other ways, so it's not as harsh as it might be.)

"The hellish landscape seems vast and unending..." adds the flavour text, as you stand before what would be an intimidating gate in a game with real graphics. "But you are driven to rescue your girlfriend by love, guilt, and the fact that you paid big bucks for this game and want to get your money's worth."

Yep. Meta from the very first room. That's Escape From Hell for you.

Can someone call in a carpenter to repair the fourth wall? Thanks!

Before embarking into Hell proper, you need to find tools and allies. They're easier to acquire than you'd think, partly because as a living person you have more autonomy than your average damned soul, but mostly because Hell's grasp of security is more of an open palm. In the first town alone, you can go in with nothing more than a knife and a broken phone handset and emerge with Stalin and Ghengis Khan as your wingmen. The main catch is that as a fugitive, it's incredibly easy to trigger an alarm and turn the normally 'friendly' Hell Guards (the game's term, not mine!) against you. Just walking too close to a receptionist at the local court will do it. So will actively stabbing someone in the face with a knife. Admittedly, one of those two things comes across as more deserved...

This first town is very busy - a kind of waiting room for Hell's lower-grade denizens. Satanists, for instance, convinced that their hard evil work will be rewarded just as soon as the devil notices they've been misfiled. Clowns who force happy-face buttons into your hand, which you can wear as a kind of ironic protest. Assorted topless women trying to get you into trouble, because this game's designers had a few Issues that soon enough get promoted into a whole enemy type called "Evil Woman".

But you know what really stands out? The fact that when you leave, it's as a motley crew of you, Stalin and Khan, wielding broadswords and using dustbin lids as shields, on a quest to beat up Satan.

BEST. GAME. EVER.

Oh come on. You mean NONE of us remembered the marshmallows?

It's a fairly vague quest aside from that though, as Escape From Hell doesn't like to get too specific about what it wants you to do. You occasionally bump into people who want things, and they'll give you stuff if you help out, but it's all pretty informal. In most cases, you don't even have to - the inventory hand-over is just part of the conversation and they'll quickly fill your inventory with mostly worthless crap like pin-buttons and laptop computers so that you won't realise you're not actually picking up crucial quest items. Sometimes, their standard RPG manners are even a trap.

Venture out into the red wastes for instance, where you can recruit Hamlet by giving him Yorick's skull, and you'll soon find yourself in Limbo, the city of Virtuous Pagans. This is probably the nicest part of Hell, being given over to people sent there without actually being at fault - the likes of Plato for instance, bemoaning his stupidity at inventing platonic relationships (insert an intellectual drum-fill here), but not passing the decades finding out what it's like to spend eternity with a red hot fiddler crab lovingly crammed up one's anus. Being spared torture doesn't however mean they're nice.

Take one of the most overt quests you'll find - in the middle of wincing at a Chinese karate expert called "Ach Chu", and a version of Cleopatra with "Limbo Bimbo" written on her stomach. Seriously, game, what the hell? If I didn't know how misogynistic things get later, I'd be shocked.

In fairness, it's warm down there. And it's fairly hard to scandalise Hell...

But anyway. You meet Benedict Arnold, who asks you to steal some weapon plans from Aaron Burr, who lives just down the street. Seems easy, yes? It is. Do it though and your only reward is Arnold screaming "I PROVED IT! HE ISN'T VIRTUOUS! HE'S A THIEF!" and turning the entire town hostile.

On the plus side, this is still at least slightly nicer than another game, Strife, where one of the first missions is a trap that will actually render the game impossible to complete. Here you can at least continue, either by surviving the ambush, or by abusing the fact that you can't actually die for real in the game. Instead, you can load, or opt to go back to the starting location, but keeping your inventory, stats and party. Making everyone hate you can still be problematic though, making this mission an official Dick Move. As opposed to our Dick's mere dick-headed moves like...

Luckily, it doesn't do anything but clog up your inventory with worthless gold.

Chatting with assorted historical characters can only get you so far though. Your goal on Level 1 is to find a way down to Level 2, and nobody's exactly open about how to go about it. This is probably because it involves trading a guy a cassette of music in exchange for a parachute and jumping, and that's just embarrassing. Even Hell has some civic pride. It's not like it's Bradford.

There are some other gimmicks to the land though, which are much more respectable. As you explore for instance, you'll find golden tridents sticking out of the ground - and touching them alters the rules of the world. One might add extra lava pits to make navigation fiddlier for you, but also give you more scope for getting away for monsters. Another shifts Hell through time to a period where guns haven't been invented, rendering them useless. Another pacifies the Stench Beasts who are all over the place, which is massively handy. They don't hit that hard, but they have a huge distance attack and can do serious damage if you're swinging broadswords and other melee weapons instead of shooting them.

Don't mind us. Just a mortal, Stalin and Hamlet, watching you poop.

Your basic goal on Level 1 is to infiltrate Satan's main town, Lucifer's Landing, which involves either joining the Hell Guard by assorted clever trickeries or simply punching past them. It's harder than it sounds, not least because using the old save/load trick isn't an option. You can save if you want... but enemies are brought back to life. Your arse, prepare to kiss it goodbye.

(You'll also find at least one amusing spin on regular RPG questing in this area, with a demon who asks to trade a Demonic Shield for a phone handset. You know what the phone handset does? Sod all. You know what a Demonic Shield does? Helps stop you being knocked out by demons and waking up in a cell with, for example, a wire pipe-cleaner up your penis tube. This isn't a game that rewards helping every last random NPC out with generous favours just because they ask politely...)

With the help of well-chosen friends though, taking two of Dante, John Wilkes Booth, Hamlet and Horatio, Stalin and Ach-Chu, Level 2 awaits and... wait, I forgot someone. Who was that other party member?

Ah, yes. Of course. Sadly, not that one. I won't say he'd be more effective, but I suspect he'd have more of a 'khan-do' attitude. Later you can also opt for, amongst others, Wild Bill, Mozart, Blackbeard, and Dr. Jekyll. In a bit of a waste, none of them have any real personality beyond their introduction spiel and their stats, with most characters in the game sharing just a small pool of portraits. Even Satan doesn't get a unique one when you fight him, which seems very disrespectful of the designers...

You look different. Did you shave? Or get a new career as a blow-up doll?

Level 2 is a land of much tougher demons, terrorists, gangsters, and inmates considered so dangerous, they've been put in a prison. In Hell. Think about that one for a minute. Amongst the famous figures you'll meet here are Spartacus, Houdini, Byron... as a cowboy, for some reason... Dracula, Jessse James, Al Capone, a Mozart being tortured by being made to listen to jazz, and another naked blonde woman called, simply, Blonde, because this game continues to have serious issues with women. As if that's not bad enough, she has no skills at all. Literally none. Fuck you, Escape From Hell.

(Of the twenty or so NPCs, she's also one of exactly two female ones - the other being Alison, Richard's girlfriend, who only shows up at the very end, but at least knows how to handle a gun. That's beyond pathetic when you think of how many historical characters could have been worked in...)

Wait... is this what I think it is? Noxious gas damage... swastikas... No. No, they wouldn't...

Level 2 is nothing compared to Level 3 though, where good taste really goes through the grinder. You know who you meet down here? Hitler. Okay, fair enough. It'd be surprising if he didn't show up.

But you know where you meet him? Dachau.

I'm not sure what in the name of all things idiotic convinced Escape From Hell's creators to put a real world concentration camp into their comedy RPG, but that's what's waiting on Level 3! This marks exactly the second time ever I've seen it invoked for comedy purposes, with the first coming from Walt Disney. For a while, disgruntled employees at its theme parks would refer to them as "Mauschwitz", before being ordered to stop by management and opting for "Duckau" instead. At least there's a certain amount of dark humour in that, poor taste though it is. Escape From Hell? Not so much.

Oh, but the real kicker about meeting up with Hitler in this game?

You can recruit him.

...

I'm totally not kidding about this.

That's it, really. No, not the end of the game - there's plenty more of that as you fight your way through "Dismal Land" to get to Satan's fortress, rescue the beautiful generic portrait that is Alison and finally fight your way out by either hitting Satan with the holy power of the crucifix from the very start of the game or a couple of anti-tank rounds if you can't be bothered. It's just that nothing after this point can quite live up to the fact that you're wandering around Hell with Adolf Hitler watching your back.

Unfortunately, by this point it's also become very clear that for all of Escape From Hell's ideas - good and bad - it's not particularly finished as a game. Lots of things are brought up only to not actually go anywhere, from Hitler's plans to conquer Hell and let Goering have Level 1 to sub-quests where characters don't actually respond to you. The worst case is right at the end, where you're warned that the portal back to Earth will only open if you've been comporting yourself with honour... when in fact the game doesn't give even the faintest damn. It opens, you see some sky, and that's it. Boring.

Oh, what could have been...

There were plans for a semi-sequel to this/Wasteland called Meantime, which would have taken the engine and turned it into a time-travel thing - characters like Amelia Earhart and Albert Einstein and others whose initials aren't AE teaming up with the player to fight evil. Unfortunately, that project got cancelled when it became clear the technology was drifting too far behind the Ultima series - particularly Ultima VII. That's a pity, as its own attempt at a historical yarn, Martian Dreams, remains a cult favourite. In that one, you find yourself on Mars with assorted luminaries like Tesla and Rasputin and Warren Spector, and we'll probably look at it one week because it's pretty cute.

For now though, if you want to see the full Escape From Hell experience, check out this screenshot-based Let's Play. It covers all the quests and cool bits in epic amounts of detail, and without the epic amounts of grinding it takes to beat Level 2. Oh, so much grinding. But then, I guess it is Hell.

And the quickest way to escape it? Alt-F4 works pretty well...


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