Tribes: Ascend is halving the XP cost of in-game unlocks

Phil Savage


If your Spinfusor shots are straight and true, and your grabs quicker than a llama, there's a good chance you've built up a nice XP stockpile in Tribes: Ascend. If so, it's time for a shopping spree. Last night, Hi-Rez CEO Todd Harris posted on the Tribes forum to say, "Effective immediately, we've cut all the item XP prices in half."

According to Harris, the move has been made in response to some common feedback from the community: that new users would have more fun if items could be unlocked faster. Sounds like a reasonable assumption.

"No guarantees on how long it will stick," Harris adds. "Long enough to measure whether it positively affects the new user experience or not; and also see player feedback on forums/etc."

This is Hi-Rez experimenting then; seeing how a major shift to the game's system affects Tribes' meta-game and player retention. Still, whatever the reasons, and however long the test lasts, the short term result is great for Tribes players new and old.

Via Reddit .

About the Author
Phil Savage

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.

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