After kneading the community into a yeasty mush of excitement, Valve have finally pulled their update out of the oven. Love and War is available now, bringing a selection of new taunts and weapons. In addition, they've slightly tweaked their long-standing secret recipe. By which I mean they've seriously altered the balance of the Demoman's Sticky Launcher.
The primary themes of Love and War are, in no particular order, guns, bread and dancing. The
can work across the team divide, and as such, the game is currently filling with impromptu
have somehow caused everyone in our office to reinstall the game, despite it already being
with weapons. Chiefly, I suspect, it's because we want to try out the Soldier's new parachute. Although, I'm just as interested in the Scout's new back-critting shotgun. (I hold the unpopular opinion that Scout is the best stealth class. Other people would say Spy, but he can literally turn invisible. That's cheating.)
But here's a thing: a couple of balance changes will cause dramatic shifts to long-standing loadouts. For one thing, there's the Sticky Launcher—with this update, its bombs now have a damage ramp-up. It's a big nerf to air-sticky attacks, as it'll take two seconds from shooting for a bomb to do full damage. It's an attempt to shift the weapon to its original trap-setting purpose. It's just weird that it's taken this long to happen.
Also changed: the Pyro's Axtinguisher. That will now only do mini-crits on burning targets if attacked from the front. It makes me a sad Pyro.
See the full patch notes below.
Love & War Update
Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
Partner Taunts can now be performed with the opposing team
Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
Taunts are no longer equipped in the Action Slot
Pressing the Taunt key in game now brings up the new Taunt Selection menu
Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
Mann Co. Store
Added 15 new taunts and a taunt bundle
Added 5 new weapons and a weapon bundle
Added 44 new cosmetics and a cosmetic bundle
Added "Taunt" category into the store
Added Mann Co. Stockpile Crate Key
The "Hats" and "Misc" categories have been merged into "Cosmetics"
Added the Mann Co. Stockpile Crate to the droplist
Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
Updated Mann Co. Crates to display which Unusual Series they can potentially output
Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
Added crafting recipes for newly added weapons
Added Killstreak Kits to MvM for newly added weapons
Added OzFortress Season 11 tournament medals
Weapon changes and updates
With The Hitman's Heatmaker, pressing 'reload' now activates focus when it is full
The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
The Bushwacka can no longer randomly crit
All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
Updated Loch-n-Load reload animation
Sentry bullets are now affected by damage falloff outside of sentry scan range
Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
Updated the Halloween holiday to automatically be enabled when the server runs an _event map
Added a check to prevent achievement announcement spam
Converted several weapon models to use the c_models system
Updated the localization files
Fixed an exploit where charging Demoman could turn more than allowed
Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
Fixed The Director's Vision taunt not playing both variations for the Pyro
Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
Fixed a bug that would sometimes cause items to unequip themselves
Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
Fixed a regression with the trigger_gravity entity not correctly applying its settings
Fixed another exploit where Engineer buildings could build up a large amount of health
Fixed a server performance issue related to the item_teamflag entity
Fixed the itemtest command
- Fixed cosmetics shared between multiple classes not rendering correctly
- Updated the cosmetic item list to sort by name
- Removed collision from lights and small props protruding from walls
- Fixed collision on fences
- Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
- Fixed players shooting through gaps around forward spawn doors
- Fixed door protruding through roof on Red's forward spawn
- Fixed a collision bug that gave players access to the roof above Red's spawn door
- Prevented players from building inside spawn room doors
- Adjusted area portals to improve rendering and performance
- Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
- Small performance increase through prop fade adjustments
- Players can no longer build inside spawn doors
- Fixed physics debris triggering the payload cart's finale explosion
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