Open-world zombie survival sim State of Decay is getting more DLC. But like friendly neighbors in a post-apocalyptic world, details are hard to come by at the moment. What we do know from developer Undead Labs is that the new content carries the name "Lifeline" and will debut a new map.
The Indie Stone have released the mapping tools for Project Zomboid, their indie zombie survival game. If you’ve ever felt the urge to see your home-town overrun with zombies - and who hasn’t - your time has finally come.
The tools, which were used by developers for creating the in-game maps Muldraugh and West Point, will let players create their own sandbox maps in whatever sadistic or artistic manner they choose. The question is no longer just how you die, but where.
Those who sunk hours upon hours into the Zombie Panic Half-Life 1 and 2 mods will be happy to know that a funded spiritual successor, Contagion, is being made by some of the same people and will be available on Steam Early Access before this Halloween.
Sniper Elite: Nazi Zombie Army will get a sequel in 2013, according to an announcement today from developer Rebellion. The goal of the new, stand-alone game will be to sharpen and intensify all the mechanics that brought players together in the self-published original, according to the studio.
This is what the end looks like. Call of Duty: Black Ops 2's final DLC, Apocalypse, comes to PC September 26, marking the final batch of new content for developer Treyarch's latest entry in the venerable shooter series, according to a press release. The DLC includes four multiplayer maps and a new zombie level full of enemies that mix the robotic with the supernatural.
Garry Newman, the creator of the all-time bestselling Garry’s Mod, is hard at work at a new open-world game that, well, really looks a lot like DayZ with some Minecraft mixed in. Rust is a multiplayer survival game currently in alpha development that forces players to survive in a world plagued by zombies, hunger and cold.
In addition to tracking down food and making clothing to avoid freezing in the night, the most interesting part of Rust is the ability to construct buildings and shelter. Imagine if, in DayZ, the only cities that existed were built, wall-by-wall, by players banding together to keep danger at bay. Oh, and they had to chop down trees with a hatchet to get the wood for all those buildings.
VG247 have ten minutes of new DayZ Standalone footage, as demonstrated by Bohemia Interactive's Matt Lightfoot (playing an in-game survivor wearing a particularly horrible striped orange T-shirt). 20 minutes of Standalone video emerged back in March, but it seems to have come quite a long way since then - this latest build boasts a redone inventory and crafting system, along with better animation and character models, and a more realistic range of weaponry.
A zombie lifecycle within the DayZ Standalone is one of the intriguing gameplay developments mentioned by lead designer Dean Hall at E3 today. Hall, speaking live with Machinima's Inside Gaming, said that although zombie behavior remains one of the most difficult and problematic aspects of the game's development, the zombies should "feel much more authentic" in the Standalone when compared to the original Mod edition of the survival-horror simulator.
Zombie-infested open world survival sim State of Decay is out now for the Xbox -1, but we haven't heard a groan about the PC version for quite a while. Unfortunately, now that we have, it's not all good news - while the game will be coming to lap/desktops at some point, "it isn't going to be soon by any meaningful use of the word 'soon'." The zombie apocalypse just got a little more depressing.
Could this be leaked footage of DayZ's standalone version? It looks like everyone's favorite zombie-survival game, all right, but with an interestingly candy-colored inventory screen, among other features.
It doesn’t take the world’s greatest detective to see that zombie games are popular. Left 4 Dead is a beloved franchise, The Walking Dead won a pile of game of the year awards, and DayZ became so popular that Bohemia Interactive is making it into a standalone game. All those games caught on because they took common concepts the zombie genre hadn't really done before (co-op, branching storytelling, and multiplayer survival, respectively) and executed them well. For 7 Days to Die, that concept is crafting.
The Dead Island: Riptide is out, but it's come back in for some UK (and Nordic) customers who bought the game at retail. In place of the expansion/sequel type thing to the open world AAARRGGHH-PG, upon activating the game on Steam purchasers have been finding themselves with a shiny new copy of Dark Souls instead. It's a code-printing mixup that is apparently now solved, the codes now activating the correct game at installation. If you've already been affected, contact Steam support and they'll swap the Dark for the Dead - you know, if you still want it after all that.
You're free to wander the wastes of Dead State, Brian Mitsoda's Kickstarted isometric turn-based zombie RPG, to scrounge and scavenge resources for your ramshackle stronghold and the haggard survivors holed up inside. Picking through abandoned buildings is essentially a siren's call for shambling zeds to hunt your tasty flesh, and in a video released today, Mitsoda demonstrates both how to defend yourself with the various weapons you'll find and the game's overall development progress.
In the olden days we played PC games about crossing the United States in a covered wagon. We faced down starvation, inclement weather, and watched digital simulacra of our friends and family drop dead of dysentery one by one. Times have changed, but indie devs The Men Who Wear Many Hats have brought us The Organ Trail: a modern update on the odyssey of yore. The dysentery is still there, but this time it's got zombies and motor vehicles.
In an open letter to the The War Z and PC gaming community, creator and executive producer Sergey Titov apologized to disgruntled players for his "arrogance" that resulted in a failure to communicate with players and properly address issues within the game. "I need to admit that we failed to effectively communicate some of our plans and actions to both our existing players and to our new prospective players," Titov writes.
Yesterday, Executive Producer Sergey Titov fed the forumites of brewing open-world zombie MMOFPS The War Z with a duo of screenshots exhibiting the expected scale of a map codenamed "Colorado."
Stretching for around 160-170 square kilometers of terrain, Titov says Colorado covers a massive, zombie-filled zone around the size of DayZ's Chernarus, minus its ocean. The map's expected player count hovers around 130 players for a comfortable session, but at 200 or more, bumping into someone else could occur as frequently as every 15 minutes.
DoubleBear Productions is less than $20,000 away from unleashing the zombie apocalypse. Their turn-based survival RPG Dead State is well on-track to meet its Kickstarter funding goal, with over $130,000 of $150,000 already raised and only half of the time limit for fund-raising elapsed. We had a chat with lead designer and Black Isle/Troika/Obsidian veteran Brian Mitsoda about crowd-funding the end of the world, why he thinks that explaining the undead's origin is lame, and how Dead State isn't "just another zombie game."
Resident Evil did a fantastic job of re-inventing itself from its sluggish survival horror roots for Resident Evil 4, even though the resulting PC port was pretty shoddy. Raccoon City features Resi 4's familiar over-the-shoulder viewpoint, but promises a much greater multiplayer focus.
The trailer shows a lot of familiar foes, including the long-tongued Licker and those great big Tyrant blokes, and there's a Heroes mode that will let you play as old school Resi heroes like Leon Kennedy and Jill Valentine. As the name suggests, it's set in Resident Evil 2's Raccoon city as well, making it a bit of a nostalgia-fest for Resident Evil fans. Hopefully the constant call-backs won't smother a series with a proven ability to evolve. A PC version of Operation Raccoon City has been confirmed, but there's no release date yet. It's due out on consoles at the end of March.
The first batch of Dead Island DLC, titled 'Bloodbath Arena', will arrive on the 22nd of November. The DLC adds a survival mode, pitting you and your friends against waves of zombies in four different arenas. Leaderboards are promised, as is the ability to carry experience earned in survival over to the campaign. There's also a new weapon, dubbed the 'brain wave bomb'. We don't know what it does, but it certainly sounds cool.
The DLC is priced at a steep £7.99, but will be free to anyone who pre-ordered the original game. If you haven't bought Dead Island yet, check out our Dead Island review to help you make up your mind. Alternatively if you prefer your content free and user created, take a look at our Dead Island mods post.
Check inside for some screenshots of the Bloodbath Arena DLC.
"Why won’t you just die?” I cried, plunging a cleaver into a zombie’s skull. Car totalled, I was stuck on the side of a mountain, fending off the undead. Having blunted my weapons on his friends, this last one was proving hard to dispatch. A few more frantic swings, a terrible splat, and it died. I stood breathless. The zombie’s severed head rolled off the edge of the cliff.
Scary, horrible, hilarious. Three traits of the best zombie fiction, which developers Techland have successfully infected their openworld zombie apocalypse sim with.