It's been a while since anyone has tried to educate me about the often gross mechanisms of nature; but even with my limited biological knowledge, I'm pretty sure cats don't work in the way described by this intro cut-scene for Team Meat's Mew-Genics. Released for the Penny Arcade Expo this last weekend, it shows an undeniably catchy spin on genetics, questionable interpretation aside.
After 17 weeks of teasing cat-related bits and bobs on the Team Meat blog, Super Meat Boy developers McMillen and Refenes (if they ever give up this game development lark, they should totally consider forming a hardboiled detective duo) have finally revealed what Mew-Genics is all about. It turns out it's, well, a "Cat Lady Sim", which is not quite what I was expecting. But that doesn't mean I'm not glad that it exists.
Meow's about a bit of Team Meat news to perk up your Monday afternoon? The Super Meat Boy/Binding of Isaac devs have revealed two new images of their randomly generated cat game Mew-Genics - and they threaten to reveal more every...'Caturday'...until we meet their demands. Said demands include a bundle of wool, a scrunched up ball of tin foil, and all the world's herring. That or it's a #screenshotsaturday type deal and they were going to post them online anyway.
In an announcement that seems to have broken their site, Team Meat have revealed their next project: a randomly generated game about cats called, brilliantly/awfully, Mew-Genics. Random generation + cats - why did no one think of this before?