Large Pixel Collider

Ryse: Son of Rome PC gameplay video — max settings at 2560x1440 on LPC

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Come one, come all to see an Xbox One launch game running at 1440p! We recently got a preview build of Ryse: Son of Rome's PC port, so Tyler went through the introductory level with the graphics settings maxed (minus supersampling, but come on). It's pretty, isn't it?


Metro 2033 Redux video: max settings at 2560x1440 on LPC

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We’ve already shown you what Metro 2033 Redux looks like when put side-by-side with the original, but the game looks so darn pretty that we wanted show it off in wonderful fullscreen. So we fed it to that benevolent giant we call the Large Pixel Collider and ran it on max settings at 2560x1440 resolution. You can also check out our review of Metro 2033 Redux here.


Metro 2033 Redux comparison video: original vs. Redux at 2560 x 1440

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Last week we gave you our review of Metro 2033 Redux, but today you can judge the graphical differences firsthand. We decided to throw both the original game and the Redux version to our irresponsibly large computer, the Large Pixel Collider, to scrutinize 4A Games' remastered environments, lighting and character models. We cranked all the graphics to max, set the resolution to 2560 x 1440, and started killing monsters. The original is still a good looking game, but Redux has some impressive new lighting effects, and runs much, much better—it stayed at a rock-solid 60 fps even during combat, which would drop Metro 2033 down to about 40 frames per second.


Deus Ex with New Vision mod video: max settings at 2560x1440 on LPC

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Augmentations activated. We took a break from playing today's most graphically demanding games on the Large Pixel Collider to run one of our favorites: the original Deus Ex. This isn't Deus Ex as it looked in 2000, though—this is Deus Ex running at 1440p, running the latest version of the New Vision mod. It's a complete retexturing of Deus Ex, designed for today's high resolutions. If you want to run Deus Ex like this yourself, check out Pixel Boost.


Pixel Boost: Deus Ex at 5K

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Looking sharp, JC Denton. Real sharp.

It's one of the best RPGs ever made. It's one of the best games ever made, period. Deus Ex needs little introduction—since 2000, Ion Storm's first-person shooter/RPG has been the benchmark for open-ended game design. There's always a secret vent to crawl through, or a door to hack, or an NPC to persuade. Deus Ex's popularity endures to this day, and modders are still working to make the game look better every year. We decided to pay ol' JC Denton a visit on modern Windows and snap 33 5K screenshots. Here are the tools you can use to do the same.

The PC Gamer Show episode 3: Videoball, GTA 4 no-friction and more on LPC Jr., Arma 3 Zeus mode

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It's The PC Gamer Show! In episode three we're introducing the new Large Pixel Collider Jr. with an afternoon of special living room gaming challenges. Can Counter-Strike maven Evan Lahti win when he's forced to play with an Xbox controller? Who will survive the frictionless mayhem of GTA 4's Carmageddon mod? Plus, we play upcoming electronic sport Videoball, and PC Gamer UK walks us through ARMA 3's awesome Zeus mode.


We built the Large Pixel Collider Jr., an insane gaming PC for the living room

Evan Lahti at

We love building PCs. Last year, we set out to assemble the most irresponsible gaming rig imaginable, and we called it the Large Pixel Collider. Over the past nine months, we’ve spent a ton of time writing stories, making videos, and playing around with our absurd, $10,000 computer.

But as Valve’s incursion into the living room started taking shape this year, we wondered: what if we could build an equally ridiculous but smaller PC suited for playing games on a couch?


Pixel Boost: Sid Meier's Pirates!

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of hi-res screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Yarr!.

First, there were pirates, the sea dogs of the the 17th century Caribbean. Then there were Pirates!, who were very similar, except they lived inside computers like the Commodore 64 and Apple II and were created by Sid Meier in 1987. Finally, there are 2004's Pirates!, who sail the Caribbean as salty 3D scalawags instead of tiny blocky pixel sprites. Pirates, Pirates! and 3D Pirates! all do mostly the same things--plunder booty, trade stolen goods, and swordfight with Spanish sailors. 2013's Assassin's Creed 4: Black Flag may have the more exciting swordfighting, but the greatest piracy simulation of them all is still 2004's Sid Meier's Pirates!. Meier's classic blend of fun minigames and strategy hasn't been replicated in a pirate game since, but that's okay—Pirates! still runs just fine on modern Windows, and at high resolution, too.

Gaming in 4K: the future is now, if you give up 60 frames per second

Wes Fenlon at

The future—aka 4K gaming—is made up of very, very small pixels. After spending the past two weeks checking out games on Samsung's U28D590D 4K monitor, I'm still going to call 4K gaming the near future rather than the present. Yes, you can play games at 3840x2160 pixels right now. Yes, 4K monitors are becoming more affordable. But are they worth it? After spending a couple weeks using one, I can comfortably say: no, not yet. Even for a high-end graphics card (or two), 4K is too demanding for max settings and high framerates. If you're willing to play at 30 frames per second, though, 4K is a different story.


Watch Dogs comparison video: TheWorse Mod 1.0 vs. standard at 1440p

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Last week, modder TheWorse released the final version of his now infamous Watch Dogs graphical mod, and we decided to put it to the test by offering it up to the angry god we call the Large Pixel Collider. Ubisoft has stated that the mod could have a negative impact on performance and gameplay, so I jumped on Watch Dogs ummodded with the settings maxed out, and then installed TheWorse Mod 1.0 to see which version looked better and to test Ubisoft's performance claims.


Pixel Boost: No One Lives Forever 2 at 1440p

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Cate Archer lives forever (in our hearts).

It's been 12 years since the PC hosted the adventures of 1960s superspy Cate Archer. Twelve years too long. If you've played NOLF or its sequel, No One Lives Forever 2: A Spy in H.A.R.M.'s Way, you know why they're some of the best shooters of all time: smart AI, inventive weaponry, and an endlessly witty script. They were also some of the best-looking games of the early 2000s, which means they hold up remarkably well today--with a little tinkering to add widescreen support and higher resolutions. While the rights to the NOLF games have been lost to legal limbo for years, a trademark filing back in May could hint that they'll finally show up on Steam or GOG in the future. For now, the only way to play them is to load up a trusty old CD copy. If you've got one, it's time to Pixel Boost.

NeoTokyo video: max settings at 2560x1440 on LPC

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NeoTokyo, the Half-Life 2-mod-turned-full-game, may be running on the old horse that is the Source engine, but it still sports some lovely cyberpunk skylines. It also shows that we can throw the Large Pixel Collider, our inconceivably beefy gaming rig, onto the back of that old horse and squeeze out every bit of cyberpunk goodness we can get at 2560x1440 and ultra settings.

Pixel Boost: Halo: Combat Evolved at 5120x2880

Wes Fenlon at

Twice a month, Pixel Boost guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: Halo PC survives the death of Gamespy.

I lost the entire summer of 2004 to Halo on the PC. While my family PC was still an aging Pentium 4, my best friend (who lived a convenient five minutes away) scored a beastly gaming rig powered by a 2.8GHz AMD CPU and a 128MB ATI 9600. It could play anything, and in the summer of 2004, our game of choice was Halo on the PC. We'd take turns playing multiplayer for days straight, honing our pistol skills to get those crucial three-shot kills. Servers hosted CTF matches that lasted for hours. Today, Halo: Custom Edition still has a small but active playerbase thanks to a Bungie patch (11 years after release!) that replaced Gamespy with new master servers. The patch also added support for resolutions up to 4800x3600. You know what that means—it's time to Pixel Boost.

Star Citizen video: Arena Commander at 2560x1440 on LPC

Tyler Wilde at

I sat down at the Large Pixel Collider earlier this week pumped for some space violence, but you're not going to see me lasering anything to pieces. Watch this 1440p, max settings video of my first experience with Star Citizen's new Arena Commander mode, and see me be bad at dogfighting. Pretty, though!


Watch Dogs video: max settings at 1920x1080 on LPC

Wes Fenlon at

Watch Dogs launched with some performance issues on PC that cause serious stuttering and lag on some systems. Ubisoft is still working on a patch to iron out those problems. To see how the game performed for us on ultra settings, we threw Watch Dogs at the LPC and recorded some open world driving, hacking, shooting mayhem with Nvidia Shadowplay.


The keyboard of the Large Pixel Collider

Wes Fenlon at

We've picked a keyboard that can handle the gaming demands of our supercomputing overlord, the Large Pixel Collider.


Wolfenstein: The New Order video: max settings at 2560x1440 on LPC

Wes Fenlon at

Akimbo assault rifles, 1440p Ultra settings, and shooting lots of Nazis in the face—these are all things the Large Pixel Collider, our all-powerful supercomputer, heartily approves of. That's why we ran B.J. Blazkowicz's latest adventure, Wolftenstein: The New Order, with all the settings cranked to the max. Sit back, set Youtube's bitrate to 1440p, and enjoy seven minutes of old school FPS action.


See Wolfenstein: The New Order at max settings: 3600x1920 on LPC

Tyler Wilde at

We've encountered some problems running Wolfenstein: The New Order since we started playing this morning, and though the LPC's GTX Titans haven't suffered any crashes and the framerate is stable, the same id Tech 5 texture pop-in we witnessed in Rage is very apparent. But if I don't turn too fast, the artists and engine have pulled off one trick: some really damn nice textures.


Pixel Boost: Hitman: Codename 47 at 4K

Wes Fenlon at

Twice a month Wes guides you through the hacks, tricks, and mods you'll need to run a classic PC game on Windows 7/8. Each Pixel Boost guide comes with a free side of 4K screenshots from the LPC celebrating the graphics of PC gaming's past. This week: our favorite bald assassin's first outing in Hitman: Codename 47.

2012's Hitman: Absolution brought Agent 47 back into the assassination business, though not in the way we hoped. Gone were the sprawling levels that made up Blood Money's brilliantly intricate murder simulator. Six years before IO Interactive perfected the Hitman formula, though, it tapped into that first spark of brilliance with Hitman: Codename 47. The first Hitman introduced the series staples that its sequels would build on: disguises, hiding bodies, observing guard patterns. Codename 47 doesn't love modern Windows, but with a few simple setting changes (thanks OpenGL!) it runs like a champ, even at 4K.

See CS:GO with everything cranked up: 4320x2560 on LPC

Evan Lahti at

Source is certainly showing some wrinkles in comparison to, say, UE4, but CS:GO remains the premier competitive shooter on PC today. Even after a decade half of history with the franchise, we still love the look and feel of its classic maps and their modern iterations: Mirage's A bombsite, Inferno's "banana" path, or Dust 2's dim tunnel.