More war? Sure. If just tanks aren't your thing, how about tanks, planes, boats and angry, charging men? Wargame: Red Dragon is promising an abundance of ways to show off your military might, and they'll all be available when the game launches tomorrow. As you can see from the launch trailer, about the only thing it's missing is an actual red dragon.
Focus Home Interactive
It seems there are usually three sides to any good story. In the upcoming RTS Etherium, a futuristic battle for control of a hard-to-find resource involves Humans, Vectides, and Intari. And in a new trailer from developer Tindalos Interactive, we get a glimpse for the first time at the kind of unit technology each faction will have on hand during their resource war.
It used to be that wars were only fought on land, and that made everybody very sad. A full 70% of the Earth's surface is water, meaning that we just weren't making full use of the space provided to us. Luckily, boats were invented, meaning wars could spill out onto the sea. Now Eugen Systems, makers of the Cold War RTS series Wargame, have caught up to this amazingly buoyant technology. The upcoming Wargame: Red Dragon will be the first game in the series to feature naval combat. A new trailer gives a brief glimpse of how it will look.
Oh dear, Wargame Red Dragon will soon be upon us. Technically, this is good news, because it's the sequel to the previous, well received Wargame AirLand Battle. Personally, though, it's a reminder of my complete failure to play AirLand Battle, which remains in my growing pile of strategy shame. I look forward to finally tackling Red Dragon - which will move the Cold War action to Asia - when I finally catch up with that list sometime in 2026. For everyone else, your enjoyment of this new trailer can be much more immediate.
It's possible that you haven't played the last six Sherlock Holmes games from Frogwares Studios, but you might want to pay attention to the upcoming Crimes and Punishments. It looks gorgeous in this most recent trailer, and adds some novel ideas to the adventure genre, like going inside Sherlock's brain to solve mysteries.
Cyanide don't have the best track record, but you can't deny that they make interesting games. Interesting, ambitious, ultimately a bit *does shaky hand thing* games. There's reason to raise an eyebrow, then, over Styx: Master of Shadows, their recently announced stealth game starring a two-centuries-old goblin named after a hellish river. And raise an eyebrow I did, before I remembered Game of Thrones: The Game of Thrones Game: The Video Game and my other eyebrow shot up as well. I now resemble Malcolm McDowell in that Clockwork Orange reprogramming scene, and it's all Cyanide (and Focus Home's) fault. Hear more about the game below.
Etherium is the name of a new real-time strategy game from Tindalos Interactive, the French developer responsible for Stellar Impact. It's also the name of the precious resource that fuels its science fiction premise. Stupid names for important resources is an important facet of all great franchises. Command & Conquer has Tiberium, which is thankfully less obvious than Avatar’s Unobtainium, which, unfortunately, is a term engineers actually use. So based on that alone, Etherium at least seems to be checking all the RTS boxes.
Wargame: AirLand Battle was about as beautiful looking as its title was stupid sounding. From the evidence of this first trailer for the tactical strategy series' upcoming sequel, the slight reduction in nonsensical nomenclature hasn't brought about any drop in graphicsability. Or deadliness, for that matter. While the dragon of the title refers to the Asian setting, and not a new fondness for fantasy lizards, there's still plenty of fire-power on show.
Surprise! The Cold War themed RTS Wargame: AirLand Battle has been updated to include a 13th century charter. Wait, my mistake, this second free DLC pack may be called Magna Carta, but it's actually about planes, tanks and exploding objects. No, I don't really see the connection either. Either way, strategy fans will get access to new units and maps designed to expand the game's multiplayer and skirmishes.
Terrible and obvious puns aside, the Humble Weekly Sale has various joints from Focus Home Interactive, covering RPGs, city sims, and detective stories set in Victorian London.
The floodgates have opened, and Warhammer licences are swarming through the industry like Tyranids. We've already breached one Space Hulk, but now another has been sighted on the long-range scanners. Space Hulk: Deathwing has just just been announced; turning the tactical board game experience into an Unreal Engine 4-based first-person shooter from the makers of the bizarre and impenetrable E.Y.E: Divine Cybermancy. Weird, right? Maybe the announcement teaser vid can clarify a few things.
Magnets! How do they work?! Inquisitive rap artists will only be further confused by Magrunner: Dark Pulse, a firstperson Portal-alike in which the principle puzzle gimmick – magnetising stuff – functions in exactly the way reality doesn’t.
In Magrunner, similar charges attract one another and opposite charges repel. You can imbue selected objects with either polarity simply by clicking on them, thanks to a hand-mounted device that can also fire a magnetised robotic dog, enabling you to shunt polarised platforms hither and thither, or surf across test chambers on the back of a suddenly repelled cube.
Are you ready to step into the dusty boots of Roy Temperance, the toughest man to ever get repeatedly slaughtered on medium difficulty? Are you ready to wrestle with an exuberant camera, that gets so over- excited in combat it can’t remember if this is a third-person game, or one where you don’t really need to see anything at all? And are you happy to tolerate the quirks of a UI that was designed by someone with a grudge against human convenience?
If so, you should consider Mars: War Logs – a budget title that’s more entertaining than all my complaints about it would seem to imply.
RAF Tornados wheel like hungry buzzards while a line of British Army Centurions pushes northward, pulverising everything in its path. Another chunk of Denmark is on the verge of liberation when the bottom left corner of the mini-map suddenly contracts a bad case of the measles.
There are Soviet T-55s and BMPs running amok in my rear echelons! My foe has used a wiggly coast road to bypass my carefully placed defences. I’m about to congratulate him on his canniness when I remember I’ve been playing solo for the last hour. Eugen’s latest Cold War RTS features an unusually artful artificial adversary.
Ah—it's good to catch up with Contrast again, especially after the swank cabaret show that was its first trailer. Now the indie platformer's venturing out of the dark again, this time with a handful of screenshots demonstrating its vaudevillian flair.
Initially, you'd be forgiven for noticing a whiff of Portal emanating from the trailer for first-person physics puzzler Magrunner: Dark Pulse. That smell quickly dissipates, as the tone shifts towards an extremely earnest brand of psychological horror. This is why you don't put Cthulhu in charge of scientific testing. Honestly, you thought GLaDOS was bad?
Cyanide's take on Games Workshop's inspired tabletop fantasy sports game is set to receive a sequel, as revealed by Blood Bowl's vampire and ogre commentators in the first teaser trailer - or Jim and Bob as they're known to their friends. The follow-up to the turn-based/real-time tactical sport has been in development for a year, and puts the pair's 'Cabalvision' TV show front and centre.
If you've been following Wargame: AirLand Battle, the RTS follow-up to Wargame: European Escalation, you'll be aware of its attempt to imbue the strategy formula with a deep, persistent deck system and a versatile dynamic campaign. But now the game has released, which means its time to throw out the subtelty, crank up the rock, and do a launch trailer.
Well, this sure is an oddball thing: Contrast has squished noir together with a vaguely circus-like aesthetic, and it actually kind of works. This good-looking platformer plays on light and shadow in the literal sense—you'll be able to run around normally one moment, and in the next, switch to the world of shadow to reach areas not otherwise within reach.