In his Titanfall review, Chris questioned how much staying power the mech-tastic shooter would have. It's a legitimate concern—online shooters can be heavily populated the first week, but if your fellow players move on, there won't be anyone left to shoot but bots. Luckily, we're not the only ones worried about the game's lasting appeal. Respawn Game Director Steve Fukuda today published a roadmap of further changes and content to keep Titanfall stomping through the coming months.
How do you beat a game about life, romance and ambition in three-and-a-half minutes? If you're thinking "well just create a charming character, pick the gold digger lifetime wish, marry a rich sim, then lock her in a tiny box and burn it down to secure her inheritance" then firstly, what is wrong with you, and secondly, yes, absolutely that.
The GameSpy shutdown just got a lot less depressing. When the online matchmaking client goes down on May 31, all the games that used it will stop working. We’re talking about a lot of games, and so far only a few publishers have made official statements about how they’re handling the transition. Today, EA said that we’ll still be able to play the old Battlefield games. Thank goodness.
Even if you’re exclusively a PC gamer, you've likely heard about Naughty Dog’s Uncharted games. They’re fantastic, for many reasons, but one thing that was always outstanding about them was the writing, which Amy Henning is largely responsible for. Last month, Henning left Naughty Dog, and there was a lot of speculation about where she’ll go to next. Today we learned that she landed at Electronic Art’s Visceral Games, where she’ll act as Creative Director on the team’s Star Wars project.
Respawn Entertainment thinks that cheaters deserve each other. The developer recently announced that it’s been collecting data since Titanfall launched, but that as of March 21, it has started enforcing bans using FairFight, which Battlefield and other Electronic Arts games use as well. Interestingly, rather than just locking cheaters out of the game, Respawn is forcing them to play with other banned cheaters.
With Titanfall now out (and good), the Respawn team are working on the next updates for their pilot-'n-robot buddy war game. Some of those updates will form DLC, but not all of the planned future content will be hiding behind a paid mini-pack. Last night, Respawn co-founder Vince Zampella confirmed that future multiplayer modes will be released for free, and not tied up as part of expansions.
BioWare announced on Wednesday that it will add player housing to Star Wars: The Old Republic in a new expansion, Galactic Strongholds. Like the rest of The Old Republic, Galactic Strongholds will be free-to-play when it’s released this summer.
Titanfall is one of those games that looks better in motion. Its attractiveness is owed to animation more than texture resolution or lighting. Here are a selection of moments from my time with the review version of the game that show off why this is one of the most exciting new shooters in years.
Dragon Age: Inquisition producer Cameron Lee has dropped a new trailer and a couple of new screenshots on the Bioware blog showing off the wild lands we'll get to explore in Bioware's next big RPG, and very pretty they are too.
"Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition," Lee writes. "The world’s population is based on an emergent system that adjusts what you’ll encounter based on how your actions tip the balance in the area. You’ll see towns attacked by bandits, deer fleeing from wolves, giant’s feeding on bears, and countless other scenarios." Click through to see the new video and pics.
With only a week before it’s is upon us, Respawn released a “Titanfall gameplay launch trailer.” Made up entirely of Xbox One gameplay footage, it shows us the usual shots of pilots running along walls and Titans falling out of the sky, but also gives us a taste of the game’s universe, which Respawn has been unusually quiet about.
Four months after launch, Battlefield 4 still suffers from a variety of technical issues. Today, DICE announced what it’s doing to address these issues, as well as listing out specific problems the developer wants to target.
They are upon us, like hulking metal warriors raining from the sky: Respawn Entertainment's Vince Zampella announced on Twitter today the minimum system requirements to run Titanfall on PC. Our Large Pixel Collider whirred with amusement at the mere mention of the word "minimum," but here they are.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.
Assuming that the game is now stable enough in order for you to take advantage of it, Battlefield 4's double XP weekend for Premium members begins today. Previously scheduled to ring in the new year last Sunday, December 29, the event was postponed due to the "intermittent connectivity" issues we've been covering since the game launched in late October last year.
Did you ever crash to desktop and wish you could sue Electronic Arts over the buggy, unstable quality of Battlefield 4? Well, if you bought stock in the company between the dates of July 24, 2013 and December 4, 2013, you can! Robbins Geller Rudman & Dowd LLP is seeking to file a class action lawsuit against EA and "certain of its officers and directors," with the claim that EA knowingly misrepresented the quality of Battlefield 4 and how it expected it to preform financially. This is on top of a similar investigation led by Holzer Holzer & Fistel, LLC.
Maybe we should all start buying multiplayer games three months after launch. Releasing an online monolith that'll be played by millions is complicated business when there's no way to stress test against those huge numbers, but Battlefield 4's problems extend beyond connection errors and crashes to its shooting systems which, as a shooter, are almost all of its systems.
Fortunately, patch-o-geddon continues. The latest one fixes a bug that could see you shot to death if changing stance into cover. A desync while crouching could leave your phantom hitbox head exposed even when your vision was safely behind scenery. DICE have also "increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier", cranking soldiers up from Tom Cruise to Liam Neeson altitudes. There are also some crash fixes, which are listed below, as lifted from the latest update on Battlelog.
Publisher Electronic Arts announced that DICE is halting development of all future projects and expansions until it sorts out issues currently affecting the PC and console versions of Battlefield 4.
Battlefield 4 Mythbusters video shows that you can revive friends in midair, save them by diving on bombs
Server troubles aside, Battlefield 4 is as bonkers as previous entries in the series, as the mythbusters team have discovered. For example, you can dive on a planted bomb while screaming "noooooo!" and absorb the force of the explosion with your body, saving your friends from certain death. Or you can dive after a dead friend who's falling off a skyscraper and revive him with electric paddles in midair, allowing them to activate their parachute and glide to safety. A Hollywood action movie director somewhere absolutely needs to steal this sequence for their finale. Michael Bay, this is your chance for redemption.
The video also shows a man shooting a rocket through the gap in a chopper to hit another chopper behind it. Time to spend the next ten games of BF4 trying to replicate this in a live environment.
Where to start? That must be the big question facing DICE right now as they try and wrangle Battlefield 4 into a stable state. Players have been reporting disconnection errors, freezes, crashes and a smattering of bugs. DICE have tabled a list of fixes they're working on on the Battlefield 4 forums, which includes a bug that stops server queues from working and various client instability problems.