Electronic Arts

Dragon Age: Inquisition interview - on fan feedback, romance, returning characters and the open world

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Chris Thursten at

The Dragon Age series has evolved in a tumultuous fashion since Origins. The switch from the world-threatening crisis of the first game to the personal stories of Dragon Age 2 proved too great a shift for some fans. Inquisition will again take the series to a grander stage. An open world with dynamic keep battles will bolster the central story, which sees inquisition—led by you—recruiting aid aid to postpone an imminent apocalypse.

How else will Inquisition differ from its predecessors? What have Bioware learned from fans of the series? How will they correct the awkward savegame bugs that could bring characters back to life, and how have they chosen your companions for the new adventure? Chris spoke to executive producer, Mark Darrah, to find out.


Titanfall director details roadmap for post-launch updates

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Cory Banks at

In his Titanfall review, Chris questioned how much staying power the mech-tastic shooter would have. It's a legitimate concern—online shooters can be heavily populated the first week, but if your fellow players move on, there won't be anyone left to shoot but bots. Luckily, we're not the only ones worried about the game's lasting appeal. Respawn Game Director Steve Fukuda today published a roadmap of further changes and content to keep Titanfall stomping through the coming months.


Psychotic Sims 3 speed run achieves lifetime wish in under four minutes. Watch the video

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Tom Senior at

How do you beat a game about life, romance and ambition in three-and-a-half minutes? If you're thinking "well just create a charming character, pick the gold digger lifetime wish, marry a rich sim, then lock her in a tiny box and burn it down to secure her inheritance" then firstly, what is wrong with you, and secondly, yes, absolutely that.


Old Battlefield games will survive the GameSpy shutdown

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Emanuel Maiberg at

The GameSpy shutdown just got a lot less depressing. When the online matchmaking client goes down on May 31, all the games that used it will stop working. We’re talking about a lot of games, and so far only a few publishers have made official statements about how they’re handling the transition. Today, EA said that we’ll still be able to play the old Battlefield games. Thank goodness.


Uncharted creative director Amy Hennig joins EA's Visceral Games for Star Wars project

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Emanuel Maiberg at

Even if you’re exclusively a PC gamer, you've likely heard about Naughty Dog’s Uncharted games. They’re fantastic, for many reasons, but one thing that was always outstanding about them was the writing, which Amy Henning is largely responsible for. Last month, Henning left Naughty Dog, and there was a lot of speculation about where she’ll go to next. Today we learned that she landed at Electronic Art’s Visceral Games, where she’ll act as Creative Director on the team’s Star Wars project.


Titanfall now forces cheaters to play with other cheaters

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Emanuel Maiberg at

Respawn Entertainment thinks that cheaters deserve each other. The developer recently announced that it’s been collecting data since Titanfall launched, but that as of March 21, it has started enforcing bans using FairFight, which Battlefield and other Electronic Arts games use as well. Interestingly, rather than just locking cheaters out of the game, Respawn is forcing them to play with other banned cheaters.


Titanfall's future game modes will be free, Zampella confirms

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Phil Savage at

With Titanfall now out (and good), the Respawn team are working on the next updates for their pilot-'n-robot buddy war game. Some of those updates will form DLC, but not all of the planned future content will be hiding behind a paid mini-pack. Last night, Respawn co-founder Vince Zampella confirmed that future multiplayer modes will be released for free, and not tied up as part of expansions.


Star Wars: The Old Republic gets player housing in Galactic Strongholds expansion

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Emanuel Maiberg at

BioWare announced on Wednesday that it will add player housing to Star Wars: The Old Republic in a new expansion, Galactic Strongholds. Like the rest of The Old Republic, Galactic Strongholds will be free-to-play when it’s released this summer.


Titanfall in motion: gifs from the final version

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Chris Thursten at

Titanfall is one of those games that looks better in motion. Its attractiveness is owed to animation more than texture resolution or lighting. Here are a selection of moments from my time with the review version of the game that show off why this is one of the most exciting new shooters in years.


Dragon Age: Inquisition trailer and screenshots show wild new landscapes

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Tom Senior at

Dragon Age: Inquisition producer Cameron Lee has dropped a new trailer and a couple of new screenshots on the Bioware blog showing off the wild lands we'll get to explore in Bioware's next big RPG, and very pretty they are too.

"Each area in the video has its own realistic ecosystem with predators, prey, factions, and opportunities to expand your Inquisition," Lee writes. "The world’s population is based on an emergent system that adjusts what you’ll encounter based on how your actions tip the balance in the area. You’ll see towns attacked by bandits, deer fleeing from wolves, giant’s feeding on bears, and countless other scenarios." Click through to see the new video and pics.


Titanfall prepares to launch into battle with new gameplay trailer

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Emanuel Maiberg at

With only a week before it’s is upon us, Respawn released a “Titanfall gameplay launch trailer.” Made up entirely of Xbox One gameplay footage, it shows us the usual shots of pilots running along walls and Titans falling out of the sky, but also gives us a taste of the game’s universe, which Respawn has been unusually quiet about.


Battlefield 4 netcode fixes are still "top priorities," says DICE

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Emanuel Maiberg at

Four months after launch, Battlefield 4 still suffers from a variety of technical issues. Today, DICE announced what it’s doing to address these issues, as well as listing out specific problems the developer wants to target.


Titanfall minimum system requirements revealed

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Emanuel Maiberg at

They are upon us, like hulking metal warriors raining from the sky: Respawn Entertainment's Vince Zampella announced on Twitter today the minimum system requirements to run Titanfall on PC. Our Large Pixel Collider whirred with amusement at the mere mention of the word "minimum," but here they are.


BioWare still undecided on Dragon Age: Inquisition multiplayer

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Emanuel Maiberg at

Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.

Battlefield 4 double XP event starts today

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Emanuel Maiberg at

Assuming that the game is now stable enough in order for you to take advantage of it, Battlefield 4's double XP weekend for Premium members begins today. Previously scheduled to ring in the new year last Sunday, December 29, the event was postponed due to the "intermittent connectivity" issues we've been covering since the game launched in late October last year.


EA faces class action investor lawsuit over quality of Battlefield 4

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Emanuel Maiberg at

Did you ever crash to desktop and wish you could sue Electronic Arts over the buggy, unstable quality of Battlefield 4? Well, if you bought stock in the company between the dates of July 24, 2013 and December 4, 2013, you can! Robbins Geller Rudman & Dowd LLP is seeking to file a class action lawsuit against EA and "certain of its officers and directors," with the claim that EA knowingly misrepresented the quality of Battlefield 4 and how it expected it to preform financially. This is on top of a similar investigation led by Holzer Holzer & Fistel, LLC.


Battlefield 4 patch fixes crashes, stops players from being shot behind cover

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Tom Senior at

Maybe we should all start buying multiplayer games three months after launch. Releasing an online monolith that'll be played by millions is complicated business when there's no way to stress test against those huge numbers, but Battlefield 4's problems extend beyond connection errors and crashes to its shooting systems which, as a shooter, are almost all of its systems.

Fortunately, patch-o-geddon continues. The latest one fixes a bug that could see you shot to death if changing stance into cover. A desync while crouching could leave your phantom hitbox head exposed even when your vision was safely behind scenery. DICE have also "increased the camera height when crouching and moving to more accurately reflect the actual height of your soldier", cranking soldiers up from Tom Cruise to Liam Neeson altitudes. There are also some crash fixes, which are listed below, as lifted from the latest update on Battlelog.


DICE halts development of all future projects as it shifts focus to Battlefield 4 issues

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Emanuel Maiberg at

Publisher Electronic Arts announced that DICE is halting development of all future projects and expansions until it sorts out issues currently affecting the PC and console versions of Battlefield 4.


Battlefield 4 China Rising DLC, patch out today

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Emanuel Maiberg at

Developer DICE today released a patch for Battlefield 4, as well as the China Rising DLC, which it celebrated with another very explody trailer.


Battlefield 4 Mythbusters video shows that you can revive friends in midair, save them by diving on bombs

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Tom Senior at

Server troubles aside, Battlefield 4 is as bonkers as previous entries in the series, as the mythbusters team have discovered. For example, you can dive on a planted bomb while screaming "noooooo!" and absorb the force of the explosion with your body, saving your friends from certain death. Or you can dive after a dead friend who's falling off a skyscraper and revive him with electric paddles in midair, allowing them to activate their parachute and glide to safety. A Hollywood action movie director somewhere absolutely needs to steal this sequence for their finale. Michael Bay, this is your chance for redemption.

The video also shows a man shooting a rocket through the gap in a chopper to hit another chopper behind it. Time to spend the next ten games of BF4 trying to replicate this in a live environment.