It's very blue.
FeatureThese games all deserve digital re-releases that we can buy and play on modern PCs. But will they get them?
Before there was Bioshock, Bioshock 2, and Bioshock Infinite there was System Shock. Released 20 years ago, the original Shock had a huge influence on the games industry and the Bioshock games in particular, of course. If you're curious about System Shock, this video of the developers playing and talking about it is a must watch.
“Let’s Reboot” takes a look back at a classic in need of a new outing or a beloved series gone stale and asks how it might be best redesigned or given a kick up the backside for today’s gaming audience. The Rules: Assume a free hand, and a decent budget, but realistic technology and expectations. This week’s sacred cow – the cyberpunk adventure from 1994 that sparked the 'Shock series. Ken
If you nab the long-awaited System Shock 2, which just made it to GOG's library, you'll also score the original concept pitch for the atmospheric role-playing scare-fest as a bonus look at the game's early iterations. It describes how the project, first named Junction Point, would skirt the combat-dense designs of the Doom and Quake clones populating the late 1990s in favor of "a moody cross
System Shock 2 would be considered a classic in even the classiest crowds. Check out Tom's System Shock 2 reinstall for a sense of why it was so important, and why it's still worth playing. GOG will release a downloadable version of the progressive survival horror RPG/FPS on their service tomorrow. There's a big countdown on the front page ticking away the seconds until launch, confirming the SS2
[sound of coffin opening] Welcome! I am your (g)host, Craig FEARSOME, beckoning you in to this eldritch gathering of... LOOK BEHIND YOU! [sound of special effects budget being cut] Yes, there is NOTHING there. The very absence of fear is perhaps the greatest fear of all. No? But I used Caps Lock and italics! WhAt aBOut NOwWow? [sound of awkward silence] Fine, you are unafraid of typography. How
This feature originally appeared in PC Gamer UK 230. Most gamers have a secret shame. There’s always one classic title everyone raves about that you never quite got around to playing at the time – either because nobody was raving about it back then, or because you played the first level and couldn’t make head or tail of it. It’s a quirk of PC gaming: a lot of our true classics, particularly
Ready for another tour around the glorious world of Aperture Science? With good cause! But no game is ever built in a vacuum. Here's a look at some of the games that directly and indirectly gave us one of the greatest sleeper hits in gaming history, and the most exciting sequel of 2011.
This kind of industry news happens all the time, and it's not normally the kind of thing we'd report. This is just too good, though. Valve have confirmed that they've hired Doug Church, a games designer who worked on, amongst others, Ultima Underworld, Thief, System Shock and Deus Ex. And Flight Unlimited 2, which was totally amazing by the way. When Tom spoke to Gabe Newell at great length
Austin Grossman - a designer on the original System Shock, a writer on Deus Ex, and author of the very funny supervillain novel Soon I Will Be Invincible - is writing a novel about a game developer, set in 1998. He told iO9: "In a way, the template is the first season of Mad Men – what if Don Draper were a game developer? The main character is a mysterious guy and something about his