Paradox studio lead: "I don't agree... that a game is either mass-market or complex"

T.J. Hafer

Paradox Development Studio is known for some well-regarded grand strategy titles with notoriously high learning curves such as Europa Universalis and Crusader Kings. In an era where plenty of PC franchises seem to have been streamlined to appeal to a wider market, Paradox hasn't let up in terms of the often almost Byzantine depth (pun intended) its core titles are built on. Studio lead Johan Andersson, speaking to Digitally Downloaded , said that he doesn't think a game has to pick between appealing to a wide audience or being complex.

In Andersson's philosophy, the solution to reaching a wider audience isn't simplifying or taking things away. It lies in making the features that are already there easier to understand, as is the studio's goal in the upcoming Europa Universails IV . "Improvements to your interface allow you to keep the same level of complexity while at the same time broadening the appeal," he said. "With a new a game and the freedom it offers we can start from square one with the interface. So we are looking to streamline the interface to help new and old players alike."

Andersson also reaffirmed his studio's commitment to the PC, and expressed that there are no current plans to expand the core family of grand strategy titles to other platforms. "We hope [our games] come across as grand, fun and challenging and we´re not sure we could make that on console," he explained. "I've worked for over 18 years in the gaming industry, and I've seen so many things come and go, that I just believe in one thing: 'good games sell.'"

You can read the full interview on Digitally Downloaded .

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