Dragon Age: Inquisition has been given a new story, a new engine, and most recently, a new name—EA Labels President Frank Gibeau tells IGN the company dropped the “III” from the title to prevent players from thinking this is a direct sequel to the previous games.
Fresh meat! This week we introduce the two, new conscripts to the PCG Intern Corps: Ben and Jake. They join veterans Logan, Evan, and T.J. to discuss the looming gorgon of E3, the state of MMOs in the West, and the exact mass of Double Fine's chalice.
Everyone expects the Dragon Age 3: Inquisition, mostly because it's already been announced and therefore doubting it would be very silly. We know it'll be based on the Frostbite 2 engine, and thus has no excuse not to offer a rather bigger, more attractive world than Dragon Age 2's deserted city of chains. Everything else though, from story to design, is still under wraps. That's not going to
David Gaider, Senior Writer at BioWare and a major creative force behind the Dragon Age franchise, recently posted a frank essay on romance sub-plots in RPGs on his blog. The manifesto, spotted by Eurogamer, explores the issues romanceable party members present, and explains why he doesn't advocate too much openness when it comes to who can get with whom.
Bioware used a PAX East panel a few days ago to talk about their plans for the next Dragon Age, which still isn't technically announced, even though Bioware have been dropping hints about it on and off since May last year. During the panel, hosted on Gamespot, Dragon Age lead designer, Mike Laidlaw managed to navigate this strange realm of marketing doublethink to talk about the team's plans for
Compared to Dragon Age: Origins, DA II was a bit... constrained. Kirkwall was nice and all, but the game's wide-ranging adventure spanning a cave, a beach, and then the same cave again didn't exactly make Alistair, Morrigan, and friends go green with epicness envy. It wasn't terrible by any means, but it certainly left many fans clamoring for more. A lot more. And, happily, it sounds like BioWare
Sometimes an actual announcement is just a formality. Everyone knows there's a Dragon Age 3 coming, and while Bioware is still largely speaking in hypotheticals and suggestions of what we might see in a sequel, should it emerge, at the very least we can see where its attention is being pointed. The biggest change in the works definitely looks to be increasing the scale again, back up to the
[bcvideo id="1127853003001"] We spoke to Bioware co-founder Dr. Ray Muzyka at Gamescom this year about Bioware's impressive lineup of upcoming games. He says that the studio are currently "testing the crap" out of Star Wars: The Old Republic, trying to squash every bug and glitch that they can find in TOR's enormous world before it's eventually released. He also talks about the
We caught hold of Bioware CEO Dr. Ray Muzyka on the Gamscom show floor and got a chance to ask him about the polarising effect of Dragon Age 2, and Bioware's plans for Dragon Age 3. "The team is going to have some things that are going to surprise both sets of fans, both core fans and new fans with a marriage of the best from both games, Dragon Age: Origins and Dragon Age 2," he says
A tweet from senior creative director Alistair McNally confirms that Bioware are working on Dragon Age 3. According to McNally's message, spotted by Eurogamer, Bioware are recruiting for the sequel now: "I'm looking for exceptional environment artists to join me at #BioWare Edmonton, Canada to work on #DragonAge3 #gamejobs #jobs #3D #artists." It's hardly a surprise that Bioware are making a