Bioshock Infinite 's first episodic DLC, Burial at Sea , is headed our way in the next few months , and the biggest news for fans of the series is that we'll get a chance to step into Elizabeth's shoes. Now we're getting some new information about what designing Elizabeth has been like, and how her character will shape the game.
“Liz is such a different character to Booker, and if we were to just put Booker in a dress,” level designer Amanda Jeffrey told IGN , “then that would be the most awful betrayal of what we're doing for Liz, and players would just feel like it was a cheap way out, and that's not something that we want to do.”
Booker, of course, is a soldier, and his strategic but strong-handed approach to things informed a lot of what we saw in Infinite. “He's very much about storming the gates, or taking it head on, and he has these other tools available to him, but generally he's all about going head to head with his enemy...” Jeffrey continued. “Elizabeth was a much more thoughtful person. She would be more considerate about keeping out of danger, and assisting you with various different things, and looking for things around in the environment and keeping an eye out for stuff.”
In terms of the game, it sounds like Burial at Sea will be a much more stealth- and puzzle-based type of game. It will also be our first chance to revisit Andrew Ryan's submerged utopia, Rapture, since Bioshock 1 and 2.
For more details, check out the full interview with Jeffrey and series creator Ken Levine.