The Division will have "full-fledged, optimized" PC version, says developers

At this point, it seems to be a given that PCs - at least those created for gaming over the last couple of years - can easily keep pace with, and in many cases beat, what's currently being done on the next-gen consoles. That's not to say the future is a certainty, especially when a game's performance is often less about the inherent power of your system, and more about the developer's specific efforts to optimise and support a platform.

So what of Ubisoft's Massive Entertainment's Tom Clancy's The Division? It's certainly the prettiest post-apocalyptic wasteland around , but will its dynamic lighting and uber-particles look quite as spiffy on our PCs. According to a community Q&A session with the developers, yes.

"As you know," write the former World in Conflict makers , "Massive has its roots in PC development. We are working hard and we want to make sure that we have a very high quality experience on PC. You can be sure that our PC version won't be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on."

Head over to the full Q&A for more details about the Snowdrop engine, and a description of the destruction engine that incorporates the word "visceral".

Thanks, MP1st .

ABOUT THE AUTHOR

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.
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