Here's a tip: don't run around at night with a lit torch or you'll get shot. I know this because I once ran around at night with a lit torch and got shot. That's why, more recently, when I was alone and lost in the middle of the night, I only lit my torch for a second to take a quick look. Here's another tip: don't light your torch even for a second to take look around or you'll get shot. I did. For a second. And I got shot.
It's the dead of night and I'm in my cabin, which, at the moment, is essentially just a box. But I have plans for expansion. Big plans! Like adding a second box. Next to the main box. So it'll be two boxes. Anyway, I'm crafting with the spoils of my daytime scavenging and hunting. I've got ore simmering in the furnace, food cooking in the campfire, and I'm banging together some new building materials at my workbench. That's when I hear footsteps outside. They approach slowly, crunching through the grass, until they're right outside my cabin wall. Then they stop. Then... nothing.
Unity 5, the latest version of the popular game development engine, was unveiled at the Game Development Conference in San Francisco today. The new update will include big updates to Unity’s audio and lighting tools and 64-bit engine support, according to Unity Technologies. Unity 5 will be available for pre-order starting today, and is accompanied by a trailer featuring lots of flashy light rendering and a wub-wub distortion soundtrack.
By now, we're completely familiar with the basics of crafting games. You hit a tree until it becomes tree parts, then use the tree parts to build wooden things. You smash a rock until it becomes ore, then smelt the ore to build metal things. You meet a half-naked guy named Batman, and he follows you around for ten minutes eerily moaning, "Take me to your house. Show me your house. Show me your houuuuuse." Actually, that last part might not be common to crafting games. But Batman's weirdness is not that unusual in Rust, the early-access crafting survival game from Facepunch Studios.
Rust is the biggest alpha game on Steam right now. The arid multiplayer survival sim drops players into the middle of its world mostly naked and armed only with a rock. Silliness inevitably follows, and is often captured by streamers, and those who keep an ongoing record of their in-game lives for posterity, who happen to have caught some farcical moments along the way.
We've rounded up a few of the best Rust videos so far, featuring a determined and oft-killed in-game reporter, sky wolves, a house beneath the sea and more.
Naked cavemen can't fly, or at least, they shouldn't fly. In multiplayer survival sim Rust, nudity is encouraged, but using software to disrespect gravity, walls, or augment a human's natural aiming ability is punishable by permanent ban. CheatPunch, a new anti-cheat system described in yesterday's update notes, has already detected and banned 4,621 players.
So far in Rust, I've encountered rock-wielding bandits, malicious architects building one-room death arenas, and a cult of naked men. Poke around the community for a bit, and you'll find more good times in a game with such a sheer degree of freedom. Those flashes of spontaneity are just a small part of why Rust is really cool. Its success is, by now, not a big surprise after a pretty strong early access alpha and taking the top spot for survival RPG player activity, but today marks another notch in Rust's handcrafted leather belt: it's sold over 1 million copies, as tweeted today by Facepunch founder Garry Newman.
In some ways, Rust is like a big, pastoral representation of life. Your ramshackle hut, built through sweat and tears, stands for the your accomplishments. The weighty rock you use to crush an interloper's head like a grape? That's just being a friendly neighbor. And the zombies...well, I still don't know what the zombies mean, but they're pretty annoying. So much so, in fact, that Facepunch's latest update yanks them out of its sandbox survival-thon entirely—replacing them with less-stupid animals.
Welcome to a new day in Rust! Life is hard in the multiplayer survival game (read our alpha review to find out why it's worth playing), but with the right knowledge, you can at least make it through a day.
Which brings us to our first tip: Check the time. If sundown is approaching, consider quitting for 20 minutes and coming back at dawn. It's cheesy, but spending a night in the open without food or shelter puts you at a real disadvantage.
Update: Blimey, that escalated. According to Newman's recent tweet, Rust has now made 55% of GMod's total profits.
Original As of writing, Rust is winning this round in the eternal battle of the exploration and survival games. Which is to say, it's currently beating DayZ in the Steam charts. It's a battle that will likely flip back and forth over the next days and months, proving that people really like to be bludgeoned to death with rocks, wrenches and the occasional axe. In fact, the game has done so well for Facepunch Studios that, according to founder Garry Newman, it's already made
nearly 40% 55% of what his previous game, GMod, made in 9 years.
Welcome to the early access report, a regular round-up looking at the most interesting early access games. Here we try new alphas and revisit old ones to separate the promising gems from the bug-ravaged time wasters. This week Craig goes full Bear Grylls, and throws himself into three different sandbox survival games, DayZ, Rust and 7 Days to Die.
DayZ's arrival on Steam Early Access was the most prominent and most talked about of the people-vs-people-vs-environment releases, but it wasn't the first. Just a week before it came out, Facepunch (of Garry's Mod fame and fortune) released Rust, a DayZish game focusing on crafting yourself up from a sort of pre-industrial spawnee to a land-camping hermit. And just a few days before that, 7 Days To Die landed, bringing with it all the technical panache of an animated gif of a PS1 game. I've spent lots of time scrounging for survival in all three, but are any worth supporting on Early Access?
My first day on the island did not go well. Waking after some unknown calamity, it was only a few minutes before I stumbled upon a man-made structure and encountered its owner, working diligently to expand and improve his home. He was somewhat less pleased to see me, however, than I was to meet him. "Leave or I kill," he said, four short words I failed to take sufficiently seriously, and a few seconds later he hit me in the face with a hatchet, and then again, and I was dead. That’s life—and death—in Rust, an open-world survival game that falls somewhere between DayZ and Minecraft and has a way of bringing out both the best and the worst in its players.
Rust has been causing a bit of a stir on Steam Early Access this week. The open world, player-driven survival game is made by Facepunch Studios, which includes the designer behind Garry's mod, Garry Newman. Players are free to hunt, gather and craft their own structures, choosing their own alliances and enemies in a bleak post apocalyptic environment. How is everyone getting along? What are the best player builds Facepunch have seen so far? We asked Garry, and you'll find his answers below.
If you haven't realised just how big a deal the survival and exploration genre is right now, take a look at the top of the Steam charts. DayZ managed to fend off its competition throughout the Christmas sale: staying in the top spot throughout the event, all while avoiding the discount infection. It sold 875,000 copies in three weeks, and has now found a survival buddy in the shape of Rust. The alpha survival game from Garry Newman and Facepunch Studios is securely in second place on the Steam chart, and has itself sold 150,000 copies in the first two weeks.
So what's the appeal of the game? To find out, Rust player and YouTube videographer Argyle Alligator started interviewing other players inside of the game. Their responses weave a tale of rocks, headshots and hilarity.