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Stars Reach could be the second coming of the sandbox MMO, with player-built cities and 40+ Star Wars Galaxies-style professions to give me hope
By Harvey Randall published
STAR SHOOTING "Players have practically invented Steam Power."

I played 3 hours of the Rayman Legends 3D remake—and while I miss the 2D artstyle, boy is it still pretty
By Harvey Randall published
HEY MAN, RAYMAN Rayman Legends Retold will have some new features, too.

I got to play Dead as Disco early, and it's a vivid, unrestrained romp that lets you brawl through music videos like a kung-fu Baby Driver
By Harvey Randall published
GROOVIN' Disco's back, baby.

As a Pathfinder 2e sicko, I'm excited for Starfinder: Afterlight after playing an hour of its playtest—but Epictellers has a lot of work to do before demo time this summer
By Harvey Randall published
PATH FINDING Burdened with glorious knowledge.

After 6 hours, Crimson Desert is one of the most overwhelming, chaotic, madcap videogames I've ever played—and I'm hungry for more
By Harvey Randall published
SHEER KLIFF Pearl Abyss is engaging in a biblical act of design hubris, and it's somehow working out.

Getting around in Dune: Awakening is a blast thanks to grappling hooks, suspensors, and the ability to climb literally anything
By Christopher Livingston published
Sky's the limit Who even needs an ornithopter?

After 25 hours of the Dune: Awakening beta, I'm sold on it as a survival game but still a bit iffy on the MMO parts
By Christopher Livingston published
Spicy Crafting and resource management is compelling, but the wider world has yet to grab me.

I've been shown Remnant 2's third (and largest) DLC The Dark Horizon, as well as its free roguelike Boss Rush mode and endgame progression system—and it's Gunfire Games' biggest flex so far
By Harvey Randall published
News "We're going all out, we're not just finishing it."
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