There isn't a lot of Final Fantasy available on the PC. Final Fantasy VII, VIII, and MMO Final Fantasy XIV: A Realm Reborn are the few games in the Japanese role-playing franchise currently available on Steam. Publisher Square Enix says they've been quite popular on the PC, however, and while it didn't share specific sales figures, it's interested in bringing more Final Fantasy games to the platform.
Final Fantasy XIV: A Realm Reborn
Final Fantasy XIV: A Realm Reborn is waiving fees for switching servers this week, allowing players to move between the MMO's game worlds free of charge, according to its official website. The free transfer period runs from Tuesday through Sunday and is a response to problems that surfaced during the game's unstable launch at the end of August.
If you’ve booted up Square’s do-over of Final Fantasy XIV, chances are you’re running into the bane of all MMOs—server issues. It can be baffling as to why we run into same issue with every new MMO, but Final Fantasy XIV: A Realm Reborn’s producer, Naoki Yoshida, brought answers along with his apologies.
A decision by Square Enix to prohibit the monetization of Final Fantasy XIV: A Realm Reborn content on YouTube and other video streaming sites has been reversed, according to updated policy language on the game's website.
Final Fantasy XIV has become a victim of its own success. Before the recent relaunch, I'd rank that high among the list of sentences I never thought I'd type. But now, a day after the release of the A Realm Reborn overhaul, Square Enix have stopped digital sales of the game in order to lighten the overload currently being experienced throughout its servers.
In advance of its release, Final Fantasy XIV: A Realm Reborn will run one last open beta before unleashing its mounted chocobos and unicorns on the world. Beta Test 4 for the MMORPG will take place August 17-19, according to a Q&A with developers that took place yesterday.
Final Fantasy XIV has had a rough ride. After launching to poor critical reception and dismal sales, Square Enix ended up erasing the world from existence with a meteor shower and spent the next three years building A Realm Reborn from the ground up. It was a bold endeavor, and now the developers want to make everyone’s rebirth as smooth as possible by offering a benchmark and character creation tool almost a month before the game comes out.
Final Fantasy XIV: A Realm Reborn is still in the process of a very honest, very painful self-evaluation and relaunch, the results of which we won't see until the game releases on August 27. A lot of fans have been lucky enough to jump into the beta already, but, for the rest of us, a chocoboatload of new screenshots were released for E3. Here are our fifteen favorites.
With Final Fantasy XIV: A Realm Reborn set for an August 27 release, it's time for those who haven't partaken in one of the MMORPG's closed betas to see a bit of the world they'll soon be frolicking in. Cast your eyes on that video above and you'll notice that A Realm Reborn couldn't look any more "Final Fantasy" if it tried.
After almost a three year hiatus, Final Fantasy XIV: A Realm Reborn—Square Enix’s second go after botching the first attempt in 2010—is releasing on Aug. 27, 2013 on the PC and PlayStation 3.
There’s really nothing negative I can say about the temporarily offline Final Fantasy XIV MMORPG—at least, there’s nothing I can say that wasn’t already said by the game’s own director, Naoki Yoshida.
FFXIV: A Realm Reborn interview: "We took our fanbase for granted. We lacked the knowledge of other titles. We didn't have the passion."
Final Fantasy XIV: A Realm Reborn is a complete overhaul of Square Enix's much maligned MMO, FFXIV - and, by crikey, it needed it. No one is more convinced of this than A Realm Reborn game director Naoki Yoshida, who I've conveniently just interviewed using a box which captures changes in light and sound across time, as you will see after the jump. He doesn't pull his punches: "We took our fanbase for granted," he says. "We lacked the knowledge of the global standard for MMOs, the knowledge of other titles. We didn't have the heart, the spirit or the passion to challenge the market."
Oof. He then goes on to check off a list of the game's gigantic errors - an unpalatable progress structure, inadequate server architecture, a woeful interface - none of which, we can presume, Square Enix will be making in its ground-up renovation. Certainly, Yoshida knows his MMO onions - he's played pretty much all of them, is currently smacked up on Guild Wars 2 and harbours a long-time love of Dark Ages of Camelot's PvP. These are good things by which to be inspired and it all suggests that A Realm Reborn is definitely not to be written off.
Square Enix certainly are going to town on their do-over of the not very goodFinal Fantasy XIV, and you can see for yourself how they're getting along with it by taking part in the closed beta, which is set to begin on February 25th. There is (seemingly) still time to sign up for A Realm Reborn over here, although that link is mysteriously down at the moment. Those of you who registered early should be getting an email through your digital letterboxes any time now, that is if you've been accepted into the special beta club. Read on for details and acronyms.
When Final Fantasy XIV came out in 2010, it was, it's fair to say, a bit of a mess. But in the two years since, Square Enix has been rebuilding the entire game from the ground up, in preparation for its impending re-launch as Final Fantasy XIV: A Realm Reborn. Before select players move on to the alpha this Winter, and the re-launch proper sometime in 2013, there was the little matter of euthanising the original game. Something Square Enix achieved today in typically understated fashion.