AMD’s R9 280 is one of the best-value graphics cards out there, but it’s still running on old Tahitii GPU hardware from the last generation. The rumour mill is grinding away at the moment, and we're hearing suggestions that AMD are working on a replacement for that old chip, code-named Tonga.
To try and counter all the excited enthusiast processor chat generated by Intel’s Devil’s Canyon CPUs AMD have decided to re-release their top-end FX-9590, but this time with a Cooler Master liquid chip-chiller in the box.
If you’d been hoping for AMD to stick the new Steamroller cores into a new line of dedicated gaming CPUs you might well be sorely disappointed to find the new FX silicon is actually just another APU. When I say "just another APU," I am talking about the brand new mobile version of the Kaveri architecture.
In a perfect world, the hardware experts at PC Gamer would accompany you on a shopping trip to pick up your next graphics card. We'd happily share our experience and tell you what to watch out for, what to avoid, and what you need from a GPU to squeeze the highest number of frames per second out of your gaming rig. Then again, would you really want to spend an afternoon with our posse of hardware-obsessed game addicts? The good news is you can receive the same benefit by reading our new buyer's guide below. When you're done, you don't even have to shake our clammy, mouse-worn hands.
The Infinity Vesuvius is a monster concocted by AMD and Overclockers, powered by a quadfire-tastic Radeon R9 295X2 pairing inside. Those four GPUs, housed in a sturdy Corsair chassis, will let you play at 4K resolutions without having to sacrifice top-end graphics settings, but you'll pay £4K / $6k for the privilege.
The Video Electronics Standards Association (VESA) have just announced the addition of Adaptive-Sync to the 1.2a specification of the DisplayPort connection. Now, if that isn’t an attention-grabbing opening to a story I don’t know what is. Bear with me though, as this new ingredient to the DP recipe should be quite a neat thing for PC gamers, as it ought to completely eradicate the problems we have with either frame-tearing or stuttery gaming performance under V-Sync.
AMD have just refreshed their freebie-touting Never Settle program for giving away games in return for spending cash on Radeon silicon. The Never Settle Forever program is extending the range of AMD’s generosity and is including the low-end Radeon R7 cards as well as the standard Radeon R9 cards.
We’ve now got three tiers of rewards depending on what graphics card you end up selecting for your home rig. The top-end Radeon Gold Reward is there for anyone who picks up a new R9 290 or 280 series graphics card, which includes anyone wealthy enough to have spent £1,100 on a new Radeon R9 295X2. With the Gold Reward coupons you get to choose three free games from AMD’s pool of titles.
I've spent a lot of time recently playing around with some old hardware to see if any old parts still have use. Thanks to a mixture of Nvidia’s latest Maxwell GPU, in GTX 750 Ti reference form, and an expired Sapphire HD 6670 Ultimate I found something very good indeed: an efficient, relatively powerful, silent gaming graphics card.
The R9 295X2 is likely the final throw of the dice for AMD’s current spin of Graphics Core Next (GCN) architecture. It takes a pair of the fastest Radeon graphics chips available and squeezes them into one behemoth of a graphics card.
That’s a familiar refrain, with both AMD and Nvidia traditionally filling out their top-end lineups with dual-GPU cards based on their finest single-GPUs. This time around AMD have done things slightly differently.
The graphics card arms race has always been a tit-for-tat battle since it became a tale of two companies. Not surprisingly then, this week AMD release a brand new, dual-GPU, ultra-enthusiast graphics card: the Radeon R9 295X2.
Two weeks ago, Nvidia’s CEO flashed their brand new, dual-GPU, ultra-enthusiast graphics card on stage at its GPU Technology Conference. But which of these pricey new cards will turn out to be the tat, and which the proverbial... well you get where I’m going.
So far, the only real world example of AMD’s new graphics API, Mantle, is some less-than-convincing performance in Battlefield 4. Now though, AMD have teamed up with Eidos and are set to release a new update to the latest Thief game, wrestling it away from the Microsoft clutches of DirectX and giving it some Mantle lovin'.
For the uninitiated Mantle is a rival graphics layer AMD have created to replace DirectX on their Graphics Core Next graphics cards. Its promise is of giving developers much closer access to the hardware they’re coding for, and reducing the processor overheads that have recently become synonymous with Microsoft’s API.
All week long, we're peering ahead to what the future holds for the PC gaming industry. Not just the hardware and software in our rigs, but how and where we use them, and how they impact the games we play. Here's part four of our five-part series; stay tuned all week for more from the future of PC gaming.
We dream of futuristic graphics cards with chrome Hot Rod piping and names as cool as The Pixelator. In reality, future graphics cards won't be human-sized or be styled after 1950s automobiles, but they will be faster than what we're running today. More importantly, APIs like AMD's Mantle will let our computers talk directly to our graphics cards, delivering better performance through more efficient coding. And we're going to need that performance, since 4K monitors are already on the horizon. Here's our look at the 2014 GPU landscape and the future of (entirely too expensive) 4K displays.
Over on the Neogaf forums one of their members has dug up a couple of interesting sessions from the next Games Developer’s Conference (GDC) taking place in a couple of weeks in sunny San Francisco. Both of which are talking about bringing Microsoft’s DirectX API a lot closer to the metal.
That means giving developers much more open access to the actual hardware that’s available inside modern PCs, without hiding it behind layers and layers of performance-sapping software code.
If that sounds familiar it’s because that’s exactly what AMD have been trying to do - relatively successfully by what I’ve seen in the StarSwarm demo and high-end Battlefield 4 benchmarks.
There's a big showdown happening in the world of affordable graphics cards this week. AMD and Nvidia are releasing the latest editions in their £100 / $150 range, an important battleground, given that cards at that range easily outsell their flashy flagship $1000 tech. AMD are bringing some rebranded and boosted versions of their last-gen GPUs to compete with Nvidia's GTX 750Ti and GTX 750, which will give us our first look at their new Maxwell GPU architecture.
AMD’s latest processor design is probably the most interesting new chip from the Texan silicon giant since they released their Bulldozer FX chips on the world. And, on first glance at the performance metrics, it would be just as easy to dismiss the new APU as a bit of a failure.
But there is more to the A10-7850K - the APU formerly known as Kaveri - than meets the eye, though it might be a while before its promise is completely realised. Let’s talk about the actual processor performance first though. It’s pretty unspectacular.
It’s finally happened. AMD have launched their new graphics API, Mantle, to the public and you can pick it up right now in the new Catalyst 14.1 beta driver update. Obviously there are caveats. The first is that it’s a beta driver so don’t expect it to be rock-solid no matter what the situation - I’ve already encountered some glitches in a CrossFireX rig that I didn’t see in a single GPU setup.
The biggest caveat though is that only AMD GPU-owners need apply, and then only those with Graphics Core Next architecture in their cards. That means all HD 77XX and above, and all R7 and above, will be able to support the new API.
If PC gaming is a romance, then DirectX represents the high-school era. It's the thing that's passing notes between your games and your graphics cards, possibly while getting a bit bashful and giggling. Cute as this image is, it's hardly the most efficient way to foster a relationship. Step in AMD's new low-level API, Mantle, which has been designed to allow games to directly access GPUs. That sounds like a good thing, although it's going to be awkward when Battlefield 4 realises that your graphics card has been seeing other games behind its back.
At AMD's CES conference, Battlefield 4 was demoed on-stage running the Mantle API. It was presented alongside the claim that it could run "up to 45% faster than the original version on this same hardware." Meaning, up to 45% faster than the DirectX equivalent.
At this year's Consumer Electronics Show (CES) AMD’s Lisa Su, Senior VP and General Manager, officially introduced their latest, groundbreaking APU, code-named Kaveri. You can pre-order it straight away or wait until it’s officially available to buy on the 14th January.
Sadly my review samples won't be around until after I’m back from the Las Vegas show, which is why I wouldn't recommend a pre-order, but AMD are convinced this piece of tech represents a new dawn for them, and they might just be right.
Nvidia’s big press conference at this year's CES I was given a reason to go green in the ongoing battle between Nvidia and AMD - G-Sync. It enables the GPU and monitor to work together to ensure frames are delivered to the display consistently and smoothly. Your monitor only updates the frame when the GPU is ready, eliminating screen-tearing and reducing stutter.
AMD have excitedly announced they’re going to be shipping the new Kaveri APU just after the Consumer Electronics Show (CES) in Las Vegas a couple of weeks after the new year. But what about their straight desktop FX line of processors?
According to the roadmap AMD released this month 2014 is going to see it’s ‘Performance’ lineup of CPUs sticking with the 32nm Piledriver revision of its wildly unsuccessful Bulldozer architecture. Only the new Kaveri APUs will get the new, updated Steamroller design, starting with the AMD A10-7850K, and that’s a massive shame. One of the big problems with the original Bulldozer design was the lack of single-threaded performance from the new chips - weaker in fact than the processors they were meant to be replacing.