It's been clear for awhile that Xbox has an indie problem, but 2D Boy's Ron Carmel (World of Goo) has published a further explanation over at Gamasutra. Along the way, he details how the experience of developing for Steam or the App Store differs from Xbox Live Arcade (XBLA), and why that's motivating developers to take their games elsewhere. Using a survey of indie developers he conducted for
At a panel at GDC, the team behind the Indie Fund - an experiment in successful indie developers putting funds to their peers - revealed the success, failures, and the first batch of three games that have received cash. The fund launched in 2010, with not just the intention of making great games, but to improve the situations indie game developers find themselves in when negotiating with
From now until Wednesday next week, the relaunched Games for Windows Marketplace will sell a different game every day for just 99 cents/75p. Today's deal is on Deus Ex, but you'll have to catch it quick before it's replaced by another game in about an hour. There's also a great weekly deal on the site selling the the brilliant puzzler, World of Goo for $5 / £3.75. A great price for a great game.