Terry Cavanagh abandons development on RPG project Nexus City

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Phil Savage at

Terry Cavanagh, the man behind the indie hits VVVVVV and Super Hexagon (and, as such, the man whose name I've cursed thousands of times) has announced he's no longer to develop Nexus City, or its spin-off game Selma's Story. Nexus City was to be an RPG collaboration between Cavanagh and writer/developer Jonas Kyratzes, whose previous games include The Sea Will Claim Everything and the free Twine game Moonlight.

Posting on his Distractionware blog, Cavanagh writes, "Originally a very small game, over time it grew completely out of control – at this point, Jonas and I have worked on it on and off for over two years. However, that doesn’t really paint an accurate picture – I haven’t worked on Nexus City itself since 2011, and I only worked on the spinoff game, Selma’s Story, for two months last year."

"I’ve been thinking of Nexus City as “the thing I’m working on” since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I can work on. Promising games would come along, and I’d stop myself from getting too deep into them, because I had to finish Nexus City first. Everything became a big ordered list of what I could work on and when, how long I could spend on it."

Cavanagh admits that despite the game promising an "amazing world with an amazing story," the momentum has long since run out. So what's next for the game-maker/engineer of perversely enjoyable frustration? "Right now – for the moment, I think I may just take some time off ... After that? I don’t really know! I have a clean slate again for the first time in a very long time, and I’m very excited about that."