Skip to main content

Minecraft updates: The latest Java and Bedrock patch notes

(Image credit: Mojang)

On this page we've collected the patch notes for the latest Minecraft Bedrock update. Bedrock was once known as Pocket Edition and Windows 10 Edition, and is the version of Minecraft distributed across mobile, consoles, and all sorts of platforms. It has some advantages over Java Edition, like dramatically better performance, but many of the best Minecraft mods are still built for the classic Java version, and Bedrock is still catching up to Java's latest features.

Here's an up-to-date list of Minecraft Bedrock's patch notes.

Minecraft Bedrock Nether update beta

It might still be a while before the long-awaited Nether update comes to Minecraft Bedrock, but eager fans can play a beta build of the update right now. To opt-in to the Nether update beta, follow the instructions on this handy guide page. The process is overall simple, but the instructions are a bit different depending on your platform.

Here's an overview of some of the features coming in the Nether update:

  • Mining for gold? Be careful, because the Piglins are watching! These half-pig, half-who-knows-what beasts may attack on sight or barter with you – depending on whether you impress them. Think of them as the popular kids of the Nether, but with swords instead of iPhones.
  • Did you hear that? No, it’s not a Zombified Piglin, it’s my stomach. Forgetting to pack your lunch in the Nether can be a fatal mistake, but that’s about to change – as long as you’re tough enough to take on a Hoglin. As cruel fate has it, these creatures are both highly aggressive and the main source of food in the Nether. Not only do their tusks look intimidating, but they can also push you around quite a bit. It may sound relatively harmless, but remember: you’re most likely surrounded by lava.
  • Want a change in scenery? No need to leave the Nether, because now you can explore the Soulsand Valleys, and the Crimson and Warped Forests. Each of these biomes comes with new blocks, plants, fungi, and items that you can discover and experiment with to your heart’s desire.

Minecraft Bedrock update 1.14.3

Crashes/Performance

  • Fixed several crashes that could occur during gameplay
  • 256x resolution packs are now restricted on Xbox One to prevent crashing. This is a temporary solution until we have the crashing issue resolved
  • Fixed a crash that could occur in certain worlds

General

  • Split-screen will now display a message to join when the main controller is disconnected
  • Realms can no longer be purchased if not logged into Xbox Live
  • Players that are not linked to a Nintendo account on Switch are once again able to edit characters
  • Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed

Gameplay

  • Auto-jump will no longer trigger unexpectedly when trying to walk through open doors. Further fixes will be made in the future to allow auto-jump to work more consistently, for example, when trying to jump up one block through an open door

Blocks

  • Restored kelp growth to its proper, faster rate
  • Bamboo in Flower Pots are no longer empty after converting a world from Editions

Items

  • Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2x2 grid

User Interface

  • The 'Sign In' button is now scaled properly on all platforms
  • Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection

Add-ons

  • Entities no longer stop moving when the 'circle_around_anchor' behavior is added via a component group added by an event and/or there was a block close to their hitbox

Minecraft Bedrock update 1.14.2

(Image credit: Mojang)

Fixes

Crashes and Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed several crashes that could occur when loading into world on Nintendo Switch
  • Placing a compass and locator map in the crafting grid no longer causes the game to crash
  • Fixed a crash that could occur when travelling through a Nether Portal with another entity
  • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
  • Fixed a crash that could occur with raids on converted worlds
  • Fixed a crash that could occur when loading the 'Extreme Speed Runner' Marketplace world on PlayStation 4 and Xbox One

General

  • Classic skin choices no longer revert after reloading the game
  • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
  • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
  • Fixed issues with the 'Chroma Hills' texture pack not loading on Nintendo Switch
  • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time

Gameplay

  • Projectiles can now be shot through the gap between two honey blocks
  • Players no longer bounce when being pushed and pulled by honey blocks and pistons

Mobs

  • Fixed an issue that prevented mobs from spawning under transparent blocks
  • Bees no longer fly in and out of a beehive or nest that is on fire
  • Fixed tamed wolves not breeding by increasing their breeding priority
  • Tamed parrots sitting on the player's shoulder are now transitioned after world conversion
  • Fixed Pillagers not attacking players after world conversion
  • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion

Items

  • Tridents no longer bounce continuously on the sides of honey blocks
  • Honey Bottles now show the proper item tooltip
  • Undyed Shulker Boxes now retain their color after world conversion

User Interface

  • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
  • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace

Commands

  • Beehives and bee nests now have proper textures when placed with the '/setblock' command
  • Defining an execute location no longer breaks the "detect" argument

Add-ons

  • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android
  • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
  • Fixed an issue that was preventing players from being teleported and rotated smoothly
  • Fixed the order of 'on_exit' and 'on_entry' events being reversed in animation controller state transitions
  • Local space for particles attached to entities will once again inherit the locator's bone rotation

Minecraft Bedrock update 1.14.1

Fixes

Crashes and Performance

  • Fixed several of the top crashes that occurred during gameplay, across all platforms
  • Fixed a crash that occurred when signing into Xbox Live on some Android devices
  • Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One
  • Improved performance in areas with high numbers of players
  • Increased performance when loading skins on Featured Servers
  • Made several improvements to improve the stability of online features like Marketplace and access to purchased content

General

  • Fixed errors with logging into a Microsoft account on PlayStation 4
  • Fixed some achievements and trophies unlocking for all players during a multiplayer session

Gameplay

  • View bobbing once again behaves correctly when facing North and South

Mobs

  • Bees now become angry when baby bees are attacked
  • Bees will now die after attacking
  • Monsters no longer spawn on glass and leaves

Items

  • Fixed items disappearing when crafting several items
  • Fixed some instances of milk randomly disappearing from buckets

Character creator

  • Fixed some Character Creator items appearing incorrectly
  • Fixes to Character Creator screens when scrolling with the right thumbstick

Graphical

  • Fixed broken textures appearing after Resource Packs are deactivated

User Interface

  • Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription
  • Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages
  • Fixed an issue that caused some players not to be able to leave the Inventory screen on the Marketplace
  • Fixed placeholder text appearing on the Resource Packs and Behavior Packs screens
  • Various fixes to the user interface when using Japanese language
  • Fixed the Mario Skin Pack’s description never loading on Nintendo Switch

Minecraft Bedrock update 1.14.0

New features

PlayStation 4

  • Welcome PlayStation®4 players to the Bedrock version of Minecraft! All Bedrock platforms can now cross-play with PS4™ consoles.

Bees!

  • Bees are cute, fuzzy, neutral mobs
  • Don’t hurt them, they don’t want to hurt you
  • Bees love pretty flowers and spend their lives gathering pollen from them
  • After gathering pollen, bees fly back to their nest
  • If a bee can't find pollen, it will return home
  • If a bee doesn’t have a home nest, it will wander around until it finds one it can use
  • Bees don’t like the rain and they sleep at night. They will return to their nest in these cases

Bee nests and Beehives

  • Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes
  • When a bee visits a nest and completes its journey undisturbed, the level of honey increases
  • Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle
  • Campfire smoke calms bees - Place one underneath the nest or hive to keep them in chill mode
  • Redstone friendly! Dispensers can shear honeycombs from hives and nests

Honey block

  • Greatly reduces movement speed and jump height, but also reduces fall damage
  • You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!)
  • When a honey block is piston-moved, adjacent blocks also move
  • When a honey block is piston-moved, entities on top are moved along with it

Honeycomb block

  • A decorative block that can be crafted with Honeycomb

New Achievements

  • Bee our guest - Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees (15G)
  • Total Beelocation - Move and place a Bee Nest, with 3 bees inside, using Silk Touch (30G)
  • Sticky Situation - Slide down a honey block to slow your fall (30G)

Changes

  • Updated to a fresh menu background full of bees
  • Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins (MCPE-46866)
  • Dispensers can now fill bottles with water and honey
  • Tweaked the amount of XP dropped by animals to match Java Edition
  • Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP
  • Item tags can now be hidden in the inventory using the '/gamerule showtags' command

Fixes

Crashes/Performance

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when signing into Xbox Live on Android
  • Fixed an issue with kelp growth causing lag in specific chunks

General

  • Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world
  • Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world

Gameplay

  • Fixed a bug that was sometimes causing chests to become invisible
  • Fixed an issue that could sometimes cause touch screen controls to become inverted 
  • Players once again experience kinetic energy and get dead upon gliding into walls at high speed with Elytra
  • Players can no longer initiate swimming in shallow water

Mobs

  • Improved the accuracy of pathfinding for flying mobs
  • Pillager Patrols can no longer spawn in the End or Nether dimensions
  • Baby Pigmen now hold their swords in their hands, rather than around their necks 

Blocks

  • Updated the Slime Block texture to match Java Edition
  • Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged

Items

  • Arrows and tridents no longer fall through the ground after being deflected by a shield 
  • Dragon Heads now appear at the correct height 
  • Buckets can once again be used to milk cows 
  • Milk buckets can again be used to craft cakes 
  • Fixed acacia leaves sometimes becoming stuck in the inventory hotbar
  • Placing Armor on an Armor Stand in Creative mode no longer equips it on the player as well

Character creator

  • Various fixes to the Character Creator
  • Fixed an issue that was causing worn items to transfer between Character Creator models unexpectedly
  • Adding or removing the Founder's Cape now updates the skin in-game without needing to restart
  • Platform restricted skins can now be previewed in the Character Creator
  • Fixed capes not rendering in some skin packs
  • Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game
  • Skins that don't roam to Minecraft Earth no longer display 'Usable Everywhere' in the Character Creator
  • Equipping a new custom skin will now update the player model without needing to restart the game
  • Optimized the size of Character Creator skins to improve performance when playing in multiplayer

Graphical

  • Fixed the held item bobbing animation when moving in first person view
  • The block breaking animation will again show if a block is below water when the player is above
  • The player's hand no longer disappears when gliding with Elytra
  • Water now renders correctly when Kelp is placed next to a Glass block

User Interface

  • Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu
  • Fixed an issue that could cause menu flickering when navigating through the Character Creator
  • The 'See Pack in Store' button in the Character Creator can now be highlighted and selected when using a controller
  • Fixed some misspelled splash text

Add-Ons and Script Engine

  • Custom entities once again show their health bar correctly while being ridden
  • Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction
  • Fixed an issue with pivot points for custom geometry cube models
  • Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players

Minecraft Bedrock update 1.13.1

Fixes

Crashes

  • Fixed a crash that could occur during gameplay
  • Fixed several crashes that could occur when joining Realms
  • Fixed a crash that could occur when joining Featured Servers
  • Fixed a crash that could occur when throwing lingering potions

General

  • Error message 'Failed' displays when attempting to 'Create on Realms' while there are expired Realms for the account 

Character Creator

  • Elytra will no longer be invisible or blocky when using a custom imported skin
  • Players can now apply the Founder's Cape to custom (imported) skins
  • Waiting for a skin to load will no longer block players from getting into a game
  • Players no longer share the same custom skin during multiplayer sessions

Gameplay

  • Fixed chests sometimes being invisible
  • Going through portals will now take you to the correct place in the corresponding dimension
  • Tweaked view bobbing movement
  • We intend to tweak this further in a future update! 

User Interface

  • Closed Realms are no longer displayed on the 'Create on Realms' screen
  • Fixed incorrect Japanese and Korean characters appearing in Language settings

Minecraft Bedrock update 1.13.0

New Features

  • Foxes: Keep your chickens safe and your belongings close, otherwise you’ll find them dead or gone - especially come nightfall. Foxes are more active at night and seek shade to sleep during the day. However, if you’re patient enough to feed two of them Sweet Berries, you can end up with a trusty one!
  • Brown Mooshroom: Transforms whenever a red Mooshroom is struck by lightning. Feed them flowers and use a bowl to harvest Suspicious Stew!
  • Suspicious Stew: Craft stew with different flowers to grant different potion effects for a short period of time. Share the suspiciousness with your friends and see how they like Suspicious Stew!
  • Wither Rose: A new, scary looking flower that is planted wherever a living entity dies to the Wither. Might be useful when crafting Suspicious Stew?
  • Item Frames can now be placed on the floor and ceiling!
  • Added abandoned villages
  • Added a celebration event that occurs if Pillagers successfully raid a village
  • New Note Block instruments: Make some sweet new jams by placing certain blocks under Note Blocks! Discover the new instruments with Glowstone, Haybale, Block of Emerald, Pumpkin, Soul Sand, Block of Iron, Bone Block, Wool, Packed Ice, Clay, and Block of Gold
  • Added five dead coral types
  • Added the Light Block for mapmakers: Supports auxiliary data from 0 to 15 for light level. Light blocks are supported via /give, /fill, and /setblock. The invisible End Rod (variant 6) is now automatically updated to the new Light Block.
  • Added new in-game chat settings to improve accessibility
  • Added game credits: A way to see all the lovely people that work on the game! The credits can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu

Character Creator

Personalize your character in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colors, facial hair, and skin tones.

More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase.

Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin.

For even more details, check out the Character Creator FAQ.

Experimental Gameplay

New and improved Structure Blocks

Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world. To get a Structure Block, you must use the ‘/give’ command. When a structure is being loaded in, it can also be mirrored or rotated. Structure Void blocks can be placed in an area to not copy air into the target area. See How to Play in the game for more details and tips!

Fixes

Crashes

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur while navigating menus
  • Fixed a crash that could occur when trying to create new world or when joining a multiplayer game
  • Fixed a crash that could occur when a player left a multiplayer game
  • Fixed a crash that could occur when signing into a Microsoft account
  • Fixed a crash that could occur when switching profiles on Xbox One
  • Fixed a crash that could occur when launching the game on Xbox One
  • Fixed a crash that could occur when typing certain characters onto a sign
  • Fixed a crash that could occur when exploring world templates
  • Fixed a crash that could occur when choosing certain skins
  • Fixed a crash that could occur when breaking a block underneath a Detector Rail
  • Fixed a crash that could occur when creating a new world using some Marketplace packs
  • Fixed a crash that could occur when exiting the game on Windows 10
  • Fixed a crash that could sometimes occur when approaching world spawn (MCPE-46686)
  • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
  • Fixed a crash that occurred when accepting the storage permission on Android
  • Fixed a crash that could occur when resuming the game on Oculus Rift
  • Fixed a crash that could occur when launching the game on Oculus Rift
  • Fixed a crash that occurred when typing certain characters into chat (MCPE-44419)
  • Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function
  • Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the "Wildlife: Jungle" map
  • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
  • Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile
  • Fixed a crashing issue that affected certain worlds when approaching spawn (MCPE-46686)
  • Fixed a crash that could occur after changing the File Storage location on Android devices
  • Fixed a crash that could occur on low and mid-end Android devices
  • Fixed a crash that could occur when trying to double-tap on an item on the Beacon screen
  • Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices
  • Fixed a crash related to cached resources

Performance

  • Improved world launch time by optimizing network and resource tasks
  • Improved performance when opening the inventory
  • Several performance improvements regarding block rendering
  • Fixed a drop in performance when flying with Elytra in The End
  • Optimized terrain light calculation
  • Optimized grass growth block ticking

General

  • The "We are being attacked!" and "I've got a bad feeling about this" achievements can once again be unlocked (MCPE-45060)
  • The "Renewable Energy" achievement is once again unlockable (MCPE-39661)
  • The "Where have you been?" achievement now unlocks correctly on Android
  • Maps are now drawn more quickly when exploring, meaning the "Map Room" achievement now unlocks more consistently (MCPE-27720)
  • Fixed some instances of skin selections not saving and reverting to Alex or Steve (MCPE-32089)
  • Fixed the "Multiplayer Restricted Skin!" error message that would pop up when trying to join a world before the skin had loaded in (MCPE-48494)
  • The world loading screen now closes once an acceptable amount of chunks have loaded (MCPE-44815)
  • Fixed issues related to unloaded chunks that could appear in Realms and local worlds (REALMS-1553)
  • Partially fixed an issue that caused global resources not to be applied after relaunching the game
  • Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behavior
  • Added a new option in Accessibility settings that to auto-enable Text to Speech when the platform has it enabled. This prevents the screen reader from unexpectedly being enabled each time game is restarted (MCPE-43306)
  • Fixed various Text to Speech issues
  • Players can now switch between user accounts on Xbox One without restarting the game
  • Fixed the messaging when trying to import a world template created in a newer version
  • Fixed a controller issue when docking the Nintendo Switch

Gameplay

  • Players in water are now knocked back by TNT explosions
  • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
  • Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496)
  • Players now properly receive stored XP from Furnaces (MCPE-47324)
  • Eating when using a Nether Portal no longer causes players to teleport to random locations. Weird interdimensional eating problems! (MCPE-39147)
  • The player can once again open the inventory correctly while sitting in a Boat
  • Using Bone Meal on a flower now generates more flowers of that type around it, rather than just Dandelions and Poppies (MCPE-7979)
  • The player now correctly receives the Bad Omen effect whenever the Illager Captain dies in combat with the player
  • Fixed an issue with block updates on a waterlogged block triggering a Redstone update in the same chunk
  • Fire Charges launched from Dispensers will now ignite Minecarts with TNT
  • The damage sound is no longer heard when a player falls or lands in Creative mode (MCPE-515)
  • Corrected player sprint/swim state when exiting water
  • Fixed pitch issue with camera that caused player to walk backwards when looking straight up
  • Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit
  • The camera will now rotate correctly when in third-person view
  • The player no longer keeps on rowing when opening the inventory during boat rides (MCPE-36522)
  • Arrows hitting players underwater no longer play multiple hit sounds
  • Lightning from Channelling Tridents now affect more than a single mob in a small area (MCPE-44393)
  • Lightning now strikes less frequently (MCPE-38768)
  • Arrows now destroy Armor Stands properly (MCPE-47785)
  • Fixed an issue that prevented players from moving while sneaking on top of Shulkers and Boats (MCPE-44644)
  • Area of effect clouds such as Lingering Potions now work correctly if world is set to 'Always Day' (MCPE-39595)

World Generation

  • Chests that generate in Desert Temples now face the correct direction (MCPE-37393)

Mobs

  • Tweaked Drowned despawning rules to help prevent too many being present in the world (MCPE-34032) Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is daytime.
  • Iron Golems are no longer knocked back by explosions (MCPE-43662)
  • Fixed the sitting position for baby zombie jockeys
  • Fixed the death animation of spiders (MCPE-41417)
  • The Wither once again has its blue shield!
  • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
  • Baby pigs now turn into baby Zombie Pigmen when struck by lightning (MCPE-38134)
  • Pillagers now spawn around Pillager Outposts more frequently (MCPE-43396)
  • Fixed player alignment to beds when sleeping
  • Zombies can no longer break Iron Doors (MCPE-43725)
  • Zombies once again spawn in caves (MCPE-52743)
  • Village mobs (Such as Iron Golems and cats) can no longer spawn inside of blocks (MCPE-44442MCPE-41886)
  • Ravagers can now pathfind through water
  • Cured Zombie Villagers now keep their trade level
  • Jockeys no longer get stuck trying to move to unreachable mounts
  • Cod, salmon, tropical fish, and pufferfish now drop XP when killed
  • Mobs will no longer break Turtle Eggs when mob griefing is disabled (MCPE-36245)
  • Mobs can now pathfind correctly through waterlogged blocks (MCPE-37005)
  • Mobs can now pathfind correctly on unlit campfires
  • Mobs once again drop armor and equipment as loot (MCPE-48891)
  • Mobs no longer drop fully repaired weapons as loot (MCPE-45953)
  • Leads now connect to mobs at the correct position
  • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
  • Villagers will now all go to sleep correctly at night
  • Creepers no longer lose aggro when line of sight is broken briefly
  • Zombies no longer get stuck on doors
  • Mobs standing on slabs are no longer immune to sunlight damage after reloading the world (MCPE-32822)
  • Witches can no longer spawn in 1.8 high gaps (MCPE-45935)
  • Animal breeding cooldowns no longer reset after reloading the world
  • Endermen holding Red Sand no longer drop regular Sand when killed (MCPE-25926)
  • Endermen are correctly affected by the Invisibility effect, when applied (MCPE-44492)
  • Fixed the held sword position for Vex mobs
  • Entity hit and collision boxes no longer exist during mob death animations (MCPE-9999)
  • Wither Skeletons are no longer affected by the Wither effect (MCPE-46317)
  • Mobs and entities are no longer slowed when walking one block above ice (MCPE-13852)
  • Baby zombies are now able to ride Zombie Pigmen (MCPE-20163)
  • Increased the speed that Phantoms' wings flap (MCPE-42935)
  • Drowned on land now attack based on brightness levels rather than time of day
  • Dolphins once again follow players in boats
  • Nether Portals now spawn Zombie Pigmen on Easy difficulty (MCPE-45934)
  • Fixed Creeper farms by adjusting mob height spawning logic (MCPE-45935)
  • Strays and skeletons now show enchanted bows when held
  • Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700)
  • Parrots can now be picked in Creative mode using pick block
  • Mobs now attack the player correctly while standing on Soul Sand
  • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
  • Villager trade levels now match Java Edition with 5 profession level badges (MCPE-43206)
  • Farmers now correctly harvest crops when their inventory is not full (MCPE-47166)
  • Villagers now hide more consistently during a Raid
  • Fixed the "Toast" rabbit easter egg (MCPE-44510)
  • Updated Mason trades
  • Fixed a Cartographer trade so it now requires 11 glass panes instead of 10

Blocks

  • Beacons now play the correct ambient sound (MCPE-34413)
  • TNT no longer falls through blocks when lit (MCPE-41313)
  • Lava now correctly affects mobs that come into contact with it. Usually this means death (MCPE-45531)
  • Standing in a cauldron of lava now deals the correct amount of damage to players. It usually means death, as well (MCPE-39356)
  • Falling snow can no longer replace other blocks (MCPE-44613)
  • Using pick block on lit Redstone now gives the player the correct block (MCPE-43450)
  • Frosted Ice no longer causes performance issues when it is waiting to melt underground (MCPE-39698)
  • Leaves collected with Silk Touch now stack correctly with other leaves of the same type (MCPE-32347)
  • Shulker Boxes can no longer be placed in the same space as the player (MCPE-39674)
  • Wood blocks now have proper directional placement (MCPE-43367)
  • Jukeboxes now stop playing music after being broken (MCPE-47587)
  • Furnaces now play all applicable sounds at the correct pitch (MCPE-43915)
  • The Beacon block can now suffocate players and mobs like other opaque blocks (For example, when being clipped into when using a minecart)
  • Hoppers now pick up items from above correctly (MCPE-31393)
  • Pistons now have the correct textures when placed in any direction (MCPE-38053)
  • Granite, diorite, and andesite can no longer be smelted into smooth stone (MCPE-45914)
  • Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
  • Sneaking on Redstone ore no longer triggers glow
  • Anvils now take damage correctly after use
  • Water being dispensed from a dispenser no longer breaks End Portals and Gateways
  • Dispensers now place Boats correctly
  • Falling snow layers no longer breaks blocks in Redstone contraptions (MCPE-49773)
  • Barrier Blocks no longer stop grass growth (MCPE-41262)
  • Farmland blocks once again prevent grass growing underneath
  • Breaking an extended piston in Creative mode no longer drops an item (MCPE-10853)
  • TNT can now be crafted from red sand, in addition to plain old regular sand
  • Campfires can be doused with splash water potions only, to match Java Edition
  • Coarse Dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
  • Invisible bedrock no longer emits stone particles when fallen on

Items

  • Turtle Egg items now have the same 2D texture as Java Edition
  • Buttons no longer appear rotated in the hotbar (MCPE-11365MCPE-42584)
  • The durability bar for shields now updates correctly when sustaining damage (MCPE-44788)
  • Locked maps now have a unique inventory icon
  • Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944)
  • Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stone cutters, etc. (MCPE-47907MCPE-48421MCPE-47684)
  • Arrows will cause sand and gravel to fall again (MCPE-18257)
  • Splash water bottles once again deal damage to Blazes and Endermen (MCPE-42589)
  • Fixed Trident position issues when being held and thrown
  • Fixed Riptide Tridents not propelling players forward correctly
  • Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
  • Equipment on Armor Stands now renders correctly if the armor stand is affected by the Invisibility effect (MCPE-39779)
  • The LT controller button can once again be used to quickly equip or replace armor (MCPE-35579)
  • Players are now able to use items like fishing rods while aiming at nearby mobs
  • Nether Wart now has a chance to drop more items when broken with Fortune tools (MCPE-31107)
  • Fire Aspect swords no longer set Creative players on fire (MCPE-14036)
  • Drinking sound for milk and potions now plays correctly (MCPE-38340)
  • Trapdoor items now have the correct inventory textures (MCPE-44214)
  • Six-sided wood block variants can now be smelted or used as furnace fuel (MCPE-47170)
  • Damaged Elytra now have their own texture (MCPE-47758)
  • Fixed an issue that prevented certain items not being suggested in the recipe book correctly
  • Items cooked on the campfire now stack together correctly (MCPE-47684)
  • Fixed the default recipe for beds
  • Players no longer lose items when moving stacks of items into a Cartography Table
  • Changed how the bell item is held in the player's hand, so that it is held like an item rather than a weapon (MCPE-43638)

Graphical

  • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
  • The player model is now visible again while sleeping on a bed
  • Boat paddling animation now matches Java Edition and resynchronizes when paddling stops
  • Fixed an issue with water not rendering correctly on some servers (MCPE-46813)
  • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
  • Arrows now render correctly when held by Armor Stands
  • Armor Stands and players can again wear helmets with secondary layers
  • Fixed Elytra position for skins that don’t use the standard humanoid model
  • Fixed some graphical errors when launching the game on Oculus Rift
  • Flowers no longer become invisible in flower pots (MCPE-40806)
  • Players no longer show the flying animation when using scaffolding while Elytra are equipped
  • Improved the texture for the stonecutter with non-fancy graphics (MCPE-42487)
  • Tweaked first-person hand attack animations
  • Multiple blocks no longer change color to black when moved by pistons
  • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
  • Fixed hand animation when switching to empty hand from held item

User Interface

  • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
  • The Text to Speech narrator now works correctly with punctuation in text boxes
  • Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod
  • Chat instructions no longer appear on screen every time the player travels through a portal (MCPE-45073)
  • Removed duplicate and overlapping progress bars
  • Fixed the safe screen area prompt not appearing, when necessary, on certain devices
  • Keyboard inputs now work correctly when the game loads out of window focus
  • Fixed the "Open Chat" message for touch screen devices
  • Flight controls will no longer show when sleeping in a bed in creative (MCPE-44928)
  • Fixed the inventory screens of some blocks not appearing on the first attempt after the block's state has changed, like Hoppers and Dispensers
  • The wither's health bar no longer disappears during the fight if the player moves away (MCPE-40881)
  • Using 'Place All' (Y) on the Cartography Table output slot now only crafts as many of the shown result possible
  • Joining a Realm through the 'Joinable Friends' list no longer shows world info (MCPE-47731)
  • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
  • Tweaked the controller cursor position when auto-crafting with a full inventory
  • Obfuscated text once again works with the smooth font chat setting
  • Fixed duplicated 'Sign In' messages that were overlapping
  • The correct Marketplace Inventory items are now shown when switching between players
  • Global resource packs in Settings will now update to the new chosen language
  • Updated the How to Play section so that it specifies that carved pumpkins should be used as protection from Endermen
  • Updated the How to Play section about repairing Elytra, which now describes using Phantom Membranes to repair them instead of leather (MCPE-41608)
  • Updated the How to Play section regarding Raids
  • Updated the How to Play section regarding Host and Player Options (MCPE-28976)
  • Updated the How to Play section about taming cats (MCPE-43490)

Commands

  • Execute detect command now uses local coordinates correctly (MCPE-29942)
    • Modified 'CommandPosition' so that an optional offset can be specified to move the rotation point in case of a local coordinate
    • Fixed the 'ExecuteCommand' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
  • Modified 'CommandPosition' so that an optional offset can be specified to move the rotation point in case of a local coordinate
  • Fixed the 'ExecuteCommand' detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
  • Using '/spreadplayers' no longer permanently loads distant chunks
  • Powered rails placed using '/fill' now work correctly when powered by Redstone
  • Using '/setblock' on a piston base no longer leaves an invisible piston arm
  • Cloned active mob spawners now have an animated mob when placed (MCPE-23106)
  • The '/clear' command once again works correctly with damageable items
  • Running the "/clear" command message now shows correct amount of items removed (MCPE-34750)
  • Carpet is now removed correctly when using the '/clear' command
  • Using '/clear @p item' now clears correctly auxiliary values
  • Pistons with data values 6 and 7 can no longer be placed using slash commands (MCPE-21558)
  • Players can no longer use the '/spawnpoint' command in the Nether
  • Using the command '@s[type=...]' will now work correctly (MCPE-49766)
  • Fixed an error message that occurred when using the '/help' command

Add-Ons and Script Engine

  • Fixed MoLang scripting errors that were being logged for older content
  • Endermen with modified behaviors can now be shot and damaged with projectiles
  • Loading packs with lots of custom items now works correctly
  • Custom rideable entities now show the correct action hint when added
  • Fixed the positioning of particles that were only showing correctly when centered on screen
  • The 'timer' component once again functions on vanilla projectiles
  • Fixed an issue with the 'must_see_forget_duration' component not working
  • Fixed humanoid eating animation
  • Fixed the 'scale' component failing to scale certain entities
  • Running the 'tick_world' component now removes ticking areas correctly and consistently
  • Added stone slab aliases to allow backwards compatibility on Add-On packs
  • The 'spawn_entity' component is now executed when an entity is being ridden
  • Ghasts no longer keep looking at players if the behavior component has been removed
  • Fixed minecart rider rotation not being updated correctly in some packs
  • Particle UVs no longer include lines of textures next to the selected UV
  • Custom entities using 'nearest_attackable_target' now re-evaluate current target validity
  • Fixed mini bows rendering on all mobs other than players in scripting packs
  • The 'has_equipment' filter now works correctly with damageable items
  • Fixed a scripting error that would appear when shooting arrows from a dispenser
  • When a global resource pack is deleted, it will now remove itself from the active stack

For Map Makers and Add-On Creators

Updated templates for 1.13.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons

New Data-Driven Objects for Add-Ons

  • Brewing stand potion recipes are now data-driven
  • Arrow shake animation (MCPE-40744)
  • Item breaking particles
  • Data-driven environment damage for entities
  • Added 'push' component that determines whether an entity can be pushed
  • Added 'persistent' component that determines whether an entity should be persistent in the game world
  • Turtle Lightning interactions are now data-driven
  • Pufferfish puffed states are now data-driven
  • Guardian/Elder Guardian animation and rendering
    • Fixed unparented geometry on pre-1.8 guardians
    • Elder Guardian spike animation
  • Fixed unparented geometry on pre-1.8 guardians
  • Elder Guardian spike animation
  • Fishing hook
  • Horse models and animations
  • Snow Golem trail behavior
  • Dragon Breath particles
  • Sparkler particles (Education)
  • Balloons (Education)

Script Engine

  • Actor Definition Events can now be triggered from scripts
  • Scripting logs can now be opened and viewed while the game is running
  • Added new scripting Actor tags
  • Added 'container' scripting component for blocks
  • Added 'projectile_hit' scripting event
  • Added 'entity_hurt' scripting event
  • Added 'entity_sneak' scripting event
  • Added 'entity_attack' scripting event
  • Added 'block_exploded' scripting event
  • Added new feature rules data that implements existing biome decoration through JSON
  • Final infrastructure changes required to support fully data-driven features. Rules themselves must be provided in a behavior pack with Experimental Gameplay enabled
  • Significantly increased the maximum 'spawnRadius' distance
  • Levers now have their own block state
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks

Changes to Pack Manifests

As of 1.13, we have made some changes to the pack manifest with a new format version of "2". We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below

All Pack Types

The 'name' field in the header is now required for all pieces of content

World Templates

The 'lock_template_options' field is now required. This Boolean field determines whether the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay

The 'base_game_version' field is required (see below for more info)

The 'min_engine_version' field should no longer be used as it isn't parsed on world templates and produces a warning on import

Resource and Behavior Packs

The 'min_engine_version' field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. '[1, 13, 0]') to ensure your pack works correctly

Base Game Version Field

For this field, we recommend using the value "*". This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (Vanilla) content when an update is available.

In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is '[1, 14, 2]', you would specify a version of '[1, 14, 0]'). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the "*" value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game.

Minecraft Bedrock update 1.12.0 patch notes

Changes in 1.12.0

  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • Added new Wandering Trader sounds
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The "Store" button on the main menu has been renamed to "Marketplace"
  • Realm owners can now set relevant permissions for players invited to their Realm
  • Default settings can be set for all new members entering a Realm
  • The owner can set permissions for an invited player to either visitor, member or operator
  • When resetting a world, or uploading a new world, already set permissions stay in place

Minecraft Bedrock update: 1.11.4 Patch Notes

Changes in 1.11.4

  • Fixed several crashes on Nintendo Switch that could occur during gameplay, especially surrounding villager job site blocks
  • Fixed issues with Marketplace maps so 'villager_v2' works in command selectors again, targeting both V1 and V2 villagers
  • Fixed the screen flashing white after relaunching the game on Oculus Rift

Minecraft Bedrock update: 1.11.3 Patch Notes

Changes in 1.11.3

  • Fixed a crash that could occur when mobs found the nearest attackable mob
  • When converting from V1 to V2, villagers now keep their XP level
  • Villagers cured of zombification can no longer change their profession if they have enough XP
  • Another fix for villagers changing their professions when they're not supposed to
  • Fixed pathfinding so when an entity can't float, swim, or be amphibious, it can still walk at the bottom of water
  • Fixed gamertags and gamerpics of Realms members not appearing on the members list
  • The Realms members list no longer returns to the first page when navigating to another page
  • When using commands, the villager and zombie_villager target selectors now target both V1 and V2 mob types

Minecraft Bedrock update: 1.11.2 Patch Notes

Changes in 1.11.2

  • Fixed a crash that could occur during gameplay 
  • Fixed a crash that could occur when signing into Xbox Live 
  • Mobs no longer spawn from monster spawners in areas over light level 7 
  • Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
  • Fixed a memory leak that occurred with the Script Engine

Minecraft Bedrock Village & Pillage update: 1.11.0 Patch Notes

For the rest of the details/fixes in 1.11.0, click here.

Changes in 1.11.0

Villages

  • Updated Villages
    • Many new building types and enhanced village generation
    • Biome specific architecture for plains, desert, savannah, and taiga
  • Many new building types and enhanced village generation
  • Biome specific architecture for plains, desert, savannah, and taiga
  • New Villagers
    • Villagers have new clothing to indicate their level, profession, and biome
    • Added Mason and Nitwit villagers
    • Villagers now sleep in beds
    • Villagers now visit their job sites during the day and go home at night
    • Greatly improved villager pathfinding
    • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
    • Zombie Villagers now have biome-specific and profession skin layers
  • Villagers have new clothing to indicate their level, profession, and biome
  • Added Mason and Nitwit villagers
  • Villagers now sleep in beds
  • Villagers now visit their job sites during the day and go home at night
  • Greatly improved villager pathfinding
  • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
  • Zombie Villagers now have biome-specific and profession skin layers
  • Village Job Sites
    • Villagers can now take on a new profession when near a job site block
    • While villagers claim these sites, they also have functions for players
    • Cartography Table - Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
    • Grindstone - Used to repair weapons and tools, plus disenchanting
    • Barrel - Stores items like a chest but can still be opened with blocks on top of it
    • Smoker - Cooks food much faster than a furnace
    • Blast Furnace - Faster ore smelting
    • Composter - Adding enough crops will produce bone meal
    • Stonecutter - Easy crafting for stone and cobblestone items
    • Smithing Table and Fletching Table - Functionality coming in a later update
  • Villagers can now take on a new profession when near a job site block
  • While villagers claim these sites, they also have functions for players
  • Cartography Table - Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
  • Grindstone - Used to repair weapons and tools, plus disenchanting
  • Barrel - Stores items like a chest but can still be opened with blocks on top of it
  • Smoker - Cooks food much faster than a furnace
  • Blast Furnace - Faster ore smelting
  • Composter - Adding enough crops will produce bone meal
  • Stonecutter - Easy crafting for stone and cobblestone items
  • Smithing Table and Fletching Table - Functionality coming in a later update
  • Villager Trading
    • Added brand new villager trades (169044)
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
    • Villagers will resupply their trades when arriving at their job site (172559)
  • Added brand new villager trades (169044)
  • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
  • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
  • Villagers will resupply their trades when arriving at their job site (172559)
  • Wandering Trader
    • A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
  • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
  • Accompanied on their journey by two fancy llamas!
  • Bells
    • When rung, all villagers will run into their houses
    • Bells ring when players interact with them or are powered by redstone
  • When rung, all villagers will run into their houses
  • Bells ring when players interact with them or are powered by redstone

Pillage

  • Pillager Outposts
    • The new tower hangout for pillagers that generate in the same biomes as villages
    • Pillagers will respawn around the tower
    • Clear them out and score some loot!
  • The new tower hangout for pillagers that generate in the same biomes as villages
  • Pillagers will respawn around the tower
  • Clear them out and score some loot!
  • Illager Captain
    • Can be found holding a banner in pillager outposts
    • The player that kills a captain will be given the Bad Omen effect
  • Can be found holding a banner in pillager outposts
  • The player that kills a captain will be given the Bad Omen effect
  • Raids
    • When a player enters a village with Bad Omen, a raid will be triggered
    • Pillager enemies will attack a village in waves
    • Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
  • When a player enters a village with Bad Omen, a raid will be triggered
  • Pillager enemies will attack a village in waves
  • Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
  • Ravager
    • A powerful, new enemy mob found in illager patrols and during village raids
    • When running, it can destroy some blocks like crops so watch out!
    • Can be ridden into battle by illagers
  • A powerful, new enemy mob found in illager patrols and during village raids
  • When running, it can destroy some blocks like crops so watch out!
  • Can be ridden into battle by illagers
  • Pillager Patrols
    • Groups of illagers, pillagers, and ravagers can be found patrolling the overworld
  • Groups of illagers, pillagers, and ravagers can be found patrolling the overworld

New Features

  • Campfire
  • A new light source to cozy up your village
  • Works great as a fireplace in a home, with no fire spread to worry about
  • Throw some food on it and become a campfire cooking pro!
  • Sweet Berries
  • A new source of food
  • Sweet Berry Bushes can be found in Taiga biomes
  • Watch out for thorns!
  • Bamboo Jungle
  • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • New Achievements
  • Plethora of Cats - Befriend twenty stray cats (20G)
  • Kill the Beast! - Defeat a Ravager (30G)
  • Buy Low, Sell High - Trade for the best possible price (50G)
  • Disenchanted - Use a Grindstone to get experience from an enchanted item (20G)
  • We're being attacked - Trigger a Pillager Raid (20G)
  • Sound the Alarm! - Ring the bell with a hostile enemy in the village (20G)
  • I've got a bad feeling about this - Kill a Pillager Captain (20G)
  • Roaming Skin Choice
  • When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
  • Some skin packs may not be eligible for roaming selection
  • Accessibility Features
  • Text to Speech can now be enabled to read in-game chat
  • UI Screen Reader can be enabled to say the name of interface controls and their current state
  • Accessibility features can be enabled in Settings

Changes

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • A fresh new batch of seeds are now available in the Seed Picker when creating a new world
  • Added even more new textures to blocks and items, including stained glass
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Changes to the way cats spawn in villages:
  • Cats now respawn based on number of beds in the village
  • The number of cats = 1/4 the number of beds
  • Cat total caps at 10 cats per village
  • Lecterns now emit a redstone signal when turning pages
  • Darkened portions of the game's menus to provide stronger contrast for accessibility