<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
     xmlns:content="http://purl.org/rss/1.0/modules/content/"
     xmlns:dc="http://purl.org/dc/elements/1.1/"
     xmlns:dcterms="http://purl.org/dc/terms/"
     xmlns:media="http://search.yahoo.com/mrss/"
     xmlns:atom="http://www.w3.org/2005/Atom"
     xmlns:cf="https://www.futureplc.com/rss/content-flags"
>
    <channel>
                    <atom:link rel="alternate" hreflang="en-GB"
                       href="https://www.pcgamer.com/uk/feeds/tag/the-witcher/"
                       type="application/rss+xml"/>
                            <title><![CDATA[ Latest from PC Gamer UK in The-witcher ]]></title>
                <link>https://www.pcgamer.com/uk/games/rpg/the-witcher</link>
        <description><![CDATA[ All the latest the-witcher content from the PC Gamer  UK team ]]></description>
                                    <lastBuildDate>Wed, 02 Sep 2026 22:29:13 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ CD Projekt mystery games update: Yes, they're still happening, and no, not any time soon ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt has a lot going on these days: <a href="https://www.pcgamer.com/the-witcher-4/" target="_blank">The Witcher 4</a>, <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">Cyberpunk 2</a>, a new <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Witcher 3 expansion</a> and <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster</a>, a <a href="https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/" target="_blank">remake of the original Witcher</a>, probably some other stuff I've either forgotten or don't know about, and a couple of long-simmering mystery projects that are still only known by their codenames, Sirius and Hadar. </p><p>You'd be forgiven for forgetting about them, given their low profile and drawn-out development times, but in today's <a href="https://www.youtube.com/watch?v=MqL4uw3QFzY" target="_blank">H1 investors call</a>, CD Projekt's vice president of investor relations Karolina Gnaś reassured everyone that they're still happening—just not anytime soon.</p><p>Asked about Sirius, Gnaś mentioned the recent <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/" target="_blank">cuts to the development team</a>, saying—as CD Projekt did when the layoffs happened—that the changes were made to meet "the current needs of the project."</p><p>"Pre-production is ongoing, and at this stage we are focused on testing different solutions and ideas we develop," Gnaś said. "This project is very different from our other projects because it's focused on multiplayer. So there's a lot of learning and testing in this particular one."</p><p>Sirius first came to light in 2021, when <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">CD Projekt acquired The Molasses Flood</a>, known for <a href="https://www.pcgamer.com/the-flame-in-the-flood/" target="_blank">The Flame in the Flood</a>, to work on a new game eventually revealed to be based on The Witcher. But the project ran into trouble a couple years later, and was paused and <a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">rebooted</a>; in 2025, CD Projekt's plan to maintain The Molasses Flood as an effectively independent studio also <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">came to an end</a>.</p><p>Despite how little we know about Sirius, we know even less about Hadar. It's an all-new property, not based on The Witcher or Cyberpunk, although it will be similar to the extent that it aims to deliver "<a href="https://www.pcgamer.com/games/rpg/cd-projekt-reds-mysterious-project-hadar-will-be-an-emotional-open-world-experience-similar-to-the-witcher-3-and-cyberpunk/" target="_blank">an emotional, open world experience</a>." But aside from that? It's "<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/" target="_blank">progressing dynamically</a>," whatever that means, but it's definitely not progressing rapidly: It too has been <a href="https://www.pcgamer.com/cd-projekt-is-also-working-on-something-brand-new-that-it-created-from-scratch/" target="_blank">in the works since 2021</a>, and Gnaś said it remains "in the concept phase," essentially where it was five years ago.</p><p>But it does sound like things might be ready to start picking up speed. "We currently have over 30 people and expect to hire more, up to 50 developers by the end of this year," Gnaś continued. "Right now the team is mostly focused on testing different approaches and ideas, and prototyping some gameplay elements." And then, with an amusing note of finality: "This is it."</p><p>Frankly, I'm not too bothered. I am genuinely curious about Hadar, because it's an original thing; Sirius, not so much, because multiplayer's not really my bag and a Witcher game that not <em>all Geralt all the time</em> is fundamentally less interesting to me anyway. But CD Projekt's got enough big stuff cooking I already know about, so if it wants to horse around with these other things until 2033 (or whatever—I have no insights here, 2033 is just suitably far off), that's fine by me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-mystery-games-update-yes-theyre-still-happening-and-no-not-any-time-soon/</link>
                                                                            <description>
                            <![CDATA[ Maybe someday we'll find out what's going on with Sirius and Hadar, but it is not this day. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">zRykFHqRKDSbC4WWF2VJYb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uUoCgNjDs8gbyLNChfstbT-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 02 Sep 2026 22:29:13 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 23:49:46 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uUoCgNjDs8gbyLNChfstbT-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:description>                                                            <media:text><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt wearing a hood in The Witcher 2: Assassins of Kings]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uUoCgNjDs8gbyLNChfstbT-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt has a lot going on these days: <a href="https://www.pcgamer.com/the-witcher-4/" target="_blank">The Witcher 4</a>, <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/" target="_blank">Cyberpunk 2</a>, a new <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">Witcher 3 expansion</a> and <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster</a>, a <a href="https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/" target="_blank">remake of the original Witcher</a>, probably some other stuff I've either forgotten or don't know about, and a couple of long-simmering mystery projects that are still only known by their codenames, Sirius and Hadar. </p><p>You'd be forgiven for forgetting about them, given their low profile and drawn-out development times, but in today's <a href="https://www.youtube.com/watch?v=MqL4uw3QFzY" target="_blank">H1 investors call</a>, CD Projekt's vice president of investor relations Karolina Gnaś reassured everyone that they're still happening—just not anytime soon.</p><p>Asked about Sirius, Gnaś mentioned the recent <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/" target="_blank">cuts to the development team</a>, saying—as CD Projekt did when the layoffs happened—that the changes were made to meet "the current needs of the project."</p><p>"Pre-production is ongoing, and at this stage we are focused on testing different solutions and ideas we develop," Gnaś said. "This project is very different from our other projects because it's focused on multiplayer. So there's a lot of learning and testing in this particular one."</p><p>Sirius first came to light in 2021, when <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">CD Projekt acquired The Molasses Flood</a>, known for <a href="https://www.pcgamer.com/the-flame-in-the-flood/" target="_blank">The Flame in the Flood</a>, to work on a new game eventually revealed to be based on The Witcher. But the project ran into trouble a couple years later, and was paused and <a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">rebooted</a>; in 2025, CD Projekt's plan to maintain The Molasses Flood as an effectively independent studio also <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">came to an end</a>.</p><p>Despite how little we know about Sirius, we know even less about Hadar. It's an all-new property, not based on The Witcher or Cyberpunk, although it will be similar to the extent that it aims to deliver "<a href="https://www.pcgamer.com/games/rpg/cd-projekt-reds-mysterious-project-hadar-will-be-an-emotional-open-world-experience-similar-to-the-witcher-3-and-cyberpunk/" target="_blank">an emotional, open world experience</a>." But aside from that? It's "<a href="https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/" target="_blank">progressing dynamically</a>," whatever that means, but it's definitely not progressing rapidly: It too has been <a href="https://www.pcgamer.com/cd-projekt-is-also-working-on-something-brand-new-that-it-created-from-scratch/" target="_blank">in the works since 2021</a>, and Gnaś said it remains "in the concept phase," essentially where it was five years ago.</p><p>But it does sound like things might be ready to start picking up speed. "We currently have over 30 people and expect to hire more, up to 50 developers by the end of this year," Gnaś continued. "Right now the team is mostly focused on testing different approaches and ideas, and prototyping some gameplay elements." And then, with an amusing note of finality: "This is it."</p><p>Frankly, I'm not too bothered. I am genuinely curious about Hadar, because it's an original thing; Sirius, not so much, because multiplayer's not really my bag and a Witcher game that not <em>all Geralt all the time</em> is fundamentally less interesting to me anyway. But CD Projekt's got enough big stuff cooking I already know about, so if it wants to horse around with these other things until 2033 (or whatever—I have no insights here, 2033 is just suitably far off), that's fine by me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0110d3ae-a71d-11f1-a4b5-5f3606af7793" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt says it never considered charging Witcher 3 owners for the remastered edition: 'It was never a question we asked ourselves' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>These are big days for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>: It's not only getting a full-on <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">story expansion</a> in 2027, a <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster of the base game</a> is also coming later this month. Even better, anyone who owns the original Witcher 3 will get the remaster for free. That's pretty generous as these things go, but in an interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, CD Projekt co-CEO Michał Nowakowski said there was never any thought of doing it differently.</p><p>"It was never a question we asked ourselves," Nowakowski said. "We were going deeper into the development of Songs of the Past with Fool's Theory, and we started chatting: 'Why don't we make the game more modern? Everything felt like it was developed 10 years ago.' Because it was developed more than 10 years ago.</p><p>"We started chatting about what we could do to improve it. It started with small things and then it turned into this larger project, and we suddenly realized we had a remaster on our hands."</p><p>There's little doubt that existing Witcher 3 owners would've been willing to pony up for a modernized version of the game, especially with a new expansion on the way, but "we never thought about it this way," Nowakowski said. The Songs of the Past expansion is where CD Projekt will make money, but as far as the remaster goes, "we really felt this is the CDPR way to gift it to the players who already own it. It was just never a question we asked ourselves.”</p><p>CD Projekt doesn't exactly need the money—the company shared its <a href="https://www.youtube.com/watch?v=YNSRIFAKoFY" target="_blank">H1 financials</a> today, which saw revenues up nearly 25% over the same period in 2025 and an even bigger bump in profits from ongoing operation—but even so it's a nice move, particularly given that the remaster will include the Hearts of Stone and Blood and Wine expansions, making them free for anyone who only has the base game.</p><p>Full details on the remaster haven't been shared yet, but based on <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">what we do know</a> it sounds extensive, covering everything from visual improvements to "enhanced combat" and new finishers, new monster behaviors, a revamped skill tree, and my personal favorite, "immersive meditation." It's set to go live on September 29, and will replace The Witcher 3: Complete Edition on digital storefronts.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-says-it-never-considered-charging-witcher-3-owners-for-the-remastered-edition-it-was-never-a-question-we-asked-ourselves/</link>
                                                                            <description>
                            <![CDATA[ The Songs of the Past expansion will make money, but the remastered Witcher 3 is a gift. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZFXa3X5YawGC3UxhyzwC5b</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 02 Sep 2026 21:34:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt claps his hands]]></media:description>                                                            <media:text><![CDATA[Geralt claps his hands]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt claps his hands]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>These are big days for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>: It's not only getting a full-on <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/" target="_blank">story expansion</a> in 2027, a <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">remaster of the base game</a> is also coming later this month. Even better, anyone who owns the original Witcher 3 will get the remaster for free. That's pretty generous as these things go, but in an interview with <a href="https://www.thegamebusiness.com/p/cd-projekt-red-if-you-want-a-cost" target="_blank">The Game Business</a>, CD Projekt co-CEO Michał Nowakowski said there was never any thought of doing it differently.</p><p>"It was never a question we asked ourselves," Nowakowski said. "We were going deeper into the development of Songs of the Past with Fool's Theory, and we started chatting: 'Why don't we make the game more modern? Everything felt like it was developed 10 years ago.' Because it was developed more than 10 years ago.</p><p>"We started chatting about what we could do to improve it. It started with small things and then it turned into this larger project, and we suddenly realized we had a remaster on our hands."</p><p>There's little doubt that existing Witcher 3 owners would've been willing to pony up for a modernized version of the game, especially with a new expansion on the way, but "we never thought about it this way," Nowakowski said. The Songs of the Past expansion is where CD Projekt will make money, but as far as the remaster goes, "we really felt this is the CDPR way to gift it to the players who already own it. It was just never a question we asked ourselves.”</p><p>CD Projekt doesn't exactly need the money—the company shared its <a href="https://www.youtube.com/watch?v=YNSRIFAKoFY" target="_blank">H1 financials</a> today, which saw revenues up nearly 25% over the same period in 2025 and an even bigger bump in profits from ongoing operation—but even so it's a nice move, particularly given that the remaster will include the Hearts of Stone and Blood and Wine expansions, making them free for anyone who only has the base game.</p><p>Full details on the remaster haven't been shared yet, but based on <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/" target="_blank">what we do know</a> it sounds extensive, covering everything from visual improvements to "enhanced combat" and new finishers, new monster behaviors, a revamped skill tree, and my personal favorite, "immersive meditation." It's set to go live on September 29, and will replace The Witcher 3: Complete Edition on digital storefronts.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dc51947e-a715-11f1-b0d6-89d3482ec57c" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Doug Cockle believes Dandelion is Geralt's real soulmate in The Witcher 3, but 'in a very platonic way' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I don't like waging into gaming romance wars—things <a href="https://www.pcgamer.com/games/resident-evil/half-the-fans-would-want-to-hang-me-leon-kennedys-voice-actor-wont-say-whether-hes-team-ada-or-team-claire-but-he-does-point-to-all-that-ada-has-done-for-leon/">got a bit dicey</a> with Ada and Claire—but it seems that I am yet to learn my lesson because here I am again with the news that Geralt's one true love isn't Yennifer or Triss, it's his trusty and talkative bard, Dandelion. At least Geralt's gaming voice actor Doug Cockle believes there's something special between the two. </p><p>During a chat with PC Gamer's Joshua Wolens at Gamescom last week (where he also saw <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past in action</a>) Geralt's voice actor Doug Cockle revealed that, yes, he thinks Dandelion may in fact be his character's better half, but there's a catch: "I would say yes, but in a very platonic way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1691px;"><p class="vanilla-image-block" style="padding-top:53.05%;"><img id="shv2x9VnnY5L5FsPzPgK5M" name="witcher dandelion 2.jpg" alt="Dandelion from The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/shv2x9VnnY5L5FsPzPgK5M.jpg" mos="" align="middle" fullscreen="" width="1691" height="897" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>Cockle says he doesn't want to liken their relationship to the cliche that is "bros over hoes" because "it's a horrible phrase" but there is a seed of truth to it in how Geralt prioritises Dandelion over some of the other characters in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>. </p><p>"I think there is a bit of that in  Geralt's and Dandelion's relationship that you know," Cockle says. "Whenever Dandelion is in trouble, Geralt drops everything, and he's off to save him."</p><p>Just look to The Wild Hunt's first main quest in Act 1, Poet Under Pressure, in which Geralt has to track Dandelion down, kill the Witch Hunter, and free him as he's tied to a chair in a halflings' hut. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1364px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="H9LzfRi87J6kmd5DKT5sBL" name="Triss.jpg" alt="The Witcher 3 romance - Triss" src="https://cdn.mos.cms.futurecdn.net/H9LzfRi87J6kmd5DKT5sBL.jpg" mos="" align="middle" fullscreen="" width="1364" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDProjekt)</span></figcaption></figure><p>"Depending on your choices in The Witcher 3, I think [Geralt] does drop Yen or Triss or somebody," Cockle adds. "Yes, it's one of his romantic interests. You know, at the drop of a hat, just goes. I gotta go [and save Dandelion]." </p><p>The quest that comes to mind here is Count Reuven's Treasure where Geralt has to ignore the sounds of Triss being tortured to get information on Dandelion's whereabouts. Although there are other reasons as to why this is the best decision, and Triss can certainly hold her own. </p><p>With all of this in mind Dandelion's voice actor John Schwab is eager to point out that just because Geralt is always around to aid Dandelion "that doesn't mean that Geralt is like 'Yay! It's saving Dandelion time again'." To which Cockle adds "yeah, it's 'awe he's in trouble again' you know". Imagine that said in a somewhat exasperated tone—it shouldn't be too hard to do so.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/doug-cockle-believes-dandelion-is-geralts-real-soulmate-in-the-witcher-3-but-in-a-very-platonic-way/</link>
                                                                            <description>
                            <![CDATA[ Geralt x Dandelion ship = Gerdelion. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">9FxaRvzQKjQgn9t6rZgJ39</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/7C6ZzNzikHMrWpEUHQ5hAM-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 02 Sep 2026 16:32:19 +0000</pubDate>                                                                                                                                <updated>Wed, 02 Sep 2026 16:32:34 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/7C6ZzNzikHMrWpEUHQ5hAM-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dandelion from The Witcher 3]]></media:description>                                                            <media:text><![CDATA[Dandelion from The Witcher 3]]></media:text>
                                <media:title type="plain"><![CDATA[Dandelion from The Witcher 3]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/7C6ZzNzikHMrWpEUHQ5hAM-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>I don't like waging into gaming romance wars—things <a href="https://www.pcgamer.com/games/resident-evil/half-the-fans-would-want-to-hang-me-leon-kennedys-voice-actor-wont-say-whether-hes-team-ada-or-team-claire-but-he-does-point-to-all-that-ada-has-done-for-leon/">got a bit dicey</a> with Ada and Claire—but it seems that I am yet to learn my lesson because here I am again with the news that Geralt's one true love isn't Yennifer or Triss, it's his trusty and talkative bard, Dandelion. At least Geralt's gaming voice actor Doug Cockle believes there's something special between the two. </p><p>During a chat with PC Gamer's Joshua Wolens at Gamescom last week (where he also saw <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past in action</a>) Geralt's voice actor Doug Cockle revealed that, yes, he thinks Dandelion may in fact be his character's better half, but there's a catch: "I would say yes, but in a very platonic way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1691px;"><p class="vanilla-image-block" style="padding-top:53.05%;"><img id="shv2x9VnnY5L5FsPzPgK5M" name="witcher dandelion 2.jpg" alt="Dandelion from The Witcher 3" src="https://cdn.mos.cms.futurecdn.net/shv2x9VnnY5L5FsPzPgK5M.jpg" mos="" align="middle" fullscreen="" width="1691" height="897" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>Cockle says he doesn't want to liken their relationship to the cliche that is "bros over hoes" because "it's a horrible phrase" but there is a seed of truth to it in how Geralt prioritises Dandelion over some of the other characters in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a>. </p><p>"I think there is a bit of that in  Geralt's and Dandelion's relationship that you know," Cockle says. "Whenever Dandelion is in trouble, Geralt drops everything, and he's off to save him."</p><p>Just look to The Wild Hunt's first main quest in Act 1, Poet Under Pressure, in which Geralt has to track Dandelion down, kill the Witch Hunter, and free him as he's tied to a chair in a halflings' hut. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1364px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="H9LzfRi87J6kmd5DKT5sBL" name="Triss.jpg" alt="The Witcher 3 romance - Triss" src="https://cdn.mos.cms.futurecdn.net/H9LzfRi87J6kmd5DKT5sBL.jpg" mos="" align="middle" fullscreen="" width="1364" height="768" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDProjekt)</span></figcaption></figure><p>"Depending on your choices in The Witcher 3, I think [Geralt] does drop Yen or Triss or somebody," Cockle adds. "Yes, it's one of his romantic interests. You know, at the drop of a hat, just goes. I gotta go [and save Dandelion]." </p><p>The quest that comes to mind here is Count Reuven's Treasure where Geralt has to ignore the sounds of Triss being tortured to get information on Dandelion's whereabouts. Although there are other reasons as to why this is the best decision, and Triss can certainly hold her own. </p><p>With all of this in mind Dandelion's voice actor John Schwab is eager to point out that just because Geralt is always around to aid Dandelion "that doesn't mean that Geralt is like 'Yay! It's saving Dandelion time again'." To which Cockle adds "yeah, it's 'awe he's in trouble again' you know". Imagine that said in a somewhat exasperated tone—it shouldn't be too hard to do so.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="277647a0-a6ea-11f1-b8ae-6de3677d4304" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Was Geralt's voice actor inspired by Henry Cavill's take on him in The Witcher series? 'No, because we were first' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's often said that good artists borrow, and great artists steal. And given Doug Cockle, the voice actor for Geralt of Rivia in <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>, has been in the rare position of getting to see a character he's played for years in videogames debut on streamed TV, portrayed for a stint by Henry Cavill (and now <a href="https://www.pcgamer.com/movies-tv/liam-hemsworth-is-so-cautiously-not-awful-as-geralt-of-rivia-that-hes-basically-invisible-in-the-witcher-season-4/">Liam Hemsworth</a>), you might wonder if he has taken any notes.</p><p>"No," he tells PC Gamer's Joshua Wolens at <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>. "Because we were first." </p><p>John Schwab, voice actor for the longtime friend of Geralt, Dandelion, joins in with some friendly ribbing of Netflix: "And I still haven't got a call for a cameo. Have you?" he asks Cockle. "No!" Cockle replies, to which Schwab emphatically says: "Come on, guys!"</p><p>Cockle does say that he's asked the showrunners—though it's unclear if this is a joke or not—to "bring me in every episode. Just put me in the background. Pull a Stan Lee or something, y'know? Pull a Stan Lee. But did they do it? No."</p><p>Despite the friendly elbows going on, though, Schwab is quick to give his compliments: "I like Dandelion, I like Jaskier, he's a fun guy. I really think [Joey Batey] has really done a good job in finding the depths, and it's gone a completely different way. </p><p>"But just like—you know, Doug, did you play Benedick in Much Ado [About Nothing]? Doug wasn't the first person to play that part. So you kind of created <em>your </em>Geralt," to which he pins on: "I think they stole stuff from you—come on, let's be fair."</p><p>Doug responds: "Well—mmn," as Schwab quite literally snickers in the background. "Henry is on record saying that my performance as Geralt—I can't remember if he used 'informed' or 'inspired' his approach to how he did it, as well. He didn't <em>copy </em>me, he went 'Doug's Geralt is cool, I want to do something like that', and then he turned it into his own. Which is what all artists do and should do, anyways. And he did a fantastic job of it."</p><p>We're going to get Cockle do his own, bespoke fantastic job in The Witcher 3's upcoming DLC, Songs of the Past, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">which Josh saw in action</a>.</p><div class="product"><a data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/was-geralts-voice-actor-inspired-by-henry-cavills-take-on-him-in-the-witcher-series-no-because-we-were-first/</link>
                                                                            <description>
                            <![CDATA[ "I still haven't got a call for a cameo," says Dandelion VA John Schwab. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">U2HjdXHuin78zLpruasmpE</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/AGwEiaAQcZpgdH2fk4kMEZ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 02 Sep 2026 14:01:26 +0000</pubDate>                                                                                                                                <updated>Thu, 03 Sep 2026 09:17:39 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/AGwEiaAQcZpgdH2fk4kMEZ-1280-80.jpg">
                                                            <media:credit><![CDATA[Netflix / CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:description>                                                            <media:text><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:text>
                                <media:title type="plain"><![CDATA[A split image showing Henry Cavill from Netflix&#039;s The Witcher series, juxtaposed with Geralt from The Witcher 3 Remastered.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/AGwEiaAQcZpgdH2fk4kMEZ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's often said that good artists borrow, and great artists steal. And given Doug Cockle, the voice actor for Geralt of Rivia in <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>, has been in the rare position of getting to see a character he's played for years in videogames debut on streamed TV, portrayed for a stint by Henry Cavill (and now <a href="https://www.pcgamer.com/movies-tv/liam-hemsworth-is-so-cautiously-not-awful-as-geralt-of-rivia-that-hes-basically-invisible-in-the-witcher-season-4/">Liam Hemsworth</a>), you might wonder if he has taken any notes.</p><p>"No," he tells PC Gamer's Joshua Wolens at <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>. "Because we were first." </p><p>John Schwab, voice actor for the longtime friend of Geralt, Dandelion, joins in with some friendly ribbing of Netflix: "And I still haven't got a call for a cameo. Have you?" he asks Cockle. "No!" Cockle replies, to which Schwab emphatically says: "Come on, guys!"</p><p>Cockle does say that he's asked the showrunners—though it's unclear if this is a joke or not—to "bring me in every episode. Just put me in the background. Pull a Stan Lee or something, y'know? Pull a Stan Lee. But did they do it? No."</p><p>Despite the friendly elbows going on, though, Schwab is quick to give his compliments: "I like Dandelion, I like Jaskier, he's a fun guy. I really think [Joey Batey] has really done a good job in finding the depths, and it's gone a completely different way. </p><p>"But just like—you know, Doug, did you play Benedick in Much Ado [About Nothing]? Doug wasn't the first person to play that part. So you kind of created <em>your </em>Geralt," to which he pins on: "I think they stole stuff from you—come on, let's be fair."</p><p>Doug responds: "Well—mmn," as Schwab quite literally snickers in the background. "Henry is on record saying that my performance as Geralt—I can't remember if he used 'informed' or 'inspired' his approach to how he did it, as well. He didn't <em>copy </em>me, he went 'Doug's Geralt is cool, I want to do something like that', and then he turned it into his own. Which is what all artists do and should do, anyways. And he did a fantastic job of it."</p><p>We're going to get Cockle do his own, bespoke fantastic job in The Witcher 3's upcoming DLC, Songs of the Past, <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">which Josh saw in action</a>.</p><div class="product"><a data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="480b8c0a-a6d6-11f1-a1ec-c3d1dc96cd1f" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 Remastered should run just fine on the Steam Deck, say devs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As is the case with a lot of older games (I regret to inform you that <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is 11 years old) that get the remaster treatment, there's been some anxiety over whether <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a> will run properly on the Steam Deck—especially given <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-announced-another-huge-free-update-and-its-coming-soon/">it'll be a free update</a>. It's always frustrating when some new glossy graphics pack messes with your hardware.</p><p>Well, fear not—speaking to PC Gamer's Joshua Wolens ahead of <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>, CD Projekt Red's executive producer of external projects Jakub Kutrzuba has told us that The Witcher 3 Remastered will run just as well on your Steam Deck, thanks to general optimisation improvements with the new rendering engine.</p><p>"When it comes to Steam Deck, based on what we see, the game will work the same way, but look much much better. Because from one side we are bringing all these improvements, we are bringing new content, we are upgrading the assets, but [we also have] the new rendering features."</p><p>These features, Kutrzuba says, give the game more hardware budget for all those fancy spangled new assets and textures: "With the newer rendering engine, many of the systems just work faster. So we are just capable of showing a more beautiful image with the same cost, and this is also the case for the Nintendo Switch 2, which is coming together with the Remaster as well."</p><p>So, no, the Remaster isn't some monster that'll eat all of your Steam Deck's RAM. In general, CD Projekt seems to've learned its lesson after the horror show of Cyberpunk 2077, with its developers boasting <a href="https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/">solid performance out of The Witcher 4</a>, as well. You'll be able to engage in some cosy, lo-fi monster slaying in the windswept, freshly-beautified White Orchard without fretting about frame drops. </p><p>Which is good, because given Wolens' stellar impression of the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Remaster's graphical update</a>, you'll want to.</p><div class="product"><a data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-should-run-just-fine-on-the-steam-deck-say-devs/</link>
                                                                            <description>
                            <![CDATA[ "This is also the case for the Nintendo Switch 2." ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">y9j22VyqvyJP65gTPaLaGo</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 01 Sep 2026 13:14:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>As is the case with a lot of older games (I regret to inform you that <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is 11 years old) that get the remaster treatment, there's been some anxiety over whether <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a> will run properly on the Steam Deck—especially given <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-announced-another-huge-free-update-and-its-coming-soon/">it'll be a free update</a>. It's always frustrating when some new glossy graphics pack messes with your hardware.</p><p>Well, fear not—speaking to PC Gamer's Joshua Wolens ahead of <a href="https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/">Gamescom 2026</a>, CD Projekt Red's executive producer of external projects Jakub Kutrzuba has told us that The Witcher 3 Remastered will run just as well on your Steam Deck, thanks to general optimisation improvements with the new rendering engine.</p><p>"When it comes to Steam Deck, based on what we see, the game will work the same way, but look much much better. Because from one side we are bringing all these improvements, we are bringing new content, we are upgrading the assets, but [we also have] the new rendering features."</p><p>These features, Kutrzuba says, give the game more hardware budget for all those fancy spangled new assets and textures: "With the newer rendering engine, many of the systems just work faster. So we are just capable of showing a more beautiful image with the same cost, and this is also the case for the Nintendo Switch 2, which is coming together with the Remaster as well."</p><p>So, no, the Remaster isn't some monster that'll eat all of your Steam Deck's RAM. In general, CD Projekt seems to've learned its lesson after the horror show of Cyberpunk 2077, with its developers boasting <a href="https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/">solid performance out of The Witcher 4</a>, as well. You'll be able to engage in some cosy, lo-fi monster slaying in the windswept, freshly-beautified White Orchard without fretting about frame drops. </p><p>Which is good, because given Wolens' stellar impression of the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Remaster's graphical update</a>, you'll want to.</p><div class="product"><a data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="fe584604-a606-11f1-b172-b71594626879" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ After the debacle of Cyberpunk 2077, CD Projekt says The Witcher 4 is already running on PC and consoles, promises 'it's going to run' on all target platforms ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Cyberpunk 2077 <em>now </em>is one of the best RPGs money can buy. But Cyberpunk 2077 <em>then</em>, which is to say when it was new, was not. It was <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">pretty okay on PC</a>, aside from a horde of bugs, but it was such a performance catastrophe on the PlayStation 4 that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">booted it off the PlayStation Store</a>. Even when it was allowed back in the building six months later, Sony slapped a notice on it warning people that it was still <a href="https://www.pcgamer.com/despite-sonys-warning-cyberpunk-2077-is-still-massively-popular-on-the-playstation-4/" target="_blank">potentially dodgy</a>.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/cd-projekt-red-has-the-witcher-4-running-on-all-target-platforms-after-cyberpunk-2077-lesson" target="_blank">Game Developer</a>, CD Projekt Red co-CEO Michał Nowakowski said that failure arose from the studio's ambitions for the game, which led it to develop on PC first. "We want[ed] to push the boundaries of what is doable in terms of cinematic feeling and whatnot [in Cyberpunk 2077], and PC was just the best suited rig for that," Nowakowski said. "There was this, as it turned out, false belief that toning it down to whatever was the current gen is not going to be that much of a challenge."</p><p>There was also a little bit of belief in a Polish take on the ol' <a href="https://www.pcgamer.com/former-dragon-age-producer-mark-darrah-says-bioware-magic-is-bullshit/" target="_blank">Bioware magic</a>: Nowakowski said the studio "got a bit lucky here and there" with The Witcher 3, leading it to believe that Cyberpunk would ultimately be fine too.</p><p>Of course, Cyberpunk 2077 was most definitely not fine, and with that humiliation firmly burned into its collective consciousness, CD Projekt Red is approaching The Witcher 4 with a little more care and consideration to ensure the new game runs properly on all platforms it's coming to. If development hits a snag on any single platform, for instance, the studio stops to fix it rather than simply pressing ahead and coming back to clean it up later.</p><p>"For example, technically, we should hit, let's say, 10 checkmarks," Nowakowski said. "Back in the past, if we missed one or two, we were like, 'we're gonna catch up with that later on.' Sometimes we did, but sometimes we didn't, and then two milestones or three milestones down the road, you have like four or five missing checkmarks and it's not that easy."</p><p>The net result is parity right from the get-go: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run," Nowakowski said.</p><p><em>'We're doing our best to ensure our game runs'</em> is a low bar, sure, but given how poorly Cyberpunk 2077 went at launch it's not surprising that CD Projekt is making the point—and so, here's hoping it's able to pull it off. The Witcher 4 still doesn't have a release date (and probably won't for a good long time yet) but is currently<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/" target="_blank"> "targeting" a 2028 release</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/after-the-debacle-of-cyberpunk-2077-cd-projekt-says-the-witcher-4-is-already-running-on-pc-and-consoles-promises-its-going-to-run-on-all-target-platforms/</link>
                                                                            <description>
                            <![CDATA[ Sure, it's a low bar, but after the Cyberpunk 2077 fiasco you can understand why CD Projekt Red would want to make the point. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">pXkyD8ANyvwGwYpMxWcWKZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9rNJr8Y9XjNoMZDu2ndCnc-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 31 Aug 2026 21:43:46 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Sep 2026 17:41:06 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9rNJr8Y9XjNoMZDu2ndCnc-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 4 lady heading out for lunch]]></media:description>                                                            <media:text><![CDATA[Witcher 4 lady heading out for lunch]]></media:text>
                                <media:title type="plain"><![CDATA[Witcher 4 lady heading out for lunch]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9rNJr8Y9XjNoMZDu2ndCnc-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Cyberpunk 2077 <em>now </em>is one of the best RPGs money can buy. But Cyberpunk 2077 <em>then</em>, which is to say when it was new, was not. It was <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">pretty okay on PC</a>, aside from a horde of bugs, but it was such a performance catastrophe on the PlayStation 4 that Sony literally <a href="https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/" target="_blank">booted it off the PlayStation Store</a>. Even when it was allowed back in the building six months later, Sony slapped a notice on it warning people that it was still <a href="https://www.pcgamer.com/despite-sonys-warning-cyberpunk-2077-is-still-massively-popular-on-the-playstation-4/" target="_blank">potentially dodgy</a>.</p><p>Speaking to <a href="https://www.gamedeveloper.com/production/cd-projekt-red-has-the-witcher-4-running-on-all-target-platforms-after-cyberpunk-2077-lesson" target="_blank">Game Developer</a>, CD Projekt Red co-CEO Michał Nowakowski said that failure arose from the studio's ambitions for the game, which led it to develop on PC first. "We want[ed] to push the boundaries of what is doable in terms of cinematic feeling and whatnot [in Cyberpunk 2077], and PC was just the best suited rig for that," Nowakowski said. "There was this, as it turned out, false belief that toning it down to whatever was the current gen is not going to be that much of a challenge."</p><p>There was also a little bit of belief in a Polish take on the ol' <a href="https://www.pcgamer.com/former-dragon-age-producer-mark-darrah-says-bioware-magic-is-bullshit/" target="_blank">Bioware magic</a>: Nowakowski said the studio "got a bit lucky here and there" with The Witcher 3, leading it to believe that Cyberpunk would ultimately be fine too.</p><p>Of course, Cyberpunk 2077 was most definitely not fine, and with that humiliation firmly burned into its collective consciousness, CD Projekt Red is approaching The Witcher 4 with a little more care and consideration to ensure the new game runs properly on all platforms it's coming to. If development hits a snag on any single platform, for instance, the studio stops to fix it rather than simply pressing ahead and coming back to clean it up later.</p><p>"For example, technically, we should hit, let's say, 10 checkmarks," Nowakowski said. "Back in the past, if we missed one or two, we were like, 'we're gonna catch up with that later on.' Sometimes we did, but sometimes we didn't, and then two milestones or three milestones down the road, you have like four or five missing checkmarks and it's not that easy."</p><p>The net result is parity right from the get-go: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run," Nowakowski said.</p><p><em>'We're doing our best to ensure our game runs'</em> is a low bar, sure, but given how poorly Cyberpunk 2077 went at launch it's not surprising that CD Projekt is making the point—and so, here's hoping it's able to pull it off. The Witcher 4 still doesn't have a release date (and probably won't for a good long time yet) but is currently<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/" target="_blank"> "targeting" a 2028 release</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f3c931d2-a582-11f1-9bd3-69f8a1ab5be0" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 Remastered makes the original's best HD mod obsolete, but only because that same modder's been working on the real deal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a long road, but a mod we called <a href="https://www.pcgamer.com/the-witcher-3s-best-graphics-overhaul-mod-is-getting-even-better/">The Witcher 3's best graphics overhaul</a> will no longer be needed—and for once, I can talk about a mod becoming obsolete with a smile on my face, because the reasons involved here are all good ones.</p><p><a href="https://www.nexusmods.com/witcher3/mods/9963" target="_blank">The Witcher 3 HD Reworked</a> is a cornerstone of the game's modding scene. We're talking over 325,000 unique downloads (725,000 in total), and that's just the version that was uploaded back in 2024. <a href="https://www.nexusmods.com/witcher3/mods/1021?tab=posts" target="_blank">The "OldGen" version</a>, uploaded in 2015, has an eye-melting 1.7 million unique downloads (5.8 million in total). It's a frankly astonishing upscaling and remodelling project that effects thousands of textures, models, and so on in CD Projekt Red's classic.</p><p>It's so impressive, in fact, that CDPR just snapped the guy up for <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a>. <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">HalkHogan writes</a>: "It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on The Witcher 3 Remaster, and my work will be officially available in the game on September 29 (on PC and consoles). HDRP will no longer be needed.</p><p>"Almost all in-game characters, monsters, animals, vegetation, armors and equipment for Geralt & Roach and a large part of the environment have been reworked, and I've put a lot of effort into ensuring the highest quality. Thanks and see you later!"</p><p>This means that you're not gonna need The Witcher 3 HD Reworked anymore because, well, the guy who made it worked on the remaster. Our own Joshua Wolens spoke to executive producer Jakub Kutrzuba about it earlier this month: "We are integrating the most popular mod on Nexus mod, the HDD Rework mod, with tons of upgraded textures, meshes. [It's] something which is bringing great visual improvement across the whole game."</p><p>As for how it turned out, he <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">took a peek</a> more recently during Gamescom 2026, where he wrote: "It's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods." </p><div class="product"><a data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-makes-the-originals-best-hd-mod-obsolete-but-only-because-that-same-modders-been-working-on-the-real-deal/</link>
                                                                            <description>
                            <![CDATA[ Making it to the big leagues. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZPH2GrquWnrvYRNXEJ6emk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 27 Aug 2026 13:12:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's been a long road, but a mod we called <a href="https://www.pcgamer.com/the-witcher-3s-best-graphics-overhaul-mod-is-getting-even-better/">The Witcher 3's best graphics overhaul</a> will no longer be needed—and for once, I can talk about a mod becoming obsolete with a smile on my face, because the reasons involved here are all good ones.</p><p><a href="https://www.nexusmods.com/witcher3/mods/9963" target="_blank">The Witcher 3 HD Reworked</a> is a cornerstone of the game's modding scene. We're talking over 325,000 unique downloads (725,000 in total), and that's just the version that was uploaded back in 2024. <a href="https://www.nexusmods.com/witcher3/mods/1021?tab=posts" target="_blank">The "OldGen" version</a>, uploaded in 2015, has an eye-melting 1.7 million unique downloads (5.8 million in total). It's a frankly astonishing upscaling and remodelling project that effects thousands of textures, models, and so on in CD Projekt Red's classic.</p><p>It's so impressive, in fact, that CDPR just snapped the guy up for <a href="https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/">The Witcher 3 Remastered</a>. <a href="https://www.nexusmods.com/witcher3/mods/9963?tab=posts" target="_blank">HalkHogan writes</a>: "It's been a while since the last news and I would like to clarify any questions and confirm that I am cooperating with CDPR on The Witcher 3 Remaster, and my work will be officially available in the game on September 29 (on PC and consoles). HDRP will no longer be needed.</p><p>"Almost all in-game characters, monsters, animals, vegetation, armors and equipment for Geralt & Roach and a large part of the environment have been reworked, and I've put a lot of effort into ensuring the highest quality. Thanks and see you later!"</p><p>This means that you're not gonna need The Witcher 3 HD Reworked anymore because, well, the guy who made it worked on the remaster. Our own Joshua Wolens spoke to executive producer Jakub Kutrzuba about it earlier this month: "We are integrating the most popular mod on Nexus mod, the HDD Rework mod, with tons of upgraded textures, meshes. [It's] something which is bringing great visual improvement across the whole game."</p><p>As for how it turned out, he <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">took a peek</a> more recently during Gamescom 2026, where he wrote: "It's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods." </p><div class="product"><a data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="f05907b0-a218-11f1-af73-bb803fb1ba80" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 Remastered: Everything new coming in the big free upgrade ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>After 11 years, The Witcher 3 is getting a new story expansion <em>and</em> a remaster. CD Projekt Red has announced The Witcher 3: Wild Hunt – Remastered, which is coming in 2026 and will be a free upgrade for all current owners of the game, paving the way for the shiny new DLC coming next year. It isn't just a technical update, either: CDPR is making changes to The Witcher 3's combat, skill system, and hey, transmogs!</p><h2 class="article-body__section" id="section-witcher-3-remastered-release-date"><span>Witcher 3 Remastered release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwc6CtEicWdj4zU2x4MzoE" name="witcher 3 remaster trailer shot" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="the-witcher-3-remastered-release-date">The Witcher 3 Remastered release date</h3><p><strong>The Witcher 3: Wild Hunt – Remastered launches on September 29, 2026</strong>. That's only a month away from the day it was announced, which is a treat! It was revealed just before the teaser trailer for the new expansion Songs of the Past, but that's not coming until 2027.</p><h3 id="the-remaster-is-a-free-update-and-the-original-dlcs-are-now-free">The remaster is a free update and the original DLCs are now free</h3><p>The Witcher 3 Remastered will replace the current "Complete Edition" on storefronts when it launches in September. It will also be a free upgrade for anyone who already owns the base game The Witcher 3: Wild Hunt. The original two story expansions Hearts of Stone and Blood and Wine <a href="https://press.cdprojektred.com/en/news/1839/the-witcher-3-wild-hunt-remastered-announced-songs-of-the-past-gets-first-look"><u>have also been made free</u></a> for all base game owners in an update the same day as the remaster announcement.</p><p>There's a good chance you do already have those expansions either from the Game of the Year edition years back or the more recent Complete Edition that's been the default version for sale since 2022. If not though, they're yours now!</p><h2 class="article-body__section" id="section-witcher-3-remastered-features"><span>Witcher 3 Remastered features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y3sNEtEAviYCPthyVp3F5F" name="witcher 3 remaster combat" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1876" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="here-39-s-what-cdpr-told-pc-gamer-about-the-remaster">Here's what CDPR told PC Gamer about the remaster</h3><p>Our own Josh Wolens got to see The Witcher 3 Remastered (and the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past expansion</a>) played at Gamescom in August and talked with CDPR about the upgrades a bit.</p><p>CDPR's executive producer of external projects Jakub Kutrzuba told Josh that it wanted to think about what The Witcher 3 would play like if it were launching in 2026.</p><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there.</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><div class="product"><a data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3340px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="nKAdYeAnRa24BkFDvLWw4F" name="witcher 3 remaster lighting" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F.jpg" mos="" align="middle" fullscreen="1" width="3340" height="1879" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="what-39-s-new-in-the-remaster">What's new in the remaster?</h3><p>At the end of its announcement trailer, CDPR listed a ton of changes coming in the remaster. A lot of the inscrutable acronyms here are graphics tech to do with making the game prettier, which is great, but does pad out the list with relatively minor changes like "improved motion blur." </p><ul><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New Witcher signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviors</li><li>Skill tree revamp</li><li>Armor transmogrification</li><li>New combat finishers</li><li>Expanded photo mode</li><li>Cross platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3-remastered-guide/</link>
                                                                            <description>
                            <![CDATA[ Get psyched for armor transmogs, folks. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">gMhnhuXY24Y2AnnYexeYoL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 26 Aug 2026 19:57:31 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Aug 2026 05:26:24 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered trailer]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered trailer]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered trailer]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>After 11 years, The Witcher 3 is getting a new story expansion <em>and</em> a remaster. CD Projekt Red has announced The Witcher 3: Wild Hunt – Remastered, which is coming in 2026 and will be a free upgrade for all current owners of the game, paving the way for the shiny new DLC coming next year. It isn't just a technical update, either: CDPR is making changes to The Witcher 3's combat, skill system, and hey, transmogs!</p><h2 class="article-body__section" id="section-witcher-3-remastered-release-date"><span>Witcher 3 Remastered release date</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwc6CtEicWdj4zU2x4MzoE" name="witcher 3 remaster trailer shot" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iwc6CtEicWdj4zU2x4MzoE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="the-witcher-3-remastered-release-date">The Witcher 3 Remastered release date</h3><p><strong>The Witcher 3: Wild Hunt – Remastered launches on September 29, 2026</strong>. That's only a month away from the day it was announced, which is a treat! It was revealed just before the teaser trailer for the new expansion Songs of the Past, but that's not coming until 2027.</p><h3 id="the-remaster-is-a-free-update-and-the-original-dlcs-are-now-free">The remaster is a free update and the original DLCs are now free</h3><p>The Witcher 3 Remastered will replace the current "Complete Edition" on storefronts when it launches in September. It will also be a free upgrade for anyone who already owns the base game The Witcher 3: Wild Hunt. The original two story expansions Hearts of Stone and Blood and Wine <a href="https://press.cdprojektred.com/en/news/1839/the-witcher-3-wild-hunt-remastered-announced-songs-of-the-past-gets-first-look"><u>have also been made free</u></a> for all base game owners in an update the same day as the remaster announcement.</p><p>There's a good chance you do already have those expansions either from the Game of the Year edition years back or the more recent Complete Edition that's been the default version for sale since 2022. If not though, they're yours now!</p><h2 class="article-body__section" id="section-witcher-3-remastered-features"><span>Witcher 3 Remastered features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y3sNEtEAviYCPthyVp3F5F" name="witcher 3 remaster combat" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1876" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/y3sNEtEAviYCPthyVp3F5F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="here-39-s-what-cdpr-told-pc-gamer-about-the-remaster">Here's what CDPR told PC Gamer about the remaster</h3><p>Our own Josh Wolens got to see The Witcher 3 Remastered (and the <a href="https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/">Songs of the Past expansion</a>) played at Gamescom in August and talked with CDPR about the upgrades a bit.</p><p>CDPR's executive producer of external projects Jakub Kutrzuba told Josh that it wanted to think about what The Witcher 3 would play like if it were launching in 2026.</p><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there.</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><div class="product"><a data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="ca92fe66-a19e-11f1-a74e-4337fb8e0277" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3340px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="nKAdYeAnRa24BkFDvLWw4F" name="witcher 3 remaster lighting" alt="The Witcher 3 Remastered trailer" src="https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F.jpg" mos="" align="middle" fullscreen="1" width="3340" height="1879" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nKAdYeAnRa24BkFDvLWw4F.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h3 id="what-39-s-new-in-the-remaster">What's new in the remaster?</h3><p>At the end of its announcement trailer, CDPR listed a ton of changes coming in the remaster. A lot of the inscrutable acronyms here are graphics tech to do with making the game prettier, which is great, but does pad out the list with relatively minor changes like "improved motion blur." </p><ul><li>Enhanced combat</li><li>Improved traversal and movement</li><li>New Witcher signs FX</li><li>Revamped mount handling</li><li>Enhanced monster behaviors</li><li>Skill tree revamp</li><li>Armor transmogrification</li><li>New combat finishers</li><li>Expanded photo mode</li><li>Cross platform mod support</li><li>Immersive meditation</li><li>Refined animations</li><li>New quest tracking</li><li>UI improvements</li><li>Looting rework</li><li>Refreshed motion blur</li><li>New accessibility features</li><li>Updated textures</li><li>Foliage shading rework</li><li>Tutorial modernization</li><li>HDR improvements</li><li>GTAO</li><li>Improved menu navigation</li><li>Ray tracing improvements</li><li>Global lighting rework</li><li>New shading model</li><li>Subsurface scattering</li><li>New tone mapper</li><li>PlayStation 5 Pro support</li><li>Xbox Play Anywhere support</li><li>Nintendo Switch 2 exclusive features</li><li>Nvidia DLSS 4.5</li><li>AMD FSR 4</li><li>Intel XESS 2.0</li><li>Path tracing on PC</li><li>Ray reconstruction on PC</li><li>Raytraced hair</li><li>Native DX12</li><li>Rendering parallelization</li></ul>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ We saw The Witcher 3 – Songs of the Past in action, and the full-game remaster that's coming this year too ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">In Print</div><div class="fancy_box_body"><p class="fancy-box__body-text">This is a shorter version of an exclusive Witcher 3 – Songs of the Past cover feature that will go out in the <a data-analytics-id="inline-link" href="https://www.magazinesdirect.com/row/pc-gamer-uk-edition-subscription/dp/eaf57fc1" target="_blank">next issue of PC Gamer magazine</a>. Keep your eyes peeled!</p></div></div><p>Surprise! Songs of the Past, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3's</a> third expansion, isn't kicked off by some Ciri-centric weft in the space-time continuum, nor another curt and urgent letter from Yennefer. As for Triss, well, I didn't spot a single red hair of her in the hands-off demo that CD Projekt Red and Fool's Theory gave us.</p><p>It's Dandelion. Geralt's lute-plucking biographer has gone missing, and who better to find him than his best pal in the whole wide world? So when Songs of the Past releases next year, he'll be back on the path in a region of The Witcher's world we've never seen before—Dandelion's family home of Letten, in the kingdom of Redania.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oqYR0kiq_KA" allowfullscreen></iframe></div></div><p>And he's got another surprise for you, too: a full Witcher 3 remaster that aims to make the 2015 classic feel like it released in the modern era, due for release on September 29.</p><p>Over a decade since The Witcher 3's last expansion, the boys are back in town.</p><h2 id="there-39-s-no-place-like">There's No Place Like</h2><p>Where better to get a glimpse of Dandelion's true face than his family home? Dandelion's real name is Julian Alfred Pankratz, Viscount de Lettenhove, and it's to Lettenhove he invites Geralt for Songs of the Past's opening—to the sumptuous manor that marks the seat of power for his blue-blood forebears. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4354px;"><p class="vanilla-image-block" style="padding-top:42.81%;"><img id="6cyp4NU7LGwe6oKG9xWNaB" name="Letten_ConceptArt" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB.jpg" mos="" align="middle" fullscreen="1" width="4354" height="1864" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To hear the devs tell it, this is a Dandelion-centric expansion all the way through: the focus is on Geralt and the bard's relationship—their "bromance," as multiple people I spoke to put it—and not so much on, oh I don't know, Ciri, for example.</p><p>"[Letten is] a completely new region in northern Redania, where Dandelion comes from," says Karolina Kuzia, Songs of the Past's vision director. "We visit because of personal matters that put a toll on him, so he needs his best friend at his side. Imagine you enter a lush green valley, hidden in a mountain range."</p><p>"This place was never touched by war, never ravaged like the rest of the continent," continues Kuzia. "People here are peaceful. They live their lives together with nature."</p><p>Not too peaceful, though. "Letten, albeit a land of plenty, has a dark underbelly," says game director Jakub Rokosz. "It wouldn't be a Witcher adventure if Geralt didn't have anything to do."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xx6QPJ9wquSJ8XfVCv6zB" name="SotP_Lettenhove" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="the-morning-after">The morning after</h2><p>That dark underbelly was there from the jump in my time with Songs of the Past. Geralt awakens, hungover and far from home, in the aftermath of the local Belleteyn celebrations—a kind of Easter-style celebration—but in the party's afterglow, Dandelion is nowhere to be found. </p><p>A pretty walk later and the witcher is sat at a long mahogany table in Lettenhove itself, playing mediator between two of his best friend's most fearsome relatives, his grandmama and his cousin Lilla, as they argue over whether Dandelion is truly missing at all and, if so, what to do about it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7o4VPFiEEH9GaeXUDGK5nB" name="SotP_Garden_of_Thorns_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Yes, we absolutely asked if you can romance grandmama, and I'm sorry to say it sounds like the answer is no.</p><p>Anyway, it's not long before Geralt's Belleteyn turns into a busman's holiday. He and the almost-definitely-romanceable Lilla venture out into Letten's gnarled, dark, and foreboding woods on the trail of a de Lettenhove family legend: the curse of Dandelion's ancestor, the mad Count Humbert de Lettenhove.</p><p>Given that it's been a while since The Witcher 3 last got an expansion, it might be worth saying something obvious: this is still The Witcher 3 at its core, with the loops and mechanics you remember. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JFCtKrQ2PjVqaGrZYbiEzB" name="TW3RE_City_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Soon after starting, the dev playing the demo I saw was dropping into his witcher senses to find lost items and people, and the expansion's first contretemps—an argument between Geralt and a bearded Letten-ite who had snaffled Dandelion's lute—let the player choose between trying to negotiate a peaceful settlement or resorting to the diplomacy of fists. We picked the latter.</p><p>"I wouldn't say that [Songs of the Past] will feel different," says Rokosz, "simply because Witcher 3 aged really well, as a game. It's still very relevant—it became a staple for RPGs back in the day when it came out, and even now, when you replay it, you don't really feel it's an old game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRKGoCQDQEuYFLpWCYoEfB" name="SotP_Geralt_fighting" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="chain-reaction">Chain reaction</h2><p>But while it's still The Witcher 3, it quite literally has some new tricks up its sleeve. Geralt picks up a new weapon in the course of his time in Letten: a silver chain that wraps around his arm and can be used to handle crowds of enemies. You might recognise it. In The Witcher 1's intro cinematic (and in the first book), Geralt used exactly this weapon to fight off a monstrous striga.</p><p>And if you don't remember that, you might recall this: Ciri wields an identical weapon in cinematic trailers for The Witcher 4. Cue raised eyebrows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xn3oWMpy5EJtr7KoWkKBzB" name="TW3RE_Nature_Vista_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>How does it work? I saw Geralt make use of his new weapon against a couple of different enemies in my time with him. First up, swarmions, a new enemy type and example <em>par excellence</em> of nominative determinism. They're big on swarming, you see, which means having a long chain to handle them with—yanking individual foes from the pack to deal with mano a mano, or whipping it around to keep foes at bay—comes in useful. </p><p>The chain is selected much like a sign or bomb in combat, and can either be quickly deployed with a button press or, if you want to give someone special treatment, you can manually zoom in to target specific body parts on your enemies, an action which slows down time to give you time to aim, much like the base game's crossbow.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mm6SQooFki9yagZDumwLzB" name="TW3RE_Geralt on_a_Horseback" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I also saw the chain used in my demo's concluding boss fight. Having hacked their way through centipedes, swarmions, and a few other nasties, Lilla and Geralt finally come to a mystical well that seems intricately tied to Dandelion's disappearance and the de Lettenhove curse. First things first, though, Geralt has to put down the Slumbering Knight guarding the place, which means plenty of familiar fancy footwork while, at the same time, using your new toy to break the boss's guard and get some licks in.</p><h2 id="re-master-witcher">(Re)master Witcher</h2><p>That familiar fancy footwork isn't <em>too</em> familiar, mind you. A new expansion isn't the only work being done on CDPR's masterpiece—the studio is preceding Songs of the Past with a full-on remaster too. It's not just a graphical gussy-up, the devs are reworking parts of the game to smooth out the little points of aggravation that might drive players away.</p><p>When it comes to gameplay changes, "We're mostly thinking about new players, you know?" says Jakub Kutrzuba, CDPR's executive producer of external projects. "We're looking at The Witcher from that perspective—so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" What would The Witcher 3 look like "if it was a game which released in 2026"? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uJmU2osA5R22vmBN4Ma7fB" name="SotP_Garden_of_Thorns_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>In practice, that means working on The Witcher 3's combat, movement, and animations to make the whole thing feel more responsive and dynamic and less, well, janky. </p><p>"The remaster includes so many improvements, so many fixes, so many changes and gameplay improvements," says Badowski. "All the improvements make the combat much more smooth, much more natural. You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VD3TfR3Zn5MaJ2ryEFQpjB" name="SotP_Letten_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there."</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><p>I can't verify that without playing myself, but I <em>can</em> verify that it looks killer. The Witcher 3 was never an ugly game, and it looks better than ever after its 2022 next-gen update, but it's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="27JXeh6iRXApDb2h2tgMzB" name="TW3RE_Nature_Vista_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/27JXeh6iRXApDb2h2tgMzB.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>But it's the more technical, nitty-gritty simulation stuff that really appeals to me. Geralt's stroll to Lettenhove at the beginning of my demo felt lively in a way that few places in the original Witcher 3 did. People were, simply, up to stuff. Shepherds guided sheep across roads, carts trundled around, a child played on a high railing to the chagrin of their parents, and all around life seemed, in general, to proceed.</p><p>"When you think about the remaster features that we apply in Letten," says Rokosz, it concerns in large part "how our community behaves, what you can do, what can they do. They can now use boats, they can drive carts, this is all to bolster the feeling of the area where you are, in Letten."</p><p>"We wanted to make it compare with any other game which is launching these days," says Kutrzuba. "We are touching aspects of the game which haven't been touched since we launched it." From what I've seen, it pays off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/we-saw-the-witcher-3-songs-of-the-past-in-action-and-the-full-game-remaster-thats-coming-this-year-too/</link>
                                                                            <description>
                            <![CDATA[ Just when he thought he was out, Songs of the Past pulls Geralt back in. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">J8RoavqjH2PXwwyoWWTtv4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YiEywDGiuwWg3vbobJn7pB-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 26 Aug 2026 08:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 26 Aug 2026 13:41:58 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YiEywDGiuwWg3vbobJn7pB-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3 – Songs of the Past]]></media:description>                                                            <media:text><![CDATA[Witcher 3 – Songs of the Past]]></media:text>
                                <media:title type="plain"><![CDATA[Witcher 3 – Songs of the Past]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YiEywDGiuwWg3vbobJn7pB-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">In Print</div><div class="fancy_box_body"><p class="fancy-box__body-text">This is a shorter version of an exclusive Witcher 3 – Songs of the Past cover feature that will go out in the <a data-analytics-id="inline-link" href="https://www.magazinesdirect.com/row/pc-gamer-uk-edition-subscription/dp/eaf57fc1" target="_blank">next issue of PC Gamer magazine</a>. Keep your eyes peeled!</p></div></div><p>Surprise! Songs of the Past, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3's</a> third expansion, isn't kicked off by some Ciri-centric weft in the space-time continuum, nor another curt and urgent letter from Yennefer. As for Triss, well, I didn't spot a single red hair of her in the hands-off demo that CD Projekt Red and Fool's Theory gave us.</p><p>It's Dandelion. Geralt's lute-plucking biographer has gone missing, and who better to find him than his best pal in the whole wide world? So when Songs of the Past releases next year, he'll be back on the path in a region of The Witcher's world we've never seen before—Dandelion's family home of Letten, in the kingdom of Redania.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oqYR0kiq_KA" allowfullscreen></iframe></div></div><p>And he's got another surprise for you, too: a full Witcher 3 remaster that aims to make the 2015 classic feel like it released in the modern era, due for release on September 29.</p><p>Over a decade since The Witcher 3's last expansion, the boys are back in town.</p><h2 id="there-39-s-no-place-like">There's No Place Like</h2><p>Where better to get a glimpse of Dandelion's true face than his family home? Dandelion's real name is Julian Alfred Pankratz, Viscount de Lettenhove, and it's to Lettenhove he invites Geralt for Songs of the Past's opening—to the sumptuous manor that marks the seat of power for his blue-blood forebears. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4354px;"><p class="vanilla-image-block" style="padding-top:42.81%;"><img id="6cyp4NU7LGwe6oKG9xWNaB" name="Letten_ConceptArt" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB.jpg" mos="" align="middle" fullscreen="1" width="4354" height="1864" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6cyp4NU7LGwe6oKG9xWNaB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To hear the devs tell it, this is a Dandelion-centric expansion all the way through: the focus is on Geralt and the bard's relationship—their "bromance," as multiple people I spoke to put it—and not so much on, oh I don't know, Ciri, for example.</p><p>"[Letten is] a completely new region in northern Redania, where Dandelion comes from," says Karolina Kuzia, Songs of the Past's vision director. "We visit because of personal matters that put a toll on him, so he needs his best friend at his side. Imagine you enter a lush green valley, hidden in a mountain range."</p><p>"This place was never touched by war, never ravaged like the rest of the continent," continues Kuzia. "People here are peaceful. They live their lives together with nature."</p><p>Not too peaceful, though. "Letten, albeit a land of plenty, has a dark underbelly," says game director Jakub Rokosz. "It wouldn't be a Witcher adventure if Geralt didn't have anything to do."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6xx6QPJ9wquSJ8XfVCv6zB" name="SotP_Lettenhove" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6xx6QPJ9wquSJ8XfVCv6zB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="the-morning-after">The morning after</h2><p>That dark underbelly was there from the jump in my time with Songs of the Past. Geralt awakens, hungover and far from home, in the aftermath of the local Belleteyn celebrations—a kind of Easter-style celebration—but in the party's afterglow, Dandelion is nowhere to be found. </p><p>A pretty walk later and the witcher is sat at a long mahogany table in Lettenhove itself, playing mediator between two of his best friend's most fearsome relatives, his grandmama and his cousin Lilla, as they argue over whether Dandelion is truly missing at all and, if so, what to do about it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7o4VPFiEEH9GaeXUDGK5nB" name="SotP_Garden_of_Thorns_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7o4VPFiEEH9GaeXUDGK5nB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Yes, we absolutely asked if you can romance grandmama, and I'm sorry to say it sounds like the answer is no.</p><p>Anyway, it's not long before Geralt's Belleteyn turns into a busman's holiday. He and the almost-definitely-romanceable Lilla venture out into Letten's gnarled, dark, and foreboding woods on the trail of a de Lettenhove family legend: the curse of Dandelion's ancestor, the mad Count Humbert de Lettenhove.</p><p>Given that it's been a while since The Witcher 3 last got an expansion, it might be worth saying something obvious: this is still The Witcher 3 at its core, with the loops and mechanics you remember. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JFCtKrQ2PjVqaGrZYbiEzB" name="TW3RE_City_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JFCtKrQ2PjVqaGrZYbiEzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Soon after starting, the dev playing the demo I saw was dropping into his witcher senses to find lost items and people, and the expansion's first contretemps—an argument between Geralt and a bearded Letten-ite who had snaffled Dandelion's lute—let the player choose between trying to negotiate a peaceful settlement or resorting to the diplomacy of fists. We picked the latter.</p><p>"I wouldn't say that [Songs of the Past] will feel different," says Rokosz, "simply because Witcher 3 aged really well, as a game. It's still very relevant—it became a staple for RPGs back in the day when it came out, and even now, when you replay it, you don't really feel it's an old game."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jRKGoCQDQEuYFLpWCYoEfB" name="SotP_Geralt_fighting" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jRKGoCQDQEuYFLpWCYoEfB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><h2 id="chain-reaction">Chain reaction</h2><p>But while it's still The Witcher 3, it quite literally has some new tricks up its sleeve. Geralt picks up a new weapon in the course of his time in Letten: a silver chain that wraps around his arm and can be used to handle crowds of enemies. You might recognise it. In The Witcher 1's intro cinematic (and in the first book), Geralt used exactly this weapon to fight off a monstrous striga.</p><p>And if you don't remember that, you might recall this: Ciri wields an identical weapon in cinematic trailers for The Witcher 4. Cue raised eyebrows.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xn3oWMpy5EJtr7KoWkKBzB" name="TW3RE_Nature_Vista_1" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xn3oWMpy5EJtr7KoWkKBzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>How does it work? I saw Geralt make use of his new weapon against a couple of different enemies in my time with him. First up, swarmions, a new enemy type and example <em>par excellence</em> of nominative determinism. They're big on swarming, you see, which means having a long chain to handle them with—yanking individual foes from the pack to deal with mano a mano, or whipping it around to keep foes at bay—comes in useful. </p><p>The chain is selected much like a sign or bomb in combat, and can either be quickly deployed with a button press or, if you want to give someone special treatment, you can manually zoom in to target specific body parts on your enemies, an action which slows down time to give you time to aim, much like the base game's crossbow.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mm6SQooFki9yagZDumwLzB" name="TW3RE_Geralt on_a_Horseback" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mm6SQooFki9yagZDumwLzB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>I also saw the chain used in my demo's concluding boss fight. Having hacked their way through centipedes, swarmions, and a few other nasties, Lilla and Geralt finally come to a mystical well that seems intricately tied to Dandelion's disappearance and the de Lettenhove curse. First things first, though, Geralt has to put down the Slumbering Knight guarding the place, which means plenty of familiar fancy footwork while, at the same time, using your new toy to break the boss's guard and get some licks in.</p><h2 id="re-master-witcher">(Re)master Witcher</h2><p>That familiar fancy footwork isn't <em>too</em> familiar, mind you. A new expansion isn't the only work being done on CDPR's masterpiece—the studio is preceding Songs of the Past with a full-on remaster too. It's not just a graphical gussy-up, the devs are reworking parts of the game to smooth out the little points of aggravation that might drive players away.</p><p>When it comes to gameplay changes, "We're mostly thinking about new players, you know?" says Jakub Kutrzuba, CDPR's executive producer of external projects. "We're looking at The Witcher from that perspective—so what would be the biggest pain points? What would a player expect to be changed in order to enjoy the game?" What would The Witcher 3 look like "if it was a game which released in 2026"? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uJmU2osA5R22vmBN4Ma7fB" name="SotP_Garden_of_Thorns_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/uJmU2osA5R22vmBN4Ma7fB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>In practice, that means working on The Witcher 3's combat, movement, and animations to make the whole thing feel more responsive and dynamic and less, well, janky. </p><p>"The remaster includes so many improvements, so many fixes, so many changes and gameplay improvements," says Badowski. "All the improvements make the combat much more smooth, much more natural. You can change target while playing the animation or performing strikes, and it gives the game a kind of freshness."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VD3TfR3Zn5MaJ2ryEFQpjB" name="SotP_Letten_Vista" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VD3TfR3Zn5MaJ2ryEFQpjB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>"We put a lot of our time into how the game actually plays," says Kutrzuba. "So, the animation system, the camera work, small quality of life improvements, accessibility changes, enemy behaviour in combat, maybe the pathfinding for the roads, etcetera—these are areas of the game which we know could cause some frustration here and there."</p><p>"We went through all of them and asked ourselves, 'What can we do about it, without rebuilding the game from scratch?' And we have changed a lot… the game just plays smoother, you know? There's no immersion-breakers anymore, I would say."</p><p>I can't verify that without playing myself, but I <em>can</em> verify that it looks killer. The Witcher 3 was never an ugly game, and it looks better than ever after its 2022 next-gen update, but it's something else now. Letten is gorgeous from all angles, whether you're watching the sunrise crest the hills or stepping into the oppressive darkness of its sinister woods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="27JXeh6iRXApDb2h2tgMzB" name="TW3RE_Nature_Vista_2" alt="Witcher 3 – Songs of the Past" src="https://cdn.mos.cms.futurecdn.net/27JXeh6iRXApDb2h2tgMzB.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>But it's the more technical, nitty-gritty simulation stuff that really appeals to me. Geralt's stroll to Lettenhove at the beginning of my demo felt lively in a way that few places in the original Witcher 3 did. People were, simply, up to stuff. Shepherds guided sheep across roads, carts trundled around, a child played on a high railing to the chagrin of their parents, and all around life seemed, in general, to proceed.</p><p>"When you think about the remaster features that we apply in Letten," says Rokosz, it concerns in large part "how our community behaves, what you can do, what can they do. They can now use boats, they can drive carts, this is all to bolster the feeling of the area where you are, in Letten."</p><p>"We wanted to make it compare with any other game which is launching these days," says Kutrzuba. "We are touching aspects of the game which haven't been touched since we launched it." From what I've seen, it pays off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="069c942a-a119-11f1-aef8-d3d92008e98d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3: Songs of the Past expansion is out next year, here's the trailer ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>CD Projekt Red showed up to close out Gamescom Opening Night Live with two big announcements: a first look at The Witcher 3's final expansion, Songs of the Past, and a surprise "Remastered" patch coming to the base game on September 29.</p><p>If you're just hearing about this now, yes, The Witcher 3 is getting a big expansion 12 years after its release, though we got no firm release date today. To hold us over, we caught a glimpse of the new region that Geralt will explore, Letten, and a weapon type new to the games: the chain whip.</p><p>I was wondering if CDPR would ever let the White Wolf wield his favorite weapon from the books. What a nice surprise.</p><p>It'd take a bigger Witcher nerd than I to glean much from the trailer story-wise, but I'm willing to bet Geralt has been contracted to kill a thorny, druidical monster. The YouTube description for the trailer says a bit more:</p><p>"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface."</p><p>Songs of the Past, sadly, has no imminent release date. It's out "next year," according to the trailer. </p><div class="product"><a data-dimension112="3fb2eaae-a0c2-11f1-9009-25f95e223936" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="3fb2eaae-a0c2-11f1-9009-25f95e223936" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-song-of-the-past-expansion-is-out-next-year-heres-the-trailer/</link>
                                                                            <description>
                            <![CDATA[ Geralt's last ride before Ciri picks up the torch. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">d947pfeAesyLyoGbbkx3FZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/FpYVPNMtRkP6nQBEq3NhZb-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 25 Aug 2026 20:23:02 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 20:29:14 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/FpYVPNMtRkP6nQBEq3NhZb-1280-80.png">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 Remastered]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 Remastered]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/FpYVPNMtRkP6nQBEq3NhZb-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SB3siHVCHpY" allowfullscreen></iframe></div></div><p>CD Projekt Red showed up to close out Gamescom Opening Night Live with two big announcements: a first look at The Witcher 3's final expansion, Songs of the Past, and a surprise "Remastered" patch coming to the base game on September 29.</p><p>If you're just hearing about this now, yes, The Witcher 3 is getting a big expansion 12 years after its release, though we got no firm release date today. To hold us over, we caught a glimpse of the new region that Geralt will explore, Letten, and a weapon type new to the games: the chain whip.</p><p>I was wondering if CDPR would ever let the White Wolf wield his favorite weapon from the books. What a nice surprise.</p><p>It'd take a bigger Witcher nerd than I to glean much from the trailer story-wise, but I'm willing to bet Geralt has been contracted to kill a thorny, druidical monster. The YouTube description for the trailer says a bit more:</p><p>"This full-fledged third expansion takes the White Wolf on a new adventure to the peaceful realm of Letten, where dark secrets lurk beneath the surface."</p><p>Songs of the Past, sadly, has no imminent release date. It's out "next year," according to the trailer. </p><div class="product"><a data-dimension112="3fb2eaae-a0c2-11f1-9009-25f95e223936" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="3fb2eaae-a0c2-11f1-9009-25f95e223936" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 Remastered announced: another huge free update, and all Witcher 3 owners get the existing expansions free ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>The Witcher 3 got a "Next-Gen Update" back in 2022, and CD Projekt Red is doing it again: The developer announced <a href="https://www.pcgamer.com/news/live/gamescom-opening-night-live-2026-live-coverage/">at Gamescom today</a> that The Witcher 3 Remastered is coming September 29 as a free update for all owners of the RPG.</p><p>Aside from graphical updates (of which there are many), The Witcher 3 Remastered makes changes to combat, movement, Roach riding, monster behaviors, the skill tree, and the photo mode. </p><p>The kicker: Alongside the update, owners of The Witcher 3 will also get its two expansions, Blood and Wine and Hearts of Stone, free if they don't already own them. For newcomers, the expansions will be bundled with The Witcher 3 Remastered.</p><p>The remaster arrives well in advance of the next expansion, <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-song-of-the-past-expansion-is-out-next-year-heres-the-trailer/">Songs of the Past</a>, which releases sometime next year.</p><p>"My favorite [new feature] is the visuals. That's new textures, updated rendering, advanced path tracing, foliage, you name it," said CD Projekt Red level design lead Miles Tost at Gamescom's Opening Night Live showcase. "Geralt has never looked this good, even after all those years of retirement.</p><p>"And then the other thing, definitely, is combat. It's more modern, smooth and precise. We updated the camera, the targeting system, added new animations, and what I like a lot, new finishers. And then, last one, The Witcher 3 is a full-fledged RPG, right? So we completely revamped the ability system to give players more options."</p><p>One thing I'm left curious about is how much can be toggled on and off—ie, can players accept the graphical changes but turn off the combat tweaks if they prefer the original combat?</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-remastered-announced-another-huge-free-update-and-its-coming-soon/</link>
                                                                            <description>
                            <![CDATA[ The update isn't just graphical, and it's out in September. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">pYhtF9uWoZ3dXub9diqwEH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/X6neu6pETFS6k7Ynb3XvM7-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 25 Aug 2026 20:17:26 +0000</pubDate>                                                                                                                                <updated>Tue, 25 Aug 2026 21:09:54 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/X6neu6pETFS6k7Ynb3XvM7-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt]]></media:description>                                                            <media:text><![CDATA[Geralt]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/X6neu6pETFS6k7Ynb3XvM7-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/IGk17XQ7IrQ" allowfullscreen></iframe></div></div><p>The Witcher 3 got a "Next-Gen Update" back in 2022, and CD Projekt Red is doing it again: The developer announced <a href="https://www.pcgamer.com/news/live/gamescom-opening-night-live-2026-live-coverage/">at Gamescom today</a> that The Witcher 3 Remastered is coming September 29 as a free update for all owners of the RPG.</p><p>Aside from graphical updates (of which there are many), The Witcher 3 Remastered makes changes to combat, movement, Roach riding, monster behaviors, the skill tree, and the photo mode. </p><p>The kicker: Alongside the update, owners of The Witcher 3 will also get its two expansions, Blood and Wine and Hearts of Stone, free if they don't already own them. For newcomers, the expansions will be bundled with The Witcher 3 Remastered.</p><p>The remaster arrives well in advance of the next expansion, <a href="https://www.pcgamer.com/games/the-witcher/the-witcher-3-song-of-the-past-expansion-is-out-next-year-heres-the-trailer/">Songs of the Past</a>, which releases sometime next year.</p><p>"My favorite [new feature] is the visuals. That's new textures, updated rendering, advanced path tracing, foliage, you name it," said CD Projekt Red level design lead Miles Tost at Gamescom's Opening Night Live showcase. "Geralt has never looked this good, even after all those years of retirement.</p><p>"And then the other thing, definitely, is combat. It's more modern, smooth and precise. We updated the camera, the targeting system, added new animations, and what I like a lot, new finishers. And then, last one, The Witcher 3 is a full-fledged RPG, right? So we completely revamped the ability system to give players more options."</p><p>One thing I'm left curious about is how much can be toggled on and off—ie, can players accept the graphical changes but turn off the combat tweaks if they prefer the original combat?</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 4 is 'targeting' a 2028 release ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We've still got more than a year to wait for The Witcher 4. In a video ahead of this year's Gamescom show, CD Projekt co-CEO Michał Nowakowski spoke a bit about the upcoming Witcher 3 expansion as well as the game's long-awaited sequel.</p><p>"We have more than 500 incredibly talented developers working to create something truly special for you," he said. "The Witcher 4 features a huge and immersive open world, intense and action-packed gameplay, and a deep impactful story that we hope will stay with you for a long time. Simply put, this is our biggest, boldest, and most ambitious game to date."</p><p>But <em>when</em>? When when when? Well... not super soon, as you may not be shocked to hear.</p><p>"That's the question we're hearing from you all the time," Nowakowski said. "We're not ready to share an exact date, I can tell you this: The Witcher 4 is targeting a 2028 release window." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mttmertey22y" data-bluesky-cid="bafyreidmq7v7cjte5vpotuwipeh5yh7y6fg5omymmn6m3wxakf6cqg6jcy" cite="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y"><p lang="en">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y">2026-08-24T16:12:27.004Z</a></blockquote><p>"Targeting" there certainly gives CD Projekt plenty of wiggle room for the eventual release date, a lesson no doubt learned from The Witcher 3 and Cyberpunk 2077's multiple delays.</p><p>"I know it's a bit of a wait, but let the team cook," Nowakowski said. "It will be worth the wait."</p><div class="product"><a data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-4-is-targeting-a-2028-release/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt dropped a few details ahead of Gamescom's Opening Night Live. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">N4R5eWug2iLmwuQyhaiov4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 24 Aug 2026 16:11:59 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 16:42:12 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR / Epic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiles while looking up.]]></media:description>                                                            <media:text><![CDATA[Ciri smiles while looking up.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiles while looking up.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>We've still got more than a year to wait for The Witcher 4. In a video ahead of this year's Gamescom show, CD Projekt co-CEO Michał Nowakowski spoke a bit about the upcoming Witcher 3 expansion as well as the game's long-awaited sequel.</p><p>"We have more than 500 incredibly talented developers working to create something truly special for you," he said. "The Witcher 4 features a huge and immersive open world, intense and action-packed gameplay, and a deep impactful story that we hope will stay with you for a long time. Simply put, this is our biggest, boldest, and most ambitious game to date."</p><p>But <em>when</em>? When when when? Well... not super soon, as you may not be shocked to hear.</p><p>"That's the question we're hearing from you all the time," Nowakowski said. "We're not ready to share an exact date, I can tell you this: The Witcher 4 is targeting a 2028 release window." </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mttmertey22y" data-bluesky-cid="bafyreidmq7v7cjte5vpotuwipeh5yh7y6fg5omymmn6m3wxakf6cqg6jcy" cite="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y"><p lang="en">To our beloved fans, players, and community:As we near #gamescom in just a few days, CD PROJEKT RED Joint-CEO Michał Nowakowski would like to personally invite YOU to join us there, and hear about the future of The Witcher franchise!</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mttmertey22y">2026-08-24T16:12:27.004Z</a></blockquote><p>"Targeting" there certainly gives CD Projekt plenty of wiggle room for the eventual release date, a lesson no doubt learned from The Witcher 3 and Cyberpunk 2077's multiple delays.</p><p>"I know it's a bit of a wait, but let the team cook," Nowakowski said. "It will be worth the wait."</p><div class="product"><a data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="8889d2ac-9fd6-11f1-8afc-9f1f682f51b7" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Witcher 3 designer says it wasn't easy to convince players its NPC simulation wasn't 'just fakery': 'People nowadays are interested in those kinds of details, and it really came to haunt us' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It might seem silly to ask in our <a href="https://aftermath.site/podcasts/you-are-error-horses-red-dead-redemption-2-horse-testicles/" target="_blank">post-Red Dead horse testicles world</a>, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter. </p><p>This tightrope walk is something CDPR has gotten better at over the years, but it loomed over The Witcher 3's development, as CD Projekt Red's Philipp Weber told Edge Magazine (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-lead-says-designing-for-player-curiosity-really-came-to-haunt-us-when-making-sure-it-felt-like-people-truly-exist-in-the-rpgs-villages/" target="_blank">Gamesradar</a>). The reason why is simple: wherever possible, gamers love to try and peek behind the curtain.</p><p>"If a village only has eight houses, people will want to see if the people truly exist in the world or if it's just fakery," Weber told Edge. "Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."</p><p>"Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours," he said. But there was a time that "when it came to actually reacting to the player, there wasn't that much detail." </p><p>An example case named in the article is that when the player starts using combat moves in the middle of town, NPCs were programmed to drop whatever they were holding and scram. This mostly worked, except for the fact that mothers swaddling their babies would do the same: "For a few weeks, women were just dropping their babies, left and right."</p><p>A big component of believability is just giving the NPCs apropos things to do, and cycling between those unpredictably. "We don't give them specific paths," Weber said. "We give them spots of interest that are available and then they're the ones doing the pathfinding ... for the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options."</p><p>It seems like the human touch goes a long way here. Cyberpunk 2077's stylish and detailed NPCs are <a href="https://www.pcgamer.com/faces-of-night-city-a-closer-look-at-cyberpunk-2077s-weird-wonderful-npcs/">a great case study</a> showing the value of a hand-crafted moment here and there. And while systems-driven simulation is a big part of why these digital nobodies are believable in the first place, CD Projekt <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">has said in the past</a> that the quality gap between manually programmed NPCs and <a href="https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/">their controversial AI counterparts</a> is "like a canyon."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3-designer-says-it-wasnt-easy-to-convince-players-its-npc-simulation-wasnt-just-fakery-people-nowadays-are-interested-in-those-kinds-of-details-and-it-really-came-to-haunt-us/</link>
                                                                            <description>
                            <![CDATA[ "Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours." ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">wRm6oonVcDiUBu7sGp4Dkk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 15 Aug 2026 17:04:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt gives a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Geralt gives a thumbs up.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt gives a thumbs up.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It might seem silly to ask in our <a href="https://aftermath.site/podcasts/you-are-error-horses-red-dead-redemption-2-horse-testicles/" target="_blank">post-Red Dead horse testicles world</a>, but how much exacting detail is too much? How much is not enough? Gamedev can go on forever if you don't prioritize the things that players actually notice, but if you're making an immersive fantasy RPG, it's critical that the intended illusions—bustling towns, lively taverns, festering dungeons, and so on—not shatter. </p><p>This tightrope walk is something CDPR has gotten better at over the years, but it loomed over The Witcher 3's development, as CD Projekt Red's Philipp Weber told Edge Magazine (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3-lead-says-designing-for-player-curiosity-really-came-to-haunt-us-when-making-sure-it-felt-like-people-truly-exist-in-the-rpgs-villages/" target="_blank">Gamesradar</a>). The reason why is simple: wherever possible, gamers love to try and peek behind the curtain.</p><p>"If a village only has eight houses, people will want to see if the people truly exist in the world or if it's just fakery," Weber told Edge. "Lots of people nowadays are interested in those kinds of details, and it really came to haunt us."</p><p>"Today, if you said 'give me a Witcher 3 village that has eight houses', I could give you that in two hours," he said. But there was a time that "when it came to actually reacting to the player, there wasn't that much detail." </p><p>An example case named in the article is that when the player starts using combat moves in the middle of town, NPCs were programmed to drop whatever they were holding and scram. This mostly worked, except for the fact that mothers swaddling their babies would do the same: "For a few weeks, women were just dropping their babies, left and right."</p><p>A big component of believability is just giving the NPCs apropos things to do, and cycling between those unpredictably. "We don't give them specific paths," Weber said. "We give them spots of interest that are available and then they're the ones doing the pathfinding ... for the 50 sailors at Novigrad harbour, for example, we made 200 possible spots, so even if all 50 were active at the same time, they would have options."</p><p>It seems like the human touch goes a long way here. Cyberpunk 2077's stylish and detailed NPCs are <a href="https://www.pcgamer.com/faces-of-night-city-a-closer-look-at-cyberpunk-2077s-weird-wonderful-npcs/">a great case study</a> showing the value of a hand-crafted moment here and there. And while systems-driven simulation is a big part of why these digital nobodies are believable in the first place, CD Projekt <a href="https://www.pcgamer.com/games/rpg/cyberpunks-quest-director-says-cd-projekt-red-has-experimented-with-generative-ai-but-theres-still-a-gigantic-really-long-way-to-go-before-ai-npcs-are-as-good-as-scripted-characters/">has said in the past</a> that the quality gap between manually programmed NPCs and <a href="https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/">their controversial AI counterparts</a> is "like a canyon."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0371706-98ca-11f1-a7d9-31a70c97d4ac" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt cuts more than 20% of The Witcher spinoff development team 'to reflect the project's needs at this stage of development' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt has confirmed that nine employees working on The Witcher spinoff Project Sirius have been laid off, saying it has "adjusted the size of the Sirius team to reflect the project's needs at this stage of development."</p><p>"As a result, four people in Boston and five in Warsaw are leaving the company, while nine others have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects," a rep said of the cuts, first reported by <a href="https://kotaku.com/witcher-multiplayer-project-suffers-another-round-of-layoffs-2000723777" target="_blank">Kotaku</a>.</p><p>It hasn't been a smooth ride for Project Sirius, which we first learned about in 2021 when CD Projekt <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">acquired The Molasses Flood</a> to work on an "ambitious project" based on one of CDPR's existing properties. The plan at the time was to keep The Molasses Flood operating as a distinct entity with its own "identity," but that fell to the wayside in 2025 when CD Projekt <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">fully absorbed the studio</a> into its own structure.</p><p>That move followed trouble with Sirius that ultimately led to a reboot and "<a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">updated direction</a>" for the game. Five years after The Molasses Flood acquisition, we still know virtually nothing about the game—its proper title hasn't even been revealed yet.</p><p>And while the number of people being laid off is small compared to the massive cuts at companies like <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">Xbox</a> and <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">Electronic Arts</a>, 18 employees represents a significant chunk of the Sirius development team. CD Projekt said in its Q1 2026 <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank">financial report</a> that 83 people were working on the game, meaning that more than 20% of the team has been cut.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3254px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hvZUePobqk2qCTves9ZGEM" name="cdpr" alt="Development teams engaged in ongoing projects as of April 2026" src="https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM.png" mos="" align="middle" fullscreen="1" width="3254" height="1829" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-cuts-more-than-20-percent-of-the-witcher-spinoff-development-team-to-reflect-the-projects-needs-at-this-stage-of-development/</link>
                                                                            <description>
                            <![CDATA[ 18 people have been taken off the still-unrevealed Witcher spinoff Project Sirius, which isn't a huge number but does represent a significant percentage. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">Qmg3X9bFnKjZ9oPZEQDPjA</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qfGnyYLPCTYMjKWp6ekV9n-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 12 Aug 2026 19:13:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qfGnyYLPCTYMjKWp6ekV9n-1280-80.jpg">
                                                            <media:credit><![CDATA[null]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qfGnyYLPCTYMjKWp6ekV9n-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt has confirmed that nine employees working on The Witcher spinoff Project Sirius have been laid off, saying it has "adjusted the size of the Sirius team to reflect the project's needs at this stage of development."</p><p>"As a result, four people in Boston and five in Warsaw are leaving the company, while nine others have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects," a rep said of the cuts, first reported by <a href="https://kotaku.com/witcher-multiplayer-project-suffers-another-round-of-layoffs-2000723777" target="_blank">Kotaku</a>.</p><p>It hasn't been a smooth ride for Project Sirius, which we first learned about in 2021 when CD Projekt <a href="https://www.pcgamer.com/the-flame-in-the-flood-studio-joins-cd-projekt-to-work-on-an-ambitious-new-game/" target="_blank">acquired The Molasses Flood</a> to work on an "ambitious project" based on one of CDPR's existing properties. The plan at the time was to keep The Molasses Flood operating as a distinct entity with its own "identity," but that fell to the wayside in 2025 when CD Projekt <a href="https://www.pcgamer.com/gaming-industry/its-the-end-of-an-era-four-years-after-saying-the-studio-would-keep-its-identity-cd-projekt-has-fully-absorbed-the-molasses-flood-but-its-still-working-on-the-witcher-spinoff-project-sirius/" target="_blank">fully absorbed the studio</a> into its own structure.</p><p>That move followed trouble with Sirius that ultimately led to a reboot and "<a href="https://www.pcgamer.com/cd-projekts-witcher-spinoff-game-is-back-on-track-with-an-updated-direction/" target="_blank">updated direction</a>" for the game. Five years after The Molasses Flood acquisition, we still know virtually nothing about the game—its proper title hasn't even been revealed yet.</p><p>And while the number of people being laid off is small compared to the massive cuts at companies like <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">Xbox</a> and <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">Electronic Arts</a>, 18 employees represents a significant chunk of the Sirius development team. CD Projekt said in its Q1 2026 <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2026/05/cd-projekt-group-presentation-q1-2026.pdf" target="_blank">financial report</a> that 83 people were working on the game, meaning that more than 20% of the team has been cut.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3254px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="hvZUePobqk2qCTves9ZGEM" name="cdpr" alt="Development teams engaged in ongoing projects as of April 2026" src="https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM.png" mos="" align="middle" fullscreen="1" width="3254" height="1829" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hvZUePobqk2qCTves9ZGEM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="553f130c-9681-11f1-b86b-653d5428c27a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3's expansion reveal is scheduled for next month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt Red sent us all scurrying for our calendars when it announced, last May, that 2015's The Witcher 3 would be getting a brand-new expansion in the year of our lord 2027. It's called Songs of the Past, it's set to be "a little bit closer to Blood and Wine" in terms of size, and it's being co-developed alongside Fool's Theory, the studio that's also remaking the first Witcher.</p><p>And that, for now, is pretty much all we know. But take heart, because 'knowing perhaps a small amount more' is just around the corner. <a href="https://x.com/thewitcher/status/2079516856419848385" target="_blank">In a post on X</a>, CDPR announced that Songs of the Past would show its face as part of Gamescom's Opening Night Live event—the secret third Geoff Keighley annual thing which I forget about every year—on August 25.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079516856419848385"><p lang="en" dir="ltr">Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST pic.twitter.com/6nCKo9ETbk<a href="https://twitter.com/cantworkitout/status/2079516856419848385">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think I might be more intrigued by this than any other upcoming release, which is either a damning indictment of the release calendar, or a hearty testament to CDPR's games (it is both, I think). It is simply <em>kind of cool</em> to pull a 10+ year old game out of retirement, dust it off, and jam a whole bunch of new stuff into it, and I am very eager to see just what form that new stuff takes.</p><p>So far, the biggest indication as to what the expansion will look like has come from CDPR co-CEO Michał Nowakowksi. Speaking in May, Nowakowski told investors that "It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>He also hinted that it might not be the only Witcher 3 thing CDPR is brewing: "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027. We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><p>You heard it here first: 80 new beard styles for Geralt confirmed.</p><div class="product"><a data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3s-expansion-reveal-is-scheduled-for-next-month/</link>
                                                                            <description>
                            <![CDATA[ And other headlines that could come from 2026 or 2015. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">rx357vyGJacXcHS6pFQJXW</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 21 Jul 2026 14:11:49 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 14:19:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt gives a thumbs up.]]></media:description>                                                            <media:text><![CDATA[Geralt gives a thumbs up.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt gives a thumbs up.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Twdk24pQa6ic9y8kAiryz4-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt Red sent us all scurrying for our calendars when it announced, last May, that 2015's The Witcher 3 would be getting a brand-new expansion in the year of our lord 2027. It's called Songs of the Past, it's set to be "a little bit closer to Blood and Wine" in terms of size, and it's being co-developed alongside Fool's Theory, the studio that's also remaking the first Witcher.</p><p>And that, for now, is pretty much all we know. But take heart, because 'knowing perhaps a small amount more' is just around the corner. <a href="https://x.com/thewitcher/status/2079516856419848385" target="_blank">In a post on X</a>, CDPR announced that Songs of the Past would show its face as part of Gamescom's Opening Night Live event—the secret third Geoff Keighley annual thing which I forget about every year—on August 25.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079516856419848385"><p lang="en" dir="ltr">Our Path to #gamescom 2026 starts with #OpeningNightLive. On August 25, catch a glimpse of The Witcher 3: Wild Hunt - Songs of the Past during the show!🗓️ Mark your calendars: watch ONL on August 25 at 11am PT / 2pm ET / 8pm CEST pic.twitter.com/6nCKo9ETbk<a href="https://twitter.com/cantworkitout/status/2079516856419848385">July 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I think I might be more intrigued by this than any other upcoming release, which is either a damning indictment of the release calendar, or a hearty testament to CDPR's games (it is both, I think). It is simply <em>kind of cool</em> to pull a 10+ year old game out of retirement, dust it off, and jam a whole bunch of new stuff into it, and I am very eager to see just what form that new stuff takes.</p><p>So far, the biggest indication as to what the expansion will look like has come from CDPR co-CEO Michał Nowakowksi. Speaking in May, Nowakowski told investors that "It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>He also hinted that it might not be the only Witcher 3 thing CDPR is brewing: "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027. We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><p>You heard it here first: 80 new beard styles for Geralt confirmed.</p><div class="product"><a data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1b7f7d84-850e-11f1-8ecf-531ba4cab06e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Original Witcher dev says remaking it as an open world won't be easy: 'As a player, I might be happy about that, but as a designer, I'm starting to get gray' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The original Witcher, released in 2007, was a fairly linear affair, with individual maps to explore but overall progression, from point to point to point, relatively tied down. The remake, in development at Fool's Theory, is taking a very different approach: It's a "modern reimagining" of that game as an "<a href="https://www.pcgamer.com/the-witcher-remake-will-be-an-open-world-reimagining/" target="_blank">open-world RPG</a>." Simple enough—just make it like Witcher 3, right?</p><p>It's really not that simple at all, as Witcher and Witcher 2 designer Artur Ganszyniec explained to Polish site Chip. Going open world means there's more space that has to be filled with things for players to do, and developers also have to figure out how to make all that new content work with the old content, while simultaneously figuring out how to make the old content work in ways it was never meant to.</p><p>"In The Witcher 1, many things worked because we knew exactly where the player would be at any given moment," Ganszyniec said (Google translated). "We could trigger a trigger, launch a scene, or insert Alvin between the fields and the village. In an open world, this would have to be handled completely differently."</p><p>("<a href="https://witcher.fandom.com/wiki/Alvin" target="_blank">Alvin</a>," for the record, is not a machine translation botch: He's an NPC who plays a significant role in both the game's major events and Geralt's ongoing problems with the ladies.)</p><p>In an open world, developers don't have that luxury: Players are able to approach locations, monsters, and puzzles in ways that don't follow the intended progression, and developers have to prepare for that or everything falls apart. It's a problem maybe most aptly illustrated by the classic "square hole" video:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dmohsez6fck" allowfullscreen></iframe></div></div><p>Ganszyniec's words provide a little bit of insight into why, four years after The Witcher remake was announced, we still don't have any concrete information on it beyond the fact that it's happening: It's a do-over that's changing the fundamental nature of the game, and that kind of ambition is not easy to execute.</p><p>That's not just speculation on his part. Aside from the fact that he worked on the first two Witcher games, Ganszyniec's most recent credit on <a href="https://www.mobygames.com/person/291928/artur-ganszyniec/credits/" target="_blank">Moby</a> is as a narrative and story consultant on <a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/" target="_blank">The Thaumaturge</a>, a very good RPG developed by Fool's Theory—The Witcher remake studio—that came out on 2024.</p><p>And despite his history with CD Projekt's groundbreaking RPG series, it does sound just a little bit like Ganszyniec is happy that he doesn't have to deal with this one. </p><p>"When everything falls into place on the map around Lake Vizima in the fifth act, one might ask a simple question: if this were an open world, would I have a boat?" Ganszyniec asked rhetorically about one of The Witcher's pivotal late-game moments. "What's stopping me from getting on a boat on the outskirts of Vizima and sailing straight to the old manor? As a player, I might be happy about that, but as a designer, I'm starting to get gray."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqNAX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqNAX.js" async></script><div class="product"><a data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/original-witcher-dev-says-remaking-it-as-an-open-world-wont-be-easy-as-a-player-i-might-be-happy-about-that-but-as-a-designer-im-starting-to-get-gray/</link>
                                                                            <description>
                            <![CDATA[ There might be a good reason The Witcher 1 remake announced in 2022 is taking so long. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">98VUTnSgRNjkYxKGgFwXjH</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 15 Jul 2026 21:02:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt RED]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:description>                                                            <media:text><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The original Witcher, released in 2007, was a fairly linear affair, with individual maps to explore but overall progression, from point to point to point, relatively tied down. The remake, in development at Fool's Theory, is taking a very different approach: It's a "modern reimagining" of that game as an "<a href="https://www.pcgamer.com/the-witcher-remake-will-be-an-open-world-reimagining/" target="_blank">open-world RPG</a>." Simple enough—just make it like Witcher 3, right?</p><p>It's really not that simple at all, as Witcher and Witcher 2 designer Artur Ganszyniec explained to Polish site Chip. Going open world means there's more space that has to be filled with things for players to do, and developers also have to figure out how to make all that new content work with the old content, while simultaneously figuring out how to make the old content work in ways it was never meant to.</p><p>"In The Witcher 1, many things worked because we knew exactly where the player would be at any given moment," Ganszyniec said (Google translated). "We could trigger a trigger, launch a scene, or insert Alvin between the fields and the village. In an open world, this would have to be handled completely differently."</p><p>("<a href="https://witcher.fandom.com/wiki/Alvin" target="_blank">Alvin</a>," for the record, is not a machine translation botch: He's an NPC who plays a significant role in both the game's major events and Geralt's ongoing problems with the ladies.)</p><p>In an open world, developers don't have that luxury: Players are able to approach locations, monsters, and puzzles in ways that don't follow the intended progression, and developers have to prepare for that or everything falls apart. It's a problem maybe most aptly illustrated by the classic "square hole" video:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dmohsez6fck" allowfullscreen></iframe></div></div><p>Ganszyniec's words provide a little bit of insight into why, four years after The Witcher remake was announced, we still don't have any concrete information on it beyond the fact that it's happening: It's a do-over that's changing the fundamental nature of the game, and that kind of ambition is not easy to execute.</p><p>That's not just speculation on his part. Aside from the fact that he worked on the first two Witcher games, Ganszyniec's most recent credit on <a href="https://www.mobygames.com/person/291928/artur-ganszyniec/credits/" target="_blank">Moby</a> is as a narrative and story consultant on <a href="https://www.pcgamer.com/games/rpg/the-thaumaturge-review/" target="_blank">The Thaumaturge</a>, a very good RPG developed by Fool's Theory—The Witcher remake studio—that came out on 2024.</p><p>And despite his history with CD Projekt's groundbreaking RPG series, it does sound just a little bit like Ganszyniec is happy that he doesn't have to deal with this one. </p><p>"When everything falls into place on the map around Lake Vizima in the fifth act, one might ask a simple question: if this were an open world, would I have a boat?" Ganszyniec asked rhetorically about one of The Witcher's pivotal late-game moments. "What's stopping me from getting on a boat on the outskirts of Vizima and sailing straight to the old manor? As a player, I might be happy about that, but as a designer, I'm starting to get gray."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwqNAX"></div>                            </div>                            <script src="https://kwizly.com/embed/WwqNAX.js" async></script><div class="product"><a data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8dbf3ade-808a-11f1-8b88-654f4d07213c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ This massively ambitious The Witcher 3 mod aims to recreate its biggest cut questline, and you could be the voice of Geralt of Rivia ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a> isn't exactly short of stuff to do, but I nonetheless lament that one of its most ambitious questlines never made it into the final game. Not only because it would have delved much more deeply into The Catriona Plague—a disease ravaging Velen that mostly serves as a background event in the final game—but also because it would have brought back<a href="https://www.pcgamer.com/uk/the-witcher-2-assassins-of-kings/"> The Witcher 2</a>'s best character, the elven rebel smokeshow Iorveth.</p><p>Details about this questline<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-dataminers-detail-the-enormous-scrapped-questline-that-would-have-brought-back-the-witcher-2s-best-character-and-maybe-saved-the-game-from-its-worst-bit-of-writing/"> emerged back in 2024</a>, courtesy of modders and dataminers Moonknight, Ferroxius, Crygreg, and Glassfish. Not content with simply discovering the details of this quest, however, that same team has set about recreating it in a hugely ambitious mod.</p><p>Named The WAR Project, the mod aims to recreate the Catriona Plague questline in the form of a 10-hour, 12 quest expansion based upon the datamined info discovered a couple of years back. Details were shared by YouTuber and The Witcher 3 specialist xLetalis, who is also assisting with the mod's production.</p><p>While the main attraction for me is Iorveth's return, the mod also reintroduces and/or expands upon several other characters in The Witcher 3. This includes a proper romance between Geralt and Ves, plus extra demonic shenanigans from Gaunter O' Dimm, the primary antagonist of Hearts of Stone who CD Projekt originally planned to introduce in this quest. O' Dimm's return also heralds the arrival of new demonic enemies for Geralt to chop up, alongside specialist Nilfgaardian soldiers with rad-looking vulture masks.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QMWS9CKHSDE" allowfullscreen></iframe></div></div><p>Now, ambitious mods like this crop up online all the time, but few actually make it to release. However, the team is composed of veteran Witcher 3 modders, with Moonknight and Glassfish having contributed to the<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/"> Brothers in Arms</a> mod that restores a darker ending to the Hearts of Stone expansion. They also say that the mod is 25% complete with things like Geralt's romance with Ves already implemented (a demo is<a href="https://www.nexusmods.com/witcher3/mods/12204"> available</a> on Nexus Mods).</p><p>One major component the mod currently lacks is voice acting, as the original voice lines for these quests are sadly lost to time. Hence, the team is currently casting for numerous roles in both English and Polish languages, including ol' Geraldo Riviera himself. If you think you can match the gravelly tones of Doug Cockle (challenge level: impossible), you can sign up for auditions via the mod's<a href="https://discord.com/invite/YUprvrmjXz" target="_blank"> Discord</a>.</p><p>The War Project is due to release in February 2027. That seems a <em>teensy </em>bit optimistic to me, given the scope of the mod and the fact it's only a quarter done. Nonetheless, I am confident that this will see the light of day, and am excited to be reunited with my beautiful Iorveth whenever The War Project finally marches out of camp.</p><div class="product"><a data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/this-massively-ambitious-the-witcher-3-mod-aims-to-recreate-its-biggest-cut-questline-and-you-could-be-the-voice-of-geralt-of-rivia/</link>
                                                                            <description>
                            <![CDATA[ The War Project will add 12 new quests across 10 more hours of monster hunting. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ZNM3ueELRLNLqcYt6NVMM3</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/MCzrjWScVUZok9VLMHFU2b-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 13 Jun 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/MCzrjWScVUZok9VLMHFU2b-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:description>                                                            <media:text><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt and Shani chat in The Witcher 3: Hearts of Stone.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/MCzrjWScVUZok9VLMHFU2b-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3</a> isn't exactly short of stuff to do, but I nonetheless lament that one of its most ambitious questlines never made it into the final game. Not only because it would have delved much more deeply into The Catriona Plague—a disease ravaging Velen that mostly serves as a background event in the final game—but also because it would have brought back<a href="https://www.pcgamer.com/uk/the-witcher-2-assassins-of-kings/"> The Witcher 2</a>'s best character, the elven rebel smokeshow Iorveth.</p><p>Details about this questline<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-dataminers-detail-the-enormous-scrapped-questline-that-would-have-brought-back-the-witcher-2s-best-character-and-maybe-saved-the-game-from-its-worst-bit-of-writing/"> emerged back in 2024</a>, courtesy of modders and dataminers Moonknight, Ferroxius, Crygreg, and Glassfish. Not content with simply discovering the details of this quest, however, that same team has set about recreating it in a hugely ambitious mod.</p><p>Named The WAR Project, the mod aims to recreate the Catriona Plague questline in the form of a 10-hour, 12 quest expansion based upon the datamined info discovered a couple of years back. Details were shared by YouTuber and The Witcher 3 specialist xLetalis, who is also assisting with the mod's production.</p><p>While the main attraction for me is Iorveth's return, the mod also reintroduces and/or expands upon several other characters in The Witcher 3. This includes a proper romance between Geralt and Ves, plus extra demonic shenanigans from Gaunter O' Dimm, the primary antagonist of Hearts of Stone who CD Projekt originally planned to introduce in this quest. O' Dimm's return also heralds the arrival of new demonic enemies for Geralt to chop up, alongside specialist Nilfgaardian soldiers with rad-looking vulture masks.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QMWS9CKHSDE" allowfullscreen></iframe></div></div><p>Now, ambitious mods like this crop up online all the time, but few actually make it to release. However, the team is composed of veteran Witcher 3 modders, with Moonknight and Glassfish having contributed to the<a href="https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/"> Brothers in Arms</a> mod that restores a darker ending to the Hearts of Stone expansion. They also say that the mod is 25% complete with things like Geralt's romance with Ves already implemented (a demo is<a href="https://www.nexusmods.com/witcher3/mods/12204"> available</a> on Nexus Mods).</p><p>One major component the mod currently lacks is voice acting, as the original voice lines for these quests are sadly lost to time. Hence, the team is currently casting for numerous roles in both English and Polish languages, including ol' Geraldo Riviera himself. If you think you can match the gravelly tones of Doug Cockle (challenge level: impossible), you can sign up for auditions via the mod's<a href="https://discord.com/invite/YUprvrmjXz" target="_blank"> Discord</a>.</p><p>The War Project is due to release in February 2027. That seems a <em>teensy </em>bit optimistic to me, given the scope of the mod and the fact it's only a quarter done. Nonetheless, I am confident that this will see the light of day, and am excited to be reunited with my beautiful Iorveth whenever The War Project finally marches out of camp.</p><div class="product"><a data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="c1f5dde5-88f8-4199-b863-379700a71990" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 sold another 5 million copies over the last year: 'This cements its place among the best-selling videogames in history' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here's a nice little bit of trivia to carry you into your weekend: Amidst all the hullabaloo about the surprise <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">Witcher 3</a> expansion Songs of the Past that was <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">announced earlier this week</a>, CD Projekt also revealed that Geralt's big(gest) adventure has now surpassed 65 million copies sold.</p><p>"The Witcher 3: Wild Hunt, which recently celebrated its 11th anniversary, has just crossed another spectacular sales threshold: 65 million copies," CD Projekt chief financial officer Piotr Nielubowicz said in the studio's financial results commentary. "This cements its place among the best-selling videogames in history."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI?start=98" allowfullscreen></iframe></div></div><p>And indeed it does: Over on <a href="https://en.wikipedia.org/wiki/List_of_best-selling_video_games" target="_blank">Wikipedia</a> (which, for the record, notes that its ranking "may never be able to satisfy particular standards for completeness" but is nonetheless, in my opinion, representative of the big picture situation), The Witcher 3 is now cited as the eighth best-selling videogame of all time. behind <a href="https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/">Terraria's 70 million copies sold</a>, and ahead of Super Mario Bros. at 58 million.</p><p>That's still a long way from the true kings of the castle—<a href="https://www.pcgamer.com/tetris/">Tetris</a>, <a href="https://www.pcgamer.com/minecraft/">Minecraft</a>, and <a href="https://www.pcgamer.com/grand-theft-auto-5/">Grand Theft Auto 5</a>—but it's still a hell of an accomplishment by any measure, and especially for a game that emerged from an unlikely partnership between an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-red-was-considered-the-ugly-child-of-cd-projekt-as-a-whole-before-the-first-witcher-became-a-hit-they-will-never-earn-any-money-here/">unknown game studio</a> and an equally <a href="https://www.pcgamer.com/games/the-witcher/witcher-creator-andrzej-sapkowski-gets-gold-polish-culture-medal-accepts-it-with-face-like-hes-just-had-his-switch-2-pre-order-cancelled/">obscure fantasy author</a>—both from the not-exactly-a-gaming-hotbed (at the time) country of Poland.</p><p>What makes the accomplishment even more notable is the relentlessness of its advance. The Witcher 3 hit <a href="https://www.pcgamer.com/the-witcher-3-has-sold-more-than-20-million-copies/">20 million copies sold</a> in 2019, four years after its release—an average of five million copies per year. Four years after that, it achieved <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/">50 million copies</a>, running the average up to a little over six million per year since launch. In 2025 it hit <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-is-getting-one-more-patch-that-will-add-cross-platform-mod-support/">60 million copies sold</a>—another five million per year out the door—and now, one year later, five million more copies are in the book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3251px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="mCuFXuQpvX7AVjuq4eu5Kk" name="w3" alt="Image of Geralt and Ciri next to text: The Witcher 3: Wild Hunt 65 million copies sold" src="https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk.png" mos="" align="middle" fullscreen="1" width="3251" height="1828" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>It's extremely quick and dirty math (the only kind I'm good at) but the picture it paints is clear: The Witcher 3 has not just a very long tail, but also a remarkably steady one. The cynic in me can't help but think Songs of the Past is a sign that <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a> and <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/">Cyberpunk 2</a> are a lot further off than we like to think and CD Projekt needs something to bridge the gap, but at the same time there's no denying that year over year over <em>year</em>, The Witcher 3 continues to be a hit videogame. Given that persistent interest, why <em>not </em>make more?</p><p>I imagine we'll see another notable sales bump in 2027, assuming CD Projekt is able to get the Songs of the Past expansion out on that schedule. Also note, though, that the studio <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">teased even more new content</a> coming this year—there may be even more life left in Geralt than we expect.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-sold-another-5-million-copies-over-the-last-year-this-cements-its-place-among-the-best-selling-videogames-in-history/</link>
                                                                            <description>
                            <![CDATA[ It was already among the best-selling games of all time, really, but now it's even bigger. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">frE7DGqqmE23SdgcKTaETQ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/4KcmdAFc68GXyBUCxzDni8-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 29 May 2026 22:14:16 +0000</pubDate>                                                                                                                                <updated>Fri, 29 May 2026 22:14:23 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/4KcmdAFc68GXyBUCxzDni8-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt hefting a little pouch of coin]]></media:description>                                                            <media:text><![CDATA[Geralt hefting a little pouch of coin]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt hefting a little pouch of coin]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/4KcmdAFc68GXyBUCxzDni8-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Here's a nice little bit of trivia to carry you into your weekend: Amidst all the hullabaloo about the surprise <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">Witcher 3</a> expansion Songs of the Past that was <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">announced earlier this week</a>, CD Projekt also revealed that Geralt's big(gest) adventure has now surpassed 65 million copies sold.</p><p>"The Witcher 3: Wild Hunt, which recently celebrated its 11th anniversary, has just crossed another spectacular sales threshold: 65 million copies," CD Projekt chief financial officer Piotr Nielubowicz said in the studio's financial results commentary. "This cements its place among the best-selling videogames in history."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI?start=98" allowfullscreen></iframe></div></div><p>And indeed it does: Over on <a href="https://en.wikipedia.org/wiki/List_of_best-selling_video_games" target="_blank">Wikipedia</a> (which, for the record, notes that its ranking "may never be able to satisfy particular standards for completeness" but is nonetheless, in my opinion, representative of the big picture situation), The Witcher 3 is now cited as the eighth best-selling videogame of all time. behind <a href="https://www.pcgamer.com/games/survival-crafting/terraria-devs-reveal-the-games-average-playtime-on-pc-is-over-100-hours-as-it-passes-70-million-copies-sold/">Terraria's 70 million copies sold</a>, and ahead of Super Mario Bros. at 58 million.</p><p>That's still a long way from the true kings of the castle—<a href="https://www.pcgamer.com/tetris/">Tetris</a>, <a href="https://www.pcgamer.com/minecraft/">Minecraft</a>, and <a href="https://www.pcgamer.com/grand-theft-auto-5/">Grand Theft Auto 5</a>—but it's still a hell of an accomplishment by any measure, and especially for a game that emerged from an unlikely partnership between an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-red-was-considered-the-ugly-child-of-cd-projekt-as-a-whole-before-the-first-witcher-became-a-hit-they-will-never-earn-any-money-here/">unknown game studio</a> and an equally <a href="https://www.pcgamer.com/games/the-witcher/witcher-creator-andrzej-sapkowski-gets-gold-polish-culture-medal-accepts-it-with-face-like-hes-just-had-his-switch-2-pre-order-cancelled/">obscure fantasy author</a>—both from the not-exactly-a-gaming-hotbed (at the time) country of Poland.</p><p>What makes the accomplishment even more notable is the relentlessness of its advance. The Witcher 3 hit <a href="https://www.pcgamer.com/the-witcher-3-has-sold-more-than-20-million-copies/">20 million copies sold</a> in 2019, four years after its release—an average of five million copies per year. Four years after that, it achieved <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/">50 million copies</a>, running the average up to a little over six million per year since launch. In 2025 it hit <a href="https://www.pcgamer.com/games/rpg/the-witcher-3-is-getting-one-more-patch-that-will-add-cross-platform-mod-support/">60 million copies sold</a>—another five million per year out the door—and now, one year later, five million more copies are in the book.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3251px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="mCuFXuQpvX7AVjuq4eu5Kk" name="w3" alt="Image of Geralt and Ciri next to text: The Witcher 3: Wild Hunt 65 million copies sold" src="https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk.png" mos="" align="middle" fullscreen="1" width="3251" height="1828" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mCuFXuQpvX7AVjuq4eu5Kk.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>It's extremely quick and dirty math (the only kind I'm good at) but the picture it paints is clear: The Witcher 3 has not just a very long tail, but also a remarkably steady one. The cynic in me can't help but think Songs of the Past is a sign that <a href="https://www.pcgamer.com/the-witcher-4/">The Witcher 4</a> and <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2-which-is-now-officially-called-cyberpunk-2-has-entered-pre-production-but-dont-expect-it-out-before-2030/">Cyberpunk 2</a> are a lot further off than we like to think and CD Projekt needs something to bridge the gap, but at the same time there's no denying that year over year over <em>year</em>, The Witcher 3 continues to be a hit videogame. Given that persistent interest, why <em>not </em>make more?</p><p>I imagine we'll see another notable sales bump in 2027, assuming CD Projekt is able to get the Songs of the Past expansion out on that schedule. Also note, though, that the studio <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">teased even more new content</a> coming this year—there may be even more life left in Geralt than we expect.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9f5584a2-1bd5-4f9c-9e31-e474966fb107" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CDPR is aiming to 'release 3 Witcher games within a 6 year period' but don't expect any expansions for the upcoming trilogy ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a big couple of days for <a href="https://www.pcgamer.com/uk/games/rpg/the-witcher/">Witcher</a> fans as an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">expansion for The Witcher 3: Wild Hunt was confirmed</a> (after it was accidentally leaked on the RED Launcher, whoopsie). But thanks to a Q&A portion at the end of the financial call we also now know a bit more about CD Projekt Red's aspirational release timeline. </p><p>After CDPR joint CEO Michał Nowakowski answered some questions about the upcoming Songs of the Past, and stressed how <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">it is an expansion, not a DLC</a>, he went on to discuss other potential expansions for the series (via <a href="https://www.gamesradar.com/games/the-witcher/dont-expect-a-witcher-4-expansion-cdpr-says-it-would-be-difficult-to-make-extra-content-when-its-already-trying-to-squeeze-3-witcher-games-into-6-years/" target="_blank">GamesRadar</a>). But don't get your hopes up, because with CDPR's current timeline there likely won't be any space. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ayqwWhgGYDKhN9nKZKpBkL" name="The_Witcher_4_Unreal_Engine_5_Tech_Demo_State_of_Unreal_Unreal_Fest_Orlando_screenshot_01" alt="A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US." src="https://cdn.mos.cms.futurecdn.net/ayqwWhgGYDKhN9nKZKpBkL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Epic Games)</span></figcaption></figure><p>Someone asked Nowakowski, "Given the very ambitious project pipeline, does the company see room for developing expansions for the new Witcher saga?" To which he answered: "As you mentioned in the question, the plans are pretty ambitious. Specifically, it's to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue." </p><p>Yeah that's fair. If the schedule does go to plan that would mean fans of The Witcher would be getting a new game every couple of years, which is a pretty decent timeline. There's also nothing to say that CDPR won't go back to The Witcher 4 or subsequent games after the trilogy is complete and add expansions after the fact. </p><p>But at the same time it's probably a good idea to not get our hopes too high, as I'm rather doubtful that CDPR will actually be able to keep up with this schedule. Not because of any lack of faith, I'm just a natural pessimist and have seen a great deal of game delays in my medium to short life so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cdpr-is-aiming-to-release-3-witcher-games-within-a-6-year-period-but-dont-expect-any-expansions-for-the-upcoming-trilogy/</link>
                                                                            <description>
                            <![CDATA[ I don't think we have much to complain about if that's the case. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">uXCF7PyUwBUSC26xeAYqGn</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 29 May 2026 16:12:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:description>                                                            <media:text><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's been a big couple of days for <a href="https://www.pcgamer.com/uk/games/rpg/the-witcher/">Witcher</a> fans as an <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">expansion for The Witcher 3: Wild Hunt was confirmed</a> (after it was accidentally leaked on the RED Launcher, whoopsie). But thanks to a Q&A portion at the end of the financial call we also now know a bit more about CD Projekt Red's aspirational release timeline. </p><p>After CDPR joint CEO Michał Nowakowski answered some questions about the upcoming Songs of the Past, and stressed how <a href="https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/">it is an expansion, not a DLC</a>, he went on to discuss other potential expansions for the series (via <a href="https://www.gamesradar.com/games/the-witcher/dont-expect-a-witcher-4-expansion-cdpr-says-it-would-be-difficult-to-make-extra-content-when-its-already-trying-to-squeeze-3-witcher-games-into-6-years/" target="_blank">GamesRadar</a>). But don't get your hopes up, because with CDPR's current timeline there likely won't be any space. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ayqwWhgGYDKhN9nKZKpBkL" name="The_Witcher_4_Unreal_Engine_5_Tech_Demo_State_of_Unreal_Unreal_Fest_Orlando_screenshot_01" alt="A screenshot of the The Witcher 4 tech demo, as presented at the Unreal Fest 2025 in Orlando, US." src="https://cdn.mos.cms.futurecdn.net/ayqwWhgGYDKhN9nKZKpBkL.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red / Epic Games)</span></figcaption></figure><p>Someone asked Nowakowski, "Given the very ambitious project pipeline, does the company see room for developing expansions for the new Witcher saga?" To which he answered: "As you mentioned in the question, the plans are pretty ambitious. Specifically, it's to release three Witcher games within a six-year period. It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy. This is where we are here and now with this particular issue." </p><p>Yeah that's fair. If the schedule does go to plan that would mean fans of The Witcher would be getting a new game every couple of years, which is a pretty decent timeline. There's also nothing to say that CDPR won't go back to The Witcher 4 or subsequent games after the trilogy is complete and add expansions after the fact. </p><p>But at the same time it's probably a good idea to not get our hopes too high, as I'm rather doubtful that CDPR will actually be able to keep up with this schedule. Not because of any lack of faith, I'm just a natural pessimist and have seen a great deal of game delays in my medium to short life so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="b2a97472-0597-441d-abe8-83fa9ee3b78a" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Proper big': The Witcher 3's new expansion will be 'closer to Blood and Wine' in scope ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt finally confirmed yesterday that a new expansion for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is in the works, called <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">Songs of the Past</a>. The announcement brought months of rumors and speculation (and one cheeky non-denial) to a close—ironically, a day earlier than planned, because CD Projekt accidentally let the big surprise leak out on its own storefront. Nobody to blame for that one but yourselves, fellas.</p><p>Anyway, very little about Songs of the Past was revealed yesterday, but today we got a little more insight into what to expect courtesy of CD Projekt's <a href="https://www.cdprojekt.com/en/investors/" target="_blank">Q1 2026 financial report</a>, which is when the studio had originally planned to reveal it. In pre-recorded commentary, in fact, chief financial officer Piotr Nielubowicz <em>did </em>announce Songs of the Past, as though nothing untoward had happened yesterday. No sense redoing the whole thing just for that, I guess.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI" allowfullscreen></iframe></div></div><p>The more interesting tidbits, though, came during the Q&A portion of <a href="https://www.youtube.com/watch?v=n_fnAhZZBg4" target="_blank">CD Projekt's financial call</a>, during which co-CEO Michał Nowakowski emphasized pointedly that this is <em>not</em> a DLC.</p><p>"First of all, I cannot stop myself. It's not a DLC, it's an expansion," Nowakowski said in response to a question about how Songs of the Past will compare to previous Witcher 3 expansions Hearts of Stone and Blood and Wine—which the questioner referred to as DLC. "DLCs are the smaller ones which we typically give for free. Expansions are the bigger and juicy ones."</p><p>As for the comparison of scope the caller was asking about, Songs of the Past is "actually a little bit closer to Blood and Wine, but this is super-subjective," Nowakowski said.</p><p>"It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there."</p><p>CD Projekt had initially assumed that it would launch Songs of the Past this year, but ultimately decided to push it into 2027. But the studio also hinted that there might be other upcoming Witcher 3 content, still unrevealed, that will be out before the end of '26.</p><p>"For several quarters we've been disclosing that our pipeline includes some unannounced projects being in an advanced production stage, and one of those is the expansion being co-developed with Fool's Theory," Nielubowicz (I think) said during the call. "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027.</p><p>"We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n_fnAhZZBg4" allowfullscreen></iframe></div></div><p>For the most part, CD Projekt is still keeping things under wraps, which is no great surprise given how far out Songs of Past remains. But it is setting expectations high: The Witcher 3's Blood and Wine expansion <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/">is phenomenally good</a>, almost an entire standalone RPG unto itself, that delivers one of the most satisfying conclusions to a videogame character arc ever. Even without saying anything else about it, invoking Blood and Wine in a direct comparison with Songs of the Past is a bold choice.</p><p>It won't be too much longer before we get a proper look at Songs of the Past: CD Projekt also said today that it will be showing off the expansion at Gamescom, which runs August 26-30. We'll be there.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mmwfbknhws2x" data-bluesky-cid="bafyreicbojdgncasfns6z3ykyaxtsjorafj72zq3y7nkuagbyptyycyyma" cite="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x"><p lang="en">Wind's howling... And it's taking us to gamescom in Cologne!Come join us in the entertainment area, where we will be showing Songs of the Past!See you on the Path ⚔️</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x">2026-05-28T19:45:53.586Z</a></blockquote><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/proper-big-the-witcher-3s-new-expansion-will-be-closer-to-blood-and-wine-in-scope/</link>
                                                                            <description>
                            <![CDATA[ CD Projekt also has "some other content currently at an advanced production phase," and it's expected to be out later this year. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EURcX8KntanMLm3yYyGf2n</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mv4epWzmh2PxrUr3zrdAza-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 28 May 2026 19:45:54 +0000</pubDate>                                                                                                                                <updated>Thu, 28 May 2026 19:45:59 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/mv4epWzmh2PxrUr3zrdAza-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:description>                                                            <media:text><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt drawing his sword in The Witcher 3: Wild Hunt - Songs of the Past key art]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mv4epWzmh2PxrUr3zrdAza-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt finally confirmed yesterday that a new expansion for <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a> is in the works, called <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">Songs of the Past</a>. The announcement brought months of rumors and speculation (and one cheeky non-denial) to a close—ironically, a day earlier than planned, because CD Projekt accidentally let the big surprise leak out on its own storefront. Nobody to blame for that one but yourselves, fellas.</p><p>Anyway, very little about Songs of the Past was revealed yesterday, but today we got a little more insight into what to expect courtesy of CD Projekt's <a href="https://www.cdprojekt.com/en/investors/" target="_blank">Q1 2026 financial report</a>, which is when the studio had originally planned to reveal it. In pre-recorded commentary, in fact, chief financial officer Piotr Nielubowicz <em>did </em>announce Songs of the Past, as though nothing untoward had happened yesterday. No sense redoing the whole thing just for that, I guess.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7HHLSZDldMI" allowfullscreen></iframe></div></div><p>The more interesting tidbits, though, came during the Q&A portion of <a href="https://www.youtube.com/watch?v=n_fnAhZZBg4" target="_blank">CD Projekt's financial call</a>, during which co-CEO Michał Nowakowski emphasized pointedly that this is <em>not</em> a DLC.</p><p>"First of all, I cannot stop myself. It's not a DLC, it's an expansion," Nowakowski said in response to a question about how Songs of the Past will compare to previous Witcher 3 expansions Hearts of Stone and Blood and Wine—which the questioner referred to as DLC. "DLCs are the smaller ones which we typically give for free. Expansions are the bigger and juicy ones."</p><p>As for the comparison of scope the caller was asking about, Songs of the Past is "actually a little bit closer to Blood and Wine, but this is super-subjective," Nowakowski said.</p><p>"It really depends on how you're going to play, what's your playthrough. But we're definitely making a proper big expansion, is the message I would send out there."</p><p>CD Projekt had initially assumed that it would launch Songs of the Past this year, but ultimately decided to push it into 2027. But the studio also hinted that there might be other upcoming Witcher 3 content, still unrevealed, that will be out before the end of '26.</p><p>"For several quarters we've been disclosing that our pipeline includes some unannounced projects being in an advanced production stage, and one of those is the expansion being co-developed with Fool's Theory," Nielubowicz (I think) said during the call. "Our early plans assumed that Songs of the Past could be released this year. However, we decided that it will be launching in 2027.</p><p>"We obviously have some other content currently at an advanced production phase as well. And while it's obviously not on the same scale as the major expansion, we will plan to release it this year."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/n_fnAhZZBg4" allowfullscreen></iframe></div></div><p>For the most part, CD Projekt is still keeping things under wraps, which is no great surprise given how far out Songs of Past remains. But it is setting expectations high: The Witcher 3's Blood and Wine expansion <a href="https://www.pcgamer.com/the-witcher-3-blood-and-wine-review/">is phenomenally good</a>, almost an entire standalone RPG unto itself, that delivers one of the most satisfying conclusions to a videogame character arc ever. Even without saying anything else about it, invoking Blood and Wine in a direct comparison with Songs of the Past is a bold choice.</p><p>It won't be too much longer before we get a proper look at Songs of the Past: CD Projekt also said today that it will be showing off the expansion at Gamescom, which runs August 26-30. We'll be there.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lnyrs3z3222ccs2w2krdeek3/app.bsky.feed.post/3mmwfbknhws2x" data-bluesky-cid="bafyreicbojdgncasfns6z3ykyaxtsjorafj72zq3y7nkuagbyptyycyyma" cite="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x"><p lang="en">Wind's howling... And it's taking us to gamescom in Cologne!Come join us in the entertainment area, where we will be showing Songs of the Past!See you on the Path ⚔️</p>— @thewitcher.com (<a href="https://bsky.app/profile/did:plc:lnyrs3z3222ccs2w2krdeek3?ref_src=embed">@thewitcher.com.bsky.social</a>) <a href="https://bsky.app/profile/thewitcher.com/post/3mmwfbknhws2x">2026-05-28T19:45:53.586Z</a></blockquote><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5e6a4b52-e15e-4498-aad2-5877607f9ef2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 reveals new system requirements and it's now Windows 11 or nothing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt finally confirmed today that it's working on a <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">new expansion for The Witcher 3: Wild Hunt</a>, called Songs of the Past, that's expected to be out sometime in 2027. As part of that announcement, the studio also said it's updating the game's system requirements "to ensure smooth performance and compatibility going forward."</p><p>It initially struck me as a bit odd that CD Projekt would need to update hardware requirements for a game that's more than 10 years old—after all, PCs <em>now </em>are more powerful than PCs <em>then</em>, right? So you'd think that if anything, The Witcher 3 would run better than ever these days. </p><p>It comes down to the "compatibility" part of the statement: An awful lot has happened in the past decade, including the release, and end, of Windows 10. And that's the issue: The Witcher 3 supported Windows 7 and 8 at launch, and support for those <a href="https://www.pcgamer.com/as-of-today-windows-7-8-and-81-are-officially-toast/">came to a halt</a> in 2023; Windows 10 <a href="https://www.pcgamer.com/software/windows/the-windows-10-era-is-over-and-with-it-the-last-time-i-felt-my-pc-was-truly-my-own/">got the ka-chunk</a>, with some exceptions, in 2025. </p><p>As a result, when the next Witcher 3 update goes live, this will be the new minimum system spec:</p><ul><li><strong>CPU:</strong> AMD Ryzen 5 2600, Intel Core i5-8400</li><li><strong>GPU:</strong> Nvidia GeForce GTX 1660, AMD Radeon RX 5500 XT 8GB</li><li><strong>VRAM:</strong> 6 GB</li><li><strong>RAM:</strong> 12 GB</li><li><strong>Storage:</strong> 70 GB SSD</li><li><strong>OS:</strong> 64-bit Windows 11</li></ul><p>CD Projekt said the updated requirements "reflect how hardware capabilities and software usage have evolved," and noted in particular that Windows 11 is now the minimum required OS following the end of support for earlier versions of the OS: "Without ongoing security updates, official platform support, and continued GPU driver support, we will no longer test our games on Windows 10." And as a result of <em>that</em>, only CPUs and GPUs with official ongoing Windows 11 support will be supported by CD Projekt.</p><p>DirectX 11 support is being dropped because going with DX12 exclusively "allows us to support ongoing technical improvements and modern hardware more effectively." And last but not least, HDDs will no longer be supported because SSDs are just <a href="https://www.pcgamer.com/best-ssd-for-gaming/">so damn much better</a>. (I just <a href="https://www.pcgamer.com/hardware/memory/team-group-ceo-warns-that-dram-and-ssd-prices-will-still-rise-if-you-need-memory-we-recommend-purchasing-it-as-soon-as-possible/">hope you already have one</a>.)</p><p>Just for fun, here's the original minimum spec, as still (for now) listed <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt/" target="_blank">on Steam</a>, slightly re-arranged for a better line-by-line matchup:</p><ul><li><strong>CPU</strong>: Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)</li><li><strong>GPU</strong>: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870</li><li><strong>VRAM</strong>: Whatever, man</li><li><strong>RAM</strong>: 6 GB RAM</li><li><strong>Storage</strong>: 50 GB available space</li><li><strong>OS</strong>: 64-bit Windows 7, 64-bit Windows 8 (8.1)</li></ul><p>Now, none of this is to say that you won't be able to play The Witcher 3 on a PC that comes closer to the original hardware requirements than this updated spec: "Not supported" doesn't mean "won't run," after all, and the <a href="https://store.steampowered.com/hwsurvey" target="_blank">Steam Hardware and Software Survey</a> indicates that a lot of you are still holding on to Windows 10—and there are even some true hardcores out there white-knuckling it with Windows 7. (<em>Respect</em>.) </p><p>It does mean, though, that you're going to need hipper hardware than you had 10 years ago if you want to be sure The Witcher 3 and its new expansion will run, and more to the point, if you want CD Projekt to help you if it does not.</p><p>There is one other avenue of recourse for those with aging rigs, however, at least for users on Steam or GOG. The Witcher 3: Wild Hunt Classic, "an earlier version of the game"—CD Projekt's <a href="https://support.cdprojektred.com/en/witcher-3/pc/sp-technical/issue/2339/i-want-to-revert-to-an-earlier-version-of-the-game">support page</a> doesn't detail it further—is available as a beta option, so you can always roll back to that. CD Projekt also didn't specify whether the older version of the game will support the upcoming expansion, so you might be hosed on that front—and you're definitely hosed if you play The Witcher 3 on the Epic Games Store, as it does not support access to older builds.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="8b2d7198-6d9b-47fd-9e6a-58bcf78ee9d8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8b2d7198-6d9b-47fd-9e6a-58bcf78ee9d8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-reveals-new-system-requirements-and-its-now-windows-11-or-nothing/</link>
                                                                            <description>
                            <![CDATA[ It's been 11 years, you know. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">o7zVZ6pQycRzuSZTxnQqER</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/jnK5yeHh3zjB82PC6PqKvm-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Wed, 27 May 2026 17:01:23 +0000</pubDate>                                                                                                                                <updated>Wed, 27 May 2026 17:03:20 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/jnK5yeHh3zjB82PC6PqKvm-1280-80.png">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/jnK5yeHh3zjB82PC6PqKvm-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt finally confirmed today that it's working on a <a href="https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/">new expansion for The Witcher 3: Wild Hunt</a>, called Songs of the Past, that's expected to be out sometime in 2027. As part of that announcement, the studio also said it's updating the game's system requirements "to ensure smooth performance and compatibility going forward."</p><p>It initially struck me as a bit odd that CD Projekt would need to update hardware requirements for a game that's more than 10 years old—after all, PCs <em>now </em>are more powerful than PCs <em>then</em>, right? So you'd think that if anything, The Witcher 3 would run better than ever these days. </p><p>It comes down to the "compatibility" part of the statement: An awful lot has happened in the past decade, including the release, and end, of Windows 10. And that's the issue: The Witcher 3 supported Windows 7 and 8 at launch, and support for those <a href="https://www.pcgamer.com/as-of-today-windows-7-8-and-81-are-officially-toast/">came to a halt</a> in 2023; Windows 10 <a href="https://www.pcgamer.com/software/windows/the-windows-10-era-is-over-and-with-it-the-last-time-i-felt-my-pc-was-truly-my-own/">got the ka-chunk</a>, with some exceptions, in 2025. </p><p>As a result, when the next Witcher 3 update goes live, this will be the new minimum system spec:</p><ul><li><strong>CPU:</strong> AMD Ryzen 5 2600, Intel Core i5-8400</li><li><strong>GPU:</strong> Nvidia GeForce GTX 1660, AMD Radeon RX 5500 XT 8GB</li><li><strong>VRAM:</strong> 6 GB</li><li><strong>RAM:</strong> 12 GB</li><li><strong>Storage:</strong> 70 GB SSD</li><li><strong>OS:</strong> 64-bit Windows 11</li></ul><p>CD Projekt said the updated requirements "reflect how hardware capabilities and software usage have evolved," and noted in particular that Windows 11 is now the minimum required OS following the end of support for earlier versions of the OS: "Without ongoing security updates, official platform support, and continued GPU driver support, we will no longer test our games on Windows 10." And as a result of <em>that</em>, only CPUs and GPUs with official ongoing Windows 11 support will be supported by CD Projekt.</p><p>DirectX 11 support is being dropped because going with DX12 exclusively "allows us to support ongoing technical improvements and modern hardware more effectively." And last but not least, HDDs will no longer be supported because SSDs are just <a href="https://www.pcgamer.com/best-ssd-for-gaming/">so damn much better</a>. (I just <a href="https://www.pcgamer.com/hardware/memory/team-group-ceo-warns-that-dram-and-ssd-prices-will-still-rise-if-you-need-memory-we-recommend-purchasing-it-as-soon-as-possible/">hope you already have one</a>.)</p><p>Just for fun, here's the original minimum spec, as still (for now) listed <a href="https://store.steampowered.com/app/292030/The_Witcher_3_Wild_Hunt/" target="_blank">on Steam</a>, slightly re-arranged for a better line-by-line matchup:</p><ul><li><strong>CPU</strong>: Intel CPU Core i5-2500K 3.3GHz / AMD A10-5800K APU (3.8GHz)</li><li><strong>GPU</strong>: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870</li><li><strong>VRAM</strong>: Whatever, man</li><li><strong>RAM</strong>: 6 GB RAM</li><li><strong>Storage</strong>: 50 GB available space</li><li><strong>OS</strong>: 64-bit Windows 7, 64-bit Windows 8 (8.1)</li></ul><p>Now, none of this is to say that you won't be able to play The Witcher 3 on a PC that comes closer to the original hardware requirements than this updated spec: "Not supported" doesn't mean "won't run," after all, and the <a href="https://store.steampowered.com/hwsurvey" target="_blank">Steam Hardware and Software Survey</a> indicates that a lot of you are still holding on to Windows 10—and there are even some true hardcores out there white-knuckling it with Windows 7. (<em>Respect</em>.) </p><p>It does mean, though, that you're going to need hipper hardware than you had 10 years ago if you want to be sure The Witcher 3 and its new expansion will run, and more to the point, if you want CD Projekt to help you if it does not.</p><p>There is one other avenue of recourse for those with aging rigs, however, at least for users on Steam or GOG. The Witcher 3: Wild Hunt Classic, "an earlier version of the game"—CD Projekt's <a href="https://support.cdprojektred.com/en/witcher-3/pc/sp-technical/issue/2339/i-want-to-revert-to-an-earlier-version-of-the-game">support page</a> doesn't detail it further—is available as a beta option, so you can always roll back to that. CD Projekt also didn't specify whether the older version of the game will support the upcoming expansion, so you might be hosed on that front—and you're definitely hosed if you play The Witcher 3 on the Epic Games Store, as it does not support access to older builds.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="8b2d7198-6d9b-47fd-9e6a-58bcf78ee9d8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8b2d7198-6d9b-47fd-9e6a-58bcf78ee9d8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt Red confirms it's working on The Witcher 3: Wild Hunt expansion after accidentally leaking it on its own storefront ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The prophecy has been fulfilled. After <a href="https://www.pcgamer.com/games/rpg/as-rumors-about-new-a-witcher-3-expansion-continue-to-swirl-cd-projekt-pointedly-says-it-has-no-plans-for-additional-dlcs-or-expansions-for-cyberpunk-2077/">much speculation</a> CD Projekt has finally confirmed that it is indeed working on a <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">Witcher 3: Wild Hunt</a> expansion, going even further to confirm its release window as well. </p><p>"Medallion's humming, which can only mean one thing," CD Projekt says in a <a href="https://store.steampowered.com/news/app/292030/view/668366713382764571?l=english" target="_blank">blog post</a>. "It's time to announce we're working on a brand new expansion for The Witcher 3: Wild Hunt. Get ready to return to the Path with Geralt of Rivia in The Witcher 3: Wild Hunt—Songs of the Past, coming in 2027." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2059560461872373812"><p lang="en" dir="ltr">Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory… pic.twitter.com/rrcPXppgdc<a href="https://twitter.com/cantworkitout/status/2059560461872373812">May 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I had to save myself from getting too sad that the release window is so far away, because a year in adult time isn't actually that long. Sure if this was 10 years ago it'd be like waiting decades for the expansion, but nowadays a year zips past in almost no time at all. I blame my laundry. </p><p>I'm just happy the DLC is finally confirmed, especially considering we weren't meant to find out about it today: "We originally planned to make this big reveal during our REDstreams tomorrow, but let's say we found something we didn't yet expect on RED Launcher." That unexpected find was actually <a href="https://x.com/Chaoxfhy/status/2059512669724373128" target="_blank">leaked news</a> of this very DLC. Some players woke up today to find the Songs of the Past announcement post appearing on their RED Launcher, obviously this then spread through the internet like wildfire.</p><p>It's a shame that this announcement couldn't make it just another day, but at least it didn't mess with CD's timeline too badly: "We’re currently co-developing the expansion with Fool’s Theory and we’ll share more in late summer, so stay tuned." </p><p>Alongside this new expansion CD also shared its plans to update its systems requirements "to ensure smooth performance and compatibility going forward" for Songs of the Past. "<a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fthewitcher.ly%2FNewRequirements" target="_blank">These requirements</a> will become effective starting from the next update."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="f0c1f0b6-7196-49b5-83ca-a1024e4d17e9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0c1f0b6-7196-49b5-83ca-a1024e4d17e9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-confirms-its-working-on-the-witcher-3-wild-hunt-expansion-after-accidentally-leaking-it-on-its-own-storefront/</link>
                                                                            <description>
                            <![CDATA[ Songs of the Past will release sometime next year. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">FdCde7PnyxgJvFXEQEH4K8</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/LHfV447btQ7ztcXusViSjj-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 27 May 2026 10:25:26 +0000</pubDate>                                                                                                                                <updated>Wed, 27 May 2026 10:35:34 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/LHfV447btQ7ztcXusViSjj-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ ]]></media:description>                                                            <media:text><![CDATA[ ]]></media:text>
                                <media:title type="plain"><![CDATA[ ]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/LHfV447btQ7ztcXusViSjj-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The prophecy has been fulfilled. After <a href="https://www.pcgamer.com/games/rpg/as-rumors-about-new-a-witcher-3-expansion-continue-to-swirl-cd-projekt-pointedly-says-it-has-no-plans-for-additional-dlcs-or-expansions-for-cyberpunk-2077/">much speculation</a> CD Projekt has finally confirmed that it is indeed working on a <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">Witcher 3: Wild Hunt</a> expansion, going even further to confirm its release window as well. </p><p>"Medallion's humming, which can only mean one thing," CD Projekt says in a <a href="https://store.steampowered.com/news/app/292030/view/668366713382764571?l=english" target="_blank">blog post</a>. "It's time to announce we're working on a brand new expansion for The Witcher 3: Wild Hunt. Get ready to return to the Path with Geralt of Rivia in The Witcher 3: Wild Hunt—Songs of the Past, coming in 2027." </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2059560461872373812"><p lang="en" dir="ltr">Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory… pic.twitter.com/rrcPXppgdc<a href="https://twitter.com/cantworkitout/status/2059560461872373812">May 27, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>I had to save myself from getting too sad that the release window is so far away, because a year in adult time isn't actually that long. Sure if this was 10 years ago it'd be like waiting decades for the expansion, but nowadays a year zips past in almost no time at all. I blame my laundry. </p><p>I'm just happy the DLC is finally confirmed, especially considering we weren't meant to find out about it today: "We originally planned to make this big reveal during our REDstreams tomorrow, but let's say we found something we didn't yet expect on RED Launcher." That unexpected find was actually <a href="https://x.com/Chaoxfhy/status/2059512669724373128" target="_blank">leaked news</a> of this very DLC. Some players woke up today to find the Songs of the Past announcement post appearing on their RED Launcher, obviously this then spread through the internet like wildfire.</p><p>It's a shame that this announcement couldn't make it just another day, but at least it didn't mess with CD's timeline too badly: "We’re currently co-developing the expansion with Fool’s Theory and we’ll share more in late summer, so stay tuned." </p><p>Alongside this new expansion CD also shared its plans to update its systems requirements "to ensure smooth performance and compatibility going forward" for Songs of the Past. "<a href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fthewitcher.ly%2FNewRequirements" target="_blank">These requirements</a> will become effective starting from the next update."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><div class="product"><a data-dimension112="f0c1f0b6-7196-49b5-83ca-a1024e4d17e9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f0c1f0b6-7196-49b5-83ca-a1024e4d17e9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Witcher 3's heaviest scene stunned its devs into silence, but Cyberpunk 2's associate director says it was crucial for 'understanding the craft' of quest design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the event you have not yet gotten around to <a href="https://www.pcgamer.com/best-singleplayer-2015-the-witcher-3-wild-hunt/">2015's best singleplayer game</a>, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a>, then beware—spoilers await you ahead.</p><p>If you <em>have</em> gotten around to it, then you'll be agonisingly aware of its most harrowing scene. After spending so long searching for Ciri, Geralt and the gang are (relatively) safely ensconced back at Kaer Morhen, enjoying a bit of a breather after the White Wolf's long schlep across Velen, Novigrad, and Skellige. You're squabbling with Yennefer, trading stories with Eskel, composing poetry with Lambert.</p><p>Then the Wild Hunt rocks up and puts a blade in Vesemir, the Wolf School's master and a father figure to Geralt and his fellow witchers. It's a gut-wrenching scene, and you can tell because it apparently wrenched the guts of the whole dang writing team. In a recollection of The Witcher 3's development on <a href="https://x.com/PaweSasko/status/2056918135362433529" target="_blank">X</a>, its lead quest designer (and current associate game director on Cyberpunk 2) Paweł Sasko wrote that, when he suggested to a room of devs that they off Vesemir, the reaction he got was "wide eyes and silence."</p><p>Alas, they overcame their sadness and acknowledged that "the weight of [Vesemir's death] is exactly what the act needs. Ciri's outburst, the moment she throws the Wild Hunt back, requires that the floor fall out from under her first." So CD Projekt got to work killing our witcher-grandad. Which wasn't easy, it turns out.</p><p>"I prototype meteors, rifts opening in the forest, Wild Hunt pouring out of them, the ride back to the keep on horseback. So much of it does not work. Technical issues. The quest flow is unclear. Review feedback I get is negative, so I rebuild." Gradually, tragically, the scene began to come together properly: "Pieces start to hold. I begin to see why something works and why the thing next to it does not. Through repetition I truly start understanding the craft."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdkrAW"></div>                            </div>                            <script src="https://kwizly.com/embed/OdkrAW.js" async></script><p>If designing Vesemir's death is when things started really coming together for Sasko, in terms of the craft of making videogame narratives and setpieces, then I'm beginning to understand why Cyberpunk 2077 (on which he was lead quest designer) and Phantom Liberty (on which he was quest director) were so chock-full of tragic moments and Sophie's choices. I'll give Sasko this: he and his team are pretty good at them! Perhaps too good!</p><p>Oh, and just to rub it in, Sasko says he was "having the time of my life" while working on this stuff. "Designers are showing each other ideas in the team room. Someone solves a problem, someone else builds on top of it, someone else innovates and iterates. We are playing. We are putting cool things into a game we love." And killing my grandad, Sasko, don't forget that.</p><div class="product"><a data-dimension112="34f09729-b92d-4596-9bf9-39f5eb7a08a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="34f09729-b92d-4596-9bf9-39f5eb7a08a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3s-heaviest-scene-stunned-its-devs-into-silence-but-cyberpunk-2s-associate-director-says-it-was-crucial-for-understanding-the-craft-of-quest-design/</link>
                                                                            <description>
                            <![CDATA[ It sure stunned me. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">pxCaxerFtEcQrGKYL8LsLg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/YdbdRPGZskEQmCvQ8iCci9-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 21 May 2026 14:37:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/YdbdRPGZskEQmCvQ8iCci9-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An image of Geralt looking sad, with a small circular inset headshot of Pawel Sasko.]]></media:description>                                                            <media:text><![CDATA[An image of Geralt looking sad, with a small circular inset headshot of Pawel Sasko.]]></media:text>
                                <media:title type="plain"><![CDATA[An image of Geralt looking sad, with a small circular inset headshot of Pawel Sasko.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/YdbdRPGZskEQmCvQ8iCci9-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>In the event you have not yet gotten around to <a href="https://www.pcgamer.com/best-singleplayer-2015-the-witcher-3-wild-hunt/">2015's best singleplayer game</a>, <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a>, then beware—spoilers await you ahead.</p><p>If you <em>have</em> gotten around to it, then you'll be agonisingly aware of its most harrowing scene. After spending so long searching for Ciri, Geralt and the gang are (relatively) safely ensconced back at Kaer Morhen, enjoying a bit of a breather after the White Wolf's long schlep across Velen, Novigrad, and Skellige. You're squabbling with Yennefer, trading stories with Eskel, composing poetry with Lambert.</p><p>Then the Wild Hunt rocks up and puts a blade in Vesemir, the Wolf School's master and a father figure to Geralt and his fellow witchers. It's a gut-wrenching scene, and you can tell because it apparently wrenched the guts of the whole dang writing team. In a recollection of The Witcher 3's development on <a href="https://x.com/PaweSasko/status/2056918135362433529" target="_blank">X</a>, its lead quest designer (and current associate game director on Cyberpunk 2) Paweł Sasko wrote that, when he suggested to a room of devs that they off Vesemir, the reaction he got was "wide eyes and silence."</p><p>Alas, they overcame their sadness and acknowledged that "the weight of [Vesemir's death] is exactly what the act needs. Ciri's outburst, the moment she throws the Wild Hunt back, requires that the floor fall out from under her first." So CD Projekt got to work killing our witcher-grandad. Which wasn't easy, it turns out.</p><p>"I prototype meteors, rifts opening in the forest, Wild Hunt pouring out of them, the ride back to the keep on horseback. So much of it does not work. Technical issues. The quest flow is unclear. Review feedback I get is negative, so I rebuild." Gradually, tragically, the scene began to come together properly: "Pieces start to hold. I begin to see why something works and why the thing next to it does not. Through repetition I truly start understanding the craft."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdkrAW"></div>                            </div>                            <script src="https://kwizly.com/embed/OdkrAW.js" async></script><p>If designing Vesemir's death is when things started really coming together for Sasko, in terms of the craft of making videogame narratives and setpieces, then I'm beginning to understand why Cyberpunk 2077 (on which he was lead quest designer) and Phantom Liberty (on which he was quest director) were so chock-full of tragic moments and Sophie's choices. I'll give Sasko this: he and his team are pretty good at them! Perhaps too good!</p><p>Oh, and just to rub it in, Sasko says he was "having the time of my life" while working on this stuff. "Designers are showing each other ideas in the team room. Someone solves a problem, someone else builds on top of it, someone else innovates and iterates. We are playing. We are putting cool things into a game we love." And killing my grandad, Sasko, don't forget that.</p><div class="product"><a data-dimension112="34f09729-b92d-4596-9bf9-39f5eb7a08a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="34f09729-b92d-4596-9bf9-39f5eb7a08a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 multiplayer mod adds new setting-appropriate features, like the ability to form a totem pole of Geralts or turn into a fox ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> is a deep, textured game with incredible worldbuilding—worldbuilding that the <a href="https://www.nexusmods.com/witcher3/mods/11590?tab=description" target="_blank">Witcher Online</a> mod on NexusMods delves deeply into. Finally, you can explore the Continent with your friends, doing setting-appropriate activities like (<em>checks notes</em>) er, riding about on each other's shoulders, and (<em>frantically sweating, flipping through notes in a panic</em>) turning into a little kitty cat. </p><p>The mod in question, which has been available <a href="https://www.pcgamer.com/games/rpg/theres-a-multiplayer-mod-for-the-witcher-3-so-you-can-turn-one-of-the-finest-singleplayer-rpgs-of-all-time-into-an-mmo-instead/">since January of this year</a>, is an impressive feat—turning the singleplayer game into a mini-MMO. But with that feat accomplished, it seems like mod author rejuvenate has been throwing in some madcap ideas just because.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_yi2WOh5JG0" allowfullscreen></iframe></div></div><p>The latest update really is a fascinating spread of sensible additions and utter nonsense—so I'll get the nonsense out of the way first. Players can now ride each other's heads, forming a kind of horrifying totem pole of Geralts to, I assume, scare the monsters of Skellige so thoroughly that they die of a heart attack.</p><p>You can also turn into a cat, if you want—or a fox, crow, or owl. Some of these morphs are genuinely pretty cool, mind. Being able to fly around Witcher 3's game world does sound neat, but still, I must've missed the bit where Geralt became half-doppler. Maybe it's in the books somewhere.</p><p>To take my tongue out of my cheek for a moment, there are some genuinely neat additions to the mod that are more in-line with what you'd expect, too: Player trading, shared horses and boats, a player menu, and 23 whole emotes to share with your friends. One of them is just called "baguette". </p><p>In all seriousness, it's neat to see this mod develop further from its fairly rudimentary origins. Making use of CD Projekt's open world to turn it into a little MMO is a wonderful example of the <a href="https://www.pcgamer.com/the-best-witcher-3-mods/">Witcher 3 mod</a> community's ingenuity, and a perfect encapsulation of its balance between <a href="https://www.pcgamer.com/witcher-3-snowboarding-mod/">silliness</a> and <a href="https://www.pcgamer.com/games/rpg/this-witcher-3-mod-that-lets-you-play-as-a-custom-character-or-a-whole-new-sorceress-class-is-super-promising-but-maybe-wait-a-few-months-for-it-to-iron-out-the-kinks/">genuine improvements</a>.</p><div class="product"><a data-dimension112="e3bc5295-010f-4871-ad3a-731f4e2ea3fb" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="e3bc5295-010f-4871-ad3a-731f4e2ea3fb" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-multiplayer-mod-adds-new-setting-appropriate-features-like-the-ability-to-form-a-totem-pole-of-geralts-or-turn-into-a-fox/</link>
                                                                            <description>
                            <![CDATA[ You know, typical Witcher stuff. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">cqMu7XC7BxTLHuJJtvRDqb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/MMD4F8zBxHt4kWVQ7iJuKb-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Thu, 09 Apr 2026 14:38:46 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Apr 2026 14:38:51 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/MMD4F8zBxHt4kWVQ7iJuKb-1280-80.png">
                                                            <media:credit><![CDATA[CD Projekt / Witcher Online]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from The Witcher Online mod, wherein three players are stacked on top of each other in a strange Geralt totem pole.]]></media:description>                                                            <media:text><![CDATA[A screenshot from The Witcher Online mod, wherein three players are stacked on top of each other in a strange Geralt totem pole.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from The Witcher Online mod, wherein three players are stacked on top of each other in a strange Geralt totem pole.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/MMD4F8zBxHt4kWVQ7iJuKb-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> is a deep, textured game with incredible worldbuilding—worldbuilding that the <a href="https://www.nexusmods.com/witcher3/mods/11590?tab=description" target="_blank">Witcher Online</a> mod on NexusMods delves deeply into. Finally, you can explore the Continent with your friends, doing setting-appropriate activities like (<em>checks notes</em>) er, riding about on each other's shoulders, and (<em>frantically sweating, flipping through notes in a panic</em>) turning into a little kitty cat. </p><p>The mod in question, which has been available <a href="https://www.pcgamer.com/games/rpg/theres-a-multiplayer-mod-for-the-witcher-3-so-you-can-turn-one-of-the-finest-singleplayer-rpgs-of-all-time-into-an-mmo-instead/">since January of this year</a>, is an impressive feat—turning the singleplayer game into a mini-MMO. But with that feat accomplished, it seems like mod author rejuvenate has been throwing in some madcap ideas just because.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_yi2WOh5JG0" allowfullscreen></iframe></div></div><p>The latest update really is a fascinating spread of sensible additions and utter nonsense—so I'll get the nonsense out of the way first. Players can now ride each other's heads, forming a kind of horrifying totem pole of Geralts to, I assume, scare the monsters of Skellige so thoroughly that they die of a heart attack.</p><p>You can also turn into a cat, if you want—or a fox, crow, or owl. Some of these morphs are genuinely pretty cool, mind. Being able to fly around Witcher 3's game world does sound neat, but still, I must've missed the bit where Geralt became half-doppler. Maybe it's in the books somewhere.</p><p>To take my tongue out of my cheek for a moment, there are some genuinely neat additions to the mod that are more in-line with what you'd expect, too: Player trading, shared horses and boats, a player menu, and 23 whole emotes to share with your friends. One of them is just called "baguette". </p><p>In all seriousness, it's neat to see this mod develop further from its fairly rudimentary origins. Making use of CD Projekt's open world to turn it into a little MMO is a wonderful example of the <a href="https://www.pcgamer.com/the-best-witcher-3-mods/">Witcher 3 mod</a> community's ingenuity, and a perfect encapsulation of its balance between <a href="https://www.pcgamer.com/witcher-3-snowboarding-mod/">silliness</a> and <a href="https://www.pcgamer.com/games/rpg/this-witcher-3-mod-that-lets-you-play-as-a-custom-character-or-a-whole-new-sorceress-class-is-super-promising-but-maybe-wait-a-few-months-for-it-to-iron-out-the-kinks/">genuine improvements</a>.</p><div class="product"><a data-dimension112="e3bc5295-010f-4871-ad3a-731f4e2ea3fb" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="e3bc5295-010f-4871-ad3a-731f4e2ea3fb" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 modders are still discovering and restoring deleted scenes, including one that adds new texture to the game's best villain ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After about 200 hours in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> and its DLCs, I can't say I was left thinking "There should have been more", but as it turns out we did all play a somewhat slimmed down version of Geralt's adventures. </p><p>In addition to an enormous number of bug fixes, <a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank">the Brothers in Arms mod</a> by Nexus Mods user MerseyRockoff (as well as a long list of collaborators) aims to restore and rebuild as much cut or inaccessible content as humanly possible. For the most part, we're talking about relatively minor elements: books, journal entries, item descriptions, and especially lines of dialogue that could be found in the game files but were never properly implemented by CD Projekt Red (though they certainly add up!). </p><p>There are a few cases, however, of full cutscenes and even gameplay sequences that the mod slots back into the game—and YouTuber <a href="https://www.youtube.com/@xLetalis" target="_blank">xLetalis</a> has made a great video breaking down some pretty key omissions from the excellent Hearts of Stone expansion that players can now experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FORoJzRTUT4" allowfullscreen></iframe></div></div><p>The big headliner here is a scene that was cut from the Von Everec Estate section of the DLC. As you might remember, during this part of the adventure Geralt is able to witness visions of the past that reveal villain Olgierd's descent into evil and the occult, and the deterioration of his relationship with his wife. As it turns out, there was originally an extra scene, now partly restored by the mod.</p><p>It depicts a memory of Olgierd being confronted by a mob of local villagers who've grown sick of all the debauchery and violence and other assorted naughtiness. Naturally, he doesn't react well, and the implication is that he slaughtered them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pYK8e3bkRKhzANiJcQebnR" name="olgierd 2" alt="Geralt arriving at the Von Everec Estate." src="https://cdn.mos.cms.futurecdn.net/pYK8e3bkRKhzANiJcQebnR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pYK8e3bkRKhzANiJcQebnR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>With the vision over, Geralt is attacked by the risen spirits of the dead villagers. Or rather… he isn't. They are enemies, and they do run at him, but when they reach him, they simply kneel down at his feet. Very unsettling and seemingly how they were intended to work, rather than a lingering bug.</p><p>From there, however, things do get too spotty for the mod to be able to fully restore the rest of the scene. A sequence in Olgierd's dungeons was supposed to play out next, including a vision of him murdering his wife's father, but as it stands none of that is playable—there simply wasn't enough original content to restore.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZRnrN7wBbDQUbkwtvKdYnR" name="olgierd 1" alt="Geralt meeting Olgierd von Everec in Hearts of Stone." src="https://cdn.mos.cms.futurecdn.net/ZRnrN7wBbDQUbkwtvKdYnR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Still, that one intact section is well worth seeing, adding an extra layer of texture to Olgierd's dark and tragic story—and, as xLetalis points out, perhaps seeing that extra bit of ugliness in his past may make the story's final decision of whether to save him or not even trickier. </p><p>Beyond that, the video also shows off some minor restored elements of Hearts of Stone: a scene of Olgierd puffing on a pipe while talking to Geralt, and some lines that play during the boss fight with him at the burning manor. Neither feels essential, but they do just give one of The Witcher 3's best characters that little bit more chance to show off his personality, with moments like insulting Geralt's swordwork and pointing out that immortals don't have to worry about the hazards of smoking. </p><p>The likelihood is all of this was cut for good reason—whether to rein in some of the game's incredible scope, to prevent game-breaking bugs, or simply to establish a better narrative flow. But it's still fascinating to see a little of what could have been, and it's a testament to the sheer ambition of The Witcher 3 that over a decade later, there are still new secrets in it to be uncovered. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-modders-are-still-discovering-and-restoring-deleted-scenes-including-one-that-adds-new-texture-to-the-games-best-villain/</link>
                                                                            <description>
                            <![CDATA[ Discover more of Olgierd von Everec's darkest side. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">mM9JewKd2cWRGgKFmn8Brm</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/mhgpxrVyXRyJ6NfybrTySN-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Mon, 23 Mar 2026 17:03:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ robin.valentine@futurenet.com (Robin Valentine) ]]></author>                    <dc:creator><![CDATA[ Robin Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qKLowkvd8hif8m8uw2rszM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/mhgpxrVyXRyJ6NfybrTySN-1280-80.png">
                                                            <media:credit><![CDATA[null]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/mhgpxrVyXRyJ6NfybrTySN-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>After about 200 hours in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a> and its DLCs, I can't say I was left thinking "There should have been more", but as it turns out we did all play a somewhat slimmed down version of Geralt's adventures. </p><p>In addition to an enormous number of bug fixes, <a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank">the Brothers in Arms mod</a> by Nexus Mods user MerseyRockoff (as well as a long list of collaborators) aims to restore and rebuild as much cut or inaccessible content as humanly possible. For the most part, we're talking about relatively minor elements: books, journal entries, item descriptions, and especially lines of dialogue that could be found in the game files but were never properly implemented by CD Projekt Red (though they certainly add up!). </p><p>There are a few cases, however, of full cutscenes and even gameplay sequences that the mod slots back into the game—and YouTuber <a href="https://www.youtube.com/@xLetalis" target="_blank">xLetalis</a> has made a great video breaking down some pretty key omissions from the excellent Hearts of Stone expansion that players can now experience.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FORoJzRTUT4" allowfullscreen></iframe></div></div><p>The big headliner here is a scene that was cut from the Von Everec Estate section of the DLC. As you might remember, during this part of the adventure Geralt is able to witness visions of the past that reveal villain Olgierd's descent into evil and the occult, and the deterioration of his relationship with his wife. As it turns out, there was originally an extra scene, now partly restored by the mod.</p><p>It depicts a memory of Olgierd being confronted by a mob of local villagers who've grown sick of all the debauchery and violence and other assorted naughtiness. Naturally, he doesn't react well, and the implication is that he slaughtered them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pYK8e3bkRKhzANiJcQebnR" name="olgierd 2" alt="Geralt arriving at the Von Everec Estate." src="https://cdn.mos.cms.futurecdn.net/pYK8e3bkRKhzANiJcQebnR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pYK8e3bkRKhzANiJcQebnR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>With the vision over, Geralt is attacked by the risen spirits of the dead villagers. Or rather… he isn't. They are enemies, and they do run at him, but when they reach him, they simply kneel down at his feet. Very unsettling and seemingly how they were intended to work, rather than a lingering bug.</p><p>From there, however, things do get too spotty for the mod to be able to fully restore the rest of the scene. A sequence in Olgierd's dungeons was supposed to play out next, including a vision of him murdering his wife's father, but as it stands none of that is playable—there simply wasn't enough original content to restore.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZRnrN7wBbDQUbkwtvKdYnR" name="olgierd 1" alt="Geralt meeting Olgierd von Everec in Hearts of Stone." src="https://cdn.mos.cms.futurecdn.net/ZRnrN7wBbDQUbkwtvKdYnR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Still, that one intact section is well worth seeing, adding an extra layer of texture to Olgierd's dark and tragic story—and, as xLetalis points out, perhaps seeing that extra bit of ugliness in his past may make the story's final decision of whether to save him or not even trickier. </p><p>Beyond that, the video also shows off some minor restored elements of Hearts of Stone: a scene of Olgierd puffing on a pipe while talking to Geralt, and some lines that play during the boss fight with him at the burning manor. Neither feels essential, but they do just give one of The Witcher 3's best characters that little bit more chance to show off his personality, with moments like insulting Geralt's swordwork and pointing out that immortals don't have to worry about the hazards of smoking. </p><p>The likelihood is all of this was cut for good reason—whether to rein in some of the game's incredible scope, to prevent game-breaking bugs, or simply to establish a better narrative flow. But it's still fascinating to see a little of what could have been, and it's a testament to the sheer ambition of The Witcher 3 that over a decade later, there are still new secrets in it to be uncovered. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Reigns: The Witcher review ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> A randomized choose-your-own-Geralt adventure.<br><strong>Release date:</strong> February 25, 2026<br><strong>Expect to pay:</strong> $6 / £5<br><strong>Developer:</strong> Nerial<br><strong>Publisher:</strong> Devolver Digital<br><strong>Reviewed on:</strong> Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060<br><strong>Multiplayer?</strong> No<br><strong>Steam Deck:</strong> Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://www.reignsgame.com/the-witcher">Official site</a></p></div></div><p>Dandelion sure does spend a lot of time imagining colorful new ways for Geralt to die. He also seems to know a lot of details about Geralt's sex life? Let me back up and explain what's going on here.</p><p>The Reigns series started in 2016. It's a survivor from the era when paid mobile games could still compete with free mobile games, a golden time that turned out to be a mere blink of the gaming industry's leviathan eye. In Reigns you were a king presented with binary decisions about how to rule, which you'd choose by swiping left or right. The consequences eventually led to a colorful "off with your head" scene appropriate to those choices, and you'd begin again as the next king in line.</p><p>Sequels and spin-offs became more complicated, and found homes on other platforms. There's been a sci-fi one, a Chinese one, a Game of Thrones one, and now a Witcher one. Instead of being an heir to the throne trying to navigate coronation ceremonies and diplomatic affairs, you are the Geralts who exist in Dandelion's songs—trying to stay alive long enough to achieve the three random goals you're given each run, like winning a certain number of duels or making sweet love down by the fire, which is where Dandelion knowing way too much about what Geralt gets up to at night comes in.</p><p>Eventually the ballad ends, not always in death, and your score is tallied while the quest-completion sound from The Witcher 3 plays and confetti shoots up, with a final blast based on how long you lasted. Sometimes, when you've had a real short run, the pitiful spurt of confetti comes across kind of sarcastic. </p><h2 id="of-dairy-and-darkness">Of dairy and darkness</h2><p>One of those choices lets me steal cheese from a tyromancer (that's someone who divines the future from dairy, a deep-cut reference to a <a href="https://witcher.fandom.com/wiki/Of_Dairy_and_Darkness">Witcher 3 sidequest</a>), which I could give to a halfling chef, making the non-human community like me more at the cost of angering the magical community. To win back their hearts I might refuse a noble's request to knock down a mage's tower for being taller than his, but doing that will annoy the human community. The three bars measuring these reputations fluctuate constantly and unpredictably, and if any get too high or low the ballad ends. Most of mine end with Geralt being hanged for fraternizing with the Scoia'tael because I maxed out the non-human bar by accident.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="zsKWemqGzbTZgWaHJgivVM" name="20260225095945_1" alt="Yennefer demands some forktail spinal fluid" src="https://cdn.mos.cms.futurecdn.net/zsKWemqGzbTZgWaHJgivVM.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zsKWemqGzbTZgWaHJgivVM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>I've also had my blood sucked out by multiple vampires and been shot by a dryad, as well as having ballads end where I re-skilled to become a baker or retired to the country to judge beer competitions. Avoiding those endings is a real balancing act. The fourth bar measures your commitment to the Path of the Witcher, and if you spend too much time on diversions it'll drop so low Geralt abandons the job altogether. Filling it up isn't a game over, though. Instead, it triggers combat. </p><p>Combat uses a system that's new to Reigns. Where the original had a clumsy duelling minigame and follow-ups have tried alternatives like the card game in Reigns: Three Kingdoms, here it's an arcade thing where Geralt hops left and right to dodge falling claws and fists while trying to land on swords and signs. Monsters might block columns with fiery breath or a sonic attack, while landing on an <em>igni</em> sign can burn away a few of their attacks or a <em>quen</em> shield you from the next blow.</p><p>The battles feel better on thumbsticks than they do with a mouse, so I mostly played Reigns: The Witcher on a laptop with controller in hand. It's Steam Deck Verified and an obvious fit for that platform too. Most runs are over quickly and after two or three I'm ready to do something else, which seems ideal for a handheld game.</p><p>Which is why it's odd that, like the other Reigns games, there are multiple endings—and even more secret endings—tucked away at the end of a long grind. From the first Reigns there's been deep lore stuff going on, whether a devil had cursed you to reincarnate as doomed kings forever, or whatever was going on with the goddess whose appearances were accompanied by odd glitches in Reigns: Your Majesty. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="xWgyWqKL2QTUH2H2ua8Th6" name="20260213195345_1" alt="An icon of Geralt dodges attacks being dropped by a dryad" src="https://cdn.mos.cms.futurecdn.net/xWgyWqKL2QTUH2H2ua8Th6.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xWgyWqKL2QTUH2H2ua8Th6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>To uncover these secrets you have to jump through a huge amount of hoops, unlocking specific cards and performing niche actions, but the amount of repetition needed to do that is so offputting I've never bothered. It's an oddity of the Reigns games that they're well-suited to short snacky play, but devoted to hiding stuff behind hours of experimentation and boundary-pushing. </p><h2 id="the-mild-hunt">The mild hunt</h2><p>Reigns: The Witcher does feel true to the source material. Geralt's always being hassled by people who want him to be an assassin or otherwise do random stuff that's not technically witchering, and he's always trying to maintain balanced neutrality in the face of political forces trying to use him, which never ends well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="rRLm2PKAi3iBKJS8XGkgQg" name="20260206145948_1" alt="An eyeball floats in a beer glass" src="https://cdn.mos.cms.futurecdn.net/rRLm2PKAi3iBKJS8XGkgQg.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rRLm2PKAi3iBKJS8XGkgQg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>When my careful plate-spinning makes for a decent run with plenty of new crises and characters, I think Reigns: The Witcher is a pretty good time. Sometimes I unlock a between-run song puzzle, where a demanding audience member makes Dandelion construct something poetic out of inspiration cards and specific deaths I've unlocked, which is a pleasant change of pace. But then I get runs where hardly anything is new and I die because a particularly ambiguous situation upends the apple cart I've only just started spinning plates on, and then I think Reigns: The Witcher is just sort of fine.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/reigns-the-witcher-review/</link>
                                                                            <description>
                            <![CDATA[ Toss a card to your witcher. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">N6HN8tTd6tXb3NDtshaPTN</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/XxDGJqFwLiHXnPtszr5RRc-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 25 Feb 2026 22:15:19 +0000</pubDate>                                                                                                                                <updated>Wed, 25 Feb 2026 22:23:26 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/XxDGJqFwLiHXnPtszr5RRc-1280-80.jpg">
                                                            <media:credit><![CDATA[Devolver]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt counts to two on his fingers]]></media:description>                                                            <media:text><![CDATA[Geralt counts to two on his fingers]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt counts to two on his fingers]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/XxDGJqFwLiHXnPtszr5RRc-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> A randomized choose-your-own-Geralt adventure.<br><strong>Release date:</strong> February 25, 2026<br><strong>Expect to pay:</strong> $6 / £5<br><strong>Developer:</strong> Nerial<br><strong>Publisher:</strong> Devolver Digital<br><strong>Reviewed on:</strong> Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060<br><strong>Multiplayer?</strong> No<br><strong>Steam Deck:</strong> Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://www.reignsgame.com/the-witcher">Official site</a></p></div></div><p>Dandelion sure does spend a lot of time imagining colorful new ways for Geralt to die. He also seems to know a lot of details about Geralt's sex life? Let me back up and explain what's going on here.</p><p>The Reigns series started in 2016. It's a survivor from the era when paid mobile games could still compete with free mobile games, a golden time that turned out to be a mere blink of the gaming industry's leviathan eye. In Reigns you were a king presented with binary decisions about how to rule, which you'd choose by swiping left or right. The consequences eventually led to a colorful "off with your head" scene appropriate to those choices, and you'd begin again as the next king in line.</p><p>Sequels and spin-offs became more complicated, and found homes on other platforms. There's been a sci-fi one, a Chinese one, a Game of Thrones one, and now a Witcher one. Instead of being an heir to the throne trying to navigate coronation ceremonies and diplomatic affairs, you are the Geralts who exist in Dandelion's songs—trying to stay alive long enough to achieve the three random goals you're given each run, like winning a certain number of duels or making sweet love down by the fire, which is where Dandelion knowing way too much about what Geralt gets up to at night comes in.</p><p>Eventually the ballad ends, not always in death, and your score is tallied while the quest-completion sound from The Witcher 3 plays and confetti shoots up, with a final blast based on how long you lasted. Sometimes, when you've had a real short run, the pitiful spurt of confetti comes across kind of sarcastic. </p><h2 id="of-dairy-and-darkness">Of dairy and darkness</h2><p>One of those choices lets me steal cheese from a tyromancer (that's someone who divines the future from dairy, a deep-cut reference to a <a href="https://witcher.fandom.com/wiki/Of_Dairy_and_Darkness">Witcher 3 sidequest</a>), which I could give to a halfling chef, making the non-human community like me more at the cost of angering the magical community. To win back their hearts I might refuse a noble's request to knock down a mage's tower for being taller than his, but doing that will annoy the human community. The three bars measuring these reputations fluctuate constantly and unpredictably, and if any get too high or low the ballad ends. Most of mine end with Geralt being hanged for fraternizing with the Scoia'tael because I maxed out the non-human bar by accident.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="zsKWemqGzbTZgWaHJgivVM" name="20260225095945_1" alt="Yennefer demands some forktail spinal fluid" src="https://cdn.mos.cms.futurecdn.net/zsKWemqGzbTZgWaHJgivVM.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zsKWemqGzbTZgWaHJgivVM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>I've also had my blood sucked out by multiple vampires and been shot by a dryad, as well as having ballads end where I re-skilled to become a baker or retired to the country to judge beer competitions. Avoiding those endings is a real balancing act. The fourth bar measures your commitment to the Path of the Witcher, and if you spend too much time on diversions it'll drop so low Geralt abandons the job altogether. Filling it up isn't a game over, though. Instead, it triggers combat. </p><p>Combat uses a system that's new to Reigns. Where the original had a clumsy duelling minigame and follow-ups have tried alternatives like the card game in Reigns: Three Kingdoms, here it's an arcade thing where Geralt hops left and right to dodge falling claws and fists while trying to land on swords and signs. Monsters might block columns with fiery breath or a sonic attack, while landing on an <em>igni</em> sign can burn away a few of their attacks or a <em>quen</em> shield you from the next blow.</p><p>The battles feel better on thumbsticks than they do with a mouse, so I mostly played Reigns: The Witcher on a laptop with controller in hand. It's Steam Deck Verified and an obvious fit for that platform too. Most runs are over quickly and after two or three I'm ready to do something else, which seems ideal for a handheld game.</p><p>Which is why it's odd that, like the other Reigns games, there are multiple endings—and even more secret endings—tucked away at the end of a long grind. From the first Reigns there's been deep lore stuff going on, whether a devil had cursed you to reincarnate as doomed kings forever, or whatever was going on with the goddess whose appearances were accompanied by odd glitches in Reigns: Your Majesty. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="xWgyWqKL2QTUH2H2ua8Th6" name="20260213195345_1" alt="An icon of Geralt dodges attacks being dropped by a dryad" src="https://cdn.mos.cms.futurecdn.net/xWgyWqKL2QTUH2H2ua8Th6.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xWgyWqKL2QTUH2H2ua8Th6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>To uncover these secrets you have to jump through a huge amount of hoops, unlocking specific cards and performing niche actions, but the amount of repetition needed to do that is so offputting I've never bothered. It's an oddity of the Reigns games that they're well-suited to short snacky play, but devoted to hiding stuff behind hours of experimentation and boundary-pushing. </p><h2 id="the-mild-hunt">The mild hunt</h2><p>Reigns: The Witcher does feel true to the source material. Geralt's always being hassled by people who want him to be an assassin or otherwise do random stuff that's not technically witchering, and he's always trying to maintain balanced neutrality in the face of political forces trying to use him, which never ends well. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="rRLm2PKAi3iBKJS8XGkgQg" name="20260206145948_1" alt="An eyeball floats in a beer glass" src="https://cdn.mos.cms.futurecdn.net/rRLm2PKAi3iBKJS8XGkgQg.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rRLm2PKAi3iBKJS8XGkgQg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Devolver)</span></figcaption></figure><p>When my careful plate-spinning makes for a decent run with plenty of new crises and characters, I think Reigns: The Witcher is a pretty good time. Sometimes I unlock a between-run song puzzle, where a demanding audience member makes Dandelion construct something poetic out of inspiration cards and specific deaths I've unlocked, which is a pleasant change of pace. But then I get runs where hardly anything is new and I die because a particularly ambiguous situation upends the apple cart I've only just started spinning plates on, and then I think Reigns: The Witcher is just sort of fine.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The best Geralt, Doug Cockle, completed The Witcher 3, got the best ending, and was driven 'bonkers' by the Bloody Baron quest ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It must be incredibly weird to play a game and constantly hear your own voice popping off—especially when that game is as long as The Witcher 3. But that didn't stop the best version of Geralt of Rivia, Doug Cockle, from playing through the entirety of the game and netting himself the best ending. </p><p>Chatting to <a href="https://www.youtube.com/watch?v=oPf8C6BGy50" target="_blank">GoatedSynro on YouTube</a> (cheers, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-best-ending-is-the-one-where-everybody-lives-happily-ever-after-says-geralt-actor-and-he-got-it-in-his-only-ever-playthrough-i-didnt-know-the-choices-that-would-lead-me-there/" target="_blank">GamesRadar</a>), Cockle said he's played through the game once, "I don't have enough time in my life to find all the endings", but that he got the ending he wanted the first time around. </p><p>"I knew the ending that I wanted. I didn't know all the endings, I didn't know exactly what CD Projekt Red had in store for us depending on the choices we make, but I knew that one of the possibilities was that Geralt would end up with Triss and that Ciri would be a witcher and everybody lives happily ever after. And that is the one I got. I was working towards it, but I couldn't remember all the choices, I didn't know the choices that would lead me there. I just made the choices that I thought would be helpful in getting me toward that ending."</p><p>Ciri becoming a witcher is usually considered the most favourable ending, though there's more of a debate over what romantic partner Big Gerry should end up with. Though I'm with Cockle, here. Yen's a bit of a bully, and he has a lot more fun with Triss. They're besties. Also, there's the hair: "I'm partial to red heads," he said. </p><p>Surprisingly, though, Shani beats out both of them for Cockle's favourite romance. Triss comes in at number two, and Yen at three. </p><p>Cockle also ranked all the areas, and Skellige is his favourite: "I loved the whole Crach an Craite thing," he said. "I love the whole place; I just thought it was a brilliant area to explore." And he's got a soft spot for Kaer Morhen, which comes in at number two. "I liked exploring Geralt's home," he said, "and so many fun things happen in Kaer Morhen. Kaer Morhen is where they all get drunk and dress up in women's clothes, and stuff like that. So that's good fun."</p><p>While it features <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/" target="_blank">The Witcher 3's best quest</a>, he placed Velen closer to the bottom, behind Toussaint and Novigrad. He liked the area, especially Crookback Bog, but the Bloody Baron quest drove him "bonkers". </p><p>"The Bloody Baron, that quest drove me bonkers in the beginning, because it was before I had access to, or before I discovered the ability to fast travel in the world. So I was just riding my fricking horse up and down that hill. And you have to leave Roach and some point, and then you're just running up the hill. And it was just up and down, up and down, it drove me crazy."</p><p>Unfortunately fast travel wouldn't have made a difference, as the fast travel point isn't quite close enough to the titular baron to let you avoid running up and down that hill. </p><p>I don't think I'll ever tire of listening to <a href="https://www.pcgamer.com/movies-tv/doug-cockle-says-that-playing-geralt-again-is-like-slipping-into-a-warm-bath-the-voice-is-part-of-me-now/" target="_blank">Cockle talk about The Witcher</a>—and thankfully he doesn't seem sick of talking about it, either. And it's also a treat to listen to a performer enthuse about the game as a player, rather than just as someone who worked on it. It's well worth giving the video a watch to hear his full romance and location rankings.</p><div class="product"><a data-dimension112="2e86e66f-1cbe-4dcb-9f84-9a94caadaec6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2e86e66f-1cbe-4dcb-9f84-9a94caadaec6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-best-geralt-doug-cockle-completed-the-witcher-3-got-the-best-ending-and-was-driven-bonkers-by-the-bloody-baron-quest/</link>
                                                                            <description>
                            <![CDATA[ And now we know he's got a thing for red heads. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">DiwYMjpwHqUPQpdBkteYrc</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/rYo9mVpawBtrnH93pJthSU-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Fri, 20 Feb 2026 15:03:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/rYo9mVpawBtrnH93pJthSU-1280-80.png">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/rYo9mVpawBtrnH93pJthSU-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It must be incredibly weird to play a game and constantly hear your own voice popping off—especially when that game is as long as The Witcher 3. But that didn't stop the best version of Geralt of Rivia, Doug Cockle, from playing through the entirety of the game and netting himself the best ending. </p><p>Chatting to <a href="https://www.youtube.com/watch?v=oPf8C6BGy50" target="_blank">GoatedSynro on YouTube</a> (cheers, <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-3s-best-ending-is-the-one-where-everybody-lives-happily-ever-after-says-geralt-actor-and-he-got-it-in-his-only-ever-playthrough-i-didnt-know-the-choices-that-would-lead-me-there/" target="_blank">GamesRadar</a>), Cockle said he's played through the game once, "I don't have enough time in my life to find all the endings", but that he got the ending he wanted the first time around. </p><p>"I knew the ending that I wanted. I didn't know all the endings, I didn't know exactly what CD Projekt Red had in store for us depending on the choices we make, but I knew that one of the possibilities was that Geralt would end up with Triss and that Ciri would be a witcher and everybody lives happily ever after. And that is the one I got. I was working towards it, but I couldn't remember all the choices, I didn't know the choices that would lead me there. I just made the choices that I thought would be helpful in getting me toward that ending."</p><p>Ciri becoming a witcher is usually considered the most favourable ending, though there's more of a debate over what romantic partner Big Gerry should end up with. Though I'm with Cockle, here. Yen's a bit of a bully, and he has a lot more fun with Triss. They're besties. Also, there's the hair: "I'm partial to red heads," he said. </p><p>Surprisingly, though, Shani beats out both of them for Cockle's favourite romance. Triss comes in at number two, and Yen at three. </p><p>Cockle also ranked all the areas, and Skellige is his favourite: "I loved the whole Crach an Craite thing," he said. "I love the whole place; I just thought it was a brilliant area to explore." And he's got a soft spot for Kaer Morhen, which comes in at number two. "I liked exploring Geralt's home," he said, "and so many fun things happen in Kaer Morhen. Kaer Morhen is where they all get drunk and dress up in women's clothes, and stuff like that. So that's good fun."</p><p>While it features <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/" target="_blank">The Witcher 3's best quest</a>, he placed Velen closer to the bottom, behind Toussaint and Novigrad. He liked the area, especially Crookback Bog, but the Bloody Baron quest drove him "bonkers". </p><p>"The Bloody Baron, that quest drove me bonkers in the beginning, because it was before I had access to, or before I discovered the ability to fast travel in the world. So I was just riding my fricking horse up and down that hill. And you have to leave Roach and some point, and then you're just running up the hill. And it was just up and down, up and down, it drove me crazy."</p><p>Unfortunately fast travel wouldn't have made a difference, as the fast travel point isn't quite close enough to the titular baron to let you avoid running up and down that hill. </p><p>I don't think I'll ever tire of listening to <a href="https://www.pcgamer.com/movies-tv/doug-cockle-says-that-playing-geralt-again-is-like-slipping-into-a-warm-bath-the-voice-is-part-of-me-now/" target="_blank">Cockle talk about The Witcher</a>—and thankfully he doesn't seem sick of talking about it, either. And it's also a treat to listen to a performer enthuse about the game as a player, rather than just as someone who worked on it. It's well worth giving the video a watch to hear his full romance and location rankings.</p><div class="product"><a data-dimension112="2e86e66f-1cbe-4dcb-9f84-9a94caadaec6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2e86e66f-1cbe-4dcb-9f84-9a94caadaec6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Original Witcher story lead says the surprise twist at the end 'was a mistake,' because instead of focusing on Geralt the sequel was forced into 'a story about witchers who are killing kings for some reason' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Artur Ganszyniec, the lead story designer of the original Witcher RPG, recently <a href="https://www.pcgamer.com/games/the-witcher/lead-story-designer-on-the-first-witcher-game-just-rolled-credits-on-a-full-playthrough-and-you-can-watch-the-whole-thing-on-youtube/">completed a full playthrough</a> of the game he helped create nearly 20 years ago, documented across 26 separate episodes on YouTube. And at the end of it all, he dropped an interesting little bit of trivia: The game's epic, out-of-nowhere ending wasn't originally what the story team wanted, and he thinks it was a "mistake."</p><p>First things first, the ending in question: Geralt collects his payment from King Foltest and heads for the door, but there's trouble afoot!</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vu7EkPr00Us" allowfullscreen></iframe></div></div><p>Cool fight, but it's the up-close look at the dead dude that really sets the table: The would-be assassin is a witcher! It's a very obvious setup for a sequel, which you might naturally think meant that CD Projekt had something specific in mind for subsequent games. And maybe CD Projekt management did, but the story team? Not really.</p><p>"That's where we wanted the game to end, like with an open question and open future," Ganszyniec says as the game's closing montage plays. "But while we were finishing the game, someone decided—like the board decided, or [CD Projekt co-founder Michał Kiciński] decided that we needed an animated outro of the game. </p><p>"And the script for this ... it was created not really involving the story team. So it was sort of, we weren't really paying attention. And that was a mistake I think."</p><p>The problem, in Ganszyniec's mind, is that the outro effectively locked The Witcher 2 onto a particular path: "It became evident that the next game will have to follow up on this and tell a story about witchers who are killing kings for some reason. And that's why the second Witcher is very political and there's not really much room for exploring who Geralt is, his family, his history, and stuff like this."</p><p>I can understand Ganszyniec's frustrations. Building to an open-ended conclusion that leaves Geralt's future adventures open to <em>whatever</em>, only to have it superseded by a surprise twist that really constrains the creative direction of the follow-up game, has to suck a little bit. On the other hand, it's hard to argue with success, and The Witcher 2 was very successful indeed: As of January 2026, it's sold <a href="https://x.com/michalnowakow/status/2011086783757296045" target="_blank">more than 15 million copies</a>, helping turn CD Projekt into one of the biggest game studios in Europe.</p><div class="product"><a data-dimension112="5738eea4-29fc-4ff4-b35a-40c07d5103fe" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="5738eea4-29fc-4ff4-b35a-40c07d5103fe" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/original-witcher-story-lead-says-the-surprise-twist-at-the-end-was-a-mistake-because-instead-of-focusing-on-geralt-the-sequel-was-forced-into-a-story-about-witchers-who-are-killing-kings-for-some-reason/</link>
                                                                            <description>
                            <![CDATA[ Artur Ganszyniec says The Witcher's flashy ending cutscene was created largely without input from the story team. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">3syMz7tEYHTof5BXis5ncU</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 18 Feb 2026 00:09:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fhJSYUb92TCEtsz4ZL8UZL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt RED]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:description>                                                            <media:text><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher - game opening cinematic of Geralt drinking a potion before a fight]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/2xdFhR9AF6ip92XVeSUWnX-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Artur Ganszyniec, the lead story designer of the original Witcher RPG, recently <a href="https://www.pcgamer.com/games/the-witcher/lead-story-designer-on-the-first-witcher-game-just-rolled-credits-on-a-full-playthrough-and-you-can-watch-the-whole-thing-on-youtube/">completed a full playthrough</a> of the game he helped create nearly 20 years ago, documented across 26 separate episodes on YouTube. And at the end of it all, he dropped an interesting little bit of trivia: The game's epic, out-of-nowhere ending wasn't originally what the story team wanted, and he thinks it was a "mistake."</p><p>First things first, the ending in question: Geralt collects his payment from King Foltest and heads for the door, but there's trouble afoot!</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vu7EkPr00Us" allowfullscreen></iframe></div></div><p>Cool fight, but it's the up-close look at the dead dude that really sets the table: The would-be assassin is a witcher! It's a very obvious setup for a sequel, which you might naturally think meant that CD Projekt had something specific in mind for subsequent games. And maybe CD Projekt management did, but the story team? Not really.</p><p>"That's where we wanted the game to end, like with an open question and open future," Ganszyniec says as the game's closing montage plays. "But while we were finishing the game, someone decided—like the board decided, or [CD Projekt co-founder Michał Kiciński] decided that we needed an animated outro of the game. </p><p>"And the script for this ... it was created not really involving the story team. So it was sort of, we weren't really paying attention. And that was a mistake I think."</p><p>The problem, in Ganszyniec's mind, is that the outro effectively locked The Witcher 2 onto a particular path: "It became evident that the next game will have to follow up on this and tell a story about witchers who are killing kings for some reason. And that's why the second Witcher is very political and there's not really much room for exploring who Geralt is, his family, his history, and stuff like this."</p><p>I can understand Ganszyniec's frustrations. Building to an open-ended conclusion that leaves Geralt's future adventures open to <em>whatever</em>, only to have it superseded by a surprise twist that really constrains the creative direction of the follow-up game, has to suck a little bit. On the other hand, it's hard to argue with success, and The Witcher 2 was very successful indeed: As of January 2026, it's sold <a href="https://x.com/michalnowakow/status/2011086783757296045" target="_blank">more than 15 million copies</a>, helping turn CD Projekt into one of the biggest game studios in Europe.</p><div class="product"><a data-dimension112="5738eea4-29fc-4ff4-b35a-40c07d5103fe" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="5738eea4-29fc-4ff4-b35a-40c07d5103fe" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Lead story designer on the first Witcher game just rolled credits on a full playthrough, and you can watch the whole thing on YouTube ]]></title>
                                                                                                <dc:content><![CDATA[ <p>"That was a very satisfying half of the year," begin Artur Ganszyniec's closing comments as the credits roll on CD Projekt's original Witcher game from 2007. Five months prior, he took to YouTube to share a full let's play of the cult classic RPG in a series appropriately called "The Witcher with a designer's commentary." The <a href="https://www.youtube.com/watch?v=fwRtKBkq0N8" target="_blank">last episode</a> just went up yesterday.</p><p>If you're a fan of the original Witcher RPG or the blockbusters that followed it, it's a treasure trove of insights into the series' humble beginnings. Ganszyniec was lead story designer on the original game and also wrote some dialogue here and there, and his video descriptions note, are all about "adding context to some design choices, sharing anecdotes, and providing behind-the-scenes." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/epJHZo082pY" allowfullscreen></iframe></div></div><p>The <a href="https://www.youtube.com/watch?v=epJHZo082pY&list=PLPe3MstuIAjdwnRcvpybHLy-Isau-ja58" target="_blank">whole thing</a> is 26 episodes, each around an hour or two long, so it's easy enough to treat like a podcast you can throw up on a second monitor. As the <a href="https://www.youtube.com/watch?v=epJHZo082pY" target="_blank">first video</a> in the series notes, it's Ganszyniec's first time playing the game in "almost 20 years." </p><p>The game has certainly aged—it was admittedly rough the day it dropped—but it was an ambitious game that's easier than ever to play now with <a href="https://www.pcgamer.com/games/the-witcher/if-you-never-played-the-original-the-witcher-rpg-then-heres-a-heads-up-the-censorship-free-enhanced-edition-is-now-dirt-cheap/">the overhauled Enhanced Edition</a>. It's overshadowed these days by the other two fantastic Witcher games, as well as the multiple TV shows and spinoffs the fantasy novel series has inspired, but it still stands as a big milestone in CD Projekt's history and stands tall as a worthwhile RPG. It may not be the best, but it'll always be the first.</p><p>I suppose that's why it's got <a href="https://www.pcgamer.com/the-witcher-cd-projekts-first-game-is-getting-a-full-remake/">a full remake</a> on the way, which Ganszyniec says he hopes will be good toward the end of his let's play series. We've come a long way since 2007 <a href="https://www.pcgamer.com/how-sex-in-the-witcher-evolved-from-gotta-catch-em-all-pinups-to-meaningful-relationships/">in more ways than one</a>, and maybe it's <a href="https://www.pcgamer.com/why-remake-the-witcher-when-we-could-remake-something-much-worse-instead/">good enough to not even warrant remaking</a>, but either way, the original is still there and worth remembering. If 19 years of fermented jank is too much to bear, this let's play might be a good way to get a sense for what you missed all those years ago.</p><div class="product"><a data-dimension112="2c86e1da-2fae-44a2-8820-3d6038db2bd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2c86e1da-2fae-44a2-8820-3d6038db2bd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/lead-story-designer-on-the-first-witcher-game-just-rolled-credits-on-a-full-playthrough-and-you-can-watch-the-whole-thing-on-youtube/</link>
                                                                            <description>
                            <![CDATA[ 26 episodes later, Artur Ganszyniec's let's play series is finally over. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">fW9hxVfYZ9Kzxmjtu72Y8m</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/xXQRQurViPTBdnxaAucsS7-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 16 Feb 2026 22:45:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/xXQRQurViPTBdnxaAucsS7-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher Enhanced Edition Director&#039;s Cut]]></media:description>                                                            <media:text><![CDATA[The Witcher Enhanced Edition Director&#039;s Cut]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher Enhanced Edition Director&#039;s Cut]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/xXQRQurViPTBdnxaAucsS7-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>"That was a very satisfying half of the year," begin Artur Ganszyniec's closing comments as the credits roll on CD Projekt's original Witcher game from 2007. Five months prior, he took to YouTube to share a full let's play of the cult classic RPG in a series appropriately called "The Witcher with a designer's commentary." The <a href="https://www.youtube.com/watch?v=fwRtKBkq0N8" target="_blank">last episode</a> just went up yesterday.</p><p>If you're a fan of the original Witcher RPG or the blockbusters that followed it, it's a treasure trove of insights into the series' humble beginnings. Ganszyniec was lead story designer on the original game and also wrote some dialogue here and there, and his video descriptions note, are all about "adding context to some design choices, sharing anecdotes, and providing behind-the-scenes." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/epJHZo082pY" allowfullscreen></iframe></div></div><p>The <a href="https://www.youtube.com/watch?v=epJHZo082pY&list=PLPe3MstuIAjdwnRcvpybHLy-Isau-ja58" target="_blank">whole thing</a> is 26 episodes, each around an hour or two long, so it's easy enough to treat like a podcast you can throw up on a second monitor. As the <a href="https://www.youtube.com/watch?v=epJHZo082pY" target="_blank">first video</a> in the series notes, it's Ganszyniec's first time playing the game in "almost 20 years." </p><p>The game has certainly aged—it was admittedly rough the day it dropped—but it was an ambitious game that's easier than ever to play now with <a href="https://www.pcgamer.com/games/the-witcher/if-you-never-played-the-original-the-witcher-rpg-then-heres-a-heads-up-the-censorship-free-enhanced-edition-is-now-dirt-cheap/">the overhauled Enhanced Edition</a>. It's overshadowed these days by the other two fantastic Witcher games, as well as the multiple TV shows and spinoffs the fantasy novel series has inspired, but it still stands as a big milestone in CD Projekt's history and stands tall as a worthwhile RPG. It may not be the best, but it'll always be the first.</p><p>I suppose that's why it's got <a href="https://www.pcgamer.com/the-witcher-cd-projekts-first-game-is-getting-a-full-remake/">a full remake</a> on the way, which Ganszyniec says he hopes will be good toward the end of his let's play series. We've come a long way since 2007 <a href="https://www.pcgamer.com/how-sex-in-the-witcher-evolved-from-gotta-catch-em-all-pinups-to-meaningful-relationships/">in more ways than one</a>, and maybe it's <a href="https://www.pcgamer.com/why-remake-the-witcher-when-we-could-remake-something-much-worse-instead/">good enough to not even warrant remaking</a>, but either way, the original is still there and worth remembering. If 19 years of fermented jank is too much to bear, this let's play might be a good way to get a sense for what you missed all those years ago.</p><div class="product"><a data-dimension112="2c86e1da-2fae-44a2-8820-3d6038db2bd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2c86e1da-2fae-44a2-8820-3d6038db2bd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Witcher 3 mod restores a darker ending for the Hearts of Stone expansion that was cut during development ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XwHlwLrGj_M" allowfullscreen></iframe></div></div><p><a href="https://www.nexusmods.com/witcher3/mods/11260">Brothers in Arms</a> is a mod for The Witcher 3 that combines bug fixes with restoration of cut content. It's a frequently updated mod—last time we checked it <a href="https://www.pcgamer.com/games/the-witcher/ambitious-the-witcher-3-restoration-mod-adds-yet-more-cut-dialogue-to-the-game-including-a-new-yennefer-romance-scene-and-extra-choices-for-its-most-famous-quest/">restored a bunch of dialogue</a>, including a Yennefer romance scene—but the most recent update is particularly substantial. The lengthy list of additions in version 3.1.0 includes the note: "Restored a completely new plotline - Shani's fate during Hearts of Stone expansion. Features a new ending for the expansion (optional)."</p><p>As shown by YouTube's exhaustive Witcher 3 documenter xLetalis in the video above, this plotline helps explain why Shani returns in the Hearts of Stone expansion. At one point in development her life would have been at stake if you crossed the expansion's villain Gaunter O'Dimm.</p><p>The restored scenes use dialogue found in the game files, which suggests this plotline was cut quite late in development, but everything else has been made from scratch. It's incredible how well it fits, with everything from camera angles to character animations and lip-sync up to the standard of the rest of the game.</p><p>That said, I'm not particularly fussed this storyline was cut. The conclusion, in which your local version of Lucifer kills Shani with lightning, doesn't seem quite right. It's an unsubtle maneuver, and one that can be countered because the wording of his specific threat, "there will be no place under the sun where she will be safe," doesn't extend to the cellar. Though it does include the other indoor areas of her house? I prefer the way things play out in the version we've already got.</p><p>Fortunately, Brothers in Arms lets you choose what you add, with an extensive in-game menu letting you toggle its various additions. You can download it from <a href="https://www.nexusmods.com/witcher3/mods/11260">Nexus Mods</a>. If you're using other mods, you'll want to run <a href="https://www.nexusmods.com/witcher3/mods/484">Script Merger</a> as well to detect conflicts and let you merge them to override any problems.</p><div class="product"><a data-dimension112="6d38b3f5-59b9-413d-846d-b3170d9fb798" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="6d38b3f5-59b9-413d-846d-b3170d9fb798" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-3-mod-restores-a-darker-ending-for-the-hearts-of-stone-expansion-that-was-cut-during-development/</link>
                                                                            <description>
                            <![CDATA[ Which also explains why Shani's central to it. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">QTkHB3srP4wHaFCox2Fc4M</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/QqdcfLLxQngUKiLKAh2th6-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 08 Feb 2026 00:48:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/QqdcfLLxQngUKiLKAh2th6-1280-80.jpg">
                                                            <media:credit><![CDATA[CDProjekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 romances - Shani]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 romances - Shani]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 romances - Shani]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/QqdcfLLxQngUKiLKAh2th6-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XwHlwLrGj_M" allowfullscreen></iframe></div></div><p><a href="https://www.nexusmods.com/witcher3/mods/11260">Brothers in Arms</a> is a mod for The Witcher 3 that combines bug fixes with restoration of cut content. It's a frequently updated mod—last time we checked it <a href="https://www.pcgamer.com/games/the-witcher/ambitious-the-witcher-3-restoration-mod-adds-yet-more-cut-dialogue-to-the-game-including-a-new-yennefer-romance-scene-and-extra-choices-for-its-most-famous-quest/">restored a bunch of dialogue</a>, including a Yennefer romance scene—but the most recent update is particularly substantial. The lengthy list of additions in version 3.1.0 includes the note: "Restored a completely new plotline - Shani's fate during Hearts of Stone expansion. Features a new ending for the expansion (optional)."</p><p>As shown by YouTube's exhaustive Witcher 3 documenter xLetalis in the video above, this plotline helps explain why Shani returns in the Hearts of Stone expansion. At one point in development her life would have been at stake if you crossed the expansion's villain Gaunter O'Dimm.</p><p>The restored scenes use dialogue found in the game files, which suggests this plotline was cut quite late in development, but everything else has been made from scratch. It's incredible how well it fits, with everything from camera angles to character animations and lip-sync up to the standard of the rest of the game.</p><p>That said, I'm not particularly fussed this storyline was cut. The conclusion, in which your local version of Lucifer kills Shani with lightning, doesn't seem quite right. It's an unsubtle maneuver, and one that can be countered because the wording of his specific threat, "there will be no place under the sun where she will be safe," doesn't extend to the cellar. Though it does include the other indoor areas of her house? I prefer the way things play out in the version we've already got.</p><p>Fortunately, Brothers in Arms lets you choose what you add, with an extensive in-game menu letting you toggle its various additions. You can download it from <a href="https://www.nexusmods.com/witcher3/mods/11260">Nexus Mods</a>. If you're using other mods, you'll want to run <a href="https://www.nexusmods.com/witcher3/mods/484">Script Merger</a> as well to detect conflicts and let you merge them to override any problems.</p><div class="product"><a data-dimension112="6d38b3f5-59b9-413d-846d-b3170d9fb798" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="6d38b3f5-59b9-413d-846d-b3170d9fb798" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Ambitious The Witcher 3 restoration mod adds yet more cut dialogue to the game, including a new Yennefer romance scene and extra choices for its most famous quest ]]></title>
                                                                                                <dc:content><![CDATA[ <p>With nearly half a million words in its script and 950 speaking roles to voice them, one thing<a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/"> The Witcher 3</a> isn't short of is dialogue. Yet like any properly edited work of fiction, there were originally a lot more words in CD Projekt's brilliant RPG. Hundreds of cut voice lines lurk within The Witcher 3's game files, ranging from simple one-liners to dialogue choices and even entire cutscenes.</p><p>Under the forensic eye of PC gaming's modding community, however, nothing remains hidden for long. Over the last few years, The Witcher 3 mega-mod<a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank"> Brothers in Arms</a> has restored hundreds of these cut lines (alongside other features like missing NPCs, restored books and journal entries). Brothers in Arms has been regularly updated since its release in 2021, with a new update reinstating even more missing dialogue from CD Projekt's cutting-room floor.</p><p>These newly restored lines and cutscenes were highlighted by YouTuber<a href="https://youtu.be/gsDOqEpgTIg" target="_blank"> xLetalis</a>. The most notable is a new romance scene between Geralt and Yennefer that occurs during the quest The Last Wish. It revolves around a dialogue choice for Geralt where he chooses whether to say "I love you" to Yennefer.</p><p>In the original version, if he chooses <em>not </em>to say it, it leads to a brief and cordial exchange between the lovers. In the restored version, however, choosing not to say "I love you" not only results in a longer exchange, but it's also <em>more </em>romantic, with Geralt and Yen sharing a kiss before parting ways. This isn't the only additional scene from The Last Wish that the updated mod restores, either. Another choice, made at the end of the quest, has been expanded with a scene where Geralt and Yen hold hands.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gsDOqEpgTIg" allowfullscreen></iframe></div></div><p>Elsewhere, other restored lines include a scene where Ciri talks to the warriors of the Wild Hunt, an additional conversation with fellow Witcher Eskel when Geralt returns to Kaer Morhen, and an expanded list of dialogue choices during the Witcher 3's Bloody Baron quest. Here, the player can more clearly vocalise whether they intend to kill or cure the Botchling while speaking to the Baron, although the choice doesn't force you to pursue either of those approaches—possibly why it was cut.</p><p>Indeed, for most of the cut lines, I can see a case both for CD Projekt removing them and the modders restoring them. A few are no-brainers, though. Primarily, the first restored line covered by XLetalis is uttered by the Noonwraith monster when Geralt first encounters it: The Noonwraith's ridiculous cackle undermines the tension of the moment, so it's obvious why it fell victim to the editor's scissors.</p><p>If you fancy packing The Witcher 3 with even more words, you can download Brothers in Arms over on<a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank"> NexusMods</a>. There's also an outside chance that CD Projekt might  officially expand The Witcher 3 this year. Rumours that the studio is working on new DLC for its fantasy RPG are<a href="https://www.pcgamer.com/games/rpg/witcher-3-dlc-rumors-pick-up-strength-as-ign-poland-says-it-knew-about-all-of-this-years-ago/"> currently swirling</a>, with IGN Poland claiming that it heard about this expansion years ago. Given<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a> won't be out before 2027, CD Projekt wanting a stopgap isn't completely implausible, and it would certainly be nice to have one last adventure as Geralt before stepping into Ciri's shoes in CD Projekt's highly anticipated sequel.</p><div class="product"><a data-dimension112="0849f0fa-be24-440d-99b6-3686fde367e3" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0849f0fa-be24-440d-99b6-3686fde367e3" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/ambitious-the-witcher-3-restoration-mod-adds-yet-more-cut-dialogue-to-the-game-including-a-new-yennefer-romance-scene-and-extra-choices-for-its-most-famous-quest/</link>
                                                                            <description>
                            <![CDATA[ Plus some terrible Noonwraith cackling. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">3UTRmJz7fsQoYPWjnys7Sb</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/PBU8Kfb7gLFXLSCb2jwJkk-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 17 Jan 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/PBU8Kfb7gLFXLSCb2jwJkk-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt, EzioMaverick]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Yennefer with the Better Hair mod]]></media:description>                                                            <media:text><![CDATA[Yennefer with the Better Hair mod]]></media:text>
                                <media:title type="plain"><![CDATA[Yennefer with the Better Hair mod]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/PBU8Kfb7gLFXLSCb2jwJkk-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>With nearly half a million words in its script and 950 speaking roles to voice them, one thing<a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/"> The Witcher 3</a> isn't short of is dialogue. Yet like any properly edited work of fiction, there were originally a lot more words in CD Projekt's brilliant RPG. Hundreds of cut voice lines lurk within The Witcher 3's game files, ranging from simple one-liners to dialogue choices and even entire cutscenes.</p><p>Under the forensic eye of PC gaming's modding community, however, nothing remains hidden for long. Over the last few years, The Witcher 3 mega-mod<a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank"> Brothers in Arms</a> has restored hundreds of these cut lines (alongside other features like missing NPCs, restored books and journal entries). Brothers in Arms has been regularly updated since its release in 2021, with a new update reinstating even more missing dialogue from CD Projekt's cutting-room floor.</p><p>These newly restored lines and cutscenes were highlighted by YouTuber<a href="https://youtu.be/gsDOqEpgTIg" target="_blank"> xLetalis</a>. The most notable is a new romance scene between Geralt and Yennefer that occurs during the quest The Last Wish. It revolves around a dialogue choice for Geralt where he chooses whether to say "I love you" to Yennefer.</p><p>In the original version, if he chooses <em>not </em>to say it, it leads to a brief and cordial exchange between the lovers. In the restored version, however, choosing not to say "I love you" not only results in a longer exchange, but it's also <em>more </em>romantic, with Geralt and Yen sharing a kiss before parting ways. This isn't the only additional scene from The Last Wish that the updated mod restores, either. Another choice, made at the end of the quest, has been expanded with a scene where Geralt and Yen hold hands.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gsDOqEpgTIg" allowfullscreen></iframe></div></div><p>Elsewhere, other restored lines include a scene where Ciri talks to the warriors of the Wild Hunt, an additional conversation with fellow Witcher Eskel when Geralt returns to Kaer Morhen, and an expanded list of dialogue choices during the Witcher 3's Bloody Baron quest. Here, the player can more clearly vocalise whether they intend to kill or cure the Botchling while speaking to the Baron, although the choice doesn't force you to pursue either of those approaches—possibly why it was cut.</p><p>Indeed, for most of the cut lines, I can see a case both for CD Projekt removing them and the modders restoring them. A few are no-brainers, though. Primarily, the first restored line covered by XLetalis is uttered by the Noonwraith monster when Geralt first encounters it: The Noonwraith's ridiculous cackle undermines the tension of the moment, so it's obvious why it fell victim to the editor's scissors.</p><p>If you fancy packing The Witcher 3 with even more words, you can download Brothers in Arms over on<a href="https://www.nexusmods.com/witcher3/mods/11260" target="_blank"> NexusMods</a>. There's also an outside chance that CD Projekt might  officially expand The Witcher 3 this year. Rumours that the studio is working on new DLC for its fantasy RPG are<a href="https://www.pcgamer.com/games/rpg/witcher-3-dlc-rumors-pick-up-strength-as-ign-poland-says-it-knew-about-all-of-this-years-ago/"> currently swirling</a>, with IGN Poland claiming that it heard about this expansion years ago. Given<a href="https://www.pcgamer.com/uk/the-witcher-4/"> The Witcher 4</a> won't be out before 2027, CD Projekt wanting a stopgap isn't completely implausible, and it would certainly be nice to have one last adventure as Geralt before stepping into Ciri's shoes in CD Projekt's highly anticipated sequel.</p><div class="product"><a data-dimension112="0849f0fa-be24-440d-99b6-3686fde367e3" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0849f0fa-be24-440d-99b6-3686fde367e3" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The voice of Geralt isn't worried about Ciri's recasting in The Witcher 4: 'I think she's going to do a great job' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Witcher 4 is bound to, as most of CDPR's games end up doing (even if it takes them a while), shake the RPG firmament. Especially given this time, it's got a new lead: With Ciri taking over the role of the game's protagonist, donning Geralt's old boots for her own adventure. Not only that, but the new lead has a<a href="https://www.pcgamer.com/games/the-witcher/if-you-thought-ciri-sounded-different-in-the-witcher-4s-trailer-you-were-on-the-money-a-new-actor-is-stepping-into-the-role-for-the-long-awaited-sequel/"> new voice actor</a>, with Ciara Berkeley stepping into the role in place of Jo Wyatt.</p><p>Geralt's long-time voice actor, Doug Cockle, has been <a href="https://www.pcgamer.com/games/rpg/geralt-voice-actor-doug-cockle-is-really-excited-to-see-ciri-star-in-the-witcher-4-but-if-you-want-to-know-why-youll-have-to-read-the-books/">enthusiastic about the choice to have Ciri take the lead</a>—and withering towards people <a href="https://www.pcgamer.com/games/the-witcher/we-cant-just-have-geralt-for-every-single-game-the-witchers-doug-cockle-tells-the-ciri-haters-to-read-the-damn-books-you-wont-think-its-so-woke-anymore/">who need to "read the damn books"</a>. And now, in a sweet display of voice actor camaraderie, he's stated that he thinks Berkeley will nail the new role, too.</p><p>That's per an interview our <a href="https://www.gamesradar.com/games/the-witcher/the-witchers-long-time-voice-of-geralt-isnt-worried-about-ciris-actor-taking-over-as-the-rpgs-star-shes-going-to-do-a-great-job/" target="_blank">friends over at GamesRadar+</a> did with The Witcher vet during the Golden Joystick Awards 2025. Cockle states that he hadn't met Berkeley in person until the awards themselves, but now that he has? He's sold.</p><p>"I only spoke with her briefly, just today. We exchanged some DMs a couple of weeks ago just to say hi," Cockle told the site. "She's lovely, and I think she's going to do a great job. She's got a fantastic presence in person. I don't really have any advice. I've offered to chat with her if she has any questions or anything like that, but she's a strong person. She's going to be fine."</p><p>Not that you'd expect Cockle to meet his new co-star (<a href="https://www.pcgamer.com/games/the-witcher/geralt-will-definitely-appear-in-the-witcher-4-doug-cockle-confirms-again-i-cant-wait-to-see-what-they-do/">Geralt's still gonna pop up in there</a>, somewhere) and go 'well, she sucks, actually'. But it's nice to see how fully on-board he's been, and is continuing to be, in the face of the sorts of griping from the usual suspects—the same folks who prompted Cockle to tell complainees to crack a spine every now and then. And hey, given <a href="https://www.pcgamer.com/gaming-industry/the-witcher-4-and-cyberpunk-2-development-teams-continue-to-grow-as-cd-projekts-headcount-expands-to-nearly-800/">CD Projekt's just getting bigger</a>, it's going to be one hell of a sequel.</p><div class="product"><a data-dimension112="8384b4e1-f4ea-4150-a1fd-e627c5dbd1d0" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="8384b4e1-f4ea-4150-a1fd-e627c5dbd1d0" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-voice-of-geralt-isnt-worried-about-ciris-recasting-in-the-witcher-4-i-think-shes-going-to-do-a-great-job/</link>
                                                                            <description>
                            <![CDATA[ Passing on the mantle. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">E8VC3rpfBFRh5dPA6Ky6r5</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Fri, 21 Nov 2025 17:11:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR / Epic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiles while looking up.]]></media:description>                                                            <media:text><![CDATA[Ciri smiles while looking up.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiles while looking up.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/qC25EMQMhVatGEy8CA7uHW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The Witcher 4 is bound to, as most of CDPR's games end up doing (even if it takes them a while), shake the RPG firmament. Especially given this time, it's got a new lead: With Ciri taking over the role of the game's protagonist, donning Geralt's old boots for her own adventure. Not only that, but the new lead has a<a href="https://www.pcgamer.com/games/the-witcher/if-you-thought-ciri-sounded-different-in-the-witcher-4s-trailer-you-were-on-the-money-a-new-actor-is-stepping-into-the-role-for-the-long-awaited-sequel/"> new voice actor</a>, with Ciara Berkeley stepping into the role in place of Jo Wyatt.</p><p>Geralt's long-time voice actor, Doug Cockle, has been <a href="https://www.pcgamer.com/games/rpg/geralt-voice-actor-doug-cockle-is-really-excited-to-see-ciri-star-in-the-witcher-4-but-if-you-want-to-know-why-youll-have-to-read-the-books/">enthusiastic about the choice to have Ciri take the lead</a>—and withering towards people <a href="https://www.pcgamer.com/games/the-witcher/we-cant-just-have-geralt-for-every-single-game-the-witchers-doug-cockle-tells-the-ciri-haters-to-read-the-damn-books-you-wont-think-its-so-woke-anymore/">who need to "read the damn books"</a>. And now, in a sweet display of voice actor camaraderie, he's stated that he thinks Berkeley will nail the new role, too.</p><p>That's per an interview our <a href="https://www.gamesradar.com/games/the-witcher/the-witchers-long-time-voice-of-geralt-isnt-worried-about-ciris-actor-taking-over-as-the-rpgs-star-shes-going-to-do-a-great-job/" target="_blank">friends over at GamesRadar+</a> did with The Witcher vet during the Golden Joystick Awards 2025. Cockle states that he hadn't met Berkeley in person until the awards themselves, but now that he has? He's sold.</p><p>"I only spoke with her briefly, just today. We exchanged some DMs a couple of weeks ago just to say hi," Cockle told the site. "She's lovely, and I think she's going to do a great job. She's got a fantastic presence in person. I don't really have any advice. I've offered to chat with her if she has any questions or anything like that, but she's a strong person. She's going to be fine."</p><p>Not that you'd expect Cockle to meet his new co-star (<a href="https://www.pcgamer.com/games/the-witcher/geralt-will-definitely-appear-in-the-witcher-4-doug-cockle-confirms-again-i-cant-wait-to-see-what-they-do/">Geralt's still gonna pop up in there</a>, somewhere) and go 'well, she sucks, actually'. But it's nice to see how fully on-board he's been, and is continuing to be, in the face of the sorts of griping from the usual suspects—the same folks who prompted Cockle to tell complainees to crack a spine every now and then. And hey, given <a href="https://www.pcgamer.com/gaming-industry/the-witcher-4-and-cyberpunk-2-development-teams-continue-to-grow-as-cd-projekts-headcount-expands-to-nearly-800/">CD Projekt's just getting bigger</a>, it's going to be one hell of a sequel.</p><div class="product"><a data-dimension112="8384b4e1-f4ea-4150-a1fd-e627c5dbd1d0" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="8384b4e1-f4ea-4150-a1fd-e627c5dbd1d0" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt Red was considered the 'ugly child' of CD Projekt as a whole before the first Witcher became a hit: 'They will never earn any money here' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>CD Projekt is a game industry powerhouse. After 10 years we still can't get enough of <a href="https://www.pcgamer.com/games/rpg/why-were-still-playing-the-witcher-3-wild-hunt-10-years-later/" target="_blank">The Witcher 3</a>, which reached <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/" target="_blank">50 million copies sold </a>in 2023 and it has the world on tenterhooks in anticipation for <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>.</p><p>Getting to this point has not been entirely smooth sailing, to say nothing of Cyberpunk 2077's <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2077-engine-lead-says-some-of-its-legendary-launch-bugs-happened-because-the-alternative-was-even-worse-either-you-show-a-t-pose-or-you-hard-crash-we-prefer-not-to-hard-crash/" target="_blank">disastrous launch</a>—a game which eventually blossomed to its full potential and landed a spot in the <a href="https://www.pcgamer.com/games/the-top-100-pc-games-2025/" target="_blank">PC Gamer Top 100</a> after travelling along an exceptionally bumpy road. </p><p>Today's CD Projekt is a rough diamond that came from challenging beginnings: Art director Paweł Mielniczuk tells us that when he joined CD Projekt Red in 2006, "there were like 60 people here and [we were] occupying two rooms in this building. There's this red room on the first floor [...] and that was the common center for all the Witcher games". </p><p>In this room, which I sincerely hope isn't the Red Room from Twin Peaks, the team would work through the games from start to finish, testing and iterating upon ideas. "It was all happening in that room. Around this room, there's office space that the whole development team was [working in]. So it was super small. The whole lower part of the company was CD Projekt Blue. So [CD Projekt] was a game publishing company that, at some point went, 'Oh, let's make our own game'."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1921px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="3kLpUGJLAmSzPiQcRGQ8aW" name="witcher worst ending.jpg" alt="All witcher 3 endings" src="https://cdn.mos.cms.futurecdn.net/3kLpUGJLAmSzPiQcRGQ8aW.jpg" mos="" align="middle" fullscreen="" width="1921" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt RED)</span></figcaption></figure><p>Mielniczuk said the seven years spent developing the first Witcher game came at great expense, financially and emotionally. "[CD Projekt Blue's] main business was publishing games, so a lot of people in CD Projekt Blue were really unhappy," Mielniczuk laughs. "[We were] like weird people [...] living in a cellar making some games, you know?" The assumptions were that "[CD Projekt Red] will never earn any money here" and that "This game, it's a total waste of time."</p><p>"So we had, you know, this ugly child of the company that nobody wanted until the Witcher 1 finally released after those seven years. And that was, I think, the breakthrough [...] because it instantly became very popular in Poland, [and most of] Europe." </p><p>Mielniczuk estimates that CD Projekt Blue was dismantled around the development of Witcher 3, integrating fully with Red—lifting their very own botchling curse and securing a second chance as a larger than life lubberkin.</p><div class="product"><a data-dimension112="55bec5a9-fe8c-44ae-b9a3-71b99b4425f6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="55bec5a9-fe8c-44ae-b9a3-71b99b4425f6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-red-was-considered-the-ugly-child-of-cd-projekt-as-a-whole-before-the-first-witcher-became-a-hit-they-will-never-earn-any-money-here/</link>
                                                                            <description>
                            <![CDATA[ No longer a Botchling. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ffWTrrJWpsWSHjBndyD5if</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/3kLpUGJLAmSzPiQcRGQ8aW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 12 Nov 2025 17:31:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Emma Withington ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/3kLpUGJLAmSzPiQcRGQ8aW-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt RED]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[All witcher 3 endings]]></media:description>                                                            <media:text><![CDATA[All witcher 3 endings]]></media:text>
                                <media:title type="plain"><![CDATA[All witcher 3 endings]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/3kLpUGJLAmSzPiQcRGQ8aW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>CD Projekt is a game industry powerhouse. After 10 years we still can't get enough of <a href="https://www.pcgamer.com/games/rpg/why-were-still-playing-the-witcher-3-wild-hunt-10-years-later/" target="_blank">The Witcher 3</a>, which reached <a href="https://www.pcgamer.com/the-witcher-3-has-sold-50-million-copies/" target="_blank">50 million copies sold </a>in 2023 and it has the world on tenterhooks in anticipation for <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>.</p><p>Getting to this point has not been entirely smooth sailing, to say nothing of Cyberpunk 2077's <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2077-engine-lead-says-some-of-its-legendary-launch-bugs-happened-because-the-alternative-was-even-worse-either-you-show-a-t-pose-or-you-hard-crash-we-prefer-not-to-hard-crash/" target="_blank">disastrous launch</a>—a game which eventually blossomed to its full potential and landed a spot in the <a href="https://www.pcgamer.com/games/the-top-100-pc-games-2025/" target="_blank">PC Gamer Top 100</a> after travelling along an exceptionally bumpy road. </p><p>Today's CD Projekt is a rough diamond that came from challenging beginnings: Art director Paweł Mielniczuk tells us that when he joined CD Projekt Red in 2006, "there were like 60 people here and [we were] occupying two rooms in this building. There's this red room on the first floor [...] and that was the common center for all the Witcher games". </p><p>In this room, which I sincerely hope isn't the Red Room from Twin Peaks, the team would work through the games from start to finish, testing and iterating upon ideas. "It was all happening in that room. Around this room, there's office space that the whole development team was [working in]. So it was super small. The whole lower part of the company was CD Projekt Blue. So [CD Projekt] was a game publishing company that, at some point went, 'Oh, let's make our own game'."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1921px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="3kLpUGJLAmSzPiQcRGQ8aW" name="witcher worst ending.jpg" alt="All witcher 3 endings" src="https://cdn.mos.cms.futurecdn.net/3kLpUGJLAmSzPiQcRGQ8aW.jpg" mos="" align="middle" fullscreen="" width="1921" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt RED)</span></figcaption></figure><p>Mielniczuk said the seven years spent developing the first Witcher game came at great expense, financially and emotionally. "[CD Projekt Blue's] main business was publishing games, so a lot of people in CD Projekt Blue were really unhappy," Mielniczuk laughs. "[We were] like weird people [...] living in a cellar making some games, you know?" The assumptions were that "[CD Projekt Red] will never earn any money here" and that "This game, it's a total waste of time."</p><p>"So we had, you know, this ugly child of the company that nobody wanted until the Witcher 1 finally released after those seven years. And that was, I think, the breakthrough [...] because it instantly became very popular in Poland, [and most of] Europe." </p><p>Mielniczuk estimates that CD Projekt Blue was dismantled around the development of Witcher 3, integrating fully with Red—lifting their very own botchling curse and securing a second chance as a larger than life lubberkin.</p><div class="product"><a data-dimension112="55bec5a9-fe8c-44ae-b9a3-71b99b4425f6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="55bec5a9-fe8c-44ae-b9a3-71b99b4425f6" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt 'hacked time and space' to cast Charles Dance in The Witcher 3, because they needed an announcement before the countdown on their website reached zero ]]></title>
                                                                                                <dc:content><![CDATA[ <p>On August 14, 2013, <a href="https://www.pcgamer.com/uk/tag/cd-projekt/" target="_blank">CD Projekt</a> announced that veteran British actor and screenwriter Charles Dance (Dracula, Game of Thrones, The Crown) would be playing the ruthless Nilfgaardian Emperor Emhyr var Emreis—an <a href="https://www.thewitcher.com/us/en/news/396/charles-dance-to-voice-the-emperor-of-nilfgaard-in-witcher-3-wild-hunt" target="_blank">impressive addition to The Witcher 3 cast</a> and a role that fit Dance like a glove. At that time his character Tywin Lannister was a fan favourite for viewers of Game of Thrones, and hadn't yet been unceremoniously killed off while on the privy. Life was good. </p><p>The announcement contained a quote from Marcin Blacha, lead writer on The Witcher 3, expressing that it was a "dream come true for the team here at Red to be able to work with such an accomplished actor and magnetic personality." But according to CD Projekt's English adaptation director, Borys Pugacz-Muraszkiewicz, getting Dance on board was akin to defusing a ticking time bomb. </p><p>In a new interview with PC Gamer, Pugacz-Muraszkiewicz explained that they "didn't really have a strong notion that Emhyr should be a AAA talent. But there was a point during the development and promotion process when we put a countdown up on our website [...] saying that some important announcement was pending [...] and then we decided not to make the announcement."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:878px;"><p class="vanilla-image-block" style="padding-top:59.79%;"><img id="Efk6ecKv8ZzZW5QLWzLVA6" name="geralt reading.JPG" alt="Geralt reading" src="https://cdn.mos.cms.futurecdn.net/Efk6ecKv8ZzZW5QLWzLVA6.jpg" mos="" align="middle" fullscreen="" width="878" height="525" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Whatever that announcement was, they needed a replacement and fast. "The clock was running, and we had to [have] something to announce by the time the clock ran down to zero," Pugacz-Muraszkiewicz continued. "And I think it was somebody in marketing or biz dev who came up with the idea that we should just get a AAA actor [...] and when the clock runs down, announce them as the big reveal.</p><p>"It was one of our colleagues in biz dev who had a contact in [the] talent management world and it was, you know, a couple of emails, a couple of phone calls, who's available, what's good? What are the roles? Well, if it's going to be a AAA talent we want to have, we want [them] to have a significant role. Not necessarily in terms of scope, but in terms of meaning for the plot, or for the world and so on and so forth. And we ended up [settling on] Emhyr, in terms of [the role], and we ended up [casting] Charles Dance."</p><p>While the exact timeframe of the countdown is unclear, Pugacz-Muraszkiewicz estimates that "it might have been [...] a clock that was running down from 48 hours. Sometime within those 48 hours, those decisions, negotiations, and communications happened [...] It went quickly enough that we were actually able to announce Charles Dance's Emhyr var Emreis, by the time the clock ran down."</p><p>Regardless of the minute-by-minute specifics, the end result is that in an incredible feat of marketing-based engineering, a miracle happened: CD Projekt got its big announcement, and we got the devastating charm of Charles Dance. <strong>"</strong>I suppose we hacked time and space in that instance to make it look all intended and smooth,"  Pugacz-Muraszkiewicz laughed. I'd call that a win. </p><div class="product"><a data-dimension112="62a534fd-e406-4c85-879a-1a7e07e12926" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="62a534fd-e406-4c85-879a-1a7e07e12926" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-hacked-time-and-space-to-cast-charles-dance-in-the-witcher-3-because-they-needed-an-announcement-before-the-countdown-on-their-website-reached-zero/</link>
                                                                            <description>
                            <![CDATA[ Dancing on the ceiling. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">xSXhS6HVwYsjHjkD8gDoeZ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/sVMCXiJZsVErELVGNGS7v5-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 11 Nov 2025 18:10:45 +0000</pubDate>                                                                                                                                <updated>Wed, 12 Nov 2025 14:41:56 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Emma Withington ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/sVMCXiJZsVErELVGNGS7v5-1280-80.jpg">
                                                            <media:credit><![CDATA[Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[LONDON, ENGLAND - OCTOBER 22: Charles Dance attends the UK Premiere of &quot;The Day Of The Jackal&quot; at the Queen Elizabeth Hall on October 22, 2024 in London, England. (Photo by Samir Hussein/WireImage)]]></media:description>                                                            <media:text><![CDATA[LONDON, ENGLAND - OCTOBER 22: Charles Dance attends the UK Premiere of &quot;The Day Of The Jackal&quot; at the Queen Elizabeth Hall on October 22, 2024 in London, England. (Photo by Samir Hussein/WireImage)]]></media:text>
                                <media:title type="plain"><![CDATA[LONDON, ENGLAND - OCTOBER 22: Charles Dance attends the UK Premiere of &quot;The Day Of The Jackal&quot; at the Queen Elizabeth Hall on October 22, 2024 in London, England. (Photo by Samir Hussein/WireImage)]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/sVMCXiJZsVErELVGNGS7v5-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>On August 14, 2013, <a href="https://www.pcgamer.com/uk/tag/cd-projekt/" target="_blank">CD Projekt</a> announced that veteran British actor and screenwriter Charles Dance (Dracula, Game of Thrones, The Crown) would be playing the ruthless Nilfgaardian Emperor Emhyr var Emreis—an <a href="https://www.thewitcher.com/us/en/news/396/charles-dance-to-voice-the-emperor-of-nilfgaard-in-witcher-3-wild-hunt" target="_blank">impressive addition to The Witcher 3 cast</a> and a role that fit Dance like a glove. At that time his character Tywin Lannister was a fan favourite for viewers of Game of Thrones, and hadn't yet been unceremoniously killed off while on the privy. Life was good. </p><p>The announcement contained a quote from Marcin Blacha, lead writer on The Witcher 3, expressing that it was a "dream come true for the team here at Red to be able to work with such an accomplished actor and magnetic personality." But according to CD Projekt's English adaptation director, Borys Pugacz-Muraszkiewicz, getting Dance on board was akin to defusing a ticking time bomb. </p><p>In a new interview with PC Gamer, Pugacz-Muraszkiewicz explained that they "didn't really have a strong notion that Emhyr should be a AAA talent. But there was a point during the development and promotion process when we put a countdown up on our website [...] saying that some important announcement was pending [...] and then we decided not to make the announcement."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:878px;"><p class="vanilla-image-block" style="padding-top:59.79%;"><img id="Efk6ecKv8ZzZW5QLWzLVA6" name="geralt reading.JPG" alt="Geralt reading" src="https://cdn.mos.cms.futurecdn.net/Efk6ecKv8ZzZW5QLWzLVA6.jpg" mos="" align="middle" fullscreen="" width="878" height="525" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Whatever that announcement was, they needed a replacement and fast. "The clock was running, and we had to [have] something to announce by the time the clock ran down to zero," Pugacz-Muraszkiewicz continued. "And I think it was somebody in marketing or biz dev who came up with the idea that we should just get a AAA actor [...] and when the clock runs down, announce them as the big reveal.</p><p>"It was one of our colleagues in biz dev who had a contact in [the] talent management world and it was, you know, a couple of emails, a couple of phone calls, who's available, what's good? What are the roles? Well, if it's going to be a AAA talent we want to have, we want [them] to have a significant role. Not necessarily in terms of scope, but in terms of meaning for the plot, or for the world and so on and so forth. And we ended up [settling on] Emhyr, in terms of [the role], and we ended up [casting] Charles Dance."</p><p>While the exact timeframe of the countdown is unclear, Pugacz-Muraszkiewicz estimates that "it might have been [...] a clock that was running down from 48 hours. Sometime within those 48 hours, those decisions, negotiations, and communications happened [...] It went quickly enough that we were actually able to announce Charles Dance's Emhyr var Emreis, by the time the clock ran down."</p><p>Regardless of the minute-by-minute specifics, the end result is that in an incredible feat of marketing-based engineering, a miracle happened: CD Projekt got its big announcement, and we got the devastating charm of Charles Dance. <strong>"</strong>I suppose we hacked time and space in that instance to make it look all intended and smooth,"  Pugacz-Muraszkiewicz laughed. I'd call that a win. </p><div class="product"><a data-dimension112="62a534fd-e406-4c85-879a-1a7e07e12926" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="62a534fd-e406-4c85-879a-1a7e07e12926" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt was worried people wouldn't really 'get' dark fantasy as a concept, and then Game of Thrones became the biggest franchise on Earth  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to imagine a time where dark fantasy wasn't a game industry heavyweight that permeates every fiber of my being—who doesn't love tales that leave you in a moral quandary for days on end? The perceived level of complexity that you're getting into can be challenging to overcome, but over the last decade more and more games in this vein have transformed from niche outliers to something more accessible. </p><p><a href="https://www.pcgamer.com/uk/baldur-s-gate-3/">Baldur's Gate 3</a> remains one of the biggest RPG surprises of recent years. The franchise rose from a twenty year slumber, and through the power of nuanced storytelling emerged from the CRPG weeds as the undisputed champion of the genre—and, in some ways, <a href="https://www.pcgamer.com/games/rpg/after-winning-every-major-game-of-the-year-award-in-2023-baldurs-gate-3-is-now-cleaning-up-in-2024-too/">of all genres</a>. </p><p>But prior to that, at the time of <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>'s release, the natural comparison was, of course, Skyrim, which had recently redefined the open world RPG—full of experimentation, freedom, and floating cheese. </p><p>Skyrim may have had some decidedly dark elements, but The Witcher 3 leaned into it hard—a potentially risky move at the time. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="utiUHpByb68opim9RFv54c" name="The Witcher 3_ Wild Hunt - Complete Edition_20221208092622.jpg" alt="the witcher 3 family matters bloody baron" src="https://cdn.mos.cms.futurecdn.net/utiUHpByb68opim9RFv54c.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><p>"First of all, there are always other great games on the market, secondly, you can learn from those games, but like in music videos, you need to be fresh [and] innovative. So you cannot be a copycat," explains Adam Badowski, <a href="https://www.pcgamer.com/uk/tag/cd-projekt/">CD Projekt</a>'s joint CEO.</p><p>"We knew that [The Witcher 3] was a completely new offer for players [but] I had a lot of worries about the game as a business [...] The whole development was expensive and challenging, plus, we had only one game in development back then, and Witcher is dark fantasy. I remember that it wasn't that popular, and I was worried if people would understand the concept of dark fantasy."</p><p>Standard fantasy and high fantasy have always been successful, but dark fantasy narratives were less common: "High fantasy was super, super well known and appreciated by players. Everyone played World of Warcraft, but something has changed after Game of Thrones."</p><p>It's impossible to deny the impact Game of Thrones has had on bringing such grand storytelling to more mainstream audiences, increasing the appetite and palatability of dark fantasy's morally ambiguous themes—even FromSoftware saw a boost with <a href="https://www.pcgamer.com/what-did-george-rr-martin-do-for-elden-ring-anyway/">Elden Ring</a> thanks to a whisper of George R.R Martin's name. "[Suddenly] people understood that they really liked that dark fantasy. So [Game of Thrones' success] was a great moment for me, that's [when I thought] okay, okay, there's great potential."</p><div class="product"><a data-dimension112="0bddbd25-5831-401d-9322-079d4fb2bb78" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0bddbd25-5831-401d-9322-079d4fb2bb78" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-was-worried-people-wouldnt-really-get-dark-fantasy-as-a-concept-and-then-game-of-thrones-became-the-biggest-franchise-on-earth/</link>
                                                                            <description>
                            <![CDATA[ Paint it morally grey. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">PetmGiWjLGgbbXouttdmgJ</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/evi53gWrP7EQxB75W2ejgk-1280-80.png" type="image/png" length="0"></enclosure>
                                                                        <pubDate>Tue, 11 Nov 2025 16:00:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Emma Withington ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/evi53gWrP7EQxB75W2ejgk-1280-80.png">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Witcher 3&#039;s Geralt having a think]]></media:description>                                                            <media:text><![CDATA[Witcher 3&#039;s Geralt having a think]]></media:text>
                                <media:title type="plain"><![CDATA[Witcher 3&#039;s Geralt having a think]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/evi53gWrP7EQxB75W2ejgk-1280-80.png" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's hard to imagine a time where dark fantasy wasn't a game industry heavyweight that permeates every fiber of my being—who doesn't love tales that leave you in a moral quandary for days on end? The perceived level of complexity that you're getting into can be challenging to overcome, but over the last decade more and more games in this vein have transformed from niche outliers to something more accessible. </p><p><a href="https://www.pcgamer.com/uk/baldur-s-gate-3/">Baldur's Gate 3</a> remains one of the biggest RPG surprises of recent years. The franchise rose from a twenty year slumber, and through the power of nuanced storytelling emerged from the CRPG weeds as the undisputed champion of the genre—and, in some ways, <a href="https://www.pcgamer.com/games/rpg/after-winning-every-major-game-of-the-year-award-in-2023-baldurs-gate-3-is-now-cleaning-up-in-2024-too/">of all genres</a>. </p><p>But prior to that, at the time of <a href="https://www.pcgamer.com/the-witcher-3-wild-hunt/">The Witcher 3</a>'s release, the natural comparison was, of course, Skyrim, which had recently redefined the open world RPG—full of experimentation, freedom, and floating cheese. </p><p>Skyrim may have had some decidedly dark elements, but The Witcher 3 leaned into it hard—a potentially risky move at the time. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="utiUHpByb68opim9RFv54c" name="The Witcher 3_ Wild Hunt - Complete Edition_20221208092622.jpg" alt="the witcher 3 family matters bloody baron" src="https://cdn.mos.cms.futurecdn.net/utiUHpByb68opim9RFv54c.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><p>"First of all, there are always other great games on the market, secondly, you can learn from those games, but like in music videos, you need to be fresh [and] innovative. So you cannot be a copycat," explains Adam Badowski, <a href="https://www.pcgamer.com/uk/tag/cd-projekt/">CD Projekt</a>'s joint CEO.</p><p>"We knew that [The Witcher 3] was a completely new offer for players [but] I had a lot of worries about the game as a business [...] The whole development was expensive and challenging, plus, we had only one game in development back then, and Witcher is dark fantasy. I remember that it wasn't that popular, and I was worried if people would understand the concept of dark fantasy."</p><p>Standard fantasy and high fantasy have always been successful, but dark fantasy narratives were less common: "High fantasy was super, super well known and appreciated by players. Everyone played World of Warcraft, but something has changed after Game of Thrones."</p><p>It's impossible to deny the impact Game of Thrones has had on bringing such grand storytelling to more mainstream audiences, increasing the appetite and palatability of dark fantasy's morally ambiguous themes—even FromSoftware saw a boost with <a href="https://www.pcgamer.com/what-did-george-rr-martin-do-for-elden-ring-anyway/">Elden Ring</a> thanks to a whisper of George R.R Martin's name. "[Suddenly] people understood that they really liked that dark fantasy. So [Game of Thrones' success] was a great moment for me, that's [when I thought] okay, okay, there's great potential."</p><div class="product"><a data-dimension112="0bddbd25-5831-401d-9322-079d4fb2bb78" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="0bddbd25-5831-401d-9322-079d4fb2bb78" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt struggled to sell partners on The Witcher 3 because its gameplay was 'pretty standard' and they didn't believe it could combine storytelling with a cinematic open world ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to imagine anyone not having faith in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>, an RPG that has dominated the genre for the last decade. But that was the situation CD Projekt found itself in when it was trying to sell the idea to prospective partners during development. </p><p>Despite finding success with the original Witcher and its follow-up, The Witcher 3 was grander, more ambitious and certainly more expensive to put together. And not everyone was convinced a story-driven open world was going to work. </p><p>"That was the biggest challenge back then," Adam Badowski, CD Projekt's joint CEO, tells us. "Because you know, right now, it's pretty obvious for us that we can combine storytelling and a cinematic experience with the open world, but back then, it was huge. I mean, for us, for the industry. And for some people, they really didn't believe it was possible."</p><p>The studio had already shown everyone it could craft an RPG with a strong story, but The Witcher 3 was aiming for something more. "Our offer was different," says Badowski. "We will create something big, in the open world, but with solid and very cinematic storytelling. And some people were looking for other selling points." </p><p>The executives Badowski was trying to convince wanted to know where The Witcher 3 differed from other games. "And they were referring to the gameplay, and our gameplay was pretty standard in The Witcher 3. It's a combination of combat and character development, plus magic, which is kind of weak because it has to be in line with the tone of the witcher character. So in that area, it's difficult to find something super fresh." </p><p>Badowski found it tricky to sell people on it because it's a tough thing to explain in a pitch, or even with a script. And it's a big ask to get people to read a script and play both the previous games. </p><p>"I think that it's better to inspire people than to explain it," he says, "explain everything to the bone, because inspiration stays in your mind and triggers your personal excitement, personal attachment to the game."</p><p>That's also why Badowski is a big fan of demos. "It's not that popular in companies, because devs usually think that demos simply steal daytime for the whole development of the game, or that in the demos sometimes there are scripted, fake solutions. But from my perspective, it inspires everyone because you can see the chart of the game, the real game, and you can feel it. So we had quite a few individual demos before the release."</p><p>Of course, when The Witcher 3 launched, a lot of folk ended up having to eat crow, and not just from outside the company. </p><p>"The most significant moment for the company was the release, the moment when people who didn't even believe in the concept of the game were overwhelmed with the great reviews. There were high fives all the time, always screaming, shouting, 'That's another 10! Another 9! Another 10!' And that's when we became the team."</p><div class="product"><a data-dimension112="f9bd9ac7-e8df-468e-8359-41c6fd0df486" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="f9bd9ac7-e8df-468e-8359-41c6fd0df486" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-struggled-to-sell-partners-on-the-witcher-3-because-its-gameplay-was-pretty-standard-and-they-didnt-believe-it-could-combine-storytelling-with-a-cinematic-open-world/</link>
                                                                            <description>
                            <![CDATA[ The wrong side of history. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">EiGfavfgD8ooHB6SRG7xy3</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 11 Nov 2025 13:14:42 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Nov 2025 14:05:18 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt claps his hands]]></media:description>                                                            <media:text><![CDATA[Geralt claps his hands]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt claps his hands]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's hard to imagine anyone not having faith in <a href="https://www.pcgamer.com/uk/the-witcher-3-wild-hunt/" target="_blank">The Witcher 3</a>, an RPG that has dominated the genre for the last decade. But that was the situation CD Projekt found itself in when it was trying to sell the idea to prospective partners during development. </p><p>Despite finding success with the original Witcher and its follow-up, The Witcher 3 was grander, more ambitious and certainly more expensive to put together. And not everyone was convinced a story-driven open world was going to work. </p><p>"That was the biggest challenge back then," Adam Badowski, CD Projekt's joint CEO, tells us. "Because you know, right now, it's pretty obvious for us that we can combine storytelling and a cinematic experience with the open world, but back then, it was huge. I mean, for us, for the industry. And for some people, they really didn't believe it was possible."</p><p>The studio had already shown everyone it could craft an RPG with a strong story, but The Witcher 3 was aiming for something more. "Our offer was different," says Badowski. "We will create something big, in the open world, but with solid and very cinematic storytelling. And some people were looking for other selling points." </p><p>The executives Badowski was trying to convince wanted to know where The Witcher 3 differed from other games. "And they were referring to the gameplay, and our gameplay was pretty standard in The Witcher 3. It's a combination of combat and character development, plus magic, which is kind of weak because it has to be in line with the tone of the witcher character. So in that area, it's difficult to find something super fresh." </p><p>Badowski found it tricky to sell people on it because it's a tough thing to explain in a pitch, or even with a script. And it's a big ask to get people to read a script and play both the previous games. </p><p>"I think that it's better to inspire people than to explain it," he says, "explain everything to the bone, because inspiration stays in your mind and triggers your personal excitement, personal attachment to the game."</p><p>That's also why Badowski is a big fan of demos. "It's not that popular in companies, because devs usually think that demos simply steal daytime for the whole development of the game, or that in the demos sometimes there are scripted, fake solutions. But from my perspective, it inspires everyone because you can see the chart of the game, the real game, and you can feel it. So we had quite a few individual demos before the release."</p><p>Of course, when The Witcher 3 launched, a lot of folk ended up having to eat crow, and not just from outside the company. </p><p>"The most significant moment for the company was the release, the moment when people who didn't even believe in the concept of the game were overwhelmed with the great reviews. There were high fives all the time, always screaming, shouting, 'That's another 10! Another 9! Another 10!' And that's when we became the team."</p><div class="product"><a data-dimension112="f9bd9ac7-e8df-468e-8359-41c6fd0df486" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="f9bd9ac7-e8df-468e-8359-41c6fd0df486" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CD Projekt joint CEO Adam Badowski made everyone's life miserable when he pointed out if the The Witcher 3 had water, they had to add swimming and create completely new underwater locations ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One of my fondest memories of playing The Witcher 3 was when I came home slightly inebriated with a friend and I thought it would be fun to try playing the game with each of us managing one half of the controls. </p><p>Within five minutes, I died by stumbling off a bridge that was barely a few feet off the ground and fell into the world's most shallow river. If only I'd fallen into literally any of the massive bodies of water available, I would have survived. And it would have all been thanks to CD Projekt's joint CEO Adam Badowski.</p><p>"I remember the moment when I asked a very difficult question [that felt] obvious to me," explains Badowski, "there's water, [but] where's swimming? The whole room was quiet." The team's main concern was that "they thought we'd need to cut something, so we didn't need to have swimming". Thankfully this wasn't the case.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8hTkTSnUFeyL4ndEJBVcf" name="the-witcher-3-cat-school-gear-crossbow-2.jpg" alt="the witcher 3 feline crossbow" src="https://cdn.mos.cms.futurecdn.net/U8hTkTSnUFeyL4ndEJBVcf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><p>Swimming is often quite a <a href="https://www.pcgamer.com/swimming-in-games-sucks/" target="_blank">contentious mechanic</a>, you either loathe it or deal with it, and I personally think it's only truly enjoyable when it's a game's sole focus like in Abzu. But, if there's accessible water and you die by dipping a toe in, that can be equally frustrating and pull you out of the experience. For Badowski, it was this "question of immersion" propelling ideas forward: "If there's water, there's swimming, if there's swimming, there's diving, if there's diving, you have to build completely new locations. And [the team] were like, that's the logic! Sometimes [as developers] we simply forget that [logic]."</p><p>Badowski explains that certain mechanics seem really obvious when creating a game, such as the classic 'game over', but he points out how GTA adds another layer to this because you don't just perish from obstacles in the open world, you also 'die' if you fail a mission—feeding into how that world works. "Here there are so many consequences and you have to [complete] every quest thinking about so many combinations because players can do whatever they want." </p><p>For Badowski, it's these consequential and seemingly innocuous aspects—including the ability to swim—that allow you to immerse yourself in an open world: "Sometimes there are quests limited by the location that's designed [in a] way that gives you this feeling of control. But for most of them, it's in an open world. So this little fact has so many consequences and production is really complex." </p><div class="product"><a data-dimension112="d77b57e9-f4d4-43b9-8d8e-0c2122df4239" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="d77b57e9-f4d4-43b9-8d8e-0c2122df4239" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cd-projekt-joint-ceo-adam-badowski-made-everyones-life-miserable-when-he-pointed-out-if-the-the-witcher-3-had-water-they-had-to-add-swimming-and-create-completely-new-underwater-locations/</link>
                                                                            <description>
                            <![CDATA[ Under the sea. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">SnFKrucjsPzCZViGFznR39</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uzwK8Z9mJdKwTVYutQ9vCQ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 11 Nov 2025 13:11:12 +0000</pubDate>                                                                                                                                <updated>Tue, 11 Nov 2025 14:05:08 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Emma Withington ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uzwK8Z9mJdKwTVYutQ9vCQ-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Witcher 3 - Geralt standing in front of a lake for an hour and a half]]></media:description>                                                            <media:text><![CDATA[The Witcher 3 - Geralt standing in front of a lake for an hour and a half]]></media:text>
                                <media:title type="plain"><![CDATA[The Witcher 3 - Geralt standing in front of a lake for an hour and a half]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uzwK8Z9mJdKwTVYutQ9vCQ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>One of my fondest memories of playing The Witcher 3 was when I came home slightly inebriated with a friend and I thought it would be fun to try playing the game with each of us managing one half of the controls. </p><p>Within five minutes, I died by stumbling off a bridge that was barely a few feet off the ground and fell into the world's most shallow river. If only I'd fallen into literally any of the massive bodies of water available, I would have survived. And it would have all been thanks to CD Projekt's joint CEO Adam Badowski.</p><p>"I remember the moment when I asked a very difficult question [that felt] obvious to me," explains Badowski, "there's water, [but] where's swimming? The whole room was quiet." The team's main concern was that "they thought we'd need to cut something, so we didn't need to have swimming". Thankfully this wasn't the case.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8hTkTSnUFeyL4ndEJBVcf" name="the-witcher-3-cat-school-gear-crossbow-2.jpg" alt="the witcher 3 feline crossbow" src="https://cdn.mos.cms.futurecdn.net/U8hTkTSnUFeyL4ndEJBVcf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR)</span></figcaption></figure><p>Swimming is often quite a <a href="https://www.pcgamer.com/swimming-in-games-sucks/" target="_blank">contentious mechanic</a>, you either loathe it or deal with it, and I personally think it's only truly enjoyable when it's a game's sole focus like in Abzu. But, if there's accessible water and you die by dipping a toe in, that can be equally frustrating and pull you out of the experience. For Badowski, it was this "question of immersion" propelling ideas forward: "If there's water, there's swimming, if there's swimming, there's diving, if there's diving, you have to build completely new locations. And [the team] were like, that's the logic! Sometimes [as developers] we simply forget that [logic]."</p><p>Badowski explains that certain mechanics seem really obvious when creating a game, such as the classic 'game over', but he points out how GTA adds another layer to this because you don't just perish from obstacles in the open world, you also 'die' if you fail a mission—feeding into how that world works. "Here there are so many consequences and you have to [complete] every quest thinking about so many combinations because players can do whatever they want." </p><p>For Badowski, it's these consequential and seemingly innocuous aspects—including the ability to swim—that allow you to immerse yourself in an open world: "Sometimes there are quests limited by the location that's designed [in a] way that gives you this feeling of control. But for most of them, it's in an open world. So this little fact has so many consequences and production is really complex." </p><div class="product"><a data-dimension112="d77b57e9-f4d4-43b9-8d8e-0c2122df4239" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="d77b57e9-f4d4-43b9-8d8e-0c2122df4239" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Andrzej Sapkowski say these days 'it's so rare' for CD Projekt Red to ask him about Witcher lore ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Andrzej Sapkowski recently wrote a prequel to his Witcher novels, <a href="https://www.pcgamer.com/games/rpg/the-witcher-crossroads-of-ravens-book-review/">Crossroads of Ravens</a>. At an event to publicize that novel, our colleagues at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-author-has-an-excellent-deal-with-the-witcher-4-devs-but-its-rare-for-cd-projekt-to-ask-him-for-advice-anymore/">GamesRadar</a> asked the author if he'd been involved in any part of the development of The Witcher 4. And he said, basically: nope.</p><p>While explaining that the developers at CD Projekt Red did ask for advice and extra details about the setting while working on the previous games, these days apparently "it's so rare" that CDPR contact him to ask about the lore. Which makes sense, given how much the studio has added to it over the course of the Witcher games, like <a href="https://www.pcgamer.com/games/rpg/the-witcher-author-andrzej-sapkowski-says-one-of-cd-projekts-big-story-points-is-actually-based-on-a-mistake-but-videogame-people-have-clung-to-the-idea-with-remarkable-tenacity/">building Witcher schools based on an off-hand reference he threw in before regretting it</a>. </p><p>The other thing Sapkowski had to say about his relationship with CDPR is that, "The contracts between me and the game people are excellent right now. Let's hope it stays that way." That was in reference to the lawsuit CDPR settled with Sapkowski in 2019 over royalties, with the author asserting that he'd handed over the rights for a pittance compared to the amount they ended up being worth.</p><p><u></u><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/">The Witcher 4</a> is the start of a new trilogy of Witcher games, though since it only entered full production late in 2024 don't hold your breath for a release any time soon. And while Sapkowski hasn't been chatting to CDPR on the regular about it, the game's narrative director <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-will-feature-ideas-from-the-latest-witcher-novel-just-like-the-witcher-3-did-12-years-ago-but-cd-projekt-red-cant-reveal-how-exactly-theyll-take-form-yet/">did get advance details on what Crossroads of Ravens</a> would be about, so info from it may well creep into The Witcher 4.</p><div class="product"><a data-dimension112="44c56aba-5e95-4afe-9ad3-b0c30608257d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="44c56aba-5e95-4afe-9ad3-b0c30608257d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/andrzej-sapkowski-say-these-days-its-so-rare-for-cd-projekt-red-to-ask-him-about-witcher-lore/</link>
                                                                            <description>
                            <![CDATA[ They haven't been quizzing him during development of The Witcher 4. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">f23FA57vCXQ6rJq9R7o4XT</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/v8yDEoRR5zHxKXnMDxzCnC-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 01 Nov 2025 23:08:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/v8yDEoRR5zHxKXnMDxzCnC-1280-80.jpg">
                                                            <media:credit><![CDATA[Andrezj Sapkowski]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Andrezj Sapkowski.]]></media:description>                                                            <media:text><![CDATA[Andrezj Sapkowski.]]></media:text>
                                <media:title type="plain"><![CDATA[Andrezj Sapkowski.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/v8yDEoRR5zHxKXnMDxzCnC-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Andrzej Sapkowski recently wrote a prequel to his Witcher novels, <a href="https://www.pcgamer.com/games/rpg/the-witcher-crossroads-of-ravens-book-review/">Crossroads of Ravens</a>. At an event to publicize that novel, our colleagues at <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-author-has-an-excellent-deal-with-the-witcher-4-devs-but-its-rare-for-cd-projekt-to-ask-him-for-advice-anymore/">GamesRadar</a> asked the author if he'd been involved in any part of the development of The Witcher 4. And he said, basically: nope.</p><p>While explaining that the developers at CD Projekt Red did ask for advice and extra details about the setting while working on the previous games, these days apparently "it's so rare" that CDPR contact him to ask about the lore. Which makes sense, given how much the studio has added to it over the course of the Witcher games, like <a href="https://www.pcgamer.com/games/rpg/the-witcher-author-andrzej-sapkowski-says-one-of-cd-projekts-big-story-points-is-actually-based-on-a-mistake-but-videogame-people-have-clung-to-the-idea-with-remarkable-tenacity/">building Witcher schools based on an off-hand reference he threw in before regretting it</a>. </p><p>The other thing Sapkowski had to say about his relationship with CDPR is that, "The contracts between me and the game people are excellent right now. Let's hope it stays that way." That was in reference to the lawsuit CDPR settled with Sapkowski in 2019 over royalties, with the author asserting that he'd handed over the rights for a pittance compared to the amount they ended up being worth.</p><p><u></u><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/">The Witcher 4</a> is the start of a new trilogy of Witcher games, though since it only entered full production late in 2024 don't hold your breath for a release any time soon. And while Sapkowski hasn't been chatting to CDPR on the regular about it, the game's narrative director <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-will-feature-ideas-from-the-latest-witcher-novel-just-like-the-witcher-3-did-12-years-ago-but-cd-projekt-red-cant-reveal-how-exactly-theyll-take-form-yet/">did get advance details on what Crossroads of Ravens</a> would be about, so info from it may well creep into The Witcher 4.</p><div class="product"><a data-dimension112="44c56aba-5e95-4afe-9ad3-b0c30608257d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="44c56aba-5e95-4afe-9ad3-b0c30608257d" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Fanatical is offering $209 worth of perilous, atmospheric The Witcher comics for just $12 as it continues to expand its offering of book bundles ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Did you know digital games store Fanatical is doing <a href="https://www.fanatical.com/en/bundle/books" target="_blank">comic and book bundles</a> these days? They're worth keeping an eye on—this month, for example, they've done a whole series of really excellent value horror comics deals that I've enjoyed taking advantage of.</p><p>But to keep this on the topic of games, there's one bundle in particular I'm here to bring to your attention: <a href="https://www.fanatical.com/en/pick-and-mix/the-witcher-build-your-own-book-bundle" target="_blank">The Witcher Build-Your-Own-Bundle</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cocj8vM5d6zjhFUu7rujW9" name="km.jpg" alt="Geralt and Vesemir, swords drawn and hoods up" src="https://cdn.mos.cms.futurecdn.net/Cocj8vM5d6zjhFUu7rujW9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Cocj8vM5d6zjhFUu7rujW9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>It includes all the Dark Horse Witcher comics as digital trade paperbacks, as well as <a href="https://www.pcgamer.com/games/rpg/the-original-polish-witcher-comics-are-available-in-english-if-you-can-get-past-the-way-geralts-fringe-looks-like-the-mustache-of-a-cartoon-walrus-who-is-also-a-circus-ringleader/" target="_blank">the recently translated original Polish comics</a>, a Gwent artbook, and The World of the Witcher, a mighty reference guide to all the lore of the videogame series. The "build your own bundle" part just means you can choose which items you want, with the overall discount rising the more you buy. Of course, getting all of them nets you the best possible price per book.</p><p>It's only $11.99 / £10.70 to get the whole lot, which has a total value of $208.84 / £156.40. That's a huge saving, so it seems to be well worth going all-in unless you're just trying to pick up a few books to complete an existing collection.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1350px;"><p class="vanilla-image-block" style="padding-top:64.15%;"><img id="vcNeNhEDUHnX36Sr5XjSGn" name="KillingMonsters.jpg" alt="Geralt slaying monsters in a The Witcher comic." src="https://cdn.mos.cms.futurecdn.net/vcNeNhEDUHnX36Sr5XjSGn.jpg" mos="" align="middle" fullscreen="1" width="1350" height="866" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/vcNeNhEDUHnX36Sr5XjSGn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>Dark Horse has been making comics based on The Witcher videogames and novels for over a decade now, and it's pretty great at it. With its popular Hellboy series, the publisher has certainly had plenty of experience telling stories about gruff monster hunters facing grim peril, and its Witcher comics are at their best when they lean into the same kind of shadowy, fantasy-horror atmosphere. </p><p>Personally I really enjoyed the House of Glass, which sees Geralt stumble into a surreal and gothic haunted house story reminiscent of The Witcher 3's Heart of Stone DLC. If you want more recommendations, our own Jody Macgregor made <a href="https://www.pcgamer.com/the-witcher-comics-ranked-from-worst-to-best/" target="_blank">a ranking of the whole series </a>just a couple of years back, with mini-reviews of almost every book in this bundle. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jTZCGdyEf59MR4aThUoZED" name="HouseOfGlassCover.jpg" alt="Geralt, backed by a crone, a bird, a skull, and a mystery woman" src="https://cdn.mos.cms.futurecdn.net/jTZCGdyEf59MR4aThUoZED.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jTZCGdyEf59MR4aThUoZED.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>You receive the comics as PDFs, which isn't as ideal as it could be—I always prefer .cbz files for their smaller size—but the image quality is perfect. Fanatical's download pages are agreeably well-organised, too. If you've bought a Humble Bundle comic bundle before, you may have found it a surprising pain to download and sort it all, thanks to jumbled file lists and incorrectly labelled books. Here, they're delivered in neat and sensible order with useful file names, so you can just bulk download them, drop them in a folder, and you're ready to go with a minimum of fuss.</p><p>I've been really converted to digital comic reading in recent years. Get yourself a tablet and a good comic reader app (I use <a href="https://www.cdisplayex.com/" target="_blank">CDisplayEx</a>), and it can be just as good as reading physically, with some huge upsides—like not having to worry about shelf space, and being able to stock up on the cheap with bundles like this. This bundle would be a great way to give it a go if you've never tried it. </p><p>You've got plenty of time to decide if you fancy exploring the world of Witcher comics, though—the bundle is set to run until the end of November. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/fanatical-is-offering-usd209-worth-of-perilous-atmospheric-the-witcher-comics-for-just-usd12-as-it-continues-to-expand-its-offering-of-book-bundles/</link>
                                                                            <description>
                            <![CDATA[ Plus a Gwent artbook and a lore guide to the videogame series. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">enefWCK86fdbAsnvwbjKc4</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/WyyvV7Rr2iAJFgM9vcpQLa-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 28 Oct 2025 15:09:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ robin.valentine@futurenet.com (Robin Valentine) ]]></author>                    <dc:creator><![CDATA[ Robin Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qKLowkvd8hif8m8uw2rszM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/WyyvV7Rr2iAJFgM9vcpQLa-1280-80.jpg">
                                                            <media:credit><![CDATA[Dark Horse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri stands her ground as a crone charges]]></media:description>                                                            <media:text><![CDATA[Ciri stands her ground as a crone charges]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri stands her ground as a crone charges]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/WyyvV7Rr2iAJFgM9vcpQLa-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Did you know digital games store Fanatical is doing <a href="https://www.fanatical.com/en/bundle/books" target="_blank">comic and book bundles</a> these days? They're worth keeping an eye on—this month, for example, they've done a whole series of really excellent value horror comics deals that I've enjoyed taking advantage of.</p><p>But to keep this on the topic of games, there's one bundle in particular I'm here to bring to your attention: <a href="https://www.fanatical.com/en/pick-and-mix/the-witcher-build-your-own-book-bundle" target="_blank">The Witcher Build-Your-Own-Bundle</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cocj8vM5d6zjhFUu7rujW9" name="km.jpg" alt="Geralt and Vesemir, swords drawn and hoods up" src="https://cdn.mos.cms.futurecdn.net/Cocj8vM5d6zjhFUu7rujW9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Cocj8vM5d6zjhFUu7rujW9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>It includes all the Dark Horse Witcher comics as digital trade paperbacks, as well as <a href="https://www.pcgamer.com/games/rpg/the-original-polish-witcher-comics-are-available-in-english-if-you-can-get-past-the-way-geralts-fringe-looks-like-the-mustache-of-a-cartoon-walrus-who-is-also-a-circus-ringleader/" target="_blank">the recently translated original Polish comics</a>, a Gwent artbook, and The World of the Witcher, a mighty reference guide to all the lore of the videogame series. The "build your own bundle" part just means you can choose which items you want, with the overall discount rising the more you buy. Of course, getting all of them nets you the best possible price per book.</p><p>It's only $11.99 / £10.70 to get the whole lot, which has a total value of $208.84 / £156.40. That's a huge saving, so it seems to be well worth going all-in unless you're just trying to pick up a few books to complete an existing collection.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1350px;"><p class="vanilla-image-block" style="padding-top:64.15%;"><img id="vcNeNhEDUHnX36Sr5XjSGn" name="KillingMonsters.jpg" alt="Geralt slaying monsters in a The Witcher comic." src="https://cdn.mos.cms.futurecdn.net/vcNeNhEDUHnX36Sr5XjSGn.jpg" mos="" align="middle" fullscreen="1" width="1350" height="866" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/vcNeNhEDUHnX36Sr5XjSGn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>Dark Horse has been making comics based on The Witcher videogames and novels for over a decade now, and it's pretty great at it. With its popular Hellboy series, the publisher has certainly had plenty of experience telling stories about gruff monster hunters facing grim peril, and its Witcher comics are at their best when they lean into the same kind of shadowy, fantasy-horror atmosphere. </p><p>Personally I really enjoyed the House of Glass, which sees Geralt stumble into a surreal and gothic haunted house story reminiscent of The Witcher 3's Heart of Stone DLC. If you want more recommendations, our own Jody Macgregor made <a href="https://www.pcgamer.com/the-witcher-comics-ranked-from-worst-to-best/" target="_blank">a ranking of the whole series </a>just a couple of years back, with mini-reviews of almost every book in this bundle. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jTZCGdyEf59MR4aThUoZED" name="HouseOfGlassCover.jpg" alt="Geralt, backed by a crone, a bird, a skull, and a mystery woman" src="https://cdn.mos.cms.futurecdn.net/jTZCGdyEf59MR4aThUoZED.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jTZCGdyEf59MR4aThUoZED.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Dark Horse)</span></figcaption></figure><p>You receive the comics as PDFs, which isn't as ideal as it could be—I always prefer .cbz files for their smaller size—but the image quality is perfect. Fanatical's download pages are agreeably well-organised, too. If you've bought a Humble Bundle comic bundle before, you may have found it a surprising pain to download and sort it all, thanks to jumbled file lists and incorrectly labelled books. Here, they're delivered in neat and sensible order with useful file names, so you can just bulk download them, drop them in a folder, and you're ready to go with a minimum of fuss.</p><p>I've been really converted to digital comic reading in recent years. Get yourself a tablet and a good comic reader app (I use <a href="https://www.cdisplayex.com/" target="_blank">CDisplayEx</a>), and it can be just as good as reading physically, with some huge upsides—like not having to worry about shelf space, and being able to stock up on the cheap with bundles like this. This bundle would be a great way to give it a go if you've never tried it. </p><p>You've got plenty of time to decide if you fancy exploring the world of Witcher comics, though—the bundle is set to run until the end of November. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Netflix reveals The Witcher season 4 debut date with a new trailer, but more importantly: Everyone's got fantastic hair ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HK9dU6JIroU" allowfullscreen></iframe></div></div><p>The first trailer for season 4 of <a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix/">The Witcher</a> on Netflix is here, showcasing the new Geralt, his new team, and most importantly of all, a debut date of October 30.</p><p>We haven't previously known the release date for the fourth season of Netflix's best-known monster-killing show, so that's probably the real headline news here. For me, though, the real eye-catcher is Laurence Fishburne's big hair. That is a look.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3619px;"><p class="vanilla-image-block" style="padding-top:52.83%;"><img id="MFMYEXWeP57xJw3UL4mLGJ" name="larry" alt="Laurence Fishburne as Regis in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/MFMYEXWeP57xJw3UL4mLGJ.jpg" mos="" align="middle" fullscreen="1" width="3619" height="1912" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MFMYEXWeP57xJw3UL4mLGJ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Fishburne is playing Emiel Regis Rohellec Terzieff-Godefroy—just Regis to his friends—in Netflix's adaptation of The Witcher, a higher vampire who joins Geralt and company on their quest to track down Ciri. </p><p>Regis also played a pivotal role in The Witcher 3: Blood and Wine expansion, and to be fair he had a pretty wild 'do in that one too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2140px;"><p class="vanilla-image-block" style="padding-top:55.75%;"><img id="DEKutGSjKK9tKUMQqws7uR" name="regis" alt="Regis in The Witcher 3: Blood and Wine" src="https://cdn.mos.cms.futurecdn.net/DEKutGSjKK9tKUMQqws7uR.jpg" mos="" align="middle" fullscreen="1" width="2140" height="1193" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DEKutGSjKK9tKUMQqws7uR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>We also get a very brief glimpse at what I'm pretty sure is Danny Woodburn as Zoltan Chivay, another of Geralt's stalwart companions.</p><p>Also some undeniably phenomenal hair going on there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1993px;"><p class="vanilla-image-block" style="padding-top:60.16%;"><img id="eFV5XJNcdRuE4AY8MXPWCJ" name="zoltan" alt="Danny Woodburn as Zoltan Chivay in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/eFV5XJNcdRuE4AY8MXPWCJ.jpg" mos="" align="middle" fullscreen="" width="1993" height="1199" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>The rest of the gang is here, and there's plenty of violence to enjoy, being dished out not just by Geralt but also Yennefer and Ciri, both of whom have become very handy in a fight. Jaskier seems more or less unchanged on that front: unhappy about the whole thing, but determined to stick it out, and good on him for it, frankly.</p><p>And of course, Liam Hemsworth is a bit more in full flight as Geralt 2.0 than we've <a href="https://www.pcgamer.com/games/the-witcher/netflix-released-another-witcher-teaser-showing-off-liam-hemsworth-as-geralt-and-i-gotta-say-i-was-pleasantly-surprised/">seen previously</a>. That's going to be the real point of curiosity for a lot of fans, and I would absolutely not think to judge based on this one video, but I do have to say that my initial impression is... <em>mixed</em>. </p><p>He looks good, yes, but the voice—what little we can hear of it—just isn't quite there. Blame that on original Geralt Henry Cavill, who was supposed to use his normal voice for the role <a href="https://www.pcgamer.com/henry-cavill-was-supposed-to-use-his-normal-voice-for-geralt-but-forgot/">but forgot</a>, and ended up creating the next-best thing to Doug Cockle himself.</p><p><em>Fantastic</em> hair, though.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myntqqzcC66g86uDBrUxF7" name="geralt" alt="Liam Hemsworth as Geralt in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>As for what's going on in this video, the short version is that Geralt is putting together a team—or, as Netflix phrased it, <em>a family</em>: "After the Continent-altering events of Season Three, Geralt, Yennefer, and Ciri find themselves separated by a raging war and countless enemies. As their paths diverge, and their goals sharpen, they stumble on unexpected allies eager to join their journeys. And if they can accept these found families, they just might have a chance at reuniting for good."</p><p>There will be one more season of The Witcher on Netflix, which combined with season four will cover the three remaining Witcher books: Baptism of Fire, The Tower of the Swallow, and Lady of the Lake, which concludes with what proves to be the lead-in for CD Projekt's original Witcher RPG. Filming on the final season has already concluded: Netflix previously announced that seasons four and five were being filmed back to back, and Witcher fan site <a href="https://redanianintelligence.com/2025/09/30/final-season-of-the-witcher-wraps-filming/" target="_blank">Redanian Intelligence</a> reported last week that filming has now wrapped.  </p><div class="product"><a data-dimension112="1ebaeb80-6302-4729-bbba-6cd4202bed90" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1ebaeb80-6302-4729-bbba-6cd4202bed90" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/netflix-reveals-the-witcher-season-4-debut-date-with-a-new-trailer-but-more-importantly-everyones-got-fantastic-hair/</link>
                                                                            <description>
                            <![CDATA[ Geralt's putting together a team, and they look great. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">KQC2xihQFaJgahTTyo9Va9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 07 Oct 2025 17:40:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fhJSYUb92TCEtsz4ZL8UZL.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7-1280-80.jpg">
                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Liam Hemsworth as Geralt in The Witcher season 4 on Netflix]]></media:description>                                                            <media:text><![CDATA[Liam Hemsworth as Geralt in The Witcher season 4 on Netflix]]></media:text>
                                <media:title type="plain"><![CDATA[Liam Hemsworth as Geralt in The Witcher season 4 on Netflix]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HK9dU6JIroU" allowfullscreen></iframe></div></div><p>The first trailer for season 4 of <a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix/">The Witcher</a> on Netflix is here, showcasing the new Geralt, his new team, and most importantly of all, a debut date of October 30.</p><p>We haven't previously known the release date for the fourth season of Netflix's best-known monster-killing show, so that's probably the real headline news here. For me, though, the real eye-catcher is Laurence Fishburne's big hair. That is a look.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3619px;"><p class="vanilla-image-block" style="padding-top:52.83%;"><img id="MFMYEXWeP57xJw3UL4mLGJ" name="larry" alt="Laurence Fishburne as Regis in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/MFMYEXWeP57xJw3UL4mLGJ.jpg" mos="" align="middle" fullscreen="1" width="3619" height="1912" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MFMYEXWeP57xJw3UL4mLGJ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>Fishburne is playing Emiel Regis Rohellec Terzieff-Godefroy—just Regis to his friends—in Netflix's adaptation of The Witcher, a higher vampire who joins Geralt and company on their quest to track down Ciri. </p><p>Regis also played a pivotal role in The Witcher 3: Blood and Wine expansion, and to be fair he had a pretty wild 'do in that one too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2140px;"><p class="vanilla-image-block" style="padding-top:55.75%;"><img id="DEKutGSjKK9tKUMQqws7uR" name="regis" alt="Regis in The Witcher 3: Blood and Wine" src="https://cdn.mos.cms.futurecdn.net/DEKutGSjKK9tKUMQqws7uR.jpg" mos="" align="middle" fullscreen="1" width="2140" height="1193" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DEKutGSjKK9tKUMQqws7uR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>We also get a very brief glimpse at what I'm pretty sure is Danny Woodburn as Zoltan Chivay, another of Geralt's stalwart companions.</p><p>Also some undeniably phenomenal hair going on there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1993px;"><p class="vanilla-image-block" style="padding-top:60.16%;"><img id="eFV5XJNcdRuE4AY8MXPWCJ" name="zoltan" alt="Danny Woodburn as Zoltan Chivay in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/eFV5XJNcdRuE4AY8MXPWCJ.jpg" mos="" align="middle" fullscreen="" width="1993" height="1199" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>The rest of the gang is here, and there's plenty of violence to enjoy, being dished out not just by Geralt but also Yennefer and Ciri, both of whom have become very handy in a fight. Jaskier seems more or less unchanged on that front: unhappy about the whole thing, but determined to stick it out, and good on him for it, frankly.</p><p>And of course, Liam Hemsworth is a bit more in full flight as Geralt 2.0 than we've <a href="https://www.pcgamer.com/games/the-witcher/netflix-released-another-witcher-teaser-showing-off-liam-hemsworth-as-geralt-and-i-gotta-say-i-was-pleasantly-surprised/">seen previously</a>. That's going to be the real point of curiosity for a lot of fans, and I would absolutely not think to judge based on this one video, but I do have to say that my initial impression is... <em>mixed</em>. </p><p>He looks good, yes, but the voice—what little we can hear of it—just isn't quite there. Blame that on original Geralt Henry Cavill, who was supposed to use his normal voice for the role <a href="https://www.pcgamer.com/henry-cavill-was-supposed-to-use-his-normal-voice-for-geralt-but-forgot/">but forgot</a>, and ended up creating the next-best thing to Doug Cockle himself.</p><p><em>Fantastic</em> hair, though.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="myntqqzcC66g86uDBrUxF7" name="geralt" alt="Liam Hemsworth as Geralt in The Witcher season 4 on Netflix" src="https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/myntqqzcC66g86uDBrUxF7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Netflix)</span></figcaption></figure><p>As for what's going on in this video, the short version is that Geralt is putting together a team—or, as Netflix phrased it, <em>a family</em>: "After the Continent-altering events of Season Three, Geralt, Yennefer, and Ciri find themselves separated by a raging war and countless enemies. As their paths diverge, and their goals sharpen, they stumble on unexpected allies eager to join their journeys. And if they can accept these found families, they just might have a chance at reuniting for good."</p><p>There will be one more season of The Witcher on Netflix, which combined with season four will cover the three remaining Witcher books: Baptism of Fire, The Tower of the Swallow, and Lady of the Lake, which concludes with what proves to be the lead-in for CD Projekt's original Witcher RPG. Filming on the final season has already concluded: Netflix previously announced that seasons four and five were being filmed back to back, and Witcher fan site <a href="https://redanianintelligence.com/2025/09/30/final-season-of-the-witcher-wraps-filming/" target="_blank">Redanian Intelligence</a> reported last week that filming has now wrapped.  </p><div class="product"><a data-dimension112="1ebaeb80-6302-4729-bbba-6cd4202bed90" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="1ebaeb80-6302-4729-bbba-6cd4202bed90" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Witcher creator Andrzej Sapkowski gets gold Polish culture medal, accepts it with face like he's just had his Switch 2 pre-order cancelled ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Although CD Projekt Red CEO <a href="https://www.pcgamer.com/games/the-witcher/cdpr-boss-says-witcher-author-sapkowskis-grumpiness-is-a-persona-hes-actually-lovely-and-the-studios-always-updating-everything-about-its-games-to-make-sure-they-respect-his-lore/">Adam Badowski says it's all a front</a>, the grumpiness of Witcher creator Andrzej Sapkowski is legendary. This is the guy whose <a href="https://www.pcgamer.com/witcher-author-andrzej-sapkowski-says-netflix-never-listened-to-his-ideas-and-as-for-the-games-i-have-no-time-for-this/">advice to novice writers</a> was "Learn something that is worth doing. For example, repairing computers. That makes money. Forget about writing, it's [a] hard business." And as for his attitude towards the phenomenally popular game series? "I have no time for this."</p><p>Which, I have to be honest, I find immensely charming. Here's a man with no patience for nonsense. But perhaps even Sapkowski cracked a smile when he learnt he was getting Poland's Gold Gloria Artis Medal for Merit to Culture, which the country's Ministry of Culture hands out to artists who have made major contributions to its heritage.</p><p>Well, with his new gold medal (which you can see up-close on the <a href="https://en.wikipedia.org/wiki/Gloria_Artis_Medal_for_Merit_to_Culture" target="_blank">Wiki page</a>, and which wouldn't look out of place in The Witcher itself) Sapkowski is now among the most hallowed of those ranks. He was given the medal by Polish culture minister Marta Cienkowska and, judging by the photos, immediately erupted into a gregarious bout of dancing, laughing, and merrymaking.</p><p>No, just kidding. He looks like someone just told him the restaurant's special of the day has run out. What a legend.</p><p>Still, everyone else seems very happy he's got the recognition. On X, Cienkowska <a href="https://x.com/MartaCienkowska/status/1967665796953600067" target="_blank">tweeted</a> (the following is machine translated) "The words 'something ends, something begins' are the title of one of your stories—and a beautiful metaphor. For although each book and tale has its conclusion, the legacy you have created never ends. It lives on—in readers, gamers, viewers, and in culture."</p><p>The Polish government itself published <a href="https://www.gov.pl/web/kultura/andrzej-sapkowski-uhonorowany-zlotym-medalem-zasluzony-kulturze-gloria-artis" target="_blank">a tribute</a> to "one of the most frequently translated fantasy authors" to mark the ceremony.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1967582857645433329"><p lang="en" dir="ltr">Andrzej Sapkowski uhonorowany Złotym Medalem „Zasłużony Kulturze Gloria Artis”Andrzej Sapkowski - pisarz, twórca postaci Wiedźmina, jeden z najczęściej tłumaczonych na języki obce autorów fantastyki - został odznaczony Złotym Medalem „Zasłużony Kulturze Gloria Artis. Najwyższe… pic.twitter.com/HAsuteuJXG<a href="https://twitter.com/cantworkitout/status/1967582857645433329">September 15, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Also marking the occasion? <a href="https://x.com/AdamBadowski" target="_blank">Adam Badowski,</a> of course, who tweeted that "Mr. Sapkowski’s work has influenced millions of fantasy fans around the world and inspired the next generation of artists, writers, and storytellers shaping Polish culture—us included. There would be no Witcher game without the Master!"</p><div class="product"><a data-dimension112="39246110-ec40-4cfb-8ecb-706430af5036" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="39246110-ec40-4cfb-8ecb-706430af5036" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/witcher-creator-andrzej-sapkowski-gets-gold-polish-culture-medal-accepts-it-with-face-like-hes-just-had-his-switch-2-pre-order-cancelled/</link>
                                                                            <description>
                            <![CDATA[ I love this man so much. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">zsaqtxvGxa9yUv4dNpTNRg</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/HVM5krcR7xPAc2ckgXnEfD-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 16 Sep 2025 13:02:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/HVM5krcR7xPAc2ckgXnEfD-1280-80.jpg">
                                                            <media:credit><![CDATA[Gov.pl]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Andrzej Sapkowski being awarded a gold Polish culture medal by the minister for culture.]]></media:description>                                                            <media:text><![CDATA[Andrzej Sapkowski being awarded a gold Polish culture medal by the minister for culture.]]></media:text>
                                <media:title type="plain"><![CDATA[Andrzej Sapkowski being awarded a gold Polish culture medal by the minister for culture.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/HVM5krcR7xPAc2ckgXnEfD-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Although CD Projekt Red CEO <a href="https://www.pcgamer.com/games/the-witcher/cdpr-boss-says-witcher-author-sapkowskis-grumpiness-is-a-persona-hes-actually-lovely-and-the-studios-always-updating-everything-about-its-games-to-make-sure-they-respect-his-lore/">Adam Badowski says it's all a front</a>, the grumpiness of Witcher creator Andrzej Sapkowski is legendary. This is the guy whose <a href="https://www.pcgamer.com/witcher-author-andrzej-sapkowski-says-netflix-never-listened-to-his-ideas-and-as-for-the-games-i-have-no-time-for-this/">advice to novice writers</a> was "Learn something that is worth doing. For example, repairing computers. That makes money. Forget about writing, it's [a] hard business." And as for his attitude towards the phenomenally popular game series? "I have no time for this."</p><p>Which, I have to be honest, I find immensely charming. Here's a man with no patience for nonsense. But perhaps even Sapkowski cracked a smile when he learnt he was getting Poland's Gold Gloria Artis Medal for Merit to Culture, which the country's Ministry of Culture hands out to artists who have made major contributions to its heritage.</p><p>Well, with his new gold medal (which you can see up-close on the <a href="https://en.wikipedia.org/wiki/Gloria_Artis_Medal_for_Merit_to_Culture" target="_blank">Wiki page</a>, and which wouldn't look out of place in The Witcher itself) Sapkowski is now among the most hallowed of those ranks. He was given the medal by Polish culture minister Marta Cienkowska and, judging by the photos, immediately erupted into a gregarious bout of dancing, laughing, and merrymaking.</p><p>No, just kidding. He looks like someone just told him the restaurant's special of the day has run out. What a legend.</p><p>Still, everyone else seems very happy he's got the recognition. On X, Cienkowska <a href="https://x.com/MartaCienkowska/status/1967665796953600067" target="_blank">tweeted</a> (the following is machine translated) "The words 'something ends, something begins' are the title of one of your stories—and a beautiful metaphor. For although each book and tale has its conclusion, the legacy you have created never ends. It lives on—in readers, gamers, viewers, and in culture."</p><p>The Polish government itself published <a href="https://www.gov.pl/web/kultura/andrzej-sapkowski-uhonorowany-zlotym-medalem-zasluzony-kulturze-gloria-artis" target="_blank">a tribute</a> to "one of the most frequently translated fantasy authors" to mark the ceremony.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/1967582857645433329"><p lang="en" dir="ltr">Andrzej Sapkowski uhonorowany Złotym Medalem „Zasłużony Kulturze Gloria Artis”Andrzej Sapkowski - pisarz, twórca postaci Wiedźmina, jeden z najczęściej tłumaczonych na języki obce autorów fantastyki - został odznaczony Złotym Medalem „Zasłużony Kulturze Gloria Artis. Najwyższe… pic.twitter.com/HAsuteuJXG<a href="https://twitter.com/cantworkitout/status/1967582857645433329">September 15, 2025</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Also marking the occasion? <a href="https://x.com/AdamBadowski" target="_blank">Adam Badowski,</a> of course, who tweeted that "Mr. Sapkowski’s work has influenced millions of fantasy fans around the world and inspired the next generation of artists, writers, and storytellers shaping Polish culture—us included. There would be no Witcher game without the Master!"</p><div class="product"><a data-dimension112="39246110-ec40-4cfb-8ecb-706430af5036" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="39246110-ec40-4cfb-8ecb-706430af5036" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Netflix released another Witcher teaser showing off Liam Hemsworth as Geralt, and I gotta say I was pleasantly surprised ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Netflix has released a <a href="https://youtu.be/kQGshAJmdBU?si=wD12fZw702SE8LkI" target="_blank">"first clip" of Liam Hemsworth as Geralt of Rivia</a> in The Witcher Season Four, as distinct from the <a href="https://www.pcgamer.com/movies-tv/netflix-finally-reveals-liam-hemsworth-as-geralt-in-the-witcher-season-4-and-i-think-he-looks-pretty-good/" target="_blank">"first look" we got back in May</a>. This is our first actual scene from the season and not a little teaser, though, with Hemsworth sporting the white locks and leather armor of everyone's favorite mutant monster slayer.</p><p>The clip shows Geralt, an elf, and a dwarf squaring off with a wraith in a dark forest. Dialogue-wise, we just get a little of that Witcher pre-fight monster explaining, the sort of thing Geralt would mutter while looking at clues, but Hemsworth hits the right notes with a similar growl to original Geralt actor Henry Cavill.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kQGshAJmdBU" allowfullscreen></iframe></div></div><p>The choreography of the fight is also physical and legible in a way I dig: Not so many cuts that you can't tell what the hell's going on, and some actually interesting flow to it. The fight's dominated by the specter knocking Geralt over and trying to drag him back to its crypt, before he jams his sword in the ground to slow it and then Aards his way to freedom. </p><p>Rounding out some fun deployment of Witcher signs, Geralt lures the thing into a Yrden trap so he can actually harm it⁠, and finishes it off by tearing out its heart and crushing it. The way the wraith drags Geralt along particularly caught my attention: It looked like weighty, visceral stuntwork, reminding me of old Hong Kong martial arts flicks. As far as first impressions go, I enjoyed it way more than I anticipated.</p><p>I haven't really kept up with the show since the end of Season Two, but I liked what I saw in this clip. Hemsworth also looks the part, with a requisite new season armor upgrade that looks more like the ye olde leather jackets of the games' Wolf School sets, rather than the Witcher 3 starting armor vibe of Cavill's assorted ensembles.</p><p>Of course, the show looks to have an uphill battle winning people over this season, and it's not just the casting change that saw the much-loved Henry Cavill vacate the lead role. There seems to be quite a bit of vocal discontent over story changes versus the source material in the books, as well as an often-repeated narrative among fans that these changes precipitated Cavill's departure from the show.</p><p>For me, I've just had trouble penetrating The Witcher Saga proper despite a love of the games and short stories: Whether in written or filmed form, I've always fallen off when we transition from twisted Brothers Grimm monster of the week stuff to prophecy and fantasy politics. But that's my damage: We'll find out if Hemsworth and co. can win everybody back when The Witcher Season Four releases on October 30.</p><div class="product"><a data-dimension112="9c902b97-962b-4934-a05c-97874f8e4c31" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="9c902b97-962b-4934-a05c-97874f8e4c31" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/netflix-released-another-witcher-teaser-showing-off-liam-hemsworth-as-geralt-and-i-gotta-say-i-was-pleasantly-surprised/</link>
                                                                            <description>
                            <![CDATA[ Wind's howling. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">8xc2WfSs4LRCmMmKPgW2cL</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/9f3zzCWKN3DNKzxVRZJom7-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sun, 14 Sep 2025 20:24:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9f3zzCWKN3DNKzxVRZJom7-1280-80.jpg">
                                                            <media:credit><![CDATA[Netflix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Liam Hemsworth as Geralt of Rivia]]></media:description>                                                            <media:text><![CDATA[Liam Hemsworth as Geralt of Rivia]]></media:text>
                                <media:title type="plain"><![CDATA[Liam Hemsworth as Geralt of Rivia]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/9f3zzCWKN3DNKzxVRZJom7-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Netflix has released a <a href="https://youtu.be/kQGshAJmdBU?si=wD12fZw702SE8LkI" target="_blank">"first clip" of Liam Hemsworth as Geralt of Rivia</a> in The Witcher Season Four, as distinct from the <a href="https://www.pcgamer.com/movies-tv/netflix-finally-reveals-liam-hemsworth-as-geralt-in-the-witcher-season-4-and-i-think-he-looks-pretty-good/" target="_blank">"first look" we got back in May</a>. This is our first actual scene from the season and not a little teaser, though, with Hemsworth sporting the white locks and leather armor of everyone's favorite mutant monster slayer.</p><p>The clip shows Geralt, an elf, and a dwarf squaring off with a wraith in a dark forest. Dialogue-wise, we just get a little of that Witcher pre-fight monster explaining, the sort of thing Geralt would mutter while looking at clues, but Hemsworth hits the right notes with a similar growl to original Geralt actor Henry Cavill.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kQGshAJmdBU" allowfullscreen></iframe></div></div><p>The choreography of the fight is also physical and legible in a way I dig: Not so many cuts that you can't tell what the hell's going on, and some actually interesting flow to it. The fight's dominated by the specter knocking Geralt over and trying to drag him back to its crypt, before he jams his sword in the ground to slow it and then Aards his way to freedom. </p><p>Rounding out some fun deployment of Witcher signs, Geralt lures the thing into a Yrden trap so he can actually harm it⁠, and finishes it off by tearing out its heart and crushing it. The way the wraith drags Geralt along particularly caught my attention: It looked like weighty, visceral stuntwork, reminding me of old Hong Kong martial arts flicks. As far as first impressions go, I enjoyed it way more than I anticipated.</p><p>I haven't really kept up with the show since the end of Season Two, but I liked what I saw in this clip. Hemsworth also looks the part, with a requisite new season armor upgrade that looks more like the ye olde leather jackets of the games' Wolf School sets, rather than the Witcher 3 starting armor vibe of Cavill's assorted ensembles.</p><p>Of course, the show looks to have an uphill battle winning people over this season, and it's not just the casting change that saw the much-loved Henry Cavill vacate the lead role. There seems to be quite a bit of vocal discontent over story changes versus the source material in the books, as well as an often-repeated narrative among fans that these changes precipitated Cavill's departure from the show.</p><p>For me, I've just had trouble penetrating The Witcher Saga proper despite a love of the games and short stories: Whether in written or filmed form, I've always fallen off when we transition from twisted Brothers Grimm monster of the week stuff to prophecy and fantasy politics. But that's my damage: We'll find out if Hemsworth and co. can win everybody back when The Witcher Season Four releases on October 30.</p><div class="product"><a data-dimension112="9c902b97-962b-4934-a05c-97874f8e4c31" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="9c902b97-962b-4934-a05c-97874f8e4c31" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Get $170 worth of RPG books for $15 with the Witcher's TTRPG bundle ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Here's a monster deal sure to be of interest to any wannabe Witcher. Humble Bundle is<a href="https://www.humblebundle.com/books/witcher-tabletop-rpg-r-talsorian-games-books" target="_blank"> offering six of the Witcher's RPG gamebooks—</a>amounting to $170's worth of roleplaying tomes—for just $15.</p><p>The bundle gets you The Witcher TTRPG core rulebook, letting you play as nine different classes including bards, mages, merchants and doctors as well as the titular mercenary monster slayers. It also includes four supplements, starting with A Book of Tales, which introduces adventures that range from Kovir to Toussaint (the setting for The Witcher 3's fantastic expansion Blood & Wine) through the perspective of famed troubadour and Geralt's best pal Dandelion.</p><p>Meanwhile, A Tome of Chaos focusses on introducing new spells and magic items, while A Witcher's Journal introduces an investigation system. Finally, there's Lords & Lands, which adds playable halflings and a new noble profession for your roleplaying pleasure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1943px;"><p class="vanilla-image-block" style="padding-top:71.90%;"><img id="mTQQ2okdyWf8CybH7zpTd7" name="witcherbooks" alt="An image of the Witcher TTRPG books." src="https://cdn.mos.cms.futurecdn.net/mTQQ2okdyWf8CybH7zpTd7.jpg" mos="" align="middle" fullscreen="" width="1943" height="1397" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Humble Bundle)</span></figcaption></figure><p>The final book in the bundle is "easy mode" which comes with a streamlined ruleset, predefined characters to play as and a ready-made adventure. You'll probably want to start with this if you're unfamiliar with TTRPGs, and may still want to do so even if you <em>are </em>familiar with them, as the Witcher's vanilla ruleset is not exactly the simplest to understand.</p><p>Paying $15 gets you all six books outright in ebook form, though you can of course pay more if you want to. Unlike a lot of Humble Bundles, there doesn't seem to be any price gradient here, with the bundle details stating that $15 is the "minimum" purchase.</p><p>The bundle supports<a href="https://childrensmiraclenetworkhospitals.org/?kudos_platform=Google&kudos_source=MaxConnect&kudos_medium=PaidSearch&kudos_adid=527684790478&gad_source=1&gad_campaignid=630312671&gclid=CjwKCAjwkvbEBhApEiwAKUz6--WwQnaz8J0fUagzU4zEJIOf5D_oGWfDoo-1fSfwnM47bvcxVoxJCxoCTzMQAvD_BwE" target="_blank"> Children's Miracle Hospitals</a>—which engages with local communities to raise funds for children's hospitals in the U.S and Canada. By default, only $0.75 of the default $15 price goes to the charity, with the rest split between the RPG publisher R. Talsorian and Humble Bundle. But you can select the "Extra to Charity" option, which increases the donation to $2.25 at no extra cost to you.</p><p>The Witcher TTRPG bundle runs until August 30, and may just provide you with sufficient monster slaying until CD Projekt releases<a href="https://www.pcgamer.com/the-witcher-4/"> The Witcher 4</a>, whenever that happens. We did see a<a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/"> tech demo of The Witcher 4 in action</a> earlier this year, but it doesn't provide much indication of how far along the game is, and I imagine we have a good few years yet before CD Projekt's Ciri-focused adventure arrives on an<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4s-horses-are-so-stunningly-detailed-they-drove-a-real-life-expert-to-happy-tears-oh-my-god-theyre-taking-the-horse-seriously/"> incredibly realistic horse</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/get-usd170-worth-of-rpg-books-for-usd15-with-the-witchers-ttrpg-bundle/</link>
                                                                            <description>
                            <![CDATA[ The package nets you the core rulebook, several expansions and an easy mode. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">ybiMBRQs5wgoKv7y2NC47E</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Sat, 16 Aug 2025 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt claps his hands]]></media:description>                                                            <media:text><![CDATA[Geralt claps his hands]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt claps his hands]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Here's a monster deal sure to be of interest to any wannabe Witcher. Humble Bundle is<a href="https://www.humblebundle.com/books/witcher-tabletop-rpg-r-talsorian-games-books" target="_blank"> offering six of the Witcher's RPG gamebooks—</a>amounting to $170's worth of roleplaying tomes—for just $15.</p><p>The bundle gets you The Witcher TTRPG core rulebook, letting you play as nine different classes including bards, mages, merchants and doctors as well as the titular mercenary monster slayers. It also includes four supplements, starting with A Book of Tales, which introduces adventures that range from Kovir to Toussaint (the setting for The Witcher 3's fantastic expansion Blood & Wine) through the perspective of famed troubadour and Geralt's best pal Dandelion.</p><p>Meanwhile, A Tome of Chaos focusses on introducing new spells and magic items, while A Witcher's Journal introduces an investigation system. Finally, there's Lords & Lands, which adds playable halflings and a new noble profession for your roleplaying pleasure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1943px;"><p class="vanilla-image-block" style="padding-top:71.90%;"><img id="mTQQ2okdyWf8CybH7zpTd7" name="witcherbooks" alt="An image of the Witcher TTRPG books." src="https://cdn.mos.cms.futurecdn.net/mTQQ2okdyWf8CybH7zpTd7.jpg" mos="" align="middle" fullscreen="" width="1943" height="1397" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Humble Bundle)</span></figcaption></figure><p>The final book in the bundle is "easy mode" which comes with a streamlined ruleset, predefined characters to play as and a ready-made adventure. You'll probably want to start with this if you're unfamiliar with TTRPGs, and may still want to do so even if you <em>are </em>familiar with them, as the Witcher's vanilla ruleset is not exactly the simplest to understand.</p><p>Paying $15 gets you all six books outright in ebook form, though you can of course pay more if you want to. Unlike a lot of Humble Bundles, there doesn't seem to be any price gradient here, with the bundle details stating that $15 is the "minimum" purchase.</p><p>The bundle supports<a href="https://childrensmiraclenetworkhospitals.org/?kudos_platform=Google&kudos_source=MaxConnect&kudos_medium=PaidSearch&kudos_adid=527684790478&gad_source=1&gad_campaignid=630312671&gclid=CjwKCAjwkvbEBhApEiwAKUz6--WwQnaz8J0fUagzU4zEJIOf5D_oGWfDoo-1fSfwnM47bvcxVoxJCxoCTzMQAvD_BwE" target="_blank"> Children's Miracle Hospitals</a>—which engages with local communities to raise funds for children's hospitals in the U.S and Canada. By default, only $0.75 of the default $15 price goes to the charity, with the rest split between the RPG publisher R. Talsorian and Humble Bundle. But you can select the "Extra to Charity" option, which increases the donation to $2.25 at no extra cost to you.</p><p>The Witcher TTRPG bundle runs until August 30, and may just provide you with sufficient monster slaying until CD Projekt releases<a href="https://www.pcgamer.com/the-witcher-4/"> The Witcher 4</a>, whenever that happens. We did see a<a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/"> tech demo of The Witcher 4 in action</a> earlier this year, but it doesn't provide much indication of how far along the game is, and I imagine we have a good few years yet before CD Projekt's Ciri-focused adventure arrives on an<a href="https://www.pcgamer.com/games/the-witcher/the-witcher-4s-horses-are-so-stunningly-detailed-they-drove-a-real-life-expert-to-happy-tears-oh-my-god-theyre-taking-the-horse-seriously/"> incredibly realistic horse</a>.</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ 'Do it fast, do it dirty': The Witcher 4's narrative director discusses the studio's philosophy and what made The Witcher 3 so great  ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Everyone has a different way of going about their work. Some like to plan meticulously, colour code information and have Excel spreadsheets on Excel spreadsheets, and others, well, others have GDocs. </p><p>As it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber's first job at CD Projekt Red (via <a href="https://www.gamesradar.com/games/the-witcher/years-before-becoming-the-witcher-4s-narrative-director-philipp-webers-first-job-at-cdpr-was-spending-days-throwing-quest-ideas-into-a-gdoc-for-the-witcher-3/" target="_blank">GamesRadar</a>). Back when he was a quest designer on <a href="https://www.pcgamer.com/the-witcher-3-hearts-of-stone/" target="_blank">The Witcher 3</a> before he got promoted to narrative director for <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>. </p><div class="product"><a data-dimension112="69d07828-be31-46d4-b08d-0843f1c377cd" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="69d07828-be31-46d4-b08d-0843f1c377cd" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div><p>You may think that a company as big as CDPR would have to run a tight ship with everything organised to a T, but it seems that the philosophy, at least while work was underway on The Witcher 3 was a little bit more holistic. </p><p>The energy at CDPR around this time was apparently quite "scrappy" and Weber used GDocs to note down any and every quest idea he could think of. There wasn't much rhyme or reason to it, instead it was, he admits, "a little bit vibes-based." </p><p>"Do it immediately, do it fast, do it dirty," Weber says. CDPR's philosophy was to just keep the engine running and the ideas pouring out until the last possible moment. "We check it and start iterating [...] we keep that iteration going until the end—we're never happy with the result until it's too late and the game has to be out."</p><p>But CDPR's chaotic drive wasn't the only key to The Witcher 3's success. Among other things, it was also helmed by a bunch of enthusiastic fans and developers, many of whom were modders. </p><p>Back in 2013, CD Projekt ran a competition after opening its mod tools beta to the public, <a href="https://www.pcgamer.com/cdprojekt-red-picks-best-witcher-2-mod/" target="_blank">a competition that Weber, aka Benzenzimmern, won</a>. "I came in with super high motivation, loving the Witcher," Weber explains. "I think the secret behind The Witcher 3 was that I wasn't an exception—that was the case for so many people." So I guess the secret sauce for The Witcher 3 was a combination of chaos, grit, and the mother of all GDocs, which I for one would really like to see. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/do-it-fast-do-it-dirty-the-witcher-4s-narrative-director-discusses-the-studios-philosophy-and-what-made-the-witcher-3-so-great/</link>
                                                                            <description>
                            <![CDATA[ Now that's a GDoc that I'd like to see. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">n2TpY59Dftd7ZpMFRULURV</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 16 Jun 2025 16:49:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qB86w24sfMVFJqvStRDDHN.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt, ungloved, giving a thumbs up in high definition]]></media:description>                                                            <media:text><![CDATA[Geralt, ungloved, giving a thumbs up in high definition]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt, ungloved, giving a thumbs up in high definition]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Everyone has a different way of going about their work. Some like to plan meticulously, colour code information and have Excel spreadsheets on Excel spreadsheets, and others, well, others have GDocs. </p><p>As it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber's first job at CD Projekt Red (via <a href="https://www.gamesradar.com/games/the-witcher/years-before-becoming-the-witcher-4s-narrative-director-philipp-webers-first-job-at-cdpr-was-spending-days-throwing-quest-ideas-into-a-gdoc-for-the-witcher-3/" target="_blank">GamesRadar</a>). Back when he was a quest designer on <a href="https://www.pcgamer.com/the-witcher-3-hearts-of-stone/" target="_blank">The Witcher 3</a> before he got promoted to narrative director for <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>. </p><div class="product"><a data-dimension112="69d07828-be31-46d4-b08d-0843f1c377cd" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="69d07828-be31-46d4-b08d-0843f1c377cd" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div><p>You may think that a company as big as CDPR would have to run a tight ship with everything organised to a T, but it seems that the philosophy, at least while work was underway on The Witcher 3 was a little bit more holistic. </p><p>The energy at CDPR around this time was apparently quite "scrappy" and Weber used GDocs to note down any and every quest idea he could think of. There wasn't much rhyme or reason to it, instead it was, he admits, "a little bit vibes-based." </p><p>"Do it immediately, do it fast, do it dirty," Weber says. CDPR's philosophy was to just keep the engine running and the ideas pouring out until the last possible moment. "We check it and start iterating [...] we keep that iteration going until the end—we're never happy with the result until it's too late and the game has to be out."</p><p>But CDPR's chaotic drive wasn't the only key to The Witcher 3's success. Among other things, it was also helmed by a bunch of enthusiastic fans and developers, many of whom were modders. </p><p>Back in 2013, CD Projekt ran a competition after opening its mod tools beta to the public, <a href="https://www.pcgamer.com/cdprojekt-red-picks-best-witcher-2-mod/" target="_blank">a competition that Weber, aka Benzenzimmern, won</a>. "I came in with super high motivation, loving the Witcher," Weber explains. "I think the secret behind The Witcher 3 was that I wasn't an exception—that was the case for so many people." So I guess the secret sauce for The Witcher 3 was a combination of chaos, grit, and the mother of all GDocs, which I for one would really like to see. </p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 4's horses are so stunningly detailed they drove a real-life expert to happy tears: 'Oh my god they’re taking the horse seriously' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm old enough to remember a time when cars were the way that new consoles and GPUs showcased what was possible with all their added power. Rounder wheels, more reflective windscreens, interiors rendered with a level of detail so granular as to seem almost obscene—these were the bellweathers by which we knew how far the videogame industry had come.</p><p>But cars have looked <em>real good</em> for a long while now, so we've all moved on. Now we judge ourselves by the horses: shifting muscles, taut sinews, testicles that react appropriately to weather—this is how we show off our teraflops in 2025. <a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/">The Witcher 4's recent tech demo</a> was no different, with Ciri's steed Kelpie taking centre stage as they made their way through Kovir's very, very pretty mountain landscape.</p><p>It's a good-looking horse, but don't take my word for it. Take the word of <a href="https://www.themanequest.com/blog/2025/6/4/welcome-kelpie-an-unreal-tech-showcase-gives-us-a-first-look-at-ciris-horse-in-the-witcher-4" target="_blank">Alice Ruppert of The Mane Quest</a> (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-doesnt-just-rival-red-dead-redemption-2-in-hyper-realism-one-equestrian-expert-says-the-rpg-has-one-of-the-overall-most-impressive-and-well-put-together-game-horse-animations-ever-seen/" target="_blank">GamesRadar</a>) a bonafide videogames expert, horse expert, and videogames horse expert who pored over CDPR's depiction of Kelpie with a fine-tooth comb. In summary? It's one hell of a realistic horse, my friend.</p><p>I really encourage you to go read Ruppert's full write-up, entire site, and then <a href="https://www.pcgamer.com/gaming-industry/a-murder-mystery-horse-mmo-baffled-me-so-much-that-i-spoke-to-gamings-resident-horse-expert-turns-out-theyve-been-holding-out-for-their-stardew-valley-moment-for-years-and-im-on-their-side/">our very own interview with her</a> from April, but I'll zero in on a few details to give you a taste of just how seriously CDPR is taking its horses. At one point in the UE5 demo, everything slowed down so CDPR's devs could zoom in on Kelpie's rippling muscles and shiny coat, showing off the depth of the horsey simulation it was pulling off. "I’ll be honest and admit that I got tears in my eyes the first time I watched this," says Ruppert, "out of sheer 'oh my god they’re taking the horse seriously' awe."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sz4yegpbkDnhqgi7NsT27Q" name="The Witcher 4 — Unreal Engine 5 Tech Demo 00-08-15" alt="Ciri rides into the port town of Valdrest in the Witcher 4 tech demo." src="https://cdn.mos.cms.futurecdn.net/sz4yegpbkDnhqgi7NsT27Q.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sz4yegpbkDnhqgi7NsT27Q.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Which, I have to be honest, is a level of passion I'm not sure I can match for anything. Ruppert calls out a few elements of the simulation for particular praise: Kelpie's trot and canter, the way she approaches Ciri when called, and the fact that Ciri (and the demo generally) seems to treat Kelpie like a living thing with feelings rather than a summonable vehicle. </p><p>That's not to say it's a 1:1, perfect depiction of a horse as one would appear in real life. There are some flaws. For instance, Kelpie's "left fetlock is awkward and stiff in how it comes forward." Fortunately, I have no clue what a fetlock is, and if you'd asked me before I read Ruppert's site I'd have assumed it was some kind of cheese rind. Ruppert admits she's "nitpicking on a very high level here" on a demo that's otherwise "easily one of the overall most impressive and well put together game horse animations ever seen," so I think you and I probably won't notice this stuff when The Witcher 4 eventually ships.</p><div class="product"><a data-dimension112="c5617b37-50e2-421f-a15e-5ab9f76fe9b6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="c5617b37-50e2-421f-a15e-5ab9f76fe9b6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<strong><br></strong><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-4s-horses-are-so-stunningly-detailed-they-drove-a-real-life-expert-to-happy-tears-oh-my-god-theyre-taking-the-horse-seriously/</link>
                                                                            <description>
                            <![CDATA[ Kelpie has the equestrian community seal of approval so far. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">T9cdSi4DysdLMWDEDK5jBT</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 09 Jun 2025 15:19:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt Red]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:description>                                                            <media:text><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiling in the Witcher 4 tech demo.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>I'm old enough to remember a time when cars were the way that new consoles and GPUs showcased what was possible with all their added power. Rounder wheels, more reflective windscreens, interiors rendered with a level of detail so granular as to seem almost obscene—these were the bellweathers by which we knew how far the videogame industry had come.</p><p>But cars have looked <em>real good</em> for a long while now, so we've all moved on. Now we judge ourselves by the horses: shifting muscles, taut sinews, testicles that react appropriately to weather—this is how we show off our teraflops in 2025. <a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/">The Witcher 4's recent tech demo</a> was no different, with Ciri's steed Kelpie taking centre stage as they made their way through Kovir's very, very pretty mountain landscape.</p><p>It's a good-looking horse, but don't take my word for it. Take the word of <a href="https://www.themanequest.com/blog/2025/6/4/welcome-kelpie-an-unreal-tech-showcase-gives-us-a-first-look-at-ciris-horse-in-the-witcher-4" target="_blank">Alice Ruppert of The Mane Quest</a> (via <a href="https://www.gamesradar.com/games/the-witcher/the-witcher-4-doesnt-just-rival-red-dead-redemption-2-in-hyper-realism-one-equestrian-expert-says-the-rpg-has-one-of-the-overall-most-impressive-and-well-put-together-game-horse-animations-ever-seen/" target="_blank">GamesRadar</a>) a bonafide videogames expert, horse expert, and videogames horse expert who pored over CDPR's depiction of Kelpie with a fine-tooth comb. In summary? It's one hell of a realistic horse, my friend.</p><p>I really encourage you to go read Ruppert's full write-up, entire site, and then <a href="https://www.pcgamer.com/gaming-industry/a-murder-mystery-horse-mmo-baffled-me-so-much-that-i-spoke-to-gamings-resident-horse-expert-turns-out-theyve-been-holding-out-for-their-stardew-valley-moment-for-years-and-im-on-their-side/">our very own interview with her</a> from April, but I'll zero in on a few details to give you a taste of just how seriously CDPR is taking its horses. At one point in the UE5 demo, everything slowed down so CDPR's devs could zoom in on Kelpie's rippling muscles and shiny coat, showing off the depth of the horsey simulation it was pulling off. "I’ll be honest and admit that I got tears in my eyes the first time I watched this," says Ruppert, "out of sheer 'oh my god they’re taking the horse seriously' awe."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sz4yegpbkDnhqgi7NsT27Q" name="The Witcher 4 — Unreal Engine 5 Tech Demo 00-08-15" alt="Ciri rides into the port town of Valdrest in the Witcher 4 tech demo." src="https://cdn.mos.cms.futurecdn.net/sz4yegpbkDnhqgi7NsT27Q.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sz4yegpbkDnhqgi7NsT27Q.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Which, I have to be honest, is a level of passion I'm not sure I can match for anything. Ruppert calls out a few elements of the simulation for particular praise: Kelpie's trot and canter, the way she approaches Ciri when called, and the fact that Ciri (and the demo generally) seems to treat Kelpie like a living thing with feelings rather than a summonable vehicle. </p><p>That's not to say it's a 1:1, perfect depiction of a horse as one would appear in real life. There are some flaws. For instance, Kelpie's "left fetlock is awkward and stiff in how it comes forward." Fortunately, I have no clue what a fetlock is, and if you'd asked me before I read Ruppert's site I'd have assumed it was some kind of cheese rind. Ruppert admits she's "nitpicking on a very high level here" on a demo that's otherwise "easily one of the overall most impressive and well put together game horse animations ever seen," so I think you and I probably won't notice this stuff when The Witcher 4 eventually ships.</p><div class="product"><a data-dimension112="c5617b37-50e2-421f-a15e-5ab9f76fe9b6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="c5617b37-50e2-421f-a15e-5ab9f76fe9b6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<strong><br></strong><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ The Witcher 3 once had a suicide mission ending 'inspired by Mass Effect 2,' a quest where Geralt joined the Wild Hunt, and a version of its vampire-focused Blood and Wine DLC without vampires ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Witcher 3 was, you may have heard, a large game. But it was once an even larger game. When it was still cooking over at CD Projekt Red, dev brains bubbled over with designs for questlines, cutscenes, and all sorts of other stuff that ended up on the cutting room floor before it released. Naturally, when I visited the studio for <a href="https://www.pcgamer.com/games/rpg/on-the-witcher-3s-10th-birthday-join-us-in-celebrating-one-of-the-most-enduringly-brilliant-open-world-rpgs-ever-made/">The Witcher 3's 10th anniversary</a>, I asked for all the deets on the stuff we never got to see.</p><p>Like, for instance, that one quest where Geralt would have actually joined the Wild Hunt, signing up as a rider in Eredin's army. "The biggest changes were probably regarding the Wild Hunt," says Witcher 3 lead writer Marcin Blacha, "Geralt became kind of like an insider in the Wild Hunt… and he was sailing on the Naglfar—this ship that the Wild Hunt sails—and there were some quests with the riders of the Wild Hunt, and Geralt was one of them, and he was doing stuff pretending to be one of them."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phq8v354kri3QTmjzBMso5" name="vesemir" alt="Vesemir in The Witcher 3: Wild Hunt" src="https://cdn.mos.cms.futurecdn.net/phq8v354kri3QTmjzBMso5.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/phq8v354kri3QTmjzBMso5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>This earlier, Hunt-heavy (or heavier) version of the game had a very different ending in mind, too: one that drew direct inspiration from Mass Effect 2, then a relatively recent game. "Mass Effect 2 was a huge inspiration for the game," says Blacha, "and even initially, we had an ending that was kind of inspired by Mass Effect 2… that moment when Geralt gathers a party and goes on a suicide mission.</p><p>"It was on a Skellige <a href="https://witcher.fandom.com/wiki/Drakkar">drakkar</a> you were sailing into a frozen sea, and you were supposed to fight the Wild Hunt on this drakkar." That's not a <em>million</em> miles off from the endgame we got, which saw Geralt face-off with Eredin on a ship stuck in a—you guessed it—frozen sea, but it wasn't quite a full-on ME2-style suicide mission. You weren't sending Ciri into the vents or selecting Yennefer to lead a second squad of battle-hardened vets. "We redesigned it a little bit, and we decided to make this more personal ending."</p><p>And so we got a game that was a little less about Geralt vs the Hunt and a little more about Geralt and his relationships with Ciri, Yenn, and Triss. A change for the better, I reckon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="sqKGhQa5C5e3psSe3QkjaW" name="Tw3_screenshot_Geralt_kissing_Yennefer.jpg" alt="Geralt and Yennefer" src="https://cdn.mos.cms.futurecdn.net/sqKGhQa5C5e3psSe3QkjaW.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1200" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sqKGhQa5C5e3psSe3QkjaW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Other parts of the game couldn't escape the gaze of the editor, either. Blood and Wine, the game's second and final DLC, once had a lengthy quest revolving around a hapless stableboy who pilfered a dead knight's armour and looned off to have adventures of his own. "I blame myself for it being cut out," says Witcher 3 writer Tomasz Marchewka, "it was because of the lack of craftsmanship."</p><p>It <em>would</em> have gone like this: an old knight forgot to take his meds, eventually meeting his end at the hands of a heart attack. A stable boy—Egg—would have found the body, and nicked the armour in the hopes of impressing some damsel or another. Off he goes to fight a monster, wearing armour that's far too heavy for him, discarding piece after piece until eventually he's standing, naked but for a sword, before a monster he never would have had a shot at killing anyway.</p><p>"So we were saving him," says Marchewka. "But it all fell apart when you saved Egg and came back to the village… because he stole [a knight's] armour, he was lynched and killed by the people in the village." Which is a very Witcher-y tale, sure, and makes sense as the kind of twist CDPR would come up with on Blood and Wine's themes of knightly chivalry and fairytale endings.</p><p>What makes less sense is a version of the DLC that would have taken out the 'blood' part of Blood and Wine—an expansion completely free of vampires. "[There were] a number of versions along the road," recalls Marchewka.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FTQTAuYPDCywofChz3qZa" name="witcher3 2019-12-21 20-36-44-36" alt="A woman in a red hood against vibrant green plant life" src="https://cdn.mos.cms.futurecdn.net/FTQTAuYPDCywofChz3qZa.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/FTQTAuYPDCywofChz3qZa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>"For example, Regis—he was in and out. We had versions with Regis and without Regis." Which makes a degree of sense: Geralt's higher vampire pal Regis met a sticky end in Sapkowski's books, so bringing him back to life was a bit of fan-service on the part of CDPR. There were also versions with no Detlaff—the DLC's rogue vamp antagonist—and, apparently, "a version without vampires.</p><p>"But for a very short time," Marchewka stresses. I have to admit, I have <em>no idea</em> what that would even look like, given how integral vampires are to both Blood and Wine as a released DLC and to the project's original pitch: per Marchewka, when he was introduced to the project, the two bulletpoints were that it was gonna be big and it was gonna be about vampires.</p><p>Alas, Marchewka is loath to chat about that bloodless iteration of Blood and Wine, demurring with a quick "Well, let's not talk about it" when I press for details. Still, you have to wonder what The Witcher 3 would have looked like had all these ideas made it in. A lot messier and probably worse, I'd say. But man, what I'd give to know what a vampire-free vampire DLC looked like.</p><div class="product"><a data-dimension112="4713c671-af9f-41ec-bb0f-6a2f8ca6bd01" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4713c671-af9f-41ec-bb0f-6a2f8ca6bd01" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/the-witcher-3-once-had-a-suicide-mission-ending-inspired-by-mass-effect-2-a-quest-where-geralt-joined-the-wild-hunt-and-a-version-of-its-vampire-focused-blood-and-wine-dlc-without-vampires/</link>
                                                                            <description>
                            <![CDATA[ There are more than a few things on the cutting room floor. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">6MruEEFJDthWw98FjWK7g9</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/W3pCVF8WHGgNURAVGL7dUY-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Mon, 09 Jun 2025 10:52:13 +0000</pubDate>                                                                                                                                <updated>Mon, 09 Jun 2025 10:52:23 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/W3pCVF8WHGgNURAVGL7dUY-1280-80.jpg">
                                                            <media:credit><![CDATA[null]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/W3pCVF8WHGgNURAVGL7dUY-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>The Witcher 3 was, you may have heard, a large game. But it was once an even larger game. When it was still cooking over at CD Projekt Red, dev brains bubbled over with designs for questlines, cutscenes, and all sorts of other stuff that ended up on the cutting room floor before it released. Naturally, when I visited the studio for <a href="https://www.pcgamer.com/games/rpg/on-the-witcher-3s-10th-birthday-join-us-in-celebrating-one-of-the-most-enduringly-brilliant-open-world-rpgs-ever-made/">The Witcher 3's 10th anniversary</a>, I asked for all the deets on the stuff we never got to see.</p><p>Like, for instance, that one quest where Geralt would have actually joined the Wild Hunt, signing up as a rider in Eredin's army. "The biggest changes were probably regarding the Wild Hunt," says Witcher 3 lead writer Marcin Blacha, "Geralt became kind of like an insider in the Wild Hunt… and he was sailing on the Naglfar—this ship that the Wild Hunt sails—and there were some quests with the riders of the Wild Hunt, and Geralt was one of them, and he was doing stuff pretending to be one of them."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phq8v354kri3QTmjzBMso5" name="vesemir" alt="Vesemir in The Witcher 3: Wild Hunt" src="https://cdn.mos.cms.futurecdn.net/phq8v354kri3QTmjzBMso5.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/phq8v354kri3QTmjzBMso5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>This earlier, Hunt-heavy (or heavier) version of the game had a very different ending in mind, too: one that drew direct inspiration from Mass Effect 2, then a relatively recent game. "Mass Effect 2 was a huge inspiration for the game," says Blacha, "and even initially, we had an ending that was kind of inspired by Mass Effect 2… that moment when Geralt gathers a party and goes on a suicide mission.</p><p>"It was on a Skellige <a href="https://witcher.fandom.com/wiki/Drakkar">drakkar</a> you were sailing into a frozen sea, and you were supposed to fight the Wild Hunt on this drakkar." That's not a <em>million</em> miles off from the endgame we got, which saw Geralt face-off with Eredin on a ship stuck in a—you guessed it—frozen sea, but it wasn't quite a full-on ME2-style suicide mission. You weren't sending Ciri into the vents or selecting Yennefer to lead a second squad of battle-hardened vets. "We redesigned it a little bit, and we decided to make this more personal ending."</p><p>And so we got a game that was a little less about Geralt vs the Hunt and a little more about Geralt and his relationships with Ciri, Yenn, and Triss. A change for the better, I reckon.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="sqKGhQa5C5e3psSe3QkjaW" name="Tw3_screenshot_Geralt_kissing_Yennefer.jpg" alt="Geralt and Yennefer" src="https://cdn.mos.cms.futurecdn.net/sqKGhQa5C5e3psSe3QkjaW.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1200" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sqKGhQa5C5e3psSe3QkjaW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>Other parts of the game couldn't escape the gaze of the editor, either. Blood and Wine, the game's second and final DLC, once had a lengthy quest revolving around a hapless stableboy who pilfered a dead knight's armour and looned off to have adventures of his own. "I blame myself for it being cut out," says Witcher 3 writer Tomasz Marchewka, "it was because of the lack of craftsmanship."</p><p>It <em>would</em> have gone like this: an old knight forgot to take his meds, eventually meeting his end at the hands of a heart attack. A stable boy—Egg—would have found the body, and nicked the armour in the hopes of impressing some damsel or another. Off he goes to fight a monster, wearing armour that's far too heavy for him, discarding piece after piece until eventually he's standing, naked but for a sword, before a monster he never would have had a shot at killing anyway.</p><p>"So we were saving him," says Marchewka. "But it all fell apart when you saved Egg and came back to the village… because he stole [a knight's] armour, he was lynched and killed by the people in the village." Which is a very Witcher-y tale, sure, and makes sense as the kind of twist CDPR would come up with on Blood and Wine's themes of knightly chivalry and fairytale endings.</p><p>What makes less sense is a version of the DLC that would have taken out the 'blood' part of Blood and Wine—an expansion completely free of vampires. "[There were] a number of versions along the road," recalls Marchewka.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FTQTAuYPDCywofChz3qZa" name="witcher3 2019-12-21 20-36-44-36" alt="A woman in a red hood against vibrant green plant life" src="https://cdn.mos.cms.futurecdn.net/FTQTAuYPDCywofChz3qZa.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/FTQTAuYPDCywofChz3qZa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure><p>"For example, Regis—he was in and out. We had versions with Regis and without Regis." Which makes a degree of sense: Geralt's higher vampire pal Regis met a sticky end in Sapkowski's books, so bringing him back to life was a bit of fan-service on the part of CDPR. There were also versions with no Detlaff—the DLC's rogue vamp antagonist—and, apparently, "a version without vampires.</p><p>"But for a very short time," Marchewka stresses. I have to admit, I have <em>no idea</em> what that would even look like, given how integral vampires are to both Blood and Wine as a released DLC and to the project's original pitch: per Marchewka, when he was introduced to the project, the two bulletpoints were that it was gonna be big and it was gonna be about vampires.</p><p>Alas, Marchewka is loath to chat about that bloodless iteration of Blood and Wine, demurring with a quick "Well, let's not talk about it" when I press for details. Still, you have to wonder what The Witcher 3 would have looked like had all these ideas made it in. A lot messier and probably worse, I'd say. But man, what I'd give to know what a vampire-free vampire DLC looked like.</p><div class="product"><a data-dimension112="4713c671-af9f-41ec-bb0f-6a2f8ca6bd01" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="4713c671-af9f-41ec-bb0f-6a2f8ca6bd01" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CDPR says the Kingdom Come style of systems-heavy RPG is 'super great' and, when it comes to The Witcher 4's direction of travel, 'these are our next steps for sure' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.</p><p>The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?</p><p>"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.</p><p>"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."</p><p>Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.</p><p>"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="We8Z36L4Hj2jKgPeGHx3vR" name="ciri_techdemo_smiling" alt="Ciri smiling in the Witcher 4 tech demo." src="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?</p><p>"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?</p><p>"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.</p><p>"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."</p><p>With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/teAgUc6T0Pk" allowfullscreen></iframe></div></div><p>It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG. </p><p>"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.</p><p>"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."</p><p>If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:</p><p>"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cdpr-says-the-kingdom-come-style-of-systems-heavy-rpg-is-super-great-and-when-it-comes-to-the-witcher-4s-direction-of-travel-these-are-our-next-steps-for-sure/</link>
                                                                            <description>
                            <![CDATA[ "I love Kingdom Come because of the realism and the feeling, the sense of humor." ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">tdinGjML4gTKpaomnCs7qS</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/EoRvvdQR4S3oXLEbTYPxFW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Wed, 04 Jun 2025 18:20:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/GPhM6upeyfJZn62cbguMnQ.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/EoRvvdQR4S3oXLEbTYPxFW-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR / Epic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri surveys a lush, mountainous vista.]]></media:description>                                                            <media:text><![CDATA[Ciri surveys a lush, mountainous vista.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri surveys a lush, mountainous vista.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/EoRvvdQR4S3oXLEbTYPxFW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Yesterday brought our first proper look at The Witcher 4, thanks to a highly impressive tech demo, and the Ciri-led sequel is now CDPR's next big thing. PCG's Josh Wolens recently sat down with several of the studio's core figures to discuss the series' past and future and, with this happening around The Witcher 3's tenth anniversary, one prominent topic was how the gaming landscape has changed over that time.</p><p>The Witcher 4 will release in a very different world from The Witcher 3, and there are several high-profile examples of studios that don't seem to have kept pace with the times. Bioware's Dragon Age: Veilguard, for example, was a perfectly decent RPG, but the visuals aside it was almost like a game you could've been playing in 2015. But then there are those games that do feel like they're pushing the RPG forward, like Kingdom Come Deliverance 2 and perhaps most prominently Baldur's Gate 3. So where is CDPR and The Witcher 4 going to find itself?</p><p>"Bioware has changed for sure, but the industry has changed too," says CDPR co-CEO Adam Badowski. "We have a different strategy for our company. We definitely would like to continue keeping and truly understanding our core rules, how we develop our games, and of course, on top of that, we need to find new things, especially in gameplay, because there's not such a great progress when it comes to good stories.</p><p>"So here we feel very strongly at the same time, so many great things happened in gameplay [since The Witcher 3]. What are players' expectations here? And there are great games, great mechanics and plus UI [improvements]. So this is the idea for our development, and we are focusing on that, but at the same time we strongly believe in the core of what we are doing here."</p><p>Badowski goes on to say that he thinks one of CDPR's strengths is that, while The Witcher and Cyberpunk are very different worlds, at their heart are some pretty similar goals.</p><p>"So even if we have multiple games, it doesn't mean that we are focusing on one big thing, because our games are similar when it comes to the core aspects," says Badowski. "Of course, Cyberpunk is different from the Witcher, but different enough to feel that it's something maybe more for me, less for you. But I think the core, the pillars, how we make games stay the same and we continue. Maybe that's the difference, the difference between our strategy and Bioware's strategy these days."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="We8Z36L4Hj2jKgPeGHx3vR" name="ciri_techdemo_smiling" alt="Ciri smiling in the Witcher 4 tech demo." src="https://cdn.mos.cms.futurecdn.net/We8Z36L4Hj2jKgPeGHx3vR.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt Red)</span></figcaption></figure><p>To get down to brass tacks, then, what does CDPR see when it's looking at the likes of KCD2 and BG3?</p><p>"I love Kingdom Come because of the realism and the feeling, the sense of humor," says Badowski. Would he even say it's a little Witcher-y?</p><p>"Thank you," laughs Badowski, before going on to explain how some of the more simulation-y and systems-heavy aspects of KCD2 are the things CDPR watches with interest, because this is partly The Witcher 4's direction of travel.</p><p>"The Kingdom Come kind of simulation, it's great," says Badowski. "There's so many options, you can change the world, it's super great. And we would like to keep that, we'd like to follow this trend as well. So these are our next steps for sure, and it's kind of a similar challenge to what we have in The Witcher 3 because of the open world and storytelling here, freedom of choices. But at the same time, we would like to build very fleshy, very well-motivated characters. So it's kind of in contradiction from time-to-time. That's a great design challenge."</p><p>With Larian the influence is less direct. "In Larian's case it's turn-based so it's a different kind of game, and the way you interact with characters is totally different," says Bakowski. "We like to fully build the characters, understand the past and the future of the character motivation. That's why it takes so much time. [In BG3] there are great characters as well but sometimes your choices, because there's freedom of choices in Larian's work, it pushes you to use different tricks than ours. But I think we observe each other, and there are not that many games like that, so that's natural, yeah, and we see how players react, how fans react to those tactics."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/teAgUc6T0Pk" allowfullscreen></iframe></div></div><p>It's a theme that joint CEO Michał Nowakowski echoes: Baldur's Gate 3 has clearly impressed an awful lot of people at CDPR, even if they're conscious that The Witcher is always going to be a different type of RPG. </p><p>"I think we're still more in the, you know, we're a big open world," says Nowakowski. "But a lot of what Baldur's Gate 3 showed was an inspiration, and to be honest there's no shame in that. I think everybody who launches games nowadays is looking back on what was done before, and is looking at what worked and what was great and how and if they can fit it into whatever they are doing.</p><p>"So for sure there was a lot of inspiration and what BG3 did, but I think we're still more sticking to what was The Witcher 3 and Cyberpunk, even if we don't want to just make another game like that, just with better graphics. We do want to innovate in terms of what's available in terms of gameplay and so on. I hope when the time comes, that's going to become clear for the fans as well."</p><p>If that's all sounding a little fuzzy, Nowakowski circles back to make it clear what CDPR is not doing:</p><p>"It's a bit of an unclear answer, but to make it more clear, we definitely are not going to make a game like Larian did," says Nowakowski. "That's the kind of game they can make. But a lot of stuff with how the characters can interact with the world and what it does was for sure some inspiration to us."</p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ Pick up enough Witcher and Cyberpunk 2077 comics to keep you going until The Witcher 4 comes out for $24 with this digital bundle ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, here's a good bit of timing. Just a couple of weeks ago, we were telling you about <a href="https://www.pcgamer.com/games/rpg/the-original-polish-witcher-comics-are-available-in-english-if-you-can-get-past-the-way-geralts-fringe-looks-like-the-mustache-of-a-cartoon-walrus-who-is-also-a-circus-ringleader/" target="_blank">the original Polish The Witcher comics coming out in English</a> (and about Geralt's fringe looking like a cartoon mustache). Now, they've available in <a href="https://www.humblebundle.com/books/witcher-x-cyberpunk-2025-dark-horse-books" target="_blank">a new Humble Bundle</a>—and you can get them for just a dollar.</p><p>The Witcher X Cyberpunk 2077 bundle offers up a whole load of comics in PDF from publisher Dark Horse, mostly based on CD Projekt RED's videogame universes, though with the Polish comics as well, and some direct adaptations of Andrzej Sapkowski stories. Also included are world books for both, and an artbook full of all the gorgeous portraits from Gwent. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hY5t6tYqStBbvSJu4Qotek" name="photomode_25092023_170829.png" alt="V eating popcorn" src="https://cdn.mos.cms.futurecdn.net/hY5t6tYqStBbvSJu4Qotek.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hY5t6tYqStBbvSJu4Qotek.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure></a><p>Altogether, it's 25 books worth $438 / £323.50—so the all-in price of $24 / £17.80 is, as usual, a steal. The next tier is $12 / £8.90 for 6 items, and though it's a slightly random smattering of the books, it's enough at least to give you a good flavour of Dark Horse's stuff and see whether you'd want more in the future. </p><p>And then for a measly $1 / £0.74, you can get just the classic Polish comics. It amounts to six issues, translated to English, mostly adapting the original short stories but also featuring an original tale by Andrzej Sapkowski himself. A little slice of Witcher history for less than a coffee seems like a good deal, and the retro comic art has serious charm. </p><p>I've not read a lot of the books in the bundle myself, but I did really enjoy volume 1 of the modern Witcher comics, House of Glass. The atmospheric Mike Mignola cover sets you up perfectly for a moody, scary folktale that feels perfectly in line with the feel of the games. I'm a big fan of Dark Horse generally, too—when it comes to these kinds of licensed comics, I think it's got a fantastic hit rate. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.33%;"><img id="ewdfgs7uaNZqBpTNrR6vv" name="biggeralt2069.jpg" alt="Geralt, ungloved, giving a thumbs up in high definition" src="https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv.jpg" mos="" align="middle" fullscreen="1" width="2400" height="1352" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure></a><p>The files being delivered only as PDFs rather than CBZ or EPUB files isn't ideal—it means the collection will take up a lot of space, and depending on the device you read on, it may be a little laggy. But it should mean nice, crisp quality, and if you're new to digital comics, PDFs do have the advantage of being easy to open and use without downloading any new app. </p><p>By my count, <a href="https://www.humblebundle.com/books/witcher-x-cyberpunk-2025-dark-horse-books" target="_blank">the bundle will be available until June 18</a>, so if your interest has been piqued, make sure to grab it before then—and set aside some time for downloading and organising it all. In the meantime, I'll let you know if I find any other good ways of killing time while <a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/" target="_blank">we wait for The Witcher 4… </a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/pick-up-enough-witcher-and-cyberpunk-2077-comics-to-keep-you-going-until-the-witcher-4-comes-out-for-usd24-with-this-digital-bundle/</link>
                                                                            <description>
                            <![CDATA[ It even includes the original Polish Witcher comics, translated into English. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">iRinJroQEBn5AhTBxzxCqC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/ZjuMshVJVQbXX2zhrXBPc6-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 03 Jun 2025 15:06:10 +0000</pubDate>                                                                                                                                <updated>Tue, 03 Jun 2025 15:07:15 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ robin.valentine@futurenet.com (Robin Valentine) ]]></author>                    <dc:creator><![CDATA[ Robin Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qKLowkvd8hif8m8uw2rszM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZjuMshVJVQbXX2zhrXBPc6-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt RED]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt, Eredin, and Ciri in The Witcher 3.]]></media:description>                                                            <media:text><![CDATA[Geralt, Eredin, and Ciri in The Witcher 3.]]></media:text>
                                <media:title type="plain"><![CDATA[Geralt, Eredin, and Ciri in The Witcher 3.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/ZjuMshVJVQbXX2zhrXBPc6-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>Well, here's a good bit of timing. Just a couple of weeks ago, we were telling you about <a href="https://www.pcgamer.com/games/rpg/the-original-polish-witcher-comics-are-available-in-english-if-you-can-get-past-the-way-geralts-fringe-looks-like-the-mustache-of-a-cartoon-walrus-who-is-also-a-circus-ringleader/" target="_blank">the original Polish The Witcher comics coming out in English</a> (and about Geralt's fringe looking like a cartoon mustache). Now, they've available in <a href="https://www.humblebundle.com/books/witcher-x-cyberpunk-2025-dark-horse-books" target="_blank">a new Humble Bundle</a>—and you can get them for just a dollar.</p><p>The Witcher X Cyberpunk 2077 bundle offers up a whole load of comics in PDF from publisher Dark Horse, mostly based on CD Projekt RED's videogame universes, though with the Polish comics as well, and some direct adaptations of Andrzej Sapkowski stories. Also included are world books for both, and an artbook full of all the gorgeous portraits from Gwent. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hY5t6tYqStBbvSJu4Qotek" name="photomode_25092023_170829.png" alt="V eating popcorn" src="https://cdn.mos.cms.futurecdn.net/hY5t6tYqStBbvSJu4Qotek.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hY5t6tYqStBbvSJu4Qotek.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure></a><p>Altogether, it's 25 books worth $438 / £323.50—so the all-in price of $24 / £17.80 is, as usual, a steal. The next tier is $12 / £8.90 for 6 items, and though it's a slightly random smattering of the books, it's enough at least to give you a good flavour of Dark Horse's stuff and see whether you'd want more in the future. </p><p>And then for a measly $1 / £0.74, you can get just the classic Polish comics. It amounts to six issues, translated to English, mostly adapting the original short stories but also featuring an original tale by Andrzej Sapkowski himself. A little slice of Witcher history for less than a coffee seems like a good deal, and the retro comic art has serious charm. </p><p>I've not read a lot of the books in the bundle myself, but I did really enjoy volume 1 of the modern Witcher comics, House of Glass. The atmospheric Mike Mignola cover sets you up perfectly for a moody, scary folktale that feels perfectly in line with the feel of the games. I'm a big fan of Dark Horse generally, too—when it comes to these kinds of licensed comics, I think it's got a fantastic hit rate. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2400px;"><p class="vanilla-image-block" style="padding-top:56.33%;"><img id="ewdfgs7uaNZqBpTNrR6vv" name="biggeralt2069.jpg" alt="Geralt, ungloved, giving a thumbs up in high definition" src="https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv.jpg" mos="" align="middle" fullscreen="1" width="2400" height="1352" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ewdfgs7uaNZqBpTNrR6vv.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CD Projekt)</span></figcaption></figure></a><p>The files being delivered only as PDFs rather than CBZ or EPUB files isn't ideal—it means the collection will take up a lot of space, and depending on the device you read on, it may be a little laggy. But it should mean nice, crisp quality, and if you're new to digital comics, PDFs do have the advantage of being easy to open and use without downloading any new app. </p><p>By my count, <a href="https://www.humblebundle.com/books/witcher-x-cyberpunk-2025-dark-horse-books" target="_blank">the bundle will be available until June 18</a>, so if your interest has been piqued, make sure to grab it before then—and set aside some time for downloading and organising it all. In the meantime, I'll let you know if I find any other good ways of killing time while <a href="https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/" target="_blank">we wait for The Witcher 4… </a></p>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ We just got a look at someone actually playing The Witcher 4 as CDPR promises 'the most immersive and ambitious open world Witcher game ever' ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SwjLeGh_3qA" allowfullscreen></iframe></div></div><p>We got a fresh glimpse of <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/">The Witcher 4</a> during Epic's State of Unreal livestream today, showing a merchant having an incredibly unpleasant time at the hands of a manticore, and, oh, CDPR cinematic director Kajetan Kapuściński actually playing some Witcher 4.</p><p>It must be said, it looks bloody gorgeous. Ciri and her horse—Kelpie, not Roach—have found themselves in Kovir, roaming around taking monster contracts and doing general Witcher stuff, but in Unreal Engine 5 this time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLm9VZPAQDEJVQbK5kGAKW" name="" alt="Ciri surveys a lush, mountainous vista." src="https://cdn.mos.cms.futurecdn.net/RLm9VZPAQDEJVQbK5kGAKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RLm9VZPAQDEJVQbK5kGAKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>Our hardware team is cooking up an analysis of the tech on show, but my layman's opinion is that it looks swish as hell: Ciri's cloak deforms and rustles convincingly, the Koviri town Ciri rides into to conclude her contract is filled with life and people, and CDPR is giving us all what we want with <em>realistic third-person shoving</em>.</p><p>The demo feels a bit like a repeat of that Witcher 3 preview from way-back-when, the one where Geralt rides into Novigrad to claim the reward on a monster contract. After investigating the bloody aftermath of the manticore's attack on the merchant, she rides Kelpie back to the guy who hired her to give him the bad news.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkYwAJYHBUPGwnDdbAhZKW" name="" alt="Ciri rides into town over a bridge." src="https://cdn.mos.cms.futurecdn.net/LkYwAJYHBUPGwnDdbAhZKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LkYwAJYHBUPGwnDdbAhZKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>The twist is, of course, that when this guy gave Ciri the contract he told her he wanted news on a delayed salt shipment, and it didn't take our witcheress long to figure out he was <em>actually</em> concerned about the smuggled goods hidden in the cart. A pretty classic Witcher turn in the tale: the kind of thing that would have Geralt heave a world-weary sigh as he decides whether to help the guy out or not.</p><p>We don't get a look at The Witcher 4's dialogue system, alas—the camera flies away from Ciri and the contract-giver's chat to show off some fish just when it looks like things might be reaching a decision point—but we do get quite a lot of Ciri's new voice actor, Ciara Berkeley, who's replacing Jo Wyatt from The Witcher 3.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7uYW6qx3Se2TCHfgRsMSKW" name="" alt="Ciri approaches her contract-giver." src="https://cdn.mos.cms.futurecdn.net/7uYW6qx3Se2TCHfgRsMSKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/7uYW6qx3Se2TCHfgRsMSKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>In the parts we hear, Berkeley does a great job—channelling an appropriate level of witcher-like exasperation without sounding like she's doing a knock-off Geralt or Witcher 3 Ciri. She's older and more experienced, having been doing this monster-hunting lark for a while now, and that comes across in the bit of Berkeley we get.</p><p>If I wasn't excited before (I was), I am now (even moreso). It feels like CDPR is drilling down into the sumptuous open-world feast that was The Witcher 3, but expanding and enhancing it using its last 10 years of experience and technological development. "We are making this game to be the most immersive and ambitious open-world Witcher game ever," said CDPR's Sebastian Kalemba on stage. Traditional marketing hype, sure, but I'm inclined to believe him.</p><div class="product"><a data-dimension112="9b2ed013-2082-49c2-a2e0-e98236c529b4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="9b2ed013-2082-49c2-a2e0-e98236c529b4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/we-just-got-a-look-at-someone-actually-playing-the-witcher-4-as-cdpr-promises-the-most-immersive-and-ambitious-open-world-witcher-game-ever/</link>
                                                                            <description>
                            <![CDATA[ Our witcheress is all grown up. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">jNYWRhHGKSctNYoYX37K7e</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/PWgUAgEsdpNjjKBKpoRNJW-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 03 Jun 2025 14:13:38 +0000</pubDate>                                                                                                                                <updated>Tue, 03 Jun 2025 15:51:04 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/PWgUAgEsdpNjjKBKpoRNJW-1280-80.jpg">
                                                            <media:credit><![CDATA[CDPR / Epic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ciri smiling.]]></media:description>                                                            <media:text><![CDATA[Ciri smiling.]]></media:text>
                                <media:title type="plain"><![CDATA[Ciri smiling.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/PWgUAgEsdpNjjKBKpoRNJW-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SwjLeGh_3qA" allowfullscreen></iframe></div></div><p>We got a fresh glimpse of <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/">The Witcher 4</a> during Epic's State of Unreal livestream today, showing a merchant having an incredibly unpleasant time at the hands of a manticore, and, oh, CDPR cinematic director Kajetan Kapuściński actually playing some Witcher 4.</p><p>It must be said, it looks bloody gorgeous. Ciri and her horse—Kelpie, not Roach—have found themselves in Kovir, roaming around taking monster contracts and doing general Witcher stuff, but in Unreal Engine 5 this time.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RLm9VZPAQDEJVQbK5kGAKW" name="" alt="Ciri surveys a lush, mountainous vista." src="https://cdn.mos.cms.futurecdn.net/RLm9VZPAQDEJVQbK5kGAKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RLm9VZPAQDEJVQbK5kGAKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>Our hardware team is cooking up an analysis of the tech on show, but my layman's opinion is that it looks swish as hell: Ciri's cloak deforms and rustles convincingly, the Koviri town Ciri rides into to conclude her contract is filled with life and people, and CDPR is giving us all what we want with <em>realistic third-person shoving</em>.</p><p>The demo feels a bit like a repeat of that Witcher 3 preview from way-back-when, the one where Geralt rides into Novigrad to claim the reward on a monster contract. After investigating the bloody aftermath of the manticore's attack on the merchant, she rides Kelpie back to the guy who hired her to give him the bad news.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LkYwAJYHBUPGwnDdbAhZKW" name="" alt="Ciri rides into town over a bridge." src="https://cdn.mos.cms.futurecdn.net/LkYwAJYHBUPGwnDdbAhZKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LkYwAJYHBUPGwnDdbAhZKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>The twist is, of course, that when this guy gave Ciri the contract he told her he wanted news on a delayed salt shipment, and it didn't take our witcheress long to figure out he was <em>actually</em> concerned about the smuggled goods hidden in the cart. A pretty classic Witcher turn in the tale: the kind of thing that would have Geralt heave a world-weary sigh as he decides whether to help the guy out or not.</p><p>We don't get a look at The Witcher 4's dialogue system, alas—the camera flies away from Ciri and the contract-giver's chat to show off some fish just when it looks like things might be reaching a decision point—but we do get quite a lot of Ciri's new voice actor, Ciara Berkeley, who's replacing Jo Wyatt from The Witcher 3.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7uYW6qx3Se2TCHfgRsMSKW" name="" alt="Ciri approaches her contract-giver." src="https://cdn.mos.cms.futurecdn.net/7uYW6qx3Se2TCHfgRsMSKW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/7uYW6qx3Se2TCHfgRsMSKW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: CDPR / Epic)</span></figcaption></figure><p>In the parts we hear, Berkeley does a great job—channelling an appropriate level of witcher-like exasperation without sounding like she's doing a knock-off Geralt or Witcher 3 Ciri. She's older and more experienced, having been doing this monster-hunting lark for a while now, and that comes across in the bit of Berkeley we get.</p><p>If I wasn't excited before (I was), I am now (even moreso). It feels like CDPR is drilling down into the sumptuous open-world feast that was The Witcher 3, but expanding and enhancing it using its last 10 years of experience and technological development. "We are making this game to be the most immersive and ambitious open-world Witcher game ever," said CDPR's Sebastian Kalemba on stage. Traditional marketing hype, sure, but I'm inclined to believe him.</p><div class="product"><a data-dimension112="9b2ed013-2082-49c2-a2e0-e98236c529b4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="9b2ed013-2082-49c2-a2e0-e98236c529b4" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
                                <item>
                                                            <title><![CDATA[ CDPR didn't put harsh themes in Cyberpunk 2077 or The Witcher 3 'for the sake of edginess', but because 'you're probably not making art' if the devs are never challenged ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's not exactly news that Cyberpunk 2077 and The Witcher 3 both grapple with heavy-hitting themes—but there are a few stand-out moments that can really crawl under your skin. For me, just about all of ol' 2077 was a bit of an existential nightmare, though it was one I was thoroughly enthralled by.</p><p>Speaking to our friends at <a href="https://www.gamesradar.com/games/cyberpunk/even-people-in-the-studio-had-problems-with-cyberpunk-2077s-most-uncomfortable-quest-but-cdpr-stood-by-it-because-we-dont-do-heavy-things-for-the-sake-of-edginess/" target="_blank">GamesRadar</a> about the <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/">Bloody Baron</a> and Sinnerman questlines—which cover themes of miscarriage and domestic abuse in The Witcher 3, and crucifixion in Cyberpunk 2077, respectively—The Witcher 3's senior quest designer (now narrative director on <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>) Philipp Weber says that no-one in the studio takes grappling with such themes lightly.</p><p>Weber insists that CD Projekt Red doesn't "do heavy things for the sake of edginess … We do heavy things if we have something meaningful to say, and then we also dare to go there." He also adds that "the Bloody Baron, for us, really is the benchmark". In regards to Sinnerman, Weber freely admits that there were "people in the studio who had problems with it," though he argues that's part of the point: </p><p>"I would say that if you never have that discussion, you're probably not making art, if there's never a question of 'maybe we actually have to be brave, dive deeper'. Maybe there's something that could also touch people the wrong way. Are we ready to do that? And I think those are discussions that we have to this day, but I think it's important to have them, because otherwise you're never able to do something like this."</p><p>It's an interesting line to walk. I'm personally not sure if I'd want every single game I play to be made by devs pushing themselves to dance around cultural lines in the sand and harsh themes—sometimes you just want to play a silly little shooter and see a number go up, and not everything has to be an R-rated miseryfest. All artforms have their escapist fantasies and their challenging texts.</p><p>But even when I think of the memorable pieces of art from my childhood, it was often memorable because it did brush close to some of those lines. Avatar: The Last Airbender wouldn't be half the show it was if it shied away from Firelord Ozai's abuse of Zuko, or Aang's rage at the air temple's destruction, or the fact there is no war in Ba Sing Se—and that was a show made for kids.</p><p>Conversely, games that do shed their harsher elements tend to have lesser stories for it. Dragon Age: The Veilguard's story suffered, in part, because it was thoroughly sanitised and felt more like <a href="https://www.pcgamer.com/games/dragon-age/with-the-veilguard-dragon-age-has-forgotten-its-dark-fantasy-roots-and-become-biowares-avengers/">The Avengers</a> than anything else. I rarely felt challenged by the story so much as I was served it on a silver platter, with a shot of Gaviscon to wash it all down with.</p><p>I suppose it's all anchored in what you're trying to do. At the very least, I can agree with Weber that if you never have hard conversations, you're probably missing some sort of trick. And it's hard to argue with the results, given how tremendously impactful The Witcher 3 has been on the whole of gaming culture. There's a reason we threw a whole feast of interviews during its <a href="https://www.pcgamer.com/games/rpg/on-the-witcher-3s-10th-birthday-join-us-in-celebrating-one-of-the-most-enduringly-brilliant-open-world-rpgs-ever-made/">10th birthday last week</a>.</p><div class="product"><a data-dimension112="dceb3813-1210-4dd0-825e-620b026de2f5" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dceb3813-1210-4dd0-825e-620b026de2f5" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/the-witcher/cdpr-didnt-put-harsh-themes-in-cyberpunk-2077-or-the-witcher-3-for-the-sake-of-edginess-but-because-youre-probably-not-making-art-if-the-devs-are-never-challenged/</link>
                                                                            <description>
                            <![CDATA[ "We do heavy things if we have something meaningful to say." ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">vtVAGBgzMszLUJa4HY36sC</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/uWoYgUJeRYuuEES7URG4yV-1280-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Tue, 27 May 2025 13:55:46 +0000</pubDate>                                                                                                                                <updated>Wed, 28 May 2025 12:42:15 +0000</updated>
                                                                                                                                            <category><![CDATA[The Witcher]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uWoYgUJeRYuuEES7URG4yV-1280-80.jpg">
                                                            <media:credit><![CDATA[null]]></media:credit>
                                                                                                                                                                                                                                                                                                                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/uWoYgUJeRYuuEES7URG4yV-1280-80.jpg" />
                                                                                                                                                                    <content:encoded >
                            <![CDATA[
                            <article>
                                <p>It's not exactly news that Cyberpunk 2077 and The Witcher 3 both grapple with heavy-hitting themes—but there are a few stand-out moments that can really crawl under your skin. For me, just about all of ol' 2077 was a bit of an existential nightmare, though it was one I was thoroughly enthralled by.</p><p>Speaking to our friends at <a href="https://www.gamesradar.com/games/cyberpunk/even-people-in-the-studio-had-problems-with-cyberpunk-2077s-most-uncomfortable-quest-but-cdpr-stood-by-it-because-we-dont-do-heavy-things-for-the-sake-of-edginess/" target="_blank">GamesRadar</a> about the <a href="https://www.pcgamer.com/how-the-witcher-3s-best-quest-was-made/">Bloody Baron</a> and Sinnerman questlines—which cover themes of miscarriage and domestic abuse in The Witcher 3, and crucifixion in Cyberpunk 2077, respectively—The Witcher 3's senior quest designer (now narrative director on <a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank">The Witcher 4</a>) Philipp Weber says that no-one in the studio takes grappling with such themes lightly.</p><p>Weber insists that CD Projekt Red doesn't "do heavy things for the sake of edginess … We do heavy things if we have something meaningful to say, and then we also dare to go there." He also adds that "the Bloody Baron, for us, really is the benchmark". In regards to Sinnerman, Weber freely admits that there were "people in the studio who had problems with it," though he argues that's part of the point: </p><p>"I would say that if you never have that discussion, you're probably not making art, if there's never a question of 'maybe we actually have to be brave, dive deeper'. Maybe there's something that could also touch people the wrong way. Are we ready to do that? And I think those are discussions that we have to this day, but I think it's important to have them, because otherwise you're never able to do something like this."</p><p>It's an interesting line to walk. I'm personally not sure if I'd want every single game I play to be made by devs pushing themselves to dance around cultural lines in the sand and harsh themes—sometimes you just want to play a silly little shooter and see a number go up, and not everything has to be an R-rated miseryfest. All artforms have their escapist fantasies and their challenging texts.</p><p>But even when I think of the memorable pieces of art from my childhood, it was often memorable because it did brush close to some of those lines. Avatar: The Last Airbender wouldn't be half the show it was if it shied away from Firelord Ozai's abuse of Zuko, or Aang's rage at the air temple's destruction, or the fact there is no war in Ba Sing Se—and that was a show made for kids.</p><p>Conversely, games that do shed their harsher elements tend to have lesser stories for it. Dragon Age: The Veilguard's story suffered, in part, because it was thoroughly sanitised and felt more like <a href="https://www.pcgamer.com/games/dragon-age/with-the-veilguard-dragon-age-has-forgotten-its-dark-fantasy-roots-and-become-biowares-avengers/">The Avengers</a> than anything else. I rarely felt challenged by the story so much as I was served it on a silver platter, with a shot of Gaviscon to wash it all down with.</p><p>I suppose it's all anchored in what you're trying to do. At the very least, I can agree with Weber that if you never have hard conversations, you're probably missing some sort of trick. And it's hard to argue with the results, given how tremendously impactful The Witcher 3 has been on the whole of gaming culture. There's a reason we threw a whole feast of interviews during its <a href="https://www.pcgamer.com/games/rpg/on-the-witcher-3s-10th-birthday-join-us-in-celebrating-one-of-the-most-enduringly-brilliant-open-world-rpgs-ever-made/">10th birthday last week</a>.</p><div class="product"><a data-dimension112="dceb3813-1210-4dd0-825e-620b026de2f5" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:396px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UiHQzGbgDWuTSBXL62v4Fd" name="ciri-geralt-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UiHQzGbgDWuTSBXL62v4Fd.jpg" mos="" align="middle" fullscreen="" width="396" height="396" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/will-there-be-a-witcher-4-heres-what-we-know/" target="_blank" data-dimension112="dceb3813-1210-4dd0-825e-620b026de2f5" data-action="Deal Block" data-label="The Witcher 4" data-dimension48="The Witcher 4" data-dimension25=""><strong>The Witcher 4</strong></a>: What we know about Ciri's story<br><a href="https://www.pcgamer.com/the-best-witcher-3-mods/" target="_blank"><strong>Witcher 3 mods</strong></a>: Good hunting<br><a href="https://www.pcgamer.com/the-witcher-books/" target="_blank"><strong>The Witcher books</strong></a>: Where to start<br><a href="https://www.pcgamer.com/witcher-3-console-commands-cheats/" target="_blank"><strong>Witcher 3 console commands</strong></a>: Cheat death<br><a href="https://www.pcgamer.com/movies-tv/the-witcher-season-4-netflix" target="_blank"><strong>The Witcher season 4</strong></a>: Hemsworth's debut</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
                                                </item>
            </channel>
</rss>