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                            <title><![CDATA[ Latest from PC Gamer UK in Survival-crafting ]]></title>
                <link>https://www.pcgamer.com/uk/games/survival-crafting</link>
        <description><![CDATA[ All the latest survival-crafting content from the PC Gamer  UK team ]]></description>
                                    <lastBuildDate>Fri, 02 Oct 2026 18:11:22 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Dear former NFL head coach Mike Tomlin: Your 12-year Minecraft city is beautiful ]]></title>
                                                                                                <dc:content><![CDATA[ <p>By the time he stepped down as head coach of the Pittsburgh Steelers in 2025, Mike Tomlin—then the NFL's longest-tenured coach—had led the team through a 19-year run without a losing season, securing 13 playoff appearances, eight division titles, and a victory at Super Bowl XLIII.</p><p>Since 2014, however, Tomlin has been answering a higher calling: He's been <em>building. </em>In a <a href="https://www.youtube.com/watch?v=_h_pQ1-5iQg" target="_blank">YouTube video</a> on Wednesday, he unveiled his true masterwork: A sprawling Minecraft metropolis that he's been meticulously hand-sculpting for the last 12 years. And it's magnificent.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/_h_pQ1-5iQg" allowfullscreen></iframe></div></div><p>As the video starts, Tomlin—PlayStation controller in hand—explains that he was introduced to Minecraft by his children, who were obsessed with the game during their middle school years. While he didn't have much history with videogames, he was "mesmerized by what could occupy their attention," and as he's "always had an interest in architecture," he naturally gravitated to Minecraft's creative mode.</p><p>Eventually, his kids moved on to other interests—but Tomlin remained transfixed by the "therapeutic" act of crafting buildings, communities, and neighborhoods.</p><p>"It allowed me to detach from the realities and pressures of life," Tomlin says. "Let's take you through it."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kt7P5EdNDcLsn9konjTGkk" name="image" alt="An aerial view of Mike Tomlin's 12-year Minecraft city, showing a waterfront district." src="https://cdn.mos.cms.futurecdn.net/Kt7P5EdNDcLsn9konjTGkk-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Kt7P5EdNDcLsn9konjTGkk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mojang, Mike Tomlin)</span></figcaption></figure><p>The video then transitions to Tomlin's first-person view as he surveyed his works from on high, revealing the purest product of a grown man's hyperfixation I've ever seen: a waterfront district, with a bay surrounded by skyrises, hotels, and apartment blocks—each with its own color schemes, exterior detailing, balconies, courtyards, balustrades, awnings, and plazas.</p><p>"I started small," he says.</p><p>The former NFL coach then takes us on a tour of his city's first completed building, a "boutique hotel" built from cut red sandstone with marble and birchwood walkways, featuring—as Tomlin casually explains—a multi-floor executive spa with therapy rooms, a glass-ceilinged multi-purpose conference room, an indoor-outdoor restaurant with balcony seating, and "appropriate amenities" like public restrooms with sinks and stalls recreated from cleverly repurposed Minecraft fixtures.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rNx5qLzpsoU6NJqNY3FiQF" name="image" alt="Tomlin showing an apartment with adjacent aquarium in his 12-year Minecraft city build." src="https://cdn.mos.cms.futurecdn.net/rNx5qLzpsoU6NJqNY3FiQF-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rNx5qLzpsoU6NJqNY3FiQF-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mojang, Mike Tomlin)</span></figcaption></figure><p>It also has a basement speakeasy with a glowstone-illuminated window looking out into the hotel pool. With an adjacent employee area. And kitchen.</p><p>The tour continues through themed residential high rises-slash-aquariums with detailed bedroom interiors, past recreated CVS pharmacies, baseball fields, and soccer stadiums, and over rooftop penthouses. Throughout, Tomlin reiterates how he tried to consider both function and aesthetics by keeping conscious of interior lighting and what types of views building occupants would enjoy.</p><p>It's <em>delightful</em>—but it may not have been entirely delightful for the Steelers. Since he presented his city on Wednesday, many have noted that the years in which he would've been building his Minecraft magnum opus overlapped with the team's <a href="https://www.pro-football-reference.com/coaches/TomlMi0.htm">declining playoff performance</a>.</p><p>From his first season as head coach in 2007 to 2013, the Steelers had a postseason win rate of 62.5%. Between Tomlin breaking ground on his Minecraft city in 2014 and stepping down as head coach in 2025, however, the team's postseason win rate was a mere 25%. During those years, the Steelers won only <em>three </em>playoff games, and suffered <em>nine consecutive years </em>without a playoff win.</p><p>It was also apparently a trying time for Tomlin's son Mayce, who had to <a href="https://x.com/maycetomlin/status/2105457694148821231?s=20">endure his dad bogarting the PlayStation</a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105457694148821231"><p lang="en" dir="ltr">Bro I used to come home sometimes and my PlayStation would just be gone. And I wasn’t in trouble😭😭😭 https://t.co/sVMg1SqxCs<a href="https://twitter.com/cantworkitout/status/2105457694148821231">October 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, we can only speculate whether Minecraft actually played a role in the Steelers' playoff record—but even if it did, I think we can all agree the price was worth paying. Have you seen how many aquariums this town has? Coach, if you're reading: I'm ready to move in.</p><p>The initial showing of Tomlin's Minecraft city was only the first episode: He and his son Dino—who's been handling the video production of his dad's build showcase—evidently have more tour videos planned. It's unclear when we can expect the next, but you'll be able to find it on Tomlin's <a href="https://www.youtube.com/@miket757">YouTube channel</a>.</p><div class="product"><a data-dimension112="7ef9fd00-be8c-11f1-a1f3-1fa1a2074fb3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7ef9fd00-be8c-11f1-a1f3-1fa1a2074fb3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/dear-former-nfl-head-coach-mike-tomlin-your-12-year-minecraft-city-is-beautiful/</link>
                                                                            <description>
                            <![CDATA[ It may or may not have contributed to the Steelers' years of postseason woes—but at least it's walkable. ]]>
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                                                                        <pubDate>Fri, 02 Oct 2026 18:11:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/8a7LMprKJt6XhWVudNqR7S-1920-80.jpg">
                                                            <media:credit><![CDATA[Mojang; Joe Sargent via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Former head coach Mike Tomlin of the Pittsburgh Steelers looks on during the game against the Cincinnati Bengals at Acrisure Stadium on January 5, 2025 in Pittsburgh, Pennsylvania.]]></media:description>                                                            <media:text><![CDATA[Former head coach Mike Tomlin of the Pittsburgh Steelers looks on during the game against the Cincinnati Bengals at Acrisure Stadium on January 5, 2025 in Pittsburgh, Pennsylvania.]]></media:text>
                                <media:title type="plain"><![CDATA[Former head coach Mike Tomlin of the Pittsburgh Steelers looks on during the game against the Cincinnati Bengals at Acrisure Stadium on January 5, 2025 in Pittsburgh, Pennsylvania.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>By the time he stepped down as head coach of the Pittsburgh Steelers in 2025, Mike Tomlin—then the NFL's longest-tenured coach—had led the team through a 19-year run without a losing season, securing 13 playoff appearances, eight division titles, and a victory at Super Bowl XLIII.</p><p>Since 2014, however, Tomlin has been answering a higher calling: He's been <em>building. </em>In a <a href="https://www.youtube.com/watch?v=_h_pQ1-5iQg" target="_blank">YouTube video</a> on Wednesday, he unveiled his true masterwork: A sprawling Minecraft metropolis that he's been meticulously hand-sculpting for the last 12 years. And it's magnificent.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/_h_pQ1-5iQg" allowfullscreen></iframe></div></div><p>As the video starts, Tomlin—PlayStation controller in hand—explains that he was introduced to Minecraft by his children, who were obsessed with the game during their middle school years. While he didn't have much history with videogames, he was "mesmerized by what could occupy their attention," and as he's "always had an interest in architecture," he naturally gravitated to Minecraft's creative mode.</p><p>Eventually, his kids moved on to other interests—but Tomlin remained transfixed by the "therapeutic" act of crafting buildings, communities, and neighborhoods.</p><p>"It allowed me to detach from the realities and pressures of life," Tomlin says. "Let's take you through it."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kt7P5EdNDcLsn9konjTGkk" name="image" alt="An aerial view of Mike Tomlin's 12-year Minecraft city, showing a waterfront district." src="https://cdn.mos.cms.futurecdn.net/Kt7P5EdNDcLsn9konjTGkk-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Kt7P5EdNDcLsn9konjTGkk-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mojang, Mike Tomlin)</span></figcaption></figure><p>The video then transitions to Tomlin's first-person view as he surveyed his works from on high, revealing the purest product of a grown man's hyperfixation I've ever seen: a waterfront district, with a bay surrounded by skyrises, hotels, and apartment blocks—each with its own color schemes, exterior detailing, balconies, courtyards, balustrades, awnings, and plazas.</p><p>"I started small," he says.</p><p>The former NFL coach then takes us on a tour of his city's first completed building, a "boutique hotel" built from cut red sandstone with marble and birchwood walkways, featuring—as Tomlin casually explains—a multi-floor executive spa with therapy rooms, a glass-ceilinged multi-purpose conference room, an indoor-outdoor restaurant with balcony seating, and "appropriate amenities" like public restrooms with sinks and stalls recreated from cleverly repurposed Minecraft fixtures.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rNx5qLzpsoU6NJqNY3FiQF" name="image" alt="Tomlin showing an apartment with adjacent aquarium in his 12-year Minecraft city build." src="https://cdn.mos.cms.futurecdn.net/rNx5qLzpsoU6NJqNY3FiQF-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rNx5qLzpsoU6NJqNY3FiQF-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mojang, Mike Tomlin)</span></figcaption></figure><p>It also has a basement speakeasy with a glowstone-illuminated window looking out into the hotel pool. With an adjacent employee area. And kitchen.</p><p>The tour continues through themed residential high rises-slash-aquariums with detailed bedroom interiors, past recreated CVS pharmacies, baseball fields, and soccer stadiums, and over rooftop penthouses. Throughout, Tomlin reiterates how he tried to consider both function and aesthetics by keeping conscious of interior lighting and what types of views building occupants would enjoy.</p><p>It's <em>delightful</em>—but it may not have been entirely delightful for the Steelers. Since he presented his city on Wednesday, many have noted that the years in which he would've been building his Minecraft magnum opus overlapped with the team's <a href="https://www.pro-football-reference.com/coaches/TomlMi0.htm">declining playoff performance</a>.</p><p>From his first season as head coach in 2007 to 2013, the Steelers had a postseason win rate of 62.5%. Between Tomlin breaking ground on his Minecraft city in 2014 and stepping down as head coach in 2025, however, the team's postseason win rate was a mere 25%. During those years, the Steelers won only <em>three </em>playoff games, and suffered <em>nine consecutive years </em>without a playoff win.</p><p>It was also apparently a trying time for Tomlin's son Mayce, who had to <a href="https://x.com/maycetomlin/status/2105457694148821231?s=20">endure his dad bogarting the PlayStation</a>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2105457694148821231"><p lang="en" dir="ltr">Bro I used to come home sometimes and my PlayStation would just be gone. And I wasn’t in trouble😭😭😭 https://t.co/sVMg1SqxCs<a href="https://twitter.com/cantworkitout/status/2105457694148821231">October 1, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Now, we can only speculate whether Minecraft actually played a role in the Steelers' playoff record—but even if it did, I think we can all agree the price was worth paying. Have you seen how many aquariums this town has? Coach, if you're reading: I'm ready to move in.</p><p>The initial showing of Tomlin's Minecraft city was only the first episode: He and his son Dino—who's been handling the video production of his dad's build showcase—evidently have more tour videos planned. It's unclear when we can expect the next, but you'll be able to find it on Tomlin's <a href="https://www.youtube.com/@miket757">YouTube channel</a>.</p><div class="product"><a data-dimension112="7ef9fd00-be8c-11f1-a1f3-1fa1a2074fb3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7ef9fd00-be8c-11f1-a1f3-1fa1a2074fb3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ That's some fiiiiine lookin' milk, but Rust devs warn that 'cream is a more powerful consumable' ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-rust-s-october-update"><span>Rust's October Update</span></h2><p>On the heels of Facepunch Studios adding <a href="https://www.pcgamer.com/software/garry-newman-adds-necks-to-his-neckless-characters-because-the-lack-of-necks-comes-up-consistently-in-our-many-many-many-negative-reviews/" target="_blank">necks to s&box</a> it has now also added <a href="https://rust.facepunch.com/news/livestock#Milk" target="_blank">milk to Rust</a>. <a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-footnotes"><strong>*️⃣</strong></a></p><p>October's Rust update is here and it's bringing livestock—cows and sheep—and their various secretions, offal, and dander for all your crafting needs. The new animals produce the following:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ga9oEN6J64uFqZvrN33zaX" name="rust_livestock_auctions_3_1080" alt="A man selling a cow to another man" src="https://cdn.mos.cms.futurecdn.net/ga9oEN6J64uFqZvrN33zaX-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ga9oEN6J64uFqZvrN33zaX-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><h3 class="article-body__section" id="section-animal-stuff"><span>Animal stuff</span></h3><ul><li><strong>Dung</strong></li><li><strong>Meat</strong></li><li><strong>Bones</strong></li><li><strong>Leather</strong></li><li><strong>Milk </strong>(cows only)</li><li><strong>Wool</strong> (sheep only)</li><li><strong>Companionship?</strong></li></ul><p>There's an economy built around these new herbivores, so in addition to murdering them for resources you can also take your animals to a new Stable vendor and haggle over the price of sale. The same vendor will also buy the wool you harvest from sheep.</p><p>New fencing has been added so you can build a pen for your pals. Here's a rundown of some of the other new livestock features:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9wvxAvs6oEPhq4UkNyM2TG" name="oct2026_livestock_animals_cows_sheep_2_1080%20%281%29" alt="Sheep and cows" src="https://cdn.mos.cms.futurecdn.net/9wvxAvs6oEPhq4UkNyM2TG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><h3 class="article-body__section" id="section-animal-stuff-cont-d"><span>Animal stuff, cont'd</span></h3><ul><li>Facepunch doesn't explain how to capture livestock, but says it "<strong>should all be pretty intuitive</strong>"</li><li>Like plants, you can breed animals in search of "<strong>a god clone</strong>"</li><li>If you <strong>anger the NPC vendor</strong> by haggling too much, you'll have to <strong>wait 15 minutes</strong> before selling them something else</li><li>You can <strong>drink milk</strong></li><li>You can <strong>refrigerate milk for four hours</strong>, and then "<strong>skim</strong>" it</li><li>Skimming milk gives you <strong>skimmed milk</strong></li><li>Skimming milk also gives you <strong>cream</strong></li></ul><h2 id="quot-cream-is-a-more-powerful-consumable-quot">• "Cream is a more powerful consumable."</h2><ul><li>Milk and cream can be added to <strong>tea</strong> to buff its effects</li><li><strong>Raw and spoiled meat</strong> can be used in a <strong>biofuel generator</strong></li><li>Squirrels, rabbits, frogs, turtles, and other critters have also been added</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxSam59JbirKeSWGFHpQHE" name="rust_squirrel_2_1080" alt="A squirrel" src="https://cdn.mos.cms.futurecdn.net/MxSam59JbirKeSWGFHpQHE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><p>Good to finally have confirmation that cream is more powerful than milk. There's plenty of other stuff in Rust's October update but I think I covered the best of the stuff, plus it's a really long blog and I don't feel like reading the rest. <a href="https://rust.facepunch.com/news/livestock" target="_blank">Help yourself!</a></p><h2 class="article-body__section" id="section-footnotes"><span>Footnotes</span></h2><p><a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-footnotes"><strong>*️⃣</strong></a><em>"On the heels of Facepunch Studios adding necks to s&box it has now also added milk to Rust" is a really weird sentence. Is it the first time that sentence has ever been said? </em></p><p><em>Oddly enough, no! </em></p><p><em>After searching for a few hours through various newspaper archives, it seem the same sentence was spoken on July 12, 1967 by Idaho governor Don Samuelson while giving a speech at the dedication of Farragut State Park. He keeled over a moment later and would remain unconscious for three days, apparently the victim of an unexplained and, quite honestly, fairly useless transmission from the future. </em></p><p><em>As he lay there on the ground twitching and mumbling, the Idaho Falls Post-Register reported, he received some "light boos" from the crowd. </em><a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-rust-s-october-update">⬆️</a></p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/</link>
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                            <![CDATA[ Rust's October update brings livestock and their various excretions to the survival game. ]]>
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                                                                        <pubDate>Thu, 01 Oct 2026 19:09:12 +0000</pubDate>                                                                                                                                <updated>Thu, 01 Oct 2026 19:19:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Facepunch Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A bottle of milk being held by gloved hands in front of many other bottles of milk. The milk looks pretty nice]]></media:description>                                                            <media:text><![CDATA[A bottle of milk being held by gloved hands in front of many other bottles of milk. The milk looks pretty nice]]></media:text>
                                <media:title type="plain"><![CDATA[A bottle of milk being held by gloved hands in front of many other bottles of milk. The milk looks pretty nice]]></media:title>
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                                <h2 class="article-body__section" id="section-rust-s-october-update"><span>Rust's October Update</span></h2><p>On the heels of Facepunch Studios adding <a href="https://www.pcgamer.com/software/garry-newman-adds-necks-to-his-neckless-characters-because-the-lack-of-necks-comes-up-consistently-in-our-many-many-many-negative-reviews/" target="_blank">necks to s&box</a> it has now also added <a href="https://rust.facepunch.com/news/livestock#Milk" target="_blank">milk to Rust</a>. <a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-footnotes"><strong>*️⃣</strong></a></p><p>October's Rust update is here and it's bringing livestock—cows and sheep—and their various secretions, offal, and dander for all your crafting needs. The new animals produce the following:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ga9oEN6J64uFqZvrN33zaX" name="rust_livestock_auctions_3_1080" alt="A man selling a cow to another man" src="https://cdn.mos.cms.futurecdn.net/ga9oEN6J64uFqZvrN33zaX-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ga9oEN6J64uFqZvrN33zaX-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><h3 class="article-body__section" id="section-animal-stuff"><span>Animal stuff</span></h3><ul><li><strong>Dung</strong></li><li><strong>Meat</strong></li><li><strong>Bones</strong></li><li><strong>Leather</strong></li><li><strong>Milk </strong>(cows only)</li><li><strong>Wool</strong> (sheep only)</li><li><strong>Companionship?</strong></li></ul><p>There's an economy built around these new herbivores, so in addition to murdering them for resources you can also take your animals to a new Stable vendor and haggle over the price of sale. The same vendor will also buy the wool you harvest from sheep.</p><p>New fencing has been added so you can build a pen for your pals. Here's a rundown of some of the other new livestock features:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9wvxAvs6oEPhq4UkNyM2TG" name="oct2026_livestock_animals_cows_sheep_2_1080%20%281%29" alt="Sheep and cows" src="https://cdn.mos.cms.futurecdn.net/9wvxAvs6oEPhq4UkNyM2TG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><h3 class="article-body__section" id="section-animal-stuff-cont-d"><span>Animal stuff, cont'd</span></h3><ul><li>Facepunch doesn't explain how to capture livestock, but says it "<strong>should all be pretty intuitive</strong>"</li><li>Like plants, you can breed animals in search of "<strong>a god clone</strong>"</li><li>If you <strong>anger the NPC vendor</strong> by haggling too much, you'll have to <strong>wait 15 minutes</strong> before selling them something else</li><li>You can <strong>drink milk</strong></li><li>You can <strong>refrigerate milk for four hours</strong>, and then "<strong>skim</strong>" it</li><li>Skimming milk gives you <strong>skimmed milk</strong></li><li>Skimming milk also gives you <strong>cream</strong></li></ul><h2 id="quot-cream-is-a-more-powerful-consumable-quot">• "Cream is a more powerful consumable."</h2><ul><li>Milk and cream can be added to <strong>tea</strong> to buff its effects</li><li><strong>Raw and spoiled meat</strong> can be used in a <strong>biofuel generator</strong></li><li>Squirrels, rabbits, frogs, turtles, and other critters have also been added</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MxSam59JbirKeSWGFHpQHE" name="rust_squirrel_2_1080" alt="A squirrel" src="https://cdn.mos.cms.futurecdn.net/MxSam59JbirKeSWGFHpQHE-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Facepunch Studios)</span></figcaption></figure><p>Good to finally have confirmation that cream is more powerful than milk. There's plenty of other stuff in Rust's October update but I think I covered the best of the stuff, plus it's a really long blog and I don't feel like reading the rest. <a href="https://rust.facepunch.com/news/livestock" target="_blank">Help yourself!</a></p><h2 class="article-body__section" id="section-footnotes"><span>Footnotes</span></h2><p><a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-footnotes"><strong>*️⃣</strong></a><em>"On the heels of Facepunch Studios adding necks to s&box it has now also added milk to Rust" is a really weird sentence. Is it the first time that sentence has ever been said? </em></p><p><em>Oddly enough, no! </em></p><p><em>After searching for a few hours through various newspaper archives, it seem the same sentence was spoken on July 12, 1967 by Idaho governor Don Samuelson while giving a speech at the dedication of Farragut State Park. He keeled over a moment later and would remain unconscious for three days, apparently the victim of an unexplained and, quite honestly, fairly useless transmission from the future. </em></p><p><em>As he lay there on the ground twitching and mumbling, the Idaho Falls Post-Register reported, he received some "light boos" from the crowd. </em><a href="https://www.pcgamer.com/games/survival-crafting/thats-some-fiiiiine-lookin-milk-but-rust-devs-warn-that-cream-is-a-more-powerful-consumable/#section-rust-s-october-update">⬆️</a></p>
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                                                            <title><![CDATA[ One of my all-time favorite games just announced an expansion, yet all I feel is fear ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/VA2q1uN0DgY" allowfullscreen></iframe></div></div><p>"Core Values is the first paid DLC for Satisfactory and a major expansion," developer Coffee Stain studios announced on Tuesday, with the trailer above revealing that the construction sim is taking building deep underground for the first time, introducing "new resources, flora, fauna and more."</p><p>Here's how this news finds me: I <em>should</em> be Matt Berry in Toast of London convincingly shouting "Yes!" But instead, I'm Matt Berry in Toast of London saying <a href="https://www.youtube.com/watch?v=0bYY8m1Lb2I" target="_blank">"Yes! Yes!! Yes!? Yes!?!? Yesssss??? Yesssssss?????"</a> over and over again, somehow increasingly unsure how to prounce a single syllable or what the word, in fact, actually means.</p><p>Compared to some of the dizzying hour counts some of my friends and colleagues have in life-consuming games like WoW and Dota 2 and Final Fantasy 14, my ~400 hours in Satisfactory across a few years is relatively mundane. I love the game, as I expressed in our <a href="https://www.pcgamer.com/games/sim/best-sandbox-2024-satisfactory/" target="_blank">2024 Best Sandbox award</a>. A small part of me is excited by the idea of going back to it. My building partner in crime and I left a monolith unfinished in our last world, with grand ambitions to route trains from across the entire map into one enormous central tower that would be visible from miles away. I do kind of want to finish it one day.</p><p>But another, bigger part of me knows that dipping back into Satisfactory for even a day will reignite <em>the hunger</em>. It'll be all I think about, all I want to play as soon as I log off work. No new games, no movies, just endless ways to optimize my construction chain for five more encased steel beams per minute.</p><p>I can never have enough encased steel beams. You understand that, right?</p><p>Perhaps there's a small amount of lingering Covid trauma tied up in this seed of dread, because I spent a good chunk of my lockdown months playing Satisfactory nearly every single day. But I still enjoyed playing a bunch of it in 2025, too. It's just that rare game that puts my brain in a vice grip as soon as I start thinking about it. One minute I'm having fun laying down some train tracks, the next I'm literally dreaming about how much we have left to build before we're "done."</p><p>Perhaps that's what's so scary about the announcement of a Satisfactory expansion: the blunt acknowledgement that it—and I—may never be done. Not when we're six feet under, or 600.</p><p>Core Values is coming "later," though it has a <a href="https://store.steampowered.com/app/5276140/Satisfactory__Core_Values_Expansion/" target="_blank">Steam page</a> right now.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/one-of-my-all-time-favorite-games-just-announced-an-expansion-yet-all-i-feel-is-fear/</link>
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                            <![CDATA[ More Satisfactory is a good thing. Why, then, do I feel this dread welling up inside me? ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 23:15:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/VA2q1uN0DgY" allowfullscreen></iframe></div></div><p>"Core Values is the first paid DLC for Satisfactory and a major expansion," developer Coffee Stain studios announced on Tuesday, with the trailer above revealing that the construction sim is taking building deep underground for the first time, introducing "new resources, flora, fauna and more."</p><p>Here's how this news finds me: I <em>should</em> be Matt Berry in Toast of London convincingly shouting "Yes!" But instead, I'm Matt Berry in Toast of London saying <a href="https://www.youtube.com/watch?v=0bYY8m1Lb2I" target="_blank">"Yes! Yes!! Yes!? Yes!?!? Yesssss??? Yesssssss?????"</a> over and over again, somehow increasingly unsure how to prounce a single syllable or what the word, in fact, actually means.</p><p>Compared to some of the dizzying hour counts some of my friends and colleagues have in life-consuming games like WoW and Dota 2 and Final Fantasy 14, my ~400 hours in Satisfactory across a few years is relatively mundane. I love the game, as I expressed in our <a href="https://www.pcgamer.com/games/sim/best-sandbox-2024-satisfactory/" target="_blank">2024 Best Sandbox award</a>. A small part of me is excited by the idea of going back to it. My building partner in crime and I left a monolith unfinished in our last world, with grand ambitions to route trains from across the entire map into one enormous central tower that would be visible from miles away. I do kind of want to finish it one day.</p><p>But another, bigger part of me knows that dipping back into Satisfactory for even a day will reignite <em>the hunger</em>. It'll be all I think about, all I want to play as soon as I log off work. No new games, no movies, just endless ways to optimize my construction chain for five more encased steel beams per minute.</p><p>I can never have enough encased steel beams. You understand that, right?</p><p>Perhaps there's a small amount of lingering Covid trauma tied up in this seed of dread, because I spent a good chunk of my lockdown months playing Satisfactory nearly every single day. But I still enjoyed playing a bunch of it in 2025, too. It's just that rare game that puts my brain in a vice grip as soon as I start thinking about it. One minute I'm having fun laying down some train tracks, the next I'm literally dreaming about how much we have left to build before we're "done."</p><p>Perhaps that's what's so scary about the announcement of a Satisfactory expansion: the blunt acknowledgement that it—and I—may never be done. Not when we're six feet under, or 600.</p><p>Core Values is coming "later," though it has a <a href="https://store.steampowered.com/app/5276140/Satisfactory__Core_Values_Expansion/" target="_blank">Steam page</a> right now.</p>
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                                                            <title><![CDATA[ The weird experience of liking a game before it's 'fixed' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I was one of the weirdos who gave Battlefield 2042 a <a href="https://www.pcgamer.com/battlefield-2042-review/">positive review</a> at the same time as it was being called the worst Battlefield of all time.</p><p>Its detractors weren't wrong, we were just coming at it from different perspectives. BF 2042's giant 128-player maps <em>did</em> have desolate stretches where you could wind up stranded, hoofing it without cover, but I liked that. It created eerie, lonely moments that brought me back to playing Battlefield 1942, as did the glitchy hovercrafts (Battlefield games are <em>supposed</em> to have wonky physics!) and the goofy custom game modes you could make with the Portal scripting tool.</p><p>I could go on, but suffice it to say that I wasn't singing in the same key as the rest of the chorus, and EA launched an extended 'we're listening to your feedback' campaign, overhauling the maps and refocusing on 64-player modes to 'fix' the game. They weren't wrong to do it, but I didn't go back much.</p><p>I had a similar experience with No Man's Sky: What an odd game that was at launch, when it was engulfed in an inferno of criticism and accusations. Expectations for the endless space exploration game had gotten out of hand—thanks in part to some fuzzy marketing verbiage from developer Hello Games—but I remember liking the eerie solitude. (Maybe a pattern in my tastes is emerging here.)</p><p>No Man's Sky is now one of gaming's great redemption stories. Hello Games weathered that cosmic-scale scorn and remade it into a game that, for many, is much more like the game they'd wanted and expected back in 2016, with 32-player multiplayer and base building.</p><p>It's a great story, and Hello Games has earned a lot of respect for it, which funnily has us all smiling and clapping for the upcoming <a href="https://www.pcgamer.com/games/survival-crafting/light-no-fire-guide/">Light No Fire</a>, another game inspiring enormous, probably too-high expectations.</p><p>But that original, 2016 version of No Man's Sky still sticks in my mind as a singular experience. Hello Games founder Sean Murray also remains fond of it.</p><p>"I've gone back to the original, played the game without any updates," Murray <a href="https://www.pcgamer.com/games/action/sean-murray-still-loves-playing-the-2016-version-of-no-mans-sky-its-a-little-bit-weirder-but-its-got-its-charm/">told us recently</a>. "And I've got a real soft spot for it, to be honest. It's a more esoteric experience. It's a little bit weirder, but it's got its charm."</p><p>The post-launch work on both of these games obviously improved them for a lot of people, and in the case of No Man's Sky has resulted in a decade of happy spacefaring (fans even <a href="https://www.pcgamer.com/no-mans-sky-fans-are-buying-a-billboard-to-say-thank-you-to-hello-games/">paid for a billboard ad</a> to show their appreciation). </p><p>But I do lightly object to the common use of the word 'fixed' in the context of these overhauls, as if realigning a game's design is equivalent to solving a driver issue.</p><p>Murray got himself in trouble playing coy about the multiplayer features No Man's Sky didn't have in 2016, but it was still a cool game back then, and nothing has been quite like it since—not even No Man's Sky.</p><div class="product"><a data-dimension112="bdbb1eb8-bc50-11f1-a163-21bf81bcb00f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="bdbb1eb8-bc50-11f1-a163-21bf81bcb00f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/the-weird-experience-of-liking-a-game-before-its-fixed/</link>
                                                                            <description>
                            <![CDATA[ Has this ever happened to you? ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 20:58:57 +0000</pubDate>                                                                                                                                <updated>Wed, 30 Sep 2026 00:40:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sean Murray/Hello Games]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Sean Murray and team &lt;a href=&quot;https://x.com/NoMansSky/status/751141699880095745?s=20&quot; target=&quot;_blank&quot;&gt;on the day&lt;/a&gt; No Man&amp;#39;s Sky went gold in 2016.]]></media:description>                                                            <media:text><![CDATA[Sean Murray holding up a disc labeled &quot;No Man&#039;s Sky&quot; on the day it went gold in 2016.]]></media:text>
                                <media:title type="plain"><![CDATA[Sean Murray holding up a disc labeled &quot;No Man&#039;s Sky&quot; on the day it went gold in 2016.]]></media:title>
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                            <article>
                                <p>I was one of the weirdos who gave Battlefield 2042 a <a href="https://www.pcgamer.com/battlefield-2042-review/">positive review</a> at the same time as it was being called the worst Battlefield of all time.</p><p>Its detractors weren't wrong, we were just coming at it from different perspectives. BF 2042's giant 128-player maps <em>did</em> have desolate stretches where you could wind up stranded, hoofing it without cover, but I liked that. It created eerie, lonely moments that brought me back to playing Battlefield 1942, as did the glitchy hovercrafts (Battlefield games are <em>supposed</em> to have wonky physics!) and the goofy custom game modes you could make with the Portal scripting tool.</p><p>I could go on, but suffice it to say that I wasn't singing in the same key as the rest of the chorus, and EA launched an extended 'we're listening to your feedback' campaign, overhauling the maps and refocusing on 64-player modes to 'fix' the game. They weren't wrong to do it, but I didn't go back much.</p><p>I had a similar experience with No Man's Sky: What an odd game that was at launch, when it was engulfed in an inferno of criticism and accusations. Expectations for the endless space exploration game had gotten out of hand—thanks in part to some fuzzy marketing verbiage from developer Hello Games—but I remember liking the eerie solitude. (Maybe a pattern in my tastes is emerging here.)</p><p>No Man's Sky is now one of gaming's great redemption stories. Hello Games weathered that cosmic-scale scorn and remade it into a game that, for many, is much more like the game they'd wanted and expected back in 2016, with 32-player multiplayer and base building.</p><p>It's a great story, and Hello Games has earned a lot of respect for it, which funnily has us all smiling and clapping for the upcoming <a href="https://www.pcgamer.com/games/survival-crafting/light-no-fire-guide/">Light No Fire</a>, another game inspiring enormous, probably too-high expectations.</p><p>But that original, 2016 version of No Man's Sky still sticks in my mind as a singular experience. Hello Games founder Sean Murray also remains fond of it.</p><p>"I've gone back to the original, played the game without any updates," Murray <a href="https://www.pcgamer.com/games/action/sean-murray-still-loves-playing-the-2016-version-of-no-mans-sky-its-a-little-bit-weirder-but-its-got-its-charm/">told us recently</a>. "And I've got a real soft spot for it, to be honest. It's a more esoteric experience. It's a little bit weirder, but it's got its charm."</p><p>The post-launch work on both of these games obviously improved them for a lot of people, and in the case of No Man's Sky has resulted in a decade of happy spacefaring (fans even <a href="https://www.pcgamer.com/no-mans-sky-fans-are-buying-a-billboard-to-say-thank-you-to-hello-games/">paid for a billboard ad</a> to show their appreciation). </p><p>But I do lightly object to the common use of the word 'fixed' in the context of these overhauls, as if realigning a game's design is equivalent to solving a driver issue.</p><p>Murray got himself in trouble playing coy about the multiplayer features No Man's Sky didn't have in 2016, but it was still a cool game back then, and nothing has been quite like it since—not even No Man's Sky.</p><div class="product"><a data-dimension112="bdbb1eb8-bc50-11f1-a163-21bf81bcb00f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="bdbb1eb8-bc50-11f1-a163-21bf81bcb00f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ This mod delivers what Valheim was missing all these years: seasons ]]></title>
                                                                                                <dc:content><![CDATA[ <section class="article__schema-question"><h2>What's new</h2><article class="article__schema-answer"><ul><li>I've updated our <a href="https://www.pcgamer.com/games/survival-crafting/best-valheim-mods/"><strong>best Valheim mods</strong></a> list just a week after publishing it.</li><li>Mostly because I'm sick and can't leave mods alone once I start, but also because I'm obsessed with turning the Meadows into a winter wonderland.</li><li>My latest addition is the <strong>Seasons mod (via </strong><a href="https://valheim.hexium.gg/mods/shudnal/Seasons"><strong>Hexium</strong></a><strong>) by Shudnal</strong>.</li><li>The mod adds spring, summer, fall, and winter changes to Valheim's biomes.</li><li>It's customizable, so you can adjust season length, weather types, and more.</li></ul></article></section><p>And now enjoy this clip of seasonal changes with the unholy sound of Valheim's deer bleating at 2x speed.</p><iframe src="https://content.jwplatform.com/players/HU9Bef7d.html" id="HU9Bef7d" title="Valheim-Seasons-Mod" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 class="article-body__section" id="section-valheim-mod-list-update-seasons"><span>Valheim mod list update: Seasons</span></h2><p>Valheim's 1.0 update isn't even a month old yet, but the modding scene is already filled with tons of impressive fan-made creations for custom worlds. My immediate favorites were quality-of-life mods fixing some of vanilla Valheim's most grating nuisances, but I've slowly tinkered with the more expansive stuff, like the aptly named Seasons mod by Shudnal. </p><p>Seasons does exactly what the name implies, adding four distinct and dynamic times of the year to all of Valheim's typically static biomes. Take the Meadows, for instance. Spring is lush green (as usual) before the summer heat slowly turns some patches of grass yellow. Then there's fall, which brings more orangey hues to the zone and darker evenings before transitioning into winter—snow-covered treetops and all. </p><p>And man, for someone who hates snow so much in real life, I love winter in a survival game. It feels like building a scene for a Christmas card, especially in a game as pretty as Valheim, but it's just not possible in vanilla until you're in the mid or endgame. Even then, I don't like building in the rocky terrain of the Mountains, and the Deep North is pretty, but hazardous. The Gammeltrolls don't give a damn about how hard I worked on my cabin. They're shotgun-blasting it with trees, and probably hitting me again with what remains. </p><section class="article__schema-question"><h3>More on the Seasons mod and its features</h3><article class="article__schema-answer"><p>The chance to build in the snow-covered Meadows was my big draw, but there's way more to Seasons worth mentioning: </p><ul><li>Biome events balanced around each season's weather</li><li>Seasonal lighting changes (Summer has the brightest nights, winter has the darkest, etc)</li><li>Traders change their wares over time to account for seasonal resource scarcity </li><li>Seasons impact player stats (Extra fire resistance in winter, more stamina in summer)</li><li>Configurable seasonal settings through add-ons like the <a href="https://thunderstore.io/c/valheim/p/Azumatt/Official_BepInEx_ConfigurationManager/">BepInEx Configuration Manager</a></li></ul></article></section><div class="product"><a data-dimension112="8889192e-bb9d-11f1-bfdb-837ec6ecc277" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="8889192e-bb9d-11f1-bfdb-837ec6ecc277" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/this-mod-delivers-what-valheim-was-missing-all-these-years-seasons/</link>
                                                                            <description>
                            <![CDATA[ Another reason to update our list of recommendations. ]]>
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                                                                        <pubDate>Tue, 29 Sep 2026 00:34:36 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 00:34:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studios (Seasons mod by Shudnal]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim - Viking and a deer standing in the Meadows, there&#039;s also snow falling from a mod]]></media:description>                                                            <media:text><![CDATA[Valheim - Viking and a deer standing in the Meadows, there&#039;s also snow falling from a mod]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim - Viking and a deer standing in the Meadows, there&#039;s also snow falling from a mod]]></media:title>
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                            <![CDATA[
                            <article>
                                <section class="article__schema-question"><h2>What's new</h2><article class="article__schema-answer"><ul><li>I've updated our <a href="https://www.pcgamer.com/games/survival-crafting/best-valheim-mods/"><strong>best Valheim mods</strong></a> list just a week after publishing it.</li><li>Mostly because I'm sick and can't leave mods alone once I start, but also because I'm obsessed with turning the Meadows into a winter wonderland.</li><li>My latest addition is the <strong>Seasons mod (via </strong><a href="https://valheim.hexium.gg/mods/shudnal/Seasons"><strong>Hexium</strong></a><strong>) by Shudnal</strong>.</li><li>The mod adds spring, summer, fall, and winter changes to Valheim's biomes.</li><li>It's customizable, so you can adjust season length, weather types, and more.</li></ul></article></section><p>And now enjoy this clip of seasonal changes with the unholy sound of Valheim's deer bleating at 2x speed.</p><iframe src="https://content.jwplatform.com/players/HU9Bef7d.html" id="HU9Bef7d" title="Valheim-Seasons-Mod" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><h2 class="article-body__section" id="section-valheim-mod-list-update-seasons"><span>Valheim mod list update: Seasons</span></h2><p>Valheim's 1.0 update isn't even a month old yet, but the modding scene is already filled with tons of impressive fan-made creations for custom worlds. My immediate favorites were quality-of-life mods fixing some of vanilla Valheim's most grating nuisances, but I've slowly tinkered with the more expansive stuff, like the aptly named Seasons mod by Shudnal. </p><p>Seasons does exactly what the name implies, adding four distinct and dynamic times of the year to all of Valheim's typically static biomes. Take the Meadows, for instance. Spring is lush green (as usual) before the summer heat slowly turns some patches of grass yellow. Then there's fall, which brings more orangey hues to the zone and darker evenings before transitioning into winter—snow-covered treetops and all. </p><p>And man, for someone who hates snow so much in real life, I love winter in a survival game. It feels like building a scene for a Christmas card, especially in a game as pretty as Valheim, but it's just not possible in vanilla until you're in the mid or endgame. Even then, I don't like building in the rocky terrain of the Mountains, and the Deep North is pretty, but hazardous. The Gammeltrolls don't give a damn about how hard I worked on my cabin. They're shotgun-blasting it with trees, and probably hitting me again with what remains. </p><section class="article__schema-question"><h3>More on the Seasons mod and its features</h3><article class="article__schema-answer"><p>The chance to build in the snow-covered Meadows was my big draw, but there's way more to Seasons worth mentioning: </p><ul><li>Biome events balanced around each season's weather</li><li>Seasonal lighting changes (Summer has the brightest nights, winter has the darkest, etc)</li><li>Traders change their wares over time to account for seasonal resource scarcity </li><li>Seasons impact player stats (Extra fire resistance in winter, more stamina in summer)</li><li>Configurable seasonal settings through add-ons like the <a href="https://thunderstore.io/c/valheim/p/Azumatt/Official_BepInEx_ConfigurationManager/">BepInEx Configuration Manager</a></li></ul></article></section><div class="product"><a data-dimension112="8889192e-bb9d-11f1-bfdb-837ec6ecc277" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="8889192e-bb9d-11f1-bfdb-837ec6ecc277" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ My guy in Runescape Dragonwilds is so ready for a nap ]]></title>
                                                                                                <dc:content><![CDATA[ <iframe src="https://content.jwplatform.com/players/S3qnUi8T.html" id="S3qnUi8T" title="RuneScape Dragonwilds - Going to bed.mp4" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>Check out my dude in Runescape: Dragonwilds</strong>. Click on the bed and he doesn't slowly lie down, or sit first and then transition into the reclining position. He is just <em>out. </em>Done. Horizontal. Lights out, good night, <em>honk shoe</em>. I like that. I can relate to a character who, like me, is always a mere millisecond from a nap.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/my-guy-in-runescape-dragonwilds-is-so-ready-for-a-nap/</link>
                                                                            <description>
                            <![CDATA[ My guy in Runescape Dragonwilds is so ready for a nap ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 21:17:22 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Sep 2026 17:03:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                <iframe src="https://content.jwplatform.com/players/S3qnUi8T.html" id="S3qnUi8T" title="RuneScape Dragonwilds - Going to bed.mp4" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p><strong>Check out my dude in Runescape: Dragonwilds</strong>. Click on the bed and he doesn't slowly lie down, or sit first and then transition into the reclining position. He is just <em>out. </em>Done. Horizontal. Lights out, good night, <em>honk shoe</em>. I like that. I can relate to a character who, like me, is always a mere millisecond from a nap.</p>
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                                                            <title><![CDATA[ A 'fundamental' update for this 34-year-old survival game is coming in October ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 id="survival-game-unreal-world-is-getting-an-update-this-october-here-39-s-why-that-39-s-rad">Survival game UnReal World is getting an update this October: Here's why that's rad:</h2><ul><li><strong>The game launched in 1992</strong> and it's still getting patches</li><li>The <a href="https://store.steampowered.com/app/351700/UnReal_World/" target="_blank">34-year-old game</a> is considered <strong>the first open world survival game</strong>—it even has <a href="https://www.guinnessworldrecords.com/world-records/494516-first-open-world-survival-videogame" target="_blank">a Guinness World Record</a> for it</li><li>Its creator, Sami Maaranen, <strong>has </strong><a href="https://www.pcgamer.com/games/survival-crafting/the-dwarf-fortress-of-survival-gaming-has-been-in-continual-development-for-33-years-and-its-creator-doesnt-think-hell-ever-stop-updating-it-when-i-accomplish-one-feature-i-always-have-two-more-waiting/" target="_blank"><strong>no plans to stop updating it</strong></a>: "When I accomplish one feature, I always have two more waiting"</li><li>The update will bring "<strong>fundamental new clothcrafting features</strong>" to UnReal World</li><li>This isn't just some simple outfits being added: "<strong>the most complex garments [take] days and days to craft</strong>"</li></ul><p>That last bullet is important. Materials for garments are expensive: one of the screenshots in the patch notes shows a woman, Heta, bartering for nine feet of linen cloth with another characher. She is offering up a hunting bow, 5 arrows, and a handaxe, and the seller still isn't willing to close the deal.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1354px;"><p class="vanilla-image-block" style="padding-top:75.18%;"><img id="4UEMB55T9sSUG3B7JXuWU4" name="b2b290e122a6c8167ea3c25ef81c9bb037486965" alt="Women bartering over weapons and fabric in a survival game" src="https://cdn.mos.cms.futurecdn.net/4UEMB55T9sSUG3B7JXuWU4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1354" height="1018" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4UEMB55T9sSUG3B7JXuWU4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Enormous Elk)</span></figcaption></figure><p>"Heta is haggling over the price of 9 feet of linen cloth. That's just the length required for making an undershirt," the <a href="https://store.steampowered.com/news/app/351700/view/705532193278002765" target="_blank">developer says</a>. "Oh how light, soft and cosy undershirt it would make, but there is really a price to pay for that."</p><p>Yeah, this isn't a survival game where you quickly grab some plant fiber or animal skins and sprint to a crafting bench to instantly bang yourself out new set of pantaloons. It's gonna cost a lot and take quite a bit of time to make your clothing.</p><p>"I've already become quite fond of having the characters spend their evenings or short winter days crafting a whole new set of things, developing their clothcrafting skills, and enjoying the satisfaction of making good-quality garments for themselves," the dev says.</p><p>This is my favorite quote from the patch notes:</p><section class="howto-block">                    <h3>"Heta has spent several moonlit evenings making socks for herself. Few more evenings to go, and she can finally try them on."</h3>                                        <p><p><em></em></p></p>                </section><p>Several evenings. Just making socks! And after a few more nights of hard work she'll be able to actually put them on. Now <em>that's</em> a survival game.</p><p>Here's <a href="https://store.steampowered.com/app/351700/UnReal_World/" target="_blank">UnReal World on Steam</a> and the full announcement about "<a href="https://store.steampowered.com/news/app/351700/view/705532193278002765" target="_blank">The Survivor's New Clothes" update</a>. One more link: why not check out our 2025 feature about <a href="https://www.pcgamer.com/games/survival-crafting/the-dwarf-fortress-of-survival-gaming-has-been-in-continual-development-for-33-years-and-its-creator-doesnt-think-hell-ever-stop-updating-it-when-i-accomplish-one-feature-i-always-have-two-more-waiting/" target="_blank">the two developers behind UnReal World</a>, Sam Maaranen and Erkka Lehmus of Enormous Elk.</p><div class="product"><a data-dimension112="ece750b0-bb67-11f1-89da-015d41340975" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ece750b0-bb67-11f1-89da-015d41340975" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/a-fundamental-update-for-this-34-year-old-survival-game-is-coming-in-october/</link>
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                            <![CDATA[ Are you ready to make some socks? ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 20:28:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                <h2 id="survival-game-unreal-world-is-getting-an-update-this-october-here-39-s-why-that-39-s-rad">Survival game UnReal World is getting an update this October: Here's why that's rad:</h2><ul><li><strong>The game launched in 1992</strong> and it's still getting patches</li><li>The <a href="https://store.steampowered.com/app/351700/UnReal_World/" target="_blank">34-year-old game</a> is considered <strong>the first open world survival game</strong>—it even has <a href="https://www.guinnessworldrecords.com/world-records/494516-first-open-world-survival-videogame" target="_blank">a Guinness World Record</a> for it</li><li>Its creator, Sami Maaranen, <strong>has </strong><a href="https://www.pcgamer.com/games/survival-crafting/the-dwarf-fortress-of-survival-gaming-has-been-in-continual-development-for-33-years-and-its-creator-doesnt-think-hell-ever-stop-updating-it-when-i-accomplish-one-feature-i-always-have-two-more-waiting/" target="_blank"><strong>no plans to stop updating it</strong></a>: "When I accomplish one feature, I always have two more waiting"</li><li>The update will bring "<strong>fundamental new clothcrafting features</strong>" to UnReal World</li><li>This isn't just some simple outfits being added: "<strong>the most complex garments [take] days and days to craft</strong>"</li></ul><p>That last bullet is important. Materials for garments are expensive: one of the screenshots in the patch notes shows a woman, Heta, bartering for nine feet of linen cloth with another characher. She is offering up a hunting bow, 5 arrows, and a handaxe, and the seller still isn't willing to close the deal.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1354px;"><p class="vanilla-image-block" style="padding-top:75.18%;"><img id="4UEMB55T9sSUG3B7JXuWU4" name="b2b290e122a6c8167ea3c25ef81c9bb037486965" alt="Women bartering over weapons and fabric in a survival game" src="https://cdn.mos.cms.futurecdn.net/4UEMB55T9sSUG3B7JXuWU4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1354" height="1018" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4UEMB55T9sSUG3B7JXuWU4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Enormous Elk)</span></figcaption></figure><p>"Heta is haggling over the price of 9 feet of linen cloth. That's just the length required for making an undershirt," the <a href="https://store.steampowered.com/news/app/351700/view/705532193278002765" target="_blank">developer says</a>. "Oh how light, soft and cosy undershirt it would make, but there is really a price to pay for that."</p><p>Yeah, this isn't a survival game where you quickly grab some plant fiber or animal skins and sprint to a crafting bench to instantly bang yourself out new set of pantaloons. It's gonna cost a lot and take quite a bit of time to make your clothing.</p><p>"I've already become quite fond of having the characters spend their evenings or short winter days crafting a whole new set of things, developing their clothcrafting skills, and enjoying the satisfaction of making good-quality garments for themselves," the dev says.</p><p>This is my favorite quote from the patch notes:</p><section class="howto-block">                    <h3>"Heta has spent several moonlit evenings making socks for herself. Few more evenings to go, and she can finally try them on."</h3>                                        <p><p><em></em></p></p>                </section><p>Several evenings. Just making socks! And after a few more nights of hard work she'll be able to actually put them on. Now <em>that's</em> a survival game.</p><p>Here's <a href="https://store.steampowered.com/app/351700/UnReal_World/" target="_blank">UnReal World on Steam</a> and the full announcement about "<a href="https://store.steampowered.com/news/app/351700/view/705532193278002765" target="_blank">The Survivor's New Clothes" update</a>. One more link: why not check out our 2025 feature about <a href="https://www.pcgamer.com/games/survival-crafting/the-dwarf-fortress-of-survival-gaming-has-been-in-continual-development-for-33-years-and-its-creator-doesnt-think-hell-ever-stop-updating-it-when-i-accomplish-one-feature-i-always-have-two-more-waiting/" target="_blank">the two developers behind UnReal World</a>, Sam Maaranen and Erkka Lehmus of Enormous Elk.</p><div class="product"><a data-dimension112="ece750b0-bb67-11f1-89da-015d41340975" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ece750b0-bb67-11f1-89da-015d41340975" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Minecraft is getting its first new dimension in 15 years, and it is riotously pink ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Since its release in 2011,<a href="https://www.pcgamer.com/uk/minecraft/"> Minecraft</a> has received countless new biomes, but its number of dimensions has remained consistent over the last fifteen years. But that's all about to change. As of next year, a fourth dimension will soon join the Overworld, the Nether, and the End. It's called the Sift, it is riotously pink, and features bunny-like creatures that walk rather than hop.</p><p>The Sift was revealed at the end of Saturday's Minecraft Live. In a<a href="https://youtu.be/rZ4S4IDlIik" target="_blank"> brief clip</a> showing the perambulating rabbit strolling through tufts of pink grass beneath a turquoise sky. Mojang didn't reveal much else about the Sift, but being a whole new dimension, players can naturally expect to encounter new mobs, blocks, biomes and so forth.</p><p>While the Sift is coming to both Bedrock and Java versions of Minecraft in 2027, players will be able to explore a variant of the dimension before that. This is because the Sift will also<em> </em>appear in<a href="https://store.steampowered.com/app/1912410/Minecraft_Dungeons_II/" target="_blank"> Minecraft Dungeons 2</a> when it releases next week, and we do know a little more about what form the realm will take in Mojang's ARPG sequel.</p><p>According to<a href="https://news.xbox.com/en-us/2026/09/26/minecraft-new-dimension-sift-dungeons-2/" target="_blank"> Xbox Wire</a>, The Sift is subject to "shifting tides" that can affect player characters, as well as hazardous new block types and new mobs of both friendly and hostile varieties. The article also names two of the biomes featured in the Sift. One is named Singer's Meadow—a verdant area where all manner of flora grow out of red sculk. The other is called Carapace, which is a desert area dotted with strange blue walls and giant, hollow fossils.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rZ4S4IDlIik" allowfullscreen></iframe></div></div><p>It's worth reiterating that this all relates to Minecraft Dungeons 2's version of the Sift, which may differ considerably from the version being added to Minecraft next year. Indeed, Xbox Wire says that Mojang is keeping tight-lipped about both how players will access the Sift and how it will differ from Dungeons 2's "expression" of it.</p><p>It's a canny marketing ploy for Minecraft Dungeons 2, though I don't know whether it actually needed it—Minecraft Dungeons seemed to do<a href="https://www.minecraft.net/en-us/article/dungeons--25-million-players" target="_blank"> pretty well for itself</a>. The Sift wasn't the only new Minecraft location announced during the event. The game's also getting a new biome called the ice caves.</p><p>This is a subterranean biome that will appear sporadically beneath colder surface biomes of the Overworld, and brings with it an interesting new light-based mechanic. The ceilings of ice caves are frocked by icicles that will detach from the ceiling if you place a torch beneath them. Hence, you need to be more careful about where you place your light sources while exploring these chilly underground warrens.</p><p>Alongside icicles, ice-caves will also feature light-emitting crystals, a new resource called calcite, and a new zombie variant called the frozen zombie. Mojang hasn’t specified a release date for the ice caves yet, but the biome is apparently coming to testing soon. As for The Sift, I imagine we'll find out more about Minecraft's interpretation of the dimension once everyone's had their fill of exploring it in Minecraft Dungeons 2.</p><div class="product"><a data-dimension112="ea6aabba-ba5f-11f1-96b8-33b9602140d3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ea6aabba-ba5f-11f1-96b8-33b9602140d3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/minecraft-is-getting-its-first-new-dimension-in-15-years-and-it-is-riotously-pink/</link>
                                                                            <description>
                            <![CDATA[ Prepare to enter the Sift. ]]>
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                                                                        <pubDate>Sun, 27 Sep 2026 10:43:25 +0000</pubDate>                                                                                                                                <updated>Sun, 27 Sep 2026 10:44:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A blue bunny-like creature stares right into the camera, fringed by pink grass in The Sift]]></media:description>                                                            <media:text><![CDATA[A blue bunny-like creature stares right into the camera, fringed by pink grass in The Sift]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>Since its release in 2011,<a href="https://www.pcgamer.com/uk/minecraft/"> Minecraft</a> has received countless new biomes, but its number of dimensions has remained consistent over the last fifteen years. But that's all about to change. As of next year, a fourth dimension will soon join the Overworld, the Nether, and the End. It's called the Sift, it is riotously pink, and features bunny-like creatures that walk rather than hop.</p><p>The Sift was revealed at the end of Saturday's Minecraft Live. In a<a href="https://youtu.be/rZ4S4IDlIik" target="_blank"> brief clip</a> showing the perambulating rabbit strolling through tufts of pink grass beneath a turquoise sky. Mojang didn't reveal much else about the Sift, but being a whole new dimension, players can naturally expect to encounter new mobs, blocks, biomes and so forth.</p><p>While the Sift is coming to both Bedrock and Java versions of Minecraft in 2027, players will be able to explore a variant of the dimension before that. This is because the Sift will also<em> </em>appear in<a href="https://store.steampowered.com/app/1912410/Minecraft_Dungeons_II/" target="_blank"> Minecraft Dungeons 2</a> when it releases next week, and we do know a little more about what form the realm will take in Mojang's ARPG sequel.</p><p>According to<a href="https://news.xbox.com/en-us/2026/09/26/minecraft-new-dimension-sift-dungeons-2/" target="_blank"> Xbox Wire</a>, The Sift is subject to "shifting tides" that can affect player characters, as well as hazardous new block types and new mobs of both friendly and hostile varieties. The article also names two of the biomes featured in the Sift. One is named Singer's Meadow—a verdant area where all manner of flora grow out of red sculk. The other is called Carapace, which is a desert area dotted with strange blue walls and giant, hollow fossils.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rZ4S4IDlIik" allowfullscreen></iframe></div></div><p>It's worth reiterating that this all relates to Minecraft Dungeons 2's version of the Sift, which may differ considerably from the version being added to Minecraft next year. Indeed, Xbox Wire says that Mojang is keeping tight-lipped about both how players will access the Sift and how it will differ from Dungeons 2's "expression" of it.</p><p>It's a canny marketing ploy for Minecraft Dungeons 2, though I don't know whether it actually needed it—Minecraft Dungeons seemed to do<a href="https://www.minecraft.net/en-us/article/dungeons--25-million-players" target="_blank"> pretty well for itself</a>. The Sift wasn't the only new Minecraft location announced during the event. The game's also getting a new biome called the ice caves.</p><p>This is a subterranean biome that will appear sporadically beneath colder surface biomes of the Overworld, and brings with it an interesting new light-based mechanic. The ceilings of ice caves are frocked by icicles that will detach from the ceiling if you place a torch beneath them. Hence, you need to be more careful about where you place your light sources while exploring these chilly underground warrens.</p><p>Alongside icicles, ice-caves will also feature light-emitting crystals, a new resource called calcite, and a new zombie variant called the frozen zombie. Mojang hasn’t specified a release date for the ice caves yet, but the biome is apparently coming to testing soon. As for The Sift, I imagine we'll find out more about Minecraft's interpretation of the dimension once everyone's had their fill of exploring it in Minecraft Dungeons 2.</p><div class="product"><a data-dimension112="ea6aabba-ba5f-11f1-96b8-33b9602140d3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ea6aabba-ba5f-11f1-96b8-33b9602140d3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The best Valheim mods for no-nonsense crafting, portable building plans, and more RNG sightseeing ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It wasn't a long wait for some of my favorite Valheim mods to start working again after the 1.0 launch, and just as I expected, there were plenty of new fan-made features to tinker with. I'm still digging through the sea of new creations, but here's a list of some of the best Valheim mods I've found so far—along with advice on your mod manager options. </p><h2 class="article-body__section" id="section-valheim-mod-managers-and-required-mods"><span>Valheim mod managers and required mods</span></h2><section class="article__schema-question"><h3>Gale Mod Manager or R2ModMan</h3><article class="article__schema-answer"><p>"Which mod manager do I use?" is an eternal dilemma, but I've been using Gale to mod Valheim since it works with both Thunderstore and Hexium downloads. If you're already using Thunderstore and don't feel like swapping, that should be just fine for the one site, but I like that Gale is lightweight with extended compatibility. </p><ul><li><strong>Gale Mod Manager</strong> | <a href="https://github.com/Kesomannen/gale">GitHub</a> | <a href="https://thunderstore.io/c/lethal-company/p/Kesomannen/GaleModManager/">Thunderstore</a></li><li><strong>R2ModMan</strong> | <a href="https://github.com/ebkr/r2modmanPlus">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/ebkr/r2modman/">Thunderstore</a></li></ul></article></section><section class="article__schema-question"><h3>Required Valheim mods</h3><article class="article__schema-answer"><p>Most Valheim mods require BepInEx, while a ton of others require Jotunn, so you'll absolutely need the first while the second is negotiable. I recommend installing both, then launching Valheim before adding more mods into the mix. This way you can get troubleshooting the basics out of the way—you know, those modding best practices we all <em>totally</em> follow. Download one, launch, and test.</p><ul><li><strong>BepInExPack for Valheim </strong>| <a href="https://github.com/AzumattDev/BepInEx">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/">Thunderstore</a><ul><li>Must be installed first</li><li>Drag and drop everything inside <strong>BepInExPack_Valheim </strong>into your Valheim directory</li><li><em>Example: </em><br>C:\SteamLibrary\steamapps\common\Valheim</li></ul></li><li><strong>Jotunn</strong> | <a href="https://github.com/Valheim-Modding/Jotunn">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/">Thunderstore</a> | <a href="https://www.nexusmods.com/valheim/mods/1138">Nexus</a><ul><li>Install after BepInEx</li><li>Extract to your BepInEx plugins folder inside the same directory</li><li><em>Example: </em>C:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn</li></ul></li></ul></article></section><h2 class="article-body__section" id="section-best-gameplay-mods"><span>Best gameplay mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="e768949a-b6bd-11f1-b29f-2b45fd44bceb">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:635,cw:818,ch:1229,q:80/NSDTVsVJb4ae7nhBp2kqcR.jpg" alt="Valheim viking in black armor flexing arms"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Grantapher </div>                                        <div class="featured__title">ValheimPlus (Fork)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You could slot this under any category, so I'll just kick the list off with Valheim Plus. It's packed with options available as individual mods—some of which are covered in the list below—but <em>most </em>are toggleable if you don't like the effect. Returning modders may be a little confused by Grantapher's spin-off, but this is a community-sourced fix after the original modder stopped publishing updates, and widely accepted as the replacement mod. <br>📥<a href="https://github.com/Grantapher/ValheimPlus"><strong>Github</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/Grantapher/ValheimPlus_Grantapher_Temporary/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/2323"><strong>Nexus</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Grantapher/ValheimPlus_Grantapher_Temporary"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="e7689508-b6bd-11f1-9809-1d4195569ca2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/a2sQFcK2wxrYZkzRXivgyR.jpg" alt="Valheim - Modded location with a stone deer standing over a mossy chest. A crouched viking is just in front of both."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Warpalicious</div>                                        <div class="featured__title">More World Locations AIO</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>While I love Valheim's randomized terrain and sporadic ruins, I do wish we had a little more variety sprinkled throughout the decay. This mod from Warpalicious goes above and beyond my most basic ask and adds a ton of goodies, including 188 custom locations, shipping ports, more NPCs, and random shrines that bestow buffs. <br>📥<a href="https://github.com/jneb802/MoreWorldLocations_All"><strong>GitHub</strong></a> | <a href="https://thunderstore.io/c/valheim/p/warpalicious/More_World_Locations_AIO/"><strong>Thunderstore</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="9a90b4cc-bb7c-11f1-b41b-0fd7d8900a3a">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CM7dzdCu4jQcXLeug8ZRE.jpg" alt="Valheim viking in the Meadows with a deer. It's snowy from a modded effect."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Shudnal</div>                                        <div class="featured__title">Seasons</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Valheim's biomes are gorgeous, but they aren't very dynamic outside of the occasional thunderstorm or raid. That's where the Seasons mod comes in, adding weather events and obstacles like snow, ice, and heat to all of Valheim's biomes as the days pass through spring, summer, fall, and winter.<br>📥<a href="https://github.com/shudnal/Seasons"><strong>GitHub</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/2654"><strong>Nexus</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/shudnal/Seasons"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="2fb58e7c-b6c5-11f1-85ef-83f61c326b76">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/NDHBdBdi7AtCHkKoKWS99d.jpg" alt="Valheim mod - A singular portal hub listing every portal in the Seed."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by DeathMonger</div>                                        <div class="featured__title">TheGreatestPortal</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>At first I loved the extra building task, but I've grown sick of making dedicated portal spaces that take up half my base. That's where The Greatest Portal mod comes in, and it's true to its name. Instead of building dozens of portals all over your base, you just need the one that provides a list of portals you've built all over the world. <br>📥<a href="https://github.com/gbahns/ValheimMods/tree/main/TheGreatestPortal"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/DeathMonger/TheGreatestPortal/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/DeathMonger/TheGreatestPortal"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="2fb58e04-b6c5-11f1-a876-83f3b2d1ecf3">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/vF2ASDdTUnXrkYkzHGFDKd.jpg" alt="Valheim mod - A Viking standing in front of planted blueberries, raspberries, mushrooms, and more."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Advize</div>                                        <div class="featured__title">PlantEverything</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I've always wanted to plant things like berry bushes and mushrooms in Valheim, and Advize's mod answers my prayers by adding those options to the cultivator. I don't even care about the impact it may have on resource balance. I just want a cute little bush by my garden for the vibes. <br>📥<a href="https://github.com/AdvizeGH/Advize_ValheimMods/tree/main/Advize_PlantEverything"><strong>GitHub</strong></a> | <a href="https://thunderstore.io/c/valheim/p/Advize/PlantEverything/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/1042"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-building-and-furniture-mods"><span>Best building and furniture mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="a4d73088-b6c6-11f1-a02a-c9d1b23a238f">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/59KmqLYzcsWFZD78wksqMd.jpg" alt="Valheim mod - A field with yellow, blue, and pink gridlines highlighting where to plant"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Advize </div>                                        <div class="featured__title">PlantEasily</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I can't keep plants alive in real life, and I'm no better at it when playing Vikings. PlantEasily keeps me from killing my Valheim crops by providing a grid for perfect planting distance between veggies. I also love the option for random rotation that prevents my fields from developing that uncanny symmetry look. Ick. <br>📥<a href="https://thunderstore.io/c/valheim/p/Advize/PlantEasily/"><strong>Thunderstore</strong></a> | <a href="https://www.nexusmods.com/valheim/mods/2350"><strong>Nexus Mods</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d73100-b6c6-11f1-a9d2-479fc62467a2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/fwsqDWcvXSyt76dRwMpLDd.jpg" alt="Valheim mod - A preview of Planbuild. There is a house mostly build with a white, see-through portion not yet finished. It looks like 3D blueprints."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Mathias Decrock</div>                                        <div class="featured__title">PlanBuild</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This is hands down my favorite Valheim mod, and I'm relieved to see it well maintained and updated after 1.0. PlanBuild lets you construct base build blueprints without using any of the materials—blueprints that you can save, relocate, and build later. <br>📥<a href="https://github.com/sirskunkalot/PlanBuild"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/MathiasDecrock/PlanBuild/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/1125"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d7316e-b6c6-11f1-ad93-7f8717193014">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/im7Qo4P9cSkMEQdRA7HvAM.jpg" alt="A Valheim mod showing floors and stairs as a roof"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by TastyChickenLegs</div>                                        <div class="featured__title">Floors Stairs Ladders Are Roofs</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I already used stairs and ladders as decorative roof pieces, but dreaded having to repair the ones left exposed to rain. This tweak eliminates the need to climb onto the roof and fix everything taking water damage. <br>📥<a href="https://old.thunderstore.io/c/valheim/p/TastyChickenLegs/FloorsStairsLaddersAreRoofs/"><strong>Thunderstore</strong></a><strong> |  </strong><a href="https://www.nexusmods.com/valheim/mods/3700"><strong>Nexus</strong></a><strong></strong></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d731d2-b6c6-11f1-8bc8-e5ef060c2a95">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/5niuVCYjEsBFTPdTmjkZEd.jpg" alt="Valheim mod - A cluster of barrels and rucksacks in a kitchen"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by OdinPlus</div>                                        <div class="featured__title">OdinsFoodBarrels</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I don't go for a ton of custom furniture in Valheim, but I love these decorative barrels that make my Viking kitchens feel a little more distinct from the rest of my base build. Bonus points for being functional. I just wanted them as decor, but it's nice to see they actually work. <br>📥<a href="https://old.thunderstore.io/c/valheim/p/OdinPlus/OdinsFoodBarrels/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/OdinPlus/OdinsFoodBarrels"><strong>Hexium</strong></a><strong> </strong></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-quality-of-life-mods"><span>Best quality-of-life mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2360-b6c4-11f1-914c-6b1c33c1a856">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:347,cw:960,ch:960,q:80/KcKZ7tcSaziBrYVCazBELY.jpg" alt="Two stacks of potions, all with different functions, laid out on a shelf in Valheim."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Azumatt</div>                                        <div class="featured__title">AzuCraftyBoxes</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>One of my biggest gripes with Valheim is that you still can't craft directly from chests in vanilla. What I like most about Azumatt's mod solution is its ability to configure finer details, so I can limit certain items and not accidentally waste rare resources. <br>📥 <a href="https://thunderstore.io/c/valheim/p/Azumatt/AzuCraftyBoxes/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Azumatt/AzuCraftyBoxes"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f23e2-b6c4-11f1-bf97-13f3ffddba63">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/RKPMk9zhv3EnRJSfBX6gEd.jpg" alt="Valheim mod - Additional buttons for Quick Stack, Take All, Store All, Restock, and Sort in a chest."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Goldenrevolver</div>                                        <div class="featured__title">Quick Stack Store Restock</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Valheim's quick stack is rather clunky, and I accidentally open and close chests while trying to merge hauls. This mod circumvents the messy vanilla process with one simple button for different commands like quick stack, restock, store all, and more. <br>📥<a href="https://thunderstore.io/c/valheim/p/Goldenrevolver/Quick_Stack_Store_Sort_Trash_Restock/"><strong>Thunderstore</strong></a><strong> </strong>| <a href="https://www.nexusmods.com/valheim/mods/2094"><strong>Nexus Mods</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2450-b6c4-11f1-b2f3-df9d8993459d">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/EEhnpC9xwuN7DGstA3KUHd.jpg" alt="Valheim mod - An expanded crafting menu showing items divided by enemy type."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'> by Morda</div>                                        <div class="featured__title">Workbenches+</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I appreciate Valheim's build menu update in the 1.0 launch, but the crafting benches remain a mess. Workbenches Plus adds categories, an option to sort and filter, and keeps everything in order by biome. <br>📥<a href="https://github.com/morda0511/WorkbenchesPlus"><strong>GitHub</strong></a><strong> | </strong><a href="https://old.thunderstore.io/c/valheim/p/Morda/WorkbenchesPlus/"><strong>Thunderstore</strong></a> <strong>| </strong><a href="https://www.nexusmods.com/valheim/mods/3836"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f24fa-b6c4-11f1-8554-69deb46a5cc4">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:744,cw:1181,ch:1181,q:80/oENSnSYBu77SJJknunV8ig.jpg" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by MSchmoecker</div>                                        <div class="featured__title">MultiUserChest</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>There's nothing more irritating than waiting in line for access to a chest, especially when multiple Vikings want a chance to dig through it. This mod reduces my urge to utter a passive-aggressive "are you done yet?" since multiple people can access one chest at a time. <br>📥<a href="https://github.com/MSchmoecker/No-Chest-Block"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/MSchmoecker/MultiUserChest/"><strong>Thunderstore</strong></a></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-visual-tools-and-texture-mods"><span>Best visual tools and texture mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2590-b6c4-11f1-acc1-d50065fd9cdf">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/ZemGCqyrSWLUCNnmXoHAxc.jpg" alt="Valheim mod - Zoomed out camera for building without climbing. There is no Viking onscreen, but the camera is free floating to place walls."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Azumatt</div>                                        <div class="featured__title">Build Camera</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I love building in first person and taking scenic screenshots, but that becomes a chore after toggling console commands on and off a few times. Azumatt's camera mod is 1.0-ready, and after just a few sessions of doing things the good ol' fashioned way, I'm more thankful for it than ever. <br>📥<a href="https://github.com/AzumattDev/BuildCameraCustomHammersEdition"><strong>GitHub</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Azumatt/Build_Camera_Custom_Hammers_Edition"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2630-b6c4-11f1-aa05-7f0cd2382d5b">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2Bd6TFWPSinr7Rd8BfuA7A.jpg" alt="A Valheim Viking standing in the Swamp with clearly defined trees in the background."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by ChampandChris</div>                                        <div class="featured__title">Enhanced Lighting</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Vanilla Valheim's lighting is gorgeous, but this mod offers more control and brightens areas that were once lost to darkness. I may actually know what the Swamp looks like now, and honestly, it's worth it for that alone. <br>📥<a href="https://www.nexusmods.com/valheim/mods/3810"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="7585016e-b6d2-11f1-ad14-238f0c7d99d8" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="7585016e-b6d2-11f1-ad14-238f0c7d99d8" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/best-valheim-mods/</link>
                                                                            <description>
                            <![CDATA[ And best of all, these mods are 1.0-ready. ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 21:08:12 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 20:47:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim - Three screenshots pasted together: A shirtlesss Viking point (left), a stone deer near a chest (middle), and a VIking holding a torch in a dark cave (right)]]></media:description>                                                            <media:text><![CDATA[Valheim - Three screenshots pasted together: A shirtlesss Viking point (left), a stone deer near a chest (middle), and a VIking holding a torch in a dark cave (right)]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim - Three screenshots pasted together: A shirtlesss Viking point (left), a stone deer near a chest (middle), and a VIking holding a torch in a dark cave (right)]]></media:title>
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                            <article>
                                <p>It wasn't a long wait for some of my favorite Valheim mods to start working again after the 1.0 launch, and just as I expected, there were plenty of new fan-made features to tinker with. I'm still digging through the sea of new creations, but here's a list of some of the best Valheim mods I've found so far—along with advice on your mod manager options. </p><h2 class="article-body__section" id="section-valheim-mod-managers-and-required-mods"><span>Valheim mod managers and required mods</span></h2><section class="article__schema-question"><h3>Gale Mod Manager or R2ModMan</h3><article class="article__schema-answer"><p>"Which mod manager do I use?" is an eternal dilemma, but I've been using Gale to mod Valheim since it works with both Thunderstore and Hexium downloads. If you're already using Thunderstore and don't feel like swapping, that should be just fine for the one site, but I like that Gale is lightweight with extended compatibility. </p><ul><li><strong>Gale Mod Manager</strong> | <a href="https://github.com/Kesomannen/gale">GitHub</a> | <a href="https://thunderstore.io/c/lethal-company/p/Kesomannen/GaleModManager/">Thunderstore</a></li><li><strong>R2ModMan</strong> | <a href="https://github.com/ebkr/r2modmanPlus">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/ebkr/r2modman/">Thunderstore</a></li></ul></article></section><section class="article__schema-question"><h3>Required Valheim mods</h3><article class="article__schema-answer"><p>Most Valheim mods require BepInEx, while a ton of others require Jotunn, so you'll absolutely need the first while the second is negotiable. I recommend installing both, then launching Valheim before adding more mods into the mix. This way you can get troubleshooting the basics out of the way—you know, those modding best practices we all <em>totally</em> follow. Download one, launch, and test.</p><ul><li><strong>BepInExPack for Valheim </strong>| <a href="https://github.com/AzumattDev/BepInEx">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/">Thunderstore</a><ul><li>Must be installed first</li><li>Drag and drop everything inside <strong>BepInExPack_Valheim </strong>into your Valheim directory</li><li><em>Example: </em><br>C:\SteamLibrary\steamapps\common\Valheim</li></ul></li><li><strong>Jotunn</strong> | <a href="https://github.com/Valheim-Modding/Jotunn">GitHub</a> | <a href="https://thunderstore.io/c/valheim/p/ValheimModding/Jotunn/">Thunderstore</a> | <a href="https://www.nexusmods.com/valheim/mods/1138">Nexus</a><ul><li>Install after BepInEx</li><li>Extract to your BepInEx plugins folder inside the same directory</li><li><em>Example: </em>C:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn</li></ul></li></ul></article></section><h2 class="article-body__section" id="section-best-gameplay-mods"><span>Best gameplay mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="e768949a-b6bd-11f1-b29f-2b45fd44bceb">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:150%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:635,cw:818,ch:1229,q:80/NSDTVsVJb4ae7nhBp2kqcR.jpg" alt="Valheim viking in black armor flexing arms"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Grantapher </div>                                        <div class="featured__title">ValheimPlus (Fork)</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>You could slot this under any category, so I'll just kick the list off with Valheim Plus. It's packed with options available as individual mods—some of which are covered in the list below—but <em>most </em>are toggleable if you don't like the effect. Returning modders may be a little confused by Grantapher's spin-off, but this is a community-sourced fix after the original modder stopped publishing updates, and widely accepted as the replacement mod. <br>📥<a href="https://github.com/Grantapher/ValheimPlus"><strong>Github</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/Grantapher/ValheimPlus_Grantapher_Temporary/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/2323"><strong>Nexus</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Grantapher/ValheimPlus_Grantapher_Temporary"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="e7689508-b6bd-11f1-9809-1d4195569ca2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/a2sQFcK2wxrYZkzRXivgyR.jpg" alt="Valheim - Modded location with a stone deer standing over a mossy chest. A crouched viking is just in front of both."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Warpalicious</div>                                        <div class="featured__title">More World Locations AIO</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>While I love Valheim's randomized terrain and sporadic ruins, I do wish we had a little more variety sprinkled throughout the decay. This mod from Warpalicious goes above and beyond my most basic ask and adds a ton of goodies, including 188 custom locations, shipping ports, more NPCs, and random shrines that bestow buffs. <br>📥<a href="https://github.com/jneb802/MoreWorldLocations_All"><strong>GitHub</strong></a> | <a href="https://thunderstore.io/c/valheim/p/warpalicious/More_World_Locations_AIO/"><strong>Thunderstore</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="9a90b4cc-bb7c-11f1-b41b-0fd7d8900a3a">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CM7dzdCu4jQcXLeug8ZRE.jpg" alt="Valheim viking in the Meadows with a deer. It's snowy from a modded effect."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Shudnal</div>                                        <div class="featured__title">Seasons</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Valheim's biomes are gorgeous, but they aren't very dynamic outside of the occasional thunderstorm or raid. That's where the Seasons mod comes in, adding weather events and obstacles like snow, ice, and heat to all of Valheim's biomes as the days pass through spring, summer, fall, and winter.<br>📥<a href="https://github.com/shudnal/Seasons"><strong>GitHub</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/2654"><strong>Nexus</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/shudnal/Seasons"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="2fb58e7c-b6c5-11f1-85ef-83f61c326b76">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/NDHBdBdi7AtCHkKoKWS99d.jpg" alt="Valheim mod - A singular portal hub listing every portal in the Seed."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by DeathMonger</div>                                        <div class="featured__title">TheGreatestPortal</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>At first I loved the extra building task, but I've grown sick of making dedicated portal spaces that take up half my base. That's where The Greatest Portal mod comes in, and it's true to its name. Instead of building dozens of portals all over your base, you just need the one that provides a list of portals you've built all over the world. <br>📥<a href="https://github.com/gbahns/ValheimMods/tree/main/TheGreatestPortal"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/DeathMonger/TheGreatestPortal/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/DeathMonger/TheGreatestPortal"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="2fb58e04-b6c5-11f1-a876-83f3b2d1ecf3">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/vF2ASDdTUnXrkYkzHGFDKd.jpg" alt="Valheim mod - A Viking standing in front of planted blueberries, raspberries, mushrooms, and more."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Advize</div>                                        <div class="featured__title">PlantEverything</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I've always wanted to plant things like berry bushes and mushrooms in Valheim, and Advize's mod answers my prayers by adding those options to the cultivator. I don't even care about the impact it may have on resource balance. I just want a cute little bush by my garden for the vibes. <br>📥<a href="https://github.com/AdvizeGH/Advize_ValheimMods/tree/main/Advize_PlantEverything"><strong>GitHub</strong></a> | <a href="https://thunderstore.io/c/valheim/p/Advize/PlantEverything/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/1042"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-building-and-furniture-mods"><span>Best building and furniture mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="a4d73088-b6c6-11f1-a02a-c9d1b23a238f">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/59KmqLYzcsWFZD78wksqMd.jpg" alt="Valheim mod - A field with yellow, blue, and pink gridlines highlighting where to plant"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Advize </div>                                        <div class="featured__title">PlantEasily</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I can't keep plants alive in real life, and I'm no better at it when playing Vikings. PlantEasily keeps me from killing my Valheim crops by providing a grid for perfect planting distance between veggies. I also love the option for random rotation that prevents my fields from developing that uncanny symmetry look. Ick. <br>📥<a href="https://thunderstore.io/c/valheim/p/Advize/PlantEasily/"><strong>Thunderstore</strong></a> | <a href="https://www.nexusmods.com/valheim/mods/2350"><strong>Nexus Mods</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d73100-b6c6-11f1-a9d2-479fc62467a2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/fwsqDWcvXSyt76dRwMpLDd.jpg" alt="Valheim mod - A preview of Planbuild. There is a house mostly build with a white, see-through portion not yet finished. It looks like 3D blueprints."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Mathias Decrock</div>                                        <div class="featured__title">PlanBuild</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>This is hands down my favorite Valheim mod, and I'm relieved to see it well maintained and updated after 1.0. PlanBuild lets you construct base build blueprints without using any of the materials—blueprints that you can save, relocate, and build later. <br>📥<a href="https://github.com/sirskunkalot/PlanBuild"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/MathiasDecrock/PlanBuild/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://www.nexusmods.com/valheim/mods/1125"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d7316e-b6c6-11f1-ad93-7f8717193014">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/im7Qo4P9cSkMEQdRA7HvAM.jpg" alt="A Valheim mod showing floors and stairs as a roof"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by TastyChickenLegs</div>                                        <div class="featured__title">Floors Stairs Ladders Are Roofs</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I already used stairs and ladders as decorative roof pieces, but dreaded having to repair the ones left exposed to rain. This tweak eliminates the need to climb onto the roof and fix everything taking water damage. <br>📥<a href="https://old.thunderstore.io/c/valheim/p/TastyChickenLegs/FloorsStairsLaddersAreRoofs/"><strong>Thunderstore</strong></a><strong> |  </strong><a href="https://www.nexusmods.com/valheim/mods/3700"><strong>Nexus</strong></a><strong></strong></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="a4d731d2-b6c6-11f1-8bc8-e5ef060c2a95">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/5niuVCYjEsBFTPdTmjkZEd.jpg" alt="Valheim mod - A cluster of barrels and rucksacks in a kitchen"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by OdinPlus</div>                                        <div class="featured__title">OdinsFoodBarrels</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I don't go for a ton of custom furniture in Valheim, but I love these decorative barrels that make my Viking kitchens feel a little more distinct from the rest of my base build. Bonus points for being functional. I just wanted them as decor, but it's nice to see they actually work. <br>📥<a href="https://old.thunderstore.io/c/valheim/p/OdinPlus/OdinsFoodBarrels/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/OdinPlus/OdinsFoodBarrels"><strong>Hexium</strong></a><strong> </strong></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-quality-of-life-mods"><span>Best quality-of-life mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2360-b6c4-11f1-914c-6b1c33c1a856">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:347,cw:960,ch:960,q:80/KcKZ7tcSaziBrYVCazBELY.jpg" alt="Two stacks of potions, all with different functions, laid out on a shelf in Valheim."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Azumatt</div>                                        <div class="featured__title">AzuCraftyBoxes</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>One of my biggest gripes with Valheim is that you still can't craft directly from chests in vanilla. What I like most about Azumatt's mod solution is its ability to configure finer details, so I can limit certain items and not accidentally waste rare resources. <br>📥 <a href="https://thunderstore.io/c/valheim/p/Azumatt/AzuCraftyBoxes/"><strong>Thunderstore</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Azumatt/AzuCraftyBoxes"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f23e2-b6c4-11f1-bf97-13f3ffddba63">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/RKPMk9zhv3EnRJSfBX6gEd.jpg" alt="Valheim mod - Additional buttons for Quick Stack, Take All, Store All, Restock, and Sort in a chest."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Goldenrevolver</div>                                        <div class="featured__title">Quick Stack Store Restock</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Valheim's quick stack is rather clunky, and I accidentally open and close chests while trying to merge hauls. This mod circumvents the messy vanilla process with one simple button for different commands like quick stack, restock, store all, and more. <br>📥<a href="https://thunderstore.io/c/valheim/p/Goldenrevolver/Quick_Stack_Store_Sort_Trash_Restock/"><strong>Thunderstore</strong></a><strong> </strong>| <a href="https://www.nexusmods.com/valheim/mods/2094"><strong>Nexus Mods</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2450-b6c4-11f1-b2f3-df9d8993459d">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/EEhnpC9xwuN7DGstA3KUHd.jpg" alt="Valheim mod - An expanded crafting menu showing items divided by enemy type."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'> by Morda</div>                                        <div class="featured__title">Workbenches+</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I appreciate Valheim's build menu update in the 1.0 launch, but the crafting benches remain a mess. Workbenches Plus adds categories, an option to sort and filter, and keeps everything in order by biome. <br>📥<a href="https://github.com/morda0511/WorkbenchesPlus"><strong>GitHub</strong></a><strong> | </strong><a href="https://old.thunderstore.io/c/valheim/p/Morda/WorkbenchesPlus/"><strong>Thunderstore</strong></a> <strong>| </strong><a href="https://www.nexusmods.com/valheim/mods/3836"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f24fa-b6c4-11f1-8554-69deb46a5cc4">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:744,cw:1181,ch:1181,q:80/oENSnSYBu77SJJknunV8ig.jpg" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by MSchmoecker</div>                                        <div class="featured__title">MultiUserChest</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>There's nothing more irritating than waiting in line for access to a chest, especially when multiple Vikings want a chance to dig through it. This mod reduces my urge to utter a passive-aggressive "are you done yet?" since multiple people can access one chest at a time. <br>📥<a href="https://github.com/MSchmoecker/No-Chest-Block"><strong>GitHub</strong></a><strong> | </strong><a href="https://thunderstore.io/c/valheim/p/MSchmoecker/MultiUserChest/"><strong>Thunderstore</strong></a></p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-visual-tools-and-texture-mods"><span>Best visual tools and texture mods</span></h2>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2590-b6c4-11f1-acc1-d50065fd9cdf">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:0,cw:1440,ch:1440,q:80/ZemGCqyrSWLUCNnmXoHAxc.jpg" alt="Valheim mod - Zoomed out camera for building without climbing. There is no Viking onscreen, but the camera is free floating to place walls."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by Azumatt</div>                                        <div class="featured__title">Build Camera</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I love building in first person and taking scenic screenshots, but that becomes a chore after toggling console commands on and off a few times. Azumatt's camera mod is 1.0-ready, and after just a few sessions of doing things the good ol' fashioned way, I'm more thankful for it than ever. <br>📥<a href="https://github.com/AzumattDev/BuildCameraCustomHammersEdition"><strong>GitHub</strong></a><strong> | </strong><a href="https://valheim.hexium.gg/mods/Azumatt/Build_Camera_Custom_Hammers_Edition"><strong>Hexium</strong></a></p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="b94f2630-b6c4-11f1-aa05-7f0cd2382d5b">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/2Bd6TFWPSinr7Rd8BfuA7A.jpg" alt="A Valheim Viking standing in the Swamp with clearly defined trees in the background."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>by ChampandChris</div>                                        <div class="featured__title">Enhanced Lighting</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Vanilla Valheim's lighting is gorgeous, but this mod offers more control and brightens areas that were once lost to darkness. I may actually know what the Swamp looks like now, and honestly, it's worth it for that alone. <br>📥<a href="https://www.nexusmods.com/valheim/mods/3810"><strong>Nexus</strong></a></p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="7585016e-b6d2-11f1-ad14-238f0c7d99d8" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="7585016e-b6d2-11f1-ad14-238f0c7d99d8" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
                                                            </article>
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                                                            <title><![CDATA[ Minecraft beat Minecraft after 2 billion years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>How many of you have started a <a href="https://www.pcgamer.com/minecraft/">Minecraft</a> world, made your first house, explored the Nether, and found an End Portal only to stop just short of defeating the Ender Dragon? I've done it more times than I'd care to admit, constantly juggling realms and getting bored of projects. Well, it turns out that we never had to do anything, because given enough time Minecraft may just defeat itself. </p><p>It may sound ridiculous but given the exact right seed and circumstances it can happen, Minecraft YouTuber <a href="https://www.youtube.com/watch?v=9t2fV52jMA8" target="_blank">RedLogic proved it</a>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9t2fV52jMA8" allowfullscreen></iframe></div></div><p>RedLogic started off by making a simulation which can sort through various Minecraft seeds to find the one which had all the right and very specific requirements such as a completed end portal which was close enough to the surface to be discovered by mobs, and pumpkins, lots and lots of pumpkins. The next step was using a monte carlo simulation to compress billions of ordinary ticks (time passing in Minecraft) into "statistically sampled waiting times". </p><p>It then came to running the simulation in Minecraft world seed -535646876083114041: </p><ul><li><strong>Year 33,477</strong> (7x the length of recorded human history): The first bit of progress was made when a pumpkin was picked up by an Enderman.</li><li><strong>Year 33,479</strong>: That pumpkin was then made into a snow golem which can fire projectiles at mobs.</li><li><strong>Year 35,510</strong>: The snow golem provoked a creeper and blew open a section of the route to the completed End Portal.</li><li><strong>Year 35,512</strong>: Another snow golem rocked up, fought two creepers which completely opened up a path to the completed End Portal. Surface mobs can now enter the End.</li><li><strong>Year 1,300,000</strong>: Endermen began entering the End and placing blocks all around the Ender Dragon's lair, gradually making paths up to all the End Crystals.</li><li><strong>Year 3,000,000</strong>: The first snow golem entered the End and accidentally destroyed an End Crystal.</li><li><strong>Year 122,415,210</strong>: 8/10 End Crystals had been destroyed.</li><li><strong>Year 181,000,000</strong>: A snow golem entered the End and destroyed the ninth End Crystal.</li><li><strong>Year 199,000,000</strong>: After wandering the End for 18 million years it destroyed the last End Crystal.</li><li><strong>Year 227,000,000</strong>: The first creeper explosion connected and dealt 4 damage to the Ender Dragon.</li></ul><p>After a billion years the Ender Dragon's health was whittled down by snow golem attacks and creeper explosions but it wasn't until 1.975 billion years that the last hit connected with the Ender Dragon and killed it. Felling the beast and defeating Minecraft. </p><p>After all of this RedLogic shows us what the End and overworld looked like and it's surreal. Blocks are stacked everywhere, creeper explosions have marred the land, and there's no signs of life to be seen. But it was all worth it because the game was finally complete. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b0b8d396-b830-11f1-b32a-7526ad82c11a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b0b8d396-b830-11f1-b32a-7526ad82c11a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/minecraft-beat-minecraft-after-2-billion-years/</link>
                                                                            <description>
                            <![CDATA[ Now you have no excuse. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 24 Sep 2026 15:59:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[Mojang]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minecraft animation - mob vote teaser, alex and an allay stand together]]></media:description>                                                            <media:text><![CDATA[Minecraft animation - mob vote teaser, alex and an allay stand together]]></media:text>
                                <media:title type="plain"><![CDATA[Minecraft animation - mob vote teaser, alex and an allay stand together]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>How many of you have started a <a href="https://www.pcgamer.com/minecraft/">Minecraft</a> world, made your first house, explored the Nether, and found an End Portal only to stop just short of defeating the Ender Dragon? I've done it more times than I'd care to admit, constantly juggling realms and getting bored of projects. Well, it turns out that we never had to do anything, because given enough time Minecraft may just defeat itself. </p><p>It may sound ridiculous but given the exact right seed and circumstances it can happen, Minecraft YouTuber <a href="https://www.youtube.com/watch?v=9t2fV52jMA8" target="_blank">RedLogic proved it</a>. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9t2fV52jMA8" allowfullscreen></iframe></div></div><p>RedLogic started off by making a simulation which can sort through various Minecraft seeds to find the one which had all the right and very specific requirements such as a completed end portal which was close enough to the surface to be discovered by mobs, and pumpkins, lots and lots of pumpkins. The next step was using a monte carlo simulation to compress billions of ordinary ticks (time passing in Minecraft) into "statistically sampled waiting times". </p><p>It then came to running the simulation in Minecraft world seed -535646876083114041: </p><ul><li><strong>Year 33,477</strong> (7x the length of recorded human history): The first bit of progress was made when a pumpkin was picked up by an Enderman.</li><li><strong>Year 33,479</strong>: That pumpkin was then made into a snow golem which can fire projectiles at mobs.</li><li><strong>Year 35,510</strong>: The snow golem provoked a creeper and blew open a section of the route to the completed End Portal.</li><li><strong>Year 35,512</strong>: Another snow golem rocked up, fought two creepers which completely opened up a path to the completed End Portal. Surface mobs can now enter the End.</li><li><strong>Year 1,300,000</strong>: Endermen began entering the End and placing blocks all around the Ender Dragon's lair, gradually making paths up to all the End Crystals.</li><li><strong>Year 3,000,000</strong>: The first snow golem entered the End and accidentally destroyed an End Crystal.</li><li><strong>Year 122,415,210</strong>: 8/10 End Crystals had been destroyed.</li><li><strong>Year 181,000,000</strong>: A snow golem entered the End and destroyed the ninth End Crystal.</li><li><strong>Year 199,000,000</strong>: After wandering the End for 18 million years it destroyed the last End Crystal.</li><li><strong>Year 227,000,000</strong>: The first creeper explosion connected and dealt 4 damage to the Ender Dragon.</li></ul><p>After a billion years the Ender Dragon's health was whittled down by snow golem attacks and creeper explosions but it wasn't until 1.975 billion years that the last hit connected with the Ender Dragon and killed it. Felling the beast and defeating Minecraft. </p><p>After all of this RedLogic shows us what the End and overworld looked like and it's surreal. Blocks are stacked everywhere, creeper explosions have marred the land, and there's no signs of life to be seen. But it was all worth it because the game was finally complete. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b0b8d396-b830-11f1-b32a-7526ad82c11a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b0b8d396-b830-11f1-b32a-7526ad82c11a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Survival game buildings, Part 1 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>Real buildings that look like something I'd build on my first night in a survival game, part 1</strong>. Defunct restroom in my local park. I count 8 wall pieces, 4 standard roof pieces, 2 triangle roof pieces, 1 door. I could definitely fit a bed in there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="oUwZE2RnnSxLegcZNzZLJc" name="micro2" alt="Small outdoor restroom in a park" src="https://cdn.mos.cms.futurecdn.net/oUwZE2RnnSxLegcZNzZLJc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1980" height="1115" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Christopher Livingston)</span></figcaption></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/survival-game-buildings-part-1/</link>
                                                                            <description>
                            <![CDATA[ Survival game buildings, Part 1 ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 15:29:34 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 15:29:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Small outdoor restroom in a park]]></media:description>                                                            <media:text><![CDATA[Small outdoor restroom in a park]]></media:text>
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                            <article>
                                <p><strong>Real buildings that look like something I'd build on my first night in a survival game, part 1</strong>. Defunct restroom in my local park. I count 8 wall pieces, 4 standard roof pieces, 2 triangle roof pieces, 1 door. I could definitely fit a bed in there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1980px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="oUwZE2RnnSxLegcZNzZLJc" name="micro2" alt="Small outdoor restroom in a park" src="https://cdn.mos.cms.futurecdn.net/oUwZE2RnnSxLegcZNzZLJc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1980" height="1115" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Christopher Livingston)</span></figcaption></figure>
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                                                            <title><![CDATA[ Before I started making church candles from dead bodies, vs after ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you've ever wanted to play a cozy life sim where you craft, farm, build, cook, and complete quests for villagers, and <em>also </em>make products from human corpses, <strong>Graveyard Keeper 2</strong> is out today.</p><p>I'm only about 13 hours into it and it's got that same immediately engrossing crafting loop as the original. Gotta chop wood, gotta mine ores, gotta cook food, gotta level up skills and earn points and unlock new tech. There's so many different crafting benches to manage and so many different disciplines to master that it's compelling as hell, though it does at times feel extremely grindy.</p><p>Most interesting to me is how quickly, once again, I compromised my principles as a nice human being and slid into a dark, steaming lake of moral ambiguity. In the first game it didn't take long for me to start using a counterfeit royal stamp so I could sell the meat I'd harvested from corpses to the local tavern for its meals. It was a great way to efficiently profit off the growing pile of bodies in my graveyard, and it only meant turning the entire town into unknowing cannibals.</p><p>In Graveyard Keeper 2, I've been vigilant for that sort of behavior, planning to play as the fine upstanding citizen everyone assumes I am. How long did it take before I was pulling handfuls of fat from human corpses and using it to craft candles so I could raise the decoration score of the local church? No time. It took me no time. I unlocked the ability to make human fat candles and I immediately started making human fat candles.</p><p>But hey, no one is complaining, especially not the corpses who are now contributing to the warm, comforting glow in my lovely little church. So, what's the harm? Let us pray.</p><p>Graveyard Keeper 2 will cost you $25 (and maybe a bit of your soul) <a href="https://store.steampowered.com/app/4358690/Graveyard_Keeper_2/">on Steam</a>.</p><div class="product"><a data-dimension112="eb248d1c-b6ba-11f1-9115-7f353ca4d302" data-action="Deal Block" data-label="Best cozy games" data-dimension48="Best cozy games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:685px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2btpGUUeNoUT67HBRbro3G" name="metaphor-refantazio" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2btpGUUeNoUT67HBRbro3G-1920-80.jpg" mos="" align="middle" fullscreen="" width="685" height="685" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-cozy-games-on-pc/" target="_blank" data-dimension112="eb248d1c-b6ba-11f1-9115-7f353ca4d302" data-action="Deal Block" data-label="Best cozy games" data-dimension48="Best cozy games" data-dimension25=""><strong>Best cozy games</strong></a>: Relaxed gaming<br><a href="https://www.pcgamer.com/the-best-anime-games-on-pc/" target="_blank"><strong>Best anime games</strong></a>: Animation-inspired<br><a href="https://www.pcgamer.com/the-best-jrpgs-on-pc/" target="_blank"><strong>Best JRPGs</strong></a>: Classics and beyond<br><a href="https://www.pcgamer.com/best-cyberpunk-games-on-pc/" target="_blank"><strong>Best cyberpunk games</strong></a>: Techno futures<br><a href="https://www.pcgamer.com/games/best-gacha-games/" target="_blank"><strong>Best gacha games</strong></a>: Freemium fanatics</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/before-i-starting-making-church-candles-from-dead-bodies-vs-after/</link>
                                                                            <description>
                            <![CDATA[ Graveyard Keeper 2 is out today and once again there's lots of grisly crafting to do. ]]>
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                                                                        <pubDate>Tue, 22 Sep 2026 19:24:37 +0000</pubDate>                                                                                                                                <updated>Wed, 23 Sep 2026 13:37:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[TinyBuild]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An unhappy graveyard keeper and a happy one with goods and riches behind him]]></media:description>                                                            <media:text><![CDATA[An unhappy graveyard keeper and a happy one with goods and riches behind him]]></media:text>
                                <media:title type="plain"><![CDATA[An unhappy graveyard keeper and a happy one with goods and riches behind him]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>If you've ever wanted to play a cozy life sim where you craft, farm, build, cook, and complete quests for villagers, and <em>also </em>make products from human corpses, <strong>Graveyard Keeper 2</strong> is out today.</p><p>I'm only about 13 hours into it and it's got that same immediately engrossing crafting loop as the original. Gotta chop wood, gotta mine ores, gotta cook food, gotta level up skills and earn points and unlock new tech. There's so many different crafting benches to manage and so many different disciplines to master that it's compelling as hell, though it does at times feel extremely grindy.</p><p>Most interesting to me is how quickly, once again, I compromised my principles as a nice human being and slid into a dark, steaming lake of moral ambiguity. In the first game it didn't take long for me to start using a counterfeit royal stamp so I could sell the meat I'd harvested from corpses to the local tavern for its meals. It was a great way to efficiently profit off the growing pile of bodies in my graveyard, and it only meant turning the entire town into unknowing cannibals.</p><p>In Graveyard Keeper 2, I've been vigilant for that sort of behavior, planning to play as the fine upstanding citizen everyone assumes I am. How long did it take before I was pulling handfuls of fat from human corpses and using it to craft candles so I could raise the decoration score of the local church? No time. It took me no time. I unlocked the ability to make human fat candles and I immediately started making human fat candles.</p><p>But hey, no one is complaining, especially not the corpses who are now contributing to the warm, comforting glow in my lovely little church. So, what's the harm? Let us pray.</p><p>Graveyard Keeper 2 will cost you $25 (and maybe a bit of your soul) <a href="https://store.steampowered.com/app/4358690/Graveyard_Keeper_2/">on Steam</a>.</p><div class="product"><a data-dimension112="eb248d1c-b6ba-11f1-9115-7f353ca4d302" data-action="Deal Block" data-label="Best cozy games" data-dimension48="Best cozy games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:685px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2btpGUUeNoUT67HBRbro3G" name="metaphor-refantazio" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2btpGUUeNoUT67HBRbro3G-1920-80.jpg" mos="" align="middle" fullscreen="" width="685" height="685" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-cozy-games-on-pc/" target="_blank" data-dimension112="eb248d1c-b6ba-11f1-9115-7f353ca4d302" data-action="Deal Block" data-label="Best cozy games" data-dimension48="Best cozy games" data-dimension25=""><strong>Best cozy games</strong></a>: Relaxed gaming<br><a href="https://www.pcgamer.com/the-best-anime-games-on-pc/" target="_blank"><strong>Best anime games</strong></a>: Animation-inspired<br><a href="https://www.pcgamer.com/the-best-jrpgs-on-pc/" target="_blank"><strong>Best JRPGs</strong></a>: Classics and beyond<br><a href="https://www.pcgamer.com/best-cyberpunk-games-on-pc/" target="_blank"><strong>Best cyberpunk games</strong></a>: Techno futures<br><a href="https://www.pcgamer.com/games/best-gacha-games/" target="_blank"><strong>Best gacha games</strong></a>: Freemium fanatics</p></div>
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                                                            <title><![CDATA[ Hello Sunshine's latest trailer has me even more excited for the giant robot game ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/P_GMK7JEqrM" allowfullscreen></iframe></div></div><p>A lot of games are basically escort missions dressed up in a fancy way. But in Hello Sunshine, that dynamic is flipped on its head, and you become the little sidekick that needs protecting. We just unveiled a new trailer during the PC Gaming Show Tokyo Direct that expands on the relationship between the Nomad and the giant robot who provides them with shelter.</p><p>In the survival game, you take on the role of the Nomad, the final employee of the Sunshine Corporation that left the world a scorched ruin. In this new trailer, we hear them admit responsibility for what has happened, which is how you know you're playing a videogame, because in real life, no corpo ever admits fault.</p><div class="card card--standard card--rows-1 card--align-center"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/fRiBEtDeC5zXLHtMi3hFLh.jpg" alt="A giant robot holds a human woman in the palm of its hand. The Hello Sunshine logo is shown."></p></div><div class="card__content"><h3 class="card__title">Wishlist Hello Sunshine on Steam</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Release date: 2027</strong></p></div><div class="card__description"><p>Hello Sunshine's latest trailer gives us a closer look at the relationship between the Nomad and the giant robot they follow through the corporate desert. <a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" target="_blank">Wishlist the game on Steam</a>.</p></div></div><a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" class="card__button card__button--primary">Wishlist now</a></div></div><p>I've loved the whole vibe of this game since <a href="https://www.pcgamer.com/gaming-industry/events-conferences/witness-gargantuan-mech-fights-in-this-desert-survival-game-thats-giving-the-electric-state-meets-death-stranding/">I first saw it in the PC Gaming Show: Most Wanted</a> last year, and the more I learn, the more I look forward to it. By day, the Nomad follows the robot towards a colossal tower and scavenge for resources and clues as to how exactly the world ended. Venturing too far away causes the sun to damage you, but as you progress, you'll be able to go on longer voyages away from the bot. </p><p>At night, the temperature plummets, and the machine stops to recharge. You can upgrade your gear and make repairs to your companion, and you'll now need to stay near it for warmth.</p><p>It's clear the relationship between these two characters is central to the game. "Without you, I'd be dead," the Nomad says in the new trailer. I wonder if it'll ever speak back.</p><p>We've got to wait a while before we find out, as Hello Sunshine isn't out until next year, 2027. If you want to stay up to date with it, <a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" target="_blank">wishlist the game on Steam</a>.</p><p>Check out our <a href="https://store.steampowered.com/curator/1850/sale/PCGamingShowTokyoDirect" target="_blank">Steam page</a> with all the games, updates, and DLC featured in the show. You can also read our <a href="https://www.pcgamer.com/gaming-industry/events-conferences/everything-announced-at-the-pc-gaming-show-tokyo-direct-2026/" target="_blank">roundup article</a> which includes every announcement from the show in the order it aired.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/hello-sunshines-latest-trailer-has-me-even-more-excited-for-the-giant-robot-game/</link>
                                                                            <description>
                            <![CDATA[ "I'm always thirsty, my feet hurt." Same. ]]>
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                                                                        <pubDate>Sun, 20 Sep 2026 16:30:54 +0000</pubDate>                                                                                                                                <updated>Sun, 20 Sep 2026 17:10:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A giant robot holds a human woman in the palm of its hand.]]></media:description>                                                            <media:text><![CDATA[A giant robot holds a human woman in the palm of its hand.]]></media:text>
                                <media:title type="plain"><![CDATA[A giant robot holds a human woman in the palm of its hand.]]></media:title>
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                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/EBPCigbDfUNheNq8nxY7Hh-1920-80.jpg" />
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                            <![CDATA[
                            <article>
                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/P_GMK7JEqrM" allowfullscreen></iframe></div></div><p>A lot of games are basically escort missions dressed up in a fancy way. But in Hello Sunshine, that dynamic is flipped on its head, and you become the little sidekick that needs protecting. We just unveiled a new trailer during the PC Gaming Show Tokyo Direct that expands on the relationship between the Nomad and the giant robot who provides them with shelter.</p><p>In the survival game, you take on the role of the Nomad, the final employee of the Sunshine Corporation that left the world a scorched ruin. In this new trailer, we hear them admit responsibility for what has happened, which is how you know you're playing a videogame, because in real life, no corpo ever admits fault.</p><div class="card card--standard card--rows-1 card--align-center"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/fRiBEtDeC5zXLHtMi3hFLh.jpg" alt="A giant robot holds a human woman in the palm of its hand. The Hello Sunshine logo is shown."></p></div><div class="card__content"><h3 class="card__title">Wishlist Hello Sunshine on Steam</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>Release date: 2027</strong></p></div><div class="card__description"><p>Hello Sunshine's latest trailer gives us a closer look at the relationship between the Nomad and the giant robot they follow through the corporate desert. <a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" target="_blank">Wishlist the game on Steam</a>.</p></div></div><a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" class="card__button card__button--primary">Wishlist now</a></div></div><p>I've loved the whole vibe of this game since <a href="https://www.pcgamer.com/gaming-industry/events-conferences/witness-gargantuan-mech-fights-in-this-desert-survival-game-thats-giving-the-electric-state-meets-death-stranding/">I first saw it in the PC Gaming Show: Most Wanted</a> last year, and the more I learn, the more I look forward to it. By day, the Nomad follows the robot towards a colossal tower and scavenge for resources and clues as to how exactly the world ended. Venturing too far away causes the sun to damage you, but as you progress, you'll be able to go on longer voyages away from the bot. </p><p>At night, the temperature plummets, and the machine stops to recharge. You can upgrade your gear and make repairs to your companion, and you'll now need to stay near it for warmth.</p><p>It's clear the relationship between these two characters is central to the game. "Without you, I'd be dead," the Nomad says in the new trailer. I wonder if it'll ever speak back.</p><p>We've got to wait a while before we find out, as Hello Sunshine isn't out until next year, 2027. If you want to stay up to date with it, <a href="https://store.steampowered.com/app/3245140/Hello_Sunshine/" target="_blank">wishlist the game on Steam</a>.</p><p>Check out our <a href="https://store.steampowered.com/curator/1850/sale/PCGamingShowTokyoDirect" target="_blank">Steam page</a> with all the games, updates, and DLC featured in the show. You can also read our <a href="https://www.pcgamer.com/gaming-industry/events-conferences/everything-announced-at-the-pc-gaming-show-tokyo-direct-2026/" target="_blank">roundup article</a> which includes every announcement from the show in the order it aired.</p>
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                                                            <title><![CDATA[ Dune Awakening now has a solo mode for players put off by its MMO leanings, while Funcom has adjusted progression so 'you don't have to lose things anymore' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/dune-awakening/">Dune Awakening</a> was lauded for its survivalist take on Frank Herbert's sci-fi epic when it was released last year, but there's one element of Funcom's sci-fi adventure that's proved consistently controversial, and that's its MMO-adjacent elements. Players seemingly love constructing bases and braving the many dangers lurking in Arrakis' deserts, but are less keen on sharing that experience with other players, especially when the game becomes more competitive in its PvP focussed Deep Desert.</p><p>Now though, in a move that would please Harkonnens galaxy-wide, Funcom has made it so you can keep Arrakis all to yourself. Dune Awakening's long-sought after single-player mode has arrived.<a href="https://store.steampowered.com/app/1172710/Dune_Awakening/"> Update 1.5</a> introduces a tweaked version of Awakening suitable for solo play, while also adjusting Arrakis in a bunch of other ways to make it generally more accessible and less punishing.</p><p>Funcom has changed several core mechanics to make solo mode work, chiefly retooling multiplayer-reliant systems so they can work independently. The player-driven market known as the Exchange now functions as a sci-fi supermarket offering a wide-array of items for players to pick up as they please. Meanwhile, its Landsraad political system simulates rival guilds automatically, ensuring it "progresses even without player participation". Finally, while not player-driven, Coriolis storms have been softened so that players can maintain progress in the Deep Desert, though Function cautions that these storms remain "very dangerous."</p><p>Perhaps the most interesting addition, though, is difficulty settings. Awakening now features three difficulty presets for both single-player and self-hosted servers, alongside a fourth, customisable difficulty mode that lets players tweak parameters like sandstorms, security zones, item durability, base decay and even XP multipliers.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pn7OQJ9EbR0" allowfullscreen></iframe></div></div><p>Alongside adding solo play to Awakening, Funcom has also made its multiplayer less confrontational. Multiplayer can now be played wholly PvE. The Deep Desert's PvP is no longer mandatory, while the starting area of Hagga Basin is now exclusively PvE (although you can make it a "full PvP zone" if you run your own server).</p><p>This friendlier approach isn't limited to player interactions either. The game itself has been made less punishing in a variety of ways. Bases can be reconstructed wholesale thanks to a new snapshot system that acts as a blueprint for your entire base. Destroyed vehicles can be recovered for up to 30 days after being lost. Base upkeep taxation has been removed entirely, and the durability penalty upon death has been lowered from 5% to 2%.</p><p>Funcom summarises the changes with the line "You don't have to lose things anymore," which, while I understand the sentiment, is a little strange given that Arrakis is supposed to be brutally harsh by its very nature. But Dune Awakening is far from the only game currently trending away from friction. Bungie is adding a<a href="https://www.pcgamer.com/games/fps/bungie-delays-next-marathon-update-and-ends-strict-seasonal-schedule-as-it-goes-all-in-on-destiny-like-features/"> permanent PvE mode</a> to Marathon, after its uncompromising extraction shooter failed to maintain a large audience. Even in the realm of single-player,<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-sequel-may-not-have-the-divisive-time-mechanic-that-so-many-players-dislike-we-will-not-force-it-game-director-says/"> The Blood of Dawnwalker</a>'s developer has said it may not include a time-limit system in the sequel (which the studio is already working on) after it proved the most controversial element of the<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-review/"> otherwise lauded RPG</a>.</p><p>I don't know whether this trend toward smoother, more siloed gaming experiences is a positive one, but given the 2010s were dominated by fiercely challenging soulslikes and hyper-competitive battle-royale games, it is interesting. In any case, If the addition of single-player has ignited your interest in Dune Awakening, Funcom's sci-fi survival sim is<a href="https://store.steampowered.com/app/1172710/Dune_Awakening/"> half-price</a> until October 1.</p><div class="product"><a data-dimension112="1ac5b754-b412-11f1-aa05-43265a4533c8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1ac5b754-b412-11f1-aa05-43265a4533c8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/dune-awakening-now-has-a-solo-mode-for-players-put-off-by-its-mmo-leanings-while-funcom-has-adjusted-progression-so-you-dont-have-to-lose-things-anymore/</link>
                                                                            <description>
                            <![CDATA[ Friction? Who needs it? ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 19 Sep 2026 10:09:00 +0000</pubDate>                                                                                                                                <updated>Sun, 20 Sep 2026 09:02:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[Funcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Dune character in hood and mask]]></media:description>                                                            <media:text><![CDATA[A Dune character in hood and mask]]></media:text>
                                <media:title type="plain"><![CDATA[A Dune character in hood and mask]]></media:title>
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                            <article>
                                <p><a href="https://www.pcgamer.com/uk/dune-awakening/">Dune Awakening</a> was lauded for its survivalist take on Frank Herbert's sci-fi epic when it was released last year, but there's one element of Funcom's sci-fi adventure that's proved consistently controversial, and that's its MMO-adjacent elements. Players seemingly love constructing bases and braving the many dangers lurking in Arrakis' deserts, but are less keen on sharing that experience with other players, especially when the game becomes more competitive in its PvP focussed Deep Desert.</p><p>Now though, in a move that would please Harkonnens galaxy-wide, Funcom has made it so you can keep Arrakis all to yourself. Dune Awakening's long-sought after single-player mode has arrived.<a href="https://store.steampowered.com/app/1172710/Dune_Awakening/"> Update 1.5</a> introduces a tweaked version of Awakening suitable for solo play, while also adjusting Arrakis in a bunch of other ways to make it generally more accessible and less punishing.</p><p>Funcom has changed several core mechanics to make solo mode work, chiefly retooling multiplayer-reliant systems so they can work independently. The player-driven market known as the Exchange now functions as a sci-fi supermarket offering a wide-array of items for players to pick up as they please. Meanwhile, its Landsraad political system simulates rival guilds automatically, ensuring it "progresses even without player participation". Finally, while not player-driven, Coriolis storms have been softened so that players can maintain progress in the Deep Desert, though Function cautions that these storms remain "very dangerous."</p><p>Perhaps the most interesting addition, though, is difficulty settings. Awakening now features three difficulty presets for both single-player and self-hosted servers, alongside a fourth, customisable difficulty mode that lets players tweak parameters like sandstorms, security zones, item durability, base decay and even XP multipliers.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pn7OQJ9EbR0" allowfullscreen></iframe></div></div><p>Alongside adding solo play to Awakening, Funcom has also made its multiplayer less confrontational. Multiplayer can now be played wholly PvE. The Deep Desert's PvP is no longer mandatory, while the starting area of Hagga Basin is now exclusively PvE (although you can make it a "full PvP zone" if you run your own server).</p><p>This friendlier approach isn't limited to player interactions either. The game itself has been made less punishing in a variety of ways. Bases can be reconstructed wholesale thanks to a new snapshot system that acts as a blueprint for your entire base. Destroyed vehicles can be recovered for up to 30 days after being lost. Base upkeep taxation has been removed entirely, and the durability penalty upon death has been lowered from 5% to 2%.</p><p>Funcom summarises the changes with the line "You don't have to lose things anymore," which, while I understand the sentiment, is a little strange given that Arrakis is supposed to be brutally harsh by its very nature. But Dune Awakening is far from the only game currently trending away from friction. Bungie is adding a<a href="https://www.pcgamer.com/games/fps/bungie-delays-next-marathon-update-and-ends-strict-seasonal-schedule-as-it-goes-all-in-on-destiny-like-features/"> permanent PvE mode</a> to Marathon, after its uncompromising extraction shooter failed to maintain a large audience. Even in the realm of single-player,<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-sequel-may-not-have-the-divisive-time-mechanic-that-so-many-players-dislike-we-will-not-force-it-game-director-says/"> The Blood of Dawnwalker</a>'s developer has said it may not include a time-limit system in the sequel (which the studio is already working on) after it proved the most controversial element of the<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-review/"> otherwise lauded RPG</a>.</p><p>I don't know whether this trend toward smoother, more siloed gaming experiences is a positive one, but given the 2010s were dominated by fiercely challenging soulslikes and hyper-competitive battle-royale games, it is interesting. In any case, If the addition of single-player has ignited your interest in Dune Awakening, Funcom's sci-fi survival sim is<a href="https://store.steampowered.com/app/1172710/Dune_Awakening/"> half-price</a> until October 1.</p><div class="product"><a data-dimension112="1ac5b754-b412-11f1-aa05-43265a4533c8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1ac5b754-b412-11f1-aa05-43265a4533c8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ PSA: You can customize Valheim sign text for color-coded storage chests without downloading a single mod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Much to my embarrassment, while I was mid-complaint about my new wall of Valheim storage chests, a fellow Viking hit me with, "You know you can color code those signs, right?" <em>Duh</em>, of course I know that. Well, I swear I did, but totally forgot about the handy feature that doesn't require a single mod. In case you forgot too, I'm here to remind you—or teach you a quick tip for<strong> organizing Valheim storage with colorful text codes for signs</strong>. </p><h2 class="article-body__section" id="section-codes-for-sign-colors"><span>Codes for sign colors</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="Mp4Gu3KrjsDS2WisbEkJ6h" name="Valheim-sign-colors" alt="16 different Valheim signs showing different colors you can use for the text" src="https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can change a sign's text color in Valheim through markup codes. For those even vaguely familiar with traditional HTML, you won't need to close these style commands, but keep in mind you still have limited text space on a sign, so keep them short. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Color</strong></p></th><th  ><p><strong>Hex Value</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Red</p></td><td  ><p>#ff0000ff</p></td><td  ><p><#ff0000ff> Red sign</p></td></tr><tr><td class="firstcol " ><p>Green</p></td><td  ><p>#008000ff</p></td><td  ><p><#008000ff>Green sign</p></td></tr><tr><td class="firstcol " ><p>Blue</p></td><td  ><p>#0000ffff</p></td><td  ><p><#0000ffff>Blue sign</p></td></tr><tr><td class="firstcol " ><p>Dark Blue</p></td><td  ><p>#0000a0ff</p></td><td  ><p><#0000a0ff>Dark Blue sign</p></td></tr><tr><td class="firstcol " ><p>Navy</p></td><td  ><p>#000080ff</p></td><td  ><p><#000080ff>Navy sign</p></td></tr><tr><td class="firstcol " ><p>Aqua</p></td><td  ><p>#00ffffff</p></td><td  ><p><#00ffffff>Aqua sign</p></td></tr><tr><td class="firstcol " ><p>Lime</p></td><td  ><p>#00ff00ff</p></td><td  ><p><#00ff00ff>Lime sign</p></td></tr><tr><td class="firstcol " ><p>Yellow</p></td><td  ><p>#ffff00ff</p></td><td  ><p><#ffff00ff>Yellow sign</p></td></tr><tr><td class="firstcol " ><p>Orange</p></td><td  ><p>#ffa500ff</p></td><td  ><p><#ffa500ff>Orange sign</p></td></tr><tr><td class="firstcol " ><p>Magenta</p></td><td  ><p>#ff00ffff</p></td><td  ><p><#ff00ffff>Magenta sign</p></td></tr><tr><td class="firstcol " ><p>Brown</p></td><td  ><p>#a52a2aff</p></td><td  ><p><#a52a2aff>Brown sign</p></td></tr><tr><td class="firstcol " ><p>Maroon</p></td><td  ><p>#800000ff</p></td><td  ><p><#800000ff>Maroon sign</p></td></tr><tr><td class="firstcol " ><p>Purple</p></td><td  ><p>#800080ff</p></td><td  ><p><#800080ff>Purple sign</p></td></tr><tr><td class="firstcol " ><p>Silver</p></td><td  ><p>#c0c0c0ff</p></td><td  ><p><#c0c0c0ff>Silver sign</p></td></tr><tr><td class="firstcol " ><p>Grey</p></td><td  ><p>#808080ff</p></td><td  ><p><#808080ff>Grey sign</p></td></tr><tr><td class="firstcol " ><p>White</p></td><td  ><p>#ffffffff</p></td><td  ><p><#ffffffff>White sign</p></td></tr></tbody></table></div><p>You can use any 6-digit hex value, so check out the <a href="https://www.w3docs.com/color/color-hex">color code calculator on W3 Docs</a> to find more, or reference the table I used from <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity</a>. It's a fairly straightforward process, but I'll leave you with a few extra color-changing tips: </p><ul><li><em>Some</em> of the color names listed above work in place of their hex code</li><li>If using a color name, remove '#' and replace it with 'color='<ul><li>Example: Red becomes <em><color=red>Red sign</em></li></ul></li></ul><h2 class="article-body__section" id="section-codes-for-sign-text-size-and-style"><span>Codes for sign text size and style</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XQW8z3MSXZGowK9TsXSZyg" name="Valheim-sign-text-color-codes" alt="Rows of signs in Valheim displaying the types of style codes you can use to customize the text." src="https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>Other markup attributes from the <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity guide</a> also work in Valheim. You can use a few at a time for text styles like bigger italics, colorful bolds, or extra spacing and alignment.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Element</strong></p></th><th  ><p><strong>Description</strong></p></th><th  ><p><strong>Variables</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Size</p></td><td  ><p>Make sign text bigger or smaller</p></td><td  ><p>Recommended #'s: 3 through 12</p></td><td  ><p><size=12>Size</p></td></tr><tr><td class="firstcol " ><p>Italics</p></td><td  ><p>Italicizes sign text</p></td><td  ></td><td  ><p><i>Italicized</p></td></tr><tr><td class="firstcol " ><p>Bold</p></td><td  ><p>Bolds sign text (slight difference from default style)</p></td><td  ></td><td  ><p><b>Bolded</p></td></tr><tr><td class="firstcol " ><p>Underline</p></td><td  ><p>Underlines sign text</p></td><td  ></td><td  ><p><u>Underline</p></td></tr><tr><td class="firstcol " ><p>Strikeout</p></td><td  ><p>Strikes line through sign text</p></td><td  ></td><td  ><p><s>Strikeout</p></td></tr><tr><td class="firstcol " ><p>Align</p></td><td  ><p>Moves text to the sides or middle (center is the default alignment)</p></td><td  ><p>Left, right, center</p></td><td  ><p><align=right>Right</p></td></tr><tr><td class="firstcol " ><p>Highlight</p></td><td  ><p>Highlights sign text in yellow</p></td><td  ></td><td  ><p><mark>Highlight</p></td></tr><tr><td class="firstcol " ><p>Line break</p></td><td  ><p>Go to next line by placing the code between words</p></td><td  ><p>\n</p><p><br></p></td><td  ><p>Line \nbreak</p></td></tr><tr><td class="firstcol " ><p>Supertext</p></td><td  ><p>Aligns text to top</p></td><td  ></td><td  ><p><sup>Supertext</p></td></tr><tr><td class="firstcol " ><p>Subtext</p></td><td  ><p>Aliens text to bottom</p></td><td  ></td><td  ><p><sub>Subtext</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-unicode-characters-for-signs"><span>Unicode characters for signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="oEALfsAsGaXoA8EWK8oPcR" name="Valheim-Unicode-symbols" alt="Various unicode symbols on Valheim signs" src="https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can take your Valheim signs even further by adding Unicode characters. I find the <a href="https://www.w3schools.com/charsets/ref_utf_misc_symbols.asp">W3 Schools chart</a> to be the most helpful, but they don't all work, so I've included a few below for reference. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Signs</strong></p></th><th  ></th><th  ></th><th  ></th><th  ></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Arrows</strong></p></td><td  ><p>▲ ▼ ▶</p></td><td  ><p>△ ▽ ▷ ◁ </p></td><td  ><p>︽ ︾ 》 《</p></td><td  ><p>↑ ↓ → ←</p></td></tr><tr><td class="firstcol " ><p><strong>Hearts and stars</strong></p></td><td  ><p>💕 </p></td><td  ><p>❤ ♥ </p></td><td  ><p>✨💫 </p></td><td  ><p>☆ ★</p></td></tr><tr><td class="firstcol " ><p><strong>Signs and transport</strong></p></td><td  ><p>🚫 🛑 🚨 🚧</p></td><td  ><p>🛎 ♻  ⚠</p></td><td  ><p>🚢 🛶 🛷</p></td><td  ><p>🛥</p></td></tr><tr><td class="firstcol " ><p><strong>Tools and weapons</strong></p></td><td  ><p>🏹🧨 💣 🔮</p></td><td  ><p>⚔ 🗡</p></td><td  ><p>🎣 🔧 🔑</p></td><td  ><p>🗝 ⚒ 🛠 ⛏</p></td></tr><tr><td class="firstcol " ><p><strong>Food</strong></p></td><td  ><p>☕ 🍺</p></td><td  ><p>🥩 🍖 🍗 🥚</p></td><td  ><p>🌽 🥔 🥕 🍄</p></td><td  ><p>🍞 🍛 🥧</p></td></tr><tr><td class="firstcol " ><p><strong>Nature and weather</strong></p></td><td  ><p>🐝 🐎 🐟</p></td><td  ><p>🌱 🌿 🌷 🌳</p></td><td  ><p>🔥 ⛅ ⚡</p></td><td  ><p>☀ ☁ ☂  ❄ ☃ 🌡</p></td></tr><tr><td class="firstcol " ><p><strong>Misc</strong></p></td><td  ><p>✅ ⭕ ❌</p></td><td  ><p>🎩 👕 👖 💍</p></td><td  ><p>🧺 💰 💎</p></td><td  ><p>💊 💀 🦴</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-example-valheim-signs"><span>Example Valheim signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="oENSnSYBu77SJJknunV8ig" name="Valheim-text-sign-codes" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests" src="https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You don't have to stop at just one code when customizing your text, so I've made a few examples you can use to test things out. Change the variables as needed, and <strong>remember to heed the 50-character limit</strong>—lest your signs wind up with awkwardly cut-off words or floating text.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Elements</strong></p></th><th  ><p><strong>Notes</strong></p></th><th  ><p><strong>Example</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Size, color</strong></p></td><td  ><p>Big red text, line breaks make some letters float off the sign </p></td><td  ><p><size=10><#ff0000ff>Big</p></td></tr><tr><td class="firstcol " ><p><strong>Color, line break, unicode</strong></p></td><td  ><p>Blue and white text to label your Deep North chests</p></td><td  ><p><#0000ffff>Deep North \n<#ffffffff>❄</p></td></tr><tr><td class="firstcol " ><p><strong>Color, bold, unicode</strong></p></td><td  ><p>Bold orange text with a yellow money bag synmbol</p></td><td  ><p><b><#ffff00ff>💰<#ff9900>Valuables</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and red text for labeling trophy chests</p></td><td  ><p> <#ffffffff>▶ <#ff4000>Trophies</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and orange text to label your boss summoning items with</p></td><td  ><p><#ffffffff>Boss Key <#ffbe00>🗝</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Beige unicode symbol for labeling your loaves</p></td><td  ><p><#ffe6cc>🍞 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Red unicode symbol for labeling uncooked meat</p></td><td  ><p><#e60000>🥩</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light and dark blue unicode symbols for labeling gear</p></td><td  ><p><#00ace6>👕<#0000a0ff>👖 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light orange unicode for labeling mead</p></td><td  ><p><#ffbf80>🍺</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Green unicode for labeling woodsy materials</p></td><td  ><p><#39e600>🌿</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Blue unicode for labeling gems</p></td><td  ><p><#b3ecff>💎</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-sign-text-codes/</link>
                                                                            <description>
                            <![CDATA[ Also change the text size, add emojis, or make it bold. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 00:55:56 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 01:06:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:description>                                                            <media:text><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:title>
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                                <p>Much to my embarrassment, while I was mid-complaint about my new wall of Valheim storage chests, a fellow Viking hit me with, "You know you can color code those signs, right?" <em>Duh</em>, of course I know that. Well, I swear I did, but totally forgot about the handy feature that doesn't require a single mod. In case you forgot too, I'm here to remind you—or teach you a quick tip for<strong> organizing Valheim storage with colorful text codes for signs</strong>. </p><h2 class="article-body__section" id="section-codes-for-sign-colors"><span>Codes for sign colors</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="Mp4Gu3KrjsDS2WisbEkJ6h" name="Valheim-sign-colors" alt="16 different Valheim signs showing different colors you can use for the text" src="https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can change a sign's text color in Valheim through markup codes. For those even vaguely familiar with traditional HTML, you won't need to close these style commands, but keep in mind you still have limited text space on a sign, so keep them short. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Color</strong></p></th><th  ><p><strong>Hex Value</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Red</p></td><td  ><p>#ff0000ff</p></td><td  ><p><#ff0000ff> Red sign</p></td></tr><tr><td class="firstcol " ><p>Green</p></td><td  ><p>#008000ff</p></td><td  ><p><#008000ff>Green sign</p></td></tr><tr><td class="firstcol " ><p>Blue</p></td><td  ><p>#0000ffff</p></td><td  ><p><#0000ffff>Blue sign</p></td></tr><tr><td class="firstcol " ><p>Dark Blue</p></td><td  ><p>#0000a0ff</p></td><td  ><p><#0000a0ff>Dark Blue sign</p></td></tr><tr><td class="firstcol " ><p>Navy</p></td><td  ><p>#000080ff</p></td><td  ><p><#000080ff>Navy sign</p></td></tr><tr><td class="firstcol " ><p>Aqua</p></td><td  ><p>#00ffffff</p></td><td  ><p><#00ffffff>Aqua sign</p></td></tr><tr><td class="firstcol " ><p>Lime</p></td><td  ><p>#00ff00ff</p></td><td  ><p><#00ff00ff>Lime sign</p></td></tr><tr><td class="firstcol " ><p>Yellow</p></td><td  ><p>#ffff00ff</p></td><td  ><p><#ffff00ff>Yellow sign</p></td></tr><tr><td class="firstcol " ><p>Orange</p></td><td  ><p>#ffa500ff</p></td><td  ><p><#ffa500ff>Orange sign</p></td></tr><tr><td class="firstcol " ><p>Magenta</p></td><td  ><p>#ff00ffff</p></td><td  ><p><#ff00ffff>Magenta sign</p></td></tr><tr><td class="firstcol " ><p>Brown</p></td><td  ><p>#a52a2aff</p></td><td  ><p><#a52a2aff>Brown sign</p></td></tr><tr><td class="firstcol " ><p>Maroon</p></td><td  ><p>#800000ff</p></td><td  ><p><#800000ff>Maroon sign</p></td></tr><tr><td class="firstcol " ><p>Purple</p></td><td  ><p>#800080ff</p></td><td  ><p><#800080ff>Purple sign</p></td></tr><tr><td class="firstcol " ><p>Silver</p></td><td  ><p>#c0c0c0ff</p></td><td  ><p><#c0c0c0ff>Silver sign</p></td></tr><tr><td class="firstcol " ><p>Grey</p></td><td  ><p>#808080ff</p></td><td  ><p><#808080ff>Grey sign</p></td></tr><tr><td class="firstcol " ><p>White</p></td><td  ><p>#ffffffff</p></td><td  ><p><#ffffffff>White sign</p></td></tr></tbody></table></div><p>You can use any 6-digit hex value, so check out the <a href="https://www.w3docs.com/color/color-hex">color code calculator on W3 Docs</a> to find more, or reference the table I used from <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity</a>. It's a fairly straightforward process, but I'll leave you with a few extra color-changing tips: </p><ul><li><em>Some</em> of the color names listed above work in place of their hex code</li><li>If using a color name, remove '#' and replace it with 'color='<ul><li>Example: Red becomes <em><color=red>Red sign</em></li></ul></li></ul><h2 class="article-body__section" id="section-codes-for-sign-text-size-and-style"><span>Codes for sign text size and style</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XQW8z3MSXZGowK9TsXSZyg" name="Valheim-sign-text-color-codes" alt="Rows of signs in Valheim displaying the types of style codes you can use to customize the text." src="https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>Other markup attributes from the <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity guide</a> also work in Valheim. You can use a few at a time for text styles like bigger italics, colorful bolds, or extra spacing and alignment.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Element</strong></p></th><th  ><p><strong>Description</strong></p></th><th  ><p><strong>Variables</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Size</p></td><td  ><p>Make sign text bigger or smaller</p></td><td  ><p>Recommended #'s: 3 through 12</p></td><td  ><p><size=12>Size</p></td></tr><tr><td class="firstcol " ><p>Italics</p></td><td  ><p>Italicizes sign text</p></td><td  ></td><td  ><p><i>Italicized</p></td></tr><tr><td class="firstcol " ><p>Bold</p></td><td  ><p>Bolds sign text (slight difference from default style)</p></td><td  ></td><td  ><p><b>Bolded</p></td></tr><tr><td class="firstcol " ><p>Underline</p></td><td  ><p>Underlines sign text</p></td><td  ></td><td  ><p><u>Underline</p></td></tr><tr><td class="firstcol " ><p>Strikeout</p></td><td  ><p>Strikes line through sign text</p></td><td  ></td><td  ><p><s>Strikeout</p></td></tr><tr><td class="firstcol " ><p>Align</p></td><td  ><p>Moves text to the sides or middle (center is the default alignment)</p></td><td  ><p>Left, right, center</p></td><td  ><p><align=right>Right</p></td></tr><tr><td class="firstcol " ><p>Highlight</p></td><td  ><p>Highlights sign text in yellow</p></td><td  ></td><td  ><p><mark>Highlight</p></td></tr><tr><td class="firstcol " ><p>Line break</p></td><td  ><p>Go to next line by placing the code between words</p></td><td  ><p>\n</p><p><br></p></td><td  ><p>Line \nbreak</p></td></tr><tr><td class="firstcol " ><p>Supertext</p></td><td  ><p>Aligns text to top</p></td><td  ></td><td  ><p><sup>Supertext</p></td></tr><tr><td class="firstcol " ><p>Subtext</p></td><td  ><p>Aliens text to bottom</p></td><td  ></td><td  ><p><sub>Subtext</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-unicode-characters-for-signs"><span>Unicode characters for signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="oEALfsAsGaXoA8EWK8oPcR" name="Valheim-Unicode-symbols" alt="Various unicode symbols on Valheim signs" src="https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can take your Valheim signs even further by adding Unicode characters. I find the <a href="https://www.w3schools.com/charsets/ref_utf_misc_symbols.asp">W3 Schools chart</a> to be the most helpful, but they don't all work, so I've included a few below for reference. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Signs</strong></p></th><th  ></th><th  ></th><th  ></th><th  ></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Arrows</strong></p></td><td  ><p>▲ ▼ ▶</p></td><td  ><p>△ ▽ ▷ ◁ </p></td><td  ><p>︽ ︾ 》 《</p></td><td  ><p>↑ ↓ → ←</p></td></tr><tr><td class="firstcol " ><p><strong>Hearts and stars</strong></p></td><td  ><p>💕 </p></td><td  ><p>❤ ♥ </p></td><td  ><p>✨💫 </p></td><td  ><p>☆ ★</p></td></tr><tr><td class="firstcol " ><p><strong>Signs and transport</strong></p></td><td  ><p>🚫 🛑 🚨 🚧</p></td><td  ><p>🛎 ♻  ⚠</p></td><td  ><p>🚢 🛶 🛷</p></td><td  ><p>🛥</p></td></tr><tr><td class="firstcol " ><p><strong>Tools and weapons</strong></p></td><td  ><p>🏹🧨 💣 🔮</p></td><td  ><p>⚔ 🗡</p></td><td  ><p>🎣 🔧 🔑</p></td><td  ><p>🗝 ⚒ 🛠 ⛏</p></td></tr><tr><td class="firstcol " ><p><strong>Food</strong></p></td><td  ><p>☕ 🍺</p></td><td  ><p>🥩 🍖 🍗 🥚</p></td><td  ><p>🌽 🥔 🥕 🍄</p></td><td  ><p>🍞 🍛 🥧</p></td></tr><tr><td class="firstcol " ><p><strong>Nature and weather</strong></p></td><td  ><p>🐝 🐎 🐟</p></td><td  ><p>🌱 🌿 🌷 🌳</p></td><td  ><p>🔥 ⛅ ⚡</p></td><td  ><p>☀ ☁ ☂  ❄ ☃ 🌡</p></td></tr><tr><td class="firstcol " ><p><strong>Misc</strong></p></td><td  ><p>✅ ⭕ ❌</p></td><td  ><p>🎩 👕 👖 💍</p></td><td  ><p>🧺 💰 💎</p></td><td  ><p>💊 💀 🦴</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-example-valheim-signs"><span>Example Valheim signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="oENSnSYBu77SJJknunV8ig" name="Valheim-text-sign-codes" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests" src="https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You don't have to stop at just one code when customizing your text, so I've made a few examples you can use to test things out. Change the variables as needed, and <strong>remember to heed the 50-character limit</strong>—lest your signs wind up with awkwardly cut-off words or floating text.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Elements</strong></p></th><th  ><p><strong>Notes</strong></p></th><th  ><p><strong>Example</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Size, color</strong></p></td><td  ><p>Big red text, line breaks make some letters float off the sign </p></td><td  ><p><size=10><#ff0000ff>Big</p></td></tr><tr><td class="firstcol " ><p><strong>Color, line break, unicode</strong></p></td><td  ><p>Blue and white text to label your Deep North chests</p></td><td  ><p><#0000ffff>Deep North \n<#ffffffff>❄</p></td></tr><tr><td class="firstcol " ><p><strong>Color, bold, unicode</strong></p></td><td  ><p>Bold orange text with a yellow money bag synmbol</p></td><td  ><p><b><#ffff00ff>💰<#ff9900>Valuables</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and red text for labeling trophy chests</p></td><td  ><p> <#ffffffff>▶ <#ff4000>Trophies</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and orange text to label your boss summoning items with</p></td><td  ><p><#ffffffff>Boss Key <#ffbe00>🗝</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Beige unicode symbol for labeling your loaves</p></td><td  ><p><#ffe6cc>🍞 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Red unicode symbol for labeling uncooked meat</p></td><td  ><p><#e60000>🥩</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light and dark blue unicode symbols for labeling gear</p></td><td  ><p><#00ace6>👕<#0000a0ff>👖 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light orange unicode for labeling mead</p></td><td  ><p><#ffbf80>🍺</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Green unicode for labeling woodsy materials</p></td><td  ><p><#39e600>🌿</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Blue unicode for labeling gems</p></td><td  ><p><#b3ecff>💎</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ Valheim devs finally get around to reading 5 years of player feedback, let you remap dodge key ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When battling tree-swinging trolls, ice-spitting dragons, and fire-breathing skeletal demigods, it's hard to think of a skill more important than dodging. A shield or a weapon held up defensively can help, sure, but escaping deadly attacks in Valheim is often down to how quickly you can tuck and roll.</p><p>Which makes it a bit curious that over the past five years of early access, you couldn't redbind the dodge skill to a single key or button press. If you want to dodge on keyboard, you have to hold the block button (mouse 2) and press jump (space bar) and pick a direction (WASD). On controller, it's a stick + button combo. No single tap for a deeply important maneuver has been available for the past five years.</p><p>Until today! Those busy Valhiem devs finally took a peek at player feedback and noticed the request people have been making constantly for the past five years, seven months, 15 days, 17 hours, and 22 minutes: You have now been granted the ability to remap your dodge key to an alternate—no doubt single-tap—configuration. </p><p>Better late than never?</p><p>That's not the only key rebinding option that's been added. You can rebind items on the radial wheel and hotbar, too. A much newer request, to disable the intro cinematic (which only appeared with Valheim 1.0 last week), has also been granted. There are also some bug fixes, notably more tinkering with the <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim cheat</a>-flagging feature that was mislabeling some players and resources as cheats. </p><p>Have a look at the <a href="https://steamcommunity.com/games/892970/announcements/detail/711161056325533792?snr=2___">full patch notes</a> below, and good luck trying to unlearn the muscle memory you've developed for dodging with three different keys over the past five years or so. One note: the patch, devs say, "will require a few days to get uploaded to all platforms." I've checked and it's live on PC now, however.</p><p><strong>Quality of Life</strong>:</p><ul><li>Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)</li><li>Added accessibility setting to be able to toggle blocking</li><li>Add toggle to Gameplay settings to skip the intro cinematic on startup</li><li>When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.</li><li>Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.</li></ul><p><strong>Optimizations</strong>:</p><ul><li>Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.</li><li>Heightmap shadows are now calculated more accurately and at a lower performance cost.</li><li>Optimized particle systems in the main menu to reduce overdraw.</li><li>Multiple GPU performance improvements on Switch 2.</li></ul><p><strong>Bugs & Issues</strong>:</p><ul><li>PlayerBase effect on some build pieces has been increased to block enemies more</li><li>Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.</li><li>Jotun puffs and Magecaps no longer respawn.</li><li>Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.</li><li>Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.</li><li>Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.</li><li>Fixed errors when using the grappling hook’s secondary attack on creatures.</li><li>Fixed various issues with Ashlands water (VFX, water damage not stopping)</li><li>Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.</li><li>Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.</li><li>Fixed Deep North battleaxes tool tier, can now cut all the trees.</li><li>Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.</li><li>Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)</li><li>Timberwood build pieces no longer incorrectly show up in earlier biome locations</li><li>Fixed various crashes/errors that could happen in rare circumstances</li><li>Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge</li><li>Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone</li><li>Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.</li><li>Now plays the correct music in Mörkhalla.</li><li>Better mixing of location music in the Deep North.</li><li>Tweaked Seal and Baby Seal colliders to better match their bodies.</li><li>Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer</li><li>Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.</li><li>Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.</li><li>PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.</li><li>PlayStation®5: The “Stronger Together” achievement is now achievable.</li><li>Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.</li></ul><div class="product"><a data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-devs-finally-get-around-to-reading-5-years-of-player-feedback-let-you-remap-dodge-key/</link>
                                                                            <description>
                            <![CDATA[ Now get to work unlearning five years of three-key muscle memory. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 17:10:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Odin being mad]]></media:description>                                                            <media:text><![CDATA[Odin being mad]]></media:text>
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                                <p>When battling tree-swinging trolls, ice-spitting dragons, and fire-breathing skeletal demigods, it's hard to think of a skill more important than dodging. A shield or a weapon held up defensively can help, sure, but escaping deadly attacks in Valheim is often down to how quickly you can tuck and roll.</p><p>Which makes it a bit curious that over the past five years of early access, you couldn't redbind the dodge skill to a single key or button press. If you want to dodge on keyboard, you have to hold the block button (mouse 2) and press jump (space bar) and pick a direction (WASD). On controller, it's a stick + button combo. No single tap for a deeply important maneuver has been available for the past five years.</p><p>Until today! Those busy Valhiem devs finally took a peek at player feedback and noticed the request people have been making constantly for the past five years, seven months, 15 days, 17 hours, and 22 minutes: You have now been granted the ability to remap your dodge key to an alternate—no doubt single-tap—configuration. </p><p>Better late than never?</p><p>That's not the only key rebinding option that's been added. You can rebind items on the radial wheel and hotbar, too. A much newer request, to disable the intro cinematic (which only appeared with Valheim 1.0 last week), has also been granted. There are also some bug fixes, notably more tinkering with the <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim cheat</a>-flagging feature that was mislabeling some players and resources as cheats. </p><p>Have a look at the <a href="https://steamcommunity.com/games/892970/announcements/detail/711161056325533792?snr=2___">full patch notes</a> below, and good luck trying to unlearn the muscle memory you've developed for dodging with three different keys over the past five years or so. One note: the patch, devs say, "will require a few days to get uploaded to all platforms." I've checked and it's live on PC now, however.</p><p><strong>Quality of Life</strong>:</p><ul><li>Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)</li><li>Added accessibility setting to be able to toggle blocking</li><li>Add toggle to Gameplay settings to skip the intro cinematic on startup</li><li>When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.</li><li>Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.</li></ul><p><strong>Optimizations</strong>:</p><ul><li>Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.</li><li>Heightmap shadows are now calculated more accurately and at a lower performance cost.</li><li>Optimized particle systems in the main menu to reduce overdraw.</li><li>Multiple GPU performance improvements on Switch 2.</li></ul><p><strong>Bugs & Issues</strong>:</p><ul><li>PlayerBase effect on some build pieces has been increased to block enemies more</li><li>Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.</li><li>Jotun puffs and Magecaps no longer respawn.</li><li>Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.</li><li>Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.</li><li>Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.</li><li>Fixed errors when using the grappling hook’s secondary attack on creatures.</li><li>Fixed various issues with Ashlands water (VFX, water damage not stopping)</li><li>Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.</li><li>Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.</li><li>Fixed Deep North battleaxes tool tier, can now cut all the trees.</li><li>Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.</li><li>Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)</li><li>Timberwood build pieces no longer incorrectly show up in earlier biome locations</li><li>Fixed various crashes/errors that could happen in rare circumstances</li><li>Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge</li><li>Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone</li><li>Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.</li><li>Now plays the correct music in Mörkhalla.</li><li>Better mixing of location music in the Deep North.</li><li>Tweaked Seal and Baby Seal colliders to better match their bodies.</li><li>Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer</li><li>Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.</li><li>Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.</li><li>PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.</li><li>PlayStation®5: The “Stronger Together” achievement is now achievable.</li><li>Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.</li></ul><div class="product"><a data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ How to fish in Valheim ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Wondering how to fish in Valheim? When you're not slaying Odin's enemies in the Norse underworld, it makes perfect sense to kick back with a relaxing bit of fishing. And if you've spent time on a raft or ship, or even just wandered close to a body of water, you've probably already seen a few fish swimming around. But how do you catch them? Don't worry, it's not hard, but you'll need a little bit of gear and a lot of stamina.</p><h2 class="article-body__section" id="section-valheim-fishing-rod-how-to-get-it"><span>Valheim fishing rod: How to get it</span></h2><p>It's a bit unfortunate that in a world where you craft all your own gear, you can't craft a fishing rod. But at least there's<strong> Haldor, the vendor</strong> you'll (eventually) find <strong>in the black forest</strong>. </p><p>Haldor sells fishing rods for 350 coins, and sells 20 pieces of basic bait for 10 coins.</p><p>If you haven't found Haldor already, you can check our guide on <a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/">how to increase your Valheim inventory size</a> for a few tips on locating Valheim's NPC vendor.</p><p>If you're a real gambler, you can attempt to find a fishing rod out in the world. They are very rarely found as loot in frost caves in the mountains biome. I'd probably stick with buying one from Haldor, though: I've got over 150 hours in Valheim and I've never found a fishing rod in a frost cave.</p><h2 class="article-body__section" id="section-how-to-fish-in-valheim"><span>How to fish in Valheim</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PeELqeZCw2uCooGCYg85n" name="20260915151122_1" alt="A viking fishing" src="https://cdn.mos.cms.futurecdn.net/PeELqeZCw2uCooGCYg85n-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p><strong>Fishing is stamina based</strong>: you'll need to spend stamina to reel your fish in, so prepare yourself as you would going into battle: by eating enough food to give you a full stamina bar and by bringing some stamina meads with you.</p><p>With the rod equipped and the bait selected in your inventory (by right-clicking it), <strong>press mouse 1</strong> (or your attack button) to cast your line into the water. When a fish swims near and nibbles—your bobbin will be tugged—<strong>click mouse 2</strong> (or your block button). That will instantly hook your fish.</p><p>To reel in your fish, <strong>hold down mouse 2</strong>: that will drain your stamina while reeling in the fish. If you run out of stamina before you finish reeling it in, the fish will escape. </p><p>When the fish is close to you, you'll be able to <strong>target it with your crosshairs and press E</strong> (or your use button) to pick it up.</p><h2 class="article-body__section" id="section-fishing-tips"><span>Fishing tips</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7rvCVTzFSrEfh6vFmNtq" name="20260915150958_1" alt="A viking fishing" src="https://cdn.mos.cms.futurecdn.net/y7rvCVTzFSrEfh6vFmNtq-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><ul><li>Fish are physical entities that spawn into the world, so if you don't see any fish in the water nearby, you're not going to catch anything.</li><li>To find fish, run along the edge of the water and try to spot them swimming around, then aim your cast there.</li><li>You can also take a boat out into the water to look for groups of fish. Just watch out for sea serpents, which are a little too big to land with a fishing rod.</li><li>You can craft bait from fish you catch using the food preparation table. The food preparation table can be made with 5 iron, 15 leather scraps, and 20 finewood.</li><li>Make sure you have spare room in your inventory for your catches!</li><li>You can also catch fish by hand if you're fast enough. They sometimes wash up on beaches, too.</li><li>There's a fishing hat you'll learn to craft by catching at least one of every different fish in Valheim. It gives you a +20 to your fishing skill.</li></ul><div class="product"><a data-dimension112="ddb96322-b15c-11f1-acb0-29c423fd513e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="ddb96322-b15c-11f1-acb0-29c423fd513e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-how-to-fish/</link>
                                                                            <description>
                            <![CDATA[ Where to find a fishing rod and how to catch fish in the Viking survival game. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 23:28:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A viking fishing]]></media:description>                                                            <media:text><![CDATA[A viking fishing]]></media:text>
                                <media:title type="plain"><![CDATA[A viking fishing]]></media:title>
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                                <p>Wondering how to fish in Valheim? When you're not slaying Odin's enemies in the Norse underworld, it makes perfect sense to kick back with a relaxing bit of fishing. And if you've spent time on a raft or ship, or even just wandered close to a body of water, you've probably already seen a few fish swimming around. But how do you catch them? Don't worry, it's not hard, but you'll need a little bit of gear and a lot of stamina.</p><h2 class="article-body__section" id="section-valheim-fishing-rod-how-to-get-it"><span>Valheim fishing rod: How to get it</span></h2><p>It's a bit unfortunate that in a world where you craft all your own gear, you can't craft a fishing rod. But at least there's<strong> Haldor, the vendor</strong> you'll (eventually) find <strong>in the black forest</strong>. </p><p>Haldor sells fishing rods for 350 coins, and sells 20 pieces of basic bait for 10 coins.</p><p>If you haven't found Haldor already, you can check our guide on <a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/">how to increase your Valheim inventory size</a> for a few tips on locating Valheim's NPC vendor.</p><p>If you're a real gambler, you can attempt to find a fishing rod out in the world. They are very rarely found as loot in frost caves in the mountains biome. I'd probably stick with buying one from Haldor, though: I've got over 150 hours in Valheim and I've never found a fishing rod in a frost cave.</p><h2 class="article-body__section" id="section-how-to-fish-in-valheim"><span>How to fish in Valheim</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PeELqeZCw2uCooGCYg85n" name="20260915151122_1" alt="A viking fishing" src="https://cdn.mos.cms.futurecdn.net/PeELqeZCw2uCooGCYg85n-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p><strong>Fishing is stamina based</strong>: you'll need to spend stamina to reel your fish in, so prepare yourself as you would going into battle: by eating enough food to give you a full stamina bar and by bringing some stamina meads with you.</p><p>With the rod equipped and the bait selected in your inventory (by right-clicking it), <strong>press mouse 1</strong> (or your attack button) to cast your line into the water. When a fish swims near and nibbles—your bobbin will be tugged—<strong>click mouse 2</strong> (or your block button). That will instantly hook your fish.</p><p>To reel in your fish, <strong>hold down mouse 2</strong>: that will drain your stamina while reeling in the fish. If you run out of stamina before you finish reeling it in, the fish will escape. </p><p>When the fish is close to you, you'll be able to <strong>target it with your crosshairs and press E</strong> (or your use button) to pick it up.</p><h2 class="article-body__section" id="section-fishing-tips"><span>Fishing tips</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y7rvCVTzFSrEfh6vFmNtq" name="20260915150958_1" alt="A viking fishing" src="https://cdn.mos.cms.futurecdn.net/y7rvCVTzFSrEfh6vFmNtq-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><ul><li>Fish are physical entities that spawn into the world, so if you don't see any fish in the water nearby, you're not going to catch anything.</li><li>To find fish, run along the edge of the water and try to spot them swimming around, then aim your cast there.</li><li>You can also take a boat out into the water to look for groups of fish. Just watch out for sea serpents, which are a little too big to land with a fishing rod.</li><li>You can craft bait from fish you catch using the food preparation table. The food preparation table can be made with 5 iron, 15 leather scraps, and 20 finewood.</li><li>Make sure you have spare room in your inventory for your catches!</li><li>You can also catch fish by hand if you're fast enough. They sometimes wash up on beaches, too.</li><li>There's a fishing hat you'll learn to craft by catching at least one of every different fish in Valheim. It gives you a +20 to your fishing skill.</li></ul><div class="product"><a data-dimension112="ddb96322-b15c-11f1-acb0-29c423fd513e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="ddb96322-b15c-11f1-acb0-29c423fd513e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ After more than 400 hours of Valheim in early access, I love the journey from naked adventurer to godly Viking now more than ever ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>I'm back on my bullshit, and by bullshit I mean sinking another delightful 100 hours into <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/">Valheim</a>—the Viking-themed survival crafting game that sits among my top five most-played games on Steam. With the launch of 1.0 and its new biome, the Deep North, now is the best time to round up your friends and return to ye olde old sea fortresses and swampy castles. A lot has changed in Odin's purgatory.</p><p>Or even better, forget your old worlds and start anew. The Deep North's endgame is its biggest draw, sure, but from start to finish, Valheim is a much better experience with boss reworks, small UI tweaks, and a few new cutscenes for a lovely pinch of world-building. You don't get a <a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order">good look at the big picture</a> by booting up old saves, and after diving into Valheim 1.0 with nothing but a wooden club and tattered leather loincloth, I can confidently say I don't regret it one bit. </p><p>Perhaps some of that is thanks to skipping last year's Call to Arms update—the patch where Iron Gate dramatically reworked the buffs received from slaying Valheim's giant gods—but now I'm glad I waited. As my total Valheim playtime rapidly approaches the 500-hour mark, I can't help but be impressed by how good a handful of small changes and new items make progression to the endgame feel.</p><p>Some of those changes stood out as soon as I entered the cozy Meadows of Valheim's starting zone, and I guarantee any survival-crafting, <a href="https://www.pcgamer.com/games/survival-crafting/im-sick-of-the-survival-crafting-cube-and-calling-the-gamer-hoa-on-all-of-you/">base-building menace</a> like myself will be just as thrilled as I was to see Iron Gate's reworked building UI. Instead of endlessly scrolling through a sea of furniture, walls, and decor, I can finally search for and favorite individual pieces as a shortcut or create entire categories dedicated to my go-to tools. It's the first time in years I've enjoyed Valheim without a slew of QoL building mods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="vhvsnMJB5cMxo2iBUgBrtM" name="Valheim-Building-Hammer" alt="Valheim -An adventurer wearing ashining gold armor and a wolf pelt" src="https://cdn.mos.cms.futurecdn.net/vhvsnMJB5cMxo2iBUgBrtM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2100" height="1181" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>I've already made biome-specific building collections for every zone too, and even have pared-down versions for quick access in emergencies. We're all guilty of picking fights with Fulings that we can't handle, but I like to pull the ol' Fortnite on 'em. That's code for building a box around myself and crying for help, by the way. Is that not how Fortnite works?</p><p>First-time Vikings or lapsed players like myself will also appreciate Valheim's smooth transition from the early-game Meadows to the fiery end-times hellscape of the Ashlands. With all of its pieces in alignment, you don't need your nose in a wiki or a posse of seasoned friends to figure out the next steps of the adventure. </p><p>There's a clearer big-picture path to Valheim we just didn't have before, and I'm finally comfortable recommending it as a version-complete build without all of the early access caveats.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jszfE9hQx6EzdZpBX57RzM" name="Valheim-Grappling-Hook-in-Mistlands" alt="Valheim - A viking standing in the Mistlands holding a grappling hook" src="https://cdn.mos.cms.futurecdn.net/jszfE9hQx6EzdZpBX57RzM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>The boss reworks from last year pair especially well with the breadcrumb directions added in 1.0's cutscenes, too. I won't spoil the whole thing for you, but historically, Valheim didn't do the best job of teaching its Vikings how to play. And I mean, it still doesn't deliver its secrets on a silver platter, but that's more fun when you've got a vague hint about where to go next and a series of boss buffs that all feel viable. Back in my day, we had seven boss buffs, and only one (or maybe two) of them felt viable. </p><p>Iron Gate also heard us loud and clear on the stingy storage space and how miserable navigating the foggy marble cliffs of the Mistlands felt. The Deep North update comes with upgradeable pocket space and a nifty <a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook">grappling hook</a> for safely traversing one of Valheim's most hostile zones—or so I'm told. You may be surprised to learn I've mostly used these upgrades for holding more decorations and slingshotting my Viking between taller building projects. What goes on in the Mistlands is none of my business. </p><p>This is all before you get to the Deep North, mind you. There are still plenty of secrets hidden in Valheim's last chapter, but it would be a shame to remember the journey to that point only by its early access builds. So whether you're playing for the first time or a seasoned Viking, I vote you all start the same way: naked in the Meadows, wielding a stick. </p><p>You can check out Valheim 1.0—out now on <a href="https://store.steampowered.com/app/892970/Valheim/">Steam</a>.</p><div class="product"><a data-dimension112="b6b43a8c-ae5e-11f1-b73e-453de7c0412e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="b6b43a8c-ae5e-11f1-b73e-453de7c0412e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/after-more-than-400-hours-of-valheim-in-early-access-i-love-the-journey-from-naked-adventurer-to-godly-viking-now-more-than-ever/</link>
                                                                            <description>
                            <![CDATA[ I threw out the whole Viking and started over from the beginning. I'm still not sick of it. ]]>
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                                                                        <pubDate>Sun, 13 Sep 2026 16:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 13 Sep 2026 16:21:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim - A vikining standing half naked in the grass]]></media:description>                                                            <media:text><![CDATA[Valheim - A vikining standing half naked in the grass]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim - A vikining standing half naked in the grass]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>I'm back on my bullshit, and by bullshit I mean sinking another delightful 100 hours into <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/">Valheim</a>—the Viking-themed survival crafting game that sits among my top five most-played games on Steam. With the launch of 1.0 and its new biome, the Deep North, now is the best time to round up your friends and return to ye olde old sea fortresses and swampy castles. A lot has changed in Odin's purgatory.</p><p>Or even better, forget your old worlds and start anew. The Deep North's endgame is its biggest draw, sure, but from start to finish, Valheim is a much better experience with boss reworks, small UI tweaks, and a few new cutscenes for a lovely pinch of world-building. You don't get a <a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order">good look at the big picture</a> by booting up old saves, and after diving into Valheim 1.0 with nothing but a wooden club and tattered leather loincloth, I can confidently say I don't regret it one bit. </p><p>Perhaps some of that is thanks to skipping last year's Call to Arms update—the patch where Iron Gate dramatically reworked the buffs received from slaying Valheim's giant gods—but now I'm glad I waited. As my total Valheim playtime rapidly approaches the 500-hour mark, I can't help but be impressed by how good a handful of small changes and new items make progression to the endgame feel.</p><p>Some of those changes stood out as soon as I entered the cozy Meadows of Valheim's starting zone, and I guarantee any survival-crafting, <a href="https://www.pcgamer.com/games/survival-crafting/im-sick-of-the-survival-crafting-cube-and-calling-the-gamer-hoa-on-all-of-you/">base-building menace</a> like myself will be just as thrilled as I was to see Iron Gate's reworked building UI. Instead of endlessly scrolling through a sea of furniture, walls, and decor, I can finally search for and favorite individual pieces as a shortcut or create entire categories dedicated to my go-to tools. It's the first time in years I've enjoyed Valheim without a slew of QoL building mods. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="vhvsnMJB5cMxo2iBUgBrtM" name="Valheim-Building-Hammer" alt="Valheim -An adventurer wearing ashining gold armor and a wolf pelt" src="https://cdn.mos.cms.futurecdn.net/vhvsnMJB5cMxo2iBUgBrtM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2100" height="1181" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>I've already made biome-specific building collections for every zone too, and even have pared-down versions for quick access in emergencies. We're all guilty of picking fights with Fulings that we can't handle, but I like to pull the ol' Fortnite on 'em. That's code for building a box around myself and crying for help, by the way. Is that not how Fortnite works?</p><p>First-time Vikings or lapsed players like myself will also appreciate Valheim's smooth transition from the early-game Meadows to the fiery end-times hellscape of the Ashlands. With all of its pieces in alignment, you don't need your nose in a wiki or a posse of seasoned friends to figure out the next steps of the adventure. </p><p>There's a clearer big-picture path to Valheim we just didn't have before, and I'm finally comfortable recommending it as a version-complete build without all of the early access caveats.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jszfE9hQx6EzdZpBX57RzM" name="Valheim-Grappling-Hook-in-Mistlands" alt="Valheim - A viking standing in the Mistlands holding a grappling hook" src="https://cdn.mos.cms.futurecdn.net/jszfE9hQx6EzdZpBX57RzM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>The boss reworks from last year pair especially well with the breadcrumb directions added in 1.0's cutscenes, too. I won't spoil the whole thing for you, but historically, Valheim didn't do the best job of teaching its Vikings how to play. And I mean, it still doesn't deliver its secrets on a silver platter, but that's more fun when you've got a vague hint about where to go next and a series of boss buffs that all feel viable. Back in my day, we had seven boss buffs, and only one (or maybe two) of them felt viable. </p><p>Iron Gate also heard us loud and clear on the stingy storage space and how miserable navigating the foggy marble cliffs of the Mistlands felt. The Deep North update comes with upgradeable pocket space and a nifty <a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook">grappling hook</a> for safely traversing one of Valheim's most hostile zones—or so I'm told. You may be surprised to learn I've mostly used these upgrades for holding more decorations and slingshotting my Viking between taller building projects. What goes on in the Mistlands is none of my business. </p><p>This is all before you get to the Deep North, mind you. There are still plenty of secrets hidden in Valheim's last chapter, but it would be a shame to remember the journey to that point only by its early access builds. So whether you're playing for the first time or a seasoned Viking, I vote you all start the same way: naked in the Meadows, wielding a stick. </p><p>You can check out Valheim 1.0—out now on <a href="https://store.steampowered.com/app/892970/Valheim/">Steam</a>.</p><div class="product"><a data-dimension112="b6b43a8c-ae5e-11f1-b73e-453de7c0412e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="b6b43a8c-ae5e-11f1-b73e-453de7c0412e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ If you use devcommands to cheat in Valheim but want your achievements anyway, you can get them by using the new devcommand 'yesiuseddevcommandsbutiwantmyachievementsanyway' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After five years in early access, <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/">Valheim 1.0</a> finally launched this week with its final biome, a new boss, lots of extra weapons, armor, and monsters, and more than 50 achievements—though those cheevos were locked up tight if you used the command console to activate cheats.</p><p>That just changed, at least for Steam users. Twin patches were released for Valheim today containing a handful of bug fixes and tweaks, and one big change to achievements.</p><p>"The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands," developer Iron Gate says. "We will leave it to your own judgement whether or not to activate this function–Oden will surely know if you use it dishonourably."</p><p>This new command is just for players on Steam, and it rolls right off the tongue:</p><p>"Achievements can now be opted into even if you have used devcommands or mods by the new devcommand 'yesiuseddevcommandsbutiwantmyachievementsanyway'."</p><p>If you're new to using cheats in Valheim, by the way, we've got you covered with our <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim console commands guide</a>, which we updated for 1.0 so you can spawn new Deep North materials, weapons, foods, and items. And now you can use them while still earning achievements, even if it means Oden will be disappointed in you. Nice!</p><div class="product"><a data-dimension112="4cc4910c-ae05-11f1-bd7a-3f75d09d8004" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="4cc4910c-ae05-11f1-bd7a-3f75d09d8004" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Also in the patch, you can now repair your Deep North armor, which is good news, and you can no longer punch snow to remove it, which is bad news, because punching things should always solve problems in survival games (now you'll need to craft a shovel instead).</p><p>Amusingly, players discovered a couple of days ago that Valheim's new timberwood drawbridges were <a href="https://www.reddit.com/r/valheim/comments/1wc3fvs/the_cart_doesnt_fit_through_the_draw_bridge/">too narrow to fit a cart across</a>—kind of an important feature for a bridge—but the devs promised a quick fix, and that's included in today's patch as well.</p><p>Here's the dual patch notes:</p><h2 class="article-body__section" id="section-patch-1-0-10-all-platforms"><span>Patch 1.0.10 – All Platforms</span></h2><ul><li>The heavy armour in Deep North can now be repaired</li><li>Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing</li><li>Punching no longer removes snow</li><li>Landing on snow without directly walking now removes the snow</li><li>Various sound effects updated for several creatures and the snow in Deep North</li></ul><h2 class="article-body__section" id="section-patch-1-0-12-steam-only"><span>Patch 1.0.12 – Steam Only</span></h2><ul><li>The following fixes are fully crossplay compatible and will be extended to all platforms in an upcoming hotfix, which we're pushing out as soon as possible.</li><li>Using the Forge of Potential no longer unlocks recipes that should not be unlocked</li><li>Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!)</li><li>Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded</li><li>Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)</li><li>There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled</li><li>Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand 'yesiuseddevcommandsbutiwantmyachievementsanyway'</li><li>It’s now easier to fit the Cart through the Timberwood Drawbridge</li><li>Jotun Puffs and Magecaps no longer look pickable when they have been picked</li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/if-you-use-devcommands-to-cheat-in-valheim-but-want-your-achievements-anyway-you-can-get-them-by-using-the-new-devcommand-yesiuseddevcommandsbutiwantmyachievementsanyway/</link>
                                                                            <description>
                            <![CDATA[ Valheim 1.0 has its first batch of patches, including one for cheaters. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 17:35:37 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 22:39:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A viking giving both thumbs up]]></media:description>                                                            <media:text><![CDATA[A viking giving both thumbs up]]></media:text>
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                                <p>After five years in early access, <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/">Valheim 1.0</a> finally launched this week with its final biome, a new boss, lots of extra weapons, armor, and monsters, and more than 50 achievements—though those cheevos were locked up tight if you used the command console to activate cheats.</p><p>That just changed, at least for Steam users. Twin patches were released for Valheim today containing a handful of bug fixes and tweaks, and one big change to achievements.</p><p>"The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands," developer Iron Gate says. "We will leave it to your own judgement whether or not to activate this function–Oden will surely know if you use it dishonourably."</p><p>This new command is just for players on Steam, and it rolls right off the tongue:</p><p>"Achievements can now be opted into even if you have used devcommands or mods by the new devcommand 'yesiuseddevcommandsbutiwantmyachievementsanyway'."</p><p>If you're new to using cheats in Valheim, by the way, we've got you covered with our <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim console commands guide</a>, which we updated for 1.0 so you can spawn new Deep North materials, weapons, foods, and items. And now you can use them while still earning achievements, even if it means Oden will be disappointed in you. Nice!</p><div class="product"><a data-dimension112="4cc4910c-ae05-11f1-bd7a-3f75d09d8004" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="4cc4910c-ae05-11f1-bd7a-3f75d09d8004" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Also in the patch, you can now repair your Deep North armor, which is good news, and you can no longer punch snow to remove it, which is bad news, because punching things should always solve problems in survival games (now you'll need to craft a shovel instead).</p><p>Amusingly, players discovered a couple of days ago that Valheim's new timberwood drawbridges were <a href="https://www.reddit.com/r/valheim/comments/1wc3fvs/the_cart_doesnt_fit_through_the_draw_bridge/">too narrow to fit a cart across</a>—kind of an important feature for a bridge—but the devs promised a quick fix, and that's included in today's patch as well.</p><p>Here's the dual patch notes:</p><h2 class="article-body__section" id="section-patch-1-0-10-all-platforms"><span>Patch 1.0.10 – All Platforms</span></h2><ul><li>The heavy armour in Deep North can now be repaired</li><li>Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing</li><li>Punching no longer removes snow</li><li>Landing on snow without directly walking now removes the snow</li><li>Various sound effects updated for several creatures and the snow in Deep North</li></ul><h2 class="article-body__section" id="section-patch-1-0-12-steam-only"><span>Patch 1.0.12 – Steam Only</span></h2><ul><li>The following fixes are fully crossplay compatible and will be extended to all platforms in an upcoming hotfix, which we're pushing out as soon as possible.</li><li>Using the Forge of Potential no longer unlocks recipes that should not be unlocked</li><li>Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!)</li><li>Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded</li><li>Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)</li><li>There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled</li><li>Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand 'yesiuseddevcommandsbutiwantmyachievementsanyway'</li><li>It’s now easier to fit the Cart through the Timberwood Drawbridge</li><li>Jotun Puffs and Magecaps no longer look pickable when they have been picked</li></ul>
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                                                            <title><![CDATA[ How to increase your inventory in Valheim ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you're a Valheim veteran or playing for the first time, at some point you're going to stop and ask "Is there any way to increase the size of my inventory? And finally, as of Valheim 1.0, the answer is yes, you can!</p><p>Inventory size in Valheim is famously small, with just eight hotbar slots and 24 inventory slots. Especially since worn armor takes up slots, your inventory is going to be full quickly and constantly, making it tough to haul back all the loot and resources you find in the world. At long last, there's something you can do about it.</p><h2 class="article-body__section" id="section-how-to-increase-your-inventory-in-valheim"><span>How to increase your inventory in Valheim</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1852px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Ft5g4VjZVA8jAeAufQpR7M" name="haldor2" alt="Haldor the Vendor in Valheim at his camp with a lox and campfire" src="https://cdn.mos.cms.futurecdn.net/Ft5g4VjZVA8jAeAufQpR7M-1920-80.jpg" mos="" align="middle" fullscreen="" width="1852" height="1042" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p><strong>1. Defeat bosses</strong>. This is <strong>important</strong>: before you can increase your inventory <strong>you'll need to defeat a couple of key Valheim bosses</strong>. </p><p>The first inventory upgrade becomes available once you've <strong>defeated Moder in the Mountains biome</strong>. The second inventory upgrade becomes available once you've <strong>defeated the Queen in the Mistlands</strong>.</p><p><strong>2. Visit Haldor</strong>. The NPC merchant in the Black Forest now sells <strong>two inventory upgrades</strong> in exchange for coins, with each upgrade giving you an extra row in your inventory, meaning you can add a total of 16 extra slots.</p><p>Here are the inventory expansions Haldor sells:</p><ul><li>Wider pockets (+8 slots): <strong>1000 coins</strong></li><li>Deeper pockets (+8 slots): <strong>2000 coins</strong></li></ul><h2 class="article-body__section" id="section-how-to-find-haldor"><span>How to find Haldor</span></h2><p>If you're new to Valheim, you may not have run into Haldor yet, and he can be hard to find. The vendor will only appear in the Black Forest biome, and there's not many ways to find him besides just going out into the world and looking.</p><p>To find Haldor in a Black Forest biome, you'll need to be at least 1,500 meters away from the center of the map. (There's a console command, "pos", that shows your coordinates and distance from the map's center—to learn how to use it, please visit our page on how to use <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim console commands</a>.) </p><div class="product"><a data-dimension112="51913824-ae06-11f1-a4f2-070ceb2cf885" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="51913824-ae06-11f1-a4f2-070ceb2cf885" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>You can also try putting your Valheim world seed into a third-party utility like the <a href="https://valheim-map.world/">Valheim World Generator</a>, though it may not show Haldor's location reliably until it's been updated to support Valheim 1.0.</p><p>When you get within a couple hundred meters of Haldor's camp, a white bag icon will appear on your minimap. </p><p>As for the coins you can spend at Haldor's camp, you can find them in chests, dungeons, and by killing monsters like trolls and fulings. You can also sell items like rubies, amber, and silver necklaces to Haldor in exchange for coins.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPwDX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPwDX.js" async></script><div class="product"><a data-dimension112="dbac6ff2-ad74-11f1-9a67-a157b2432dba" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="dbac6ff2-ad74-11f1-9a67-a157b2432dba" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/</link>
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                            <![CDATA[ Valheim 1.0 finally lets you deepen your pockets, but it'll cost you. ]]>
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                                                                        <pubDate>Fri, 11 Sep 2026 00:08:01 +0000</pubDate>                                                                                                                                <updated>Mon, 14 Sep 2026 16:00:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Haldor the Vendor in Valheim at his camp with a lox and campfire]]></media:description>                                                            <media:text><![CDATA[Haldor the Vendor in Valheim at his camp with a lox and campfire]]></media:text>
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                                <p>Whether you're a Valheim veteran or playing for the first time, at some point you're going to stop and ask "Is there any way to increase the size of my inventory? And finally, as of Valheim 1.0, the answer is yes, you can!</p><p>Inventory size in Valheim is famously small, with just eight hotbar slots and 24 inventory slots. Especially since worn armor takes up slots, your inventory is going to be full quickly and constantly, making it tough to haul back all the loot and resources you find in the world. At long last, there's something you can do about it.</p><h2 class="article-body__section" id="section-how-to-increase-your-inventory-in-valheim"><span>How to increase your inventory in Valheim</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1852px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Ft5g4VjZVA8jAeAufQpR7M" name="haldor2" alt="Haldor the Vendor in Valheim at his camp with a lox and campfire" src="https://cdn.mos.cms.futurecdn.net/Ft5g4VjZVA8jAeAufQpR7M-1920-80.jpg" mos="" align="middle" fullscreen="" width="1852" height="1042" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p><strong>1. Defeat bosses</strong>. This is <strong>important</strong>: before you can increase your inventory <strong>you'll need to defeat a couple of key Valheim bosses</strong>. </p><p>The first inventory upgrade becomes available once you've <strong>defeated Moder in the Mountains biome</strong>. The second inventory upgrade becomes available once you've <strong>defeated the Queen in the Mistlands</strong>.</p><p><strong>2. Visit Haldor</strong>. The NPC merchant in the Black Forest now sells <strong>two inventory upgrades</strong> in exchange for coins, with each upgrade giving you an extra row in your inventory, meaning you can add a total of 16 extra slots.</p><p>Here are the inventory expansions Haldor sells:</p><ul><li>Wider pockets (+8 slots): <strong>1000 coins</strong></li><li>Deeper pockets (+8 slots): <strong>2000 coins</strong></li></ul><h2 class="article-body__section" id="section-how-to-find-haldor"><span>How to find Haldor</span></h2><p>If you're new to Valheim, you may not have run into Haldor yet, and he can be hard to find. The vendor will only appear in the Black Forest biome, and there's not many ways to find him besides just going out into the world and looking.</p><p>To find Haldor in a Black Forest biome, you'll need to be at least 1,500 meters away from the center of the map. (There's a console command, "pos", that shows your coordinates and distance from the map's center—to learn how to use it, please visit our page on how to use <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim console commands</a>.) </p><div class="product"><a data-dimension112="51913824-ae06-11f1-a4f2-070ceb2cf885" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="51913824-ae06-11f1-a4f2-070ceb2cf885" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>You can also try putting your Valheim world seed into a third-party utility like the <a href="https://valheim-map.world/">Valheim World Generator</a>, though it may not show Haldor's location reliably until it's been updated to support Valheim 1.0.</p><p>When you get within a couple hundred meters of Haldor's camp, a white bag icon will appear on your minimap. </p><p>As for the coins you can spend at Haldor's camp, you can find them in chests, dungeons, and by killing monsters like trolls and fulings. You can also sell items like rubies, amber, and silver necklaces to Haldor in exchange for coins.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPwDX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPwDX.js" async></script><div class="product"><a data-dimension112="dbac6ff2-ad74-11f1-9a67-a157b2432dba" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="dbac6ff2-ad74-11f1-9a67-a157b2432dba" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ How to use Battle Idols and Protection Idols in Valheim, and where to find the Forge of Potential ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you've started a <a href="https://www.pcgamer.com/games/survival-crafting/should-you-start-a-new-character-and-world-for-valheim-1-0/">new character or world</a> in Valheim 1.0 from the beginning (or are playing it for the first time ever), you may be wondering about the <strong>Battle Idols</strong> and <strong>Protection Idols</strong> you've found. While opening chests in Valhiem's various biomes, you will occasionally come across an item called a Battle Idol or Protection Idol made of wood, bronze, iron, or other materials.</p><p>These Idols don't seem to serve an immediate purpose, but hang onto any you find because you'll eventually be able to use them to <strong>upgrade your weapons and armor</strong>.</p><h2 class="article-body__section" id="section-valheim-idols-where-to-find-them"><span>Valheim Idols: Where to find them</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1239px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z69JFGG6FbidN29gJBLtuD" name="idolval2" alt="An idol in a chest" src="https://cdn.mos.cms.futurecdn.net/z69JFGG6FbidN29gJBLtuD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1239" height="697" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>Idols can randomly be found <strong>as loot in chests</strong>, and chests can spawn in various places in the world: abandoned houses, burial chambers, ruined towers, shipwrecks, Viking graveyards, and other points of interest.</p><p>Which type of Idol you find will depend on what biome you're in:</p><ul><li>Wooden Idol: Meadows biome</li><li>Bronze Idol: Black Forest biome</li><li>Iron Idol: Swamp Biome</li><li>Silver Idol: Mountains biome</li><li>Black Metal Idol: Plains biome</li><li>Black Marble Idol: Mistlands biome</li><li>Flametal Idol: Ashlands biome</li><li>Bloodgold Idol: Deep North biome</li></ul><p>The Idols will allow you to upgrade your weapons and armor: the Battle Idols are used to improve your weapons, and the Protection Idols are used to improve your armor. <strong>You can only use Idols at one place: the Forge of Potential</strong>.</p><h2 class="article-body__section" id="section-how-to-find-the-forge-of-potential"><span>How to find the Forge of Potential</span></h2><p>To find Valheim's Forge of Potential, you'll need to <strong>search the Mountains</strong> <strong>biome</strong>. Since it's so cold there, be sure to have items that keep you warm, like frost resistance mead, or a wolf fur cape or wolf fur armor chestpiece to avoid freezing.</p><p>Once you're close to the Forge of Potential, an icon that looks like an Idol will appear on your map:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:57.58%;"><img id="orUayTMpHMb858U7yPUjzM" name="validol" alt="Valheim map marker" src="https://cdn.mos.cms.futurecdn.net/orUayTMpHMb858U7yPUjzM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="691" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>In both worlds I've found it in, the Forge of Potential has been very <strong>close to boss Moder's summoning altar</strong>, but I don't know if that's a rule for where it appears or if that was just luck. Both times it has been near the top of a tall peak, however.</p><h2 class="article-body__section" id="section-how-to-use-the-forge-of-potential"><span>How to use the Forge of Potential</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1562px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="RLfEut5koRiQLUJFYk2Vbe" name="forge" alt="Viking working at a forge with a battle idol" src="https://cdn.mos.cms.futurecdn.net/RLfEut5koRiQLUJFYk2Vbe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1562" height="878" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>The forge is a workbench you can use to upgrade your gear if you have an Idol and suitable gear in your inventory. Each Idol will work with gear made of the same material: if you have a Bronze Protection Idol, for example, you can upgrade a piece of armor made of Bronze. An Iron Battle Idol will let you upgrade an iron weapon.</p><div class="product"><a data-dimension112="f488bae0-ae18-11f1-b101-43625de0440e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="f488bae0-ae18-11f1-b101-43625de0440e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Interacting with the Forge will let you select the gear you want to upgrade if you have an Idol in your inventory. Press the "Attempt Refinement" button to activate it.</p><p><strong>Important</strong>: The Forge has <strong>a chance of failure</strong>. If your refinement fails, the gear you're attempting to upgrade will be destroyed, though you'll recover the crafting materials needed to remake it. You won't be able to use the Forge of Potential to recraft it, however: it can only be used for upgrades. </p><p><strong>You'll also take damage</strong> <strong>if your upgrade fails</strong>, so be sure you're at full health!</p><h2 class="article-body__section" id="section-forge-of-potential-upgrade-results"><span>Forge of Potential upgrade results</span></h2><p>Is upgrading worth it? Here's a look at one example of a bronze sword I upgraded at the Forge of Potential:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1037px;"><p class="vanilla-image-block" style="padding-top:73.38%;"><img id="EnXGxW7fKuecYFhvSZaKmK" name="bsword" alt="Valheim upgraded sword" src="https://cdn.mos.cms.futurecdn.net/EnXGxW7fKuecYFhvSZaKmK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1037" height="761" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EnXGxW7fKuecYFhvSZaKmK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>You can see that the durability increased by 50 points, slash damage went from 41 (11-24) up to 47 (13-27), and block force went from 25 to 30, but all other stats remained the same. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPwDX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPwDX.js" async></script><div class="product"><a data-dimension112="40cb2cae-ad64-11f1-ad47-f15d2cc97404" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="40cb2cae-ad64-11f1-ad47-f15d2cc97404" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/</link>
                                                                            <description>
                            <![CDATA[ Valheim 1.0 has added a new way to upgrade your gear. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 22:34:16 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 19:42:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A large bird on a crafting table in snowy mountains]]></media:description>                                                            <media:text><![CDATA[A large bird on a crafting table in snowy mountains]]></media:text>
                                <media:title type="plain"><![CDATA[A large bird on a crafting table in snowy mountains]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>If you've started a <a href="https://www.pcgamer.com/games/survival-crafting/should-you-start-a-new-character-and-world-for-valheim-1-0/">new character or world</a> in Valheim 1.0 from the beginning (or are playing it for the first time ever), you may be wondering about the <strong>Battle Idols</strong> and <strong>Protection Idols</strong> you've found. While opening chests in Valhiem's various biomes, you will occasionally come across an item called a Battle Idol or Protection Idol made of wood, bronze, iron, or other materials.</p><p>These Idols don't seem to serve an immediate purpose, but hang onto any you find because you'll eventually be able to use them to <strong>upgrade your weapons and armor</strong>.</p><h2 class="article-body__section" id="section-valheim-idols-where-to-find-them"><span>Valheim Idols: Where to find them</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1239px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="z69JFGG6FbidN29gJBLtuD" name="idolval2" alt="An idol in a chest" src="https://cdn.mos.cms.futurecdn.net/z69JFGG6FbidN29gJBLtuD-1920-80.jpg" mos="" align="middle" fullscreen="" width="1239" height="697" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>Idols can randomly be found <strong>as loot in chests</strong>, and chests can spawn in various places in the world: abandoned houses, burial chambers, ruined towers, shipwrecks, Viking graveyards, and other points of interest.</p><p>Which type of Idol you find will depend on what biome you're in:</p><ul><li>Wooden Idol: Meadows biome</li><li>Bronze Idol: Black Forest biome</li><li>Iron Idol: Swamp Biome</li><li>Silver Idol: Mountains biome</li><li>Black Metal Idol: Plains biome</li><li>Black Marble Idol: Mistlands biome</li><li>Flametal Idol: Ashlands biome</li><li>Bloodgold Idol: Deep North biome</li></ul><p>The Idols will allow you to upgrade your weapons and armor: the Battle Idols are used to improve your weapons, and the Protection Idols are used to improve your armor. <strong>You can only use Idols at one place: the Forge of Potential</strong>.</p><h2 class="article-body__section" id="section-how-to-find-the-forge-of-potential"><span>How to find the Forge of Potential</span></h2><p>To find Valheim's Forge of Potential, you'll need to <strong>search the Mountains</strong> <strong>biome</strong>. Since it's so cold there, be sure to have items that keep you warm, like frost resistance mead, or a wolf fur cape or wolf fur armor chestpiece to avoid freezing.</p><p>Once you're close to the Forge of Potential, an icon that looks like an Idol will appear on your map:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:57.58%;"><img id="orUayTMpHMb858U7yPUjzM" name="validol" alt="Valheim map marker" src="https://cdn.mos.cms.futurecdn.net/orUayTMpHMb858U7yPUjzM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1200" height="691" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>In both worlds I've found it in, the Forge of Potential has been very <strong>close to boss Moder's summoning altar</strong>, but I don't know if that's a rule for where it appears or if that was just luck. Both times it has been near the top of a tall peak, however.</p><h2 class="article-body__section" id="section-how-to-use-the-forge-of-potential"><span>How to use the Forge of Potential</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1562px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="RLfEut5koRiQLUJFYk2Vbe" name="forge" alt="Viking working at a forge with a battle idol" src="https://cdn.mos.cms.futurecdn.net/RLfEut5koRiQLUJFYk2Vbe-1920-80.jpg" mos="" align="middle" fullscreen="" width="1562" height="878" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>The forge is a workbench you can use to upgrade your gear if you have an Idol and suitable gear in your inventory. Each Idol will work with gear made of the same material: if you have a Bronze Protection Idol, for example, you can upgrade a piece of armor made of Bronze. An Iron Battle Idol will let you upgrade an iron weapon.</p><div class="product"><a data-dimension112="f488bae0-ae18-11f1-b101-43625de0440e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="f488bae0-ae18-11f1-b101-43625de0440e" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Interacting with the Forge will let you select the gear you want to upgrade if you have an Idol in your inventory. Press the "Attempt Refinement" button to activate it.</p><p><strong>Important</strong>: The Forge has <strong>a chance of failure</strong>. If your refinement fails, the gear you're attempting to upgrade will be destroyed, though you'll recover the crafting materials needed to remake it. You won't be able to use the Forge of Potential to recraft it, however: it can only be used for upgrades. </p><p><strong>You'll also take damage</strong> <strong>if your upgrade fails</strong>, so be sure you're at full health!</p><h2 class="article-body__section" id="section-forge-of-potential-upgrade-results"><span>Forge of Potential upgrade results</span></h2><p>Is upgrading worth it? Here's a look at one example of a bronze sword I upgraded at the Forge of Potential:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1037px;"><p class="vanilla-image-block" style="padding-top:73.38%;"><img id="EnXGxW7fKuecYFhvSZaKmK" name="bsword" alt="Valheim upgraded sword" src="https://cdn.mos.cms.futurecdn.net/EnXGxW7fKuecYFhvSZaKmK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1037" height="761" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EnXGxW7fKuecYFhvSZaKmK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>You can see that the durability increased by 50 points, slash damage went from 41 (11-24) up to 47 (13-27), and block force went from 25 to 30, but all other stats remained the same. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPwDX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPwDX.js" async></script><div class="product"><a data-dimension112="40cb2cae-ad64-11f1-ad47-f15d2cc97404" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="40cb2cae-ad64-11f1-ad47-f15d2cc97404" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ How to mine the petrified Gammeltroll in Valheim ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Have you met Valheim 1.0's mountainous menace, the Gammeltroll? If you've made your way to Valheim's final biome, the Deep North, you've probably seen and fought it already: the Gammeltroll is a 30-foot tall rock monster who pelts you with tree trunks from range and stomps you into paste if you get too close.</p><div class="product"><a data-dimension112="096acdc2-ae19-11f1-aace-510171cb3fa6" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="096acdc2-ae19-11f1-aace-510171cb3fa6" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Most interestingly, when you defeat the Gammeltroll, it doesn't fall down. Instead, it turns into a statue called a "Petrified Gammeltroll." You can chip away at its legs all you want, but even the toughest pickaxe in the game won't make a dent. And as you might have guessed, inside the Gammeltroll awaits a critical new resource you'll need to conquer the frozen biome. So, how do you mine it?</p><h2 id="valheim-how-to-mine-the-petrified-gammeltroll">Valheim: How to mine the petrified Gammeltroll</h2><p>The key to destroying the petrified Gammeltroll lies in the previous biome, the Ashlands, plus a new resource found in the Deep North.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/83U6hkNCBVxvKRv6SZV5A3.jpg" alt="An ember monument in Valheim"></p></div><div class="card__content"><h3 class="card__title">Build the Eternal Pyre</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Defeat the Ashlands boss, Fader. Build the <strong>Eternal Pyre</strong> at your base using the <strong>Fader Relic</strong> and 10 stone.</li><li>The Eternal Pyre will slowly generate <strong>embers</strong>. Grab some while they fly around the monument.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qFDqP2sgG252qL6xRSaDx7.jpg" alt="A seal"></p></div><div class="card__content"><h3 class="card__title">Craft Ember Charges</h3><div class="card__description-wrapper"><div class="card__description"><ul><li><strong>Kill seals</strong> in the Deep North. (Not baby seals! <strong>Adults</strong>, with whiskers!) Collect <strong>seal pelts</strong>.</li><li>Use <strong>1 ember and 2 seal pelts</strong> to create <strong>ember charges</strong> (10) at your workbench.</li></ul></div></div></div></div><p>Once you have ember charges, equip them and throw them at the petrified Gammeltroll. I find it best to <strong>throw them at its ankles from point blank range</strong>, then run away before they explode. With this method, it only takes two ember charges, one for each ankle, to destroy the statue.</p><p>(I wouldn't advise using ember charges as weapons against a living Gammeltroll. It'll damage the troll, but not enough to be worth it.)</p><p>When the troll collapses into a pile of rubble, collect your new resource, Petrified Tissue! Be warned, it's very heavy so you can't carry much, and <strong>it won't pass through wooden portals</strong>, only stone ones. Back at your base, throw it into your blast furnace and see what you get!</p><div class="product"><a data-dimension112="d3b0255a-aca2-11f1-a376-2f66f5fe8531" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d3b0255a-aca2-11f1-a376-2f66f5fe8531" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-petrified-gammeltroll-how-to-mine/</link>
                                                                            <description>
                            <![CDATA[ The Deep North's big brute doesn't fall down when he dies. Here's what to do about it. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 23:07:42 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 19:43:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A large troll in the snow]]></media:description>                                                            <media:text><![CDATA[A large troll in the snow]]></media:text>
                                <media:title type="plain"><![CDATA[A large troll in the snow]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Have you met Valheim 1.0's mountainous menace, the Gammeltroll? If you've made your way to Valheim's final biome, the Deep North, you've probably seen and fought it already: the Gammeltroll is a 30-foot tall rock monster who pelts you with tree trunks from range and stomps you into paste if you get too close.</p><div class="product"><a data-dimension112="096acdc2-ae19-11f1-aace-510171cb3fa6" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="096acdc2-ae19-11f1-aace-510171cb3fa6" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>Most interestingly, when you defeat the Gammeltroll, it doesn't fall down. Instead, it turns into a statue called a "Petrified Gammeltroll." You can chip away at its legs all you want, but even the toughest pickaxe in the game won't make a dent. And as you might have guessed, inside the Gammeltroll awaits a critical new resource you'll need to conquer the frozen biome. So, how do you mine it?</p><h2 id="valheim-how-to-mine-the-petrified-gammeltroll">Valheim: How to mine the petrified Gammeltroll</h2><p>The key to destroying the petrified Gammeltroll lies in the previous biome, the Ashlands, plus a new resource found in the Deep North.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/83U6hkNCBVxvKRv6SZV5A3.jpg" alt="An ember monument in Valheim"></p></div><div class="card__content"><h3 class="card__title">Build the Eternal Pyre</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Defeat the Ashlands boss, Fader. Build the <strong>Eternal Pyre</strong> at your base using the <strong>Fader Relic</strong> and 10 stone.</li><li>The Eternal Pyre will slowly generate <strong>embers</strong>. Grab some while they fly around the monument.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qFDqP2sgG252qL6xRSaDx7.jpg" alt="A seal"></p></div><div class="card__content"><h3 class="card__title">Craft Ember Charges</h3><div class="card__description-wrapper"><div class="card__description"><ul><li><strong>Kill seals</strong> in the Deep North. (Not baby seals! <strong>Adults</strong>, with whiskers!) Collect <strong>seal pelts</strong>.</li><li>Use <strong>1 ember and 2 seal pelts</strong> to create <strong>ember charges</strong> (10) at your workbench.</li></ul></div></div></div></div><p>Once you have ember charges, equip them and throw them at the petrified Gammeltroll. I find it best to <strong>throw them at its ankles from point blank range</strong>, then run away before they explode. With this method, it only takes two ember charges, one for each ankle, to destroy the statue.</p><p>(I wouldn't advise using ember charges as weapons against a living Gammeltroll. It'll damage the troll, but not enough to be worth it.)</p><p>When the troll collapses into a pile of rubble, collect your new resource, Petrified Tissue! Be warned, it's very heavy so you can't carry much, and <strong>it won't pass through wooden portals</strong>, only stone ones. Back at your base, throw it into your blast furnace and see what you get!</p><div class="product"><a data-dimension112="d3b0255a-aca2-11f1-a376-2f66f5fe8531" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d3b0255a-aca2-11f1-a376-2f66f5fe8531" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ 'What if you could own a space station?' asks No Man's Sky's Sean Murray, as he lets you own a space station ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Somehow, it's been 10 years since <a href="https://www.pcgamer.com/no-man-s-sky/" target="_blank">No Man's Sky</a> launched on Steam, an <a href="https://www.pcgamer.com/the-makers-of-no-mans-sky-need-to-start-talking-again/" target="_blank">infamously inauspicious occasion</a> that over the space of that decade evolved from a cautionary tale about the <a href="https://www.pcgamer.com/the-anatomy-of-hype-how-no-mans-sky-became-the-best-and-worst-game-ever/" target="_blank">excesses of hype</a> to one of the best and most enduring exploration adventures you can play. And it's not done yet: Hello Games has now released No Man's Sky's 7.0 update, Cosmos , and it's another big one.</p><p>Cosmos, as the name implies, is all about space. You might think that'd already be pretty well covered in a game like No Man's Sky, but Hello Games aims to make that great big void "feel truly alive" with this update, and "more like home."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/inZfjVQxC3o" allowfullscreen></iframe></div></div><p>The headline addition in Cosmos is probably the ability to own a space station, which the studio said has been the most-requested feature since No Man's Sky launched in 2016. With Cosmos, players will be able to stake their claim to their own deep space digs, build and decorate it both internally and externally, and even invite their interstellar pals over for a visit. Given the <a href="https://www.pcgamer.com/games/mmo/why-i-love-player-housing-in-mmos/" target="_blank">popularity of player housing</a> in MMOs, I reckon this will be a big hit—especially since players can also now formalize those cosmic friendships through alliances with other players.</p><p>There's quite a bit more than just that, though. A new Star Map will reveal new points of interest leading to new missions and exploration opportunities, massive new "space hulks" can be salvaged and stripped for resources using the handy new gravity gun that was added earlier this year, new outposts will provide opportunities for trade, conversation, and potential danger due to biological hazards, you'll be able to build free-floating orbital bases literally anywhere amongst the stars, and speaking of stars you'll finally be able to embark upon "a perilous journey" to reach the great glowing orb at the center of your star system.</p><p>"It's real endgame stuff, but it feels important," Hello Games co-founder Sean Murray said of the Cosmos update.</p><p>"All of this is tech we get to test now, refine, and hopefully players will also experience it on our other game, <a href="https://www.pcgamer.com/light-no-fire/" target="_blank">Light No Fire</a>." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XQN91nm5D2A" allowfullscreen></iframe></div></div><p>The Cosmos update is live today, alongside a new expedition called "Our Journey Continues," which recaps each of the 40 major updates to No Man's Sky since its release. "It is like a museum of each update, unlocking the features of each update as we added them, along with a spacelog of interesting facts and developers commentary for each update," Hello Games explained. "It’s been a real joy to revisit some of those moments for us."</p><p>The full patch notes for No Man's Sky's Cosmos update are posted at <a href="https://www.nomanssky.com/cosmos-update/" target="_blank">nomanssky.com</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="17d569c6-ac6b-11f1-9d84-05fe05207690" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="17d569c6-ac6b-11f1-9d84-05fe05207690" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/what-if-you-could-own-a-space-station-no-mans-skys-sean-murray-asks-as-he-lets-you-own-a-space-station/</link>
                                                                            <description>
                            <![CDATA[ The Cosmos update is live now, and free for all players. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 09 Sep 2026 16:35:55 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 16:37:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[No Man&#039;s Sky COSMOS update - astronaut staring at an alarming close star, seen from behind]]></media:description>                                                            <media:text><![CDATA[No Man&#039;s Sky COSMOS update - astronaut staring at an alarming close star, seen from behind]]></media:text>
                                <media:title type="plain"><![CDATA[No Man&#039;s Sky COSMOS update - astronaut staring at an alarming close star, seen from behind]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Somehow, it's been 10 years since <a href="https://www.pcgamer.com/no-man-s-sky/" target="_blank">No Man's Sky</a> launched on Steam, an <a href="https://www.pcgamer.com/the-makers-of-no-mans-sky-need-to-start-talking-again/" target="_blank">infamously inauspicious occasion</a> that over the space of that decade evolved from a cautionary tale about the <a href="https://www.pcgamer.com/the-anatomy-of-hype-how-no-mans-sky-became-the-best-and-worst-game-ever/" target="_blank">excesses of hype</a> to one of the best and most enduring exploration adventures you can play. And it's not done yet: Hello Games has now released No Man's Sky's 7.0 update, Cosmos , and it's another big one.</p><p>Cosmos, as the name implies, is all about space. You might think that'd already be pretty well covered in a game like No Man's Sky, but Hello Games aims to make that great big void "feel truly alive" with this update, and "more like home."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/inZfjVQxC3o" allowfullscreen></iframe></div></div><p>The headline addition in Cosmos is probably the ability to own a space station, which the studio said has been the most-requested feature since No Man's Sky launched in 2016. With Cosmos, players will be able to stake their claim to their own deep space digs, build and decorate it both internally and externally, and even invite their interstellar pals over for a visit. Given the <a href="https://www.pcgamer.com/games/mmo/why-i-love-player-housing-in-mmos/" target="_blank">popularity of player housing</a> in MMOs, I reckon this will be a big hit—especially since players can also now formalize those cosmic friendships through alliances with other players.</p><p>There's quite a bit more than just that, though. A new Star Map will reveal new points of interest leading to new missions and exploration opportunities, massive new "space hulks" can be salvaged and stripped for resources using the handy new gravity gun that was added earlier this year, new outposts will provide opportunities for trade, conversation, and potential danger due to biological hazards, you'll be able to build free-floating orbital bases literally anywhere amongst the stars, and speaking of stars you'll finally be able to embark upon "a perilous journey" to reach the great glowing orb at the center of your star system.</p><p>"It's real endgame stuff, but it feels important," Hello Games co-founder Sean Murray said of the Cosmos update.</p><p>"All of this is tech we get to test now, refine, and hopefully players will also experience it on our other game, <a href="https://www.pcgamer.com/light-no-fire/" target="_blank">Light No Fire</a>." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/XQN91nm5D2A" allowfullscreen></iframe></div></div><p>The Cosmos update is live today, alongside a new expedition called "Our Journey Continues," which recaps each of the 40 major updates to No Man's Sky since its release. "It is like a museum of each update, unlocking the features of each update as we added them, along with a spacelog of interesting facts and developers commentary for each update," Hello Games explained. "It’s been a real joy to revisit some of those moments for us."</p><p>The full patch notes for No Man's Sky's Cosmos update are posted at <a href="https://www.nomanssky.com/cosmos-update/" target="_blank">nomanssky.com</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="17d569c6-ac6b-11f1-9d84-05fe05207690" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="17d569c6-ac6b-11f1-9d84-05fe05207690" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ How to get the Grappling Hook in Valheim ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valheim 1.0 changed a ton about viking survival, but some things remain the same—like my tendency to repeatedly die to fall damage in the Mistlands. A new item helps traverse all those foggy marble mountains and steep drop-offs, but I didn't find it until I was ready to leave the biome. I'll save you from a similar fate with a quick explainer on <strong>how to get the Grappling Hook in Valheim</strong>.</p><h2 class="article-body__section" id="section-where-to-find-hooks-in-valheim"><span>Where to find Hooks in Valheim</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2B6kdR2TjXa8A6GeQ382YX-1920-80.jpg" alt="Valheim - A Hidden Door in a Mistlands dungeon." /><figcaption>This Hidden Door looks like it was made for ants.<small role="credit">Iron Gate Studio</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wH7LqPxvx9fqhWgM9FtEWX-1920-80.jpg" alt="Valheim - A player interacting with a treasure chest in a Mistlands dungeon." /><figcaption>Found my Hooks in here. Don't mind my Tick. <small role="credit">Iron Gate Studio</small></figcaption></figure></figure><h3 id="find-hooks-to-unlock-the-grappling-hook-blueprint">Find Hooks to unlock the Grappling Hook blueprint</h3><p><strong>You can find Hooks in the Infested Mines</strong>, the Mistlands' bug-riddled dungeons that are just as difficult to navigate as the rest of the biome. I cleared out several dungeons before stumbling upon one with a hidden stone door that I almost skipped, but realized those glowing blue glyphs must mean <em>something</em>. </p><p>The Hooks were inside a Dvergr Treasure Chest sitting beside other valuables, like Black Cores. I scoured a few more dungeons later and found a couple stacks of three Hooks, but you'll only need one per craft to make the Grappling Hook. </p><h2 class="article-body__section" id="section-how-to-make-the-grappling-hook-in-valheim"><span>How to make the Grappling Hook in Valheim</span></h2><section class="article__schema-question"><h3>Make the Grappling Hook at the Black Forge</h3><article class="article__schema-answer"><ul><li><strong>Requires:</strong><ul><li>10 Yggdrasil Wood (Harvested from Mistlands trees)</li><li>10 Refined Eitr (Sap and Soft Tissue at the Eitr Refinery)</li><li>4 Mandibles (Seeker Soldier drops)</li><li>1 Hook</li></ul></li></ul><p>The Grappling Hook takes some getting used to, so play around with it somewhere safe before relying on your new toy in emergencies. Remember there's a delay to load the hook with your initial left-click—that's what always gets me when I'm in a hurry to escape—<em>then</em> you can aim and fire. Use the space key to reel yourself in with the chain, and right-click to release the hook again. </p><p>There's no real swinging about, either. You just limply hang until reeling yourself in, but that's better than falling to your death for the millionth time. </p></article></section> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/</link>
                                                                            <description>
                            <![CDATA[ Don't leave the Mistlands without it. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim - A viking holding the Grappling Hook while standing in the Mistlands.]]></media:description>                                                            <media:text><![CDATA[Valheim - A viking holding the Grappling Hook while standing in the Mistlands.]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim - A viking holding the Grappling Hook while standing in the Mistlands.]]></media:title>
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                                <p>Valheim 1.0 changed a ton about viking survival, but some things remain the same—like my tendency to repeatedly die to fall damage in the Mistlands. A new item helps traverse all those foggy marble mountains and steep drop-offs, but I didn't find it until I was ready to leave the biome. I'll save you from a similar fate with a quick explainer on <strong>how to get the Grappling Hook in Valheim</strong>.</p><h2 class="article-body__section" id="section-where-to-find-hooks-in-valheim"><span>Where to find Hooks in Valheim</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2B6kdR2TjXa8A6GeQ382YX-1920-80.jpg" alt="Valheim - A Hidden Door in a Mistlands dungeon." /><figcaption>This Hidden Door looks like it was made for ants.<small role="credit">Iron Gate Studio</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wH7LqPxvx9fqhWgM9FtEWX-1920-80.jpg" alt="Valheim - A player interacting with a treasure chest in a Mistlands dungeon." /><figcaption>Found my Hooks in here. Don't mind my Tick. <small role="credit">Iron Gate Studio</small></figcaption></figure></figure><h3 id="find-hooks-to-unlock-the-grappling-hook-blueprint">Find Hooks to unlock the Grappling Hook blueprint</h3><p><strong>You can find Hooks in the Infested Mines</strong>, the Mistlands' bug-riddled dungeons that are just as difficult to navigate as the rest of the biome. I cleared out several dungeons before stumbling upon one with a hidden stone door that I almost skipped, but realized those glowing blue glyphs must mean <em>something</em>. </p><p>The Hooks were inside a Dvergr Treasure Chest sitting beside other valuables, like Black Cores. I scoured a few more dungeons later and found a couple stacks of three Hooks, but you'll only need one per craft to make the Grappling Hook. </p><h2 class="article-body__section" id="section-how-to-make-the-grappling-hook-in-valheim"><span>How to make the Grappling Hook in Valheim</span></h2><section class="article__schema-question"><h3>Make the Grappling Hook at the Black Forge</h3><article class="article__schema-answer"><ul><li><strong>Requires:</strong><ul><li>10 Yggdrasil Wood (Harvested from Mistlands trees)</li><li>10 Refined Eitr (Sap and Soft Tissue at the Eitr Refinery)</li><li>4 Mandibles (Seeker Soldier drops)</li><li>1 Hook</li></ul></li></ul><p>The Grappling Hook takes some getting used to, so play around with it somewhere safe before relying on your new toy in emergencies. Remember there's a delay to load the hook with your initial left-click—that's what always gets me when I'm in a hurry to escape—<em>then</em> you can aim and fire. Use the space key to reel yourself in with the chain, and right-click to release the hook again. </p><p>There's no real swinging about, either. You just limply hang until reeling yourself in, but that's better than falling to your death for the millionth time. </p></article></section>
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                                                            <title><![CDATA[ Valheim 1.0 progression guide: What to do in every biome and when to do it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Viking survival crafting has changed quite a bit since the days of early access, and though<strong> Valheim's biome order </strong>remains mostly the same in 1.0, there's plenty of new details to keep track of for lapsed players. If you want to make it to the new biome as soon as possible, I've got a handy progression guide to hold your hand all the way from the Meadows to the Deep North.</p><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5sKWBHTqvkZdLbzPxHa2dQ.jpg" alt="Valheim - The shrine where players spawn"></p></div><div class="card__content"><h3 class="card__title">Meadows</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C9sdPuKSxg77ZzsHbbFdRQ.jpg" alt="Valheim - The Merchant and his pet Lox in the Black Forest"></p></div><div class="card__content"><h3 class="card__title">Black Forest</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LXhzeJij8MTvPoWgvYjgYh.jpg" alt="Valheim - The Swamp biome"></p></div><div class="card__content"><h3 class="card__title">Swamps</h3></div></div><a class="card card--standard card--rows-3 card--align-inline" href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/#section-mountains" rel="nofollow"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vfoZaH59ey3otkYTfVUiuh.jpg" alt="Valheim - Mountains biome with a wolf in the snow"></p></div><div class="card__content"><h3 class="card__title">Mountains</h3></div></a><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/8Dh6fhKHSNeoszqZRZFpth.jpg" alt="Valheim - Plains biome with Fuling enemies"></p></div><div class="card__content"><h3 class="card__title">Plains</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7bMELkcD3dgskNUxUqLRRm.jpg" alt="Valheim Mistlands update player holding a torch in the fog"></p></div><div class="card__content"><h3 class="card__title">Mistlands</h3></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/VnTNurpKXHFpdCFLduvmaV.jpg" alt="A Viking in front of a castle in ashlands"></p></div><div class="card__content"><h3 class="card__title">Ashlands</h3></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/rzWB9SxiWn25y8ATFZwzQh.jpg" alt="Valheim - Deep North Gemmatroll"></p></div><div class="card__content"><h3 class="card__title">Deep North</h3></div></div><h2 class="article-body__section" id="section-meadows"><span>Meadows</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="66psPJyQhZGVULKxukVhth" name="Valheim-Meadows" alt="Valheim - The Meadows biome, a grassy green field with no enemies in the image" src="https://cdn.mos.cms.futurecdn.net/66psPJyQhZGVULKxukVhth-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2BZdu5wa6RHarZhjKC3Nmg" name="Valheim-Deer-Trophy" caption="" alt="Valheim - Deer Trophy" src="https://cdn.mos.cms.futurecdn.net/2BZdu5wa6RHarZhjKC3Nmg-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">It's deer hunting season, so make yourself a Crude Bow and plenty of arrows. You'll have to hunt Eikthyr's kin until one drops a <strong>Deer Trophy</strong>, and stocking up on extra leather doesn't hurt, either.</p></div></div><p>The shrine you spawn at is always located in Valheim's most peaceful biome, the Meadows. Since it's relatively chill compared to other zones filled with creatures desperate to kill you, I lump it in with the Black Forest as Valheim's beginner zone. Your main goal here is to set up a small base, gather leather for armor, and get a Deer Trophy to summon Eikthyr. </p><p>Feel free to tiptoe along the edge of the Black Forest for extra goodies and upgrades, but don't stray too far. Bears and Trolls make quick snacks of low-level Vikings. </p><div class="block__comparison"><h3>Meadows resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Wood</li><li>Fine Wood</li><li>Resin</li><li>Stone</li><li>Flint</li><li>Dandelions</li><li>Beech Seeds</li><li>Raspberries</li><li>Mushrooms</li><li>Acorns</li></ul></div><div class="comparison"><h4></h4><ul><li>Honey</li><li>Queen Bee</li><li>Neck Tail</li><li>Boar Meat</li><li>Leather</li><li>Deer Hide</li><li>Feathers</li><li>Bone Fragments</li></ul></div></div></div><section class="howto-block">                    <h3>Meadows boss: Eikthyr </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/LPNrqgMPpcHMQRpLhPvqWQ.jpg"                                        alt="Valheim - The Meadows boss, Eikthyr, running through a field while it storms"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/LPNrqgMPpcHMQRpLhPvqWQ.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studio)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Eikthyr Trophy, Hard Antlers</li><li><strong>Requirement: </strong>2 Deer Trophies at the Mystical Altar</li><li><strong>Buff: </strong><ul><li>Run stamina usage: -60%</li><li>Jump stamina usage: -60%</li><li>Swim stamina usage: -60%</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-black-forest"><span>Black Forest</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dSfcq8KzfFgLqpj3kdWCLh" name="Valheim-Troll" alt="Valheim - a Troll in the Black Forest" src="https://cdn.mos.cms.futurecdn.net/dSfcq8KzfFgLqpj3kdWCLh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BNLZLiMwd2fN22vkxXUqag" name="Valheim-Ancient-Seed" caption="" alt="Valheim - Ancient Seed totem for summoning The Elder" src="https://cdn.mos.cms.futurecdn.net/BNLZLiMwd2fN22vkxXUqag-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">Pick fights with Greydwarf Brutes and pulverize any Greydwarf Nests you encounter. They're the only place you can find the<strong> three Ancient Seeds </strong>needed to summon The Elder.</p></div></div><p>You'll spend a lot of time running back and forth from your Meadows base to the Black Forest for new materials, so bring Eikthyr's head back to the spawn shrine to receive the deer god's buff. Use the Hard Antlers from Eikthyr to make the Antler Pickaxe and mine as much Tin and Copper as possible—you'll need a<em> ton</em> of ore to smelt into ingots. I always prioritize making a Bronze Pickaxe as my first upgrade so the process goes faster. </p><p>Be careful about picking fights with Trolls or Bears, and start hoarding materials from dungeons to build portals. When you're done here, we'll make a boat and set sail for muddier waters.</p><div class="block__comparison"><h3>Black Forest resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Copper Ore / Copper</li><li>Tin Ore / Tin</li><li>Bronze</li><li>Corewood</li><li>Fir Cone</li><li>Pine Cone</li><li>Thistle</li><li>Blueberries</li><li>Carrot Seeds</li><li>Yellow Mushrooms</li></ul></div><div class="comparison"><h4></h4><ul><li>Surtling Cores</li><li>Greydwarf Eye</li><li>Bear Hide</li><li>Bear Paw</li><li>Bear Meat</li><li>Ectoplasm</li><li>Troll Hide</li><li>Bukeperries</li></ul></div></div></div><h3 id="black-forest-dungeons">Black Forest dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5R7fgk28hHCRoe4MgogpZQ.jpg" alt="Valheim - The stony rock entrance of a Troll Cave in the Black Forest"></p></div><div class="card__content"><h3 class="card__title">Troll Caves</h3><div class="card__description-wrapper"><div class="card__description"><p>Single-room caves typically filled with gold and other valuables for selling to traders. Let's hope no one is home when you visit, otherwise you may have to fight a Troll or two.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/BigzRGDibyusmqjahEL2cQ.jpg" alt="Valheim - The entrance to a Black Forest dungeon, the Burial Chambers"></p></div><div class="card__content"><h3 class="card__title">Burial Chambers</h3><div class="card__description-wrapper"><div class="card__description"><p>Complex caves filled with hostile Skeletons and the occasional Ghost. You can pick up Yellow Mushrooms and treasures here, but you're mostly raiding the place for <strong>Surtling Cores</strong>. </p></div></div></div></div><section class="howto-block">                    <h3>Black Forest boss: The Elder</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/simLAXmRMYsS7MAEvrb4ZQ.jpg"                                        alt="Valheim - The Elder boss, a tall, tree-like monster"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/simLAXmRMYsS7MAEvrb4ZQ.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studio)</div></figure>                    <p><ul><li><strong>Rewards: </strong>The Elder Trophy, Swamp Key</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Ancient Seeds at the Ancient Bowl</li><li><strong>Buff: </strong><ul><li>Health Regen: +30%</li><li>Chop: +60%</li><li>Pickaxe: +60%</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><div class="product star-deal"><a data-dimension112="d1829dbc-ac07-11f1-ba1d-83b7d675f97c" data-action="Star Deal Block" data-label="The Merchant Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began." data-dimension48="The Merchant Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began." target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="pbAp8dNbE3psJViFqzFAoh" name="Valheim-Haldor-Merchant" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/pbAp8dNbE3psJViFqzFAoh-1920-80.png" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">The Merchant</span><p><strong>The Merchant </strong><br>Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began.</p></div></div><h2 class="article-body__section" id="section-swamps"><span>Swamps</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="LXhzeJij8MTvPoWgvYjgYh" name="Valheim-Swamp-Biome" alt="Valheim - The Swamp biome" src="https://cdn.mos.cms.futurecdn.net/LXhzeJij8MTvPoWgvYjgYh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cG5vWFnGo7LkdCZkZWbEkg" name="Valheim-Withered-Bone" caption="" alt="Valheim - Withered Bone" src="https://cdn.mos.cms.futurecdn.net/cG5vWFnGo7LkdCZkZWbEkg-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">Don't lose the Swamp Key, as you'll need it to enter the Sunken Crypts scattered throughout the bogs. Visit one of these dungeons to gather the<strong> ten Withered Bones</strong> required to summon Bonemass.</p></div></div><p>Trudging through Valheim's Swamps can be a real pain in the ass, so pace yourself and brew plenty of poison resist potions. I tend to blow through Surtling Cores when I reach the hostile waters here, making portals for easy travel and extra bases to process Iron Ore. </p><p>Above all else, try to be patient. It's easy to get caught in a cycle of repetitive deaths, and if you aren't careful, your viking will rack up serious skill level losses. </p><div class="block__comparison"><h3>Swamp resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Entrails</li><li>Ooze</li><li>Guck</li><li>Bloodbag</li><li>Scrap Iron</li></ul></div><div class="comparison"><h4></h4><ul><li>Chain</li><li>Withered Bone</li><li>Ancient Bark</li><li>Root</li><li>Turnip Seeds</li></ul></div></div></div><h2 id="swamp-dungeons">Swamp dungeons</h2><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wdCqwLpZv5LPNMijTxaKsh.jpg" alt="Valheim - Player character standing near a dungeon in the Swamp"></p></div><div class="card__content"><h3 class="card__title">Sunken Crypts</h3><div class="card__description-wrapper"><div class="card__description"><p>Complex caves filled with hostile Skeletons and the occasional Ghost. You can pick up Yellow Mushrooms and treasures here, but you're mostly raiding the place for <strong>Surtling Cores</strong>. Hoard as many cores as you can carry. You'll need tons for building portals and new crafting benches. </p></div></div></div></div><section class="howto-block">                    <h3>Swamp boss: Bonemass</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/8nzGHKk9GDJLEBuBEDgWnh.jpg"                                        alt="Valheim - Bonemass, the swamp boss"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/8nzGHKk9GDJLEBuBEDgWnh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Bonemass Trophy, Wishbone</li><li><strong>Requirement: </strong>Offer<strong> </strong>10 Withered Bones at the Boiling Death Altar</li><li><strong>Buff: </strong><ul><li>Damage modifier: Slightly resistant vs Blunt</li><li>Damage modifier: Slightly resistant vs Slash</li><li>Damage modifier: Slightly resistant vs Pierce</li><li>Block stamina cost: -100%</li><li>Block stamina return: +5</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><div class="product star-deal"><a data-dimension112="d182a528-ac07-11f1-882f-93028592cb76" data-action="Star Deal Block" data-label="The Bog Witch You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits." data-dimension48="The Bog Witch You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits." target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6dvgiYhmNkSrUbymhAQZDh" name="Valheim-Bog-Witch" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6dvgiYhmNkSrUbymhAQZDh-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">The Bog Witch</span><p><strong>The Bog Witch </strong><br>You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits. </p></div></div><h2 class="article-body__section" id="section-mountains"><span>Mountains</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m8pfkRC7pRVAiSLkhyvBRU" name="Valheim-Mountains-biome" alt="Valheim - The mountain biome with a Drake flying  over" src="https://cdn.mos.cms.futurecdn.net/m8pfkRC7pRVAiSLkhyvBRU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mp5qwtvTx2QmUhvHC7QVXh" name="Valheim-Dragon-Egg" caption="" alt="Valheim - A Glowing purple Dragon Egg" src="https://cdn.mos.cms.futurecdn.net/mp5qwtvTx2QmUhvHC7QVXh-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p class="fancy-box__body-text">You'll need <strong>three Dragon Eggs</strong> to summon Moder, and at 200 carry weight a pop, there's no way one player grabs all three in one trip without becoming encumbered. So mark them on your map for later, or recruit a few friends to serve as pack mules.</p></div></div><p>The Mountains are your first encounter with Valheim's frigid cold and you'll take damage if you visit without protection, so make yourself a Wolf Fur Cape or stock up on Frost Resistance potions. Think of it as training for the Deep North. Everything here is a bit more cumbersome, including the hunt for new ore. You'll need to carry the Wishbone from Bonemass to find Silver Ore deposits, then start digging when it whirs to signal a hit. </p><p>The terrain is often your biggest challenge. Running from enemies occasionally means sprinting off a cliff or running out of stamina before a fight, while nightfall brings increasingly aggressive wolf packs and a new vicious enemy, Fenrings. </p><div class="block__comparison"><h3>Mountains resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Silver Ore / Silver</li><li>Obsidian</li><li>Wolf Fang</li><li>Wolf Meat</li><li>Wolf Pelt</li></ul></div><div class="comparison"><h4></h4><ul><li>Onion Seeds</li><li>Freeze Gland</li><li>Fenris Claw</li><li>Fenris Hair</li><li>Red Jute</li><li>Crystal</li></ul></div></div></div><h3 id="mountains-dungeons">Mountains dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/N3rMjxrJYPKtPxoZxBWXbe.jpg" alt="Valheim - A Frost Cave with icicles lining the outside"></p></div><div class="card__content"><h3 class="card__title">Frost Caves</h3><div class="card__description-wrapper"><div class="card__description"><p>Frost Caves can be hard to spot, but look for open places along the Mountains lined with icicles, and you should find a cave entrance. Inside, you'll find breakable objects yielding materials like Red Jute and Fenris Hair, plus difficult new enemies like the Ulv and Cultists. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/PgfRT97QTwVWm2cNRJEXPd.jpg" alt="Valheim - The outside of the Howling Cavern, an icy cave mouth"></p></div><div class="card__content"><h3 class="card__title">Howling Caverns</h3><div class="card__description-wrapper"><div class="card__description"><p>The Howling Caverns are a harder version of the Frost Caves and house a miniboss, Geirrhafa. If you've found Hildir, slaying Geirrhafa rewards you with a silver chest to bring to the NPC. Hand it over, and Hildir will have fashionable new wares for her shop. </p></div></div></div></div><section class="howto-block">                    <h3>Mountains boss: Moder</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/h89bi4RNtawxxouG6UWomh.jpg"                                        alt="Valheim - Moder, the icy dragon boss in the Mountains biome"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/h89bi4RNtawxxouG6UWomh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Moder Trophy, Dragon Tear</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Dragon Eggs at the Sacrificial Altar</li><li><strong>Buff: </strong><ul><li>Always have a tailwind when sailing</li><li>Max carry weight: +300</li><li>Damage modifier: Resistant vs Frost</li><li>Movement Speed: +10%</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-plains"><span>Plains</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="8Dh6fhKHSNeoszqZRZFpth" name="Valheim-Plains-Village" alt="Valheim - Plains biome with Fuling enemies" src="https://cdn.mos.cms.futurecdn.net/8Dh6fhKHSNeoszqZRZFpth-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CUBTbub38FQNaDVr23SaGh" name="Valheim-Plains-Fuling-Totem" caption="" alt="Valheim - Fuling Totem on a ritualistic pole in the Plains" src="https://cdn.mos.cms.futurecdn.net/CUBTbub38FQNaDVr23SaGh-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p class="fancy-box__body-text">It takes <strong>five Fuling Totems</strong> to summon Yagluth, so get to raiding those villages. You can usually find at least one or two of the little dolls on displays placed out in the open around the Fulings' camps.</p></div></div><p>The Plains may be easier to jog across, but everything here hits <em>hard</em>. Deathsquitos live up to their name with just one hit, while the cackling Fulings are good at ragebaiting me into fights I can't handle—don't fall for their taunting. You'll also find another nighttime enemy in the Plains, the Viles. They're powerful undead versions of the Black Forest's bears, but a high-risk, high-reward enemy to farm if you're keen on making the Vilebone bow armor from their remains. </p><p>When you're feeling brave and well-prepared, try raiding a few Fuling villages. They're great sources of Barley and Flax, the latter of which you'll need a ton of for crafting Linen Thread required by gear upgrades.</p><div class="block__comparison"><h3>Plains resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Needle</li><li>Vile Ribcage</li><li>Rotten Meat</li><li>Lox Meat</li><li>Lox Pelt</li></ul></div><div class="comparison"><h4></h4><ul><li>Black Metal Scrap / Black Metal </li><li>Tar</li><li>Barley</li><li>Flax</li><li>Cloudberries</li></ul></div></div></div><section class="howto-block">                    <h3>Plains boss: Yagluth</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/cPjcpvfghWzMtDS6U2zytd.jpg"                                        alt="Valheim - The Plains boss, Yagluth. It's a giant skeletal torso with a pink and red magical aura"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/cPjcpvfghWzMtDS6U2zytd.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Yagluth Trophy, Torn Spirit</li><li><strong>Requirement: </strong>Offer<strong> </strong>5 Fuling Totems at the Mystical Altar</li><li><strong>Buff: </strong><ul><li>Damage modifier: Resistant vs Lightning</li><li>Farming: +25</li><li>+10% Damage dealt increase for Blunt, Slash, Pierce, Chop, Pickaxe, Fire, Frost, Lightning, Poison, and Spirit</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-mistlands"><span>Mistlands</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RxGfVuYFprEQ6THSGkHD57" name="Valheim-Mountains-biome-house" alt="Valheim - A Dvergr hut lit up by Wisp lights in the Mistlands" src="https://cdn.mos.cms.futurecdn.net/RxGfVuYFprEQ6THSGkHD57-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div class="block__comparison"><h3>Mistlands resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Black Core</li><li>Black Marble</li><li>Blue Jute</li><li>Sap</li><li>Soft Tissue</li><li>Yggdrasil Wood</li><li>Wisp</li><li>Sealbreaker Fragment</li><li>Scale Hide</li><li>Hare Meat</li></ul></div><div class="comparison"><h4></h4><ul><li>Jotun Puff</li><li>Magecap</li><li>Royal Jelly</li><li>Bilebag</li><li>Blood Clot</li><li>Carapace</li><li>Mandible</li><li>Seeker Meat</li></ul></div></div></div><h2 class="article-body__section" id="section-ashlands"><span>Ashlands</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NYmVhgpRHKowJxf22Tfrz6" name="Valheim-Ashlands-Biome" alt="Valheim - Ashlands biome with a lizard-like enemy, the Askvin" src="https://cdn.mos.cms.futurecdn.net/NYmVhgpRHKowJxf22Tfrz6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div class="block__comparison"><h3>Ashlands resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Flamemetal Ore / Flametal</li><li>Grausten</li><li>Proustite Powder</li><li>Sulfur</li><li>Bonemaw Tooth</li><li>Bonemaw Meat</li><li>Bonemaw Scale</li><li>Morgen Heart</li><li>Morgen Sinew</li><li>Volture Egg</li><li>Volture Meat</li><li>Fiddle Head</li><li>Smoke Puff</li></ul></div><div class="comparison"><h4></h4><ul><li>Celestial Feather</li><li>Charred Cogwheel</li><li>Charred Bone</li><li>Charred Skull</li><li>Asksvin Bladder</li><li>Asksvin Hide</li><li>Asksvin Tail</li><li>Askvin Skull</li><li>Askvin Neck</li><li>Askvin Ribcage</li><li>Askvin Pelvis</li></ul></div></div></div><h2 class="article-body__section" id="section-deep-north"><span>Deep North</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="qVBZdFKtBT8nBr9xUGKVog" name="Valheim-Deep-North-1" alt="Valheim - Deep North village covered in snow" src="https://cdn.mos.cms.futurecdn.net/qVBZdFKtBT8nBr9xUGKVog-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><div class="block__comparison"><h3>Deep North resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Timberwood</li><li>Timberwood Cone</li><li>Snowballs</li><li>Ice / Liquid Frost</li><li>Petrified Tissue / Bloodgold</li><li>Memorial Coal</li><li>Embers</li><li>Frostfire Essence</li><li>Thunderblood Essence</li><li>Lingonberries</li><li>Oats</li><li>Poteitr Seeds</li><li>Kale Seeds</li></ul></div><div class="comparison"><h4></h4><ul><li>Moose Sinew</li><li>Moose Meat</li><li>Moose Hide</li><li>Seal Blubber</li><li>Seal Pelt</li><li>Elaking Hair Bundle</li><li>Long Claws</li><li>Frozen Branch</li><li>Leather Straps</li><li>Nornathread</li><li>Dead Pulp</li><li>Frostcore</li><li>Larva</li></ul></div></div></div><h3 id="deep-north-dungeons">Deep North dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/3Uk5DUEgq5C7gfGeiukLmg.jpg" alt="Valheim - Deep North dungeon"></p></div><div class="card__content"><h3 class="card__title">Hidden Tunnels</h3><div class="card__description-wrapper"><div class="card__description"><p>Any time you stumble upon village ruins in the Deep North, stop and take a moment to look for any large two-story buildings. They're often home to deep pits leading to the Hidden Tunnels, where you can find moulds to make Intricate Keys or gear upgrades. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LKn9oit7UNqPmuQxViFJG5.jpg" alt="Valheim - Deep North dungeon entrance to Morkhalla"></p></div><div class="card__content"><h3 class="card__title">Morkhalla</h3><div class="card__description-wrapper"><div class="card__description"><p>After exploring the Hidden Tunnels and making an <a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key">Intricate Key</a>, you're finally ready to unlock a door to Morkhalla. You'll have to repeat this process three times to summon enough Jotun raids for enough Malicious Blood to summon the final boss, Kall Fimbulbringer.</p></div></div></div></div><section class="howto-block">                    <h3>Deep North boss: Kall Fimbulbringer</h3>                                        <p><ul><li><strong>Rewards: </strong>Sacrificial Blood, Crown Jewel</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Malicious Blood at the Strange Bowl</li></ul></p>                </section> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/</link>
                                                                            <description>
                            <![CDATA[ A checklist for materials, dungeons, and bosses in every area–including the Deep North. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 02:05:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim - Bosses and enemies from different biomes, including Moder, a Gemmatroll, Ghost, and Eikthyr.]]></media:description>                                                            <media:text><![CDATA[Valheim - Bosses and enemies from different biomes, including Moder, a Gemmatroll, Ghost, and Eikthyr.]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim - Bosses and enemies from different biomes, including Moder, a Gemmatroll, Ghost, and Eikthyr.]]></media:title>
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                            <article>
                                <p>Viking survival crafting has changed quite a bit since the days of early access, and though<strong> Valheim's biome order </strong>remains mostly the same in 1.0, there's plenty of new details to keep track of for lapsed players. If you want to make it to the new biome as soon as possible, I've got a handy progression guide to hold your hand all the way from the Meadows to the Deep North.</p><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5sKWBHTqvkZdLbzPxHa2dQ.jpg" alt="Valheim - The shrine where players spawn"></p></div><div class="card__content"><h3 class="card__title">Meadows</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C9sdPuKSxg77ZzsHbbFdRQ.jpg" alt="Valheim - The Merchant and his pet Lox in the Black Forest"></p></div><div class="card__content"><h3 class="card__title">Black Forest</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LXhzeJij8MTvPoWgvYjgYh.jpg" alt="Valheim - The Swamp biome"></p></div><div class="card__content"><h3 class="card__title">Swamps</h3></div></div><a class="card card--standard card--rows-3 card--align-inline" href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/#section-mountains" rel="nofollow"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vfoZaH59ey3otkYTfVUiuh.jpg" alt="Valheim - Mountains biome with a wolf in the snow"></p></div><div class="card__content"><h3 class="card__title">Mountains</h3></div></a><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/8Dh6fhKHSNeoszqZRZFpth.jpg" alt="Valheim - Plains biome with Fuling enemies"></p></div><div class="card__content"><h3 class="card__title">Plains</h3></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7bMELkcD3dgskNUxUqLRRm.jpg" alt="Valheim Mistlands update player holding a torch in the fog"></p></div><div class="card__content"><h3 class="card__title">Mistlands</h3></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/VnTNurpKXHFpdCFLduvmaV.jpg" alt="A Viking in front of a castle in ashlands"></p></div><div class="card__content"><h3 class="card__title">Ashlands</h3></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/rzWB9SxiWn25y8ATFZwzQh.jpg" alt="Valheim - Deep North Gemmatroll"></p></div><div class="card__content"><h3 class="card__title">Deep North</h3></div></div><h2 class="article-body__section" id="section-meadows"><span>Meadows</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="66psPJyQhZGVULKxukVhth" name="Valheim-Meadows" alt="Valheim - The Meadows biome, a grassy green field with no enemies in the image" src="https://cdn.mos.cms.futurecdn.net/66psPJyQhZGVULKxukVhth-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2BZdu5wa6RHarZhjKC3Nmg" name="Valheim-Deer-Trophy" caption="" alt="Valheim - Deer Trophy" src="https://cdn.mos.cms.futurecdn.net/2BZdu5wa6RHarZhjKC3Nmg-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">It's deer hunting season, so make yourself a Crude Bow and plenty of arrows. You'll have to hunt Eikthyr's kin until one drops a <strong>Deer Trophy</strong>, and stocking up on extra leather doesn't hurt, either.</p></div></div><p>The shrine you spawn at is always located in Valheim's most peaceful biome, the Meadows. Since it's relatively chill compared to other zones filled with creatures desperate to kill you, I lump it in with the Black Forest as Valheim's beginner zone. Your main goal here is to set up a small base, gather leather for armor, and get a Deer Trophy to summon Eikthyr. </p><p>Feel free to tiptoe along the edge of the Black Forest for extra goodies and upgrades, but don't stray too far. Bears and Trolls make quick snacks of low-level Vikings. </p><div class="block__comparison"><h3>Meadows resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Wood</li><li>Fine Wood</li><li>Resin</li><li>Stone</li><li>Flint</li><li>Dandelions</li><li>Beech Seeds</li><li>Raspberries</li><li>Mushrooms</li><li>Acorns</li></ul></div><div class="comparison"><h4></h4><ul><li>Honey</li><li>Queen Bee</li><li>Neck Tail</li><li>Boar Meat</li><li>Leather</li><li>Deer Hide</li><li>Feathers</li><li>Bone Fragments</li></ul></div></div></div><section class="howto-block">                    <h3>Meadows boss: Eikthyr </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/LPNrqgMPpcHMQRpLhPvqWQ.jpg"                                        alt="Valheim - The Meadows boss, Eikthyr, running through a field while it storms"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/LPNrqgMPpcHMQRpLhPvqWQ.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studio)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Eikthyr Trophy, Hard Antlers</li><li><strong>Requirement: </strong>2 Deer Trophies at the Mystical Altar</li><li><strong>Buff: </strong><ul><li>Run stamina usage: -60%</li><li>Jump stamina usage: -60%</li><li>Swim stamina usage: -60%</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-black-forest"><span>Black Forest</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dSfcq8KzfFgLqpj3kdWCLh" name="Valheim-Troll" alt="Valheim - a Troll in the Black Forest" src="https://cdn.mos.cms.futurecdn.net/dSfcq8KzfFgLqpj3kdWCLh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BNLZLiMwd2fN22vkxXUqag" name="Valheim-Ancient-Seed" caption="" alt="Valheim - Ancient Seed totem for summoning The Elder" src="https://cdn.mos.cms.futurecdn.net/BNLZLiMwd2fN22vkxXUqag-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">Pick fights with Greydwarf Brutes and pulverize any Greydwarf Nests you encounter. They're the only place you can find the<strong> three Ancient Seeds </strong>needed to summon The Elder.</p></div></div><p>You'll spend a lot of time running back and forth from your Meadows base to the Black Forest for new materials, so bring Eikthyr's head back to the spawn shrine to receive the deer god's buff. Use the Hard Antlers from Eikthyr to make the Antler Pickaxe and mine as much Tin and Copper as possible—you'll need a<em> ton</em> of ore to smelt into ingots. I always prioritize making a Bronze Pickaxe as my first upgrade so the process goes faster. </p><p>Be careful about picking fights with Trolls or Bears, and start hoarding materials from dungeons to build portals. When you're done here, we'll make a boat and set sail for muddier waters.</p><div class="block__comparison"><h3>Black Forest resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Copper Ore / Copper</li><li>Tin Ore / Tin</li><li>Bronze</li><li>Corewood</li><li>Fir Cone</li><li>Pine Cone</li><li>Thistle</li><li>Blueberries</li><li>Carrot Seeds</li><li>Yellow Mushrooms</li></ul></div><div class="comparison"><h4></h4><ul><li>Surtling Cores</li><li>Greydwarf Eye</li><li>Bear Hide</li><li>Bear Paw</li><li>Bear Meat</li><li>Ectoplasm</li><li>Troll Hide</li><li>Bukeperries</li></ul></div></div></div><h3 id="black-forest-dungeons">Black Forest dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5R7fgk28hHCRoe4MgogpZQ.jpg" alt="Valheim - The stony rock entrance of a Troll Cave in the Black Forest"></p></div><div class="card__content"><h3 class="card__title">Troll Caves</h3><div class="card__description-wrapper"><div class="card__description"><p>Single-room caves typically filled with gold and other valuables for selling to traders. Let's hope no one is home when you visit, otherwise you may have to fight a Troll or two.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/BigzRGDibyusmqjahEL2cQ.jpg" alt="Valheim - The entrance to a Black Forest dungeon, the Burial Chambers"></p></div><div class="card__content"><h3 class="card__title">Burial Chambers</h3><div class="card__description-wrapper"><div class="card__description"><p>Complex caves filled with hostile Skeletons and the occasional Ghost. You can pick up Yellow Mushrooms and treasures here, but you're mostly raiding the place for <strong>Surtling Cores</strong>. </p></div></div></div></div><section class="howto-block">                    <h3>Black Forest boss: The Elder</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/simLAXmRMYsS7MAEvrb4ZQ.jpg"                                        alt="Valheim - The Elder boss, a tall, tree-like monster"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/simLAXmRMYsS7MAEvrb4ZQ.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studio)</div></figure>                    <p><ul><li><strong>Rewards: </strong>The Elder Trophy, Swamp Key</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Ancient Seeds at the Ancient Bowl</li><li><strong>Buff: </strong><ul><li>Health Regen: +30%</li><li>Chop: +60%</li><li>Pickaxe: +60%</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><div class="product star-deal"><a data-dimension112="d1829dbc-ac07-11f1-ba1d-83b7d675f97c" data-action="Star Deal Block" data-label="The Merchant Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began." data-dimension48="The Merchant Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began." target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="pbAp8dNbE3psJViFqzFAoh" name="Valheim-Haldor-Merchant" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/pbAp8dNbE3psJViFqzFAoh-1920-80.png" mos="" align="middle" fullscreen="" width="700" height="700" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">The Merchant</span><p><strong>The Merchant </strong><br>Haldor is a rare friendly face in Valheim, and he's got a ton of goodies to offer in exchange for all that gold you've been collecting. You won't find him on the starting island, but he's always in a patch of Black Forest somewhere further out from where your journey began.</p></div></div><h2 class="article-body__section" id="section-swamps"><span>Swamps</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="LXhzeJij8MTvPoWgvYjgYh" name="Valheim-Swamp-Biome" alt="Valheim - The Swamp biome" src="https://cdn.mos.cms.futurecdn.net/LXhzeJij8MTvPoWgvYjgYh-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cG5vWFnGo7LkdCZkZWbEkg" name="Valheim-Withered-Bone" caption="" alt="Valheim - Withered Bone" src="https://cdn.mos.cms.futurecdn.net/cG5vWFnGo7LkdCZkZWbEkg-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><p class="fancy-box__body-text">Don't lose the Swamp Key, as you'll need it to enter the Sunken Crypts scattered throughout the bogs. Visit one of these dungeons to gather the<strong> ten Withered Bones</strong> required to summon Bonemass.</p></div></div><p>Trudging through Valheim's Swamps can be a real pain in the ass, so pace yourself and brew plenty of poison resist potions. I tend to blow through Surtling Cores when I reach the hostile waters here, making portals for easy travel and extra bases to process Iron Ore. </p><p>Above all else, try to be patient. It's easy to get caught in a cycle of repetitive deaths, and if you aren't careful, your viking will rack up serious skill level losses. </p><div class="block__comparison"><h3>Swamp resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Entrails</li><li>Ooze</li><li>Guck</li><li>Bloodbag</li><li>Scrap Iron</li></ul></div><div class="comparison"><h4></h4><ul><li>Chain</li><li>Withered Bone</li><li>Ancient Bark</li><li>Root</li><li>Turnip Seeds</li></ul></div></div></div><h2 id="swamp-dungeons">Swamp dungeons</h2><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wdCqwLpZv5LPNMijTxaKsh.jpg" alt="Valheim - Player character standing near a dungeon in the Swamp"></p></div><div class="card__content"><h3 class="card__title">Sunken Crypts</h3><div class="card__description-wrapper"><div class="card__description"><p>Complex caves filled with hostile Skeletons and the occasional Ghost. You can pick up Yellow Mushrooms and treasures here, but you're mostly raiding the place for <strong>Surtling Cores</strong>. Hoard as many cores as you can carry. You'll need tons for building portals and new crafting benches. </p></div></div></div></div><section class="howto-block">                    <h3>Swamp boss: Bonemass</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/8nzGHKk9GDJLEBuBEDgWnh.jpg"                                        alt="Valheim - Bonemass, the swamp boss"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/8nzGHKk9GDJLEBuBEDgWnh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Bonemass Trophy, Wishbone</li><li><strong>Requirement: </strong>Offer<strong> </strong>10 Withered Bones at the Boiling Death Altar</li><li><strong>Buff: </strong><ul><li>Damage modifier: Slightly resistant vs Blunt</li><li>Damage modifier: Slightly resistant vs Slash</li><li>Damage modifier: Slightly resistant vs Pierce</li><li>Block stamina cost: -100%</li><li>Block stamina return: +5</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><div class="product star-deal"><a data-dimension112="d182a528-ac07-11f1-882f-93028592cb76" data-action="Star Deal Block" data-label="The Bog Witch You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits." data-dimension48="The Bog Witch You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits." target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="6dvgiYhmNkSrUbymhAQZDh" name="Valheim-Bog-Witch" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6dvgiYhmNkSrUbymhAQZDh-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">The Bog Witch</span><p><strong>The Bog Witch </strong><br>You'll find the Witch somewhere in the Swamps, and like Haldor, she won't spawn in any Swamp connected to your starting island. She sells tons of useful goodies like Fresh Seaweed, Pungent Pebbles, and more, so place a portal down for return visits. </p></div></div><h2 class="article-body__section" id="section-mountains"><span>Mountains</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m8pfkRC7pRVAiSLkhyvBRU" name="Valheim-Mountains-biome" alt="Valheim - The mountain biome with a Drake flying  over" src="https://cdn.mos.cms.futurecdn.net/m8pfkRC7pRVAiSLkhyvBRU-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mp5qwtvTx2QmUhvHC7QVXh" name="Valheim-Dragon-Egg" caption="" alt="Valheim - A Glowing purple Dragon Egg" src="https://cdn.mos.cms.futurecdn.net/mp5qwtvTx2QmUhvHC7QVXh-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p class="fancy-box__body-text">You'll need <strong>three Dragon Eggs</strong> to summon Moder, and at 200 carry weight a pop, there's no way one player grabs all three in one trip without becoming encumbered. So mark them on your map for later, or recruit a few friends to serve as pack mules.</p></div></div><p>The Mountains are your first encounter with Valheim's frigid cold and you'll take damage if you visit without protection, so make yourself a Wolf Fur Cape or stock up on Frost Resistance potions. Think of it as training for the Deep North. Everything here is a bit more cumbersome, including the hunt for new ore. You'll need to carry the Wishbone from Bonemass to find Silver Ore deposits, then start digging when it whirs to signal a hit. </p><p>The terrain is often your biggest challenge. Running from enemies occasionally means sprinting off a cliff or running out of stamina before a fight, while nightfall brings increasingly aggressive wolf packs and a new vicious enemy, Fenrings. </p><div class="block__comparison"><h3>Mountains resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Silver Ore / Silver</li><li>Obsidian</li><li>Wolf Fang</li><li>Wolf Meat</li><li>Wolf Pelt</li></ul></div><div class="comparison"><h4></h4><ul><li>Onion Seeds</li><li>Freeze Gland</li><li>Fenris Claw</li><li>Fenris Hair</li><li>Red Jute</li><li>Crystal</li></ul></div></div></div><h3 id="mountains-dungeons">Mountains dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/N3rMjxrJYPKtPxoZxBWXbe.jpg" alt="Valheim - A Frost Cave with icicles lining the outside"></p></div><div class="card__content"><h3 class="card__title">Frost Caves</h3><div class="card__description-wrapper"><div class="card__description"><p>Frost Caves can be hard to spot, but look for open places along the Mountains lined with icicles, and you should find a cave entrance. Inside, you'll find breakable objects yielding materials like Red Jute and Fenris Hair, plus difficult new enemies like the Ulv and Cultists. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/PgfRT97QTwVWm2cNRJEXPd.jpg" alt="Valheim - The outside of the Howling Cavern, an icy cave mouth"></p></div><div class="card__content"><h3 class="card__title">Howling Caverns</h3><div class="card__description-wrapper"><div class="card__description"><p>The Howling Caverns are a harder version of the Frost Caves and house a miniboss, Geirrhafa. If you've found Hildir, slaying Geirrhafa rewards you with a silver chest to bring to the NPC. Hand it over, and Hildir will have fashionable new wares for her shop. </p></div></div></div></div><section class="howto-block">                    <h3>Mountains boss: Moder</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/h89bi4RNtawxxouG6UWomh.jpg"                                        alt="Valheim - Moder, the icy dragon boss in the Mountains biome"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/h89bi4RNtawxxouG6UWomh.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Moder Trophy, Dragon Tear</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Dragon Eggs at the Sacrificial Altar</li><li><strong>Buff: </strong><ul><li>Always have a tailwind when sailing</li><li>Max carry weight: +300</li><li>Damage modifier: Resistant vs Frost</li><li>Movement Speed: +10%</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-plains"><span>Plains</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="8Dh6fhKHSNeoszqZRZFpth" name="Valheim-Plains-Village" alt="Valheim - Plains biome with Fuling enemies" src="https://cdn.mos.cms.futurecdn.net/8Dh6fhKHSNeoszqZRZFpth-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Boss Offering</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CUBTbub38FQNaDVr23SaGh" name="Valheim-Plains-Fuling-Totem" caption="" alt="Valheim - Fuling Totem on a ritualistic pole in the Plains" src="https://cdn.mos.cms.futurecdn.net/CUBTbub38FQNaDVr23SaGh-1920-80.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p class="fancy-box__body-text">It takes <strong>five Fuling Totems</strong> to summon Yagluth, so get to raiding those villages. You can usually find at least one or two of the little dolls on displays placed out in the open around the Fulings' camps.</p></div></div><p>The Plains may be easier to jog across, but everything here hits <em>hard</em>. Deathsquitos live up to their name with just one hit, while the cackling Fulings are good at ragebaiting me into fights I can't handle—don't fall for their taunting. You'll also find another nighttime enemy in the Plains, the Viles. They're powerful undead versions of the Black Forest's bears, but a high-risk, high-reward enemy to farm if you're keen on making the Vilebone bow armor from their remains. </p><p>When you're feeling brave and well-prepared, try raiding a few Fuling villages. They're great sources of Barley and Flax, the latter of which you'll need a ton of for crafting Linen Thread required by gear upgrades.</p><div class="block__comparison"><h3>Plains resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Needle</li><li>Vile Ribcage</li><li>Rotten Meat</li><li>Lox Meat</li><li>Lox Pelt</li></ul></div><div class="comparison"><h4></h4><ul><li>Black Metal Scrap / Black Metal </li><li>Tar</li><li>Barley</li><li>Flax</li><li>Cloudberries</li></ul></div></div></div><section class="howto-block">                    <h3>Plains boss: Yagluth</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/cPjcpvfghWzMtDS6U2zytd.jpg"                                        alt="Valheim - The Plains boss, Yagluth. It's a giant skeletal torso with a pink and red magical aura"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/cPjcpvfghWzMtDS6U2zytd.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Iron Gate Studios)</div></figure>                    <p><ul><li><strong>Rewards: </strong>Yagluth Trophy, Torn Spirit</li><li><strong>Requirement: </strong>Offer<strong> </strong>5 Fuling Totems at the Mystical Altar</li><li><strong>Buff: </strong><ul><li>Damage modifier: Resistant vs Lightning</li><li>Farming: +25</li><li>+10% Damage dealt increase for Blunt, Slash, Pierce, Chop, Pickaxe, Fire, Frost, Lightning, Poison, and Spirit</li><li>Effect duration: 300</li></ul></li></ul></p>                </section><h2 class="article-body__section" id="section-mistlands"><span>Mistlands</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RxGfVuYFprEQ6THSGkHD57" name="Valheim-Mountains-biome-house" alt="Valheim - A Dvergr hut lit up by Wisp lights in the Mistlands" src="https://cdn.mos.cms.futurecdn.net/RxGfVuYFprEQ6THSGkHD57-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div class="block__comparison"><h3>Mistlands resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Black Core</li><li>Black Marble</li><li>Blue Jute</li><li>Sap</li><li>Soft Tissue</li><li>Yggdrasil Wood</li><li>Wisp</li><li>Sealbreaker Fragment</li><li>Scale Hide</li><li>Hare Meat</li></ul></div><div class="comparison"><h4></h4><ul><li>Jotun Puff</li><li>Magecap</li><li>Royal Jelly</li><li>Bilebag</li><li>Blood Clot</li><li>Carapace</li><li>Mandible</li><li>Seeker Meat</li></ul></div></div></div><h2 class="article-body__section" id="section-ashlands"><span>Ashlands</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NYmVhgpRHKowJxf22Tfrz6" name="Valheim-Ashlands-Biome" alt="Valheim - Ashlands biome with a lizard-like enemy, the Askvin" src="https://cdn.mos.cms.futurecdn.net/NYmVhgpRHKowJxf22Tfrz6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><div class="block__comparison"><h3>Ashlands resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Flamemetal Ore / Flametal</li><li>Grausten</li><li>Proustite Powder</li><li>Sulfur</li><li>Bonemaw Tooth</li><li>Bonemaw Meat</li><li>Bonemaw Scale</li><li>Morgen Heart</li><li>Morgen Sinew</li><li>Volture Egg</li><li>Volture Meat</li><li>Fiddle Head</li><li>Smoke Puff</li></ul></div><div class="comparison"><h4></h4><ul><li>Celestial Feather</li><li>Charred Cogwheel</li><li>Charred Bone</li><li>Charred Skull</li><li>Asksvin Bladder</li><li>Asksvin Hide</li><li>Asksvin Tail</li><li>Askvin Skull</li><li>Askvin Neck</li><li>Askvin Ribcage</li><li>Askvin Pelvis</li></ul></div></div></div><h2 class="article-body__section" id="section-deep-north"><span>Deep North</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="qVBZdFKtBT8nBr9xUGKVog" name="Valheim-Deep-North-1" alt="Valheim - Deep North village covered in snow" src="https://cdn.mos.cms.futurecdn.net/qVBZdFKtBT8nBr9xUGKVog-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1126" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studio)</span></figcaption></figure><div class="block__comparison"><h3>Deep North resource checklist</h3><div class="comparisons"><div class="comparison"><h4></h4><ul><li>Timberwood</li><li>Timberwood Cone</li><li>Snowballs</li><li>Ice / Liquid Frost</li><li>Petrified Tissue / Bloodgold</li><li>Memorial Coal</li><li>Embers</li><li>Frostfire Essence</li><li>Thunderblood Essence</li><li>Lingonberries</li><li>Oats</li><li>Poteitr Seeds</li><li>Kale Seeds</li></ul></div><div class="comparison"><h4></h4><ul><li>Moose Sinew</li><li>Moose Meat</li><li>Moose Hide</li><li>Seal Blubber</li><li>Seal Pelt</li><li>Elaking Hair Bundle</li><li>Long Claws</li><li>Frozen Branch</li><li>Leather Straps</li><li>Nornathread</li><li>Dead Pulp</li><li>Frostcore</li><li>Larva</li></ul></div></div></div><h3 id="deep-north-dungeons">Deep North dungeons</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/3Uk5DUEgq5C7gfGeiukLmg.jpg" alt="Valheim - Deep North dungeon"></p></div><div class="card__content"><h3 class="card__title">Hidden Tunnels</h3><div class="card__description-wrapper"><div class="card__description"><p>Any time you stumble upon village ruins in the Deep North, stop and take a moment to look for any large two-story buildings. They're often home to deep pits leading to the Hidden Tunnels, where you can find moulds to make Intricate Keys or gear upgrades. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LKn9oit7UNqPmuQxViFJG5.jpg" alt="Valheim - Deep North dungeon entrance to Morkhalla"></p></div><div class="card__content"><h3 class="card__title">Morkhalla</h3><div class="card__description-wrapper"><div class="card__description"><p>After exploring the Hidden Tunnels and making an <a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key">Intricate Key</a>, you're finally ready to unlock a door to Morkhalla. You'll have to repeat this process three times to summon enough Jotun raids for enough Malicious Blood to summon the final boss, Kall Fimbulbringer.</p></div></div></div></div><section class="howto-block">                    <h3>Deep North boss: Kall Fimbulbringer</h3>                                        <p><ul><li><strong>Rewards: </strong>Sacrificial Blood, Crown Jewel</li><li><strong>Requirement: </strong>Offer<strong> </strong>3 Malicious Blood at the Strange Bowl</li></ul></p>                </section>
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                                                            <title><![CDATA[ Valheim Deep North: How to get the Intricate Key ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As a mighty Viking warrior you've fought your way to the Deep North in Valheim 1.0—but now you're facing an enormous door that requires an <strong>Intricate Key</strong> to unlock. But what is an Intricate Key in Valheim, and how can you get one? Truth is, you'll eventually need more than one Intricate Key to triumph in the Deep North, so here's a quick guide that'll walk you through the steps to find them.</p><h2 id="how-to-craft-an-intricate-key-in-valheim-1-0">How to craft an Intricate Key in Valheim 1.0</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psWYwnLSgeWpgt2ZmhsqvD" name="20260831093734_1" alt="Valheim Key guide" src="https://cdn.mos.cms.futurecdn.net/psWYwnLSgeWpgt2ZmhsqvD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>As you explore the Deep North, keep an eye out for small, snow-covered villages. Look for the largest building in the village, a<strong> multi-story dwelling</strong>, seen in the image above, then head inside.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Gw9xUat5HX7XzBvUZU9cCZ.jpg" alt="Viking holding torch over hole in floor"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Explore the interior until you find <strong>a large hole in the floor</strong>. Jump in to enter the <strong>hidden tunnels</strong>.</li><li>Be prepared to fight: the hidden tunnels are filled with enemies.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZR2uTgYvtaiCo4hnZ9DCTS.jpg" alt="Viking with glowing frost cores above"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Look for <strong>Frostcores</strong>, they look like glowing blue ice and are typically overhead.</li><li>Collect any <strong>moulds</strong> you find in the tunnels, especially moulds for the Intricate Key.</li></ul></div></div></div></div><section class="howto-block">                    <h3>Important notes:</h3>                                        <p><ul><li><strong>Moulds</strong> look like flat black rectangles with shapes etched into them. You may need to smash piles of wooden rubble to free them.</li><li>You'll eventually need <strong>three Intricate Keys</strong>, and each mould can only be used once. So keep searching the tunnels until you find at least three Intricate Key moulds.</li><li>When you touch the first Frostcore, you'll learn the recipe for the <strong>Frost Foundry</strong>. You'll need 10 Frostcore, 15 iron, and 20 stone to build a Frost Foundry at your base.</li><li><strong>You'll also need ice</strong>, which you can get by using <strong>a black metal pickaxe</strong> on ice in the Deep North. You'll know when you're standing on ice because you'll slide around. Picking up a unit of ice will give you the recipe for the <strong>Frigid Kiln</strong>. You can build the kiln with 10 Frostcore, 20 stone, and 5 ice. You'll also need <strong>more ice</strong> to fuel the kiln, so gather a few stacks.</li></ul></p>                </section><p>Now for the trickier bit: you'll need <strong>bloodgold </strong>to craft a cast of the Intricate Key, and bloodgold comes from defeating and destroying <strong>Gammeltrolls</strong>. </p><p>If you haven't already met a Gammeltroll, just go exploring and one will eventually find you. You'll know one when you see one: they're huge. But first, prepare an item you'll need at your base:</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/PFziTZas5YDxgfWrRUH4fS.jpg" alt="Viking looking at glowing monument"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Build the Ember Monument at your base (the drop from ashlands boss Fader). Collect <strong>embers</strong> from it.</li><li>Kill seals in the Deep North for their pelts. Craft <strong>ember charges</strong> with embers and seal pelts.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AWsaMmmm73DwNPSAqRQpVS.jpg" alt="Viking looking at approaching gammeltroll in snow"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Defeating the Gammeltroll will petrify it. Destroy the petrified Gammeltroll with ember charges.</li><li>Collect <strong>petrified tissue</strong> from the Gammeltroll remains. Smelt it into bloodgold in your blast furnace.</li></ul></div></div></div></div><p>Whew! That's a lot of work, but now you've got everything you need to craft an Intricate Key.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SUSoLCfmTNgXZy26ozt5mS.jpg" alt="Viking working at black forge"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>At your black forge, use 5 bloodgold and 1 "Mould: Intricate Key" to create a "Cast: Intricate Key"</li><li>Add the Cast: Intricate Key to your Frost Foundry. Add ice to your Frigid Kiln to create <strong>liquid frost</strong>.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XGf33vYoLr3Zrd5FeN99yD.jpg" alt="Valheim Key guide"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Add liquid frost to the Frost Foundry. The foundry will produce an <strong>Intricate Key</strong> in about a minute.</li><li>Take the Intricate Key from the Frost Foundry and use it on the locked doors in the Deep North.</li></ul></div></div></div></div><div class="product"><a data-dimension112="159c7a82-ae19-11f1-9c50-51eceb62c610" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="159c7a82-ae19-11f1-9c50-51eceb62c610" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/</link>
                                                                            <description>
                            <![CDATA[ Locked castle doors in Valheim 1.0 can only be opened by a hard-to-get item. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 19:43:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Viking looking at key on forge]]></media:description>                                                            <media:text><![CDATA[Viking looking at key on forge]]></media:text>
                                <media:title type="plain"><![CDATA[Viking looking at key on forge]]></media:title>
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                                <p>As a mighty Viking warrior you've fought your way to the Deep North in Valheim 1.0—but now you're facing an enormous door that requires an <strong>Intricate Key</strong> to unlock. But what is an Intricate Key in Valheim, and how can you get one? Truth is, you'll eventually need more than one Intricate Key to triumph in the Deep North, so here's a quick guide that'll walk you through the steps to find them.</p><h2 id="how-to-craft-an-intricate-key-in-valheim-1-0">How to craft an Intricate Key in Valheim 1.0</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="psWYwnLSgeWpgt2ZmhsqvD" name="20260831093734_1" alt="Valheim Key guide" src="https://cdn.mos.cms.futurecdn.net/psWYwnLSgeWpgt2ZmhsqvD-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>As you explore the Deep North, keep an eye out for small, snow-covered villages. Look for the largest building in the village, a<strong> multi-story dwelling</strong>, seen in the image above, then head inside.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Gw9xUat5HX7XzBvUZU9cCZ.jpg" alt="Viking holding torch over hole in floor"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Explore the interior until you find <strong>a large hole in the floor</strong>. Jump in to enter the <strong>hidden tunnels</strong>.</li><li>Be prepared to fight: the hidden tunnels are filled with enemies.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZR2uTgYvtaiCo4hnZ9DCTS.jpg" alt="Viking with glowing frost cores above"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Look for <strong>Frostcores</strong>, they look like glowing blue ice and are typically overhead.</li><li>Collect any <strong>moulds</strong> you find in the tunnels, especially moulds for the Intricate Key.</li></ul></div></div></div></div><section class="howto-block">                    <h3>Important notes:</h3>                                        <p><ul><li><strong>Moulds</strong> look like flat black rectangles with shapes etched into them. You may need to smash piles of wooden rubble to free them.</li><li>You'll eventually need <strong>three Intricate Keys</strong>, and each mould can only be used once. So keep searching the tunnels until you find at least three Intricate Key moulds.</li><li>When you touch the first Frostcore, you'll learn the recipe for the <strong>Frost Foundry</strong>. You'll need 10 Frostcore, 15 iron, and 20 stone to build a Frost Foundry at your base.</li><li><strong>You'll also need ice</strong>, which you can get by using <strong>a black metal pickaxe</strong> on ice in the Deep North. You'll know when you're standing on ice because you'll slide around. Picking up a unit of ice will give you the recipe for the <strong>Frigid Kiln</strong>. You can build the kiln with 10 Frostcore, 20 stone, and 5 ice. You'll also need <strong>more ice</strong> to fuel the kiln, so gather a few stacks.</li></ul></p>                </section><p>Now for the trickier bit: you'll need <strong>bloodgold </strong>to craft a cast of the Intricate Key, and bloodgold comes from defeating and destroying <strong>Gammeltrolls</strong>. </p><p>If you haven't already met a Gammeltroll, just go exploring and one will eventually find you. You'll know one when you see one: they're huge. But first, prepare an item you'll need at your base:</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/PFziTZas5YDxgfWrRUH4fS.jpg" alt="Viking looking at glowing monument"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Build the Ember Monument at your base (the drop from ashlands boss Fader). Collect <strong>embers</strong> from it.</li><li>Kill seals in the Deep North for their pelts. Craft <strong>ember charges</strong> with embers and seal pelts.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AWsaMmmm73DwNPSAqRQpVS.jpg" alt="Viking looking at approaching gammeltroll in snow"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Defeating the Gammeltroll will petrify it. Destroy the petrified Gammeltroll with ember charges.</li><li>Collect <strong>petrified tissue</strong> from the Gammeltroll remains. Smelt it into bloodgold in your blast furnace.</li></ul></div></div></div></div><p>Whew! That's a lot of work, but now you've got everything you need to craft an Intricate Key.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SUSoLCfmTNgXZy26ozt5mS.jpg" alt="Viking working at black forge"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>At your black forge, use 5 bloodgold and 1 "Mould: Intricate Key" to create a "Cast: Intricate Key"</li><li>Add the Cast: Intricate Key to your Frost Foundry. Add ice to your Frigid Kiln to create <strong>liquid frost</strong>.</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/XGf33vYoLr3Zrd5FeN99yD.jpg" alt="Valheim Key guide"></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><ul><li>Add liquid frost to the Frost Foundry. The foundry will produce an <strong>Intricate Key</strong> in about a minute.</li><li>Take the Intricate Key from the Frost Foundry and use it on the locked doors in the Deep North.</li></ul></div></div></div></div><div class="product"><a data-dimension112="159c7a82-ae19-11f1-9c50-51eceb62c610" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="159c7a82-ae19-11f1-9c50-51eceb62c610" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ Should you start a new character and world for Valheim 1.0? ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/" target="_blank">Valheim 1.0</a> is here, so that sound you hear in the distance is scores of eager Vikings stringing their bows, sharpening their axes, and piling onto their longboats to explore the open world survival game's final biome: the Deep North.</p><p>But before you set sail for some chilly thrills in the frosty new biome, you might be wondering if you should create a new character and generate a new world for Valheim 1.0, or just keep playing with your current Viking and world. Veteran Valheimers will know that updates can conflict with existing worlds: any areas you've already explored, for example, won't be overwritten with new terrain and features, which can sometimes cause problems. </p><h2 id="so-should-you-start-fresh-or-continue-from-where-you-left-off">So, should you start fresh or continue from where you left off? </h2><p>Let's begin with what the devs advise:</p><p>"As usual, your world will receive new content even if it was created before the update, although biome generation will only work properly on areas that have not yet been explored," says developer Iron Gate in its <a href="https://valheim.com/support/valheim-1-0-faq/" target="_blank">Valheim 1.0 FAQ</a>. "However,<strong> we always recommend that you start the game over from scratch</strong> to get the best possible experience."</p><p>In other words, if you've already explored the areas to the far north of your world, those areas won't generate updated terrain and features of the Deep North. That's why starting a new world is in your best interest if you've already taken a few trips to the upper edge of the map.</p><div class="product"><a data-dimension112="292c1594-ae19-11f1-bc91-8fa59978d62f" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="292c1594-ae19-11f1-bc91-8fa59978d62f" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>There are other things to take in consideration for 1.0, says Iron Gate:</p><p>"The achievement system will begin to track statistics from the moment you download the 1.0 version. This means that an achievement connected to killing Eikthyr, for example, will require you to kill Eikthyr again, even if you’ve already killed him 500 times previously."</p><p>Starting from the beginning has an additional benefit that's a bit of surprise, story-wise:</p><p>"To establish the world of Valheim and welcome seasoned and new Vikings alike, Iron Gate have worked together with Brikk Animation to create a brand-new cinematic that will usher players into the world of Valheim," says Iron Gate. "Additional cinematics will also play once players have slain key bosses throughout the game."</p><p>I've seen these anime sequences and while I wouldn't say they're essential to the experience, they are pretty cool and if you don't play through the whole world again for 1.0, you won't get the chance to see all of them for yourself (except on YouTube, probably).</p><p>As for PC Gamer's advice, having played Valheim 1.0, <strong>we also recommend you start a new character and world</strong>, both for the reasons cited by Iron Gate but also because that's what several of us did. I started from the beginning again <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/" target="_blank">for the review</a>, even though I'd already played for a hundred or so hours in early access, and I'm glad I did. It was a great way to rediscover the magic of the game and see just how much it has changed and improved since 2021.</p><p>That's our recommendation! Look at it this way: you've already waited this long for the Deep North, and delaying your journey to the final biome just a little bit longer to replay from the start will be worth the extra time.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/should-you-start-a-new-character-and-world-for-valheim-1-0/</link>
                                                                            <description>
                            <![CDATA[ Advice from the developers and PC Gamer on how to play the completed version of Valheim. ]]>
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                                                                        <pubDate>Wed, 09 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 19:44:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Viking in front of a castle in ashlands]]></media:description>                                                            <media:text><![CDATA[A Viking in front of a castle in ashlands]]></media:text>
                                <media:title type="plain"><![CDATA[A Viking in front of a castle in ashlands]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/" target="_blank">Valheim 1.0</a> is here, so that sound you hear in the distance is scores of eager Vikings stringing their bows, sharpening their axes, and piling onto their longboats to explore the open world survival game's final biome: the Deep North.</p><p>But before you set sail for some chilly thrills in the frosty new biome, you might be wondering if you should create a new character and generate a new world for Valheim 1.0, or just keep playing with your current Viking and world. Veteran Valheimers will know that updates can conflict with existing worlds: any areas you've already explored, for example, won't be overwritten with new terrain and features, which can sometimes cause problems. </p><h2 id="so-should-you-start-fresh-or-continue-from-where-you-left-off">So, should you start fresh or continue from where you left off? </h2><p>Let's begin with what the devs advise:</p><p>"As usual, your world will receive new content even if it was created before the update, although biome generation will only work properly on areas that have not yet been explored," says developer Iron Gate in its <a href="https://valheim.com/support/valheim-1-0-faq/" target="_blank">Valheim 1.0 FAQ</a>. "However,<strong> we always recommend that you start the game over from scratch</strong> to get the best possible experience."</p><p>In other words, if you've already explored the areas to the far north of your world, those areas won't generate updated terrain and features of the Deep North. That's why starting a new world is in your best interest if you've already taken a few trips to the upper edge of the map.</p><div class="product"><a data-dimension112="292c1594-ae19-11f1-bc91-8fa59978d62f" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="292c1594-ae19-11f1-bc91-8fa59978d62f" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>There are other things to take in consideration for 1.0, says Iron Gate:</p><p>"The achievement system will begin to track statistics from the moment you download the 1.0 version. This means that an achievement connected to killing Eikthyr, for example, will require you to kill Eikthyr again, even if you’ve already killed him 500 times previously."</p><p>Starting from the beginning has an additional benefit that's a bit of surprise, story-wise:</p><p>"To establish the world of Valheim and welcome seasoned and new Vikings alike, Iron Gate have worked together with Brikk Animation to create a brand-new cinematic that will usher players into the world of Valheim," says Iron Gate. "Additional cinematics will also play once players have slain key bosses throughout the game."</p><p>I've seen these anime sequences and while I wouldn't say they're essential to the experience, they are pretty cool and if you don't play through the whole world again for 1.0, you won't get the chance to see all of them for yourself (except on YouTube, probably).</p><p>As for PC Gamer's advice, having played Valheim 1.0, <strong>we also recommend you start a new character and world</strong>, both for the reasons cited by Iron Gate but also because that's what several of us did. I started from the beginning again <a href="https://www.pcgamer.com/games/survival-crafting/valheim-review/" target="_blank">for the review</a>, even though I'd already played for a hundred or so hours in early access, and I'm glad I did. It was a great way to rediscover the magic of the game and see just how much it has changed and improved since 2021.</p><p>That's our recommendation! Look at it this way: you've already waited this long for the Deep North, and delaying your journey to the final biome just a little bit longer to replay from the start will be worth the extra time.</p>
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                                                            <title><![CDATA[ Valheim 1.0 review: One of the best survival games around is finally complete ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> A Viking-themed survival game set in a procedurally generated open world.<br><strong>Release date</strong>: September 09, 2026 (1.0)<br><strong>Expect to pay</strong>: $30/£23.49<br><strong>Developer</strong>: Iron Gate AB<br><strong>Publisher</strong>: Coffee Stain Publishing<br><strong>Reviewed on</strong>: Intel i7 9700K, RTX 4070 Ti, 16GB RAM<br><strong>Steam Deck</strong>: Verified<br><strong>Link</strong>: <a data-analytics-id="inline-link" href="https://www.valheimgame.com/">Official site</a></p></div></div><p>After a day-long battle with one of Valheim's big bosses, I return to my modest cabin in the woods to recover. I'm exhausted, my weapons and armor are mostly broken, and I've burned through my meager supply of food and arrows. I don't even have a spare torch left to light my way home. Even though I was victorious, the cold and rainy night doesn't put me in the mood for a celebration.</p><p>Then I spot a shadowy figure in the gloom, leaning on a walking stick, one blue eye gleaming from beneath its hood. <em>Odin</em>. It's frickin' Odin himself, y'know, <em>Thor's dad?</em> He's visiting the exiled tenth world of Valheim to peep me in person. Suddenly my mood lifts and I feel like a complete badass. <em>Odin knows who I am.</em></p><p>This isn't my first visitation from the ancient god: I've been playing Valheim since its early access release in 2021, and I've seen Odin a few times before. But darn it, it's still a thrill whenever he appears to silently approve of my valor. And after a long wait, I can finally prove myself worthy: Valheim 1.0 is here, and even though I've been playing this game for five years, it's still got plenty of magic.</p><h2 id="ragna-rocks">Ragna rocks</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CHN4Qpvr3fpj6rV2oWS6iM" name="20260826173316_1" alt="Viking in leather gear standing in meadow" src="https://cdn.mos.cms.futurecdn.net/CHN4Qpvr3fpj6rV2oWS6iM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>I'm a fallen norse warrior, delivered via Valkyrie into a cursed world to vanquish Odin's enemies. But this is no RPG, it's a survival game, and those always start with a lot of backbreaking work: chopping down trees, shattering boulders, hunting deer, and constructing a base where I can sleep and do some crafting. There's no rest for the dead.</p><p>The procedurally generated world of Valheim is a massive disc, separated into biomes and split by oceans, and the deeper you explore from your starting point at the disc's center, the more dangerous the world becomes. Originally with six biomes (including the ocean), more were added over the past several years, culminating in the deep north: the frozen final realm where you finish your work for Odin. And yes, rare as this is for a survival game, there is an actual ending, though you can continue playing in your world once you've seen it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pc4A4y2Wmk64VVRYhMv3XM" name="20260826163649_1" alt="Viking sailing a small raft" src="https://cdn.mos.cms.futurecdn.net/Pc4A4y2Wmk64VVRYhMv3XM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>For such a massive world, there are no quests in Valheim, not really: early on you'll stumble across an altar that will summon the first of several boss monsters, each which drop an item you'll need to survive and thrive in the next biome. But other than an occasional marker on your map, Valheim is a self-guided tour that leaves progression to your discretion and motivation. </p><div class="product"><a data-dimension112="3cbdad7a-ae19-11f1-b87d-e366455008fe" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="3cbdad7a-ae19-11f1-b87d-e366455008fe" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>In that, it succeeds wonderfully: I've spent nearly 150 hours in the game and I've never felt a need for NPCs to fill my ears with exposition nor wanted a quest log to give me direction. Valheim 1.0 does add animated dream sequences after each vanquished boss, and while they're pretty cool, the game was perfectly fine without them. The world is beautiful and mysterious and the urge to explore it comes simply from wanting to discover what's across the sea or on the other side of a mountain range.</p><h2 id="hearth-and-home">Hearth and home</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EHBCrcjLKKVgsktvfcpfYM" name="20260829142807_1" alt="Viking cooking meat over fire" src="https://cdn.mos.cms.futurecdn.net/EHBCrcjLKKVgsktvfcpfYM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>Most survival games have a cozy element to them, but I find Valheim the coziest of all. I've never been much of a builder, but I still love my creaky, crude little bases: one in the meadow, one in the forest, and even a small stone hut I built in one of the more dangerous biomes just so I could grow a particular crop. The horrors of the world, from the icky monsters of the swamps to the almost comically hellish swarms of furious skeletons in the ashlands makes for a nice contrast with how relaxing it is to be at home after a long, brutal adventure.</p><p>There's a real joy to puttering around my base, tweaking and decorating the structures I've built, doing some farming and animal breeding and putting off the next dangerous expedition until I'm good and ready for it. I especially love cooking: searing enormous lox drumsticks over the roaring hearth, baking bread in my huge stone oven, and brewing mead in my distillery—which takes multiple in-game days. Hey, fine. I'm in no rush to leave my comfy little homestead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p87MrMCxfCvEW4X9oNwWfM" name="20260828142154_1" alt="Viking looking at small hut" src="https://cdn.mos.cms.futurecdn.net/p87MrMCxfCvEW4X9oNwWfM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>The food system of Valheim is still one of my favorites in any game (and has inspired similar systems in other survival games that have launched since 2021), where your stomach functions like a three-slot inventory: stuff a mushroom, a blueberry, and some cooked meat down there and your health and stamina bars will be fuelled until you digest them. Simple, at first.</p><p>I still remember the first time I ate a proper meal in Valheim. I'd left my starter island on a tiny raft, sailing across the sea to unknown lands in the middle of the night, to eventually find a rotting town full of undead Vikings. After barely escaping with my life and a handful of entrails dropped from the few draugr I'd managed to kill, I sailed cautiously back home. In my kitchen I stuffed the entrails with boar meat and thistle and cooked my first sausages in my cauldron, then chowed down—watching wide-eyed as my heath bar abruptly grew twice as tall as it had ever been. I had no idea I could be that strong. From then on, downing draugr was a snap and I never left home without a pocketful of sausages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e8zftcVoZ7aD9r6m4EnMaM" name="20260828145421_2" alt="Viking fighting a tall wooden boss monster" src="https://cdn.mos.cms.futurecdn.net/e8zftcVoZ7aD9r6m4EnMaM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>In Valheim, eating meals made from your enemies gives you the freedom to boldly tread in extremely dangerous places, and every new recipe unlocked is a chance to take on tougher challenges. Food is as important, if not more, than your armor, making your kitchen the mightiest crafting station in the game. In any forum post where a player complains that they keep getting their asses kicked, the first question Valheim veterans ask is always the same: "What are you eating?"</p><p>Where Valheim gives you a break in some aspects of survival—as important as food is, for example, you can never starve to death—it restricts you in other ways. Even when you build fast-travel portals around the world, letting you teleport to different biomes in an instant, you can't pass through them carrying precious metals like silver or iron (at least not until much later in the game).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xKMMegYmur4cLiPPoufuc" name="20260907104613_1" alt="Viking in front of three magic portals" src="https://cdn.mos.cms.futurecdn.net/xKMMegYmur4cLiPPoufuc-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>I'm grateful for that restriction because it's led to so many great adventures. In co-op, we spent hours sailing our longboat across the ocean while battling sea serpents (their meat makes for a fantastic stew, btw), enduring blizzards as we fended off werewolves and ice-spitting drakes on a mountainside, all to mine silver from one of the biome's frozen peaks.</p><p>Then we loaded up as much ore as we could into a cart, had a chaotic time trying to safely steer it down the nearly-sheer side of the mountain while still intermittently battling monsters, transferred it all to our ship's hold and had a tense trip back across the stormy sea to our little island base. It's so much damn work, so much time and effort, just to gather a bit of silver, yet so incredibly satisfying to succeed. Enduring hardships is what survival games are all about, and even on a little resupply mission, Valheim always makes you feel like you've been through a major trial.</p><h2 id="norse-north">Norse north</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V2c5KJKi8Tkp8MdMkRuugM" name="20260831094906_1" alt="Viking looking at snowy castle" src="https://cdn.mos.cms.futurecdn.net/V2c5KJKi8Tkp8MdMkRuugM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>And so five years after my journey in the Norse afterlife began, I finally sailed to Valheim's final biome, the deep north. My ship slowly smashed its way through ice floes as I noted the wreckage of dozens of similar Viking vessels, until I stepped onto the new continent, crossing slippery ice to stand waist deep in blinding white snow.</p><p>Truthfully, I found the deep north a bit disappointing at first, especially because there's a quite a bit there that feels like recycled material: more greydwarfs, those squat little dummies we've been mindlessly massacring since our starter biome, more narrow underground tunnel networks to fight through, and yet another iteration of the blob-type monsters that always felt like a placeholder for something better.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqosVciqFAzGA5YEHusLCM" name="20260907213103_1" alt="Viking riding moose" src="https://cdn.mos.cms.futurecdn.net/GqosVciqFAzGA5YEHusLCM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>But there's also a rather surprising overland enemy that's genuinely exciting to see every time you fight it, some new underground structures that are shocking in their size and scope, and a new type of crafting bench that operates differently than the ones we're used to.</p><p>And I love (but won't spoil) the method of gaining access to Valheim's final boss. Talk about hardships to overcome: if I can cross mythologies for a moment, it's a Herculean task, as if Odin wants to be sure you've really mastered the world of Valheim before you do your final round of ass-kicking. I didn't particularly care for the final boss battle itself, but the journey to reach it was a real adventure.</p><h2 id="odinson">Odinson</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wJFaiBtZk5jPRGA7F6hkLM" name="20260830122137_1" alt="Viking holding glowing sword in front of castle" src="https://cdn.mos.cms.futurecdn.net/wJFaiBtZk5jPRGA7F6hkLM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>There are things I don't love about Valheim, like the swamp biome, where mining its precious iron requires spending ages in dank and cramped underground corridors smashing a pickaxe into a bland heap of metal, a task with zero enjoyment. I don't like the mistlands, either, one of the biomes added in early access, which combines the ickiness of the swamp with fog so thick that just walking around is a frustrating endeavor.</p><p>I'd also hoped certain elements of Valheim would have evolved alongside the survival genre it's been so inspiring to. Somehow, there's still no way to craft directly from storage chests, despite it being a pretty common feature in most survival games these days. And despite fans begging for years for armor to have dedicated equipment slots so it doesn't take up precious inventory space, that's still not a feature—though in 1.0 there is finally a way to increase the size of your inventory by a couple of rows, at least.</p><div><blockquote><p>I love this game, and it's going to be one I return to again and again.</p></blockquote></div><p>But my few complaints don't stack up to much. I love this game, and it's going to be one I return to again and again. Whether it's looking up during a terrible thunderstorm and spotting Thor speeding across the sky in his chariot, or seeing my health bar double because I've eaten a powerful new meal for the first time, or catching a glimpse of Odin's glowing eye watching me on a cold and gloomy night, these are moments that never lose their thrill. As familiar as the world of Valheim has gotten over the past five years, it's still filled with the same magic that enchanted me the first time I played it.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-review/</link>
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                            <![CDATA[ Your long journey is at an end, Viking. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 14:27:59 +0000</pubDate>                                                                                                                                <updated>Fri, 11 Sep 2026 19:44:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Viking in front of boss trophies]]></media:description>                                                            <media:text><![CDATA[Viking in front of boss trophies]]></media:text>
                                <media:title type="plain"><![CDATA[Viking in front of boss trophies]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> A Viking-themed survival game set in a procedurally generated open world.<br><strong>Release date</strong>: September 09, 2026 (1.0)<br><strong>Expect to pay</strong>: $30/£23.49<br><strong>Developer</strong>: Iron Gate AB<br><strong>Publisher</strong>: Coffee Stain Publishing<br><strong>Reviewed on</strong>: Intel i7 9700K, RTX 4070 Ti, 16GB RAM<br><strong>Steam Deck</strong>: Verified<br><strong>Link</strong>: <a data-analytics-id="inline-link" href="https://www.valheimgame.com/">Official site</a></p></div></div><p>After a day-long battle with one of Valheim's big bosses, I return to my modest cabin in the woods to recover. I'm exhausted, my weapons and armor are mostly broken, and I've burned through my meager supply of food and arrows. I don't even have a spare torch left to light my way home. Even though I was victorious, the cold and rainy night doesn't put me in the mood for a celebration.</p><p>Then I spot a shadowy figure in the gloom, leaning on a walking stick, one blue eye gleaming from beneath its hood. <em>Odin</em>. It's frickin' Odin himself, y'know, <em>Thor's dad?</em> He's visiting the exiled tenth world of Valheim to peep me in person. Suddenly my mood lifts and I feel like a complete badass. <em>Odin knows who I am.</em></p><p>This isn't my first visitation from the ancient god: I've been playing Valheim since its early access release in 2021, and I've seen Odin a few times before. But darn it, it's still a thrill whenever he appears to silently approve of my valor. And after a long wait, I can finally prove myself worthy: Valheim 1.0 is here, and even though I've been playing this game for five years, it's still got plenty of magic.</p><h2 id="ragna-rocks">Ragna rocks</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CHN4Qpvr3fpj6rV2oWS6iM" name="20260826173316_1" alt="Viking in leather gear standing in meadow" src="https://cdn.mos.cms.futurecdn.net/CHN4Qpvr3fpj6rV2oWS6iM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>I'm a fallen norse warrior, delivered via Valkyrie into a cursed world to vanquish Odin's enemies. But this is no RPG, it's a survival game, and those always start with a lot of backbreaking work: chopping down trees, shattering boulders, hunting deer, and constructing a base where I can sleep and do some crafting. There's no rest for the dead.</p><p>The procedurally generated world of Valheim is a massive disc, separated into biomes and split by oceans, and the deeper you explore from your starting point at the disc's center, the more dangerous the world becomes. Originally with six biomes (including the ocean), more were added over the past several years, culminating in the deep north: the frozen final realm where you finish your work for Odin. And yes, rare as this is for a survival game, there is an actual ending, though you can continue playing in your world once you've seen it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pc4A4y2Wmk64VVRYhMv3XM" name="20260826163649_1" alt="Viking sailing a small raft" src="https://cdn.mos.cms.futurecdn.net/Pc4A4y2Wmk64VVRYhMv3XM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>For such a massive world, there are no quests in Valheim, not really: early on you'll stumble across an altar that will summon the first of several boss monsters, each which drop an item you'll need to survive and thrive in the next biome. But other than an occasional marker on your map, Valheim is a self-guided tour that leaves progression to your discretion and motivation. </p><div class="product"><a data-dimension112="3cbdad7a-ae19-11f1-b87d-e366455008fe" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="3cbdad7a-ae19-11f1-b87d-e366455008fe" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div><p>In that, it succeeds wonderfully: I've spent nearly 150 hours in the game and I've never felt a need for NPCs to fill my ears with exposition nor wanted a quest log to give me direction. Valheim 1.0 does add animated dream sequences after each vanquished boss, and while they're pretty cool, the game was perfectly fine without them. The world is beautiful and mysterious and the urge to explore it comes simply from wanting to discover what's across the sea or on the other side of a mountain range.</p><h2 id="hearth-and-home">Hearth and home</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EHBCrcjLKKVgsktvfcpfYM" name="20260829142807_1" alt="Viking cooking meat over fire" src="https://cdn.mos.cms.futurecdn.net/EHBCrcjLKKVgsktvfcpfYM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>Most survival games have a cozy element to them, but I find Valheim the coziest of all. I've never been much of a builder, but I still love my creaky, crude little bases: one in the meadow, one in the forest, and even a small stone hut I built in one of the more dangerous biomes just so I could grow a particular crop. The horrors of the world, from the icky monsters of the swamps to the almost comically hellish swarms of furious skeletons in the ashlands makes for a nice contrast with how relaxing it is to be at home after a long, brutal adventure.</p><p>There's a real joy to puttering around my base, tweaking and decorating the structures I've built, doing some farming and animal breeding and putting off the next dangerous expedition until I'm good and ready for it. I especially love cooking: searing enormous lox drumsticks over the roaring hearth, baking bread in my huge stone oven, and brewing mead in my distillery—which takes multiple in-game days. Hey, fine. I'm in no rush to leave my comfy little homestead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p87MrMCxfCvEW4X9oNwWfM" name="20260828142154_1" alt="Viking looking at small hut" src="https://cdn.mos.cms.futurecdn.net/p87MrMCxfCvEW4X9oNwWfM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>The food system of Valheim is still one of my favorites in any game (and has inspired similar systems in other survival games that have launched since 2021), where your stomach functions like a three-slot inventory: stuff a mushroom, a blueberry, and some cooked meat down there and your health and stamina bars will be fuelled until you digest them. Simple, at first.</p><p>I still remember the first time I ate a proper meal in Valheim. I'd left my starter island on a tiny raft, sailing across the sea to unknown lands in the middle of the night, to eventually find a rotting town full of undead Vikings. After barely escaping with my life and a handful of entrails dropped from the few draugr I'd managed to kill, I sailed cautiously back home. In my kitchen I stuffed the entrails with boar meat and thistle and cooked my first sausages in my cauldron, then chowed down—watching wide-eyed as my heath bar abruptly grew twice as tall as it had ever been. I had no idea I could be that strong. From then on, downing draugr was a snap and I never left home without a pocketful of sausages.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="e8zftcVoZ7aD9r6m4EnMaM" name="20260828145421_2" alt="Viking fighting a tall wooden boss monster" src="https://cdn.mos.cms.futurecdn.net/e8zftcVoZ7aD9r6m4EnMaM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>In Valheim, eating meals made from your enemies gives you the freedom to boldly tread in extremely dangerous places, and every new recipe unlocked is a chance to take on tougher challenges. Food is as important, if not more, than your armor, making your kitchen the mightiest crafting station in the game. In any forum post where a player complains that they keep getting their asses kicked, the first question Valheim veterans ask is always the same: "What are you eating?"</p><p>Where Valheim gives you a break in some aspects of survival—as important as food is, for example, you can never starve to death—it restricts you in other ways. Even when you build fast-travel portals around the world, letting you teleport to different biomes in an instant, you can't pass through them carrying precious metals like silver or iron (at least not until much later in the game).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xKMMegYmur4cLiPPoufuc" name="20260907104613_1" alt="Viking in front of three magic portals" src="https://cdn.mos.cms.futurecdn.net/xKMMegYmur4cLiPPoufuc-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>I'm grateful for that restriction because it's led to so many great adventures. In co-op, we spent hours sailing our longboat across the ocean while battling sea serpents (their meat makes for a fantastic stew, btw), enduring blizzards as we fended off werewolves and ice-spitting drakes on a mountainside, all to mine silver from one of the biome's frozen peaks.</p><p>Then we loaded up as much ore as we could into a cart, had a chaotic time trying to safely steer it down the nearly-sheer side of the mountain while still intermittently battling monsters, transferred it all to our ship's hold and had a tense trip back across the stormy sea to our little island base. It's so much damn work, so much time and effort, just to gather a bit of silver, yet so incredibly satisfying to succeed. Enduring hardships is what survival games are all about, and even on a little resupply mission, Valheim always makes you feel like you've been through a major trial.</p><h2 id="norse-north">Norse north</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V2c5KJKi8Tkp8MdMkRuugM" name="20260831094906_1" alt="Viking looking at snowy castle" src="https://cdn.mos.cms.futurecdn.net/V2c5KJKi8Tkp8MdMkRuugM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>And so five years after my journey in the Norse afterlife began, I finally sailed to Valheim's final biome, the deep north. My ship slowly smashed its way through ice floes as I noted the wreckage of dozens of similar Viking vessels, until I stepped onto the new continent, crossing slippery ice to stand waist deep in blinding white snow.</p><p>Truthfully, I found the deep north a bit disappointing at first, especially because there's a quite a bit there that feels like recycled material: more greydwarfs, those squat little dummies we've been mindlessly massacring since our starter biome, more narrow underground tunnel networks to fight through, and yet another iteration of the blob-type monsters that always felt like a placeholder for something better.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GqosVciqFAzGA5YEHusLCM" name="20260907213103_1" alt="Viking riding moose" src="https://cdn.mos.cms.futurecdn.net/GqosVciqFAzGA5YEHusLCM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>But there's also a rather surprising overland enemy that's genuinely exciting to see every time you fight it, some new underground structures that are shocking in their size and scope, and a new type of crafting bench that operates differently than the ones we're used to.</p><p>And I love (but won't spoil) the method of gaining access to Valheim's final boss. Talk about hardships to overcome: if I can cross mythologies for a moment, it's a Herculean task, as if Odin wants to be sure you've really mastered the world of Valheim before you do your final round of ass-kicking. I didn't particularly care for the final boss battle itself, but the journey to reach it was a real adventure.</p><h2 id="odinson">Odinson</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wJFaiBtZk5jPRGA7F6hkLM" name="20260830122137_1" alt="Viking holding glowing sword in front of castle" src="https://cdn.mos.cms.futurecdn.net/wJFaiBtZk5jPRGA7F6hkLM-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Coffee Stain Publishing)</span></figcaption></figure><p>There are things I don't love about Valheim, like the swamp biome, where mining its precious iron requires spending ages in dank and cramped underground corridors smashing a pickaxe into a bland heap of metal, a task with zero enjoyment. I don't like the mistlands, either, one of the biomes added in early access, which combines the ickiness of the swamp with fog so thick that just walking around is a frustrating endeavor.</p><p>I'd also hoped certain elements of Valheim would have evolved alongside the survival genre it's been so inspiring to. Somehow, there's still no way to craft directly from storage chests, despite it being a pretty common feature in most survival games these days. And despite fans begging for years for armor to have dedicated equipment slots so it doesn't take up precious inventory space, that's still not a feature—though in 1.0 there is finally a way to increase the size of your inventory by a couple of rows, at least.</p><div><blockquote><p>I love this game, and it's going to be one I return to again and again.</p></blockquote></div><p>But my few complaints don't stack up to much. I love this game, and it's going to be one I return to again and again. Whether it's looking up during a terrible thunderstorm and spotting Thor speeding across the sky in his chariot, or seeing my health bar double because I've eaten a powerful new meal for the first time, or catching a glimpse of Odin's glowing eye watching me on a cold and gloomy night, these are moments that never lose their thrill. As familiar as the world of Valheim has gotten over the past five years, it's still filled with the same magic that enchanted me the first time I played it.</p>
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                                                            <title><![CDATA[ GSC Game World says there's a reason it didn't give Stalker 2 more time in the oven: 'To make something better, you need to receive feedback, and this feedback should be fresh' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Like a lot of survival games, Stalker 2 had a long journey from janky larva to playable, <a href="https://www.pcgamer.com/games/fps/stop-waiting-to-play-stalker-2-the-2-0-update-makes-it-the-game-its-wanted-to-be-for-2-years/">easily recommended</a> butterfly. It's tempting to say that these games ought to just stay under wraps until they're done and relatively bug-free—but at Gamescom 2026, GSC Game World CEO and head of game direction Ievgen Grygorovych told PC Gamer's Joshua Wolens that deciding when to release is a more complex consideration than you might think.</p><p>As for why the studio didn't just wait to release the game until it was in the state it is now, Grygorovych cited both creative and financial reasons. "To make something better, you need to receive feedback, and this feedback should be fresh. From a business perspective, it's also impossible, because it's very expensive to do two years of additional work … in most cases, it's unrealistic."</p><p>GSC Game World has more legitimate reasons than most to release an unfinished game. The Ukrainian studio was working on Stalker 2 when development was <a href="https://www.pcgamer.com/games/subconsciously-we-were-all-ready-to-die-stalker-2-developers-secretly-prepared-for-russias-invasion/">interrupted by Russia's invasion</a>, forcing the team to move out of Kyiv, and its progress was later hamstrung by <a href="https://www.pcgamer.com/stalker-2-developers-latest-setback-is-a-fire-gutting-a-third-of-its-office-but-it-insists-the-teams-dealt-with-worse-than-that-before/">a devastating office fire</a> and <a href="https://www.pcgamer.com/gsc-game-world-says-russian-hackers-are-leaking-stalker-2-test-builds-please-dont-look-at-them/">numerous leaks</a>. And notably, the game's buggy release <em>did</em> arrive after <a href="https://www.pcgamer.com/stalker-2-looks-great-but-thanks-to-the-situation-in-ukraine-is-delayed-into-early-next-year/">delays</a>—but regardless of all the unique trouble GSC Game World encountered, Grygorovych pointed to woeful market conditions across the board as another consideration.</p><p>"You have to always find the trade-offs that allow you to bring the best experience you can with what you have," he said. "It's always a balance because every developer would like to have an infinite amount of time, but the market around is awful: lots of layoffs, studios are closing. So actually, the market state is not very promising. We're just trying to find the best configuration we can."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="5db65b2c-aa12-11f1-a7c6-6f4c87c2ba95" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5db65b2c-aa12-11f1-a7c6-6f4c87c2ba95" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/gsc-game-world-says-theres-a-reason-it-didnt-give-stalker-2-more-time-in-the-oven-to-make-something-better-you-need-to-receive-feedback-and-this-feedback-should-be-fresh/</link>
                                                                            <description>
                            <![CDATA[ "Every developer would like to have an infinite amount of time, but … the market state is not very promising." ]]>
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                                                                        <pubDate>Sun, 06 Sep 2026 16:51:58 +0000</pubDate>                                                                                                                                <updated>Sun, 06 Sep 2026 18:21:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Joshua Wolens ]]></dc:contributor>
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                                                            <media:credit><![CDATA[GSC Game World]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Man in a gas mask.]]></media:description>                                                            <media:text><![CDATA[Man in a gas mask.]]></media:text>
                                <media:title type="plain"><![CDATA[Man in a gas mask.]]></media:title>
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                                <p>Like a lot of survival games, Stalker 2 had a long journey from janky larva to playable, <a href="https://www.pcgamer.com/games/fps/stop-waiting-to-play-stalker-2-the-2-0-update-makes-it-the-game-its-wanted-to-be-for-2-years/">easily recommended</a> butterfly. It's tempting to say that these games ought to just stay under wraps until they're done and relatively bug-free—but at Gamescom 2026, GSC Game World CEO and head of game direction Ievgen Grygorovych told PC Gamer's Joshua Wolens that deciding when to release is a more complex consideration than you might think.</p><p>As for why the studio didn't just wait to release the game until it was in the state it is now, Grygorovych cited both creative and financial reasons. "To make something better, you need to receive feedback, and this feedback should be fresh. From a business perspective, it's also impossible, because it's very expensive to do two years of additional work … in most cases, it's unrealistic."</p><p>GSC Game World has more legitimate reasons than most to release an unfinished game. The Ukrainian studio was working on Stalker 2 when development was <a href="https://www.pcgamer.com/games/subconsciously-we-were-all-ready-to-die-stalker-2-developers-secretly-prepared-for-russias-invasion/">interrupted by Russia's invasion</a>, forcing the team to move out of Kyiv, and its progress was later hamstrung by <a href="https://www.pcgamer.com/stalker-2-developers-latest-setback-is-a-fire-gutting-a-third-of-its-office-but-it-insists-the-teams-dealt-with-worse-than-that-before/">a devastating office fire</a> and <a href="https://www.pcgamer.com/gsc-game-world-says-russian-hackers-are-leaking-stalker-2-test-builds-please-dont-look-at-them/">numerous leaks</a>. And notably, the game's buggy release <em>did</em> arrive after <a href="https://www.pcgamer.com/stalker-2-looks-great-but-thanks-to-the-situation-in-ukraine-is-delayed-into-early-next-year/">delays</a>—but regardless of all the unique trouble GSC Game World encountered, Grygorovych pointed to woeful market conditions across the board as another consideration.</p><p>"You have to always find the trade-offs that allow you to bring the best experience you can with what you have," he said. "It's always a balance because every developer would like to have an infinite amount of time, but the market around is awful: lots of layoffs, studios are closing. So actually, the market state is not very promising. We're just trying to find the best configuration we can."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="5db65b2c-aa12-11f1-a7c6-6f4c87c2ba95" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5db65b2c-aa12-11f1-a7c6-6f4c87c2ba95" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Long Dark will get new DLC again as studio shifts devs away from the sequel to survive an 'uncertain' industry: 'We have to adapt to this' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Survival game The Long Dark was supposed to be over when its final story episode was released <a href="https://www.pcgamer.com/games/survival-crafting/the-long-darks-final-episode-has-been-pushed-back-yet-again-but-at-least-it-has-an-actual-release-date-now/">earlier this year</a>. Developer Hinterland announced its sequel, <a href="https://www.pcgamer.com/games/survival-crafting/blackfrost-the-long-dark-2-will-hit-early-access-in-2026-and-this-time-itll-have-co-op/">Blackfrost</a>, two years ago and planned to go the early access route with it just like the first game.</p><p>According to a <a href="https://store.steampowered.com/news/app/305620/view/670626757615813094?l=english">new update</a> from the studio, however, those plans have changed a little bit. While it continues to work on Blackfrost in the background, a small team of developers have been moved back onto The Long Dark to make new DLC for its survival mode. Hinterland hopes going back to the 9-year-old game will help it endure an "uncertain" industry. </p><p>"When we first announced Blackfrost, the sequel to The Long Dark, the game industry was in a very different place," it said. "In the short time since, entire business models have been thrown into chaos, the geopolitical situation has become extremely complicated, the picture of what the next generation of console hardware will be has become a lot less clear, and the amount of  time and money players spend on new games has declined as everyone turns to the comfort and security of games they already know."</p><p>Over the next two years, the studio plans to continue updating the survival sandbox mode in the game with bug fixes, quality-of-life improvements, new features, and new regions from the final story episode. It's also going to release new DLC, one of which will come out piecemeal like its previous Tales From The Far Territory expansion pass. The second DLC "will be… different from that," it said, withholding info because it's still early in development.</p><p>Hinterland assured everyone Blackfrost is still in the works but said that its early access launch has been pushed to next year. The studio remains independent despite having publishers reach out to help with the sequel. "We've not yet encountered a partner who we feel is truly motivated by what's best for Hinterland or for our players, so we'll continue to self-fund and self-publish the game."</p><p>Hinterland said it's considering raising the price of the standalone Survival Mode as well as the new DLCs to help offset the loss from people buying them on sale. "We’re also mindful that the economic reality faced by a ton of folks today is that prices are increasing everywhere and you probably can’t really afford for games to get more expensive as well," it said. "We’re really trying to find a good balance here."<br><br>Given the <a href="https://www.pcgamer.com/gaming-industry/the-games-industry-reacts-to-xbox-layoffs-we-are-clearly-at-a-turning-point/" target="_blank">flood of layoffs</a> across the games industry in the last few years and the <a href="https://www.pcgamer.com/hardware/memory-prices-are-predicted-to-rise-as-much-as-50-percent-in-q3-and-it-only-gets-worse-from-there/" target="_blank">cost of hardware skyrocketing</a>, I can see why an indie studio like Hinterland would go back to what works as people are forced to be more picky than ever about what they spend money on. It's already hard enough making a splash on the crowded pages of Steam when you release a <em>new</em> game. I just hope it works out and it can continue to make the sort of things it wants to without feeling anchored to its breakout release.</p><div class="product"><a data-dimension112="96b7a754-a3ce-11f1-bbdb-77fa3f00efa2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="96b7a754-a3ce-11f1-bbdb-77fa3f00efa2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/the-long-dark-will-get-new-dlc-again-as-studio-shifts-devs-away-from-the-sequel-to-survive-an-uncertain-industry-we-have-to-adapt-to-this/</link>
                                                                            <description>
                            <![CDATA[ Blackfrost's early access release won't make it this year after all. ]]>
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                                                                        <pubDate>Sat, 29 Aug 2026 17:35:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Hinterland]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A woman in a winter coat stands in front of a small plane]]></media:description>                                                            <media:text><![CDATA[A woman in a winter coat stands in front of a small plane]]></media:text>
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                            <article>
                                <p>Survival game The Long Dark was supposed to be over when its final story episode was released <a href="https://www.pcgamer.com/games/survival-crafting/the-long-darks-final-episode-has-been-pushed-back-yet-again-but-at-least-it-has-an-actual-release-date-now/">earlier this year</a>. Developer Hinterland announced its sequel, <a href="https://www.pcgamer.com/games/survival-crafting/blackfrost-the-long-dark-2-will-hit-early-access-in-2026-and-this-time-itll-have-co-op/">Blackfrost</a>, two years ago and planned to go the early access route with it just like the first game.</p><p>According to a <a href="https://store.steampowered.com/news/app/305620/view/670626757615813094?l=english">new update</a> from the studio, however, those plans have changed a little bit. While it continues to work on Blackfrost in the background, a small team of developers have been moved back onto The Long Dark to make new DLC for its survival mode. Hinterland hopes going back to the 9-year-old game will help it endure an "uncertain" industry. </p><p>"When we first announced Blackfrost, the sequel to The Long Dark, the game industry was in a very different place," it said. "In the short time since, entire business models have been thrown into chaos, the geopolitical situation has become extremely complicated, the picture of what the next generation of console hardware will be has become a lot less clear, and the amount of  time and money players spend on new games has declined as everyone turns to the comfort and security of games they already know."</p><p>Over the next two years, the studio plans to continue updating the survival sandbox mode in the game with bug fixes, quality-of-life improvements, new features, and new regions from the final story episode. It's also going to release new DLC, one of which will come out piecemeal like its previous Tales From The Far Territory expansion pass. The second DLC "will be… different from that," it said, withholding info because it's still early in development.</p><p>Hinterland assured everyone Blackfrost is still in the works but said that its early access launch has been pushed to next year. The studio remains independent despite having publishers reach out to help with the sequel. "We've not yet encountered a partner who we feel is truly motivated by what's best for Hinterland or for our players, so we'll continue to self-fund and self-publish the game."</p><p>Hinterland said it's considering raising the price of the standalone Survival Mode as well as the new DLCs to help offset the loss from people buying them on sale. "We’re also mindful that the economic reality faced by a ton of folks today is that prices are increasing everywhere and you probably can’t really afford for games to get more expensive as well," it said. "We’re really trying to find a good balance here."<br><br>Given the <a href="https://www.pcgamer.com/gaming-industry/the-games-industry-reacts-to-xbox-layoffs-we-are-clearly-at-a-turning-point/" target="_blank">flood of layoffs</a> across the games industry in the last few years and the <a href="https://www.pcgamer.com/hardware/memory-prices-are-predicted-to-rise-as-much-as-50-percent-in-q3-and-it-only-gets-worse-from-there/" target="_blank">cost of hardware skyrocketing</a>, I can see why an indie studio like Hinterland would go back to what works as people are forced to be more picky than ever about what they spend money on. It's already hard enough making a splash on the crowded pages of Steam when you release a <em>new</em> game. I just hope it works out and it can continue to make the sort of things it wants to without feeling anchored to its breakout release.</p><div class="product"><a data-dimension112="96b7a754-a3ce-11f1-bbdb-77fa3f00efa2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="96b7a754-a3ce-11f1-bbdb-77fa3f00efa2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ A game dev spent 40 days in the wilderness to make this new Steam survival game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've always wondered how I'd fare in a survival situation. Lost in the woods, with no food or water, how long would I last? Would I make good choices? Could I find my way back to safety?</p><p>The answers to those questions are almost certainly "Not long, no, and definitely not," and hopefully I'll never have to actually find out. In the meantime, I try to live out my survival fantasies through films and games, and Wordless Forest, which launched on Steam today, is sorta both.</p><p>Wordless Forest is an <a href="https://store.steampowered.com/app/3978240/Wordless_Forest/">FMV survival game</a> solo developer Dogus Cagrici shot while hiking in the "dense forests and wilderness of four different cities across Turkey <a href="https://www.pcgamer.com/games/survival-crafting/the-exhaustion-on-screen-is-100-percent-real-the-solo-dev-of-this-live-action-survival-game-spent-40-grueling-days-alone-in-the-wilderness-to-create-it/">for 40 days</a>." It's completely dialogue-free (hence the title) as the character Cagrici plays finds himself alone in the wilds, trying to find his way to safety and put his scrambled memories back together after a head injury.</p><p>As the survivor attempts to make his way to a distant firewatch tower, you'll have to make choices for him. There's some food at an abandoned campsite that may be unsafe to eat: should you risk it? A dark cave might present some shelter but also be hiding danger: should you check it out? And maybe most importantly, your dog is missing: should you follow its footprints deeper into the wilderness, or focus on getting yourself to safety? The choices are presented on-screen as an either/or option, and clicking one will advance the story in that direction. </p><p>I see the early reviews on Steam are mixed, and I'm not that surprised. I played through Wordless Forest this morning, and it's not the most interactive adventure, really: over about 45 minutes of my runthrough there weren't a huge amount of choices to make, and I can imagine some players might find more of a short interactive movie than a game.</p><p>But despite the short running time and lean interactivity, I still found it pretty compelling. It's well-filmed, especially considering Cagrici did seemingly everything himself, including clambering up cliffs, crawling into caves, and even eating raw fish. You think a lot of survival game devs would subject themselves to that?</p><p>Most of all, I appreciate stories that can be told with minimal dialogue, especially survival stories. All Is Lost, the Robert Redford film about a man trying to survive at sea after his boat is damaged, is done with nearly no dialogue, and the best parts of Cast Away are done in near-silence, too. </p><p>I like that approach to storytelling. It's the extreme of the "show, don't tell" rule, and Wordless Forest does a good job pulling it off. You'll find it here <a href="https://store.steampowered.com/app/3978240/Wordless_Forest/">on Steam</a>, where it's 10% off for the next two weeks.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="70b9f1b6-a008-11f1-a5b9-8b6c4797bbe8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="70b9f1b6-a008-11f1-a5b9-8b6c4797bbe8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/a-game-dev-spent-40-days-in-the-wilderness-to-make-this-new-steam-survival-game/</link>
                                                                            <description>
                            <![CDATA[ Can you guide a lone survivor to safety in FMV survival game Wordless Forest? ]]>
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                                                                        <pubDate>Mon, 24 Aug 2026 22:12:51 +0000</pubDate>                                                                                                                                <updated>Mon, 24 Aug 2026 23:24:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Dogus Cagrici]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man looking determined by a river in the woods]]></media:description>                                                            <media:text><![CDATA[A man looking determined by a river in the woods]]></media:text>
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                                <p>I've always wondered how I'd fare in a survival situation. Lost in the woods, with no food or water, how long would I last? Would I make good choices? Could I find my way back to safety?</p><p>The answers to those questions are almost certainly "Not long, no, and definitely not," and hopefully I'll never have to actually find out. In the meantime, I try to live out my survival fantasies through films and games, and Wordless Forest, which launched on Steam today, is sorta both.</p><p>Wordless Forest is an <a href="https://store.steampowered.com/app/3978240/Wordless_Forest/">FMV survival game</a> solo developer Dogus Cagrici shot while hiking in the "dense forests and wilderness of four different cities across Turkey <a href="https://www.pcgamer.com/games/survival-crafting/the-exhaustion-on-screen-is-100-percent-real-the-solo-dev-of-this-live-action-survival-game-spent-40-grueling-days-alone-in-the-wilderness-to-create-it/">for 40 days</a>." It's completely dialogue-free (hence the title) as the character Cagrici plays finds himself alone in the wilds, trying to find his way to safety and put his scrambled memories back together after a head injury.</p><p>As the survivor attempts to make his way to a distant firewatch tower, you'll have to make choices for him. There's some food at an abandoned campsite that may be unsafe to eat: should you risk it? A dark cave might present some shelter but also be hiding danger: should you check it out? And maybe most importantly, your dog is missing: should you follow its footprints deeper into the wilderness, or focus on getting yourself to safety? The choices are presented on-screen as an either/or option, and clicking one will advance the story in that direction. </p><p>I see the early reviews on Steam are mixed, and I'm not that surprised. I played through Wordless Forest this morning, and it's not the most interactive adventure, really: over about 45 minutes of my runthrough there weren't a huge amount of choices to make, and I can imagine some players might find more of a short interactive movie than a game.</p><p>But despite the short running time and lean interactivity, I still found it pretty compelling. It's well-filmed, especially considering Cagrici did seemingly everything himself, including clambering up cliffs, crawling into caves, and even eating raw fish. You think a lot of survival game devs would subject themselves to that?</p><p>Most of all, I appreciate stories that can be told with minimal dialogue, especially survival stories. All Is Lost, the Robert Redford film about a man trying to survive at sea after his boat is damaged, is done with nearly no dialogue, and the best parts of Cast Away are done in near-silence, too. </p><p>I like that approach to storytelling. It's the extreme of the "show, don't tell" rule, and Wordless Forest does a good job pulling it off. You'll find it here <a href="https://store.steampowered.com/app/3978240/Wordless_Forest/">on Steam</a>, where it's 10% off for the next two weeks.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5AzpW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5AzpW.js" async></script><div class="product"><a data-dimension112="70b9f1b6-a008-11f1-a5b9-8b6c4797bbe8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="70b9f1b6-a008-11f1-a5b9-8b6c4797bbe8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld and No Man's Sky are intensifying their months-long flirtation, and if those two don't just kiss already, I'm going to lose my mind ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Last week, Pocketpair head of publishing and communications John "Bucky" Buckley addressed a bubbling conversation about <a href="https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/" target="_blank">the developer's Palworld collaboration strategy</a>, informing players that they "simply do not realize the sheer number of collabs we’ve rejected or scrapped" over a perceived mismatch.</p><p>That exchange with the Palworld fanbase seems to have gotten the attention of No Man's Sky developer Hello Games, intensifying a flirtatious game of crossover footsie that's been ongoing between the two studios' public figureheads for months.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089804639218581918"><p lang="en" dir="ltr">Bro @Bucky_cm bro @Bucky_cm brooooooooooo ❤️ https://t.co/KvOiHqCNQT<a href="https://twitter.com/cantworkitout/status/2089804639218581918">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After noticing the discourse, Hello Games founder Sean Murray <a href="https://x.com/NoMansSky/status/2089804639218581918?s=20" target="_blank">quoted a post</a> discussing the issue to tag the Pocketpair comms head with an emphatic "Bro @Bucky_cm bro @Bucky_cm brooooooooooo ❤️."</p><p>It's the most Murray has acknowledged a will-they-won't-they romance arc that's gone on for over a year. While the two had previously been friendly on the platform, Buckley has repeatedly indicated Pocketpair's interest in a No Man's Sky collaboration on X after <a href="https://x.com/NoMansSky/status/1936052735323075065?s=20" target="_blank">Murray professed adoration</a> for the announcement of Palworld's Terraria crossover content in June 2025. In response to Murray's heart-eyes emoji, Buckley posted an all-caps "SEAN!"—which I think we can all agree was, at the very least, emotionally charged.</p><p>The tension simmered until April 2026, when the flirtation became more explicit. After Murray offered cryptic hints that No Man's Sky's was joining Palworld in the ranks of Pokémon-likes with its then-upcoming creature battling update, <a href="https://x.com/Bucky_cm/status/2041860294314750138?s=20" target="_blank">Buckley replied</a> to urge the Hello Games head to "email me, my man," as "it seems there could be a FUN COLLAB IDEA."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJvVd7E8sq5ZBtUaFJcUin" name="No Man's Sky Xeno Arena Screenshot 3" alt="Creature battling in No Man's Sky Xeno Arena." src="https://cdn.mos.cms.futurecdn.net/MJvVd7E8sq5ZBtUaFJcUin-1920-80.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MJvVd7E8sq5ZBtUaFJcUin-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hello Games)</span></figcaption></figure><p>As far as the X-going public can tell, that overture went unacknowledged. When Murray posted the full reveal for No Man's Sky's Xeno Arena update later that morning, Buckley put on a brave face. By which I mean he deployed another all-caps "S E A N" and posted a picture of <a href="https://x.com/Bucky_cm/status/2041873067086147868?s=20" target="_blank">that one silly prehistoric fish that looks so surprised</a>.</p><p>While Hello Games would continue to celebrate Palworld's 1.0 release date announcement in June and its successful launch in July, Pocketpair's collab advances would remain unrequited—until the "bro's" Murray deployed earlier this week.</p><p>Since then, things have—impossibly—gotten cornier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SMrGHyDxt2vgD2pB3NMhuP" name="Palworld-Review-Hed" alt="A Palworld player character standing in front of an enchanted elk pal walking in glowing blue water." src="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Replying to that long-awaited acknowledgment, <a href="https://x.com/Bucky_cm/status/2089932090737639701?s=20" target="_blank">Buckley quoted lyrics from Eminem's Stan</a>, a song about an adoring fan who becomes progressively more unhinged, to say, "Dear @NoMansSky, I wrote you, but you still ain't callin'... I left my cell, my pager, and my home phone at the bottom… I sent two letters back in autumn, you must not've got 'em."</p><p>Murray continued in kind, quoting the song's closing lyrics: "Come to think about it, his name was… it was you," <a href="https://x.com/NoMansSky/status/2090031193437696349?s=20" target="_blank">he posted</a>. "Damn…"</p><p>Even if it's easy to imagine a fitting collaboration between the two games—a few Palworld-themed cosmetics or decorations in No Man's Sky, some No Man's Sky creatures in a collab-themed Palworld dungeon—I think I speak for all of us when I say: Get a room. Just let us know when you finally pull the trigger.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQw9nX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQw9nX.js" async></script><div class="product"><a data-dimension112="10257bec-9cb4-11f1-8f79-fd4676afa85d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="10257bec-9cb4-11f1-8f79-fd4676afa85d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-and-no-mans-sky-are-intensifying-their-months-long-flirtation-and-if-those-two-dont-just-kiss-already-im-going-to-lose-my-mind/</link>
                                                                            <description>
                            <![CDATA[ Get it over with! ]]>
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                                                                        <pubDate>Thu, 20 Aug 2026 16:29:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Pocketpair, Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Palworld character from its launch cinematic; key art of No Man&#039;s Sky travelers.]]></media:description>                                                            <media:text><![CDATA[A Palworld character from its launch cinematic; key art of No Man&#039;s Sky travelers.]]></media:text>
                                <media:title type="plain"><![CDATA[A Palworld character from its launch cinematic; key art of No Man&#039;s Sky travelers.]]></media:title>
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                                <p>Last week, Pocketpair head of publishing and communications John "Bucky" Buckley addressed a bubbling conversation about <a href="https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/" target="_blank">the developer's Palworld collaboration strategy</a>, informing players that they "simply do not realize the sheer number of collabs we’ve rejected or scrapped" over a perceived mismatch.</p><p>That exchange with the Palworld fanbase seems to have gotten the attention of No Man's Sky developer Hello Games, intensifying a flirtatious game of crossover footsie that's been ongoing between the two studios' public figureheads for months.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089804639218581918"><p lang="en" dir="ltr">Bro @Bucky_cm bro @Bucky_cm brooooooooooo ❤️ https://t.co/KvOiHqCNQT<a href="https://twitter.com/cantworkitout/status/2089804639218581918">August 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>After noticing the discourse, Hello Games founder Sean Murray <a href="https://x.com/NoMansSky/status/2089804639218581918?s=20" target="_blank">quoted a post</a> discussing the issue to tag the Pocketpair comms head with an emphatic "Bro @Bucky_cm bro @Bucky_cm brooooooooooo ❤️."</p><p>It's the most Murray has acknowledged a will-they-won't-they romance arc that's gone on for over a year. While the two had previously been friendly on the platform, Buckley has repeatedly indicated Pocketpair's interest in a No Man's Sky collaboration on X after <a href="https://x.com/NoMansSky/status/1936052735323075065?s=20" target="_blank">Murray professed adoration</a> for the announcement of Palworld's Terraria crossover content in June 2025. In response to Murray's heart-eyes emoji, Buckley posted an all-caps "SEAN!"—which I think we can all agree was, at the very least, emotionally charged.</p><p>The tension simmered until April 2026, when the flirtation became more explicit. After Murray offered cryptic hints that No Man's Sky's was joining Palworld in the ranks of Pokémon-likes with its then-upcoming creature battling update, <a href="https://x.com/Bucky_cm/status/2041860294314750138?s=20" target="_blank">Buckley replied</a> to urge the Hello Games head to "email me, my man," as "it seems there could be a FUN COLLAB IDEA."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MJvVd7E8sq5ZBtUaFJcUin" name="No Man's Sky Xeno Arena Screenshot 3" alt="Creature battling in No Man's Sky Xeno Arena." src="https://cdn.mos.cms.futurecdn.net/MJvVd7E8sq5ZBtUaFJcUin-1920-80.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MJvVd7E8sq5ZBtUaFJcUin-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Hello Games)</span></figcaption></figure><p>As far as the X-going public can tell, that overture went unacknowledged. When Murray posted the full reveal for No Man's Sky's Xeno Arena update later that morning, Buckley put on a brave face. By which I mean he deployed another all-caps "S E A N" and posted a picture of <a href="https://x.com/Bucky_cm/status/2041873067086147868?s=20" target="_blank">that one silly prehistoric fish that looks so surprised</a>.</p><p>While Hello Games would continue to celebrate Palworld's 1.0 release date announcement in June and its successful launch in July, Pocketpair's collab advances would remain unrequited—until the "bro's" Murray deployed earlier this week.</p><p>Since then, things have—impossibly—gotten cornier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SMrGHyDxt2vgD2pB3NMhuP" name="Palworld-Review-Hed" alt="A Palworld player character standing in front of an enchanted elk pal walking in glowing blue water." src="https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SMrGHyDxt2vgD2pB3NMhuP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Replying to that long-awaited acknowledgment, <a href="https://x.com/Bucky_cm/status/2089932090737639701?s=20" target="_blank">Buckley quoted lyrics from Eminem's Stan</a>, a song about an adoring fan who becomes progressively more unhinged, to say, "Dear @NoMansSky, I wrote you, but you still ain't callin'... I left my cell, my pager, and my home phone at the bottom… I sent two letters back in autumn, you must not've got 'em."</p><p>Murray continued in kind, quoting the song's closing lyrics: "Come to think about it, his name was… it was you," <a href="https://x.com/NoMansSky/status/2090031193437696349?s=20" target="_blank">he posted</a>. "Damn…"</p><p>Even if it's easy to imagine a fitting collaboration between the two games—a few Palworld-themed cosmetics or decorations in No Man's Sky, some No Man's Sky creatures in a collab-themed Palworld dungeon—I think I speak for all of us when I say: Get a room. Just let us know when you finally pull the trigger.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQw9nX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQw9nX.js" async></script><div class="product"><a data-dimension112="10257bec-9cb4-11f1-8f79-fd4676afa85d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="10257bec-9cb4-11f1-8f79-fd4676afa85d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Subnautica 2's latest 1.2 update is friend focused—finally adding the key mechanic to any great multiplayer game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm not sure there's been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in <a href="https://www.pcgamer.com/uk/peak/">Peak</a>, or the wails of one of your fellow workers fall suspiciously silent in <a href="https://www.pcgamer.com/uk/lethal-company/">Lethal Company</a>. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it's coming to <a href="https://www.pcgamer.com/uk/subnautica-2/">Subnautica 2</a>. </p><p>"This is going to let you have an in-game voice chat option that you can do with your friends," Anthony Gallegos, creative director, says in a <a href="https://www.youtube.com/watch?v=kQ4fF6Xrsc8" target="_blank">dev diary</a>. "You'll be able to talk locally with each other and then as you get further away you'll hear a switch to sort of a radio-sounding voice, and you'll progressively break up as you get further away, up until a certain point where you can almost not hear me at all."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kQ4fF6Xrsc8" allowfullscreen></iframe></div></div><p>Now, you can use your friends as a canary, sending them down into dark caves and listening to see if anything's amiss. At the very least, Gallegos believes it will "definitely add to the tension of" exploring the formidable alien ocean. </p><p>But that's not all being added to Subnautica 2 in its next update. The whole patch seems friend-focused. There's player emotes that will "let you roll through a bunch of different emotions, so you can cheer on your friends, clap at them to tell them that you're happy with them, or maybe that you're a little annoyed with them, and you can also show that you're frustrated.</p><p>"The thing that I think is the most exciting about these is actually the ways that people will use them out of context that I think will make for some really fun moments." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FxiYijWJbxhF9jZGWnhpc4" name="Subnautica2 Screenshot 2026.05.14 - 13.37.25.97" alt="Subnautica 2 screenshot" src="https://cdn.mos.cms.futurecdn.net/FxiYijWJbxhF9jZGWnhpc4-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Unknown Worlds)</span></figcaption></figure><p>Players can also look forward to better inventory sharing, which means you won't have to go searching for discarded loot that your friends leave behind. Instead, all you have to do now is go up behind your pal and access their stash from their backpack—quick and efficient. Although, thieves-be-warned, "the person whose inventory is being accessed will get a little notification" so pickpocketing is out of the question, unless you have an especially unobservant friend. </p><p>The last major feature coming with 1.2 will be player revives. Now, if you're playing with a group and get lost, or get too hungry and pass out, your friends will have a short amount of time to swim over to you, share their oxygen, and revive you back to the world of the living. It's such a helpful feature that I'm honestly pretty surprised Subnautica 2 didn't have it before. </p><p>All in all, update 1.2 seems like a helpful pitstop on the way to more significant changes: "Alongside all of this we're continuing work on the Early Access 2 update that's going to add the new region with the new story, and the new progression, and the new vehicles, all those things." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQw9nX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQw9nX.js" async></script><div class="product"><a data-dimension112="323a02d8-9bc0-11f1-bf91-3778ed404ee6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="323a02d8-9bc0-11f1-bf91-3778ed404ee6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/subnautica-2s-latest-1-2-update-is-friend-focused-finally-adding-the-key-mechanic-to-any-great-multiplayer-game/</link>
                                                                            <description>
                            <![CDATA[ Nothing's impossible when you have the power of friendship. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 19 Aug 2026 11:24:54 +0000</pubDate>                                                                                                                                <updated>Wed, 19 Aug 2026 15:29:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Unknown Worlds]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Subnautica 2 diver smiling at a collected artifact.]]></media:description>                                                            <media:text><![CDATA[A Subnautica 2 diver smiling at a collected artifact.]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>I'm not sure there's been a better invention for multiplayer games than proximity chat. Whether it be friends screaming vengeance down the side of a mountain after you abandon them in <a href="https://www.pcgamer.com/uk/peak/">Peak</a>, or the wails of one of your fellow workers fall suspiciously silent in <a href="https://www.pcgamer.com/uk/lethal-company/">Lethal Company</a>. Proximity chat offers up fertile ground for hilariously wacky and memorable multiplayer moments, so you can imagine my excitement when I found out it's coming to <a href="https://www.pcgamer.com/uk/subnautica-2/">Subnautica 2</a>. </p><p>"This is going to let you have an in-game voice chat option that you can do with your friends," Anthony Gallegos, creative director, says in a <a href="https://www.youtube.com/watch?v=kQ4fF6Xrsc8" target="_blank">dev diary</a>. "You'll be able to talk locally with each other and then as you get further away you'll hear a switch to sort of a radio-sounding voice, and you'll progressively break up as you get further away, up until a certain point where you can almost not hear me at all."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kQ4fF6Xrsc8" allowfullscreen></iframe></div></div><p>Now, you can use your friends as a canary, sending them down into dark caves and listening to see if anything's amiss. At the very least, Gallegos believes it will "definitely add to the tension of" exploring the formidable alien ocean. </p><p>But that's not all being added to Subnautica 2 in its next update. The whole patch seems friend-focused. There's player emotes that will "let you roll through a bunch of different emotions, so you can cheer on your friends, clap at them to tell them that you're happy with them, or maybe that you're a little annoyed with them, and you can also show that you're frustrated.</p><p>"The thing that I think is the most exciting about these is actually the ways that people will use them out of context that I think will make for some really fun moments." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FxiYijWJbxhF9jZGWnhpc4" name="Subnautica2 Screenshot 2026.05.14 - 13.37.25.97" alt="Subnautica 2 screenshot" src="https://cdn.mos.cms.futurecdn.net/FxiYijWJbxhF9jZGWnhpc4-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Unknown Worlds)</span></figcaption></figure><p>Players can also look forward to better inventory sharing, which means you won't have to go searching for discarded loot that your friends leave behind. Instead, all you have to do now is go up behind your pal and access their stash from their backpack—quick and efficient. Although, thieves-be-warned, "the person whose inventory is being accessed will get a little notification" so pickpocketing is out of the question, unless you have an especially unobservant friend. </p><p>The last major feature coming with 1.2 will be player revives. Now, if you're playing with a group and get lost, or get too hungry and pass out, your friends will have a short amount of time to swim over to you, share their oxygen, and revive you back to the world of the living. It's such a helpful feature that I'm honestly pretty surprised Subnautica 2 didn't have it before. </p><p>All in all, update 1.2 seems like a helpful pitstop on the way to more significant changes: "Alongside all of this we're continuing work on the Early Access 2 update that's going to add the new region with the new story, and the new progression, and the new vehicles, all those things." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQw9nX"></div>                            </div>                            <script src="https://kwizly.com/embed/WQw9nX.js" async></script><div class="product"><a data-dimension112="323a02d8-9bc0-11f1-bf91-3778ed404ee6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="323a02d8-9bc0-11f1-bf91-3778ed404ee6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
                            ]]>
                        </content:encoded>
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                                <item>
                                                            <title><![CDATA[ How to get Chromite in Palworld ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Chromite isn't actually rare in <a href="https://www.pcgamer.com/palworld/">Palworld</a>, but you've got to have a specific tool (or pal) to mine it, which is different from most other resources. To save you from the guesswork, I'll show you how to use a metal detector to get Chromite initially and also a passive farming solution for bigger hauls so you're set up to make your first batch of Hexolite when you're ready.</p><h2 class="article-body__section" id="section-palworld-chromite-location"><span>Palworld Chromite location</span></h2><section class="howto-block">                    <h3>Prepare for a visit to Feybreak Island </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/FHqgbArXmQDWusr46NoKzF.jpg"                                        alt="Palworld - A map of Feybreak Island highlighting places to find chromite."                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/FHqgbArXmQDWusr46NoKzF.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Pocketpair)</div></figure>                    <p><p><strong>Chromite is found underground on Feybreak Island</strong>, just south of Mount Obsidian, but you'll need to craft a <strong>Metal Detector or catch a Smokie</strong> to assist in digging it up. Using Smokie's partner skill is the easiest way to farm early on, but I'd recommend crafting a Metal Detector if you have the spare materials. It's expensive to make, but it's much faster and won't take up a pal slot.</p></p>                </section><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/gZ552u4zZygxB6CD65PssE.jpg" alt="Palworld - The small, black and white dog-like pal, Smokie."></p></div><div class="card__content"><h3 class="card__title">Use Smokie's partner skill</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Catch a wild Smokie roaming Feybreak Island</li><li>Craft and equip Smokie's Harness (from the Level 58 tech tree)</li><li>Use the Pal Essence Condenser to improve its skill</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/4KUZDrjWkPsyrnRqiHrQfE.jpg" alt="Palworld - The Metal Detector tool"></p></div><div class="card__content"><h3 class="card__title">Craft a Metal Detector</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Unlock the blueprint from Level 58 on the tech tree</li><li><strong>Requires</strong>: 30 Plasteel, 100 Paldium Fragments, 15 Computers, 20 Nightstar Sand</li></ul></div></div></div></div><p>The <strong>Metal Detector</strong> is easy to use and automatically scans the soil around you as you explore. If you use <strong>Smokie's partner skill</strong> you've got  to spam it by pressing the E key while you walk around instead. When either method detects Chromite, a rocky node (highlighted by a blue beacon) sprouts from the ground. Harvest it with a pickaxe, just like you would any other ore.</p><h2 class="article-body__section" id="section-easy-chromite-farm"><span>Easy Chromite farm</span></h2><section class="howto-block">                    <h3>Breed Smokies for a passive Chromite farm</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/o9o2oLiAtgm4H5AQguJ7uE.jpg"                                        alt="Palworld - Smokie standing in the Breeding Ranch beside two Dark Eggs"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/o9o2oLiAtgm4H5AQguJ7uE.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Pocketpair)</div></figure>                    <p><p>If you don't mind the wait, <strong>passively farm Chromite by hatching little Smokies</strong>. Don't get too attached, because those Dark Eggs are headed to slaughter. Here's the whole process: </p><ol><li>Catch one male and one female Smokie</li><li>Leave them at the Breeding Farm with regular Cake, or use Vegetable Cakes to double up on eggs</li><li>Hatch your continuous supply of Smokie eggs</li><li>Use the Pal Disassembly Conveyor to butcher the Smokies</li><li>Collect the Chromite they leave behind</li></ol><p>It's a grim process, but hey, it works. The remains of every Smokie you put in the conveyor should drop Chromite, so long as you don't mind the wait for eggs it's an easy, passive alternative to hunting down nodes around the map. </p></p>                </section><div class="product"><a data-dimension112="b6e9dfa6-9b27-11f1-a44c-3b7ac579311d" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="b6e9dfa6-9b27-11f1-a44c-3b7ac579311d" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-chromite/</link>
                                                                            <description>
                            <![CDATA[ Recruit a pal helper, craft a new tool, or go for a much darker alternative. ]]>
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                                                                        <pubDate>Tue, 18 Aug 2026 18:14:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - A pal trainer holding a pickaxe. In the small, lower right circle, there&#039;s a cut out image of Chromite.]]></media:description>                                                            <media:text><![CDATA[Palworld - A pal trainer holding a pickaxe. In the small, lower right circle, there&#039;s a cut out image of Chromite.]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld - A pal trainer holding a pickaxe. In the small, lower right circle, there&#039;s a cut out image of Chromite.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Chromite isn't actually rare in <a href="https://www.pcgamer.com/palworld/">Palworld</a>, but you've got to have a specific tool (or pal) to mine it, which is different from most other resources. To save you from the guesswork, I'll show you how to use a metal detector to get Chromite initially and also a passive farming solution for bigger hauls so you're set up to make your first batch of Hexolite when you're ready.</p><h2 class="article-body__section" id="section-palworld-chromite-location"><span>Palworld Chromite location</span></h2><section class="howto-block">                    <h3>Prepare for a visit to Feybreak Island </h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/FHqgbArXmQDWusr46NoKzF.jpg"                                        alt="Palworld - A map of Feybreak Island highlighting places to find chromite."                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/FHqgbArXmQDWusr46NoKzF.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Pocketpair)</div></figure>                    <p><p><strong>Chromite is found underground on Feybreak Island</strong>, just south of Mount Obsidian, but you'll need to craft a <strong>Metal Detector or catch a Smokie</strong> to assist in digging it up. Using Smokie's partner skill is the easiest way to farm early on, but I'd recommend crafting a Metal Detector if you have the spare materials. It's expensive to make, but it's much faster and won't take up a pal slot.</p></p>                </section><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/gZ552u4zZygxB6CD65PssE.jpg" alt="Palworld - The small, black and white dog-like pal, Smokie."></p></div><div class="card__content"><h3 class="card__title">Use Smokie's partner skill</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Catch a wild Smokie roaming Feybreak Island</li><li>Craft and equip Smokie's Harness (from the Level 58 tech tree)</li><li>Use the Pal Essence Condenser to improve its skill</li></ul></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/4KUZDrjWkPsyrnRqiHrQfE.jpg" alt="Palworld - The Metal Detector tool"></p></div><div class="card__content"><h3 class="card__title">Craft a Metal Detector</h3><div class="card__description-wrapper"><div class="card__description"><ul><li>Unlock the blueprint from Level 58 on the tech tree</li><li><strong>Requires</strong>: 30 Plasteel, 100 Paldium Fragments, 15 Computers, 20 Nightstar Sand</li></ul></div></div></div></div><p>The <strong>Metal Detector</strong> is easy to use and automatically scans the soil around you as you explore. If you use <strong>Smokie's partner skill</strong> you've got  to spam it by pressing the E key while you walk around instead. When either method detects Chromite, a rocky node (highlighted by a blue beacon) sprouts from the ground. Harvest it with a pickaxe, just like you would any other ore.</p><h2 class="article-body__section" id="section-easy-chromite-farm"><span>Easy Chromite farm</span></h2><section class="howto-block">                    <h3>Breed Smokies for a passive Chromite farm</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/o9o2oLiAtgm4H5AQguJ7uE.jpg"                                        alt="Palworld - Smokie standing in the Breeding Ranch beside two Dark Eggs"                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/o9o2oLiAtgm4H5AQguJ7uE.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Pocketpair)</div></figure>                    <p><p>If you don't mind the wait, <strong>passively farm Chromite by hatching little Smokies</strong>. Don't get too attached, because those Dark Eggs are headed to slaughter. Here's the whole process: </p><ol><li>Catch one male and one female Smokie</li><li>Leave them at the Breeding Farm with regular Cake, or use Vegetable Cakes to double up on eggs</li><li>Hatch your continuous supply of Smokie eggs</li><li>Use the Pal Disassembly Conveyor to butcher the Smokies</li><li>Collect the Chromite they leave behind</li></ol><p>It's a grim process, but hey, it works. The remains of every Smokie you put in the conveyor should drop Chromite, so long as you don't mind the wait for eggs it's an easy, passive alternative to hunting down nodes around the map. </p></p>                </section><div class="product"><a data-dimension112="b6e9dfa6-9b27-11f1-a44c-3b7ac579311d" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="b6e9dfa6-9b27-11f1-a44c-3b7ac579311d" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div>
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                                                            <title><![CDATA[ Pocketpair 'not planning to spend a year making a massive update' for Palworld 1.1 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/palworld/" target="_blank">Palworld</a> went into full release in July after more than two years of early access, and it's going pretty well: A massive surge in concurrent players on Steam is slowly settling back down to Earth, but more than a month after that 1.0 launch it's still putting up numbers that haven't been seen since the early days of that early access rollout. </p><p>Work on the game continues and there's more to come, but Pocketpair's publishing and communications head John "Bucky" Buckley recently warned that players should maybe temper their expectations about what's next.</p><p>Buckley apparently set the bar higher than intended yesterday when he celebrated Palworld's "incredible" 1.0 launch by <a href="https://x.com/Bucky_cm/status/2087887376169435358" target="_blank">retweeting an image</a> of a "Palworld v1.1 brainstorming session," adding, "time to get back to the grind!"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:127.72%;"><img id="KBo9iD6b5WHZvUdwfvqR4M" name="buck1" alt="Palworld 1.0 was incredible, and you guys are the best for making it a success! But anyway... time to get back to the brain! If you've any suggestions...let me know" src="https://cdn.mos.cms.futurecdn.net/KBo9iD6b5WHZvUdwfvqR4M-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1207" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KBo9iD6b5WHZvUdwfvqR4M-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bucky (Twitter))</span></figcaption></figure><p>He also invited suggestions, and received more than 2,000 responses, some of them—like more storage slots—manageable, and others, like cross-server PvP or being able to play as pals, less so. Eventually, he was forced to pump the brakes on the whole thing.</p><p>"Shot myself in the foot here, 1.7k comments later, but things like 'add a new continent', 'add 20 more levels' and similarly massive undertakings are not really what we want to do with v1.1," Buckley wrote in a more recent <a href="https://x.com/Bucky_cm/status/2088096824892760265" target="_blank">message</a>. "Open to ideas but, we’re not planning to spend a year making a massive update for 1.1."</p><p>Naturally, that didn't stop people from continuing to make unwieldy suggestions. Buckley made a trooper's effort to answer a lot of them: In <a href="https://x.com/Bucky_cm/status/2088104649622761775" target="_blank">response</a> to a request for a "variant system" for pals, he said it wouldn't be difficult, "just exceptionally time consuming. A variant of 200+ pals would take a considerably long time to do. Realistically, a year or more unless we hyper focus it. Unless you don’t do it by hand and automate it somehow but…"</p><p>Replying to another user who asked why the process would be so time-consuming, Buckley <a href="https://x.com/Bucky_cm/status/2088268080820674744" target="_blank">wrote</a>, "Because we would want to do it ourselves by hand rather than just automating it." (Pocketpair has been quite outspoken in its <a href="https://www.pcgamer.com/software/ai/palworld-studio-pocketpair-says-its-new-publishing-division-wont-handle-games-that-use-generative-ai-we-dont-believe-in-it/" target="_blank">opposition to the use of generative AI</a> in game development.)</p><p>Eventually, though—as it always does—it came to this:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:137.46%;"><img id="HhBCPc7gzpt6vEdv9iruUM" name="buck2" alt="An image of Mike from Monsters Inc" src="https://cdn.mos.cms.futurecdn.net/HhBCPc7gzpt6vEdv9iruUM-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1299" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HhBCPc7gzpt6vEdv9iruUM-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bucky (Twitter))</span></figcaption></figure><p>Deeply relatable. There's no word on when Palworld 1.1 will be out at this point, or what will be in it, but Buckley also recently suggested that <a href="https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/" target="_blank">more collaborations are on the way</a>, so at least you've got that to look forward to.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="b4db4150-9b31-11f1-b5e2-3deff1ba49e0" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="b4db4150-9b31-11f1-b5e2-3deff1ba49e0" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/pocketpair-not-planning-to-spend-a-year-making-a-massive-update-for-palworld-1-1/</link>
                                                                            <description>
                            <![CDATA[ Careful what you ask for. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 20:08:31 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 18:22:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - Wumpo, a bumbling, large blue and white pal with cat ears and a leaf in its mouth.]]></media:description>                                                            <media:text><![CDATA[Palworld - Wumpo, a bumbling, large blue and white pal with cat ears and a leaf in its mouth.]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld - Wumpo, a bumbling, large blue and white pal with cat ears and a leaf in its mouth.]]></media:title>
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                            <![CDATA[
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                                <p><a href="https://www.pcgamer.com/palworld/" target="_blank">Palworld</a> went into full release in July after more than two years of early access, and it's going pretty well: A massive surge in concurrent players on Steam is slowly settling back down to Earth, but more than a month after that 1.0 launch it's still putting up numbers that haven't been seen since the early days of that early access rollout. </p><p>Work on the game continues and there's more to come, but Pocketpair's publishing and communications head John "Bucky" Buckley recently warned that players should maybe temper their expectations about what's next.</p><p>Buckley apparently set the bar higher than intended yesterday when he celebrated Palworld's "incredible" 1.0 launch by <a href="https://x.com/Bucky_cm/status/2087887376169435358" target="_blank">retweeting an image</a> of a "Palworld v1.1 brainstorming session," adding, "time to get back to the grind!"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:127.72%;"><img id="KBo9iD6b5WHZvUdwfvqR4M" name="buck1" alt="Palworld 1.0 was incredible, and you guys are the best for making it a success! But anyway... time to get back to the brain! If you've any suggestions...let me know" src="https://cdn.mos.cms.futurecdn.net/KBo9iD6b5WHZvUdwfvqR4M-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1207" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KBo9iD6b5WHZvUdwfvqR4M-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bucky (Twitter))</span></figcaption></figure><p>He also invited suggestions, and received more than 2,000 responses, some of them—like more storage slots—manageable, and others, like cross-server PvP or being able to play as pals, less so. Eventually, he was forced to pump the brakes on the whole thing.</p><p>"Shot myself in the foot here, 1.7k comments later, but things like 'add a new continent', 'add 20 more levels' and similarly massive undertakings are not really what we want to do with v1.1," Buckley wrote in a more recent <a href="https://x.com/Bucky_cm/status/2088096824892760265" target="_blank">message</a>. "Open to ideas but, we’re not planning to spend a year making a massive update for 1.1."</p><p>Naturally, that didn't stop people from continuing to make unwieldy suggestions. Buckley made a trooper's effort to answer a lot of them: In <a href="https://x.com/Bucky_cm/status/2088104649622761775" target="_blank">response</a> to a request for a "variant system" for pals, he said it wouldn't be difficult, "just exceptionally time consuming. A variant of 200+ pals would take a considerably long time to do. Realistically, a year or more unless we hyper focus it. Unless you don’t do it by hand and automate it somehow but…"</p><p>Replying to another user who asked why the process would be so time-consuming, Buckley <a href="https://x.com/Bucky_cm/status/2088268080820674744" target="_blank">wrote</a>, "Because we would want to do it ourselves by hand rather than just automating it." (Pocketpair has been quite outspoken in its <a href="https://www.pcgamer.com/software/ai/palworld-studio-pocketpair-says-its-new-publishing-division-wont-handle-games-that-use-generative-ai-we-dont-believe-in-it/" target="_blank">opposition to the use of generative AI</a> in game development.)</p><p>Eventually, though—as it always does—it came to this:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:137.46%;"><img id="HhBCPc7gzpt6vEdv9iruUM" name="buck2" alt="An image of Mike from Monsters Inc" src="https://cdn.mos.cms.futurecdn.net/HhBCPc7gzpt6vEdv9iruUM-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="1299" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/HhBCPc7gzpt6vEdv9iruUM-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bucky (Twitter))</span></figcaption></figure><p>Deeply relatable. There's no word on when Palworld 1.1 will be out at this point, or what will be in it, but Buckley also recently suggested that <a href="https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/" target="_blank">more collaborations are on the way</a>, so at least you've got that to look forward to.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="b4db4150-9b31-11f1-b5e2-3deff1ba49e0" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="b4db4150-9b31-11f1-b5e2-3deff1ba49e0" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up</p></div>
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                                                            <title><![CDATA[ Palworld fans 'do not realize the sheer number of collabs we've rejected' even with the survival game's 'fun-first approach' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The crowning achievement of a game is no longer player count or Metacritic score, it's actually the number of collabs it can squeeze into its lifecycle—soon every game will collab with each other to make one giant game. I can see it coming. </p><p>Although that may not be the case for <a href="https://www.pcgamer.com/uk/palworld/">Palworld</a>, even with its current collabs it won't just let any old IP work with the critters-with-guns survival game. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3015px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUp4uga477dZaJ83BPFysH" name="Palworld-Terraria-Dungeon-Eye-of-Cthulhu-Boss" alt="The Eye of Cthulhu boss in Palworld, part of the Sealed Realm of Terraria Dungeon." src="https://cdn.mos.cms.futurecdn.net/gUp4uga477dZaJ83BPFysH-1920-80.jpg" mos="" align="middle" fullscreen="" width="3015" height="1696" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>"If it really doesn’t make sense then obviously we would never go ahead with it," the head of publishing and communications, John 'Bucky' Buckley, recently revealed in a <a href="https://x.com/Bucky_cm/status/2087715575917375683?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2087715575917375683%7Ctwgr%5E91c458dc28a6d0c997dbb34ec10b72b72443303c%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game%2F" target="_blank">social media post</a> (via <a href="https://www.gamesradar.com/games/survival/palworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game/" target="_blank">GamesRadar</a>). "You guys simply do not realize the sheer number of collabs we've rejected or scrapped for that reason."</p><p>All I can say to that is good—collabs for the sake of collabs suck. I'd much rather see games perfect and polish their own artistic vision than fill in the gaps with someone else's ideas. But even if there are going to be collabs the very least a game can do is take this same approach that Palworld seemingly stands by, with it being far more restrictive with what it lets in. Not everyone can be a Fortnite. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087715575917375683"><p lang="en" dir="ltr">Well, I understand what you mean in general but (although obviously biased), I think the Terraria collab in Palworld was pretty great! Completely understand some people would prefer a more lore-first approach but we’ve been very open about our fun-first approach since day 1! ✌️ https://t.co/u0i380BXK8<a href="https://twitter.com/cantworkitout/status/2087715575917375683">August 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some of the best collaborations Palworld has are those that slot into place almost seamlessly. Terraria is a good example of such with its creatures and items, like the legendary Meowmere, already looking like they could be found on the Palpagos Islands. </p><p>"I think the Terraria collab in Palworld was pretty great," Bucky adds. "Completely understand some people would prefer a more lore-first approach but we've been very open about our fun-first approach since day one!" </p><p>Even Palworld's UltraKill collab manages to make sense thanks to all the weapons which are already in the game. Armaments like the Marksman Revolver don't seem so unseemly when players have already had access to the makeshift shotgun or laser rifle in the game. So clearly whatever Pocketpair has on its checklist for collabs is working so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="aa198a92-9b31-11f1-a9ac-0dbe249184be" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="aa198a92-9b31-11f1-a9ac-0dbe249184be" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-fans-do-not-realize-the-sheer-number-of-collabs-weve-rejected-even-with-the-survival-games-fun-first-approach/</link>
                                                                            <description>
                            <![CDATA[ I think Terraria is a great fit. ]]>
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                                                                        <pubDate>Fri, 14 Aug 2026 13:47:27 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 18:21:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld&#039;s Moon Lord boss, who is an enemy from the original Terraria. He&#039;s a big green monster with only a torso that floats, and has eyeballs all over him. ]]></media:description>                                                            <media:text><![CDATA[Palworld&#039;s Moon Lord boss, who is an enemy from the original Terraria. He&#039;s a big green monster with only a torso that floats, and has eyeballs all over him. ]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld&#039;s Moon Lord boss, who is an enemy from the original Terraria. He&#039;s a big green monster with only a torso that floats, and has eyeballs all over him. ]]></media:title>
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                                <p>The crowning achievement of a game is no longer player count or Metacritic score, it's actually the number of collabs it can squeeze into its lifecycle—soon every game will collab with each other to make one giant game. I can see it coming. </p><p>Although that may not be the case for <a href="https://www.pcgamer.com/uk/palworld/">Palworld</a>, even with its current collabs it won't just let any old IP work with the critters-with-guns survival game. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3015px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gUp4uga477dZaJ83BPFysH" name="Palworld-Terraria-Dungeon-Eye-of-Cthulhu-Boss" alt="The Eye of Cthulhu boss in Palworld, part of the Sealed Realm of Terraria Dungeon." src="https://cdn.mos.cms.futurecdn.net/gUp4uga477dZaJ83BPFysH-1920-80.jpg" mos="" align="middle" fullscreen="" width="3015" height="1696" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>"If it really doesn’t make sense then obviously we would never go ahead with it," the head of publishing and communications, John 'Bucky' Buckley, recently revealed in a <a href="https://x.com/Bucky_cm/status/2087715575917375683?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2087715575917375683%7Ctwgr%5E91c458dc28a6d0c997dbb34ec10b72b72443303c%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.gamesradar.com%2Fgames%2Fsurvival%2Fpalworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game%2F" target="_blank">social media post</a> (via <a href="https://www.gamesradar.com/games/survival/palworld-lead-tells-fans-they-simply-do-not-realize-the-sheer-number-of-collabs-weve-rejected-because-they-didnt-make-sense-for-the-survival-game/" target="_blank">GamesRadar</a>). "You guys simply do not realize the sheer number of collabs we've rejected or scrapped for that reason."</p><p>All I can say to that is good—collabs for the sake of collabs suck. I'd much rather see games perfect and polish their own artistic vision than fill in the gaps with someone else's ideas. But even if there are going to be collabs the very least a game can do is take this same approach that Palworld seemingly stands by, with it being far more restrictive with what it lets in. Not everyone can be a Fortnite. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2087715575917375683"><p lang="en" dir="ltr">Well, I understand what you mean in general but (although obviously biased), I think the Terraria collab in Palworld was pretty great! Completely understand some people would prefer a more lore-first approach but we’ve been very open about our fun-first approach since day 1! ✌️ https://t.co/u0i380BXK8<a href="https://twitter.com/cantworkitout/status/2087715575917375683">August 13, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Some of the best collaborations Palworld has are those that slot into place almost seamlessly. Terraria is a good example of such with its creatures and items, like the legendary Meowmere, already looking like they could be found on the Palpagos Islands. </p><p>"I think the Terraria collab in Palworld was pretty great," Bucky adds. "Completely understand some people would prefer a more lore-first approach but we've been very open about our fun-first approach since day one!" </p><p>Even Palworld's UltraKill collab manages to make sense thanks to all the weapons which are already in the game. Armaments like the Marksman Revolver don't seem so unseemly when players have already had access to the makeshift shotgun or laser rifle in the game. So clearly whatever Pocketpair has on its checklist for collabs is working so far. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="aa198a92-9b31-11f1-a9ac-0dbe249184be" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="aa198a92-9b31-11f1-a9ac-0dbe249184be" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up</p></div>
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                                                            <title><![CDATA[ After 10 years, Terraria's biggest mod shuts down due to an 'irrecoverably tainted reputation' and grooming allegations ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/terraria/">Terraria</a> has a passionate and wide-spread modding community—and the jewel in its crown for many years was Calamity, a mod that was on a scope of an expansion pack, adding new bosses, weapons, and so on to the survival crafter. It's existed for 10 years, but it'll now be shutting down due to some heavy allegations levelled at the mod's currently absentee owner.</p><p>In an announcement currently posted to the mod's Discord server, the development team writes: "Hey, everybody. We've been having a lot of internal discussion, and after much debate, we've come to announce a very difficult decision: We will unfortunately be ceasing all development of Calamity."</p><p>The announcement goes on to state: "We’re sure most of you are aware of the troubled past of Calamity's development. At this point, many of us have felt personally betrayed time and time again after being promised something better that never ended up coming. We’re just tired at this point, and almost all passion we had for the mod has been soured, with many of us having chosen to leave as a consequence.</p><p>"Most of us want to simply move on and would be far happier working on our own projects that aren’t and won’t be tied to something with what we feel is an irrecoverably tainted reputation."</p><p>The tainted reputation in question includes allegations that Ozzatron, who was leading development over the mod, was heavily involved with—and permissive of—a NSFW server that knowingly included minors. Ozzatron took over the mod's development after Fabisol, its prior leader, was accused of similar grooming behaviour in 2022.</p><p>I won't go into every sordid detail (and this is certainly not the first controversy that has spawned from this development team), however, you can see a <a href="https://www.reddit.com/r/CalamityMod/comments/1vj5y60/about_ozzatron/" target="_blank">collection of evidence here</a>, which lays out a grim pattern of misconduct—notably, when the server's existence leaked around 2020, those involved are accused of instating an 18+ rule without removing the underaged users who were already present within, even allegedly reinviting those minors who had left in a panic.</p><p>As a result, many who produced assets for the mod have requested their contributions be removed: "the lack of anybody to work on the mod, combined with the staggering amount of these we’ve received since, makes removing and replacing every single one functionally impossible. Ceasing development is frankly the closest thing we can do to fulfilling everybody’s requests."</p><p>Ozzatron themselves appears to be completely AWOL, as a follow-up message from yesterday reads: "Ozz has been totally uncommunicative for more than a day now about owed bounties for labor and what he intends to do with the several thousand in saved Patreon money. </p><p>"We have not been compensated for our labor, and due to this, we have strong reason to believe Ozzatron is currently combative with us and has no intention of compensating us for our work."</p><div class="product"><a data-dimension112="ce76957a-958b-11f1-b5f5-f5dc473d8315" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ce76957a-958b-11f1-b5f5-f5dc473d8315" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/after-10-years-terrarias-biggest-mod-shuts-down-due-to-an-irrecoverably-tainted-reputation-and-grooming-allegations/</link>
                                                                            <description>
                            <![CDATA[ "Almost all passion we've had for the mod has been soured." ]]>
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                                                                        <pubDate>Tue, 11 Aug 2026 13:51:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Re-Logic, Terraria Calamity]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A boss in Terraria Calamity flies, firing molten fireballs.]]></media:description>                                                            <media:text><![CDATA[A boss in Terraria Calamity flies, firing molten fireballs.]]></media:text>
                                <media:title type="plain"><![CDATA[A boss in Terraria Calamity flies, firing molten fireballs.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/terraria/">Terraria</a> has a passionate and wide-spread modding community—and the jewel in its crown for many years was Calamity, a mod that was on a scope of an expansion pack, adding new bosses, weapons, and so on to the survival crafter. It's existed for 10 years, but it'll now be shutting down due to some heavy allegations levelled at the mod's currently absentee owner.</p><p>In an announcement currently posted to the mod's Discord server, the development team writes: "Hey, everybody. We've been having a lot of internal discussion, and after much debate, we've come to announce a very difficult decision: We will unfortunately be ceasing all development of Calamity."</p><p>The announcement goes on to state: "We’re sure most of you are aware of the troubled past of Calamity's development. At this point, many of us have felt personally betrayed time and time again after being promised something better that never ended up coming. We’re just tired at this point, and almost all passion we had for the mod has been soured, with many of us having chosen to leave as a consequence.</p><p>"Most of us want to simply move on and would be far happier working on our own projects that aren’t and won’t be tied to something with what we feel is an irrecoverably tainted reputation."</p><p>The tainted reputation in question includes allegations that Ozzatron, who was leading development over the mod, was heavily involved with—and permissive of—a NSFW server that knowingly included minors. Ozzatron took over the mod's development after Fabisol, its prior leader, was accused of similar grooming behaviour in 2022.</p><p>I won't go into every sordid detail (and this is certainly not the first controversy that has spawned from this development team), however, you can see a <a href="https://www.reddit.com/r/CalamityMod/comments/1vj5y60/about_ozzatron/" target="_blank">collection of evidence here</a>, which lays out a grim pattern of misconduct—notably, when the server's existence leaked around 2020, those involved are accused of instating an 18+ rule without removing the underaged users who were already present within, even allegedly reinviting those minors who had left in a panic.</p><p>As a result, many who produced assets for the mod have requested their contributions be removed: "the lack of anybody to work on the mod, combined with the staggering amount of these we’ve received since, makes removing and replacing every single one functionally impossible. Ceasing development is frankly the closest thing we can do to fulfilling everybody’s requests."</p><p>Ozzatron themselves appears to be completely AWOL, as a follow-up message from yesterday reads: "Ozz has been totally uncommunicative for more than a day now about owed bounties for labor and what he intends to do with the several thousand in saved Patreon money. </p><p>"We have not been compensated for our labor, and due to this, we have strong reason to believe Ozzatron is currently combative with us and has no intention of compensating us for our work."</p><div class="product"><a data-dimension112="ce76957a-958b-11f1-b5f5-f5dc473d8315" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ce76957a-958b-11f1-b5f5-f5dc473d8315" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ There was originally supposed to be a 'much bigger' reveal of Light No Fire: here's why Sean Murray changed his mind ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been close to three years since we saw the announcement teaser for Light No Fire, the next game from No Man's Sky developer Hello Games. Studio founder Sean Murray spoke to PC Gamer last week in conjunction with No Man's Sky's 10th anniversary, and I naturally had to ask if we might see more of Light No Fire before the end of the year.</p><p>Turns out, we almost got to see more of Light No Fire a couple of years ago at Summer Game Fest 2024, but the circumstances surrounding that first brief teaser changed Murray's mind.</p><p>"I did have a plan, and I thought, we'll tease it with 90 seconds, and then we'll show it again at [SGF], probably, and I had a much bigger thing that I wanted to show about the game to really explain what the game was," Murray said. "Because I don't think we necessarily have shown the vision or the ambition of the game, but I thought this will be a cool tease, and then we'll show some more."</p><p>The reason we didn't get more, somewhat ironically, is that everyone liked what they saw. Liked it a little too much, maybe.</p><p>"The reality is, it was incredibly popular," Murray said. "We just shot up like the Steam wish list charts. There's, like, 20 million views on that tease. We're the number two game on the [Steam] wishlist.</p><p>"All of that, and given our past, made us feel like, okay, we don't need to say anything more right now. And our attitude in general is to avoid saying anything to the press or outwardly unless we really, really need to, and sort of let the game do the talking."</p><p>While he won't show it to us yet, Murray told me he'd played Light No Fire earlier that day.</p><p>"What I'm looking at on screen is way, way beyond what any normal studio would have and not have shown more of it to the rest of the world," he said. "We're lucky from that point of view. We can kind of just keep [it] to ourselves, keep working on what we're enjoying, and not have to spend our time marketing and hyping and showing the game to people."</p><p>As for my original question, whether or not we might see some more of Light No Fire before the end of the year… well, the answer probably won't surprise you.</p><p>"I've learned the very, very hard way to not talk about anything ahead of time," Murray said. "And our attitude in general is to avoid saying anything to the press or outwardly unless we really, really need to."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="05404e5a-94e9-11f1-84a2-8320760828ae" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="05404e5a-94e9-11f1-84a2-8320760828ae" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/there-was-originally-supposed-to-be-a-much-bigger-reveal-of-light-no-fire-heres-why-sean-murray-changed-his-mind/</link>
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                            <![CDATA[ There was so much hype after the teaser in 2023 that Murray decided "We don't need to say anything more right now." ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 18:28:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A dragon flying through the sky with a rider on its back toward a strange large round building]]></media:description>                                                            <media:text><![CDATA[A dragon flying through the sky with a rider on its back toward a strange large round building]]></media:text>
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                                <p>It's been close to three years since we saw the announcement teaser for Light No Fire, the next game from No Man's Sky developer Hello Games. Studio founder Sean Murray spoke to PC Gamer last week in conjunction with No Man's Sky's 10th anniversary, and I naturally had to ask if we might see more of Light No Fire before the end of the year.</p><p>Turns out, we almost got to see more of Light No Fire a couple of years ago at Summer Game Fest 2024, but the circumstances surrounding that first brief teaser changed Murray's mind.</p><p>"I did have a plan, and I thought, we'll tease it with 90 seconds, and then we'll show it again at [SGF], probably, and I had a much bigger thing that I wanted to show about the game to really explain what the game was," Murray said. "Because I don't think we necessarily have shown the vision or the ambition of the game, but I thought this will be a cool tease, and then we'll show some more."</p><p>The reason we didn't get more, somewhat ironically, is that everyone liked what they saw. Liked it a little too much, maybe.</p><p>"The reality is, it was incredibly popular," Murray said. "We just shot up like the Steam wish list charts. There's, like, 20 million views on that tease. We're the number two game on the [Steam] wishlist.</p><p>"All of that, and given our past, made us feel like, okay, we don't need to say anything more right now. And our attitude in general is to avoid saying anything to the press or outwardly unless we really, really need to, and sort of let the game do the talking."</p><p>While he won't show it to us yet, Murray told me he'd played Light No Fire earlier that day.</p><p>"What I'm looking at on screen is way, way beyond what any normal studio would have and not have shown more of it to the rest of the world," he said. "We're lucky from that point of view. We can kind of just keep [it] to ourselves, keep working on what we're enjoying, and not have to spend our time marketing and hyping and showing the game to people."</p><p>As for my original question, whether or not we might see some more of Light No Fire before the end of the year… well, the answer probably won't surprise you.</p><p>"I've learned the very, very hard way to not talk about anything ahead of time," Murray said. "And our attitude in general is to avoid saying anything to the press or outwardly unless we really, really need to."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="05404e5a-94e9-11f1-84a2-8320760828ae" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="05404e5a-94e9-11f1-84a2-8320760828ae" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Light No Fire will 'absolutely' be like No Man's Sky, with new features coming post-release: Sean Murray says he'd like to still be working on it '10 years after launch' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's hard to believe, travelers, but No Man's Sky has turned 10 years old. As part of the sprawling space sandbox's double-digit anniversary, Sean Murray took some time to talk to PC Gamer about No Man's Sky's decade of development, as well as the future of earth-sized multiplayer fantasy game <a href="https://www.pcgamer.com/games/survival-crafting/light-no-fire-guide/">Light No Fire</a>. It was announced in December of 2023, but we haven't heard much about it since.</p><p>Looking back over the sheer number of free features that have been added to No Man's Sky over the years since it launched, I asked Murray if he anticipates that Light No Fire will be similar to No Man's Sky—in terms of how it was released as a sandbox with a core experience but had lots of major features added post-launch, many of them based on player requests.</p><p>"I think about this a lot," Murray said. "When we had been working on No Man's Sky and it had come out, and we were talking about what we were going to do next, one thing that rang true across the team was that they were saying 'What I really enjoy about No Man's Sky is that I can think of ideas, and they generally fit.' Especially if they are sci-fi related. So many sci-fi things can fit in the No Man's Sky universe, and it's this really broad canvas, and you can bring your imagination to it."</p><p>The team wanted the same sort of canvas, though based in fantasy instead of science-fiction, for their next game. "Something that is ambitious enough and broad enough that lots of ideas make sense there."</p><p>Murray mentioned a post-launch update, 2025's <a href="https://www.pcgamer.com/games/survival-crafting/no-mans-sky-voyagers-update/">Voyagers</a>, which added large multi-crew spaceships to No Man's Sky.</p><p>"That started as something on Light No Fire, where we were making ships that you could have as a crew and [use in] multiplayer, but they are their own physics world, and they can travel across oceans because <a href="https://www.pcgamer.com/games/survival-crafting/sean-murray-says-the-earth-sized-planet-in-light-no-fire-will-have-real-oceans-that-players-will-need-large-boats-and-crews-to-cross/">we've got these huge oceans on Light No Fire</a>," Murray said. </p><p>"And so we were like, 'Oh, well, that could work with No Man's Sky actually, and so we started working on the sort of spaceships that were buildable and that multiple crew could get inside of."</p><p>"So to answer your question, yeah absolutely," he said. "We feel that [Light No Fire is] a game that will fit with that way of making games, where you can think of a lot of ideas, and they would make sense, and we can feed off the community.</p><p>"Whether we'll be lucky enough to get to work on it for 10 years after launch, I don't know, but I'd like to," Murray said. "I've worked on it for seven years now, and I'm still really enjoying it."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="29a5481c-940e-11f1-9829-51751e1e5e46" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="29a5481c-940e-11f1-9829-51751e1e5e46" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/light-no-fire-will-absolutely-be-like-no-mans-sky-with-new-features-coming-post-release-sean-murray-says-hed-like-to-still-be-working-on-it-10-years-after-launch/</link>
                                                                            <description>
                            <![CDATA[ "I've worked on it for seven years now, and I'm still really enjoying it." ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Hello Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A fantasy open world]]></media:description>                                                            <media:text><![CDATA[A fantasy open world]]></media:text>
                                <media:title type="plain"><![CDATA[A fantasy open world]]></media:title>
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                                <p>It's hard to believe, travelers, but No Man's Sky has turned 10 years old. As part of the sprawling space sandbox's double-digit anniversary, Sean Murray took some time to talk to PC Gamer about No Man's Sky's decade of development, as well as the future of earth-sized multiplayer fantasy game <a href="https://www.pcgamer.com/games/survival-crafting/light-no-fire-guide/">Light No Fire</a>. It was announced in December of 2023, but we haven't heard much about it since.</p><p>Looking back over the sheer number of free features that have been added to No Man's Sky over the years since it launched, I asked Murray if he anticipates that Light No Fire will be similar to No Man's Sky—in terms of how it was released as a sandbox with a core experience but had lots of major features added post-launch, many of them based on player requests.</p><p>"I think about this a lot," Murray said. "When we had been working on No Man's Sky and it had come out, and we were talking about what we were going to do next, one thing that rang true across the team was that they were saying 'What I really enjoy about No Man's Sky is that I can think of ideas, and they generally fit.' Especially if they are sci-fi related. So many sci-fi things can fit in the No Man's Sky universe, and it's this really broad canvas, and you can bring your imagination to it."</p><p>The team wanted the same sort of canvas, though based in fantasy instead of science-fiction, for their next game. "Something that is ambitious enough and broad enough that lots of ideas make sense there."</p><p>Murray mentioned a post-launch update, 2025's <a href="https://www.pcgamer.com/games/survival-crafting/no-mans-sky-voyagers-update/">Voyagers</a>, which added large multi-crew spaceships to No Man's Sky.</p><p>"That started as something on Light No Fire, where we were making ships that you could have as a crew and [use in] multiplayer, but they are their own physics world, and they can travel across oceans because <a href="https://www.pcgamer.com/games/survival-crafting/sean-murray-says-the-earth-sized-planet-in-light-no-fire-will-have-real-oceans-that-players-will-need-large-boats-and-crews-to-cross/">we've got these huge oceans on Light No Fire</a>," Murray said. </p><p>"And so we were like, 'Oh, well, that could work with No Man's Sky actually, and so we started working on the sort of spaceships that were buildable and that multiple crew could get inside of."</p><p>"So to answer your question, yeah absolutely," he said. "We feel that [Light No Fire is] a game that will fit with that way of making games, where you can think of a lot of ideas, and they would make sense, and we can feed off the community.</p><p>"Whether we'll be lucky enough to get to work on it for 10 years after launch, I don't know, but I'd like to," Murray said. "I've worked on it for seven years now, and I'm still really enjoying it."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><div class="product"><a data-dimension112="29a5481c-940e-11f1-9829-51751e1e5e46" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="29a5481c-940e-11f1-9829-51751e1e5e46" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Blocky zombie survival sim Unturned releases its source code so players can build a 'lasting legacy' for the game 'regardless of the changes we make' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Smartly Dressed Games, developer of the wildly popular free-to-play zombie survival sim Unturned, has released the game's source code for non-commercial use.</p><p>"Unturned's source code and project files are now freely available!" the developers wrote in a<a href="https://store.steampowered.com/news/app/304930/view/679628250084807263?l=english" target="_blank"> Steam post</a>. "Whether you have a new feature or total conversion in mind, the sky's the limit."</p><p>The source code is available via<a href="https://github.com/SmartlyDressedGames/U3-SDK" target="_blank"> GitHub</a>. In an accompanying<a href="https://docs.smartlydressedgames.com/en/stable/u3-sdk/faq.html" target="_blank"> FAQ</a>, Smartly Dressed Games explained that the reason behind the release is to further support the community's creative efforts. </p><p>"Unturned's greatest strength is our passionate community," the studio wrote. "Releasing the source files allows you and other players to further expand upon the game as you see fit, building a lasting legacy for the game regardless of the changes we make or how many years pass."</p><p>There are some conditions for players and modders who want to use the source code. In the FAQ, Smartly Dressed Games stressed that uses for the source code "must be strictly non-commercial" and that "players must be able to play and access all features and content of your mod for free." Some elements of code have also been removed from the game because Smartly Dressed Games doesn't have the rights to redistribute it, such as code relating to anti-cheat systems and third-party pathfinding programs.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CqJnkcWfmEY" allowfullscreen></iframe></div></div><p>The developers also note that the source code release does not mean that Unturned itself is open source, as the non-commercial license does not meet the Open Source Initiative's definition of the term. It is something that Smartly Dressed Games would like to do in the future. "Once we finish another game and are hopefully able to re-acquire certain rights, we'd like to re-license the U3 SDK under the MIT License."</p><p>Unturned was one of the early products of the post-Minecraft/DayZ survival sim craze. Built by Nelson Sexton when he was still a teenager, it<a href="https://www.pcgamer.com/unturned-review-early-access/"> was released into Steam early access</a> in 2014, hitting 1.0 three years later.</p><p>Nine years on, and although<a href="https://www.pcgamer.com/zombie-survival-classic-unturned-hits-new-highs-for-no-reason-other-than-that-its-free-and-fun/" target="_blank"> it's long past its peak</a>, Unturned is still going strong, attracting<a href="https://steamcharts.com/app/304930#1y" target="_blank"> thousands of players</a>  every day. In April, Smartly Dressed Games released a<a href="https://store.steampowered.com/news/app/304930/view/502855621608997213?l=english" target="_blank"> huge update</a> that overhauled the game's California map. Developed over six years, the update increased the size of the map sixfold, added over 100 quests and significantly expanded Unturned's endgame.</p><div class="product"><a data-dimension112="4aaf7368-91a0-11f1-9600-175ca347aedf" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="4aaf7368-91a0-11f1-9600-175ca347aedf" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/blocky-zombie-survival-sim-unturned-releases-its-source-code-so-players-can-build-a-lasting-legacy-for-the-game-regardless-of-the-changes-we-make/</link>
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                            <![CDATA[ The source files are freely available for non-commercial use. ]]>
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                                                                        <pubDate>Sat, 08 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Smartly Dressed Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A survivor hides behind a crate as he prepares to demolish a log cabin in Unturned.]]></media:description>                                                            <media:text><![CDATA[A survivor hides behind a crate as he prepares to demolish a log cabin in Unturned.]]></media:text>
                                <media:title type="plain"><![CDATA[A survivor hides behind a crate as he prepares to demolish a log cabin in Unturned.]]></media:title>
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                                <p>Smartly Dressed Games, developer of the wildly popular free-to-play zombie survival sim Unturned, has released the game's source code for non-commercial use.</p><p>"Unturned's source code and project files are now freely available!" the developers wrote in a<a href="https://store.steampowered.com/news/app/304930/view/679628250084807263?l=english" target="_blank"> Steam post</a>. "Whether you have a new feature or total conversion in mind, the sky's the limit."</p><p>The source code is available via<a href="https://github.com/SmartlyDressedGames/U3-SDK" target="_blank"> GitHub</a>. In an accompanying<a href="https://docs.smartlydressedgames.com/en/stable/u3-sdk/faq.html" target="_blank"> FAQ</a>, Smartly Dressed Games explained that the reason behind the release is to further support the community's creative efforts. </p><p>"Unturned's greatest strength is our passionate community," the studio wrote. "Releasing the source files allows you and other players to further expand upon the game as you see fit, building a lasting legacy for the game regardless of the changes we make or how many years pass."</p><p>There are some conditions for players and modders who want to use the source code. In the FAQ, Smartly Dressed Games stressed that uses for the source code "must be strictly non-commercial" and that "players must be able to play and access all features and content of your mod for free." Some elements of code have also been removed from the game because Smartly Dressed Games doesn't have the rights to redistribute it, such as code relating to anti-cheat systems and third-party pathfinding programs.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/CqJnkcWfmEY" allowfullscreen></iframe></div></div><p>The developers also note that the source code release does not mean that Unturned itself is open source, as the non-commercial license does not meet the Open Source Initiative's definition of the term. It is something that Smartly Dressed Games would like to do in the future. "Once we finish another game and are hopefully able to re-acquire certain rights, we'd like to re-license the U3 SDK under the MIT License."</p><p>Unturned was one of the early products of the post-Minecraft/DayZ survival sim craze. Built by Nelson Sexton when he was still a teenager, it<a href="https://www.pcgamer.com/unturned-review-early-access/"> was released into Steam early access</a> in 2014, hitting 1.0 three years later.</p><p>Nine years on, and although<a href="https://www.pcgamer.com/zombie-survival-classic-unturned-hits-new-highs-for-no-reason-other-than-that-its-free-and-fun/" target="_blank"> it's long past its peak</a>, Unturned is still going strong, attracting<a href="https://steamcharts.com/app/304930#1y" target="_blank"> thousands of players</a>  every day. In April, Smartly Dressed Games released a<a href="https://store.steampowered.com/news/app/304930/view/502855621608997213?l=english" target="_blank"> huge update</a> that overhauled the game's California map. Developed over six years, the update increased the size of the map sixfold, added over 100 quests and significantly expanded Unturned's endgame.</p><div class="product"><a data-dimension112="4aaf7368-91a0-11f1-9600-175ca347aedf" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="4aaf7368-91a0-11f1-9600-175ca347aedf" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Perennial early access game Project Zomboid hit a new concurrent player record after a huge map update added reworked towns, a spooky orphanage and '400 procedural basements' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's been a big week for<a href="https://www.pcgamer.com/uk/project-zomboid/"> Project Zomboid</a>, the wildly successful zombie survival sim that, like a doomsday prepper holed up in a fortified basement, simply refuses to leave Steam early access. Its first major build update since 2021 coincided with a slight price increase for The Indie Stone's undead phenomenon, but this didn't stop the game from setting a new record for concurrent players on Steam.</p><p>As detailed on the<a href="https://projectzomboid.com/blog/news/2026/07/42-20-the-big-glow-up/" target="_blank"> Project Zomboid blog</a>, build 42.20 brings an extensive overhaul to the game's setting of Knox County. For starters, seven of its towns have been completely reworked with new art that gives each settlement its own distinct architectural style, completely unique buildings and houses, and improved landscaping between the buildings.</p><p>In addition, the surface area of the map has been doubled, bringing the total number of tiles to 35,000. This map expansion brings with it multiple new and overhauled locations to explore, including a boy scout camp, an "entirely new" prison, and everybody's favourite spooky locale, an abandoned orphanage.</p><p>My favourite stat of all is that the build adds "400 procedural basements". There's no specific reason for that—I just like the idea of needing to procedurally generate a basement. Not all of Project Zomboid's basements are subject to algorithmic whims, however. There are also 75 unique basements that you may stumble upon during your adventures.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fjcSftgfjX8" allowfullscreen></iframe></div></div><p>Alongside the changes to the map, build 42 expands Project Zomboid at a mechanical level. It introduces new animals like cows and chickens, while also making changes to the hunting and trapping system, opening up new opportunities for farming and wilderness survival. The update also brings an improved stealth system, fishing refinements, and the ability to drag corpses.</p><p>It's a significant update, and The Indie Stone has increased the price of Project Zomboid to reflect that. Prior to Build 42, Project Zomboid cost $20 (£16.75), but that's now been raised to $25 (£22.50), which is a substantial hike. But that didn't stop the game from reaching a new all-time player concurrent on Steam, with nearly 79,552 players flocking to Steam to check out the update in the early hours of Friday.</p><p>With build 42 now out, The Indie Stone's attention will presumably turn to the next planned update, which will herald the long-anticipated return of NPC survivors to Knox County. Given the average length of time between more recent Project Zomboid builds, I wouldn't expect to see this surface for a few years yet.</p><div class="product"><a data-dimension112="a9be06ea-8cf4-11f1-a268-cb5719322b2b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a9be06ea-8cf4-11f1-a268-cb5719322b2b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/perennial-early-access-game-project-zomboid-hit-a-new-concurrent-player-record-after-a-huge-map-update-added-reworked-towns-a-spooky-orphanage-and-400-procedural-basements/</link>
                                                                            <description>
                            <![CDATA[ The zombie survival sim has also gone up in price. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Indie Stone]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man fighting zombies in the rain]]></media:description>                                                            <media:text><![CDATA[A man fighting zombies in the rain]]></media:text>
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                                <p>It's been a big week for<a href="https://www.pcgamer.com/uk/project-zomboid/"> Project Zomboid</a>, the wildly successful zombie survival sim that, like a doomsday prepper holed up in a fortified basement, simply refuses to leave Steam early access. Its first major build update since 2021 coincided with a slight price increase for The Indie Stone's undead phenomenon, but this didn't stop the game from setting a new record for concurrent players on Steam.</p><p>As detailed on the<a href="https://projectzomboid.com/blog/news/2026/07/42-20-the-big-glow-up/" target="_blank"> Project Zomboid blog</a>, build 42.20 brings an extensive overhaul to the game's setting of Knox County. For starters, seven of its towns have been completely reworked with new art that gives each settlement its own distinct architectural style, completely unique buildings and houses, and improved landscaping between the buildings.</p><p>In addition, the surface area of the map has been doubled, bringing the total number of tiles to 35,000. This map expansion brings with it multiple new and overhauled locations to explore, including a boy scout camp, an "entirely new" prison, and everybody's favourite spooky locale, an abandoned orphanage.</p><p>My favourite stat of all is that the build adds "400 procedural basements". There's no specific reason for that—I just like the idea of needing to procedurally generate a basement. Not all of Project Zomboid's basements are subject to algorithmic whims, however. There are also 75 unique basements that you may stumble upon during your adventures.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fjcSftgfjX8" allowfullscreen></iframe></div></div><p>Alongside the changes to the map, build 42 expands Project Zomboid at a mechanical level. It introduces new animals like cows and chickens, while also making changes to the hunting and trapping system, opening up new opportunities for farming and wilderness survival. The update also brings an improved stealth system, fishing refinements, and the ability to drag corpses.</p><p>It's a significant update, and The Indie Stone has increased the price of Project Zomboid to reflect that. Prior to Build 42, Project Zomboid cost $20 (£16.75), but that's now been raised to $25 (£22.50), which is a substantial hike. But that didn't stop the game from reaching a new all-time player concurrent on Steam, with nearly 79,552 players flocking to Steam to check out the update in the early hours of Friday.</p><p>With build 42 now out, The Indie Stone's attention will presumably turn to the next planned update, which will herald the long-anticipated return of NPC survivors to Knox County. Given the average length of time between more recent Project Zomboid builds, I wouldn't expect to see this surface for a few years yet.</p><div class="product"><a data-dimension112="a9be06ea-8cf4-11f1-a268-cb5719322b2b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a9be06ea-8cf4-11f1-a268-cb5719322b2b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld 1.0 review: A solid creature collector with a mild identity crisis ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As a child of the '90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher. </p><div  class="fancy-box"><div class="fancy_box-title">Need to Know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What it is:</strong> Pokémon: Survival Evolved, a few of them open carry<br><strong>Release date:</strong> July 10, 2026<br><strong>Developer:</strong> Pocketpair<br><strong>Publisher: </strong>Pocketpair<br><strong>Reviewed on</strong> RTX 4080, AMD Ryzen 7 9800X3D, 64GB RAM <br><strong>Steam Deck:</strong> Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/1623730/Palworld/">Steam</a></p></div></div><p>To say I was obsessed is putting it mildly, but in all that time I spent collecting little guys and preparing them to duke it out, I never once considered the obvious: <em>What if I gave one of these guys a gun? </em></p><p>When it launched in early access, that's what Palworld was known as: Pokémon with guns. It's not an entirely unfair description of the survival crafting, creature-collecting adventure, and two years ago, I would've agreed with it. It certainly looks like a case of copying someone's homework, though that's not a good distillation of the Palworld 1.0 we have today. </p><p>Palworld has come a long way since early access, with the bones of a satisfying, iterative creature collector all here. I just wish I jived with more of the survival bits, and that Palworld embraced the things that make it stand apart from Pokémon outside of hokey ultra-violence satire. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3676px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="yFJmXCdDGdoUGZ28jS9yuE" name="palworld-ptrn-5" alt="Palworld - Trainer" src="https://cdn.mos.cms.futurecdn.net/yFJmXCdDGdoUGZ28jS9yuE-1920-80.png" mos="" align="middle" fullscreen="" width="3676" height="2068" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not what it looks like, I swear. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="the-pokemon-in-the-room">The Pokémon in the room</h2><p>Let's go ahead and get it out of the way—yes, Palworld's trainers, pal spheres, and even some monster designs are all similar to Pokémon. And yes, that's part of the appeal. It's also one of the least interesting influences when you start digging into the meat of Palworld's systems. </p><p>Comparisons to Ark or Conan Exiles feel more apt with its minion-like system for catching pals and deploying them to do base-keeping chores back home. In Ark, dinosaurs toddle about your base completing grindy survival crafting tasks, while thralls in Conan Exiles serve a similar purpose.</p><p>Palworld's pals work like the dinosaurs and thralls, but the execution is leagues better. Organizing your workforce is immediately satisfying in a way the others aren't, because you don't have to fight with it. I catch a pal, check its skills, and drop it at a crafting station to get started. There's no overly obtuse taming mechanic, and no need to engage with messy stat calculus. Even when I didn't have a clear grasp of all the nuances, my army of cute critters got their chores done without much fuss. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mQoYdjdFqPDHgq9NajMzih-1920-80.jpg" alt="Palworld - puffolt, a small pomeranian-like pal with yellow fur and a blue face" /><figcaption>New pals in the 1.0 update: Puffolt<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DAmqubprWKyZXcDsVruAM6-1920-80.jpg" alt="Palworld - Celesdir Noct, a night-themed version of the white horse pal" /><figcaption>New pals in the 1.0 update: Celesdir Noct<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wa3zRYB8MWqJxmicnLrLc4-1920-80.jpg" alt="Palworld - Pupperai, an orange puppy with a white beard and angry eyebrows" /><figcaption>New pals in the 1.0 update: Pupperai<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MuZkCmCxz7Z3aNSfpgezUU-1920-80.jpg" alt="Palworld - Moldron Cryst, an icy dragon pal" /><figcaption>New pals in the 1.0 update: Moldron Cryst<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UrDnRMtWZifNS7B4kLrV9P-1920-80.jpg" alt="Palworld - Majex, a bipedal purple and pink fox pal" /><figcaption>New pals in the 1.0 update: Majex<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/58sALHhSqE4qNsRGnFwg7P-1920-80.jpg" alt="Palworld - Eidrolon Ignos, a red and black fire dragon pal" /><figcaption>New pals in the 1.0 update: Eidrolon Ignis<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Qsz8EwNfnqPabANWD37oqC-1920-80.jpg" alt="Palworld - Smokie Cryst, a dark blue pokemon with a light blue and white mane that's similar to a wolf" /><figcaption>New pals in the 1.0 update: Smokie Cryst<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BVcUrAqXVyuHBvMD5AgxyS-1920-80.jpg" alt="Palworld - Hartalis, an elk-like Pal with a long blue mane and golden horns" /><figcaption>New pals in the 1.0 update: Hartalis<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3BkknmEAXoBr9h9uyhuLch-1920-80.jpg" alt="Palworld - muffly, a floating blue bird with a white fluffy mane" /><figcaption>New pals in the 1.0 update: Muffly<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RFdGZD4Z6PZdSUt8HEMDW4-1920-80.jpg" alt="Palworld - Wispaw, a flox-like black and blue creature with a crescent moon on its forehead and yellow cat eyes" /><figcaption>New pals in the 1.0 update: Wispaw<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dJMpDS2QaM4sDV7HgLy9jh-1920-80.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots" /><figcaption>New pals in the 1.0 update: Sekhmet<small role="credit">Pocketpair</small></figcaption></figure></figure><p>Not every pal is willing to do every type of job, and I love how Palworld conveys their preferences through 'work suitability' levels—a clearly delineated set of specialty task icons highlighting a pal's capabilities. I was never left wondering why my new favorite early game pal, Pupperai, wasn't best in show for helping out around the base. It could only chop trees, pick berries, and move materials. Pupperai looks unemployable when the wild Tanzee nearby has those same skills, plus expertise in two additional task types. </p><p>My problem in Ark was always feeling so exhausted by the taming process that I would eventually just say 'fine, I'll do it myself,' before abandoning the idea. Pals will always try and help, at least a little, and the option for min-maxing is there through work suitability levels, partner skills, and passives. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fiyW854WyuYCrtBDykwN8G" name="Pupperai-Chopping-Tree-Palworld" alt="He's doing his best." src="https://cdn.mos.cms.futurecdn.net/fiyW854WyuYCrtBDykwN8G-1920-80.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="aesthetically-displeasing">Aesthetically displeasing</h2><p>While I dig some of the new pal designs and scenery, Palworld's look and presentation occasionally sour me on the whole thing. There's just no way around how off-putting I find some of the game's tone and direction, which only grows worse as Palworld signals it's not very confident in its own artistic decisions. I get it, you aren't like the other games, you're different—the edgy older brother with a crude sense of humor.</p><p>I'm not just talking about <a href="https://www.pcgamer.com/we-regret-to-inform-you-that-palworld-has-a-smutty-lizard-seeking-a-night-of-love-with-humans-which-raids-bases-in-hordes-of-rampaging-fangirls/">Lovander giving me the bedroom eyes</a>, either. Palworld has several little moments with weird tonal dissonance that feel inserted for virality or a need to prove it's different. </p><p>The first time I felt that way was right after crafting the Meat Cleaver, an early game tool you can use for butchering adorable critters like Lamball or Cattiva. So, being the monster that I am and unwilling to sacrifice Pupperai, I surveyed the starting area, judged all of its pals by their cuteness, and chose the one I liked the least as my first test subject. Sorry, Chikipi.</p><iframe src="https://content.jwplatform.com/players/dX8hM92k.html" id="dX8hM92k" title="Butchering a Chikipi in Palworld" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Violently butchering my pals didn't have much purpose, or at least not in the early game. In the time it took me to fetch a Chikipi from my Palbox and hack it apart, I could've already clobbered one in the wild without the weird blur effect making it into a goofy spectacle. There's no explicit gore to hide, it's just a bit for making the action cartoonishly violent. It was only in the <em>very</em> late game, when I unlocked the cleaver's automated mass-killing counterpart, that I saw any potential use for butchering pals at all.</p><p>Most of Palworld doesn't strain this hard to be shocking, but there's an air of the attitude sprinkled throughout. You'll find pals crying in cages, warnings that some little 'buddies' are working in various states of injury, and a handful of little guys wielding guns. Honestly, I'm glad there aren't more gun-wielding pals. That's more your avatar's thing. Tanzee, along with maybe four or five other pals are the only ones I can recall that stay strapped.  You mostly just craft saddles to ride them like horses… or put them on the death machine.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RuCZywNNKANzEvTC2S5ujH" name="Palworld-Base2" alt="Palworld - A playermade base" src="https://cdn.mos.cms.futurecdn.net/RuCZywNNKANzEvTC2S5ujH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'm getting kicked out of the Palpagos HOA.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="home-groan">Home groan</h2><p>Legend has it that if you look into a mirror and whisper "survival crafting" three times, I'll come leaping out to ask what we're playing and when. I love'em, especially if they come with a good set of blocks because my friends always appoint me to the position of base architect, and I'm not stopping there. Our survival crafting house is getting the full service, appropriate holiday decor and all. </p><p>If you're also that person, bad news: Palworld makes for a pretty boring set of Legos. </p><p>If you're not that person, well, it's nice that the building is so bare-bones simple you can slap some crap on the ground and move on. But if I'm going to spend 100+ hours surviving and crafting, you're damn right I'm getting irritatingly picky about how my space looks. </p><iframe src="https://content.jwplatform.com/players/ByVUyOYk.html" id="ByVUyOYk" title="Painting storage furnishings in Palword" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Palworld's kit isn't all bad, but the underwhelming architecture and a few 1.0 tools are still worth mentioning: </p><ul><li>The building grid is massive and painfully strict. You have to stack three walls to accommodate bigger pals if you don't want to see them clipping through.</li><li>Its building pieces, like walls and foundations, are of course oversized as a result. Palworld's map already suffers from a lot of empty space, and it's tough to let that go when my base looks the same way thanks to so much dead space.</li><li>I love the new paint tool that changes the color of some building pieces. Light shades of wood are almost always a sin in my book, so I used it to customize wooden building pieces and turn them into darker grains.</li><li>Paint works on storage furnishings too, and I love displays of color-coded chests. However, you can't paint some of the more basic furnishings like simple tables or chairs, though those futuristic production facilities need it the most.</li><li>The alignment tool for snapping walls or furnishings neatly beside each other rules. We should make this mandatory in every base builder.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vHHGKAss3K6o4kmrxjX7B9" name="Ozerk-Palworld" alt="Palworld - Ozerk, a black and yellow bipedal shark-like pal with wings." src="https://cdn.mos.cms.futurecdn.net/vHHGKAss3K6o4kmrxjX7B9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="creature-crafter">Creature crafter</h2><p>Micromanaging pal work suitabilities was easily the best part of my Palworld base design experience, and getting into the nitty-gritty of breeding for other stats was a similar treat. It's another thing you don't have to fully engage with—I didn't even touch the system until approaching the final boss—but it's a delight for anyone also into Pokémon's stat-perfecting systems. </p><p>Pals have more situational builds, so I can spec them to help out with housekeeping, combat, or buffing duties. Do you want a Sekhmet for combat or crafting? Will Chillet keep your base cool, be your primary mount, or both? Their passives—a random selection of traits affecting everything from work speed to attack damage to their ability to work at night—are randomly assigned to pals caught in the wild, and help you breed for traits suiting their role.</p><p>I've got absolutely zero chill when it comes to in-game travel, so I didn't even fuss over breeding a more powerful sidekick for the final fight. I just wanted the fastest ride available, and that's led me down an Eidrolon Ignis breeding frenzy. Don't worry, Palworld doesn't make it weird. There's just a lot that goes into the process, which includes tasks like: </p><ul><li>Mass catching wild pals for the desired gender or passive. Sometimes you'll even stumble upon a Lucky pal, the game's version of shiny Pokémon.</li><li>Adding pals with breeding-specific buffs to the team managing your base.</li><li>Setting up facilities like the Breeding Farm and Egg Incubator; the Ranch for special food ingredients; or the Pal Condenser for merging weaker pals into your best one.</li><li>Breeding for particular stats, passives, an entirely different pal, or even the chance at Mutated Eggs with special features.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2muGtXotdPGhu2imCRKJ5E" name="Palworld-base" alt="Palworld - Several pals at a Sakurajima base with their trainer" src="https://cdn.mos.cms.futurecdn.net/2muGtXotdPGhu2imCRKJ5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>I haven't seen many cool Mutated Eggs yet, and my main battle team remains mostly made up of pals caught in the wild, not bred for specialities. For most of my 100+ hours through the main story, I only tinkered with the Surgery Table to give pals special passive implants. It looks a bit grim when set up, but fortunately lacks the theatrical brutality of butchering. I rolled my eyes at the presentation, then tinkered with implant combinations for hours. </p><p>That's emblematic of my Palworld experience. Lots of little moments where I grimaced at edgy reminders it's a big kid's game before getting lost in the freedom of its systems. It was nice to skirt by in tough battles without going all-in on designer pals, but when the time came, I could indulge in the side of me that loves involving a spreadsheet. </p><p>"Gotta catch'em all," also takes on a whole new meaning when I can actually catch them all in a single game with no fuss. Pokémon's historically miserable system of transferring, trading, buying the same game in a different color, and limited events evolved into one of my biggest peeves with the series. Palworld doesn't have the same massive monster roster, or at least not yet. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HPKtDzryy7ZktSLVBQH8kH" name="Palworld-Character-Trainer" alt="Palworld - A player character holding a gun and wearing endgame gear" src="https://cdn.mos.cms.futurecdn.net/HPKtDzryy7ZktSLVBQH8kH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">'Pokémon with a gun' works, but 'Ash with a gun' feels more appropriate. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Knowing I could complete the Palpedia was a delight that often kept my character and her team overleveled from pal-catching XP. I sped through most story bosses using the default world settings, and felt like I was missing out on seeing what my pals could do while I was busy blowing the place up. It wasn't until the late game that I was humbled by a monstrous boss pal. Several deaths later led me to give aerial combat an honest try, and well, I should've done that from the beginning. </p><div><blockquote><p>There's a push and pull between some of the things that matter most to me in survival crafting games, though I can't deny how good Palworld's creature collecting foundation is.</p></blockquote></div><p>A showdown with Panthalus—Palworld's mythical big whale beastie—forced me to respect the mechanics. It was either that, or risk drowning again. So, I relied on my flying pal, Jetragon, for safety. </p><p>My new strategy worked, and shooting missiles from above was more fun than running around with a gun. Both are effective, but from the sky I'm at least using my pal, and I like the control I have over both my character and her pal as a unit. Palworld let me experiment more than I realized, and I like that. </p><p>There's a push and pull between some of the things that matter most to me in survival crafting games, though I can't deny how good Palworld's creature collecting foundation is. I love micromanaging pals at my base, fighting alongside them, and perfecting pedigrees through implants and eggs. I'm disappointed by the base building, lackluster open world, and mundane exploration. </p><p>It also lacks personality, unless being bludgeoned to death with a bat labeled "violence" counts as one. We can argue it's parody or satire, sure, but it's not very good at that, either. </p><p>With all of its success, I hope Palworld uses future updates to establish a more confident identity that relies less on being the most audacious person in the room. It's full of enough thoughtful systems and entertaining loops worth embracing—no need to dress it down in callow internet humor. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-review/</link>
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                            <![CDATA[ A squirrel with a rifle is the least interesting thing about it. ]]>
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                                                                        <pubDate>Sat, 01 Aug 2026 01:00:59 +0000</pubDate>                                                                                                                                <updated>Sat, 01 Aug 2026 06:50:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Palworld player character standing in front of an enchanted elk pal walking in glowing blue water.]]></media:description>                                                            <media:text><![CDATA[A Palworld player character standing in front of an enchanted elk pal walking in glowing blue water.]]></media:text>
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                            <article>
                                <p>As a child of the '90s-era pocket monster craze, I had what I suspect historians will call Monster-Taming Madness. A not-so-terrible, but sort of annoying affliction that meant I always had a Tamagotchi in my pocket, a handful of Pokémon cards, and the entire Spice Girls discography on standby for summoning creatures from discs in Monster Rancher. </p><div  class="fancy-box"><div class="fancy_box-title">Need to Know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What it is:</strong> Pokémon: Survival Evolved, a few of them open carry<br><strong>Release date:</strong> July 10, 2026<br><strong>Developer:</strong> Pocketpair<br><strong>Publisher: </strong>Pocketpair<br><strong>Reviewed on</strong> RTX 4080, AMD Ryzen 7 9800X3D, 64GB RAM <br><strong>Steam Deck:</strong> Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/1623730/Palworld/">Steam</a></p></div></div><p>To say I was obsessed is putting it mildly, but in all that time I spent collecting little guys and preparing them to duke it out, I never once considered the obvious: <em>What if I gave one of these guys a gun? </em></p><p>When it launched in early access, that's what Palworld was known as: Pokémon with guns. It's not an entirely unfair description of the survival crafting, creature-collecting adventure, and two years ago, I would've agreed with it. It certainly looks like a case of copying someone's homework, though that's not a good distillation of the Palworld 1.0 we have today. </p><p>Palworld has come a long way since early access, with the bones of a satisfying, iterative creature collector all here. I just wish I jived with more of the survival bits, and that Palworld embraced the things that make it stand apart from Pokémon outside of hokey ultra-violence satire. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3676px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="yFJmXCdDGdoUGZ28jS9yuE" name="palworld-ptrn-5" alt="Palworld - Trainer" src="https://cdn.mos.cms.futurecdn.net/yFJmXCdDGdoUGZ28jS9yuE-1920-80.png" mos="" align="middle" fullscreen="" width="3676" height="2068" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's not what it looks like, I swear. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="the-pokemon-in-the-room">The Pokémon in the room</h2><p>Let's go ahead and get it out of the way—yes, Palworld's trainers, pal spheres, and even some monster designs are all similar to Pokémon. And yes, that's part of the appeal. It's also one of the least interesting influences when you start digging into the meat of Palworld's systems. </p><p>Comparisons to Ark or Conan Exiles feel more apt with its minion-like system for catching pals and deploying them to do base-keeping chores back home. In Ark, dinosaurs toddle about your base completing grindy survival crafting tasks, while thralls in Conan Exiles serve a similar purpose.</p><p>Palworld's pals work like the dinosaurs and thralls, but the execution is leagues better. Organizing your workforce is immediately satisfying in a way the others aren't, because you don't have to fight with it. I catch a pal, check its skills, and drop it at a crafting station to get started. There's no overly obtuse taming mechanic, and no need to engage with messy stat calculus. Even when I didn't have a clear grasp of all the nuances, my army of cute critters got their chores done without much fuss. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mQoYdjdFqPDHgq9NajMzih-1920-80.jpg" alt="Palworld - puffolt, a small pomeranian-like pal with yellow fur and a blue face" /><figcaption>New pals in the 1.0 update: Puffolt<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DAmqubprWKyZXcDsVruAM6-1920-80.jpg" alt="Palworld - Celesdir Noct, a night-themed version of the white horse pal" /><figcaption>New pals in the 1.0 update: Celesdir Noct<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wa3zRYB8MWqJxmicnLrLc4-1920-80.jpg" alt="Palworld - Pupperai, an orange puppy with a white beard and angry eyebrows" /><figcaption>New pals in the 1.0 update: Pupperai<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MuZkCmCxz7Z3aNSfpgezUU-1920-80.jpg" alt="Palworld - Moldron Cryst, an icy dragon pal" /><figcaption>New pals in the 1.0 update: Moldron Cryst<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UrDnRMtWZifNS7B4kLrV9P-1920-80.jpg" alt="Palworld - Majex, a bipedal purple and pink fox pal" /><figcaption>New pals in the 1.0 update: Majex<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/58sALHhSqE4qNsRGnFwg7P-1920-80.jpg" alt="Palworld - Eidrolon Ignos, a red and black fire dragon pal" /><figcaption>New pals in the 1.0 update: Eidrolon Ignis<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Qsz8EwNfnqPabANWD37oqC-1920-80.jpg" alt="Palworld - Smokie Cryst, a dark blue pokemon with a light blue and white mane that's similar to a wolf" /><figcaption>New pals in the 1.0 update: Smokie Cryst<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BVcUrAqXVyuHBvMD5AgxyS-1920-80.jpg" alt="Palworld - Hartalis, an elk-like Pal with a long blue mane and golden horns" /><figcaption>New pals in the 1.0 update: Hartalis<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3BkknmEAXoBr9h9uyhuLch-1920-80.jpg" alt="Palworld - muffly, a floating blue bird with a white fluffy mane" /><figcaption>New pals in the 1.0 update: Muffly<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RFdGZD4Z6PZdSUt8HEMDW4-1920-80.jpg" alt="Palworld - Wispaw, a flox-like black and blue creature with a crescent moon on its forehead and yellow cat eyes" /><figcaption>New pals in the 1.0 update: Wispaw<small role="credit">Pocketpair</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dJMpDS2QaM4sDV7HgLy9jh-1920-80.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots" /><figcaption>New pals in the 1.0 update: Sekhmet<small role="credit">Pocketpair</small></figcaption></figure></figure><p>Not every pal is willing to do every type of job, and I love how Palworld conveys their preferences through 'work suitability' levels—a clearly delineated set of specialty task icons highlighting a pal's capabilities. I was never left wondering why my new favorite early game pal, Pupperai, wasn't best in show for helping out around the base. It could only chop trees, pick berries, and move materials. Pupperai looks unemployable when the wild Tanzee nearby has those same skills, plus expertise in two additional task types. </p><p>My problem in Ark was always feeling so exhausted by the taming process that I would eventually just say 'fine, I'll do it myself,' before abandoning the idea. Pals will always try and help, at least a little, and the option for min-maxing is there through work suitability levels, partner skills, and passives. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fiyW854WyuYCrtBDykwN8G" name="Pupperai-Chopping-Tree-Palworld" alt="He's doing his best." src="https://cdn.mos.cms.futurecdn.net/fiyW854WyuYCrtBDykwN8G-1920-80.gif" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="aesthetically-displeasing">Aesthetically displeasing</h2><p>While I dig some of the new pal designs and scenery, Palworld's look and presentation occasionally sour me on the whole thing. There's just no way around how off-putting I find some of the game's tone and direction, which only grows worse as Palworld signals it's not very confident in its own artistic decisions. I get it, you aren't like the other games, you're different—the edgy older brother with a crude sense of humor.</p><p>I'm not just talking about <a href="https://www.pcgamer.com/we-regret-to-inform-you-that-palworld-has-a-smutty-lizard-seeking-a-night-of-love-with-humans-which-raids-bases-in-hordes-of-rampaging-fangirls/">Lovander giving me the bedroom eyes</a>, either. Palworld has several little moments with weird tonal dissonance that feel inserted for virality or a need to prove it's different. </p><p>The first time I felt that way was right after crafting the Meat Cleaver, an early game tool you can use for butchering adorable critters like Lamball or Cattiva. So, being the monster that I am and unwilling to sacrifice Pupperai, I surveyed the starting area, judged all of its pals by their cuteness, and chose the one I liked the least as my first test subject. Sorry, Chikipi.</p><iframe src="https://content.jwplatform.com/players/dX8hM92k.html" id="dX8hM92k" title="Butchering a Chikipi in Palworld" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Violently butchering my pals didn't have much purpose, or at least not in the early game. In the time it took me to fetch a Chikipi from my Palbox and hack it apart, I could've already clobbered one in the wild without the weird blur effect making it into a goofy spectacle. There's no explicit gore to hide, it's just a bit for making the action cartoonishly violent. It was only in the <em>very</em> late game, when I unlocked the cleaver's automated mass-killing counterpart, that I saw any potential use for butchering pals at all.</p><p>Most of Palworld doesn't strain this hard to be shocking, but there's an air of the attitude sprinkled throughout. You'll find pals crying in cages, warnings that some little 'buddies' are working in various states of injury, and a handful of little guys wielding guns. Honestly, I'm glad there aren't more gun-wielding pals. That's more your avatar's thing. Tanzee, along with maybe four or five other pals are the only ones I can recall that stay strapped.  You mostly just craft saddles to ride them like horses… or put them on the death machine.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RuCZywNNKANzEvTC2S5ujH" name="Palworld-Base2" alt="Palworld - A playermade base" src="https://cdn.mos.cms.futurecdn.net/RuCZywNNKANzEvTC2S5ujH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'm getting kicked out of the Palpagos HOA.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="home-groan">Home groan</h2><p>Legend has it that if you look into a mirror and whisper "survival crafting" three times, I'll come leaping out to ask what we're playing and when. I love'em, especially if they come with a good set of blocks because my friends always appoint me to the position of base architect, and I'm not stopping there. Our survival crafting house is getting the full service, appropriate holiday decor and all. </p><p>If you're also that person, bad news: Palworld makes for a pretty boring set of Legos. </p><p>If you're not that person, well, it's nice that the building is so bare-bones simple you can slap some crap on the ground and move on. But if I'm going to spend 100+ hours surviving and crafting, you're damn right I'm getting irritatingly picky about how my space looks. </p><iframe src="https://content.jwplatform.com/players/ByVUyOYk.html" id="ByVUyOYk" title="Painting storage furnishings in Palword" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Palworld's kit isn't all bad, but the underwhelming architecture and a few 1.0 tools are still worth mentioning: </p><ul><li>The building grid is massive and painfully strict. You have to stack three walls to accommodate bigger pals if you don't want to see them clipping through.</li><li>Its building pieces, like walls and foundations, are of course oversized as a result. Palworld's map already suffers from a lot of empty space, and it's tough to let that go when my base looks the same way thanks to so much dead space.</li><li>I love the new paint tool that changes the color of some building pieces. Light shades of wood are almost always a sin in my book, so I used it to customize wooden building pieces and turn them into darker grains.</li><li>Paint works on storage furnishings too, and I love displays of color-coded chests. However, you can't paint some of the more basic furnishings like simple tables or chairs, though those futuristic production facilities need it the most.</li><li>The alignment tool for snapping walls or furnishings neatly beside each other rules. We should make this mandatory in every base builder.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vHHGKAss3K6o4kmrxjX7B9" name="Ozerk-Palworld" alt="Palworld - Ozerk, a black and yellow bipedal shark-like pal with wings." src="https://cdn.mos.cms.futurecdn.net/vHHGKAss3K6o4kmrxjX7B9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h2 id="creature-crafter">Creature crafter</h2><p>Micromanaging pal work suitabilities was easily the best part of my Palworld base design experience, and getting into the nitty-gritty of breeding for other stats was a similar treat. It's another thing you don't have to fully engage with—I didn't even touch the system until approaching the final boss—but it's a delight for anyone also into Pokémon's stat-perfecting systems. </p><p>Pals have more situational builds, so I can spec them to help out with housekeeping, combat, or buffing duties. Do you want a Sekhmet for combat or crafting? Will Chillet keep your base cool, be your primary mount, or both? Their passives—a random selection of traits affecting everything from work speed to attack damage to their ability to work at night—are randomly assigned to pals caught in the wild, and help you breed for traits suiting their role.</p><p>I've got absolutely zero chill when it comes to in-game travel, so I didn't even fuss over breeding a more powerful sidekick for the final fight. I just wanted the fastest ride available, and that's led me down an Eidrolon Ignis breeding frenzy. Don't worry, Palworld doesn't make it weird. There's just a lot that goes into the process, which includes tasks like: </p><ul><li>Mass catching wild pals for the desired gender or passive. Sometimes you'll even stumble upon a Lucky pal, the game's version of shiny Pokémon.</li><li>Adding pals with breeding-specific buffs to the team managing your base.</li><li>Setting up facilities like the Breeding Farm and Egg Incubator; the Ranch for special food ingredients; or the Pal Condenser for merging weaker pals into your best one.</li><li>Breeding for particular stats, passives, an entirely different pal, or even the chance at Mutated Eggs with special features.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2muGtXotdPGhu2imCRKJ5E" name="Palworld-base" alt="Palworld - Several pals at a Sakurajima base with their trainer" src="https://cdn.mos.cms.futurecdn.net/2muGtXotdPGhu2imCRKJ5E-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>I haven't seen many cool Mutated Eggs yet, and my main battle team remains mostly made up of pals caught in the wild, not bred for specialities. For most of my 100+ hours through the main story, I only tinkered with the Surgery Table to give pals special passive implants. It looks a bit grim when set up, but fortunately lacks the theatrical brutality of butchering. I rolled my eyes at the presentation, then tinkered with implant combinations for hours. </p><p>That's emblematic of my Palworld experience. Lots of little moments where I grimaced at edgy reminders it's a big kid's game before getting lost in the freedom of its systems. It was nice to skirt by in tough battles without going all-in on designer pals, but when the time came, I could indulge in the side of me that loves involving a spreadsheet. </p><p>"Gotta catch'em all," also takes on a whole new meaning when I can actually catch them all in a single game with no fuss. Pokémon's historically miserable system of transferring, trading, buying the same game in a different color, and limited events evolved into one of my biggest peeves with the series. Palworld doesn't have the same massive monster roster, or at least not yet. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HPKtDzryy7ZktSLVBQH8kH" name="Palworld-Character-Trainer" alt="Palworld - A player character holding a gun and wearing endgame gear" src="https://cdn.mos.cms.futurecdn.net/HPKtDzryy7ZktSLVBQH8kH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">'Pokémon with a gun' works, but 'Ash with a gun' feels more appropriate. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Knowing I could complete the Palpedia was a delight that often kept my character and her team overleveled from pal-catching XP. I sped through most story bosses using the default world settings, and felt like I was missing out on seeing what my pals could do while I was busy blowing the place up. It wasn't until the late game that I was humbled by a monstrous boss pal. Several deaths later led me to give aerial combat an honest try, and well, I should've done that from the beginning. </p><div><blockquote><p>There's a push and pull between some of the things that matter most to me in survival crafting games, though I can't deny how good Palworld's creature collecting foundation is.</p></blockquote></div><p>A showdown with Panthalus—Palworld's mythical big whale beastie—forced me to respect the mechanics. It was either that, or risk drowning again. So, I relied on my flying pal, Jetragon, for safety. </p><p>My new strategy worked, and shooting missiles from above was more fun than running around with a gun. Both are effective, but from the sky I'm at least using my pal, and I like the control I have over both my character and her pal as a unit. Palworld let me experiment more than I realized, and I like that. </p><p>There's a push and pull between some of the things that matter most to me in survival crafting games, though I can't deny how good Palworld's creature collecting foundation is. I love micromanaging pals at my base, fighting alongside them, and perfecting pedigrees through implants and eggs. I'm disappointed by the base building, lackluster open world, and mundane exploration. </p><p>It also lacks personality, unless being bludgeoned to death with a bat labeled "violence" counts as one. We can argue it's parody or satire, sure, but it's not very good at that, either. </p><p>With all of its success, I hope Palworld uses future updates to establish a more confident identity that relies less on being the most audacious person in the room. It's full of enough thoughtful systems and entertaining loops worth embracing—no need to dress it down in callow internet humor. </p>
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                                                            <title><![CDATA[ Latest Palworld patch keeps Victor & Shadowbeak from accidentally teleporting out of existence, prevents Panthalus from breaking everything ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While its 1.0 launch has delivered impressive and continued success to the tune of <a href="https://alineaanalytics.substack.com/p/palworld-10-pushes-the-hit-over-30m" target="_blank">a few million additional players</a>, Palworld is still a bit squirrelly—particularly when it comes to bosses, who have presented some frustrating bugginess for multiplayer users.</p><p>Thankfully, Pocketpair has been fairly quick in addressing bugs and persistent issues that have appeared post-launch. The developer has pushed out a fresh patch this week, <a href="https://store.steampowered.com/news/app/1623730/view/707778282962029621?l=english" target="_blank">version 1.0.2</a>, to bring a few of those unruly encounters in line.</p><p>The patch features two main boss fight fixes: First, the tower boss Victor & Shadowbeak should now correctly reappear after using a teleportation attack. Previously, the pair had a habit of simply winking out existence permanently in multiplayer sessions—something that I imagine was as distressing for the boss as it was for the players.</p><p>Second, Panthalus—the big, beautiful whale—should no longer crash the game or boot players from the session when confronted on dedicated servers. God-whales should have awesome powers and everything, but switching off reality doesn't make for the best gameplay experience.</p><p>1.0.2 also addresses an issue where entering the World Tree when another player was already present in the area could make terrain display incorrectly, and it fixes lighting issues for downed players might have experienced if the final boss was defeated by a host while they were waiting to respawn.</p><p>In addition to a few other miscellaneous fixes for display issues, buggy achievements, and soft-locks during quest dialogue, the patch adds the ability to rebind the "Attack that enemy!" command, which should make ordering Pals in combat more pleasant.</p><p>If you're so inclined, you can check out all the details in the full <a href="https://store.steampowered.com/news/app/1623730/view/707778282962029621?l=english" target="_blank">1.0.2 patch notes</a>. Me, I'm just glad they didn't patch out the <a href="https://www.pcgamer.com/games/survival-crafting/palworld-players-have-harnessed-the-power-of-selective-breeding-to-create-infinite-bomb-pals-that-can-blow-themselves-up-repeatedly-forever/" target="_blank">infinite monkey nuke</a> method.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="9b3af3f2-8b88-11f1-a4b4-3199a8fa36a6" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="9b3af3f2-8b88-11f1-a4b4-3199a8fa36a6" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/latest-palworld-patch-keeps-victor-and-shadowbeak-from-accidentally-teleporting-out-of-existence-prevents-panthalus-from-breaking-everything/</link>
                                                                            <description>
                            <![CDATA[ Palworld's bosses should be a bit more predictable. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 20:04:17 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Jul 2026 22:40:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Panthalus, a godly whale Pal in Palworld.]]></media:description>                                                            <media:text><![CDATA[Panthalus, a godly whale Pal in Palworld.]]></media:text>
                                <media:title type="plain"><![CDATA[Panthalus, a godly whale Pal in Palworld.]]></media:title>
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                                <p>While its 1.0 launch has delivered impressive and continued success to the tune of <a href="https://alineaanalytics.substack.com/p/palworld-10-pushes-the-hit-over-30m" target="_blank">a few million additional players</a>, Palworld is still a bit squirrelly—particularly when it comes to bosses, who have presented some frustrating bugginess for multiplayer users.</p><p>Thankfully, Pocketpair has been fairly quick in addressing bugs and persistent issues that have appeared post-launch. The developer has pushed out a fresh patch this week, <a href="https://store.steampowered.com/news/app/1623730/view/707778282962029621?l=english" target="_blank">version 1.0.2</a>, to bring a few of those unruly encounters in line.</p><p>The patch features two main boss fight fixes: First, the tower boss Victor & Shadowbeak should now correctly reappear after using a teleportation attack. Previously, the pair had a habit of simply winking out existence permanently in multiplayer sessions—something that I imagine was as distressing for the boss as it was for the players.</p><p>Second, Panthalus—the big, beautiful whale—should no longer crash the game or boot players from the session when confronted on dedicated servers. God-whales should have awesome powers and everything, but switching off reality doesn't make for the best gameplay experience.</p><p>1.0.2 also addresses an issue where entering the World Tree when another player was already present in the area could make terrain display incorrectly, and it fixes lighting issues for downed players might have experienced if the final boss was defeated by a host while they were waiting to respawn.</p><p>In addition to a few other miscellaneous fixes for display issues, buggy achievements, and soft-locks during quest dialogue, the patch adds the ability to rebind the "Attack that enemy!" command, which should make ordering Pals in combat more pleasant.</p><p>If you're so inclined, you can check out all the details in the full <a href="https://store.steampowered.com/news/app/1623730/view/707778282962029621?l=english" target="_blank">1.0.2 patch notes</a>. Me, I'm just glad they didn't patch out the <a href="https://www.pcgamer.com/games/survival-crafting/palworld-players-have-harnessed-the-power-of-selective-breeding-to-create-infinite-bomb-pals-that-can-blow-themselves-up-repeatedly-forever/" target="_blank">infinite monkey nuke</a> method.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="9b3af3f2-8b88-11f1-a4b4-3199a8fa36a6" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="9b3af3f2-8b88-11f1-a4b4-3199a8fa36a6" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div>
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                                                            <title><![CDATA[ Subnautica 2 is responsible for Krafton's 'record second quarter performance' despite the messy legal battle and accusations of sabotage ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/subnautica-2/" target="_blank">Subnautica 2</a> might be a chill survival game, but the journey to May's early access launch was filled with drama, legal battles and accusations of sabotage. Just recalling it all is giving me a massive headache, which I'm now going to give to you. </p><p>In 2025, <a href="https://www.pcgamer.com/games/subnautica-studio-leadership-gutted-by-krafton-which-outright-says-that-subnautica-2-needs-renewed-energy-and-momentum/" target="_blank">Krafton ousted Unknown World's leadership</a> and delayed Subnautica 2's early access launch. The publisher <a href="https://www.pcgamer.com/games/survival-crafting/krafton-accuses-former-subnautica-2-bosses-of-abandoning-the-game-in-surprising-new-statement-we-feel-a-profound-sense-of-betrayal-by-their-failure-to-honor-the-trust-placed-in-them/" target="_blank">accused the studio heads of abandoning the game</a>, who then fired back and accused Krafton of delaying Subnautica 2 so it wouldn't have to pay a <a href="https://www.pcgamer.com/gaming-industry/unknown-worlds-founders-lawsuit-accuses-krafton-of-a-months-long-campaign-to-delay-subnautica-2-so-it-wouldnt-have-to-pay-usd250m-earnout/" target="_blank">promised $250 million earnout</a>—a strategy Krafton's CEO came up with thanks to <a href="https://www.pcgamer.com/games/after-krafton-denied-its-ceo-consulted-with-chatgpt-on-the-subnautica-2-mess-krafton-ceo-says-he-consulted-with-chatgpt-on-the-subnautica-2-mess/" target="_blank">ChatGPT</a>. </p><p>The result of the dispute was a judge forcing Krafton to <a href="https://www.pcgamer.com/games/in-a-wild-turn-for-the-subnautica-2-lawsuit-a-judge-orders-krafton-to-restore-fired-unknown-worlds-ceo-and-gives-them-9-more-months-to-earn-usd250-million-bonus/" target="_blank">reinstate Unknown Worlds CEO Ted Gill and extend the earnout period</a>. But the drama wasn't over. Krafton then almost immediately announced an imminent early access release date, which Gill believed was its final attempt to <a href="https://www.pcgamer.com/gaming-industry/subnautica-2-chief-says-krafton-is-still-messing-with-him-because-the-may-release-date-announcement-was-news-to-him-and-hes-not-super-happy-about-it/" target="_blank">sabotage the game</a> and avoid paying what was promised. </p><p>It's genuinely a miracle that after all of this Subnautica 2 launched and it was really, really good. Earlier this month, it hit a new milestone: <a href="https://www.pcgamer.com/games/survival-crafting/subnautica-2-celebrates-5-million-copies-sold-ahead-of-adaptive-measures-its-first-early-access-update/" target="_blank">5 million copies sold</a>. Gill announced that he'd left around the same time—<a href="https://www.pcgamer.com/gaming-industry/reinstated-subnautica-2-studio-ceo-immediately-peaces-out-after-krafton-agrees-to-pay-the-developer-bonuses-it-went-to-court-to-avoid/" target="_blank">voluntarily this time</a>—which isn't a surprise given his acrimonious relationship with Krafton. The game launched, it was a success, and Unknown Worlds staff will all receive bonuses from the earnout. His job was done. </p><p>Krafton, meanwhile, has been trying to draw a line under the whole mess by celebrating Subnautica 2's success. Today, it announced a record second quarter performance, with reported revenue of KRW 1.29 trillion and operating profit of KRW 410.9 billion, both the highest they've ever been for the second quarter. </p><p>"The success of Subnautica 2 and steady growth of the PUBG IP were the main drivers" of this, it said in a press release. PC revenue has exceeded KRW 500 billion for the first time, too, and is much higher than console and mobile revenue—though both have still risen year-over-year. </p><p>But Subnautica 2 has also cost the publisher a lot, thanks to the expensive acquisition and, more recently, the $250 million earnout. While the KRW 410.9 operating profit is a new record, the net profit actually shows a deficit of KRW 29.9 billion. </p><p>So Krafton might have made a lotta cash, but it's spent even more. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="6602e150-8b41-11f1-a0c1-61414790a737" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6602e150-8b41-11f1-a0c1-61414790a737" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/subnautica-2-is-responsible-for-kraftons-record-second-quarter-performance-despite-the-messy-legal-battle-and-accusations-of-sabotage/</link>
                                                                            <description>
                            <![CDATA[ But it's also come with a cost. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 11:34:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[INA FASSBENDER/AFP via Getty Images, Unknown Worlds]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Krafton logo during the Gamescom video games trade fair at the Trade Fair Center in Cologne on August 20, 2025; a character sitting in a chair with fingers steepled in Subnautica 2.]]></media:description>                                                            <media:text><![CDATA[The Krafton logo during the Gamescom video games trade fair at the Trade Fair Center in Cologne on August 20, 2025; a character sitting in a chair with fingers steepled in Subnautica 2.]]></media:text>
                                <media:title type="plain"><![CDATA[The Krafton logo during the Gamescom video games trade fair at the Trade Fair Center in Cologne on August 20, 2025; a character sitting in a chair with fingers steepled in Subnautica 2.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/uk/subnautica-2/" target="_blank">Subnautica 2</a> might be a chill survival game, but the journey to May's early access launch was filled with drama, legal battles and accusations of sabotage. Just recalling it all is giving me a massive headache, which I'm now going to give to you. </p><p>In 2025, <a href="https://www.pcgamer.com/games/subnautica-studio-leadership-gutted-by-krafton-which-outright-says-that-subnautica-2-needs-renewed-energy-and-momentum/" target="_blank">Krafton ousted Unknown World's leadership</a> and delayed Subnautica 2's early access launch. The publisher <a href="https://www.pcgamer.com/games/survival-crafting/krafton-accuses-former-subnautica-2-bosses-of-abandoning-the-game-in-surprising-new-statement-we-feel-a-profound-sense-of-betrayal-by-their-failure-to-honor-the-trust-placed-in-them/" target="_blank">accused the studio heads of abandoning the game</a>, who then fired back and accused Krafton of delaying Subnautica 2 so it wouldn't have to pay a <a href="https://www.pcgamer.com/gaming-industry/unknown-worlds-founders-lawsuit-accuses-krafton-of-a-months-long-campaign-to-delay-subnautica-2-so-it-wouldnt-have-to-pay-usd250m-earnout/" target="_blank">promised $250 million earnout</a>—a strategy Krafton's CEO came up with thanks to <a href="https://www.pcgamer.com/games/after-krafton-denied-its-ceo-consulted-with-chatgpt-on-the-subnautica-2-mess-krafton-ceo-says-he-consulted-with-chatgpt-on-the-subnautica-2-mess/" target="_blank">ChatGPT</a>. </p><p>The result of the dispute was a judge forcing Krafton to <a href="https://www.pcgamer.com/games/in-a-wild-turn-for-the-subnautica-2-lawsuit-a-judge-orders-krafton-to-restore-fired-unknown-worlds-ceo-and-gives-them-9-more-months-to-earn-usd250-million-bonus/" target="_blank">reinstate Unknown Worlds CEO Ted Gill and extend the earnout period</a>. But the drama wasn't over. Krafton then almost immediately announced an imminent early access release date, which Gill believed was its final attempt to <a href="https://www.pcgamer.com/gaming-industry/subnautica-2-chief-says-krafton-is-still-messing-with-him-because-the-may-release-date-announcement-was-news-to-him-and-hes-not-super-happy-about-it/" target="_blank">sabotage the game</a> and avoid paying what was promised. </p><p>It's genuinely a miracle that after all of this Subnautica 2 launched and it was really, really good. Earlier this month, it hit a new milestone: <a href="https://www.pcgamer.com/games/survival-crafting/subnautica-2-celebrates-5-million-copies-sold-ahead-of-adaptive-measures-its-first-early-access-update/" target="_blank">5 million copies sold</a>. Gill announced that he'd left around the same time—<a href="https://www.pcgamer.com/gaming-industry/reinstated-subnautica-2-studio-ceo-immediately-peaces-out-after-krafton-agrees-to-pay-the-developer-bonuses-it-went-to-court-to-avoid/" target="_blank">voluntarily this time</a>—which isn't a surprise given his acrimonious relationship with Krafton. The game launched, it was a success, and Unknown Worlds staff will all receive bonuses from the earnout. His job was done. </p><p>Krafton, meanwhile, has been trying to draw a line under the whole mess by celebrating Subnautica 2's success. Today, it announced a record second quarter performance, with reported revenue of KRW 1.29 trillion and operating profit of KRW 410.9 billion, both the highest they've ever been for the second quarter. </p><p>"The success of Subnautica 2 and steady growth of the PUBG IP were the main drivers" of this, it said in a press release. PC revenue has exceeded KRW 500 billion for the first time, too, and is much higher than console and mobile revenue—though both have still risen year-over-year. </p><p>But Subnautica 2 has also cost the publisher a lot, thanks to the expensive acquisition and, more recently, the $250 million earnout. While the KRW 410.9 operating profit is a new record, the net profit actually shows a deficit of KRW 29.9 billion. </p><p>So Krafton might have made a lotta cash, but it's spent even more. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="6602e150-8b41-11f1-a0c1-61414790a737" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6602e150-8b41-11f1-a0c1-61414790a737" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Speaking of Matt Damon, there's a new survival game out this week on Steam where you're stranded on Mars and have to grow potatoes to survive ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Not only is Christopher Nolan's The Odyssey blowing up the box office, but it's also blowing up the career of one of the lesser-known actors in the film… lemme quickly check IMDB for his name… ah, here it is: Matt Damon.</p><p>Just kidding, Matt Damon is in everything, everywhere, every movie, all the time. You know those little movies Facebook makes of your photographs without asking? I just watched mine and it starred Matt Damon. (Not his best work.)</p><p>But forget about Trojan Horses and giant cannibals for a minute: if you want to relive another of Matt Damon's movie roles where all he wants to do is get home, there's a new survival game out this week that looks like it follows the plot of 2015's The Martian to a tee.</p><p>It's called Sol One, and if you've seen the movie or read Andy Weir's novel, it all sounds <a href="https://store.steampowered.com/app/4528040/Sol_One/">a bit familiar</a>:</p><p>"The mission is over. Your crew left you behind. You've got a pressure suit, whatever you can pull out of the ground, and a long way to go before you see Earth again," developer yeetgench says.</p><p>In the <a href="https://youtu.be/rF4n2vJGtDs?si=PaK2h9qGS6I6iq6I">Sol One announcement trailer</a>, your astronaut awakens much like Matt Damon did in the movie: all alone and surrounded by wreckage after a deadly Martian storm with his spacesuit blaring critical warnings. And, also like Matt Damon, you have to get to work surviving by using the red planet's resources, scavenging gear from prior Mars missions, and the most memorable part of The Martian: growing a shitload (literally) of potatoes. </p><p>(It's unclear if you use your crewmate's poops as fertilizer for those spuds in the game, but I wouldn't be surprised.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WHeQk4dXgMZAnRmRWdbt4i" name="solone1" alt="An astronaut growing potatoes on Mars" src="https://cdn.mos.cms.futurecdn.net/WHeQk4dXgMZAnRmRWdbt4i-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: yeetgench)</span></figcaption></figure><p>Don't worry, it doesn't follow The Martian's blueprints exactly. For instance, Sol One's abandoned-naut isn't waiting around to be picked up by the asshole crewmates who ditched him: he's going to have to escape on his own.</p><p>"There's a rocket between you and home. You just have to build it first," yeetgench says. "Mine iron, copper, silica, ice, and uranium out of the red planet. Run the raw materials through smelters and fabricators and manufacture the parts you need to turn a cramped shelter into a thriving base."</p><p>You can also do a few things that dummy Matt Damon didn't think of trying, like automation. "Drive out across the surface to find what's worth finding, or send your autonomous rover ahead to scout and haul while you handle things back in your base," yeetgench says. "Mine enough, learn enough, and build enough to finish a rocket that flies, climb in, and return home.</p><p>Sol One is "made for people who like grounded, science-driven survival where the problem-solving is the point," says the developer. "The sky behaves like the real thing, from rusty daylight to a cold blue sunset to the gorgeous Milky Way after dark. Dust storms brew on the horizon and roll in over the ridge, and your solar panels drop off, visibility closes in, and the comfortable margins you were working with are suddenly gone until it passes."</p><p>Sol One arrives in early access this week, coming <a href="https://store.steampowered.com/app/4528040/Sol_One/">to Steam</a> July 30. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="c3db7fa6-8ad0-11f1-b430-4bab3f2865d9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c3db7fa6-8ad0-11f1-b430-4bab3f2865d9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/speaking-of-matt-damon-theres-a-new-survival-game-out-this-week-on-steam-where-youre-stranded-on-mars-and-have-to-grow-potatoes-to-survive/</link>
                                                                            <description>
                            <![CDATA[ Fans of The Martian will find survival game Sol One suspiciously familiar. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 22:11:25 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 22:11:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[yeetgench]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An astronaut on Mars near a habitat with a dust storm in the background]]></media:description>                                                            <media:text><![CDATA[An astronaut on Mars near a habitat with a dust storm in the background]]></media:text>
                                <media:title type="plain"><![CDATA[An astronaut on Mars near a habitat with a dust storm in the background]]></media:title>
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                                <p>Not only is Christopher Nolan's The Odyssey blowing up the box office, but it's also blowing up the career of one of the lesser-known actors in the film… lemme quickly check IMDB for his name… ah, here it is: Matt Damon.</p><p>Just kidding, Matt Damon is in everything, everywhere, every movie, all the time. You know those little movies Facebook makes of your photographs without asking? I just watched mine and it starred Matt Damon. (Not his best work.)</p><p>But forget about Trojan Horses and giant cannibals for a minute: if you want to relive another of Matt Damon's movie roles where all he wants to do is get home, there's a new survival game out this week that looks like it follows the plot of 2015's The Martian to a tee.</p><p>It's called Sol One, and if you've seen the movie or read Andy Weir's novel, it all sounds <a href="https://store.steampowered.com/app/4528040/Sol_One/">a bit familiar</a>:</p><p>"The mission is over. Your crew left you behind. You've got a pressure suit, whatever you can pull out of the ground, and a long way to go before you see Earth again," developer yeetgench says.</p><p>In the <a href="https://youtu.be/rF4n2vJGtDs?si=PaK2h9qGS6I6iq6I">Sol One announcement trailer</a>, your astronaut awakens much like Matt Damon did in the movie: all alone and surrounded by wreckage after a deadly Martian storm with his spacesuit blaring critical warnings. And, also like Matt Damon, you have to get to work surviving by using the red planet's resources, scavenging gear from prior Mars missions, and the most memorable part of The Martian: growing a shitload (literally) of potatoes. </p><p>(It's unclear if you use your crewmate's poops as fertilizer for those spuds in the game, but I wouldn't be surprised.)</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WHeQk4dXgMZAnRmRWdbt4i" name="solone1" alt="An astronaut growing potatoes on Mars" src="https://cdn.mos.cms.futurecdn.net/WHeQk4dXgMZAnRmRWdbt4i-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: yeetgench)</span></figcaption></figure><p>Don't worry, it doesn't follow The Martian's blueprints exactly. For instance, Sol One's abandoned-naut isn't waiting around to be picked up by the asshole crewmates who ditched him: he's going to have to escape on his own.</p><p>"There's a rocket between you and home. You just have to build it first," yeetgench says. "Mine iron, copper, silica, ice, and uranium out of the red planet. Run the raw materials through smelters and fabricators and manufacture the parts you need to turn a cramped shelter into a thriving base."</p><p>You can also do a few things that dummy Matt Damon didn't think of trying, like automation. "Drive out across the surface to find what's worth finding, or send your autonomous rover ahead to scout and haul while you handle things back in your base," yeetgench says. "Mine enough, learn enough, and build enough to finish a rocket that flies, climb in, and return home.</p><p>Sol One is "made for people who like grounded, science-driven survival where the problem-solving is the point," says the developer. "The sky behaves like the real thing, from rusty daylight to a cold blue sunset to the gorgeous Milky Way after dark. Dust storms brew on the horizon and roll in over the ridge, and your solar panels drop off, visibility closes in, and the comfortable margins you were working with are suddenly gone until it passes."</p><p>Sol One arrives in early access this week, coming <a href="https://store.steampowered.com/app/4528040/Sol_One/">to Steam</a> July 30. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="c3db7fa6-8ad0-11f1-b430-4bab3f2865d9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c3db7fa6-8ad0-11f1-b430-4bab3f2865d9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The best Palworld 1.0 pals for running your base like a well-oiled machine ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We all have our favorites, but my strategy of 'use the cutest little guys' doesn't guarantee I've always got the best <a href="https://www.pcgamer.com/palworld/">Palworld</a> pals in 1.0. After my adventures in early access, I think I've learned my lesson, and finally have some <em>actual </em>recommendations for the best Palworld pals for suitabilities like Kindling, Handiwork, Medicine Production, and more. </p><h2 class="article-body__section" id="section-before-you-begin-your-hunt-for-the-best-pals"><span>Before you begin your hunt for the best pals</span></h2><p>Handbooks make "best pal" lists far more subjective, so don't sweat it if you don't see your favorite companions here. This list mostly prioritizes base suitability levels first, but the occasional partner skill or pal availability may shake things up. </p><ul><li>You can use the<strong> Pal Condenser</strong> to improve a pal's rank, then use handbooks until they've reached level 10 in the selected work suitability.</li><li>Check pal partner skills when searching for pals yourself. Some pals have base buffs that make them preferable over raw work suitability levels.</li><li>Early Palworld players may recall pathing issues around their bases that prevented pals from working, but now they'll start working even if they can't reach an assigned station. That said, crowding furniture around the Palbox seems to cause occasional issues, so don't place it in tight spaces.</li><li>It's not much of a problem after the pathing fixes, but I prefer smaller or medium-sized base pals if there's a negligible difference in their stats. They just get in my way sometimes, and I can't see what I'm doing with an Alpha Jourmuntide sitting on me.</li></ul><h2 class="article-body__section" id="section-best-pals-for-flying-mounts"><span>Best pals for Flying Mounts 🪽</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="evGgena7K4r853HNvVVJFo" name="Jetragon-Palworld-Mount" alt="Palworld pal Jetragon, a blue dragon with pink, blade-like wings" src="https://cdn.mos.cms.futurecdn.net/evGgena7K4r853HNvVVJFo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="jetragon-no-202">Jetragon (No. 202)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found on the northwestern most Sunreach sky island </em><br><em>Dragon-type pal </em><br><strong>Work Suitability: </strong><br>🌿8</p></div></div><p>Jetragon is still king of the flying pal mounts, especially since you'll catch it earlier than our honorable mention. Even if you don't invest in the dragon, Jetragon is still a speed demon, and the flying mount I spent most of my time with before and after the Palworld 1.0 update. </p>        <div class="featured_product_block featured_block_horizontal" data-id="52abb872-9832-11f1-87ac-cd23dfa62597">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:440,cw:1080,ch:1080,q:80/FaKcamw5oNJj4uKDrx6iAo.jpg" alt="The Palworld pal Eidrolon, a mythical flying dragon that looks a bit like a dinosaur."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Eidrolon</div>                                        <div class="featured__title">No. 171</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>With extra investment, Eidrolon (or Eidrolon Ignis) is faster than Jetragon. Its pal skill, Liberated Pterosaur, gives it a 6% speed buff if you have other dragon or dark-type pals in your party. My Eidrolon uses the Infinite Stamina passive to sprint endlessly. After that, breed for other passive skills like Swift, Runner, and Legend. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-cooling"><span>Best pals for Cooling ❄️</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x3mCwvDCRjC2EZD2xn3M69" name="Bastigor-Palworld" alt="Palworld - Bastigor, a bipedal lion-like pal that's snow-themed." src="https://cdn.mos.cms.futurecdn.net/x3mCwvDCRjC2EZD2xn3M69-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="bastigor-no-191">Bastigor (No. 191)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree</em><br><em>Ice-type pal</em><br><strong>Work Suitability</strong>: <br>❄️8 🪵6 ⛏️5</p></div></div><p>Bastigor has the highest starting base suitability for Cooling in Palworld, and while I haven't tried popping this guy into the Pal Condenser just yet myself, I don't think I'll need to. My Bastigor stays assigned to Cooling tasks only, but it could be handy for Lumbering or Mining in a pinch. </p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0aae6-86fc-11f1-af62-c15ba6eaf9a5">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:337,cw:1080,ch:1080,q:80/d6wJDVDpYZ8Sjdq9tfTh79.jpg" alt="Palworld - Wumpo, a bumbling, large blue and white pal with cat ears and a leaf in its mouth."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Wumpo</div>                                        <div class="featured__title">No. 134</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Wumpo is a<em> very</em> competitive second pick for Cooling thanks to its passive, which increases all of your base pals' Transporting suitability level by +1. Pop Wumpo into the condenser for a couple of levels, and it's the better pick. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-gathering"><span>Best pals for Gathering 🌿</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xM9YXGMcocbNZtSq6S74AP" name="Venusa-Palworld" alt="Palworld - Venusa, a white and red pal with a Medusa-inspired design" src="https://cdn.mos.cms.futurecdn.net/xM9YXGMcocbNZtSq6S74AP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="venusa-no-178">Venusa (No. 178)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark-type pal </em><br><strong>Work Suitability:</strong> <br>🌿6 🤚6 💊5 📦2</p></div></div><p>Jetdragon has the highest starting Gathering in Palworld, but Venusa is just such a strong jack-of-all-trades that it's my top recommendation. Gathering isn't a suitability I struggled to maintain, so I invested my time into Venusa's four suitabilities over Jetdragon's single talent. </p>        <div class="featured_product_block featured_block_horizontal" data-id="cb7e8a2a-86fa-11f1-8538-0b784ddc85f9">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:425,cw:1080,ch:1080,q:80/rs6GA53T83o3RYm3ooCg79.jpg" alt="Palworld - Verdash, a green bipedal bunny pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Verdash</div>                                        <div class="featured__title">No. 152</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Jetdragon isn't even my second choice. I would go with a more versatile pal like Verdash, or even one with low base levels like Vaelet, before prioritizing a pal with only high base Gathering. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-generating-electricity"><span>Best pals for Generating Electricity ⚡</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vHHGKAss3K6o4kmrxjX7B9" name="Ozerk-Palworld" alt="Palworld - Ozerk, a black and yellow bipedal shark-like pal with wings." src="https://cdn.mos.cms.futurecdn.net/vHHGKAss3K6o4kmrxjX7B9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="oserk-no-187">Oserk (No. 187)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dragon/Electric-type pal </em><br><strong>Work Suitability:</strong> <br>⚡8 🤚3 📦4</p></div></div><p>I seemed miserably cursed when it came to Electricity Handbook drops, so stocking up on an army of Oserks made sustaining power at multiple bases a breeze. The only bummer is that you'll have to wait until you enter the World Tree to score one, but hey, at least it's not another boss pick. </p>        <div class="featured_product_block featured_block_horizontal" data-id="9a953714-86fb-11f1-9727-a3ef2ec9ce73">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:398,cw:1080,ch:1080,q:80/4UJowuax8DhjioRfRyNme8.jpg" alt="Palworld - Grizzbolt, a yellow, cat-like pal that looks like the Pokemon Electabuzz."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Grizzbolt</div>                                        <div class="featured__title">No. 185</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Grizzbolt's dramatic entrance with Zoey isn't the only thing that makes it so beloved—it's an excellent workhorse, too. I used two Grizzbolts at my base for ages, but if you don't have handbooks, it can't compete with Oserk.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-handiwork"><span>Best pals for Handiwork 🤚</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ajbiz2NGjkBYKREnYQAnp5" name="Solenne-Palworld" alt="Palworld - Solenne, a black and white flower pal" src="https://cdn.mos.cms.futurecdn.net/ajbiz2NGjkBYKREnYQAnp5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="solenne-no-182">Solenne (No. 182)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark/Neutral-type pal </em><br><strong>Work Suitability:</strong> <br>🤚8 ⛏️3 📦2</p></div></div><p>Solene has the highest starting Handiwork suitability in Palworld, and boy did I need it when I finally stumbled upon one. The deeper into the late game I got, the more I dreaded most crafting tasks thanks to higher Handiwork demands. Solene is sequestered off in the World Tree, so you'll have to wait a while before capturing one, but I was more than happy to see it. </p>        <div class="featured_product_block featured_block_horizontal" data-id="cb7e8bce-86fa-11f1-90f6-e3e04f4c338f">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:15,l:468,cw:960,ch:960,q:80/dJMpDS2QaM4sDV7HgLy9jh.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Sekhmet</div>                                        <div class="featured__title">No. 140</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you have Anubis at your base, then Sekhmet is a must. Its passive gives Anubis a work speed boost when they're both deployed, but even if Sekhmet is alone, assignments at the workbench and other production facilities give it a personal buff.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-kindling"><span>Best pals for Kindling 🔥</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CGzGQQgqpcmPKgoYhx3ixH" name="Dupin-Palworld-New-pal" alt="Dupin, a jester-themed pal in Palworld 1.0" src="https://cdn.mos.cms.futurecdn.net/CGzGQQgqpcmPKgoYhx3ixH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="dupin-no-174">Dupin (No. 174)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree, Palpagos Islands </em><br><em>Fire-type pal </em><br><strong>Work Suitability:</strong> <br>🔥7 🤚5 💊4 📦2</p></div></div><p>Dupin doesn't start with the highest Kindling level—that honor goes to Renjishi—but adding the joker pal to your roster may be a deal too good to pass up. They're abundant in the World Tree, but you can actually find Dupin lurking around one spawn point on every island in Palpagos. Plus Dupin has more Handiwork and Medicine Production. Those are two stats I'll never pass up. </p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0aee2-86fc-11f1-82b1-b9615c041518">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:35,l:433,cw:980,ch:980,q:80/j28m9BTeLDMCdFL5qJn8ee.jpg" alt="Palworld - Renjishi, a firey, bipedal pal with hair that's sticking straight up. It's holding a katana by its side."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Renjishi</div>                                        <div class="featured__title">No. 183</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>It was between Flaracle and Renjishi, but the latter just has the edge with higher Kindling and an extra suitability. Losing its Gathering suitability isn't a big deal though, if you're like me and prefer using smaller pals when possible. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-lumbering"><span>Best pals for Lumbering 🪵</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZuPXxnGpXKL3QFX3kC7NvA" name="Celesdir-Noct-Palworld" alt="Celesdir Noct - Celesdir Noct, a dark, elk-like pal with flow ribbons and sparkles surrounding it." src="https://cdn.mos.cms.futurecdn.net/ZuPXxnGpXKL3QFX3kC7NvA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="celesdir-noct-no-157b">Celesdir Noct (No. 157b)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark-type pal </em><br><strong>Work Suitability:</strong> <br>🪵8 🌿4</p></div></div><p>A good Knocklem Ignis could pull double-duty if you don't mind splitting its attention between Lumbering and Mining, though Celesdir Noct was a nice upgrade since I seem to be perpetually out of wood. It's an overworld boss in the World Tree, so I've delayed upgrading its base suitability, but that's absolutely my next project. </p>        <div class="featured_product_block featured_block_horizontal" data-id="69217b42-86fc-11f1-a6c0-55b8a419b7a7">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:376,cw:1080,ch:1080,q:80/c2Dq5pzSeYS6q7n9Kebcv8.jpg" alt="Palworld - Cryolinx Terra, a lizard-like pal that's black and yellow with long arms and spikes all down its arm."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Cryolinx Terra</div>                                        <div class="featured__title">No. 132b</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Hartalis would be a good pick if it wasn't a boss you had to summon at the altar, so Cryolinx Terra gets my vote for its high Lumbering and extra suitabilities. Though truth be told, I used Bushi Noct for ages. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-mining"><span>Best pals for Mining ⛏️</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2274px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="HFXRGgMo9DjSkgNr22V399" name="Knocklem-Ignis-Palworld" alt="Palworld - Knocklem Ignis, a flaming suit of armor pal." src="https://cdn.mos.cms.futurecdn.net/HFXRGgMo9DjSkgNr22V399-1920-80.jpg" mos="" align="middle" fullscreen="" width="2274" height="1279" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="knocklem-ignis-no-159b">Knocklem Ignis (No. 159b)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in Bicornis Islet, World Tree </em><br><em>Fire-type pal </em><br><strong>Work Suitability:</strong> <br>⛏️7 📦7 🔥5</p></div></div><p>Aegidron starts with level 8 mining suitability, but I can't justify picking it for a single speciality when Knocklem Ignis is good for three. Its affinities make the hulking suit of armor good for mining, transporting its haul, and cooking up a quick snack.</p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0b6bc-86fc-11f1-b9df-5f34bde95cbb">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:488,cw:1080,ch:1080,q:80/oG9TbQYhsBjRPVGKTdRN69.jpg" alt="Palworld - Anubis, a dog-like, bipedal pal with Egyptian-style clothing."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Anubis</div>                                        <div class="featured__title">No.139 </div>                                    </div>                <div class="subtitle__description">                                                            <p><p>It's not the best pal in any of its specialties, but Anubis is still a solid pick for mining, handiwork, and transporting. It also receives a workspeed buff when Sekhmet is present.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-medicine-production"><span>Best pals for Medicine Production 💊</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JUijj6PQxgcHnenGbtVPM5" name="Silvance-Palworld" alt="Palworld - Silvance, a boss pal with bug-like features" src="https://cdn.mos.cms.futurecdn.net/JUijj6PQxgcHnenGbtVPM5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="silvance-no-193">Silvance (No. 193)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Grass-type pal </em><br><strong>Work Suitability:</strong> <br>💊8 🤚6 🌱6 🌿4 📦2</p></div></div><p>Silvance has the highest starting work suitability for Medicine Production in the game, but it's only available as a boss in the World Tree, so it's a <em>very </em>endgame pal. Higher level crafts lean heavily into Medicine Production, and since Silvance has four other specialties it can lend a hand with, it's absolutely worth the hassle. Weird moth guy is definitely one of my favorite new <a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/">pals in Palworld 1.0</a>.</p>        <div class="featured_product_block featured_block_horizontal" data-id="69217ed0-86fc-11f1-bd3f-5d88ab9a52e2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:398,cw:1080,ch:1080,q:80/v8vW5UM4yYbmG6V7aaYV29.jpg" alt="Palworld - Lyleen Noct, an alternative dark-themed version of the pal Lyleen. She's wearing a blue dress and has green flowers in her hair."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Lyleen Noct</div>                                        <div class="featured__title">No. 186b</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Lyleen Noct ranks right below Silvance for highest starting suitability, but skipping the variant for normal Lyleen isn't a bad choice if you have a few handbooks lying around. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-planting"><span>Best pals for Planting 🌱</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vD9pTi9Xh3nbdymDqWry7P" name="Dandilord-Palworld" alt="Palworld - Dandilord, a green flowery pal boss" src="https://cdn.mos.cms.futurecdn.net/vD9pTi9Xh3nbdymDqWry7P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="dandilord-no-194">Dandilord (No. 194)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree</em><br><em>Grass/Dark-type pal</em><br><strong>Work Suitability:</strong> <br>🌱8 🤚6 💊6🌿5 📦3</p></div></div><p>Like Silvance, Dandilord is another World Tree boss that's well worth the investment. Not only is it fantastic as a base pal for Planting (and several other tasks), but it's also a real lifesaver when exploring the World Tree thanks to its poison immunity passive. Anything with high Medicine Production and Handiwork is a win, having the best Planting stats is a bonus. </p>        <div class="featured_product_block featured_block_horizontal" data-id="69218218-86fc-11f1-afbd-d534371e9465">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:299,cw:1080,ch:1080,q:80/xHd5RTHQBFN3RUhQJwyM69.jpg" alt="Palworld - Ophydia, a pink serpent pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Ophydia</div>                                        <div class="featured__title">No. 175</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I love keeping Ophydia on Planting Duties since it has a pretty good Watering suitability level too. You can assign it to both tasks and watch the fiery serpent (almost) handle garden duty all by itself. Add a Gathering pal to the mix, and you're set.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-transporting"><span>Best pals for Transporting 📦</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2160px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fi3MpTjjTrjAXp2RZyQhB9" name="Mimog-Palworld-Pal" alt="Palworld - Mimog, a pal that looks like a treasure chest with a tongue sticking out." src="https://cdn.mos.cms.futurecdn.net/Fi3MpTjjTrjAXp2RZyQhB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="2160" height="1215" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="mimog-no-144">Mimog (No. 144)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found all throughout Palpagos Islands</em><br><em>Neutral-type pal</em><br><strong>Work Suitability:</strong> <br>📦2 🌿1</p></div></div><p>Mimog doesn't have the highest Transporting base suitability by far, but the little guy is so stinkin' fast that it more than makes up for it. If you've got a Wumpo managing your Cooling stations, it gives Mimog a little capacity boost, too. I let a few other suitability pals occasionally help out here, but pairing that with Mimog and a few handbooks was more than enough to keep things tidy. </p>        <div class="featured_product_block featured_block_horizontal" data-id="6921856a-86fc-11f1-9d2e-53f17f4297e5">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:514,cw:1080,ch:1080,q:80/ntUHToD4boi374tuxzhA99.jpg" alt="Palworld - Eidrolon, a black, blue, and white dragon pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Eidrolon</div>                                        <div class="featured__title">No. 171</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you've got Anubis assigned to Mining stations, I'd say use that as your second pal for Transporting. Otherwise, I'm going with Eidrolon since it carries more with the highest base level. </p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="4ff34dd6-872d-11f1-8d79-df6a958a19f8" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="4ff34dd6-872d-11f1-8d79-df6a958a19f8" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all </p></div><div class="product"><a data-dimension112="f363e634-9b31-11f1-8b3d-1378ddc1814c" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="f363e634-9b31-11f1-8b3d-1378ddc1814c" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/</link>
                                                                            <description>
                            <![CDATA[ Recommendations for flying mounts or for keeping your base in tip-top condition. ]]>
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                                                                        <pubDate>Fri, 24 Jul 2026 07:00:10 +0000</pubDate>                                                                                                                                <updated>Tue, 18 Aug 2026 18:23:46 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - The pals Celesdir Noct, Lyleen Noct, and Silvance  ]]></media:description>                                                            <media:text><![CDATA[Palworld - The pals Celesdir Noct, Lyleen Noct, and Silvance  ]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld - The pals Celesdir Noct, Lyleen Noct, and Silvance  ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>We all have our favorites, but my strategy of 'use the cutest little guys' doesn't guarantee I've always got the best <a href="https://www.pcgamer.com/palworld/">Palworld</a> pals in 1.0. After my adventures in early access, I think I've learned my lesson, and finally have some <em>actual </em>recommendations for the best Palworld pals for suitabilities like Kindling, Handiwork, Medicine Production, and more. </p><h2 class="article-body__section" id="section-before-you-begin-your-hunt-for-the-best-pals"><span>Before you begin your hunt for the best pals</span></h2><p>Handbooks make "best pal" lists far more subjective, so don't sweat it if you don't see your favorite companions here. This list mostly prioritizes base suitability levels first, but the occasional partner skill or pal availability may shake things up. </p><ul><li>You can use the<strong> Pal Condenser</strong> to improve a pal's rank, then use handbooks until they've reached level 10 in the selected work suitability.</li><li>Check pal partner skills when searching for pals yourself. Some pals have base buffs that make them preferable over raw work suitability levels.</li><li>Early Palworld players may recall pathing issues around their bases that prevented pals from working, but now they'll start working even if they can't reach an assigned station. That said, crowding furniture around the Palbox seems to cause occasional issues, so don't place it in tight spaces.</li><li>It's not much of a problem after the pathing fixes, but I prefer smaller or medium-sized base pals if there's a negligible difference in their stats. They just get in my way sometimes, and I can't see what I'm doing with an Alpha Jourmuntide sitting on me.</li></ul><h2 class="article-body__section" id="section-best-pals-for-flying-mounts"><span>Best pals for Flying Mounts 🪽</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="evGgena7K4r853HNvVVJFo" name="Jetragon-Palworld-Mount" alt="Palworld pal Jetragon, a blue dragon with pink, blade-like wings" src="https://cdn.mos.cms.futurecdn.net/evGgena7K4r853HNvVVJFo-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="jetragon-no-202">Jetragon (No. 202)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found on the northwestern most Sunreach sky island </em><br><em>Dragon-type pal </em><br><strong>Work Suitability: </strong><br>🌿8</p></div></div><p>Jetragon is still king of the flying pal mounts, especially since you'll catch it earlier than our honorable mention. Even if you don't invest in the dragon, Jetragon is still a speed demon, and the flying mount I spent most of my time with before and after the Palworld 1.0 update. </p>        <div class="featured_product_block featured_block_horizontal" data-id="52abb872-9832-11f1-87ac-cd23dfa62597">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:440,cw:1080,ch:1080,q:80/FaKcamw5oNJj4uKDrx6iAo.jpg" alt="The Palworld pal Eidrolon, a mythical flying dragon that looks a bit like a dinosaur."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Eidrolon</div>                                        <div class="featured__title">No. 171</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>With extra investment, Eidrolon (or Eidrolon Ignis) is faster than Jetragon. Its pal skill, Liberated Pterosaur, gives it a 6% speed buff if you have other dragon or dark-type pals in your party. My Eidrolon uses the Infinite Stamina passive to sprint endlessly. After that, breed for other passive skills like Swift, Runner, and Legend. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-cooling"><span>Best pals for Cooling ❄️</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x3mCwvDCRjC2EZD2xn3M69" name="Bastigor-Palworld" alt="Palworld - Bastigor, a bipedal lion-like pal that's snow-themed." src="https://cdn.mos.cms.futurecdn.net/x3mCwvDCRjC2EZD2xn3M69-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="bastigor-no-191">Bastigor (No. 191)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree</em><br><em>Ice-type pal</em><br><strong>Work Suitability</strong>: <br>❄️8 🪵6 ⛏️5</p></div></div><p>Bastigor has the highest starting base suitability for Cooling in Palworld, and while I haven't tried popping this guy into the Pal Condenser just yet myself, I don't think I'll need to. My Bastigor stays assigned to Cooling tasks only, but it could be handy for Lumbering or Mining in a pinch. </p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0aae6-86fc-11f1-af62-c15ba6eaf9a5">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:337,cw:1080,ch:1080,q:80/d6wJDVDpYZ8Sjdq9tfTh79.jpg" alt="Palworld - Wumpo, a bumbling, large blue and white pal with cat ears and a leaf in its mouth."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Wumpo</div>                                        <div class="featured__title">No. 134</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Wumpo is a<em> very</em> competitive second pick for Cooling thanks to its passive, which increases all of your base pals' Transporting suitability level by +1. Pop Wumpo into the condenser for a couple of levels, and it's the better pick. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-gathering"><span>Best pals for Gathering 🌿</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xM9YXGMcocbNZtSq6S74AP" name="Venusa-Palworld" alt="Palworld - Venusa, a white and red pal with a Medusa-inspired design" src="https://cdn.mos.cms.futurecdn.net/xM9YXGMcocbNZtSq6S74AP-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="venusa-no-178">Venusa (No. 178)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark-type pal </em><br><strong>Work Suitability:</strong> <br>🌿6 🤚6 💊5 📦2</p></div></div><p>Jetdragon has the highest starting Gathering in Palworld, but Venusa is just such a strong jack-of-all-trades that it's my top recommendation. Gathering isn't a suitability I struggled to maintain, so I invested my time into Venusa's four suitabilities over Jetdragon's single talent. </p>        <div class="featured_product_block featured_block_horizontal" data-id="cb7e8a2a-86fa-11f1-8538-0b784ddc85f9">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:425,cw:1080,ch:1080,q:80/rs6GA53T83o3RYm3ooCg79.jpg" alt="Palworld - Verdash, a green bipedal bunny pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Verdash</div>                                        <div class="featured__title">No. 152</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Jetdragon isn't even my second choice. I would go with a more versatile pal like Verdash, or even one with low base levels like Vaelet, before prioritizing a pal with only high base Gathering. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-generating-electricity"><span>Best pals for Generating Electricity ⚡</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vHHGKAss3K6o4kmrxjX7B9" name="Ozerk-Palworld" alt="Palworld - Ozerk, a black and yellow bipedal shark-like pal with wings." src="https://cdn.mos.cms.futurecdn.net/vHHGKAss3K6o4kmrxjX7B9-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="oserk-no-187">Oserk (No. 187)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dragon/Electric-type pal </em><br><strong>Work Suitability:</strong> <br>⚡8 🤚3 📦4</p></div></div><p>I seemed miserably cursed when it came to Electricity Handbook drops, so stocking up on an army of Oserks made sustaining power at multiple bases a breeze. The only bummer is that you'll have to wait until you enter the World Tree to score one, but hey, at least it's not another boss pick. </p>        <div class="featured_product_block featured_block_horizontal" data-id="9a953714-86fb-11f1-9727-a3ef2ec9ce73">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:398,cw:1080,ch:1080,q:80/4UJowuax8DhjioRfRyNme8.jpg" alt="Palworld - Grizzbolt, a yellow, cat-like pal that looks like the Pokemon Electabuzz."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Grizzbolt</div>                                        <div class="featured__title">No. 185</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Grizzbolt's dramatic entrance with Zoey isn't the only thing that makes it so beloved—it's an excellent workhorse, too. I used two Grizzbolts at my base for ages, but if you don't have handbooks, it can't compete with Oserk.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-handiwork"><span>Best pals for Handiwork 🤚</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ajbiz2NGjkBYKREnYQAnp5" name="Solenne-Palworld" alt="Palworld - Solenne, a black and white flower pal" src="https://cdn.mos.cms.futurecdn.net/ajbiz2NGjkBYKREnYQAnp5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="solenne-no-182">Solenne (No. 182)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark/Neutral-type pal </em><br><strong>Work Suitability:</strong> <br>🤚8 ⛏️3 📦2</p></div></div><p>Solene has the highest starting Handiwork suitability in Palworld, and boy did I need it when I finally stumbled upon one. The deeper into the late game I got, the more I dreaded most crafting tasks thanks to higher Handiwork demands. Solene is sequestered off in the World Tree, so you'll have to wait a while before capturing one, but I was more than happy to see it. </p>        <div class="featured_product_block featured_block_horizontal" data-id="cb7e8bce-86fa-11f1-90f6-e3e04f4c338f">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:15,l:468,cw:960,ch:960,q:80/dJMpDS2QaM4sDV7HgLy9jh.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Sekhmet</div>                                        <div class="featured__title">No. 140</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you have Anubis at your base, then Sekhmet is a must. Its passive gives Anubis a work speed boost when they're both deployed, but even if Sekhmet is alone, assignments at the workbench and other production facilities give it a personal buff.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-kindling"><span>Best pals for Kindling 🔥</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CGzGQQgqpcmPKgoYhx3ixH" name="Dupin-Palworld-New-pal" alt="Dupin, a jester-themed pal in Palworld 1.0" src="https://cdn.mos.cms.futurecdn.net/CGzGQQgqpcmPKgoYhx3ixH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="dupin-no-174">Dupin (No. 174)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree, Palpagos Islands </em><br><em>Fire-type pal </em><br><strong>Work Suitability:</strong> <br>🔥7 🤚5 💊4 📦2</p></div></div><p>Dupin doesn't start with the highest Kindling level—that honor goes to Renjishi—but adding the joker pal to your roster may be a deal too good to pass up. They're abundant in the World Tree, but you can actually find Dupin lurking around one spawn point on every island in Palpagos. Plus Dupin has more Handiwork and Medicine Production. Those are two stats I'll never pass up. </p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0aee2-86fc-11f1-82b1-b9615c041518">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:35,l:433,cw:980,ch:980,q:80/j28m9BTeLDMCdFL5qJn8ee.jpg" alt="Palworld - Renjishi, a firey, bipedal pal with hair that's sticking straight up. It's holding a katana by its side."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Renjishi</div>                                        <div class="featured__title">No. 183</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>It was between Flaracle and Renjishi, but the latter just has the edge with higher Kindling and an extra suitability. Losing its Gathering suitability isn't a big deal though, if you're like me and prefer using smaller pals when possible. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-lumbering"><span>Best pals for Lumbering 🪵</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZuPXxnGpXKL3QFX3kC7NvA" name="Celesdir-Noct-Palworld" alt="Celesdir Noct - Celesdir Noct, a dark, elk-like pal with flow ribbons and sparkles surrounding it." src="https://cdn.mos.cms.futurecdn.net/ZuPXxnGpXKL3QFX3kC7NvA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="celesdir-noct-no-157b">Celesdir Noct (No. 157b)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Dark-type pal </em><br><strong>Work Suitability:</strong> <br>🪵8 🌿4</p></div></div><p>A good Knocklem Ignis could pull double-duty if you don't mind splitting its attention between Lumbering and Mining, though Celesdir Noct was a nice upgrade since I seem to be perpetually out of wood. It's an overworld boss in the World Tree, so I've delayed upgrading its base suitability, but that's absolutely my next project. </p>        <div class="featured_product_block featured_block_horizontal" data-id="69217b42-86fc-11f1-a6c0-55b8a419b7a7">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:376,cw:1080,ch:1080,q:80/c2Dq5pzSeYS6q7n9Kebcv8.jpg" alt="Palworld - Cryolinx Terra, a lizard-like pal that's black and yellow with long arms and spikes all down its arm."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Cryolinx Terra</div>                                        <div class="featured__title">No. 132b</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Hartalis would be a good pick if it wasn't a boss you had to summon at the altar, so Cryolinx Terra gets my vote for its high Lumbering and extra suitabilities. Though truth be told, I used Bushi Noct for ages. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-mining"><span>Best pals for Mining ⛏️</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2274px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="HFXRGgMo9DjSkgNr22V399" name="Knocklem-Ignis-Palworld" alt="Palworld - Knocklem Ignis, a flaming suit of armor pal." src="https://cdn.mos.cms.futurecdn.net/HFXRGgMo9DjSkgNr22V399-1920-80.jpg" mos="" align="middle" fullscreen="" width="2274" height="1279" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="knocklem-ignis-no-159b">Knocklem Ignis (No. 159b)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in Bicornis Islet, World Tree </em><br><em>Fire-type pal </em><br><strong>Work Suitability:</strong> <br>⛏️7 📦7 🔥5</p></div></div><p>Aegidron starts with level 8 mining suitability, but I can't justify picking it for a single speciality when Knocklem Ignis is good for three. Its affinities make the hulking suit of armor good for mining, transporting its haul, and cooking up a quick snack.</p>        <div class="featured_product_block featured_block_horizontal" data-id="02a0b6bc-86fc-11f1-b9df-5f34bde95cbb">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:488,cw:1080,ch:1080,q:80/oG9TbQYhsBjRPVGKTdRN69.jpg" alt="Palworld - Anubis, a dog-like, bipedal pal with Egyptian-style clothing."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Anubis</div>                                        <div class="featured__title">No.139 </div>                                    </div>                <div class="subtitle__description">                                                            <p><p>It's not the best pal in any of its specialties, but Anubis is still a solid pick for mining, handiwork, and transporting. It also receives a workspeed buff when Sekhmet is present.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-medicine-production"><span>Best pals for Medicine Production 💊</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JUijj6PQxgcHnenGbtVPM5" name="Silvance-Palworld" alt="Palworld - Silvance, a boss pal with bug-like features" src="https://cdn.mos.cms.futurecdn.net/JUijj6PQxgcHnenGbtVPM5-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="silvance-no-193">Silvance (No. 193)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree </em><br><em>Grass-type pal </em><br><strong>Work Suitability:</strong> <br>💊8 🤚6 🌱6 🌿4 📦2</p></div></div><p>Silvance has the highest starting work suitability for Medicine Production in the game, but it's only available as a boss in the World Tree, so it's a <em>very </em>endgame pal. Higher level crafts lean heavily into Medicine Production, and since Silvance has four other specialties it can lend a hand with, it's absolutely worth the hassle. Weird moth guy is definitely one of my favorite new <a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/">pals in Palworld 1.0</a>.</p>        <div class="featured_product_block featured_block_horizontal" data-id="69217ed0-86fc-11f1-bd3f-5d88ab9a52e2">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:398,cw:1080,ch:1080,q:80/v8vW5UM4yYbmG6V7aaYV29.jpg" alt="Palworld - Lyleen Noct, an alternative dark-themed version of the pal Lyleen. She's wearing a blue dress and has green flowers in her hair."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Lyleen Noct</div>                                        <div class="featured__title">No. 186b</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Lyleen Noct ranks right below Silvance for highest starting suitability, but skipping the variant for normal Lyleen isn't a bad choice if you have a few handbooks lying around. </p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-planting"><span>Best pals for Planting 🌱</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vD9pTi9Xh3nbdymDqWry7P" name="Dandilord-Palworld" alt="Palworld - Dandilord, a green flowery pal boss" src="https://cdn.mos.cms.futurecdn.net/vD9pTi9Xh3nbdymDqWry7P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="dandilord-no-194">Dandilord (No. 194)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found in the World Tree</em><br><em>Grass/Dark-type pal</em><br><strong>Work Suitability:</strong> <br>🌱8 🤚6 💊6🌿5 📦3</p></div></div><p>Like Silvance, Dandilord is another World Tree boss that's well worth the investment. Not only is it fantastic as a base pal for Planting (and several other tasks), but it's also a real lifesaver when exploring the World Tree thanks to its poison immunity passive. Anything with high Medicine Production and Handiwork is a win, having the best Planting stats is a bonus. </p>        <div class="featured_product_block featured_block_horizontal" data-id="69218218-86fc-11f1-afbd-d534371e9465">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:299,cw:1080,ch:1080,q:80/xHd5RTHQBFN3RUhQJwyM69.jpg" alt="Palworld - Ophydia, a pink serpent pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Ophydia</div>                                        <div class="featured__title">No. 175</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>I love keeping Ophydia on Planting Duties since it has a pretty good Watering suitability level too. You can assign it to both tasks and watch the fiery serpent (almost) handle garden duty all by itself. Add a Gathering pal to the mix, and you're set.</p></p>                </div>                            </div>        </div><h2 class="article-body__section" id="section-best-pals-for-transporting"><span>Best pals for Transporting 📦</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2160px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fi3MpTjjTrjAXp2RZyQhB9" name="Mimog-Palworld-Pal" alt="Palworld - Mimog, a pal that looks like a treasure chest with a tongue sticking out." src="https://cdn.mos.cms.futurecdn.net/Fi3MpTjjTrjAXp2RZyQhB9-1920-80.jpg" mos="" align="middle" fullscreen="" width="2160" height="1215" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><h3 id="mimog-no-144">Mimog (No. 144)</h3><div  class="fancy-box"><div class="fancy_box-title">Details</div><div class="fancy_box_body"><p class="fancy-box__body-text"><em>Found all throughout Palpagos Islands</em><br><em>Neutral-type pal</em><br><strong>Work Suitability:</strong> <br>📦2 🌿1</p></div></div><p>Mimog doesn't have the highest Transporting base suitability by far, but the little guy is so stinkin' fast that it more than makes up for it. If you've got a Wumpo managing your Cooling stations, it gives Mimog a little capacity boost, too. I let a few other suitability pals occasionally help out here, but pairing that with Mimog and a few handbooks was more than enough to keep things tidy. </p>        <div class="featured_product_block featured_block_horizontal" data-id="6921856a-86fc-11f1-9d2e-53f17f4297e5">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/v2/t:0,l:514,cw:1080,ch:1080,q:80/ntUHToD4boi374tuxzhA99.jpg" alt="Palworld - Eidrolon, a black, blue, and white dragon pal."></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Honorable Mention</span>                    <div class='featured__brand'>Eidrolon</div>                                        <div class="featured__title">No. 171</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you've got Anubis assigned to Mining stations, I'd say use that as your second pal for Transporting. Otherwise, I'm going with Eidrolon since it carries more with the highest base level. </p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="4ff34dd6-872d-11f1-8d79-df6a958a19f8" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="4ff34dd6-872d-11f1-8d79-df6a958a19f8" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all </p></div><div class="product"><a data-dimension112="f363e634-9b31-11f1-8b3d-1378ddc1814c" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="f363e634-9b31-11f1-8b3d-1378ddc1814c" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-chromite/" target="_blank"><strong>Palworld Chromite</strong></a>: How to dig it up<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div>
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                                                            <title><![CDATA[ Palworld players have harnessed the power of selective breeding to create 'infinite bomb' Pals that can blow themselves up, repeatedly, forever ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Palworld, as our <a href="https://www.pcgamer.com/palworld-breeding-guide-combinations/" target="_blank">breeding guide</a> shows, lets you accomplish some wild things by playing matchmaker for your creatures. You can gain early access to late-game Pals, spawn variant subspecies, and—as players have recently discovered—breed a genetic monstrosity that can repeatedly blow itself up in combat without taking any damage in the process.</p><p>This exciting advancement in living munitions development was uncovered by Japanese X user @gn02759909, who demonstrated that they "accidentally made a super crazy infinite bomb" by <a href="https://x.com/gn02759909/status/2079183113570467889?s=20" target="_blank">uploading a video</a> of their Pal casually sprinting at an enemy boss, one-shotting it by self-detonating, and then emerging unscathed from the smoke plume.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079183113570467889"><p lang="en" dir="ltr">超やばい無限爆弾を作ってしまいました😱#パルワールド　#Palworld pic.twitter.com/ldK0igXGxh<a href="https://twitter.com/cantworkitout/status/2079183113570467889">July 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's not unusual to see Tocotoco, the colorful bird Pal used in @gn02759909, exploding itself: By default, any Tocotoco a player catches comes with the Implode skill—something most players will become intimately familiar with after their base suffers its first invasion of a Tocotoco Implode Unit—and will eventually learn an upgraded form, Megaton Implode. Using Implode, a Pal "risks its life to cause a violent explosion," dealing a heavy amount of damage in exchange for immediately incapacitating itself.</p><p>Or at least that's the expected outcome. Clearly @gn02759909's Tocotoco is built different, and that's thanks to its possession of the rare Heavily Armored passive skill, which grants the Pal immunity to explosion damage. Evidently, that immunity includes the damage normally incurred by using Implode, meaning @gn02759909's Tocotoco can explode itself to unleash huge damage without any of the bodily trauma that tends to accompany blowing yourself to smithereens.</p><p>But that's only the beginning, because another Palworld player has a scheme for making it <em>even worse.</em></p><p>Building on @gn02759909's discovery, <a href="https://x.com/AllbonesJones/status/2079369044847943863?s=20">@AllbonesJones</a> has proposed what he calls the "infinite monkey nuke." The scheme involves breeding both Tocotoco's Megaton Implode skill and the Heavily Armored passive onto the gorilla Pal, Gorirat. Like Tocotoco, Gorirat is a Neutral-type Pal, meaning that any Neutral-type skill it uses in combat, Megaton Implode included, will gain a damage bonus—one of the many inspirations Palworld has <a href="https://bulbapedia.bulbagarden.net/wiki/Same-type_attack_bonus">drawn from Pokemon</a>.</p><p>What Gorirat adds to the mix, however, is its Partner Skill: When activated, its Full-Power Gorilla Mode temporarily increases its Attack stat by up to 200%. Paired with a Megaton Implode skill inherited through patient breeding, a Gorirat equipped with the Heavily Armored passive would be capable of detonating itself to cause thermonuclear-tier triple damage without suffering even a mild inconvenience.</p><p>I can't speak for what kind of karmic debt this might incur, but points for ingenuity nonetheless.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><div class="product"><a data-dimension112="a2508aaa-8532-11f1-b550-b56deab52a15" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a2508aaa-8532-11f1-b550-b56deab52a15" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-players-have-harnessed-the-power-of-selective-breeding-to-create-infinite-bomb-pals-that-can-blow-themselves-up-repeatedly-forever/</link>
                                                                            <description>
                            <![CDATA[ Is that good? ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 18:35:28 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 18:38:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5Z2NXt7smkXxVWDzXCbXgP-1920-80.jpg">
                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A player crouching in front of a Tocotoco in Palworld.]]></media:description>                                                            <media:text><![CDATA[A player crouching in front of a Tocotoco in Palworld.]]></media:text>
                                <media:title type="plain"><![CDATA[A player crouching in front of a Tocotoco in Palworld.]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/5Z2NXt7smkXxVWDzXCbXgP-1920-80.jpg" />
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                                <p>Palworld, as our <a href="https://www.pcgamer.com/palworld-breeding-guide-combinations/" target="_blank">breeding guide</a> shows, lets you accomplish some wild things by playing matchmaker for your creatures. You can gain early access to late-game Pals, spawn variant subspecies, and—as players have recently discovered—breed a genetic monstrosity that can repeatedly blow itself up in combat without taking any damage in the process.</p><p>This exciting advancement in living munitions development was uncovered by Japanese X user @gn02759909, who demonstrated that they "accidentally made a super crazy infinite bomb" by <a href="https://x.com/gn02759909/status/2079183113570467889?s=20" target="_blank">uploading a video</a> of their Pal casually sprinting at an enemy boss, one-shotting it by self-detonating, and then emerging unscathed from the smoke plume.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2079183113570467889"><p lang="en" dir="ltr">超やばい無限爆弾を作ってしまいました😱#パルワールド　#Palworld pic.twitter.com/ldK0igXGxh<a href="https://twitter.com/cantworkitout/status/2079183113570467889">July 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>It's not unusual to see Tocotoco, the colorful bird Pal used in @gn02759909, exploding itself: By default, any Tocotoco a player catches comes with the Implode skill—something most players will become intimately familiar with after their base suffers its first invasion of a Tocotoco Implode Unit—and will eventually learn an upgraded form, Megaton Implode. Using Implode, a Pal "risks its life to cause a violent explosion," dealing a heavy amount of damage in exchange for immediately incapacitating itself.</p><p>Or at least that's the expected outcome. Clearly @gn02759909's Tocotoco is built different, and that's thanks to its possession of the rare Heavily Armored passive skill, which grants the Pal immunity to explosion damage. Evidently, that immunity includes the damage normally incurred by using Implode, meaning @gn02759909's Tocotoco can explode itself to unleash huge damage without any of the bodily trauma that tends to accompany blowing yourself to smithereens.</p><p>But that's only the beginning, because another Palworld player has a scheme for making it <em>even worse.</em></p><p>Building on @gn02759909's discovery, <a href="https://x.com/AllbonesJones/status/2079369044847943863?s=20">@AllbonesJones</a> has proposed what he calls the "infinite monkey nuke." The scheme involves breeding both Tocotoco's Megaton Implode skill and the Heavily Armored passive onto the gorilla Pal, Gorirat. Like Tocotoco, Gorirat is a Neutral-type Pal, meaning that any Neutral-type skill it uses in combat, Megaton Implode included, will gain a damage bonus—one of the many inspirations Palworld has <a href="https://bulbapedia.bulbagarden.net/wiki/Same-type_attack_bonus">drawn from Pokemon</a>.</p><p>What Gorirat adds to the mix, however, is its Partner Skill: When activated, its Full-Power Gorilla Mode temporarily increases its Attack stat by up to 200%. Paired with a Megaton Implode skill inherited through patient breeding, a Gorirat equipped with the Heavily Armored passive would be capable of detonating itself to cause thermonuclear-tier triple damage without suffering even a mild inconvenience.</p><p>I can't speak for what kind of karmic debt this might incur, but points for ingenuity nonetheless.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><div class="product"><a data-dimension112="a2508aaa-8532-11f1-b550-b56deab52a15" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a2508aaa-8532-11f1-b550-b56deab52a15" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld is only growing more powerful, hitting nearly a million concurrents in its second weekend ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/uk/palworld/" target="_blank">Palworld</a> continues to prove that it's more than a flash-in-the-pan novelty. The survival-crafting romp with legally distinct pokémon just had its second weekend since it hit 1.0, following a couple of years in early access, and it's only getting more popular. </p><p>The second weekend saw concurrents approaching a million on Steam (961,867, to be exact), growing by more than 100,000 players since the previous weekend, which had already been extremely busy. </p><p>It's an impressive showing for the game's second weekend, though not necessarily all that surprising. After two years in early access, there were probably a lot of folk who'd relegated it to the depths of their Steam library and are only now digging it out again. </p><p>While it's enjoying a lot of attention right now, the peak of its popularity continues to be the early access launch, which saw more than 2 million players jump into the game. </p><p>I confess that I do not see the appeal—I saw all I needed to in the first days of early access, and unlike, say, <a href="https://www.pcgamer.com/grounded-review/" target="_blank">Grounded</a> and its <a href="https://www.pcgamer.com/games/survival-crafting/grounded-2-even-in-early-access-is-one-of-the-best-survival-games-ive-ever-played/" target="_blank">sequel</a>, it proved incapable of overcoming my survival-crafting malaise. </p><p>Some of my colleagues, however, have been having a grand old time, and as a result they've been able to put together a plethora of handy guides to make your new life with your weird lil' pals a bit more easy going. Take a look below for some expert assistance. </p><div class="product"><a data-dimension112="85468e68-844d-11f1-a91c-59a744d9cc5a" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="85468e68-844d-11f1-a91c-59a744d9cc5a" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all </p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-is-only-growing-more-powerful-hitting-nearly-a-million-concurrents-in-its-second-weekend/</link>
                                                                            <description>
                            <![CDATA[ This is just what happens when you give pokémon guns. ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 15:13:38 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Jul 2026 00:02:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - Eidrolon Ignos, a red and black fire dragon pal]]></media:description>                                                            <media:text><![CDATA[Palworld - Eidrolon Ignos, a red and black fire dragon pal]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld - Eidrolon Ignos, a red and black fire dragon pal]]></media:title>
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                                <p><a href="https://www.pcgamer.com/uk/palworld/" target="_blank">Palworld</a> continues to prove that it's more than a flash-in-the-pan novelty. The survival-crafting romp with legally distinct pokémon just had its second weekend since it hit 1.0, following a couple of years in early access, and it's only getting more popular. </p><p>The second weekend saw concurrents approaching a million on Steam (961,867, to be exact), growing by more than 100,000 players since the previous weekend, which had already been extremely busy. </p><p>It's an impressive showing for the game's second weekend, though not necessarily all that surprising. After two years in early access, there were probably a lot of folk who'd relegated it to the depths of their Steam library and are only now digging it out again. </p><p>While it's enjoying a lot of attention right now, the peak of its popularity continues to be the early access launch, which saw more than 2 million players jump into the game. </p><p>I confess that I do not see the appeal—I saw all I needed to in the first days of early access, and unlike, say, <a href="https://www.pcgamer.com/grounded-review/" target="_blank">Grounded</a> and its <a href="https://www.pcgamer.com/games/survival-crafting/grounded-2-even-in-early-access-is-one-of-the-best-survival-games-ive-ever-played/" target="_blank">sequel</a>, it proved incapable of overcoming my survival-crafting malaise. </p><p>Some of my colleagues, however, have been having a grand old time, and as a result they've been able to put together a plethora of handy guides to make your new life with your weird lil' pals a bit more easy going. Take a look below for some expert assistance. </p><div class="product"><a data-dimension112="85468e68-844d-11f1-a91c-59a744d9cc5a" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="85468e68-844d-11f1-a91c-59a744d9cc5a" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin' <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/"><strong>Every new pal in Palworld 1.0</strong></a>: Catch 'em all </p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script>
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                                                            <title><![CDATA[ Every new Pal in Palworld 1.0 and where to catch them ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.pcgamer.com/palworld/">Palworld</a> 1.0 update adds 72 new pals—most of which you can catch, while the remainder at least adds an updated entry to your Palpedia. That's a big undertaking with the expanded Palpagos map and the new World Tree region to explore, and referencing the in-game map can be a real pain, but that's where I come in to hopefully make the process a bit easier. </p><h2 class="article-body__section" id="section-how-to-catch-every-new-pal-in-palworld-1-0"><span>How to catch every new pal in Palworld 1.0</span></h2><p>This list was made to highlight where you're most likely to encounter the new 1.0 pals for the first time, but some spawn in more than one region. Pals that pop up in multiple locations will have a note indicating other places you can find them, but are only listed once to keep the process simple.</p><p>The level recommendations don't account for bosses in the region, so keep that in mind before you go barreling into their arena. Some zones are harder or easier to catch new pals in depending on terrain obstacles and gear, so take them as loose guidelines—not hard and fast rules.</p><h3 id="a-few-tips-to-start-collecting-all-72-new-pals">A few tips to start collecting all 72 new pals</h3><ul><li>Make sure to catch five of every pal for bonus XP and a Mimog Effigy.</li><li>Use the Pal Tamer's Glasses, Ring of Mercy, or a pal with Mercy Hit so wild pals don't drop below 1 HP before you can catch them.</li><li>Think you have enough Pal Spheres? <em>Wrong</em>. Catching multiple of each pal for bonuses or better passives meant I never had enough, so keep stocking up.</li></ul><h2 class="article-body__section" id="section-windswept-hills-and-moonless-shore"><span>Windswept Hills and Moonless Shore</span></h2><h3 id="catching-new-pals-in-the-early-game">Catching new pals in the early game</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="hxayUHs8j2W24EBgdPAG6Q" name="New-Pals-Palworld-1-0" alt="Moonless Shore and Windswept island map from Palworld 1.0. Colorful circles highlight where to catch new pals." src="https://cdn.mos.cms.futurecdn.net/hxayUHs8j2W24EBgdPAG6Q-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hxayUHs8j2W24EBgdPAG6Q-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Pupperai </strong><br><strong>🟢 Clovee</strong><br><strong>🟡 Tanzee Ignis</strong><br><strong>🟣 Wispaw</strong><br><strong>🔴 Amione</strong><br><strong>🔵 Muffly</strong></p></div></div><p><strong>Recommended for Levels 1-30 </strong><br><br>You'll start Palworld in the Plateau of Beginnings on Windswept Island—where gradually heading north nets you a few new 1.0 pals. You should encounter <strong>Pupperai </strong>and <strong>Clovee</strong> first, while <strong>Tanzee Ignis </strong>and <strong>Wispaw </strong>spawn closer to the Autumn Rocks. </p><p>My next catch was an <strong>Amione</strong> floating over the water, and finally one of the scads of <strong>Mufflies</strong> in the Moonless Shore.</p><h3 id="new-pals-in-the-windswept-hills-and-moonless-shore">New pals in the Windswept Hills and Moonless Shore</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wa3zRYB8MWqJxmicnLrLc4.jpg" alt="Palworld - Pupperai, an orange puppy with a white beard and angry eyebrows"></p></div><div class="card__content"><h3 class="card__title">Pupperai 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 013<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Best Boy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mWnDvF2At5M7Hga6LobMb4.jpg" alt="Palworld - Clovee, a floating white creature with green leafy crests"></p></div><div class="card__content"><h3 class="card__title">Clovee 🌱⚪</h3><div class="card__description-wrapper"><div class="card__description"><p> No. 014<br><strong>Type:</strong> Grass, Neutral<br><strong>Skill:</strong> Happy Clover</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xrS2oNsxhxYxnJprUc7oZ4.jpg" alt="Palworld - Tanzee Ignis, a brownish monkey with a red crest"></p></div><div class="card__content"><h3 class="card__title">Tanzee Ignis🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 23b <br><strong>Type:</strong> Fire<br><strong>Skill:</strong> Chipper Chimp Gunfire</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/FkdDRUy8HPY6exN5F4MSS4.jpg" alt="Palworld - two floating doll-like creatures, blue and orange, with wide eyes holding hands"></p></div><div class="card__content"><h3 class="card__title">Amione💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 047<br><strong>Type:</strong> Water<br><strong>Skill:</strong> Magical Twin Powers<br>Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RFdGZD4Z6PZdSUt8HEMDW4.jpg" alt="Palworld - Wispaw, a flox-like black and blue creature with a crescent moon on its forehead and yellow cat eyes"></p></div><div class="card__content"><h3 class="card__title">Wispaw 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 050<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Death-Cheating Feline<br><em>Spawns at night 🌙</em><br>Also found in Marsh Island, The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/3BkknmEAXoBr9h9uyhuLch.jpg" alt="Palworld - muffly, a floating blue bird with a white fluffy mane"></p></div><div class="card__content"><h3 class="card__title">Muffly ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 059 <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Fluffy Flutterer<br>Also found in Sunreach</p></div></div></div></div><h2 class="article-body__section" id="section-bamboo-groves-and-twilight-dunes"><span>Bamboo Groves and Twilight Dunes</span></h2><h2 id="the-bamboo-groves-are-easy-but-be-careful-in-the-dunes">The Bamboo Groves are easy, but be careful in the Dunes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="DQSLFZDqkxjrjrtbxMytF8" name="New-Pals-Palworld-1-0-map-Twilight-Dunes" alt="Palworld 1.0 map highlighting where you can find new pals in the Bamboo Groves and Twilight Dunes." src="https://cdn.mos.cms.futurecdn.net/DQSLFZDqkxjrjrtbxMytF8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/DQSLFZDqkxjrjrtbxMytF8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟡 Puffolt</strong><br><strong>🟠 Elgrove</strong><br><strong>🔵 Skutlass</strong></p></div></div><p><strong>Recommended for Levels 20-35</strong></p><p>I caught<strong> </strong>the angry little lightning pup <strong>Puffolt</strong> in the Bamboo Groves first, and <strong>Elgrove </strong>is in the same area, so their spawns overlap in the map above. Then I wandered into the Twilight Dunes, and found <strong>Skutlass</strong> along the beaches while searching for <a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/">Hardwood</a>. </p><p>Just be careful here, I was a bit under leveled to be picking fights with the level 30+ pals in the desert, and I paid for it more than once. </p><h3 id="new-pals-in-the-bamboo-groves-and-twilight-dunes">New pals in the Bamboo Groves and Twilight Dunes</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mQoYdjdFqPDHgq9NajMzih.jpg" alt="Palworld - puffolt, a small pomeranian-like pal with yellow fur and a blue face"></p></div><div class="card__content"><h3 class="card__title">Puffolt ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 062<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Crackle Booster<br> Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Cfgt3mDpeMdydZmkTLC4jh.jpg" alt="Palworld - elgrove, a large green upright pal with hooves and wooden antlers"></p></div><div class="card__content"><h3 class="card__title">Elgrove 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 081<br><strong>Type:</strong> Grass<br><strong>Skill:</strong> Mother Nature's Menace<br>Also found in No.1 Wildlife Sanctuary</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AuKRkAD9oPVbBWAXFyqEPh.jpg" alt="Palworld - Skutlass, a floating blue and white pointy fish with black fins"></p></div><div class="card__content"><h3 class="card__title">Skutlass 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 128 <br><strong>Type:</strong> Water<br><strong>Skill:</strong> Fish Fillet<br> Also found in Sunreach</p></div></div></div></div><h2 class="article-body__section" id="section-frostbound-mountains-and-verdant-brook"><span>Frostbound Mountains and Verdant Brook</span></h2><h3 id="grab-your-cold-weather-gear-and-travel-further-north">Grab your cold-weather gear and travel further north</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="43W4ko3GJMEetL6i2xkDcU" name="New-pals-palworld-1-0-map-frostbound-mountains-and-verdant-brook" alt="Palworld 1.0 map highlighting where to catch new pals in the Verdant Brook and Frostbound Mountains" src="https://cdn.mos.cms.futurecdn.net/43W4ko3GJMEetL6i2xkDcU-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/43W4ko3GJMEetL6i2xkDcU-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟢 Leafan</strong><br><strong>🔵 Snugloo</strong></p></div></div><p><strong>Recommended for Levels 25-35</strong></p><p>Leafan wasn't hard to catch in the Verdant Brook, but you'll have to craft cold-weather gear before going for Snugloo in the Frostbound Mountains. I found that the older pals lurking around here posed more of a challenge than either of the newcomers. </p><h3 id="new-pals-in-the-verdant-brook-and-frostbound-mountains">New pals in the Verdant Brook and Frostbound Mountains</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/9m5o9sLhj84QTNvfyn7bhh.jpg" alt="Palworld - Leadan, an upright black and white pal with green hair buns"></p></div><div class="card__content"><h3 class="card__title">Leafan 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 090<br><strong>Type: </strong>Grass<br><strong>Skill: </strong>Passion of the Flower Spirit <br> Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZvtFnzFJdNo82uxajFjdeh.jpg" alt="Palworld - Snugloo, a white furred and bearded pal with ears and a tail"></p></div><div class="card__content"><h3 class="card__title">Snugloo ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 133<br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Invisible Eye</p></div></div></div></div><h2 class="article-body__section" id="section-mount-obsidian"><span>Mount Obsidian</span></h2><h3 id="defrost-with-a-pitstop-to-catch-moldron">Defrost with a pitstop to catch Moldron</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="z2EuAPRkWWfYpANQ7UUa2a" name="New-Pals-Palworld-1-map-Mount-obsidian" alt="A map of Palworld 1.0's Mountain Obsidian region highlighting new pal locations" src="https://cdn.mos.cms.futurecdn.net/z2EuAPRkWWfYpANQ7UUa2a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🔴 Moldron</strong></p></div></div><p><strong>Recommended for Levels 35 - 45</strong></p><p>There's only one new pal to capture on Mount Obsidian, and even though it's on Bicornis later, I picked up<strong> Moldron</strong> early to be my Kindling pal until reaching endgame upgrades. You'll have to make a stop by Mountain Obsidian eventually, anyway, so no harm in netting the fiery lizard. Just make sure you've crafted a set of heat-resistant armor—it gets a bit warm here.</p><h3 id="new-pals-in-mount-obsidian">New pals in Mount Obsidian</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bjCXYwhxZnAce2cy6R3Bjh.jpg" alt="Palworld - Moldron, a brown and white dragon walking on the ground with flaming crests"></p></div><div class="card__content"><h3 class="card__title">Moldron 🔥🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 105<br><strong>Type:</strong> Fire, Ground<br><strong>Skill:</strong> Magma Overload<br> Also found in Bicornis Islet</p></div></div></div></div><h2 class="article-body__section" id="section-desiccated-dunes-and-islets"><span>Desiccated Dunes and islets</span></h2><h3 id="new-pals-spawn-practically-anywhere-in-palworld-s-desert">New pals spawn practically anywhere in Palworld's desert</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="EsMspmwN3yBsCPMJsGecyF" name="Desiccasted-Desert-Map-Palworld" alt="Palworld map showing Desiccated Desert, No. 3 Wildlife Sanctuary, Islet of Circular Ruins and Flamepulse Islet. It highlights where to find new pals also." src="https://cdn.mos.cms.futurecdn.net/EsMspmwN3yBsCPMJsGecyF-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EsMspmwN3yBsCPMJsGecyF-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong></strong><br><strong>🟢Needoll & Tetroise</strong><br><strong>🟣 Sekhmat</strong><br><strong>🟤 Gildra</strong><br><strong>🔴 Amione</strong><br><strong>🔵 Muffly</strong><br><strong>🟡 Tanzee Ignis</strong><br><strong>🟠 Pupperai </strong></p></div></div><p><strong>Recommended for Levels 30-40</strong></p><p>The Desiccated Dunes make for a fairly easy tour around the block for four new pals. <strong>Needoll,</strong> <strong>Gildra</strong>, <strong>Sekhmet</strong>, and <strong>Tetroise </strong>can all spawn in the same areas, so they overlap in the map above, but Sekhmet and Gildra seem a bit rarer. When you're done here, head to three of the neighboring islands for another four pals, but beware of the hostile drones patrolling the Wildlife Sanctuary. They hit <em>hard</em>. </p><h3 id="new-pals-in-the-desiccated-dunes">New pals in the Desiccated Dunes</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C8MR8btmQtsux8QuycALFh.jpg" alt="Palworld - needoll, a rounded cactus like pal with green skin and yellow spikes"></p></div><div class="card__content"><h3 class="card__title">Needoll 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 100<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Hug Me Please<br>Also found in Scouring Islet</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LLFug4nE5ai79er5WXGS5h.jpg" alt="Palworld - Gildra, a bipedal black pal with gold claws and armor"></p></div><div class="card__content"><h3 class="card__title">Gildra 🟣🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 120<br><strong>Type: </strong>Dark, Ground<br><strong>Skill:</strong> Resurrection</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/dJMpDS2QaM4sDV7HgLy9jh.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots"></p></div><div class="card__content"><h3 class="card__title">Sekhmet 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 140 <br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Desert Empress<br> Also found in Sandstone Gate Islet</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/QBXUbzKH6AX5CMf8vVaFfh.jpg" alt="Palworld - tetroise, a ellow tortoise with a brick-looking cube shaped shell"></p></div><div class="card__content"><h3 class="card__title">Tetroise 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 142<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Masonry Archelon</p></div></div></div></div><h3 id="flamepulse-islet">Flamepulse Islet</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bsDCXM9kN3HmqY4AgB42eh.jpg" alt="Palworld - Skutlass, a pointy floating red and white pal with black fins"></p></div><div class="card__content"><h3 class="card__title">Skutlass Ignis💧🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 128b<br><strong>Type:</strong> Water, Fire<br><strong>Skill:</strong> Seared Fish Fillet<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/TmcXA5XroZtzLvwRoygENh.jpg" alt="Palworld - Pierdon, a large rocky pal with red eyes on all fours"></p></div><div class="card__content"><h3 class="card__title">Pierdon 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No.131<br><strong>Type: </strong>Ground<br><strong>Skill:</strong> Power Stone</p></div></div></div></div><h3 id="wildlife-sanctuary-no-3-and-islet-of-circular-ruins">Wildlife Sanctuary No. 3 and Islet of Circular Ruins </h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZrV4Hm6F2BXLbVX54J3eTh.jpg" alt="Palworld - Carnibora, a girl-like pal with a green dress, pink hair, and a large hat"></p></div><div class="card__content"><h3 class="card__title">Carnibora 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 136<br><strong>Type:</strong> Grass<br><strong>Skill:</strong> Entangling Tongue</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/d9s7ni6UD8MZE4YDvk7wch.jpg" alt="Palworld - Nitemary, a black and white pal with flowing green hair"></p></div><div class="card__content"><h3 class="card__title">Nitemary Botan 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 148b<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Soul Binder</p></div></div></div></div><h2 class="article-body__section" id="section-astral-mountains"><span>Astral Mountains</span></h2><h3 id="catch-two-new-pals-before-summiting-the-astral-mountains">Catch two new pals before summiting the Astral Mountains</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="URjJBQugDtYjVvabErtiV9" name="Astral-Mountains-Palworld-Map" alt="Map of the Astral Mountains in Palworld 1.0 highlighting where to find new pals" src="https://cdn.mos.cms.futurecdn.net/URjJBQugDtYjVvabErtiV9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/URjJBQugDtYjVvabErtiV9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🔵 Rayhound Cryst </strong><br><strong>🟢 Dualith</strong></p></div></div><p><strong>Recommended for Levels 40-55</strong></p><p>Suit up before this trip, as the Astral Mountains make for another frigid trial where the cold is just as dangerous as the local wildlife. Catching a <strong>Dualith </strong>at the foot of the mountain wasn't so bad, but <strong>Rayhound Crysts</strong> seem to prowl around the snowy summit in packs. It makes for an easy time catching the five you need for bonuses, but I agitated a few too many of them while underleveled (<em>again</em>) and didn't have the best outcomes. </p><h3 id="new-pals-in-the-astral-mountains">New pals in the Astral Mountains</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6rdL3HifFd8rR7F6LmMECh.jpg" alt="Palworld - Rayhound, a black wolf with blue eyes, tail, and ears"></p></div><div class="card__content"><h3 class="card__title">Rayhound Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 098b <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Snow Shepard<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/2x9LYFAFup8S5yDKxWxxhh.jpg" alt="Palworld - Dualith, a blocky stone goldem pal with glowing blue marks and a green blob in its chest"></p></div><div class="card__content"><h3 class="card__title">Dualith 🪨🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 138 <br><strong>Type: </strong>Ground, Grass<br><strong>Skill:</strong> Forest Laser<br> Also found in The World Tree</p></div></div></div></div><h2 class="article-body__section" id="section-sakurajima-and-suncrest-islet"><span>Sakurajima and Suncrest Islet</span></h2><h3 id="visit-the-dancing-sakura-shrine-and-nearby-island">Visit the Dancing Sakura Shrine and nearby island</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="XeBdek7bYvYxSbFoKj8oR9" name="Sakurajima-Map" alt="Palworld - Map of Sakurajima and Suncrest Island showing where to find new pals" src="https://cdn.mos.cms.futurecdn.net/XeBdek7bYvYxSbFoKj8oR9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XeBdek7bYvYxSbFoKj8oR9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Bulldosu </strong><br><strong>🟣 Woolipop Terra</strong><br><strong>🟡 Polapup Terra </strong></p></div></div><p><strong>Recommended for Levels 45-60</strong></p><p>Sakurajima is a treat for folks who love pup-themed pals, even if I'm playing it a little fast and loose with the definition. You can pick up the bulldog <strong>Bulldosu </strong>closer to the center of the island, then swing by the neighboring Suncrest for <strong>Woolipop Terra</strong> and <strong>Polapup Terra</strong>. </p><h3 id="new-pals-in-sakurajima">New pals in Sakurajima</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6oP6Ztkqv9fcDSLtrkYKED.jpg" alt="Palworld - Bulldosu, a bulldog pal"></p></div><div class="card__content"><h3 class="card__title">Bulldosu 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 156<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Yokozuna's Presence</p></div></div></div></div><h3 id="suncrest-islet">Suncrest Islet</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wWSJDjurR7d4aKs2S2AmjC.jpg" alt="Palworld - Woolipop Terra, a white and brown sheep-like pal"></p></div><div class="card__content"><h3 class="card__title">Woolipop Terra 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 39b<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Bitter Pop</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UgwznZKNUmpZ9vFTN9EqNC.jpg" alt="Palworld - A brown seal pal with a cone on its head"></p></div><div class="card__content"><h3 class="card__title">Polapup Terra ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 072<br><strong>Type:</strong> Ice, Water<br><strong>Skill:</strong> Rider of the Snowy Mountain</p></div></div></div></div><h2 class="article-body__section" id="section-feybreak-islets"><span>Feybreak islets</span></h2><h3 id="visit-an-island-from-every-biome-around-feybreak">Visit an island from every biome around Feybreak</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WuppNY4m2w8AXycASYYYS9" name="Feybreak-islet-new-pals-palworld" alt="Palworld - Map of Feybreak Island and its surrounding islets highlighting where to find Palworld in version 1.0" src="https://cdn.mos.cms.futurecdn.net/WuppNY4m2w8AXycASYYYS9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WuppNY4m2w8AXycASYYYS9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Prixter Lux</strong><br><strong>🔵 Smokie Cryst</strong><br><strong>🟢 Knocklem Ignis</strong></p></div></div><p><strong>Recommended for Levels 60-70</strong></p><h3 id="sandstone-gate-glacial-memento-and-bicornis-islets">Sandstone Gate, Glacial Memento, and Bicornis Islets</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZhPR98VtrCLHgpBSQ6kWeC.jpg" alt="Palworld - A scorpion-shaped bipedal pal"></p></div><div class="card__content"><h3 class="card__title">Prixter Lux ⚡🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 141b<br><strong>Type:</strong> Electric, Ground<br><strong>Skill:</strong> Scorpion Longwave</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Qsz8EwNfnqPabANWD37oqC.jpg" alt="Palworld - Smokie Cryst, a dark blue pokemon with a light blue and white mane that's similar to a wolf"></p></div><div class="card__content"><h3 class="card__title">Smokie Cryst 🟣❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 149b<br><strong>Type:</strong> Dark, Ice<br><strong>Skill:</strong> Cryo Instincts</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/j28KCAnysjJyfEqRkV9iuC.jpg" alt="Palworld - A bidel metal pal with firey armor"></p></div><div class="card__content"><h3 class="card__title">Knocklem Ignis 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 159b<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Iron Guardian Mode<br> Also found in The World Tree</p></div></div></div></div><h2 class="article-body__section" id="section-sunreach"><span>Sunreach</span></h2><h3 id="new-pals-in-the-sunreach-sky-islands">New pals in the Sunreach Sky Islands</h3><p><strong>Recommended for Levels 65-70</strong></p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RfAAj6awpnXeUS9yVXahLD.jpg" alt="Palworld - A vaguely human, pink floating pal"></p></div><div class="card__content"><h3 class="card__title">Gloopie Primo 💧⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 048b<br><strong>Type:</strong> Water, Neutral<br><strong>Skill:</strong> Cephalo-Princess</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/DfDyJeSEbdJYMHnuVXFnxC.jpg" alt="Palworld - A blue and white crystal-like monster pal"></p></div><div class="card__content"><h3 class="card__title">Pierdon Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 131b<br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Power Crystal</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/N67AJ4Be4a8U7vuUqfs4yQ.jpg" alt="Palworld - Valentail, a pink and white fox pal with long ears"></p></div><div class="card__content"><h3 class="card__title">Valentail ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 162<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Big Stretch</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GtnZWPoM94R25bsxJRST8a.jpg" alt="Palworld - Snock, a purple and yellow snail pal with a dark blue shell"></p></div><div class="card__content"><h3 class="card__title">Snock ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 163<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Charging Shell</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wioDifPrBDdRra2DW4SShf.jpg" alt="Palworld - Souffline, a green and white fairy-like pal"></p></div><div class="card__content"><h3 class="card__title">Souffline 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 164<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Fuzzy Fairy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/jWSNbtBho3dzQxNPhNVvJD.jpg" alt="Palworld - A humanoid rabbit pal"></p></div><div class="card__content"><h3 class="card__title">Lapiron 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 165<br><strong>Type: </strong>Ground<br><strong>Skill:</strong> Friend of Earth</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Bpu5vvA8kDLf35Wg3TTqpC.jpg" alt="Palworld - Hoodle, a strange ghostly-like pal with a purple hoodie"></p></div><div class="card__content"><h3 class="card__title">Hoodle 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 166<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Void-Dweller</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xisEfzX6VK4C8XnLFf7m2D.jpg" alt="Palworld - A yellow fish-like pal with a happy expression"></p></div><div class="card__content"><h3 class="card__title">Slowatt⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 167 <br><strong>Type:</strong> Electric<br><strong>Skill:</strong> Chillswitch</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bM5b7y2DVUicAPcmdDfRRD.jpg" alt="Palworld - Bakemi a blue and white spirit pal"></p></div><div class="card__content"><h3 class="card__title">Bakemi 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 168<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Grinning Death</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SM2qL9qMdCkVMdGEnaP8yQ.jpg" alt="Palworld - Solmora, a royal-looking blue fish pal"></p></div><div class="card__content"><h3 class="card__title">Solmora 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No.169<br><strong>Type: </strong>Water<br><strong>Skill:</strong> Charming Fish</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7PNrwonRScEfQ9p9Zu3S9T.jpg" alt="Palworld - A yellow fish-like pal floating on land"></p></div><div class="card__content"><h3 class="card__title">Solmora Lux 💧⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 169b<br><strong>Type: </strong>Water, Electric<br><strong>Skill:</strong> Shocking Fish<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ndUuBHufS6UYgbygrEYcRD.jpg" alt="Palworld - Lapure, a blue and white bunny pal"></p></div><div class="card__content"><h3 class="card__title">Lapure ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 170<br><strong>Type: </strong>Neutral<br><strong>Skill:</strong> Long-Sleeved Hurray</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pPxPhwQeuMEUsFpExfraXC.jpg" alt="Palworld - Eidrolon, a black and white dragon pal"></p></div><div class="card__content"><h3 class="card__title">Eidrolon🐉🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 171 (Boss)<br><strong>Type: </strong>Dragon, Dark<br><strong>Skill:</strong> Liberated Pterosaur</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/NmjrCHxKxWjhpE6UvLwrSD.jpg" alt="Palworld - A dark blue, white, and yellow bird pal"></p></div><div class="card__content"><h3 class="card__title">Dynamoff ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 172<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Electro-Massage Incubation</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7FJrKmto22K2TDmj3DGTMD.jpg" alt="Palworld - Tropicaw, a green, yellow and pink bird pal"></p></div><div class="card__content"><h3 class="card__title">Tropicaw 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 173<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Flower Dance</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C9JYnJqo2ygYxvYNVX9HRD.jpg" alt="Palworld - Ophydia, a pink serpent-like pal"></p></div><div class="card__content"><h3 class="card__title">Ophydia 🌱💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 175 (Boss)<br><strong>Type: </strong>Grass, Water<br><strong>Skill:</strong> Glorious Mist</p></div></div></div></div><h2 class="article-body__section" id="section-the-world-tree-new-pals"><span>The World Tree new pals</span></h2><h3 id="the-verdant-rootpath-and-alluvion-lakefront">The Verdant Rootpath and Alluvion Lakefront</h3><p><strong>Recommended for Levels 75+</strong></p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kuRTiryLanaXTWYSq77ah5.jpg" alt="Palworld - Petallia Ignis, a flowery pal that's pink and white"></p></div><div class="card__content"><h3 class="card__title">Petallia Ignis 🌱🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 089b<br><strong>Type:</strong> Grass, Fire<br><strong>Skill:</strong> Passion of the Flower Spirit</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/c9drjdkZX5tYKSXmLc3vM5.jpg" alt="Palworld - Starryon, a white and blue horse pal"></p></div><div class="card__content"><h3 class="card__title">Starryon Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 130b <br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Light Dancer</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/NQ5Uf3yZ85yYZPnFnHoJE6.jpg" alt="Palworld - Shalong, a blue dragon pal"></p></div><div class="card__content"><h3 class="card__title">Shaolong 🐉💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 192<br><strong>Type: </strong>Dragon, Water<br><strong>Skill:</strong> Azure Sovereign</p></div></div></div></div><h3 id="gilded-city-ruins-lacrymal-shoal-and-shinespore-root">Gilded City Ruins, Lacrymal Shoal, and Shinespore Root</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6fBqGrLKrGTFLnjvc4d3k5.jpg" alt="Palworld - Sibelyx Primo pal, a moth-like creature"></p></div><div class="card__content"><h3 class="card__title">Sibelyx Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 116b<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Gilded Shroud</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GtRZuYQBeqCmyEGigDdfG6.jpg" alt="Palworld - Tetroise Primo, a white and gold box turtle pal"></p></div><div class="card__content"><h3 class="card__title">Tetroise Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 142b<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Stone-chaser Archelon</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/DAmqubprWKyZXcDsVruAM6.jpg" alt="Palworld - Celesdir Noct, a night-themed version of the white horse pal"></p></div><div class="card__content"><h3 class="card__title">Celesdir Noct 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p> No. 157b (Boss)<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Blessing of Chaos</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qrXvd4Reet5jXaT4DWM6P5.jpg" alt="Palworld - Mycora, a pal that looks like a little girl wearing a mushroom and flower dress"></p></div><div class="card__content"><h3 class="card__title">Mycora 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 179 (Boss)<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Charming Spore</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Vxas3RXLwBBKuaqyHHNZV5.jpg" alt="Palworld - Loomen, a tall crow pal with a purple lantern"></p></div><div class="card__content"><h3 class="card__title">Loomen 🟣🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 180<br><strong>Type:</strong> Dark, Fire<br><strong>Skill:</strong> Lantern Enchantment</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LMMJdXRFDFGQMgrZpoaK96.jpg" alt="Palworld - Wistella, a purple, white and yellow flower pal"></p></div><div class="card__content"><h3 class="card__title">Wistella 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 181 <br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Hidden Dark Energy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ajbiz2NGjkBYKREnYQAnp5.jpg" alt="Palworld - Solenne, a black and white flower pal"></p></div><div class="card__content"><h3 class="card__title">Solenne 🟣⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 182<br><strong>Type:</strong> Dark, Neutral<br><strong>Skill:</strong> Untainted Maiden</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/KyCXwdGBVVhDJgTpDC9nx5.jpg" alt="Palworld - The metal dragon pal, Aegidron"></p></div><div class="card__content"><h3 class="card__title">Aegidron 🐉🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 184 (Boss)<br><strong>Type: </strong>Dragon, Ground<br><strong>Skill:</strong> Indestructible Fortress</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JUijj6PQxgcHnenGbtVPM5.jpg" alt="Palworld - Silvance, a boss pal with bug-like features"></p></div><div class="card__content"><h3 class="card__title">Silvance🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 193 (Boss)<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Spore Stalwart</p></div></div></div></div><h3 id="dusty-ravine-and-rotmist-root-areas">Dusty Ravine and Rotmist Root areas</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UrDnRMtWZifNS7B4kLrV9P.jpg" alt="Palworld - Majex, a bipedal purple and pink fox pal"></p></div><div class="card__content"><h3 class="card__title">Majex 🟣🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 115<br><strong>Type: </strong>Dark, Fire<br><strong>Skill:</strong> Phantasmal Arcana</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JzCokEgTNVcormNpHnsj76.jpg" alt="Palworld - Snock, a gold snail pal"></p></div><div class="card__content"><h3 class="card__title">Snock Lux ⚡🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 163b<br><strong>Type: </strong>Electric, Ground<br><strong>Skill:</strong> Grounding Shell</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/58sALHhSqE4qNsRGnFwg7P.jpg" alt="Palworld - Eidrolon Ignos, a red and black fire dragon pal"></p></div><div class="card__content"><h3 class="card__title">Eidrolon Ignis 🐉🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 171b<br><strong>Type: </strong>Dragon, Fire<br><strong>Skill:</strong> Resentful Pterosaur</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bjBr4jedDfttRcWbHUW76P.jpg" alt="Palworld - Flaracle, a humanoid fire fox pal"></p></div><div class="card__content"><h3 class="card__title">Flaracle 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 174<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Burning Future</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/9tAtgLeLEM2fGaKQCVWbbU.jpg" alt="Palworld - Roujay, a black, red, and white fire bird pal"></p></div><div class="card__content"><h3 class="card__title">Roujay 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 177<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Dark-Nester<br>Also found in Lacrymal Shoal</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xM9YXGMcocbNZtSq6S74AP.jpg" alt="Palworld - Venusa, a white and red pal with a Medusa-inspired design"></p></div><div class="card__content"><h3 class="card__title">Venusa 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 178<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Snake's Sagacity</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/VXKRwyYXtoMuGrd8CK69SU.jpg" alt="Palworld - Renjishi, a bipedal kabuki-like giant pal"></p></div><div class="card__content"><h3 class="card__title">Renjishi 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 183 (Boss)<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Stage Combat</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vD9pTi9Xh3nbdymDqWry7P.jpg" alt="Palworld - Dandilord, a green flowery pal boss"></p></div><div class="card__content"><h3 class="card__title">Dandilord 🌱🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 194 (Boss)<br><strong>Type: </strong>Grass, Dark<br><strong>Skill:</strong> Mist Stalwart</p></div></div></div></div><h3 id="boreal-summit">Boreal Summit</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Qeutp6KVAFhyiv2yQxffG6.jpg" alt="Palworld - A blue unicorn pal, Univolt Crys"></p></div><div class="card__content"><h3 class="card__title">Univolt Crys❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 054b <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Frigid Deity</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Cjr2sakiiSFQdZyPk63Ep5.jpg" alt="Palworld - Elgrrove, a bipedal pal with white fur all over and blue horns"></p></div><div class="card__content"><h3 class="card__title">Elgrove Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 081b <br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Father Winter's Threat</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UmP8ShsWyVgyQkceEc88TU.jpg" alt="Palworld - Beakon Cryst, a blue icy bird pal"></p></div><div class="card__content"><h3 class="card__title">Beakon Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 096b<br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Coldsnap</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/MuZkCmCxz7Z3aNSfpgezUU.jpg" alt="Palworld - Moldron Cryst, an icy dragon pal"></p></div><div class="card__content"><h3 class="card__title">Moldron Cryst ❄️🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 105b (Boss)<br><strong>Type: </strong>Ice, Ground<br><strong>Skill:</strong> Ice Overload</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/rGYiLyNaD53CQJc6ARSaRU.jpg" alt="Palworld - Dualith Noct, a block giant pal"></p></div><div class="card__content"><h3 class="card__title">Dualith Noct 🪨🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 138b<br><strong>Type:</strong> Ground, Dark<br><strong>Skill:</strong> Corruption Laser</p></div></div></div></div><h2 class="article-body__section" id="section-misc-new-pals-in-1-0"><span>Misc new Pals in 1.0</span></h2><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CGzGQQgqpcmPKgoYhx3ixH.jpg" alt="Dupin, a jester-themed pal in Palworld 1.0"></p></div><div class="card__content"><h3 class="card__title">Dupin 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 176<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Trick-Loving Fluffle<br>Dupin is a weird little pal that spawns on every island, but they're hard to find in every zone except for The World Tree. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/siUQeAjJXjUgMEvaG7xj4H.jpg" alt="Palworld - Panthalus, a giant blue whale pal"></p></div><div class="card__content"><h3 class="card__title">Panthalus 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 203 (Boss)<br><strong>Type: </strong>Water<br><strong>Skill:</strong> Resonant Guardian <br>Panthalus is a tough pal to catch, but you'll need to capture the flying while in order to enter The World Tree. The fight takes some prep work, so I suggest referencing our in-depth guide on <a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/">how to get Panthalus</a>. </p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/hNEuuMk6pCDc7kJCiegusH.jpg" alt="Astralym, the final boss Pal in Palworld 1.0"></p></div><div class="card__content"><h3 class="card__title">Astralym (Boss)</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 204<br>You'll face Astralym as the last boss of The World Tree region, but there's no way to catch it. Like the other pals with a human trainer, it's off limits, and it doesn't drop an egg to hatch at the end of the encounter. For now, you'll have to settle for a vague entry in the Palpedia. </p></div></div></div></div><div class="product"><a data-dimension112="0b2561a6-834c-11f1-8448-bdb38acd0b67" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="0b2561a6-834c-11f1-8448-bdb38acd0b67" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin'<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/palworld-every-new-pal-location/</link>
                                                                            <description>
                            <![CDATA[ A wise man once told me, "Gotta catch 'em all," so I did. ]]>
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                                                                        <pubDate>Sun, 19 Jul 2026 08:30:04 +0000</pubDate>                                                                                                                                <updated>Fri, 24 Jul 2026 07:05:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three of the new pals added in Palworld 1.0. From left to right: ]]></media:description>                                                            <media:text><![CDATA[Three of the new pals added in Palworld 1.0. From left to right: ]]></media:text>
                                <media:title type="plain"><![CDATA[Three of the new pals added in Palworld 1.0. From left to right: ]]></media:title>
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                                <p>The <a href="https://www.pcgamer.com/palworld/">Palworld</a> 1.0 update adds 72 new pals—most of which you can catch, while the remainder at least adds an updated entry to your Palpedia. That's a big undertaking with the expanded Palpagos map and the new World Tree region to explore, and referencing the in-game map can be a real pain, but that's where I come in to hopefully make the process a bit easier. </p><h2 class="article-body__section" id="section-how-to-catch-every-new-pal-in-palworld-1-0"><span>How to catch every new pal in Palworld 1.0</span></h2><p>This list was made to highlight where you're most likely to encounter the new 1.0 pals for the first time, but some spawn in more than one region. Pals that pop up in multiple locations will have a note indicating other places you can find them, but are only listed once to keep the process simple.</p><p>The level recommendations don't account for bosses in the region, so keep that in mind before you go barreling into their arena. Some zones are harder or easier to catch new pals in depending on terrain obstacles and gear, so take them as loose guidelines—not hard and fast rules.</p><h3 id="a-few-tips-to-start-collecting-all-72-new-pals">A few tips to start collecting all 72 new pals</h3><ul><li>Make sure to catch five of every pal for bonus XP and a Mimog Effigy.</li><li>Use the Pal Tamer's Glasses, Ring of Mercy, or a pal with Mercy Hit so wild pals don't drop below 1 HP before you can catch them.</li><li>Think you have enough Pal Spheres? <em>Wrong</em>. Catching multiple of each pal for bonuses or better passives meant I never had enough, so keep stocking up.</li></ul><h2 class="article-body__section" id="section-windswept-hills-and-moonless-shore"><span>Windswept Hills and Moonless Shore</span></h2><h3 id="catching-new-pals-in-the-early-game">Catching new pals in the early game</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="hxayUHs8j2W24EBgdPAG6Q" name="New-Pals-Palworld-1-0" alt="Moonless Shore and Windswept island map from Palworld 1.0. Colorful circles highlight where to catch new pals." src="https://cdn.mos.cms.futurecdn.net/hxayUHs8j2W24EBgdPAG6Q-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hxayUHs8j2W24EBgdPAG6Q-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Pupperai </strong><br><strong>🟢 Clovee</strong><br><strong>🟡 Tanzee Ignis</strong><br><strong>🟣 Wispaw</strong><br><strong>🔴 Amione</strong><br><strong>🔵 Muffly</strong></p></div></div><p><strong>Recommended for Levels 1-30 </strong><br><br>You'll start Palworld in the Plateau of Beginnings on Windswept Island—where gradually heading north nets you a few new 1.0 pals. You should encounter <strong>Pupperai </strong>and <strong>Clovee</strong> first, while <strong>Tanzee Ignis </strong>and <strong>Wispaw </strong>spawn closer to the Autumn Rocks. </p><p>My next catch was an <strong>Amione</strong> floating over the water, and finally one of the scads of <strong>Mufflies</strong> in the Moonless Shore.</p><h3 id="new-pals-in-the-windswept-hills-and-moonless-shore">New pals in the Windswept Hills and Moonless Shore</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wa3zRYB8MWqJxmicnLrLc4.jpg" alt="Palworld - Pupperai, an orange puppy with a white beard and angry eyebrows"></p></div><div class="card__content"><h3 class="card__title">Pupperai 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 013<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Best Boy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mWnDvF2At5M7Hga6LobMb4.jpg" alt="Palworld - Clovee, a floating white creature with green leafy crests"></p></div><div class="card__content"><h3 class="card__title">Clovee 🌱⚪</h3><div class="card__description-wrapper"><div class="card__description"><p> No. 014<br><strong>Type:</strong> Grass, Neutral<br><strong>Skill:</strong> Happy Clover</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xrS2oNsxhxYxnJprUc7oZ4.jpg" alt="Palworld - Tanzee Ignis, a brownish monkey with a red crest"></p></div><div class="card__content"><h3 class="card__title">Tanzee Ignis🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 23b <br><strong>Type:</strong> Fire<br><strong>Skill:</strong> Chipper Chimp Gunfire</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/FkdDRUy8HPY6exN5F4MSS4.jpg" alt="Palworld - two floating doll-like creatures, blue and orange, with wide eyes holding hands"></p></div><div class="card__content"><h3 class="card__title">Amione💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 047<br><strong>Type:</strong> Water<br><strong>Skill:</strong> Magical Twin Powers<br>Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RFdGZD4Z6PZdSUt8HEMDW4.jpg" alt="Palworld - Wispaw, a flox-like black and blue creature with a crescent moon on its forehead and yellow cat eyes"></p></div><div class="card__content"><h3 class="card__title">Wispaw 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 050<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Death-Cheating Feline<br><em>Spawns at night 🌙</em><br>Also found in Marsh Island, The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/3BkknmEAXoBr9h9uyhuLch.jpg" alt="Palworld - muffly, a floating blue bird with a white fluffy mane"></p></div><div class="card__content"><h3 class="card__title">Muffly ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 059 <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Fluffy Flutterer<br>Also found in Sunreach</p></div></div></div></div><h2 class="article-body__section" id="section-bamboo-groves-and-twilight-dunes"><span>Bamboo Groves and Twilight Dunes</span></h2><h2 id="the-bamboo-groves-are-easy-but-be-careful-in-the-dunes">The Bamboo Groves are easy, but be careful in the Dunes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="DQSLFZDqkxjrjrtbxMytF8" name="New-Pals-Palworld-1-0-map-Twilight-Dunes" alt="Palworld 1.0 map highlighting where you can find new pals in the Bamboo Groves and Twilight Dunes." src="https://cdn.mos.cms.futurecdn.net/DQSLFZDqkxjrjrtbxMytF8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/DQSLFZDqkxjrjrtbxMytF8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟡 Puffolt</strong><br><strong>🟠 Elgrove</strong><br><strong>🔵 Skutlass</strong></p></div></div><p><strong>Recommended for Levels 20-35</strong></p><p>I caught<strong> </strong>the angry little lightning pup <strong>Puffolt</strong> in the Bamboo Groves first, and <strong>Elgrove </strong>is in the same area, so their spawns overlap in the map above. Then I wandered into the Twilight Dunes, and found <strong>Skutlass</strong> along the beaches while searching for <a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/">Hardwood</a>. </p><p>Just be careful here, I was a bit under leveled to be picking fights with the level 30+ pals in the desert, and I paid for it more than once. </p><h3 id="new-pals-in-the-bamboo-groves-and-twilight-dunes">New pals in the Bamboo Groves and Twilight Dunes</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mQoYdjdFqPDHgq9NajMzih.jpg" alt="Palworld - puffolt, a small pomeranian-like pal with yellow fur and a blue face"></p></div><div class="card__content"><h3 class="card__title">Puffolt ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 062<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Crackle Booster<br> Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Cfgt3mDpeMdydZmkTLC4jh.jpg" alt="Palworld - elgrove, a large green upright pal with hooves and wooden antlers"></p></div><div class="card__content"><h3 class="card__title">Elgrove 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 081<br><strong>Type:</strong> Grass<br><strong>Skill:</strong> Mother Nature's Menace<br>Also found in No.1 Wildlife Sanctuary</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AuKRkAD9oPVbBWAXFyqEPh.jpg" alt="Palworld - Skutlass, a floating blue and white pointy fish with black fins"></p></div><div class="card__content"><h3 class="card__title">Skutlass 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 128 <br><strong>Type:</strong> Water<br><strong>Skill:</strong> Fish Fillet<br> Also found in Sunreach</p></div></div></div></div><h2 class="article-body__section" id="section-frostbound-mountains-and-verdant-brook"><span>Frostbound Mountains and Verdant Brook</span></h2><h3 id="grab-your-cold-weather-gear-and-travel-further-north">Grab your cold-weather gear and travel further north</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="43W4ko3GJMEetL6i2xkDcU" name="New-pals-palworld-1-0-map-frostbound-mountains-and-verdant-brook" alt="Palworld 1.0 map highlighting where to catch new pals in the Verdant Brook and Frostbound Mountains" src="https://cdn.mos.cms.futurecdn.net/43W4ko3GJMEetL6i2xkDcU-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/43W4ko3GJMEetL6i2xkDcU-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟢 Leafan</strong><br><strong>🔵 Snugloo</strong></p></div></div><p><strong>Recommended for Levels 25-35</strong></p><p>Leafan wasn't hard to catch in the Verdant Brook, but you'll have to craft cold-weather gear before going for Snugloo in the Frostbound Mountains. I found that the older pals lurking around here posed more of a challenge than either of the newcomers. </p><h3 id="new-pals-in-the-verdant-brook-and-frostbound-mountains">New pals in the Verdant Brook and Frostbound Mountains</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/9m5o9sLhj84QTNvfyn7bhh.jpg" alt="Palworld - Leadan, an upright black and white pal with green hair buns"></p></div><div class="card__content"><h3 class="card__title">Leafan 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 090<br><strong>Type: </strong>Grass<br><strong>Skill: </strong>Passion of the Flower Spirit <br> Also found in Sunreach</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZvtFnzFJdNo82uxajFjdeh.jpg" alt="Palworld - Snugloo, a white furred and bearded pal with ears and a tail"></p></div><div class="card__content"><h3 class="card__title">Snugloo ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 133<br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Invisible Eye</p></div></div></div></div><h2 class="article-body__section" id="section-mount-obsidian"><span>Mount Obsidian</span></h2><h3 id="defrost-with-a-pitstop-to-catch-moldron">Defrost with a pitstop to catch Moldron</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="z2EuAPRkWWfYpANQ7UUa2a" name="New-Pals-Palworld-1-map-Mount-obsidian" alt="A map of Palworld 1.0's Mountain Obsidian region highlighting new pal locations" src="https://cdn.mos.cms.futurecdn.net/z2EuAPRkWWfYpANQ7UUa2a-1920-80.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🔴 Moldron</strong></p></div></div><p><strong>Recommended for Levels 35 - 45</strong></p><p>There's only one new pal to capture on Mount Obsidian, and even though it's on Bicornis later, I picked up<strong> Moldron</strong> early to be my Kindling pal until reaching endgame upgrades. You'll have to make a stop by Mountain Obsidian eventually, anyway, so no harm in netting the fiery lizard. Just make sure you've crafted a set of heat-resistant armor—it gets a bit warm here.</p><h3 id="new-pals-in-mount-obsidian">New pals in Mount Obsidian</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bjCXYwhxZnAce2cy6R3Bjh.jpg" alt="Palworld - Moldron, a brown and white dragon walking on the ground with flaming crests"></p></div><div class="card__content"><h3 class="card__title">Moldron 🔥🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 105<br><strong>Type:</strong> Fire, Ground<br><strong>Skill:</strong> Magma Overload<br> Also found in Bicornis Islet</p></div></div></div></div><h2 class="article-body__section" id="section-desiccated-dunes-and-islets"><span>Desiccated Dunes and islets</span></h2><h3 id="new-pals-spawn-practically-anywhere-in-palworld-s-desert">New pals spawn practically anywhere in Palworld's desert</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="EsMspmwN3yBsCPMJsGecyF" name="Desiccasted-Desert-Map-Palworld" alt="Palworld map showing Desiccated Desert, No. 3 Wildlife Sanctuary, Islet of Circular Ruins and Flamepulse Islet. It highlights where to find new pals also." src="https://cdn.mos.cms.futurecdn.net/EsMspmwN3yBsCPMJsGecyF-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EsMspmwN3yBsCPMJsGecyF-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong></strong><br><strong>🟢Needoll & Tetroise</strong><br><strong>🟣 Sekhmat</strong><br><strong>🟤 Gildra</strong><br><strong>🔴 Amione</strong><br><strong>🔵 Muffly</strong><br><strong>🟡 Tanzee Ignis</strong><br><strong>🟠 Pupperai </strong></p></div></div><p><strong>Recommended for Levels 30-40</strong></p><p>The Desiccated Dunes make for a fairly easy tour around the block for four new pals. <strong>Needoll,</strong> <strong>Gildra</strong>, <strong>Sekhmet</strong>, and <strong>Tetroise </strong>can all spawn in the same areas, so they overlap in the map above, but Sekhmet and Gildra seem a bit rarer. When you're done here, head to three of the neighboring islands for another four pals, but beware of the hostile drones patrolling the Wildlife Sanctuary. They hit <em>hard</em>. </p><h3 id="new-pals-in-the-desiccated-dunes">New pals in the Desiccated Dunes</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C8MR8btmQtsux8QuycALFh.jpg" alt="Palworld - needoll, a rounded cactus like pal with green skin and yellow spikes"></p></div><div class="card__content"><h3 class="card__title">Needoll 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 100<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Hug Me Please<br>Also found in Scouring Islet</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LLFug4nE5ai79er5WXGS5h.jpg" alt="Palworld - Gildra, a bipedal black pal with gold claws and armor"></p></div><div class="card__content"><h3 class="card__title">Gildra 🟣🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 120<br><strong>Type: </strong>Dark, Ground<br><strong>Skill:</strong> Resurrection</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/dJMpDS2QaM4sDV7HgLy9jh.jpg" alt="Palworld - Sekhmet, an anthropomorphic fox with a black dress, blue hair, and yellow boots"></p></div><div class="card__content"><h3 class="card__title">Sekhmet 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 140 <br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Desert Empress<br> Also found in Sandstone Gate Islet</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/QBXUbzKH6AX5CMf8vVaFfh.jpg" alt="Palworld - tetroise, a ellow tortoise with a brick-looking cube shaped shell"></p></div><div class="card__content"><h3 class="card__title">Tetroise 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 142<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Masonry Archelon</p></div></div></div></div><h3 id="flamepulse-islet">Flamepulse Islet</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bsDCXM9kN3HmqY4AgB42eh.jpg" alt="Palworld - Skutlass, a pointy floating red and white pal with black fins"></p></div><div class="card__content"><h3 class="card__title">Skutlass Ignis💧🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 128b<br><strong>Type:</strong> Water, Fire<br><strong>Skill:</strong> Seared Fish Fillet<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/TmcXA5XroZtzLvwRoygENh.jpg" alt="Palworld - Pierdon, a large rocky pal with red eyes on all fours"></p></div><div class="card__content"><h3 class="card__title">Pierdon 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No.131<br><strong>Type: </strong>Ground<br><strong>Skill:</strong> Power Stone</p></div></div></div></div><h3 id="wildlife-sanctuary-no-3-and-islet-of-circular-ruins">Wildlife Sanctuary No. 3 and Islet of Circular Ruins </h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZrV4Hm6F2BXLbVX54J3eTh.jpg" alt="Palworld - Carnibora, a girl-like pal with a green dress, pink hair, and a large hat"></p></div><div class="card__content"><h3 class="card__title">Carnibora 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 136<br><strong>Type:</strong> Grass<br><strong>Skill:</strong> Entangling Tongue</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/d9s7ni6UD8MZE4YDvk7wch.jpg" alt="Palworld - Nitemary, a black and white pal with flowing green hair"></p></div><div class="card__content"><h3 class="card__title">Nitemary Botan 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 148b<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Soul Binder</p></div></div></div></div><h2 class="article-body__section" id="section-astral-mountains"><span>Astral Mountains</span></h2><h3 id="catch-two-new-pals-before-summiting-the-astral-mountains">Catch two new pals before summiting the Astral Mountains</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="URjJBQugDtYjVvabErtiV9" name="Astral-Mountains-Palworld-Map" alt="Map of the Astral Mountains in Palworld 1.0 highlighting where to find new pals" src="https://cdn.mos.cms.futurecdn.net/URjJBQugDtYjVvabErtiV9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/URjJBQugDtYjVvabErtiV9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🔵 Rayhound Cryst </strong><br><strong>🟢 Dualith</strong></p></div></div><p><strong>Recommended for Levels 40-55</strong></p><p>Suit up before this trip, as the Astral Mountains make for another frigid trial where the cold is just as dangerous as the local wildlife. Catching a <strong>Dualith </strong>at the foot of the mountain wasn't so bad, but <strong>Rayhound Crysts</strong> seem to prowl around the snowy summit in packs. It makes for an easy time catching the five you need for bonuses, but I agitated a few too many of them while underleveled (<em>again</em>) and didn't have the best outcomes. </p><h3 id="new-pals-in-the-astral-mountains">New pals in the Astral Mountains</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6rdL3HifFd8rR7F6LmMECh.jpg" alt="Palworld - Rayhound, a black wolf with blue eyes, tail, and ears"></p></div><div class="card__content"><h3 class="card__title">Rayhound Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 098b <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Snow Shepard<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/2x9LYFAFup8S5yDKxWxxhh.jpg" alt="Palworld - Dualith, a blocky stone goldem pal with glowing blue marks and a green blob in its chest"></p></div><div class="card__content"><h3 class="card__title">Dualith 🪨🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 138 <br><strong>Type: </strong>Ground, Grass<br><strong>Skill:</strong> Forest Laser<br> Also found in The World Tree</p></div></div></div></div><h2 class="article-body__section" id="section-sakurajima-and-suncrest-islet"><span>Sakurajima and Suncrest Islet</span></h2><h3 id="visit-the-dancing-sakura-shrine-and-nearby-island">Visit the Dancing Sakura Shrine and nearby island</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="XeBdek7bYvYxSbFoKj8oR9" name="Sakurajima-Map" alt="Palworld - Map of Sakurajima and Suncrest Island showing where to find new pals" src="https://cdn.mos.cms.futurecdn.net/XeBdek7bYvYxSbFoKj8oR9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XeBdek7bYvYxSbFoKj8oR9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Bulldosu </strong><br><strong>🟣 Woolipop Terra</strong><br><strong>🟡 Polapup Terra </strong></p></div></div><p><strong>Recommended for Levels 45-60</strong></p><p>Sakurajima is a treat for folks who love pup-themed pals, even if I'm playing it a little fast and loose with the definition. You can pick up the bulldog <strong>Bulldosu </strong>closer to the center of the island, then swing by the neighboring Suncrest for <strong>Woolipop Terra</strong> and <strong>Polapup Terra</strong>. </p><h3 id="new-pals-in-sakurajima">New pals in Sakurajima</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6oP6Ztkqv9fcDSLtrkYKED.jpg" alt="Palworld - Bulldosu, a bulldog pal"></p></div><div class="card__content"><h3 class="card__title">Bulldosu 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 156<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Yokozuna's Presence</p></div></div></div></div><h3 id="suncrest-islet">Suncrest Islet</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wWSJDjurR7d4aKs2S2AmjC.jpg" alt="Palworld - Woolipop Terra, a white and brown sheep-like pal"></p></div><div class="card__content"><h3 class="card__title">Woolipop Terra 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 39b<br><strong>Type:</strong> Ground<br><strong>Skill:</strong> Bitter Pop</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UgwznZKNUmpZ9vFTN9EqNC.jpg" alt="Palworld - A brown seal pal with a cone on its head"></p></div><div class="card__content"><h3 class="card__title">Polapup Terra ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 072<br><strong>Type:</strong> Ice, Water<br><strong>Skill:</strong> Rider of the Snowy Mountain</p></div></div></div></div><h2 class="article-body__section" id="section-feybreak-islets"><span>Feybreak islets</span></h2><h3 id="visit-an-island-from-every-biome-around-feybreak">Visit an island from every biome around Feybreak</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WuppNY4m2w8AXycASYYYS9" name="Feybreak-islet-new-pals-palworld" alt="Palworld - Map of Feybreak Island and its surrounding islets highlighting where to find Palworld in version 1.0" src="https://cdn.mos.cms.futurecdn.net/WuppNY4m2w8AXycASYYYS9-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1000" height="1000" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WuppNY4m2w8AXycASYYYS9-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Map Legend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>🟠 Prixter Lux</strong><br><strong>🔵 Smokie Cryst</strong><br><strong>🟢 Knocklem Ignis</strong></p></div></div><p><strong>Recommended for Levels 60-70</strong></p><h3 id="sandstone-gate-glacial-memento-and-bicornis-islets">Sandstone Gate, Glacial Memento, and Bicornis Islets</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZhPR98VtrCLHgpBSQ6kWeC.jpg" alt="Palworld - A scorpion-shaped bipedal pal"></p></div><div class="card__content"><h3 class="card__title">Prixter Lux ⚡🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 141b<br><strong>Type:</strong> Electric, Ground<br><strong>Skill:</strong> Scorpion Longwave</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Qsz8EwNfnqPabANWD37oqC.jpg" alt="Palworld - Smokie Cryst, a dark blue pokemon with a light blue and white mane that's similar to a wolf"></p></div><div class="card__content"><h3 class="card__title">Smokie Cryst 🟣❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 149b<br><strong>Type:</strong> Dark, Ice<br><strong>Skill:</strong> Cryo Instincts</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/j28KCAnysjJyfEqRkV9iuC.jpg" alt="Palworld - A bidel metal pal with firey armor"></p></div><div class="card__content"><h3 class="card__title">Knocklem Ignis 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 159b<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Iron Guardian Mode<br> Also found in The World Tree</p></div></div></div></div><h2 class="article-body__section" id="section-sunreach"><span>Sunreach</span></h2><h3 id="new-pals-in-the-sunreach-sky-islands">New pals in the Sunreach Sky Islands</h3><p><strong>Recommended for Levels 65-70</strong></p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RfAAj6awpnXeUS9yVXahLD.jpg" alt="Palworld - A vaguely human, pink floating pal"></p></div><div class="card__content"><h3 class="card__title">Gloopie Primo 💧⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 048b<br><strong>Type:</strong> Water, Neutral<br><strong>Skill:</strong> Cephalo-Princess</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/DfDyJeSEbdJYMHnuVXFnxC.jpg" alt="Palworld - A blue and white crystal-like monster pal"></p></div><div class="card__content"><h3 class="card__title">Pierdon Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 131b<br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Power Crystal</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/N67AJ4Be4a8U7vuUqfs4yQ.jpg" alt="Palworld - Valentail, a pink and white fox pal with long ears"></p></div><div class="card__content"><h3 class="card__title">Valentail ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 162<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Big Stretch</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GtnZWPoM94R25bsxJRST8a.jpg" alt="Palworld - Snock, a purple and yellow snail pal with a dark blue shell"></p></div><div class="card__content"><h3 class="card__title">Snock ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 163<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Charging Shell</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/wioDifPrBDdRra2DW4SShf.jpg" alt="Palworld - Souffline, a green and white fairy-like pal"></p></div><div class="card__content"><h3 class="card__title">Souffline 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 164<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Fuzzy Fairy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/jWSNbtBho3dzQxNPhNVvJD.jpg" alt="Palworld - A humanoid rabbit pal"></p></div><div class="card__content"><h3 class="card__title">Lapiron 🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 165<br><strong>Type: </strong>Ground<br><strong>Skill:</strong> Friend of Earth</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Bpu5vvA8kDLf35Wg3TTqpC.jpg" alt="Palworld - Hoodle, a strange ghostly-like pal with a purple hoodie"></p></div><div class="card__content"><h3 class="card__title">Hoodle 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 166<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Void-Dweller</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xisEfzX6VK4C8XnLFf7m2D.jpg" alt="Palworld - A yellow fish-like pal with a happy expression"></p></div><div class="card__content"><h3 class="card__title">Slowatt⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 167 <br><strong>Type:</strong> Electric<br><strong>Skill:</strong> Chillswitch</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bM5b7y2DVUicAPcmdDfRRD.jpg" alt="Palworld - Bakemi a blue and white spirit pal"></p></div><div class="card__content"><h3 class="card__title">Bakemi 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 168<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Grinning Death</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/SM2qL9qMdCkVMdGEnaP8yQ.jpg" alt="Palworld - Solmora, a royal-looking blue fish pal"></p></div><div class="card__content"><h3 class="card__title">Solmora 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No.169<br><strong>Type: </strong>Water<br><strong>Skill:</strong> Charming Fish</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7PNrwonRScEfQ9p9Zu3S9T.jpg" alt="Palworld - A yellow fish-like pal floating on land"></p></div><div class="card__content"><h3 class="card__title">Solmora Lux 💧⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 169b<br><strong>Type: </strong>Water, Electric<br><strong>Skill:</strong> Shocking Fish<br> Also found in The World Tree</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ndUuBHufS6UYgbygrEYcRD.jpg" alt="Palworld - Lapure, a blue and white bunny pal"></p></div><div class="card__content"><h3 class="card__title">Lapure ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 170<br><strong>Type: </strong>Neutral<br><strong>Skill:</strong> Long-Sleeved Hurray</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/pPxPhwQeuMEUsFpExfraXC.jpg" alt="Palworld - Eidrolon, a black and white dragon pal"></p></div><div class="card__content"><h3 class="card__title">Eidrolon🐉🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 171 (Boss)<br><strong>Type: </strong>Dragon, Dark<br><strong>Skill:</strong> Liberated Pterosaur</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/NmjrCHxKxWjhpE6UvLwrSD.jpg" alt="Palworld - A dark blue, white, and yellow bird pal"></p></div><div class="card__content"><h3 class="card__title">Dynamoff ⚡</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 172<br><strong>Type: </strong>Electric<br><strong>Skill:</strong> Electro-Massage Incubation</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7FJrKmto22K2TDmj3DGTMD.jpg" alt="Palworld - Tropicaw, a green, yellow and pink bird pal"></p></div><div class="card__content"><h3 class="card__title">Tropicaw 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 173<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Flower Dance</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/C9JYnJqo2ygYxvYNVX9HRD.jpg" alt="Palworld - Ophydia, a pink serpent-like pal"></p></div><div class="card__content"><h3 class="card__title">Ophydia 🌱💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 175 (Boss)<br><strong>Type: </strong>Grass, Water<br><strong>Skill:</strong> Glorious Mist</p></div></div></div></div><h2 class="article-body__section" id="section-the-world-tree-new-pals"><span>The World Tree new pals</span></h2><h3 id="the-verdant-rootpath-and-alluvion-lakefront">The Verdant Rootpath and Alluvion Lakefront</h3><p><strong>Recommended for Levels 75+</strong></p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/kuRTiryLanaXTWYSq77ah5.jpg" alt="Palworld - Petallia Ignis, a flowery pal that's pink and white"></p></div><div class="card__content"><h3 class="card__title">Petallia Ignis 🌱🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 089b<br><strong>Type:</strong> Grass, Fire<br><strong>Skill:</strong> Passion of the Flower Spirit</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/c9drjdkZX5tYKSXmLc3vM5.jpg" alt="Palworld - Starryon, a white and blue horse pal"></p></div><div class="card__content"><h3 class="card__title">Starryon Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 130b <br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Light Dancer</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/NQ5Uf3yZ85yYZPnFnHoJE6.jpg" alt="Palworld - Shalong, a blue dragon pal"></p></div><div class="card__content"><h3 class="card__title">Shaolong 🐉💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 192<br><strong>Type: </strong>Dragon, Water<br><strong>Skill:</strong> Azure Sovereign</p></div></div></div></div><h3 id="gilded-city-ruins-lacrymal-shoal-and-shinespore-root">Gilded City Ruins, Lacrymal Shoal, and Shinespore Root</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6fBqGrLKrGTFLnjvc4d3k5.jpg" alt="Palworld - Sibelyx Primo pal, a moth-like creature"></p></div><div class="card__content"><h3 class="card__title">Sibelyx Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 116b<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Gilded Shroud</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/GtRZuYQBeqCmyEGigDdfG6.jpg" alt="Palworld - Tetroise Primo, a white and gold box turtle pal"></p></div><div class="card__content"><h3 class="card__title">Tetroise Primo ⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 142b<br><strong>Type:</strong> Neutral<br><strong>Skill:</strong> Stone-chaser Archelon</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/DAmqubprWKyZXcDsVruAM6.jpg" alt="Palworld - Celesdir Noct, a night-themed version of the white horse pal"></p></div><div class="card__content"><h3 class="card__title">Celesdir Noct 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p> No. 157b (Boss)<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Blessing of Chaos</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/qrXvd4Reet5jXaT4DWM6P5.jpg" alt="Palworld - Mycora, a pal that looks like a little girl wearing a mushroom and flower dress"></p></div><div class="card__content"><h3 class="card__title">Mycora 🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 179 (Boss)<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Charming Spore</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Vxas3RXLwBBKuaqyHHNZV5.jpg" alt="Palworld - Loomen, a tall crow pal with a purple lantern"></p></div><div class="card__content"><h3 class="card__title">Loomen 🟣🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 180<br><strong>Type:</strong> Dark, Fire<br><strong>Skill:</strong> Lantern Enchantment</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/LMMJdXRFDFGQMgrZpoaK96.jpg" alt="Palworld - Wistella, a purple, white and yellow flower pal"></p></div><div class="card__content"><h3 class="card__title">Wistella 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 181 <br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Hidden Dark Energy</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ajbiz2NGjkBYKREnYQAnp5.jpg" alt="Palworld - Solenne, a black and white flower pal"></p></div><div class="card__content"><h3 class="card__title">Solenne 🟣⚪</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 182<br><strong>Type:</strong> Dark, Neutral<br><strong>Skill:</strong> Untainted Maiden</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/KyCXwdGBVVhDJgTpDC9nx5.jpg" alt="Palworld - The metal dragon pal, Aegidron"></p></div><div class="card__content"><h3 class="card__title">Aegidron 🐉🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 184 (Boss)<br><strong>Type: </strong>Dragon, Ground<br><strong>Skill:</strong> Indestructible Fortress</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JUijj6PQxgcHnenGbtVPM5.jpg" alt="Palworld - Silvance, a boss pal with bug-like features"></p></div><div class="card__content"><h3 class="card__title">Silvance🌱</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 193 (Boss)<br><strong>Type: </strong>Grass<br><strong>Skill:</strong> Spore Stalwart</p></div></div></div></div><h3 id="dusty-ravine-and-rotmist-root-areas">Dusty Ravine and Rotmist Root areas</h3><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UrDnRMtWZifNS7B4kLrV9P.jpg" alt="Palworld - Majex, a bipedal purple and pink fox pal"></p></div><div class="card__content"><h3 class="card__title">Majex 🟣🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 115<br><strong>Type: </strong>Dark, Fire<br><strong>Skill:</strong> Phantasmal Arcana</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/JzCokEgTNVcormNpHnsj76.jpg" alt="Palworld - Snock, a gold snail pal"></p></div><div class="card__content"><h3 class="card__title">Snock Lux ⚡🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 163b<br><strong>Type: </strong>Electric, Ground<br><strong>Skill:</strong> Grounding Shell</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/58sALHhSqE4qNsRGnFwg7P.jpg" alt="Palworld - Eidrolon Ignos, a red and black fire dragon pal"></p></div><div class="card__content"><h3 class="card__title">Eidrolon Ignis 🐉🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 171b<br><strong>Type: </strong>Dragon, Fire<br><strong>Skill:</strong> Resentful Pterosaur</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bjBr4jedDfttRcWbHUW76P.jpg" alt="Palworld - Flaracle, a humanoid fire fox pal"></p></div><div class="card__content"><h3 class="card__title">Flaracle 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 174<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Burning Future</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/9tAtgLeLEM2fGaKQCVWbbU.jpg" alt="Palworld - Roujay, a black, red, and white fire bird pal"></p></div><div class="card__content"><h3 class="card__title">Roujay 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 177<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Dark-Nester<br>Also found in Lacrymal Shoal</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/xM9YXGMcocbNZtSq6S74AP.jpg" alt="Palworld - Venusa, a white and red pal with a Medusa-inspired design"></p></div><div class="card__content"><h3 class="card__title">Venusa 🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 178<br><strong>Type:</strong> Dark<br><strong>Skill:</strong> Snake's Sagacity</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/VXKRwyYXtoMuGrd8CK69SU.jpg" alt="Palworld - Renjishi, a bipedal kabuki-like giant pal"></p></div><div class="card__content"><h3 class="card__title">Renjishi 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 183 (Boss)<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Stage Combat</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/vD9pTi9Xh3nbdymDqWry7P.jpg" alt="Palworld - Dandilord, a green flowery pal boss"></p></div><div class="card__content"><h3 class="card__title">Dandilord 🌱🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 194 (Boss)<br><strong>Type: </strong>Grass, Dark<br><strong>Skill:</strong> Mist Stalwart</p></div></div></div></div><h3 id="boreal-summit">Boreal Summit</h3><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Qeutp6KVAFhyiv2yQxffG6.jpg" alt="Palworld - A blue unicorn pal, Univolt Crys"></p></div><div class="card__content"><h3 class="card__title">Univolt Crys❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 054b <br><strong>Type:</strong> Ice<br><strong>Skill:</strong> Frigid Deity</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Cjr2sakiiSFQdZyPk63Ep5.jpg" alt="Palworld - Elgrrove, a bipedal pal with white fur all over and blue horns"></p></div><div class="card__content"><h3 class="card__title">Elgrove Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 081b <br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Father Winter's Threat</p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UmP8ShsWyVgyQkceEc88TU.jpg" alt="Palworld - Beakon Cryst, a blue icy bird pal"></p></div><div class="card__content"><h3 class="card__title">Beakon Cryst ❄️</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 096b<br><strong>Type: </strong>Ice<br><strong>Skill:</strong> Coldsnap</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/MuZkCmCxz7Z3aNSfpgezUU.jpg" alt="Palworld - Moldron Cryst, an icy dragon pal"></p></div><div class="card__content"><h3 class="card__title">Moldron Cryst ❄️🪨</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 105b (Boss)<br><strong>Type: </strong>Ice, Ground<br><strong>Skill:</strong> Ice Overload</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/rGYiLyNaD53CQJc6ARSaRU.jpg" alt="Palworld - Dualith Noct, a block giant pal"></p></div><div class="card__content"><h3 class="card__title">Dualith Noct 🪨🟣</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 138b<br><strong>Type:</strong> Ground, Dark<br><strong>Skill:</strong> Corruption Laser</p></div></div></div></div><h2 class="article-body__section" id="section-misc-new-pals-in-1-0"><span>Misc new Pals in 1.0</span></h2><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/CGzGQQgqpcmPKgoYhx3ixH.jpg" alt="Dupin, a jester-themed pal in Palworld 1.0"></p></div><div class="card__content"><h3 class="card__title">Dupin 🔥</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 176<br><strong>Type: </strong>Fire<br><strong>Skill:</strong> Trick-Loving Fluffle<br>Dupin is a weird little pal that spawns on every island, but they're hard to find in every zone except for The World Tree. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/siUQeAjJXjUgMEvaG7xj4H.jpg" alt="Palworld - Panthalus, a giant blue whale pal"></p></div><div class="card__content"><h3 class="card__title">Panthalus 💧</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 203 (Boss)<br><strong>Type: </strong>Water<br><strong>Skill:</strong> Resonant Guardian <br>Panthalus is a tough pal to catch, but you'll need to capture the flying while in order to enter The World Tree. The fight takes some prep work, so I suggest referencing our in-depth guide on <a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/">how to get Panthalus</a>. </p></div></div></div></div><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/hNEuuMk6pCDc7kJCiegusH.jpg" alt="Astralym, the final boss Pal in Palworld 1.0"></p></div><div class="card__content"><h3 class="card__title">Astralym (Boss)</h3><div class="card__description-wrapper"><div class="card__description"><p>No. 204<br>You'll face Astralym as the last boss of The World Tree region, but there's no way to catch it. Like the other pals with a human trainer, it's off limits, and it doesn't drop an egg to hatch at the end of the encounter. For now, you'll have to settle for a vague entry in the Palpedia. </p></div></div></div></div><div class="product"><a data-dimension112="0b2561a6-834c-11f1-8448-bdb38acd0b67" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank" data-dimension112="0b2561a6-834c-11f1-8448-bdb38acd0b67" data-action="Deal Block" data-label="Palworld best base locations" data-dimension48="Palworld best base locations" data-dimension25=""><strong>Palworld best base locations</strong></a>: Home sweet home<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-pals/" target="_blank"><strong>Palworld best pals</strong></a>: For every work suitability <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" target="_blank"><strong>Palworld Hardwood</strong></a>: Get to choppin'<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-nightstar-sand/" target="_blank"><strong>Palworld Nightstar Sand</strong></a>: Moonlit materials<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients </p></div>
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                                                            <title><![CDATA[ For years, survival games have convinced us that chopping down 400 trees is somehow part of the fantasy—Palworld proves them wrong ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Survival games are obsessed with the grind. Need a better axe? You've got to spend an hour collecting stone. Want to build a bigger base? Time to manually ferry hundreds of logs from one storage chest to another. Somewhere along the line, the genre started confusing friction with depth. </p><div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>But there are only so many trees I'm prepared to punch, so when <a href="https://www.pcgamer.com/palworld/" target="_blank">Palworld</a> originally came to Steam's early access platform, I dismissed it as "Pokémon with guns", a novelty that happened to explode, but would undoubtedly fade into obscurity as people looked for the next survival game to dig into.</p><p>With the <a href="https://www.pcgamer.com/games/survival-crafting/palworld-pulled-in-almost-900-000-players-over-the-weekend-its-second-highest-peak-ever/" target="_blank">massively successful 1.0 release</a>, it seemed like it was finally time to give it a proper go. After spending some hours with Palworld, I've discovered the thing that makes it special has almost nothing to do with the Pokémon bits, but everything to do with the way its "Pals" hack away at the busywork that's become synonymous with the survival genre. </p><p>Sure, you're catching creatures that look like <a href="https://www.pcgamer.com/games/survival-crafting/palworld-revises-some-of-its-most-egregious-creature-designs-for-its-1-0-release/" target="_blank">copyright-infringement claims</a> waiting to happen, in the shape of cats, llamas, and manta rays, and while it is satisfying to pick up a fox and use it like a flamethrower, the best use for these pets is getting them to do all of the hard work for you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XSuB2hjtyQNmK7jEjo7Y6E" name="palworld-ptrn-2" alt="Palworld - Base" src="https://cdn.mos.cms.futurecdn.net/XSuB2hjtyQNmK7jEjo7Y6E-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XSuB2hjtyQNmK7jEjo7Y6E-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>It doesn't happen immediately. You'll still spend your first few hours punching trees, mining rocks, and cobbling together a shelter that looks like it'll collapse if someone sneezes too hard. But before long, something changes. You catch a handful of Pals with useful work skills and your little campsite starts looking less like a collection of crafting benches and more like a functioning ecosystem.</p><p>One Pal is chopping wood. Another is watering crops. Someone's hauling resources into storage while another plants and harvests. You stop thinking about your base as somewhere you have to constantly maintain, and instead start treating it like a place that works without you. </p><div><blockquote><p>you have a team of mostly happy helpers to keep things organised without you</p></blockquote></div><p>When I began to run out of resources building my new beachfront property, I found I could nip back to my first base where my little Pals had been diligently harvesting stone, wood, and berries, and hoover up their hard work, even if it was going towards building a base that would eventually supplant them. </p><p>It's easy to get started, too, you just have to make sure your Pals have a good mix of skills and they'll largely get on with it. This feels like a magic trick, because in most survival games leaving your base is irresponsible at best. If you want to go out and find adventure, your progress back home grinds to a halt as crops don't grow and supplies dwindle. </p><p>Here, though, that equation gets flipped upside down, and you have a team of mostly happy helpers to keep things organised without you. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3848px;"><p class="vanilla-image-block" style="padding-top:53.74%;"><img id="W6jTEKXU3hJJxBGBQMkcuE" name="palworld-ptrn-4" alt="Palworld - Trainer sitting on a Pal" src="https://cdn.mos.cms.futurecdn.net/W6jTEKXU3hJJxBGBQMkcuE-1920-80.png" mos="" align="middle" fullscreen="1" width="3848" height="2068" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/W6jTEKXU3hJJxBGBQMkcuE-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>The best part is that this changes how you spend your time. Instead of standing around waiting for ore to turn into ingots, you're climbing mountains looking for Alpha Pals. Instead of spending half an hour harvesting, you're trying to sneak into an oil rig that's almost certainly above your level because you spotted it on the horizon.</p><p>The world keeps moving while you're out experiencing it, and this means you're spending a lot less time playing with your phone out, holding down the button to mine. It does happen, but automation isn't there so you can do nothing—it's there so you can spend more time doing fun stuff, whatever fun stuff means for you. </p><p>It's also one of the smartest uses of creature collecting I've seen. Most monster-catching games ask whether a creature is good in combat, but Palworld also asks you what they're good at around the home. It's about whether they're better at logging than your current workforce, whether they'll keep your production chain ticking over, or whether they're exactly what's missing from the increasingly elaborate Pal pyramid scheme that runs your base while you doss about looking for treasure chests.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yttTkLjShvatQsoNbDqFsD" name="palworld-ptrn-1" alt="Palworld - Two Pals" src="https://cdn.mos.cms.futurecdn.net/yttTkLjShvatQsoNbDqFsD-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/yttTkLjShvatQsoNbDqFsD-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Of course, Palworld hasn't removed survival mechanics altogether, nor should it. You're still unlocking technologies, expanding your base, and making decisions about how to optimise production. There's still resource gathering, crafting, and all the systems you'd expect from the genre. The difference is that once you've proven you understand those systems, the game doesn't make you perform every repetitive task by hand.</p><p>That feels surprisingly rare in modern survival games. Too many titles seem terrified that players will run out of things to do if they aren't constantly feeding another crafting queue or collecting another stack of wood. </p><p>Palworld recognises that the reason most people pick up an open-world survival game isn't because they dream of optimising a production chain. Well, unless you're playing Satisfactory. No, it's that the most exciting part has never been the chores—it's everything waiting just beyond the edge of your base.</p><div class="product"><a data-dimension112="8c57fee8-8115-11f1-9c73-67b9fabcb6f1" data-action="Deal Block" data-label="Palworld Hardwood" data-dimension48="Palworld Hardwood" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" data-dimension112="8c57fee8-8115-11f1-9c73-67b9fabcb6f1" data-action="Deal Block" data-label="Palworld Hardwood" data-dimension48="Palworld Hardwood" data-dimension25=""><strong>Palworld Hardwood</strong></a>: Get to choppin'<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank"><strong>Palworld best base locations</strong></a>: Home sweet home<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/for-years-survival-games-have-convinced-us-that-chopping-down-400-trees-is-somehow-part-of-the-fantasy-palworld-proves-them-wrong/</link>
                                                                            <description>
                            <![CDATA[ With a little help from my Pals. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sat, 18 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 18 Jul 2026 18:46:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jake Tucker ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XGsuYqZ4uCPCDDPXwoHFiC-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - Trainer]]></media:description>                                                            <media:text><![CDATA[Palworld - Trainer]]></media:text>
                                <media:title type="plain"><![CDATA[Palworld - Trainer]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Survival games are obsessed with the grind. Need a better axe? You've got to spend an hour collecting stone. Want to build a bigger base? Time to manually ferry hundreds of logs from one storage chest to another. Somewhere along the line, the genre started confusing friction with depth. </p><div  class="fancy-box"><div class="fancy_box-title">Play This Right Now</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Play This Right Now, the site version of our weekly newsletter in which we celebrate a new game, update, or DLC that we think is well worth checking out. You can <a data-analytics-id="inline-link" href="https://www.pcgamer.com/newsletter/" target="_blank">subscribe to the newsletter</a> at the link if you want to get our thoughts about a new videogame happening direct to your inbox every Thursday.</p></div></div><p>But there are only so many trees I'm prepared to punch, so when <a href="https://www.pcgamer.com/palworld/" target="_blank">Palworld</a> originally came to Steam's early access platform, I dismissed it as "Pokémon with guns", a novelty that happened to explode, but would undoubtedly fade into obscurity as people looked for the next survival game to dig into.</p><p>With the <a href="https://www.pcgamer.com/games/survival-crafting/palworld-pulled-in-almost-900-000-players-over-the-weekend-its-second-highest-peak-ever/" target="_blank">massively successful 1.0 release</a>, it seemed like it was finally time to give it a proper go. After spending some hours with Palworld, I've discovered the thing that makes it special has almost nothing to do with the Pokémon bits, but everything to do with the way its "Pals" hack away at the busywork that's become synonymous with the survival genre. </p><p>Sure, you're catching creatures that look like <a href="https://www.pcgamer.com/games/survival-crafting/palworld-revises-some-of-its-most-egregious-creature-designs-for-its-1-0-release/" target="_blank">copyright-infringement claims</a> waiting to happen, in the shape of cats, llamas, and manta rays, and while it is satisfying to pick up a fox and use it like a flamethrower, the best use for these pets is getting them to do all of the hard work for you.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XSuB2hjtyQNmK7jEjo7Y6E" name="palworld-ptrn-2" alt="Palworld - Base" src="https://cdn.mos.cms.futurecdn.net/XSuB2hjtyQNmK7jEjo7Y6E-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XSuB2hjtyQNmK7jEjo7Y6E-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>It doesn't happen immediately. You'll still spend your first few hours punching trees, mining rocks, and cobbling together a shelter that looks like it'll collapse if someone sneezes too hard. But before long, something changes. You catch a handful of Pals with useful work skills and your little campsite starts looking less like a collection of crafting benches and more like a functioning ecosystem.</p><p>One Pal is chopping wood. Another is watering crops. Someone's hauling resources into storage while another plants and harvests. You stop thinking about your base as somewhere you have to constantly maintain, and instead start treating it like a place that works without you. </p><div><blockquote><p>you have a team of mostly happy helpers to keep things organised without you</p></blockquote></div><p>When I began to run out of resources building my new beachfront property, I found I could nip back to my first base where my little Pals had been diligently harvesting stone, wood, and berries, and hoover up their hard work, even if it was going towards building a base that would eventually supplant them. </p><p>It's easy to get started, too, you just have to make sure your Pals have a good mix of skills and they'll largely get on with it. This feels like a magic trick, because in most survival games leaving your base is irresponsible at best. If you want to go out and find adventure, your progress back home grinds to a halt as crops don't grow and supplies dwindle. </p><p>Here, though, that equation gets flipped upside down, and you have a team of mostly happy helpers to keep things organised without you. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3848px;"><p class="vanilla-image-block" style="padding-top:53.74%;"><img id="W6jTEKXU3hJJxBGBQMkcuE" name="palworld-ptrn-4" alt="Palworld - Trainer sitting on a Pal" src="https://cdn.mos.cms.futurecdn.net/W6jTEKXU3hJJxBGBQMkcuE-1920-80.png" mos="" align="middle" fullscreen="1" width="3848" height="2068" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/W6jTEKXU3hJJxBGBQMkcuE-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>The best part is that this changes how you spend your time. Instead of standing around waiting for ore to turn into ingots, you're climbing mountains looking for Alpha Pals. Instead of spending half an hour harvesting, you're trying to sneak into an oil rig that's almost certainly above your level because you spotted it on the horizon.</p><p>The world keeps moving while you're out experiencing it, and this means you're spending a lot less time playing with your phone out, holding down the button to mine. It does happen, but automation isn't there so you can do nothing—it's there so you can spend more time doing fun stuff, whatever fun stuff means for you. </p><p>It's also one of the smartest uses of creature collecting I've seen. Most monster-catching games ask whether a creature is good in combat, but Palworld also asks you what they're good at around the home. It's about whether they're better at logging than your current workforce, whether they'll keep your production chain ticking over, or whether they're exactly what's missing from the increasingly elaborate Pal pyramid scheme that runs your base while you doss about looking for treasure chests.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yttTkLjShvatQsoNbDqFsD" name="palworld-ptrn-1" alt="Palworld - Two Pals" src="https://cdn.mos.cms.futurecdn.net/yttTkLjShvatQsoNbDqFsD-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/yttTkLjShvatQsoNbDqFsD-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Pocketpair)</span></figcaption></figure><p>Of course, Palworld hasn't removed survival mechanics altogether, nor should it. You're still unlocking technologies, expanding your base, and making decisions about how to optimise production. There's still resource gathering, crafting, and all the systems you'd expect from the genre. The difference is that once you've proven you understand those systems, the game doesn't make you perform every repetitive task by hand.</p><p>That feels surprisingly rare in modern survival games. Too many titles seem terrified that players will run out of things to do if they aren't constantly feeding another crafting queue or collecting another stack of wood. </p><p>Palworld recognises that the reason most people pick up an open-world survival game isn't because they dream of optimising a production chain. Well, unless you're playing Satisfactory. No, it's that the most exciting part has never been the chores—it's everything waiting just beyond the edge of your base.</p><div class="product"><a data-dimension112="8c57fee8-8115-11f1-9c73-67b9fabcb6f1" data-action="Deal Block" data-label="Palworld Hardwood" data-dimension48="Palworld Hardwood" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:906px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CUNyMUPoPjUSa5gd3y6a5k" name="Palworld-Square-Zoey-Boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CUNyMUPoPjUSa5gd3y6a5k-1920-80.jpg" mos="" align="middle" fullscreen="" width="906" height="906" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/" data-dimension112="8c57fee8-8115-11f1-9c73-67b9fabcb6f1" data-action="Deal Block" data-label="Palworld Hardwood" data-dimension48="Palworld Hardwood" data-dimension25=""><strong>Palworld Hardwood</strong></a>: Get to choppin'<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-best-base-locations/" target="_blank"><strong>Palworld best base locations</strong></a>: Home sweet home<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-cryogenic-coolant/" target="_blank"><strong>Palworld Cryogenic Coolant</strong></a>: Icy upgrades<br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-ancient-bone-location/" target="_blank"><strong>Palworld Ancient Bone</strong></a>: Accessory ingredients <br><a href="https://www.pcgamer.com/games/survival-crafting/palworld-panthalus-location/" target="_blank"><strong>Palworld Panthalus</strong></a>: Legendary whale pal</p></div>
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