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                            <title><![CDATA[ Latest from PC Gamer UK in Sega ]]></title>
                <link>https://www.pcgamer.com/uk/tag/sega</link>
        <description><![CDATA[ All the latest sega content from the PC Gamer  UK team ]]></description>
                                    <lastBuildDate>Mon, 22 Jun 2026 11:38:07 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Persona 4 Revival's overhauled combat looks splashier and easier than ever, though I'm a little worried about those dungeons ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/persona-4-revivals-overhauled-combat-looks-splashier-and-easier-than-ever-though-im-a-little-worried-about-those-dungeons/</link>
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                            <![CDATA[ Ready for Prime Time. ]]>
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                                                                        <pubDate>Mon, 22 Jun 2026 11:38:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Close-up of Persona 4 protagonist&#039;s eyes as he summons a persona.]]></media:description>                                                            <media:text><![CDATA[Close-up of Persona 4 protagonist&#039;s eyes as he summons a persona.]]></media:text>
                                <media:title type="plain"><![CDATA[Close-up of Persona 4 protagonist&#039;s eyes as he summons a persona.]]></media:title>
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                                <p>When <a href="https://www.pcgamer.com/games/rpg/persona-4-remake-news-feels-all-but-inevitable-but-a-little-rating-weirdness-means-i-wonder-about-golden-content/">Atlus announced its remake of Persona 4</a> (or more accurately, of <a href="https://www.pcgamer.com/uk/persona-4-revival/">Persona 4 Golden</a>), a cry went up around the land. Mostly, I think people were rightly excited about Kanji Tatsumi in 4K, but there are a few peccadilloes in the original game's design that some folk—including here at PC Gamer—were eager to see Atlus iron out. Namely, those dungeons, which in P4 and P4G were quite the slog: a series of procgen corridors that went on for around 10 floors each.</p><p>"I think Persona 4 Revival should veer off from Reload's changes," wrote our <a href="https://www.pcgamer.com/games/rpg/persona-4-revival-finally-has-the-chance-to-fix-its-terrible-dungeon-design/">Mollie Taylor last year</a>. "Each of its dungeons are the perfect vessel to go full <a href="https://www.pcgamer.com/persona-5-royal-review/">Persona 5</a> style. Palaces that serve as grand setpieces for each character, handcrafted to get real into the weeds of their insecurities and internal conflict."</p><p>I'm not sure Atlus has gone quite that far. From the snippets we see in its recent <a href="https://www.youtube.com/watch?v=y3WDu1jC21A" target="_blank">Persona 4 Revival Broadcast</a>, Yukiko's Castle and the Bathhouse both look to be the many-floors-of-corridors affairs of the original games, though I don't doubt Atlus has put in more events and NPC dialogue to spice up the grind, much as it did before in Persona 3 Reload. To be fair, we only get a brief glimpse, so perhaps the studio has something more up its sleeve, but that design looks very familiar to me as someone who has experienced a lot of Persona 4 over the years.</p><p>One thing which is quite a bit different, though, is the combat you'll be doing in those dungeons. The Investigation Team/Scooby Gang has a lot of new toys at its disposal for fighting shadows, all lavishly coloured and animated. The three Atlus focused on in its broadcast were: Baton Pass, Send Flying, and Prime Time. Baton Pass is an easy one—it's the mechanic introduced in Persona 5 that lets you give your turn to another party member after downing an enemy.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/y3WDu1jC21A" allowfullscreen></iframe></div></div><p>The other two are more novel. Send Flying is a new mechanic that lets you, more or less, turn individual enemies into vectors for disease. Afflicted a shadow with the fear ailment? You can attack it to send it flying into another foe in the arena, inflicting <em>them</em> with the exact same debuff. Which, hey, great. I've always thought that Persona should let me ravage my foes with communicable viruses.</p><p>Prime Time, meanwhile, is a meter that fills as you do battle. Once it tops out, you can, well, activate Prime Time, which drops all your skill costs to 0 and lets you hit foes with a "Prime Time finish," which looks a lot to me like a P3R Theurgy attack.</p><p>The only other new combat mechanic that seems notable to me is the addition of a Guard manoeuvre in the overworld. Initiating combat looks much the same as it did in base P4: hit a foe when they're off-guard and get advantage, <em>get</em> hit yourself and get disadvantage. But guarding adds a new wrinkle: if an enemy hits you while you're guarding, they'll bounce off and become dazed, letting you either gain advantage in the full battle or else run away.</p><p>Which is all very slick and fun, but I do have to wonder what Atlus is doing to compensate for all these new tricks in your toolbox. Persona 4 was not a difficult game (with the possible exception of Yukiko's bossfight), and the addition of these new combat mechanics feel like they'd make the battle system entirely trivial. Here's hoping the shadows get some new toys to make your life harder, or else I'm going to start feeling bad.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORV41O"></div>                            </div>                            <script src="https://kwizly.com/embed/ORV41O.js" async></script><div class="product"><a data-dimension112="9703aeba-47bb-4f68-9086-1c7e89998fec" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9703aeba-47bb-4f68-9086-1c7e89998fec" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Sega says it made a 'life-sized figure containing Sonic's DNA,' and I have a few questions ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/sega-says-it-made-a-life-sized-figure-containing-sonics-dna-and-i-have-a-few-questions/</link>
                                                                            <description>
                            <![CDATA[ According to Sega, Sonic's DNA "essence" has been captured with "cutting-edge biotechnology." ]]>
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                                                                        <pubDate>Tue, 16 Jun 2026 16:37:17 +0000</pubDate>                                                                                                                                <updated>Tue, 16 Jun 2026 19:04:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A life-sized Sonic the Hedgehog statue, ostensibly containing genetically engineered Sonic DNA.]]></media:description>                                                            <media:text><![CDATA[A life-sized Sonic the Hedgehog statue, ostensibly containing genetically engineered Sonic DNA.]]></media:text>
                                <media:title type="plain"><![CDATA[A life-sized Sonic the Hedgehog statue, ostensibly containing genetically engineered Sonic DNA.]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NY1FnGnDKYQ" allowfullscreen></iframe></div></div><p>This year marks the 35th anniversary of Sonic the Hedgehog, and Sega is pulling out all the stops as it celebrates its successful three and a half decades of international brand marketing: There's exclusive Sonic merch from limited edition fashion collabs, a "musical odyssey" featuring <a href="https://x.com/SonicOfficialJP/status/2066445613236183206?s=20">live orchestral renditions</a> of Sonic music, and—of course—a life-sized statue of Sonic featuring a fluid-filled chamber allowing fans to gaze lovingly at his DNA.</p><p>Wait, hold on.</p><p>No, yeah, I'm reading that right.</p><p>Announced yesterday with <a href="https://www.youtube.com/watch?v=NY1FnGnDKYQ" target="_blank">a reveal video on YouTube</a>, Sega has unveiled the "Sonic the Hedgehog DNA Figure," which it describes as "a life-sized figure containing 'Sonic's DNA'"—a claim that would already invite a number of unsettling questions <em>without </em>the company's haunting deployment of quotation marks.</p><p>According to Sega, the figure was created in collaboration with the Lom Baby project from <a href="https://transeeds.com/en" target="_blank">Transeeds</a>, a self-described "science collective comprised of artists, engineers, scientists, and other members" specializing in "bio art." Claiming to employ "cutting-edge biotechnology," Lom Baby's previous works include the <a href="https://transeeds.com/en/news/1wqjgh6syg" target="_blank">exhibition of "dragon meat"</a> at Tokyo's National Art Center and <a href="https://transeeds.com/en/news/hu4xl5lhq" target="_blank">recreating the T-Virus</a> from Resident Evil in partnership with Capcom, a thing that is apparently fine and cool to do.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6kLHT4ssw4eVg7ssrgjwMK" name="Sonic 35th Anniversary SONIC THE HEDGEHOG DNA FIGURE Concept Movie 00-01-05" alt="A fully shot of the Sonic DNA figure statue." src="https://cdn.mos.cms.futurecdn.net/6kLHT4ssw4eVg7ssrgjwMK.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6kLHT4ssw4eVg7ssrgjwMK.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>With that same biotechnology, Sega says "the essence of Sonic—who has raced through the ages—has been brought into the real world as 'DNA.'" Unfortunately, that does little to answer some fundamental questions I have about this whole process. For example, what methods does a bio art collective utilize to secure the genetic information of a fictional hedgehog? Or did they fabricate a chimeric simulacrum of Sonic's genome from assembled components? <em>What's in Sonic's genes?</em></p><p>That last bit, at least, I have an answer for: Based on what's shown in the video, Sonic's genome evidently includes components like "velocity cells," "exploration DNA," and a "boost system." You know, like hedgehogs have.</p><p>To complete this act of blatant scientific hubris and genetic idolatry, Sega and Lom Baby have placed Sonic's synthesized "DNA" within an emerald, which has itself been submerged in a milky suspension inside the translucent thoracic cavity of a chrome Sonic effigy. After all, if we couldn't <em>see </em>the DNA jewel, how could we be expected to believe Sonic's genetic essence was actually in there?</p><p>"The DNA encapsulated within the Chaos Emerald symbolizes that 'Sonic's core' will endure, never fading, into the future," Sega says. Great!</p><p>Unfortunately, if you want to admire Sonic's "DNA" in person, you'll need to travel to Japan to do it. The Sonic the Hedgehog DNA Figure exhibition begins on Tuesday, June 23 at the Tokyo Sega Store.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmA0RX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmA0RX.js" async></script><div class="product"><a data-dimension112="87d4aa75-e422-4a26-82fe-55bfeda1e6f5" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="87d4aa75-e422-4a26-82fe-55bfeda1e6f5" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Old Persona 4 voice actor is 'deeply grieving' being recast in the remake: 'Everything in life is transient… Thank you for sharing the journey' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/old-persona-4-voice-actor-is-deeply-grieving-being-recast-in-the-remake-everything-in-life-is-transient-thank-you-for-sharing-the-journey/</link>
                                                                            <description>
                            <![CDATA[ This was not our chance. ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 15:19:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Shadow Chie pulls a face into the camera.]]></media:description>                                                            <media:text><![CDATA[Shadow Chie pulls a face into the camera.]]></media:text>
                                <media:title type="plain"><![CDATA[Shadow Chie pulls a face into the camera.]]></media:title>
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                                <p>We got what I would call our first <em>proper</em> look at some <a href="https://www.pcgamer.com/games/rpg/persona-4-revival-guide/">Persona 4 Revival</a> last weekend, showing iconic moments like: The Scooby gang falling into their first TV, Charlie summoning Izanagi for the first time, karaoke with Yosuke (pretty sure that's new, unless I'm forgetting a Golden addition), and Marie being annoying in the Velvet Room.</p><p>But the most important thing we saw was, uh, something we heard: new voices. Much like Persona 3 Reload before it, Persona 4 Revival is recasting at least some of its characters—<a href="https://www.pcgamer.com/games/rpg/yuri-lowenthal-spills-the-beans-on-a-persona-4-remake-by-announcing-that-atlus-doesnt-want-him-in-it-maybe-i-even-begged-but-they-dont-want-me-to-come-back/">no Yuri Lowenthal as Yosuke</a>, for instance. And at least one old cast member is pretty sad about it: Erin Fitzgerald, the voice of Chie Satonaka in Persona 4 Golden (via <a href="https://www.gamesradar.com/games/persona/persona-4-golden-chie-actor-is-deeply-grieving-being-recast-in-revival-thank-you-for-sharing-the-journey-with-me/" target="_blank">GamesRadar</a>).</p><p>"I'm okay chat. I'm just deeply grieving," Fitzgerald wrote on Bluesky in the wake of the new trailer. "Everything in life is transient. I celebrate that the experience happened. I am grateful that I lived it FULLY. Thank you for sharing the journey with me. Yukiko, I will love you forever. Yosuke, let’s go get a burger. 💚💛💚💛💚 Chie out".</p><p>Fitzgerald was, herself, a replacement for Chie's original actor in Persona 4's PS2 version, Tracey Rooney. Rooney's take was, frankly, iconic (<a href="https://www.youtube.com/watch?v=WAefGu7EIOk" target="_blank">Aha! Is this our chance?</a>), but there's no denying she sounded a bit too sedate and mature for the high-energy action girl Chie is written as.</p><p>Nu-Chie's voice actor is thus far unnamed, but from the snippet we got in the trailer? She sounds good! To my ear, she bridges the gap a little between Rooney's mature Chie and Fitzgerald's caffeinated Chie. Her dialogue sounds a touch more naturalistic than it did in Golden—but don't get me wrong, we are still operating in the realm of High Anime.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:ww224eri4xcmzrjaoc3ijje4/app.bsky.feed.post/3mnsbuxgljk2j" data-bluesky-cid="bafyreigpyvi4me6csrykoum5aocauyw64tyv2xz42lbulyeqftd2nh65wy"><p lang="en">I’m ok chat.I’m just deeply grieving.Everything in life is transient. I celebrate that the experience happened. I am grateful that I lived it FULLY.Thank you for sharing the journey with me. Yukiko, i will love u forever. Yosuke, let’s go get a burger. 💚💛💚💛💚 Chie out</p>— @erinfitzbadass.com (<a href="https://bsky.app/profile/did:plc:ww224eri4xcmzrjaoc3ijje4?ref_src=embed">@erinfitzbadass.com.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:ww224eri4xcmzrjaoc3ijje4/post/3mnsbuxgljk2j?ref_src=embed">2026-06-10T15:19:05.367Z</a></blockquote><p>I can understand why Fitzgerald's sad not to come back (outside of the obvious 'It is nice to have a paying job' reasons). Persona 4 is a game that endures in no small part due to how attached you get to its cast of goofballs. Why should the people who played those goofballs be any different? I'd be sad not to get voice direction for galactic punting a tank again too.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj3Ele"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj3Ele.js" async></script><div class="product"><a data-dimension112="58700a76-707f-4ede-aa2a-d1b483b4ec28" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3036px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uNGNHZpBcLTeLdsxSFkkBC" name="pcgs_2026_logo v4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uNGNHZpBcLTeLdsxSFkkBC.png" mos="" align="middle" fullscreen="" width="3036" height="3036" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Looking for all the announcements at this year's PC Gaming Show? </strong>Visit <a href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank" data-dimension112="58700a76-707f-4ede-aa2a-d1b483b4ec28" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" data-dimension25="">the show's Steam page</a> to wishlist your most anticipated games, or check out our full <a href="https://www.pcgamer.com/gaming-industry/events-conferences/every-game-trailer-and-announcement-in-the-pc-gaming-show-2026/">PC Gaming Show 2026 recap</a>. </p></div>
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                                                            <title><![CDATA[ Generative AI 'was only used as a reference,' Crazy Taxi creator says: Artists would 'look at that generated image and draw the actual thing' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/racing/the-new-crazy-taxi-has-a-generative-ai-disclosure-on-its-steam-page-and-people-are-not-happy/</link>
                                                                            <description>
                            <![CDATA[ I don't think this really improves the situation. ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 20:46:21 +0000</pubDate>                                                                                                                                <updated>Mon, 08 Jun 2026 14:12:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Racing]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A passenger pointing over a driver&#039;s shoulder in Crazy Taxi]]></media:description>                                                            <media:text><![CDATA[A passenger pointing over a driver&#039;s shoulder in Crazy Taxi]]></media:text>
                                <media:title type="plain"><![CDATA[A passenger pointing over a driver&#039;s shoulder in Crazy Taxi]]></media:title>
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                                <p><strong>Original story:</strong></p><p>It didn't take long, but it happened to me. Less than a week after PC Gamer's Andy Chalk wrote about how these gaming trailer livestreams would start to have their hype trains robbed and wrecked by <a href="https://www.pcgamer.com/software/ai/summer-game-fest-is-here-so-get-ready-for-a-lot-of-ugh-that-game-with-the-cool-trailer-used-ai/">AI disclosures</a>, I saw it. Crazy Taxi: World Tour, a game I was reasonably excited for, was made with help from generative AI.</p><p>"At Sega Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks," the game's Steam page <a href="https://store.steampowered.com/app/2924540/Crazy_Taxi_World_Tour/" target="_blank">reads</a>. "No AI was used in reference to the performers in the game." </p><p>I assume that last bit is referring specifically to voice work. Game Informer's Brian Shea got an expanded statement from Sega which <a href="https://bsky.app/profile/brianpshea.bsky.social/post/3mnpwvfhogc25" target="_blank">he posted</a> on Bluesky. It includes the extra line, "Assets generated were still subject to review by the development team." It's still a bit vague, but suggests that it was used to create art and not only as a coding assistant.</p><p>Fans on social media are not happy. "Using AI slop to make shit for you, more like Lazy Taxi," <a href="https://bsky.app/profile/mat-draws.bsky.social/post/3mnpt6b6uvc2j" target="_blank">wrote</a> mat-draws on Bluesky. It's quickly becoming the thing to say. "Lazy Taxi," <a href="https://bsky.app/profile/tehsnakerer.bsky.social/post/3mnpv7rmtuk22" target="_blank">concurred</a> Bluesky user tehsnakerer. "Lazy Taxi," <a href="https://bsky.app/profile/mluckas.bsky.social/post/3mnpwizw4gk2y" target="_blank">mused</a> mluckas, also on Bluesky. On Reddit, user RORSCHACH_INC_ <a href="https://www.reddit.com/r/TwoBestFriendsPlay/comments/1tzjows/comment/oqban1u/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commented</a>, "Know what... think I'll just walk home."</p><p>It's perhaps especially galling given the faux-counterculture aesthetics Crazy Taxi has always wrapped itself in, blaring pop punk as you try not to crash into the nearest KFC. The AI use, combined with the fact that this is apparently an open world campaign-driven game that takes you across five different cities, suggests that a Crazy Taxi game in 2027 is a very different prospect to the 1999 arcade classic. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jFbajnpD3276sY9jvxBaSB" name="PCGS 2026 static A (split toning) +logo resized jpg" caption="" alt="PC Gaming Show 2026 logo" src="https://cdn.mos.cms.futurecdn.net/jFbajnpD3276sY9jvxBaSB.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>The PC Gaming Show returns</strong> <strong>Sunday, June 7 at 12 pm PDT! </strong>Visit <a data-analytics-id="inline-link" href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank">the show's Steam page</a> to wishlist your most anticipated games and get more information on how to tune in for the big reveals.</p></div></div>
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                                                            <title><![CDATA[ We got a fresh look at Total War: Warhammer 40k and, friends, I'm already on board to do some horrible things to millions of spacemen ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/we-got-a-fresh-look-at-total-war-warhammer-40k-and-friends-im-already-on-board-to-do-some-horrible-things-to-millions-of-spacemen/</link>
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                            <![CDATA[ Like all good games, Total War: Warhammer 40k has me eager to do war crimes. ]]>
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                                                                        <pubDate>Sun, 07 Jun 2026 20:30:54 +0000</pubDate>                                                                                                                                <updated>Sun, 07 Jun 2026 21:03:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[War in Warhammer 40k.]]></media:description>                                                            <media:text><![CDATA[War in Warhammer 40k.]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/aXW6GFxYxsQ" allowfullscreen></iframe></div></div><div class="product"><a data-dimension112="3ed34008-beb3-4938-b5e3-8b567f1a7a40" data-action="Deal Block" data-label="You can check out all the games from The PC Gaming Show on the show's Steam page" data-dimension48="You can check out all the games from The PC Gaming Show on the show's Steam page" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3036px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uNGNHZpBcLTeLdsxSFkkBC" name="pcgs_2026_logo v4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uNGNHZpBcLTeLdsxSFkkBC.png" mos="" align="middle" fullscreen="" width="3036" height="3036" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>You can check out all the games from The PC Gaming Show on </strong><a href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank" data-dimension112="3ed34008-beb3-4938-b5e3-8b567f1a7a40" data-action="Deal Block" data-label="You can check out all the games from The PC Gaming Show on the show's Steam page" data-dimension48="You can check out all the games from The PC Gaming Show on the show's Steam page" data-dimension25=""><strong>the show's Steam page</strong></a>, where you can wishlist your most-anticipated games and get more information on everything shown!</p></div><p>Here's my shameful confession: I'm a Warhammer 40k dilettante. Oh, sure, I laugh along as friends make their incisive bon mots about Tzeentch, and the Blood Legion, and horrible Horus and his heresy, but deep down I know I'm a carpetbagger. I've only learnt about all these things from wiki-dives. I've never bought a single Dan Abnett book. Never painted a single mini.</p><p>My excuse is that Warhammer 40k is so huge—so incomprehensibly vast—that I struggle to know where to <em>jump in</em> (also I think collecting minis costs like a trillion pounds), but friends? I think I've found it. We got a long draught of <a href="https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/">Total War: Warhammer 40k</a> and some insight from the devs themselves at the PC Gaming Show just now, and I absolutely cannot wait to get grimdark.</p><p>This is, of course, the 40k follow-up to Creative War's Total War: Warhammer series (which has been going for around a decade now and which I still almost call Total Warhammer every time). The fantasy-flavoured stylings of the previous games have been swapped for galactic combat between Space Marines, the forces of Chaos, Orks, Orks and, indeed, Orks.</p><p>The PCGS trailer was my first time seeing a smidge of the game in action, and it sure looks like it's ticking all the boxes: nightmarish combat at an impossible scale where the deaths-per-second are measured in the seven figures, and the war is waged on every possible front, from ships flattening cities from orbit down to individual Space Marines taking out individual opponents on the field of battle.</p><p>I'm pretty eager to get my hands on this one, especially given how good the <a href="https://www.pcgamer.com/total-war-warhammer-3-review/">earlier Total War: Warhammers</a> already were. I may not have to wait long, as Creative Assembly says to keep an eye on the game's social channels for upcoming beta windows. This is it, folks. I can almost feel the money I'm going to blow on minifigs leaving my bank account already.</p><p>Check out <a href="https://www.pcgamer.com/gaming-industry/events-conferences/every-game-trailer-and-announcement-in-the-pc-gaming-show-2026/">everything revealed at the PC Gaming Show</a>.</p>
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                                                            <title><![CDATA[ An 8-bit Cuphead game is being programmed in assembly language for the Sega Master System ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/an-8-bit-cuphead-game-is-being-programmed-in-assembly-language-for-the-sega-master-system/</link>
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                            <![CDATA[ It'll be playable on modern PCs, too, and there's another "hand-animated" Cuphead game in development alongside it. ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 03:13:52 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 15:04:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Studio MDHR]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mighty Cuphead Adventure screenshot]]></media:description>                                                            <media:text><![CDATA[Mighty Cuphead Adventure screenshot]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YFsoSkcfQcw" allowfullscreen></iframe></div></div><p>At today's <a href="https://www.pcgamer.com/games/live/news/summer-game-fest-2026-live-all-the-announcements-as-they-happen/">Summer Game Fest showcase</a>, we learned that a pair of new Cuphead games are in development. One is a "hand-animated" successor to the <a href="https://store.steampowered.com/app/268910/Cuphead/" target="_blank">original 2017 sidescroller</a>, which emulates golden age cartoons. The other is retro in a different way: "an 8-bit action platformer named Mighty Cuphead Adventure."</p><p>The really notable thing about Mighty Cuphead Adventure is that it's being developed in assembly—a <a href="https://en.wikipedia.org/wiki/Assembly_language" target="_blank">low-level programming language</a>—to the specifications of the Sega Master System, an 8-bit console released in the mid-'80s.</p><p>"While the game will absolutely be compatible with modern consoles and PC," developer Studio MDHR said in a press release, "players who want a true blast from the past will be able to experience it on a physical cartridge on the Sega Master System home gaming console."</p><p>The commitment to developing Mighty Cuphead Adventure with techniques from the '80s mirrors the commitment to using hand-drawn, 1930s-style animations in the main Cuphead series. The developer will share more details about the game "in the months ahead."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vzcDYfqg7xm9QUyWrYjhqV.png" alt="Mighty Cuphead Adventure screenshot" /><figcaption><small role="credit">Studio MDHR</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DiuKFbjkckrz9WCikNoWTV.png" alt="Mighty Cuphead Adventure screenshot" /><figcaption><small role="credit">Studio MDHR</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/C3ExkUuupWq9BKR7RqNvjV.png" alt="Mighty Cuphead Adventure screenshot" /><figcaption><small role="credit">Studio MDHR</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ERxX9cmWim9oVerfbJ22C.png" alt="Mighty Cuphead Adventure screenshot" /><figcaption><small role="credit">Studio MDHR</small></figcaption></figure></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><div class="product"><a data-dimension112="0029ca13-5199-46a9-871d-04eed0157f4a" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3036px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uNGNHZpBcLTeLdsxSFkkBC" name="pcgs_2026_logo v4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uNGNHZpBcLTeLdsxSFkkBC.png" mos="" align="middle" fullscreen="" width="3036" height="3036" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The PC Gaming Show returns</strong> <strong>Sunday, June 7 at 12 pm PDT! </strong>Visit <a href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank" data-dimension112="0029ca13-5199-46a9-871d-04eed0157f4a" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" data-dimension25="">the show's Steam page</a> to wishlist your most anticipated games and get more information on how to tune in for the big reveals.</p></div>
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                                                            <title><![CDATA[ Tupac Shakur, who has been dead since 1996, will appear in the next Yakuza game ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/tupac-shakur-will-appear-in-the-next-yakuza-game-snoop-dogg-reveals/</link>
                                                                            <description>
                            <![CDATA[ Sega says it's treating the rapper's depiction with the "utmost respect for his legacy," without the use of AI. ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 21:40:00 +0000</pubDate>                                                                                                                                <updated>Sat, 06 Jun 2026 00:07:39 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[stranger than heaven]]></media:description>                                                            <media:text><![CDATA[stranger than heaven]]></media:text>
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                                <p>A new trailer for Yakuza prequel game Stranger Than Heaven premiered at Geoff Keighley's Summer Game Fest. It ended with a perplexing announcement: Tupac is in it.</p><p>That's Tupac, as in Shakur, as in the legendary rapper who has been dead since 1996. His likeness is the last thing we see in the trailer with zero explanation. The character doesn't speak, but his actor is simply credited as Tupac.</p><p>Game director Masayoshi Yokoyama took the stage alongside rapper Snoop Dogg, an actual living and breathing person also appearing in Stranger Than Heaven, to talk about the creative...uh...choice.</p><p>Snoop's elaboration was not illuminating.</p><p>"The Tupac estate and my son and myself, we work very closely together. It just made sense to put him in this game because his likeness and his spirit still lives on, and I feel like it was so connected to what we're doing. What do y'all think?"</p><p>Snoop then gestured to the crowed, which responded with medium applause. In a follow-up press release, Sega expanded on how the character will be used and depicted.</p><p>"Tupac’s portrayal of the character Amaru in STRANGER THAN HEAVEN is made possible with the permission and ongoing supervision of his estate, Amaru Entertainment. RGG Studio is treating this integration with the utmost respect for his legacy, crafting every aspect in the close collaboration and without the use of AI, including his character design based on archival footage and photographs. More details regarding his role will be shared at a later date."</p><p>Sega also announced the release date for Stranger Than Heaven: January 15, 2027.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><div class="product"><a data-dimension112="c0c1b02b-6dff-49eb-a563-abd67f535f85" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c0c1b02b-6dff-49eb-a563-abd67f535f85" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Persona 4 remake news feels all-but inevitable, but a little rating weirdness means I wonder about Golden content ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/persona-4-remake-news-feels-all-but-inevitable-but-a-little-rating-weirdness-means-i-wonder-about-golden-content/</link>
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                            <![CDATA[ Great vegetables. ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 11:22:15 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[All-out attack art from Persona 4 Golden, showing the protagonist, Chie, Yukiko, and Yosuke.]]></media:description>                                                            <media:text><![CDATA[All-out attack art from Persona 4 Golden, showing the protagonist, Chie, Yukiko, and Yosuke.]]></media:text>
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                                <p>Almost exactly a year ago, Persona 4's seemingly inevitable remake broke cover for the first time at an Xbox Games Showcase. Well, sort of. There wasn't <em>much</em> of it, you see. The trailer consisted mostly of the game's protagonist running around a barren Inaba Shopping District, with the odd panning shot of other—equally depopulated—locations from the game, giving the impression Atlus was in early stages on the project and had been forced to whip up something quick out of the materials it had for a reveal.</p><p>But perhaps it's due sooner than that first trailer would suggest. <a href="https://www.reddit.com/r/PERSoNA/comments/1twaw17/persona_4_revival_is/" target="_blank">Fans have spotted</a> that <a href="https://www.pcgamer.com/games/rpg/persona-4-revival-is-officially-real-giving-us-our-first-look-at-4k-charlie-tunoku-in-a-remake-with-a-very-angry-original-voice-cast/">Persona 4 Revival</a> now has an ESRB rating—which you can verify for yourself on the game's <a href="https://www.xbox.com/en-us/games/store/persona-4-revival/9N40DK5N4LD4/0010" target="_blank">Xbox store page</a>—suggesting that, well, there's enough of the game to rate, for one thing. Those of you hip to the calendar might also note that this rating has popped up very close to the <a href="https://www.pcgamer.com/games/summer-game-fest-2026-preview-what-to-expect-from-this-years-showcases/">June 7 Xbox Games Showcase</a>; I'd bet all my <a href="https://megamitensei.fandom.com/wiki/3rd_Girl%27s_Talc" target="_blank">Third Girl's Talc</a> we're getting some P4R news there.</p><p>So, when will we finally get hi-definition Charlie Tunoku? This is just speculation, but Atlus revealed <a href="https://www.pcgamer.com/persona-3-reload/">Persona 3 Reload</a>—its Persona 3 remake—in June of 2023 and released it in February of 2024. That went quite well: Persona 3 Reload became the <a href="https://www.pcgamer.com/anime-more-powerful-than-ever-as-persona-3-reload-becomes-the-fastest-selling-game-in-atlus-history/">fastest-selling game</a> in the studio's history, so I wouldn't be surprised if it went for the same one-two punch again (albeit with the caveat that any announcements this weekend won't be the game's <em>reveal</em>), putting out P4R in February of 2027.</p><p>We'll just have to wait and see. One wrinkle, though: Persona 4 Revival's ESRB (and PEGI) rating is identical to Persona 4 Golden's, which makes sense. But, as spotted by <a href="https://www.thegamer.com/persona-4-revival-just-got-rated-and-its-age-rating-is-lower-than-persona-4-golden/" target="_blank">The Gamer</a>, P4R's Japanese CERO rating is actually lower than Golden's: CERO B rather than CERO C, meaning it's suitable for ages 12 and above. That's the same as the rating for the original, non-Golden PS2 Persona 4.</p><p>Which is a bit curious, isn't it? It's possible, of course, that CERO has simply chilled out since it rated P4G—or that Japanese children have become cooler—but I do wonder if it means some of the risqué scenes added for P4G have been pared back or stripped out. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><p>Persona 3 Reload, after all, didn't come out with <em>all things Persona 3</em> packed in: the female protagonist from Persona 3 Portable never showed up at all, while the Episode Aigis FES content had to wait for a DLC. Is Atlus pulling the same trick again? We probably don't have to wait long to find out.</p><div class="product"><a data-dimension112="a4a53044-cb68-4337-b672-749f1f39f009" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3036px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uNGNHZpBcLTeLdsxSFkkBC" name="pcgs_2026_logo v4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uNGNHZpBcLTeLdsxSFkkBC.png" mos="" align="middle" fullscreen="" width="3036" height="3036" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The PC Gaming Show returns</strong> <strong>Sunday, June 7 at 12 pm PDT! </strong>Visit <a href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank" data-dimension112="a4a53044-cb68-4337-b672-749f1f39f009" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" data-dimension25="">the show's Steam page</a> to wishlist your most anticipated games and get more information on how to tune in for the big reveals.</p></div>
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                                                            <title><![CDATA[ Bhashiva's tiger warriors are an addition to Total War: Warhammer 3 worth the money and the wait ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/bhashivas-tiger-warriors-are-an-addition-to-total-war-warhammer-3-worth-the-money-and-the-wait/</link>
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                            <![CDATA[ Plus you can ally with Chrace for their white lions and Kislev for bears then finally have an army of lions and tigers and bears, oh my. ]]>
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                                                                        <pubDate>Wed, 20 May 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A tiger warrior clawspeaker and a sawai both roar into the air]]></media:description>                                                            <media:text><![CDATA[A tiger warrior clawspeaker and a sawai both roar into the air]]></media:text>
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                                <p>I've been waiting 20 years for this. All the way back in 2006 a supplement for the Warhammer TTRPG called Tome of Corruption quietly slipped in an illustration of a tiger-headed warrior preparing to attack an elephant in the jungle. The idea there were beastmen with the heads of tigers somewhere in the Warhammer World's nation of Ind was hinted at in a few books, but that was the first illustration I'd seen of one, and the first suggestion they were a legit thing and not just one of the many exaggerated rumors about distant lands Warhammer books are stuffed with.</p><p>Two whole decades later, I'm playing an army of tiger warriors in Total War: Warhammer 3 and they rule. I'm as surprised as anyone that a whole new species got plonked into Warhammer this late in the day, though perhaps the most surprising thing is that they come in the form of a DLC that's only five dollars.</p><p>The value for money of Warhammer 3's DLC has been a <a href="https://www.pcgamer.com/total-war-warhammer-3-dlc-is-getting-more-expensive-and-the-community-is-rebelling-remember-they-need-us-more-than-we-need-them/">point of contention</a> for a while now. Creative Assembly tried splitting up lord packs so that instead of buying multiple legendary lords bundled together you could just pick one you want, though at $9 a pop, players still quibbled. So, while Bhashiva the White Tiger is a legendary lord, she's packaged in a new format called a "character pack" that only costs $5 and doesn't include new Regiments of Renown or as many bells and whistles as other DLC. To save you skipping to the end, I think it's worth the money.</p><p>While Bhashiva's individual campaign mechanics aren't unique—the insignias she can award to units resemble orc scrap upgrades, for instance—the combination of mechanics does end up feeling different. The currency to pay for those insignias is earned by completing missions for your neighbour, the Iron Dragon, and that relationship adds a distinct flavor.</p><p>Bhashiva's a mercenary general whose people are refugees from Ind, given a new home in the Mountains of Mourn by one of Cathay's draconic rulers, Zhao Ming. Every five turns he offers three tasks you can choose to tackle or ignore, which sometimes reward you with new units or magic items, but always pay iron favor. As well as buying insignias, that's the currency you use for hiring additional units from the Cathay roster, and for increasing the total number of armies you can have. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="WVDnB7BHpEbXgixNHBr2jD" name="20260515173458_1" alt="Three of Zhao Ming's goals" src="https://cdn.mos.cms.futurecdn.net/WVDnB7BHpEbXgixNHBr2jD.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WVDnB7BHpEbXgixNHBr2jD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>So yeah, there are limits on both your units and armies, though I never found them too painful. Tiger warriors aren't restricted in the same way as the regular Cathayan troops you've got access to, and I wanted as many tigers as I could get, mainly using Cathayan crossbow units and a grand cannon or two to plug gaps. Plus, I quickly amassed a fortune in iron favor. Even when you're not working on those tasks Zhao Ming staples to the office notice board, fighting his enemies and taking their settlements pays a steady amount.</p><p>Bhashiva's other big campaign mechanic is the Tiger Court, where you dedicate relics to three philosophical pillars in return for buffs to tiger warrior units. The Way of the Thousand Gods represents the religion of Ind, and includes defensive enhancements to physical resistance and melee defence. The Prophecy of the White Tiger is about dedication to Bhashiva's lineage, white tigers who return when danger looms, and has a sweet ability that means tiger warrior reinforcements show up to any battles that aren't sieges. The Teachings of Kamau venerate a legendary tiger warrior hero who sounds like their equivalent of Sigmar, and I prioritized that one for the sake of increasing my armor-piercing damage.</p><p>Relics pop up in pre-set settlements across the map, some of which can be earned by reaching them with trade caravans, which work just like the caravans the other Cathay factions use, though narratively you're guarding them as mercenaries rather than acting as merchants yourselves.</p><p>The relics and Zhao Ming's jobs provide more structure to Bhashiva's campaign than I'm used to on the Immortal Empires map. (You can't play her on the Realm of Chaos map, which is fine since I'm pretty sick of it anyway.) You start at war with some of the Ogre Kingdoms and have more to the south, while Grimgor's orcs are immediately to the north and Chaos Dwarfs to the east. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="tYrnhbjerxZhcB5sA4PMTM" name="20260515160142_1" alt="The three pillars of the Tiger Court, with the Teachings of Kamau highlighted" src="https://cdn.mos.cms.futurecdn.net/tYrnhbjerxZhcB5sA4PMTM.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/tYrnhbjerxZhcB5sA4PMTM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Each has a relic or two in their settlements, but none of Zhao Ming's first batch of quests gave me a reason to target the Chaos Dwarfs, while one quest promised a payout if I spent 10 turns whaling on the orcs. Also, the tiger warriors don't have a lot of armor penetration until you dedicate some relics to the Teachings of Kamau, and I didn't fancy taking on the tiny Chaos tinheads until I'd done something about that.</p><p>I ended up allying with the ogre tyrant Greasus Goldtooth, since he was already friendly with my boss Zhao Ming, who surprisingly kept offering me missions to defeat Goldtooth and take his settlements. While I slaughtered Grimgor's orcs with pleasant ease and then took the fight to the Chaos Dwarfs, Zhao Ming was constantly needling me to fight ogres. Ignoring those tasks made completing the 10 of them I needed to finish a long campaign harder than expected—sometimes those goals ask you to take a settlement or defeat a foe on the other side of the map, or select a target that quickly gets taken by an ally, rendering them moot. I spent a bunch of turns pursuing other objectives while waiting for a task I could accomplish to show up.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="riAZZ7yMXUokgtfAvxPbq4" name="20260519100127_1" alt="The settlement of Saber Mountain, with a green circle above it indicating the presence of a relic" src="https://cdn.mos.cms.futurecdn.net/riAZZ7yMXUokgtfAvxPbq4.jpg" mos="" align="middle" fullscreen="" width="2560" height="1600" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>The real sticking point turned out to be relics. While I earned a few with caravans, I also lost several caravans due to all the enemies I made along the trade routes. I'd carefully angle them away from the Chaos Dwarfs I was at war with only to have a horde of daemons or one of my other foes take them out. Conquest is the way to go, though I did encounter an annoying bug where one settlement with the green relic icon above it didn't pay out when I finally took it over.</p><p>The campaign would have gone quicker if I'd known to prioritize relics right from the off, and maybe not stayed friends with the ogres, but it didn't drag. Though I always autoresolve insignificant late-game battles, when I fought the ones that mattered I had a great time with my army of ferocious Tony the Tiger lookalikes. The base dual-axe tiger warriors are fast and hard-hitting enough that I didn't feel the lack of cavalry, the iron claw warriors who fight with guandos are both a strong general upgrade and useful anti-large specialists, and the stalkers who throw discs as precursor weapons when they charge (like the Lizardmen skinks do with javelins) can serve as vanguard-deployment flankers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="grL4VxcDbAphxEhKdgprfX" name="20260515152908_1" alt="A unit of tiger warriors with dual axes" src="https://cdn.mos.cms.futurecdn.net/grL4VxcDbAphxEhKdgprfX.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/grL4VxcDbAphxEhKdgprfX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>On the battlefield the tiger warriors are enjoyably savage, though I learned the hard way not to throw Bhashiva at problems on her own and expect her to tank them all. Tigers together strong. Off the battlefield I'm less enthusiastic that Bhashiva's entire personality is based around honor and dedication to Zhao Ming, when a more rough-edged relationship with the slightly mental dragon man—who you can't declare war on or confederate—would be interesting. I don't own a cat, but the idea of them as blandly loyal servants rather than hand-scratching little maniacs seems like missing a trick.</p><p>After waiting 20 years to have more than a picture in an RPG book to go on, I'm still stoked with what we got. Having cleared out the Chaos Dwarfs, I ended up in a protracted war with Clan Rictus, and sending my cats after the rats felt like a much more thematic match-up. Now that I think about it, the bird-headed Tzeentch is Bhashiva's ancestral enemy too, so maybe there's more cat to them than I thought. </p><p>The Bhashiva character pack will be available on May 21 during the <a href="https://www.pcgamer.com/games/strategy/turn-based-tactics-game-warhammer-40-000-mechanicus-2-will-release-next-week-to-coincide-with-a-warhammer-skulls-event-stacked-with-reveals/">Warhammer Skulls event</a>. An update at the same time will add a free legendary hero called Taoyan the Merciless, who is recruitable by any Cathay army.</p>
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                                                            <title><![CDATA[ Sega has canceled its live service 'Super Game' due to 'intensifying market competition,' and I really, really hope it's a sign that the industry is finally correcting itself ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/sega-has-canceled-its-live-service-super-game-due-to-intensifying-market-competition-and-i-really-really-hope-its-a-sign-that-the-industry-is-finally-correcting-itself/</link>
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                            <![CDATA[ Years of catastrophic bets on F2P mega hits may finally be subsiding. ]]>
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                                                                        <pubDate>Wed, 13 May 2026 01:03:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R.png ]]></dc:description>
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                                <p>In 2021, Sega published an annual report touting the strength of its business and a new "priority strategy" for the coming five years: the creation of a "Super Game," which would "stand head and shoulders above normal games." The plan, at the time, was for that game with global appeal to launch by March 2026. This week, Sega <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260512_q4_presentation_en.pdf">announced</a> it was canceled.</p><p>And not just canceled—canceled as part of a striking decision to "lower the priority of F2P" in its future plans, with some 100 developers already transferred away to work on "Full Game" development—the old-fashioned kind you pay for up front and then own. </p><p>Sega cited the disappointing results of the free-to-play Sonic Rumble Party as one reason for the pullback, but given the five year investment, I think it's clear that far more went into the decision than that one data point. Sega, like everyone else, has seen the risks of big bets on lavishly expensive live service games in the last few years:</p><ul><li><a href="https://www.pcgamer.com/games/fps/concord-isnt-coming-back-and-the-developer-is-done-for-too-sony-says-it-considered-its-options-and-apparently-the-best-path-forward-is-to-permanently-sunset-the-game-and-close-the-studio/">Concord shut down and its studio shuttered</a></li><li><a href="https://www.pcgamer.com/games/fps/highguard-is-closing-next-week-despite-the-passion-and-hard-work-of-our-team-we-have-not-been-able-to-build-a-sustainable-player-base-to-support-the-game-long-term/">Highguard shut down and its studio shuttered</a></li><li><a href="https://www.pcgamer.com/games/fps/spectre-divide-and-its-studio-are-shutting-down-after-just-six-months-the-industry-is-in-a-tough-spot-right-now/">Spectre Divide shut down and its studio shuttered</a></li><li><a href="https://www.pcgamer.com/gaming-industry/less-than-4-months-after-revealing-his-studios-new-game-michael-condrey-has-reportedly-been-given-the-boot-by-2k-games/">2K's Project Ethos sent back to the drawing board as soon as it debuted</a></li><li><a href="https://www.pcgamer.com/more-bad-news-for-ubisoft-it-just-cancelled-another-game/">Ubisoft's Project Q, which you absolutely did not remember, canceled</a></li><li><a href="https://www.pcgamer.com/games/after-cancelling-8-of-the-12-live-service-games-sony-promised-to-release-by-2025-playstation-studios-boss-says-the-number-doesnt-really-matter-what-is-important-to-me-is-having-a-diverse-set-of-player-experiences/">Sony announced plans for 12 live service games in 2022; seven of them were canceled</a></li><li><a href="https://www.pcgamer.com/blizzard-survival-game-cancellation-news/">Microsoft canceled Blizzard survival game that had been highly praised by employees</a></li><li><a href="https://www.pcgamer.com/gaming-industry/a-future-has-been-stolen-from-many-of-us-and-our-community-will-never-experience-an-amazing-game-microsoft-mmo-devs-respond-to-cancelation-of-project-phil-spencer-reportedly-loved/">Then Microsoft an upcoming MMO that boss Phil Spencer had reportedly played and loved</a></li><li><a href="https://www.pcgamer.com/all-the-big-games-that-shut-down-in-2023/">So many live service games shut down in 2023 that you probably can't remember them all</a></li></ul><p>And so on, and so on. A 2025 "state of the industry" survey found that <a href="https://www.pcgamer.com/gaming-industry/gdcs-annual-state-of-the-game-industry-survey-reveals-1-3-of-triple-a-developers-are-working-on-live-service-games/">one out of three triple-A developers</a> was working on a live service game. That's a recipe for pain when each of those games not only has to compete with what's coming out in the same calendar year, but also the games already deeply entrenched in peoples' lives.</p><p>World of Warcraft is 22 years old. League of Legends is 17 years old. Minecraft is 15 years old. Grand Theft Auto 5 is 13 years old. Fortnite and Destiny 2 are nine years old. Apex Legends is eight years old. Millions of people still play them all, and millions more are leaping from one free Roblox experience to another. Sega may have peeled some of them away with its Super Game, but how many would stick around, and keep pumping money into it, beyond the first few weeks, if they spent a dime at all?</p><p>For every Helldivers or Arc Raiders that <em>does</em> manage to hit a jackpot, there's a procession of glassy-eyed gamblers stumbling out of the casino, five years and $200 million lost to a single bet.</p><p>In <a href="https://www.gamefile.news/p/segas-super-game-is-no-more-as-mystery">a statement to Game File</a>, Sega said that its goal had been "to create a new form of entertainment that goes beyond the concepts of conventional games." </p><p>"Given the ambitious nature of the project, we adopted a long-term R&D phase for technical validation and related activities," a Sega spokesperson said. "We proceeded cautiously, with the intention of moving to full-scale development only after we can confirm sufficient feasibility. However, in light of intensifying market competition, the emergence of competing titles based on similar concepts, and our business conditions, we made the decision to discontinue the development of Super Game during the fiscal year ending March 2026."</p><p>Half a decade ago, this cancelation may have elicited cries of dismay. In 2026 it's hard not to see it as cause for celebration, because Sega didn't pair the announcement with layoffs that cut one of its studios to the bone or closed it outright. It didn't bet the whole company on the hope it could deliver something that "goes beyond the concepts of conventional games." It may have taken a years-long detour, but it's now recommitting many of its skilled employees to working on a new Sonic or Crazy Taxi or Jet Set Radio or one of its other series that millions of players already love.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2YRoe"></div>                            </div>                            <script src="https://kwizly.com/embed/W2YRoe.js" async></script><p>Former Sony boss Jim Ryan, who spearheaded the company's live service ambitions, <a href="https://www.pcgamer.com/another-console-dad-hangs-up-his-spurs-as-playstation-boss-jim-ryan-announces-hes-departing-sony-next-year/">left in 2024</a>. Capcom keeps <a href="https://www.pcgamer.com/gaming-industry/capcom-proudly-announces-2025-was-its-12th-straight-year-of-growth-and-it-has-pc-to-thank-for-it/">posting record profits</a> largely on the back of singleplayer games that more and more people are willing to buy. Other major players like NetEase are pulling back on funding <a href="https://www.pcgamer.com/games/mmo/the-mmo-being-led-by-former-wow-designer-greg-street-looks-to-be-dead-as-his-studio-officially-closes-after-netease-ends-funding-while-wed-love-to-make-our-game-our-first-priority-is-to-help-our-developers-find-employment/">gargantuan projects like MMOs</a>. None of that means the games industry has "learned its lesson" or is about to arrive at a "shorter games with worse graphics made by people who are paid more to work less" utopia—the CEOs of multi-billion dollar companies are always going to place big bets that have a tiny shot at paying off with obscene riches, because they aren't the ones who will get laid off when it doesn't work out.</p><p>But I hope it <em>is</em> a sign that the future will be a little less boom or bust. It may have taken <a href="https://www.pcgamer.com/2025-gaming-industry-vibe-shift-live-service-reckoning-2024-layoffs-trends/">a reckoning</a> to get here, but the less time publishers spend obsessing over that one-in-a-million hit, the more time they can spend <a href="https://www.pcgamer.com/games/action/as-the-chinese-game-industry-flocks-from-mobile-to-aaa-blockbusters-phantom-blade-zeros-director-says-the-quiet-part-out-loud-good-games-are-good-its-not-big-games-are-good/">making good games, not just big ones</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:590px;"><p class="vanilla-image-block" style="padding-top:109.32%;"><img id="ozXcc43rV6MAeeSkSH7375" name="sonic shorter games" alt="Sonic the Hedgehog saying "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding"" src="https://cdn.mos.cms.futurecdn.net/ozXcc43rV6MAeeSkSH7375.png" mos="" align="middle" fullscreen="1" width="590" height="645" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ozXcc43rV6MAeeSkSH7375.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega, Archie Comics, @MsFeliciaRondo, Jordan Mallory)</span></figcaption></figure>
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                                                            <title><![CDATA[ Two Point Museum's latest DLC features a buildable studio where artists can create 'millions' of unique artworks, and there's 'no generative AI involved' whatsoever ]]></title>
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                            <![CDATA[ Two Point Museum: Arty Facts is available now. ]]>
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                                                                        <pubDate>Sun, 10 May 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oGZSyNKyCVbmCvZUhL6KPY-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[An artist paints on a canvas in a paint-dappled studio in Two Point Museum]]></media:description>                                                            <media:text><![CDATA[An artist paints on a canvas in a paint-dappled studio in Two Point Museum]]></media:text>
                                <media:title type="plain"><![CDATA[An artist paints on a canvas in a paint-dappled studio in Two Point Museum]]></media:title>
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                                <p>I'm a big fan of<a href="https://www.pcgamer.com/uk/two-point-museum/"> Two Point Museum</a>, the latest and greatest of Two Point Studios' revival of the Bullfrog-style management sim. But I am also a fan of how the developer has approached the release of its DLCs. You can pay for expansions like<a href="https://www.pcgamer.com/games/two-point-museum-lets-you-run-wild-in-its-biggest-and-hairiest-dlc-to-date-and-you-can-sink-your-claws-in-for-free-this-week/"> Zooseum</a> and<a href="https://www.pcgamer.com/games/strategy/two-point-museums-first-dlc-adds-a-fantasy-flourish-to-your-exhibitions-letting-you-display-mimic-chests-a-giant-d20-and-a-chicken-statue-that-turns-people-into-poultry/"> Fantasy Finds</a> to get a big chunk of extra stuff to build, but you also get a portion of the DLC for free with each of the game's updates.</p><p>Such is the case with Two Point Museum's latest add-on,<a href="https://store.steampowered.com/app/4114070/Two_Point_Museum_ArtyFacts/" target="_blank"> Arty Facts</a>. As the name implies, this expansion lets you add an art gallery to your institution. The pack adds 27 new art exhibits for your guests to gaze meaningfully at, but it also adds a new "art studio" room where your experts can create paintings of their own. According to the expansion's launch trailer, the art studio facilitates "millions of potential outcomes", thus providing an "endless" stream of custom art.</p><p>I was curious about how this system works, particularly whether it used any generative AI given it's filtering into games everywhere these days, often without clear disclosure. So I posed the question to Sega, which publishes the Two Point games. Sega got back to me pretty quickly with a thorough rundown of how the art studio works, the upshot of which is there is "no generative AI involved".</p><p>To summarise, there are three types of art the new in-game studio can produce, namely paintings, portraits, and sculptures. Each of these artworks is randomly generated from a catalogue of relevant assets, such as 3D models in the case of sculptures, or pre-made character icons in the case of portraits. </p><p>But the way each artwork type is generated is slightly different. Paintings, for example, have four layers that are each randomly generated, as are the colour palettes of the painting, and the size of both the canvas and the frame. Portraits, meanwhile, have various filters that help define the variation of the images. As for sculptures, players can actually choose between three different materials—clay, marble and bronze—with randomised variations in colour in each.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/btKSrgRXcDM" allowfullscreen></iframe></div></div><p>All told, Sega says the system can produce more than 250 <em>million </em>combinations, far more than you're ever realistically likely to see. That's a lot of extra customisation in a game that already offers a broad array of options, which is pretty neat. </p><p>As for the other exhibits, they aren't just limited to paintings and sculptures. You can also create five interactive art displays. This includes performance art exhibits such as mime acts and Shakespearean pastiches, giving Two Point Studios' world class animators yet more room to flex their muscles.</p><p>You can put all your curation skills to the test in a new Museum location, Undee Docks, a fittingly urban space to showcase all those emerging artists. There's also new gift shop items, new themed café foods, and a fresh expedition map to explore, which sees your experts get metaphysical as they traverse a living sketchbook.</p><p>As mentioned, the DLC's release coincides with an update to the base game that lets you try some of the DLC's features for free. The Arty Facts taster lets you play up to the first star of Undee Docks and explore the first three POIs of the expedition map, and you get full access to the Art Studio.</p><p>Two Point Museum: Arty Facts is available for $10/£10, with a 10% discount until May 14. If you're interested in management sims and are yet to try out the base game, you absolutely should. It's the most accomplished game Two Point Studios has made, and its blend of museum construction, expedition wrangling, and general institutional management represents a small but significant step forward for the genre. And if you don't want to take my word for it, check out Mollie Taylor's similarly effusive<a href="https://www.pcgamer.com/games/sim/two-point-museum-review/"> Two Point Museum review</a>.</p><div class="product"><a data-dimension112="0fd85a56-4fb2-434b-8b40-b64a14b95c8c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0fd85a56-4fb2-434b-8b40-b64a14b95c8c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Stranger Than Heaven sure looks like a Yakuza series prequel in its first 30-minute deep dive, oh and Snoop Dogg is here ]]></title>
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                            <![CDATA[ And it's out this winter. ]]>
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                                                                        <pubDate>Wed, 06 May 2026 23:30:54 +0000</pubDate>                                                                                                                                <updated>Thu, 07 May 2026 00:56:48 +0000</updated>
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                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Stranger Than Heaven]]></media:description>                                                            <media:text><![CDATA[Stranger Than Heaven]]></media:text>
                                <media:title type="plain"><![CDATA[Stranger Than Heaven]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/85ltmLZIvYA" allowfullscreen></iframe></div></div><p>RGG Studios is finally ready to talk about Stranger Than Heaven, the next major action game from the Yakuza studio that appears to be a Yakuza prequel after all. In the 30-minute video, executive director Masayoshi Yokoyama introduces the sprawling brawler from the comfort of a swanky jazz club. </p><p>Beginning in 1915 and spanning 50 years, Stranger Than Heaven tells the story of Makoto Daito, a half-Japanese, half-American boy who leaves America to live in Japan. On the way there he meets Yu Shinjo, who becomes, as Yokoyama describes, Makoto's "oldest friend and biggest rival," as well as Orpheus, an international smuggler played (and faced) by Snoop Dogg.<br><br>It's a lot to take in, and honestly, it looks fantastic.</p><p>Stranger Than Heaven takes place in five cities across five decades: <strong>Kokura, Fukuoka</strong> in 1915, <strong>Kure, Hiroshima</strong> in 1929, <strong>Minami, Osaka</strong> in 1943, <strong>Atami, Shizuoka</strong> in 1951, and finally <strong>Kamurocho, Tokyo</strong> (the setting of the majority of the Yakuza series) in 1965.</p><p>Yokoyama says singing and songwriting is a major throughline of Stranger Than Heaven: Makoto is himself a singer and gifted musician—a skill that's gamified by the ability to "record" sounds from Makoto's environment and use them as inspiration for original songs.</p><p>Going only by what we saw today, Stranger Than Heaven is going for a moodier, more tragic drama than the Like A Dragon series. The combat is certainly more brutal: RGG's reimagined action moves away from fighting stances and face button mashing to attacks that correspond to Makoto's different limbs. The shoulder buttons and triggers on either side of your controller correspond to his right and left legs, creating combos through boxing combinations. There's also a bigger focus on weapons—Makoto does a lot of stabbing throughout the show. </p><p>This was probably immediately apparent to Yakuza diehards, but it's not lost on this casual fan that Stranger Than Heaven appears to tell the origin story of the Tojo Clan, the yakuza group that much of the series centers around. It's no coincidence that Makoto is also the name of the founder of the Tojo Clan. According to the character's wiki page, Makoto Tojo is mentioned in Yakuzas 1 and 2, then briefly as well in 6, but has never been properly depicted.</p><p>I'm seated, but I also have questions. Setting the game across five cities and five decades makes it sound huge, but I wonder if some of these chapters will be significantly shorter or smaller than others. Yokoyama referred to each of the eras as "stages," making it sound like we may not be allowed to return to each city to complete side stories or visit our businesses. Does Stranger Than Heaven even have traditional Yakuza side stories?</p><p>A question for another day. While today's video is focused on story and combat, more details are coming in the leadup to launch. That launch? Sometime in winter, which could land it in 2026 or early 2027.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkGmNX"></div>                            </div>                            <script src="https://kwizly.com/embed/XkGmNX.js" async></script><div class="product"><a data-dimension112="c12fa211-7a6d-4af5-b7e3-9e4724d47f6c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c12fa211-7a6d-4af5-b7e3-9e4724d47f6c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Empire's most OTT lord finally gets his due, portrayed by a YouTuber hamming it up in Total War: Warhammer 3 ]]></title>
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                            <![CDATA[ Summon the Elector Count. ]]>
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                                                                        <pubDate>Fri, 01 May 2026 06:29:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Graf Boris Todbringer, with an eyepatch and a helmet that looks like a castle, faces his beastman nemesis]]></media:description>                                                            <media:text><![CDATA[Graf Boris Todbringer, with an eyepatch and a helmet that looks like a castle, faces his beastman nemesis]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/495WwWyS2TY" allowfullscreen></iframe></div></div><p>The Total War Show & Tell included info on the historical games and <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-will-have-destructible-terrain-elements-that-forest-if-you-dont-like-it-you-dont-have-to-keep-it/">destructible terrain in Total War: Warhammer 40,000</a>, but a sizable chunk of its midsection was there to get us up to date on all things Total War: Warhammer 3. Including, right off the bat, game director Rich Aldridge saying to expect a patch "addressing some issues players have seen around idling AI and clustering around settlements. That will be coming very soon."</p><p>After that the focus was on upcoming update 8.1, and the previously revealed legendary lord Bhashiva, the White Tiger. Among other abilities, she'll have a teleport called Heaven's Gate that lets her bounce around the battlefield, explosively attacking everyone around her wherever she ends up. The other addition for Cathay was one we hadn't seen before, a free DLC hero called Taoyan the Merciless. Cathay's getting an overall rework at the same time, with a redone tech tree, unit buffs, and the like.</p><p>The big news was the reveal of a legendary lord who'll be joining Nagash as part of the Lords of the End Times DLC: Graf Boris Todbringer, who'll be in charge of the Ulrican faction based in Middenheim. Apparently, he'll be a touch more aggressive than the existing Imperial lords.</p><p>"Boris is much more about taking on anyone and everyone that's in the Empire right now," says associate design director Sean Macdonald. "And anyone that's even thinking about getting the Empire, he's taking the fight to them. No more defensiveness. He's embodying the god Ulric, the god of war, winter, and wolves, and he's bringing that war with him to all the foes of the Empire. He's got his claws out."</p><p>In battles you'll have the choice between Todbringer's regular campaign voice actor and YouTuber Angory Tom from the Yogscast. He's memorably cosplayed as "Toddy" in the past, and is exactly as over the top as you'd want a man who wears a castle for a hat to be.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/S28-JvPaa_0" allowfullscreen></iframe></div></div><p>Two new units for the Ulricans were shown, the Knights Panther and the Teutogen Guard. The latter are bodyguards for the high priest who is basically Ulric's pope, Ar-Ulric Emil Valgeir. Heavy hints were dropped that we can expect to see Ar-Ulric as well, presumably as a legendary hero, and two more units suggested in silhouette. They sure look like Hunting Hounds and the Celestial Hurricanum from tabletop Warhammer to me.</p><p>Looking ahead to the update 9.1, the siege update, we're finally getting rid of ass ladders. Sure, Creative Assembly say they're "removing pocket ladders as the default setting," but you and I both know the ladders siege attackers currently summon from nowhere are coming out of their butts. After the update, ladders will default to being tower things besieging units bring into battle with them, though if you really love ass ladders they'll remain in the menu as an option.</p><p>The Total War: Warhammer 3 section of the showcase ended with a promise that we should expect more in May, with more news about free additions specifically coming in June.</p><div class="product"><a data-dimension112="ac4c4d87-4695-4a31-ae6b-c7ada7832b1c" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="ac4c4d87-4695-4a31-ae6b-c7ada7832b1c" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div>
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                                                            <title><![CDATA[ Total War: Warhammer 40,000 will have destructible terrain elements: 'That forest, if you don't like it, you don't have to keep it' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-will-have-destructible-terrain-elements-that-forest-if-you-dont-like-it-you-dont-have-to-keep-it/</link>
                                                                            <description>
                            <![CDATA[ Extreeminatus. ]]>
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                                                                        <pubDate>Fri, 01 May 2026 03:59:43 +0000</pubDate>                                                                                                                                <updated>Fri, 01 May 2026 13:34:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Creative Assembly, Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Space Marine pointing in Total War: Warhammer 40,000 image]]></media:description>                                                            <media:text><![CDATA[Space Marine pointing in Total War: Warhammer 40,000 image]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/495WwWyS2TY" allowfullscreen></iframe></div></div><p>One of the things on our <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-is-totally-real-so-weve-created-a-wishlist-to-send-to-the-emperor/">wishlist for Total War: Warhammer 40,000</a> is a cover system, and the Total War: Show & Tell makes it clear that we're going to get our wish. And also, if we don't like that cover, we'll be able to blow it up.</p><p>"You've got all of these tactical options and then strategic elements that can come out of it," battle product owner Dave Petry says during a map flyover. "One of the really big and exciting things that we're doing here is that destruction is going to come into play. That forest, if you don't like it, you don't have to keep it. If you find that pesky forest is getting in your way and you can't see around it then you can get rid of that thing. Or you can use it to hide in."</p><p>The developer roundtable four months ago mentioned there would be destructible buildings, but it's nice to have it clearly stated that we can just delete other stuff off the map if it's in the way.</p><p>"Being completely clear, not absolutely everything is destructible, right?" Petry clarifies. "We've kept it to areas where it really works and it makes sense and it feels like it can add to that depth." As the camera pans over a hive-city warzone with plenty of steep angles and gothic architecture, he says, "We are dealing with a universe which is full of really powerful but flat-firing weapons, so cover becomes incredibly, incredibly important."</p><p>One way to blow up that cover will be with orbital bombardments, and the showcase takes a few minutes to spin around a hive world as seen from space. It looks like something right out of the last stage of Spore, only covered in toxic gas and cities so big they cover entire countries. It's 40K as heck, and does assuage some of my concerns. </p><p>Sure, the Astra Militarum troopers we see are lined up like Napoleonic regiments, but they're the faction where that's probably most apt. Total War: Warhammer 40,000 still has a release date of "to be announced" on <a href="https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/">Steam</a>, so there's plenty of time for stuff to change too.</p><div class="product"><a data-dimension112="d04af587-581e-4fb0-813f-f4b1e5ddb749" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="d04af587-581e-4fb0-813f-f4b1e5ddb749" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div>
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                                                            <title><![CDATA[ There are dozens of us! The best third-person shooter of all time sees HUGE* player spike on Steam after Capcom's Pragmata ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/third-person-shooter/there-are-dozens-of-us-the-best-third-person-shooter-of-all-time-sees-huge-player-spike-on-steam-after-capcoms-pragmata/</link>
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                            <![CDATA[ That's right: Everybody's playing Vanquish. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 23:20:34 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Apr 2026 23:59:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Third Person Shooter]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R.png ]]></dc:description>
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                                <p>PC Gamer Editor-in-Chief Phil Savage is a man of impeccable taste, but I still hold a tiny grudge against him for not breaking the seal on <a href="https://www.pcgamer.com/baldurs-gate-3-is-pc-gamers-highest-scoring-game-in-16-years-heres-why/">PC Gamer's 98% review threshold</a> to award Vanquish, the Xbox 360-era PlatinumGames shooter brought to PC in 2017, an unprecedented perfect score. "Beyond the laser-focused core loop, there isn't much to Vanquish. You start with knee-sliding acrobatics, and end the same way—around six or so hours later," Phil wrote <a href="https://www.pcgamer.com/vanquish-review/">in his 80% review</a> when Vanquish arrived on PC.</p><p>True enough, past Phil. But also: the Vanquish knee slide is the sickest move ever programmed into a videogame, followed closely by the <em>second</em> sickest move ever programmed into a videogame, in which at the press of a button Vanquish hero Sam Gideon pops off the helmet of his super suit, blasts a cig, and then flicks it away. There's an achievement for distracting robots with a cigarette before you shoot them. Only the Pope could do it better.</p><p>I'm afraid the math is clearly on my side here: that's a 100/100 right there.</p><p>On a superficial level, I've seen some chatter in the last couple weeks that Capcom's <a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-review/">excellent Pragmata</a> has a bit of a Vanquish vibe to it. I get the comparison, in that it's a pretty straightforward third-person shooter made by a Japanese developer, also starring a guy in a white astronaut-style space suit. You can do little jet-powered dashes in Pragmata, though nothing as prolonged or flashy as Sam's rocket knee slides in Vanquish.</p><p>Having finished Pragmata, I don't think the two games are particularly similar in tone or pacing or even how the action feels in the hand—but I understand the comparisons anyway. Because what Pragmata reminds the Vanquish faithful of is the sensibility of all-killer-no-filler action games circa 2010. "We didn't know how good we had it," and that sort of thing. By recognizing Pragmata in 2026 for its earnest and unpretentious focus on shooting robots with one neat trick up its sleeve, we can right the wrongs of Vanquish and games like it not selling as well as it deserved way back when.</p><p>(Let's be real: It's mostly the suits, though.)</p><iframe src="https://content.jwplatform.com/players/J8phkvlT.html" id="J8phkvlT" title="Vanquish - Argus drill QTE" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Whatever the reason, I'm excited to report Vanquish's numbers on Steam in the wake of Pragmata's release are up. <em>Way</em> up. If, uh, you go by percentages and only look at the last couple months of activity. According to <a href="https://steamdb.info/app/460810/charts/">Vanquish's SteamDB page</a>, it's up an impressive 34.8% in peak players over the last 30 days, for a gain of <em>16</em> whole people knee sliding in simultaneous bliss. Meanwhile, the average player count is up even more, at a 52.9% increase—that's 26 more people playing Vanquish every day on Steam, on average! Twenty six people whose lives are for certain better this month than they were in March.</p><p>Is this MONUMENTAL increase in active Vanquish players actually due to Pragmata's release? Is it, in fact, even noteworthy? Rude of you to ask for a reality check, frankly. I'm not a "data guy" or even what they call "good at math," but I'm also not a liar, so I have to admit that this spike is pretty much in line with Vanquish's history over the last few years, and it saw even more players jumping back in in September 2024, September 2025 and even this February.</p><p>You could maybe attribute each of those bursts of interest to recent Steam sales, though they don't seem to happen <em>during</em> the sales themselves. Vanquish is, coincidentally, on sale right now, for 70% off, a discount Sega has been throwing at it every couple months for most of the last decade. But the shape of the player chart for the past few weeks is noticeably a touch spikier, and exhibits slightly higher troughs, than its past lows. Given the fondness Pragmata has stirred up for Xbox 360-style shooters, I think the correlation just barely holds water.</p><p>But even if it doesn't, you could make it so by replaying Vanquish right now, or <a href="https://store.steampowered.com/app/460810/Vanquish/" target="_blank">buying it for $6</a>. Despite now seeming quintessentially <em>of its era</em>, it was almost a send-up of other third-person shooters in its day, with over-the-top gruff hoo-ra American heroes battling against evil space Russians, as written by Japanese developers. It has QTEs that were becoming overdone and garnering a player backlash, but <a href="https://www.pcgamer.com/quick-time-events-are-actually-good-and-i-can-prove-it/" target="_blank">you can't hate the QTEs</a> in Vanquish because they're so damn cool. It's a cover shooter that actively discourages you from spending time in cover. I don't think I will ever play the first couple Gears of Wars again as long as I live, but I hope to slide my ass around in Vanquish many more times before I die.</p><p>It may be an 80% game, but it's the most 100/100 80% game of them all.</p><iframe src="https://content.jwplatform.com/players/l95BXmxp.html" id="l95BXmxp" title="Vanquish - Slide forever" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ OG Persona fans beg Atlus for a remake, Atlus says best I can do is a surprise rebrand and a phone case ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/og-persona-fans-beg-atlus-for-a-remake-atlus-says-best-i-can-do-is-a-surprise-rebrand-and-a-phone-case/</link>
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                            <![CDATA[ They're doing this on purpose, I think. ]]>
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                                                                        <pubDate>Tue, 07 Apr 2026 11:19:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:description>
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                                                            <media:credit><![CDATA[Atlus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A lineup of characters from Persona 2.]]></media:description>                                                            <media:text><![CDATA[A lineup of characters from Persona 2.]]></media:text>
                                <media:title type="plain"><![CDATA[A lineup of characters from Persona 2.]]></media:title>
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                                <p>By the year 2072, Atlus will have released <a href="https://www.pcgamer.com/persona-4-revival/">Persona 4</a> and 5 upwards of 58 times in genres as far-ranging as musou, rhythm, fighting, dating sim, shop-management, grand strategy, and fishing. Approximately 86% of videogame characters will be Chie. If current trends continue, we'll all be killed by Exponential Persona long before biodiversity collapse gets us. I can't wait, personally.</p><p>But for as much as Atlus clearly loves releasing games featuring Joker and <a href="https://www.pcgamer.com/games/rpg/persona-4-revival-is-officially-real-giving-us-our-first-look-at-4k-charlie-tunoku-in-a-remake-with-a-very-angry-original-voice-cast/">Charlie Tunoku</a>, one portion of its fanbase has been neglected for decades: the poor, lonely bannermen-and-women of Persona 1 and 2, who have been after remasters, remakes, or just plain re-releases for the classic, pre-Katsura-Hashino entries in the series for literal decades at this point.</p><p>How excited they must have been when Atlus announced that "Persona and Persona 2: Innocent Sin / Persona 2: Eternal Punishment are coming to Amazon!" (via <a href="https://www.gamesradar.com/games/persona/im-staring-at-persona-1-origins-and-persona-2-duality-merch-from-atlus-and-willing-myself-to-believe-that-the-og-ps1-jrpgs-are-finally-making-a-comeback/" target="_blank">GamesRadar</a>). How glum they must have been when it became clear the games were "coming to Amazon" in the form of some t-shirts and tote bags, a mug, a thermos, a phone case, and two baseball caps. Admittedly, it's a <a href="https://www.amazon.com/ATLUS-Persona-Duality-Ceramic-Black/dp/B0GW1D8WJP/ref=gear_dw_dp_gn_d_sccl_1_8/143-0481389-4479062?pd_rd_w=gZJS0&content-id=amzn1.sym.086a7699-38a5-4d61-8309-482151195716&pf_rd_p=086a7699-38a5-4d61-8309-482151195716&pf_rd_r=56V6FJ55D3WEMDJ9A82K&pd_rd_wg=t0fxz&pd_rd_r=2a513367-c854-43bd-a73a-73b9e04e4905&pd_rd_i=B0GW1D8WJT&th=1" target="_blank">pretty slick mug</a>.</p><p>But take heart, true believers, because the merch drop was accompanied by something peculiar: a surprise rebrand for the OG Persona games. The Amazon swag has launched under the never-before-seen rubrics of "Persona 1 Origins" and "Persona 2 Duality."</p><p>What could this mean? Well, nothing, potentially. But it would be a little odd to dream up a rebrand for a pair of 30-year-old games that amounted to nothing more than a new label for some t-shirts. You best believe there are already people out there taking this as a sign that Atlus is finally doing <em>something</em> with the beloved elder Persona games. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2YAYe"></div>                            </div>                            <script src="https://kwizly.com/embed/W2YAYe.js" async></script><p>Punters on Reddit are already trying to figure out just what this might mean for the games, albeit with some well-earned cynicism: "It's good news so should be fake," declares one much-upvoted comment from <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1seaett/comment/oeoe6p6/" target="_blank">Aardvark_Happy</a>.</p><p>There's not much weirdness I'd put past Atlus, but I do feel pretty confident saying this is almost certainly not the last we'll see of the brands Persona 1 Origins and Persona 2 Duality. In an ideal world, that's because we'll get games using those names in the future (and remember that Atlus honcho Kazuhisa Wada <em>has</em> said he'd like to <a href="https://www.pcgamer.com/games/rpg/atlus-lead-says-hed-like-to-do-persona-1-and-2-remakes-but-youre-not-getting-them-any-time-soon/">remake the original Personas</a>). </p><p>In a less-than-ideal world, it's because Atlus will announce some sort of Japan-only stage show based on the '90s Personas. Keep your fingers crossed, folks. At least you can pick up a new thermos while you wait.</p><div class="product"><a data-dimension112="9964336d-2e21-4c0b-abe3-0c9d19a5e12f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9964336d-2e21-4c0b-abe3-0c9d19a5e12f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Jack Black would be up for playing a 'portly American' if there's another live-action Yakuza movie: 'Sega, give me a jingle'  ]]></title>
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                            <![CDATA[ He's really trying to rack up those videogame adaptation credits. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 12:24:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Like a Dragon: Infinite Wealth review]]></media:description>                                                            <media:text><![CDATA[Like a Dragon: Infinite Wealth review]]></media:text>
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                                <p>Now that he's got <a href="https://www.pcgamer.com/uk/minecraft/" target="_blank">Minecraft </a>and Super Mario Galaxy under his belt, celebrated loud man Jack Black is looking for his next videogame movie gig. And it turns out he's got excellent taste, because he's got his eye on Yakuza. </p><p>Chatting to <a href="https://screenrant.com/jack-black-yakuza-adaptation-casting-pitch/" target="_blank">ScreenRant</a> to promote Super Mario Galaxy, where he lends his voice to Bowser, he revealed that he'd be willing to jump ship from Nintendo to Sega.</p><p>"I'm going to throw my hat in that ring," he said. "I don't know if there [are] any parts for me, like a portly American, but talk to me. Sega, give me a jingle."</p><p>While the Yakuza series is mostly set in Japan, American characters do crop up from time to time, sometimes as slapstick parodies. The last two Yakuza games were also set in the US—specifically Hawaii. They're on my to-play list because Yakuza games are a million hours long and I'm still catching up. </p><p>Anyway! I could see him fitting in perfectly. The man's a delightful weirdo with the right energy to pull off one of Yakuza's eccentrics. He's got less experience in dramatic roles, though, and one of the most important elements of the long-running series is its ability to careen between absurd and deadly serious situations. </p><p>One minute you're hunting down underwear thieves, and the next you're in an hour-long cutscene about shady pharmaceutical companies.  </p><p>Can he pull off pathos, is what I'm wondering. </p><p>Amazon's Yakuza TV show was a bit of a dud, though, so Black might end up waiting a while for that call from Sega. I imagine he'll still be cropping up in more videogame movies, though. It seems like that's his thing these days. Though I do wonder if he regrets playing Claptrap in <a href="https://www.pcgamer.com/movies-tv/the-borderlands-movie-is-such-an-irredeemable-mess-it-had-me-longing-for-1993s-super-mario-bros/" target="_blank">the Borderlands disaster</a>—who wouldn't?</p><p>At the very least, he's probably going to be able to keep getting work as Bowser. I hear that Mario is a big deal. I wouldn't know, of course, because as PC Gamer's online editor I am contractually obligated to ignore other platforms and definitely not stay up all night playing Pokopia. </p><div class="product"><a data-dimension112="0e27f4a5-edef-40ef-b606-6c73f478e634" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0e27f4a5-edef-40ef-b606-6c73f478e634" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Sega says yeah you're all real nice about our games—but you sure ain't buying them ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/sega-says-yeah-youre-all-real-nice-about-our-games-but-you-sure-aint-buying-them/</link>
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                            <![CDATA[ "High evaluations have yet to translate into a further increase in unit sales." ]]>
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                                                                        <pubDate>Tue, 10 Mar 2026 17:48:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/GPhM6upeyfJZn62cbguMnQ.jpg ]]></dc:description>
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                                <p>Sega Sammy has released <a href="https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20260213_q3_presentation_e.pdf" target="_blank">a new set of financial results</a>, along with a Q&A explaining some of the finer points, but the long-and-short of it is: you all say you like our games, so why aren't you buying more of them? Amidst some truly incredible corporate jargon (what's a "B2B Omnichannel Solution Provider"?) Sega says that the "high valuations," i.e.the review scores and user feedback that some of its recent titles have received, simply didn't translate into increased sales, and that things are "stagnant." </p><p>Over the course of 2025 Sega released a bunch of critically acclaimed titles, including Virtua Fighter 5: R.E.V.O., Like a Dragon: Pirate Yakuza in Hawaii, Two Point Museum, Yakuza 0: Director's Cut, Puyo Puyo Tetris 2S, Raidou Remastered: The Mystery of the Soulless Army,</p><p>Maimai DX CiRCLE, Sonic Racing: CrossWorlds, and Shinobi: Art of Vengeance. Sega subsidiary Atlus, meanwhile, released Metaphor: ReFantazio, which was nothing less than a critical darling.</p><p>On the less upbeat side of things, Rovio has been on a consistent downward trend ever since Sega bought it in April 2023. The company has written off $200 million of its $776 million acquisition because "profitability of the business had fallen below the initial forecast"—in other words, maybe just making tonnes of Angry Birds games isn't the brilliant strategy some thought. </p><p>Sega is a little hazy about exactly which of its 2025 games are depressing its executives, but does specifically mention Sonic CrossWorlds Racing as having sold around one million units, which is apparently below forecast. It also acknowledges that some users weren't happy with Football Manager 26 at launch, and says it is committing resources to both titles in efforts to improve their sales and reception.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Tzo7EoVV6UxyYGhRAwn3GU" name="main.jpg" alt="Kiryu looks behind him at a man in a diaper with a pacifier." src="https://cdn.mos.cms.futurecdn.net/Tzo7EoVV6UxyYGhRAwn3GU.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>"While the development costs per title for our mainstay titles are lower compared to so-called AAA titles in the industry, we recognize that our strength lies in the relatively high acclaim we receive for quality," says Sega Sammy president Haruki Satomi. "On the other hand, we also recognize that such high evaluations have yet to translate into a further increase in unit sales."</p><p>What can be done? The power of marketing, my friend! "While continuing to hone our development capabilities—the source of our strength—we believe there is still significant room for improvement and earnings upside in our 'power to sell,' namely our marketing and sales mechanisms. As explained earlier, we are currently undergoing reforms in this area to realize a scale-up in sales.”</p><p>Sega is further reviewing its corporate structure in an effort to have a more effective globalised publishing operation. None of this is especially rocket science but, outside of the Yakuza series, Sega did have a long period where a lot of its big-hitters were coming from its European studios in particular.</p><p>It's not all doom and gloom. Sega says existing titles "performed as expected", that Sega Football Club Champions is off to a strong start and should benefit from this year's World Cup, its amusement machines are doing better than ever, and it is enjoying "record" character licensing revenue. Good old Sonic always delivers when it comes to the merch, at least.</p>
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                                                            <title><![CDATA[ One coder's 'winter madness project' was making the Dreamcast-era cityscapes of Crazy Taxi explorable in our browsers ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/racing/one-coders-winter-madness-project-was-making-the-dreamcast-era-cityscapes-of-crazy-taxi-explorable-in-our-browsers/</link>
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                            <![CDATA[ Yeah, yeah, yeah, yeah, yeah! ]]>
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                                                                        <pubDate>Sun, 08 Mar 2026 19:01:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Racing]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Crazy Taxi, with large objective arrow.]]></media:description>                                                            <media:text><![CDATA[Crazy Taxi, with large objective arrow.]]></media:text>
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                                <p>Do you ever wonder if Crazy Taxi is just a little too crazy? Wouldn't it be nice to explore those beautiful Dreamcast-era cityscapes at your own pace, practically feeling the sun on your skin as you pass every Pizza Hut, KFC, and Fila sportswear store? If your response to that is 'yes' and not 'wow, that game sure had a lot of product placement,' then I have great news for you: Will at <a href="https://wretched.computer/" target="_blank">wretched.computer</a> has you covered.</p><p>Will's Crazy Taxi level recreations, described by the programmer as a "winter madness project," have been added to <a href="https://noclip.website/" target="_blank">noclip</a>, a "digital museum of video game levels" started by graphics programmer Jasper St Pierre. Beyond Crazy Taxi, noclip features locales from Mario Kart 64, Psychonauts, Quake, Counter-Strike, World of Warcraft, and more—not just rendered any which way, but as Will outlined in a <a href="https://wretched.computer/post/crazytaxi" target="_blank">blog post</a>, using "an open source recreation of each of those games' original rendering methods." </p><p>Will has contributed to the site before, supplying it with fly-around versions of Halo and World of Warcraft. The Crazy Taxi project is exciting not only because it's the first arcade cabinet I beeline for on the rare occasion that I see it in the wild, but in Will's words, because it "didn't already have the secrets of its file formats neatly displayed on a community wiki" or "have any tools already for viewing its maps."</p><p>It's surreal seeing a level I've explored dozens upon dozens of times from a new angle, and without the stress of weaving past trucks on the highway. It gets a little laggy in particularly dense areas, but it works well, and now I wish I could fly around the world like this in nearly every game I own. </p><p>It's also helped me appreciate the world design in Crazy Taxi more, as it's easy to see just how rife with landmarks the arcade mode level is; oodles of visual cues tell you where you are at any given moment, and the winding roads strike a nice balance between claustrophobic corners that reward precise drifts and long straightaways that let you gun it past every oncoming car. There are also more routes around the downtown area than I realized, which I could probably have taken more advantage of were I better at Crazy Taxi.</p><p>Will goes into the technical challenges that arose making this possible, and the post I linked above is the first in a series that will go even deeper. Given that <a href="https://www.pcgamer.com/segas-upcoming-crazy-taxi-reboot-will-be-a-triple-a-game/">the upcoming "triple-A" Crazy Taxi sequel</a> is still a ways off, this is the most exciting news that the cabbie-gaming community has gotten in awhile. </p><div class="product"><a data-dimension112="05d296a0-fdfd-4bda-9c2b-360d767ec82e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="05d296a0-fdfd-4bda-9c2b-360d767ec82e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ UK games collector raided by police after purchasing £10,000 worth of hardware, including old dev kits, disposed of by Sega ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/hardware/uk-games-collector-raided-by-police-after-purchasing-gbp10-000-worth-of-hardware-including-old-dev-kits-disposed-of-by-sega/</link>
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                            <![CDATA[ Corporate calamity. ]]>
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                                                                        <pubDate>Mon, 02 Mar 2026 13:20:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jess Kinghorn ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/Md68GDXhupcXtwAacuPKrd.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Sega logo is pictured at the company&#039;s booth during the Tokyo Game Show in Chiba prefecture on September 15, 2022]]></media:description>                                                            <media:text><![CDATA[The Sega logo is pictured at the company&#039;s booth during the Tokyo Game Show in Chiba prefecture on September 15, 2022]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/NU040CTdJI0" allowfullscreen></iframe></div></div><p>Preserving videogame history is no easy feat. Besides the ephemeral nature of digital downloads these days, a significant obstacle over the decades has been the interests of corporate entities as they seek to protect their intellectual property. For example, a London-based collector was raided by the police last year after he purchased dev kits reportedly marked for disposal during a Sega UK office clear out.</p><p>The collector, Darius Khan, purchased a hardware lot from an e-waste subcontractor for £10,000. This included dev kits, controllers, autographed copies of games, and even prototype cartridges. Some time after listing parts of the find for sale online, UK police then raided Khan's property, alleging that the Sega dev kits had been stolen.</p><p>YouTube channel Gamers Nexus travelled to the UK to investigate, <a href="https://www.youtube.com/watch?v=NU040CTdJI0" target="_blank">sharing an hour-long documentary on the case</a>. </p><p>Darius Khan recounted the raid to Gamers Nexus, saying, "Seven o'clock in the morning—approximately—bang, bang, bang on the door. [...] I look through the peephole and I see a bunch of police, probably four or five police officers. I open the door [and I'm told], 'Mr. Khan, you're under arrest for money laundering. We're here to seize dev kits.'"</p><p>Even though Khan has yet to be charged with a criminal offence, this case is both strange and concerning. So, let's rewind a bit.</p><p>When Sega moved its UK head office from Brentford to Chiswick, London last year, it hired a e-waste company, Waste To Wonder, to dispose of hardware that was left behind in the old office building. This company hired a subcontractor that then took the lot, which contained dev kits and more besides, to an export yard that processes waste to then be sold to various buyers across Africa.</p><p>Darius Khan negotiated a deal with the e-waste subcontractor to buy the discarded hardware before it could be processed. Darius began listing parts of the find on both eBay and Facebook marketplace, which included Sony PlayStation 3, Xbox 360, as well as Nintendo DSI and Wii U dev kits. The <a href="https://www.vgpm.org/" target="_blank">Video Game Preservation Museum</a> also started an online fundraising campaign to purchase the lot. Though not yet confirmed, it's likely these online listings and the fundraiser are what drew legal attention.</p><p>Darius was also contacted by a man using the name Paul, who claimed to be interested in the dev kits he had for sale. This man was actually a private investigator working for Fusion 85, an agency that specialises in protecting intellectual property. <a href="https://fusion85.com/fusion-85-provide-test-purchase-expertise-in-support-of-ground-breaking-nintendo-blocking-order/" target="_blank">The agency has worked with Nintendo in the past</a>, though it has not been confirmed who Fusion 85 were working for with regards to investigating the dev kits.</p><p>'Paul' visited Darius' home to inspect and take photographs of the hardware, before going quiet. Then in July 2025, 10 plain clothes police officers knocked on Darius' door (via <a href="https://www.dailymail.co.uk/news/article-15588369/collector-rare-games-consoles-sonic-hedgehog-sega.html" target="_blank">The Daily Mail</a>).</p><p>The officers confiscated the dev kits and prototype cartridges from Darius' home, but left other hardware bits such as controllers and cables. Darius was then held by police for eight hours, during which, Khan alleges, police asked him to sign a form relinquishing his ownership of the dev kits. He refused.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:896px;"><p class="vanilla-image-block" style="padding-top:56.36%;"><img id="ZYw4HFVMYnAaa7qo4FbbzZ" name="bGtxF5ttDXDyDockEYgCw3" alt="A photo showing someone holding the controller for a Sega Dreamcast, with the console sat on a table next to a small collection of games, a second controller, and a TV showing a game running." src="https://cdn.mos.cms.futurecdn.net/ZYw4HFVMYnAaa7qo4FbbzZ.jpg" mos="" align="middle" fullscreen="" width="896" height="505" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>It has since emerged Sega had hired another firm, ITR Secure, to specifically dispose of its computer hardware. Still, sources told The Daily Mail that an on-site manager had instructed Waste to Wonder workers to clear out everything, including the dev kits.</p><p>Waste to Wonder denies any wrongdoing. Speaking to The Daily Mail, managing director of Waste to Wonder Michael Amos says, "IT [equipment] was not in scope and we never allow subcontractors to sell items. We no longer work with that subcontractor."</p><p>This tangled legal case is still ongoing, and it is not yet clear who—if anyone—will be charged. The fate of the seized dev kits also remains unknown. Arguably, Sega should have returned these dev kits to their respective manufacturers when they were no longer needed. Instead, the company's seemingly lax inventory management and e-waste disposal practices have proved a costly mistake.</p>
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                                                            <title><![CDATA[ Our best RPG of 2024 is half off in the Lunar New Year sale, as are the adventures of Charlie Tunoku and countless other Sega series ]]></title>
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                            <![CDATA[ Ending racism has never been cheaper. ]]>
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                                                                        <pubDate>Tue, 17 Feb 2026 15:08:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:description>
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                                <p>If videogames are about anything, it's solving deep-rooted and overdetermined social problems by hitting them really hard and also sometimes magic. And few games have ever videogamed harder in that regard than <a href="https://www.pcgamer.com/uk/metaphor-re-fantazio/">Metaphor: ReFantazio</a>, Atlus' polychromatic RPG from 2024 that puts you in the shoes of a young man on a quest to defeat racism forever via turn-based combat.</p><p>It's really quite good. 95% good, even, if you check our <a href="https://www.pcgamer.com/games/rpg/metaphor-refantazio-review/">Metaphor: ReFantazio review</a>, and I've subjected you to my meandering spiel about it because it's currently 50% off on Steam as part of Sega's Year of the Horse sale. That brings it down to $35 (£30), though that is without its profoundly inessential DLC that lets you dress up its characters in Persona-game school uniforms.</p><div class="product"><a data-dimension112="657d590f-2d9e-4b80-a404-4a1444bd0aa8" data-action="Deal Block" data-label="Atlus' 2024 RPG transplants some familiar Persona loops into a rich and strange fantasy world. Also, one of your best friends is a bat. He's cool." data-dimension48="Atlus' 2024 RPG transplants some familiar Persona loops into a rich and strange fantasy world. Also, one of your best friends is a bat. He's cool." data-dimension25="$35" href="https://store.steampowered.com/app/2679460/Metaphor_ReFantazio/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:685px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2btpGUUeNoUT67HBRbro3G" name="metaphor-refantazio" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2btpGUUeNoUT67HBRbro3G.jpg" mos="" align="middle" fullscreen="" width="685" height="685" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Atlus' 2024 RPG transplants some familiar Persona loops into a rich and strange fantasy world. Also, one of your best friends is a bat. He's cool.<a class="view-deal button" href="https://store.steampowered.com/app/2679460/Metaphor_ReFantazio/" target="_blank" rel="nofollow" data-dimension112="657d590f-2d9e-4b80-a404-4a1444bd0aa8" data-action="Deal Block" data-label="Atlus' 2024 RPG transplants some familiar Persona loops into a rich and strange fantasy world. Also, one of your best friends is a bat. He's cool." data-dimension48="Atlus' 2024 RPG transplants some familiar Persona loops into a rich and strange fantasy world. Also, one of your best friends is a bat. He's cool." data-dimension25="$35">View Deal</a></p></div><p>Is it worth it? I'd say so. It was, after all, PC Gamer's <a href="https://www.pcgamer.com/games/rpg/best-rpg-2024-metaphor-refantazio/">best RPG of 2024</a>, and it's an engrossing and lavish thing. It was headed up by Katsura Hashino, a name you likely recognise as the director of Personas 3 through 5, and the whole thing really feels like Atlus just gave him and artist Shigenori Soejima a pile of money and let them do whatever the heck they wanted. If you've ever enjoyed a Persona game, odds are you'll have a good time with Metaphor.</p><p>If you <em>haven't</em> ever enjoyed a Persona game, because you've not played them, well what do you know? Persona stuff is on sale too. That <a href="https://store.steampowered.com/app/2161700/Persona_3_Reload/" target="_blank">Persona 3 remake</a> is currently 60% off for $24 (£22), <a href="https://store.steampowered.com/app/1687950/Persona_5_Royal/" target="_blank">Persona 5 Royal</a> is 70% off for $18 (£15), and offshoots like <a href="https://store.steampowered.com/app/2254740/Persona_5_Tactica/" target="_blank">Persona 5 Tactica</a> and <a href="https://store.steampowered.com/app/1382330/Persona_5_Strikers/" target="_blank">Strikers</a> are also discounted. Anyway, don't buy any of those.</p><p>Well, okay, you can buy those, but prioritise <a href="https://store.steampowered.com/app/1113000/Persona_4_Golden/" target="_blank">Persona 4 Golden</a>, if you're only going to pick up a single Persona thing. Firstly, it's cheap as chips: a mere $10 (£9). Second, it's a classic.  </p><p>Don't misunderstand me: parts of P4's design and narrative haven't aged great, but I fell in love with its ridiculous cast back in the Giant Bomb Endurance Run days and those kooks are as fun as ever. 100+ hours of punting tanks with Chie for 10 bucks? A bargain at twice the price.</p><div class="product"><a data-dimension112="0377e0da-2b55-4e69-a6c3-ebbf43946972" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0377e0da-2b55-4e69-a6c3-ebbf43946972" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Yakuza Kiwami 3's blunders have made it the worst-reviewed game in the series on Steam: 'Creatively bankrupt doesn't even begin to describe the current state of RGG' ]]></title>
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                            <![CDATA[ "Even ignoring the casting of someone who sexually assaulted others on camera, this is an inferior remake." ]]>
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                                                                        <pubDate>Mon, 16 Feb 2026 15:33:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kiryu in a Hawaiian shirt.]]></media:description>                                                            <media:text><![CDATA[Kiryu in a Hawaiian shirt.]]></media:text>
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                                <p>Yakuza Kiwami 3—seemingly the <a href="https://www.pcgamer.com/games/action/yakuza-kiwami-3-is-where-the-kiwami-line-will-come-to-an-end-which-might-be-for-the-best-given-how-badly-its-been-handled/">last in RGG Studio's series of Kiwami remakes</a>—released last week, though not without controversy. Between some <a href="https://www.pcgamer.com/games/action/yakuza-kiwami-3-spoils-an-interesting-remake-with-odd-changes-and-an-abysmally-misjudged-recast/">baffling cuts, strange retcons, and the casting of an actor</a>, Teruyuki Kagawa, who confessed to sexual harassment in 2022, even stalwart series fans weren't predisposed to love Kiwami 3.</p><p>So it's no surprise they don't. In fact, at the time of writing, Kiwami 3 is the worst-rated game—by the metric of user reviews—of the entire series on Steam. Make no mistake, it's not been review-bombed and it's not universally loathed; Yakuza Kiwami 3 doesn't occupy the doldrums of an Overwhelmingly Negative user rating. Nevertheless, it's currently at a 63% 'Mixed' review score, putting it squarely bottom of the leaderboard relative to the rest of the games.</p><p>Why? Well, all those things I listed up top, mostly. "Creatively bankrupt doesn't even begin to describe the current state of RGG," goes one well-reviewed, uh, review by Steam user <a href="https://steamcommunity.com/profiles/76561198038310474/recommended/3937550/" target="_blank">Jigen Daisuke</a>. </p><p>"The retcons made to the story of RGG3 with Kiwami 3 and Dark Ties are absolute abominations and an insult to the original game, the entire Kiryu saga, and any fan with even an ounce of critical sense. Not to mention all the content removed in favour of reused minigames from other more recent entries (a Kiwami classic) and the recasting (another Kiwami classic)."</p><p>It's hard to find a negative review that doesn't lament Kagawa's casting, the retcons, and the cut content. "Even ignoring the casting of someone who sexually assaulted others on camera, this is an inferior remake," says <a href="https://steamcommunity.com/id/BravestAsh8434/recommended/3937550/" target="_blank">BravestAsh8434</a>. "[Sexual assault] allegations from one of the cast members. Changing too much stuff from the original and leaving too much out. Rushed and unpolished, frequent crashes on my system," writes <a href="https://steamcommunity.com/profiles/76561198037734384/recommended/3937550/" target="_blank">jack</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RxGSFQiwfjjhkBYofPPsu8" name="Dark_Ties_Combat" alt="Yoshitaka Mine glows red and slams a goon's head into the ground." src="https://cdn.mos.cms.futurecdn.net/RxGSFQiwfjjhkBYofPPsu8.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RxGSFQiwfjjhkBYofPPsu8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>And so on and so forth in that vein. At 63% positive, it's not hard to find <em>positive </em>reviews, but it's quite a diminished result for a game in a series as beloved as Yakuza, and whose weakest entries even usually have their fanatical admirers. It's worth noting that the only <em>other</em> two Yakuza games with Mixed reviews on Steam are the recent relistings of Yakuza 0 and Kiwami 1. RGG, it seems, is on a downward trajectory in fan estimations of late.</p><div class="product"><a data-dimension112="d1736af4-e9c8-4528-9a84-165561b6fe20" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d1736af4-e9c8-4528-9a84-165561b6fe20" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Hideki Sato, father of the Sega Dreamcast, Saturn, Genesis, and more, has died ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/hideki-sato-father-of-the-sega-dreamcast-saturn-genesis-and-more-has-died/</link>
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                            <![CDATA[ Sato's career in games began in the 1970s. ]]>
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                                                                        <pubDate>Sun, 15 Feb 2026 20:24:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Vq9GWDMjBn6siG3U3NgJLi-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[ega Corp. Chief Executive Hideki Sato speaks during a press conference May 17, 2002 in Tokyo, Japan. Sato spoke about the group net loss of 17.83 billion yen in fiscal 2001, down from the previous year&#039;s loss of 51.73 billion yen for the company.]]></media:description>                                                            <media:text><![CDATA[ega Corp. Chief Executive Hideki Sato speaks during a press conference May 17, 2002 in Tokyo, Japan. Sato spoke about the group net loss of 17.83 billion yen in fiscal 2001, down from the previous year&#039;s loss of 51.73 billion yen for the company.]]></media:text>
                                <media:title type="plain"><![CDATA[ega Corp. Chief Executive Hideki Sato speaks during a press conference May 17, 2002 in Tokyo, Japan. Sato spoke about the group net loss of 17.83 billion yen in fiscal 2001, down from the previous year&#039;s loss of 51.73 billion yen for the company.]]></media:title>
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                                <p>As reported by <a href="https://www.videogameschronicle.com/news/hideki-sato-designer-of-segas-consoles-dies-age-75/" target="_blank">VGC</a> and Japanese gaming outlet <a href="https://x.com/beep2021/status/2022662105904877996?s=46" target="_blank">Beep21</a>, Sega console designer Hideki Sato has died. The engineer and former Sega president was 77. Sato's career with Sega began in the 1970s⁠—<a href="https://segaretro.org/Hideki_Sato" target="_blank">SegaRetro.org</a> lists his earliest projects as the arcade games MonacoGP, Turbo, and Star Jacker. </p><p>Sato's most notable contribution to gaming history, however, would be leading the engineering teams behind every Sega home console from 1983 to the company's exit from the hardware business in 2001. The full list includes:</p><ul><li>SG-1000 (1983)</li><li>Master System (1985)</li><li>Mega Drive/Genesis (1989)</li><li>Saturn (1994)</li><li>Dreamcast (1999)</li></ul><p>Following the death of Isao Okawa in 2001, Sato became Sega's company president, overseeing the publisher's difficult transition away from the hardware business that had defined his career. Sato stepped down from this role in 2003, shortly before Sega's lifesaving merger with pachinko manufacturer Sammy. Sato would ultimately leave Sega altogether in 2008.</p><p>Sato's designs are historically significant as the first consoles to challenge Nintendo's dominance of the post-1983 crash home market, paving the way for the likes of PlayStation and Xbox in the future⁠—though the success of Sony's PlayStation and PS2, direct competitors with the Saturn and Dreamcast, would ultimately spell the downfall of Sega's own console business.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">セガハードの父として知られる佐藤秀樹氏が昨日ご逝去されました。日本のゲーム史そして世界中のセガファンを魅了された本当に偉大な方でした。あの時代のワクワクと挑戦心は、未来永劫、永遠に多くのファンの記憶に残っていくことと思います。心よりご冥福をお祈りいたします。Beep21<a href="https://twitter.com/cantworkitout/status/2022662105904877996">February 14, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Sato's final design, the Dreamcast, was a sales failure, but these days it is fondly remembered as a machine well ahead of its time, boasting a library of cult classics, experimental features like the combination memory card/second display VMU, and groundbreaking online functionality. The Dreamcast's Phantasy Star Online was the first successful console MMO, while enthusiasts tinker with Sega's browser and other online features to this day. </p><p>Thanks to Sato's leadership, as well as others in the immediate post-Dreamcast era, Sega successfully navigated its withdrawal from console manufacturing. Sega has survived to be an influential third party publisher, with a portfolio including the likes of the mega-popular Yakuza/Like a Dragon Series, as well as the ever-present Blue Blur himself, Sonic the Hedgehog.</p><div class="product"><a data-dimension112="fef43187-ef42-41d3-8899-a8537c5b5019" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="fef43187-ef42-41d3-8899-a8537c5b5019" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Yakuza Kiwami 3 is where 'The Kiwami line will come to an end,' which might be for the best given how badly it's been handled ]]></title>
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                            <![CDATA[ Kiwami 3 has been welcomed to the world by a whole lot of upset fans. ]]>
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                                                                        <pubDate>Wed, 11 Feb 2026 14:37:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yakuza Kiwami 3 masked figure from Survival Hell]]></media:description>                                                            <media:text><![CDATA[Yakuza Kiwami 3 masked figure from Survival Hell]]></media:text>
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                                <p>Yakuza Kiwami 3 and its tie-in game, Dark Ties, release tomorrow, and that might be your lot, at least insofar as Kiwami games go. In a recent Japanese-language livestream spotted and translated by fans on <a href="https://www.reddit.com/r/yakuzagames/comments/1r17x0o/yokoyama_announced_kiwami_3_will_the_last_game_in/?utm_source=embedv2&utm_medium=post_embed&embed_host_url=https://www.nintendolife.com/news/2026/02/yakuza-kiwami-3-will-be-the-last-kiwami-game-says-rgg-studio-head" target="_blank">Reddit</a> (and verified by PCG's crack international cadre), RGG studio boss Masayoshi Yokoyama declared that "I think Yakuza Kiwami 3 will be the last one one, and the Kiwami line will come to an end."</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/yakuzagames/comments/1r17x0o/yokoyama_announced_kiwami_3_will_the_last_game_in">Yokoyama announced Kiwami 3 will the last game in the 'Kiwami' line, and will "potentially" start a new line of games</a> from <a href="https://www.reddit.com/r/yakuzagames">r/yakuzagames</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Which might be for the best, all things considered. Though I enjoyed the <a href="https://www.pcgamer.com/games/action/yakuza-kiwami-3-is-beautiful-and-ridiculous-and-im-finally-going-to-actually-finish-the-game-this-time/">slice of Kiwami 3</a> I got to play ahead of its reveal last year, the game and its studio have been torching fan goodwill in the time since. </p><p>Despite notionally being a remake of Yakuza 3, the third Kiwami looks to have severely cut back on the original game's subquests, inserted an iffy retcon or two, and most egregiously cast Japanese actor Teruyuki Kagawa, <a href="https://kbizoom.com/roppongi-class-teruyuki-kagawa-admits-sexual-harassment-of-a-female-club-employee/" target="_blank">who in 2022 admitted to sexual harassment</a>, in the role of antagonist Hamazaki.</p><p>None of which, I imagine, has anything to do with RGG and Sega's inclination to retire the Kiwami brand—that will likely have been decided long ago—but it certainly lends a particular vibe to Yokoyama's announcement: like the games are retreating from the stage amid a shower of tomatoes rather than bowing out with a final curtain call.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RxGSFQiwfjjhkBYofPPsu8" name="Dark_Ties_Combat" alt="Yoshitaka Mine glows red and slams a goon's head into the ground." src="https://cdn.mos.cms.futurecdn.net/RxGSFQiwfjjhkBYofPPsu8.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RxGSFQiwfjjhkBYofPPsu8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>This is not to say, though, that RGG is done with Kiryu. In fact, it sounds like Yokoyama has plans for something like a new, post-Kiwami 3 timeline that might diverge from the stories told in the original Yakuzas 4 through 6. "I don't think it'll continue as the Kiwami series anymore, I think a different series will begin.</p><p>"Not something like Like A Dragon 9, but rather a new series on a different line, with a different meaning. That might be something you'll understand when you play Yakuza Kiwami 3."</p><p>Ordinarily, I'd be keen to see whatever madness RGG was cooking up, but I'd be lying if I said the furore around Kiwami 3 hadn't put a big dampener on my warm feelings towards the Yakuza series. I don't think it's just me, either; I reckon RGG has quite a bit of work to do in order to win fans back.</p><div class="product"><a data-dimension112="9f9111f0-600a-48fd-9cdc-7d8ff29d59cc" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9f9111f0-600a-48fd-9cdc-7d8ff29d59cc" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Videogame merch is basically diet cosplay, and I'm desperate for more brands to get in on being more fashionably nerdy ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/videogame-merch-is-basically-diet-cosplay-and-im-desperate-for-more-brands-to-get-in-on-being-more-fashionably-nerdy/</link>
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                            <![CDATA[ Death to the Gildan tees, I say. ]]>
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                                                                        <pubDate>Sun, 01 Feb 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Hardwear Microsoft clothing line being modelled.]]></media:description>                                                            <media:text><![CDATA[The Hardwear Microsoft clothing line being modelled.]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Character Select</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Character Select, a weekly column where PC Gamer takes a look at the art and cosplay created by you. Each week, I'll highlight a few of my favourite pieces, spotlight and interview creators and artists, or generally just chew your ear off about the talents of the gaming community.</p></div></div><p>I've always deeply admired cosplayers. I'll never forget attending Final Fantasy 14's Fan Fest back in 2023 and being absolutely star struck by how people had so beautifully brought their Warriors of Light to life—towered over by bunny girls with carefully-constructed ears and replicated job gear, and <em>wishing </em>I was also representing my Viera in the real world.</p><p>Unfortunately I <em>suck </em>at arts and crafts, don't have a lot of money to get someone else to do it, and I'm just… well, a bit shy. It can be a rather vulnerable thing, putting yourself out there in the hot-glued shoes of a fictional character. But it's also a way to display your love for a piece of media, your love for the craft, and for the characters we become so deeply attached to. I've only ever been brave enough to cosplay once in my life, at 17-years-old in a rather cheap-looking fit I'd scooped up from a UK-based anime store.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TtTW4Yc5faqdYHbaG9yaCM" name="Sonic collection Steady Hands" alt="Steady Hands sonic collection spotlight" src="https://cdn.mos.cms.futurecdn.net/TtTW4Yc5faqdYHbaG9yaCM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Steady Hands)</span></figcaption></figure><p>But I'm also the type of person who wants to show the world the things I like. I want people to know my interests! The second-best way to do that which <em>isn't </em>parading around in a hairsprayed-to-hell wig that probably doubles as a fire hazard? Wearing merch, of course. My problem? Videogame merch has always been kinda <em>bad.</em></p><p>Well, it was for a very long time anyway. I distinctly remember circling around conventions and it always being the same damn thing. Gildan t-shirts with prints of varying quality. Even the official merch was the exact freaking same! It's something I was more than happy to do as a teenager, but as I've gotten older and really honed in on my sense of style (which is, generally, <em>not </em>wearing ill-fitting tees) I've yearned for more fashionable ways to show off the thing I love more in the world.</p><p>Are we totally there yet? Hmm, no. I don't think so. Those standard fit t-shirts are still rife across artist alleys, official merch stores, and budget-brand clothing retailers peddling every license they can get their hands on. It's annoying because some of them sport wicked cool designs, too—one of my favourite pieces of videogame merch is still my metalesque Hades tee from Final Fantasy 14, but I rarely wear it because, again, I look naff in a tee.</p><p><em>But. </em>But! It's getting so much better, and it makes me feel all giddy inside. Most of that is thanks to collaborations with brands who can do much better than the clothing section of yer ma's supermarket from down the road. Kara's written about some of them for this very column in the past: <a href="https://www.pcgamer.com/games/survival-crafting/gone-are-the-days-of-buying-minecraft-clothing-from-supermarkets-very-cool-have-released-a-collaboration-to-save-us-all-from-getting-another-low-quality-printed-tee/">Minecraft's collaboration with Very Cool,</a> and <a href="https://www.pcgamer.com/games/sonic-the-hedgehog-is-everywhere-when-it-comes-to-merch-but-finally-some-more-underrated-characters-are-getting-airtime-thanks-to-steady-hands/">Steady Hands</a>—the maker of incredibly cool videogame gear—recently putting out a Sonic collaboration that has me ecstatically waiting until payday so I can scoop up the Shadow the Hedgehog cardigan.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1784px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="3KNYN86UHfVi7F4tYCGMA5" name="NL_1_0712bcce-99b6-454a-ba02-3bb Cropped" alt="A very expensive yellow carrier bag, worn on a faceless model's back." src="https://cdn.mos.cms.futurecdn.net/3KNYN86UHfVi7F4tYCGMA5.png" mos="" align="middle" fullscreen="" width="1784" height="1004" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZA/UM Atelier)</span></figcaption></figure><p>Not to harp on too much about Sonic, but 2025 really was a good year for its merch. It <a href="https://www.instagram.com/p/DM_Vu1khYMs/?hl=en">partnered with Timberland</a> for some slick themed colourways, and it took all of my power to not rip my pal's <a href="https://uk.puma.com/uk/en/collections-lifestyle-sonic">Sonic x Puma</a> racer shirt off his back and run away with it. They're just two collaborations that perfectly toe the line of affordable and fashionably nerdy, and I'm desperate for more brands and videogames to get in on the fun.</p><p>Insert Coin has long dabbled in some slightly less traditional garments, which I've always appreciated. Do I love a bomber jacket? Rarely, but I'm glad to see them getting made regardless. It did do a proper Persona 5 Shujin Academy blazer though, which I most definitely rated. </p><p>You've even got places like<a href="https://atelier.zaumstudio.com/products/eternal-carrier"> ZA/UM's own clothing brand</a> which has been peddling designer-priced pieces inspired by Disco Elysium for the last few years. Why yes, <a href="https://www.pcgamer.com/games/rpg/nothing-says-communism-like-this-usd165-poverty-chic-plastic-bag-based-on-disco-elysium-aka-the-level-of-greed-that-they-talk-about-in-the-bible">that does include an almost-200 dollar plastic carrier bag</a>, thanks for asking.</p><p>So here you have it, my plea to clothing brands and videogames everywhere: <em>As someone too shy to cosplay, please make cooler merch so I can show how much I love the stuff you make. </em>Merch that doesn't require me to buy a $200 bag I can nab for 20p at my local Tesco/Walmart/[insert local grocery store here]. Give me dresses! Cool jeans! More sneakers! Jazzy tops that aren't just a t-shirt! I may be older, wiser, and more fashionable than I once was, but I don't love videogames any less.</p>
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                                                            <title><![CDATA[ Top football manager reminds football media that real football 'is not Football Manager, unfortunately' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/sports/top-football-manager-reminds-football-media-that-real-football-is-not-football-manager-unfortunately/</link>
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                            <![CDATA[ Would probably be nice if Tottenham could reload their season though. ]]>
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                                                                        <pubDate>Fri, 30 Jan 2026 20:23:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sports]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/GPhM6upeyfJZn62cbguMnQ.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Bob Thomas via Getty Images]]></media:credit>
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                                <p>Football is the world's most-watched and popular sport, and outside of the World Cup the pinnacle is the English Premier League. Right now we're coming to the end of the mid-season transfer window, where clubs have the opportunity to buy and sell players, and amidst the incessant speculation one of the league's top managers felt the need to remind the football media that the beautiful game is not, in fact, a videogame.</p><p>The moment arrived during a press conference featuring Tottenham Hotspur manager Thomas Frank, a Danish coach whose witty asides are not quite papering over the fact that the club is having a terrible season. Frank took over in June last year from Ange Postecoglou, a garrulously amusing Australian who committed the cardinal sin of winning something with Spurs and was promptly sacked.</p><p>Nevertheless the North London club remain one of the biggest around, and one of the players it's been heavily linked to over this transfer window was Antoine Semenyo. Semenyo instead chose to join Manchester City for £62.5m and, while Tottenham have made other signings, Frank was asked to address losing out on one of the club's main targets.</p><p>"It was clear, there is no doubt, that the club wanted to sign Semenyo," said Frank. "They did everything and I think that is a clear signal that [club owners] the Lewis family is very committed. That's the quality of players we are looking for to improve the squad."</p><p>Frank went on to say he didn't want to become "obsessed with a short-term fix" because there could be a "big summer ahead" for Spurs, before digressing on the complexity of the transfer market, which is when we get to Sports Interactive's Football Manager series.</p><p>"The fans just want the best for the club, just like I, the owners, the staff, the players. Everyone wants the best for the club," said Frank.</p><p>"But the transfer window is not Football Manager, unfortunately. It is not. It would be a lot easier, but also a little bit more boring. We would not have as many good stories to talk about."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hMnfFjuYnxJ2sEwEJkRmjh" name="aad158c0892129b3d87ec28a070b589917955b1468c6907c" alt="A manager cheers from the sidelines." src="https://cdn.mos.cms.futurecdn.net/hMnfFjuYnxJ2sEwEJkRmjh.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Devastating news for armchair Guardiolas everywhere. I don't want to put words in his mouth here, but it's likely that Frank's also thinking about the whole social media ecosystem that now exists around transfers, whereby clubs are linked with around a dozen players for every one they sign, and managers are peppered with questions about every rumour going. </p><p>In Football Manager, and I'm simplifying here but not by much, you put in an offer on a player, wait a day or two for a response, and if the offer is accepted begin negotiating a contract with a player, then wait another few days for a yes or no. Obviously in real life there's much more human complexity to it, such as whether a player wants to uproot their life and family to move to a new city or country. Or, as is likely the case with Semenyo, whether they think they'll have a better chance of trophies elsewhere.</p><p>Frank remains under pressure at Tottenham, with the club 14th in the Premier League, though it has qualified for the last 16 of the Champion's League. The team has been unlucky at points, and conceded some sickeners: exactly the kind of thing that, if football really was like Football Manager, would've had Frank going for more than a few cheeky reloads.</p>
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                                                            <title><![CDATA[ Lara Croft's design could've gone full FF7/Street Fighter in Japan to appeal to audiences in the mid-'90s, says co-creator, but 'All that was changed was the manuals & guide' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/lara-crofts-design-couldve-gone-full-ff7-street-fighter-in-japan-to-appeal-to-audiences-in-the-mid-90s-says-co-creator-but-all-that-was-changed-was-the-manuals-and-guide/</link>
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                            <![CDATA[ Looking at these renders, I'm pretty certain they made the right choice. ]]>
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                                                                        <pubDate>Tue, 20 Jan 2026 16:13:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Core Design, Aspyr, Saturn Fan, Victor (via @tadashidaiba on BlueSky)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft from a scan of Saturn Fan, featuring an anime design sent to Tomb Raider&#039;s developers in the &#039;90s by publisher Victor.]]></media:description>                                                            <media:text><![CDATA[Lara Croft from a scan of Saturn Fan, featuring an anime design sent to Tomb Raider&#039;s developers in the &#039;90s by publisher Victor.]]></media:text>
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                                <p>Lara Croft's up there with the most iconic game protagonists of all time—but there was a time when her design was nearly swapped out in favour of… well, just take a look.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1596px;"><p class="vanilla-image-block" style="padding-top:97.43%;"><img id="C3XaWP5K2o6uddMtTvzdVG" name="bafkreie3epviaaqbwrkw3mxq4mte4doannxuedt3cytkliqrzqtyacjzt4" alt="A scan from Saturn Fan magazine, showing a Lara Croft anime design." src="https://cdn.mos.cms.futurecdn.net/C3XaWP5K2o6uddMtTvzdVG.jpg" mos="" align="middle" fullscreen="1" width="1596" height="1555" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/C3XaWP5K2o6uddMtTvzdVG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Core Design, Aspyr, Saturn Fan, Victor (via <a href="https://bsky.app/profile/tadashidaiba.bsky.social/post/3mcpdwpdqh22y" target="_blank">@tadashidaiba on BlueSky</a>))</span></figcaption></figure><p>That's a picture that comes via <a href="https://bsky.app/profile/tadashidaiba.bsky.social/post/3mcpdwpdqh22y" target="_blank">@tadashidaiba on BlueSky</a>, who shared scans from an issue of Saturn Fan magazine (thanks, <a href="https://www.gamesradar.com/games/tomb-raider/tomb-raiders-japanese-publisher-wanted-to-give-lara-croft-a-crash-bandicoot-style-redesign-for-the-region-but-her-co-creator-really-didnt-want-to-alter-her-even-after-a-whole-new-model-was-created/" target="_blank">Gamesradar</a>). And to be fair, the actual sketch looks cool as hell—not exactly the Lara we know today, mind, but something that wouldn't be out of place as a Street Fighter character, or a member of Final Fantasy 7's party.</p><p>The example 3D render in that very same scan is, uh, not what I'd call good. Uncanny, haunting eyes that catch none of the sketches' original charm, peering straight into the soul, as though they know all my sins. Like something that belongs in an analog horror video from the late 2000s. </p><p>These images also cropped up in a 2021 <a href="https://x.com/cnhyv/status/1362414841424728073" target="_blank">X post</a> by co-creator Paul Douglas, who writes: "Quite late in TR1 development, Victor (Core's publisher in Japan) decided our western character design wouldn't go down well there. So they faxed over some of their own designs—that we didn't implement."</p><p>Given the sketches and model resurfacing in the present year, Douglas went to Bluesky <a href="https://bsky.app/profile/cnhyv.bsky.social/post/3mcq3dxcwv22o" target="_blank">to reiterate the close call</a>: "Victor wanted us to change in-game Lara to appeal more to a Japanese audience. Huge eyes/head etc. They faxed through examples really late in dev."</p><p>He explains that Toby Gard, the game's other co-creator, "really didn't want to alter Lara. As a compromise all that was changed was the manuals & guide. Not sure who did that render or illustrations."</p><p>One eagle-eyed replier <a href="https://bsky.app/profile/foxhack.bsky.social/post/3mcrvxjmys22w" target="_blank">reckons they've cracked it</a>, though: "I started digging around. The Japanese Saturn manual credits 'Takanori Wada' and 'Hiromasa Ohta' for graphic support. That second one was the character designer for Keio Flying Squadron, who worked at Victor for many years. And this image is signed 'Ohchan.'"</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:wizzbigwyuxmhhk5m2kmkfqd/app.bsky.feed.post/3mcrvxjmys22w" data-bluesky-cid="bafyreiffkel4zzq7su4skvltlwaoe2y24vx2uqz3x6owwcov56eek3nkqm"><p lang="en">I started digging around. The Japanese Saturn manual credits "Takanori Wada" and "Hiromasa Ohta" for graphic support.That second one was the character designer for Keio Flying Squadron, who worked at Victor for many years. And this image is signed "Ohchan." www.mobygames.com/person/45518...</p>— @foxhack.bsky.social (<a href="https://bsky.app/profile/did:plc:wizzbigwyuxmhhk5m2kmkfqd?ref_src=embed">@foxhack.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/foxhack.bsky.social/post/3mcrvxjmys22w">2026-01-20T16:12:55.720Z</a></blockquote><p>Just to make sure, I went ahead and <a href="https://segaretro.org/images/9/9e/Tomb_Raider_Sega_Saturn_Japan_Manual.pdf" target="_blank">found the manual myself</a> and, sure enough, there's Ohta, though his second name's spelled as "Ota" in the credits user <a href="https://bsky.app/profile/foxhack.bsky.social">Foxhack</a> cites. <a href="https://www.mobygames.com/person/455184/hiromasa-ota/credits/" target="_blank">MobyGames doesn't have</a> much else after the '90s save for a few arcade credits, where it's also sometimes spelled "Oota", which I figure's just down to translating his name into the English alphabet.</p><p>Anyway: Ota/Ohta/Oota did a good job on the sketch, at least—but given the clear limitations of the PS1 at the time, I reckon Lara's less anime-inspired look was the right call.</p><div class="product"><a data-dimension112="4699945f-ddf9-4eec-b0e9-23d4def16d82" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="4699945f-ddf9-4eec-b0e9-23d4def16d82" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Yakuza Kiwami 3's new expansion basically turns it into a breakneck roguelite dungeon crawl, complete with random drops and goofy sidekicks ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/yakuza-kiwami-3s-new-expansion-basically-turns-it-into-a-breakneck-roguelite-dungeon-crawl-complete-with-random-drops-and-goofy-sidekicks/</link>
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                            <![CDATA[ It's like fight club, only you're Yakuza Batman. ]]>
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                                                                        <pubDate>Fri, 16 Jan 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/qwn44PmXvtWBJy92mmPQUE.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yakuza Kiwami 3 masked figure from Survival Hell]]></media:description>                                                            <media:text><![CDATA[Yakuza Kiwami 3 masked figure from Survival Hell]]></media:text>
                                <media:title type="plain"><![CDATA[Yakuza Kiwami 3 masked figure from Survival Hell]]></media:title>
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                                <p>Ryu Ga Gotoku Studio is, by this point, the undisputed master of recycling. By reusing characters and environments and minigames across the Like a Dragon series (and then remaking the games to do it all over again), it's able to pack each new game with a luxurious volume of <em>stuff</em> while simultaneously piling cutscenes to the rafters. </p><p>So it's not at all surprising that the biggest new feature of Yakuza Kiwami 3's Dark Ties expansion is a roguelite mode that lets you beat up hordes of thugs copy-pasted from the streets of Kamurochō. Even so, there's something cleverly meta in building an entirely new and compulsively replayable randomized mode out of spare parts. </p><p>It's almost a flex on games that do just one thing. Like a Dragon: Infinite Wealth contained within itself a whole Pokémon subsystem and Animal Crossing-style island building as mere side activities; why shouldn't Dark Ties tempt you to spend 20 hours doing runs to level up sidekicks, unlock new weapons, and earn stat-boosting gear like you would in any other roguelite? </p><p>That's the gist of Hell's Arena, a new underground fight club hiding down a Kamurochō back street in the expansion starring Yakuza 3 villain (antihero?) Yoshitaka Mine. Despite being a series baddie, the bit of the Dark Ties plot I got to play at a recent Sega preview event seems to suggest Mine will spend most of his expansion going around doing good deeds, not unlike Kiryu in the main game. "Most," of course, depending on how hard you get hooked on the new roguelite mode.</p><p>Where the two yakuza differ most is in combat: Kiryu fights with a bruising heft while Mine is snappy and light on his feet, with a marquee move that I instantly fell in love with. While performing a heavy attack, a well-timed button press lets Mine leap off the chest of an enemy and ping-pong to another.</p><iframe src="https://content.jwplatform.com/players/N0sObCnM.html" id="N0sObCnM" title="Yakuza Kiwami 3 Dark Ties - Survival Hell" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>It's a really fun "offense is the best defense" trick for avoiding an incoming attack or seeing how quickly you can make it through a brawl. It also reminded me of the rhythm of the Batman Arkham combat, even if Yakuza welcomes a bit more frantic mashing than the more measured timing of Batman's punches and parries.</p><p>Mine's the ideal character, in other words, to steer through a fast-paced combat dungeon that spurs you from floor to floor with a constantly ticking timer. Hell's Arena consists of Brawler Hell, a basic cage match situation, and Survival Hell, which is where the real meat is. There's a real Squid Game air to the setup, with masked VIPs watching contestants try to battle their way through the gauntlet. If you die on a run you'll lose all the money and treasure you accrued, but you'll unlock shortcuts as you go that let you cut and run when continuing gets too risky.</p><p>If Survival Hell were just "fight a bunch of dudes while a timer ticks down" it'd be a mild diversion, but as usual RGG has assembled its leftovers into a buffet. There's a lot more going on here:</p><ul><li>Unlockable Survival Weapons you can equip before a run, mapped to the D-Pad, with a wide range of bonus effects like healing you or freezing enemies</li><li>Unlockable Mercenaries you can take into fights with you, each with their own stats and perks like boosting drop rates or stunning enemies</li><li>Findable treasures called Gospels with delightful names like "Quadriceps of the Gods" that offer you permanent stat boosts across runs</li><li>Random drops that can refill your Survival Weapon uses or boost your healing or money earned for a brief time</li><li>Multiple difficulty levels to clear, each featuring more enemies that hit harder and rewards in the form of new Survival Weapons and Mercenaries</li><li>Minibosses guarding the ends of each floor, as well as optional treasure chests holding tempting Gospels</li><li>A shopkeeper who'll sell you songs from a boatload of other Sega games, like Persona and Virtua Fighter</li></ul><p>Survival Hell's mazelike concrete corridors are fitting for a literal underground fighting ring, though it's a bit of a shame that a mode encouraging <em>just one more run</em> isn't set in Yakuza 3's beachy Okinawa map instead.</p><p>Still, the variety of Survival Weapons and Mercenaries and the light buildcrafting potential of finding ones that work well together has me scared of how much time I could dump into Survival Hell while ignoring the plights of Kamurochō's citizens. Even on a save file with almost everything unlocked and loads of Gospels under Mine's belt, I was humbled by the hardest difficulty level. The second brawl knocked my ass out, meaning I dropped all my potential earnings and the 5,659,300 yen I'd paid to bring along four strong sidekicks. </p><p>That was a lot of dough! I'm sure Dark Ties is full of other ways to make money, but I have a feeling I know exactly what I'd do if that had actually been my save file: Drop the difficulty down a notch and head straight back into hell.</p>
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                                                            <title><![CDATA[ Yakuza Kiwami 3 includes the first official emulation of 2 bizarro Sega arcade games, including one like Crazy Taxi but you're racing an ambulance to the hospital before a patient bleeds to death ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/yakuza-kiwami-3-includes-the-first-official-emulation-of-2-bizarro-sega-arcade-games-including-one-like-crazy-taxi-but-youre-racing-an-ambulance-to-the-hospital-before-a-patient-bleeds-to-death/</link>
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                            <![CDATA[ Forget all that yakuza drama. Time to play some obscure arcade games. ]]>
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                                                                        <pubDate>Fri, 16 Jan 2026 03:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/qwn44PmXvtWBJy92mmPQUE.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Emergency Call Ambulance arcade game with parademics rushing towards the screen and two ambulances in the background]]></media:description>                                                            <media:text><![CDATA[Emergency Call Ambulance arcade game with parademics rushing towards the screen and two ambulances in the background]]></media:text>
                                <media:title type="plain"><![CDATA[Emergency Call Ambulance arcade game with parademics rushing towards the screen and two ambulances in the background]]></media:title>
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                                <p>In the glory days of the video arcade, no idea was too weird for a multi-thousand-dollar machine built around a CRT. Take, for example, two of Sega's more obscure late '90s arcade cabinets: Magical Truck Adventure (which does not feature a truck) and Emergency Call Ambulance (which does feature an ambulance). Released in 1998 and 1999, neither has been re-released in any sort of arcade collection or made available digitally until now, via in-game emulation in Yakuza 3 Kiwami. Both are delightful.</p><p>Magical Truck Adventure is classic Sega arcade stuff: bright and bubbly and immediately throwing all sorts of stuff at the screen within seconds. You take control of one of two kids operating an old-fashioned train handcar, chasing down a pair of crooks who've stolen your magical jewel and decided to flee by rail, making them incredibly easy to catch.</p><p>At least if you're in good shape: the physical arcade machine requires you to constantly pump the handcar's lever to maintain speed, while a pair of pedals allow you to lean left or right off the rails and jump over the barrels and other random obstacles they hurl your way. You also teleport/time travel between stages, naturally.</p><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:550px;"><p class="vanilla-image-block" style="padding-top:138.91%;"><img id="NspeDTH3GVd6JoZqCogQCb" name="MagicalTruckAdventure_Model3_Cabinet" alt="Magical Truck Adventure arcade cabinet with two levers" src="https://cdn.mos.cms.futurecdn.net/NspeDTH3GVd6JoZqCogQCb.jpg" mos="" align="right" fullscreen="1" width="550" height="764" attribution="" endorsement="" class="pull-rightinline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NspeDTH3GVd6JoZqCogQCb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega Retro)</span></figcaption></figure><p>Magical Truck Adventure is a short game (with a few branching paths depending on how well you do in each stage), which is ideal considering how tired your arms will be after a couple levels. I've played the real arcade machine several times and never gotten past the second level, so I enjoyed playing the emulated version at a recent Yakuza Kiwami 3 preview event immensely. Flicking a couple analog sticks up and down is a lot less tiring!</p><p>This emulated version of Magical Truck Adventure can't capture the fun gimmick of controlling a game via frantic lever action, but it's still a fun, cute game that I'm glad people can now play without seeking out an incredibly rare arcade cabinet.</p><iframe src="https://content.jwplatform.com/players/txPVYdOP.html" id="txPVYdOP" title="Magical Truck Adventure - Yakuza Kiwami 3" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Emergency Call Ambulance, meanwhile, I have never seen in an arcade or indeed even heard of, but it is <em>nuts</em>. You're an ambulance driver speeding away from the scene of some disaster with a grievously wounded patient, and each level is an on-rails course that gives you <em>just</em> enough time to make it to the hospital, assuming you don't collide with oncoming traffic or take even a few turns a little too slowly. In the first level, another ambulance briefly passes you in haste and then immediately careens off the road into the sea.</p><p>This game really feels like it belongs to another era, when arcade designers were trying to transplant any job or situation into a game you could play in three minute bursts. It's simultaneously hilarious and incredibly morbid: if your passenger's health ticks down to zero before you reach the hospital, the screen fades to black as they whimper "I don't want to die!" A green heart monitor flatline appears on screen for about one second before it starts playing jolly music and tallying your score.</p><p>I can't think of a better pairing for Yakuza's tonal whiplash between character melodrama and absurd sidestory hijinks. It'd be a stretch to say they're worth paying $60 for Yakuza Kiwami 3 all by themselves, but I'm very glad Sega has scooped them out of arcade obscurity after so long. Kiwami 3 is out <a href="https://store.steampowered.com/app/3937550/Yakuza_Kiwami_3__Dark_Ties/">on Steam</a> on February 11.</p>
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                                                            <title><![CDATA[ Total War: Warhammer 40,000 surpasses Steam wishlist milestone, with over 1 million people ready to fight for their dessicated corpse of an Emperor ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rts/total-war-warhammer-40-000-surpasses-steam-wishlist-milestone-with-over-1-million-people-ready-to-fight-for-their-dessicated-corpse-of-an-emperor/</link>
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                            <![CDATA[ The galaxy-spanning strategy game has already amassed a huge following. ]]>
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                                                                        <pubDate>Thu, 15 Jan 2026 17:30:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RTS]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/3Nd7QHMfBYKqSdAfX7RCbi-1280-80.jpg">
                                                            <media:credit><![CDATA[Creative Assembly]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Space Marine with his helmet off. He&#039;s older, with a strong jaw and steely eyes]]></media:description>                                                            <media:text><![CDATA[A Space Marine with his helmet off. He&#039;s older, with a strong jaw and steely eyes]]></media:text>
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                                <p>I've been utterly obsessed with Warhammer 40,000 lore videos recently. You may not think learning about the 19 extra organs Space Marines have would help lull me to sleep, but it does. I'm jumping on the Warhammer bandwagon at a great time, because the recently announced <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40k-everything-we-know-about-the-series-upcoming-grimdark-instalment/">Total War: Warhammer 40,000</a> just hit an impressive milestone; it has over one million wishlists on Steam.</p><p>Creative Assembly announced its existence during The Game Awards in December. Getting over one million wishlists in barely a month is no small feat, and the Total War team <a href="https://store.steampowered.com/news/app/4199910/view/505099181283607923" target="_blank">shared a message</a> on Steam stating it's "unbelievably excited" to share more with us all soon.</p><p>So far, we've only had <a href="https://www.youtube.com/watch?v=QeCItSg-wmI" target="_blank">one trailer</a> for Total War: Warhammer 40k. It was introduced by David Harbour of Thunderbolts* fame (and West End Girl infamy), and it's an absolute delight to behold. We get a glimpse at gorgeous cinematics of elite Space Marine squads fighting against ork hordes, both with giant war machines onside to level the battlefield.</p><p>We also see some pre-alpha gameplay, showing the devastating weaponry that can be fired from orbit to help defeat the bigger enemies. The giant death beam reminds me of the WMDs in Tom Clancy's EndWar.</p><p>We'll get to fight both planetside and amongst the stars in a galaxy-spanning war that will hopefully live up to the vast scale of the 40k universe.</p><p>The game has excited the tabletop sickos among our ranks at PC Gamer, so much so that they even made their own <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-is-totally-real-so-weve-created-a-wishlist-to-send-to-the-emperor/">wishlist for the Emperor</a> that includes all the features they want. Hopefully he can take a break from psychically warring with the Chaos Gods and give it a once over.</p><p>What we do know is that the ancient alien race, the aeldari, will be a playable faction, as will the human legions of the Astra Militarum. I can't wait to take the former rulers of the stars for a spin—I'm sure they have some horrifying and devastatingly effective tricks up their sleeves. Do they even have sleeves? I haven't gotten that far in the lore videos yet. </p><div class="product"><a data-dimension112="9b116c03-537b-4acc-a4f3-507b97b93a32" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9b116c03-537b-4acc-a4f3-507b97b93a32" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ With only 2,300 hours to go until a full Ecco the Dolphin reveal, new details emerge about the forthcoming reboot ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/with-only-2-300-hours-to-go-until-a-full-ecco-the-dolphin-reveal-new-details-emerge-about-the-forthcoming-reboot/</link>
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                            <![CDATA[ The iconic New Age mammal is coming back. ]]>
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                                                                        <pubDate>Thu, 15 Jan 2026 02:35:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/VHK6WWHuYbRyFX3dSXbr3G.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ecco the Dolphin key art from the original Sega game]]></media:description>                                                            <media:text><![CDATA[Ecco the Dolphin key art from the original Sega game]]></media:text>
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                                <p>Plans for a new Ecco the Dolphin game were quietly revealed last May, in addition to remasters of the 1992 original and its sequel Tides of Time. At the time a website was launched bearing a 8,500 hour countdown. Andy Chalk <a href="https://www.pcgamer.com/games/an-8-500-hour-countdown-clock-is-ticking-down-to-an-ecco-the-dolphin-remaster-and-sequel-reveal/">did the maths</a> way back then, and figured out that the countdown would end some time in April 2026.</p><p>Which is still nearly four months away. Nevertheless, here we are in January 2026 with a bit more info on these forthcoming Ecco games. It's now confirmed that new California-based studio A&R Atelier is developing the new game, with original Ecco producer Ed Annunziata on board as chief creative officer.</p><p>In a press release issued today A&R Atelier confirmed there are "several new Ecco the Dolphin products and games" in development, though whether these include the already-confirmed remasters and a new game, or something more, isn't specified. I've reached out to A&R Atelier for more specific details, though I assume they're keeping it under their hats for the big April reveal. I'll update if I hear back.</p><p>In the press release Annunziata said that a new Ecco game "has been years in the making". It's unclear how big A&R Atelier studios is or who else might be working on the projects: the <a href="https://www.anratelier.com/">website</a> is just a splash page with the company's logo. The newly fleshed-out Ecco the Dolphin website has a touch more info.</p><p>"The team behind Ecco the Dolphin includes original creators from the classic games, alongside talented new team members who share a deep love and respect for this iconic franchise," the site reads. "Together, we're dedicated to expanding the Ecco the Dolphin IP to the level it has always deserved."</p><p>If the '90s feels like ancient history to you, perhaps you don't know that Ecco the Dolphin was a huge deal when it launched for Sega Genesis in 1992. It quickly became a bestseller on the back of extensive marketing—I still remember the TV advertisements—though if you were one of the kids lucky enough to have played it, you would have been hit with one of most pitilessly difficult games of the era. </p>
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                                                            <title><![CDATA[ Sonic the Hedgehog is everywhere when it comes to merch, but finally some more underrated characters are getting airtime thanks to Steady Hands ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/sonic-the-hedgehog-is-everywhere-when-it-comes-to-merch-but-finally-some-more-underrated-characters-are-getting-airtime-thanks-to-steady-hands/</link>
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                            <![CDATA[ Hopefully more characters are due in the future, too. ]]>
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                                                                        <pubDate>Sun, 11 Jan 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Kara Phillips ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/nkSzDQcRfLnF7seWsyxrZe.jpg ]]></dc:description>
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                                <p>Sonic Adventure 2 was one of the first games I remember watching my sibling play, mostly because they would often fight about who gets a turn next while I just sat there, not really knowing what was going on. But I really liked the characters, and that feeling stuck around long after I started playing Sonic games for myself. It didn't take long for me to realise that merchandise for the Sonic the Hedgehog franchise was dominated by the titular blue flash. Which is fair enough—it is named after him—but you'd think after this many years we'd see a little more merch for the wide variety of other characters. </p><div  class="fancy-box"><div class="fancy_box-title">Character Select</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to <a data-analytics-id="inline-link" href="https://www.pcgamer.com/uk/tag/character-select/" target="_blank">Character Select</a>, a weekly column where PC Gamer takes a look at the art and cosplay created by you. Each week, I'll highlight a few of my favourite pieces, spotlight and interview creators and artists, or generally just chew your ear off about the talents of the gaming community.</p></div></div><p>I know you can get figures, plush toys, and plenty of t-shirts featuring the core group: Sonic, Tails, Knuckles, and now Shadow the Hedgehog too. But what about Rouge, Blaze, and even Amy? Or Cream, Big, and Vector? Luckily, <a href="https://www.steady-hands.com/">Steady Hands</a>, a US-based clothing brand have answered the prayers of people like me with their latest Sonic collection. Before you start, yes, you do have plenty of Sonic items to spend your rings on if he truly is your favourite character. Yet the thing that really impresses me with this collection is how many other characters you can now get merchandise for, and especially how it's not all limited to printed t-shirts.</p><p>I love a very specific clothing collection that spans more than just t-shirts, which might've been obvious from my column about Cool Shirtz Minecraft collaboration, and Steady Hands always delivers. From their shorts themed around Shadow and Sonic and with embroidered silhouettes for each on the front, to a huge variety of knitted cardigans featuring all sorts of characters on the backs, there's bound to be something to appeal to all sorts of Sonic players.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DTBjicjDRU1/" target="_blank">A post shared by Steady Hands (@steady_hands)</a></p><p>A photo posted by  on </p></blockquote></div><p>The item I adore most in this collection though has to be the <a href="https://www.steady-hands.com/collections/sonic/products/chao-cardigan">vintage-looking Chao cardigan</a>. I absolutely adore these little creatures and have done since I first laid eyes on them when I was younger, and this cardigan manages to create something even sweeter with their design. If you're after something even more specific, Steady Hands has created both an angel and dark Chao equivalent too.</p><p>The individual character cardigans also focus on a much wider range of famous Sonic faces, alongside the classics, but most importantly feature one of the series' most underrated characters: Blaze. Rather than just having a print of her on the back, <a href="https://www.steady-hands.com/collections/sonic/products/blaze-cardigan">the lavender cardigan</a> has an impressive backprinted knitted into the design, which means no worries about it fading or cracking in the wash either. It also looks fantastic alongside the darker purple <a href="https://www.steady-hands.com/collections/sonic/products/rouge-cardigan">Rouge cardigan</a>, but I think that's just me looking for an excuse to buy both. </p><p>I also adore that characters like the <a href="https://www.steady-hands.com/collections/sonic/products/werehog-cardigan">Werehog</a> from Sonic Unleashed get their time in the spotlight in this collection. It goes to show that I'm far from the only person who is a little bit sick to death of seeing the same Sonic design plastered on cheap t-shirts and hoodies and I don't doubt so many people are elated to finally get decent merch of their favourites too. </p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DRk25-vjQxx/" target="_blank">A post shared by Steady Hands (@steady_hands)</a></p><p>A photo posted by  on </p></blockquote></div><p>Although we have plenty of items in this collection already, hopefully it expands in the future and Steady Hands produces more items featuring even more characters, like my beloved Big the Cat or Cream the Rabbit. For now, I'm happy just knowing merchandise for Blaze does in fact exist somewhere outside of a second-hand figure I found many many years ago, and she's not one of the characters Sega have let disappear into the void. </p>
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                                                            <title><![CDATA[ Sega's American co-founder David Rosen dies at 95 years of age ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/segas-american-co-founder-david-rosen-dies-at-95-years-of-age/</link>
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                            <![CDATA[ Rosen died on Christmas Day surrounded by family. ]]>
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                                                                        <pubDate>Mon, 05 Jan 2026 17:17:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/GPhM6upeyfJZn62cbguMnQ.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The outside of a Sega arcade in Japan.]]></media:description>                                                            <media:text><![CDATA[The outside of a Sega arcade in Japan.]]></media:text>
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                                <p>David Rosen, one of the original founders of Sega Games in post-war Japan, has died at the age of 95 years old. Spokesman Brad Callaway told the arcade industry's <a href="https://www.replaymag.com/about-replay/about-replay-magazine/" target="_blank">RePlay magazine</a> that Rosen died December 25, 2025, at his home in Los Angeles, surrounded by family. </p><p>Rosen was a former US airman stationed in post-war Japan and the Far East, and after his service ended in 1952 stayed in Japan, first founding the company Rosen Enterprises, Inc., which sold Japanese art in the US market and also had a successful business in photo booths called Photorama. In 1957, the company's focus changed to importing coin-operated amusement machines to Japan, which proved lucrative, and establishing its own venues.</p><p>"Right off the bat, the machines were tremendously successful," <a href="https://web.archive.org/web/20140102143810/http://www.sadsamspalace.com/VideoGames/4-Rosen-Sega-story.html" target="_blank">Rosen told Next Generation Magazine in 1996</a>. "At this point, I was opening up arcades with these shooting and hunting games throughout Japan, and we were fortunate… I don’t know [how many we had], but by the time I left, there wasn’t a city in Japan that didn’t have one of our arcades."</p><p>In 1965, Rosen Enterprises merged with Nihon Goraku Bussan, which used Sega as a brand name for coin-op machines: the name comes from a contraction of SErvice GAmes Japan. "We decided to merge, and in trying to establish the name of the company, we decided Sega was the best known name, and we took Enterprises from Rosen Enterprises," recalled Rosen. "So our new company became known as Sega Enterprises Ltd, and I became CEO/President after the merger."</p><p>Within a year, Sega had produced its first original game, Periscope, under Rosen's direction, a machine that would establish the company's successful export business. This was a game, but not a videogame: you aimed a submarine's periscope and then fired 'torpedos', a line of coloured lights, to sink cardboard ships. Periscope was a massive hit and, while it may seem basic now, was pioneering in how it used technology. "We were doing lots of things that hadn't been done before," <a href="https://www.wired.com/1993/06/sega/" target="_blank">Rosen would later tell Wired</a>, "like adding sound and special effects."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:5926px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="gBpsy9QpaSp42SN8Hx4TXb" name="GettyImages-1243248037 Cropped.jpg" alt="The Sega logo is pictured at the company's booth during the Tokyo Game Show in Chiba prefecture on September 15, 2022" src="https://cdn.mos.cms.futurecdn.net/gBpsy9QpaSp42SN8Hx4TXb.jpg" mos="" align="middle" fullscreen="" width="5926" height="3333" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: YUICHI YAMAZAKI/AFP via Getty Images)</span></figcaption></figure><p>Rosen became the face of Sega in the 60s and 70s as it grew to become one of Japan's biggest manufacturers and exporters in the arcade market, where the company built its reputation before entering the home videogame market: the company's first console, the SG-1000, would release in 1983. </p><p>There's much in the way of further corporate shenanigans to Sega's history over these decades, but we pick up again in 1984 when Rosen and Hayao Nakayama put together a group to purchase Sega's Japanese assets back from the Gulf+Western conglomerate. Nakayama ran Sega Japan, while Rosen established Sega of America in LA and became chairman, overseeing, among other things, the hugely successful US launch of the Genesis / Mega Drive. He would also remain a director of Sega Japan until his resignation in 1996. </p><p>"Sega was involved in videogames very shortly after they were invented," said Rosen in 1996. "Certainly, we were importing games like Pong from day one. We started producing our own videogames shortly thereafter.</p><p>"Sega has tremendous engineering and technology capability.  It's an interesting situation that really comes out of our coin op business. Basically, due to the coin op business, we have this ability to translate and transpose the engineering know-how into consumer product, consumer-oriented product. Sometimes we become over-sophisticated and think anybody can understand the operating system and thereby program for it.  But that rectifies itself in time."</p>
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                                                            <title><![CDATA[ 'It was definitely interesting': Persona 5: The Phantom X developer was surprised that people outside of Japan were 'cheering' for the Subway Slammer ]]></title>
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                            <![CDATA[ The gacha's first villain became a meme earlier this year. ]]>
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                                                                        <pubDate>Fri, 26 Dec 2025 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Subway Slammer in Persona 5: The Phantom X.]]></media:description>                                                            <media:text><![CDATA[The Subway Slammer in Persona 5: The Phantom X.]]></media:text>
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                                <p>The Subway Slammer is the first baddie in gacha spinoff <a href="https://www.pcgamer.com/uk/persona-5-the-phantom-x/" target="_blank">Persona 5: The Phantom X</a>. He is also a total clown show—at least in the Western world, anyway. Despite representing Japan's very serious butsukari otoko problem—an ongoing violence against women that usually involves men intentionally bodychecking women in crowded spaces like train stations—his English localised name and dialogue made him absolute meme bait when the game first launched over this way.</p><p>The reaction was much different to the one in Japan, Chief Producer Yohsuke Uda tells me. When I asked whether the team thought it was down to cultural differences, he agreed. "There may be some nuances that were lost in translation when we did that," he said. "So it was definitely interesting, or rather surprising, when we went to Anime Expo [in Los Angeles], and when Subway Slammer appeared on the screen, a lot of people were cheering for him."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjpzP7vyxfD4PMsMrfBmEX" name="20250704112158_1" alt="Persona 5: The Phantom X" src="https://cdn.mos.cms.futurecdn.net/SjpzP7vyxfD4PMsMrfBmEX.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>I do have to wonder whether or not that was the team's first exposure to how heavily clowned upon the Subway Slammer was—I would sure as hell be confused if I were in their shoes. But at the same time, it doesn't seem to bother Uda all too much. "We felt like it also served as a way to shine some light on a serious issue that is unique in Japan. At the same time, it allowed us to show that the issues we show off in Persona are something that actually happens in reality, and it's a serious societal issue.</p><p>"Although the way the audience took it was different from what we expected, it was still a positive way where we can let people know this is an issue that's happening in Japan."</p><p>I mean, I guess that's the glass-half-full way of looking at it, for sure. It's nice to know that it didn't seem to bother the team <em>too </em>much, and certainly hasn't stopped them from continuing to try and inject more real-world situations into their writing. </p><p>Persona 5: The Phantom X has just kicked off its half-anniversary update. It introduces the original game's Justine and Caroline as playable characters, along with a new story and a bunch of gifts to commemorate the occasion.</p>
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                                                            <title><![CDATA[ Persona 5: The Phantom X had a hard time doing away with the series' iconic calendar system: 'It was very difficult to convince the team' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/persona-5-the-phantom-x-had-a-hard-time-doing-away-with-the-series-iconic-calendar-system-it-was-very-difficult-to-convince-the-team/</link>
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                            <![CDATA[ Take your time. All of it. ]]>
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                                                                        <pubDate>Fri, 26 Dec 2025 17:30:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Merope holding a glowing golden piece of paper in Persona 5: The Phantom X.]]></media:description>                                                            <media:text><![CDATA[Merope holding a glowing golden piece of paper in Persona 5: The Phantom X.]]></media:text>
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                                <p>Persona is a series defined by its calendar system. Everything revolves around it: the school schedule, dungeon deadlines, and social events. So what happens when you try and stuff that core gameplay system-shaped peg into a gacha-shaped hole?</p><p>Well, you don't. Instead, you remove it. Persona 5: The Phantom X still retains <em>some </em>kind of calendar, but set dates have been swapped out for a far more vague "yesterday, today, tomorrow" system. It makes sense for a game that is constantly shifting and changing with story and character updates, but making that move wasn't an easy one.</p><p>"Initially it was very difficult to convince the team that we needed to get rid of the calendar system," Chief Producer Yohsuke Uda tells me. "When we created the game the most important thing we wanted to do was maintain that Persona 5 gameplay and game feel. But if we kept the calendar system from Persona 5, there might be differences in how each player played the game and some people might be on a different date. So it would be difficult to make sure everyone had the same experience."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F3PY2aAUe3xSkRkavURK6Z" name="P5X calendar" alt="The calendar system in Persona 5: The Phantom X." src="https://cdn.mos.cms.futurecdn.net/F3PY2aAUe3xSkRkavURK6Z.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>Uda says that ditching that for a broader system was key to being able to "maintain that Persona 5 feel" and "to make sure that we didn't lose any Persona 5 experience in any way."</p><p>Of course, one of the downsides to a largely formless calendar is that it also strips The Phantom X of the changing seasons that we often see in the mainline Persona games. The way to get around that? Well, live service comes in handy here with seasonal events. "We'll be doing more seasonal events—for summer, for Christmas—that are aligned with the real life time or life calendar. And that's how we hope to make sure Persona 5 X keeps that Persona 5 feel."</p><p>It is surprising how well that system works, at least from what I played back when I reviewed the game. It's a nice way to bridge the gap between singleplayer JRPG Persona 5 and always-online gacha spin-off Persona 5.</p><p>The Phantom X is currently celebrating its half-anniversary—introducing Persona 5's very own Caroline and Justine as playable characters along with new story to play and a heap of goodies to celebrate six months.</p>
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                                                            <title><![CDATA[ 'Our fans have been very passionate': How player feedback has been at the core of the first six months of Persona 5: The Phantom X ]]></title>
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                            <![CDATA[ Sega and Atlus sat down with PC Gamer to talk all things P5X. ]]>
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                                                                        <pubDate>Fri, 26 Dec 2025 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 5: The Phantom X]]></media:description>                                                            <media:text><![CDATA[Persona 5: The Phantom X]]></media:text>
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                                <p>Persona 5: The Phantom X has just kicked off its half-anniversary celebration marking a whole six months since the release of the gacha spin-off (at least in Japan and the Western world, anyway). It's not been an easy journey, to say the least. The game's launch was criticised for stark differences between reward distribution in the Chinese version versus the global release and was arguably (and very surprisingly) eclipsed by horse girl gacha Umamusume: Pretty Derby releasing just one day sooner.</p><p>In the time since global launch, the teams at both Sega and Atlus have been hard at work on The Phantom X to bring the standards up to what gacha gamers have come to expect. When I asked what the team's biggest initial challenge was, operations director Yuta Sakai told me: "It was definitely the game balance or the balance of the events. So when we created the Japanese and English versions, we made various adjustments from the original release—the Chinese and Asia versions—and it was mostly focused on the quality-of-life and making sure that the game would fit new players because we had some extra features that were not originally present when it was first released.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Wulo8Bz00wA" allowfullscreen></iframe></div></div><p>"But of course, we had a lot of feedback from our players—especially Western and English-speaking players—regarding these changes. So when we look back at it, there are some features that we were glad we made changes to, and there are some features where we took the feedback that we got and made changes as we went on."</p><p>Some of those player-driven changes have come in the form of an improved gacha banner that guarantees the [player will receive the] character after 110 pulls, as well as an increase in rewards for daily and weekly in-game tasks. It's been a much-appreciated sprinkling of changes over the last half-year, primarily thanks to those who continued to play even when The Phantom X arguably wasn't in its best shape.</p><h2 id="take-your-time">Take your time</h2><p>As well as smoothing things over with the playerbase, Atlus and Sega have been hard at work alongside developer Perfect World to bring an update to both the Chinese and global versions of The Phantom X simultaneously for the first time. Persona 5's very own Velvet Room attendants, Justine and Caroline, have been added as playable characters to both versions.</p><p>"We had to change the workflow completely because it was something that we've never done before," development producer Jun Matsunaga told me. "Atlus gave us permission to use Justine and Caroline as a global character in the series for the first time." Matsunaga added that introducing the two during the global version's half-anniversary was "the perfect timing to have this simultaneous release."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hHcxgChhGCpPpEggAqxnij" name="LXU7MJHg" alt="Persona 5: The Phantom X half-year anniversary celebrations." src="https://cdn.mos.cms.futurecdn.net/hHcxgChhGCpPpEggAqxnij.png" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>I do have to agree with Matsunaga that now seems like a pretty good time for it, and it seems as though for Atlus and Sega the last six months have ultimately come out as a positive experience despite a somewhat rough first footing.</p><p>"Thank you very much to our players for sticking with P5X these past six months," chief producer Yohsuke Uda said to me. "In the past six months, our fans have been very passionate, and they've given us a lot of feedback that we will continue to listen to and continue to take into our future development, and continue to make P5X a better game for the future as well.</p><p>"And with our half-anniversary update, this is going to be the first time a Velvet Room attendant is going to be playable. The Velvet Room is a central location for the entire Persona series, so we feel like that's something very special for fans of Persona. And we hope that if you're interested in playing as Justine and Caroline, you'll hop onto P5X and give it a try."</p>
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                                                            <title><![CDATA[ Google killed support for the Dreamcast web browser after 25 years ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/google-killed-support-for-the-dreamcast-web-browser-after-25-years/</link>
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                            <![CDATA[ There are plenty of homebrew solutions to get your Dreamcast online, but surfing the web will be a bit harder. ]]>
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                                                                        <pubDate>Sun, 21 Dec 2025 03:50:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
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                                <p>I don't know anything about you, reader. You and I are perfect strangers. Except, I do know one thing about you: you did not get to this article from a Google search using the PlanetWeb 3.0 browser on a Sega Dreamcast, the greatest console ever manufactured, because that's no longer possible as of this week.</p><p>The browser, which launched in 2001 and came with the console as a pack-in, was probably not a popular way to browse Google. I assume it was mostly a novelty even when the Dreamcast launched, though it was the rare console with an official keyboard peripheral (how else are you going to play <a href="https://www.pcgamer.com/typing-of-the-dead-mod-immortalizes-how-girl-get-pregant-and-other-classic-yahoo-answers/">The Typing of the Dead</a>?) and even a big MMORPG in its first-party software lineup. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Sad news guys. After over 25 years of support, Google has finally discontinued support for Dreamcast web browsers. ☹️ pic.twitter.com/3FEKtNWtO1<a href="https://twitter.com/cantworkitout/status/2000321889970078120">December 14, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>While perhaps sad, this isn't the result of some anti-Dreamcast campaign within Google. As <a href="https://www.tomshardware.com/video-games/retro-gaming/the-sega-dreamcasts-planetweb-3-0-browser-was-killed-by-google-this-week-big-gs-services-no-longer-respond-to-this-quarter-century-old-software">Tom's Hardware</a> put it, "Google closed a PlanetWeb browser compatibility window that had somehow remained ajar for a quarter-century." </p><p>It's hard to pinpoint exactly what happened and when, though users online are stating it's <a href="https://x.com/farisdaumbreon/status/2000711585526882745?s=20">been like this for a while</a>, and that it's impacted similar console browsers (<a href="https://www.reddit.com/r/dreamcast/comments/1pps2ck/comment/nuoyxxl/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button">the New 3DS's</a>, for example). In the end, that it worked for this long is more surprising than the news of it shutting down.</p><p>If you need to connect to the internet on a Dreamcast or play one of its online games today, none of the homebrew methods for doing so are impacted by this change. It's just a bit harder to surf the web using the console, but I don't see why you'd care about anything the internet has to offer you once games like Shenmue and Space Channel 5 are on the table.</p><div class="product"><a data-dimension112="4f49a448-26da-4938-aa51-98fd592a695a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="4f49a448-26da-4938-aa51-98fd592a695a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ With Total War: Warhammer 40,000, Creative Assembly is resurrecting a 16-year-old experiment, which didn't exactly go to plan last time ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/with-total-war-warhammer-40-000-creative-assembly-is-resurrecting-a-16-year-old-experiment-which-didnt-exactly-go-to-plan-last-time/</link>
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                            <![CDATA[ From Empire to Imperium. ]]>
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                                                                        <pubDate>Thu, 18 Dec 2025 14:41:11 +0000</pubDate>                                                                                                                                <updated>Thu, 18 Dec 2025 16:19:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:description>
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                                <p>In 2009, I was an office drone pretending I gave a toss about insurance premiums, at least by day. By night I was carving up the world, fiddling with firing lines and worrying about getting hundreds of men blown up by cannons. At least when I wasn't dealing with bugs. I was playing Empire: Total War, now known as Total War: Empire. </p><p>Empire was Creative Assembly's most audacious strategy game, working at a scale the studio had never attempted before. A world at war, split into different theatres, separated by oceans that were just as full of conflict. It also flipped Total War on its head, where the emphasis was on firearms and gunpowder, not swords and spears. </p><p>That ambition was to be its downfall. Empire was notoriously buggy, saddled with ineffectual AI, had the series' worst siege battles, and in attempting to simulate the whole world, a lot of sacrifices had to be made. </p><p>Before launch, however, I was stunned by its scope and all the promise hidden inside it. This was going to be the ultimate Total War. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1384px;"><p class="vanilla-image-block" style="padding-top:69.58%;"><img id="B7MFXEaPiMjAvMPqpbEqUU" name="TW empire.jpg" alt="Total War: Empire naval battle" src="https://cdn.mos.cms.futurecdn.net/B7MFXEaPiMjAvMPqpbEqUU.jpg" mos="" align="middle" fullscreen="1" width="1384" height="963" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/B7MFXEaPiMjAvMPqpbEqUU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>Last week, Creative Assembly announced <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40k-everything-we-know-about-the-series-upcoming-grimdark-instalment/" target="_blank">Total War: Warhammer 40,000</a>, a game with an audacious scope, doing things Creative Assembly has never done before, with a greater focus on ranged battles full of devastating firearms. I am stunned by its apparent scope and all the promise hidden inside it. I'm also reeling from deja vu. </p><p>While Creative Assembly hasn't revealed too much, we do know that planet-destroying fleets will be a part of it; we might even be getting some space combat for the first time, just as Empire gave us our first proper sea battles. </p><p>It's surreal seeing how many of the same boxes it's attempting to tick. </p><p>Now, if this was the early 2010s, I'd be extremely worried. Creative Assembly simply didn't have the tech or experience to match its ridiculous ambitions. The Creative Assembly of today, however, just might. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zfxEkabKi4WeFLALyZEWRK" name="Battle_Pre-Alpha" alt="Warhammer units fighting" src="https://cdn.mos.cms.futurecdn.net/zfxEkabKi4WeFLALyZEWRK.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zfxEkabKi4WeFLALyZEWRK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Years of advances and a company that's so much larger, with multiple studios now working away on Total War, puts it in a much stronger position. It's also important to look at what Creative Assembly has been working on for almost a decade: The epic strategy series Total War: Warhammer. </p><p>Total War: Warhammer is undoubtedly closer to Creative Assembly's core than 40k is, but it was still a big leap. With factions like Kislev we've got an abundance of firearms, too, though mechanically they are less dramatically different from archers and the like than they are from the musket infantry of Empire or the Space Marines of 40k, with their oversized plasma guns and bolters. </p><p>With Warhammer, Creative Assembly also gave us something intimidatingly massive. With the Mortal Empires campaign—which became Immortal Empires with Warhammer 3—we got a world-sized campaign map featuring hundreds of factions. It fully committed to this massive-scale war, instead of splitting things up into theatres and making countries province-sized. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b7zwRLyPXFknFMou9HGTr5" name="dechalabattle" alt="Dechala, the Denied One, takes to the battlefield with her army" src="https://cdn.mos.cms.futurecdn.net/b7zwRLyPXFknFMou9HGTr5.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/b7zwRLyPXFknFMou9HGTr5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>And it worked! Immortal Empires is Creative Assembly's greatest achievement. But compared to what the studio will need to do to truly capture warfare in the far-flung, grimdark future of 40k, it's almost conservative. </p><p>It's hard to imagine Creative Assembly not needing to make significant concessions to try and wrangle the seemingly infinite number of worlds in the Imperium and beyond. Like I said in our <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-is-totally-real-so-weve-created-a-wishlist-to-send-to-the-emperor/" target="_blank">Total War: Warhammer 40,000 wishlist</a>, "I want that scale to matter. To be more than set dressing. What I don't want is for entire worlds, containing billions of lives, to be reduced to a node on a space map, represented by a single battlefield. I want the size of the galaxy to create wrinkles and logistical conundrums."</p><p>But for that to happen, will we be looking at only a small numbers of worlds to fight over? Just a slice of the galaxy, rather than a map that'll make your head spin as soon as you look at it. I want to have my cake and eat it too, but Creative Assembly will need to draw the line somewhere.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RucLCV6qSApCQcmgTL3Zmf" name="ss_750b8b6be5180e7c64742c8b7322311f58a2e519.1920x1080" alt="A ship flies past a planet" src="https://cdn.mos.cms.futurecdn.net/RucLCV6qSApCQcmgTL3Zmf.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RucLCV6qSApCQcmgTL3Zmf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Creative Assembly might be larger and more experienced than it was during Empire's development, but the last year has shown us that it's still more than capable of shipping things with game-breaking bugs, too. Not only did Creative Assembly introduce a bug that meant some factions would basically just stay at home instead of, you know, embarking on a total war, it released an update <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-3-has-spent-this-month-being-review-bombed-over-ai-bugs-specifically-and-bad-vibes-in-general/" target="_blank">that actually spread it to <em>more </em>factions</a>. </p><p>There were issues before then, too. In 2023, the studio <a href="https://www.pcgamer.com/creative-assembly-apologizes-for-missteps-and-says-total-war-warhammer-3-dlc-will-get-bigger-and-players-will-receive-partial-refunds-for-total-war-pharaoh/" target="_blank">had to apologise</a> for the quality of Warhammer 3's Shadows of Change DLC, while also offering players a bunch of freebies to make up for it. It also fundamentally changed the way it released DLC in light of this. </p><p>At the same time, it apologised for Total War: Pharaoh, which was presented as a mainline historical Total War, when everyone pretty much knew it was just one of the company's Saga spin-offs. These are smaller-scale games focusing on historical flashpoints, developed by Creative Assembly Sofia, rather than the core team. </p><p>Pharaoh had all the hallmarks of a Saga, but it was marketed like a regular Total War, and priced that way too. Creative Assembly eventually reduced the price and offered partial refunds. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GV9AFAqjEYUrNr75qoGzQQ" name="20240729103803_1.jpg" alt="Total War: Pharaoh Dynasties update" src="https://cdn.mos.cms.futurecdn.net/GV9AFAqjEYUrNr75qoGzQQ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GV9AFAqjEYUrNr75qoGzQQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>All this is to say that Creative Assembly has been making a lot of mistakes over these last few years. Not to the point where I'd give up on it, though—it always acknowledges them and puts plans into action to rectify these issues. And after Shadows of Change, there's been a marked improvement in the quality of its Warhammer DLC. Sofia even made an Immortal Empires-style campaign for Pharoah, effectively turning it into Total War: Bronze Age.</p><p>I absolutely believe that Creative Assembly is in a better position to make something as ambitious as Total War: Warhammer 40,000 than it was with Empire. And I desperately want it to succeed. I'm a 40k devotee, so the promise of a game that brings it to life in a way we've never seen before has me salivating more than an ork getting ready for a WAAAGH!</p><p>But I also thought Empire was going to be a game changer. I've been wrong before. </p>
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                                                            <title><![CDATA[ Love wins: This woman has 'married' a cardboard cutout of Kazuma Kiryu from the Like a Dragon games ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/love-wins-this-woman-has-married-a-cardboard-cutout-of-kazuma-kiryu-from-the-like-a-dragon-games/</link>
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                            <![CDATA[ Beat me to it. ]]>
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                                                                        <pubDate>Sat, 13 Dec 2025 23:12:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:description>
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                                <p>It no longer matters whether you believe RPGs should have more romance in them <a href="https://www.pcgamer.com/games/rpg/obsidian-is-right-i-want-less-romance-in-my-rpgs-actually/" target="_blank">or less</a>; the tender bonds between gamer and NPC have broken their containment in worlds virtual. At a recent event held by Sega celebrating the Like a Dragon series' 20th anniversary, a woman who goes by lala_nyan0617 on X donned a wedding dress and locked arms (er, tried to) with her new (pretend) husband: a cardboard cutout of Kazuma Kiryu from Like a Dragon.</p><p>She posted her photos with the Dragon of Dojima <a href="https://x.com/lala_nyan0617/status/1997840891856499048?s=20" target="_blank">on X</a>, stating, "I'm so happy to have met a wonderful person like Kazuma Kiryu. From now on, I'll always stay by your side and support you," according to the site's machine translation.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">龍が如く20周年おめでとうございます⟡.·桐生一馬という素敵な方と出会えて、とっても幸せです。これからも貴方の傍でずっと支えていきます。 pic.twitter.com/wxcio93qYV<a href="https://twitter.com/cantworkitout/status/1997840891856499048">December 8, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Okay, it wasn't a real wedding, and plenty of other people showed up with matrimony plans of their own for all sorts of characters; it's all going down at a Japanese fan celebration called the "Weddings, Funerals, and Other Ceremonies Exhibition." Held in Tokyo from Nov. 28 to Dec. 22, the exhibit is meant to "express the essence" of the Yakuza games through "symbolic ceremonies in the drama of life," according to <a href="https://youtu.be/GLtwkN9HPo0" target="_blank">an announcement</a> on YouTube.</p><p>Still, it's a fun photo op, and she had the chance to snag both mock marriage and divorce papers, as seen in the video. I don't know if I'd want to be wed to someone who gets into so many bare knuckle brawls, but there's no denying he's a class act. He's in some pretty good <a href="https://www.pcgamer.com/like-a-dragon-infinite-wealth-review/" target="_blank">games</a>, too.</p><p>If you want to get married to a Like a Dragon character (or mourn them at a funeral), another instance of <a href="https://yakuzafan.com/features/collaborations/like-a-dragon-20th-anniversary-weddings-funerals-and-other-ceremonies-exhibition/" target="_blank">the event</a> is being held in Osaka this coming February.</p><div class="product"><a data-dimension112="ebabbbc5-e958-4f01-beb2-ed1e04e0b50f" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="ebabbbc5-e958-4f01-beb2-ed1e04e0b50f" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Total War: Warhammer 40,000 is totally real, so we've created a wishlist to send to the Emperor ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/total-war-warhammer-40-000-is-totally-real-so-weve-created-a-wishlist-to-send-to-the-emperor/</link>
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                            <![CDATA[ We have demands. ]]>
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                                                                        <pubDate>Fri, 12 Dec 2025 11:20:05 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Dec 2025 11:37:57 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Jody Macgregor ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
                                            <dc:contributor><![CDATA[ Robin Valentine ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A big Warhammer fight as units climb on skeletons.]]></media:description>                                                            <media:text><![CDATA[A big Warhammer fight as units climb on skeletons.]]></media:text>
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                                <p>It was inevitable: following its successful Warhammer trilogy, Creative Assembly is now <a href="https://www.pcgamer.com/games/strategy/the-rumors-were-true-creative-assembly-really-is-making-total-war-warhammer-40-000/">working on a 40k game</a>. But that inevitability doesn't make the announcement and the potential for massive grimdark wars any less exciting. </p><p>The reveal has left us thirsty for more information, but while we wait for Creative Assembly to spill, we've been busy speculating and dreaming. Thus, I have enlisted my fellow Warhammer and tabletop freaks to help me come up with a wishlist. Here's what we're praying the Emperor will bless us with. </p><h2 id="make-it-meaningfully-huge">Make it meaningfully huge</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RucLCV6qSApCQcmgTL3Zmf" name="ss_750b8b6be5180e7c64742c8b7322311f58a2e519.1920x1080" alt="A ship flies past a planet" src="https://cdn.mos.cms.futurecdn.net/RucLCV6qSApCQcmgTL3Zmf.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Fraser Brown, Online Editor: </strong>I usually think game developers should scale things back—games are too big, too expensive, and too full of nonsense. This is not what I want from a 40k game, though. </p><p>In Games Workshop's miserable future, everything is big: an empire spanning a million worlds, spread across the entire Milky Way; gargantuan hive cities where billions of people live and die without ever stepping outside; flying cathedrals so large that they contain distinct societies, full of people who will never set foot on a planet; giant, power-armor-clad warriors carrying guns as large as a person. </p><p>Total War games are already known for their immense scale, but if Creative Assembly wants to capture the endless wars of the 41st millennium, it's gonna need to go the extra mile. </p><p>But I want that scale to matter. To be more than set dressing. What I don't want is for entire worlds, containing billions of lives, to be reduced to a node on a space map, represented by a single battlefield. I want the size of the galaxy to create wrinkles and logistical conundrums. I want to see orks and Space Marines be dwarfed by mechs the size of overly-ambitious skyscrapers—to stare at the battlefield and wonder, "How the heck am I going to deal with this" before watching my army getting crushed underfoot. </p><p><strong>Sean Martin, Senior Guides Writer</strong>: I'm genuinely very curious to see how Creative Assembly will handle the scale of 40k. Warhammer Fantasy's 'World-That-Was' was well defined, but part of the attraction of 40k by comparison is that it's this gigantic universe which can contain a seemingly infinite number of settings within it. It's something that both game developers and Black Library authors use to great effect, inventing and fencing off their own little planet or system to make their own.</p><p>For example, will Total War: Warhammer 40,000 feature the Sabbat Worlds from Dan Abnett's Gaunt's Ghosts series? How about the Kaurava system from Dawn of War: Soulstorm? How do you decide what is canonically part of that big 40k map and compile it, while also ensuring the scale isn't so large that the series' RTS battles become irrelevant. CA has obviously found a way to do that which appeases Games Workshop and I'll be fascinated to see <em>what</em> that even looks like.</p><h2 id="let-me-paint">Let me paint</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c5aYZ6gm2oDV5Y6D5VAFrj" name="ss_8e2fd164ad2dd3e1436c6fa83a795b3b08fc5d91.1920x1080" alt="Space Marines shooting" src="https://cdn.mos.cms.futurecdn.net/c5aYZ6gm2oDV5Y6D5VAFrj.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Fraser Brown: </strong>Plenty of Warhammer games give a nod to their tabletop origins with things like army painting, but in Creative Assembly's Warhammer trilogy the closest we got to that was a single daemonic leader who could be customised much in the same way as we might indulge in some kitbashing. </p><p>This time, I'd like something a bit more robust. Just changing some colors would be nice, but since we're dreaming here, I'd like to suggest something a bit more ambitious—a system that lets us tailor both the aesthetics of our units, from colours to emblems to accessories, as well as the actual gear they bring with them. Something that reflects the wargear system of the tabletop game. </p><p>Let me stick bits and bobs on my troops, and then see that reflected in their model. If I want to give my Space Marine a wolf cloak and a power claw, let me do it. Yes, I really hope we get some Space Wolves love. </p><p><strong>Jody Macgregor, Weekend/AU Editor:</strong> 100% this. It's a shame to zoom in on a unit in one of the Total War: Warhammer games and see a bunch of elves with the exact same haircut. If we're talking about tyranids from the same hive fleet then sure, they can have a uniform look, but a bunch of ork freebooters or aeldari harlequins should look flashy and individual. Let us choose our own color schemes and hats and whatnot.</p><h2 id="give-us-some-wild-endgame-scenarios">Give us some wild endgame scenarios</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L6yKbvSx5J4qPAXc83es57" name="Thunderhawk" alt="Thunderhawk landing" src="https://cdn.mos.cms.futurecdn.net/L6yKbvSx5J4qPAXc83es57.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Sean Martin</strong>: As with most longtime Total War players, I have a morbid fascination with endgame scenarios. I'll never forget the first time the Mongols invaded in Medieval 2 and I saw their doomstacks rolling across the map towards me. It's a long-standing feature of the series, but one that's particularly well-suited to 40k. </p><p>It could be a giant warp storm splitting the map, a massive ork waaagh, a Black Crusade, a tyrannid hive fleet invading to feed on your planets, or necrons crawling out of the ground as you discover you've been sitting on tomb worlds this whole time. </p><p>A lot of these scenarios will be limited by the number of factions available at launch (four are confirmed), but just as Total War: Warhammer had Archaon's invasion, I hope we'll get a fun endgame crisis to start with.</p><p><strong>Fraser Brown: </strong>I'm expecting big things here. I mean, this is a universe where entire planets getting taken over by alien cults is just a normal Friday, and where the Imperium will gladly annihilate a world just to stamp out the influence of the Ruinous Powers. The bar is set pretty high. </p><h2 id="terrain-should-matter">Terrain should matter</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ro8vWKtqjANwUPni4sVJ3C" name="ss_c6cdfeb0aebd1b87ae2ff68ee90336d300a288da.1920x1080" alt="Units swarm a city" src="https://cdn.mos.cms.futurecdn.net/ro8vWKtqjANwUPni4sVJ3C.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Jody Macgregor:</strong> Total War is about regiments of infantry and cavalry, about ranks and flanks. Which is fine for Warhammer Fantasy, but in a 40k game I want mobile squads rushing from objective to objective, and I want them to be able to take cover in the rubble of a bombed-out hive or the trenches of a battlefield. </p><p>Total War's never really mastered "shooting from cover", but with Astra Militarum in Total War: Warhammer 40,000 then I want to see them sliding in the mud to get down behind some barbed wire while being showered by the dirt as mortar shells go off.</p><p>Part of what I am asking for is pathfinding that can actually handle moving a unit through a narrow city street. But I think sieges would be more fun if holding the walls was actually a better tactic than ditching them to occupy a chokepoint somewhere in the streets behind them.</p><p><strong>Sean Martin</strong>: I was also pondering how Total War: Warhammer 40k could handle cover, because you're 100% right, Jody: the game will need a cover system. I always thought Dawn of War did a good job with cover, making it area-based, and considering Total War already has AoE terrain effects in 90% of its games (like long grass in Troy, water or trees in Total War: Warhammer etc.), I wouldn't be surprised if we got something similar. </p><p>Three Kingdoms also has pre-battle constructions like towers or anti-cavalry fences even on non-siege maps, so maybe we'll see that put into practice for building trenches and such. My one hope is that we get city maps of some kind, where we can use the streets and structures to chokepoint enemies or fire on them from above. So much of 40k warfare is city-fighting that it won't feel quite right if it's all just open field.</p><h2 id="battlefleet-warfare-is-important">Battlefleet warfare is important</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YVgLKNqtLtU7VYaChvPkGX" name="ss_798d755a8432b557ee1339416da34f06f6307a11.1920x1080" alt="A spaceship" src="https://cdn.mos.cms.futurecdn.net/YVgLKNqtLtU7VYaChvPkGX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Sean Martin</strong>: It never bothered me too much when Total War: Warhammer didn't get naval combat. Sure, it would've been nice to have dragons burning ships, witness Druchii sea monsters rising from the waves, and I think I speak for us all when I say not including the swashbuckling skaven pirates of Clan Skurvy was a missed opportunity.</p><p>Unlike Warhammer Fantasy, though, it's almost impossible to not include battlefleet warfare in 40k. Some of the most important conflicts in the setting are space battles, with navies, orbital defense platforms, and battle barges blazing away above planets to secure a foothold—hell, if we ever get the Imperial Fists, we're going to need The Phalanx, their supermassive mobile star fort HQ. </p><p>I <em>guess</em> you could have space battles on a map inside a ship and justify it as your troops breach torpedo'd in, but it wouldn't really feel accurate, considering most shipboard combat in 40k is close quarters. Whether it's orbital bombardments, deep strikes, virus bombing planets, or even cool potential campaign events like a space hulk or a Blackstone Fortress appearing, space battle is inextricably linked with 40k. I really hope Creative Assembly doesn't skimp here.</p><p><strong>Fraser Brown</strong>: I'd be so down for this, but Creative Assembly's attempts at just regular naval combat have left a lot to be desired, so space combat feels like a tall order. Granted, there are already multiple systems ripe for adaptation, not least of which is Battlefleet Gothic, the tabletop game, and Battlefleet Gothic: Armada, its videogame counterpart. Honestly, as long as it's better than Rogue Trader's space combat, I'll probably be happy. </p><h2 id="make-it-weird">Make it weird</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sYaNkiiaeDmVZfVqTEvUAM" name="Ork" alt="A Space Marine stabs an Ork" src="https://cdn.mos.cms.futurecdn.net/sYaNkiiaeDmVZfVqTEvUAM.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Robin Valentine, Senior Editor: </strong>Too many Warhammer 40,000 games play it safe with the story, throwing heroic Space Marines against nefarious baddies and calling it a day. There's so much more than that to the setting, and some of the best 40k games we've had have been ones that embrace its weirdest elements—from Mechanicus' squabbling tech-priests to Darktide's absurd dystopia. </p><p>Something on the scale of Total War seems like the perfect opportunity to have your cake and eat it too. There's space enough for both straight-faced Imperial heroism and all the fringe strangeness. And given we got everything from chaos dwarfs to zombie pirates in the studio's Warhammer Fantasy series, there's plenty of room to be optimistic. </p><p>In practical terms I think for me that means two things. One, I'd love to see the game really delve into the personalities of some non-human factions. Show me the galaxy from the perspective of some real weirdos, like the Genestealer Cults or the drukhari. </p><p>The other is it'd be great for it to bring in all sorts of obscure elements and even things we don't normally see on the tabletop. Let me have a jokaero advisor to tune up my weapons, battle hrud pirates out in lawless space, and recruit mercenary Blood Axe orks to fight alongside my Imperial Guard.</p><p><strong>Fraser Brown: </strong>Yes! It's gotta be weird. Ultimately, Warhammer is a slapstick satire that some people take <em>far too seriously</em>. </p><h2 id="gimme-those-massive-units">Gimme those massive units</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zfxEkabKi4WeFLALyZEWRK" name="Battle_Pre-Alpha" alt="Warhammer units fighting" src="https://cdn.mos.cms.futurecdn.net/zfxEkabKi4WeFLALyZEWRK.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p><strong>Sean Martin</strong>: A big universe needs big units, and there are fewer things bigger in 40k than Titans. My favorite battles from the Black Library books have always involved these colossal walkers, as princeps and their crews harness each god machine's spirit and hunt each other across ruined cities and blasted battlescapes. It's part sci-fi bridge crew, part mech-battle.</p><p>I really hope Total War: Warhammer 40k lets me be the kind of player who brings three Imperial Knights to fight an entire opposing army. We've certainly seen an escalation in unit size in Total War: Warhammer with the Dread Saurian and Rogue Idol of Gork and Mork, but some of 40k's units have the potential to be<em> so much bigger</em>.</p><p>Beyond a certain level it does become game-breaking (considering a rare Imperator class Titan is hundreds of feet tall), but it'd be a shame not to see smaller titans, Imperial Knights, or even ork Gargants take to the battlefield to stomp enemies.</p><div class="product"><a data-dimension112="b3b278e5-7b41-47e2-bb50-269034fc7c75" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="b3b278e5-7b41-47e2-bb50-269034fc7c75" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The rumors were true, Creative Assembly really is making Total War: Warhammer 40,000 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/the-rumors-were-true-creative-assembly-really-is-making-total-war-warhammer-40-000/</link>
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                            <![CDATA[ In the grim darkness of the far future, there is Total War. ]]>
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                                                                        <pubDate>Fri, 12 Dec 2025 03:34:50 +0000</pubDate>                                                                                                                                <updated>Fri, 12 Dec 2025 03:44:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:description>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KVgCDqLTaJk" allowfullscreen></iframe></div></div><p>Since last year <a href="https://www.pcgamer.com/games/strategy/there-are-supposedly-three-total-war-games-in-development-one-of-them-total-war-star-wars/">we've been speculating</a> about the possibility of Creative Assembly following up its Total War: Warhammer series with a take on the endless science-fantasy grimness factory that is Warhammer 40,000. And what do you know, at The Game Awards we finally got to see it, as announced by David Harbour, who will also be in it.</p><p>The big question about Total War: Warhammer 40,000 is how it's going to handle scale. Will there be multiple planets to conquer, and realtime space battles to fight? Will units line up in regimented, well, regiments or will they fight in looser squads like they do on the tabletop? Will there be titans?</p><p>The trailer sure makes it look like we'll be fighting over at least seven planets as the Ultramarines, orks, and Astra Militarum. (Aeldari appear in the splash screen, so that's our four factions.) And yep, that's an ork gargant, so we're definitely expecting titans to play a part. The scale seems massive, with orbital strikes being called down from voidships, and a huge number of troops on screen. </p><p>According to the press release, we'll be able to "Crusade across a galactic sandbox - capturing planets, upgrading fleets, and managing your war economy as you carve a path to dominance. Conquer worlds, bombard enemies from orbit, and command cinematic real-time battles over planetary strongholds. And when all else fails… unleash apocalyptic weaponry to eradicate entire planets!"</p><p>Multiple space marine chapters are shown as well, so whether we're stuck as Ultramarines in the campaign or not, at least in multiplayer I expect we'll be able to repaint our little guys. "For the first time in Total War," says the presser, "forge an army that’s truly your own. Shape every detail from the faction’s title, heraldry, iconography and arcane wargear. Define their traits, sharpen their tactics, and unleash a signature style of destruction that leaves your mark upon the galaxy."</p><p>Though it doesn't have a release date yet, you can wishlist Total War: Warhammer 40,000 on <a href="https://store.steampowered.com/app/4199910/Total_War_WARHAMMER_40000/">Steam</a>.</p><p>History and fantasy enjoyers aren't being left out. Just last week, Creative Assembly took the opportunity of Total War's 25th anniversary to announce <a href="https://www.pcgamer.com/games/strategy/creative-assembly-has-been-busy-total-war-medieval-3-is-coming-along-with-more-warhammer-dlc-and-another-game-that-will-be-revealed-next-week-marking-the-beginning-of-an-exciting-new-era/">Total War: Medieval 3 is in pre-production</a> and Total War: Warhammer 3 is getting more DLC, with the next add-on being Lords of the End Times. </p><div class="product"><a data-dimension112="db6b0404-6abb-4c0c-8257-c532bf9597a4" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="db6b0404-6abb-4c0c-8257-c532bf9597a4" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div>
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                                                            <title><![CDATA[ The 25-year history of Total War, from an experimental side project made between PS1 sports games to Medieval 3: 'Now more than ever, we are focusing our technology on the future of Total War' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/the-25-year-history-of-total-war-from-an-experimental-side-project-made-between-ps1-sports-games-to-medieval-3-now-more-than-ever-we-are-focusing-our-technology-on-the-future-of-total-war/</link>
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                            <![CDATA[ Getting stuck into the past with some Total War veterans. ]]>
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                                                                        <pubDate>Fri, 05 Dec 2025 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Len Hafer ]]></dc:creator>                                                                                                                                                                                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vJHNM3WqtQKRDi7HZMeMKJ-1280-80.jpg">
                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Total War: Warhammer 3]]></media:description>                                                            <media:text><![CDATA[Total War: Warhammer 3]]></media:text>
                                <media:title type="plain"><![CDATA[Total War: Warhammer 3]]></media:title>
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                                <p>Let me take you back to the year 2000, perhaps the peak of me naively thinking things were going to be great forever. Smash Mouth's All Star was constantly on the radio. It sometimes still snowed in October here in Colorado and I'd get a few extra days off school. And I discovered a little game called Shogun: Total War that may have literally changed the course of my entire life.</p><p>OK, it wasn't exactly little for the time. I remember being baffled by how I was supposed to free up <em>700 MB</em> for one game. But the rest was history. Until it branched out into fantasy in 2016, but let's not get ahead of ourselves.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MWRaYiDFW5pjR97MfKCrxd" name="3.jpg" alt="Shogun: Total War" src="https://cdn.mos.cms.futurecdn.net/MWRaYiDFW5pjR97MfKCrxd.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MWRaYiDFW5pjR97MfKCrxd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>Total War is a series that I've been onboard for since the very beginning, that shaped my love for both strategy and history, which are still two of the main things people pay me to write about. And I just started up another campaign in Total War: Warhammer 3's new DLC just last night, so I've never stopped playing it either. Across 16 major releases (with <a href="https://www.pcgamer.com/games/strategy/creative-assembly-has-been-busy-total-war-medieval-3-is-coming-along-with-more-warhammer-dlc-and-another-game-that-will-be-revealed-next-week-marking-the-beginning-of-an-exciting-new-era/" target="_blank">Medieval 3</a> now announced to be on the way) and a quarter freaking century, we've been together longer than any of my romantic relationships and almost all of my interpersonal ones.</p><p>So it's hard to find someone whose history with the series goes back further than mine does. But lucky for me, I got to talk to Creative Assembly's battle architect Scott Pitkethly, who has been with the company since before the release of Shogun. And you might be surprised to learn what else CA was up to before they hit it big with their digital toy soldiers.</p><p>"When I joined, I wasn't working on Total War to begin with," Pitkethly recalls. "We were still doing sports games at that point and we were porting to the PlayStation 1. That was the very first thing I did. But they were developing Shogun: Total War downstairs."</p><h2 id="the-birth-of-shogun">The birth of Shogun</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaPahVLEtxax8J9Sy8XTpd" name="2.jpg" alt="Shogun: Total War" src="https://cdn.mos.cms.futurecdn.net/XaPahVLEtxax8J9Sy8XTpd.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XaPahVLEtxax8J9Sy8XTpd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Creative Assembly)</span></figcaption></figure><p>The seeds of the project were planted not with a Kurosawa movie marathon or even a desire to make an RTS, but someone's side project of extremely optimized 3D terrain. Programmer Anthony "TAG" Taglione showed up one day with a spline-based landscape visualizer he had written entirely in assembly language, which I can only equate to maybe building an entire house out of toothpicks. It's very efficient once it's done but extremely labor-intensive compared to more abstract programming languages.</p><p>"Just this amazing landscape demo… no game whatsoever," Pitkethly says. "And he turned up with that and said, 'I want to make a game using this.' And he actually wanted the entire team to make the whole game in assembler apparently. That was a method we decided against."</p><p>We were thus robbed of a world with a Total War so hyper-optimized that it could run on a digital watch, but we did get the original Shogun out of the deal, so it's hard to complain. Two years later, CA would release Medieval: Total War, moving the action to the European continent. But something much bigger was already in the works, ditching the 2D sprites and flat, board game-like campaign map of these primordial precursors. Pitkethly was at the center of it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AaFQGxgHZrnETeZe7hpH5K" name="medieval1" alt="Medieval: Total War" src="https://cdn.mos.cms.futurecdn.net/AaFQGxgHZrnETeZe7hpH5K.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AaFQGxgHZrnETeZe7hpH5K.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>"We were doing this whole new initiative, Rome: Total War," he tells me. "And it was a completely new codebase. Everything was 3D. All the characters were 3D. The campaign map was going to be 3D. It was going to be this completely fresh thing. So I was given the opportunity straight out of university. Never worked writing game code before. Someone's like, 'There you go! Make the game!'"</p><div><blockquote><p>It was going to be this completely fresh thing. So I was given the opportunity straight out of university. Never worked writing game code before.</p><p>Scott Pitkethly</p></blockquote></div><p>It's kind of a humblebrag to say the first game you wrote code for was Rome: Total War, which I still think is one of the highlights of the series and holds up surprisingly well today. You can even play it on a phone now, which makes my brain hurt to think about in the same way quantum time dilation does. Is any of this actually real? Are we being pranked? Anyway, that's beside the point.</p><p>2006's Medieval 2 would follow quickly after 2004's Rome, after which Total War took its first—and so far only—two swings at the gunpowder era with the ambitious but troubled Empire (2009) and its expandalone follow-up, Napoleon (2010). There was a brief return of black powder in the Shogun 2: Fall of the Samurai expansion in 2012. But I was curious why every Total War game since then had focused more on bows and swords. Warhammer's fanciful fantasy roster does feature some guns, but they tend to be more in a support role. Try as I might, I still can't get handgunner-focused armies to work for our boy Karl Franz.</p><h2 id="musket-madness">Musket madness</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:809px;"><p class="vanilla-image-block" style="padding-top:55.87%;"><img id="bM7mTD383HnKqq2uktUJAH" name="ss_303ad2182fe6dc7d386c4769e4b33ad84a3b4039.jpg" alt="Troops in Total War: Empire" src="https://cdn.mos.cms.futurecdn.net/bM7mTD383HnKqq2uktUJAH.jpg" mos="" align="middle" fullscreen="1" width="809" height="452" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bM7mTD383HnKqq2uktUJAH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>"There definitely are technical challenges," Pitkethly explains. "The most common bug I used to get in Empire from QA would be: I've got my line infantry. They see the enemy and they are in range. And I click to fire, but they don't fire. They just move forwards. Bug! And I had to describe to them, well actually, the line-of-sight is being drawn from the barrel of the gun that guy actually is holding. So if you zoom down to the height of that man, you'll see that there's a tiny hill in the way.</p><p>"But part of my role as the battle architect is supporting all content, all eras, so it's definitely something that we are working on and supporting. And there will be more gunpowder-based games in the future."</p><p>Shogun 2 in 2011 was a big leap forward for the series visually, and Pitkethly still calls it "the purest Total War." But it was immediately followed by Rome 2, which was released to a very mixed reception, with numerous bugs and broken promises. Creative Assembly would polish it up eventually, though. I happen to think the Emperor Edition you can grab right now is actually quite good, if your only memories of Rome 2 were from that rocky launch time. And a lot of that was thanks to Creative Assembly Sofia, a studio that's going to play an even bigger role later.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1487px;"><p class="vanilla-image-block" style="padding-top:62.88%;"><img id="3bCTF9L5AAQVNnMWbyxrW3" name="ss_78debcb6abaf0b0939530337d36078ea3bad2b5c.1920x1080.jpg" alt="Spearmen poised for a cavalry charge" src="https://cdn.mos.cms.futurecdn.net/3bCTF9L5AAQVNnMWbyxrW3.jpg" mos="" align="middle" fullscreen="1" width="1487" height="935" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3bCTF9L5AAQVNnMWbyxrW3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div></figure><p>From there, we got Attila, which is still my pick for most under-appreciated Total War game. I'll wear my biases on my sleeve: Late Antiquity and the Early Middle Ages are my favorite era of history, and I was absolutely jumping up and down with excitement when one of my favorite strategy series decided to take the often ignored time period on. I thought the way climate change in the north and the Huns in the east pushed everyone into the southwest corner of the map, over the bones of the collapsing Western Roman Empire, was one of the most interesting and compelling campaigns in any strategy game ever. But alas, it had a lot of performance issues and kind of still does. This is the time often thought of as Total War's first slump era.</p><p>"It's always unfortunate when we disappoint the fans," Pitkethly says. "When we make a misstep, and sometimes it's things we should have seen coming. And other times it's things we couldn't predict.</p><p>"But I think we're definitely getting better as a company with understanding and working with the community, and trying to resolve those issues. And we are listening to people, and we are making progress. Obviously there will still be mistakes. We'll get things wrong. But I think we'll rectify them more quickly. And I think that's something we are making fairly big strides in improving."</p><h2 id="chaos-is-coming">Chaos is coming</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ys5TN9K7uUPCENHv9HFvGJ" name="Total War Mortal Empires 1.jpg" alt="A dragon and hydra fight" src="https://cdn.mos.cms.futurecdn.net/ys5TN9K7uUPCENHv9HFvGJ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ys5TN9K7uUPCENHv9HFvGJ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Things were about to change in a big way once again, though, with Total War's first steps outside of history and into fantasy. In 2016, Total War: Warhammer launched with the Old World campaign and eight playable legendary lords from four races. Over a trilogy of major releases and a forest of DLC, that number is now over 100 playable lords from 24 races on the colossal Immortal Empires map, with more already on the way in the just-announced Lords of the End Times DLC. Things are finally coming full circle, considering very early on in development of the first game, Games Workshop decided to kill Warhammer fantasy, which took the Total War devs by surprise.</p><p>"I'm sure I can say this now," Pitkethly told me. "We didn't know about End Times when we started Warhammer. So halfway through development of Warhammer 1, I remember Games Workshop saying, 'Oh, by the way, we're going to blow that world up.' And we're like, 'What?! We've got three games worth of content to make in it!'"</p><p>I still think this may have been one of the all-time most baffling decisions in the history of media licensing. But what do I know? The first two Warhammer games would be punctuated by the pretty good but mostly forgotten Thrones of Britannia in 2018, focusing on a smaller geographical scope of the British Isles around the time of the Norse and Norman invasions. And then lightning would strike once again in 2019 with the superb Total War: Three Kingdoms.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1156px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="TEqQT9wZev9e5XdBsj8fzi" name="total war.jpg" alt="Charging into battle with tigers" src="https://cdn.mos.cms.futurecdn.net/TEqQT9wZev9e5XdBsj8fzi.jpg" mos="" align="middle" fullscreen="1" width="1156" height="650" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TEqQT9wZev9e5XdBsj8fzi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Creative Assembly)</span></figcaption></figure><p>Based on the classic, semi-historical Chinese novel and featuring epic martial arts duels between its larger-than-life leaders, this is still one of the high water marks for the series. Sadly, support for it ended unexpectedly, the main campaign was left in a somewhat buggy state, a hinted steppe DLC vanished, and a long-rumored sequel has yet to materialize. This topic, of all the things I asked about, was the one Creative Assembly was most tight-lipped about.</p><div><blockquote><p>There's always things that we want to be doing. There's so many great bits of history that we want to come back to.</p><p>Pawel Wojs</p></blockquote></div><p>"It's a tricky one," says game director Pawel Wojs, who also tells me Three Kingdoms represents some of his proudest work. "We always have a lot of things to focus on, and we have to prioritize. And at that time, we had to focus on other things. There's not really much more we can say about it. … The Three Kingdoms team had already moved on to other things that were different. It's definitely a very tricky thing."</p><p>"I think it's something we probably will talk about in the future," Pitkethly adds. "And I think everything is always up for grabs. It's not like that's never going to happen. There's always things that we want to be doing. There's so many great bits of history that we want to come back to. It's just time and where the technology is, and the games we want to make first."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S8NXv4TZrBeuWmTBNmLSAm" name="liu_bei_battle_01_1547731698.jpg" alt="Liu Bei fighting for his life" src="https://cdn.mos.cms.futurecdn.net/S8NXv4TZrBeuWmTBNmLSAm.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/S8NXv4TZrBeuWmTBNmLSAm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>While Warhammer was chugging along with sequels in 2017 and 2022, Creative Assembly's support studio in Sofia took its first solo flight with A Total War Saga: Troy in 2020, based on the Homeric account of the Trojan War. They would follow it up with 2023's Ancient Egypt-focused Pharaoh, which eventually added the entire Troy map to its own and expanded into Mesopotamia to make a full-blown Bronze Age grand campaign. It's another one I feel was a bit underappreciated, to be honest. But historical fans were still clamoring for a return to more familiar pastures.</p><p>And it seems like they'll be getting their wish, with Total War: Medieval 3 having just been announced—though it sounds like it's a ways out yet. There's even going to be another, different, major Total War title announced at The Game Awards next week. And Warhammer fantasy isn't done either, with the undead overlord Nagash and his buddies finally coming to really piss on our picnic next summer.</p><h2 id="the-future-of-total-war">The future of Total War</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qFKhUJTnC-E" allowfullscreen></iframe></div></div><p>But what does the future of Total War look like even further down the road? The new Warcore engine, which is the basis for Medieval 3, is a big part of that.</p><p>"Now more than ever, we are focusing our technology on the future of Total War," Pitkethly concluded. "So previously we always were thinking about the next game. And then the next game… So we've really reorganized ourselves to be able to think about the long term and how we make games that we can keep making for a long time.</p><p>"We can't know what technology is going to be like in five years, let alone 25 years. But it's something we're definitely thinking about. And we're concentrating a lot of effort—significantly more than we ever have before—on thinking about the Total War platform."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jPIpN9OKKR4" allowfullscreen></iframe></div></div><p>Total War has had its ups and downs, but it has still remained one of my favorite strategy series for all of the 25 years it's been doing its thing. I'm interested to see what changes a new engine will bring, since I was definitely starting to feel around the release of Pharaoh that a lot of its very basic mechanics are starting to get a bit stale. But I suppose all we can do now is wait and see.</p><p>And yes, I probably am going to start my 15th Wood Elf campaign in Immortal Empires. Some things really don't ever get old.</p>
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                                                            <title><![CDATA[ The TV show based on Total War was tricking us all along: 'It's kind of embarrassing, but it's television' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/the-tv-show-based-on-total-war-was-tricking-us-all-along-its-kind-of-embarrassing-but-its-television/</link>
                                                                            <description>
                            <![CDATA[ Don't believe what you see. ]]>
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                                                                        <pubDate>Fri, 05 Dec 2025 12:51:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Len Hafer ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rome art featuring Roman troops]]></media:description>                                                            <media:text><![CDATA[Rome art featuring Roman troops]]></media:text>
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                                <p>It's taken a long time for TV adaptations of videogames to get, you know, actually good. Now we've got The Last of Us, Arcane and <a href="https://www.pcgamer.com/movies-tv/fallout-season-2-trailers-release-date-cast/" target="_blank">Fallout</a> all showing off. Back in 2005, though, we just had Time Commanders.</p><p>BBC's Time Commanders was an exciting prospect for any strategy nerd who could drag themselves away from their wars to watch people fighting them on TV. It used the Rome: Total War engine—back before Creative Assembly flipped the game titles—to create massive battles for contestants to conduct, not from their PCs, but by giving orders and acting like generals. </p><p>It was cheesy and slow, but at the time it was incredibly exciting to see a small corner of gaming standing in this prime-time spotlight. Unfortunately, but perhaps not surprisingly, it was all a big ol' lie. </p><p>"That was developed at a point when Rome was not finished," Scott Pitkethly, Creative Assembly's battle architect, tells us. "And I remember being told, 'Oh, we've got this great contract to do this thing. It's going to be really great for the company.' Which, you know, it was. But how are we going to make this work? We're not ready for this!"</p><p>Rather than the show taking a PvP approach, contestants fought an AI opponent, playing as Rome against Hannibal's Carthaginians, for example. But that's the first lie. </p><p>Pitkethly recalls: "Obviously we wanted the AI to play historically—I'm going to go behind the curtain a bit here and ruin it—but there literally were humans that had been told by the historians, 'This is what Hannibal would have done in this situation,' moving their troops."</p><p>The AI opponent was actually a human opponent, effectively following a historical script. "So we literally had devs behind the curtain, multiplayer, playing against the contestants," says game director Pawel Wojs. But that wasn't the only assistance humans were providing.</p><p>"We had to put little cheat codes in," Pitkethly adds, "because the contestants might make a poor strategic move, or a really good strategic move." The show's creators wanted the battles to have a coherent narrative, which would have been harder to do if the battle fell apart in five minutes because the contestants didn't have a clue what they were doing. "So we had to have all of these cheat codes so we could actually make the game unfold in the way they wanted it."</p><div><blockquote><p>So we had to have all of these cheat codes so we could actually make the game unfold in the way they wanted it</p><p>Scott Pitkethly</p></blockquote></div><p>Technically, the devs were the only people actually playing the game, since the contestants just stood around arguing and telling other people, sitting in front of a PC, what to do. "It's kind of embarrassing," says Pitkethly. "But it's television."</p><p>Even knowing it was all smoke and mirrors, though, doesn't taint my fond memories of the original run. It also returned for a three-part special in 2016 with now-cancelled MasterChef presenter Gregg Wallace, using Total War: Rome 2 instead, but I think we can throw those episodes in the bin now. </p><p>Time Commanders, for all its trickery, really captured the joy of big strategy games, and at the time reinforced my love for them. A young Pawel Wojs had a similar experience. </p><p>"I'm at university, and I see Time Commanders on TV. And I'm like, 'Oh my God, that looks like Total War. But that's Rome! Rome: Total War, that's not released yet, but I'm sure that's what it is.' And I remember watching the credits for the first time: 'Oh, Creative Assembly! It is Rome!'"</p><p>The BBC isn't allowed to advertise products, so unless you knew Creative Assembly and stuck around for the credits, you might not know you were watching something that you'd eventually be able to play yourself. But Wojs knew. </p><p>"I waited for that game. Played it to death. And I was studying game development at university, Master's in Game Art, and I had my final year portfolio up on a website … Most people were doing character-focused stuff. I was all about the worldbuilding. And Creative Assembly reached out to me and invited me down for an interview based on my work."</p><p>Wojs' first project unfortunately was not Total War, as he ended up on Viking: Battle for Asgard, but then he got to work on Medieval 2. And he stuck around long enough to see that get a sequel, too. </p><p>At last night's 25th anniversary stream, Creative Assembly and Sega announced that <a href="https://www.pcgamer.com/games/strategy/creative-assembly-has-been-busy-total-war-medieval-3-is-coming-along-with-more-warhammer-dlc-and-another-game-that-will-be-revealed-next-week-marking-the-beginning-of-an-exciting-new-era/" target="_blank">Total War: Medieval 3 is in pre-production</a>. It's "the rebirth of historical Total War," the studio says. </p><div class="product"><a data-dimension112="45987591-f0c4-486c-bb96-931e7af67c9e" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="45987591-f0c4-486c-bb96-931e7af67c9e" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ During Nvidia's formative years, its CEO reckons it 'had a mission statement for a company that has no chance of success' but it was fine because Sega's CEO thought 'Jensen was a young man he liked' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/hardware/graphics-cards/during-nvidias-formative-years-its-ceo-reckons-it-had-a-mission-statement-for-a-company-that-has-no-chance-of-success-but-it-was-fine-because-segas-ceo-thought-jensen-was-a-young-man-he-liked/</link>
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                            <![CDATA[ It's easy to be whimsical about nearly ruining the company when it's now worth trillions. ]]>
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                                                                        <pubDate>Fri, 05 Dec 2025 09:32:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Nick Evanson ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/hBkuK3ByiJBMa2CMabQTAR.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot from the Joe Rogan Experience  #2422 podcast, showing Jensen Huang discussing Nvidia&#039;s early years in GPU design]]></media:description>                                                            <media:text><![CDATA[A screenshot from the Joe Rogan Experience  #2422 podcast, showing Jensen Huang discussing Nvidia&#039;s early years in GPU design]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3hptKYix4X8?start=4755" allowfullscreen></iframe></div></div><p>It's been over 32 years since Jensen Huang, Chris Malachowsky, and Curtis Priem started a new company together. It even took them a while to come up with a name, but they eventually settled on Nvidia. Yes, that little, independent, underdog company. The one worth $5 trillion back in October. That level of fortune gives one plenty of opportunities to spend hours reminiscing about the past, present, and future, which is precisely what Jensen Huang and Joe Rogan recently did.</p><p>Specifically, for almost two and a half hours, Huang chatted on the <a href="https://www.youtube.com/watch?v=3hptKYix4X8">Joe Rogan Experience</a> about all things AI, GPU, CUDA, consciousness, and what have you. There's an awful lot to delve into, but I was particularly drawn to the section where Rogan remarks on Nvidia's massive AI growth and capabilities: "How funny would it be that it [AI] is birthed out of the desire for computer graphics for video games? It's kind of crazy when you think about it that way."</p><p>This prompted Jensen to start going over Nvidia's beginning, when it was a tiny group of engineers in 1993: "We were trying to create this new computing approach. The question is, what's the killer app? We wanted to create a new type of computing architecture, a new type of computer that can solve problems that normal computers can't solve."</p><p>A noble goal, one might say. However, Huang hits the issue with this idea right on the head. "Well, the applications that existed in the industry in 1993 are applications that normal computers can solve, because if the normal computers can't solve them, why would the application exist?</p><p>"And so we had a mission statement for a company that has no chance of success, but I didn't know that in 1993; it just sounded like a good idea, right?"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:53.13%;"><img id="SsTUJESyirfrVxwuG2Cnth" name="Nvidia headquarters" alt="Nvidia headquarters" src="https://cdn.mos.cms.futurecdn.net/SsTUJESyirfrVxwuG2Cnth.jpg" mos="" align="middle" fullscreen="" width="1280" height="680" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nvidia)</span></figcaption></figure><p>If you're not familiar with Nvidia's early history, the application it eventually settled upon was 3D graphics rendering. More importantly, the kind of rendering that Sega was doing with its arcade units, e.g. <a href="https://en.wikipedia.org/wiki/Virtua_Fighter_(video_game)" target="_blank">Virtua Fighter</a>. I thoroughly recommend that you grab a copy of <a href="https://www.amazon.com/Nvidia-Way-Jensen-Huang-Making/dp/B0DNRPF51L/">The Nvidia Way: Jensen Huang and the making of a tech giant</a>, by Tae Kim, as it's richly detailed and goes into great depth about how Nvidia did more than just gain inspiration from Sega.</p><p>Here's a key snippet: "Amid the business of the trade show, the Nvidia team managed to secure an introduction to representatives from the Japanese video-game and console maker Sega. Impressed with the NV1 demonstration, Sega agreed to begin working with Nvidia as it planned its next console. On December 11, 1994, Jensen and Curtis Priem flew to Tokyo to suggest a chip-development deal to Sega management."</p><p>Huang explains further in the podcast: "$5 million was a mountain of money to Sega at the time, and so I told him [Sega's CEO] that if you invested that $5 million in us, it is most likely to be lost, but if you didn't invest that money, we'd be out of business, and we would have no chance.</p><p>"So what he decided was, Jensen was a young man he liked, that's it."</p><p>The NV1 was Nvidia's first-ever 3D acceleration processor, and in the Joe Rogan podcast, Huang explains that it was very nearly the <em>only</em> processor that Nvidia would design: "We lucked into the Sega partnership. We started taking off, started building our game console, and about a couple [of] years into it, we discovered our first technology didn't work.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c9MQroFprtnLEa6mHqkoF7" name="Diamond_EDGE3D_NV1_16_9_Crop" alt="The Nvidia NV1 Diamond Edge 3D graphics card on a wooden table" src="https://cdn.mos.cms.futurecdn.net/c9MQroFprtnLEa6mHqkoF7.png" mos="" align="middle" fullscreen="" width="2048" height="1152" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://www.youtube.com/watch?v=jChtlWNIAL4">LGR / YouTube</a>)</span></figcaption></figure><p>"The architecture concepts were sound, but the way we were doing computer graphics was exactly backwards. The inverse texture mapping. We were doing forward texture mapping instead of triangles. We did curve[d] surfaces. So other people did it flat.</p><p>"Other technology, the technology that ultimately won, the technology we use today has Z buffers. It automatically sorted. We had an architecture with no Z buffers, the application had to sort it. So we chose a bunch of technology approaches, three major technology choices. All three choices were wrong."</p><p>Sega's console, the Dreamcast, never used the NV1. Instead, the company went with UK-based VideoLogic (now called Imagination Technologies) and its PowerVR graphics architecture. It looked like Nvidia was done for, especially as Sega told it that it wouldn't be using the proposed NV2 for its next console.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:896px;"><p class="vanilla-image-block" style="padding-top:56.36%;"><img id="ZYw4HFVMYnAaa7qo4FbbzZ" name="bGtxF5ttDXDyDockEYgCw3" alt="A photo showing someone holding the controller for a Sega Dreamcast, with the console sat on a table next to a small collection of games, a second controller, and a TV showing a game running." src="https://cdn.mos.cms.futurecdn.net/ZYw4HFVMYnAaa7qo4FbbzZ.jpg" mos="" align="middle" fullscreen="" width="896" height="505" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Tae Kim explains how Nvidia cleverly got its way out of the situation: "Jensen had deftly worked into the initial contract a clause for a $1 million payment from Sega if Nvidia was able to produce a working prototype of a chip that could be installed onto a self-contained motherboard that was about the same size as the older Sega Genesis/Mega Drive motherboard.</p><p>"After about a year spent on the project, [Nvidia] was able to get an NV2 prototype working within Sega’s specifications. The milestone triggered the $1 million payout, money that was a key lifeline during a time of crisis."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4629px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vFQq3vwYQq4FGAHjiJ9SyH" name="Nvidia_Riva128" alt="Nvidia Riva 128 graphics card" src="https://cdn.mos.cms.futurecdn.net/vFQq3vwYQq4FGAHjiJ9SyH.jpg" mos="" align="middle" fullscreen="" width="4629" height="2604" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>And key it was, because the payout (and a massive reduction in staff) generated enough funds to research and develop the NV3, also known as the <a href="https://vintage3d.org/riva128.php#sthash.KUpJtqTE.dpbs">Riva 128</a>. That graphics chip was fast, capable, and although initial drivers were a bit iffy (what drivers weren't in 1997?), sales of the processor were good enough to secure Nvidia's future.</p><p>"We bet the farm on video games," said Huang to Rogan. "We narrowly focused our problem statement so I could reject all of the other complexities, and we shrunk it down into this one little focus, and then we supercharged it for gamers." Given that <a href="https://www.pcgamer.com/hardware/graphics-cards/great-news-for-intel-it-now-owns-fully-1-percent-of-the-gaming-gpu-market/">Nvidia now controls 92% of the discrete GPU market</a>, that's a bet that paid off by any measure you can think of.</p><p>Of course, Nvidia is all about AI these days, which is what the bulk of the JRE podcast is really about. But I like going back to the 1990s in my thoughts, remembering those first graphics cards I bought: Rage Pro, Riva TNT, Voodoo. Ah, good times.</p>
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                                                            <title><![CDATA[ Creative Assembly has been busy—Total War: Medieval 3 is coming, along with more Warhammer DLC and another game that will be revealed next week, 'marking the beginning of an exciting new era'  ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/creative-assembly-has-been-busy-total-war-medieval-3-is-coming-along-with-more-warhammer-dlc-and-another-game-that-will-be-revealed-next-week-marking-the-beginning-of-an-exciting-new-era/</link>
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                            <![CDATA[ Strategy Santa is in a giving mood. ]]>
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                                                                        <pubDate>Thu, 04 Dec 2025 17:03:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Total War: Medieval 3 trailer]]></media:description>                                                            <media:text><![CDATA[Total War: Medieval 3 trailer]]></media:text>
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                                <p>Creative Assembly's first ever Total War sequel is getting a sequel of its own. Two decades after the arrival of Total War: Medieval 2, we're going back to the Middle Ages for Total War: Medieval 3. </p><p>Sega and Creative Assembly revealed their next game during a 25th anniversary showcase (<a href="https://www.youtube.com/watch?v=CxLDUmptln8" target="_blank">here it is again in case you missed it</a>), and yeah, I'm pretty pumped. </p><p>While the first Rome was what solidified, for me, Total War's dominance over other massive strategy games, Medieval 2 was where it really started to become an obsession. And, at the time, I couldn't believe how incredible it looked—armies full of distinct warriors, clashing and scattering as cavalry cut through the battlefields of Europe. </p><p>Unfortunately, details on the next sequel are slim. It's both a "tribute" to the classics and a "bold revolution for the series," Creative Assembly says. Talk about having your cake and eating it too. All the other boasts are familiar: We can "rewrite history," of course, "and immerse ourselves in the Middle Ages," naturally, and yes we can expect "meticulous historical authenticity," but also "unprecedented player agency". </p><p>It's been announced very early, as it's only in pre-production, and Creative Assembly is definitely bigging it up more overtly than it usually does. "This is more than a sequel," it says, "it's the rebirth of historical Total War".</p><p>And historical Total War really needs it. Three Kingdoms was amazing, but Creative Assembly's support was extremely poor, and development ceased pretty quickly—at least considering all the potential it had. It's also quite likely that the planned Three Kingdoms sequel was one of the unannounced projects that was axed around the time of the studio's layoffs.</p><p>Total War: Pharoah, meanwhile, was a middling new entry developed by Creative Assembly Sofia, and was only rescued by the free Dynasty expansion, which took some pages from the Warhammer playbook. Still, it was effectively a Total War Saga game in all but name.</p><p>Speaking of Warhammer, Creative Assembly isn't done with its money-maker. Total War: Warhammer 3's next DLC is Lords of the End Times, adding four new legendary lords to the Immortal Empires campaign, including celebrity necromancer Nagash. Oh yeah, now we're cooking. </p><p>The arrival of the DLC next summer will also coincide with a free End Times update, promising a "campaign experience transformed". Expect new apocalyptic and cataclysmic events and scenarios, dramatically changing the map forever, as well as another new legendary lord. </p><p>You'd think that would be the end of announcements. But nope, Creative Assembly has another ace up its sleeve, but lamentably we'll have to wait until December 11 and The Game Awards to find out what it is. Yep, Big Geoff is getting the exclusive here. The bastard. </p><p>"This title will be Total War's next major release and represents one of the most ambitious projects in the franchise's history, marking the beginning of an exciting new era," Creative Assembly teases. I bet you've got some good ideas about what it might be though. </p><div class="product"><a data-dimension112="9d64f294-0f38-48ae-b2e0-f9047a4d26c2" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="9d64f294-0f38-48ae-b2e0-f9047a4d26c2" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ I thought I was bored of boring old elves, but Total War: Warhammer 3's latest DLC changed my mind ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/strategy/i-thought-i-was-bored-of-boring-old-elves-but-total-war-warhammer-3s-latest-dlc-changed-my-mind/</link>
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                            <![CDATA[ Tides of Torment revived my interest in a moist faction. ]]>
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                                                                        <pubDate>Wed, 03 Dec 2025 15:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 03 Dec 2025 15:00:49 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Aislinn the Sea Lord]]></media:description>                                                            <media:text><![CDATA[Aislinn the Sea Lord]]></media:text>
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                                <p>Every character is somebody's favorite. You make fun of the least interesting dude in a superhero team and you find out there's a whole community on the internet who read every comic he's ever been in. So I hesitate to point out that I thought Creative Assembly was employing a scraping tool somewhere near the southern half of a barrel when they announced Total War: Warhammer 3's Tides of Torment would include Aislinn the Sea Lord alongside two much more interesting legendary lords.</p><p>I'm happy to see Dechala, the Denied One, who has been part of tabletop Warhammer for multiple editions and is both visually distinct and has an unusual place in the lore—it's rare for Warhammer's elves to be visibly mutated by Chaos, and yet here's an elf with six arms and a snake body. Which is fun. There's also Sayl the Faithless, a Norscan (sort of) sorcerer introduced in the popular Tamurkhan campaign book, the book that previously gave us the legendary lords Elspeth and Tamurkhan the Maggot Lord himself. Adding Sayl rounds out that trio nicely.</p><p>But Aislinn? Even as someone who used to play a high elf army in tabletop Warhammer, I struggled to remember the elven naval general. And why add a naval character to a game that doesn't even have ship battles? Get in a scrap at sea and you just end up on one of the island maps, everyone disembarking to line up and fight just like they would on land. A weak fit, surely.</p><p>I should have remembered how much fun I had with the Vampire Coast expansion for Total War: Warhammer 2. Turns out, the naval elf campaign's my favorite part of Tides of Torment.</p><p>Early in a Total War campaign, when I've only got a couple of provinces to look after, I'm happy to micromanage them. Once I've really started painting the map I can't be bothered. It's just accountancy from that point. Aislinn seems to feel the same way, because while he can maintain a handful of colonies, most of the settlements he takes become outposts. Instead of assuming full control of them, you choose one of the other high elven lords to gift them to, earning some diplomatic favor but making the management their problem.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="JUQLTnvP3ZwSWDnoc8WLbX" name="20251126192242_1" alt="A pop-up explains that tensions are strained between two factions because one was given control of a settlement that belonged to the other." src="https://cdn.mos.cms.futurecdn.net/JUQLTnvP3ZwSWDnoc8WLbX.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1600" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/JUQLTnvP3ZwSWDnoc8WLbX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>This is ideal for someone who has hundreds of hours in these games. I wouldn't want my first campaign to play like this, but it's ideal for my mumbleteenth. I give a chunk of former dark elf land to Nagarythe, the northern high elves most suited to the climate, while giving Lustria to the southern Loremasters. I hand entirely random slices of the world to Alarielle the Everqueen, because it seems right, and giving more settlements to specific lords earns me more rewards when I consult them for aid.</p><p>Consulting the leaders is one of Aislinn's unique campaign mechanics, but he's got a bunch of others. Patronage lets me spend influence points to give my lords positions at court, earning bonuses. The patronage of Saphery, the most magical corner of the elven kingdoms, reduces spell cooldowns and adds to your Winds of Magic reserve, for instance. Eventually these relationships let me confederate whoever's land I have patronage over. Outposts earn domination points that can be spent on various buffs and technology unlocks, and the same outposts also give elven trade points, which are an additional cost for some buildings and technologies.</p><p>I haven't even mentioned dragonship supplies, another resource I need to upgrade the dragonships each of my admirals commands. They function as floating settlements I can recruit from while away from the handful of colonies I bother to maintain. There are so many currencies to keep track of that for half the campaign I basically forgot about influence, the mechanic common to every high elf legendary lord that lets you change how other legendary lords feel about each other.</p><p>It's a level of complexity common to Total War: Warhammer 3's DLC, which all seems to assume you're not just familiar with the basic mechanics but also sick of them to the point you'll ignore them in favor of engaging with the new stuff instead. Fortunately, that's exactly where I'm at: in need of novelty and shiny levers to pull.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QV4Tp4GWJBYwE6Vf8JFLAE" name="skycutter" alt="Elven chariots being pulled through the sky by giant birds." src="https://cdn.mos.cms.futurecdn.net/QV4Tp4GWJBYwE6Vf8JFLAE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/QV4Tp4GWJBYwE6Vf8JFLAE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>While I was fully engaged with the new campaign systems, I defaulted to a lot of the standard units and playstyle in battles—though the new skycutters, which let you mount a flying bolt thrower on a chariot pulled by giant birds, are a fun addition because you don't have to worry about holding the high ground with your artillery when it's in the sky by default. Aislinn's ship company units were less useful, a melee unit in an army that's all about ranged, and I fell back on my old favorite, the Lothern Sea Guard, a hybrid unit that's good at everything. </p><p>On the battlefield I played Aislinn much the same as I played other high elves like Eltharion or Tyrion, shooting to soften up enemies until they charged in to be finished off on my spears. Only now I had some oceanids—water elementals with goofy animal faces—to flank with.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3qr7s7w4mFDXrJJi5GBdXX" name="oceanids" alt="Oceanids, water elementals that look like blue tubes wearing animal masks" src="https://cdn.mos.cms.futurecdn.net/3qr7s7w4mFDXrJJi5GBdXX.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/3qr7s7w4mFDXrJJi5GBdXX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>Sayl the Faithless and his Dolgan army actually did make me engage with battles a little differently. Not because of the bearmen, a mid-tier melee unit that fits between marauders and berserkers, but because of their legendary hero, Beorg Bearstruck—a killing machine whose attacks give enemies the Rattled effect, lowering their stats, and whose charge bonus can have its duration doubled. </p><p>Sayl also gets some melee horsemen at last and the dread maw, a monstrous sandworm that burrows beneath the ground where it can't be attacked then bursts up to chomp and spit toxin. Fun as that sounds, the amount of micro it took to get value out of the dread maw was more than I was willing to put in. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVAyCrVoCmetSz3M3kJjP3" name="dreadmaw" alt="A dread maw, which is basically a sandworm, bursts through the ground to menace some crossbowmen" src="https://cdn.mos.cms.futurecdn.net/sVAyCrVoCmetSz3M3kJjP3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sVAyCrVoCmetSz3M3kJjP3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>If ranged units sat still long enough for me to get a dread maw beneath them it could pay off, but I often forgot to activate its abilities as they came off cooldown and keep it moving. It ended up suffering because I was too busy casting spells with the Curs'd Ettin Runecaller, a two-headed giant with great animations for its squabbling halves, and with Sayl himself, whose mutant companion is a spell rather than a summon and has to be cast repeatedly to get value out of him. With a sorcerer as its legendary lord and shaman-sorcerers as a new generic one, the Dolgans are a magic-heavy force, and that makes for battles where you have to be constantly on the ball to get the most out of them.</p><p>Sayl's campaign is all about magic too, giving you the choice when you conquer a settlement to either keep it or dedicate it as a Chaos Altar. Each of those progresses a bar that unlocks manipulations, powerful effects that start at giving visibility over all a faction's armies and regions, and climax with the ability to force someone into declaring war on all their allies, excluding you. The cost of these manipulations is drawing the attention of the gods, which might lead to plagues breaking out or armies being spawned to hunt you. Even with that risk they're super powerful abilities, but the real cost is having to constantly expand the number of altars you raise, which pushed me into betraying my allies and declaring incautious wars to expand.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b7zwRLyPXFknFMou9HGTr5" name="dechalabattle" alt="Dechala, the Denied One, takes to the battlefield with her army" src="https://cdn.mos.cms.futurecdn.net/b7zwRLyPXFknFMou9HGTr5.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/b7zwRLyPXFknFMou9HGTr5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>By contrast, Dechala's campaign felt closer to the vanilla experience. Her new units are mostly focused on speed, which was always Slaanesh's thing, with the exception of the Devotees of Slaanesh—generic-looking dark elves you can outfit with crossbows. She has thralls to keep track of, a little like the dark elf slave mechanic, and decadence points to earn at pleasure palaces and spend on tributes. </p><p>It all feels a bit copy-pasted from other faction mechanics, though I may just be tired of Slaanesh. Where the high elves are a faction I haven't played since the second game, and the Norscans I only played in the original, Slaanesh is one the Warhammer 3 factions I've spent the most time with. It feels thematic that I'm jaded by all the stuff the decadence-themed army is offering, but the other two have kept up the novelty in a way that's impressive given the nearly four years Total War: Warhammer 3 has now been around.</p><p>Don't just take my word for it, though. Sean Martin's been playing Tides of Torment too, and <a href="https://www.pcgamer.com/games/strategy/total-war-warhammer-tides-of-torment-dlc/" target="_blank">he had a better time with Sayl than I did</a>, and a worse one with Aislinn. His take should be live now, and Tides of Torment will be available tomorrow.</p>
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                                                            <title><![CDATA[ Like a Dragon creators won't buckle to mainstream western tastes: 'people start making strange things when they misunderstand what their business is supposed to be' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/like-a-dragon-creators-wont-buckle-to-mainstream-western-tastes-people-start-making-strange-things-when-they-misunderstand-what-their-business-is-supposed-to-be/</link>
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                            <![CDATA[ Ryu Ga Gotoku won't create a foreign protagonist whose story is set overseas. ]]>
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                                                                        <pubDate>Tue, 02 Dec 2025 23:22:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/VHK6WWHuYbRyFX3dSXbr3G.jpg ]]></dc:description>
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                                                            <media:credit><![CDATA[Ryu Ga Gotoku Studio, SEGA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Majima in a pirate outfit with a shark in Like a Dragon: Pirate Yakuza in Hawaii. ]]></media:description>                                                            <media:text><![CDATA[Majima in a pirate outfit with a shark in Like a Dragon: Pirate Yakuza in Hawaii. ]]></media:text>
                                <media:title type="plain"><![CDATA[Majima in a pirate outfit with a shark in Like a Dragon: Pirate Yakuza in Hawaii. ]]></media:title>
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                                <p>The Yakuza series has spawned well over a dozen games since it debuted in 2005, and I haven't included any of the substantial remasters in that figure. As prolific as Ryu Ga Gotoku is, they're also remarkably consistent: the same bonkers mix of melodrama and absurd humour is threaded through every one of these games, even the ones set in the 17th century.</p><p>It's a formula that took a while to cotton on outside of Japan: it didn't really land as a big commercial success in the west until 2015's Yakuza 0. And that game landed loudly, despite making no overt compromises for western audiences.</p><p>But now that western audiences are paying attention, will Ryu Ga Gotoku indulge them more? It seems unlikely, according to a new <a href="https://automaton-media.com/en/interviews/the-like-a-dragon-series-still-cant-be-called-mainstream-in-the-west-developers-say-theres-an-audience-but-we-still-have-a-long-way-to-go/"><u>Automaton</u></a> interview with three RGG Studio big wigs. Asked whether the studio might abandon its credo of "making what feels true to RGG Studio" in the event that their games became huge global concerns, series executive producer Yokoyama Masayoshi was unequivocal.</p><p>"No, it won’t," he said. "If we really wanted to make a game for overseas audiences, it would obviously be better to make a foreign protagonist and set the story overseas. But if we did that, it wouldn’t be Like A Dragon. There would be no point in us making it."</p><p>He went on: "Instead, we have to preserve what makes us us, and communicate that to the world. If we’re not doing that, we might as well dissolve the team right now and make a totally different game."</p><p>Masayoshi sees it as RGG Studio's job to make Like A Dragon games and to "spread it globally", adding that "I think people start making strange things when they misunderstand what their business is supposed to be." (If those strange things come in the form of <a href="https://www.pcgamer.com/revisiting-binary-domain-a-burly-shooter-with-an-infectious-combat-loop/">Binary Domain</a>, though, I'm inclined to say they should give it a shot more often.)</p><p>The way the Yakuza series has evolved since 2015 is solid evidence that RGG Studio doesn't care about selling countless million units in the west. It controversially pivoted to a turn-based format with 2020's Yakuza: Like a Dragon, before controversially pivoting to a Hawaii setting with 2024's Like a Dragon: Infinite Wealth (Hawaii has a huge Japanese population). Earlier this year, they released a pirate spin-off. Oh, RGG Studio, you genius loons, whatever will you think of next?</p><p>It's well worth reading <a href="https://automaton-media.com/en/interviews/the-like-a-dragon-series-still-cant-be-called-mainstream-in-the-west-developers-say-theres-an-audience-but-we-still-have-a-long-way-to-go/"><u>the full Automaton interview</u></a> for some interesting—and unusually candid—insight into how and why RGG Studio makes its peculiar Japanese crime capers.</p>
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                                                            <title><![CDATA[ Sonic Racing: CrossWorlds is the closest thing we have to Mario Kart on PC, and you know what? I might like it even more ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/racing/sonic-racing-crossworlds-is-the-closest-thing-we-have-to-mario-kart-on-pc-and-you-know-what-i-might-like-it-even-more/</link>
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                            <![CDATA[ I wish Mario and Luigi beefed as much as these lot do. ]]>
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                                                                        <pubDate>Sat, 29 Nov 2025 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Racing]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sonic Racing Crossworlds]]></media:description>                                                            <media:text><![CDATA[Sonic Racing Crossworlds]]></media:text>
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                                <p>Sonic Racing: CrossWorlds is Mario Kart's far more chaotic, perpetually drunk uncle, but it's also perhaps <a href="https://www.pcgamer.com/games/racing/sonic-racing-crossworlds-just-declared-war-on-mario-kart-by-becoming-the-smash-bros-of-kart-racers-bringing-drivers-from-minecraft-persona-yakuza-oh-and-hatsune-miku/" target="_blank">the closest we'll ever get to Nintendo's flagship racer on our humble PCs</a>.</p><p>It's gimmicky and goofy as all hell. Rings fly as I crash and careen into other racers, dodging items takes far more knack than holding a banana to my ass and praying, and getting flung into entirely different tracks mid-race introduces all manner of frenzy. But my goodness if it isn't one of the most fun, solid-feeling kart racers I've played that doesn't involve an Italian plumber.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZFRszrJfRWKrbdUPtopeMm" name="20251029143213_1" alt="Sonic Racing Crossworlds" src="https://cdn.mos.cms.futurecdn.net/ZFRszrJfRWKrbdUPtopeMm.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>I'll throw my hands up now and admit I've never even really been a Sonic the Hedgehog enjoyer… I just <em>really </em>like Shadow and Rouge the Bat, for no reason in particular.</p><p>While CrossWorlds is stuffed full of references that sweep the blue blur's quarter-century career—tracks that crib from levels featured across the series, callbacks to random fluff dialogue in games of yore, and even a shoutout to the classic Sega arcade rail shooter Galaxy Force 2—you certainly don't need to be storing all of that info up in your noggin to enjoy everything the racer has to offer.</p><h2 id="gotta-go-fast">Gotta go fast</h2><p>And boy, if there sure is a whole lot to digest here. The first thing that struck me about CrossWorlds is just how damn customisable the entire experience is. Similarly to Mario Kart there's some nifty accessibility here thanks to auto-steering (which'll keep you from veering off-track) and auto-acceleration (so you don't have to constantly hold a button down).</p><p>Outside of that, though, there are just <em>so </em>many different ways to race. CrossWorlds offers five different machines all with slightly different designs and advantages: sleek and sporty Speed cars, Acceleration buggies, compact Handling vehicles, giant quad-style Power cars, and (my favourite) Boost hoverboards.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kPhRMPJKKyuW2bihFPcpMm" name="20251029143239_1" alt="Sonic Racing Crossworlds" src="https://cdn.mos.cms.futurecdn.net/kPhRMPJKKyuW2bihFPcpMm.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>You can even Frankenstein together different parts within a category and slap on decals to make your own bespoke racecar. Have I spent entirely too much time Guy Fieri-ing the hell out of every vehicle type because I firmly believe Shadow would go hard for a flame-adorned automobile? Obviously.</p><p>Gadgets are where CrossWorlds' flexibility really shines, though. They're different badges you can slot into a 3x2 board and it's a great way to experiment or complement the way you already play.</p><p>There are gadgets that let you air trick faster, gain extra rings, hold more items, add an extra drift level, or even start a race with a specific item. More powerful gadgets take up more slots on the board, and playing around with different gadget builds has added so much more enjoyment to my time with CrossWorlds.</p><h2 id="kronos-drifting">Kronos Drifting</h2><p>Hell, all of this is even before I've bothered to dive into a race where I can put all of this to use. I love all of the little things CrossWorlds does here—the countdown gauge that requires careful timing to nab the best starting boost, the huge number of shortcuts that can take numerous replays of a track to even spot, the ability to snake while drifting before unleashing a devilishly long speed boost.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QYZNV897yqCHzFZwzvAjMm" name="20251024131410_1" alt="Sonic Racing Crossworlds" src="https://cdn.mos.cms.futurecdn.net/QYZNV897yqCHzFZwzvAjMm.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>Tracks are three laps, with the second one always throwing me into a totally different world—see where the title comes from now? Each race presents two different options that the leader can drive towards—a random choice or a portal into a CrossWorlds. These aren't full three-lap tracks, rather bite-size segments that continue to pay respects to Sonics of Sega past. </p><p>Some of them are full-blown flying segments that transforms my vehicle into a plane, even letting me drift in the air to hit speed boosts and collect rings (collecting 100 rings works similarly to getting 10 coins in Mario Kart, giving a lovely little uptick in MPH as long as I can hold onto 'em) while others have me air tricking through water and catching some waves.</p><div><blockquote><p>Gadgets are where CrossWorlds' flexibility really shines.</p></blockquote></div><p>The game'll sometimes throw a little frenzy modifier on top of these too, somehow layering even <em>more </em>chaos on top with things like near-constant random items or an insane number of dash panels and dash gates to speed through.</p><p>There's a constant shifting dynamic that makes no two races in CrossWorlds feel the same. It gets a little <em>too </em>hectic for my liking at times—especially in multiplayer mode where players frequently hoard items until the final stretch, boiling the final standings down to little more than who had the best RNG—but I can't help but be totally here to pick up whatever chaos CrossWorlds is putting down.</p><p>If this has got you itching to go all-in on hedgehog kart racing, you can check out Sonic Racing: CrossWorlds out now on Steam and the Epic Game Store.</p>
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                                                            <title><![CDATA[ Great news: Yakuza Kiwami 3 will let you improve Kiryu's 'Daddy Rank' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/great-news-yakuza-kiwami-3-will-let-you-improve-kiryus-daddy-rank/</link>
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                            <![CDATA[ Should be max right from the start to be honest. ]]>
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                                                                        <pubDate>Fri, 28 Nov 2025 17:21:35 +0000</pubDate>                                                                                                                                <updated>Fri, 28 Nov 2025 17:21:45 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kiryu in a Hawaiian shirt.]]></media:description>                                                            <media:text><![CDATA[Kiryu in a Hawaiian shirt.]]></media:text>
                                <media:title type="plain"><![CDATA[Kiryu in a Hawaiian shirt.]]></media:title>
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                                <p>There's been some great news, and I'm here to share it with you. Yakuza Kiwami 3 (and its bonus add-in game, <a href="https://www.pcgamer.com/games/action/yakuzas-all-new-bonus-gaiden-game-was-almost-an-mp4-bundled-on-the-kiwami-3-disc-before-rgg-figured-fans-might-wanna-play-it/">Dark Ties</a>) is prepping for its February release by doling out info about some of the new features RGG Studio is baking into the game. There are new minigames, a new market, something called "Drink Links," and various good deeds for Kazuma Kiryu and Yoshitaka Mine to get involved in.</p><p>Absolutely none of which is the great news I mentioned. The great news is that one of the new features is called "Daddy Rank," which means I get to write the words Daddy Rank like a hundred times in this article and no one can reasonably stop me [<em>it's true, we can't -</em> <em>Ed.</em>]. Daddy Rank.</p><p>What's Daddy Rank? You might think it's something that Kiryu has maxed out just, like, intrinsically, but it is in fact "a rank that represents Kiryu's growth as a caretaker" at the orphanage he runs in Kiwami 3, like the real bastard organised criminal he is. </p><p>"Lacking experience in housekeeping, Kiryu will improve his skills and learn a wider range of recipes, cooking dishes that kids request to unlock heartwarming new stories." You won't get this kind of action in GTA 6.</p><p>As much as I enjoy saying Daddy Rank, all of the Kiryu-focused features Sega announced today pertain to his role as caretaker at the Morning Glory orphanage, which is pretty sweet. There are new minigames—sewing, competitive bug-catching, cooking, "homework," that kind of thing—and a market at which to sell the products of your labours. Again, this is a game about crime.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aQ2f5nJjPrgLaVkcyp98v8" name="Dark_Ties_Combat2" alt="Yoshitaka Mine kicks a man in the face." src="https://cdn.mos.cms.futurecdn.net/aQ2f5nJjPrgLaVkcyp98v8.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/aQ2f5nJjPrgLaVkcyp98v8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sega)</span></figcaption></figure><p>As for Dark Ties, it sounds like Mine will spend most of his time doing PR for Tsuyoshi Kanda, either through (what sound like) Yakuza-style side-stories you're already familiar with, to the aforementioned Drink Links, where it sounds like Kanda will take you to a brothel so you can… hang out in the waiting room. Your efforts will raise Kanda's image in the eyes of the public, from its starting point of "Actually trash" to its highest rank of "Actually god." Quoth Sega, you may even end up "changing him as a person."</p><p>But I'm mostly just excited to say Daddy Rank a load more times.</p>
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                                                            <title><![CDATA[ Original Yakuza 0's getting delisted from Steam on December 8, but you can tuck away a GOG copy for 45% off right now ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/original-yakuza-0s-getting-delisted-from-steam-on-december-8-but-you-can-tuck-away-a-gog-copy-for-45-percent-off-right-now/</link>
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                            <![CDATA[ We're through the looking glass. ]]>
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                                                                        <pubDate>Thu, 27 Nov 2025 15:40:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                <dc:description><![CDATA[ https://cdn.mos.cms.futurecdn.net/SXuALfFkYbTT9o5tjJroaV.png ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kazuma Kiryu.]]></media:description>                                                            <media:text><![CDATA[Kazuma Kiryu.]]></media:text>
                                <media:title type="plain"><![CDATA[Kazuma Kiryu.]]></media:title>
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                                <p>You ask me (which, by clicking on this article, you did), Yakuza 0 is one of the best games I ever played. It's so good—such a pitch-perfect blend of high drama and high camp, and with perhaps the most <a href="https://www.pcgamer.com/i-made-a-billion-yen-running-a-yakuza-0-hostess-club-and-i-cant-stop/">engrossing minigame</a> known to man packed in—that I kind of struggle to pick up <em>other</em> Yakuza games. I feel like I've already spent 100+ hours with the best one.</p><p>If you're one of the unlucky few who's yet to pick the game up, you may want to get on that. Sega's announced that, when Yakuza 0's spruced-up Director's Cut releases on December 8, the original version's getting delisted.</p><p>So far, Sega's only said it's getting delisted on Steam, and I'm not sure if that will also apply to other storefronts. I've reached out to Sega to ask about this, and will update if I hear back.</p><p>You might think that's not such a big deal. After all, the Director's Cut will contain all the parts of the original game inside it like a beautiful criminal pupa, but the shift also entails a big change in the game's price. Right now, you can pick up original Yakuza 0 for a paltry $20. When it launches, the Director's Cut will set you back $50.</p><p>Sega even—a little cheekily, I think—notes that if you were to pick up Yakuza 0 for $20 now, you could <em>go on</em> to get the exclusive Director's Cut upgrade (available only to base-game owners) for $15 after it launches—in essence picking up the new version for $15 off its base price. "A significant savings," Sega calls it, like it's doing you a favour.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1507px;"><p class="vanilla-image-block" style="padding-top:62.51%;"><img id="mDW762is2fYrvHwcmTiqyZ" name="YakuzaShot1.jpg" alt="Kiryu tears up the dancefloor." src="https://cdn.mos.cms.futurecdn.net/mDW762is2fYrvHwcmTiqyZ.jpg" mos="" align="middle" fullscreen="" width="1507" height="942" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SEGA)</span></figcaption></figure><p>Anyway, the good news is that, if you already own the original Yakuza 0, it's not like Sega's gonna yank it out of your Steam library. You can keep playing that version in perpetuity. And if <em>don't</em> already have it? Well, then, conveniently enough <a href="https://www.gog.com/en/game/yakuza_0">GOG</a> is currently offering the game on sale for $11 (£9), or 45% off. Could it have known this was coming? Well, yes. Almost certainly it did. Fair enough.</p>
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