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                            <title><![CDATA[ Latest from PC Gamer UK in Fighting ]]></title>
                <link>https://www.pcgamer.com/uk/games/fighting</link>
        <description><![CDATA[ All the latest fighting content from the PC Gamer  UK team ]]></description>
                                    <lastBuildDate>Mon, 01 Jun 2026 13:46:12 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Tekken's game director follows in Harada's footsteps by saying sayonara to Bandai Namco, causing fans to worry about the game's future ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/tekkens-game-director-follows-in-haradas-footsteps-by-saying-sayonara-to-bandai-namco-causing-fans-to-worry-about-the-games-future/</link>
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                            <![CDATA[ Nakatsu worked at the developer for 20 years. ]]>
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                                                                        <pubDate>Mon, 01 Jun 2026 13:46:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nakatsu in a February 2024 Tekken Talk.]]></media:description>                                                            <media:text><![CDATA[Nakatsu in a February 2024 Tekken Talk.]]></media:text>
                                <media:title type="plain"><![CDATA[Nakatsu in a February 2024 Tekken Talk.]]></media:title>
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                                <p>After long-time Tekken boss Katsuhiro Harada departed Bandai Namco last year—<a href="https://www.pcgamer.com/gaming-industry/after-his-shock-retirement-last-year-legendary-former-tekken-boss-has-landed-at-one-of-japans-biggest-fighting-game-publishers/" target="_blank">having now started up his own studio under SNK</a>—the game director behind the last two entries is now following in his footsteps.</p><p>Kohei "Nakatsu" Ikeda has been with the developer for 20 years, first joining the team behind Soulcalibur 4 before eventually becoming the game director for both Tekken 7 and Tekken 8. Nakatsu announced his departure with a lengthy message over <a href="https://x.com/nkt_dreamer/status/2061296807259595212?s=20" target="_blank">on his X account.</a> "Sharing excitement, celebrating together, and spending unforgettable moments with you all became one of the greatest treasures of my life," he said. </p><p>"There were joyful moments, and many difficult ones as well. There were times when we celebrated together, and times when I received passionate criticism and encouragement. Yet every one of those moments helped push both myself and the Tekken Project forward."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Announcement:After 20 incredible years, I have left Bandai Namco Studios.Thank you all for your support.【ご報告】バンダイナムコスタジオを退職いたしました。20年間、本当にありがとうございました。#TEKKEN #TEKKEN8 #鉄拳8 pic.twitter.com/3Xip9DOy5z<a href="https://twitter.com/cantworkitout/status/2061296807259595212">June 1, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>It seems as though Nakatsu doesn't intend to exit the industry entirely, ending his message with: "As I look forward to the future of Tekken and the FGC, I will also continue taking on new challenges as a game developer. I hope our paths cross again someday."</p><p>His departure continues to whittle down Tekken's top brass—producer Michael Murray remains as one of the most visible faces of the series, along with director Yasuki Nakabayashi. Though I certainly wouldn't be surprised if, a few months from now, Murray also walks away from the company.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><p>It's a real shame to see both Nakatsu and Harada's absence for a game that has been so shaped by both of them. I'm sure that Tekken 8 hasn't been an easy game for either of them—bombshell microtransactions that <a href="https://www.pcgamer.com/tekken-8s-unexpected-introduction-of-paid-cosmetics-is-splitting-fans-while-producer-says-players-should-update-their-thinking-to-the-current-environment-of-game-development/" target="_blank">only emerged weeks after launch</a> with no prior notice and caused a huge upset.<a href="https://www.pcgamer.com/games/fighting/tekken-8s-newest-season-is-being-dogpiled-with-negative-reviews-as-director-says-theres-a-disconnect-between-what-the-community-wants-and-what-the-developer-is-doing/" target="_blank"> A near-universally panned second season</a> which plagued the game for an entire year as fans lamented a further push into an already-criticsed aggressive playstyle. Season 3 got off on an equally bad foot after it felt like Bamco wasn't holding up its "<a href="https://www.pcgamer.com/games/fighting/after-a-disastrous-year-tekken-8-says-its-going-back-to-basics-for-season-3/" target="_blank">back to basics</a>" promise, but recent patches have begun to turn the tides back in the game's favour.</p><p>Whether Tekken 8's rocky first years influenced Nakatsu and Harada's decisions to skedaddle or if it's all coincidence, it's understandably<a href="https://www.reddit.com/r/Tekken/comments/1ttgwfd/breaking_nakatsu_leaves_bandai_namcotekken_team/" target="_blank"> causing a little concern for Tekken's future</a> regardless. Seeing two of its biggest figures gone feels like the end of an era. Fresh faces could end up being exactly what the fighter needs, but for now? It's a bit of a bummer. </p>
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                                                            <title><![CDATA[ Former Tekken boss completes his 30-year career with a pilgrimage to the fighting game's holy land: Waffle House ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/former-tekken-boss-completes-his-30-year-career-with-a-pilgrimage-to-the-fighting-games-holy-land-waffle-house/</link>
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                            <![CDATA[ Katsuhiro Harada might no longer be the boss, but he's still part of the community. ]]>
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                                                                        <pubDate>Tue, 26 May 2026 15:41:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Patrick T. Fallon/AFP (main image), Leon Bennett (inset image) via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Main image: A Waffle House in Bessemer, Alabama (Patrick T. Fallon/AFP) / Inset image: Katsuhiro Harada attends the 2022 Game Awards (Leon Bennett)]]></media:description>                                                            <media:text><![CDATA[Main image: A Waffle House in Bessemer, Alabama (Patrick T. Fallon/AFP) / Inset image: Katsuhiro Harada attends the 2022 Game Awards (Leon Bennett)]]></media:text>
                                <media:title type="plain"><![CDATA[Main image: A Waffle House in Bessemer, Alabama (Patrick T. Fallon/AFP) / Inset image: Katsuhiro Harada attends the 2022 Game Awards (Leon Bennett)]]></media:title>
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                                <p>Katsuhiro Harada <a href="https://www.pcgamer.com/games/fighting/tekken-boss-announces-retirement-after-30-years-in-the-most-harada-way-imaginable-a-lengthy-social-media-post-and-hour-long-mixtape/" target="_blank">may have departed Bandai Namco at the end of 2025</a>—it seems, unfortunately, in favour of <a href="https://www.pcgamer.com/gaming-industry/after-his-shock-retirement-last-year-legendary-former-tekken-boss-has-landed-at-one-of-japans-biggest-fighting-game-publishers/" target="_blank">opening up a Saudi-funded studio of his own</a>—but he can't shake his 30-year history with Tekken that easily.</p><p>During a visit to Atlanta for an appearance at Momocon, Harada made sure to stop by and document his visit to one <em>very </em>important place: Waffle House. </p><p>But what the hell has Tekken got to do with Waffle House, I hear you ask? It's been a bit of a running gag in the community at this point, with fans asking Harada over the years to turn the American establishment into a stage for the fighting game. Presumably due to all of the fights that seem to occur in them, a phenomenon that is beyond my understanding as a Waffle House-less Brit. I have to assume it's the equivalent of people scrapping outside a Wetherspoons on a Friday night after one too many two-for-£12 pitchers.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I finally made it to WAFFLE HOUSE.The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5.Next time, I’ll be back at 3 a.m. for fight time.#WAFFLEHOUSE pic.twitter.com/ivyTIzSE0B<a href="https://twitter.com/cantworkitout/status/2058670990071091249">May 24, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Harada <a href="https://www.pcgamer.com/games/fighting/tekken-director-asks-why-americans-want-waffle-house-to-be-a-stage-in-tekken/" target="_blank">questioned what all the hoo-ha about Waffle House was</a> back in 2024, asking: "Why do some communities send me requests for 'Waffle House'? Please be sure to explain the basis for the request, including the original story, history, and background. I look forward to an explanation from someone who knows more."</p><p>A year later Harada then revealed that he'd been trying to get in touch with Waffle House about a potential collaboration, seemingly to no avail. "I've actually tried to make contact through several different channels," he posted <a href="https://x.com/Harada_TEKKEN/status/1922122520406458818?s=20">to X </a>in May last year. "However, and this is purely my own speculation, I suspect that the lack of response may be due to the fact that the project I am known for revolves around 'fighting-themed video games,'" adding that getting no response was "very rare."</p><p>And thankfully, it seems the joke has not died with his departure from the game. "I finally made it to WAFFLE HOUSE," Harada <a href="https://x.com/Harada_TEKKEN/status/2058670990071091249">declared on X</a> over the weekend. "The staff are always friendly, and when I asked if they would sell me a menu, they sold me one for $5. Next time, I'll be back at 3 a.m. for fight time." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVG3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVG3W.js" async></script><p>Harada was kind enough to provide some visual evidence in the form of his classic pose outside the Waffle House, a picture of the food, and one where Harada is wielding a chair as a weapon. I approve.</p><p>While I suspect we won't be seeing any Waffle House-adjacent stages appearing in Tekken or whatever Harada is cooking up over at his brand-new VS Studio—apparently during his Momocon panel he once again iterated that he attempted to call their PR apartment but received no answer—I appreciate the little ways he's continuing to stay active in the community he spent so many years being a part of.</p>
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                                                            <title><![CDATA[ PC gaming's very own indie-themed Smash Bros. just added the guy from Spelunky, who I now know is named Guy Spelunky ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/pc-gamings-very-own-indie-themed-smash-bros-just-added-the-guy-from-spelunky-who-i-now-know-is-named-guy-spelunky/</link>
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                            <![CDATA[ You know, Guy Spelunky. The guy… from Spelunky. ]]>
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                                                                        <pubDate>Sun, 24 May 2026 21:50:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Team Fray]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The man from Spelunky brandishes a shotgun.]]></media:description>                                                            <media:text><![CDATA[The man from Spelunky brandishes a shotgun.]]></media:text>
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                                <p>My favorite part of Smash Bros. isn't even really the fighting. It's seeing how in the hell you take characters like Minecraft Steve, Pac-Man, and that scum bastard dog from Duck Hunt and turn them into viable fighting game characters. If you feel the same way but wish there was more PC gaming representation in the platform fighting genre, I have great news for you: Guy Spelunky <a href="https://www.youtube.com/watch?v=PF7oiOE0YoE" target="_blank">is here</a>. </p><p>If you don't know Guy Spelunky, he's the guy from Spelunky. If you don't know Spelunky, it's the game that Guy Spelunky is from. Sorry, I meant to say that it's the universally acclaimed roguelike platformer we dubbed one of <a href="https://www.pcgamer.com/best-platformers/">the best platformers on PC</a>—and the guy from that game is now in Fraymakers, an indie take on Smash Bros. with a PC-centric roster. Developer Team Fray first formed while working on the browser game Super Smash Flash 2. Guy's joining the likes of Octodad, the Impostor from Among Us, and Hat Kid from A Hat in Time.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/PF7oiOE0YoE" allowfullscreen></iframe></div></div><p>Guy was revealed in a trailer that dropped last Thursday, and as you might expect, his moveset is stuffed with little references to the game he's from. He brandishes a whip, spike boots, shotgun, freeze ray, and so on as he sends foes flying. </p><p>Bombs appear to give him some neat set play potential, and the fact that he recovers by climbing up a rope is a cute touch. It seems like those last two items come in limited supply, though, so he might have a rough skill floor. If you're coming from Spelunky I assume you're used to dying repeatedly anyway.</p><p>If you'd like to spelunk into Fraymakers itself, you can check out the game's <a href="https://store.steampowered.com/app/1420350/Fraymakers/" target="_blank">Steam page</a>.</p><div class="product"><a data-dimension112="8760c57f-3b36-422a-a1e8-083ba72c37c6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8760c57f-3b36-422a-a1e8-083ba72c37c6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump/</link>
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                            <![CDATA[ He did walk over a chasm, but was possessed by an Asgardian spirit at the time. ]]>
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                                                                        <pubDate>Mon, 04 May 2026 00:39:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jody&#039;s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia&#039;s first radio show about videogames, &lt;a href=&quot;https://zedgamesau.net/tag/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zed Games&lt;/a&gt;. He&#039;s written for &lt;a href=&quot;https://www.rockpapershotgun.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Rock Paper Shotgun&lt;/a&gt;, The Big Issue, &lt;a href=&quot;https://www.gamesradar.com/author/jody-macgregor/&quot; target=&quot;_blank&quot;&gt;GamesRadar&lt;/a&gt;, &lt;a href=&quot;http://www.zam.com/author/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zam&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20170606042647/http://www.glixel.com/contributor/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Glixel&lt;/a&gt;, &lt;a href=&quot;https://fiveoutoftenmagazine.com/downloads/issue-16-identity/&quot; target=&quot;_blank&quot;&gt;Five Out of Ten Magazine&lt;/a&gt;, and &lt;a href=&quot;https://web.archive.org/web/20171009125722/https://www.playboy.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Playboy.com&lt;/a&gt;, whose cheques with the bunny logo made for fun conversations at the bank. Jody&#039;s first article for PC Gamer was about the &lt;a href=&quot;https://www.pcgamer.com/the-audio-of-alien-isolation/&quot;&gt;audio of Alien Isolation&lt;/a&gt;, published in 2015, and since then he&#039;s written about &lt;a href=&quot;https://www.pcgamer.com/why-silent-hill-belongs-on-pc/&quot;&gt;why Silent Hill belongs on PC&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/10-years-on-recettear-an-item-shops-tale-is-still-the-best-fantasy-shopkeeper-tycoon-game/&quot;&gt;why Recettear: An Item Shop&#039;s Tale is the best fantasy shopkeeper tycoon game&lt;/a&gt;, and &lt;a href=&quot;https://www.pcgamer.com/there-is-so-so-much-weird-shit-in-lost-ark/&quot;&gt;how weird Lost Ark can get&lt;/a&gt;. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Marvel]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Juggernaut pulls an angry face]]></media:description>                                                            <media:text><![CDATA[The Juggernaut pulls an angry face]]></media:text>
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                                <p>Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men: Children of the Atom in 1994. The X-Men were mega popular at the time, so it made perfect sense. One problem, however, was that Marvel was more protective of its characters in the '90s.</p><p>"I remember it was pretty challenging," Takuya "Tom" Shiraiwa, a former localization lead at Capcom, recently told <a href="https://www.timeextension.com/features/interview-it-was-an-amateurish-company-in-a-good-way-capcom-japans-first-localisation-lead-talks-marvel-resident-evil-and-working-with-shinji">Time Extension</a>, "because they had very, very specific rules about their characters, like their behaviours and their personalities, right?"</p><p>The first round of conversation was always about which characters would be allowed. Just because Spider-Man appeared in some X-Men comics doesn't mean you can have him in your X-Men game, for instance. It didn't stop once the full cast of characters was decided on, though.</p><p>"When we came back and started working on the character," Shiraiwa said, "we usually submitted all the character animations on videotape to get approval. And when we submitted Juggernaut, they said, 'No, Juggernaut can't jump. He's too heavy.'"</p><p>A significant villain for the X-Men, Juggernaut is Professor X's stepbrother who got superpowers from a demonic gem. (Comics!) Those superpowers make him a tank-sized Übermensch who is literally unstoppable, though I've never read a comic that suggests he can't jump. At one point he leapt out of a plane without a parachute, though I suppose that was more of a controlled fall than a jump.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wpk2mHUF9vyQfek3VQXSM8" name="childrenoftheatomjuggernautsentinel" alt="Juggernaut jumps into the air to attack Sentinel" src="https://cdn.mos.cms.futurecdn.net/wpk2mHUF9vyQfek3VQXSM8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wpk2mHUF9vyQfek3VQXSM8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>It was Shiraiwa's job to convince Marvel to let Juggernaut shoot the J. "I was like a middleman at the time. So I remember I reasoned with them, 'Okay, but what's he gonna do when he finds a big hole in front of him? Like a big gap? Will he be able to jump then?' But they said, 'No, in that case, he will simply fall into the hole and just keep running when he lands' I was like, 'Okay, that's fine, but this is a head-to-head fighting game; he needs to jump.'"</p><p>Capcom eventually got its way, and in X-Men: Children of the Atom and its follow-up, Marvel Super Heroes, Juggernaut absolutely jumps. Which is important, because one of the selling points of Capcom's superhero fighting games were their extra-high levels, with plenty of vertical space for pulling off aerial combos. When several of the characters can fly, it makes sense.</p><p>"We had lots of headaches at that time", Shiraiwa said. "The funny thing is, though, after Capcom released maybe one or two Marvel head-to-head fighting games, and they were extremely successful, they were like, 'Anything goes. You can do whatever you want.' So that made me wonder why they had been so strict with us in the first place. But I guess money changes everything."</p><p>Things are obviously different these days, and games like Marvel Rivals make it plain that modern Marvel isn't nitpicky about who can jump, or <a href="https://www.pcgamer.com/games/third-person-shooter/venoms-gonna-throw-it-back-in-marvel-rivals-and-theres-nothing-any-of-us-can-do-to-stop-him/">twerk</a>. If you'd like to go back to the old days, the <a href="https://store.steampowered.com/app/2634890/MARVEL_vs_CAPCOM_Fighting_Collection_Arcade_Classics/">Marvel vs. Capcom Fighting Collection: Arcade Classics</a> you probably bought just to get Marvel vs. Capcom 2 also includes the brutally difficult X-Men: Children of the Atom. (Magneto can go and do one, frankly.) </p><p>Just quietly, the surprise highlight of that collection was The Punisher, a goofy and ultraviolent beat 'em up that lets you bring a gun to a knife fight. Since half your enemies are cyborgs and ninjas, I think that makes it fair. </p><div class="product"><a data-dimension112="93d1673e-c063-4bda-b683-5656f42b0bf2" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:550px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="dmLfcTEceHMYUpsciYxiDT" name="steam rpgs" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/dmLfcTEceHMYUpsciYxiDT.jpg" mos="" align="middle" fullscreen="" width="550" height="550" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/steam-sale-dates/" target="_blank" data-dimension112="93d1673e-c063-4bda-b683-5656f42b0bf2" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" data-dimension25=""><strong>Steam sale dates</strong></a>: When's the next event?<br><a href="https://www.pcgamer.com/epic-games-store-free-games-list/" target="_blank"><strong>Epic Store free games</strong></a>: What's free right now?<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: The best freebies you can grab<br><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank"><strong>2026 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-free-games-on-steam/" target="_blank"><strong>Free Steam games</strong></a>: No purchase necessary</p></div>
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                                                            <title><![CDATA[ After 9 years and 2 new Mortal Kombats, it looks like NetherRealm is finally making Injustice 3 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/after-9-years-and-2-new-mortal-kombats-it-looks-like-netherrealm-is-finally-making-injustice-3/</link>
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                            <![CDATA[ Sounds super, man. ]]>
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                                                                        <pubDate>Sat, 02 May 2026 21:17:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>Mortal Kombat 1's post-launch support may have <a href="https://www.pcgamer.com/games/fighting/netherrealm-says-its-done-releasing-major-updates-for-mortal-kombat-1-our-team-needs-to-shift-focus-to-the-next-project/">petered out quickly</a> despite relatively <a href="https://www.pcgamer.com/games/fighting/mortal-kombat-1-has-cemented-itself-as-the-best-selling-fighting-game-of-this-generation-despite-ending-support-after-just-20-months-were-still-committed-to-refining-mk1-to-be-our-most-balanced-game/">strong sales</a>, but spare a thought for Injustice fans:  It's been almost a decade since they've had a new game to chew on. It may be time to dust off the ol'  batarangs, though, as a new report suggests Injustice 3 is developer NetherRealm Studios's next game.</p><p>An article from <a href="https://mp1st.com/news/report-injustice-3-in-development-at-netherrealm-studios" target="_blank">MP1st</a> published Wednesday alleges that a Warner Bros. Games employee's resume contained Injustice 3 as a game they had worked on. It points out that corroborative rumors about the game have swirled for over a year now, such as one instance where Aquaman and Superman's voice actors <a href="https://www.psu.com/news/rumour-injustice-3-is-happening-according-to-two-prominent-series-voice-actors/" target="_blank">reportedly told fans that Injustice 3 was in development</a>.</p><p>It would honestly be more surprising if NetherRealm delivered three Mortal Kombat games in a row or something new altogether, as the developer has swapped between the two series consistently since Injustice: Gods Among Us first debuted in 2013. They have even borrowed mechanics and characters from one another—The Joker popped up in MK11, Sub-Zero could go up against the Teenage Mutant Ninja Turtles in Injustice 2, and environmental object attacks were carried over into MKX from the original Injustice. </p><p>If Injustice 3 is in fact the studio's next game, I'll be curious to see if they roll with the whole Batman vs. Superman shtick yet again. NRS has had plenty of time to play around with villainous inversions of the Man of Steel, especially since both Homelander <em>and </em>Omni-Man ended up in MK1, so I might welcome a more grounded superhero story. But hey, maybe that wouldn't be a good fit for a game where Batman can fire a missile at his own adopted son. </p><p>Regardless of what the next game is, it feels like NRS has secured a niche for itself in the fighting game space with its superlatively expansive single player modes and easily performed "dial-a-combo" inputs, even if MK1 was <a href="https://www.pcgamer.com/mortal-kombat-1-review/">an uneven reboot</a>. Since Mortal Kombat's 2011 version, NRS fighters have consistently come out every few years, so I have a feeling we'll find out what's next relatively soon.</p><div class="product"><a data-dimension112="f2ff354c-2ddd-44cc-8946-9fd8757ce4c1" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f2ff354c-2ddd-44cc-8946-9fd8757ce4c1" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Invincible Vs may pack a punch for fans of the show, but I wish it had more going on outside its tight versus mode ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/invincible-vs-may-pack-a-punch-for-fans-of-the-show-but-i-wish-it-had-more-going-on-outside-its-tight-versus-mode/</link>
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                            <![CDATA[ Here's what I think, Mark. ]]>
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                                                                        <pubDate>Thu, 30 Apr 2026 19:20:56 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Apr 2026 19:33:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Invincible Vs fighting game]]></media:description>                                                            <media:text><![CDATA[Invincible Vs fighting game]]></media:text>
                                <media:title type="plain"><![CDATA[Invincible Vs fighting game]]></media:title>
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                                <p>I've never read Invincible, but through playing the acclaimed comic's new licensed fighting game, I feel I've gotten to know its characters inside and out. I don't say that because I know any more about them than when I started, but because it's pretty easy in this game to punch people into showers of gore.</p><p>About a dozen seconds into the intro cinematic, Invincible Vs's titular teen hero is launched by his own father through a bypassing stranger's head, killing them instantly. My first point of feedback is that this guy seems extremely vincible.</p><p>It's good that he has friends then, since this is a 3v3 tag fighter like <a href="https://www.pcgamer.com/marvel-vs-capcom-infinite-review/">Marvel vs. Capcom</a> or <a href="https://www.pcgamer.com/dragon-ball-fighterz/">Dragonball FighterZ</a>. And assists are truly where the game shines—each character has a relatively simple suite of moves split between light, medium, heavy attacks, specials, boosted variants of specials, and supers, but the fun really begins when you start using multiple kits in tandem.</p><p>You can swap in your buds during a fight for either one-and-done assist attacks or an active tag, which lets you switch to piloting them even while mid-combo. A combo limit meter prevents you from styling too hard all on your lonesome, but it resets when you tag, letting you go on for ridiculous stretches of punishment. It's immediately fun and freeform, and it feels great to let loose on a foe without having to spend hours identifying safe pressure options in the training room beforehand.</p><p>That may sound aggravating to be on the knuckle sandwich end of, and it can be, but you aren't trapped as soon as you get hit. If you hold down medium and heavy attack right as your opponent swaps characters mid-combo, you straight-up escape it. Of course, the enemy can feint an active tag for a fakeout, use a different combo, or delay the tag to make the timing trickier, so there's a degree of guesswork and mindgames going on even when one player is getting trampled. Fighting games thrive in these sorts of split-second 'I know that <em>you</em> know that I'm going to counter' flashpoints.</p><iframe src="https://content.jwplatform.com/players/G32jukNh.html" id="G32jukNh" title="Invincible Vs - Active Tag" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>If you've played the Killer Instinct reboot, which some of Invincible Vs's developers worked on a decade ago, it's not <em>exactly </em>like the combo breaker system, but it pays off the same way: the game's strategic aspect doesn't screech to a halt when one player is winning hard.</p><p>If you're worried about cramp-inducing pretzel motions or double 360 stick inputs, don't be: Invincible has a one-button autocombo for inefficient but reliable bursts of damage (these lead into supers naturally and are suitable ways to set up active tags, but they fill up your combo meter fast), and specials are all bound to the same button press. I assume this game will attract fans of the show who have never picked up a fighter, and to its credit, it is certainly less intimidating than the likes of Tekken and Blazblue despite being 3v3. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PAppjdD4devidjB6fykwx8" name="20260430101933_1" alt="Invincible Vs fighting game" src="https://cdn.mos.cms.futurecdn.net/PAppjdD4devidjB6fykwx8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PAppjdD4devidjB6fykwx8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skybound)</span></figcaption></figure><p>Based on my initial impressions, Invincible Vs's biggest triumphs are as a tribute to the comic, the show, and the online fandom around them. One of the animated loading screen icons is a chibi Omni-Man doing his "think, Mark!" pose. As fights go on, characters bark insults at each other as their costumes get slashed to ribbons and drenched in blood. Any time Battle Beast opens his mouth, I reflexively go, "Hell yeah, Battle Beast" even though I barely know who he is. [Hell yeah, Battle Beast —Ed].</p><p>Its enthusiasm was just infectious enough that I wished it gave me more ways to play around in this world outside of the human-on-human versus mode.</p><p>There is a story mode, but it clocks in at around an hour and didn't impress me outside of its cutscenes—which were admittedly pretty sick. I still feel like I don't know much about the cast, but it's entertaining to watch superheroes yell obscenities and reduce each other to red mist. I have a feeling there's more to the comic than that, but this is a fighting game without much time to get nuanced, so it focuses on frenetic, gory action. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rdimZmXLs5CYwFLWM9ecd8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vYq9nWA7MRTnkGVUvoTbm8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rQhpAoRpEaBSnKeNASWam8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/x7KjTW7FvSyF33wJAUdwN8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xVogZVAGhfB6Zj9TJmrDy8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8sv6N2m8i6vasG9Av5ALx8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CDxwZ5kPc5yoh3Y2zAV2z8.jpg" alt="Invincible Vs fighting game" /><figcaption><small role="credit">Skybound</small></figcaption></figure></figure><p>The premise of this mode is that a mysterious force is making various Invincible characters beat the snot out of each other, and that's exactly what happens, but many of these fights are pared down to 1v1 or 2v2 for narrative reasons. In other words, that assist system I mentioned—the lynchpin that makes all these simple kits shine by combining them—lacks a presence in the story mode, and the result is a parade of disposable battles that lack energy. </p><p>Once you've seen the cutscenes a single time, there's no reason to return to this mode, and while it captures the cadence of an action-packed superhero comic, I was disappointed that I rolled credits in about as long as it takes to read a trade paperback. (The comic, in its entirety, is <a href="https://imagecomics.com/comics/list/series/invincible/collected-editions">way longer</a>). I'd say it works as a tutorial, except it didn't even really teach me anything. On normal difficulty, the AI rolls over when met with autocombos and special spam, and everything I learned about tagging and assists came from separate, canned training missions.</p><iframe src="https://content.jwplatform.com/players/CaCo4Qn7.html" id="CaCo4Qn7" title="Invincible Vs - Arena Switch" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Arcade mode doesn't fare much better. There's a handful of different difficulties, as well as unique endings for each character, but as a greenhorn to the series I felt like I was peering into a world of out-of-context spoilers. I'm one of those weirdos who plays fighting games specifically to check out the casual modes and singleplayer stories, and in that regard Invincible Vs feels like the old days, before Mortal Kombat introduced lengthy storylines and <a href="https://www.pcgamer.com/street-fighter-6s-story-mode-really-is-a-low-rent-yakuza-game-and-i-love-it/">Street Fighter went Yakuza-lite</a>.</p><p>I'm a bit disappointed, because that Killer Instinct reboot I mentioned from some of Invincible Vs's team had an innovative, roguelike-inspired solo mode called Shadow Lords. I was curious to see if a follow-up to that would show up in this game. It didn't, and nothing takes its place.</p><p>To be entirely fair, this game's emphasis on versus mode is not unusual for the genre, and it lines up with what executive producer Mike Willette told me when we chatted about the game <a href="https://www.pcgamer.com/games/fighting/invincible-vs-might-be-hyperviolent-but-the-devs-want-to-salve-the-sting-of-getting-combod-to-death-we-want-you-to-be-an-active-participant-even-when-youre-getting-hit/">last year</a>: "We want you to become an online warrior. That's … where you're gonna see what fighting games have to offer." </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fwbRP-asN5o" allowfullscreen></iframe></div></div><p>But when I'm in the mood to grind a ranked ladder, I already have plenty of games to choose from, whether we're talking about fighting games or not. I enjoyed Invincible Vs's action plenty, but I had a hard time identifying the hook that'd keep me coming back aside from winks and nods meant for a fandom of which I'm not part.</p>
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                                                            <title><![CDATA[ Tekken players have spent years asking for FF7's Tifa only for rumours to suggest she's been poached by the biggest competition ]]></title>
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                            <![CDATA[ Capcom has the chance to do the funniest thing ever here. ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 16:15:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Rebirth&#039;s Tifa]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Rebirth&#039;s Tifa]]></media:text>
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                                <p>Tifa Lockhart might be a Final Fantasy 7 character first and foremost, but another community has been wishing for her presence for a hot sec now: the Tekken community.</p><p>I always used to associate guest characters with Soulcalibur's zanier choices like Yoda, Ezio, and our very own PC Gamer mascot Geralt of Rivia. But other fighting games have been stuffing all sorts of weird outsiders into their rosters for a good while now. Tekken 7 had freakin' Negan from The Walking Dead, for example. But that game also had another guest character, one Noctis of Final Fantasy 15 fame.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="daNdQ4SMtAcC5BF5aPQpf3" name="TifaChocobo" alt="Tifa looks at a chocobo's yellow feathers" src="https://cdn.mos.cms.futurecdn.net/daNdQ4SMtAcC5BF5aPQpf3.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>It means that it wasn't <em>totally </em>out of the realm of possibility that Tekken 8 could end up with another Final Fantasy character, and the one everyone campaigned for the hardest? Tifa. It makes sense! She's a brawler, and her vibe feels perfect for a 3D fighting game. The only other character I saw people going so hard to bat for was Yakuza's Kiryu.</p><p>And then at the end of the first season, we got our Final Fantasy character. Except, erm, it was actually Final Fantasy 16's Clive Rosfield. A cool character in his own right, but he's no Lockhart.</p><p>The chances of a <em>second </em>Final Fantasy character are slim, but now they might be none if the latest rumours are anything to go by. Whispers are bouncing around the FGC that Tifa might actually end up in Capcom's own Street Fighter 6. A rumour which has left myself, and the Tekken community, in shambles.</p><p>"The Tekken bros shouldn't have asked for Tifa," one <a href="https://www.reddit.com/r/Fighters/comments/1srorlz/comment/ohgfogq/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Reddit comment </a>joked, before referencing the former Tekken head's mantra of Don't Ask Me For Shit: "Harada was very clear." Another <a href="https://www.reddit.com/r/FGCWaifu/comments/1ss2vsi/comment/ohj6p09/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">comment </a>on a different post said "If this is true then this is a big fumble for Tekken." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script><p>Another <a href="https://www.reddit.com/r/StreetFighter/comments/1srqc5l/comment/ohgw4nf/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">redditor </a>summarised my own feelings pretty well: "I just never ever imagined in SF’s 30+ history, we would potentially be getting Tifa as a playable character. The one character Tekken fans have been asking for since 8 came out no less." </p><p>The secret, tiny possibility is that Tifa could arguably be in two fighting games. Nier: Automata's 2B is in both Soulcalibur 6 and Granblue Fantasy Versus Rising. That's a 3D and a 2D fighter! That could be Tifa! But they're also two fighting games from different generations unlike Tekken 8 and Street Fighter 6. But hey, a girl can always hope.</p><p>And of course, rumours are always exactly that: just a rumour. Nothing's confirmed, so we'll just have to wait for Capcom to reveal the next season's fighters in its own time.</p>
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                                                            <title><![CDATA[ Street Fighter 6 somehow patched its incest storyline to make it even shadier than it originally was ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/street-fighter-6-somehow-patched-its-incest-storyline-to-make-it-even-shadier-than-it-originally-was/</link>
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                            <![CDATA[ From openly incestuous to indirectly incestuous. ]]>
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                                                                        <pubDate>Tue, 21 Apr 2026 13:39:57 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Apr 2026 15:49:18 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alex and his wife/sister]]></media:description>                                                            <media:text><![CDATA[Alex and his wife/sister]]></media:text>
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                                <p>If you'd asked me to guess which hill Capcom would choose to die on when it comes to Street Fighter 6, <a href="https://www.pcgamer.com/games/fighting/street-fighter-6s-new-dlc-character-is-into-incest-and-somehow-capcom-is-making-the-whole-thing-even-weirder/" target="_blank">'one where there's random incest</a>' would not have even been in my top 10 guesses. </p><p>Yet here we are, a month out from the addition of DLC fighter Alex—long-time series staple, first-time incester—who, for whatever reason in this game, marries his second-cousin-slash-adoptive-sister and impregnates her. Sure, his status as a New Yorker makes marrying your second cousin <em>legally </em>fine, but I also wouldn't want to be known as the guy shacking up with anyone who is even a little blood related to me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script><p>When players began asking the incredibly reasonable question of "Hey, Capcom, what the hell?" Street Fighter 6 director Takayuki Nakayama basically came out <a href="https://x.com/takaNakayama/status/2036971223486497258" target="_blank">and said</a>… sorry if you're confused by the story. But a promise was still made to "revise certain text passages that may have been misleading," which is what happened in a patch last week.</p><p>The problem? Alex has now gone from being openly, brazenly incestuous to <em>still being incestuous, but incredibly shady about it.</em></p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Fighters/comments/1smh832/they_changed_alexs_world_tour_dialog_in_sf6_after">They changed Alex's World Tour dialog in SF6 (after and before):</a> from <a href="https://www.reddit.com/r/Fighters">r/Fighters</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The original passage in the World Tour story—which refers to his wife Patricia's father, Tom—reads: <strong>"He's a cousin of my mom and was a sparring buddy of my dad."</strong></p><p>The passage now? <strong>"He's a distant relative of my mom or something, and was a sparring buddy of my dad."</strong></p><p><em>Or something</em>. Or something! Making it more cloak-and-dagger makes it feel so strangely dodgy, almost like he knows it's wrong and is trying to skirt the specifics. But I certainly won't: Alex is still married to someone he is blood related to and has knocked them up—nevermind the illustration that <a href="https://x.com/TheCartelDel/status/2036993279292785065?s=20" target="_blank">shows him holding Patricia when she is literally a baby</a>. If I think about any of this too hard my head will explode… or something.</p><p>I have no idea why Capcom is so staunchly against making Patricia and Alex's relationship not weird. Neighbours, guys! Childhood friends! I can't believe I have to write this, but I am pretty sure there are at least half a dozen ways you can create a close relationship between two people without making them related. </p><p>So yeah. Alex now has an entry on his <a href="https://streetfighter.fandom.com/wiki/Alex" target="_blank">Street Fighter wiki page</a> that reads: "Alex is the only known character to be married and have produced a child with a blood relative, Patricia." So way to go on that one, Capcom.</p>
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                                                            <title><![CDATA[ Fighting game YouTuber offers $10,000 bounty for upgraded netcode in Ultimate Marvel vs. Capcom 3 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/fighting-game-youtuber-offers-usd10-000-bounty-for-upgraded-netcode-in-ultimate-marvel-vs-capcom-3/</link>
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                            <![CDATA[ It's Marvel, baby. ]]>
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                                                                        <pubDate>Sat, 11 Apr 2026 22:13:51 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Ultimate Marvel vs. Capcom 3 hero art showing purple archer man aiming bow at camera.]]></media:description>                                                            <media:text><![CDATA[Ultimate Marvel vs. Capcom 3 hero art showing purple archer man aiming bow at camera.]]></media:text>
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                                <p>It's no secret that arcade fighters reward absurd precision and reaction times, and that means you need robust netcode if you want to play these games online and have a good time. While <a href="https://www.pcgamer.com/an-upcoming-rts-will-incorporate-the-rollback-tech-that-took-fighting-games-by-storm/" target="_blank">rollback netcode</a> has recently become the standard for big name fighters, the communities behind older games are understandably eager to see it come to the classics—so much so in one case that there's a big pile of cash in it for capable modders.</p><p>FGC streamer and YouTuber Maximillian Christiansen (known online as Maximilian Dood) is prepared to <a href="https://www.youtube.com/watch?v=sZZUMjoxfZA" target="_blank">make it raaaain</a> for anyone who can "solve the issue of making rollback netcode work in Ultimate Marvel vs. Capcom 3," which is <a href="https://store.steampowered.com/app/357190/ULTIMATE_MARVEL_VS_CAPCOM_3/" target="_blank">on Steam</a> but uses less responsive delay-based netcode. If you're not sure he's good for it, just take a look at the <a href="https://www.polygon.com/gaming/474516/marvel-vs-capcom-infinite-beyond-mod-interview/" target="_blank">Marvel vs. Capcom Infinite mod</a> he'd put nearly $30,000 into as of 2024.</p><p>It's hard to overstate how transformative the tech can be for a fighting game—it's so prized that players will <a href="https://www.pcgamer.com/dragon-ball-fighterz-and-samurai-shodown-are-getting-rollback-netcode/" target="_blank">drown out its announcement with cheers and applause</a>. Where delay-based netcode won't honor your button mashing until both players receive the input data, rollback netcode predicts what will come next and will quickly, you know, roll things back if it was wrong. It's as good a solution as has been cooked up for a genre where every frame of information matters, and it feels much better than the sluggish stretches that characterize a bad match played with delay-based netcode.</p><p>Christiansen reposted a stream highlight <a href="https://x.com/Xeno_TG/status/2042854396296388879?s=20">on X</a> sharing his announcement. "I want to do something special," he said. "We've done a lot for the modding scene of Marvel vs. Capcom, I just am willing to put my money where my mouth is. Maybe just maybe we can move beyond this Parsec era of Ultimate Marvel 3 online."</p><p>Parsec is a third-party application that allows players to remotely use local play features through streaming, not unlike Steam's Remote Play Together. While it can be an improvement over delay-based netcode if all parties have a strong internet connection, Christiansen wants more for the venerable fighting game.</p><p>"The Smash Melee community did it, man. They did it in a freaking emulator wrapper. Somehow, they made matchmaking, they had rollback netcode," he said. "I'd be willing to put my money towards it to help support this community, and to help support this game for the long run."</p><div class="product"><a data-dimension112="b3485683-6303-4774-aeda-c64eb89c9e03" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b3485683-6303-4774-aeda-c64eb89c9e03" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ World Championship Wrestling once spent millions on a gimmick ripping off Mortal Kombat’s Sub-Zero, before Midway threatened to sue and WCW immediately gave up: 'We were gonna lose big, like real big' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/world-championship-wrestling-once-spent-millions-on-a-gimmick-ripping-off-mortal-kombats-sub-zero-before-midway-threatened-to-sue-and-wcw-immediately-gave-up-we-were-gonna-lose-big-like-real-big/</link>
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                            <![CDATA[ Glacier was not hot stuff. ]]>
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                                                                        <pubDate>Fri, 10 Apr 2026 22:58:51 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Apr 2026 23:49:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/KdP7Kn5MdDqLpWVBtKwMiD.png ]]></dc:source>
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                                <p>If there's one thing that the now-defunct World Championship Wrestling was known for in the 1990s, it was wasting absolutely colossal amounts of billionaire Ted Turner's cash. You could say that the media mogul could afford it, but WCW's spendthrift ways were because it was always something of a vanity project: Turner made his name in cable television and, while he valued the loyal audience and advertising revenue of a WCW, his fatal flaw was being a wrestling fan.</p><p>Thus were born the so-called Monday Night Wars of the 1990s, where WCW and Vince McMahon's WWF (later WWE) went head-to-head: the difference being that the WWF had to wash its own face financially, whereas Turner could (and did) bankroll WCW's spending splurges. So one feature of the era was high-profile former WWF stars like Hulk Hogan and Macho Man Randy Savage jumping ship for obscene amounts of money. Another was chronically terrible creative decisions.</p><p>Which brings us to Glacier: a wrestling gimmick that, even by WCW standards, made for terrible viewing and was an exceptional waste of money. It was also an unashamed rip-off of Mortal Kombat's Sub-Zero, involved hundreds of thousands of dollars being wasted on pyrotechnics and an appalling costume, and utterly failed to gain any momentum before Midway's lawyers went "erm hold on" and WCW ran away from it as fast as the company could.</p><p>In the mid-90s WCW had seen some success by taking 'inspiration' from popular movies, such as when it re-branded the clean-cut babyface Sting as a brooding, gothic character heavily based on Brandon Lee's look in the Crow. As well as being a hugely popular videogame, and one that regularly made headlines, Mortal Kombat had been made into a 1995 movie, which despite being rubbish was a commercial hit.</p><p>Roll around 1996 and a wrestler called Ray Lloyd came on the scene, seeming like manna from heaven to WCW manager Eric Bischoff. Lloyd had spent the last few years working in Japan for a promotion that blended martial arts and wrestling, was a legitimate karate champion and black belt, and on his return to the US had been training at the same gym as several WCW wrestlers. He spoke to Diamond Dallas Page (DDP) about wanting to try a wrestling gimmick that was built around loads of martial arts moves, DDP went to Bischoff (who loved martial arts), and after a three hour meeting Bischoff signed Lloyd without even seeing him wrestle. </p><p>A fuller version of this story with more behind-the-scenes details can be heard on the excellent <a href="https://www.youtube.com/@WrestleMe" target="_blank">Wrestle Me podcast</a>, the hosts of which have an especial talent for bringing out just how boneheaded and hilarious most of WCW's decision-making was.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rKACuAwLtpg" allowfullscreen></iframe></div></div><p>WCW decided to spend hundreds of thousands on this gimmick, with Lloyd himself later admitting that the thought process behind the character was little more than "<a href="https://www.wrestlinginc.com/1347953/glacier-says-midway-games-threatened-sue-wcw-resemblance-sub-zero/" target="_blank">let's capitalize off the popularity of Mortal Kombat</a>." First, it spent $35,000 having the legit prop house AFX Studios design a Sub-Zero-style costume; it then decided that wasn't nearly enough money to waste and asked them to come up with a spectacular ring entrance.</p><p>Glacier's entrance truly was special: blue lasers covered the arena, fake snow poured down from the ceiling, and blue lights illuminated him as he makes a show of taking off his costume. The cost? Lloyd later said he was told by WCW producer Keith Mitchell the full setup cost $400,000, and every time it was deployed another $10,000 in fees for the technicians who set it up.</p><p>Glacier was gradually introduced to the WCW audience in video vignettes that explicitly stole lines and imagery from the Mortal Kombat movie. Glacier promo: "In each of us burns the fury of a warrior." Mortal Kombat: "In each of us burns the soul of a warrior." <em>Burns.</em> The character's gimmick is ice. Anyone? Never mind. Such promos were the typical way of introducing a new wrestler that the company thought could be a star, and Glacier's ran from April 1996 until his debut in September that year.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Fl7SWanEbfU" allowfullscreen></iframe></div></div><p>Perhaps the most unbelievable road not travelled in this bizarre story, however, involves the name. WCW knew what the gimmick was, they knew what they wanted him to look like, but they didn't know what he would be called. A list of around 150 cold-themed names was made up, and one that came under serious consideration was Stone Cold. </p><p>For the non-wrestling fans, the WWF's 'Stone Cold' Steve Austin was shortly going to become the biggest wrestling star of the late 1990s, and a key difference-maker in the Monday Night Wars. By all accounts he came up with the name in 1996 after his wife told him to drink his tea before it got "stone cold." In a parallel universe, WCW would have already chosen that name for the ill-fated Glacier.</p><p>For his part, Bischoff wanted the name Cryonic, which is somehow even more fucking stupid than Glacier. Even WCW's clueless creatives baulked at that, though they gave Bischoff the sop of Glacier's finishing move being the "cryonic kick." Which is just, like, a karate kick.</p><p>Glacier was supposed to make his debut in July 1996, but another WCW gimmick kneecapped the character: Hulk Hogan's infamous heel turn and the emergence of the NWO stable. For a time the NWO was WCW's golden ticket, but it was also based on the illusion of authenticity and realism, with the likes of Hogan, Scott Hall and Kevin Nash playing exaggerated versions of themselves: in such a context, the Glacier gimmick looked as corny and cartoonish as it was. </p><p>The debut was pushed back, but WCW had already sunk so much money into Glacier that there was no question of an about-turn. Instead he made his debut on one of WCW's lesser shows against a jobber called The Gambler, before beginning a mid-card feud with Big Bubba Rogers (best-known for his time in the WWF as the Big Boss man).</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/jB3C0fflMxQ" allowfullscreen></iframe></div></div><p>Then someone at Midway noticed.</p><p>"I’ll never forget it," Lloyd would later recall, "'Come to my office.' It’s like the principal calling you. I thought I was in trouble! I walked into Bischoff’s office and was told, 'Midway is threatening a lawsuit.' I thought my career was over. and that it was nice while it lasted.</p><p>"I asked him if we were going to fight it. I remember [Bischoff] answering, 'You know, there’s nothing I like better than a good fight, but if we fight this, we’re going to lose and lose big.'"</p><p>Well, at least Bischoff was right about that. Lloyd suggested they change the costume, and Bischoff shot back "I can’t afford another thirty-five grand!" So Lloyd took the existing costume back to AFX and had it altered to a legally distinct Sub-Zero. </p><p>After a mere four matches, Glacier's look, entrance, and entrance music were all changed. Unbelievably, WCW wasn't done, and decided the solution was to create a world-within-a-world of WCW characters who only fought each other, with Glacier's primary feud being with… Mortis, a character that is basically a legally distinct version of Mortal Kombat's Reptile. Presumably Scorpion would've been too on-the-nose.</p><p>WCW began a ludicrous feud that revolved around Mortis stealing Glacier's helmet, which culminated in a match where Glacier won in just under two minutes. The money spent to get to a two-minute squash match was eye-watering, but maybe what's even more amazing is that WCW persisted with the gimmick and kept throwing money at something that was clearly never going to work.</p><p>Glacier would see out the remainder of his WCW career on the lower midcard as part of a small stable including Mortis, Wrath, and Ernest 'the Cat' Miller (the latter included purely because he also did martial arts moves). His last few months at the company would see the Glacier gimmick finally abandoned, and Lloyd appearing as some sort of sports coach. </p><p>You could say that Glacier encapsulates everything that's great and terrible about this era of wrestling. Right in the middle of its hottest-ever period, when the NWO has upended the business and WCW should be flying high, it's wasting what must have amounted to over a million pounds on a Temu version of a Mortal Kombat character, and just refusing to admit that it isn't working. </p><p>And while Glacier has to go down as a terrible gimmick, Ray Lloyd himself seems like a lovely bloke and admirably phlegmatic about the whole thing. Very few wrestlers in this era had creative control, and this comes across as a Bischoff vanity project that got out of hand.  There's a great documentary called Beyond the Mat that shows the WWF's Vince McMahon speaking to potential signing Darren Drozdov, and lighting up when he hears the poor guy can vomit on cue. The gimmick McMahon came up with for Drozdov was Puke, a wrestler who vomits on defeated foes.</p><p>So it possibly could have been worse for Lloyd.</p><p>“Thanks to everyone who watched me perform, whether you were a fan or a critic," <a href="https://prowrestlingstories.com/pro-wrestling-stories/glacier-wcw/?srsltid=AfmBOoqKQI0MKjvorymWVUKJQ55n55pBW0bmb5vRI9JQ3c2TIwbSsNoN" target="_blank">said Lloyd last year</a>. "I’ve learned in this long, great career that the secret to success is going out there and doing your best, and you obviously can’t make everybody happy all the time.</p><p>"For people who were critics about my gimmick, well, god bless you for at least watching it and having an honest opinion. And the ones who were fans of the gimmick, thank you because it made my job worth it every night to go out there and be cheered."</p><div class="product"><a data-dimension112="00611895-e7b4-44c6-a5db-d20045248feb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="00611895-e7b4-44c6-a5db-d20045248feb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'Everybody should play every fighting game' says Invincible VS director: 'They're just fun' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/everybody-should-play-every-fighting-game-says-invincible-vs-director-theyre-just-fun/</link>
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                            <![CDATA[ You heard the man. ]]>
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                                                                        <pubDate>Wed, 08 Apr 2026 18:32:10 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Apr 2026 19:54:55 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Conquest in Invincible VS]]></media:description>                                                            <media:text><![CDATA[Conquest in Invincible VS]]></media:text>
                                <media:title type="plain"><![CDATA[Conquest in Invincible VS]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fwbRP-asN5o" allowfullscreen></iframe></div></div><p>Fighting games are <em>hard</em>. And I don't just mean they're hard videogames to master, with complex input strings and character match-ups to memorize. They're seemingly hard games to sell and convince new players to devote hours of their lives to—just look at recent League of Legends fighter 2XKO, which saw <a href="https://www.pcgamer.com/games/fighting/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size/">80 developers laid off</a> shortly after release.</p><p>Despite that, we're in the middle of maybe the most interesting year for fighting games that I can remember in forever, with multiple new games gunning for Street Fighter 6. Marvel Tōkon from Guilty Gear creator Arc System Works seems like it should be the front-runner, but two licensed fighters, Avatar Legends and Invincible VS, have recently been getting more buzz. Even though both are based on cartoons, it's clear from a glance that the people making them are diehard fighting game players themselves.</p><p>"Everybody should play every fighting game," Invincible VS game director Dave Hall told me in a recent interview. "Fighting games are just fun—we have a great IP here, and that's going to make people want to look at it a little more—but it's fun to get in there, press buttons, and hit people. Be competitive if you want to be, go as far as you can take it."</p><p>Hall played fighting games casually growing up, but when 2008's Street Fighter 4 came out, he started getting more invested in the competitive scene thanks to a colleague at his game studio, who was good enough to place third at fighting game tournament EVO. That's when Hall really got the fighting game bug. </p><p>"I was enthralled and fell in love," he said. "As a developer, I wanted to make these games. Three or four years later we started working on <a href="https://www.pcgamer.com/killer-instinct/">Killer Instinct</a>, and it was really fun. For me, as a developer and a game fan, it was once-in-a-lifetime to be able to work on a fighting game—so for us to be able to come back and do [Invincible VS] is really awesome."</p><p>While Killer Instinct was a one-on-one fighter, Hall said Invincible's superhero roster lent itself perfectly to a tag team fighter—making it the second of three similar games coming out in a 10 month period (2XKO last October, and Marvel Tōkon coming August 2026).</p><p>And he's right: from the short amount of Invincible VS I had a chance to play, being able to call in an assist does a great job of recreating the multi-person battles from the TV series. Fighting game pros may soon prove me wrong, but I also got the sense that Invincible VS is a bit more approachable than tag fighters that have a tendency to be in high level play. Both Marvel vs. Capcom and Arc System Works' Dragon Ball FighterZ are (in)famous for <em>extremely</em> long "touch of death" combo strings that essentially guarantee a kill if the attacker doesn't screw up. </p><p>Perhaps that will end up separating Invincible VS from Marvel Tōkon among diehard players, though Hall said that they didn't shy away from complexity. "We really wanted to integrate teammates into the combo system, and that's something we really concentrated on," he said.</p><p>The cartoonishly bloody, over-the-top brutality of Invincible may end up being the bigger distinction from every other fighting game this side of Mortal Kombat. Now in its fourth season, the animated adaptation of Invincible remains one of Amazon's most consistent hit shows, and the developers have been teasing a singleplayer mode with involvement from the show's writers.</p><p>Even if the game ends up a little more approachable than some older tag fighters, when I asked Hall what success looks like for Invincible VS his mind still immediately went to the fighting game community. He said that the team has been diligent in acting on community feedback from alpha and beta tests. "We listen to all of it, for real. We do listen to every single part of it," he said.</p><p>"We continually do playtesting to validate we're going the right direction, and we're going to continue that until we ship. For us, success is just having a badass game, and hopefully the fans come."</p><div class="product"><a data-dimension112="e338729a-096d-47e9-8f79-a710fdbc1ad3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="e338729a-096d-47e9-8f79-a710fdbc1ad3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Street Fighter 6's new DLC character is into incest, and somehow Capcom is making the whole thing even weirder ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/street-fighter-6s-new-dlc-character-is-into-incest-and-somehow-capcom-is-making-the-whole-thing-even-weirder/</link>
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                            <![CDATA[ Apparently the problem is that we're confused, and not that Alex is married to his adoptive sister and second cousin. ]]>
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                                                                        <pubDate>Fri, 27 Mar 2026 16:08:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/RzLfPhiCtccjxVCZdTSgiD.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alex and his wife who is also his sister]]></media:description>                                                            <media:text><![CDATA[Alex and his wife who is also his sister]]></media:text>
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                                <p>Where do I even start? Street Fighter has, historically, featured some pretty weird storylines, but I don't think anyone was prepared for incest. Then Alex came along. This new DLC fighter for <a href="https://www.pcgamer.com/street-fighter-6-review/" target="_blank">Street Fighter 6</a> (who first appeared in Street Fighter 3: New Generation) arrived on March 17, and let's not beat around the bush here: the dude is incestuous. </p><p>The beanie-wearing brawler's storyline concludes with the revelation that he marries and knocks up his second cousin (who is also his adoptive sister), Patricia. It's really, really weird. Maybe in this post-Game of Thrones world, Capcom thought incest was trendy. Unsurprisingly, players have emphatically said "No thanks." </p><p>Incredibly, though, Capcom's managed to find a way to make things a lot weirder. Rather than acknowledging the fact that this is creepy as hell or doubling down and defending this bizarre storyline, it's opted for… gaslighting? </p><p>It's hard to read the response (spotted by <a href="https://www.eurogamer.net/street-fighter-6-alex-dlc-incest-patch" target="_blank">Eurogamer</a>) in any other way. Here's what Street Fighter 6 director Takayuki Nakayama had to say on X: "We apologize for any confusion that recent topics regarding Alex's story may have caused." So we're just confused? What are we missing here? </p><p>Nakayama continues: "While we have not changed the characters’ backstories, after internal review by the development team, we plan to revise certain text passages that may have been misleading in the near future."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">We apologize for any confusion that recent topics regarding Alex's story may have caused.While we have not changed the characters’ backstories,after internal review by the development team, we plan to revise certain text passages that may have been misleading in the near future.…<a href="https://twitter.com/cantworkitout/status/2036971223486497258">March 26, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>To be clear, there is nothing to be confused about. Patricia is Alex's adoptive sister and second cousin. Capcom is not disputing this. It's all there in the storyline. But Capcom is insistent that we're misunderstanding the relationship, which has now been cleared up in what reads like a hastily-written bit of fanfic titled <a href="https://www.streetfighter.com/6/column/detail/shortstory" target="_blank">A Toast Between Fathers</a>. </p><p>And when I say "cleared up", I really mean the short story just reiterates that Alex has known Patricia since she was a baby and is now married to her. It also notes that the pair grew apart for a while, but it also doubles down on the idea of him being a protective big brother. </p><p>If anything, this makes the whole thing <em>even creepier. </em>Capcom isn't simply presenting an incestuous relationship and leaving it at that—which would be weird enough—it's actually holding it up as a positive thing. This is romantic, apparently. And it's totally OK because they spent a few years not hanging out. </p><p>I've reached out to Capcom for more details regarding potential changes and what it thinks people are confused about, and I'll update this story with any new information. </p><p>Anyway, 2026 is nuts. And it's only March. </p><div class="product"><a data-dimension112="db8354e1-bedb-4353-8a6c-2444590c5fc9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="db8354e1-bedb-4353-8a6c-2444590c5fc9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Tekken 8 devs promise better after latest patch, but fans are in full doom mode ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/tekken-8-devs-promise-better-after-latest-patch-but-fans-are-in-full-doom-mode/</link>
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                            <![CDATA[ "It might genuinely be over." ]]>
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                                                                        <pubDate>Wed, 25 Mar 2026 15:36:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tekken 8]]></media:description>                                                            <media:text><![CDATA[Tekken 8]]></media:text>
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                                <p><a href="https://www.pcgamer.com/tekken-8/">Tekken 8</a> <a href="https://www.pcgamer.com/games/fighting/after-a-disastrous-year-tekken-8-says-its-going-back-to-basics-for-season-3/">didn't have a very good year</a> in 2025, and it's with a heavy heart that I must report that it certainly doesn't look like matters have improved any. Back in February, our resident fighting game expert Mollie Taylor wrote: "I'm genuinely excited to see what direction Tekken 8 is going to take with its third season, while also desperately hoping that we're not staring down the barrel of another Season 2 misstep."</p><p>Unfortunately, it now looks like we were in fact staring down the barrel of another Season 2 misstep. Just taking a look at <a href="https://www.reddit.com/r/Tekken/comments/1rvrnb7/season_3_balance_patch_notes/" target="_blank">responses to the Season 3 balance patch notes</a> on the game's subreddit reveals an avalanche of complaints from players who feel like Bandai Namco hasn't done diddly squat to smooth things out:</p><p>"I didn’t think it was possible to release another garbage patch after all the feedback they received and the time they had to make things right. Somebody give me my 'I fell for it again reward'," writes <a href="https://www.reddit.com/r/Tekken/comments/1rvrnb7/comment/oauok7m/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one player</a>. </p><p>"It might genuinely be over. I cannot fathom how they spent a whole season with no balance patches only to come out with this garbage f*cking thing," <a href="https://www.reddit.com/r/Tekken/comments/1rvrnb7/comment/oauon1u/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">adds another.</a></p><p><a href="https://store.steampowered.com/app/1778820/TEKKEN_8/#app_reviews_hash" target="_blank">Steam reviews</a> tell a similar story, with just 24% of reviews in the past 30 days being positive—leading to a recent "Mostly Negative" rating and an overall "Mixed" rating on the platform. </p><p>The negativity's so fierce, in fact, that Bandai Namco's gone ahead and issued both an apology and a promise to do better, again, per a <a href="https://www.tekken-official.jp/tekken_news/?p=2851" target="_blank">news post</a> on the game's official site: "We recognize that the battle experience we intended to deliver has not fully met your expectations.</p><p>"Moving forward," says the developer, "we will continue to pursue a battle experience where offense and defense are balanced around the Heat system, allowing players to engage in meaningful mind games and decision-making against their opponents."</p><p>Though the promised timeline seems a little long, given the air I get from players who clearly want an overhaul. An emergency patch is imminent to fix "critical bugs and unintended behaviors". Any major balance tuning, though, will have to wait until mid-April or even late spring:</p><p>"Fixes that can be addressed in the short term will be implemented sequentially, while changes with significant impact will be introduced step by step through each update after sufficient verification."</p><p>It might just be a case of underpromising and (hoping to) over-deliver, but given the doom and gloom I've seen from even just a cursory glance, I'm not sure this post'd fill anyone with confidence. The phrase "balanced around the Heat system" particularly seems out of touch, given how controversial it's been—Mollie called it "one of the game's most dividing new mechanics"—and might be read as doubling down instead of admitting fault. Either way, things aren't looking good.</p><div class="product"><a data-dimension112="85c16d7b-46d7-4a12-b9dd-b2082a969bfd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="85c16d7b-46d7-4a12-b9dd-b2082a969bfd" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'Evo is dead': Major fighting game tournament is now wholly owned by Saudi megaproject Qiddiya, promises 'traditions, values, and identity will remain unchanged' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/evo-is-dead-major-fighting-game-tournament-is-now-wholly-owned-by-saudi-megaproject-qiddiya-promises-traditions-values-and-identity-will-remain-unchanged/</link>
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                            <![CDATA[ Sure, right. ]]>
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                                                                        <pubDate>Mon, 23 Feb 2026 11:58:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Fighting game enthusiasts arrive to the EVO France 2025 fighting game tournament in Nice, southern France on October 11, 2025. (Photo by Frederic DIDES / AFP) (Photo by FREDERIC DIDES/AFP via Getty Images)]]></media:description>                                                            <media:text><![CDATA[Fighting game enthusiasts arrive to the EVO France 2025 fighting game tournament in Nice, southern France on October 11, 2025. (Photo by Frederic DIDES / AFP) (Photo by FREDERIC DIDES/AFP via Getty Images)]]></media:text>
                                <media:title type="plain"><![CDATA[Fighting game enthusiasts arrive to the EVO France 2025 fighting game tournament in Nice, southern France on October 11, 2025. (Photo by Frederic DIDES / AFP) (Photo by FREDERIC DIDES/AFP via Getty Images)]]></media:title>
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                                <p>The fighting game community has always been an inherently grassroots scene, which means more than a few eyebrows were raised last year when Saudi Arabian-owned megacity project Qiddiya acquired Evo co-owner RTS. </p><p>It was still sharing the load alongside Indian esports org NODWIN—which had relieved Sony of its co-ownership in September last year—but that is no longer the case. Evo is now wholly owned by Qiddiya, the tournament promising that its "traditions, values, and identity will remain unchanged." Yuh-huh.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">If you wanted more bad news today (because who doesn’t? I HATE IT HERE), Qiddiya/RTS—the Saudi Arabian government’s sportswashing arm for esports—just went from owning a partial stake in EVO to acquiring full ownership.I’m not gonna tell anyone what to do. But act accordingly.<a href="https://twitter.com/cantworkitout/status/2024594211761234091">February 19, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>In <a href="https://evo.gg/news/2026-business-update" target="_blank">a blog post</a> to Evo's website (thanks <a href="https://www.eurogamer.net/evo-insists-its-traditions-values-and-identity-will-remain-unchanged-as-saudi-acquisition-completes" target="_blank">Eurogamer</a>), it says that it still intends to run its three major tournaments this year—Evo Japan in May, the main event in America this June, and newest addition Evo France in October. </p><p>"Under RTS ownership, Evo's traditions, values, and identity will remain unchanged, with a continued focus on serving players, fans, and publishers at every level of the industry," the post reads. "Key leadership will remain in place, ensuring long-term stability, including Stuart Saw in his role as Chief Executive Officer at RTS."</p><p>The post says that Qiddiya's ownership "closer aligns Evo" with its "broader vision for gaming and esports," including its plans to, erm, build a mega esports district with <em>four </em>arenas. I can only assume it folds in nicely with Riyadh's Esports World Cup—another sportswashing attempt from Saudi, one which has had frustrating knock-on effects to grassroots events that have been well established for years at this point.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Fighters/comments/1r94pvj/the_qiddiya_cityowned_rts_has_taken_full">The Qiddiya City-owned RTS has taken full ownership of the Evolution Championship Series</a> from <a href="https://www.reddit.com/r/Fighters">r/Fighters</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I also can't help but wonder what will happen when the Saudi government gives up on the FGC—even if it doesn't shelve its esports pursuit as a whole, fighting games are significantly less lucrative than the likes of League of Legends, Counter-Strike, and Dota 2. I don't love the thought of megaprojects muscling in on a very community-driven space as is, but I dislike the thought of it being promptly gutted and tossed to the wayside even more.</p><p>A post on Reddit announcing the new ownership has been met with plenty of displeasure. "Return to grassroots,"<a href="https://www.reddit.com/r/Fighters/comments/1r94pvj/comment/o69uqlu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank"> one commenter</a> wrote. "And this, everybody, is why supporting grassroots locals should still be the priority over pushing big tentpole tournaments," <a href="https://www.reddit.com/r/Fighters/comments/1r94pvj/comment/o69zec4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another</a> wrote while one person simply <a href="https://www.reddit.com/r/Fighters/comments/1r94pvj/comment/o69z7lb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">replied</a>: "Evo is dead. Go to your locals." </p><p>Thankfully, the FGC does not live or die at the hands of Evo. There are a bunch of other genuinely fantastic majors that you can check out, including:</p>
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                                                            <title><![CDATA[ 'Our team is still fully committed and working hard on 2XKO' says Riot as it announces two new characters days after mass layoff announcement ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/our-team-is-still-fully-committed-and-working-hard-on-2xko-says-riot-as-it-announces-two-new-characters-days-after-mass-layoff-announcement/</link>
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                            <![CDATA[ Akali and Senna are next to join the roster. ]]>
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                                                                        <pubDate>Mon, 16 Feb 2026 12:11:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Illaoi from 2XKO]]></media:description>                                                            <media:text><![CDATA[Illaoi from 2XKO]]></media:text>
                                <media:title type="plain"><![CDATA[Illaoi from 2XKO]]></media:title>
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                                <p>Just a couple of days after announcing <a href="https://www.pcgamer.com/games/fighting/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size/" target="_blank">it was slashing the 2XKO team in half</a>, Riot says it's "still fully committed and working hard" on the game, and to prove that? Two new characters and the promise to iron out some of its more glaring issues.</p><p>In a blog post titled "<a href="https://2xko.riotgames.com/en-us/news/announcements/2xko-update-whats-next-new-champs/" target="_blank">What's Next + New Champs,</a>" game director Shaun Rivera said that the team is "doubling down on building for the FGC that loves this genre." What that looks like for <a href="https://www.pcgamer.com/2xko/" target="_blank">2XKO</a>—right now, anyway—is keeping things pretty much the same while cleaning up a few problem areas.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kNyhDdnaSJw" allowfullscreen></iframe></div></div><p>"We've seen the conversation about what our core gameplay could or should look like in the future, and we want to clear one thing up," Rivera said. "We love that 2XKO is fast-paced, allowing your reactions and creativity to shine while providing a ton of depth to dig into. The skill ceiling of this game is high, and that's where it's gonna stay.</p><p>"We'll continue making balance changes that hit outliers in the meta while keeping the sauce of every character. At a high level, we want every champion to have defined strengths and weaknesses, and right now that's not clear enough across all of the cast." Rivera specifically highlights Ekko and Yasuo as two of the "sauciest in the roster," noting that their "weaknesses aren't apparently enough at the highest level of play."</p><p>Rivera also says that it's still full steam ahead for 2XKO's competitive scene—its Challenger event at Genesis X3 took place over the weekend—and is even planning to add access to some "exclusive in-game prizing" at locals to "reward players for joining their local community." This is something I'm particularly fond of—locals are the lifeblood of the FGC, and finding ways to encourage folks to get out and get stuck in through in-game rewards is mighty enticing.</p><p>As for what's new, 2XKO is planning to throw in a local duos mode at some point in the future, which'll let two players team up couch co-op style. Right now that's something you can only do online, but Rivera says the team wants to make "that experience more accessible."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/f72fp29lvj0" allowfullscreen></iframe></div></div><p>The blog post also, surprisingly, dropped two new character teasers. The first one is for Akali, who Rivera describes as "a sharp, stylish ninja who cuts opponents down with deadly precision." The second is Senna who can "blast enemies with a massive cannon, then rush them down in her wraith form."</p><p>The post shares some very small work-in-progress clips of both champs, though there's unfortunately no word on when either one will be added to the roster yet.</p><p>It certainly seems like Riot is determined to keep plugging away at 2XKO <em>for now, </em>even after its layoff announcement. I still can't help but be a little wary—<a href="https://www.pcgamer.com/games/fighting/i-dont-understand-what-riot-wants-from-2xko/" target="_blank">I've no idea what the developer actually wants or expects out of this game</a>, and there's certainly a small anxiety eating away at me that once all of the pre-prepared content dries up, there'll be nothing left on the docket.</p>
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                                                            <title><![CDATA[ The best Smash Bros.-like on Steam just added a character who can shop for items and go fishing in the middle of a match, in case you thought fighting games were too one-note ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/the-best-smash-bros-like-on-steam-just-added-a-character-who-can-shop-for-items-and-go-fishing-in-the-middle-of-a-match-in-case-you-thought-fighting-games-were-too-one-note/</link>
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                            <![CDATA[ Fin-ish him. ]]>
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                                                                        <pubDate>Sun, 15 Feb 2026 22:49:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Aether Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A shark-man-pirate with a ring in his fin grins with his foot on a treasure chest.]]></media:description>                                                            <media:text><![CDATA[A shark-man-pirate with a ring in his fin grins with his foot on a treasure chest.]]></media:text>
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                                <p>The worst part of Smash Bros. is that it's not on PC, and the best part of Rivals of Aether—aside from platform-generating rhinoceros beetle <a href="https://youtu.be/BrgblLuFC24" target="_blank">Kragg</a>—is that it is on PC. But the excellent sequel, Rivals of Aether 2, lacks the character I got on with most in the short time I played the original game: Shovel Knight. </p><p>Yacht Club Games' signature dude was a gimmick-laden agent of chaos who pounded gems out of his foes and used it to shop for upgrades mid-match. To my delight, that playstyle is finally returning, with a few fishy twists.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LwlS8IHwEDM" allowfullscreen></iframe></div></div><p>The newcomer, Slade, is a rakish pirate shark who slices enemies up with a cutlass. But, like Shovel Knight, every hit draws out piles of currency which he can spend on upgrades. The most expensive one shown off in the trailer allows him to cheat death once, while another lets him hook onto opponents and draw them in. That and his slice-and-dice normals make him look a bit like Link from Smash Bros., if that's your thing.</p><p>He also cycles through bombs, boomerangs, shurikens, and other nonsense in the moments between scraps, so it seems safe to say he'll be perplexing to fight in skilled hands. </p><p>Hands-down, though, the best part of this trailer is Slade reeling in a fish from off-screen and letting it flop into a treasure chest he had left behind, where it then flies out and strikes a downed opponent. This is the kind of absurdity I come to platform fighters for.</p><p>The last two Rivals of Aether characters were <a href="https://www.youtube.com/watch?v=I_b0S1OiOvE" target="_blank">a folding chair-flinging ant wrestler</a> and a <a href="https://www.youtube.com/watch?v=WQ4u4C3cReI" target="_blank">magnet-powered dinosaur</a>, so it's clear the dev team is aware that the roster has to be absolutely stacked to compete with the likes of Sephiroth, Mario, and John Fire Emblem. </p><p>Slade first showed up in <a href="https://store.steampowered.com/app/1668290/Dungeons_of_Aether/" target="_blank">Dungeons of Aether</a>, the apparently-pretty-good turn-based spinoff, so this news should be particularly appealing for anyone who mostly plays games with the word "Aether" in the title. Slade will release April 7, 2026. </p><div class="product"><a data-dimension112="8a190cf1-2dde-47bf-846f-01063466b2bc" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="8a190cf1-2dde-47bf-846f-01063466b2bc" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Team Ninja is working on a new Dead or Alive fighting game after half a decade in hibernation ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/team-ninja-is-working-on-a-new-dead-or-alive-fighting-game-after-half-a-decade-in-hibernation/</link>
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                            <![CDATA[ Dead or Alive 6 is also getting a big update. ]]>
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                                                                        <pubDate>Thu, 12 Feb 2026 22:35:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qwn44PmXvtWBJy92mmPQUE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Koei Tecmo]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dead or Alive 7]]></media:description>                                                            <media:text><![CDATA[Dead or Alive 7]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dxB5NcPrN4c" allowfullscreen></iframe></div></div><p>Team Ninja is developing a new Dead or Alive fighting game as the series celebrates its 30th anniversary this year, the studio announced today during a Sony State of Play broadcast.</p><p>"The dawn of a new chapter awaits," teases the very brief trailer above.</p><p>Unless the developer is planning to pull a reset of some sort, this entry will be Dead or Alive 7, following the release of DOA6 in 2019. While 2026 marks the fighting game series' 30th anniversary, it seems like DOA7 is still a ways off. To fill the gap, a new version of DOA6, Last Round, is out on June 26, incorporating the original release's DLC and a new photo mode. It'll be getting further character releases as DLC.</p><p>It's a good time for a new Dead or Alive, with longtime series rival Tekken currently struggling with players. Perhaps DOA vs. <a href="https://www.pcgamer.com/games/fighting/virtua-fighter-is-back-sega-announces-a-new-full-game-details-coming-tonight/" target="_blank">Virtua Fighter</a> will be the big story in 3D fighting games next year.</p><div  class="fancy-box"><div class="fancy_box-title">Best of the best</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="T2iYhXYgxp4f5wqXnvUC4S" name="kindom come deliverance fighting" caption="" alt="Henry engages in bloody warfare with his allies in Kingdom Come: Deliverance 2." src="https://cdn.mos.cms.futurecdn.net/T2iYhXYgxp4f5wqXnvUC4S.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Warhorse Games)</span></figcaption></figure><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank"><strong>2026 games</strong></a>: Upcoming games<br><a data-analytics-id="inline-link" href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: All-time favorites<br><a data-analytics-id="inline-link" href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a data-analytics-id="inline-link" href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a data-analytics-id="inline-link" href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a data-analytics-id="inline-link" href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div></div>
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                                                            <title><![CDATA[ I don't understand what Riot wants from 2XKO ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/i-dont-understand-what-riot-wants-from-2xko/</link>
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                            <![CDATA[ Did the developer aim too high? ]]>
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                                                                        <pubDate>Tue, 10 Feb 2026 12:55:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jinx character artwork from 2XKO.]]></media:description>                                                            <media:text><![CDATA[Jinx character artwork from 2XKO.]]></media:text>
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                                <p>Just three weeks after its grand 1.0 launch and console release, <a href="https://www.pcgamer.com/games/fighting/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size/" target="_blank">Riot has slashed the 2XKO team in half</a>. Around 80 employees are out of a job, some of whom have been around since the game's beginning.</p><p>Why? According to the developer's own words, "As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO. The game has resonated with a passionate core audience, but overall momentum hasn't reached the level needed to support a team of this size long term."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JZssH8xWLVjqtjdDSCtKg6" name="2XKO character Illaoi" alt="Illaoi from 2XKO" src="https://cdn.mos.cms.futurecdn.net/JZssH8xWLVjqtjdDSCtKg6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>Translation: People aren't flooding to 2XKO. The ones who <em>are? </em>Many aren't sticking with it long enough to dump an egregious amount of money on its skins. </p><p>It's a damning assessment so early on into the game's life. Even factoring in its early access release on PC, 2XKO couldn't even make it half a year before Riot decided it wasn't doing good enough. The developer maintains that the journey isn't over, but forgive me if I can't help but feel like the final destination is fast approaching.</p><p>The thing is, I cannot fathom what Riot wants or wanted from 2XKO. What kind of momentum did it expect from what is essentially <em>a niche within a niche? </em></p><h2 id="specialist">Specialist</h2><p>I love fighting games, I've been playing them most of my life. I attend tournaments and my locals and try to stay as actively involved as I can, even when I'm not playing. But I also recognise they're not the absolute gangbusters they once were. Street Fighter and Tekken still do moderately well for themselves. Mortal Kombat finds an ample casual audience with each new release, and anime fighters like Guilty Gear Strive continue to pump out characters and content.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vxFzRnY5mgDmbr9odhN8a5" name="2XKO character Ekko" alt="Ekko from 2XKO" src="https://cdn.mos.cms.futurecdn.net/vxFzRnY5mgDmbr9odhN8a5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>But they're not shooters. They're not MOBAs. The FGC is strong, but relatively speaking it's also small. They're intricate beasts where getting good involves studying frame data, punishers, and overcoming knowledge checks without any teammates to point fingers at when things go wrong. It's not exactly the most accessible genre. </p><p>That alone pushes fighting games into a niche. But make it a tag fighter, adding a second character you have to learn and essentially doubling your workload? It stuffs the game even further into that specialised box.</p><p>It was never going to have folks going to it like a moth to a flame. It can be a tough sell even to the FGC, let alone casuals or future fighting game fans peering in and looking for their first foray into the genre. Was Riot expecting Street Fighter level of fame out of the gate—a fighter that has almost 40 years of refinement and evolution behind it? Surely not, because that would be a very stupid thing to expect.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KMNZzF2NoXuLV6QoKtaSa5" name="2XKO 2v2" alt="2XKO 2v2" src="https://cdn.mos.cms.futurecdn.net/KMNZzF2NoXuLV6QoKtaSa5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>I do have to wonder if it was expecting a similar phenomenon to what it saw with Valorant. A game that waded into the territory Counter Strike had held down for so long—with a little corner inhabited by Rainbow Six Siege—and almost immediately cemented itself as solid competition. It's a game still going strong five years down the line, and shows no signs of slowing down.</p><p>Counter-Strike is also, you know, one of the most played games on the daily. With far more transferable skills across other shooters (and videogames in general). Valorant was always going to be a lower barrier of entry both executionally and mentally. </p><p>Even outside of any expectations, 2XKO is a game stuck in a weird limbo where the group it appeals to is disastrously small. It's not approachable enough to reel in the wealth of League players or Arcane fans, while transferring over its more unsavoury practices that are an immediate turn-off to the FGC—like ridiculously expensive skin bundles and grinding to unlock characters. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iQYhcYsZD5QXptV9DdCGi6" name="2XKO character Vi" alt="Vi from 2XKO" src="https://cdn.mos.cms.futurecdn.net/iQYhcYsZD5QXptV9DdCGi6.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>Combine all that with a painfully small roster (which feels even more claustrophobic when you gotta pick two of 'em) and it doesn't surprise me that 2XKO has struggled to come blazing out of the gate. But it also feels like Riot hasn't even given it a chance to fix up first. </p><p>Improvements are coming, but I can't see how announcing that in the same breath as putting half your team out of work is going to pick up the momentum Riot is so desperately craving. It feels more like a death knell, one that is understandably going to make its "passionate core audience" apprehensive to dedicate themselves to the game financially. </p><p>Maybe we'll find out exactly what Riot is expecting out of 2XKO when it shares its plans. When? "Soon." Let's hope we at least get through a single season of the game and a sizeable roster before any more downsizing threatens to kill the game off entirely. </p>
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                                                            <title><![CDATA[ Riot lays off 2XKO developers less than three weeks after release: 'Overall momentum hasn't reached the level needed to support a team of this size' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/riot-lays-off-2xko-developers-less-than-three-weeks-after-release-overall-momentum-hasnt-reached-the-level-needed-to-support-a-team-of-this-size/</link>
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                            <![CDATA[ Roughly 80 employees are being let go as Riot's long-awaited fighting game fails to catch fire. ]]>
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                                                                        <pubDate>Mon, 09 Feb 2026 20:42:49 +0000</pubDate>                                                                                                                                <updated>Tue, 10 Feb 2026 12:47:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting]]></category>
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                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fhJSYUb92TCEtsz4ZL8UZL.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Yasuo from 2XKO]]></media:description>                                                            <media:text><![CDATA[Yasuo from 2XKO]]></media:text>
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                                <p>Just a few weeks after the official launch of its 2v2 fighting game <a href="https://www.pcgamer.com/2xko/">2XKO</a>, Riot Games is reducing the size of its development team by nearly half and laying off employees.</p><p>"As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO," executive producer Tom Cannon wrote in today's <a href="https://www.riotgames.com/en/news/an-update-on-2xko" target="_blank">announcement</a>. "The game has resonated with a passionate core audience, but overall momentum hasn't reached the level needed to support a team of this size long term.</p><p>"With a smaller, focused team, we're going to dig in and make key improvements to the game, including some of the things we've already heard you asking for. We'll share some of our plans soon."</p><p>Riot told PC Gamer that about 80 roles are being eliminated, a little less than half the total 2XKO dev team, but an actual total isn't known at this point as developers impacted by the cuts will have the opportunity to apply for other jobs at the company. Riot also said its plans for 2XKO's 2026 Competitive Series remain unchanged.</p><p>The cuts to the 2XKO team would seem to be the latest move in a "refocusing" process that began two years ago when Riot closed its Riot Forge program and <a href="https://www.pcgamer.com/riot-games-layoffs-2024/">laid off 530 employees</a>. CEO Dylan Jadeja said at the time that Riot had made "a number of big bets" since 2019 that weren't paying off adequately, and so it was going to shift its attention to "fewer, high-impact projects."</p><p><a href="https://www.pcgamer.com/games/moba/riot-games-lays-off-more-employees-but-says-the-league-of-legends-team-will-be-even-larger-in-the-future/">More layoffs followed</a> in October 2024, although Riot co-founder Marc Merrill said at the time that the League of Legends development team "will eventually be even larger than it is today as we develop the next phase of League." Hints about that dropped at the end of 2025, when League executive producer Paul "Pabro" Bellezza and head of studio Andrei "Meddler" van Roon posted a video acknowledging that the studio has "been working on <a href="https://www.pcgamer.com/games/moba/a-major-overhaul-of-league-of-legends-is-reportedly-coming-in-2027-once-were-done-it-should-be-the-best-time-ever-to-get-your-friends-into-league/">some bigger updates to League</a>."</p><p>2XKO had been in development for close to a decade prior to its full release: It was first announced in 2019 but rumors of its existence went as far back as <a href="https://www.pcgamer.com/riot-games-acquires-radiant-entertainment-rising-thunder-alpha-ends/">Riot's acquisition of Radiant Entertainment</a> in 2016. </p><p>Following a <a href="https://www.pcgamer.com/games/fighting/2xko-is-coming-out-of-closed-beta-much-sooner-than-expected-opening-the-floodgate-for-pc-players-next-month/">short closed beta test</a>, it launched into early access in October 2025, and then hit 1.0 on January 20, just 20 days ago. 2XKO isn't on Steam so we don't have access to player numbers, but cutting the team in half less than three weeks after launch doesn't point to good things. Riot said more information will be shared soon.</p>
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                                                            <title><![CDATA[ After a disastrous year, Tekken 8 says it's going 'back to basics' for Season 3 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/after-a-disastrous-year-tekken-8-says-its-going-back-to-basics-for-season-3/</link>
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                            <![CDATA[ This is the year aggression takes a backseat, promise. ]]>
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                                                                        <pubDate>Tue, 03 Feb 2026 10:48:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kunimitsu in Tekken 8]]></media:description>                                                            <media:text><![CDATA[Kunimitsu in Tekken 8]]></media:text>
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                                <p>Tekken 8's second season has not been the most successful for Bandai Namco. The promise of a stronger emphasis on defensive play somehow manifested itself as <em>even more offense and aggression</em>, and has left a good chunk of players begging since last April for something to change.</p><p>Well, now that the 2025 Tekken World Tour has finally wrapped up, it looks like Bamco is ready to put the wheels in motion. During the TWT Finals over the weekend, we were treated to <a href="https://www.youtube.com/watch?v=PSbCMA9Nevk&pp=ygURdGVra2VuIDggc2Vhc29uIDM%3D" target="_blank">a trailer for Season 3</a> which seemed desperate to tell us one thing: Tekken 8 is going back to basics, promise.</p><p>It literally says that in the trailer, too: Season 3 goes back to basics. Refined balance. More conventional. More focused. More deliberate. <em>A fresh start. </em>It's a lot more straightforward and communicative than Season 2, which is certainly a good place to start. It's also exactly the kind of stuff players have been wanting to hear for the best part of a year. Hell, maybe even two. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PSbCMA9Nevk" allowfullscreen></iframe></div></div><p>But how that philosophy will manifest itself remains to be seen. Tekken 8's Heat system has been one of the game's most dividing new mechanics—a way for players to slice through pressure by activating it, temporarily buffing certain moves or allowing for combo extensions through Heat Dash. It's a powerful tool, one that you can activate once a round. It's easily the most pivotal mechanic in Tekken 8's offense-forward gameplay, hence its rather polarising stance.</p><p>Knocking that Heat gauge down to once a game rather than once a round would make its use a lot more deliberate—and there we go, that's one of that trailer's key words nailed right there. I imagine there'll be some tweaking of frame data to make certain moves that are plus on block a little less safe.</p><p>I'm genuinely excited to see what direction Tekken 8 is going to take with its third season, while also desperately hoping that we're not staring down the barrel of another Season 2 misstep. </p><p>Thankfully it's not that long a wait until Season 3 lands. Pre-orders for the season pass—which includes characters Kunimitsu (late Spring), Bob (Summer), and freakin' <em>Roger Jr. </em>(Autumn!!!), along with an unannounced Winter character, open up next week. The actual balance patch arrives on March 16. Will its success determine Tekken 8's future? I'm not sure, but it certainly might be the last chance the game has in the eyes of its most dedicated fans.</p>
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                                                            <title><![CDATA[ Fatal Fury fans accuse new City of the Wolves trailer of being filled with AI slop: 'All that Saudi money and can't pay someone a couple bucks to make real s**t' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/fatal-fury-fans-accuse-new-city-of-the-wolves-trailer-of-being-filled-with-ai-slop-all-that-saudi-money-and-cant-pay-someone-a-couple-bucks-to-make-real-s-t/</link>
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                            <![CDATA[ Fatal Fury: City of the Wolves season 2 looks strong, but it's been overshadowed by anger over the announcement trailer. ]]>
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                                                                        <pubDate>Thu, 15 Jan 2026 22:50:43 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Jan 2026 01:03:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fhJSYUb92TCEtsz4ZL8UZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[SNK]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fatal Fury: City of the Wolves season 2 trailer still - closeup of Wolfgang Krauser]]></media:description>                                                            <media:text><![CDATA[Fatal Fury: City of the Wolves season 2 trailer still - closeup of Wolfgang Krauser]]></media:text>
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                                <p>SNK dropped a trailer for season 2 of Fatal Fury: City of the Wolves, set to kick off on January 22, and an awful lot of fans aren't happy about it. The problem isn't the second season of character DLC, but the trailer promoting it, which many of them think is laden with AI generated content.</p><p>Comments on YouTube accusing the trailer of being made with generative AI began flowing almost immediately after it was posted. Some called out specific characters who look AI generated; quite a few others made the point that SNK is backed by serious money now and shouldn't be looking to cut corners with gen AI. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/tqe1RBmJ9S8" allowfullscreen></iframe></div></div><p>SNK was effectively acquired in 2022 by <a href="https://www.pcgamer.com/saudi-arabia-now-owns-96-of-snk/">Saudi Arabia's Electronic Gaming Development Company</a>, a division of the Mohammed bin Salman Foundation. Bin Salman, the de facto ruler of Saudi Arabia (and <a href="https://tinyurl.com/5b663b4a" target="_blank">credibly accused murderer</a>), is the prime mover behind the $55 billion buyout of Electronic Arts. So, yeah, a shortage of funds should not be an issue.</p><p>"All that Saudi money and can't pay someone a couple bucks to make real shit," YouTube commenter willthelemon5681 wrote.</p><p>Similar comments followed on <a href="https://www.reddit.com/r/fatalfury/comments/1qdkop6/ff_cotw_season_2_trailer_finally_hits/" target="_blank">Reddit</a> and the Fatal Fury Discord, where fans expressed disappointment not just with the presence of AI, but also in the way it's overshadowed what looks like a very solid season that will see six new characters added over six months: Kim Jae Hoon, Nightmare Geese, Blue Mary, Wolfgang Krauser, and a pair of mystery fighters. As derpygoku said in the YouTube comments, "The lineup for this season is excellent but the usage of AI in this trailer is definitely not."</p><p>One now-former SNK and Fatal Fury Discord moderator stepped down because of the trailer, writing, "I'm thankful for what you guys did for us and all but this is too much for me to deal with, this is against what I stand for."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:rd6vccsc22rzvny6byc3o6yz/app.bsky.feed.post/3mchxy2n7uc2d" data-bluesky-cid="bafyreiamudluymmnrigb3heteb3bgpjx2ajjvyjb5abgxtw34tfzpgipwa"><p lang="en">i was a SNK moderator for 6 years and official Cotw Discord for a year, this trailer made me step down after all those years, i don't / i can't promote a product that i don't support,thanks for all of those years friends, it was fun 🫡 bsky.app/profile/wari...</p>— @spicysauce.bsky.social (<a href="https://bsky.app/profile/did:plc:rd6vccsc22rzvny6byc3o6yz?ref_src=embed">@spicysauce.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/did:plc:rd6vccsc22rzvny6byc3o6yz/post/3mchxy2n7uc2d">2026-01-16T01:03:01.095Z</a></blockquote><p>All of this is nominally speculative: SNK hasn't come out and copped to using gen AI, nor have any little tiny 'made with gen AI' labels been spotted anywhere. I'm not great at picking out generative AI content from trailers—they say the eyes are the first to go—but I'm inclined to believe: When this many people, this quickly and confidently, are calling out the presence of AI-lookin' content, well, you have to think it's pretty likely that something is up, right?</p><p>This isn't the first time Fatal Fury: City of Wolves has irritated its fan base with a seemingly bad call: When SNK announced that soccer star Cristiano Ronaldo was being <a href="https://www.pcgamer.com/games/fighting/it-doesnt-really-make-sense-that-soccer-star-ronaldo-is-now-a-fatal-fury-character-but-if-you-follow-the-money-you-can-see-how-it-happened/">added to the game as a playable character</a>, the response was decidedly mixed. Ronaldo is currently playing for Al-Nassr FC in Riyadh, Saudi Arabia, on a contract worth €200 million ($232 million) per year.</p><p>I've reached out to SNK to ask whether this new Fatal Fury: City of the Wolves trailer does in fact contain AI generated content, and will update if I receive a reply.</p><div class="product"><a data-dimension112="0b48e8ac-77b0-4686-8a4c-b86cf4eab6e5" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0b48e8ac-77b0-4686-8a4c-b86cf4eab6e5" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'It's a pretty big deal for me as a human': One of the FGC's most popular commentators is stepping away from future EVO events following its Saudi buyout ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/its-a-pretty-big-deal-for-me-as-a-human-one-of-the-fgcs-most-popular-commentators-is-stepping-away-from-future-evo-events-following-its-saudi-buyout/</link>
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                            <![CDATA[ Sajam called the choice "bad for me financially." ]]>
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                                                                        <pubDate>Tue, 23 Dec 2025 17:50:18 +0000</pubDate>                                                                                                                                <updated>Tue, 23 Dec 2025 17:50:28 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Sajam via YouTube]]></media:credit>
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                                <p>One of the fighting game community's most prolific streamers and commentators has announced he'll no longer be attending EVO following the event's buyout by the Saudi government.</p><p>Sajam has served as one of the biggest bridges between the fighting game community and the larger mainstream videogame space over the last several years alongside other figures like Maximilian Dood. His presence at EVO has been a given up to this point, but that won't be the case any longer. In <a href="https://www.youtube.com/watch?v=Xuicadu8xZw" target="_blank">a 12-minute segment from a recent livestream</a>, Sajam explained that he will no longer be attending EVO events after it was revealed in September that the organization had been bought by the Saudi Arabian government.</p><p>"You know, I've been going to EVO since 2014 and I'm not going now because of the buyout," he started. And before you type anything, I'm like 'Yeah man, if the US Army bought EVO I would also not go.'"</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Xuicadu8xZw" allowfullscreen></iframe></div></div><p>Preempting that folks might also begin citing that "there's a lotta evil corporations out there," Sajam retorted: "Evil corporations purchasing or owning the things you like always sucks. But the difference, I think, for most people here is the purpose of the ownership and then what exactly they're doing with it. It's not just 'The Saudi government owns EVO', it's like 'The Saudi government owns EVO and lots of other things with the express intention of using these as a vehicle to promote tourism and sportwash.'"</p><p>While he reckons it "won't affect EVO at all," Sajam said "It's a pretty big deal for me as a human," calling it "bad for me financially to not attend."</p><p>"It means I'm not going to EVO Vegas, it means I'm not going to EVO France. It means I'm not going to EVO Singapore. It means when they open the one up in Saudi Arabia—eventually, I'm sure—I'm not gonna be going to that one," he continued.</p><p>I mean, yeah, this whole thing has got to be a pretty big financial hit to him. As Sajam points out himself, he's been rolling with a pretty solid partnership alongside Chipotle—who have been terrorising EVO's in-between match ads for the last couple of years—and stepping away from EVO has a chance of directly jeopardising that.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/kplOLh01ZMY" allowfullscreen></iframe></div></div><p>"The purpose of our events and community is that we are grassroots and we do things in person and the fighting game events and tours are tacked onto what the fighting game community owns," he said. </p><p>"Street Fighter has to go to a grassroots-owned event to put the event on their tour. And they own Capcom Cup at the end which we accept and we work with them and that kind stuff. But the equity in the community is built on supporting your own scene by putting money into the organisers and events that are owned by your own community. That's the pillar of what makes fighting games unique and that we're separated from a lot of the problems that other esports scenes have."</p><p>Sajam says that he doesn't want anyone to feel like his decision is a guilt trip, though. I'm not telling you to feel bad about yourself as a human. No one gets flamed for going," he said. "I'm personally not going, but plenty of people will. There's plenty of people who don't like the buyout who are like 'Well, I'm still going to EVO. Fuck it.' And I'm sure they'll have a dope time. I'm sure if I went, I would have a dope time."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/27bn_ZbmSaA" allowfullscreen></iframe></div></div><p>Ultimately, Sajam's biggest disappointment seems to lie with the developers behind the biggest fighting games. "One of the biggest things that pisses me off about all the buyouts already is that Capcom and their Pro Tour—and so is Tekken, right?—they're pretty deeply interlinked with the EWC [Esports World Cup, another Saudi-owned event] already," he said. "But they're so blatantly cool with just devaluing their own events. There was no fight."</p><p>As someone who has been equally frustrated by the Saudi government's encroachment on the FGC—which, as Sajam rightly points out, has always been <em>by the community, for the community</em>—I am absolutely here for significant figures like both himself and Maximilian Dood stepping away from their larger involvement with the event.</p><p>It's bound to be a big hit to both of their finances and exposure potential. Taking a stand against sportswashing is the exact kind of stuff I hope and love to see the FGC fighting back on—Sajam using his platform to make his stance clear is so very important, and I can only hope that more prominent FGC folks will start to follow suit. </p>
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                                                            <title><![CDATA[ World's most powerful 92-year-old wins Tekken 8 tournament for the elderly ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/worlds-most-powerful-92-year-old-wins-tekken-8-tournament-for-the-elderly/</link>
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                            <![CDATA[ Move over, Evo. ]]>
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                                                                        <pubDate>Thu, 18 Dec 2025 20:12:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Care]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hisako Sakai, the victor of the 12th biannual Care Esports tournament.]]></media:description>                                                            <media:text><![CDATA[Hisako Sakai, the victor of the 12th biannual Care Esports tournament.]]></media:text>
                                <media:title type="plain"><![CDATA[Hisako Sakai, the victor of the 12th biannual Care Esports tournament.]]></media:title>
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                                <p>After spending my life with a vague fear of fightsticks and button combos, I now have more reason than ever to finally learn how to play a fighting game: so I can someday be even a tenth as cool as Hisako Sakai, the 92-year-old Japanese woman who won the title of Tekken 8 champion during November's 12th biannual Care Esports tournament (via <a href="https://automaton-media.com/en/news/92-year-old-grandma-wins-tekken-8-tournament-trophy-in-japanese-senior-citizen-esports-league/">Automaton</a>).</p><p>Care's tournaments, which the Mie prefecture-based organization has been running since 2019, feature rosters of senior citizen competitors in an effort to promote elderly social and mental wellbeing by creating "an environment in which the elderly can casually participate in esports," according to <a href="https://careesports.com/careesports/">its website</a>. Currently, Care hosts its tournaments in Japan's Mie, Gifu, and Aichi prefectures, but the organization hopes to someday organize nationwide competitions.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5cj0XFWPkA8" allowfullscreen></iframe></div></div><p>Livestreamed on Care's YouTube channel, the tournaments feature professional broadcast production with live commentary. The <a href="https://www.youtube.com/watch?v=5cj0XFWPkA8">November tournament</a>, which you can watch embedded above, saw a roster of eight seniors—the oldest being 95 years old—battling online in what were likely the most seasoned matches of the King of Iron Fist Tournament that the world has ever seen.</p><p>It's a phenomenal show, complete with post-match interviews and stat sheets featuring the competitors giving their best battle poses. While the fighters displayed a technical mastery of fighting mechanics that would rival my own—by which I mean they mostly relied on mashing and spamming throws—there were still some moments of breathtaking hype. It's worth watching the <a href="https://www.youtube.com/watch?v=CXQZ4MytV3k">standalone video of Sakai's championship match</a> just to see the brutal combo she pulls off at 3:44. Evo could never.</p><p>I'll confess I was rooting for 74 year old Armor King player Kato Sadayuki, but that was mostly due to the thrill of seeing an old man piloting a wrestler wearing a jaguar head. We all have our biases. But as it always does, skill wins out in the end.</p><p>When presented with her trophy after masterfully dispatching her seven rivals, Sakai—a Claudio main—said she was "so happy." I think I speak for everyone at PC Gamer when I wish her a long and fruitful career in virtual combat sports.</p><div class="product"><a data-dimension112="741b38e0-54a2-440c-8ccc-f4abbde61898" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="741b38e0-54a2-440c-8ccc-f4abbde61898" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Tekken boss announces retirement after 30 years in the most Harada way imaginable: a lengthy social media post and hour-long mixtape ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/tekken-boss-announces-retirement-after-30-years-in-the-most-harada-way-imaginable-a-lengthy-social-media-post-and-hour-long-mixtape/</link>
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                            <![CDATA[ Maybe we can finally ask him for sh*t. ]]>
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                                                                        <pubDate>Mon, 08 Dec 2025 12:09:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Katsuhiro Harada waving his arms]]></media:description>                                                            <media:text><![CDATA[Katsuhiro Harada waving his arms]]></media:text>
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                                <p>Katsuhrio Harada—one of the driving forces behind Tekken and the series head honcho for the last 20 years—is hanging up his fighting gloves at the end of this year. </p><p>He announced his retirement in <a href="https://x.com/Harada_TEKKEN/status/1997952347709034747" target="_blank">a lengthy X post</a>, saying that 2025 would be his final year at Bandai Namco and as the project leader on Tekken. "With the Tekken series reaching its 30th anniversary—an important milestone for a project I've devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close," he wrote.</p><p>A good chunk of the post is dedicated to his interactions with the community over the last three decades. "My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centres overseas," he said. "I still remember carrying arcade cabinets by myself, encouraging people to 'Please try Tekken,' and directly facing the players right in front of me."</p><p>Harada said that those experiences "became the core of who I am as a developer and game creator," something which continued even as both Tekken and the FGC at large grew bigger. "Many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars," he wrote. "Those memories are deeply precious to me."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.My roots lie…<a href="https://twitter.com/cantworkitout/status/1997952347709034747">December 8, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>As for his retirement, he wrote that numerous factors are at play—the loss of "several close personal friends" and witnessing "the retirement or passing of many senior colleagues whom I deeply respect." </p><p>I can only assume one of the people Harada is talking about is Dead or Alive creator Tomonobu Itagaki, <a href="https://www.pcgamer.com/gaming-industry/tomonobu-itagaki-the-tecmo-genius-behind-team-ninja-has-died-at-the-age-of-58/" target="_blank">who passed away in October</a> at the age of 58. At the time, Harada posted <a href="https://x.com/Harada_TEKKEN/status/1978753604375736680" target="_blank">to X</a>, saying: "To think that he's gone at just 58 years old… Yes, everyone dies eventually… that's inevitable. But you… isn't it a bit too soon?"</p><p>Apparently, Harada even went to former PlayStation boss Ken Kutaragi for advice, writing that "His words quietly supported me in making this decision."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1006px;"><p class="vanilla-image-block" style="padding-top:56.16%;"><img id="ymuhRumoFyf9UfSs3GkRZg" name="harada.jpg" alt="Tekken director Katsuhiro Harada." src="https://cdn.mos.cms.futurecdn.net/ymuhRumoFyf9UfSs3GkRZg.jpg" mos="" align="middle" fullscreen="" width="1006" height="565" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Leon Bennett via Getty.)</span></figcaption></figure><p>His post continues to say that he's been in the business of slowly handing off responsibilities for half a decade now, concluding: "Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I'll share more about my next steps at a later date. Thank you very much for everything."</p><p>It is kind of wild to see Harada finally departing. It's difficult to think of a Tekken without him, and despite the fact that <a href="https://www.pcgamer.com/uk/tekken-8/" target="_blank">Tekken 8</a> has been in pretty rough shape in the last year, it'll still be a damn shame to see him go. His close involvement with the community—including always having an ear close to the ground in Western territories—made him stand out among other Japanese fighting game developers.</p><p>Aside from a <em>very </em>lengthy Harada-style social media post, he's also gone ahead and dropped a mix on <a href="https://soundcloud.com/katsuhiro-harada-1/tekken-a-30-year-journey-haradas-final-mix?ref=clipboard&p=a&c=0&si=f37afc74d7174ddcb93d66887e0b48a1&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing" target="_blank">Soundcloud</a> called "TEKKEN: A 30-Year Journey – Harada's Final Mix," an hour-long musical homage to his career. I have been listening to it while writing this, and yeah, it's <em>pretty damn good. </em></p><div class="soundcloud-embed"><iframe allow="autoplay" height="300" width="100%" id="" style="" data-lazy-priority="low" data-lazy-src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/soundcloud%253Atracks%253A2225928260&color=%23ff5500&auto_play=false&hide_related=false&show_comments=true&show_user=true&show_reposts=false&show_teaser=true&visual=true"></iframe></div><p>There's no word on who will be taking over in his absence just yet, and Harada isn't <em>totally </em>vanishing straight away. The <a href="https://x.com/TEKKEN/status/1997954347347620178/photo/1" target="_blank">Tekken X accoun</a>t posted its own statement, saying that Harada will still be making an appearance at the Tekken World Tour 2025 finals happening in Sweden at the end of January. </p><p>The post also has a quick paragraph about the series' future. "To our fans, rest assured that we are fully committed to future development and content plans for Tekken 8," it reads. "We will continue to take community feedback on the game and its content to heart to ensure that we uphold the vision and spirit built by Harada-san, dedicating our utmost efforts to ensure the legacy of the Tekken series continues as a fighting game franchise beloved worldwide."</p>
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                                                            <title><![CDATA[ Why I love Injustice 2's story mode ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/why-i-love-injustice-2s-story-mode/</link>
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                            <![CDATA[ A fighting game you play for the plot. ]]>
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                                                                        <pubDate>Sun, 23 Nov 2025 01:15:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Supergirl with Brainiac&#039;s ship looming behind her]]></media:description>                                                            <media:text><![CDATA[Supergirl with Brainiac&#039;s ship looming behind her]]></media:text>
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                                <p>Who would win in a fight? Comics writers know this is what fans argue about, endlessly, and feed those arguments with crossovers and stories like Batman vs. Superman. Usually it's naff stuff where characters just biff each other for a bit and then abruptly form a getalong gang as if they weren't battering each others' faces in just five minutes ago.</p><div  class="fancy-box"><div class="fancy_box-title">WHY I LOVE</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fejkqsNsLghPVbkVzWBXce" name="cheetah" caption="" alt="Cheetah prepares to fire a heavy weapon" src="https://cdn.mos.cms.futurecdn.net/fejkqsNsLghPVbkVzWBXce.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: WB Games)</span></figcaption></figure><p class="fancy-box__body-text">In <a data-analytics-id="inline-link" href="http://www.pcgamer.com/why-i-love/">Why I Love</a>, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. This week, Jody appreciates Injustice 2's super cast.</p></div></div><p>The developers of Mortal Kombat obviously weren't going to do anything so weaksauce. In the Injustice games, Superman's gone full evil and started a tyrannical regime straight-up called The Regime, which Batman leads a resistance against. The inciting incident of the whole storyline kills off Lois Lane and the Joker, and it gets wilder from there. By the time of Injustice 2, Superman has been imprisoned for his crimes, Clock King's had his daft head blown up, Green Arrow's been killed and replaced by a version of himself from a dimension where his wife died instead, and Gorilla Grodd's taken over Gorilla City in a bloody coup. Take that, Zack Snyder.</p><p>All that stuff is only relevant in story mode, of course, and story modes aren't normally the reason people play fighting games—excepting Tekken's agreeably insane one, with people throwing their family members off cliffs or into volcanos, hurling motorbikes at helicopters, and fighting bears. Usually though, fighting games struggle to tell a coherent story because they've got so many characters to work with. But comic books have been dealing with that problem for decades, and Injustice 2 simply steals the format. In the DC Universe, everyone already has a reason to fight everyone.</p><p>Weirdly, the plot's a lot like Suicide Squad: Kill the Justice League. Superman's a villain, Harley Quinn's a hero, and Brainiac's the final boss. Only in this version of events, Kevin Conroy's Batman is also on the side of the angels—well, if Harley and Catwoman count as angels—and you only have to defeat Brainiac once instead of over and over again until Warner Bros runs out of seasonal content to sell you.</p><p>The performances are much better than they need to be, thanks to facial animation that was well ahead of its time and voice acting by the likes of Jeffrey Combs from Re-Animator as Brainiac, Robert Englund from Nightmare on Elm Street as Scarecrow, Alan Tudyk from Firefly as Green Arrow, and Laura Bailey from Critical Role and basically 50% of all videogames as Supergirl.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dcT2TFNd74yPAsHKgASTLD" name="injustice2superman" alt="Superman with Brainiac's ship looming behind him" src="https://cdn.mos.cms.futurecdn.net/dcT2TFNd74yPAsHKgASTLD.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If Superman wasn't such a boy scout, turning him evil wouldn't resonate. It's his own fault. </span><span class="credit" itemprop="copyrightHolder">(Image credit: WB Games)</span></figcaption></figure><p>Moments that could be ridiculous are embraced and handled straight, like Harley getting a double dose of fear toxin (one isn't enough because, she says, "I used to huff this stuff for kicks"), and hallucinating her greatest fear, which is the Joker coming back and convincing her to revert to the villainous sidekick she used to be. The same goes for Superman and Batman's final confrontation, where they reminisce about the old times ("I miss the people we used to be") before punching each other about the head and face for several minutes.</p><p>Where it gets properly over-the-top is in the fights, where suddenly characters can hurl each other into orbiting satellites or through the Earth's crust without anyone dying. The Flash has a <a href="https://www.pcgamer.com/games/fighting/great-moments-in-pc-gaming-injustice-2s-over-the-top-super-moves/">super move</a> where he runs so fast he travels back in time, dragging his opponent to distant epochs so he can throw them first at the sphinx then a tyrannosaurus rex, before returning to the moment before he left so he can throw them at themselves. </p><p>You go from that to fairly subdued scenes where Green Lantern regrets the fact he initially sided with The Regime and struggles with his anger issues. Then his rage manifests in the form of a Red Lantern whose sidekick is a cat that vomits blood, and also you're in Atlantis at the time. The dial swings between the sublime and the absolutely bugfuck as quickly as it does in superhero comic books, with as much cheerful disdain for tonal consistency as professional wrestling or French movies.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dLCxFvoHtWxoRYT94AAjX5" name="gorillagrodd" alt="Gorilla Grodd, fully armored" src="https://cdn.mos.cms.futurecdn.net/dLCxFvoHtWxoRYT94AAjX5.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">How does Gorilla Grodd keep his breastplate attached? Gorilla glue. </span><span class="credit" itemprop="copyrightHolder">(Image credit: WB Games)</span></figcaption></figure><p>The one downside of Injustice 2 is that if you were depressed about Wonder Woman getting screwed out of a solo game after Warner Bros closed Monolith, unfortunately she doesn't get her due here, being reduced to Superman's second banana. But apart from her and Superman becoming fascists it's full of bang-on portrayals of its huge roster, including the first version of Harley Quinn to not annoy me. </p><p>Anyway, the answer to "who would win in a fight" is Swamp Thing.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a5kwstouY4me6T7dewTBwK" name="swampthing" alt="Swamp Thing in his natural habitat, which is a swamp" src="https://cdn.mos.cms.futurecdn.net/a5kwstouY4me6T7dewTBwK.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">"Swamp Thing / You are amazing" </span><span class="credit" itemprop="copyrightHolder">(Image credit: WB Games)</span></figcaption></figure>
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                                                            <title><![CDATA[ Mortal Kombat: Legacy Kollection launches to mixed reviews on Steam ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/mortal-kombat-legacy-kollection-launches-to-mixed-reviews-on-steam/</link>
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                            <![CDATA[ The Mortal Kombat kommunity has a lot of komplaints. ]]>
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                                                                        <pubDate>Sun, 02 Nov 2025 21:17:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ceyxYTBsTBgWZG6hztJe7G.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Digital Eclipse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mileena fights Kitana in the Legacy Kollection, with movelists displayed on the sides of the screen]]></media:description>                                                            <media:text><![CDATA[Mileena fights Kitana in the Legacy Kollection, with movelists displayed on the sides of the screen]]></media:text>
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                                <p>Mortal Kombat: Legacy Kollection should have been an easy win. It bundles together the first four Mortal Kombat games, including the WaveNet version of Ultimate Mortal Kombat 3 previously thought lost, as well as less fondly remembered spin-offs like Mortal Kombat Mythologies: Sub-Zero for the sake of completeness and the memes. It also comes with an interactive documentary about the history of the gory fighting series, à la <a href="https://www.pcgamer.com/the-making-of-karateka-proves-the-best-way-to-tell-gaming-history-is-with-a-game-and-the-rest-of-the-industry-must-follow-its-lead/">The Making of Karateka</a>. Sounds like the complete package.</p><p>Yet, within days of release, <a href="https://store.steampowered.com/app/3454980/Mortal_Kombat_Legacy_Kollection/#app_reviews_hash">55% of its Steam reviews are negative</a>. "Input lag is unacceptably high in every game—even offline" says one, with some players complaining it's even noticeable in the menus. Others are upset that "the online's in a terrible state. Quick play matches with random people only. You can't queue for more than one game at a time, so the community's splintered between games." Another laments, "The 360/PS3 MK Kollection that came out over 10+ years ago had better netcode than this". </p><p>It's not just the lag and online that players are complaining about either, with the AI coming in for a drubbing as well: "Since half of the match is just the enemy social distancing and staying 6 feet away from me, God Forbid Milenna gets ******** covid".</p><p>According to Digital Eclipse's <a href="https://www.digitaleclipse.com/media/mortal-kombat-legacy-kollection-launch-faq'">FAQ</a>, lobbies are coming in a post-release update. "In the weeks following launch," they say, "we will add Online Arcade, a system where you can create lobbies, choose the players, and rotate games for the tastes of your private group of friends. We're finalizing the UI details on these features now."</p><p>There's also been a <a href="https://store.steampowered.com/news/app/3454980/view/583905194801104097">hotfix</a> to deal with some audio issues and a handful of other bugs, which comes with the note: "Additional fixes will be addressed in the coming days in another update." It's entirely possible they'll turn this around, but it's a shame to have games that are 30 years old arrive on PC feeling like they needed more time in the oven. At least the documentary has been well-received—it's the focus of most of the positive reviews.</p><div class="product"><a data-dimension112="cc27ee25-699d-41f9-bf9a-02a6b79ba0cc" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="cc27ee25-699d-41f9-bf9a-02a6b79ba0cc" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Capcom doubles down on its decision to go pay-per-view during the Street Fighter League despite the fact that nobody really likes it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/capcom-doubles-down-on-its-decision-to-go-pay-per-view-during-the-street-fighter-league-finals-despite-the-fact-that-nobody-really-likes-it/</link>
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                            <![CDATA[ Ticket prices are hopefully going down, but they're not going away. ]]>
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                                                                        <pubDate>Tue, 28 Oct 2025 16:21:58 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 15:04:57 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Street Fighter 6 — Ryu, sporting his SF6 beard, delivers an uppercut to Luke&#039;s jaw.]]></media:description>                                                            <media:text><![CDATA[Street Fighter 6 — Ryu, sporting his SF6 beard, delivers an uppercut to Luke&#039;s jaw.]]></media:text>
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                                <p>Last month, Capcom decided to do something relatively unheard of in the fighting game community: charge people to watch the Capcom Cup Finals and Street Fighter League: World Championship online. </p><p>Unsurprisingly, the pivot to pay-per-view has not gone down very well. With each ticket originally revealed to cost ¥4,000 (approximately $27/£20) separately or ¥6,000 (roughly $40/£30) as a bundle, the decision has generated a fair amount of backlash—in the Western world, anyway. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The countdown begins. Tickets for #CAPCOMCUP12 drop soon on Oct. 10!Starting this season, CAPCOM CUP 12 Finals (Mar.14) and SFL: World Championship (Mar. 15) will stream live via Pay-per-view. Free replays will drop Mar. 21 (CC12) & Mar. 22 (SFL:WC). *Pay-per-view tickets will… pic.twitter.com/CrPI1EzXSq<a href="https://twitter.com/cantworkitout/status/1972201157172089089">September 28, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>The general consensus from the replies under the <a href="https://x.com/CapcomFighters/status/1972201157172089089" target="_blank">initial X announcement</a> and subsequent Reddit posts was that the move was a poor one—<a href="https://www.reddit.com/r/Games/comments/1nss7ou/comment/ngo724n/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one comment</a> called it an "Insane decision," adding: "This killed my hype for the [Capcom Pro Tour] honestly. I hope the rest of the FGC boycotts this bullshit as well, we are not doing PPV for tournaments now." </p><p>Another called the pay-per-view model "<a href="https://www.reddit.com/r/StreetFighter/comments/1nskwxx/comment/ngmoz88/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">archaic</a>," pointing out that even long-time PPV utiliser UFC has recently switched away in favour of a monthly subscription <a href="https://www.forbes.com/sites/brianmazique/2025/08/11/ufc-just-killed-ppv-in-the-us---heres-what-it-means-for-everyone/" target="_blank">following a deal with Paramount</a>. As one Reddit <a href="https://www.reddit.com/r/Games/comments/1nss7ou/comment/ngo98ro/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commenter put it</a>: "I thought Capcom organised this circuit as a marketing tool for the game. Makes no sense to charge viewers to watch it. And esports is, unfortunately, still way too niche for that to be profitable."</p><p>A couple of weeks later <a href="https://x.com/CapcomFighters/status/1976541576060158429" target="_blank">on October 10</a>, Capcom said it was "reviewing pricing and related details," promising to share additional context by the end of the month. Well, we're almost here, and it seems as though it's still not quite ready to settle on a new price point yet. But what it is ready to do is double down on the decision in an attempt to turn its esports tournaments into a more profitable venture.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Starting October 10th at 2:00 AM PDT, fans can enter the lottery to purchase tickets to attend CAPCOM CUP 12 and the Street Fighter League: World Championship 2025 in person, both taking place at Ryogoku Kokugikan in Tokyo.Details: https://t.co/OGXwEWbCyz At Tokyo Game Show on…<a href="https://twitter.com/cantworkitout/status/1976541576060158429">October 10, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>"The decision to introduce pay-per-view live streaming for Capcom Cup 12 and Street Fighter League: World Championship 2025 stems from our commitment to promoting our esports business in a sustainable manner over the medium to long term," <a href="https://x.com/CapcomFighters/status/1982422369953358253" target="_blank">a new post </a>on the Capcom Fighters X account reads. "Our goal is to grow these tournaments into internationally competitive events by reinvesting in participating players and teams, our partners, and related business areas."</p><p>The post continues: "We sincerely acknowledge the many opinions we have received from everyone and are carefully discussing with all relevant parties. As a result, the coordination process is taking some time." </p><p>It wraps up by saying that pricing details aren't ready just yet, with Capcom promising "to provide clearer and more accessible updates regarding Capcom esports" in the future. Before, you know, a light bit of marketing promotion by announcing that ticket sales kick off on November 12.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">This is an update regarding the announcement made on September 28 about the introduction of Pay-Per-View live streaming for CAPCOM CUP 12 and Street Fighter League: World Championship 2025. We would like to share the background behind this decision and provide information on… pic.twitter.com/ScQem3W3BV<a href="https://twitter.com/cantworkitout/status/1982422369953358253">October 26, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Ultimately, I'm not sure how a pay-per-view model will shake out for Capcom. It'll certainly fare much better in Japan, where this sort of thing is common and where a good chunk of Street Fighter 6's fanbase lies, but I don't think the same can be said for fans in America, Europe, and beyond. </p><p>It seems dedicated to trialling the PPV scheme at least this once, though, so I'll be interested to see if it can achieve the growth it's after even while stewing in some pretty bad rep. And whether it'll be back for future tournaments—I guess we'll find out nex</p>
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                                                            <title><![CDATA[ Mortal Kombat player nabs a tournament victory just 5 days after giving birth, all while her newborn chills in her lap ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/mortal-kombat-player-nabs-a-tournament-victory-just-5-days-after-giving-birth-all-while-her-newborn-chills-in-her-lap/</link>
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                            <![CDATA[ Legi0n bodied her opponents for a pair of DreamHack tickets and looked like a badass doing it. ]]>
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                                                                        <pubDate>Tue, 07 Oct 2025 13:37:08 +0000</pubDate>                                                                                                                                <updated>Tue, 07 Oct 2025 13:37:31 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                <p>As someone who's been to a whole bunch of fighting game tournaments over the years, I thought I'd seen it all—Beyblade battles, best-dressed contests, real-life tier lists taking place on giant velcro-laden whiteboards, pro players taking their shirts off for money—but a woman absolutely bossing a Mortal Kombat 1 tournament mere days after giving birth, all while holding her newborn? That might just be the coolest thing out of all of 'em.</p><p>As reported by <a href="https://www.dexerto.com/mortal-kombat/florida-woman-wins-mortal-kombat-tournament-playing-with-newborn-baby-in-arms-3259005/" target="_blank">Dexerto</a>, Florida-based player Legi0n attended her local monthly tournament in Orlando, Juicy Game Night. With DreamHack Atlanta tickets up for grab, both her and her husband Argenrost had entered the bracket for Mortal Kombat XL—just five days after Legi0n had given birth to her daughter Cereza. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">😭😭 Babality!Congratulations to @_Legi0n_ for winning Mortal Kombat XL! 🥈 @KingKaiFL (right)🥉 @Argenrost (left)#Juicymonthly #DHAtlanta #MK pic.twitter.com/22VrWQeT9H<a href="https://twitter.com/cantworkitout/status/1972096240017191239">September 28, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>She was able to best her own husband, who came in third place, before taking on KingKai and coming away with two DreamHack tickets and a $28 cash prize to boot.</p><p>Pictures of her holding her newborn mid-set <a href="https://x.com/Argenrost/status/1972101816977707306" target="_blank">posted by her husband </a>went viral on X with over 27,000 likes, and the <a href="https://x.com/JuicyGameNight/status/1972096240017191239" target="_blank">Juicy Game Night X account</a> posted a top three picture with the caption "Babality," referencing a specific Mortal Kombat Fatality style.</p><p>Following the event, Legi0n <a href="https://x.com/_Legi0n_/status/1972114768849781231" target="_blank">wrote on X</a>: "So glad that we honestly left the house and did this," and that despite "hormones and trauma related to our older daughter's death/the surgery," she was "so grateful to make it out."</p><p>Legi0n added: "Never want to stop doing things that I love, just need to adjust my life accordingly for our younger daughter." In another<a href="https://x.com/_Legi0n_/status/1972110483789627805" target="_blank"> post,</a> she wrote "I only won because she coached me mid set. Sending our daughter to DreamHack."</p><p>It's stuff like this that reminds me why I have such a soft spot for the FGC, and what keeps me showing up to my own locals and tournaments across the country even when I'm not actively competing. Despite the Saudi government's sportswashing attempts via the Esports World Cup and its takeover of EVO, it'll forever be grassroots events like these that keep the community as bright and welcoming as it is. </p>
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                                                            <title><![CDATA[ The guy who says 'Toasty!' in Mortal Kombat has left NetherRealm after more than 30 years with the team ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/the-guy-who-says-toasty-in-mortal-kombat-has-left-netherrealm-after-more-than-30-years-with-the-team/</link>
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                            <![CDATA[ Dan Forden has been working on Mortal Kombat since the very beginning. ]]>
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                                                                        <pubDate>Thu, 02 Oct 2025 19:44:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qwn44PmXvtWBJy92mmPQUE.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[NetherRealm]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dan Forden doing Toasty! in MK3]]></media:description>                                                            <media:text><![CDATA[Dan Forden doing Toasty! in MK3]]></media:text>
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                                <p>NetherRealm audio director Dan Forden has left the studio after 15 years, where he's worked since its founding in April 2010—although since NetherRealm was a rebadged Midway Chicago, it's perhaps more accurate to say that he's left after 36 years. Forden's first game credit, for sound, is on the 1989 Midway arcade basketball game Arch Rivals. He's most famous for being the voice (and face) of one of the most random but iconic soundbites in gaming history: yelling "Toasty!" when you uppercut someone in Mortal Kombat.</p><p>"Wednesday was my last day at Netherrealm. We made a lot of fun stuff over the years. I’m really proud of what we accomplished as well as how much fun we had making that stuff," Forden wrote in a farewell post <a href="https://www.instagram.com/p/DPTnVKxE6Ch/">on Instagram</a>.</p><p>Forden was part of the tiny team that created the original Mortal Kombat in 1992, alongside designers Ed Boon and John Tobias and artist John Vogel. When they set to work on Mortal Kombat 2, Foden was again responsible for the game's sound and music, and credits Boon with suggesting they add an image of him appearing in the corner and saying "Toasty!" as an inside joke; the catchphrase started as a taunt when the two of them were working on Midway football game Super High Impact.</p><p>"I'd say 'I predict toast,' like 'you're toast,' and somehow that turned into "I predict <em>toasty</em>," Forden explained in <a href="https://www.youtube.com/watch?v=pRFMgHBNA5Y">a behind-the-scenes interview</a>. When someone at the studio said they should "put some of that weird stuff you say into the games," Boon ran with it. </p><p>"Toasty!" returned in Mortal Kombat 3 (where it morphed into "Crispy!" in a particular Scorpion fatality), and Mortal Kombat 4, and even the modern 3D games from NetherRealm.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lAjx9vJrAHY" allowfullscreen></iframe></div></div><p>Forden may have left NetherRealm, but his presence remains in some form at the studio—his Instagram post shows a sticker of his MK3-era self stuck on a bathroom mirror.</p><p>"I love the little touches that people left around the studio like this little Toasty homage on the bathroom mirror," he wrote. "There are so many smart, talented people there—look for more great things to emerge over the next several years. …</p><p>"I wouldn’t have lasted 37 years in the industry if fans weren’t out there playing the games we made. Thanks to all of you for supporting what we’ve done. Live long and… Toasty!"</p>
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                                                            <title><![CDATA[ 2XKO is going offline for a few days to prep for its early access launch before returning with an utterly demonic Teemo ]]></title>
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                            <![CDATA[ Downtime news and a self-aware trailer to boot. ]]>
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                                                                        <pubDate>Tue, 30 Sep 2025 10:57:47 +0000</pubDate>                                                                                                                                <updated>Tue, 30 Sep 2025 10:57:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Teemo in 2XKO.]]></media:description>                                                            <media:text><![CDATA[Teemo in 2XKO.]]></media:text>
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                                <p>2XKO's closed beta seems to be going pretty well, with the tag fighter throwing open the doors to the masses on October 7. Despite executive producer <a href="https://www.pcgamer.com/games/fighting/6-years-of-hushed-development-later-riots-league-of-legends-fighting-game-has-finally-resurfaced-and-its-going-to-be-playable-very-soon/" target="_blank">Tom Cannon saying in July</a> that "our goal is to keep the game up, online, and available" from the closed beta's launch, it seems that Riot needs just a few days to get everything straightened out.</p><p>A post on the 2XKO <a href="https://x.com/Play2XKO/status/1972738172292608365" target="_blank">X account</a> reads: "We need a little more time to get early access up and running, so we'll be shutting down closed beta a few days early on Oct 3 @ 9pm PT." Servers will be back up and running in time for the early access launch on October 7 at 8am PT/11am ET/4pm BST. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A8-Uw_sypMs" allowfullscreen></iframe></div></div><p>Riot says that offline mode will still work, so players should still be able to hit the lab, play local multiplayer, and face off against CPUs. Three-and-a-half days to do some tinkering behind the scenes is nothing in the grand scheme of things, especially when I think about <em>other fighting games </em>who took their betas offline and straight-up vanished for a year—<a href="https://www.pcgamer.com/surprise-the-hit-fighting-game-multiversus-was-only-in-open-beta-and-now-its-shutting-down-until-sometime-next-year/" target="_blank">looking at you, Multiversus. </a></p><p>The downtime news was released alongside a trailer for 2XKO's tenth champion, verifiable League mascot Teemo. And as someone who doesn't play the MOBA, I finally understand all of the Teemo hate.</p><p>Riot has really leaned into the gremlin vibes here, with Teemo being an all-out terror as both a zoner and a trap character, using his signature blow darts and mushrooms to create space while also laying down grass patches that he can quickly teleport to for some solid mixups.</p><p>The trailer is steeped in self-awareness in the best possible way. Halfway through sees a fake Twitch-like chat appear with comments like "2XKO SAVED," "this game is cooked" and various iterations of cringe/based. Riot knows of Teemo's crimes, and is doing everything it can to lean into that.</p><p>It even ends with a reference to Evo Moment 37—one of the most iconic FGC moments that continues to haunt Justin Wong over 20 years later—which, if I wasn't already sold on the sheer tomfoolery Teemo had been displaying in the two minutes prior to this, I certainly am now.</p>
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                                                            <title><![CDATA[ Absolum's newest trailer teases killer music from the composer behind Elden Ring and Sekiro ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/absolums-newest-trailer-teases-killer-music-from-the-composer-behind-elden-ring-and-sekiro/</link>
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                            <![CDATA[ The dark fantasy beat 'em up should make for a stellar soundscape. ]]>
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                                                                        <pubDate>Sun, 28 Sep 2025 17:09:23 +0000</pubDate>                                                                                                                                <updated>Sun, 28 Sep 2025 21:08:29 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[a frog warrior standing unbothered as a large thing growls and jumps at it]]></media:description>                                                            <media:text><![CDATA[a frog warrior standing unbothered as a large thing growls and jumps at it]]></media:text>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/VUHreaM3q3E" allowfullscreen></iframe></div></div><p>I have been excited for very few videogames the way I'm excited for Absolum. Guard Crush won my heart when it dropped <a href="https://www.pcgamer.com/streets-of-rage-4-review/">Streets of Rage 4</a>, a beat 'em up so fluid and skill-expressive it approaches the zenith of the genre, and so I was floored when I tried Absolum during Steam Next Fest earlier this year and felt it had the potential to be even better.</p><p>Part of that I attribute to its original fantasy world where it feels like the devs, unshackled by the aesthetic constraints of a 20-year-old series, were able to make something far more grandiose than grimy streetfights. Who better, then, to bang out the soundtrack than Yuka Kitamura, mastermind behind the tunes of Elden Ring and Sekiro: Shadows Die Twice?</p><p>A studio recording was revealed during today's PC Gaming Show Tokyo Direct, interspersed with some new clips of the game's combat. It's all snarling strings and portentous vocal melodies, and given that it's performed by a live orchestra, it's a level of production value the sidescrolling beat 'em up is treated to less often than I'd like. Stylistically, it's perfect for what you'd expect from musical backing in a fantasy videogame.</p><p>The boss footage is no slouch either, and only makes me more impatient to finally get my hands on this thing. Time will tell if Absolum can <a href="https://www.pcgamer.com/games/roguelike/this-mash-up-of-side-scrolling-beat-em-up-and-fantasy-roguelike-feels-like-it-could-be-the-future-of-a-classic-genre/">pave a way forward</a> for the venerable genre, but the stage is certainly set for the game to dazzle when it launches October 9. </p><p>If Absolum has caught your eye, you can check the demo out or wishlist the game <a href="https://store.steampowered.com/app/1904480/Absolum/" target="_blank">on Steam</a>.</p><p><a href="https://www.pcgamer.com/gaming-industry/events-conferences/every-game-trailer-and-announcement-in-the-pc-gaming-show-tokyo-direct/"><em>Check out every game, trailer, and announcement in the PC Gaming Show Tokyo Direct.</em></a></p>
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                                                            <title><![CDATA[ New Virtua Fighter presentation takes a lot of time to say not very much aside from a short teaser and a brand-new battle system  ]]></title>
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                            <![CDATA[ The "this could have been an email" of presentations. ]]>
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                                                                        <pubDate>Fri, 26 Sep 2025 10:58:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[SEGA]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Akira taking a boot to the face in Virtua Fighter.]]></media:description>                                                            <media:text><![CDATA[Akira taking a boot to the face in Virtua Fighter.]]></media:text>
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                                <p>There's still not a whole lot we know about the upcoming Virtua Fighter, headed up by Yakuza studio Ryu Ga Gotoku… and even after a 50-minute showing at Tokyo Game Show this week, that remains true. </p><p>But hey, we <em>did </em>get a look at a brand-new battle system that'll be in the game, which plans to stand alongside Virtua Fighter's traditional style as its own thing. Called Uprising, it seems like RGG Studio's attempt at delving into a more modern fighting game formula with "dynamic momentum-shifting opportunities," according to the presentation.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8HwrVtTwtcI" allowfullscreen></iframe></div></div><p>These opportunities come in the form of new mechanics Flowguard, Break and Rush, and the Stunner and Stun Combo systems.  The first is a "new defensive system designed with stylish movements," which RGG Studio says "expands options and introduces fresh dynamics for offense and defense beyond traditional guarding."</p><p>Flowguard's defensive options are closely tied to Break and Rush, which seems to be the main selling point behind Uprising. It's essentially a part break system—repeatedly damaging the same body parts—like the head, body, and legs—will eventually open up huge vulnerabilities, allowing the attacker to gain access to "powerful offensive opportunities." </p><p>Damage to body parts even persists across rounds, marked by glowing red spots on the opponent. It should make for some really interesting strategic gameplay choices across matches, which is the thing I'm most interested in.</p><p>The last system, Stunner and Stun Combo, is said to be more approachable for new players with it introducing a new combo system which allows players to chain attacks from a stun. Traditional combos will still exist in Uprising, but their appearance will be less frequent.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/virtuafighter/comments/1npwsm3/official_english_slides_from_the_new_virtua">Official English slides from the New VIRTUA FIGHTER Project livestream from Tokyo Game Show 2025 ー 2 Battle Rules (Standard/Uprising) | New Battle System Explanations: Flowguard, Break & Rush, Stunner & Combo</a> from <a href="https://www.reddit.com/r/virtuafighter">r/virtuafighter</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>The presentation wraps up with a 20-second teaser that honestly shows, well, a big loada nothing. We get some pretty shots of streetside restaurants and a mysterious figure walking along the alleyways. That's it, that's the whole teaser.</p><p>It's safe to say that the 50-minute presentation has slowed down the hype train a tad. "I don't get why [RGG] didn't do the TGA announcement and then disappear for one or two years, like a normal studio would do," a <a href="https://www.reddit.com/r/virtuafighter/comments/1npwopp/new_short_teaser_for_new_virtua_fighter_project/" target="_blank">Reddit commenter</a> lamented. "They clearly have nothing to show yet but keep doing these presentations with stuff everyone already knows." </p><p>Another commenter <a href="https://www.reddit.com/r/virtuafighter/comments/1nqjn1z/admit_it_this_was_all_of_us/" target="_blank">wrote</a>, "This was like students showing their group project that they couldn't finish on time." As <a href="https://www.reddit.com/r/virtuafighter/comments/1nqjn1z/comment/ng7evid/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another</a> bluntly put it: "How to kill hype and momentum 101."</p><p>I mean yeah, it was certainly light in the information department. It does feel a little odd to be going over battle systems before we even have a game name—RGG Studio is still working under the moniker New Virtua Fighter Project—and I agree that I'd rather see the game go into hiding and then come out swinging with tons of new information when it has a lot more meat on the bone. </p><p>Maybe the rather lacklustre feedback to this presentation will be the convincing the studio needs to lock in away from our judgemental gazes.</p>
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                                                            <title><![CDATA[ 2XKO is coming out of closed beta much sooner than expected, opening the floodgate for PC players next month ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/2xko-is-coming-out-of-closed-beta-much-sooner-than-expected-opening-the-floodgate-for-pc-players-next-month/</link>
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                            <![CDATA[ After six years of cooking, the tag fighter is finally upon us. ]]>
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                                                                        <pubDate>Tue, 23 Sep 2025 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Riot Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[2XKO]]></media:description>                                                            <media:text><![CDATA[2XKO]]></media:text>
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                                <p>It's been almost six years and one name change, but <a href="https://www.pcgamer.com/league-of-legends-fighting-game-project-l/" target="_blank">2XKO (formerly Project L)</a> finally opened its doors as part of a closed beta earlier this month. If you've been one of the unlucky folk begging all your mates for an invite code to no avail, don't fret: the tag fighter is throwing open the gate to all players much sooner than I expected.</p><p>Riot just revealed that 2XKO will officially enter early access on October 7. No more closed beta, no more invite codes. The bad news is that it's still a PC-only deal—despite our PlayStation 5 and Xbox Series X/S pals being included back in the 2024 beta, they're still being left out of the main event for now. There's no word on when the game'll go multi-platform just yet, unfortunately.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZxvDCYsM2RWAesMoRPjBS3" name="2xko_gameplay_3" alt="2XKO" src="https://cdn.mos.cms.futurecdn.net/ZxvDCYsM2RWAesMoRPjBS3.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>But for those of us on PC, early access marks the start of 'Season 0' as well as the debut of 2XKO's 10th champion, which Riot is still keeping firmly under wraps. Well, it's trying anyway. <a href="https://x.com/SkinSpotlights/status/1965505489917374972" target="_blank">A datamine</a> of the game's upcoming battle pass included a graphic of Braum, Yasuo, and Darius sporting new costumes alongside a picture of rat mascot Teemo. The latter of whom isn't exactly in the game yet.</p><p>The official 2XKO X account <a href="https://x.com/Play2XKO/status/1965505917727969659" target="_blank">responded </a>to the datamine with a cheeky "how'd that get in there," which doesn't exactly smack of denial. Riot is keeping mum on the whole thing right now, but <em>whoever it is </em>will be playable right from the early access launch.</p><p>Riot also says that anything obtained during early access—like cosmetics, champs, and mastery rewards—will carry over when the full game launches at some point in the future. Looking to 2026, Riot says the next year will see five additional seasons, each one coming with a new champion and cosmetic rewards. That should hopefully fill out the roster quite nicely—for a tag fighter, I'd consider 2XKO to be a little on the thin side right now when it comes to character numbers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DsK9FDYZsMAHsthx6mvBL3" name="2XKO_FirstImpact_Article_Banner_LogoQuillt_16x9_V1" alt="2XKO" src="https://cdn.mos.cms.futurecdn.net/DsK9FDYZsMAHsthx6mvBL3.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>And of course it's a fighting game, which means Riot is already gearing up to turn it into an all-out competitive spectacle. 2XKO will debut at EVO France—taking place just a few days after early access launch—with Riot chucking a little extra money into the prize pots across 22 upcoming tournaments.</p><p>I appreciate the developer's emphasis on the tournaments still being community-led while plumping the prize pot from afar, especially in the wake of sportswashing concerns with the Esports World Cup and the recent takeover of EVO by the Saudi Arabia city of Qiddiya. I think it's the right balance, one I hope Riot continues to take as 2XKO makes the tournament circuit rounds.</p>
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                                                            <title><![CDATA[ Riot leaked its next 2XKO fighter in the silliest way possible before throwing its hands up and saying 'oopsy daisy' with an announcement post ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/riot-leaked-its-next-2xko-fighter-in-the-silliest-way-possible-before-throwing-its-hands-up-and-saying-oopsy-daisy-with-an-announcement-post/</link>
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                            <![CDATA[ Someone cranked the reveal lever too early. ]]>
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                                                                        <pubDate>Wed, 27 Aug 2025 14:57:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Blitzcrank in 2XKO.]]></media:description>                                                            <media:text><![CDATA[Blitzcrank in 2XKO.]]></media:text>
                                <media:title type="plain"><![CDATA[Blitzcrank in 2XKO.]]></media:title>
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                                <p>Leaks are part and parcel of a videogame's development at this point. Do I agree with that? Of course not, but you'd be hard pressed to find a big game that <em>hasn't </em>sprung a little leak here and there at some point. Sometimes it's dataminers getting their hands on a beta, or in more unfortunate cases (<a href="https://www.pcgamer.com/heres-another-alleged-gta-6-leak-this-time-with-video/" target="_blank">like GTA 6</a>), it's a big ol' hack job.</p><p>Sometimes, though, the call comes from inside the house. That's exactly what happened in the case of <a href="https://www.pcgamer.com/2xko/" target="_blank">2XKO</a>—Riot's upcoming <a href="https://www.pcgamer.com/league-of-legends/" target="_blank">League of Legends</a> tag fighter—when an unannounced character showed up on the developer's goddamn <em>support page</em> of all places.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/2XKO/comments/1n0ghqg/could_be_fake_but_the_art_style_is_so_distinctive">Could be fake but the art style is so distinctive 2xko that I fell for it.</a> from <a href="https://www.reddit.com/r/2XKO">r/2XKO</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Big robot lad Blitzcrank was spotted as the featured mascot for the 2XKO support on Riot's site earlier this week, with the art style most definitely fitting in with the game. </p><p>Speculation started to whip up soon after, and the support site graphic was quickly swapped out for one of Jinx instead. The damage was already done, though, and 2XKO Editor-in-Chief Ben Forbes retweeted<a href="https://x.com/StreetFighter/status/1532879077530423296" target="_blank"> this 2022 post</a> from the Street Fighter 6 account: "As residents of Metro City, we've all seen things we weren't supposed to see, but we're all in this together. We appreciate all the positive reactions. Thank you for the support!"</p><p>That statement came after the entire roster for <a href="https://www.pcgamer.com/street-fighter-6-everything-we-know/" target="_blank">Street Fighter 6</a> was leaked, making it pretty clear at this point that Blitzcrank's appearance was an accident. Soon after, the 2XKO account essentially threw its hands up and said "oopsie!" when it <a href="https://x.com/Play2XKO/status/1960379599184855143" target="_blank">posted</a>: "commencing accidental leak protocol," adding: "Blitzcrank is 2XKO's ninth champion, available in closed beta. Full reveal Sept 2".</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">🤖commencing accidental leak protocol🤖blitzcrank is 2xko's 9th champion, available in closed beta. full reveal sept 2 pic.twitter.com/mqys0bd0NZ<a href="https://twitter.com/cantworkitout/status/1960379599184855143">August 26, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>I gotta say, I appreciate Riot coming out and saying it. I suppose there wasn't exactly much to lose—it's only one fighter, it was the developer's own fault, and there was little point in hiding it at that point. Considering Blitzcrank is going to be part of the launch roster anyway, it seems the secret spilt only a few days early, too.</p><p><br>I'm not much of a League player, but I <em>do </em>love a fighting game, and I'm excited to learn more about Blitzcrank. I don't usually gravitate towards big bodies in fighters, but I do enjoy seeing what they can do, and with a bunch of players hoping that he's a grappler, I'm eagerly anticipating Riot's deep dive into his kit.</p>
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                                                            <title><![CDATA[ Fighting games continue to hold the title for coolest videogame soundtracks of all time ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/fighting-games-continue-to-hold-the-title-for-coolest-videogame-soundtracks-of-all-time/</link>
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                            <![CDATA[ In the height of the FGC tournament season, I'm listening to a whole lotta battle-ready tunes. ]]>
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                                                                        <pubDate>Sun, 17 Aug 2025 15:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 06 Sep 2025 16:57:03 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Jin Kazama readies his electric in his special intro with Lars Alexandersson on the Arena (Underground) stage.]]></media:description>                                                            <media:text><![CDATA[Jin Kazama readies his electric in his special intro with Lars Alexandersson on the Arena (Underground) stage.]]></media:text>
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                                <p>Fighting games are a full-blown sensory experience: From feeling the rap of buttons under your fingers as you execute your bread-and-butter combo, to the explosive visual effects that accompany counter hits and special attacks, to the weighty audial blast of every punch and kick—all soundtracked to some of the hottest music in videogames.</p><div  class="fancy-box"><div class="fancy_box-title">Soundtrack Sunday</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Soundtrack Sunday, where a member of the PC Gamer team takes a look at a soundtrack from one of their favourite games—or a broader look at videogame music as a whole—offering a little backstory and recommendations for tracks you should be adding to your playlist.</p></div></div><p>Like I was saying when talking about <a href="https://www.pcgamer.com/games/game-music-wouldnt-be-what-it-is-without-rock-and-metal-here-are-the-legendary-tracks-you-should-add-to-your-playlists-immediately/" target="_blank">rock music in videogames</a> a few weeks ago, the soundtracks we hear are a critical part of how games spin stories. They can prime our emotions before we've even heard any dialogue or seen any text—maybe soft violins ease us into a sad scene, or shrill plucked strings alert us to incoming danger.</p><p>Fighters are a little different, though. Sure we have story modes and snippets of lore here and there, but ultimately every battle is taking place in a vacuum. Maybe you're practicing some new moves against a CPU, or more often than not putting your ego on the line to go against a real-life opponent. Maybe that's online, at your locals, or maybe even on the big stage at a tournament.</p><p>It's a concept stripped down to its most fundamental parts. No cutscenes to clue you in, no dialogue trees to alter the course. It's just you, one other person, and a mental encyclopaedia of frame data, punishments, and half a dozen combo routes. That's why audio and presentation is <em>so </em>important—visually it has to look exciting while cleanly conveying every hit, which means most of the theatrics end up tucked into every corner of its sound design.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7OaiskIUWz8" allowfullscreen></iframe></div></div><p>I'm currently at VSFighting in Birmingham, the UK's primo major fighting game tournament. One of my favourite parts about getting to attend is how electrifying the atmosphere is when you're all piled into an auditorium to watch the final eight players duke it out for victory all while the game's sound is fit to burst out of the speakers.</p><p>Players will chant along to voice lines, yell "Ey, ey, ey, eyyy!" to every hit in a combo, and sing along to some of their favourite stings in the best fighting game soundtracks. Take Street Fighter 6 and <a href="https://youtu.be/rVL1nYRzY7I?si=VOTix8fCY0ZrFnuI" target="_blank">Reinvent the Game</a>. It's the song that plays in the character select screen, before each fighter gets to play up to the camera in a little cutscene. You'll almost definitely find everybody chanting along to "Yeah, yeah!" as a way to get the pre-match hype kickstarted.</p><p>I'll also forever have fond memories of Tekken 7's Infinite Azure—a stage that got counterpicked <em>a whole bunch </em>back when the game was current—and the final round theme <a href="https://youtu.be/_lvdmh0DcmA?si=pDeiai8X8VsVVn26" target="_blank">Moonsiders 2nd</a>. Popular commentator Tasty Steve almost couldn't resist mouthing along to the beat drop, and almost every time I hear the song it's accompanied by him yelling "Bwahm bwahm bwahm bwahm <em>BWAAGH!" </em>Listen to it, you'll see exactly what I mean.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/qLx9H_ueaqY" allowfullscreen></iframe></div></div><p>Songs in fighting games aren't just there to serve whoever's fighting their way to victory. It also serves the audience watching, either at home or alongside those taking to the main stage. Whether you're going for character themes like Granblue or Street Fighter, or dedicating multiple tracks to each stage like Tekken, ultimately the goal is the same: get players battle-ready, and let viewers know they're in for a real good fight.</p><p>It's a collective experience, one that feels wholly unique to fighting games. From high-octane tracks that pull from EDM, hip-hop, and hardcore influences, to more atmospheric tracks that lean more trance, industrial, and ambient genres. It's music so good that people dedicate entire DJ sets to it—the Tekken World Tour 2023 finals enlisted DJ and fighting game composer <a href="https://www.youtube.com/watch?v=CVcxHx_owO8" target="_blank">Mifumei to spin some discs</a>, and it went <em>hard. </em></p><p>Here are some of my absolute favourite fighting game tracks (with a little help from all my lovely FGC pals) you should be adding to your gym, work, and cleaning playlist. Hell, whatever really. Add 'em to your sleep playlist. I also promise to not make it entirely Tekken, as this list could absolutely be entirely composed of tracks from the series. They're just that good.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/lDggtBn0YAY" allowfullscreen></iframe></div></div><p>Moonsiders 2nd. Popular commentator Tasty Steve almost couldn't resist mouthing along to the beat drop, and almost every time I hear the song it's accompanied by him yelling "Bwahm bwahm bwahm bwahm <em>BWAAGH!" </em>Listen to it, you'll see exactly what I mean.</p><p>Songs in fighting games aren't just there to serve whoever's fighting their way to victory. It also serves the audience watching, either at home or alongside those taking to the main stage. Whether you're going for character themes like Granblue or Street Fighter, or dedicating multiple tracks to each stage like Tekken, ultimately the goal is the same: get players battle-ready, and let viewers know they're in for a real good fight.</p><p>It's a collective experience, one that feels wholly unique to fighting games. From high-octane tracks that pull from EDM, hip-hop, and hardcore influences, to more atmospheric tracks that lean more trance, industrial, and ambient genres. It's music so good that people dedicate entire DJ sets to it—the Tekken World Tour 2023 finals enlisted DJ and fighting game composer <a href="https://www.youtube.com/watch?v=CVcxHx_owO8" target="_blank">Mifumei to spin some discs</a>, and it went <em>hard. </em></p><p>Here are some of my absolute favourite fighting game tracks (with a little help from all my lovely FGC pals) you should be adding to your gym, work, and cleaning playlist. Hell, whatever really. Add 'em to your sleep playlist. I also promise to not make it entirely Tekken, as this list could absolutely be entirely composed of tracks from the series. They're just that good.</p><h2 id="funky">Funky</h2><ul><li><a href="https://youtu.be/eUUPlsi2gE8?si=FceprsAVRPOW-ATg" target="_blank">Tekken 8 – Twilight Party Cruise (Climax)</a></li><li><a href="https://youtu.be/h4PQ82UNaCI?si=Z4977gz91q4KkYan" target="_blank">Dragon Ball Z Budokai 2 – Character Select </a></li><li><a href="https://youtu.be/1ZCmQkKN5tc?si=zMCSMV6rohArsKsw" target="_blank">Tekken 6 – Karma (Electric Fountain)</a></li><li><a href="https://youtu.be/PWHFr9KJGBk?si=Z7lX14cmsDWqzvu7&t=1" target="_blank">Lethal League Blaze – Ain't Nothin' Like a Funky Beat</a></li><li><a href="https://www.youtube.com/watch?v=wn22dxKCoI4&pp=ygUJI3NheG9raW5n" target="_blank">The King of Fighters '97 – Cool Jam ~Stormy Saxophone 3~</a></li></ul><h2 id="epic">Epic</h2><ul><li><a href="https://youtu.be/7wHVXaQRuFU?si=IH9ZpmIF7w-LZ8Vq" target="_blank">Killer Instinct (2013) – The Instinct</a></li><li><a href="https://youtu.be/kWO2AuJT67w?si=txhFoRACOVIP-i6H" target="_blank">Mortal Kombat – Techno Syndrome (Mortal Kombat)</a></li><li><a href="https://youtu.be/UMZq8Ycgo6U?si=pU1lX0mVevWtjTeW" target="_blank">Street Fighter 6 – The Plunderer (JP's Theme)</a></li><li><a href="https://youtu.be/S_Kl3VKzElc?si=DzlZLIveUvJZxkgP" target="_blank">Granblue Fantasy Versus: Rising – Parade's Lust</a></li><li><a href="https://youtu.be/cCHuqvfLeKc?si=x-aCPHhKFJRzlPIi" target="_blank">Dragon Ball FighterZ - Broly's Theme</a></li></ul><h2 id="chill">Chill</h2><ul><li><a href="https://youtu.be/3m1a0zw5BGk?si=AHEROcW7DOhJCSnf" target="_blank">Tekken 4 – Authentic Sky</a></li><li><a href="https://youtu.be/l_vWwao3Jxc?si=KKiCiIssEnQs1Rmf" target="_blank">Ultra Street Fighter 4 – Cosmic Elevator </a></li><li><a href="https://youtu.be/g-9IelAnkEY?si=Kq9dj8CybqNhv-qg" target="_blank">Skullgirls – Pick of the Litter</a></li><li><a href="https://youtu.be/of06gmX4L1c?si=Is1F9Omen1iX46Qv" target="_blank">Street Fighter 5 – Theme of Karin Kanzuki</a></li><li><a href="https://youtu.be/wKBqflewLAI" target="_blank">Melty Blood: Type Lumina – Magician's Night EX</a></li></ul>
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                                                            <title><![CDATA[ The Esports World Cup has marked one of Tekken's fiercest rivalries with a weirdly sticky poster ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/the-esports-world-cup-has-marked-one-of-tekkens-fiercest-rivalries-with-a-weirdly-sticky-poster/</link>
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                            <![CDATA[ What *is* that? ]]>
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                                                                        <pubDate>Wed, 13 Aug 2025 14:51:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Combo Breaker via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Arslan Ash staring down at Spero Gin (off-screen) in shock at him using a PS1 controller to play Tekken 8.]]></media:description>                                                            <media:text><![CDATA[Arslan Ash staring down at Spero Gin (off-screen) in shock at him using a PS1 controller to play Tekken 8.]]></media:text>
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                                <p>Everyone loves a good rivalry, and Tekken fans have been eating good for a while thanks to Korean player (and long-time Tekken veteran) Knee, as well as Pakistani pro Arslan Ash, who bulldozed onto the scene in 2019 and has been dominating a whole host of fighting game tournaments since.</p><p>Things between the two have been getting especially heated thanks to debate around Knee's main character, Bryan. Arslan Ash has been putting <a href="https://x.com/ArslanAsh95/status/1948744162179727812" target="_blank">a whole lotta energy </a>into some top-tier rage baiting, telling anyone who'll listen that Bryan is one of the strongest characters in the game, which has successfully <a href="https://x.com/holyknee/status/1948754951012057438" target="_blank">rubbed Knee the wrong way</a>. </p><p>The whole thing hasn't been helped by Knee retweeting an <a href="https://iesf.org/arslan-ash-statement/#:~:text=The%20case%20was%20managed%20in,start%20of%20his%20provisional%20suspension." target="_blank">International Esports Foundation ban</a> Arslan Ash recently faced around failing a drug test for anabolic steroid use—something that would ultimately have no sway on his performance in a videogame, but saw him face a two-year ban from IESF-sanctioned events from April 2023 to April 2025 anyway.</p><p>It's certainly been veering into proper beef territory (one may even argue <em>drama</em>) at this point, and that hasn't gone unnoticed by both the FGC and the Esports World Cup. </p><p>Quick note that I certainly have my <em>thoughts </em>on the EWC—I'm not exactly a fan of a sportwashing event run by a government with some very questionable stances on women and LGBTQ+ rights and won't be supporting it this year—which perhaps makes it even easier to clown on this bizarrely… gooey(?) sticky(?) poster trying its darndest to showcase Tekken's hottest rivalries of this generation.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Today 32 legends face off 👊 TEKKEN 8 at EWC 25 starts TODAY! pic.twitter.com/ZCTcCUzT4K<a href="https://twitter.com/cantworkitout/status/1955600426025222530">August 13, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>It shows Knee on the left and Arslan on the right, large shadowy faces on either side. Cool! Pretty neat way to display the rivalry and advertise the tournament. Except it then also has the two walking away from each other while being held together by… an unknown substance. </p><p>I don't want to say what I <em>think </em>it looks like, but I'll let this <a href="https://www.reddit.com/r/Tekken/comments/1mp3bq3/comment/n8gm2v7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Reddit comment</a> do it for me: "The jizz walk in the middle has no need to be there." As <a href="https://www.reddit.com/r/Tekken/comments/1mp3bq3/comment/n8gkvta/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">another comment</a> put it, "They look like they had been stuck together for an entire episode and must now work together to defeat their enemies and at the end of the episode, they free themselves and learn a valuable lesson or something."</p><p>I can count maybe half a dozen less sticky ways to convey the drama, personally. I do quite like leaning into player rivalries though, and I hope we get to see more glimpses of it at other tournaments in the future.</p>
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                                                            <title><![CDATA[ 'We're genuinely psyched that there are more options out there': 2XKO head says he's jazzed to see more studios jumping in to help revive the humble tag fighter ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/were-genuinely-psyched-that-there-are-more-options-out-there-2xko-head-says-hes-jazzed-to-see-more-studios-jumping-in-to-help-revive-the-humble-tag-fighter/</link>
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                            <![CDATA[ Despite not even releasing yet, Jaffe said 2XKO is "the old new kid on the block." ]]>
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                                                                        <pubDate>Mon, 11 Aug 2025 16:25:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Riot]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jinx character artwork from 2XKO.]]></media:description>                                                            <media:text><![CDATA[Jinx character artwork from 2XKO.]]></media:text>
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                                <p>Tag fighters are back, baby. Or at least they're going to be back. At some point. After a verifiable dearth of the things for <em>a good long while, </em>Riot came out swinging in February 2024 by renaming <a href="https://www.pcgamer.com/riots-project-l-fighting-game-finally-gets-a-proper-title-will-hopefully-be-out-sometime-in-2025/" target="_blank">Project L to the still-questionable 2XKO</a> and revealing that it was going to be a 2v2 dukeout. </p><p>But just like buses, bad things, good things, and celebrity deaths, it turns out tag fighters <em>also </em>come in threes: Summer Game Fest saw the reveal of <a href="https://www.pcgamer.com/games/fighting/invincible-vs-is-the-second-amazing-looking-superhero-tag-fighter-to-crop-up-in-the-last-three-days/" target="_blank">InvincibleVS</a>—from a brand-new studio formed out of a lotta Killer Instinct folk—and <a href="https://www.pcgamer.com/games/fighting/whens-marvel-next-year-as-guilty-gear-studio-arc-system-works-takes-the-classic-superhero-tag-team-fighter-for-a-ride-with-a-new-4v4-format/" target="_blank">Marvel Tōkon: Fighting Souls</a> from veteran 2D fighter studio Arc System Works, the latter of which is going extra balls-to-the-wall by making its game a freakin' 4v4. That's a lot of characters to lab.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6fbfrV5qqnU" allowfullscreen></iframe></div></div><p>Are any of these actually out and playable yet? No (though <a href="https://www.pcgamer.com/games/fighting/6-years-of-hushed-development-later-riots-league-of-legends-fighting-game-has-finally-resurfaced-and-its-going-to-be-playable-very-soon/" target="_blank">2XKO is almost there</a>) but it does give fighting game fans a whole lot to be excited about. The sudden uptick hasn't gone unnoticed by the FGC either, and <a href="https://www.ign.com/articles/2xko-lead-champion-designer-talks-vi-and-the-changes-coming-in-the-closed-beta-evo-2025" target="_blank">IGN</a> recently asked 2XKO lead Alex Jaffe what he thought about the sudden resurgence. Jaffe joked that the game was already "the old new kid on the block" despite not even being released yet. </p><p>"Honestly, it's exciting in a real way, because everybody on this team loves tag fighters, and there were a real jerk of options for a while," He added. "And we're making this game because we think that this is one of the most mind-meltingly enjoyable experiences you could have on planet Earth.</p><p>"And so we're genuinely psyched that there are more options out there and that there are going to be more people playing tag fighters on account of multiple games coming out. And it's really cool just seeing them, everyone's taking very different takes on them."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NSkSiu5bEPPVGXEF3vvqEQ" name="0f4bc62747541048b6542c0d283d2b6dd55ae20a-1920x1080" alt="2XKO promo image - Ahri" src="https://cdn.mos.cms.futurecdn.net/NSkSiu5bEPPVGXEF3vvqEQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>Jaffe, who was at EVO alongside a playable version of 2XKO, even managed to find a little bit of time to sniff out the competition.</p><p>"The Tōkon folks were super nice and welcomed us in to play this morning," he said, noting that he had "a great time." Jaffe was also quick to note: "The game's very different than ours. The pacing is different. The way team play works is different."</p><p>That doesn't particularly surprise me. Like I said, 2XKO works in teams of two while Tōkon has decided to double its team size in comparison. That's gonna create some pretty different pacing—how much health everyone has, how long rounds take, strategy and synergy—I would have been more surprised if the two were identical.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/quGZjIkigu4" allowfullscreen></iframe></div></div><p>Continuing his diplomacy, Jaffe said "I think there's room to enjoy both of them, or just different audiences that will like different ones. So I feel great about that. I haven't got to play Invincible. Yeah, super excited to play that."</p><p>Now I'm not much of a League of Legends <em>or </em>superhero girlie, but I'm still pretty damn excited to dive into a new generation of tag fighters. I'm sure for some it might even be their first time giving the genre a whirl, and Jaffe seems jazzed about that possibility.</p><p>"I think it's inevitably going to bring a lot of people into this kind of peak experience," he said. "So we're excited, and we want people to play our game, and enjoy, and in general, to play tag games to enjoy them."</p>
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                                                            <title><![CDATA[ Mortal Kombat 1 has cemented itself as the best-selling fighting game of this generation despite ending support after just 20 months: 'We're still committed to refining MK1 to be our most balanced game' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/mortal-kombat-1-has-cemented-itself-as-the-best-selling-fighting-game-of-this-generation-despite-ending-support-after-just-20-months-were-still-committed-to-refining-mk1-to-be-our-most-balanced-game/</link>
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                            <![CDATA[ Ed Boon took to X to ask fans how to improve the game's balancing. ]]>
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                                                                        <pubDate>Mon, 11 Aug 2025 11:32:35 +0000</pubDate>                                                                                                                                <updated>Mon, 11 Aug 2025 12:22:35 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Netherrealm]]></media:credit>
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                                <p>Mortal Kombat creator Ed Boon promises NetherRealm is "still committed to refining MK1 to be our most balanced game" after surpassing six million sales… despite officially ending major support for it nearly three months ago. </p><p>Mortal Kombat 1's most recent sales announcement puts it ahead of both Street Fighter 6—which reported five million sales two months ago—and Tekken 8, which hit a three million sales milestone five months ago. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FRnBvaktJQxyN5pokErPE4" name="mortal kombat 1 homelander.jpg" alt="Homelander in mortal Kombat 1." src="https://cdn.mos.cms.futurecdn.net/FRnBvaktJQxyN5pokErPE4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetherRealm Studios)</span></figcaption></figure><p>It makes sense that it's the most popular of the three. Mortal Kombat has always attracted a larger and more casual audience than its competition—not to say there isn't a competitive scene, there certainly is—and has the numbers to back that up. It's still significantly less than previous entry Mortal Kombat 11, however, which managed to shift over 15 million copies by 2022.</p><p>You'd think as a result that'd mean a pretty extensive support window before wrapping things up, but it's pretty common for NetherRealm to pack its bags around 12 months after launching its fighting games. For comparison, Street Fighter 5 saw six years of support, while Tekken 7 had four years of major updates. </p><p>Even Mortal Kombat 1's predecessor lasted longer, going two years before NetherRealm <a href="https://x.com/MortalKombat/status/1411006897868578821" target="_blank">announced on X</a> that it was moving onto the next project and ceasing major support. That was considered short by some and, when asked about it during a Q&A at the end of 2022, <a href="https://x.com/mugsmunny/status/1601742945186549760" target="_blank">Boon pointed out</a> that Mortal Kombat 11 was the longest NetherRealm had ever supported a game before assuring fans that the "next game should be even longer".</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">(1 of 7) Lot of Mortal Kombat related news recently:Let's start with MK1. With over 6.2 million games sold, we're still committed to refining MK1 to be our most balanced game. Check out this video for details on the balance patch we released today.https://t.co/LQhWBLWCgy<a href="https://twitter.com/cantworkitout/status/1953934498066051479">August 8, 2025</a></p></blockquote><div class="see-more__filter"></div></div><p>Unfortunately, that wasn't the case: Mortal Kombat 1 lasted just under 21 months before NetherRealm dropped the news that it was <a href="https://www.pcgamer.com/games/fighting/netherrealm-says-its-done-releasing-major-updates-for-mortal-kombat-1-our-team-needs-to-shift-focus-to-the-next-project/" target="_blank">no longer pumping out any new DLC characters or story chapter updates</a>. </p><p>It's still working away at balance tweaks here and there, though, which Boon was keen to remind folk about in his latest post. "With over 6.2 million games sold, we're still committed to refining MK1 to be our most balanced game," he wrote before sharing the game's most recent patch notes in both video and text form.</p><p>"But we still want to hear from you," he continued before asking: "What four fighters do you feel need buffs the most? What four fighters do you feel need buffs the least?" Boon also polled players on whether they preferred multiple smaller packs of DLC characters or fewer larger packs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vpAc7rv8ACy7fUS6ZvKyWX" name="street fighter mk tekken.jpg" alt="Street Fighter 6, Tekken 8 and Mortal Kombat 1" src="https://cdn.mos.cms.futurecdn.net/vpAc7rv8ACy7fUS6ZvKyWX.jpg" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class=""></p></div></div></figure><p>It's nice that Boon still seems committed to pushing Mortal Kombat 1 and improving it, but a quick scroll through the comments paint a picture of a fanbase largely disappointed with the direction it took and the broken promise of an extended support cycle.</p><p>Now do I think that fighting games <em>should </em>be spending half a decade crapping out DLC fighter after DLC fighter? Not especially, though I'll take it over some of the more <em>questionable </em>paid add-ons—coughcough, Tekken 7 frame date, coughcough—but clearly the desire was there to see NetherRealm continue to build on MK1. Maybe there's hope for MK2, eh?</p>
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                                                            <title><![CDATA[ As tag fighters face a resurgence, Tekken's director says it won't be joining in on the fun: 'There's just so much more knowledge that's necessary to enjoy the game' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/as-tag-fighters-face-a-resurgence-tekkens-director-says-it-wont-be-joining-in-on-the-fun-theres-just-so-much-more-knowledge-thats-necessary-to-enjoy-the-game/</link>
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                            <![CDATA[ No Tekken Tag Tournament 3? ]]>
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                                                                        <pubDate>Thu, 07 Aug 2025 16:31:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                <p>Anyone hoping for a Tekken Tag Tournament 3 as the genre's popularity ramps up once more is going to be disappointed, since Bandai Namco has unfortunately shredded any hope of it happening.</p><p>I never got around to playing Tekken Tag Tournament until I picked up the second one a couple of years ago and had a fab time with it. It's an unbalanced mess full of silly quirks and questionable choices, but it's a lot more palatable when it's not the current game everyone is trying to compete in.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2796px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="V4vGtURfaq6uYKF9kFVH9a" name="2xko1a.jpg" alt="A woman with cat ears" src="https://cdn.mos.cms.futurecdn.net/V4vGtURfaq6uYKF9kFVH9a.jpg" mos="" align="middle" fullscreen="" width="2796" height="1573" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Riot Games)</span></figcaption></figure><p>Tag fighters have seen a pretty major downturn in recent years. We've had team fighters like King of Fighters 15 and Dragon Ball FighterZ, but the classic tag style has well and truly gone out of fashion. </p><p>Until now, apparently, because we're currently standing before three pretty major tag releases: Riot's 2XKO, Skybound's Invincible VS, and Arc System Works' Marvel Tokon: Fighting Souls. The latter of which is threatening to make us learn four entire-ass mains. Pray for the fact I can barely remember one combo.</p><p>It's no surprise, then, that conversations are arising around whether Bandai Namco would bring Tekken Tag Tournament out for a third time. Striking while the iron's hot, and all that good stuff. <a href="https://www.ign.com/articles/katsuhiro-harada-says-casual-fighting-game-fans-would-struggle-to-master-a-new-tekken-tag-tournament-better-off-as-a-seperate-mode-within-a-standard-tekken-game" target="_blank">IGN</a> recently asked directors Kohei 'Nakatsu' Ikeda, Katsuhiro Harda, and producer Michael Murray whether we could expect another 2v2 duke out in the future.</p><p>The answer? Not as a standalone experience, no. As Harada points out, Tekken has an <em>incredibly </em>bloated move list. "Each character has so many moves in a 3D fighter, compared to these other games that there's so much to learn for just one character," he said. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cGr3CdPkeBKQoo5fYANUMQ" name="the  man from invisible" alt="Mark from Invincible stands bloodied in a city street." src="https://cdn.mos.cms.futurecdn.net/cGr3CdPkeBKQoo5fYANUMQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Skybound Games)</span></figcaption></figure><p>Harada continued on to say that while each fighter back in the first Tag Tournament game would've played more similarly to each other, "the characters became more unique in their move sets" as the series progressed, making it "even more involved to try to learn and master a character, and then another one on top of that."</p><p>It's a huge knowledge check, even moreso than usual, with Harada saying "there's just so much more knowledge that's necessary to enjoy the game" when you factor in extra characters to fight both as and against. It's something that especially reared its ugly head when Tag Tournament 2 launched on consoles in 2012. "For the hardcore, they ate it up … but for your average player, it was very hard to gain a more casual audience."</p><p>Murray echoed the sentiment, adding: "Nakatsu and myself, we probably grew up in the arcades playing while [Harada] was making Tag 1, so we really enjoy the game. I guess we're more on the hardcore side of being able to use several characters and such, and we loved Tag 2. But we are fully aware that there were just so many people that couldn't get a handle on it because of all the knowledge that's involved."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uorf2BAd9XBK7bKnxXxrLX" name="ss_47d19210a3b60ef03cd24bfa5c33b16429598384.1920x1080" alt="Starlord stands before an explosion in Marvel Tokon." src="https://cdn.mos.cms.futurecdn.net/uorf2BAd9XBK7bKnxXxrLX.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: PlayStation Publishing)</span></figcaption></figure><p>Harada said that if Bamco were to give a Tekken tag fighter another try, it would more than likely be consigned as a side gig. "If we were to do it again rather than have a standalone game, it would probably be better to have it as some kind of separate mode within a normal Tekken [entry]."</p><p>I mean, it makes sense. Tekken Tag Tournament 2 was a real fiscal low point for the series, one which actively threatened its future. It was a major factor in Tekken 7 operating on a pretty reduced budget compared to its predecessors, which would thankfully go on to climb its way up to 10 million sales and put things back on the right track.</p><p>It wouldn't be the first game to shoehorn in a tag mode on the side, either. It was a mainstay of the fighting games I grew up with like Dead or Alive and Soulcalibur. While I'd love to see it making an appearance during Tekken 8's life, we'll probably be waiting a few years more for the chance of it turning up in Tekken 9. I'm sure it'll be worth the wait.</p>
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                                                            <title><![CDATA[ EVO's ultimate gamer crashout wasn't a panic attack or a moment that lost him the tournament—it was a 10-year-old joke finally coming full circle ]]></title>
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                            <![CDATA[ KojiKOG's colourful antics have gone viral. ]]>
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                                                                        <pubDate>Tue, 05 Aug 2025 12:28:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[EVO via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[KogiKOG clutching his head in agony after a loss while GO1 looks at the camera with a smile and a shrug.]]></media:description>                                                            <media:text><![CDATA[KogiKOG clutching his head in agony after a loss while GO1 looks at the camera with a smile and a shrug.]]></media:text>
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                                <p>The humble pop-off has marked many a victory, clutch combo, and pixel-health comeback in the fighting game community. Some players might run off stage, jump around, fly into the arms of friends, or throw a chair and <a href="https://www.pcgamer.com/games/fighting/mortal-kombat-player-wins-dollar565-celebrates-by-breaking-a-light-worth-dollar3000/" target="_blank">turn their $565 prize money into a $3,000 light repair bill</a>.</p><p>Very rarely, though, we get to see the anti-pop-off. The devastation of hours spent in the lab lost to an unbroken grab or a blocked move. Being a mere two jabs away from victory, only to have it ripped out of your hands by your opponent whiff punishing you. Most put on a stony, brave face, shake hands, and deal with the loss offstage. Most are not Fatal Fury: City of the Wolves player KojiKOG.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/gQaTXwLa-bA" allowfullscreen></iframe></div></div><p>The Japanese fighting game pro has been going viral for having <a href="https://www.youtube.com/watch?v=gQaTXwLa-bA" target="_blank">the crashout of all time</a> on the main stage at EVO over the weekend, losing his winners semifinal game against fellow Japan pro GO1. It's a beautiful 40-second descent into madness as he clutches his head while writhing around in pain, while GO1 looks on in equal parts confusion and humour.</p><p>Well, I say crashout, but it's mostly a very playful (and dramatic) bit on KojiKOG's part who, as the commentators point out, is well-known for being a colourful character. For starters, this wasn't even the end of KojiKOG's Fatal Fury journey. Most fighting game tournaments run on a double elimination format, and his match against GO1 was on the winners' side. His loss put him into the losers quarter-final—which he would go on to lose against Korean player POONGKO—meaning he still hadn't actually been knocked out of the tournament yet.</p><p>It's also a callback an entire decade in the making: KojiKOG and GO1 faced off against each other during an Aquapazza: Aquaplus Dream Match tournament<a href="https://www.youtube.com/watch?v=8BLv1WU-tBo" target="_blank"> at EVO in 2015.</a> After the former lost, he grasped at his head in pain while screaming (see where this is going?) which became known as the "leg cutting incident", since you would think KojiKOG was being put through some medieval torture device rather than suffering a loss in an incredibly niche anime fighter.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8BLv1WU-tBo" allowfullscreen></iframe></div></div><p>It's a fun recurring joke, one which I do have the feeling GO1 <em>might</em> have forgotten about for the first few seconds of KojiKOG's dramatic antics. He seems to clue in fairly quickly, though, with his final playful shrug to the camera going straight into my reactions folder for future meme fodder.</p><p>GO1 would go on to win the entire thing, securing $15,00 in prize money. KojiKOG came in fifth, netting himself $4,800 for the pleasure. He gave one final Munchesque pose during the awards ceremony while receiving his medal, before smiling and throwing up peace signs to the camera.</p><p>I'll admit that Fatal Fury was the Top 8 I was <em>least </em>excited for, but it ended up being one of my favourite brackets of the weekend. It's moments like this that remind me why I love fighting game tournaments so much, and honestly? I'm just glad to see an EVO clip making the rounds in even the most unlikely corners of the internet. </p><p>The FGC is chock full of these silly little recurring jokes and whimsical main stage behaviour—Tekken player <a href="https://www.youtube.com/watch?v=8iDDMkkpJFA&ab_channel=MishimaComplex" target="_blank">Kkokkoma and his Hong Thai</a> being one of my favourites—and the more people who get to see our weird and wonderful community, the better.</p>
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                                                            <title><![CDATA[ Bloody fighting game Invincible VS gets its most brutal character yet in Comic-Con trailer ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/bloody-fighting-game-invincible-vs-gets-its-most-brutal-character-yet-in-comic-con-trailer/</link>
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                            <![CDATA[ Battle Beast joins the Invincible VS line-up in new gameplay trailer. ]]>
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                                                                        <pubDate>Sun, 27 Jul 2025 22:04:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Stevie Bonifield ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Quarter Up, Skybound Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Battle Beast from his Invincible VS gameplay reveal trailer]]></media:description>                                                            <media:text><![CDATA[Screenshot of Battle Beast from his Invincible VS gameplay reveal trailer]]></media:text>
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                                <p>Gory fighting game Invincible VS got a new gameplay trailer at San Diego Comic-Con this weekend, giving us our first look at the latest addition to the playable character line-up: Battle Beast. While not a central character in the Invincible franchise, Battle Beast has made several appearances in the show and the comic books, where he is known for his fierce quest to find worthy opponents to challenge him in battle.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OvLzN_5uqW4" allowfullscreen></iframe></div></div><p>The gameplay trailer shows off Battle Beast's relentless fighting style, which is brutal even by Invincible's standards. The glimpse of him we get in the trailer ends with a move where Battle Beast leaps into the air to smash his opponent into the ground (accompanied by an equally dramatic explosion of blood). He's the eighth playable character confirmed for Invincible VS, joining Invincible, Atom Eve, Bulletproof, Lucan, Omni-Man, Rex Splode, and Thula. </p><p>Battle Beast's character is particularly well-suited to the fighting game genre given his background and motivations. His main goal is literally to find someone worthy of killing him in combat, although that's no easy feat given his merciless skill in battle. </p><p>This is the first new character to join the line-up since Invincible VS <a href="https://www.pcgamer.com/games/fighting/invincible-vs-is-the-second-amazing-looking-superhero-tag-fighter-to-crop-up-in-the-last-three-days/">was announced at the Xbox Games Showcase</a> last month. It's slated for release sometime in 2026, but doesn't have a specific release window yet. We're sure to see more playable characters announced over the coming weeks and months though, so don't despair if your favorite Invincible character isn't on the roster already. </p><p>Invincible VS will be a 3v3 tag team fighting game in a similar vein to the Marvel vs Capcom series. It's the debut project from Quarter Up, which boasts some experienced talent despite being a new studio, including former Killer Instinct (2013) lead producer <a href="https://www.pcgamer.com/games/fighting/invincible-vs-might-be-hyperviolent-but-the-devs-want-to-salve-the-sting-of-getting-combod-to-death-we-want-you-to-be-an-active-participant-even-when-youre-getting-hit/">Mike Willette, who is the executive producer</a> on Invincible VS. It's currently available to <a href="https://store.steampowered.com/app/2353060/Invincible_VS/">wishlist on Steam</a> if you want to stay in the loop on updates. </p>
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                                                            <title><![CDATA[ 6 years of hushed development later, Riot's League of Legends fighting game has finally resurfaced and it's going to be playable very soon ]]></title>
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                            <![CDATA[ 2XKO and its new character Vi will be playable in a closed beta and at EVO 2025. ]]>
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                                                                        <pubDate>Tue, 22 Jul 2025 22:05:20 +0000</pubDate>                                                                                                                                <updated>Wed, 23 Jul 2025 00:48:35 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Riot Games]]></media:credit>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/vr6Y96D3_Ro" allowfullscreen></iframe></div></div><p>Six years ago, Riot announced it was working on a 2v2 fighting game based on League of Legends called Project L and it's been relatively tight-lipped about it ever since. It wasn't until last year that there were some signs of life when it got <a href="https://www.pcgamer.com/nobody-likes-the-new-name-for-riots-fighting-game-but-were-all-having-fun-arguing-about-how-to-pronounce-it/">renamed to 2XKO</a> and a series of YouTube videos gave us a peek at what it will look like in action.</p><p>In a <a href="https://youtu.be/vr6Y96D3_Ro">new video</a> today, we finally have confirmation that it's definitely still real and will be playable very soon.</p><p>After a short gameplay tease featuring <a href="https://www.youtube.com/watch?v=quGZjIkigu4">new character Vi</a>, executive producer Tom Cannon reassured fans that the game is still alive and well and that it will be playable in a PC-only closed beta starting on September 9.</p><p>"Closed beta marks the start of us rolling out this game for everyone," he said. "Our goal is to keep the game up, online, and available from here on out."</p><p>Cannon said the goal of the beta is to refine the "backend systems" and to expect things to "start out a little bumpy at first." He said anyone who has participated in past alpha tests will automatically be invited along with a chunk of new players too. And as time goes on, more waves of invites will go out.</p><p>2XKO will also be playable at Riot's booth during EVO 2025, which runs from August 1 to 3 in Las Vegas. There you'll be able to play Vi and tell your friends that you saw Riot's fighting game with your own eyes.</p><p>Previously, Riot had text on the site that said the game was <a href="https://web.archive.org/web/20250625153943/https://2xko.riotgames.com/en-us/">coming in 2025</a>, but that seems to have been removed shortly before today's announcement. Given some of the <a href="https://www.pcgamer.com/games/fighting/2xko-fans-despair-for-a-2025-release-as-riot-pushes-back-a-planned-larger-scale-global-playtest-in-favor-of-a-much-smaller-one/">recent playtest delays</a>, however, I doubt anyone will be surprised if it slips into next year.</p><p>You can sign up for the closed beta on <a href="https://2xko.riotgames.com/en-us/beta/">the game's website</a>.</p>
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                                                            <title><![CDATA[ 73-year-old takes the crown in Japan's old-folks-only Tekken 8 tournament, beating out a 93-year-old vet and a sprightly up and comer of 63 years ]]></title>
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                            <![CDATA[ I reckon Yoshie Murabe could give Arslan Ash a run for his money. ]]>
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                                                                        <pubDate>Wed, 16 Jul 2025 14:22:23 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Jul 2025 15:17:12 +0000</updated>
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                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JQ789chECUDBKgvRsNCkLR.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Care Esports via YouTube]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The 2025 Tekken 8 tournament from Care Esports.]]></media:description>                                                            <media:text><![CDATA[The 2025 Tekken 8 tournament from Care Esports.]]></media:text>
                                <media:title type="plain"><![CDATA[The 2025 Tekken 8 tournament from Care Esports.]]></media:title>
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                                <p>I've watched <em>a lot </em>of Tekken 8 tournaments this year—EVO Japan, CEO, Combo Breaker, the ones that run at my locals every other week—and none have captured my heart like this one which recently took place across a multitude of Japanese retirement homes.</p><p>As reported by <a href="https://www.dexerto.com/tekken/tekken-8-gets-nursing-home-esports-tournament-with-senior-citizens-throwing-hands-3226675/" target="_blank">Dexerto</a>, the tournament was put together by Care Esports. It hosts two events a year, giving elderly residents in care homes across three prefectures in Japan the opportunity to participate in a game, complete with commentary and all the other gubbins you would expect from a primo esports tourney.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/y0LlKhMAuZo" allowfullscreen></iframe></div></div><p>A number of virtual shogi and Othello cups have been held by the organiser, but there's been another favourite cropping up in the last few tournaments: Tekken 7, and as of last year, Tekken 8. This year is no different, with eight elderly residents—ranging from 67 to a freakin' badass 93-year-old—duking it out from their respective facilities to become the King of Iron Fist. </p><p>The whole thing is straight up wonderful to witness, and I saw some glimmers of very good-ass Tekken: An immaculately timed Rage Art from 93-year-old Sanae Hattori as Lili, some sweet launchers courtesy of 84-year-old Machie Maki's Jin, and 84-year-old Kinuko Watanabe busting out the heat smash with Jun.</p><p>Before each match saw the players getting their moment on-screen alongside the commentators, and it's super endearing to see just how into it everyone seems to be. The whole thing's in Japanese (unsurprisingly) so I wasn't able to get a vibe of what was being said, but it seems like there was plenty of support and cheerleaders going round in the facilities and from the commentators themselves.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mCaeJg96sGbWXBuYRBuiJL.png" alt="The 2025 Tekken 8 Care Esports tournament." /><figcaption><small role="credit">Care Esports via YouTube</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/B2uwqhhW9NcauQqrFKriHL.png" alt="The 2025 Tekken 8 Care Esports tournament." /><figcaption><small role="credit">Care Esports via YouTube</small></figcaption></figure></figure><p>They even get little post-match interviews—when can we make this a thing at EVO, please? I need that right now—and it's moments like these where I wish I'd kept up with My Japanese Coach on my Nintendo DS.</p><p>Eventually just two were left standing: 73-year-olds Yoshie Murabe and Sadayuki Kato, playing Panda and King respectively. The latter opens up into a pretty gnarly string ending with a grab to tornado his opponent, leaving her open to continue the combo. He whiffs that, but manages to snag the first round with an onslaught of classic grappler BS, ending with his heat smash.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xDesvGc4ZXDCVFycFa7jGL" name="(634) 第11回あみーご倶楽部CUP TEKKEN8　決勝大会 01-57-57" alt="The 2025 Tekken 8 Care Esports tournament." src="https://cdn.mos.cms.futurecdn.net/xDesvGc4ZXDCVFycFa7jGL.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/xDesvGc4ZXDCVFycFa7jGL.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Care Esports via YouTube)</span></figcaption></figure><p>Murabe doesn't take that lying down though—she comes back strong in the next round with some nice launcher combos that help secure her the win and gets a wild Rage Art off in the subsequent match to put her up one round against Kato.</p><p>Panda clinches the first game, but King comes back strong and secures a point, leaving the two 1-1 with a final game to determine the winner. It's <em>close, </em>too—the final game gets down to the last round, with both players having low enough health to deal extra damage and execute their Rage Arts. Which Panda does, narrowly avoiding a hit from King before dropping him on his head and nabbing the win.</p><p>It's a ridiculously fun couple of hours to witness, and I'm just happy to see people playing and enjoying my favourite fighting game. It's also nice to see how seriously it's taken on a production level—it's all fun at the end of the day, but I love to see each player being given their time to shine and commentators to make the whole experience feel like attending a real tournament. The next step is to bring this energy to a full fighting game major. I want an over 60s Tekken bracket, stat.</p>
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                                                            <title><![CDATA[ Invincible VS might be hyperviolent, but the devs want to salve the sting of getting combo'd to death: 'We want you to be an active participant, even when you're getting hit' ]]></title>
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                            <![CDATA[ Does that infinite combo make you feel strong? Knowing I can't physically stop you? ]]>
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                                                                        <pubDate>Tue, 10 Jun 2025 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Skybound Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mark from Invincible stands bloodied in a city street.]]></media:description>                                                            <media:text><![CDATA[Mark from Invincible stands bloodied in a city street.]]></media:text>
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                                <p>If you've played Marvel vs Capcom, you may be aware of the touch of death: that most dreaded of fighting game combos where a single hit-confirm can take you from full health to the grave. It's an edge case, but an emblem of one of the big frustrations any arcade fighter novice has dealt with—getting hit in any game with a robust combo system means you'll spend a lot of time waiting and watching.</p><p>Mike Willette, once lead producer of 2013's stellar <a href="https://www.pcgamer.com/killer-instinct/">Killer Instinct reboot</a> and now executive producer on Invincible VS, said the game is angled to balance out the breakneck pace of your average tag fighter with some tweaks that favor accessibility. </p><p>"Within our combo structure, there's opportunities to actually break out. We don't want you to be passive, we want you to be an active participant, even when you're getting hit … similar to KI, as you're doing attacks and specials and supers, it starts building up combo meter," he said. "When it gets all the way full, your opponent will drop out of your combo."</p><p>If you're on the receiving end, you can call on one of your assist characters (you select a team of three for any given match) to cancel out a combo if you're getting pummeled, but it'll cost a fair bit of meter. If you're doing the pummeling, that might be a buzzkill—but if you catch your opponent low on resources, you can spend some of your own to press the advantage. </p><p>Willette told me you can extend those combos by spending some meter, using a super, or tagging in an assist, the latter of which can be used to tie together huge combos that involve your entire team of three. Your opponent can counter-attack for free to escape as you transition characters, but if they mistime it, you'll get to bash them for even longer as they open themselves up.</p><p>If all that sounds like a lot of execution to worry about, Willette said that a basic combo is easy enough to spit out across the roster once you know your buttons.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/girNiXE-4E8" allowfullscreen></iframe></div></div><p>"You have a magic chain system where you can go light, medium, to heavy attack. At the end of that, you can go into a special … you can do crouching heavy at the end, which is your launcher, and then you can pursue your opponent up into the air," he said. You can repeat that magic chain once airborne, so as long as you keep your combo meter in check, you can get some pretty lengthy combos strung together without learning what the hell a frame trap is.</p><p>Willette said the goal was to get players learning the basics and how to properly tag in their assists without much friction. New players "aren't gonna do as much damage" by using the magic chain repeatedly, but "they're still gonna feel good … it doesn't take away from the strategic depth."</p><p>Weak and reliable auto-combos are nothing new for fighting games, but they’ve helped games like Blazblue and Dragon Ball FighterZ feel more pick-up-and-play than their old-school counterparts. Frankly, there’s a long history of fighters experimenting with novel ideas to cut down on newbie frustration, and Invincible VS seems intent on cribbing the best ones and ignoring any that bring down the skill ceiling. After all, a good fighting game can’t make a bad player good, but it can make playing badly more fun. Given that the game hopes to attract both FGC obsessives and comic book loremasters who may have never played a fighter before, it seems like a bright choice.  </p><p>Willette explained the ideal case scenario for new players: "For me, it's really about taking you and training you up on the tools and the vocabulary of Invincible VS so you feel comfortable playing in casuals and eventually in online ranked play. We want you to become an online warrior. That's where you're going to have the most fun, where you're gonna meet people, and where you're gonna see what fighting games have to offer."</p><p>Of course, it's possible you're just here for the digital equivalent of bashing your Invincible action figures into each other. There's lots you could spot in the <a href="https://www.youtube.com/watch?v=girNiXE-4E8&ab_channel=Xbox" target="_blank">reveal trailer</a> to that end, from the return of familiar voice talent like JK Simmons to the fact that costumes get shredded and bloodstained as fights progress, but Willette mentioned a certain visual flourish that speaks to my soul as a Mortal Kombat apologist: overkills. As he put it, if you defeat an enemy with a super or certain special moves, that move "will actually kill,” with the character exploding into gore or otherwise getting obliterated. Why do they call this guy Invincible again?</p><p>Regardless, it speaks to the spectacle on offer—and the enduring popularity of Robert Kirkman's gargantuan comic run—that Invincible VS stands out even days after <a href="https://www.pcgamer.com/games/fighting/whens-marvel-next-year-as-guilty-gear-studio-arc-system-works-takes-the-classic-superhero-tag-team-fighter-for-a-ride-with-a-new-4v4-format/">Marvel popped in</a> with a slick tag fighter of its own. Here's hoping they're both great, and we can all agree never to go this long without spandex-based fighting games this long for a good while.</p><div class="product"><a data-dimension112="034eed41-f81b-4e80-9a5e-a9d432ea2ed6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="034eed41-f81b-4e80-9a5e-a9d432ea2ed6" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<strong><br></strong><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Channel your inner Fist of the North Star in combo-obsessed beat 'em up, Spirit X Strike ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/channel-your-inner-fist-of-the-north-star-in-combo-obsessed-beat-em-up-spirit-x-strike/</link>
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                            <![CDATA[ The Wasteland has all sorts of problems, but none that can't be punched. ]]>
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                                                                        <pubDate>Sun, 08 Jun 2025 20:00:50 +0000</pubDate>                                                                                                                                <updated>Tue, 10 Jun 2025 18:56:00 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[MAICHA STUDIO]]></media:credit>
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                                <iframe src="https://content.jwplatform.com/players/kFysBQUS.html" id="kFysBQUS" title="Spirit X Strike Early Access release date trailer - PC Gaming Show 2025" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Spare me those slow-moving, sluggish, canned action set pieces that are more cutscene than conflict. I'm trying to punch a guy hundreds of times in a matter of seconds! Spirit X Strike has the right idea—and in a new trailer rolled out at today's <a href="https://www.pcgamer.com/uk/tag/pc-gaming-show-2025/">PC Gaming Show 2025</a>, its free flowing combo system is looking as flashy as it is frantic.</p><p>The game, now slated to release in early access on June 20, gets all its vibes from "classic anime and manga" like Fist of the North Star and Dragon Ball Z, according to a press release. Expect to teleport behind your enemies, parry their attacks with twitchy split-second precision, and learn how many times you can yell "ora" in a row before your neighbors call in a noise complaint.</p><p>The same release invokes the "playful energy of God Hand" as an inspiration, as well as four combat styles to swap between, so I'm curious to see how far the absurdity goes. In the age of patient, tactical action games inspired by Dark Souls and such, it's always nice to see a full-on spectacle fighter eager to move at a mile a minute.</p><p>And "spectacle" is Spirit X Strike in a word, really. The Steam page promises air juggling aplenty and a unique "spirit mimicry" system that lets you tie together moves in a custom combo and pummel enemies with it on demand. It sounds like it's all about delivering that <em>feeling</em> of pulling off a huge flurry of attacks, even if you're not a practice mode obsessive. </p><p>If you're eager to lay the smack down, Spirit X Strike has a demo available <a href="https://store.steampowered.com/app/2538880/Spirit_X_Strike/">on Steam</a>, where you can also pop it on your wishlist ahead of its June 20 Early Access arrival. </p><p><em>Check out </em><a href="https://www.pcgamer.com/gaming-industry/events-conferences/every-game-trailer-and-announcement-in-the-pc-gaming-show-2025"><u><em>every game, trailer, and announcement in the PC Gaming Show 2025</em></u></a></p>
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                                                            <title><![CDATA[ Devolver's new multiplayer ragdoll robot rumble Botsu unleashes a free demo on Steam ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/devolvers-new-multiplayer-ragdoll-robot-rumble-botsu-unleashes-a-free-demo-on-steam/</link>
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                            <![CDATA[ Botsu, the new game from Peculiar Pixels and Devolver Digital, is set to arrive later this year, but you can get a taste right now. ]]>
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                                                                        <pubDate>Sun, 08 Jun 2025 19:43:25 +0000</pubDate>                                                                                                                                <updated>Mon, 09 Jun 2025 10:46:01 +0000</updated>
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                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/fhJSYUb92TCEtsz4ZL8UZL.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Peculiar Pixels]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Three robots battle it out in close quarters combat inside a stadium ]]></media:description>                                                            <media:text><![CDATA[Three robots battle it out in close quarters combat inside a stadium ]]></media:text>
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                                <iframe src="https://content.jwplatform.com/players/HApwAZfo.html" id="HApwAZfo" title="Botsu online multiplayer demo trailer - PC Gaming Show 2025" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The ragdoll robot sports games Botsu made an appearance at the <a href="https://www.pcgamer.com/uk/tag/pc-gaming-show-2025/">PC Gaming Show 2025</a> today with a new video narrated by solo developer Oscar Saladin showcasing its "very silly physics-based competitions"—and more importantly, to announce that a free demo is now available on Steam.</p><p>Botsu pits teams of oddly floppy androids against one another in "the ultimate robo-sport showdown," with support for up to four players in local split-screen, or as many as eight in 4v4 matches online. The game is built around three core modes:</p><p><strong>Box-Ball: </strong>Take to the field as two teams of battling bots compete to score goals with hydraulic precision in football, basketball, beachball, and legally distinct wizard sportsball. Just don't hold onto that ball for too long, or you might find yourself paying an explosive penalty.<br><br><strong>Stockpile:</strong> Exert android superiority over opposing teams by stealing their stock by any means necessary. These bots aren't playing for the love of the game, folks, this is all about robo-dominance.<br><br><strong>Sumo Survival: </strong>Outlast your opponents because the floor is lava! It’s the ultimate test of chrome-clad chaos. No move is too dirty, no blow is too low and you strike to stand atop the mechanical mountain as the Botsu Champion.</p><p>Each game mode can be further twisted up through "dozens of event variants," with modifiers like gadget power-ups, gravity boosters, environmental variables, and even missing limbs. Botsu's androids are also highly customizable through a variety of heads, bodies, arms, legs, feet, and outfits, along with gadgets like grappling hooks and "balloons shooters" that enable all-new abilities. </p><p>A release date for Botsu hasn't been announced but Devolver Digital has promised us news will be coming later this year. For now, you can get a taste of what's in store in the newly-released demo that's available on <a href="https://store.steampowered.com/app/885160/BOTSU/">Steam</a>.</p><p><em>Check out </em><a href="https://www.pcgamer.com/gaming-industry/events-conferences/every-game-trailer-and-announcement-in-the-pc-gaming-show-2025"><u><em>every game, trailer, and announcement in the PC Gaming Show 2025</em></u></a></p>
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                                                            <title><![CDATA[ Invincible VS is the second amazing-looking superhero tag fighter to crop up in the last three days ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/invincible-vs-is-the-second-amazing-looking-superhero-tag-fighter-to-crop-up-in-the-last-three-days/</link>
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                            <![CDATA[ A guy's head explodes into gore in the first 20 seconds of the trailer. ]]>
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                                                                        <pubDate>Sun, 08 Jun 2025 18:58:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Skybound Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Rex Plode kicks Invincible in the ribs.]]></media:description>                                                            <media:text><![CDATA[Rex Plode kicks Invincible in the ribs.]]></media:text>
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                                <p>As a lifelong superhero obsessive who's gleefully god awful at Marvel vs. Capcom, the last decade's lack of good comic-based fighters is reliably in my top 10 things I love to complain about. I'll have to swap it for something else, though, as trailers for slick, spandex-centric tag fighters have been falling from the sky as though the devs are making up for lost time.</p><p>Following up last week's announcement of Marvel Tokon is today's announcement of <a href="https://youtu.be/6MstABFeCME" target="_blank">Invincible VS</a>, a 3v3 tag fighter in Robert Kirkman's subversive, gory superhero universe. It certainly lives up to the source material's hyperviolence, as characters' clothes get shredded and splattered with blood as brawls progress. Characters like Bulletproof, Atom Eve, Invincible, and Omni-Man have no qualms blowing each other's heads off with a well-placed super, and I couldn't be happier.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6MstABFeCME" allowfullscreen></iframe></div></div><p>It's hard to get a read on the specifics of its fighting in the brief snippets shown, but it looks like a traditional 2D fighter through and through. Carrying the tag fighter torch of games past, players can call on assists to extend combos and switch up their playstyle mid-match. The Steam page points out that it's also the debut from Quarter Up, a studio with talent from 2013's excellent <a href="https://www.pcgamer.com/killer-instinct/">Killer Instinct</a> reboot. I've spoken with the developer a bit about the game, and while I can't share any details just yet, you can expect to read more about it on PC Gamer later this week.</p><p>Given Invincible's larger-than-life action and gargantuan roster of characters—I don't know if you've seen the size of those omnibus volumes, but there's a lot of stories to pull from—a fighting game in this style is a no-brainer. Omni-Man showing up in <a href="https://www.pcgamer.com/omni-mans-mortal-kombat-1-trailer-is-a-splatter-filled-gauntlet-of-invincibles-most-harrowing-scenes/">Mortal Kombat</a> and Fortnite is cool and all, but there's a lot more to the series than J.K. Simmons' sultry tones. </p><p>If you're eager to outlast every fragile, insignificant being on this planet, you can wishlist Invincible VS <a href="https://store.steampowered.com/app/2353060/Invincible_VS/" target="_blank">on Steam</a>.</p><div class="product"><a data-dimension112="f32cab1c-ffc4-4abc-89b8-8a3832b2b04a" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="f32cab1c-ffc4-4abc-89b8-8a3832b2b04a" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<strong><br></strong><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'When's Marvel?' Next year, as Guilty Gear studio Arc System Works takes the classic superhero tag-team fighter for a ride with a new 4v4 format ]]></title>
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                            <![CDATA[ Marvel Tōkon: Fighting Souls gives America's iconic superheroes an anime makeover. ]]>
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                                                                        <pubDate>Thu, 05 Jun 2025 11:18:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Dominic Tarason ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D6jUyYmzHfV2n987PNDarB.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;The product of a wasted youth, wasted prime and getting into wasted middle age, Dominic Tarason is a freelance writer, occasional indie PR guy and professional techno-hermit seen in many strange corners of the internet and seldom in reality. Based deep in the Welsh hinterlands where no food delivery dares to go, videogames provide a gritty, realistic escape from the idyllic views and fresh country air. If you&#039;re looking for something new and potentially very weird to play, feel free to poke him on Twitter. He&#039;s almost sociable, most of the time.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Arc System Works]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Some classic Marvel characters getting an anime makeover for ArcSys&#039; new 4v4 fighter]]></media:description>                                                            <media:text><![CDATA[Some classic Marvel characters getting an anime makeover for ArcSys&#039; new 4v4 fighter]]></media:text>
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                                <p>'When's Marvel?' (or <a href="https://knowyourmeme.com/memes/whens-mahvel" target="_blank">Mahvel</a>, if we're being picky) has been a rallying cry among fighting game fans for years now. Part meme, part genuine call for the return of Capcom's classic Marvel vs Capcom series. Well, the good news is that Marvel is coming back, and we even know when—2026! The bad news is that Capcom (and its extensive cast of crossover characters) is out of the picture. But the potentially <em>very</em> good news is that <a href="https://www.pcgamer.com/uk/guilty-gear-strive/">Guilty Gear</a> and <a href="https://www.pcgamer.com/uk/dragon-ball-fighterz/">Dragon Ball FighterZ</a> (arguably MVC's spiritual successor) studio Arc System Works is taking the next shot at the superhero tag-team fighter format, and raising the stakes.</p><p>Announced during Sony's State Of Play showcase last night, Marvel Tōkon: Fighting Souls looks like it's putting a bit of an anime-styled spin on the classic cast (returning favourites Captain America, Iron Man, Spider-Man, Dr Doom and Storm are now joined by Star Lord, Ghost Rider, and Ms. Marvel to make up the initial eight revealed), and upgrading the fights from MVC-standard 3v3 to 4v4. There's no release date yet, and no hint at how many fighters there'll be, but I'd expect a drip-feed of reveals from now til' launch.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6fbfrV5qqnU" allowfullscreen></iframe></div></div><p>My personal take on the trailer is that there's a lot to like here. Marvel classic elements like launchers that allow you to follow them skyward for lengthy aerial follow-up combos seem present and correct. As are Guilty Gear's dramatic stage transitions if you slam your opponent hard enough against the arena border, doing extra damage while also getting the splattered player out of a tough corner position. The slightly anime-styled redesigns of the cast are a perfect fit for Arc System Works' fancy toon shader tech, and the multi-character, meter-burning tag combos look as satisfying as ever.</p><p>An <a href="https://www.youtube.com/watch?v=ffH_vJkE13w" target="_blank">accompanying interview segment</a> during the State of Play showcase also revealed some additional interesting details, like the newbie-friendly option to stick with your lead character through the entire match (although there's no mention of how health will be divided up) letting you treat your other three characters as call-in assists for extending or mixing up combos. More advanced players can switch up the lead character on the fly, of course.</p><p>Plus, given that this is ArcSys, expect the game to keep rolling out new characters in seasonal waves so long as players keep splashing out for them—it's not like Marvel is short on characters that'd fit right in.</p><p>If waiting until 2026 seems like a bit much, the fans have you covered. Thanks to an all-star mod team assembled by fighting game YouTuber/Streamer <a href="https://www.youtube.com/@Maximilian_Dood" target="_blank">Maximilian Dood</a>, the somewhat underwhelming <a href="https://store.steampowered.com/app/493840/Marvel_vs_Capcom_Infinite/" target="_blank">Marvel Vs Capcom Infinite</a> (which frequently goes on sale for under $10) recently received a massive community overhaul called <a href="https://www.mvcib.com/" target="_blank">MVC Infinite & Beyond</a>, giving it a slick new toon-shaded aesthetic, competitive balance tweaks, some new game modes, a better soundtrack and even online play support. It's a genuinely good game now, albeit one with a small pool of competitive players.</p><p>There's no Steam page up for Marvel Tōkon yet (just an <a href="https://www.marvel.com/games/marvel-tokon-fighting-souls" target="_blank">official announcement page here</a>), but it is confirmed to be coming to PS5 and PC (via both Steam and Epic) some time in 2026.</p><div class="product"><a data-dimension112="ed1be062-ad27-44a7-aaeb-6fb9f577c6e6" data-action="Deal Block" data-label="Marvel Rivals tier list" data-dimension48="Marvel Rivals tier list" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:431px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="FunBhJw72viDpvnP7uFZu" name="marvel rivals iron man" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/FunBhJw72viDpvnP7uFZu.jpg" mos="" align="middle" fullscreen="" width="431" height="431" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-tier-list-best-characters/" target="_blank" data-dimension112="ed1be062-ad27-44a7-aaeb-6fb9f577c6e6" data-action="Deal Block" data-label="Marvel Rivals tier list" data-dimension48="Marvel Rivals tier list" data-dimension25=""><strong>Marvel Rivals tier list</strong></a>: Best characters for each role<br><a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-characters/" target="_blank"><strong>Marvel Rivals characters</strong></a>: Current and confirmed roster<br><a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-ranks-explained/" target="_blank"><strong>Marvel Rivals ranks</strong></a>: How to climb in competitive<br><a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-codes/" target="_blank"><strong>Marvel Rivals codes</strong></a>: Grab free gear and more<br><a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-crosshair-codes/" target="_blank"><strong>Marvel Rivals crosshairs</strong></a>: The best custom reticles</p></div>
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                                                            <title><![CDATA[ NetherRealm says it's done releasing major updates for Mortal Kombat 1: 'Our team … needs to shift focus to the next project' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/netherrealm-says-its-done-releasing-major-updates-for-mortal-kombat-1-our-team-needs-to-shift-focus-to-the-next-project/</link>
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                            <![CDATA[ Bug fixes and balance passes aside, the studio is moving on less than two years after the game's release. ]]>
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                                                                        <pubDate>Mon, 26 May 2025 17:17:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Netherrealm]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Homelander sniffing his milk in Mortal Kombat 1]]></media:description>                                                            <media:text><![CDATA[Homelander sniffing his milk in Mortal Kombat 1]]></media:text>
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                                <p>In the world of fighting games, NetherRealm fighters are an odd duck. Games like Guilty Gear, Street Fighter, and Tekken tend to get souped up with DLC for half a decade or more before the next entry is even announced—but like Mortal Kombat 11 before it, Mortal Kombat 1 is dispensing with further major updates after around two years.</p><p>NetherRealm broke the news in a <a href="https://x.com/MortalKombat/status/1926020816879206810" target="_blank">thread on X</a>, saying "while we will continue to support Mortal Kombat 1 through balance adjustments and fixes, there will not be additional DLC characters or story chapters released from this point on." A follow-up reply said the news is "disappointing for fans" but necessary to make the studio's next game "as great as we possibly can."</p><p>This all comes two years after creative director Ed Boon <a href="https://x.com/noobde/status/1601748481710096385" target="_blank">said on X</a> that MK1 was meant to get more post-launch support than any Mortal Kombat before it. But where MK11's<a href="https://www.pcgamer.com/mortal-kombat-11-is-finished-netherrealm-is-moving-on-to-a-new-project/"> end was declared</a> after more than two years of support, the MK1 news comes only about a year and a half after the game's release in September 2023.</p><p>While it had <a href="https://www.pcgamer.com/games/fighting/mortal-kombat-1-is-getting-animalities-the-t-1000-conan-and-ghostface-from-scream/">wacky pop culture crossovers</a> worthy of the best modem MK games, <a href="https://www.pcgamer.com/mortal-kombat-1-review/">our review</a> touched on a certain sense of flair Mortal Kombat 1 was missing. As reviewer Robin Valentine put it, it felt "fated to be remembered as the least interesting of the modern MK games." Still, fans hoping for more updates to build out its roster will have to wait for the next game, whether that's Injustice 3 or Mortal Kombat, uh, 2.</p><p>In the meantime, I guess we'll all have to pack ourselves into theaters for the <a href="https://www.pcgamer.com/movies-tv/heres-our-first-look-at-karl-urban-in-mortal-kombat-2-as-johnny-cage/">Mortal Kombat movie</a> like so many writhing, nostalgia-drunk sardines. If you haven't tried MK1 and want to give it a go while the player base is still around, the game is available <a href="https://store.steampowered.com/app/1971870/Mortal_Kombat_1/" target="_blank">on Steam</a>.</p><div class="product"><a data-dimension112="1b62e2ac-690d-48b9-949e-f1584240cd99" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Vji3V6i3HDWUHeQ22PrjFL" name="New Project (8).jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Vji3V6i3HDWUHeQ22PrjFL.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-games-2025-upcoming-pc-release-schedule/" target="_blank" data-dimension112="1b62e2ac-690d-48b9-949e-f1584240cd99" data-action="Deal Block" data-label="2025 games" data-dimension48="2025 games" data-dimension25=""><strong>2025 games</strong></a>: This year's upcoming releases<strong><br></strong><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The first ever third-party game to come to Steam probably doesn't get the respect it deserves—mostly because no one remembers it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fighting/the-first-ever-third-party-game-to-come-to-steam-probably-doesnt-get-the-respect-it-deserves-mostly-because-no-one-remembers-it/</link>
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                            <![CDATA[ Rag Doll Kung Fu has a unique and important place in PC gaming history. ]]>
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                                                                        <pubDate>Fri, 16 May 2025 17:08:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fighting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ robin.valentine@futurenet.com (Robin Valentine) ]]></author>                    <dc:creator><![CDATA[ Robin Valentine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qKLowkvd8hif8m8uw2rszM.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Mark Healey]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A martial artist kicking a punching bag in Rag Doll Kung Fu. ]]></media:description>                                                            <media:text><![CDATA[A martial artist kicking a punching bag in Rag Doll Kung Fu. ]]></media:text>
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                                <p>Steam's newly automated monthly top-seller list now lets you go <a href="https://www.pcgamer.com/software/platforms/steams-monthly-top-seller-list-is-automated-now-and-goes-all-the-way-back-to-2004-when-its-just-half-life-2/" target="_blank">all the way back to 2004</a>, and it's been a fun way to take a trip down memory lane. And as Jody noted, it's shined a light on one particular oddity: Rag Doll Kung Fu.</p><p>Chances are you've never heard of it, but this fighting game has the honour of being the first ever third-party game to come to Steam, back in 2005. That's before the release of The Orange Box, even—back then it was basically just a launcher for Half-Life 2. And then it suddenly had martial arts puppet action too. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:79.98%;"><img id="XusjL3n2Wou3eXvzsBaC3c" name="rag doll kung fu 3" alt="Martial artists fighting over a football in Rag Doll Kung Fu." src="https://cdn.mos.cms.futurecdn.net/XusjL3n2Wou3eXvzsBaC3c.jpg" mos="" align="middle" fullscreen="1" width="1024" height="819" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XusjL3n2Wou3eXvzsBaC3c.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mark Healey)</span></figcaption></figure></a><p>It was created by developer Mark Healey. You might not recognise the name, but you'll certainly know games he's worked on. He was at Bullfrog during the Dungeon Keeper days, and when Peter Molyneux left to co-found Lionhead, Healey went with him and worked on Fable and Black & White. </p><p>Rag Doll Kung Fu was a project he worked on while he was there, in his spare time—apparently based on an amateur martial arts movie he'd made with his friends, footage of which is sprinkled throughout. Shortly after its release, he left Lionhead to co-found Media Molecule, and worked on the LittleBigPlanet games and more recently Dreams. That's right, despite his role in PC history, he ultimately abandoned us for the PlayStation. </p><p>I can't speak to the quality of Rag Doll Kung Fu myself—I'll admit I never played it at the time. My understanding is that it's a sort of Smash Bros-adjacent party fighter with stretchy physics and some iffy racial stereotypes. Whether it deserves a re-appraisal or not, I can't say. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="zJ2mEjxEybsgedziQgwr2c" name="rag doll kung fu 5" alt="A man grimacing as he pokes two ninjas behind him in the eyes in Rag Doll Kung Fu." src="https://cdn.mos.cms.futurecdn.net/zJ2mEjxEybsgedziQgwr2c.jpg" mos="" align="middle" fullscreen="1" width="1024" height="768" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zJ2mEjxEybsgedziQgwr2c.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mark Healey)</span></figcaption></figure></a><p>But regardless, its place in the history books has long been assured. It's easy to take Steam's dominance of PC gaming for granted now, but there was very much a time when it was seen as annoying and pointless. Without developers like Mark Healey taking a risk on Valve's dream of a digital marketplace, the entire landscape of our hobby would likely look very different now. For that, Rag Doll Kung Fu, we give you the acknowledgement and respect you deserve. </p><p>It's actually still <a href="https://store.steampowered.com/app/1002/Rag_Doll_Kung_Fu/" target="_blank">available on Steam 20 years on</a>, and for only a dollar too, if you're curious to experience a piece of PC gaming lore for yourself—though I wouldn't be 100% confident of it running on modern systems, at least not without some work. It is also flatly "Unsupported" on Steam Deck.</p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:79.98%;"><img id="z3bQsVwCziejgYyCTSus2c" name="rag doll kung fu 4" alt="A martial artist kicking a "dirty troll" in Rag Doll Kung Fu." src="https://cdn.mos.cms.futurecdn.net/z3bQsVwCziejgYyCTSus2c.jpg" mos="" align="middle" fullscreen="1" width="1024" height="819" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/z3bQsVwCziejgYyCTSus2c.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mark Healey)</span></figcaption></figure></a><p>I'm a bit surprised to discover how few user reviews it has, though—it's sitting at a Mostly Positive (73%) with just 68 reviews, which makes it look like a random bit of shovelware rather than enshrined gaming history. But then, it did launch eight years before Steam reviews even existed, which <em>might </em>explain it. </p><p>Nonetheless, it continues to receive the odd review every now and then. User mudkipi, for example, did so as recently as November last year, and somehow got a free copy (are they still giving out review code?). As they so wisely put it, "They ragging on my kung til I fu". As worthy an epitaph as any for a truly historic game. </p>
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