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                            <title><![CDATA[ Latest from PC Gamer UK in News ]]></title>
                <link>https://www.pcgamer.com/uk/news</link>
        <description><![CDATA[ All the latest news content from the PC Gamer  UK team ]]></description>
                                    <lastBuildDate>Sat, 24 Oct 2026 18:58:24 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Top Xbox exec promoted in brand 'reset' leaves after 3 months in role ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As reported by <a href="https://www.theverge.com/news/1018037/xbox-chief-operating-officer-helen-chiang-departure" target="_blank">The Verge</a>, Xbox Chief Operating Officer Helen Chiang is leaving the company after three months in the role⁠—though Chiang had previously been a Microsoft employee for 21 years. Xbox had not previously operated with a COO in its hierarchy, and the role was created as part of CEO Asha Sharma's <a href="https://www.pcgamer.com/gaming-industry/microsoft-ceo-says-xboxs-streamlining-process-is-great-to-see-following-its-most-recent-round-of-layoffs/" target="_blank">controversial brand "reset."</a></p><p>Sharma announced the personnel change in an October 23 internal memo, and did not offer an explanation for Chiang's departure. "Her immediate responsibilities are being split up between other Xbox leaders for now," Sharma wrote. "We'll share more on COO leadership as plans are finalized."</p><p>Microsoft shared a boilerplate statement on the departure to <a href="https://www.eurogamer.net/xbox-coo-helen-chiang-leaves-microsoft" target="_blank">Eurogamer</a>: "We don't discuss individual personnel matters. We're grateful for Helen's years of service and wish her well." However, an anonymous source within Microsoft also told Eurogamer that Chiang was "terminated for policy violations."</p><p>According to Sharma's original reset announcement, the COO was tasked "with end-to-end P&L [profit and loss] responsibility across content, hardware, platform, and services." Given Xbox's current focus on cost-cutting and maximizing revenue, that sounds like a fairly key role in Sharma's project.</p><p>It's hard to imagine Chiang's departure having any significant impact on Xbox's strategy or its execution, but it hardly inspires confidence to see such a quick turnaround in an executive-level position, particularly given the overall instability and uncertainty at Xbox.</p><div class="product"><a data-dimension112="abab7e80-cfdc-11f1-99e1-9b6931c94503" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="abab7e80-cfdc-11f1-99e1-9b6931c94503" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/top-xbox-exec-promoted-in-brand-reset-leaves-after-3-months-in-role/</link>
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                            <![CDATA[ Is that good? ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 18:58:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox logo: Photo by Tomohiro Ohsumi/Getty Images, Carl &amp;quot;CJ&amp;quot; Johnson: Rockstar/Take-Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[CJ &quot;ah shit, here we go again&quot; meme image laid over Xbox logo seen during the Tokyo Game Show 2024 at Makuhari Messe on September 26, 2024 in Chiba, Japan]]></media:description>                                                            <media:text><![CDATA[CJ &quot;ah shit, here we go again&quot; meme image laid over Xbox logo seen during the Tokyo Game Show 2024 at Makuhari Messe on September 26, 2024 in Chiba, Japan]]></media:text>
                                <media:title type="plain"><![CDATA[CJ &quot;ah shit, here we go again&quot; meme image laid over Xbox logo seen during the Tokyo Game Show 2024 at Makuhari Messe on September 26, 2024 in Chiba, Japan]]></media:title>
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                                <p>As reported by <a href="https://www.theverge.com/news/1018037/xbox-chief-operating-officer-helen-chiang-departure" target="_blank">The Verge</a>, Xbox Chief Operating Officer Helen Chiang is leaving the company after three months in the role⁠—though Chiang had previously been a Microsoft employee for 21 years. Xbox had not previously operated with a COO in its hierarchy, and the role was created as part of CEO Asha Sharma's <a href="https://www.pcgamer.com/gaming-industry/microsoft-ceo-says-xboxs-streamlining-process-is-great-to-see-following-its-most-recent-round-of-layoffs/" target="_blank">controversial brand "reset."</a></p><p>Sharma announced the personnel change in an October 23 internal memo, and did not offer an explanation for Chiang's departure. "Her immediate responsibilities are being split up between other Xbox leaders for now," Sharma wrote. "We'll share more on COO leadership as plans are finalized."</p><p>Microsoft shared a boilerplate statement on the departure to <a href="https://www.eurogamer.net/xbox-coo-helen-chiang-leaves-microsoft" target="_blank">Eurogamer</a>: "We don't discuss individual personnel matters. We're grateful for Helen's years of service and wish her well." However, an anonymous source within Microsoft also told Eurogamer that Chiang was "terminated for policy violations."</p><p>According to Sharma's original reset announcement, the COO was tasked "with end-to-end P&L [profit and loss] responsibility across content, hardware, platform, and services." Given Xbox's current focus on cost-cutting and maximizing revenue, that sounds like a fairly key role in Sharma's project.</p><p>It's hard to imagine Chiang's departure having any significant impact on Xbox's strategy or its execution, but it hardly inspires confidence to see such a quick turnaround in an executive-level position, particularly given the overall instability and uncertainty at Xbox.</p><div class="product"><a data-dimension112="abab7e80-cfdc-11f1-99e1-9b6931c94503" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="abab7e80-cfdc-11f1-99e1-9b6931c94503" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The mouse P.I. for hire from Mouse: P.I. For Hire joins the meat boy from Super Meat Boy 3D in gaming's latest indie crossover ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems like there's a new slightly-humorous-for-its-incongruity collab between game devs every other week at this point, and the latest in this sacred lineage is a team-up between Super Meat Boy 3D and Mouse: P.I. For Hire. </p><p>The latter game's titular mouse detective has been squished into a cube-like shape and sent to navigate a hellish labyrinth full of sawblades for the rest of his miserable existence. Oh, and the screen goes all black-and-white when you play as him, just like the FPS he comes from. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/Z5tAKoc1JRo" allowfullscreen></iframe></div></div><p>This might all seem downstream of cynical money devourers like Fortnite, but at least these games share something in both being indie(ish) cartoony pastiches with a gore-slick twist. Besides, Meat Boy is an OG when it comes to invasions of strangers' videogames. </p><p>You could play as him in the Bit.Trip games, and in turn CommanderVideo cameoed in Super Meat Boy. If you're too Gen A to understand a single word I just said about the halcyon days of 2010s indie gaming, that's okay. I'll just go lay down and die.</p><p>But if you want to jump up and die, spectacularly and repeatedly, that's what Super Meat Boy 3D is for. PC Gamer Australian Editor Shaun Prescott wasn't exactly head over heels for it in <a href="https://www.pcgamer.com/games/action/super-meat-boy-3d-has-no-vibe/">his impressions</a>—he said it had "no vibe," lacking the skeezy-yet-tasteful tastelessness of Edmund McMillen's touch—but still felt pretty good as far its running and jumping and exploding were concerned. Seems like that's enough for some, as the game currently sits at a Very Positive rating <a href="https://store.steampowered.com/app/3288210/Super_Meat_Boy_3D/" target="_blank">on Steam</a>.</p><p>Meanwhile, contributor Phil Iwaniuk said Mouse: P.I. For Hire was a "bona fide classic" in his 86% <a href="https://www.pcgamer.com/games/fps/mouse-pi-for-hire-review/">review</a> for Mouse, adding that there's more to it than "just an eye-grabbing art style." Normally these crossovers go both ways to some extent, but I'm not sure how Super Meat Boy would fit into a noir detective story. Cause of death: giant sawblade? Seems pretty open-and-shut.</p><div class="product"><a data-dimension112="9c0e102a-cfc1-11f1-a5f7-ff535c00560d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9c0e102a-cfc1-11f1-a5f7-ff535c00560d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/the-mouse-p-i-for-hire-from-mouse-p-i-for-hire-joins-the-meat-boy-from-super-meat-boy-3d-in-gamings-latest-indie-crossover/</link>
                                                                            <description>
                            <![CDATA[ Of mice and meat. ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 15:46:15 +0000</pubDate>                                                                                                                                <updated>Sat, 24 Oct 2026 16:12:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Team Meat, Fumi Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The titular detective from Mouse: P.I. with stubby, Meat Boy-esque proportions.]]></media:description>                                                            <media:text><![CDATA[The titular detective from Mouse: P.I. with stubby, Meat Boy-esque proportions.]]></media:text>
                                <media:title type="plain"><![CDATA[The titular detective from Mouse: P.I. with stubby, Meat Boy-esque proportions.]]></media:title>
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                                <p>It seems like there's a new slightly-humorous-for-its-incongruity collab between game devs every other week at this point, and the latest in this sacred lineage is a team-up between Super Meat Boy 3D and Mouse: P.I. For Hire. </p><p>The latter game's titular mouse detective has been squished into a cube-like shape and sent to navigate a hellish labyrinth full of sawblades for the rest of his miserable existence. Oh, and the screen goes all black-and-white when you play as him, just like the FPS he comes from. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/Z5tAKoc1JRo" allowfullscreen></iframe></div></div><p>This might all seem downstream of cynical money devourers like Fortnite, but at least these games share something in both being indie(ish) cartoony pastiches with a gore-slick twist. Besides, Meat Boy is an OG when it comes to invasions of strangers' videogames. </p><p>You could play as him in the Bit.Trip games, and in turn CommanderVideo cameoed in Super Meat Boy. If you're too Gen A to understand a single word I just said about the halcyon days of 2010s indie gaming, that's okay. I'll just go lay down and die.</p><p>But if you want to jump up and die, spectacularly and repeatedly, that's what Super Meat Boy 3D is for. PC Gamer Australian Editor Shaun Prescott wasn't exactly head over heels for it in <a href="https://www.pcgamer.com/games/action/super-meat-boy-3d-has-no-vibe/">his impressions</a>—he said it had "no vibe," lacking the skeezy-yet-tasteful tastelessness of Edmund McMillen's touch—but still felt pretty good as far its running and jumping and exploding were concerned. Seems like that's enough for some, as the game currently sits at a Very Positive rating <a href="https://store.steampowered.com/app/3288210/Super_Meat_Boy_3D/" target="_blank">on Steam</a>.</p><p>Meanwhile, contributor Phil Iwaniuk said Mouse: P.I. For Hire was a "bona fide classic" in his 86% <a href="https://www.pcgamer.com/games/fps/mouse-pi-for-hire-review/">review</a> for Mouse, adding that there's more to it than "just an eye-grabbing art style." Normally these crossovers go both ways to some extent, but I'm not sure how Super Meat Boy would fit into a noir detective story. Cause of death: giant sawblade? Seems pretty open-and-shut.</p><div class="product"><a data-dimension112="9c0e102a-cfc1-11f1-a5f7-ff535c00560d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9c0e102a-cfc1-11f1-a5f7-ff535c00560d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Japan Actors Union pushes for heavy restrictions on AI copying dead actors ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Japan Actors Union, an org consisting of around 2,600 actors and voice actors, recently <a href="https://www.nippairen.com/about/jau_guideline.html" target="_blank">announced a series of measures</a> to protect the rights of performers in the industry with regard to generative AI (reported in English via <a href="https://automaton-media.com/en/news/japan-actors-union-reveals-new-guidelines-to-combat-unauthorized-ai-voice-cloning-including-strict-ban-on-copying-voices-of-deceased-seiyuu/" target="_blank">Automaton Media</a>). </p><p>It's been a hot topic both <a href="https://www.pcgamer.com/gaming-industry/the-voice-of-shinji-in-evangelion-says-ai-voice-cloning-is-heartbreaking-calls-for-japanese-government-to-intervene/">in Japan</a> and here in the west, with Leon Kennedy actor Nick Apostolides arguing AI voice acting was something of an oxymoron: "AI can speak lines, but there's nothing human behind it," <a href="https://www.pcgamer.com/games/resident-evil/leon-kennedys-voice-actor-doesnt-believe-ai-can-replace-human-performances-and-paying-for-an-actors-voice-session-is-not-that-big-of-a-deal-for-games-as-big-as-arc-raiders/">he said</a>.</p><p>Rather than a full-on ban or tight regulation, the union's proposed guidelines push for consent at "every stage." Companies would have to disclose when an actor's voice will be used for training, and they would also be required to negotiate compensation with actors. In other words, agreeing to have your voice generated for a short-form advertisement or whatever would be like licensing your likeness to go on a cereal box. </p><p>These consent guidelines would also apply to AI-translated performances, and in a more restrictive way to the mimicry of deceased actors, such as <a href="https://www.pcgamer.com/games/rpg/tupac-shakur-will-appear-in-the-next-yakuza-game-snoop-dogg-reveals/">Tupac's controversial "appearance"</a> in the upcoming Stranger Than Heaven. </p><p>The guidelines would ban using AI to copy a dead actor's voice unless consent had been obtained prior to their death. They would also require consent from the actor's living family, estate, or other administrative org, as well as royalty payments to those parties. </p><p>"It protects the dignity, honor, and legacy of deceased performers from commercial exploitation," said the union (auto-translated from Japanese). "We respect the wishes of the person during their lifetime to the greatest extent, and when generating AI, strict permission from the family (or administrator) who inherits the rights is mandatory to prevent desecration of the deceased."</p><p>Given the AI-related catastrophes we've seen in this field of the voicework world, like a facsimile of James Earl Jones slinging <a href="https://www.pcgamer.com/games/battle-royale/fortnite-added-an-ai-powered-darth-vader-and-surprise-players-immediately-tricked-him-into-saying-slurs/">AI-generated slurs in Fortnite</a>, these guidelines seem fairly gentle and reasonable. Time will tell if these pushes for actors' rights will take hold on a larger scale within the Japanese entertainment industry and otherwise.</p><div class="product"><a data-dimension112="3061238e-cfbd-11f1-9739-b17a93c06630" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="3061238e-cfbd-11f1-9739-b17a93c06630" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/software/ai/japan-actors-union-pushes-for-heavy-restrictions-on-ai-copying-dead-actors/</link>
                                                                            <description>
                            <![CDATA[ It's part of a broader set of guidelines the union hopes to set an industry-wide precedent for. ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 15:33:23 +0000</pubDate>                                                                                                                                <updated>Sat, 24 Oct 2026 16:12:15 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[stranger than heaven]]></media:description>                                                            <media:text><![CDATA[stranger than heaven]]></media:text>
                                <media:title type="plain"><![CDATA[stranger than heaven]]></media:title>
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                            <article>
                                <p>The Japan Actors Union, an org consisting of around 2,600 actors and voice actors, recently <a href="https://www.nippairen.com/about/jau_guideline.html" target="_blank">announced a series of measures</a> to protect the rights of performers in the industry with regard to generative AI (reported in English via <a href="https://automaton-media.com/en/news/japan-actors-union-reveals-new-guidelines-to-combat-unauthorized-ai-voice-cloning-including-strict-ban-on-copying-voices-of-deceased-seiyuu/" target="_blank">Automaton Media</a>). </p><p>It's been a hot topic both <a href="https://www.pcgamer.com/gaming-industry/the-voice-of-shinji-in-evangelion-says-ai-voice-cloning-is-heartbreaking-calls-for-japanese-government-to-intervene/">in Japan</a> and here in the west, with Leon Kennedy actor Nick Apostolides arguing AI voice acting was something of an oxymoron: "AI can speak lines, but there's nothing human behind it," <a href="https://www.pcgamer.com/games/resident-evil/leon-kennedys-voice-actor-doesnt-believe-ai-can-replace-human-performances-and-paying-for-an-actors-voice-session-is-not-that-big-of-a-deal-for-games-as-big-as-arc-raiders/">he said</a>.</p><p>Rather than a full-on ban or tight regulation, the union's proposed guidelines push for consent at "every stage." Companies would have to disclose when an actor's voice will be used for training, and they would also be required to negotiate compensation with actors. In other words, agreeing to have your voice generated for a short-form advertisement or whatever would be like licensing your likeness to go on a cereal box. </p><p>These consent guidelines would also apply to AI-translated performances, and in a more restrictive way to the mimicry of deceased actors, such as <a href="https://www.pcgamer.com/games/rpg/tupac-shakur-will-appear-in-the-next-yakuza-game-snoop-dogg-reveals/">Tupac's controversial "appearance"</a> in the upcoming Stranger Than Heaven. </p><p>The guidelines would ban using AI to copy a dead actor's voice unless consent had been obtained prior to their death. They would also require consent from the actor's living family, estate, or other administrative org, as well as royalty payments to those parties. </p><p>"It protects the dignity, honor, and legacy of deceased performers from commercial exploitation," said the union (auto-translated from Japanese). "We respect the wishes of the person during their lifetime to the greatest extent, and when generating AI, strict permission from the family (or administrator) who inherits the rights is mandatory to prevent desecration of the deceased."</p><p>Given the AI-related catastrophes we've seen in this field of the voicework world, like a facsimile of James Earl Jones slinging <a href="https://www.pcgamer.com/games/battle-royale/fortnite-added-an-ai-powered-darth-vader-and-surprise-players-immediately-tricked-him-into-saying-slurs/">AI-generated slurs in Fortnite</a>, these guidelines seem fairly gentle and reasonable. Time will tell if these pushes for actors' rights will take hold on a larger scale within the Japanese entertainment industry and otherwise.</p><div class="product"><a data-dimension112="3061238e-cfbd-11f1-9739-b17a93c06630" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="3061238e-cfbd-11f1-9739-b17a93c06630" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'I drank from the chalice of blood': indie dev scrubs his game of AI-generated voice lines, having previously described the technology as 'anti-human and anti-art' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Well, here's a headscratcher. Paolo Pedercini, developer of<a href="https://store.steampowered.com/app/3861870/Future_No_Thanks/" target="_blank"> Future? No Thanks!</a> recently admitted to using generative AI in his ecosocialist satire while also referring to the technology as "a technofascist, anti-human and anti-art project." Now, the developer has removed several AI generated voice lines from the game, following a backlash to his use of the very technology which the game lampoons.</p><p>You might remember Future? No Thanks! from another recent controversy, whereupon the game was briefly delayed after Steam<a href="https://www.pcgamer.com/gaming-industry/indie-game-gets-last-minute-steam-delay-while-valve-reviews-its-dozens-of-untextured-polygons-depicting-ass-and-boobs/"> held up its release</a> while it reviewed some fleeting nudity in the game. Pedercini—who also goes by Mollieindustria—received considerable support during that debacle. But the reaction to Future? No Thanks' AI use has been rather less supportive, prompting Pedercini to rework the game and respond to the backlash.</p><p>Pedercini originally revealed his AI use in a<a href="https://www.molleindustria.org/blog/future-no-thanks-ai-disclosure/" target="_blank"> blog post</a> (via<a href="https://www.rockpapershotgun.com/future-no-thanks-dev-removes-ai-generated-voices-from-game-and-offers-refunds-to-players-who-feel-betrayed" target="_blank"> Rock, Paper, Shotgun</a>). Apparently, the game contained several voice lines generated using text-to-speech, which Pedercini claimed, "used to be an uncontroversial technology and an early application of neural networks" before "AI bros started commercializing AI voices".  Alongside this, the game also includes "a tiny fraction" of AI generated code, which Pedercini said he used for things like "fixing a shader I didn't write which broke after an update" as well as "finishing touches and minor debugging."</p><p>In this blog, Pedercini defended his AI use by pointing out that Future? No Thanks! "satirizes generative AI and the careless ways it can be used," adding that the "100% no-AI stance" adopted by many game developers "is very recent, and the game was being developed before a consensus emerged." He also cited his role as an academic and game design teacher, stating "I have to look into these tools which most of my students use, and I was trying to figure out if there are non-brain-rotting ways to do so."</p><p>Yet it seems these arguments failed to convince Pedercini's audience, as yesterday he<a href="https://www.molleindustria.org/blog/future-no-thanks-update-now-with-no-ai-generated-voices/" target="_blank"> published another blog post</a> revealing he has now removed the offending TTS voice lines, replacing them with lines by human actors. Apparently, these lines were "recorded earlier this year," but Pedercini opted not to use them because he "thought the actual uncanny text-to-speech was funnier in that context."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HunhfOtzEEE" allowfullscreen></iframe></div></div><p>Although Pedercini has removed the lines, he's clearly not happy about it. In the second blog, he stated that he believes that "the game is worse not, but only, like, 0.001% worse." He also included a "personal update" through which he responded more broadly to the backlash.</p><p>"Somebody from Bluesky (the Twitter/X clone) dragged me due to a post disclosing what I foolishly thought a minor use of generative-AI in Future? No Thanks!" he explained. "I gave versions of that statement multiple times before, whenever asked by festivals and events." He also pointed out that, per Valve's<a href="https://www.linkedin.com/posts/simoncarless_interestingly-pc-video-game-platform-steam-ugcPost-7417944214812106752-Qzdl/"> updated AI disclosure rules</a>, "Steam doesn't require disclosure of generative AI for things like code assistance, so many people assume their favorite indie games don't use AI at all just because the developers stay mum".</p><p>The post then took a weirder turn. Pedercini admitted that his original blog "was not a good post," and that he thought "nobody would read it", before claiming that his AI disclosure resulted in "more insults than the time at the height of GamerGate when Adam Baldwin unleashed his half million followers on me."  He followed this by linking to a<a href="https://bsky.app/starter-pack/danjohnston.uk/3mt7inilh7s27"> list of game developers</a> that reject generative AI, claiming that "all studios" who haven't disclosed genAI use are "using it for coding in some capacity" and began his signoff with "I drank from the chalice of blood. Nothing will ever redeem me and my cursed little game."</p><p>As for what to make of all this (at least, the bits that aren't about drinking blood), I can sort-of understand Pedercini attempt at deploying TTS voice lines for satirical purposes, and he's correct in saying that TTS has a history that goes back further than modern LLMs. If that was <em>all </em>the genAI in the game, it would be more defensible.</p><p>But the fact he's also used generative coding tools for clearly non-satirical purposes is much harder to defend. Also, if you're making a game that satirises generative AI, the primary audience for which is going to be people who are avowedly against generative AI, it's probably prudent to ensure that the creation of said game is as far removed from generative AI as possible.</p><p>Yet among the references to gamergate and accusing the entire industry of secretly using AI, Pedercini did make two other points worth noting. First, he said that players who bought Future? No Thanks and "feel betrayed" by his use of AI can request a refund by emailing their Paypal or Venmo information to him. Second, he promised that his next project "will be completely hand-coded", as he had already determined that "AI-assisted programming is bad for me."</p><div class="product"><a data-dimension112="980718f0-cfb7-11f1-9ef7-4b48eebfa7df" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="980718f0-cfb7-11f1-9ef7-4b48eebfa7df" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/game-development/i-drank-from-the-chalice-of-blood-indie-dev-scrubs-his-game-of-ai-generated-voice-lines-having-previously-described-the-technology-as-anti-human-and-anti-art/</link>
                                                                            <description>
                            <![CDATA[ Refund offered for players who "still feel betrayed" over AI use in Future? No Thanks! ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 14:30:20 +0000</pubDate>                                                                                                                                <updated>Sat, 24 Oct 2026 14:31:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Mollieindustria]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man wearing mirror shades sits on a pedestal in Future? No Thanks!]]></media:description>                                                            <media:text><![CDATA[A man wearing mirror shades sits on a pedestal in Future? No Thanks!]]></media:text>
                                <media:title type="plain"><![CDATA[A man wearing mirror shades sits on a pedestal in Future? No Thanks!]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Well, here's a headscratcher. Paolo Pedercini, developer of<a href="https://store.steampowered.com/app/3861870/Future_No_Thanks/" target="_blank"> Future? No Thanks!</a> recently admitted to using generative AI in his ecosocialist satire while also referring to the technology as "a technofascist, anti-human and anti-art project." Now, the developer has removed several AI generated voice lines from the game, following a backlash to his use of the very technology which the game lampoons.</p><p>You might remember Future? No Thanks! from another recent controversy, whereupon the game was briefly delayed after Steam<a href="https://www.pcgamer.com/gaming-industry/indie-game-gets-last-minute-steam-delay-while-valve-reviews-its-dozens-of-untextured-polygons-depicting-ass-and-boobs/"> held up its release</a> while it reviewed some fleeting nudity in the game. Pedercini—who also goes by Mollieindustria—received considerable support during that debacle. But the reaction to Future? No Thanks' AI use has been rather less supportive, prompting Pedercini to rework the game and respond to the backlash.</p><p>Pedercini originally revealed his AI use in a<a href="https://www.molleindustria.org/blog/future-no-thanks-ai-disclosure/" target="_blank"> blog post</a> (via<a href="https://www.rockpapershotgun.com/future-no-thanks-dev-removes-ai-generated-voices-from-game-and-offers-refunds-to-players-who-feel-betrayed" target="_blank"> Rock, Paper, Shotgun</a>). Apparently, the game contained several voice lines generated using text-to-speech, which Pedercini claimed, "used to be an uncontroversial technology and an early application of neural networks" before "AI bros started commercializing AI voices".  Alongside this, the game also includes "a tiny fraction" of AI generated code, which Pedercini said he used for things like "fixing a shader I didn't write which broke after an update" as well as "finishing touches and minor debugging."</p><p>In this blog, Pedercini defended his AI use by pointing out that Future? No Thanks! "satirizes generative AI and the careless ways it can be used," adding that the "100% no-AI stance" adopted by many game developers "is very recent, and the game was being developed before a consensus emerged." He also cited his role as an academic and game design teacher, stating "I have to look into these tools which most of my students use, and I was trying to figure out if there are non-brain-rotting ways to do so."</p><p>Yet it seems these arguments failed to convince Pedercini's audience, as yesterday he<a href="https://www.molleindustria.org/blog/future-no-thanks-update-now-with-no-ai-generated-voices/" target="_blank"> published another blog post</a> revealing he has now removed the offending TTS voice lines, replacing them with lines by human actors. Apparently, these lines were "recorded earlier this year," but Pedercini opted not to use them because he "thought the actual uncanny text-to-speech was funnier in that context."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HunhfOtzEEE" allowfullscreen></iframe></div></div><p>Although Pedercini has removed the lines, he's clearly not happy about it. In the second blog, he stated that he believes that "the game is worse not, but only, like, 0.001% worse." He also included a "personal update" through which he responded more broadly to the backlash.</p><p>"Somebody from Bluesky (the Twitter/X clone) dragged me due to a post disclosing what I foolishly thought a minor use of generative-AI in Future? No Thanks!" he explained. "I gave versions of that statement multiple times before, whenever asked by festivals and events." He also pointed out that, per Valve's<a href="https://www.linkedin.com/posts/simoncarless_interestingly-pc-video-game-platform-steam-ugcPost-7417944214812106752-Qzdl/"> updated AI disclosure rules</a>, "Steam doesn't require disclosure of generative AI for things like code assistance, so many people assume their favorite indie games don't use AI at all just because the developers stay mum".</p><p>The post then took a weirder turn. Pedercini admitted that his original blog "was not a good post," and that he thought "nobody would read it", before claiming that his AI disclosure resulted in "more insults than the time at the height of GamerGate when Adam Baldwin unleashed his half million followers on me."  He followed this by linking to a<a href="https://bsky.app/starter-pack/danjohnston.uk/3mt7inilh7s27"> list of game developers</a> that reject generative AI, claiming that "all studios" who haven't disclosed genAI use are "using it for coding in some capacity" and began his signoff with "I drank from the chalice of blood. Nothing will ever redeem me and my cursed little game."</p><p>As for what to make of all this (at least, the bits that aren't about drinking blood), I can sort-of understand Pedercini attempt at deploying TTS voice lines for satirical purposes, and he's correct in saying that TTS has a history that goes back further than modern LLMs. If that was <em>all </em>the genAI in the game, it would be more defensible.</p><p>But the fact he's also used generative coding tools for clearly non-satirical purposes is much harder to defend. Also, if you're making a game that satirises generative AI, the primary audience for which is going to be people who are avowedly against generative AI, it's probably prudent to ensure that the creation of said game is as far removed from generative AI as possible.</p><p>Yet among the references to gamergate and accusing the entire industry of secretly using AI, Pedercini did make two other points worth noting. First, he said that players who bought Future? No Thanks and "feel betrayed" by his use of AI can request a refund by emailing their Paypal or Venmo information to him. Second, he promised that his next project "will be completely hand-coded", as he had already determined that "AI-assisted programming is bad for me."</p><div class="product"><a data-dimension112="980718f0-cfb7-11f1-9ef7-4b48eebfa7df" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="980718f0-cfb7-11f1-9ef7-4b48eebfa7df" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Award-winning sci-fi author NK Jemisin joins BioWare's mourners and scorns a broken industry for killing geese that 'laid the golden eggs' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The death of BioWare has provoked a whole lot of tributes, memorialisation, and plain old nostalgia as all sorts of people come together to remember the bangers the erstwhile king of RPGs put out in its prime. <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/">CD Projekt Red</a>, imsim founding father <a href="https://www.pcgamer.com/gaming-industry/game-industry-legend-warren-spector-blows-up-over-biowares-closure-its-utter-bulls-t/">Warren Spector</a>, and we here at PCG have all been trading BioWare memories (and sometimes lamenting the influence of EA, which acquired the studio back in 2007).</p><p>But the BioWare classics were big enough bangers to transcend videogames in their influence. Over on <a href="https://bsky.app/profile/nkjemisin.bsky.social/post/3mygbxwxfrc2s" target="_blank">Bluesky</a>, award-winning sci-fi and fantasy writer Nora Jemisin (better known as NK Jemisin) has been mourning the studio too.</p><p>"RIP Bioware. The [Mass Effect] and [Dragon Age] games were a literal inspiration, and I can't count how many times I've replayed my faves," Jemisin wrote. "I made lifelong friends on ME3 Multiplayer. I still think Jennifer Hepler is the best game writer I've seen, and Jennifer Hale's the best VA." </p><p>Hepler was a long-time Dragon Age writer who "<a href="https://nationalpost.com/news/canada/jennifer-hepler" target="_blank">was pretty much in charge of the dwarf origin story</a>" in Origins, and also shaped much of the setting's dwarven culture in general. Jennifer Hale, meanwhile, is Jennifer Hale: Dynaheir, Mazzy Fentan, Bastila Shan, the female Commander Shepard, and plenty else. Many people, myself included, first became aware of Hale through her contributions to BioWare's RPGs.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><p>"Watching what's happening to the game industry [right now] is so frustrating," Jemisin continued. "It was the goose that laid the golden eggs, guys. All you had to do was not kill it." Alas, every new year brings bigger and more expensive games that demand bigger and more dramatic returns. When they fail to bring them in? It's devs who suffer, as evidenced by the swingeing bout of layoffs that have afflicted the industry over the last several years. Rarely ever touches the executives, though. Funny how that works.</p><div class="product"><a data-dimension112="ead015ae-ce32-11f1-8a0a-f73580bec635" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ead015ae-ce32-11f1-8a0a-f73580bec635" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/award-winning-sci-fi-author-nk-jemisin-joins-biowares-mourners-and-scorns-a-broken-industry-for-killing-geese-that-laid-the-golden-eggs/</link>
                                                                            <description>
                            <![CDATA[ "The [Mass Effect] and [Dragon Age] games were a literal inspiration." ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bioware]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Art from Bioware games: Knights of the Old Republic, Baldur&#039;s Gate 2, Dragon Age: Inquisition, and Mass Effect 3]]></media:description>                                                            <media:text><![CDATA[Art from Bioware games: Knights of the Old Republic, Baldur&#039;s Gate 2, Dragon Age: Inquisition, and Mass Effect 3]]></media:text>
                                <media:title type="plain"><![CDATA[Art from Bioware games: Knights of the Old Republic, Baldur&#039;s Gate 2, Dragon Age: Inquisition, and Mass Effect 3]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The death of BioWare has provoked a whole lot of tributes, memorialisation, and plain old nostalgia as all sorts of people come together to remember the bangers the erstwhile king of RPGs put out in its prime. <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/">CD Projekt Red</a>, imsim founding father <a href="https://www.pcgamer.com/gaming-industry/game-industry-legend-warren-spector-blows-up-over-biowares-closure-its-utter-bulls-t/">Warren Spector</a>, and we here at PCG have all been trading BioWare memories (and sometimes lamenting the influence of EA, which acquired the studio back in 2007).</p><p>But the BioWare classics were big enough bangers to transcend videogames in their influence. Over on <a href="https://bsky.app/profile/nkjemisin.bsky.social/post/3mygbxwxfrc2s" target="_blank">Bluesky</a>, award-winning sci-fi and fantasy writer Nora Jemisin (better known as NK Jemisin) has been mourning the studio too.</p><p>"RIP Bioware. The [Mass Effect] and [Dragon Age] games were a literal inspiration, and I can't count how many times I've replayed my faves," Jemisin wrote. "I made lifelong friends on ME3 Multiplayer. I still think Jennifer Hepler is the best game writer I've seen, and Jennifer Hale's the best VA." </p><p>Hepler was a long-time Dragon Age writer who "<a href="https://nationalpost.com/news/canada/jennifer-hepler" target="_blank">was pretty much in charge of the dwarf origin story</a>" in Origins, and also shaped much of the setting's dwarven culture in general. Jennifer Hale, meanwhile, is Jennifer Hale: Dynaheir, Mazzy Fentan, Bastila Shan, the female Commander Shepard, and plenty else. Many people, myself included, first became aware of Hale through her contributions to BioWare's RPGs.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><p>"Watching what's happening to the game industry [right now] is so frustrating," Jemisin continued. "It was the goose that laid the golden eggs, guys. All you had to do was not kill it." Alas, every new year brings bigger and more expensive games that demand bigger and more dramatic returns. When they fail to bring them in? It's devs who suffer, as evidenced by the swingeing bout of layoffs that have afflicted the industry over the last several years. Rarely ever touches the executives, though. Funny how that works.</p><div class="product"><a data-dimension112="ead015ae-ce32-11f1-8a0a-f73580bec635" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ead015ae-ce32-11f1-8a0a-f73580bec635" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ After 14 years of development, Factorio's final major update is out now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The whistle has blown. The belts have stopped. The furnace is silent and cold. After 14 years of continual development,<a href="https://www.pcgamer.com/uk/factorio/" target="_blank"> Factorio</a> has received its final major update.</p><p>Developer Wube Software<a href="https://www.pcgamer.com/games/sim/factorios-next-major-update-will-also-be-its-last-as-its-developer-announces-it-has-reached-a-good-place-to-conclude-active-gameplay-development/"> revealed</a> that update 2.1 would be the last significant patch for its genre-defining factory building sim back in May, with the team deciding the game had "reached a good place to conclude active game development". The decision comes two years after Wube released Factorio's remarkable<a href="https://www.pcgamer.com/games/sim/factorio-space-age-review/"> Space Age expansion</a>, which lets players take their industrialisation efforts into the stars and across four wildly different alien planets.</p><p>If you were hoping Wube might sign off on Factorio on a similarly spectacular note, you may be disappointed. In its latest<a href="https://factorio.com/blog/post/fff-449" target="_blank"> Friday Facts</a> blog, the developer reiterates that 2.1 "isn't about new planets, enemies or research trees," and instead delivers "a big collection of quality of life, small features, polish, and the things we wanted to for 2.0 but didn't have time for."</p><p>This doesn't mean 2.1 has nothing of interest, however. Quite the opposite. The primary changes revolve around the space logistics introduced by Space Age, with Wube making it easier to ferry goods up into space and between planets. Rockets, for instance, can now carry multiple different items rather than just one thing, making it considerably easier to get space platforms built. On top of that, platforms can also transfer items between one another in orbit and automatically import items from all available locations.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oF1zCD7NwNY" allowfullscreen></iframe></div></div><p>Also on the space logistics front, Wube has added a constructable unloading bay that can be attached to landing pads, allowing inserters to pull out items and place them directly onto belts, into trains and so forth. This should make interplanetary logistics a bit easier.</p><p>There are also a bunch of non-Space Age related changes. Most interesting is an overhaul to the Biters that attack your base. Wube has altered the game so that biter expansion grouping scales with evolution, to ensure that clearing out biters poses a "meaningful challenge rather than lots of tiny annoying nests." Biters will also "choose more natural locations" to build new habitats and will expand their territory regardless of whether the player chooses to explore the map early.</p><p>Elsewhere, the update reintroduces fluid mixing prevention, makes some tweaks to Space Age's Quality system, and adds snazzy new graphics for assembling machines, oil refineries, rocket silos and heat exchangers. Finally, the patch adds a new rendering system that makes it easier for pumps to connect to rail fluid wagons. This might just be the thing I'm most excited about, because setting up fluid pumps is always an enormous faff.</p><p>While we may see some smaller patches in the future, 2.1 marks the definitive end of development for Factorio. As for what Wube's plan is going forward, the studio said it was working on some new prototypes back in May, but it stressed that "there will not be anything to share for a long time." For now, we'll just have to settle for playing one of the greatest games ever made.</p><div class="product"><a data-dimension112="f9d2f716-cfa3-11f1-9d4b-9b83ae878686" data-action="Deal Block" data-label="Best laptop games" data-dimension48="Best laptop games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:146px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="o2twU6ehEfeJDWWUZMiEsB" name="stardew square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/o2twU6ehEfeJDWWUZMiEsB-1920-80.jpg" mos="" align="middle" fullscreen="" width="146" height="146" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-laptop-games/" target="_blank" data-dimension112="f9d2f716-cfa3-11f1-9d4b-9b83ae878686" data-action="Deal Block" data-label="Best laptop games" data-dimension48="Best laptop games" data-dimension25=""><strong>Best laptop games</strong></a>: Low-spec life<br><a href="https://www.pcgamer.com/steam-deck-best-games/" target="_blank"><strong>Best Steam Deck games</strong></a>: Handheld must-haves<br><a href="https://www.pcgamer.com/best-browser-games/" target="_blank"><strong>Best browser games</strong></a>: No install needed<br><a href="https://www.pcgamer.com/best-indie-games/" target="_blank"><strong>Best indie games</strong></a>: Independent excellence<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/after-14-years-of-development-factorios-final-major-update-is-out-now/</link>
                                                                            <description>
                            <![CDATA[ Patch 2.1 brings "a big collection" of small yet significant changes. ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 12:10:44 +0000</pubDate>                                                                                                                                <updated>Sat, 24 Oct 2026 12:12:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wube Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A space platform rocketing into space in Factorio: Space Age.]]></media:description>                                                            <media:text><![CDATA[A space platform rocketing into space in Factorio: Space Age.]]></media:text>
                                <media:title type="plain"><![CDATA[A space platform rocketing into space in Factorio: Space Age.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>The whistle has blown. The belts have stopped. The furnace is silent and cold. After 14 years of continual development,<a href="https://www.pcgamer.com/uk/factorio/" target="_blank"> Factorio</a> has received its final major update.</p><p>Developer Wube Software<a href="https://www.pcgamer.com/games/sim/factorios-next-major-update-will-also-be-its-last-as-its-developer-announces-it-has-reached-a-good-place-to-conclude-active-gameplay-development/"> revealed</a> that update 2.1 would be the last significant patch for its genre-defining factory building sim back in May, with the team deciding the game had "reached a good place to conclude active game development". The decision comes two years after Wube released Factorio's remarkable<a href="https://www.pcgamer.com/games/sim/factorio-space-age-review/"> Space Age expansion</a>, which lets players take their industrialisation efforts into the stars and across four wildly different alien planets.</p><p>If you were hoping Wube might sign off on Factorio on a similarly spectacular note, you may be disappointed. In its latest<a href="https://factorio.com/blog/post/fff-449" target="_blank"> Friday Facts</a> blog, the developer reiterates that 2.1 "isn't about new planets, enemies or research trees," and instead delivers "a big collection of quality of life, small features, polish, and the things we wanted to for 2.0 but didn't have time for."</p><p>This doesn't mean 2.1 has nothing of interest, however. Quite the opposite. The primary changes revolve around the space logistics introduced by Space Age, with Wube making it easier to ferry goods up into space and between planets. Rockets, for instance, can now carry multiple different items rather than just one thing, making it considerably easier to get space platforms built. On top of that, platforms can also transfer items between one another in orbit and automatically import items from all available locations.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oF1zCD7NwNY" allowfullscreen></iframe></div></div><p>Also on the space logistics front, Wube has added a constructable unloading bay that can be attached to landing pads, allowing inserters to pull out items and place them directly onto belts, into trains and so forth. This should make interplanetary logistics a bit easier.</p><p>There are also a bunch of non-Space Age related changes. Most interesting is an overhaul to the Biters that attack your base. Wube has altered the game so that biter expansion grouping scales with evolution, to ensure that clearing out biters poses a "meaningful challenge rather than lots of tiny annoying nests." Biters will also "choose more natural locations" to build new habitats and will expand their territory regardless of whether the player chooses to explore the map early.</p><p>Elsewhere, the update reintroduces fluid mixing prevention, makes some tweaks to Space Age's Quality system, and adds snazzy new graphics for assembling machines, oil refineries, rocket silos and heat exchangers. Finally, the patch adds a new rendering system that makes it easier for pumps to connect to rail fluid wagons. This might just be the thing I'm most excited about, because setting up fluid pumps is always an enormous faff.</p><p>While we may see some smaller patches in the future, 2.1 marks the definitive end of development for Factorio. As for what Wube's plan is going forward, the studio said it was working on some new prototypes back in May, but it stressed that "there will not be anything to share for a long time." For now, we'll just have to settle for playing one of the greatest games ever made.</p><div class="product"><a data-dimension112="f9d2f716-cfa3-11f1-9d4b-9b83ae878686" data-action="Deal Block" data-label="Best laptop games" data-dimension48="Best laptop games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:146px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="o2twU6ehEfeJDWWUZMiEsB" name="stardew square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/o2twU6ehEfeJDWWUZMiEsB-1920-80.jpg" mos="" align="middle" fullscreen="" width="146" height="146" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-laptop-games/" target="_blank" data-dimension112="f9d2f716-cfa3-11f1-9d4b-9b83ae878686" data-action="Deal Block" data-label="Best laptop games" data-dimension48="Best laptop games" data-dimension25=""><strong>Best laptop games</strong></a>: Low-spec life<br><a href="https://www.pcgamer.com/steam-deck-best-games/" target="_blank"><strong>Best Steam Deck games</strong></a>: Handheld must-haves<br><a href="https://www.pcgamer.com/best-browser-games/" target="_blank"><strong>Best browser games</strong></a>: No install needed<br><a href="https://www.pcgamer.com/best-indie-games/" target="_blank"><strong>Best indie games</strong></a>: Independent excellence<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Star Wars Galaxies' Restoration project just received another massive update, including a huge visual upgrade and an overhaul to the Wookiees' home planet ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm beginning to wonder whether<a href="https://swgr.org/home/" target="_blank"> Star Wars Galaxies Restoration</a> can still be considered accurately named, given the community-driven revival project has gone so far beyond keeping SOE's 2003 MMO up and running. Previous updates have already added huge features like a new Jedi system and a<a href="https://www.pcgamer.com/games/mmo/15-years-after-it-was-shut-down-star-wars-galaxies-is-still-getting-massive-updates-thanks-to-this-restoration-project-like-a-helldivers-style-galactic-civil-war/"> galactic civil war</a>. Now, the latest patch overhauls numerous aspects of the game, including a massive upgrade to its visuals.</p><p>Star Wars Galaxies Restoration: A New Dawn differs slightly from those previous updates. Where earlier patches have centred around one big new feature, A New Dawn is composed of various ideas suggested by members of the Restoration team. "We've expanded our team, adding 13 new team members to our project" the Restoration team wrote in a press release. "We asked everyone: work on something that they loved about Galaxies, and showcase that to the world."</p><p>This approach has produced an array of changes both large and small. The headline update is a game client upgrade that adds support for DirectX 12. This enables a bunch of snazzy graphical enhancements, including volumetric fog, clouds and atmosphere, a new water shader, greatly improved terrain distances, and support for upscaling tech like DLSS, FSR, and XeSS.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LJQtqYf4gLU" allowfullscreen></iframe></div></div><p>Beyond these visual changes, two major features of Galaxies have been overhauled. The first of these is the planet Kashyyyk, home to the Wookiees. The forest planet—which was the setting for Galaxies' second expansion Revenge of the Wookiees—has been given "new and revamped instances" as well as a rebalance to everything that was introduced back in 2005. The second feature (or to be more accurate, <em>features</em>) getting a rework are the Scout & Ranger professions, which have been given new traps, advanced creature tracking, and "expanded camp functionality" that includes a whole new prestige system.</p><p>Elsewhere, the Restoration team has given pets and mounts some TLC, including the implementation of mounted combat (both melee and ranged), while creature taming is more interactive. Player cities can be improved to a higher tier, while the Doctor profession should now be a little less passive. Finally, the Restoration team has introduced a drag-and-drop interface for moving furniture, so you no longer have to adjust your space sofa's position by typing in coordinates.</p><p>A New Dawn is being released today. If you fancy checking it out, Star Wars Galaxies: Restoration is completely free to play, and can be downloaded<a href="https://swgr.org/play/" target="_blank"> via the project's website</a>. </p><div class="product"><a data-dimension112="5b968750-cf9b-11f1-839c-cf355781856b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5b968750-cf9b-11f1-839c-cf355781856b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mmo/star-wars-galaxies-just-got-another-massive-update-thanks-to-its-community-restoration-project-including-a-huge-visual-upgrade-and-a-refurb-to-the-wookiees-home-planet/</link>
                                                                            <description>
                            <![CDATA[ "We asked everyone: work on something that they loved about Galaxies, and showcase that to the world." ]]>
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                                                                        <pubDate>Sat, 24 Oct 2026 11:09:10 +0000</pubDate>                                                                                                                                <updated>Sat, 24 Oct 2026 11:15:27 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SWG Restoration Team]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Mon Calamari looks toward the sun setting over lush mountain ranges in Star Wars Galaxies]]></media:description>                                                            <media:text><![CDATA[A Mon Calamari looks toward the sun setting over lush mountain ranges in Star Wars Galaxies]]></media:text>
                                <media:title type="plain"><![CDATA[A Mon Calamari looks toward the sun setting over lush mountain ranges in Star Wars Galaxies]]></media:title>
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                                <p>I'm beginning to wonder whether<a href="https://swgr.org/home/" target="_blank"> Star Wars Galaxies Restoration</a> can still be considered accurately named, given the community-driven revival project has gone so far beyond keeping SOE's 2003 MMO up and running. Previous updates have already added huge features like a new Jedi system and a<a href="https://www.pcgamer.com/games/mmo/15-years-after-it-was-shut-down-star-wars-galaxies-is-still-getting-massive-updates-thanks-to-this-restoration-project-like-a-helldivers-style-galactic-civil-war/"> galactic civil war</a>. Now, the latest patch overhauls numerous aspects of the game, including a massive upgrade to its visuals.</p><p>Star Wars Galaxies Restoration: A New Dawn differs slightly from those previous updates. Where earlier patches have centred around one big new feature, A New Dawn is composed of various ideas suggested by members of the Restoration team. "We've expanded our team, adding 13 new team members to our project" the Restoration team wrote in a press release. "We asked everyone: work on something that they loved about Galaxies, and showcase that to the world."</p><p>This approach has produced an array of changes both large and small. The headline update is a game client upgrade that adds support for DirectX 12. This enables a bunch of snazzy graphical enhancements, including volumetric fog, clouds and atmosphere, a new water shader, greatly improved terrain distances, and support for upscaling tech like DLSS, FSR, and XeSS.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LJQtqYf4gLU" allowfullscreen></iframe></div></div><p>Beyond these visual changes, two major features of Galaxies have been overhauled. The first of these is the planet Kashyyyk, home to the Wookiees. The forest planet—which was the setting for Galaxies' second expansion Revenge of the Wookiees—has been given "new and revamped instances" as well as a rebalance to everything that was introduced back in 2005. The second feature (or to be more accurate, <em>features</em>) getting a rework are the Scout & Ranger professions, which have been given new traps, advanced creature tracking, and "expanded camp functionality" that includes a whole new prestige system.</p><p>Elsewhere, the Restoration team has given pets and mounts some TLC, including the implementation of mounted combat (both melee and ranged), while creature taming is more interactive. Player cities can be improved to a higher tier, while the Doctor profession should now be a little less passive. Finally, the Restoration team has introduced a drag-and-drop interface for moving furniture, so you no longer have to adjust your space sofa's position by typing in coordinates.</p><p>A New Dawn is being released today. If you fancy checking it out, Star Wars Galaxies: Restoration is completely free to play, and can be downloaded<a href="https://swgr.org/play/" target="_blank"> via the project's website</a>. </p><div class="product"><a data-dimension112="5b968750-cf9b-11f1-839c-cf355781856b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5b968750-cf9b-11f1-839c-cf355781856b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Mass Effect 5 was set in a 'galactic Cold War,' new leak claims, and all 3 endings were wrapped into 1 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Electronic Arts <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">shuttered BioWare</a> earlier this week, and that sucked. A concept trailer for the Mass Effect game the studio had in development subsequently <a href="https://www.pcgamer.com/games/mass-effect/someone-leaked-a-mass-effect-5-trailer-and-now-i-feel-even-worse-because-it-looks-really-good/" target="_blank">leaked</a>, and that made everyone feel even worse because—keeping in mind that it was an early-development concept piece—it looked really good.</p><p>YouTuber Dantics has now revealed more about what BioWare was actually working on, which he claims to be aware of because he was part of the Mass Effect community council, meaning he "saw what BioWare was building, and provided feedback during development."</p><p>We haven't directly confirmed Dantics' role on the council, although others on social media have vouched for him, and BioWare community councils are definitely a real thing: The studio has referenced them in past <a href="https://blog.bioware.com/2022/02/23/game-update-dragon-age-in-production/" target="_blank">updates</a>, and they can also be seen in credits for games including <a href="https://www.mobygames.com/game/164405/mass-effect-legendary-edition/credits/windows/?autoplatform=true" target="_blank">Mass Effect: Legendary Edition</a> and <a href="https://www.mobygames.com/game/232711/dragon-age-the-veilguard/credits/playstation-5/?autoplatform=true" target="_blank">Dragon Age: The Veilguard</a>. Members of the ME5 council aren't known, but Mass Effect veteran Michael Gamble, the project lead on the next game, follows Dantics on X.</p><p>So, suitably caveated: Dantics said in a post on X that the next Mass Effect game was set 600 years after the Reaper War, and would put players in the role of a customizable N7 agent who would be "a cross between John Wick and James Bond." The galaxy in this future timeline was divided into three major factions: Humans, Batarians, Krogan, and others in one alliance, the "Council Races"—Asari, Salarians, and Turians—forming the second bloc, and the Geth emerging as the galaxy's third superpower. Instead of an existential crisis like the Reaper invasion, the new game would take place amidst a "galactic Cold War."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113650069904003178"><p lang="en" dir="ltr">I can finally talk about Mass Effect Universe.Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.• Set 600+ years after the Reaper War• You play as a customizable N7 agent• Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending• A galaxy divided into three major factions• Humanity, Krogan, Batarians, and more allied together• Council races forming their own alliance• The Geth emerging as a third superpower• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary• Geth-built megastructures• Connections between the Milky Way and Andromeda• Experimental technology implanted in you as a unique point of difference• Hacking and manipulating the environment• See through walls, identify systems, remotely trigger hazards and more• Handcrafted missions like ME1-3• But with Hitman-style freedom in how you complete them• Brutal close-range executions• Squadmates who can clash with each other• Romance wasn't being sanitised• Liara returns - now an incredibly powerful Asari MatriarchFrom what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible.And now we may never get to play it.Find out more here: https://t.co/kdWhbLdU0T#SaveMassEffect<a href="https://twitter.com/cantworkitout/status/2113650069904003178">October 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Dantics also said there would be connections between the Milky Way and Andromeda galaxies, that there would be "brutal close-range executions"—certainly something I want from my heroic space opera RPGs—that "romance wasn't being sanitized," which in the wake of Baldur's Gate 3 and Cyberpunk 2077 I assume means the full monty, and that Liara would return as a powerful Asari matriarch.</p><p>In a separate video, Dantics said the new game was being designed to accommodate all three Mass Effect endings, rather than committing to one of them as canon: 600 years into the future, the Reapers are "outdated tech," and thus not nearly the danger they were back in Shepard's day, and advances in cybernetics, which would be in common use, fit the synthesis ending. And if your Shepard opted to just blow everything up and survived the war, well, he didn't survive the passage of 600 years, although his "legacy" would have lived on.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZOWrTNazZxM" allowfullscreen></iframe></div></div><p>I'm always a little iffy on fictional settings that extend themselves centuries into the past or future, and yet don't seem to meaningfully change: It bugged me in KOTOR, and it bugs me here. 600 years is a long time, but everyone's still walking around wearing the same clothes, shooting the same guns, and flying the same ships. Six centuries of technological evolution, and what did we get? The Normandy with aftermarket ground effects.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FJPZpPhvcXqQqquLRVnbDn" name="normandy" alt="Very Normandy-lookin' spaceship from the leaked Mass Effect: Universe trailer" src="https://cdn.mos.cms.futurecdn.net/FJPZpPhvcXqQqquLRVnbDn-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FJPZpPhvcXqQqquLRVnbDn-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare/Electronic Arts)</span></figcaption></figure><p><em>(Forgive the resolution, the trailer is only 720p.)</em></p><p>Anyway, with that off my chest, Dantics' rundown of BioWare's plan for the game sounds pretty great: Similar enough to the Shepard trilogy to bring back fans put off by the poisoned well of Mass Effect: Andromeda, yet distant enough to enable BioWare to do new things. Not all that terribly new, obviously: <em>There's big trouble in the shadowy corners of the cosmos and we're sending our best super-shooter to clean it up (with a little help from his friends)</em>, well, that's just Mass Effect. But Mass Effect is what we want, and sometimes you just have to admit that 'more' is good enough.</p><p>Alas, it's almost certain there will be no more. Unless EA is willing to offload the Mass Effect property to someone (the <a href="https://www.pcgamer.com/games/mass-effect/canadian-politician-calls-on-government-to-help-bioware-employees-buy-the-studio-and-run-it-themselves/" target="_blank">government of Canada</a>, perhaps?)—and at this point it's shown no interest in doing so—then this is as close as we'll ever get to it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="16c4750c-cf2c-11f1-9e8b-57867ca38d8f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="16c4750c-cf2c-11f1-9e8b-57867ca38d8f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mass-effect/mass-effect-5-was-set-in-a-galactic-cold-war-new-leak-claims-and-all-3-endings-were-wrapped-into-1/</link>
                                                                            <description>
                            <![CDATA[ The more I hear about what BioWare had cooking, the more pissed off I am that we're never going to get it. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 21:58:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 5 hero guy]]></media:description>                                                            <media:text><![CDATA[Mass Effect 5 hero guy]]></media:text>
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                                <p>Electronic Arts <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">shuttered BioWare</a> earlier this week, and that sucked. A concept trailer for the Mass Effect game the studio had in development subsequently <a href="https://www.pcgamer.com/games/mass-effect/someone-leaked-a-mass-effect-5-trailer-and-now-i-feel-even-worse-because-it-looks-really-good/" target="_blank">leaked</a>, and that made everyone feel even worse because—keeping in mind that it was an early-development concept piece—it looked really good.</p><p>YouTuber Dantics has now revealed more about what BioWare was actually working on, which he claims to be aware of because he was part of the Mass Effect community council, meaning he "saw what BioWare was building, and provided feedback during development."</p><p>We haven't directly confirmed Dantics' role on the council, although others on social media have vouched for him, and BioWare community councils are definitely a real thing: The studio has referenced them in past <a href="https://blog.bioware.com/2022/02/23/game-update-dragon-age-in-production/" target="_blank">updates</a>, and they can also be seen in credits for games including <a href="https://www.mobygames.com/game/164405/mass-effect-legendary-edition/credits/windows/?autoplatform=true" target="_blank">Mass Effect: Legendary Edition</a> and <a href="https://www.mobygames.com/game/232711/dragon-age-the-veilguard/credits/playstation-5/?autoplatform=true" target="_blank">Dragon Age: The Veilguard</a>. Members of the ME5 council aren't known, but Mass Effect veteran Michael Gamble, the project lead on the next game, follows Dantics on X.</p><p>So, suitably caveated: Dantics said in a post on X that the next Mass Effect game was set 600 years after the Reaper War, and would put players in the role of a customizable N7 agent who would be "a cross between John Wick and James Bond." The galaxy in this future timeline was divided into three major factions: Humans, Batarians, Krogan, and others in one alliance, the "Council Races"—Asari, Salarians, and Turians—forming the second bloc, and the Geth emerging as the galaxy's third superpower. Instead of an existential crisis like the Reaper invasion, the new game would take place amidst a "galactic Cold War."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113650069904003178"><p lang="en" dir="ltr">I can finally talk about Mass Effect Universe.Since Bioware closed I can now reveal that I was part of the Mass Effect Council, saw what BioWare was building, and provided feedback during development.• Set 600+ years after the Reaper War• You play as a customizable N7 agent• Instead of being a walking gun rack, you're a cross between John Wick and James Bond • Shepard's legacy preserved, regardless of your ending• A galaxy divided into three major factions• Humanity, Krogan, Batarians, and more allied together• Council races forming their own alliance• The Geth emerging as a third superpower• A galactic Cold War instead of another Reaper style invasion with a shadowy adversary• Geth-built megastructures• Connections between the Milky Way and Andromeda• Experimental technology implanted in you as a unique point of difference• Hacking and manipulating the environment• See through walls, identify systems, remotely trigger hazards and more• Handcrafted missions like ME1-3• But with Hitman-style freedom in how you complete them• Brutal close-range executions• Squadmates who can clash with each other• Romance wasn't being sanitised• Liara returns - now an incredibly powerful Asari MatriarchFrom what I saw, BioWare was making Mass Effect for us, the fans, not for people who don't exist. It looked incredible.And now we may never get to play it.Find out more here: https://t.co/kdWhbLdU0T#SaveMassEffect<a href="https://twitter.com/cantworkitout/status/2113650069904003178">October 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Dantics also said there would be connections between the Milky Way and Andromeda galaxies, that there would be "brutal close-range executions"—certainly something I want from my heroic space opera RPGs—that "romance wasn't being sanitized," which in the wake of Baldur's Gate 3 and Cyberpunk 2077 I assume means the full monty, and that Liara would return as a powerful Asari matriarch.</p><p>In a separate video, Dantics said the new game was being designed to accommodate all three Mass Effect endings, rather than committing to one of them as canon: 600 years into the future, the Reapers are "outdated tech," and thus not nearly the danger they were back in Shepard's day, and advances in cybernetics, which would be in common use, fit the synthesis ending. And if your Shepard opted to just blow everything up and survived the war, well, he didn't survive the passage of 600 years, although his "legacy" would have lived on.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZOWrTNazZxM" allowfullscreen></iframe></div></div><p>I'm always a little iffy on fictional settings that extend themselves centuries into the past or future, and yet don't seem to meaningfully change: It bugged me in KOTOR, and it bugs me here. 600 years is a long time, but everyone's still walking around wearing the same clothes, shooting the same guns, and flying the same ships. Six centuries of technological evolution, and what did we get? The Normandy with aftermarket ground effects.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FJPZpPhvcXqQqquLRVnbDn" name="normandy" alt="Very Normandy-lookin' spaceship from the leaked Mass Effect: Universe trailer" src="https://cdn.mos.cms.futurecdn.net/FJPZpPhvcXqQqquLRVnbDn-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FJPZpPhvcXqQqquLRVnbDn-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare/Electronic Arts)</span></figcaption></figure><p><em>(Forgive the resolution, the trailer is only 720p.)</em></p><p>Anyway, with that off my chest, Dantics' rundown of BioWare's plan for the game sounds pretty great: Similar enough to the Shepard trilogy to bring back fans put off by the poisoned well of Mass Effect: Andromeda, yet distant enough to enable BioWare to do new things. Not all that terribly new, obviously: <em>There's big trouble in the shadowy corners of the cosmos and we're sending our best super-shooter to clean it up (with a little help from his friends)</em>, well, that's just Mass Effect. But Mass Effect is what we want, and sometimes you just have to admit that 'more' is good enough.</p><p>Alas, it's almost certain there will be no more. Unless EA is willing to offload the Mass Effect property to someone (the <a href="https://www.pcgamer.com/games/mass-effect/canadian-politician-calls-on-government-to-help-bioware-employees-buy-the-studio-and-run-it-themselves/" target="_blank">government of Canada</a>, perhaps?)—and at this point it's shown no interest in doing so—then this is as close as we'll ever get to it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="16c4750c-cf2c-11f1-9e8b-57867ca38d8f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="16c4750c-cf2c-11f1-9e8b-57867ca38d8f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Based on player data, Capcom's pretty happy with the difficulty level of Onimusha: Way of the Sword: 'We think it's hit the right spot' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>One of the big topics of conversation around <a href="https://www.pcgamer.com/onimusha-way-of-the-sword/" target="_blank">Onimusha: Way of the Sword</a> when it released last month—and even before that, when Capcom first put out a demo of the game—was whether it was too easy. Viral clips of early game enemies standing around doing nothing gave the impression of a woefully easy game for action fans coming from the likes of Sekiro, Nioh or Ninja Gaiden. Once I played the full game, I found those fears <a href="https://www.pcgamer.com/games/action/worried-about-onimushas-difficulty-after-the-demo-i-have-the-death-count-to-prove-the-full-games-got-teeth/">mostly unfounded</a>, but it's true that Onimusha's basic enemies pose little threat compared to its bosses, and mostly serve as fodder for you to cut through as you explore.</p><p>Way of the Sword's harder difficulty option being locked behind beating the campaign didn't necessarily endear the game to hardcore action players, either, so I'm not shocked that one of the most popular downloads on the game's Nexusmods page is one <a href="https://www.nexusmods.com/onimushawayofthesword/mods/53?tab=description">that amps up enemy aggression</a>. </p><p>But I still <a href="https://www.pcgamer.com/games/action/onimusha-way-of-the-sword-review/">mostly loved Onimusha</a>, and didn't find myself craving the brutal difficulty of Sekiro or Nioh while I was playing it. With more than a month of hindsight to see how players have studied the blade, Capcom also seems pretty happy with the level of challenge it settled on.</p><p>"We've been looking at the data that comes back from people playing, so we can see where people are struggling and how they're progressing through the game. What we've seen in the trends in the data is that it's close to what we set out to achieve, in terms of difficulty," director Satoru Nihei said in an interview with PC Gamer.</p><p>Nihei elaborated that Capcom has observed players being able to progress through the story, but not entirely without friction.</p><p>"There are points where they do stumble, they do die, they do get defeated. But they're able to overcome that and progress. That was what we set out to achieve in terms of pitching the difficulty for the game: We wanted players to be able to progress through the story, but also have some challenge to it, so they get a sense of satisfaction from defeating enemies. It was never an intention for this game to be a particularly difficult game, like those other games you mentioned. We think it's hit the right spot in terms of the difficulty, in terms of where we wanted to place it."</p><p>My biggest criticism of Way of the Sword was its length, rather than its level of challenge. Its swordplay feels so good that I don't mind being able to run into a group of hapless enemies milling around the hub world of Kyoto and cut them down in a few seconds, but I did tire of Kyoto's generic sidequests, samey streets and how many times the game ultimately trotted out repeats of some of its boss fights. </p><p>Nihei said that Capcom has noted that feedback from other players, too. Ultimately the size of the game came from the priorities the dev team set out to meet early in development.</p><p>"We really wanted to have a game that was around the 20 hour mark. We didn't want to have a title that would be too small, but also looking at open world games that are 40 hours-plus, we didn't want to drag it out to that extent. So from the beginning there was this clear goal of … a mostly linear experience, and then we have the exploration elements for people who want to engage with them. That was what we set out to shoot for in terms of giving players enough volume to enjoy."</p><p>As for how many times you fight bosses like Byakue and Dohatsu-ten?</p><p>"We understand that some people might find fighting the same bosses to be a little draining, and it would've obviously been nice for us to be able to make a greater variety of bosses," Nihei said. "But also, at Capcom we want to make these very engaging, fun encounters that people can enjoy fighting again and again and again, so that was what we were aiming for when we created those bosses. But we've definitely heard the feedback."</p><div class="product"><a data-dimension112="d1a4bef6-cf2a-11f1-abc4-896b3d75bca8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d1a4bef6-cf2a-11f1-abc4-896b3d75bca8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/based-on-player-data-capcoms-pretty-happy-with-the-difficulty-level-of-onimusha-way-of-the-sword-we-think-its-hit-the-right-spot/</link>
                                                                            <description>
                            <![CDATA[ Too easy, too hard, or just right? ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 21:43:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ A close-up of Onimusha&#039;s samurai Miyamoto Musashi]]></media:description>                                                            <media:text><![CDATA[ A close-up of Onimusha&#039;s samurai Miyamoto Musashi]]></media:text>
                                <media:title type="plain"><![CDATA[ A close-up of Onimusha&#039;s samurai Miyamoto Musashi]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>One of the big topics of conversation around <a href="https://www.pcgamer.com/onimusha-way-of-the-sword/" target="_blank">Onimusha: Way of the Sword</a> when it released last month—and even before that, when Capcom first put out a demo of the game—was whether it was too easy. Viral clips of early game enemies standing around doing nothing gave the impression of a woefully easy game for action fans coming from the likes of Sekiro, Nioh or Ninja Gaiden. Once I played the full game, I found those fears <a href="https://www.pcgamer.com/games/action/worried-about-onimushas-difficulty-after-the-demo-i-have-the-death-count-to-prove-the-full-games-got-teeth/">mostly unfounded</a>, but it's true that Onimusha's basic enemies pose little threat compared to its bosses, and mostly serve as fodder for you to cut through as you explore.</p><p>Way of the Sword's harder difficulty option being locked behind beating the campaign didn't necessarily endear the game to hardcore action players, either, so I'm not shocked that one of the most popular downloads on the game's Nexusmods page is one <a href="https://www.nexusmods.com/onimushawayofthesword/mods/53?tab=description">that amps up enemy aggression</a>. </p><p>But I still <a href="https://www.pcgamer.com/games/action/onimusha-way-of-the-sword-review/">mostly loved Onimusha</a>, and didn't find myself craving the brutal difficulty of Sekiro or Nioh while I was playing it. With more than a month of hindsight to see how players have studied the blade, Capcom also seems pretty happy with the level of challenge it settled on.</p><p>"We've been looking at the data that comes back from people playing, so we can see where people are struggling and how they're progressing through the game. What we've seen in the trends in the data is that it's close to what we set out to achieve, in terms of difficulty," director Satoru Nihei said in an interview with PC Gamer.</p><p>Nihei elaborated that Capcom has observed players being able to progress through the story, but not entirely without friction.</p><p>"There are points where they do stumble, they do die, they do get defeated. But they're able to overcome that and progress. That was what we set out to achieve in terms of pitching the difficulty for the game: We wanted players to be able to progress through the story, but also have some challenge to it, so they get a sense of satisfaction from defeating enemies. It was never an intention for this game to be a particularly difficult game, like those other games you mentioned. We think it's hit the right spot in terms of the difficulty, in terms of where we wanted to place it."</p><p>My biggest criticism of Way of the Sword was its length, rather than its level of challenge. Its swordplay feels so good that I don't mind being able to run into a group of hapless enemies milling around the hub world of Kyoto and cut them down in a few seconds, but I did tire of Kyoto's generic sidequests, samey streets and how many times the game ultimately trotted out repeats of some of its boss fights. </p><p>Nihei said that Capcom has noted that feedback from other players, too. Ultimately the size of the game came from the priorities the dev team set out to meet early in development.</p><p>"We really wanted to have a game that was around the 20 hour mark. We didn't want to have a title that would be too small, but also looking at open world games that are 40 hours-plus, we didn't want to drag it out to that extent. So from the beginning there was this clear goal of … a mostly linear experience, and then we have the exploration elements for people who want to engage with them. That was what we set out to shoot for in terms of giving players enough volume to enjoy."</p><p>As for how many times you fight bosses like Byakue and Dohatsu-ten?</p><p>"We understand that some people might find fighting the same bosses to be a little draining, and it would've obviously been nice for us to be able to make a greater variety of bosses," Nihei said. "But also, at Capcom we want to make these very engaging, fun encounters that people can enjoy fighting again and again and again, so that was what we were aiming for when we created those bosses. But we've definitely heard the feedback."</p><div class="product"><a data-dimension112="d1a4bef6-cf2a-11f1-abc4-896b3d75bca8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d1a4bef6-cf2a-11f1-abc4-896b3d75bca8" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Time could be running out for Arkane ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Arkane Lyon may soon be facing closure, according to a new report by French site <a href="https://www.lemonde.fr/pixels/article/2026/10/23/microsoft-veut-fermer-arkane-studio-de-jeu-video-lyonnais-ou-217-emplois-sont-menaces_6799072_4408996.html" target="_blank">Le Monde</a>, which says a deadline to find a buyer for the studio will land on November 13, at which point Microsoft could close the studio outright. Microsoft has since extended that deadline by a month, however, so it can continue to pursue alternative options.</p><p>Arkane Lyon was caught up in this year's vortex of Xbox layoffs, <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">announced in July</a>, which will see roughly 3,200 people put out of work. Xbox also dumped four studios: <a href="https://www.pcgamer.com/gaming-industry/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose/" target="_blank">Double Fine</a>, <a href="https://www.pcgamer.com/gaming-industry/one-week-after-going-independent-in-the-xbox-bloodbath-south-of-midnight-developer-compulsion-games-is-looking-for-work/" target="_blank">Compulsion Games</a>, and <a href="https://www.pcgamer.com/gaming-industry/do-you-want-the-good-news-or-the-bad-news-about-undead-labs/" target="_blank">Undead Labs</a> all went independent (and almost immediately laid off large numbers of employees) while Hellblade developer <a href="https://www.pcgamer.com/gaming-industry/industry-layoff-watch-supermassive-ninja-theory-the-coalition-and-a-warning-from-warhorse/" target="_blank">Ninja Theory</a> appears to be closing outright. Because Arkane is based in France, Xbox couldn't just drop the hammer on it. Instead, it began a legally-required consultation process "to review potential strategic options."</p><p>The Le Monde report says that on July 16, 10 days after the Xbox layoffs were announced, Arkane management informed employees that Xbox intended to close the studio. France's "<a href="https://www.florange-opportunites.fr/en/content/13-the-florange-law" target="_blank">Florange Law</a>," however, requires companies with more than 1,000 employees who want to close a facility to undertake a search for a buyer first.</p><p>The deadline for that requirement in Arkane's case is November 13, after which Xbox will presumably be free to close the studio. That option is definitely on the table: The Le Monde report says documents signed in July and published on a French government website on August 10 specifically reference "the plan for the complete and permanent cessation of the company's activities" and "the subsequent plan for the dismissal of all employees for economic reasons."  </p><p>The report also says the <a href="https://www.printemps-ecologique.fr/" target="_blank">Printemps Écologique</a> and the <a href="https://www.stjv.fr/en/" target="_blank">Syndicat des Travailleureuses du Jeu Vidéo</a> (STJV) unions were seeking to have the November consultation deadline extended to allow for redundancy negotiations and the buyer search to continue, and that has now happened. </p><p>"We have extended the consultation period by one additional month as we explore options, including finding a partner to support the studio through the development work still ahead," a Microsoft representative told PC Gamer, referring to the <a href="https://www.pcgamer.com/blade/" target="_blank">Marvel's Blade</a> game currently in development at Arkane. "This is a defined extension, and we remain committed to keeping the Works Council informed throughout the process."</p><p>Regarding the documents referencing the planned closure of Arkane should a buyer not be found, the rep said that they "are part of the required consultation process and do not represent a final decision."</p><p>The Le Monde report says 217 people are employed by Arkane. Sources close to the studio say that despite being announced three years ago, at the 2023 Game Awards, Marvel's Blade still has years to go before development will be complete.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="daa24d7e-cf1c-11f1-b1e4-17766e628203" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="daa24d7e-cf1c-11f1-b1e4-17766e628203" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/time-could-be-running-out-for-arkane/</link>
                                                                            <description>
                            <![CDATA[ The famed immersive sim studio just got an extra month to find a new buyer, but will likely close if there are no takers. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 20:07:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Arkane]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dishonored: Death of the Outsider - Billie Lurk]]></media:description>                                                            <media:text><![CDATA[Dishonored: Death of the Outsider - Billie Lurk]]></media:text>
                                <media:title type="plain"><![CDATA[Dishonored: Death of the Outsider - Billie Lurk]]></media:title>
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                                <p>Arkane Lyon may soon be facing closure, according to a new report by French site <a href="https://www.lemonde.fr/pixels/article/2026/10/23/microsoft-veut-fermer-arkane-studio-de-jeu-video-lyonnais-ou-217-emplois-sont-menaces_6799072_4408996.html" target="_blank">Le Monde</a>, which says a deadline to find a buyer for the studio will land on November 13, at which point Microsoft could close the studio outright. Microsoft has since extended that deadline by a month, however, so it can continue to pursue alternative options.</p><p>Arkane Lyon was caught up in this year's vortex of Xbox layoffs, <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/" target="_blank">announced in July</a>, which will see roughly 3,200 people put out of work. Xbox also dumped four studios: <a href="https://www.pcgamer.com/gaming-industry/only-the-survival-of-our-studio-would-make-us-consider-such-a-painful-action-tim-schafer-announces-double-fine-layoffs-just-3-weeks-after-xbox-cut-it-loose/" target="_blank">Double Fine</a>, <a href="https://www.pcgamer.com/gaming-industry/one-week-after-going-independent-in-the-xbox-bloodbath-south-of-midnight-developer-compulsion-games-is-looking-for-work/" target="_blank">Compulsion Games</a>, and <a href="https://www.pcgamer.com/gaming-industry/do-you-want-the-good-news-or-the-bad-news-about-undead-labs/" target="_blank">Undead Labs</a> all went independent (and almost immediately laid off large numbers of employees) while Hellblade developer <a href="https://www.pcgamer.com/gaming-industry/industry-layoff-watch-supermassive-ninja-theory-the-coalition-and-a-warning-from-warhorse/" target="_blank">Ninja Theory</a> appears to be closing outright. Because Arkane is based in France, Xbox couldn't just drop the hammer on it. Instead, it began a legally-required consultation process "to review potential strategic options."</p><p>The Le Monde report says that on July 16, 10 days after the Xbox layoffs were announced, Arkane management informed employees that Xbox intended to close the studio. France's "<a href="https://www.florange-opportunites.fr/en/content/13-the-florange-law" target="_blank">Florange Law</a>," however, requires companies with more than 1,000 employees who want to close a facility to undertake a search for a buyer first.</p><p>The deadline for that requirement in Arkane's case is November 13, after which Xbox will presumably be free to close the studio. That option is definitely on the table: The Le Monde report says documents signed in July and published on a French government website on August 10 specifically reference "the plan for the complete and permanent cessation of the company's activities" and "the subsequent plan for the dismissal of all employees for economic reasons."  </p><p>The report also says the <a href="https://www.printemps-ecologique.fr/" target="_blank">Printemps Écologique</a> and the <a href="https://www.stjv.fr/en/" target="_blank">Syndicat des Travailleureuses du Jeu Vidéo</a> (STJV) unions were seeking to have the November consultation deadline extended to allow for redundancy negotiations and the buyer search to continue, and that has now happened. </p><p>"We have extended the consultation period by one additional month as we explore options, including finding a partner to support the studio through the development work still ahead," a Microsoft representative told PC Gamer, referring to the <a href="https://www.pcgamer.com/blade/" target="_blank">Marvel's Blade</a> game currently in development at Arkane. "This is a defined extension, and we remain committed to keeping the Works Council informed throughout the process."</p><p>Regarding the documents referencing the planned closure of Arkane should a buyer not be found, the rep said that they "are part of the required consultation process and do not represent a final decision."</p><p>The Le Monde report says 217 people are employed by Arkane. Sources close to the studio say that despite being announced three years ago, at the 2023 Game Awards, Marvel's Blade still has years to go before development will be complete.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="daa24d7e-cf1c-11f1-b1e4-17766e628203" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="daa24d7e-cf1c-11f1-b1e4-17766e628203" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ It's our new daily game fixation and we all stink at it: Can you guess how much used cars cost? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'm always on the lookout for a new daily game I can play on my phone because, quite honestly, I'll do just about anything to delay getting out of bed for just a few more minutes in the morning. If you're into <a href="https://www.pcgamer.com/best-games-like-wordle/">games like Wordle</a> but are looking for an interesting new twist, here's a pitch:</p><p><em>Wordle, but it's about pricing used cars </em></p><p>Congratulations on your new job at <a href="https://dailylowball.com/guess-the-price">The Daily Lowball</a>, a used car lot where you have to prove to your boss that you know how much second-hand vehicles are worth. Each day in the puzzle, you're served up five real cars complete with photos and stats: the make and model, what year it's from, how many miles it's got on it, and how much it sold for when it was new. </p><p>Then you enter a guess how much you think each used car was sold for on the date shown. You're graded from A-F on your guesses by your virtual boss, and if you want to keep your daily streak intact, you'd better be accurate. Perform poorly enough on any given day, or string a few bad days together, and you're fired—you'll have to start your streak over.</p><p>It's an easy game to grasp but boy, we here at PC Gamer sure stink at it. My first day on the lot wasn't so smooth after I completely misjudged the resale price of a 2014 Audi Allroad Quattro and utterly biffed my guess on a cherry red 2005 Dodge Neon SRT-4. I did a little better on the 2008 Mercury Grand Marquis and the 2001 Porsche Boxter, and actually nailed the 2001 GMC Yukon. That gave me a C average for the day, so at least my streak has begun.</p><p>The other members of PC Gamer I sent the puzzle to didn't fare that well, either. I won't name and shame but there were two Ds and one F among my coworkers. If I'm the lone car guy at PCG, we're all in trouble.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1831px;"><p class="vanilla-image-block" style="padding-top:60.73%;"><img id="WmdYXH7wvTDyuzv5BiSFbh" name="cars2" alt="A used-car price guessing game" src="https://cdn.mos.cms.futurecdn.net/WmdYXH7wvTDyuzv5BiSFbh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1831" height="1112" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Daily Lowball)</span></figcaption></figure><p>Turns out it's fun to peer at used cars and try to figure out what they're worth, or at least what some real-world person <em>thought</em> they were worth when they bought them. And questions abound while I played a few more past puzzles, like "How does someone only have 8,000 miles on their 1985 Mazda RX-7? What, do they live in a walkable city or something? Insanity."</p><p>The site has a few other daily car-based games, like "Steal or Bad Deal" where you judge whether someone paid an acceptable amount for a used car or got ripped off, "Higher or Lower" where you're presented with two cars and have to guess which is more expensive, and a licence plate slot machine game where you try to roll a rare plate every day. Check out <a href="https://dailylowball.com/">The Daily Lowball</a> for yourself, and feel free to share your results in the comments.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/puzzle/its-our-new-daily-game-fixation-and-we-all-stink-at-it-can-you-guess-how-much-used-cars-cost/</link>
                                                                            <description>
                            <![CDATA[ Like Wordle, but it's about pricing used cars. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 19:37:16 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 19:37:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Puzzle]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A used sportscar for sale with a field to guess the price]]></media:description>                                                            <media:text><![CDATA[A used sportscar for sale with a field to guess the price]]></media:text>
                                <media:title type="plain"><![CDATA[A used sportscar for sale with a field to guess the price]]></media:title>
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                                <p>I'm always on the lookout for a new daily game I can play on my phone because, quite honestly, I'll do just about anything to delay getting out of bed for just a few more minutes in the morning. If you're into <a href="https://www.pcgamer.com/best-games-like-wordle/">games like Wordle</a> but are looking for an interesting new twist, here's a pitch:</p><p><em>Wordle, but it's about pricing used cars </em></p><p>Congratulations on your new job at <a href="https://dailylowball.com/guess-the-price">The Daily Lowball</a>, a used car lot where you have to prove to your boss that you know how much second-hand vehicles are worth. Each day in the puzzle, you're served up five real cars complete with photos and stats: the make and model, what year it's from, how many miles it's got on it, and how much it sold for when it was new. </p><p>Then you enter a guess how much you think each used car was sold for on the date shown. You're graded from A-F on your guesses by your virtual boss, and if you want to keep your daily streak intact, you'd better be accurate. Perform poorly enough on any given day, or string a few bad days together, and you're fired—you'll have to start your streak over.</p><p>It's an easy game to grasp but boy, we here at PC Gamer sure stink at it. My first day on the lot wasn't so smooth after I completely misjudged the resale price of a 2014 Audi Allroad Quattro and utterly biffed my guess on a cherry red 2005 Dodge Neon SRT-4. I did a little better on the 2008 Mercury Grand Marquis and the 2001 Porsche Boxter, and actually nailed the 2001 GMC Yukon. That gave me a C average for the day, so at least my streak has begun.</p><p>The other members of PC Gamer I sent the puzzle to didn't fare that well, either. I won't name and shame but there were two Ds and one F among my coworkers. If I'm the lone car guy at PCG, we're all in trouble.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1831px;"><p class="vanilla-image-block" style="padding-top:60.73%;"><img id="WmdYXH7wvTDyuzv5BiSFbh" name="cars2" alt="A used-car price guessing game" src="https://cdn.mos.cms.futurecdn.net/WmdYXH7wvTDyuzv5BiSFbh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1831" height="1112" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Daily Lowball)</span></figcaption></figure><p>Turns out it's fun to peer at used cars and try to figure out what they're worth, or at least what some real-world person <em>thought</em> they were worth when they bought them. And questions abound while I played a few more past puzzles, like "How does someone only have 8,000 miles on their 1985 Mazda RX-7? What, do they live in a walkable city or something? Insanity."</p><p>The site has a few other daily car-based games, like "Steal or Bad Deal" where you judge whether someone paid an acceptable amount for a used car or got ripped off, "Higher or Lower" where you're presented with two cars and have to guess which is more expensive, and a licence plate slot machine game where you try to roll a rare plate every day. Check out <a href="https://dailylowball.com/">The Daily Lowball</a> for yourself, and feel free to share your results in the comments.</p>
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                                                            <title><![CDATA[ Creative Assembly exec pins the blame for the Shogun 2 remaster mess on someone else: 'This was not a Creative Assembly developed game' ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/strategy/the-best-total-war-game-is-getting-a-remaster-with-50-newly-playable-factions-modern-visuals-and-a-full-japanese-voiceover/" target="_blank">Excitement</a> over the Total War: Shogun 2 remaster turned to a very different emotion when it launched and turned out to be <a href="https://www.pcgamer.com/games/strategy/shogun-2-deserved-better/" target="_blank">quite bad</a>—so bad that Sega <a href="https://www.pcgamer.com/games/strategy/the-shogun-2-remaster-is-so-bad-sega-is-removing-it-from-sale-and-bringing-back-the-original/" target="_blank">pulled it from sale</a> just a couple days later. Now, Roger Collum, vice president of Total War at developer Creative Assembly, has posted an update on the situation in the <a href="https://www.reddit.com/r/totalwar/comments/1xd9us4/an_update_from_roger_on_shogun_2_complete_edition/" target="_blank">Total War subreddit</a> (via <a href="https://www.rockpapershotgun.com/this-was-not-a-creative-assembly-developed-game-total-war-boss-points-the-finger-at-external-partner-for-shogun-2-complete-edition-disaster" target="_blank">RPS</a>), saying that the studio, like the fans, are "angry and disappointed" about the state of the game—which he says is not really CA's fault.</p><p>"This was not a Creative Assembly developed game," Collum wrote. "It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.</p><p>"The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2—CE did not meet that bar. We have to own that and we have to fix it."</p><p>Collum also addressed complaints about the apparent use of generative AI in the remaster, saying that Creative Assembly is a "craft studio," and that while it uses AI tools for tasks like "analysis, debugging, or speedy prototyping," it does not use generative AI to create in-game assets. "We demand the same of any external developers we work with," he wrote. "The situation with Shogun 2: Complete Edition is being investigated."</p><p>Collum didn't name the external developer of the Shogun 2 remaster, but the <a href="https://store.steampowered.com/app/3846830/Total_War_SHOGUN_2_Complete_Edition/" target="_blank">Steam page</a> lists Warsaw-based Mataboo as the second studio on the project. <a href="https://mataboo.com/index.html" target="_blank">Mataboo's website</a> says it provides "complete end-to-end game development support," with services ranging from design and tool development to porting, optimization, compliance Q&A, and maintenance, on both PC and consoles. The studio has previously worked on games including The Blood of Dawnwalker, Silent Hill 2, Suicide Squad: Kill the Justice League, The Lord of the Rings: Gollum, The Medium, and numerous others.</p><p>Collum's statement doesn't appear to be going down perfectly smoothly among Total War fans. Many responses say that Creative Assembly is ultimately responsible for the game that goes out the door, and that the issues in the Shogun 2 remaster aren't small, intermittent, or otherwise easy to miss. Others point out that Creative Assembly's promotional efforts included a <a href="https://www.youtube.com/live/WerGrR-WbYo?t=665s" target="_blank">pre-launch livestream</a> in which employees enthused about the game, apparently without having played it to any meaningful extent.</p><p>Collum concluded by asking fans not to direct their anger at individual developers. "As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people," he wrote. "Please help keep Total War’s community spaces constructive and safe for everyone.</p><p>"I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right."</p><p>"A small team of senior developers" from Creative Assembly are now working with Sega and the unnamed external studio to figure out where to go from here.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="aacf6ec8-cf18-11f1-87b6-c5895c10f748" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="aacf6ec8-cf18-11f1-87b6-c5895c10f748" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/strategy/creative-assembly-exec-pins-the-blame-for-the-shogun-2-remaster-mess-on-someone-else-this-was-not-a-creative-assembly-developed-game/</link>
                                                                            <description>
                            <![CDATA[ Roger Collum says Creative Assembly was "focused on our next big projects," and didn't pay enough attention to the work being done by an "external developer." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 23 Oct 2026 19:35:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Sega]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Shogun 2 artwork showing generals facing off.]]></media:description>                                                            <media:text><![CDATA[Shogun 2 artwork showing generals facing off.]]></media:text>
                                <media:title type="plain"><![CDATA[Shogun 2 artwork showing generals facing off.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/games/strategy/the-best-total-war-game-is-getting-a-remaster-with-50-newly-playable-factions-modern-visuals-and-a-full-japanese-voiceover/" target="_blank">Excitement</a> over the Total War: Shogun 2 remaster turned to a very different emotion when it launched and turned out to be <a href="https://www.pcgamer.com/games/strategy/shogun-2-deserved-better/" target="_blank">quite bad</a>—so bad that Sega <a href="https://www.pcgamer.com/games/strategy/the-shogun-2-remaster-is-so-bad-sega-is-removing-it-from-sale-and-bringing-back-the-original/" target="_blank">pulled it from sale</a> just a couple days later. Now, Roger Collum, vice president of Total War at developer Creative Assembly, has posted an update on the situation in the <a href="https://www.reddit.com/r/totalwar/comments/1xd9us4/an_update_from_roger_on_shogun_2_complete_edition/" target="_blank">Total War subreddit</a> (via <a href="https://www.rockpapershotgun.com/this-was-not-a-creative-assembly-developed-game-total-war-boss-points-the-finger-at-external-partner-for-shogun-2-complete-edition-disaster" target="_blank">RPS</a>), saying that the studio, like the fans, are "angry and disappointed" about the state of the game—which he says is not really CA's fault.</p><p>"This was not a Creative Assembly developed game," Collum wrote. "It wasn’t subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.</p><p>"The studio is full of craft people who care deeply about the experiences we give to our players. Shogun 2—CE did not meet that bar. We have to own that and we have to fix it."</p><p>Collum also addressed complaints about the apparent use of generative AI in the remaster, saying that Creative Assembly is a "craft studio," and that while it uses AI tools for tasks like "analysis, debugging, or speedy prototyping," it does not use generative AI to create in-game assets. "We demand the same of any external developers we work with," he wrote. "The situation with Shogun 2: Complete Edition is being investigated."</p><p>Collum didn't name the external developer of the Shogun 2 remaster, but the <a href="https://store.steampowered.com/app/3846830/Total_War_SHOGUN_2_Complete_Edition/" target="_blank">Steam page</a> lists Warsaw-based Mataboo as the second studio on the project. <a href="https://mataboo.com/index.html" target="_blank">Mataboo's website</a> says it provides "complete end-to-end game development support," with services ranging from design and tool development to porting, optimization, compliance Q&A, and maintenance, on both PC and consoles. The studio has previously worked on games including The Blood of Dawnwalker, Silent Hill 2, Suicide Squad: Kill the Justice League, The Lord of the Rings: Gollum, The Medium, and numerous others.</p><p>Collum's statement doesn't appear to be going down perfectly smoothly among Total War fans. Many responses say that Creative Assembly is ultimately responsible for the game that goes out the door, and that the issues in the Shogun 2 remaster aren't small, intermittent, or otherwise easy to miss. Others point out that Creative Assembly's promotional efforts included a <a href="https://www.youtube.com/live/WerGrR-WbYo?t=665s" target="_blank">pre-launch livestream</a> in which employees enthused about the game, apparently without having played it to any meaningful extent.</p><p>Collum concluded by asking fans not to direct their anger at individual developers. "As a team, we want to be transparent with our communications as much as possible, but that cannot be at the expense of the safety of our people," he wrote. "Please help keep Total War’s community spaces constructive and safe for everyone.</p><p>"I’ve said it before: when the team does well, it’s all about them. When we get it wrong, it’s on me. You absolutely have the right to be mad, and to criticise us, but direct it at me. We know we must earn your trust by making good games, and crucially, by how we respond when we get things wrong. We’re human, we will get things wrong, and I promise as long as I’m here, when that happens, we’ll hold our hands up and try to make it right."</p><p>"A small team of senior developers" from Creative Assembly are now working with Sega and the unnamed external studio to figure out where to go from here.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="aacf6ec8-cf18-11f1-87b6-c5895c10f748" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="aacf6ec8-cf18-11f1-87b6-c5895c10f748" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ 'Every single week it's going to feel like the sky is falling': Cloudflare CEO says strap in for 'a couple years' of AI-powered internet security mayhem ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you spent much time online this week, you likely noticed how it briefly felt like the end of days as government websites, <a href="https://www.pcgamer.com/software/security/gog-taken-offline-for-maintenance-in-wake-of-php-security-emergency/" target="_blank">game marketplaces</a>, and furry image boards alike were pulled offline in a scramble to address newly-discovered security vulnerabilities in PHP—a scripting language used by roughly 70% of the world's websites, <a href="https://w3techs.com/technologies/details/pl-php" target="_blank">according to some estimates</a>.</p><p>It was a harrowing incident, revealing flaws in foundational internet infrastructure that might have turned some of the most popular web destinations into attack vectors. And in an interview with Reuters, Cloudflare CEO Matthew Prince says we should expect to see similar episodes on a regular basis in the years ahead as LLM technologies accelerate the discovery of exploitable security vulnerabilities.</p><p>Prince said that Cloudflare—a major cloud networking and cybersecurity provider that a <a href="https://w3techs.com/technologies/details/cn-cloudflare" target="_blank">number of websites</a> rely on—is aware of "a bunch of additional severe vulnerabilities that are present in other pieces of critical software" like those that triggered the PHP panic earlier this week. And as both cybersecurity experts and bad actors task LLMs with identifying previously unrecognized weaknesses in the core technologies of the internet, there will likely be more to follow.</p><p>"I think we're going to have a couple years where every single week it's going to feel like the sky is falling," Prince said.</p><p>Previously, the rate at which exploitable flaws in software could be identified was limited by the finite number of experts able and willing to devote the necessary time and attention. Likewise for those seeking to weaponize those flaws.</p><p>For a user directing a workforce of LLM agents, however, those limitations are less relevant. Wiz Research, one of the firms that identified the recent PHP exploits with the assistance of LLM tools, wrote in a <a href="https://www.wiz.io/blog/php2shell-php-rce" target="_blank">blog detailing its findings</a> that "the economics of both discovery and exploitation" have changed.</p><p>"Frontier models were critical to making this process practical, enabling us to develop and adapt working exploits across multiple applications in hours," Wiz Research said. "As the time and expertise required for this work decrease, complexity may no longer provide a meaningful barrier, changing how we define what is vulnerable in practice."</p><p>But while Prince expects busy months ahead for those whose job it is to address the rising tide of LLM-empowered exploits, he said it will—in the long term—lead to more secure software as those newly-identified vulnerabilities are patched.</p><p>"The reality is, we're going to get a lot of this stuff cleaned up," he said.</p><p>In the short term, however, my advice is to stay on top of your browser and app updates. In the years ahead, some extra paranoia won't hurt.</p><div class="product"><a data-dimension112="5af6fb60-cf17-11f1-a963-236660520a90" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5af6fb60-cf17-11f1-a963-236660520a90" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/software/security/every-single-week-its-going-to-feel-like-the-sky-is-falling-cloudflare-ceo-says-strap-in-for-a-couple-years-of-ai-powered-internet-security-mayhem/</link>
                                                                            <description>
                            <![CDATA[ This week's PHP crisis is likely just the first of many. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 19:24:34 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 23:00:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Security]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Medic from TF2 facepalms at a computer.]]></media:description>                                                            <media:text><![CDATA[Medic from TF2 facepalms at a computer.]]></media:text>
                                <media:title type="plain"><![CDATA[Medic from TF2 facepalms at a computer.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>If you spent much time online this week, you likely noticed how it briefly felt like the end of days as government websites, <a href="https://www.pcgamer.com/software/security/gog-taken-offline-for-maintenance-in-wake-of-php-security-emergency/" target="_blank">game marketplaces</a>, and furry image boards alike were pulled offline in a scramble to address newly-discovered security vulnerabilities in PHP—a scripting language used by roughly 70% of the world's websites, <a href="https://w3techs.com/technologies/details/pl-php" target="_blank">according to some estimates</a>.</p><p>It was a harrowing incident, revealing flaws in foundational internet infrastructure that might have turned some of the most popular web destinations into attack vectors. And in an interview with Reuters, Cloudflare CEO Matthew Prince says we should expect to see similar episodes on a regular basis in the years ahead as LLM technologies accelerate the discovery of exploitable security vulnerabilities.</p><p>Prince said that Cloudflare—a major cloud networking and cybersecurity provider that a <a href="https://w3techs.com/technologies/details/cn-cloudflare" target="_blank">number of websites</a> rely on—is aware of "a bunch of additional severe vulnerabilities that are present in other pieces of critical software" like those that triggered the PHP panic earlier this week. And as both cybersecurity experts and bad actors task LLMs with identifying previously unrecognized weaknesses in the core technologies of the internet, there will likely be more to follow.</p><p>"I think we're going to have a couple years where every single week it's going to feel like the sky is falling," Prince said.</p><p>Previously, the rate at which exploitable flaws in software could be identified was limited by the finite number of experts able and willing to devote the necessary time and attention. Likewise for those seeking to weaponize those flaws.</p><p>For a user directing a workforce of LLM agents, however, those limitations are less relevant. Wiz Research, one of the firms that identified the recent PHP exploits with the assistance of LLM tools, wrote in a <a href="https://www.wiz.io/blog/php2shell-php-rce" target="_blank">blog detailing its findings</a> that "the economics of both discovery and exploitation" have changed.</p><p>"Frontier models were critical to making this process practical, enabling us to develop and adapt working exploits across multiple applications in hours," Wiz Research said. "As the time and expertise required for this work decrease, complexity may no longer provide a meaningful barrier, changing how we define what is vulnerable in practice."</p><p>But while Prince expects busy months ahead for those whose job it is to address the rising tide of LLM-empowered exploits, he said it will—in the long term—lead to more secure software as those newly-identified vulnerabilities are patched.</p><p>"The reality is, we're going to get a lot of this stuff cleaned up," he said.</p><p>In the short term, however, my advice is to stay on top of your browser and app updates. In the years ahead, some extra paranoia won't hurt.</p><div class="product"><a data-dimension112="5af6fb60-cf17-11f1-a963-236660520a90" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5af6fb60-cf17-11f1-a963-236660520a90" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'I'm forever grateful to BioWare': 16 game developers share the moment a BioWare game inspired them to join the industry ]]></title>
                                                                                                <dc:content><![CDATA[ <h2 class="article-body__section" id="section-early-bioware"><span>Early BioWare</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2506px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="opMJnceRwP9hBS8cFvjaUZ" name="wallpaper_neverwinter_nights_11_2560x1440.jpg" alt="Neverwinter Nights Aribeth de Tylmarande holding a sword and flag" src="https://cdn.mos.cms.futurecdn.net/opMJnceRwP9hBS8cFvjaUZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2506" height="1410" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-star-wars-knights-of-the-old-republic"><span>Star Wars: Knights of the Old Republic</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:62.81%;"><img id="S57Q5LsddPvWAdi8VoaAC" name="kotor art.jpg" alt="Knights of the Old Republic key art" src="https://cdn.mos.cms.futurecdn.net/S57Q5LsddPvWAdi8VoaAC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-dragon-age"><span>Dragon Age</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jphEnnDvBPnUPrK9ib3YjM" name="Hero_1" alt="Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn." src="https://cdn.mos.cms.futurecdn.net/jphEnnDvBPnUPrK9ib3YjM-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-mass-effect"><span>Mass Effect</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kg5RjzKJxyqGmdsCm8Mun6" name="masseffect-shepard" alt="Mass Effect protagonist in N7 armor on a space background" src="https://cdn.mos.cms.futurecdn.net/Kg5RjzKJxyqGmdsCm8Mun6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1267px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="QgTXe6UiLfo6ypVyNrvKz8" name="mass effect timeline.jpg" alt="Mass Effect cast artwork" src="https://cdn.mos.cms.futurecdn.net/QgTXe6UiLfo6ypVyNrvKz8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1267" height="713" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/im-forever-grateful-to-bioware-16-game-developers-share-the-moment-a-bioware-game-inspired-them-to-join-the-industry/</link>
                                                                            <description>
                            <![CDATA[ BioWare was the catalyst for a generation of game development careers. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 17:56:29 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 22:55:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Left: Knights of the Old Republic, Center: Mass Effect, Right: Dragon Age: Origins]]></media:description>                                                            <media:text><![CDATA[Left: Knights of the Old Republic, Center: Mass Effect, Right: Dragon Age: Origins]]></media:text>
                                <media:title type="plain"><![CDATA[Left: Knights of the Old Republic, Center: Mass Effect, Right: Dragon Age: Origins]]></media:title>
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                                <h2 class="article-body__section" id="section-early-bioware"><span>Early BioWare</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2506px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="opMJnceRwP9hBS8cFvjaUZ" name="wallpaper_neverwinter_nights_11_2560x1440.jpg" alt="Neverwinter Nights Aribeth de Tylmarande holding a sword and flag" src="https://cdn.mos.cms.futurecdn.net/opMJnceRwP9hBS8cFvjaUZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="2506" height="1410" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-star-wars-knights-of-the-old-republic"><span>Star Wars: Knights of the Old Republic</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:62.81%;"><img id="S57Q5LsddPvWAdi8VoaAC" name="kotor art.jpg" alt="Knights of the Old Republic key art" src="https://cdn.mos.cms.futurecdn.net/S57Q5LsddPvWAdi8VoaAC-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="804" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-dragon-age"><span>Dragon Age</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4096px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jphEnnDvBPnUPrK9ib3YjM" name="Hero_1" alt="Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn." src="https://cdn.mos.cms.futurecdn.net/jphEnnDvBPnUPrK9ib3YjM-1920-80.jpg" mos="" align="middle" fullscreen="" width="4096" height="2304" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 class="article-body__section" id="section-mass-effect"><span>Mass Effect</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kg5RjzKJxyqGmdsCm8Mun6" name="masseffect-shepard" alt="Mass Effect protagonist in N7 armor on a space background" src="https://cdn.mos.cms.futurecdn.net/Kg5RjzKJxyqGmdsCm8Mun6-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1267px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="QgTXe6UiLfo6ypVyNrvKz8" name="mass effect timeline.jpg" alt="Mass Effect cast artwork" src="https://cdn.mos.cms.futurecdn.net/QgTXe6UiLfo6ypVyNrvKz8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1267" height="713" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: EA)</span></figcaption></figure>
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                                                            <title><![CDATA[ Upcoming Mass Effect-like Exodus himbo-fies protagonist after fans complain about his face ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Archetype Entertainment has <a href="https://youtu.be/InxJpKrYQAE?si=6t-wg9K50f2z1tye" target="_blank">unveiled a new look</a> for the protagonist of Exodus, its upcoming sci-fi RPG. We at PCG didn't love Jun Aslan's original face, but it sounds like there was more widespread discontent over his supposedly homely mug.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/InxJpKrYQAE" allowfullscreen></iframe></div></div><p>After a brief intro by studio GM Chad Robertson, we got a brief cinematic trailer of the new Jun⁠—with a little cameo by Matthew McConaughey, in case you forgot he's lending his voice to this game. And, I mean, yeah: Jun's a real prettyboy now. My man's looking like an industry plant. Cheekbones that could cut glass.</p><p>Previously, Jun was, perhaps, a little schlubbier, but only really by the standards of showbiz. I contend that he realistically could have been someone's workplace crush. He was an LA 6.5, but a Chicago 9. Prettier than most people you know, I'd wager. I didn't love Jun's original look, but I figured, hey, it's an RPG. I'll just mess with the sliders.</p><p>But it sounds like we're restricted to one face per sex in Exodus, based on the new trailer's description: "You can play Jun Aslan as male or female, and options like hairstyles, hair color, facial hair, and tattoos let you add your own personal touch." That sounds reminiscent of the facial presets from Baldur's Gate 3, but with only two characters instead of that game's two dozen or so.</p><p>I like making a cutie pie RPG character as much as the next guy, but now that he's gone, I find something endearing about the way Jun looked before he got his work done. You were beautiful just the way you were, honey. On a more meta level, I wish studios would double down when there's a backlash over minor aesthetic stuff: I don't even have a horse in the s&box race, but I prefer that game's original, controversial, sausage character model to the <a href="https://www.pcgamer.com/software/platforms/my-idea-of-a-netflix-for-games-doesnt-work-garrys-mod-successor-is-getting-sweeping-changes/" target="_blank">new realistic ones</a>.</p><p>At the same time, as a clear attempt at a <a href="https://www.pcgamer.com/games/rpg/exodus-is-out-early-next-year-and-i-think-im-finally-on-board-with-the-general-mass-effect-vibes-of-it-all/" target="_blank">Mass Effect successor</a>, Exodus has to live up to the generational good looks of <a href="https://www.reddit.com/r/gaming/comments/o9z4p/did_you_guys_know_that_commander_shepards_face_is/" target="_blank">Dutch Model Mark Vanderloo</a>⁠⁠—BioWare based the default male Commander Shepard face on him. Even with a full character creation suite, it's hard to justify a custom Shep who always winds up looking like a potato man when the real Handsome Squidward is right there for the taking.</p><p>What do you think? Should Jun have kept his original face, or does his new look suit him? Sound off in the comments (and we've got a poll after the newsletter block).</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2KKX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2KKX.js" async></script><div class="product"><a data-dimension112="60349ccc-cefe-11f1-a4ec-27ac208a868a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="60349ccc-cefe-11f1-a4ec-27ac208a868a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/upcoming-mass-effect-like-exodus-himbo-fies-protagonist-after-fans-complain-about-his-face/</link>
                                                                            <description>
                            <![CDATA[ He's been looksmaxxing. He got the Chad surgery. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 16:27:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Archetype Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Left: New face of Jun in Exodus. Right: Original Face of Jun in Exodus]]></media:description>                                                            <media:text><![CDATA[Left: New face of Jun in Exodus. Right: Original Face of Jun in Exodus]]></media:text>
                                <media:title type="plain"><![CDATA[Left: New face of Jun in Exodus. Right: Original Face of Jun in Exodus]]></media:title>
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                            <article>
                                <p>Archetype Entertainment has <a href="https://youtu.be/InxJpKrYQAE?si=6t-wg9K50f2z1tye" target="_blank">unveiled a new look</a> for the protagonist of Exodus, its upcoming sci-fi RPG. We at PCG didn't love Jun Aslan's original face, but it sounds like there was more widespread discontent over his supposedly homely mug.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/InxJpKrYQAE" allowfullscreen></iframe></div></div><p>After a brief intro by studio GM Chad Robertson, we got a brief cinematic trailer of the new Jun⁠—with a little cameo by Matthew McConaughey, in case you forgot he's lending his voice to this game. And, I mean, yeah: Jun's a real prettyboy now. My man's looking like an industry plant. Cheekbones that could cut glass.</p><p>Previously, Jun was, perhaps, a little schlubbier, but only really by the standards of showbiz. I contend that he realistically could have been someone's workplace crush. He was an LA 6.5, but a Chicago 9. Prettier than most people you know, I'd wager. I didn't love Jun's original look, but I figured, hey, it's an RPG. I'll just mess with the sliders.</p><p>But it sounds like we're restricted to one face per sex in Exodus, based on the new trailer's description: "You can play Jun Aslan as male or female, and options like hairstyles, hair color, facial hair, and tattoos let you add your own personal touch." That sounds reminiscent of the facial presets from Baldur's Gate 3, but with only two characters instead of that game's two dozen or so.</p><p>I like making a cutie pie RPG character as much as the next guy, but now that he's gone, I find something endearing about the way Jun looked before he got his work done. You were beautiful just the way you were, honey. On a more meta level, I wish studios would double down when there's a backlash over minor aesthetic stuff: I don't even have a horse in the s&box race, but I prefer that game's original, controversial, sausage character model to the <a href="https://www.pcgamer.com/software/platforms/my-idea-of-a-netflix-for-games-doesnt-work-garrys-mod-successor-is-getting-sweeping-changes/" target="_blank">new realistic ones</a>.</p><p>At the same time, as a clear attempt at a <a href="https://www.pcgamer.com/games/rpg/exodus-is-out-early-next-year-and-i-think-im-finally-on-board-with-the-general-mass-effect-vibes-of-it-all/" target="_blank">Mass Effect successor</a>, Exodus has to live up to the generational good looks of <a href="https://www.reddit.com/r/gaming/comments/o9z4p/did_you_guys_know_that_commander_shepards_face_is/" target="_blank">Dutch Model Mark Vanderloo</a>⁠⁠—BioWare based the default male Commander Shepard face on him. Even with a full character creation suite, it's hard to justify a custom Shep who always winds up looking like a potato man when the real Handsome Squidward is right there for the taking.</p><p>What do you think? Should Jun have kept his original face, or does his new look suit him? Sound off in the comments (and we've got a poll after the newsletter block).</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2KKX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2KKX.js" async></script><div class="product"><a data-dimension112="60349ccc-cefe-11f1-a4ec-27ac208a868a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="60349ccc-cefe-11f1-a4ec-27ac208a868a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ AMD says the re-release of the Ryzen 7 5800X3D was 'like a final gift to our loyal [AM4] users' and it was CEO Dr. Lisa Su who first came up with the idea ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I was genuinely surprised by <a href="https://www.pcgamer.com/hardware/processors/return-of-the-king-amd-is-bringing-back-the-ryzen-7-5800x3d-for-ddr4-platforms-launching-it-alongside-the-mid-range-am5-ryzen-7-7700x3d/" target="_blank">the re-release of the AMD Ryzen 7 5800X3D</a> earlier this year. A chip I thought long dead was back in 10th Anniversary form, after a resurrection process AMD's David McAfee described as "<a href="https://www.pcgamer.com/hardware/processors/choosing-to-bring-back-the-5800x3d-was-a-tough-conversation-for-amd-very-hard-actually-very-very-hard/" target="_blank">very hard, actually</a>" to our Dave at Computex 2026.</p><p>Now <a href="https://news.mynavi.jp/techplus/article/20261020-5127323/" target="_blank">AMD's Travis Kirsch has spoken to Japanese outlet Tech+</a> about more of the thinking behind the re-release, and it seems the idea started at the very top. "Originally, several years ago, I believe Lisa [Su, AMD CEO] was one of the people who suggested reviving the Ryzen 7 5800X3D."</p><p>"It was like a final gift to our loyal users who had used our AM4 for almost 10 years, giving them one last chance to upgrade their PCs using DDR4 systems," Kirsch continues. "However, this required restarting the production lines, which took some time. In short, this was planned before the changes in the memory market occurred, and it was not considered as a solution to the DDR5 shortage."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>That may be the case, but the timing still worked out pretty well for AMD. DDR5 prices had been surging since October 2025, while the chip's eventual release date of June 25, 2026 put it right in the middle of a difficult year for PC gamers. Many of whom may well have been looking to upgrade older, AM4 rigs without making the switch to the DDR5-only AM5 socket.</p><p>Kirsch was also asked about the current shipment ratio of AM4 to AM5 processors. "I cannot give you the exact ratio," he says. "But I can say that AM4, which supports DDR4, remains very strong."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Ciw4CgpXpB3b9boopazYVc" name="amd-ryzen-7-5800x3d-review-1.jpg" alt="AMD Ryzen 7 5800X3D processor" src="https://cdn.mos.cms.futurecdn.net/Ciw4CgpXpB3b9boopazYVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1919" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>"As you know, AM4 shipments were very stable until we started to see fluctuations in memory prices, while AM5, which supports DDR5, continued to grow," says Kirsch. "In terms of AM4, it continues to perform well. As for AM5, recently we have seen growth in models equipped with 3D V-Cache."</p><p>Well, you didn't expect actual figures, did you? And as for future platforms, Kirsch remains similarly cagey about any talk around the AM5 socket's eventual replacement:</p><p>"I cannot answer when AM6 will be released, or whether it will even be released at all. However, I would like to explain our strategy. Platform lifespan is paramount for end users. It is important to have the option to simply upgrade the processor three years after purchasing a platform.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3159px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZ5rjhyDc55sU9DLWhjKf9" name="amd-ryzen-7-9800x3d-review-08" alt="AMD Ryzen 7 9800X3D processor" src="https://cdn.mos.cms.futurecdn.net/eZ5rjhyDc55sU9DLWhjKf9-1920-80.jpg" mos="" align="middle" fullscreen="" width="3159" height="1777" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>"We understand that constantly refreshing the platform is not good for our partners or end users," says Kirsch. "So, when that time comes in the future, we will introduce a new platform, but we don't know when that will be."</p><p>AMD's next-generation Zen 6-based CPUs will use the existing AM5 socket, and rumours suggest they'll be <a href="https://www.pcgamer.com/hardware/processors/new-rumour-claims-with-100-percent-confidence-that-amds-next-gen-zen-6-desktop-cpu-will-run-at-over-6-5-ghz/" target="_blank">pushing clockspeeds to new heights</a> later this year. And as for the chips after that? We're probably looking at 2029 or later. So, there's plenty of time for AM5 to stick around, and who knows—maybe it'll be just as long-lasting as AM4 in the end.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/processors/amd-says-the-re-release-of-the-ryzen-7-5800x3d-was-like-a-final-gift-to-our-loyal-am4-users-and-it-was-ceo-dr-lisa-su-who-first-came-up-with-the-idea/</link>
                                                                            <description>
                            <![CDATA[ It timed itself rather nicely with the deepening memory crisis, too. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 16:11:07 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 16:11:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Processors]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[AMD Ryzen 7 5800X3D processor]]></media:description>                                                            <media:text><![CDATA[AMD Ryzen 7 5800X3D processor]]></media:text>
                                <media:title type="plain"><![CDATA[AMD Ryzen 7 5800X3D processor]]></media:title>
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                            <article>
                                <p>I was genuinely surprised by <a href="https://www.pcgamer.com/hardware/processors/return-of-the-king-amd-is-bringing-back-the-ryzen-7-5800x3d-for-ddr4-platforms-launching-it-alongside-the-mid-range-am5-ryzen-7-7700x3d/" target="_blank">the re-release of the AMD Ryzen 7 5800X3D</a> earlier this year. A chip I thought long dead was back in 10th Anniversary form, after a resurrection process AMD's David McAfee described as "<a href="https://www.pcgamer.com/hardware/processors/choosing-to-bring-back-the-5800x3d-was-a-tough-conversation-for-amd-very-hard-actually-very-very-hard/" target="_blank">very hard, actually</a>" to our Dave at Computex 2026.</p><p>Now <a href="https://news.mynavi.jp/techplus/article/20261020-5127323/" target="_blank">AMD's Travis Kirsch has spoken to Japanese outlet Tech+</a> about more of the thinking behind the re-release, and it seems the idea started at the very top. "Originally, several years ago, I believe Lisa [Su, AMD CEO] was one of the people who suggested reviving the Ryzen 7 5800X3D."</p><p>"It was like a final gift to our loyal users who had used our AM4 for almost 10 years, giving them one last chance to upgrade their PCs using DDR4 systems," Kirsch continues. "However, this required restarting the production lines, which took some time. In short, this was planned before the changes in the memory market occurred, and it was not considered as a solution to the DDR5 shortage."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>That may be the case, but the timing still worked out pretty well for AMD. DDR5 prices had been surging since October 2025, while the chip's eventual release date of June 25, 2026 put it right in the middle of a difficult year for PC gamers. Many of whom may well have been looking to upgrade older, AM4 rigs without making the switch to the DDR5-only AM5 socket.</p><p>Kirsch was also asked about the current shipment ratio of AM4 to AM5 processors. "I cannot give you the exact ratio," he says. "But I can say that AM4, which supports DDR4, remains very strong."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1919px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="Ciw4CgpXpB3b9boopazYVc" name="amd-ryzen-7-5800x3d-review-1.jpg" alt="AMD Ryzen 7 5800X3D processor" src="https://cdn.mos.cms.futurecdn.net/Ciw4CgpXpB3b9boopazYVc-1920-80.jpg" mos="" align="middle" fullscreen="" width="1919" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>"As you know, AM4 shipments were very stable until we started to see fluctuations in memory prices, while AM5, which supports DDR5, continued to grow," says Kirsch. "In terms of AM4, it continues to perform well. As for AM5, recently we have seen growth in models equipped with 3D V-Cache."</p><p>Well, you didn't expect actual figures, did you? And as for future platforms, Kirsch remains similarly cagey about any talk around the AM5 socket's eventual replacement:</p><p>"I cannot answer when AM6 will be released, or whether it will even be released at all. However, I would like to explain our strategy. Platform lifespan is paramount for end users. It is important to have the option to simply upgrade the processor three years after purchasing a platform.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3159px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eZ5rjhyDc55sU9DLWhjKf9" name="amd-ryzen-7-9800x3d-review-08" alt="AMD Ryzen 7 9800X3D processor" src="https://cdn.mos.cms.futurecdn.net/eZ5rjhyDc55sU9DLWhjKf9-1920-80.jpg" mos="" align="middle" fullscreen="" width="3159" height="1777" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>"We understand that constantly refreshing the platform is not good for our partners or end users," says Kirsch. "So, when that time comes in the future, we will introduce a new platform, but we don't know when that will be."</p><p>AMD's next-generation Zen 6-based CPUs will use the existing AM5 socket, and rumours suggest they'll be <a href="https://www.pcgamer.com/hardware/processors/new-rumour-claims-with-100-percent-confidence-that-amds-next-gen-zen-6-desktop-cpu-will-run-at-over-6-5-ghz/" target="_blank">pushing clockspeeds to new heights</a> later this year. And as for the chips after that? We're probably looking at 2029 or later. So, there's plenty of time for AM5 to stick around, and who knows—maybe it'll be just as long-lasting as AM4 in the end.</p>
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                                                            <title><![CDATA[ AMD says its working on FSR's frame pacing issues, but there's still conspicuously no mention of Multi Frame Generation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Whether you dismiss it as 'fake frames' or embrace the tech as a real game changer, frame generation has fast become a headlining act of this GPU generation. We've since discovered that not all frame gen (FG) tech is created equal, but AMD has promised to address a key criticism of its own FSR FG.</p><p>Earlier this week, AMD's Jack Huynh announced that <a href="https://www.pcgamer.com/hardware/graphics-cards/amd-has-shipped-fsr-4-1-early-for-rx-6000-graphics-cards-and-its-coming-to-ryzen-apus-vulkan-and-xbox-too/" target="_blank">FSR 4.1 would be shipping early to RX 6000 graphics cards</a>, though that wasn't all. Huynh also announced that <a href="https://www.youtube.com/watch?v=fT6TIXnmv-s" target="_blank">improvements to FSR's frame pacing were on the way, too</a>.</p><p>Personally, I'm more familiar with Nvidia's approach to FG—especially after <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-says-my-rtx-4070-super-isnt-capable-of-multi-frame-gen-but-im-surprised-by-how-smooth-this-unofficial-unlock-actually-feels/" target="_blank">unlocking Multi Frame Gen on my RTX 4070 Super</a> earlier this year. AMD's FSR has often been criticised for how it struggles with frame pacing in comparison. Ie, you may have lots of frames , but not every one of them is displayed for a consistent amount of time, making for gameplay that's a different flavour of choppy.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>The issue can affect frames both traditionally rendered and generated, and it's been a stumbling block since at least FSR 3. For example, CD Projekt noted <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2077-finally-has-official-support-for-amds-fsr3/" target="_blank">gamers may experience micro stutter</a> back when Cyberpunk 2077 got official support for the tech in 2024. As recently as August this year, <a href="https://www.youtube.com/watch?v=apM1C55SevE" target="_blank">Hardware Unboxed's testing</a> demonstrated that pacing is still an issue in games that support both FSR 3.1 and FSR 4 (via <a href="https://videocardz.com/newz/amd-promises-better-fsr-frame-generation-pacing" target="_blank">Videocardz</a>).</p><p>It's good to hear that AMD is focusing on this issue, but without a solid timeline or a list of hardware set to enjoy these frame pacing improvements, this week's announcement amounts to little more than, 'We know, and we're working on it!' </p><p>Also conspicuously absent was any mention of Multi Frame Generation on AMD GPUs. Currently, AMD's Frame Generation generates one intermediary frame, <a href="https://videocardz.com/newz/dlss-enabler-adds-x5-and-x6-multi-frame-generation-modes-for-unsupported-gpus-including-rtx-40-series" target="_blank">though third-party developers have managed to crank that far higher</a>. We already know <a href="https://www.pcgamer.com/hardware/graphics-cards/more-evidence-that-multi-frame-gen-is-on-the-way-to-amd-rdna4-gpus-potentially-as-high-as-8x/" target="_blank">MFG is on the way for AMD hardware</a>, the question is more 'how soon?'</p><p>Here's hoping AMD's officially supported frame pacing improvements for FSR arrive before an enterprising third-party can show them how it's done.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/amd-says-its-working-on-fsrs-frame-pacing-issues-but-theres-still-conspicuously-no-mention-of-multi-frame-generation/</link>
                                                                            <description>
                            <![CDATA[ Smooth moves ahead? ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 16:04:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jess Kinghorn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cMDJJibKgeMg3wogzv9AgY-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jess has been writing about games for over ten years, spending a significant chunk of that time working on print publications PLAY and Official PlayStation Magazine. When she’s not investigating all things hardware here, she&#039;s either constructing a passionate defence of a 7/10 game, daydreaming about her debut novel, or feeling wistful about the last time she chased some nerds around a field with an oversized foam sword.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Acer Nitro Radeon RX 9070 GRE graphics card]]></media:description>                                                            <media:text><![CDATA[Acer Nitro Radeon RX 9070 GRE graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[Acer Nitro Radeon RX 9070 GRE graphics card]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Whether you dismiss it as 'fake frames' or embrace the tech as a real game changer, frame generation has fast become a headlining act of this GPU generation. We've since discovered that not all frame gen (FG) tech is created equal, but AMD has promised to address a key criticism of its own FSR FG.</p><p>Earlier this week, AMD's Jack Huynh announced that <a href="https://www.pcgamer.com/hardware/graphics-cards/amd-has-shipped-fsr-4-1-early-for-rx-6000-graphics-cards-and-its-coming-to-ryzen-apus-vulkan-and-xbox-too/" target="_blank">FSR 4.1 would be shipping early to RX 6000 graphics cards</a>, though that wasn't all. Huynh also announced that <a href="https://www.youtube.com/watch?v=fT6TIXnmv-s" target="_blank">improvements to FSR's frame pacing were on the way, too</a>.</p><p>Personally, I'm more familiar with Nvidia's approach to FG—especially after <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-says-my-rtx-4070-super-isnt-capable-of-multi-frame-gen-but-im-surprised-by-how-smooth-this-unofficial-unlock-actually-feels/" target="_blank">unlocking Multi Frame Gen on my RTX 4070 Super</a> earlier this year. AMD's FSR has often been criticised for how it struggles with frame pacing in comparison. Ie, you may have lots of frames , but not every one of them is displayed for a consistent amount of time, making for gameplay that's a different flavour of choppy.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>The issue can affect frames both traditionally rendered and generated, and it's been a stumbling block since at least FSR 3. For example, CD Projekt noted <a href="https://www.pcgamer.com/games/rpg/cyberpunk-2077-finally-has-official-support-for-amds-fsr3/" target="_blank">gamers may experience micro stutter</a> back when Cyberpunk 2077 got official support for the tech in 2024. As recently as August this year, <a href="https://www.youtube.com/watch?v=apM1C55SevE" target="_blank">Hardware Unboxed's testing</a> demonstrated that pacing is still an issue in games that support both FSR 3.1 and FSR 4 (via <a href="https://videocardz.com/newz/amd-promises-better-fsr-frame-generation-pacing" target="_blank">Videocardz</a>).</p><p>It's good to hear that AMD is focusing on this issue, but without a solid timeline or a list of hardware set to enjoy these frame pacing improvements, this week's announcement amounts to little more than, 'We know, and we're working on it!' </p><p>Also conspicuously absent was any mention of Multi Frame Generation on AMD GPUs. Currently, AMD's Frame Generation generates one intermediary frame, <a href="https://videocardz.com/newz/dlss-enabler-adds-x5-and-x6-multi-frame-generation-modes-for-unsupported-gpus-including-rtx-40-series" target="_blank">though third-party developers have managed to crank that far higher</a>. We already know <a href="https://www.pcgamer.com/hardware/graphics-cards/more-evidence-that-multi-frame-gen-is-on-the-way-to-amd-rdna4-gpus-potentially-as-high-as-8x/" target="_blank">MFG is on the way for AMD hardware</a>, the question is more 'how soon?'</p><p>Here's hoping AMD's officially supported frame pacing improvements for FSR arrive before an enterprising third-party can show them how it's done.</p>
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                                                            <title><![CDATA[ In a rare instance of good news, Philips has announced the world's first 36-inch, 260 Hz gaming monitor. So that's nice ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Writing (and reading) about PC hardware news at the moment can be downright depressing. Massive price rises. AI everywhere. <a href="https://www.pcgamer.com/hardware/graphics-cards/rtx-5090-not-dead-says-nvidia-but-its-mysteriously-vanished-from-the-companys-official-marketplace/" target="_blank">Disappearing graphics cards</a>. It's just a bit <em>much, </em>you know?</p><p>So come and bask in something deliciously old school with me: the release of a good-looking new product you might be able to buy without selling a kidney. Philips says its new 36M4C5500P display is <a href="https://www.prnewswire.com/apac/news-releases/philips-evnia-unveils-latest-gaming-monitors-featuring-the-worlds-first-36-inch-260hz-display-built-for-gamers-302915106.html" target="_blank">the world's first 36-inch gaming monitor with a 260 Hz refresh rate</a>. Lovely.</p><p>This ultrawide's got a curved, 1500R VA panel. Oooooh. A 3440 x 1440 resolution. Ahhhh. And an overclockable refresh rate that makes sense for casual and competitive gamers alike. Stone the crows and call the fire department, it actually looks pretty decent.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Sure, VA panel tech is nothing fancy. And many a curved ultrawide has passed the doors of PC Gamer Towers over the past few years. But a 36-inch panel size is something interesting, filling the gap between your standard 34-inch ultrawides and the more desk-dominating, 39-inch-and-up models.</p><p><a href="https://www.philips.com.au/c-p/36M4C5500P_75/fast-va-gaming-monitor-curved-gaming-monitor#see-all-benefits" target="_blank">The specs aren't exactly earth-shattering</a>, but I'm hoping they might push it towards the more affordable end of the market. It's got Display HDR400 certification, dual HDMI 2.1 and DisplayPort 1.4 connectivity, and a tilting stand. Everything you might reasonably need. There's no word on pricing yet, but I've got my fingers crossed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mworE5m4bt6ZSCsTQ8iqVH" name="PhilipsEvniablue" alt="A Philips Evnia 36M4C5500P 36-inch ultrawide gaming monitor on a blue background" src="https://cdn.mos.cms.futurecdn.net/mworE5m4bt6ZSCsTQ8iqVH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Philips Evnia)</span></figcaption></figure><p>I even thought we'd make it through the press release without a mention of AI, but no, this display has "AI-enhanced gaming features" including Shadow Boost, Smart Crosshair, Smart Sniper, and Smart MBR sync. Most of which you can likely ignore. No product launch is complete without them, though, I'm sure you'll agree.</p><p>In these topsy-turvy times, it's downright refreshing to write about a new gaming product that simply looks <em>nice, </em>without having to bring up the global state of affairs. <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">Many gaming monitors are actually very affordable right now</a>, so if you're scratching around for something to upgrade without breaking the bank, it's products like this that I'd be keeping a close eye on.</p><p>There. A properly positive article, and I didn't mention the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">memory crisis</a> once. Curses!</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/gaming-monitors/in-a-rare-instance-of-good-news-philips-has-announced-the-worlds-first-36-inch-260-hz-gaming-monitor-so-thats-nice/</link>
                                                                            <description>
                            <![CDATA[ Let's all look upon it with wonder. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 14:55:41 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 14:56:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Monitors]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Philips Evnia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Philips Evnia 36-inch ultrawide gaming monitor on a desk]]></media:description>                                                            <media:text><![CDATA[A Philips Evnia 36-inch ultrawide gaming monitor on a desk]]></media:text>
                                <media:title type="plain"><![CDATA[A Philips Evnia 36-inch ultrawide gaming monitor on a desk]]></media:title>
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                                <p>Writing (and reading) about PC hardware news at the moment can be downright depressing. Massive price rises. AI everywhere. <a href="https://www.pcgamer.com/hardware/graphics-cards/rtx-5090-not-dead-says-nvidia-but-its-mysteriously-vanished-from-the-companys-official-marketplace/" target="_blank">Disappearing graphics cards</a>. It's just a bit <em>much, </em>you know?</p><p>So come and bask in something deliciously old school with me: the release of a good-looking new product you might be able to buy without selling a kidney. Philips says its new 36M4C5500P display is <a href="https://www.prnewswire.com/apac/news-releases/philips-evnia-unveils-latest-gaming-monitors-featuring-the-worlds-first-36-inch-260hz-display-built-for-gamers-302915106.html" target="_blank">the world's first 36-inch gaming monitor with a 260 Hz refresh rate</a>. Lovely.</p><p>This ultrawide's got a curved, 1500R VA panel. Oooooh. A 3440 x 1440 resolution. Ahhhh. And an overclockable refresh rate that makes sense for casual and competitive gamers alike. Stone the crows and call the fire department, it actually looks pretty decent.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Sure, VA panel tech is nothing fancy. And many a curved ultrawide has passed the doors of PC Gamer Towers over the past few years. But a 36-inch panel size is something interesting, filling the gap between your standard 34-inch ultrawides and the more desk-dominating, 39-inch-and-up models.</p><p><a href="https://www.philips.com.au/c-p/36M4C5500P_75/fast-va-gaming-monitor-curved-gaming-monitor#see-all-benefits" target="_blank">The specs aren't exactly earth-shattering</a>, but I'm hoping they might push it towards the more affordable end of the market. It's got Display HDR400 certification, dual HDMI 2.1 and DisplayPort 1.4 connectivity, and a tilting stand. Everything you might reasonably need. There's no word on pricing yet, but I've got my fingers crossed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mworE5m4bt6ZSCsTQ8iqVH" name="PhilipsEvniablue" alt="A Philips Evnia 36M4C5500P 36-inch ultrawide gaming monitor on a blue background" src="https://cdn.mos.cms.futurecdn.net/mworE5m4bt6ZSCsTQ8iqVH-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Philips Evnia)</span></figcaption></figure><p>I even thought we'd make it through the press release without a mention of AI, but no, this display has "AI-enhanced gaming features" including Shadow Boost, Smart Crosshair, Smart Sniper, and Smart MBR sync. Most of which you can likely ignore. No product launch is complete without them, though, I'm sure you'll agree.</p><p>In these topsy-turvy times, it's downright refreshing to write about a new gaming product that simply looks <em>nice, </em>without having to bring up the global state of affairs. <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">Many gaming monitors are actually very affordable right now</a>, so if you're scratching around for something to upgrade without breaking the bank, it's products like this that I'd be keeping a close eye on.</p><p>There. A properly positive article, and I didn't mention the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">memory crisis</a> once. Curses!</p>
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                                                            <title><![CDATA[ Graphics card wholesale prices are on the rise once again in China, so it's time to brace yourself for even more GPU pricing pain ]]></title>
                                                                                                <dc:content><![CDATA[ <p>According to hardware outlet <a href="https://mp.weixin.qq.com/s/2cOeg9QC49VH6QDL1XGleQ" target="_blank">ChannelGate</a>, the wholesale spot prices of several RTX 50-series graphics cards are on the rise once again in China, which is an ominous indicator for consumer pricing worldwide.</p><p>The 16 GB <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5080-founders-edition-review/" target="_blank">RTX 5080</a> is said to have increased by around 2000 CNY, which equates to around $300, while the <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a> has seen an increase of around 600 CNY ($90). In the RTX 5080's case, that puts the current wholesale spot price at around 14,500-15,000 yuan, which equates to a truly stunning $2,171-$2,246 range when converted to US dollars.</p><p>Retail graphics card pricing has already gone bananas in recent months, with US prices surging to hitherto unthinkable levels. The cheapest RTX 5080 we can currently find is <a href="https://www.bestbuy.com/product/pny-nvidia-geforce-rtx-5080-overclocked-16gb-gddr7-pci-express-5-0-graphics-card-with-triple-fan-black/JXF2C46ZZH/sku/6616903" target="_blank">a wallet-aching $1,850</a>, while a mere $70 separates the <a href="https://www.pcgamer.com/hardware/graphics-cards/only-usd70-separates-rtx-5050-rtx-5060-and-rtx-5060-ti-and-the-rtx-5060-ti-16-gb-is-now-the-same-price-as-the-rtx-5070-in-what-i-can-only-describe-as-pure-carnage/" target="_blank">RTX 5050, RTX 5060, and RTX 5060 Ti 8 GB</a> on our GPU deals page.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Yes, that means <a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY" target="_blank">the cheapest RTX 5050 we can currently find is $400</a>. That's a silly price for Nvidia's slowest gaming GPU of the current generation.</p><p>While the 16 GB RTX 5080 has seen the largest jump in price so far (exacerbated by its <a href="https://www.pcgamer.com/hardware/graphics-cards/schrodingers-gpu-set-for-an-early-2027-release-as-the-dead-alive-24-gb-rtx-5080-super-box-is-shaken-once-more/" target="_blank">reported discontinuation in favour of a 24 GB version</a>), ChannelGate also says that <a href="https://mp.weixin.qq.com/s/Np_NM2e94MZYcKZTv9S30g" target="_blank">Asus has just updated its pricing policy across the stack</a>.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3702px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="pSMSW8SzJawfrXX5GVgXtk" name="nvidia-rtx-5080-06" alt="Nvidia RTX 5080 Founders Edition graphics card from different angles" src="https://cdn.mos.cms.futurecdn.net/pSMSW8SzJawfrXX5GVgXtk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3702" height="2083" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This amounts to a 1000 yuan ($150) increase for the RTX 5080 16 GB, a 200 yuan ($30) increase for the RTX 5070 Ti, RTX 5070, and RTX 5060 Ti 16 GB, and a 100-300 yuan increase for all AMD cards.</p><p>While some of those increases may seem small, they're an indication that we might be looking at an even grimmer winter for anyone who wants to upgrade their graphics card for reasonable cash. And without a major change, likely a grim 2027, too.</p><p>But hey, ChannelGate does give us some info on the expected wholesale price of the mooted RTX 5080 24 GB. The outlet says it could potentially reach 19,999 yuan. That's, err, just under $3,000 at the current exchange rate.</p><p>Well, this is all very depressing news. The <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">global memory crisis</a> continues to bite, working alongside <a href="https://www.pcgamer.com/hardware/graphics-cards/theres-a-looming-gpu-supply-crisis-which-means-prices-are-likely-to-get-a-whole-lot-worse-and-its-not-just-because-of-memory/" target="_blank">GPU production shortages</a> to create a graphics card market that looks increasingly ridiculous as the months go on. At least <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">gaming monitors</a> are still pretty cheap? Silver linings, and all that.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/graphics-card-wholesale-prices-are-on-the-rise-once-again-in-china-so-its-time-to-brace-yourself-for-even-more-gpu-pricing-pain/</link>
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                            <![CDATA[ And I thought I was as braced as I could get. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 13:36:34 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 13:36:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Four budget graphics cards lined up in a row on a wooden desk]]></media:description>                                                            <media:text><![CDATA[Four budget graphics cards lined up in a row on a wooden desk]]></media:text>
                                <media:title type="plain"><![CDATA[Four budget graphics cards lined up in a row on a wooden desk]]></media:title>
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                                <p>According to hardware outlet <a href="https://mp.weixin.qq.com/s/2cOeg9QC49VH6QDL1XGleQ" target="_blank">ChannelGate</a>, the wholesale spot prices of several RTX 50-series graphics cards are on the rise once again in China, which is an ominous indicator for consumer pricing worldwide.</p><p>The 16 GB <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5080-founders-edition-review/" target="_blank">RTX 5080</a> is said to have increased by around 2000 CNY, which equates to around $300, while the <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a> has seen an increase of around 600 CNY ($90). In the RTX 5080's case, that puts the current wholesale spot price at around 14,500-15,000 yuan, which equates to a truly stunning $2,171-$2,246 range when converted to US dollars.</p><p>Retail graphics card pricing has already gone bananas in recent months, with US prices surging to hitherto unthinkable levels. The cheapest RTX 5080 we can currently find is <a href="https://www.bestbuy.com/product/pny-nvidia-geforce-rtx-5080-overclocked-16gb-gddr7-pci-express-5-0-graphics-card-with-triple-fan-black/JXF2C46ZZH/sku/6616903" target="_blank">a wallet-aching $1,850</a>, while a mere $70 separates the <a href="https://www.pcgamer.com/hardware/graphics-cards/only-usd70-separates-rtx-5050-rtx-5060-and-rtx-5060-ti-and-the-rtx-5060-ti-16-gb-is-now-the-same-price-as-the-rtx-5070-in-what-i-can-only-describe-as-pure-carnage/" target="_blank">RTX 5050, RTX 5060, and RTX 5060 Ti 8 GB</a> on our GPU deals page.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Yes, that means <a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY" target="_blank">the cheapest RTX 5050 we can currently find is $400</a>. That's a silly price for Nvidia's slowest gaming GPU of the current generation.</p><p>While the 16 GB RTX 5080 has seen the largest jump in price so far (exacerbated by its <a href="https://www.pcgamer.com/hardware/graphics-cards/schrodingers-gpu-set-for-an-early-2027-release-as-the-dead-alive-24-gb-rtx-5080-super-box-is-shaken-once-more/" target="_blank">reported discontinuation in favour of a 24 GB version</a>), ChannelGate also says that <a href="https://mp.weixin.qq.com/s/Np_NM2e94MZYcKZTv9S30g" target="_blank">Asus has just updated its pricing policy across the stack</a>.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3702px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="pSMSW8SzJawfrXX5GVgXtk" name="nvidia-rtx-5080-06" alt="Nvidia RTX 5080 Founders Edition graphics card from different angles" src="https://cdn.mos.cms.futurecdn.net/pSMSW8SzJawfrXX5GVgXtk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3702" height="2083" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>This amounts to a 1000 yuan ($150) increase for the RTX 5080 16 GB, a 200 yuan ($30) increase for the RTX 5070 Ti, RTX 5070, and RTX 5060 Ti 16 GB, and a 100-300 yuan increase for all AMD cards.</p><p>While some of those increases may seem small, they're an indication that we might be looking at an even grimmer winter for anyone who wants to upgrade their graphics card for reasonable cash. And without a major change, likely a grim 2027, too.</p><p>But hey, ChannelGate does give us some info on the expected wholesale price of the mooted RTX 5080 24 GB. The outlet says it could potentially reach 19,999 yuan. That's, err, just under $3,000 at the current exchange rate.</p><p>Well, this is all very depressing news. The <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">global memory crisis</a> continues to bite, working alongside <a href="https://www.pcgamer.com/hardware/graphics-cards/theres-a-looming-gpu-supply-crisis-which-means-prices-are-likely-to-get-a-whole-lot-worse-and-its-not-just-because-of-memory/" target="_blank">GPU production shortages</a> to create a graphics card market that looks increasingly ridiculous as the months go on. At least <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">gaming monitors</a> are still pretty cheap? Silver linings, and all that.</p>
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                                                            <title><![CDATA[ All Genshin Impact 7.2 livestream codes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <strong>Genshin Impact 7.2 livestream codes </strong>have arrived, providing a bit of bonus currency to use when wishing on the new characters coming in this version. For those who don't know, Hoyoverse runs a livestream every six weeks for its games, showing off the new content coming with the update, but as an added sweetener, it also provides three livestream codes.</p><p>Banner wise it looks like we have electro character, Mitya, and also electro, Valeriy. As usual, I'll put the codes down below as they drop during the stream. Make sure to redeem them asap, since livestream codes <strong>usually expire within a day</strong> or so.</p><h2 id="genshin-impact-codes-all-current-livestream-primogems">Genshin Impact codes: All current livestream Primogems</h2><ul><li><strong>HourOfRuin</strong> - 100 Primogems and 10 Mystic Enhancement Ore</li><li><strong>ExpertMitya</strong> - 100 Primogems and five Hero’s Wit</li><li><strong>PhotoTime</strong> - 100 Primogems and 50,000 Mora</li></ul><h2 id="how-to-redeem-genshin-impact-codes">How to redeem Genshin Impact codes</h2><p>You'll need to reach Adventure Rank 10 to redeem your Genshin livestream codes, but this is relatively easy to achieve if you've just started playing. Once done, there are two methods to claim your codes. </p><p>The first is through the game:</p><ol start="1"><li>Launch Genshin Impact</li><li>Open the in-game menu</li><li>Select Settings and then Account</li><li>Click Redeem Now and paste a code into the box</li><li>Claim your Primogems from the in-game mailbox</li></ol><p>Or you can redeem codes online through the redemption website:</p><ol start="1"><li>Navigate to the <a href="https://genshin.hoyoverse.com/en/gift">Genshin Impact code redemption</a> website</li><li>Enter your info and select character region</li><li>Place a code in the box and click redeem</li><li>Grab your rewards via the in-game mailbox</li></ol><div class="product"><a data-dimension112="c132b2da-cd5e-11f1-8250-fbdc8148f6cb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c132b2da-cd5e-11f1-8250-fbdc8148f6cb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/genshin-impact-codes-7-2-livestream/</link>
                                                                            <description>
                            <![CDATA[ Collect the latest Primogems from the special program. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 12:04:33 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 12:38:17 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Hoyoverse]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Genshin Impact 7.2 codes - The Traveler with Snezhnaya characters]]></media:description>                                                            <media:text><![CDATA[Genshin Impact 7.2 codes - The Traveler with Snezhnaya characters]]></media:text>
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                                <p>The <strong>Genshin Impact 7.2 livestream codes </strong>have arrived, providing a bit of bonus currency to use when wishing on the new characters coming in this version. For those who don't know, Hoyoverse runs a livestream every six weeks for its games, showing off the new content coming with the update, but as an added sweetener, it also provides three livestream codes.</p><p>Banner wise it looks like we have electro character, Mitya, and also electro, Valeriy. As usual, I'll put the codes down below as they drop during the stream. Make sure to redeem them asap, since livestream codes <strong>usually expire within a day</strong> or so.</p><h2 id="genshin-impact-codes-all-current-livestream-primogems">Genshin Impact codes: All current livestream Primogems</h2><ul><li><strong>HourOfRuin</strong> - 100 Primogems and 10 Mystic Enhancement Ore</li><li><strong>ExpertMitya</strong> - 100 Primogems and five Hero’s Wit</li><li><strong>PhotoTime</strong> - 100 Primogems and 50,000 Mora</li></ul><h2 id="how-to-redeem-genshin-impact-codes">How to redeem Genshin Impact codes</h2><p>You'll need to reach Adventure Rank 10 to redeem your Genshin livestream codes, but this is relatively easy to achieve if you've just started playing. Once done, there are two methods to claim your codes. </p><p>The first is through the game:</p><ol start="1"><li>Launch Genshin Impact</li><li>Open the in-game menu</li><li>Select Settings and then Account</li><li>Click Redeem Now and paste a code into the box</li><li>Claim your Primogems from the in-game mailbox</li></ol><p>Or you can redeem codes online through the redemption website:</p><ol start="1"><li>Navigate to the <a href="https://genshin.hoyoverse.com/en/gift">Genshin Impact code redemption</a> website</li><li>Enter your info and select character region</li><li>Place a code in the box and click redeem</li><li>Grab your rewards via the in-game mailbox</li></ol><div class="product"><a data-dimension112="c132b2da-cd5e-11f1-8250-fbdc8148f6cb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c132b2da-cd5e-11f1-8250-fbdc8148f6cb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Stolen RTX 5090 from Brazilian airport forklift heist reportedly turns up on second hand market for $6,400, but the rest remain AWOL ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I reported on <a href="https://www.pcgamer.com/hardware/graphics-cards/two-entire-pallets-of-rtx-5090s-have-gone-missing-from-a-brazilian-airport-usd495-000-worth-of-unobtanium-graphics-cards-now-presumably-at-large/" target="_blank">a missing shipment of RTX 5090s</a> earlier this week, with two pallets worth of the highly-prized graphics cards presumably stolen from a Brazilian airport. Now new details of what looks to be a heist have emerged, and one of the GPUs has reportedly ended up on a second-hand marketplace.</p><p><a href="https://gmconline.com.br/noticias/policial/furto-de-carga-de-r-25-milhoes-de-empresa-de-maringa-anuncio-sai-do-ar-e-tres-funcionarios-de-aeroporto-sao-identificados/" target="_blank">GMC Online</a> reports that Brazilian news channel Jornal da Band spotted the graphics card for sale on OLX, an online marketplace for used wares. The serial number of the card is said to match one of the missing units, with the price set at R$32,000, equivalent to around $6,400 (via <a href="https://videocardz.com/newz/someone-tried-to-sell-an-rtx-5090-from-a-stolen-470k-shipment-online-with-its-serial-number-visible" target="_blank">Videocardz</a>).</p><p>The broadcaster has revealed new information on the missing cards, said to be obtained from a Brazilian police report. According to the outlet, two outsourced forklift operators removed the pallets from an airport warehouse on September 21, while a third employee allegedly helped to move them through electronic security controls.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>The shipment of GPUs belongs to Brazilian electronics distributer Oderço. The CEO of the Oderço Group, Oderço Matos, has previously <a href="https://www.instagram.com/reel/DekU56QjpYv/" target="_blank">spoken on the company's Instagram account</a> about the missing GPUs, calling for more clarification from the authorities as to what exactly happened to the company's cargo.</p><p>GMC Online reports that Guarulhos International Airport has responded to the outlet, confirming that it had notified the authorities of the incident and is now in contact with the importer's representative. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3123px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="rhWu44sDqYPTAiiJjUGKsE" name="nvidia-rtx-5090-01" alt="Nvidia RTX 5090 Founders Edition graphics card on different backgrounds" src="https://cdn.mos.cms.futurecdn.net/rhWu44sDqYPTAiiJjUGKsE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3123" height="1757" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Representatives from the airport say the investigation is now the responsibility of the appropriate authorities, and that it has provided guidance for initiating the compensation process.</p><p>The Oderço Group CEO has stated that the missing GPUs were worth R$2.5 million ($495,000) at cost, so we're not talking about pocket change here. RTX 5090s have become extremely difficult to find in recent months, although Nvidia GeForce chief Jeff Fisher has <a href="https://www.pcgamer.com/hardware/graphics-cards/rtx-5090-not-dead-says-nvidia-but-its-mysteriously-vanished-from-the-companys-official-marketplace/" target="_blank">insisted that the ultra high-end consumer card is still in production</a>.</p><p>Regardless, we've stopped tracking the card on our <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">graphics card price watch</a> page, as the market is full of ludicrously priced listings from third party sellers. Even a single card is worth a huge amount of cash these days—but by the looks of things, shifting two pallets worth of ill-gotten GPUs without someone picking up on it may prove to be an impossible task.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/stolen-rtx-5090-from-brazilian-airport-forklift-heist-reportedly-turns-up-on-second-hand-market-for-usd6-400-but-the-rest-remain-awol/</link>
                                                                            <description>
                            <![CDATA[ These things have serial numbers, you know. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 10:42:31 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 13:33:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Deep Field Games/Nvidia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A split image of a forklift in Abiotic Factor and an RTX 5090 graphics card]]></media:description>                                                            <media:text><![CDATA[A split image of a forklift in Abiotic Factor and an RTX 5090 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[A split image of a forklift in Abiotic Factor and an RTX 5090 graphics card]]></media:title>
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                                <p>I reported on <a href="https://www.pcgamer.com/hardware/graphics-cards/two-entire-pallets-of-rtx-5090s-have-gone-missing-from-a-brazilian-airport-usd495-000-worth-of-unobtanium-graphics-cards-now-presumably-at-large/" target="_blank">a missing shipment of RTX 5090s</a> earlier this week, with two pallets worth of the highly-prized graphics cards presumably stolen from a Brazilian airport. Now new details of what looks to be a heist have emerged, and one of the GPUs has reportedly ended up on a second-hand marketplace.</p><p><a href="https://gmconline.com.br/noticias/policial/furto-de-carga-de-r-25-milhoes-de-empresa-de-maringa-anuncio-sai-do-ar-e-tres-funcionarios-de-aeroporto-sao-identificados/" target="_blank">GMC Online</a> reports that Brazilian news channel Jornal da Band spotted the graphics card for sale on OLX, an online marketplace for used wares. The serial number of the card is said to match one of the missing units, with the price set at R$32,000, equivalent to around $6,400 (via <a href="https://videocardz.com/newz/someone-tried-to-sell-an-rtx-5090-from-a-stolen-470k-shipment-online-with-its-serial-number-visible" target="_blank">Videocardz</a>).</p><p>The broadcaster has revealed new information on the missing cards, said to be obtained from a Brazilian police report. According to the outlet, two outsourced forklift operators removed the pallets from an airport warehouse on September 21, while a third employee allegedly helped to move them through electronic security controls.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>The shipment of GPUs belongs to Brazilian electronics distributer Oderço. The CEO of the Oderço Group, Oderço Matos, has previously <a href="https://www.instagram.com/reel/DekU56QjpYv/" target="_blank">spoken on the company's Instagram account</a> about the missing GPUs, calling for more clarification from the authorities as to what exactly happened to the company's cargo.</p><p>GMC Online reports that Guarulhos International Airport has responded to the outlet, confirming that it had notified the authorities of the incident and is now in contact with the importer's representative. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3123px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="rhWu44sDqYPTAiiJjUGKsE" name="nvidia-rtx-5090-01" alt="Nvidia RTX 5090 Founders Edition graphics card on different backgrounds" src="https://cdn.mos.cms.futurecdn.net/rhWu44sDqYPTAiiJjUGKsE-1920-80.jpg" mos="" align="middle" fullscreen="" width="3123" height="1757" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Representatives from the airport say the investigation is now the responsibility of the appropriate authorities, and that it has provided guidance for initiating the compensation process.</p><p>The Oderço Group CEO has stated that the missing GPUs were worth R$2.5 million ($495,000) at cost, so we're not talking about pocket change here. RTX 5090s have become extremely difficult to find in recent months, although Nvidia GeForce chief Jeff Fisher has <a href="https://www.pcgamer.com/hardware/graphics-cards/rtx-5090-not-dead-says-nvidia-but-its-mysteriously-vanished-from-the-companys-official-marketplace/" target="_blank">insisted that the ultra high-end consumer card is still in production</a>.</p><p>Regardless, we've stopped tracking the card on our <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">graphics card price watch</a> page, as the market is full of ludicrously priced listings from third party sellers. Even a single card is worth a huge amount of cash these days—but by the looks of things, shifting two pallets worth of ill-gotten GPUs without someone picking up on it may prove to be an impossible task.</p>
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                                                            <title><![CDATA[ A public outing of severe and unfixed Linux kernel vulnerabilities should have you thinking of updating your SteamOS or other distros to beta branches ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're an enlightened sort, who has sought out the sunny uplands of a Linux operating system for your gaming rig in these exciting days of almost seamless game compatibility, then you might want to have a think about migrating your OS onto a beta branch for a while. A list of as-yet unpatched Linux kernel vulnerabilities has been sent out to a public mailing list by accident, and some of these issues score as high as 9 on the CVSS security-scare-o-meter.</p><p>The incident was <a href="https://www.phoronix.com/news/LKML-New-Trend-Vulnerabilities" target="_blank">reported by Phoronix</a> yesterday, where Michael Larabel noted that overnight several new vulnerability reports had gone to a public rather than private security mailing list. The reports had seemingly come from Trend Micro's Zero Day Initiative—an initiative set up to <a href="https://www.trendmicro.com/content/dam/trendmicro/global/en/business/products/network/intrusion-prevention/threat-intelligence/ov_zero_day_initiative.pdf" target="_blank">promote extended vulnerability reporting</a> (.pdf warning) with a bug bounty system extending to a group of external researchers.</p><p>I guess sometimes a group can be <em>too</em> extended.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Anyways, the list of vulnerabilities was jumped on by what Phoronix calls Linux's second-in-command, Greg Kroah-Hartman, who maintains the stable branch of the kernel. Kroah-Hartman responded to each of the reports individually asking them to fix their submission process.</p><p>Mostly because none of these vulnerabilities have been patched on the main kernel yet, and remain open to attack. And those attack vectors have just been made public. Eep. The more positive news, however, is that some of the cases are undergoing testing or are at least queued in beta or '-next' branches. </p><p>So there is a chance that your chosen distro might have those patches in place for the security conscious if you opt-in to a beta branch for an update. Worth a check, eh?</p><p>Phoronix lists these vulnerabilities as:</p><ul><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB3830472B5702C089B0BBB77D80662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33549</strong></a><strong> as a CVSS 9.0 scored vulnerability for SMB Direct remote code execution vulnerability due to integer underflow. For this one there is a patch in a Git branch of code intended for Linux v7.5 but now presumably will be expedited for getting to mainline.</strong></li><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB383076AC412E19C48CFBEAE980662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33774</strong></a><strong> as a KSMBD race condition that can lead to remote code execution. Another CVSS 9.0 rated vulnerability.</strong></li><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB3830CECF5D0871064C59BA0280662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33367</strong></a><strong> is a vulnerability for skbuff skb_zerocopy in the network code that can lead to local privilege escalation. For this one Linux kernel developers received a security report from another source last week over the same issue and a patch is expected to be posted soon.</strong></li><li><strong></strong><a href="https://lore.kernel.org/dri-devel/2026102254-protector-seventy-6454@gregkh/"><strong>ZDI-CAN-34068</strong></a><strong> as a VMWGFX VMware graphics driver bug with an out-of-bounds write leading to local privilege escalation.</strong></li><li><strong></strong><a href="https://lore.kernel.org/all/2026102226-duly-imprison-a2c1@gregkh/"><strong>ZDI-CAN-34076</strong></a><strong> an uninitialized resource in the NVMET code leading to information disclosure.</strong></li><li><strong></strong><a href="https://lore.kernel.org/all/BYAPR01MB383046745372577D8F5902D580672@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-32005</strong></a><strong> was also posted to the mailing list a day prior for a search-domain TCP query stack buffer overflow leading to local privilege escalation.</strong></li></ul> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/a-public-outing-of-severe-and-unfixed-linux-kernel-vulnerabilities-should-have-you-thinking-of-updating-your-steamos-or-other-distros-to-beta-branches/</link>
                                                                            <description>
                            <![CDATA[ The accidental reveal of unpatched vulnerabilities as high as 9 on the CVSS score chart is a little worrisome. ]]>
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                                                                        <pubDate>Fri, 23 Oct 2026 09:26:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ dave.james@futurenet.com (Dave James) ]]></author>                    <dc:creator><![CDATA[ Dave James ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ti9gYoetCsh9crRvpUzKD9-320-70.png ]]></dc:source>
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                                <p>If you're an enlightened sort, who has sought out the sunny uplands of a Linux operating system for your gaming rig in these exciting days of almost seamless game compatibility, then you might want to have a think about migrating your OS onto a beta branch for a while. A list of as-yet unpatched Linux kernel vulnerabilities has been sent out to a public mailing list by accident, and some of these issues score as high as 9 on the CVSS security-scare-o-meter.</p><p>The incident was <a href="https://www.phoronix.com/news/LKML-New-Trend-Vulnerabilities" target="_blank">reported by Phoronix</a> yesterday, where Michael Larabel noted that overnight several new vulnerability reports had gone to a public rather than private security mailing list. The reports had seemingly come from Trend Micro's Zero Day Initiative—an initiative set up to <a href="https://www.trendmicro.com/content/dam/trendmicro/global/en/business/products/network/intrusion-prevention/threat-intelligence/ov_zero_day_initiative.pdf" target="_blank">promote extended vulnerability reporting</a> (.pdf warning) with a bug bounty system extending to a group of external researchers.</p><p>I guess sometimes a group can be <em>too</em> extended.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Anyways, the list of vulnerabilities was jumped on by what Phoronix calls Linux's second-in-command, Greg Kroah-Hartman, who maintains the stable branch of the kernel. Kroah-Hartman responded to each of the reports individually asking them to fix their submission process.</p><p>Mostly because none of these vulnerabilities have been patched on the main kernel yet, and remain open to attack. And those attack vectors have just been made public. Eep. The more positive news, however, is that some of the cases are undergoing testing or are at least queued in beta or '-next' branches. </p><p>So there is a chance that your chosen distro might have those patches in place for the security conscious if you opt-in to a beta branch for an update. Worth a check, eh?</p><p>Phoronix lists these vulnerabilities as:</p><ul><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB3830472B5702C089B0BBB77D80662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33549</strong></a><strong> as a CVSS 9.0 scored vulnerability for SMB Direct remote code execution vulnerability due to integer underflow. For this one there is a patch in a Git branch of code intended for Linux v7.5 but now presumably will be expedited for getting to mainline.</strong></li><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB383076AC412E19C48CFBEAE980662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33774</strong></a><strong> as a KSMBD race condition that can lead to remote code execution. Another CVSS 9.0 rated vulnerability.</strong></li><li><strong></strong><a href="https://lore.kernel.org/lkml/BYAPR01MB3830CECF5D0871064C59BA0280662@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-33367</strong></a><strong> is a vulnerability for skbuff skb_zerocopy in the network code that can lead to local privilege escalation. For this one Linux kernel developers received a security report from another source last week over the same issue and a patch is expected to be posted soon.</strong></li><li><strong></strong><a href="https://lore.kernel.org/dri-devel/2026102254-protector-seventy-6454@gregkh/"><strong>ZDI-CAN-34068</strong></a><strong> as a VMWGFX VMware graphics driver bug with an out-of-bounds write leading to local privilege escalation.</strong></li><li><strong></strong><a href="https://lore.kernel.org/all/2026102226-duly-imprison-a2c1@gregkh/"><strong>ZDI-CAN-34076</strong></a><strong> an uninitialized resource in the NVMET code leading to information disclosure.</strong></li><li><strong></strong><a href="https://lore.kernel.org/all/BYAPR01MB383046745372577D8F5902D580672@BYAPR01MB3830.prod.exchangelabs.com/"><strong>ZDI-CAN-32005</strong></a><strong> was also posted to the mailing list a day prior for a search-domain TCP query stack buffer overflow leading to local privilege escalation.</strong></li></ul>
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                                                            <title><![CDATA[ A new Fallout 4 mod adds an entire town, but more importantly, it lets you join a gang ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There's nothing I like more in a Fallout game then stumbling across some weird little settlement filled with oddball characters. So when I saw that this mod for Fallout 4 added <a href="https://www.nexusmods.com/fallout4/mods/109732?tab=description">a whole new town called Detour</a> that's built on top of an overpass near Bedford Station, that was an instant download.</p><p>Better yet, the mod features new quests and over a dozen new characters voiced by real people—no AI was used!</p><p>But there's something better than <em>that</em>, even. I was delighted to discover that the town of Detour <em>has its own gang</em>. It's a small gang, sure: the overpass Detour is built on isn't particularly big and the town itself is pretty tiny, so there's not a whole lot of room for different factions to spring up. But that doesn't stop the members of the Detour Degens from occupying one little corner of the town where they hang out in matching jackets, smoking cigs, chugging from beer bottles, and looking tough.</p><p>Sort of. Look, the Detour Degens are no Tunnel Snakes, that's for sure. But they live on an overpass. They're doing their best.</p><p>There are a few different types of missions you can do to raise your reputation with the town of Detour, and besides helping out the sheriff with bounties and recovering stolen goods for a few of the merchants, you can also get in good with the gang. The two members of the Degens I met told me that the third member, their leader, was locked up and they wanted me to spring him.</p><p>Yeah, there's a total of three members of the gang. Like I said, they're doing their best.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2166px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="7ctHB2pmW86ygpKYFSrxyS" name="gang1" alt="Gang members in Fallout 4" src="https://cdn.mos.cms.futurecdn.net/7ctHB2pmW86ygpKYFSrxyS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2166" height="1218" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7ctHB2pmW86ygpKYFSrxyS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>It was sort of amusing because the gang leader was locked up maybe 15 feet away from the gang's turf in an itty bitty jail cell in the cramped sheriff's office. But in keeping with Fallout tradition, there are a few ways to get the Degen's leader out of the clink. </p><p>Another gang mission was to tag various places around town with the Degen logo, which was also kinda cute. I don't really know why you'd need to advertise your gang in a town that small: surely, everyone knows you by now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9iJMq82qcnfyeNzDiJM2Me" name="1" alt="A town built on an overpass" src="https://cdn.mos.cms.futurecdn.net/9iJMq82qcnfyeNzDiJM2Me-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But I still did it because I wanna be in the smallest gang in Fallout history (except for maybe <a href="https://fallout.wiki/wiki/Maud%27s_Muggers">Maud's Muggers</a>). Once I tagged the town (it took maybe two minutes) they invited me to join them in a proper criminal quest. I won't spoil it, but like all good heists it went a little wrong in the middle and turned out fine in the end. Plus, the Detour Degens now have a new member, bringing the roster up to four people! I'll wear my new leather jacket proudly from now on.</p><p>You can download the <a href="https://www.nexusmods.com/fallout4/mods/109732?tab=description">Detour mod here</a>, and I'll just point out again that it's been made without the use of AI, something that feels less and less common in the modding scene these days.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fallout/a-new-fallout-4-mod-adds-an-entire-town-but-more-importantly-it-lets-you-join-a-gang/</link>
                                                                            <description>
                            <![CDATA[ They're not the Tunnel Snakes, but they're trying. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 22:22:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gang members in Fallout 4]]></media:description>                                                            <media:text><![CDATA[Gang members in Fallout 4]]></media:text>
                                <media:title type="plain"><![CDATA[Gang members in Fallout 4]]></media:title>
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                                <p>There's nothing I like more in a Fallout game then stumbling across some weird little settlement filled with oddball characters. So when I saw that this mod for Fallout 4 added <a href="https://www.nexusmods.com/fallout4/mods/109732?tab=description">a whole new town called Detour</a> that's built on top of an overpass near Bedford Station, that was an instant download.</p><p>Better yet, the mod features new quests and over a dozen new characters voiced by real people—no AI was used!</p><p>But there's something better than <em>that</em>, even. I was delighted to discover that the town of Detour <em>has its own gang</em>. It's a small gang, sure: the overpass Detour is built on isn't particularly big and the town itself is pretty tiny, so there's not a whole lot of room for different factions to spring up. But that doesn't stop the members of the Detour Degens from occupying one little corner of the town where they hang out in matching jackets, smoking cigs, chugging from beer bottles, and looking tough.</p><p>Sort of. Look, the Detour Degens are no Tunnel Snakes, that's for sure. But they live on an overpass. They're doing their best.</p><p>There are a few different types of missions you can do to raise your reputation with the town of Detour, and besides helping out the sheriff with bounties and recovering stolen goods for a few of the merchants, you can also get in good with the gang. The two members of the Degens I met told me that the third member, their leader, was locked up and they wanted me to spring him.</p><p>Yeah, there's a total of three members of the gang. Like I said, they're doing their best.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2166px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="7ctHB2pmW86ygpKYFSrxyS" name="gang1" alt="Gang members in Fallout 4" src="https://cdn.mos.cms.futurecdn.net/7ctHB2pmW86ygpKYFSrxyS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2166" height="1218" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/7ctHB2pmW86ygpKYFSrxyS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>It was sort of amusing because the gang leader was locked up maybe 15 feet away from the gang's turf in an itty bitty jail cell in the cramped sheriff's office. But in keeping with Fallout tradition, there are a few ways to get the Degen's leader out of the clink. </p><p>Another gang mission was to tag various places around town with the Degen logo, which was also kinda cute. I don't really know why you'd need to advertise your gang in a town that small: surely, everyone knows you by now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9iJMq82qcnfyeNzDiJM2Me" name="1" alt="A town built on an overpass" src="https://cdn.mos.cms.futurecdn.net/9iJMq82qcnfyeNzDiJM2Me-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda)</span></figcaption></figure><p>But I still did it because I wanna be in the smallest gang in Fallout history (except for maybe <a href="https://fallout.wiki/wiki/Maud%27s_Muggers">Maud's Muggers</a>). Once I tagged the town (it took maybe two minutes) they invited me to join them in a proper criminal quest. I won't spoil it, but like all good heists it went a little wrong in the middle and turned out fine in the end. Plus, the Detour Degens now have a new member, bringing the roster up to four people! I'll wear my new leather jacket proudly from now on.</p><p>You can download the <a href="https://www.nexusmods.com/fallout4/mods/109732?tab=description">Detour mod here</a>, and I'll just point out again that it's been made without the use of AI, something that feels less and less common in the modding scene these days.</p>
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                                                            <title><![CDATA[ Epic announces game jam where you have to use AI, then walks back the requirement ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Unreal Engine maker Epic Games is running a game jam in November with thousands of dollars in prizes up for grabs. Contrary to so many art contests which ban the use of AI, participants in Epic's event are highly encouraged to use AI.</p><p>The theme of the <a href="https://www.unrealengine.com/news/2026-epic-ai-megajam" target="_blank">2026 Epic AI MegaJam </a>will be revealed on November 11, and participating individuals and teams will then have from November 12–15 to produce their games with the help of AI tools.</p><p>Some will work in-person at a San Francisco event space, and there will be daily livestreams with progress updates. The winners in three categories will each receive $7,500, with smaller cash prizes for second and third place winners, as well as additional categories like "best team." Also on the table are "Development Continuation Grants of up to $50,000 per team."</p><p>Epic extended the invitation with a reference to The Matrix's 'red pill' scene, presenting red-pilled AI-driven development as an opportunity to "ship awesome games in a weekend," while old-fashioned blue-pilled development would have you "wait months to prototype."  The hand offering the red pill features an extra finger, a reference to the common mistake made by AI image generators. </p><p>The choice follows a recent pattern from Epic of aloofness and defiance directed at AI critics. Last week, the company <a href="https://www.pcgamer.com/software/platforms/epic-says-its-new-vibe-coded-epic-games-store-launcher-is-faster-than-steam/">referred to</a> its new Epic Games Store launcher as "vibe coded," sending the message that it's not ashamed to rely heavily on AI for software development.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113347611080151105"><p lang="en" dir="ltr">Vibe your way to 50K.  The 2026 Epic AI MegaJam begins Nov 12: https://t.co/aAXEqj7zmE https://t.co/h3Kgs9Y5zH<a href="https://twitter.com/cantworkitout/status/2113347611080151105">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Following <a href="https://www.pcgamer.com/gaming-industry/game-development/our-humble-goal-is-to-survive-the-ai-revolution-says-epic-games-ceo-as-its-star-wars-and-marvel-crossover-pivots-to-ai-first-development/">a report </a>that Epic directed a team working on a Star Wars and Marvel crossover to pivot to "AI first" development, Epic founder and CEO Tim Sweeney said that the company is "moving developers around to retool for maximum AI acceleration."</p><p>The CEO is bullish on AI not just for coding, but for other fields as well, <a href="https://x.com/TimSweeneyEpic/status/2111640459718074479?s=20" target="_blank">saying </a>that he expects creative work to become more about "direction" than manual creation. </p><p>"Developers who are getting value from AI should speak up," Sweeney <a href="https://x.com/TimSweeneyEpic/status/2111644950341558389?s=20" target="_blank">posted recently</a>. "There's safety in numbers. MOST developers are doing it and loving it—and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company."</p><p>Sweeney and Epic have received support for their AI positivity on X, but despite the platform's concentration of Grok users and aspiring AI entrepreneurs, substantial resistance also shows up in the replies.</p><p>"So do yall think you invented the concept of a game jam or what?" <a href="https://x.com/Alyx_Gr/status/2113352956431212917?s=20" target="_blank">said one poster</a> in response to the AI MegaJam announcement. "The ludum dare game jam was only 24 hours in 2002, so like, a quarter of the time as your game jam. but you want to make it look like its only possible with AI with this 'wait months to prototype.'"</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/software/ai/epic-announces-game-jam-where-you-have-to-use-ai/</link>
                                                                            <description>
                            <![CDATA[ The Unreal Engine and Fortnite company has extended the public a many-fingered invitation. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 21:39:30 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 22:06:56 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[2026 Epic AI MegaJam promotional image with a six-fingered hand offering the opportunity to &quot;ship awesome games in a weekend.&quot;]]></media:description>                                                            <media:text><![CDATA[2026 Epic AI MegaJam promotional image with a six-fingered hand offering the opportunity to &quot;ship awesome games in a weekend.&quot;]]></media:text>
                                <media:title type="plain"><![CDATA[2026 Epic AI MegaJam promotional image with a six-fingered hand offering the opportunity to &quot;ship awesome games in a weekend.&quot;]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Unreal Engine maker Epic Games is running a game jam in November with thousands of dollars in prizes up for grabs. Contrary to so many art contests which ban the use of AI, participants in Epic's event are highly encouraged to use AI.</p><p>The theme of the <a href="https://www.unrealengine.com/news/2026-epic-ai-megajam" target="_blank">2026 Epic AI MegaJam </a>will be revealed on November 11, and participating individuals and teams will then have from November 12–15 to produce their games with the help of AI tools.</p><p>Some will work in-person at a San Francisco event space, and there will be daily livestreams with progress updates. The winners in three categories will each receive $7,500, with smaller cash prizes for second and third place winners, as well as additional categories like "best team." Also on the table are "Development Continuation Grants of up to $50,000 per team."</p><p>Epic extended the invitation with a reference to The Matrix's 'red pill' scene, presenting red-pilled AI-driven development as an opportunity to "ship awesome games in a weekend," while old-fashioned blue-pilled development would have you "wait months to prototype."  The hand offering the red pill features an extra finger, a reference to the common mistake made by AI image generators. </p><p>The choice follows a recent pattern from Epic of aloofness and defiance directed at AI critics. Last week, the company <a href="https://www.pcgamer.com/software/platforms/epic-says-its-new-vibe-coded-epic-games-store-launcher-is-faster-than-steam/">referred to</a> its new Epic Games Store launcher as "vibe coded," sending the message that it's not ashamed to rely heavily on AI for software development.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113347611080151105"><p lang="en" dir="ltr">Vibe your way to 50K.  The 2026 Epic AI MegaJam begins Nov 12: https://t.co/aAXEqj7zmE https://t.co/h3Kgs9Y5zH<a href="https://twitter.com/cantworkitout/status/2113347611080151105">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Following <a href="https://www.pcgamer.com/gaming-industry/game-development/our-humble-goal-is-to-survive-the-ai-revolution-says-epic-games-ceo-as-its-star-wars-and-marvel-crossover-pivots-to-ai-first-development/">a report </a>that Epic directed a team working on a Star Wars and Marvel crossover to pivot to "AI first" development, Epic founder and CEO Tim Sweeney said that the company is "moving developers around to retool for maximum AI acceleration."</p><p>The CEO is bullish on AI not just for coding, but for other fields as well, <a href="https://x.com/TimSweeneyEpic/status/2111640459718074479?s=20" target="_blank">saying </a>that he expects creative work to become more about "direction" than manual creation. </p><p>"Developers who are getting value from AI should speak up," Sweeney <a href="https://x.com/TimSweeneyEpic/status/2111644950341558389?s=20" target="_blank">posted recently</a>. "There's safety in numbers. MOST developers are doing it and loving it—and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company."</p><p>Sweeney and Epic have received support for their AI positivity on X, but despite the platform's concentration of Grok users and aspiring AI entrepreneurs, substantial resistance also shows up in the replies.</p><p>"So do yall think you invented the concept of a game jam or what?" <a href="https://x.com/Alyx_Gr/status/2113352956431212917?s=20" target="_blank">said one poster</a> in response to the AI MegaJam announcement. "The ludum dare game jam was only 24 hours in 2002, so like, a quarter of the time as your game jam. but you want to make it look like its only possible with AI with this 'wait months to prototype.'"</p>
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                                                            <title><![CDATA[ Canadian politician calls on government to help BioWare employees buy the studio and run it themselves ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure of BioWare</a> is a tremendous loss, not just for gamers but for Canada: The Edmonton-based studio was named one of the country's best places to work multiple times over the years, even <a href="https://blog.bioware.com/2017/11/09/bioware-named-one-of-canadas-top-employers/" target="_blank">after the Electronic Arts acquisition</a> that ultimately spelled its doom. It's not entirely surprising, then, that its shutdown caught the attention of one of the country's top politicians, who had some harsh words for Electronic Arts about it.</p><p>"This is private equity, this is what it does. Buy up businesses, run them into the ground, and rip them apart for short-term profit," Avi Lewis, leader of the New Democratic Party—traditionally Canada's third-largest political party, although it's run aground a bit over the past several years—wrote on social media. </p><p>"The developers at BioWare know how to run the studio. They know how to make the games we all love. They should be given the first opportunity—and the federal support—to buy it and run it themselves. And if we want to avoid the Mass Effect effect in Canada, we should be keeping private equity out, not welcoming it in."</p><p>The NDP are a center-left party, although the ol' Overton window has resulted in a more centrist style in recent years—a drift Lewis was elected specifically to correct. He's been fairly forceful on that front, speaking out in support of anti-fascist causes and calling for the nationalization of vital industries in Canada that have been swallowed up by larger international interests. Predictably, that led some of his followers to jokingly (I think) call for BioWare to be nationalized.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:idsofvph6jyjtkumhhla6n5e/app.bsky.feed.post/3myfzwfphok2s" data-bluesky-cid="bafyreic6fsauzexhgfrs2m4fevbnvcjb6ipqtt7ulwvidym7rqvhok7mgy" cite="https://bsky.app/profile/avilewis.ca/post/3myfzwfphok2s"><p lang="en">This is private equity, this is what it does.Buy up businesses, run them into the ground, and rip them apart for short-term profit.www.pcgamer.com/gaming-indus...</p>— @avilewis.ca (<a href="https://bsky.app/profile/did:plc:idsofvph6jyjtkumhhla6n5e?ref_src=embed">@avilewis.ca.bsky.social</a>) <a href="https://bsky.app/profile/avilewis.ca/post/3myfzwfphok2s">2026-10-22T21:26:28.216Z</a></blockquote><p>While the "Mass Effect effect" line is a bit of a clunker, Lewis showed off his gamer cred in response to an inquiry on <a href="https://x.com/avilewis/status/2113020503044874454" target="_blank">X</a>: When asked who he romanced in Mass Effect 2, he replied, "If I'm honest, I'm a Mass Effect 1 on the PS3 type of guy."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1010px;"><p class="vanilla-image-block" style="padding-top:72.77%;"><img id="LsxRA5ZQMNDqaqVEUywbDL" name="avi" alt="If I'm honest, I'm a Mass Effect 1 on the PS3 type of guy." src="https://cdn.mos.cms.futurecdn.net/LsxRA5ZQMNDqaqVEUywbDL-1920-80.png" mos="" align="middle" fullscreen="1" width="1010" height="735" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LsxRA5ZQMNDqaqVEUywbDL-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Avi Lewis (Twitter))</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="89a51f96-ce5e-11f1-8cd2-27d827e75a76" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="89a51f96-ce5e-11f1-8cd2-27d827e75a76" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mass-effect/canadian-politician-calls-on-government-to-help-bioware-employees-buy-the-studio-and-run-it-themselves/</link>
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                            <![CDATA[ Avi Lewis, leader of one of Canada's top opposition parties, is not a fan of private equity. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 21:26:29 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 00:15:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Getty Images - Photo by Stacey Newman/SOPA Images/LightRocket via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[TORONTO, CANADA - 2026/04/26: Avi Lewis, son of Stephen Lewis and the newly elected leader of the federal New Democratic Party (NDP) in Canada seen speaking to the mourners. A memorial service at the Chrysalis Theatre at Toronto Metropolitan University honored the life and legacy of Canadian politician, diplomat, and activist Stephen Lewis, who died at 88. Mourners gathered to reflect on his work in human rights, social justice, and global HIV/AIDS advocacy. Tributes also highlighted his support for African grandmothers and community-led responses to the AIDS epidemic. (Photo by Stacey Newman/SOPA Images/LightRocket via Getty Images)]]></media:description>                                                            <media:text><![CDATA[TORONTO, CANADA - 2026/04/26: Avi Lewis, son of Stephen Lewis and the newly elected leader of the federal New Democratic Party (NDP) in Canada seen speaking to the mourners. A memorial service at the Chrysalis Theatre at Toronto Metropolitan University honored the life and legacy of Canadian politician, diplomat, and activist Stephen Lewis, who died at 88. Mourners gathered to reflect on his work in human rights, social justice, and global HIV/AIDS advocacy. Tributes also highlighted his support for African grandmothers and community-led responses to the AIDS epidemic. (Photo by Stacey Newman/SOPA Images/LightRocket via Getty Images)]]></media:text>
                                <media:title type="plain"><![CDATA[TORONTO, CANADA - 2026/04/26: Avi Lewis, son of Stephen Lewis and the newly elected leader of the federal New Democratic Party (NDP) in Canada seen speaking to the mourners. A memorial service at the Chrysalis Theatre at Toronto Metropolitan University honored the life and legacy of Canadian politician, diplomat, and activist Stephen Lewis, who died at 88. Mourners gathered to reflect on his work in human rights, social justice, and global HIV/AIDS advocacy. Tributes also highlighted his support for African grandmothers and community-led responses to the AIDS epidemic. (Photo by Stacey Newman/SOPA Images/LightRocket via Getty Images)]]></media:title>
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                            <article>
                                <p>The <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure of BioWare</a> is a tremendous loss, not just for gamers but for Canada: The Edmonton-based studio was named one of the country's best places to work multiple times over the years, even <a href="https://blog.bioware.com/2017/11/09/bioware-named-one-of-canadas-top-employers/" target="_blank">after the Electronic Arts acquisition</a> that ultimately spelled its doom. It's not entirely surprising, then, that its shutdown caught the attention of one of the country's top politicians, who had some harsh words for Electronic Arts about it.</p><p>"This is private equity, this is what it does. Buy up businesses, run them into the ground, and rip them apart for short-term profit," Avi Lewis, leader of the New Democratic Party—traditionally Canada's third-largest political party, although it's run aground a bit over the past several years—wrote on social media. </p><p>"The developers at BioWare know how to run the studio. They know how to make the games we all love. They should be given the first opportunity—and the federal support—to buy it and run it themselves. And if we want to avoid the Mass Effect effect in Canada, we should be keeping private equity out, not welcoming it in."</p><p>The NDP are a center-left party, although the ol' Overton window has resulted in a more centrist style in recent years—a drift Lewis was elected specifically to correct. He's been fairly forceful on that front, speaking out in support of anti-fascist causes and calling for the nationalization of vital industries in Canada that have been swallowed up by larger international interests. Predictably, that led some of his followers to jokingly (I think) call for BioWare to be nationalized.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:idsofvph6jyjtkumhhla6n5e/app.bsky.feed.post/3myfzwfphok2s" data-bluesky-cid="bafyreic6fsauzexhgfrs2m4fevbnvcjb6ipqtt7ulwvidym7rqvhok7mgy" cite="https://bsky.app/profile/avilewis.ca/post/3myfzwfphok2s"><p lang="en">This is private equity, this is what it does.Buy up businesses, run them into the ground, and rip them apart for short-term profit.www.pcgamer.com/gaming-indus...</p>— @avilewis.ca (<a href="https://bsky.app/profile/did:plc:idsofvph6jyjtkumhhla6n5e?ref_src=embed">@avilewis.ca.bsky.social</a>) <a href="https://bsky.app/profile/avilewis.ca/post/3myfzwfphok2s">2026-10-22T21:26:28.216Z</a></blockquote><p>While the "Mass Effect effect" line is a bit of a clunker, Lewis showed off his gamer cred in response to an inquiry on <a href="https://x.com/avilewis/status/2113020503044874454" target="_blank">X</a>: When asked who he romanced in Mass Effect 2, he replied, "If I'm honest, I'm a Mass Effect 1 on the PS3 type of guy."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1010px;"><p class="vanilla-image-block" style="padding-top:72.77%;"><img id="LsxRA5ZQMNDqaqVEUywbDL" name="avi" alt="If I'm honest, I'm a Mass Effect 1 on the PS3 type of guy." src="https://cdn.mos.cms.futurecdn.net/LsxRA5ZQMNDqaqVEUywbDL-1920-80.png" mos="" align="middle" fullscreen="1" width="1010" height="735" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LsxRA5ZQMNDqaqVEUywbDL-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Avi Lewis (Twitter))</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="89a51f96-ce5e-11f1-8cd2-27d827e75a76" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="89a51f96-ce5e-11f1-8cd2-27d827e75a76" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ Half-Life 3 re-re-re-confirmed: A Valve dev just said 'HLX' out loud ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Get ready to start talking about Half-Life 3 again, folks, because it's that time of year: Winter is closing in, The Game Awards are coming, and somebody at Valve said "HLX."</p><p>HLX, for those who haven't been following along, is a rumored codename for Half-Life 3, or Half-Life something, the near-mythical new Half-Life game that Valve may or may not be working on. </p><p>It first appeared in early 2024 as part of a <a href="https://www.pcgamer.com/data-strings-in-the-latest-counter-strike-2-update-hint-at-two-new-valve-games-and-one-of-them-might-just-be-half-life-related/" target="_blank">data string inside a Counter-Strike 2 update</a> that bore a very strong resemblance to "HLVR," Valve's codename for Half-Life: Alyx—a revelation that had PC Gamer contributor Rick Lane "vibrating with excitement."</p><p>Sadly for Rick, nothing came of it: No new Half-Life game, 3 or otherwise, followed, and HLX was filed away with all the other myriad <a href="https://www.pcgamer.com/half-life-3-unconfirmed-every-rumor-hoax-and-leak-in-one-place/" target="_blank">Half-Life 3 rumors, hoaxes, and leaks</a>. That is, until Valve composer and audio artist Mike Morasky brought it up completely out of the blue during a <a href="https://www.gamesoundcon.com/speakers" target="_blank">GameSoundCon</a> panel on "Valve's Approach to an Open and Flexible Audio Engine."</p><p>In response to a question about managing voice counts—essentially the maximum number of sounds that can play simultaneously—Morasky touched on some of the variables involved, before mentioning the role played by Valve's HDR system in optimizing audio. "Deadlock has their own version of HDR," Morasky says. "HLX has its own version, and so on and so forth."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113313815110770690"><p lang="en" dir="ltr">We have the first mention of HLX by a Valve employee.HLX files today. I'm working as quickly as I can. https://t.co/LhFBNOP1CU<a href="https://twitter.com/cantworkitout/status/2113313815110770690">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Adding fuel to the fire, co-panelist David Feise, seated next to Morasky, immediately turned to him after the HLX comment and whispered "nice work," or possibly "nice one," obviously suggesting, <em>hey man, you're not supposed to talk about that.</em> Feise then quickly puts an end to the answer as Morasky laughs nervously, saying Groups, which Morasky had been talking about leading up to the HLX remark, "is its own one-hour talk, so come talk to us about that afterwards."</p><p>There's no question that Morasky said HLX, and that Feise reacted. In fact, at the end of the panel Feise leaned in and said, "Good job, you only said HLX once." Because this isn't the first time he's done it: Morasky appeared oh-so-close to <a href="https://www.reddit.com/r/HalfLife/comments/1p8k2ce/michael_morasky_dropping_hints_of_hlx/?share_id=KF1sS5crzUvgbA8WA-ZIF" target="_blank">saying "HLX"</a> in 2025, although he was able to catch himself midway and shift gears, awkwardly, to "Alyx."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113342715756978245"><p lang="en" dir="ltr">- "good job you only said HLX once" - "I DID?" https://t.co/gb8vxACxIi<a href="https://twitter.com/cantworkitout/status/2113342715756978245">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So HLX does seem to be a thing, but exactly what type of thing is anyone's guess. Maybe he's tripping over Half-Life: Alyx, or referring to some bit of internal tech, or maybe the whole thing is all just a put-on—Valve devs having a little fun with us. Or maybe it really is Half-Life 3! Nobody knows.</p><p>It is interesting, though, that PC Gamer editor Tyler Wilde—a man who does not indulge in the frivolity of baseless rumor and speculation—said in 2025, as the previous round of Half-Life 3 rumors was heating up, that he does think Valve <a href="https://www.pcgamer.com/games/fps/half-life-3-rumors-poll-2025/" target="_blank">is working on a new Half-Life game</a> (although not necessary Half-Life 3), and that "it's not unreasonable to believe that a new Half-Life game will be announced within the next year or so." Here we are, a year later—and a year closer? We'll see.</p><p>"Valve's Approach to an Open and Flexible Audio Engine" panel can be seen in full on <a href="https://vimeo.com/1234454770" target="_blank">Vimeo</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0f18940a-ce55-11f1-997b-8b1d4f89da74" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0f18940a-ce55-11f1-997b-8b1d4f89da74" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/half-life-3-re-re-re-confirmed-a-valve-dev-just-said-hlx-out-loud/</link>
                                                                            <description>
                            <![CDATA[ There's no mistaking it this time—he said it. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 20:16:39 +0000</pubDate>                                                                                                                                <updated>Fri, 23 Oct 2026 00:15:25 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                            <![CDATA[
                            <article>
                                <p>Get ready to start talking about Half-Life 3 again, folks, because it's that time of year: Winter is closing in, The Game Awards are coming, and somebody at Valve said "HLX."</p><p>HLX, for those who haven't been following along, is a rumored codename for Half-Life 3, or Half-Life something, the near-mythical new Half-Life game that Valve may or may not be working on. </p><p>It first appeared in early 2024 as part of a <a href="https://www.pcgamer.com/data-strings-in-the-latest-counter-strike-2-update-hint-at-two-new-valve-games-and-one-of-them-might-just-be-half-life-related/" target="_blank">data string inside a Counter-Strike 2 update</a> that bore a very strong resemblance to "HLVR," Valve's codename for Half-Life: Alyx—a revelation that had PC Gamer contributor Rick Lane "vibrating with excitement."</p><p>Sadly for Rick, nothing came of it: No new Half-Life game, 3 or otherwise, followed, and HLX was filed away with all the other myriad <a href="https://www.pcgamer.com/half-life-3-unconfirmed-every-rumor-hoax-and-leak-in-one-place/" target="_blank">Half-Life 3 rumors, hoaxes, and leaks</a>. That is, until Valve composer and audio artist Mike Morasky brought it up completely out of the blue during a <a href="https://www.gamesoundcon.com/speakers" target="_blank">GameSoundCon</a> panel on "Valve's Approach to an Open and Flexible Audio Engine."</p><p>In response to a question about managing voice counts—essentially the maximum number of sounds that can play simultaneously—Morasky touched on some of the variables involved, before mentioning the role played by Valve's HDR system in optimizing audio. "Deadlock has their own version of HDR," Morasky says. "HLX has its own version, and so on and so forth."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113313815110770690"><p lang="en" dir="ltr">We have the first mention of HLX by a Valve employee.HLX files today. I'm working as quickly as I can. https://t.co/LhFBNOP1CU<a href="https://twitter.com/cantworkitout/status/2113313815110770690">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Adding fuel to the fire, co-panelist David Feise, seated next to Morasky, immediately turned to him after the HLX comment and whispered "nice work," or possibly "nice one," obviously suggesting, <em>hey man, you're not supposed to talk about that.</em> Feise then quickly puts an end to the answer as Morasky laughs nervously, saying Groups, which Morasky had been talking about leading up to the HLX remark, "is its own one-hour talk, so come talk to us about that afterwards."</p><p>There's no question that Morasky said HLX, and that Feise reacted. In fact, at the end of the panel Feise leaned in and said, "Good job, you only said HLX once." Because this isn't the first time he's done it: Morasky appeared oh-so-close to <a href="https://www.reddit.com/r/HalfLife/comments/1p8k2ce/michael_morasky_dropping_hints_of_hlx/?share_id=KF1sS5crzUvgbA8WA-ZIF" target="_blank">saying "HLX"</a> in 2025, although he was able to catch himself midway and shift gears, awkwardly, to "Alyx."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113342715756978245"><p lang="en" dir="ltr">- "good job you only said HLX once" - "I DID?" https://t.co/gb8vxACxIi<a href="https://twitter.com/cantworkitout/status/2113342715756978245">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So HLX does seem to be a thing, but exactly what type of thing is anyone's guess. Maybe he's tripping over Half-Life: Alyx, or referring to some bit of internal tech, or maybe the whole thing is all just a put-on—Valve devs having a little fun with us. Or maybe it really is Half-Life 3! Nobody knows.</p><p>It is interesting, though, that PC Gamer editor Tyler Wilde—a man who does not indulge in the frivolity of baseless rumor and speculation—said in 2025, as the previous round of Half-Life 3 rumors was heating up, that he does think Valve <a href="https://www.pcgamer.com/games/fps/half-life-3-rumors-poll-2025/" target="_blank">is working on a new Half-Life game</a> (although not necessary Half-Life 3), and that "it's not unreasonable to believe that a new Half-Life game will be announced within the next year or so." Here we are, a year later—and a year closer? We'll see.</p><p>"Valve's Approach to an Open and Flexible Audio Engine" panel can be seen in full on <a href="https://vimeo.com/1234454770" target="_blank">Vimeo</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0f18940a-ce55-11f1-997b-8b1d4f89da74" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0f18940a-ce55-11f1-997b-8b1d4f89da74" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Future Capcom games will have Onimusha to thank for RE Engine's gnarly dismemberments ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/onimusha-way-of-the-sword/" target="_blank">Onimusha: Way of the Sword</a> has received universal praise for its combat animations, which somehow manage to look natural and fluid no matter what angle or direction hero Miyamoto Musashi has to swing his sword to parry an incoming blow. In a post-launch interview, I asked Capcom how—beyond doing <em>a ton of work</em> across Onimusha's lengthy development—they managed to raise the bar for this sort of action game.</p><p>"Starting the project six years ago, we felt it was important to have that detail to sell the power and the excitement of the action, so it's something we really focused on," said director Satoru Nihei.</p><p>"Even at that starting point, we knew it was something that Capcom, as a company, have as a great strength: We have a lot of assets and tech available to us that allow us to create these varieties of actions. That's something we really felt we could leverage to make the game really stand out that a lot of other places can't really copy. On top of producing a lot of animations and motion capture, we have to give a lot of credit to the programmers for taking that data and putting it in a form that we can have them make these very smooth transitions, with these physics-based calculations, to go from one animation to another. It was a big team effort in getting the animations to look how they do."</p><p>PC Gamer actually got a behind-the-scenes look at that process when we traveled to Osaka this summer to see Onimusha: Way of the Sword wrapping up development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pIHYi-jktpk" allowfullscreen></iframe></div></div><p>The effort put into Onimusha's animations is even more impressive within the scope of the final game and its roster of intricately choreographed boss fights. Despite being the third of Capcom's three big releases this year, following Resident Evil: Requiem and Pragmata, Onimusha features some fancy samurai dismemberment tech new to the publisher's in-house game engine. Rather than factoring into the more scripted boss fights, it comes into play when Musashi chops weaker enemies into pieces with dramatic finishers like the lightning fast Issen strike.</p><p>"One particular piece of technology that was added specifically for this title that we couldn't have done before is what we call the dynamic dismemberment system," Nihei said. "If you slash enemies with certain attacks they get cut in the exact path that a sword passes through. While that's something that has been done in the past in other games, one of the challenges and things we built on that was brand new with Onimusha was having that happen along with enemies still being animated as they're dying and dropping.</p><p>"In lots of other games you'd cut them, they'd kind of freeze when you do the cut and then fall apart. We had to have the programmers add to RE Engine to be able to enable that to really sell the impact of moves like the Issen. That was something brand new added to the engine."</p><p>This isn't the first time Nihei has talked about Onimusha's dismemberment system, but I followed up by contrasting it with other action games like Metal Gear Rising: Revengeance, which go a bit more freeform with their chopping. Nihei said that the Onimusha team knew they didn't want to go that route even early in development.</p><p>"In other games where you have that ability to cut up anything—just because of the tempo and style of game we wanted to make, it wasn't something we considered for Onimusha. Choosing exactly which direction and how you want to cut, we didn't think it was a good match for this particular title. Rather, we wanted to have something that happened reactively to how you're playing, to show off the power of the abilities."</p><p>Now that Onimusha's dynamic dismemberments are bedded into RE Engine, I hope they'll show up in Capcom's future games. Surely next time Leon blows a zombie in half with a shotgun its guts will be slipping and sliding all over the place.</p><div class="product"><a data-dimension112="bc979dec-ce4b-11f1-bf53-9b8e9c1bc339" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="bc979dec-ce4b-11f1-bf53-9b8e9c1bc339" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/future-capcom-games-will-have-onimusha-to-thank-for-re-engines-gnarly-dismemberments/</link>
                                                                            <description>
                            <![CDATA[ Surely this will come in handy for the next Resident Evil. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 19:18:23 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 19:18:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Onimusha: Way of the Sword&#039;s villain]]></media:description>                                                            <media:text><![CDATA[Onimusha: Way of the Sword&#039;s villain]]></media:text>
                                <media:title type="plain"><![CDATA[Onimusha: Way of the Sword&#039;s villain]]></media:title>
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                            <article>
                                <p><a href="https://www.pcgamer.com/onimusha-way-of-the-sword/" target="_blank">Onimusha: Way of the Sword</a> has received universal praise for its combat animations, which somehow manage to look natural and fluid no matter what angle or direction hero Miyamoto Musashi has to swing his sword to parry an incoming blow. In a post-launch interview, I asked Capcom how—beyond doing <em>a ton of work</em> across Onimusha's lengthy development—they managed to raise the bar for this sort of action game.</p><p>"Starting the project six years ago, we felt it was important to have that detail to sell the power and the excitement of the action, so it's something we really focused on," said director Satoru Nihei.</p><p>"Even at that starting point, we knew it was something that Capcom, as a company, have as a great strength: We have a lot of assets and tech available to us that allow us to create these varieties of actions. That's something we really felt we could leverage to make the game really stand out that a lot of other places can't really copy. On top of producing a lot of animations and motion capture, we have to give a lot of credit to the programmers for taking that data and putting it in a form that we can have them make these very smooth transitions, with these physics-based calculations, to go from one animation to another. It was a big team effort in getting the animations to look how they do."</p><p>PC Gamer actually got a behind-the-scenes look at that process when we traveled to Osaka this summer to see Onimusha: Way of the Sword wrapping up development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pIHYi-jktpk" allowfullscreen></iframe></div></div><p>The effort put into Onimusha's animations is even more impressive within the scope of the final game and its roster of intricately choreographed boss fights. Despite being the third of Capcom's three big releases this year, following Resident Evil: Requiem and Pragmata, Onimusha features some fancy samurai dismemberment tech new to the publisher's in-house game engine. Rather than factoring into the more scripted boss fights, it comes into play when Musashi chops weaker enemies into pieces with dramatic finishers like the lightning fast Issen strike.</p><p>"One particular piece of technology that was added specifically for this title that we couldn't have done before is what we call the dynamic dismemberment system," Nihei said. "If you slash enemies with certain attacks they get cut in the exact path that a sword passes through. While that's something that has been done in the past in other games, one of the challenges and things we built on that was brand new with Onimusha was having that happen along with enemies still being animated as they're dying and dropping.</p><p>"In lots of other games you'd cut them, they'd kind of freeze when you do the cut and then fall apart. We had to have the programmers add to RE Engine to be able to enable that to really sell the impact of moves like the Issen. That was something brand new added to the engine."</p><p>This isn't the first time Nihei has talked about Onimusha's dismemberment system, but I followed up by contrasting it with other action games like Metal Gear Rising: Revengeance, which go a bit more freeform with their chopping. Nihei said that the Onimusha team knew they didn't want to go that route even early in development.</p><p>"In other games where you have that ability to cut up anything—just because of the tempo and style of game we wanted to make, it wasn't something we considered for Onimusha. Choosing exactly which direction and how you want to cut, we didn't think it was a good match for this particular title. Rather, we wanted to have something that happened reactively to how you're playing, to show off the power of the abilities."</p><p>Now that Onimusha's dynamic dismemberments are bedded into RE Engine, I hope they'll show up in Capcom's future games. Surely next time Leon blows a zombie in half with a shotgun its guts will be slipping and sliding all over the place.</p><div class="product"><a data-dimension112="bc979dec-ce4b-11f1-bf53-9b8e9c1bc339" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="bc979dec-ce4b-11f1-bf53-9b8e9c1bc339" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'No other studio in the world did it better' than BioWare at its peak, says former Dragon Age lead writer David Gaider ]]></title>
                                                                                                <dc:content><![CDATA[ <p>After EA's announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the studio. Gaider joined BioWare in 1999 to work on Baldur's Gate 2: Shadows of Amn and went on to be lead writer on the early Dragon Age games, leaving BioWare in 2016 and co-founding <a href="https://www.summerfallstudios.com/">Summerfall Studios</a> in 2019.</p><h2 id="gaider-on-bioware">Gaider on BioWare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pFGV8fJ5sSyMtvBACWWgV3" name="dragon-age-origins-cullen.jpg" alt="Dragon Age: Origins - Cullen stands trapped behind a magical wall wearing Templar armor and looking concerned." src="https://cdn.mos.cms.futurecdn.net/pFGV8fJ5sSyMtvBACWWgV3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 id="the-loss-of-a-legacy-hurts">The loss of a legacy hurts</h2> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/dragon-age/no-other-studio-in-the-world-did-it-better-than-bioware-at-its-peak-says-former-dragon-age-lead-writer-david-gaider/</link>
                                                                            <description>
                            <![CDATA[ Just because we saw this coming doesn't mean it hurts less. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 17:57:26 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 18:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Morrigan from Dragon Age next to a headshot of David Gaider]]></media:description>                                                            <media:text><![CDATA[Morrigan from Dragon Age next to a headshot of David Gaider]]></media:text>
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                            <article>
                                <p>After EA's announcement this week, PC Gamer reached out to BioWare veteran David Gaider to ask for his reflection on the closure and his memories of the studio. Gaider joined BioWare in 1999 to work on Baldur's Gate 2: Shadows of Amn and went on to be lead writer on the early Dragon Age games, leaving BioWare in 2016 and co-founding <a href="https://www.summerfallstudios.com/">Summerfall Studios</a> in 2019.</p><h2 id="gaider-on-bioware">Gaider on BioWare</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pFGV8fJ5sSyMtvBACWWgV3" name="dragon-age-origins-cullen.jpg" alt="Dragon Age: Origins - Cullen stands trapped behind a magical wall wearing Templar armor and looking concerned." src="https://cdn.mos.cms.futurecdn.net/pFGV8fJ5sSyMtvBACWWgV3-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: BioWare)</span></figcaption></figure><h2 id="the-loss-of-a-legacy-hurts">The loss of a legacy hurts</h2>
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                                                            <title><![CDATA[ Splash Damage acquired this studio just 3 months after laying off a bunch of people—now it's laying them off, too ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">closure of BioWare</a> and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. But that same sort of thing happens, maybe more often than we'd like to think, on smaller scales, too. Case in point: Gamepires, creator of open-world survival game <a href="https://www.pcgamer.com/scum/" target="_blank">Scum</a>, which announced last week that it's putting people out of work.</p><p>The bad news came via an unattributed message posted on <a href="https://x.com/ScumGame/status/2110283255060603386/photo/1">X</a>: "A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:124.92%;"><img id="X6aP4mrbYBNu4zbh6Yi7cR" name="Imported image 1 - 1792689471441" alt="A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability." src="https://cdn.mos.cms.futurecdn.net/X6aP4mrbYBNu4zbh6Yi7cR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="602" height="752" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/X6aP4mrbYBNu4zbh6Yi7cR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gamepires)</span></figcaption></figure><p>It's all very bloodless and generic—the sort of statement that could've come from just about any game studio making layoffs over the past six months or so. </p><p>What makes this particular case feel so egregious, though, is that Gamepires was <a href="https://www.pcgamer.com/gaming-industry/3-months-after-laying-off-a-bunch-of-people-splash-damage-has-become-splash-damage-group-and-acquired-another-studio/" target="_blank">acquired by Splash Damage Group</a>, in a deal backed by Emona Capital, just eight months ago. And <em>that </em>acquisition was made just three months after Splash Damage <a href="https://www.pcgamer.com/gaming-industry/2-months-after-being-acquired-by-private-equity-splash-damage-is-making-major-layoffs-so-it-can-remain-agile-even-though-it-hasnt-released-a-game-since-2020/" target="_blank">made major layoffs</a> of its own, so it could "remain agile and adaptable in what has been a very challenging market." And <em>those </em>layoffs came just two months after Splash Damage was <a href="https://www.pcgamer.com/gaming-industry/9-months-after-cancelling-transformers-reactivate-splash-damage-splits-from-tencent-and-is-now-owned-by-private-equity-investors/" target="_blank">acquired by then-unnamed private equity investors</a>.</p><p>Splash Damage hasn't released a game since Gears Tactics in 2020: Its planned next big thing, Transformers: Reactivate, was cancelled in 2025. Gamepires' survival game Scum, meanwhile, is still ticking over nicely on Steam, where it's being regularly updated with hotfixes and content updates. </p><p>In fact, Splash Damage said when it acquired Gamepires that "bringing the teams together around Scum gives Splash Damage Group immediate, meaningful work to focus on," adding, "That stability has been important for protecting roles and giving the studio a solid foundation for its future. Splash Damage Group is currently just under 150 people, and we will be working closely with Emona to grow the group over the next few years."</p><p>Yet here we are, eight months later. </p><p>So, to recap:</p><ul><li>Splash Damage gets <strong>bought up by private equity</strong></li><li>Splash Damage <strong>lays off employees</strong></li><li>Splash Damage, <strong>backed by private equity, acquires Gamepires</strong></li><li>Gamepires <strong>lays off employees</strong></li></ul><p>The number of people put out of work wasn't revealed, but in response to our inquiry Splash Damage issued the following statement:</p><p><em>"Gamepires is part of Splash Damage Group and has reduced the size of its team in response to challenging market conditions and to support the studio’s long-term sustainability.</em></p><p><em>"These redundancies have affected colleagues we work closely with, whose work has helped make SCUM what it is today. We know this is difficult news for those leaving. We have great respect for their work and the contribution they’ve made to both the game and the studio.</em></p><p><em>"Development of SCUM will continue, and we’ll keep working with our colleagues at Gamepires to support updates and new content."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/splash-damage-acquired-this-studio-just-3-months-after-laying-off-a-bunch-of-people-now-its-laying-them-off-too/</link>
                                                                            <description>
                            <![CDATA[ An undisclosed number of employees have been let go from the studio behind survival game Scum. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 17:34:04 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 18:34:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Gamepires]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Scum screenshot - dude in sunglasses about to get ganked by a bear]]></media:description>                                                            <media:text><![CDATA[Scum screenshot - dude in sunglasses about to get ganked by a bear]]></media:text>
                                <media:title type="plain"><![CDATA[Scum screenshot - dude in sunglasses about to get ganked by a bear]]></media:title>
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                                <p>The <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">closure of BioWare</a> and layoff of roughly 400 people at Electronic Arts is being rightly excoriated as an example of the corrosive effects of capital on pretty much everything good. But that same sort of thing happens, maybe more often than we'd like to think, on smaller scales, too. Case in point: Gamepires, creator of open-world survival game <a href="https://www.pcgamer.com/scum/" target="_blank">Scum</a>, which announced last week that it's putting people out of work.</p><p>The bad news came via an unattributed message posted on <a href="https://x.com/ScumGame/status/2110283255060603386/photo/1">X</a>: "A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:602px;"><p class="vanilla-image-block" style="padding-top:124.92%;"><img id="X6aP4mrbYBNu4zbh6Yi7cR" name="Imported image 1 - 1792689471441" alt="A difficult decision has been made to reduce the size of the Gamepires team, which means saying goodbye to colleagues who've helped shape Scum and the studio. This step is necessary to help Gamepires adapt to challenging market conditions and long-term sustainability." src="https://cdn.mos.cms.futurecdn.net/X6aP4mrbYBNu4zbh6Yi7cR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="602" height="752" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/X6aP4mrbYBNu4zbh6Yi7cR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Gamepires)</span></figcaption></figure><p>It's all very bloodless and generic—the sort of statement that could've come from just about any game studio making layoffs over the past six months or so. </p><p>What makes this particular case feel so egregious, though, is that Gamepires was <a href="https://www.pcgamer.com/gaming-industry/3-months-after-laying-off-a-bunch-of-people-splash-damage-has-become-splash-damage-group-and-acquired-another-studio/" target="_blank">acquired by Splash Damage Group</a>, in a deal backed by Emona Capital, just eight months ago. And <em>that </em>acquisition was made just three months after Splash Damage <a href="https://www.pcgamer.com/gaming-industry/2-months-after-being-acquired-by-private-equity-splash-damage-is-making-major-layoffs-so-it-can-remain-agile-even-though-it-hasnt-released-a-game-since-2020/" target="_blank">made major layoffs</a> of its own, so it could "remain agile and adaptable in what has been a very challenging market." And <em>those </em>layoffs came just two months after Splash Damage was <a href="https://www.pcgamer.com/gaming-industry/9-months-after-cancelling-transformers-reactivate-splash-damage-splits-from-tencent-and-is-now-owned-by-private-equity-investors/" target="_blank">acquired by then-unnamed private equity investors</a>.</p><p>Splash Damage hasn't released a game since Gears Tactics in 2020: Its planned next big thing, Transformers: Reactivate, was cancelled in 2025. Gamepires' survival game Scum, meanwhile, is still ticking over nicely on Steam, where it's being regularly updated with hotfixes and content updates. </p><p>In fact, Splash Damage said when it acquired Gamepires that "bringing the teams together around Scum gives Splash Damage Group immediate, meaningful work to focus on," adding, "That stability has been important for protecting roles and giving the studio a solid foundation for its future. Splash Damage Group is currently just under 150 people, and we will be working closely with Emona to grow the group over the next few years."</p><p>Yet here we are, eight months later. </p><p>So, to recap:</p><ul><li>Splash Damage gets <strong>bought up by private equity</strong></li><li>Splash Damage <strong>lays off employees</strong></li><li>Splash Damage, <strong>backed by private equity, acquires Gamepires</strong></li><li>Gamepires <strong>lays off employees</strong></li></ul><p>The number of people put out of work wasn't revealed, but in response to our inquiry Splash Damage issued the following statement:</p><p><em>"Gamepires is part of Splash Damage Group and has reduced the size of its team in response to challenging market conditions and to support the studio’s long-term sustainability.</em></p><p><em>"These redundancies have affected colleagues we work closely with, whose work has helped make SCUM what it is today. We know this is difficult news for those leaving. We have great respect for their work and the contribution they’ve made to both the game and the studio.</em></p><p><em>"Development of SCUM will continue, and we’ll keep working with our colleagues at Gamepires to support updates and new content."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a2c89fd6-ce3e-11f1-bc68-3d8aa510d68c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ Someone leaked a Mass Effect 5 trailer and now I feel even worse, because it looks really good ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The day after the <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure of BioWare</a> and cancellation of the next Mass Effect game, a purported trailer for Mass Effect: Universe has surfaced on Reddit. The authenticity of the trailer is unknown at this point, but at the very least it sure looks legit.</p><p>Straight to it, here's the video:</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer">Mass Effect: Universe Trailer</a><figcaption><cite> from <a href="https://www.reddit.com/r/masseffect">r/masseffect</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Man, that looks like Mass Effect—and sounds like it, too. The music is right, and at least two PC Gamer employees are pretty sure that's Liara's actual voice. Shepard's out, but the new guy seems suitably Shepard-like, although I can't help but notice the absence of the N7 logo on his uniform. Maybe the new guy was meant to be a rawer, rougher kind of troubleshooter—more of a housecleaner than a world-saver—or perhaps the ascent to the rank was meant to be part of the character's progression, which would've been cool.</p><p>There are no obvious AI telltales here, at least none that I can see, and adding to the trailer's "real deal" potential, a redditor claiming to be an EA employee said yesterday that a trailer for the new game <a href="https://www.reddit.com/r/Austin/comments/1xc0uzv/comment/19rgdyayriv9c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">had been produced</a> and suggested that it was not as early in the development process as was widely believed.</p><p>Not long after the trailer came to light, Jason Schreier of Bloomberg said on <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3myi6wo57ns2f" target="_blank">Bluesky</a> that it is indeed real, and that BioWare had been working on the game until its closure.</p><p>Whatever the case—and we're still working on verifying its provenance—the trailer is also just the right blend of sexy, violent, and corny: Even if this isn't a real trailer for what BioWare was working on (and at this point it seems pretty certain that it is), it's a Mass Effect we would definitely play.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6a80669a-ce39-11f1-8181-59164892a8fa" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6a80669a-ce39-11f1-8181-59164892a8fa" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mass-effect/someone-leaked-a-mass-effect-5-trailer-and-now-i-feel-even-worse-because-it-looks-really-good/</link>
                                                                            <description>
                            <![CDATA[ The video was posted several hours after a purported EA employee said a trailer for the new game was ready to go. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 16:56:08 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 18:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Liara T&#039;Soni in Mass Effect: Universe trailer]]></media:description>                                                            <media:text><![CDATA[Liara T&#039;Soni in Mass Effect: Universe trailer]]></media:text>
                                <media:title type="plain"><![CDATA[Liara T&#039;Soni in Mass Effect: Universe trailer]]></media:title>
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                                <p>The day after the <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure of BioWare</a> and cancellation of the next Mass Effect game, a purported trailer for Mass Effect: Universe has surfaced on Reddit. The authenticity of the trailer is unknown at this point, but at the very least it sure looks legit.</p><p>Straight to it, here's the video:</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/masseffect/comments/1xclmpu/mass_effect_universe_trailer">Mass Effect: Universe Trailer</a><figcaption><cite> from <a href="https://www.reddit.com/r/masseffect">r/masseffect</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Man, that looks like Mass Effect—and sounds like it, too. The music is right, and at least two PC Gamer employees are pretty sure that's Liara's actual voice. Shepard's out, but the new guy seems suitably Shepard-like, although I can't help but notice the absence of the N7 logo on his uniform. Maybe the new guy was meant to be a rawer, rougher kind of troubleshooter—more of a housecleaner than a world-saver—or perhaps the ascent to the rank was meant to be part of the character's progression, which would've been cool.</p><p>There are no obvious AI telltales here, at least none that I can see, and adding to the trailer's "real deal" potential, a redditor claiming to be an EA employee said yesterday that a trailer for the new game <a href="https://www.reddit.com/r/Austin/comments/1xc0uzv/comment/19rgdyayriv9c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">had been produced</a> and suggested that it was not as early in the development process as was widely believed.</p><p>Not long after the trailer came to light, Jason Schreier of Bloomberg said on <a href="https://bsky.app/profile/jasonschreier.bsky.social/post/3myi6wo57ns2f" target="_blank">Bluesky</a> that it is indeed real, and that BioWare had been working on the game until its closure.</p><p>Whatever the case—and we're still working on verifying its provenance—the trailer is also just the right blend of sexy, violent, and corny: Even if this isn't a real trailer for what BioWare was working on (and at this point it seems pretty certain that it is), it's a Mass Effect we would definitely play.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6a80669a-ce39-11f1-8181-59164892a8fa" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6a80669a-ce39-11f1-8181-59164892a8fa" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'We probably sold millions of boards because of that game, and it was magnificent': 3dfx cofounder gives Quake a 'great deal of credit for our overall success' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you care about retro PC gaming hardware, there's a good chance you've heard of the now-defunct 3dfx. And if you know 3dfx, there's an even better chance you've heard of the 3dfx Voodoo graphics card. Well, according to one of its founders, its success is owed at least in part to the legendary shooter Quake. </p><p>Ross Smith recently spoke to our friends at <a href="https://www.club386.com/3dfx-voodoo-history-ross-smith-interview" target="_blank">Club386</a> in celebration of the first 3dfx Voodoo turning 30 years old, and he talks about the 'Quake effect'. </p><p>Effectively, though Quake launched in June 1996, it didn't get GLQuake, which allowed for 3D hardware acceleration, until the start of 1997. John Carmack reportedly reached out to 3dfx, which then worked on an API called MiniGL that could run the game. In its implementation, 3dfx cards could then run the game at a better resolution in greater detail with a wider range of colours. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Smith says, "I would certainly give id, John, and Quake a great deal of credit for our overall success—we probably sold millions of boards because of that game, and it was magnificent. That’s the last game I’ve gone all the way to the end on, and I was exhausted after doing that. It was well crafted, beautiful, dark."</p><p>It makes sense why developers would want to work with the likes of 3dfx because better compatibility makes their games look better. And a developer is more likely to sell a game if it can wow an audience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4983px;"><p class="vanilla-image-block" style="padding-top:66.59%;"><img id="nRu3QczRKLYEtDPut6ra5B" name="Voodoo (image credit - Fritzchens Fritz).jpg" alt="GPU" src="https://cdn.mos.cms.futurecdn.net/nRu3QczRKLYEtDPut6ra5B-1920-80.jpg" mos="" align="middle" fullscreen="" width="4983" height="3318" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fritzchens Fritz)</span></figcaption></figure><p>This symbiotic relationship was key to 3dfx development at the start. 3dfx reportedly reached out to developers to show games pre-rendered on 3dfx Voodoo cards, and "they loved it".</p><p>Smith argues this relationship to developers was quite unique at the time. "Most other companies, like S3 or others, saw game developers kind of as a necessary evil, not as the lifeblood of a company that’s focused on gaming. So we flipped the whole thing around.” </p><p>This is a relationship that might seem familiar nowadays, with the likes of Nvidia, Intel, and AMD working directly with developers to improve software. Nvidia and 3dfx <a href="https://www.gamedeveloper.com/game-platforms/nvidia-sues-3dfx" target="_blank">famously took each other to court</a> for various patent infringement complaints in the late '90s and early '00s, and Nvidia acquired many of 3dfx's assets after it filed for bankruptcy in the early 2000s. So in a way, we have 3dfx to thank for parts of Nvidia's successes in the following years, too. </p><p>And 3dfx was unique in a few ways. The Voodoo cards had great 3D acceleration because it was designed specifically for 3D acceleration as a co-processor alongside a 2D card, letting the CPU do other background work at the same time. </p><p>It was just one of many steps towards hardware that was specifically designed for gaming rigs. "We did something revolutionary there," says Smith, "we didn’t have a VGA. That was partly down to our lack of design experience, and partly down to my concern about profitability and compatibility. Being compatible with a million apps is really hard—being compatible with 200 games is much easier.” </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/we-probably-sold-millions-of-boards-because-of-that-game-and-it-was-magnificent-3dfx-cofounder-gives-quake-a-great-deal-of-credit-for-our-overall-success/</link>
                                                                            <description>
                            <![CDATA[ It's now been 30 years since the first Voodoo card. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 16:34:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Bentley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PVsHAkx27zJptZHndizEAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[id Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Quake]]></media:description>                                                            <media:text><![CDATA[Quake]]></media:text>
                                <media:title type="plain"><![CDATA[Quake]]></media:title>
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                            <article>
                                <p>If you care about retro PC gaming hardware, there's a good chance you've heard of the now-defunct 3dfx. And if you know 3dfx, there's an even better chance you've heard of the 3dfx Voodoo graphics card. Well, according to one of its founders, its success is owed at least in part to the legendary shooter Quake. </p><p>Ross Smith recently spoke to our friends at <a href="https://www.club386.com/3dfx-voodoo-history-ross-smith-interview" target="_blank">Club386</a> in celebration of the first 3dfx Voodoo turning 30 years old, and he talks about the 'Quake effect'. </p><p>Effectively, though Quake launched in June 1996, it didn't get GLQuake, which allowed for 3D hardware acceleration, until the start of 1997. John Carmack reportedly reached out to 3dfx, which then worked on an API called MiniGL that could run the game. In its implementation, 3dfx cards could then run the game at a better resolution in greater detail with a wider range of colours. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Smith says, "I would certainly give id, John, and Quake a great deal of credit for our overall success—we probably sold millions of boards because of that game, and it was magnificent. That’s the last game I’ve gone all the way to the end on, and I was exhausted after doing that. It was well crafted, beautiful, dark."</p><p>It makes sense why developers would want to work with the likes of 3dfx because better compatibility makes their games look better. And a developer is more likely to sell a game if it can wow an audience. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4983px;"><p class="vanilla-image-block" style="padding-top:66.59%;"><img id="nRu3QczRKLYEtDPut6ra5B" name="Voodoo (image credit - Fritzchens Fritz).jpg" alt="GPU" src="https://cdn.mos.cms.futurecdn.net/nRu3QczRKLYEtDPut6ra5B-1920-80.jpg" mos="" align="middle" fullscreen="" width="4983" height="3318" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Fritzchens Fritz)</span></figcaption></figure><p>This symbiotic relationship was key to 3dfx development at the start. 3dfx reportedly reached out to developers to show games pre-rendered on 3dfx Voodoo cards, and "they loved it".</p><p>Smith argues this relationship to developers was quite unique at the time. "Most other companies, like S3 or others, saw game developers kind of as a necessary evil, not as the lifeblood of a company that’s focused on gaming. So we flipped the whole thing around.” </p><p>This is a relationship that might seem familiar nowadays, with the likes of Nvidia, Intel, and AMD working directly with developers to improve software. Nvidia and 3dfx <a href="https://www.gamedeveloper.com/game-platforms/nvidia-sues-3dfx" target="_blank">famously took each other to court</a> for various patent infringement complaints in the late '90s and early '00s, and Nvidia acquired many of 3dfx's assets after it filed for bankruptcy in the early 2000s. So in a way, we have 3dfx to thank for parts of Nvidia's successes in the following years, too. </p><p>And 3dfx was unique in a few ways. The Voodoo cards had great 3D acceleration because it was designed specifically for 3D acceleration as a co-processor alongside a 2D card, letting the CPU do other background work at the same time. </p><p>It was just one of many steps towards hardware that was specifically designed for gaming rigs. "We did something revolutionary there," says Smith, "we didn’t have a VGA. That was partly down to our lack of design experience, and partly down to my concern about profitability and compatibility. Being compatible with a million apps is really hard—being compatible with 200 games is much easier.” </p>
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                                                            <title><![CDATA[ Ex-BioWare boss and Mass Effect director Casey Hudson says he'll 'forever be grateful' for his time at the studio: 'Its legacy will live on' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday, <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">EA announced that it's closing BioWare</a>, the studio behind beloved RPG franchises like the original Baldur's Gate games, Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. Alongside BioWare's closure—and the cancelling of its next Mass Effect project—EA is <a href="https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware" target="_blank">reportedly laying off around 400 people</a> in an effort to "align talent and investment" in the wake of its <a href="https://www.pcgamer.com/gaming-industry/the-deal-is-done-electronic-arts-is-now-officially-owned-by-saudi-arabia/" target="_blank">record-breaking private equity buyout</a>.</p><p>While recent years have brought no shortage of high profile studio closings and game cancellations, the news of BioWare's shuttering has prompted an outpouring of sympathies and frustrations from the fans, fellow developers, and former studio staff. Among those mourners is former BioWare game director and ex-general manager Casey Hudson, who <a href="https://x.com/CaseyDHudson/status/2113012091519164839?s=20" target="_blank">reacted to the news on X</a> to say that BioWare's influence will continue even if the studio itself doesn't.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113012091519164839"><p lang="en" dir="ltr">This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure. I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.<a href="https://twitter.com/cantworkitout/status/2113012091519164839">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"This is sad news on multiple fronts—for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure," Hudson said. "I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds, and characters."</p><p>During his tenure at the studio, Hudson had a major influence on some of BioWare's most-loved releases, working as project director on both Star Wars: Knights of the Old Republic and the Mass Effect trilogy. After leaving BioWare in 2014, Hudson returned in 2017 as its general manager—before ultimately departing a second time in 2020, following the troubled development and launch of Anthem, the studio's ill-fated live service shooter.</p><p>Since then, Hudson's been acting as proof of his own assertion about BioWare's lasting influence in game development. Following the 2021 founding and subsequent 2024 closure of his NetEase-acquired studio, Humanoid Origin, Hudson announced in 2025 that he'd started <em>yet another </em>new company: Arcanaut Studios. There, he—and a team <a href="https://www.pcgamer.com/games/rpg/surprise-the-studio-making-star-wars-fate-of-the-old-republic-is-full-of-former-bioware-devs/" target="_blank">stacked with other ex-BioWare devs</a>—are currently at work on Star Wars: Fate of the Old Republic, a "narrative-driven action RPG" that Hudson has called a "spiritual successor" to KotOR.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wS5CSUNr6QbY2XqPWc5BcR" name="star-wars-fate-of-the-old-republic-1" alt="Star Wars: Fate of the Old Republic - Crashed ship" src="https://cdn.mos.cms.futurecdn.net/wS5CSUNr6QbY2XqPWc5BcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wS5CSUNr6QbY2XqPWc5BcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arcanaut Studios)</span></figcaption></figure><p>Hudson's far from the only developer who's reaffirmed BioWare's continuing impact on game development since the news of its closure broke. CD Projekt joint CEO Michał Nowakowski noted how <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/" target="_blank">BioWare offered crucial support</a> during the development of the Witcher 1, while Larian CEO <a href="https://x.com/LarAtLarian/status/2113020691251642602?s=20" target="_blank">Swen Vincke wrote on X</a> that the studio "led the way in making RPGs big."</p><p>Legendary immersive sim developer Warren Spector <a href="https://www.pcgamer.com/gaming-industry/game-industry-legend-warren-spector-blows-up-over-biowares-closure-its-utter-bulls-t/" target="_blank">offered a more blunt reaction</a> to BioWare's shuttering, calling the closure "utter bullshit."</p><div class="product"><a data-dimension112="936e0b7c-ce32-11f1-9965-5da522a6a6a6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="936e0b7c-ce32-11f1-9965-5da522a6a6a6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/ex-bioware-boss-and-mass-effect-director-casey-hudson-says-hell-forever-be-grateful-for-his-time-at-the-studio-its-legacy-will-live-on/</link>
                                                                            <description>
                            <![CDATA[ The former KotOR director's new studio is working on its own Star Wars entry in the Old Republic era. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 16:24:11 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[EA; Arcanaut Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Announcement art for the Mass Effect board game; former BioWare general manager Casey Hudson.]]></media:description>                                                            <media:text><![CDATA[Announcement art for the Mass Effect board game; former BioWare general manager Casey Hudson.]]></media:text>
                                <media:title type="plain"><![CDATA[Announcement art for the Mass Effect board game; former BioWare general manager Casey Hudson.]]></media:title>
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                            <article>
                                <p>Yesterday, <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">EA announced that it's closing BioWare</a>, the studio behind beloved RPG franchises like the original Baldur's Gate games, Star Wars: Knights of the Old Republic, Mass Effect, and Dragon Age. Alongside BioWare's closure—and the cancelling of its next Mass Effect project—EA is <a href="https://www.bloomberg.com/news/articles/2026-10-21/electronic-arts-to-cut-400-jobs-shut-down-bioware" target="_blank">reportedly laying off around 400 people</a> in an effort to "align talent and investment" in the wake of its <a href="https://www.pcgamer.com/gaming-industry/the-deal-is-done-electronic-arts-is-now-officially-owned-by-saudi-arabia/" target="_blank">record-breaking private equity buyout</a>.</p><p>While recent years have brought no shortage of high profile studio closings and game cancellations, the news of BioWare's shuttering has prompted an outpouring of sympathies and frustrations from the fans, fellow developers, and former studio staff. Among those mourners is former BioWare game director and ex-general manager Casey Hudson, who <a href="https://x.com/CaseyDHudson/status/2113012091519164839?s=20" target="_blank">reacted to the news on X</a> to say that BioWare's influence will continue even if the studio itself doesn't.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113012091519164839"><p lang="en" dir="ltr">This is sad news on multiple fronts - for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure. I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds and characters.<a href="https://twitter.com/cantworkitout/status/2113012091519164839">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"This is sad news on multiple fronts—for those of us who worked there, for our friends and colleagues at BioWare who are impacted, and for fans who were looking forward to the next Mass Effect adventure," Hudson said. "I started my career at BioWare and will forever be grateful to the founders, Greg and Ray, for inviting me to join in BioWare's legendary journey. Its legacy will live on through those who were part of it and continue to create games through a passion for unforgettable stories, worlds, and characters."</p><p>During his tenure at the studio, Hudson had a major influence on some of BioWare's most-loved releases, working as project director on both Star Wars: Knights of the Old Republic and the Mass Effect trilogy. After leaving BioWare in 2014, Hudson returned in 2017 as its general manager—before ultimately departing a second time in 2020, following the troubled development and launch of Anthem, the studio's ill-fated live service shooter.</p><p>Since then, Hudson's been acting as proof of his own assertion about BioWare's lasting influence in game development. Following the 2021 founding and subsequent 2024 closure of his NetEase-acquired studio, Humanoid Origin, Hudson announced in 2025 that he'd started <em>yet another </em>new company: Arcanaut Studios. There, he—and a team <a href="https://www.pcgamer.com/games/rpg/surprise-the-studio-making-star-wars-fate-of-the-old-republic-is-full-of-former-bioware-devs/" target="_blank">stacked with other ex-BioWare devs</a>—are currently at work on Star Wars: Fate of the Old Republic, a "narrative-driven action RPG" that Hudson has called a "spiritual successor" to KotOR.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wS5CSUNr6QbY2XqPWc5BcR" name="star-wars-fate-of-the-old-republic-1" alt="Star Wars: Fate of the Old Republic - Crashed ship" src="https://cdn.mos.cms.futurecdn.net/wS5CSUNr6QbY2XqPWc5BcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wS5CSUNr6QbY2XqPWc5BcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arcanaut Studios)</span></figcaption></figure><p>Hudson's far from the only developer who's reaffirmed BioWare's continuing impact on game development since the news of its closure broke. CD Projekt joint CEO Michał Nowakowski noted how <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/" target="_blank">BioWare offered crucial support</a> during the development of the Witcher 1, while Larian CEO <a href="https://x.com/LarAtLarian/status/2113020691251642602?s=20" target="_blank">Swen Vincke wrote on X</a> that the studio "led the way in making RPGs big."</p><p>Legendary immersive sim developer Warren Spector <a href="https://www.pcgamer.com/gaming-industry/game-industry-legend-warren-spector-blows-up-over-biowares-closure-its-utter-bulls-t/" target="_blank">offered a more blunt reaction</a> to BioWare's shuttering, calling the closure "utter bullshit."</p><div class="product"><a data-dimension112="936e0b7c-ce32-11f1-9965-5da522a6a6a6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="936e0b7c-ce32-11f1-9965-5da522a6a6a6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ EA has reportedly put DICE and Respawn to work on a new Star Wars: Battlefront game ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In spite of a bloodletting that saw the <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">end of BioWare</a>—a lion in winter, sure, but still a studio with a rich legacy—and around 400 employees laid off, EA seemingly still has videogame irons in the fire. Per a report from <a href="https://variety.com/2026/digital/news/ea-layoffs-bioware-shutting-down-respawn-dice-star-wars-battlefront-3-1236918715/" target="_blank">Variety</a>, the corporation is working on a new Battlefront game, said to be in the hands of Respawn and DICE.</p><p>This is not officially confirmed, of course. In its <a href="https://www.ea.com/news/building-eas-next-chapter">gore-flecked letter</a> to staff and rubber-neckers in the wake of yesterday's BioWare news, EA only said that its future involved "bringing together our Respawn and DICE studios to collaborate on a future project." </p><p>This, it boasted, would allow it to "balance our resources, and leverage the technology to deliver a shooter portfolio that unlocks growth." Which certainly gets me excited about things to come.</p><p>Nevertheless, multiple sources tell Variety that the "future project" is, indeed, a third Battlefront. Which is probably a good idea, in all fairness. I don't think either of the previous two modern Battlefront games have quite lit the world on fire—in fact, the second one's lootboxes were so bad it sparked an uproar that made it all the way to the <a href="https://www.pcgamer.com/belgiums-gambling-commission-rules-against-loot-boxes-in-overwatch-fifa-18-and-csgo/">Belgian Gambling Commission</a>—but the notion of a big boisterous shooter filled with Star Wars stuff feels like something that <em>could</em> be pretty cool, right?</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><p>And hey, Respawn's done a good job on those Star Wars Jedi games to the point that we all now go around referring to them as the 'Star Wars Jedi' games like that's not an absurdly bad name. Meanwhile, DICE rather pleased our resident FPS czar Morgan Park with Battlefield 6; he scored it 82% in his <a href="https://www.pcgamer.com/games/fps/battlefield-6-review/">Battlefield 6 review</a> and called it "automatically one of the best shooters of the year." So sure, sign me up to see what the two can do with a Battlefront game together.</p><div class="product"><a data-dimension112="87032bf2-ce2c-11f1-b71a-0f049e01c0de" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="87032bf2-ce2c-11f1-b71a-0f049e01c0de" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/ea-has-reportedly-put-dice-and-respawn-to-work-on-a-new-star-wars-battlefront-game/</link>
                                                                            <description>
                            <![CDATA[ It will unlock growth, which I'm pretty excited about. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 15:23:33 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 18:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>In spite of a bloodletting that saw the <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">end of BioWare</a>—a lion in winter, sure, but still a studio with a rich legacy—and around 400 employees laid off, EA seemingly still has videogame irons in the fire. Per a report from <a href="https://variety.com/2026/digital/news/ea-layoffs-bioware-shutting-down-respawn-dice-star-wars-battlefront-3-1236918715/" target="_blank">Variety</a>, the corporation is working on a new Battlefront game, said to be in the hands of Respawn and DICE.</p><p>This is not officially confirmed, of course. In its <a href="https://www.ea.com/news/building-eas-next-chapter">gore-flecked letter</a> to staff and rubber-neckers in the wake of yesterday's BioWare news, EA only said that its future involved "bringing together our Respawn and DICE studios to collaborate on a future project." </p><p>This, it boasted, would allow it to "balance our resources, and leverage the technology to deliver a shooter portfolio that unlocks growth." Which certainly gets me excited about things to come.</p><p>Nevertheless, multiple sources tell Variety that the "future project" is, indeed, a third Battlefront. Which is probably a good idea, in all fairness. I don't think either of the previous two modern Battlefront games have quite lit the world on fire—in fact, the second one's lootboxes were so bad it sparked an uproar that made it all the way to the <a href="https://www.pcgamer.com/belgiums-gambling-commission-rules-against-loot-boxes-in-overwatch-fifa-18-and-csgo/">Belgian Gambling Commission</a>—but the notion of a big boisterous shooter filled with Star Wars stuff feels like something that <em>could</em> be pretty cool, right?</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><p>And hey, Respawn's done a good job on those Star Wars Jedi games to the point that we all now go around referring to them as the 'Star Wars Jedi' games like that's not an absurdly bad name. Meanwhile, DICE rather pleased our resident FPS czar Morgan Park with Battlefield 6; he scored it 82% in his <a href="https://www.pcgamer.com/games/fps/battlefield-6-review/">Battlefield 6 review</a> and called it "automatically one of the best shooters of the year." So sure, sign me up to see what the two can do with a Battlefront game together.</p><div class="product"><a data-dimension112="87032bf2-ce2c-11f1-b71a-0f049e01c0de" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="87032bf2-ce2c-11f1-b71a-0f049e01c0de" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Capcom confirms a data breach has affected over 11 million people, with emails, IP addresses, and birthdays caught up in the mix ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you have a Capcom ID, you may want to check your email to see if you are one of the 11,774,247 caught in the latest Capcom data breach. </p><p>Capcom has issued a <a href="https://www.capcom.co.jp/ir/news/html/261022.html" target="_blank">public apology</a> (via <a href="https://www.notebookcheck.net/Capcom-confirms-major-data-breach-affecting-more-than-11-7-million-Capcom-ID-accounts-worldwide.1431069.0.html" target="_blank">Notebook Check</a>), declaring that "unauthorised access by a third party occurred to our online membership service 'CAPCOM ID', resulting in the leakage of some customer information. "</p><p>The 11 million figure is the number of email addresses with system-specific identification information (like account creation time, last login, and client IP address on last login) that were leaked. 43 accounts had additional information exposed,  including the date of birth, gender, country/region, and nickname on the account. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>196 Capcom accounts have also had their login passwords illegally changed, though the company says "No leaks of passwords set by the customers themselves have been confirmed". It also says, "The passwords for these accounts have already been reset, and we are continuing to investigate the extent of the impact of the unauthorized access."</p><p>Capcom states that no credit card information was included in this breach, and it has reportedly "completed the implementation of emergency measures and the identification and response to the attack methods".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BxcQAuC28WKmdZDKqg5WxJ" name="resident evil v illage 2.jpg" alt="Resident Evil VIllage characters" src="https://cdn.mos.cms.futurecdn.net/BxcQAuC28WKmdZDKqg5WxJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Capcom claims it originally caught the breach on October 19, 2026, and blocked access as soon as it was discovered. On October 20, a task force was created to gather information and prevent any further damage. On October 21, the breach was reported to the police and the Personal Information Protection Commission. </p><p>From here, those affected should receive an email from Capcom declaring that their data was in the breach, and the company urges users to be extra vigilant in watching their emails. Capcom suspects that those caught up in the breach might receive suspicious emails impersonating Capcom or similar companies, attempting to get access to their accounts or phish them. </p><p>Though hackers did not gain access to customer-made passwords in this breach, it's probably a good reminder to set up different passwords for different accounts, and also a good reminder to use a password manager, too.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/capcom-confirms-a-data-breach-has-affected-over-11-million-people-with-emails-ip-addresses-and-birthdays-caught-up-in-the-mix/</link>
                                                                            <description>
                            <![CDATA[ Make sure to check your email. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 15:11:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Bentley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PVsHAkx27zJptZHndizEAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.&lt;/p&gt; ]]></dc:description>
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                                <media:title type="plain"><![CDATA[Mr. X looking through a door.]]></media:title>
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                                <p>If you have a Capcom ID, you may want to check your email to see if you are one of the 11,774,247 caught in the latest Capcom data breach. </p><p>Capcom has issued a <a href="https://www.capcom.co.jp/ir/news/html/261022.html" target="_blank">public apology</a> (via <a href="https://www.notebookcheck.net/Capcom-confirms-major-data-breach-affecting-more-than-11-7-million-Capcom-ID-accounts-worldwide.1431069.0.html" target="_blank">Notebook Check</a>), declaring that "unauthorised access by a third party occurred to our online membership service 'CAPCOM ID', resulting in the leakage of some customer information. "</p><p>The 11 million figure is the number of email addresses with system-specific identification information (like account creation time, last login, and client IP address on last login) that were leaked. 43 accounts had additional information exposed,  including the date of birth, gender, country/region, and nickname on the account. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>196 Capcom accounts have also had their login passwords illegally changed, though the company says "No leaks of passwords set by the customers themselves have been confirmed". It also says, "The passwords for these accounts have already been reset, and we are continuing to investigate the extent of the impact of the unauthorized access."</p><p>Capcom states that no credit card information was included in this breach, and it has reportedly "completed the implementation of emergency measures and the identification and response to the attack methods".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BxcQAuC28WKmdZDKqg5WxJ" name="resident evil v illage 2.jpg" alt="Resident Evil VIllage characters" src="https://cdn.mos.cms.futurecdn.net/BxcQAuC28WKmdZDKqg5WxJ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Capcom claims it originally caught the breach on October 19, 2026, and blocked access as soon as it was discovered. On October 20, a task force was created to gather information and prevent any further damage. On October 21, the breach was reported to the police and the Personal Information Protection Commission. </p><p>From here, those affected should receive an email from Capcom declaring that their data was in the breach, and the company urges users to be extra vigilant in watching their emails. Capcom suspects that those caught up in the breach might receive suspicious emails impersonating Capcom or similar companies, attempting to get access to their accounts or phish them. </p><p>Though hackers did not gain access to customer-made passwords in this breach, it's probably a good reminder to set up different passwords for different accounts, and also a good reminder to use a password manager, too.</p>
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                                                            <title><![CDATA[ Only $70 separates RTX 5050, RTX 5060, and RTX 5060 Ti AND the RTX 5060 Ti 16 GB is now the same price as the RTX 5070 in what I can only describe as pure carnage ]]></title>
                                                                                                <dc:content><![CDATA[ <p>We prattle on about GPU prices so much nowadays that even we're getting sick of it. Yet for as long as the memory crisis rages on and prices keep rising, we'll keep bringing it up. We'll also keep trying to spot the <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">best prices for graphics cards</a>, which is exactly how I spotted these specific pricing horrors.</p><p>The RTX 5050, RTX 5060, and RTX 5060 Ti 8 GB are now only separated by a mere $70. That's not between each card—the jump from an RTX 5050 to an RTX 5060 Ti 8 GB is just $70, down from nearly double that at their intended MSRPs.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>'What's the big deal, then?' I hear you ask. 'Surely that means less cash for a better card?' </p><p>It is a big deal, and no, it doesn't. </p><p>This is due to dreadful circumstances: the <em>cheapest </em>RTX 5050 that I could find is this one currently <a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY" target="_blank">$400 at Best Buy</a>. It's not only far in excess of the MSRP—which should be a mere $249—but it's actually in excess of the MSRP of the RTX 5060 Ti 8 GB at $379.</p><p>The cheapest RTX 5060 Ti 8 GB I could find is <a href="https://www.amazon.com/ASUS-DisplayPort-2-5-Slot-Axial-tech-Technology/dp/B0F8PR9L3X/" target="_blank">$470</a>, and the cheapest RTX 5060 is <a href="https://www.newegg.com/zotac-rtx-5060-amp-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814500658" target="_blank">$420</a>.</p><p>Moreover, if you look beyond the 8 GB options at the bottom of the stack, to the RTX 5060 Ti 16 GB, that card jumps up to <a href="https://www.amazon.co.uk/dp/B0F4RZDFD5" target="_blank">$789</a>. That should be around the $429 mark MSRP-wise—<em>should.</em></p><p><em>What's even worse </em>is the RTX 5060 Ti 16 GB is currently the same price as the RTX 5070. That card is also <a href="https://www.walmart.com/ip/PNY-GeForce-RTX-5070-Overclocked-Triple-Fan-Graphics-DLSS-4-Video-Card/15371260951" target="_blank">$789</a>.</p><p>It's pretty terrible anywhere you look. Our own in-house tracking shows prices are currently spiking once again, not the least bit the high-end market. </p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap'); #fv-chart-1792679910923-z7ixryjjv *, #fv-chart-1792679910923-z7ixryjjv *:before, #fv-chart-1792679910923-z7ixryjjv *:after, #fv-chart-1792679910923-z7ixryjjv-slideshow *, #fv-chart-1792679910923-z7ixryjjv-slideshow *:before, #fv-chart-1792679910923-z7ixryjjv-slideshow *:after { box-sizing: border-box !important; margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } #fv-chart-1792679910923-z7ixryjjv, #fv-chart-1792679910923-z7ixryjjv-slideshow { font-family: 'Open Sans', sans-serif !important; } #fv-chart-1792679910923-z7ixryjjv { position: relative !important; overflow: visible !important; --riv-primary: #E33235; } 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font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster .fv-bar-container { height: 20px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dials-grid { display: grid !important; grid-template-columns: repeat(auto-fit, minmax(145px, 1fr)) !important; gap: 1.5rem 1rem !important; width: 100% !important; margin: 0.75rem 0 1.25rem !important; align-items: start !important; justify-items: center !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-card { display: flex !important; flex-direction: column !important; align-items: center !important; text-align: center !important; width: 100% !important; max-width: 220px 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!important; color: #4B5563 !important; text-align: center !important; width: 100% !important; padding: 0 4px !important; font-family: 'Open Sans', sans-serif !important; word-wrap: break-word !important; } #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-commentary-input { min-height: 22px !important; border: 1px dashed transparent !important; border-radius: 4px !important; transition: border-color 0.15s ease, background-color 0.15s ease !important; } #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-card:hover .fv-dial-commentary-input, #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-commentary-input:focus { border-color: #CBD5E1 !important; background-color: rgba(241, 245, 249, 0.6) !important; } #fv-chart-1792679910923-z7ixryjjv .riv-grid line { stroke: #D1D5DB !important; stroke-dasharray: 3 3 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; } 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.fv-pie-container { flex-direction: column !important; gap: 1rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-product-title-wrapper, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-product-title-wrapper { padding-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stacked-product, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-bar-product, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stacked-product, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-bar-product { flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-label:not(.fv-grouped-product-title), #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-label, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-product-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-label, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-container, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-cluster, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-container, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-cluster { width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row .fv-bar-commentary-inline, 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#fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-chart-title { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-chart-subhead, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-chart-subhead { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-header, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-header { flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-wrapper, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-wrapper { flex: 1 !important; min-width: 0 !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-wrapper.fv-left, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-wrapper.fv-left { text-align: center !important; padding-right: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view 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#fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select { font-size: 14px !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-btn, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-btn { bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-logo, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-icon, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-logo, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-icon { width: 2rem !important; height: 2rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-icon svg, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-icon svg { 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/><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="552.30" cy="110.38" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="563.20" cy="73.33" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="574.10" cy="73.15" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="585.00" cy="46.50" r="2" fill="#5bb0c0" style="opacity:0;" /></svg><div class="fv-x-axis-title">Week</div><div class="riv-line-legend" data-chart="fv-chart-1792679910923-z7ixryjjv-line-Lowest pricing"><button class="riv-legend-item " data-product="AMD Radeon RX 9070 GRE"><span class="riv-legend-marker" style="background-color: #E33235;"></span>AMD Radeon RX 9070 GRE</button><button class="riv-legend-item " data-product="AMD RX 9060 XT 16 GB"><span class="riv-legend-marker" style="background-color: #FE9F58;"></span>AMD RX 9060 XT 16 GB</button><button class="riv-legend-item " data-product="AMD RX 9060 XT 8 GB"><span class="riv-legend-marker" style="background-color: #1CA9C4;"></span>AMD RX 9060 XT 8 GB</button><button class="riv-legend-item " data-product="AMD RX 9070"><span class="riv-legend-marker" style="background-color: #EB6F71;"></span>AMD RX 9070</button><button class="riv-legend-item " data-product="AMD RX 9070 XT"><span class="riv-legend-marker" style="background-color: #FFC08B;"></span>AMD RX 9070 XT</button><button class="riv-legend-item " data-product="Intel Arc B570"><span class="riv-legend-marker" style="background-color: #66C5D7;"></span>Intel Arc B570</button><button class="riv-legend-item " data-product="Intel Arc B580"><span class="riv-legend-marker" style="background-color: #B5282A;"></span>Intel Arc B580</button><button class="riv-legend-item " data-product="Nvidia RTX 5050"><span class="riv-legend-marker" style="background-color: #D07F46;"></span>Nvidia RTX 5050</button><button class="riv-legend-item " data-product="Nvidia RTX 5060"><span class="riv-legend-marker" style="background-color: #e97a7b;"></span>Nvidia RTX 5060</button><button class="riv-legend-item " data-product="Nvidia RTX 5060 Ti 16 GB"><span class="riv-legend-marker" style="background-color: #e38e4f;"></span>Nvidia RTX 5060 Ti 16 GB</button><button class="riv-legend-item " data-product="Nvidia RTX 5060 Ti 8 GB"><span class="riv-legend-marker" style="background-color: #75bdd1;"></span>Nvidia RTX 5060 Ti 8 GB</button><button class="riv-legend-item " data-product="Nvidia RTX 5070"><span class="riv-legend-marker" style="background-color: #d26365;"></span>Nvidia RTX 5070</button><button class="riv-legend-item " data-product="Nvidia RTX 5070 Ti"><span class="riv-legend-marker" style="background-color: #ffcea9;"></span>Nvidia RTX 5070 Ti</button><button class="riv-legend-item " data-product="Nvidia RTX 5080"><span class="riv-legend-marker" style="background-color: #5bb0c0;"></span>Nvidia RTX 5080</button></div><table class="sr-only"><caption>Lowest pricing Data</caption><thead><tr><th>Timestamp (Week)</th><th>AMD Radeon RX 9070 GRE (Price, $)</th><th>AMD RX 9060 XT 16 GB (Price, $)</th><th>AMD RX 9060 XT 8 GB (Price, $)</th><th>AMD RX 9070 (Price, $)</th><th>AMD RX 9070 XT (Price, $)</th><th>Intel Arc B570 (Price, $)</th><th>Intel Arc B580 (Price, $)</th><th>Nvidia RTX 5050 (Price, $)</th><th>Nvidia RTX 5060 (Price, $)</th><th>Nvidia RTX 5060 Ti 16 GB (Price, $)</th><th>Nvidia RTX 5060 Ti 8 GB (Price, $)</th><th>Nvidia RTX 5070 (Price, $)</th><th>Nvidia RTX 5070 Ti (Price, $)</th><th>Nvidia RTX 5080 (Price, $)</th></tr></thead><tbody><tr><td>1</td><td>N/A</td><td>370</td><td>280</td><td>600</td><td>700</td><td>230</td><td>260</td><td>250</td><td>300</td><td>430</td><td>368</td><td>550</td><td>780</td><td>1100</td></tr><tr><td>2</td><td>N/A</td><td>370</td><td>270</td><td>600</td><td>700</td><td>230</td><td>260</td><td>250</td><td>300</td><td>430</td><td>340</td><td>550</td><td>750</td><td>1099</td></tr><tr><td>3</td><td>N/A</td><td>370</td><td>280</td><td>550</td><td>700</td><td>230</td><td>250</td><td>250</td><td>291</td><td>430</td><td>370</td><td>524</td><td>750</td><td>1000</td></tr><tr><td>4</td><td>N/A</td><td>370</td><td>280</td><td>550</td><td>695</td><td>230</td><td>250</td><td>250</td><td>296</td><td>430</td><td>345</td><td>546</td><td>750</td><td>1000</td></tr><tr><td>5</td><td>N/A</td><td>350</td><td>270</td><td>600</td><td>670</td><td>230</td><td>250</td><td>250</td><td>300</td><td>430</td><td>340</td><td>481</td><td>749</td><td>1000</td></tr><tr><td>6</td><td>N/A</td><td>350</td><td>270</td><td>600</td><td>670</td><td>230</td><td>250</td><td>240</td><td>289</td><td>379</td><td>340</td><td>499</td><td>749</td><td>929</td></tr><tr><td>7</td><td>N/A</td><td>350</td><td>270</td><td>550</td><td>650</td><td>230</td><td>250</td><td>240</td><td>299</td><td>430</td><td>350</td><td>520</td><td>750</td><td>999</td></tr><tr><td>8</td><td>N/A</td><td>350</td><td>270</td><td>550</td><td>650</td><td>200</td><td>250</td><td>250</td><td>299</td><td>430</td><td>342</td><td>500</td><td>749</td><td>980</td></tr><tr><td>9</td><td>N/A</td><td>350</td><td>270</td><td>560</td><td>650</td><td>220</td><td>250</td><td>250</td><td>299</td><td>430</td><td>323</td><td>500</td><td>750</td><td>999</td></tr><tr><td>10</td><td>N/A</td><td>360</td><td>270</td><td>550</td><td>600</td><td>210</td><td>250</td><td>250</td><td>299</td><td>430</td><td>340</td><td>480</td><td>730</td><td>989</td></tr><tr><td>11</td><td>N/A</td><td>340</td><td>250</td><td>550</td><td>600</td><td>200</td><td>250</td><td>230</td><td>280</td><td>400</td><td>320</td><td>489</td><td>699</td><td>990</td></tr><tr><td>12</td><td>N/A</td><td>350</td><td>275</td><td>530</td><td>600</td><td>200</td><td>250</td><td>220</td><td>279</td><td>400</td><td>320</td><td>500</td><td>730</td><td>989</td></tr><tr><td>13</td><td>N/A</td><td>350</td><td>280</td><td>530</td><td>600</td><td>200</td><td>250</td><td>220</td><td>279</td><td>420</td><td>342</td><td>527</td><td>750</td><td>1000</td></tr><tr><td>14</td><td>N/A</td><td>370</td><td>280</td><td>530</td><td>600</td><td>202</td><td>250</td><td>220</td><td>279</td><td>420</td><td>313</td><td>540</td><td>750</td><td>1000</td></tr><tr><td>15</td><td>N/A</td><td>380</td><td>288</td><td>530</td><td>600</td><td>202</td><td>240</td><td>200</td><td>279</td><td>430</td><td>350</td><td>499</td><td>749</td><td>1000</td></tr><tr><td>16</td><td>N/A</td><td>380</td><td>288</td><td>530</td><td>620</td><td>202</td><td>240</td><td>200</td><td>270</td><td>430</td><td>350</td><td>499</td><td>750</td><td>1100</td></tr><tr><td>17</td><td>N/A</td><td>390</td><td>310</td><td>580</td><td>660</td><td>200</td><td>250</td><td>235</td><td>260</td><td>430</td><td>330</td><td>549</td><td>750</td><td>1230</td></tr><tr><td>18</td><td>N/A</td><td>390</td><td>310</td><td>580</td><td>700</td><td>200</td><td>250</td><td>240</td><td>290</td><td>450</td><td>330</td><td>540</td><td>829</td><td>1268</td></tr><tr><td>19</td><td>N/A</td><td>400</td><td>310</td><td>580</td><td>720</td><td>200</td><td>260</td><td>240</td><td>299</td><td>450</td><td>330</td><td>549</td><td>899</td><td>1380</td></tr><tr><td>20</td><td>N/A</td><td>440</td><td>310</td><td>600</td><td>720</td><td>200</td><td>290</td><td>240</td><td>299</td><td>520</td><td>330</td><td>620</td><td>1000</td><td>1350</td></tr><tr><td>21</td><td>N/A</td><td>440</td><td>350</td><td>590</td><td>730</td><td>250</td><td>290</td><td>260</td><td>299</td><td>520</td><td>351</td><td>620</td><td>950</td><td>1365</td></tr><tr><td>22</td><td>N/A</td><td>400</td><td>346</td><td>630</td><td>730</td><td>250</td><td>300</td><td>260</td><td>299</td><td>520</td><td>360</td><td>620</td><td>950</td><td>1365</td></tr><tr><td>23</td><td>N/A</td><td>440</td><td>346</td><td>630</td><td>730</td><td>250</td><td>300</td><td>260</td><td>340</td><td>520</td><td>360</td><td>630</td><td>950</td><td>1290</td></tr><tr><td>24</td><td>N/A</td><td>440</td><td>346</td><td>620</td><td>730</td><td>250</td><td>300</td><td>260</td><td>340</td><td>520</td><td>360</td><td>625</td><td>950</td><td>1290</td></tr><tr><td>25</td><td>N/A</td><td>440</td><td>346</td><td>610</td><td>730</td><td>250</td><td>300</td><td>260</td><td>349</td><td>550</td><td>360</td><td>630</td><td>950</td><td>1250</td></tr><tr><td>26</td><td>N/A</td><td>440</td><td>340</td><td>610</td><td>730</td><td>250</td><td>300</td><td>290</td><td>349</td><td>550</td><td>360</td><td>604</td><td>950</td><td>1260</td></tr><tr><td>27</td><td>N/A</td><td>440</td><td>340</td><td>630</td><td>730</td><td>250</td><td>300</td><td>290</td><td>349</td><td>570</td><td>360</td><td>640</td><td>950</td><td>1290</td></tr><tr><td>28</td><td>N/A</td><td>440</td><td>346</td><td>620</td><td>720</td><td>250</td><td>290</td><td>290</td><td>349</td><td>515</td><td>390</td><td>630</td><td>900</td><td>1250</td></tr><tr><td>29</td><td>N/A</td><td>449</td><td>350</td><td>620</td><td>710</td><td>250</td><td>290</td><td>290</td><td>349</td><td>500</td><td>390</td><td>636</td><td>990</td><td>1290</td></tr><tr><td>30</td><td>N/A</td><td>440</td><td>350</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>330</td><td>500</td><td>390</td><td>630</td><td>990</td><td>1290</td></tr><tr><td>31</td><td>N/A</td><td>440</td><td>350</td><td>620</td><td>670</td><td>260</td><td>290</td><td>290</td><td>330</td><td>500</td><td>380</td><td>599</td><td>990</td><td>1290</td></tr><tr><td>32</td><td>N/A</td><td>430</td><td>360</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>310</td><td>515</td><td>380</td><td>599</td><td>990</td><td>1290</td></tr><tr><td>33</td><td>N/A</td><td>430</td><td>360</td><td>600</td><td>710</td><td>260</td><td>290</td><td>290</td><td>349</td><td>490</td><td>400</td><td>599</td><td>980</td><td>1290</td></tr><tr><td>34</td><td>N/A</td><td>440</td><td>360</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>349</td><td>550</td><td>380</td><td>599</td><td>980</td><td>1270</td></tr><tr><td>35</td><td>N/A</td><td>430</td><td>360</td><td>600</td><td>700</td><td>260</td><td>304</td><td>290</td><td>350</td><td>550</td><td>380</td><td>599</td><td>900</td><td>1290</td></tr><tr><td>36</td><td>550</td><td>440</td><td>360</td><td>600</td><td>700</td><td>260</td><td>300</td><td>290</td><td>340</td><td>550</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>37</td><td>550</td><td>440</td><td>350</td><td>600</td><td>700</td><td>250</td><td>304</td><td>290</td><td>340</td><td>570</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>38</td><td>550</td><td>440</td><td>350</td><td>600</td><td>700</td><td>250</td><td>304</td><td>290</td><td>340</td><td>570</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>39</td><td>500</td><td>400</td><td>360</td><td>600</td><td>700</td><td>250</td><td>298</td><td>290</td><td>340</td><td>570</td><td>330</td><td>599</td><td>920</td><td>1250</td></tr><tr><td>40</td><td>500</td><td>430</td><td>360</td><td>600</td><td>700</td><td>260</td><td>291</td><td>290</td><td>340</td><td>565</td><td>330</td><td>599</td><td>955</td><td>1250</td></tr><tr><td>41</td><td>500</td><td>430</td><td>360</td><td>600</td><td>700</td><td>250</td><td>290</td><td>290</td><td>339</td><td>560</td><td>330</td><td>560</td><td>900</td><td>1250</td></tr><tr><td>42</td><td>550</td><td>450</td><td>360</td><td>635</td><td>690</td><td>260</td><td>290</td><td>290</td><td>350</td><td>570</td><td>380</td><td>550</td><td>950</td><td>1250</td></tr><tr><td>43</td><td>500</td><td>470</td><td>370</td><td>650</td><td>720</td><td>260</td><td>310</td><td>299</td><td>359</td><td>650</td><td>420</td><td>755</td><td>1030</td><td>1290</td></tr><tr><td>44</td><td>500</td><td>470</td><td>400</td><td>650</td><td>720</td><td>260</td><td>310</td><td>299</td><td>N/A</td><td>780</td><td>420</td><td>763</td><td>1088</td><td>1479</td></tr><tr><td>45</td><td>530</td><td>460</td><td>360</td><td>630</td><td>730</td><td>260</td><td>310</td><td>299</td><td>359</td><td>773</td><td>389</td><td>800</td><td>1150</td><td>1550</td></tr><tr><td>46</td><td>530</td><td>470</td><td>400</td><td>650</td><td>740</td><td>260</td><td>310</td><td>299</td><td>359</td><td>570</td><td>389</td><td>759</td><td>1150</td><td>1550</td></tr><tr><td>47</td><td>520</td><td>470</td><td>409</td><td>650</td><td>740</td><td>260</td><td>310</td><td>299</td><td>359</td><td>570</td><td>389</td><td>725</td><td>1150</td><td>1450</td></tr><tr><td>48</td><td>500</td><td>470</td><td>430</td><td>650</td><td>760</td><td>260</td><td>330</td><td>N/A</td><td>359</td><td>780</td><td>389</td><td>779</td><td>1150</td><td>1450</td></tr><tr><td>49</td><td>570</td><td>500</td><td>450</td><td>667</td><td>760</td><td>260</td><td>330</td><td>310</td><td>380</td><td>780</td><td>488</td><td>779</td><td>1150</td><td>1653</td></tr><tr><td>50</td><td>550</td><td>520</td><td>400</td><td>700</td><td>800</td><td>290</td><td>330</td><td>310</td><td>439</td><td>789</td><td>470</td><td>779</td><td>1150</td><td>1654</td></tr><tr><td>51</td><td>570</td><td>520</td><td>400</td><td>700</td><td>830</td><td>290</td><td>330</td><td>400</td><td>N/A</td><td>789</td><td>470</td><td>789</td><td>1200</td><td>1800</td></tr></tbody></table><script 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(rightNum / maxVal) * 85 : 0;                                                var winner = null;                        var pctDiffStr = null;                                                if (leftIsNum && rightIsNum) {                            if (leftNum > rightNum) {                                winner = 'left';                                if (rightNum > 0) {                                    var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            } else if (rightNum > leftNum) {                                winner = 'right';                                if (leftNum > 0) {                                    var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            }                        }                                                var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));                        var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));                        var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||                                    (data.productData[rightProduct] && data.productData[rightProduct].unit) || '';                                                var leftTextStr = leftDisplay;                        var rightTextStr = rightDisplay;                                                var leftBar = row.querySelector('.fv-versus-bar-left');                        var rightBar = row.querySelector('.fv-versus-bar-right');                        var leftText = row.querySelector('.fv-inside-left');                        var rightText = row.querySelector('.fv-inside-right');                        var labelText = row.querySelector('.fv-versus-label span');                                                var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');                        existingPctDiffs.forEach(function(el) { el.remove(); });                                                if (winner === 'left' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);                        } else if (winner === 'right' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (rightBar) rightBar.appendChild(pctSpan);                        }                                                if (leftBar) {                            leftBar.style.backgroundColor = leftColor;                            leftBar.dataset.targetWidth = leftWidth;                            leftBar.style.setProperty('--target-width', leftWidth + '%');                            leftBar.style.width = leftWidth + '%';                        }                        if (rightBar) {                            rightBar.style.backgroundColor = rightColor;                            rightBar.dataset.targetWidth = rightWidth;                            rightBar.style.setProperty('--target-width', rightWidth + '%');                            rightBar.style.width = rightWidth + '%';                        }                        if (leftText) {                            leftText.innerHTML = leftTextStr;                        }                        if (rightText) {                            rightText.innerHTML = rightTextStr;                        }                        if (labelText) {                            labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');                        }                    });                }                                if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);                if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);            });            /* Bar Commentary Hover Logic */            var barRows = chartWrapper.querySelectorAll('.fv-bar-row');            var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');            var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';                        barRows.forEach(function(row) {                var commentaryEl = row.querySelector('[data-commentary-key]');                if (commentaryEl) {                    var commentaryText = commentaryEl.textContent;                    if (commentaryText && commentaryText.trim().length > 0) {                        row.addEventListener('mouseenter', function() {                            if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {                                globalCaptionEl.innerHTML = commentaryText;                                globalCaptionEl.classList.add('fv-bar-active-caption');                            }                        });                        row.addEventListener('mouseleave', function() {                            if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {                                globalCaptionEl.innerHTML = fallbackCaptionHtml;                                globalCaptionEl.classList.remove('fv-bar-active-caption');                            }                        });                    }                }            });            /* Carousel & Dropdown Logic */            var charts = chartWrapper.querySelectorAll('.fv-chart-item');            var dropdown = chartWrapper.querySelector('.fv-dropdown-title');            var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');            var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');            var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');            var counter = chartWrapper.querySelector('.fv-carousel-counter');                        var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');            var captionEl = chartWrapper.querySelector('.rv-chart-caption');            var footerContentEl = chartWrapper.querySelector('.fv-footer-content');            var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');            var logoEl = chartWrapper.querySelector('.fv-logo');            if (charts.length > 1 && (dropdown || prevBtn)) {                 var currentChartIndex = 0;                 var titles = [];                 if (dropdown) {                    titles = Array.from(dropdown.options).map(function(o) { return o.text; });                 } else {                    charts.forEach(function(c) {                        titles.push(c.getAttribute('data-title') || '');                    });                 }                                  function showInternalChart(index) {                    if (index < 0) index = charts.length - 1;                    if (index >= charts.length) index = 0;                    currentChartIndex = index;                                        charts.forEach(function(c, i) {                        c.style.display = i === index ? 'block' : 'none';                        if (i === index) {                             var cType = c.dataset.chartType;                             if (cType !== 'Pie') {                                 fvLocalAnimate(chartWrapper);                             }                                                          var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';                             if (labelsOnTop && (cType === 'Bar' || cType === 'Diverging Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {                                 chartWrapper.classList.add('labels-on-top');                             } else {                                 chartWrapper.classList.remove('labels-on-top');                             }                        }                    });                                        if (dropdown) dropdown.value = index;                    if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];                    if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;                                        var activeChart = charts[index];                    if (activeChart) {                        var newSubhead = activeChart.getAttribute('data-subhead');                        var newCaption = activeChart.getAttribute('data-caption');                        var currentChartType = activeChart.getAttribute('data-chart-type');                        var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';                                                if (subheadEl) subheadEl.textContent = newSubhead || '';                        if (captionEl) {                            captionEl.textContent = newCaption || '';                            fallbackCaptionHtml = newCaption || '';                        }                                                if (footerContentEl) {                             if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {                                 footerContentEl.style.display = 'block';                                 if (bottomBarEl) bottomBarEl.style.display = 'flex';                             } else {                                 footerContentEl.style.display = 'none';                                 if (bottomBarEl && !logoEl) {                                     bottomBarEl.style.display = 'none';                                 }                             }                        }                    }                 }                                  if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });                 if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });                 if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });            }                        /* Image Comparison Logic */            var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');            imageCompareWrappers.forEach(function(wrapper) {                var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;                var slider = wrapper.querySelector('.fv-image-compare-slider');                var fgImage = wrapper.querySelector('.fv-image-compare-fg');                var bgImage = wrapper.querySelector('.fv-image-compare-bg');                var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');                var labelRight = wrapper.querySelector('.fv-image-compare-label-right');                var isDragging = false;                var scale = 1;                var panX = 0;                var panY = 0;                var isPanning = false;                var hasPanned = false;                var lastClientX = 0;                var lastClientY = 0;                var initialDistance = null;                var lastCenterX = null;                var lastCenterY = null;                function updateTransform() {                    if (wrapper.classList.contains('fv-image-compare-fullscreen')) {                        inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');                    } else {                        inner.style.removeProperty('transform');                        scale = 1;                        panX = 0;                        panY = 0;                    }                }                function constrainPan() {                    var rect = wrapper.getBoundingClientRect();                    var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);                    var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);                    panX = Math.max(-maxPanX, Math.min(panX, maxPanX));                    panY = Math.max(-maxPanY, Math.min(panY, maxPanY));                }                wrapper.addEventListener('wheel', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    e.preventDefault();                    var zoomSensitivity = 0.005;                    var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);                    var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                        if (newScale === scale) return;                    var rect = wrapper.getBoundingClientRect();                    var mouseX = e.clientX - rect.left - rect.width / 2;                    var mouseY = e.clientY - rect.top - rect.height / 2;                                        var ratio = newScale / scale;                    panX = mouseX - (mouseX - panX) * ratio;                    panY = mouseY - (mouseY - panY) * ratio;                                        scale = newScale;                    constrainPan();                    updateTransform();                }, { passive: false });                wrapper.addEventListener('mousedown', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;                    if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                    isPanning = true;                    hasPanned = false;                    lastClientX = e.clientX;                    lastClientY = e.clientY;                });                window.addEventListener('mousemove', function(e) {                    if (!isPanning) return;                    var dx = e.clientX - lastClientX;                    var dy = e.clientY - lastClientY;                                        if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                        hasPanned = true;                    }                    lastClientX = e.clientX;                    lastClientY = e.clientY;                                        panX += dx;                    panY += dy;                                        constrainPan();                    updateTransform();                });                window.addEventListener('mouseup', function() {                    isPanning = false;                });                wrapper.addEventListener('touchstart', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        initialDistance = Math.sqrt(dx * dx + dy * dy);                                                var rect = wrapper.getBoundingClientRect();                        lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                        lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                hasPanned = true;                    } else if (e.touches.length === 1 && scale > 1) {                        if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                        isPanning = true;                        hasPanned = false;                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                    }                }, { passive: false });                wrapper.addEventListener('touchmove', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2 && initialDistance !== null) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        var distance = Math.sqrt(dx * dx + dy * dy);                                                if (initialDistance > 0) {                            var zoomFactor = distance / initialDistance;                            var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                                        var rect = wrapper.getBoundingClientRect();                            var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                            var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                        var ratio = newScale / scale;                            panX = centerX - (centerX - panX) * ratio;                            panY = centerY - (centerY - panY) * ratio;                                                        if (lastCenterX !== null && lastCenterY !== null) {                                panX += (centerX - lastCenterX);                                panY += (centerY - lastCenterY);                            }                                                        scale = newScale;                            lastCenterX = centerX;                            lastCenterY = centerY;                            constrainPan();                            updateTransform();                        }                        initialDistance = distance;                    } else if (e.touches.length === 1 && isPanning) {                        e.preventDefault();                        var dx = e.touches[0].clientX - lastClientX;                        var dy = e.touches[0].clientY - lastClientY;                                                if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                            hasPanned = true;                        }                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                                                panX += dx;                        panY += dy;                                                constrainPan();                        updateTransform();                    }                }, { passive: false });                wrapper.addEventListener('touchend', function(e) {                    if (e.touches.length < 2) {                        initialDistance = null;                    }                    if (e.touches.length === 0) {                        isPanning = false;                    }                });                function handleMove(clientX) {                    var rect = inner.getBoundingClientRect();                    var x = Math.max(0, Math.min(clientX - rect.left, rect.width));                    var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));                                        if (slider) slider.style.setProperty('left', percent + '%', 'important');                    if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');                                        if (labelLeft) {                        if (percent < 10) {                            labelLeft.style.setProperty('opacity', '0', 'important');                        } else {                            labelLeft.style.setProperty('opacity', '1', 'important');                        }                    }                    if (labelRight) {                        if (percent > 90) {                            labelRight.style.setProperty('opacity', '0', 'important');                        } else {                            labelRight.style.setProperty('opacity', '1', 'important');                        }                    }                }                function onMouseMove(e) {                    if (!isDragging) return;                    handleMove(e.clientX);                }                function onTouchMove(e) {                    if (!isDragging) return;                    e.preventDefault();                    handleMove(e.touches[0].clientX);                }                function stopDragging() {                    isDragging = false;                    window.removeEventListener('mousemove', onMouseMove);                    window.removeEventListener('mouseup', stopDragging);                    window.removeEventListener('touchmove', onTouchMove);                    window.removeEventListener('touchend', stopDragging);                }                if (slider) {                    var startDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('mousemove', onMouseMove);                        window.addEventListener('mouseup', stopDragging);                    };                    var startTouchDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('touchmove', onTouchMove, { passive: false });                        window.addEventListener('touchend', stopDragging);                    };                    slider.addEventListener('mousedown', function(e) {                        e.preventDefault();                        startDrag(e.clientX);                    });                    slider.addEventListener('touchstart', function(e) {                        e.preventDefault();                        startTouchDrag(e.touches[0].clientX);                    }, { passive: false });                }                var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');                var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');                if (expandBtn) {                    if (window !== window.parent) {                        expandBtn.style.display = 'none';                    } else {                        expandBtn.addEventListener('click', function(e) {                            e.stopPropagation();                            wrapper.classList.add('fv-image-compare-fullscreen');                            document.body.style.overflow = 'hidden';                                                        if (fgImage && fgImage.dataset.highresSrc) {                                fgImage.src = fgImage.dataset.highresSrc;                                fgImage.removeAttribute('srcset');                                fgImage.removeAttribute('sizes');                            }                            if (bgImage && bgImage.dataset.highresSrc) {                                bgImage.src = bgImage.dataset.highresSrc;                                bgImage.removeAttribute('srcset');                                bgImage.removeAttribute('sizes');                            }                        });                    }                }                if (closeBtn) {                    closeBtn.addEventListener('click', function(e) {                        e.stopPropagation();                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    });                }                                document.addEventListener('keydown', function(e) {                    if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    }                });            });            /* Shop The Look Hotspots */            var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');            var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');            var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');            var stlContainer = chartWrapper.querySelector('.fv-stl-container');                        function closeAllModals() {                if (allProductsModal) {                    allProductsModal.classList.remove('is-active');                                        var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');                    items.forEach(function(item) {                        item.classList.remove('is-highlighted');                    });                    if (stlContainer) {                        setTimeout(function() {                            if (!allProductsModal.classList.contains('is-active')) {                                stlContainer.style.minHeight = '';                                if ('parentIFrame' in window) {                                    window.parentIFrame.size();                                }                            }                        }, 300);                    }                }                hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });                if ('parentIFrame' in window) {                    window.parentIFrame.size();                }            }            hotspots.forEach(function(btn) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var hotspotId = btn.getAttribute('data-hotspot-id');                    var isExpanded = btn.getAttribute('aria-expanded') === 'true';                                        closeAllModals();                                        if (!isExpanded && allProductsModal) {                        btn.setAttribute('aria-expanded', 'true');                        allProductsModal.classList.add('is-active');                        var container = btn.closest('.fv-stl-container');                        if (container && container.offsetHeight < 450) {                            container.style.minHeight = '450px';                        }                                                var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');                        if (targetItem) {                            targetItem.classList.add('is-highlighted');                            setTimeout(function() {                                targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });                            }, 100);                        }                                                if ('parentIFrame' in window) {                            window.parentIFrame.size();                        }                    }                });            });            if (shopAllBtn && allProductsModal) {                shopAllBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    closeAllModals();                    allProductsModal.classList.add('is-active');                    var container = shopAllBtn.closest('.fv-stl-container');                    if (container && container.offsetHeight < 450) {                        container.style.minHeight = '450px';                    }                    if ('parentIFrame' in window) {                        window.parentIFrame.size();                    }                });            }            if (allProductsModal) {                var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');                if (closeAllBtn) {                    closeAllBtn.addEventListener('click', function(e) {                        e.stopPropagation();                        closeAllModals();                    });                }            }            chartWrapper.addEventListener('click', function(e) {                if (!e.target.closest('.fv-stl-all-products-content')) {                    closeAllModals();                }            });            if (allProductsModal) {                allProductsModal.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-stl-all-products-content')) {                        closeAllModals();                    }                });            }            /* Image Annotation Logic */            var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');            var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');            var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;            var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');            var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');            var currentIaIndex = -1;            function closeAllIANodes() {                iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });                if (originalCaption) originalCaption.style.display = 'block';                if (dynamicCaption) dynamicCaption.style.display = 'none';            }                        function resetExploreBtn() {                currentIaIndex = -1;                if (exploreBtn) {                    var exploreSpan = exploreBtn.querySelector('span');                    if (exploreSpan) exploreSpan.textContent = 'Explore';                }            }            iaNodes.forEach(function(btn, index) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var isActive = btn.classList.contains('is-active');                    closeAllIANodes();                    if (!isActive) {                        currentIaIndex = index;                        if (exploreBtn) {                            var exploreSpan = exploreBtn.querySelector('span');                            if (exploreSpan) exploreSpan.textContent = 'Next';                        }                        btn.classList.add('is-active');                        if (dynamicCaption) {                            var title = btn.getAttribute('data-title') || '';                            var desc = btn.getAttribute('data-desc') || '';                            dynamicCaption.innerHTML = '';                            var strongTag = document.createElement('strong');                            strongTag.textContent = title;                            dynamicCaption.appendChild(strongTag);                            if (desc) {                                dynamicCaption.appendChild(document.createTextNode(' - ' + desc));                            }                                                        if (originalCaption) originalCaption.style.display = 'none';                            dynamicCaption.style.display = 'block';                                                        if (footerContentEl) footerContentEl.style.display = 'block';                        }                    } else {                        resetExploreBtn();                    }                });            });            if (exploreBtn) {                exploreBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    if (iaNodes.length === 0) return;                                        var nextIndex = currentIaIndex + 1;                    if (nextIndex >= iaNodes.length) {                        closeAllIANodes();                        resetExploreBtn();                    } else {                        currentIaIndex = nextIndex;                        var targetBtn = iaNodes[currentIaIndex];                        if (targetBtn) {                            if (targetBtn.classList.contains('is-active')) {                                targetBtn.click();                            }                            targetBtn.click();                        }                    }                });            }            if (iaWrapper) {                iaWrapper.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-ia-node-button') && !e.target.closest('.fv-ia-explore-btn')) {                        closeAllIANodes();                        resetExploreBtn();                    }                });            }            /* Initial Animation */            chartWrapper._fvAnimate = fvLocalAnimate;            fvLocalAnimate(chartWrapper);            /* Countdown Logic */            var countdownContainer = chartWrapper.querySelector('.fv-countdown-container');            if (countdownContainer) {                var targetDateAttr = countdownContainer.getAttribute('data-target-date');                if (targetDateAttr) {                    var targetDate = new Date(targetDateAttr);                    var pad = function(n) { return (n < 10 ? '0' : '') + n; };                                        var updateCountdown = function() {                        var difference = +targetDate - +new Date();                        var d = 0, h = 0, m = 0, s = 0;                        if (difference > 0) {                            d = Math.floor(difference / (1000 * 60 * 60 * 24));                            h = Math.floor((difference / (1000 * 60 * 60)) % 24);                            m = Math.floor((difference / 1000 / 60) % 60);                            s = Math.floor((difference / 1000) % 60);                        }                                                var daysEl = countdownContainer.querySelector('[data-time="days"]');                        var hoursEl = countdownContainer.querySelector('[data-time="hours"]');                        var minsEl = countdownContainer.querySelector('[data-time="minutes"]');                        var secsEl = countdownContainer.querySelector('[data-time="seconds"]');                                                if (daysEl) daysEl.textContent = d;                        if (hoursEl) hoursEl.textContent = pad(h);                        if (minsEl) minsEl.textContent = pad(m);                        if (secsEl) secsEl.textContent = pad(s);                    };                                        updateCountdown();                    setInterval(updateCountdown, 1000);                }            }        }        if (false) {            var slideshowContainer = document.getElementById(uniqueId + '-slideshow');            if (slideshowContainer) {                var slides = slideshowContainer.querySelectorAll('.fv-slide');                slides.forEach(function(slide) {                    setupWrapper(slide.querySelector('.fv-chart-wrapper'));                });            }                    } else {            setupWrapper(root);        }      }            if (document.readyState === 'loading') {        document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1792679910923-z7ixryjjv', false); });      } else {        initialize('fv-chart-1792679910923-z7ixryjjv', false);      }    })();      </script></div><p>If you were in need of a graphics card right now, I'd probably buy an RX 9070 GRE for <a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9070-gre-gaming-oc-12g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X73CR" target="_blank">$570</a>—that's only $20 over MSRP. </p><p>That's about as good as it gets.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/only-usd70-separates-rtx-5050-rtx-5060-and-rtx-5060-ti-and-the-rtx-5060-ti-16-gb-is-now-the-same-price-as-the-rtx-5070-in-what-i-can-only-describe-as-pure-carnage/</link>
                                                                            <description>
                            <![CDATA[ It's not pretty out there, especially for the RTX 50 series. ]]>
                                                                                                            </description>
                                                                                                                                <guid isPermaLink="false">moymseFQ8aH4p2DmtH5Kvk</guid>
                                                                                                <enclosure url="https://cdn.mos.cms.futurecdn.net/8Joa6PAgzLWBC3EFgvZuyP-1920-80.jpg" type="image/jpeg" length="0"></enclosure>
                                                                        <pubDate>Thu, 22 Oct 2026 14:50:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Ridley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/2YNigoLXbckPdRPDe3stwA-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob earned his first byline writing for his own tech blog, before graduating to breaking things professionally at PCGamesN, where he was one half of a popular weekly YouTube show. Joining PC Gamer in 2020, Jacob is now managing editor of the hardware team, and you&#039;ll usually find him testing the latest components or building a gaming PC. He says he&#039;s determined to build a fort as big as a house out of case boxes. Jacob enjoys heading out of the office to report from floors, benches, and, if he&#039;s lucky, plush press rooms at the biggest tech shows, such as Computex and CES.&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not writing about components, you&#039;ll find Jacob trying to get away from the modern world as fast as possible by bike and pitching up camp in murky woods.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Palit GeForce RTX 5050 graphics card]]></media:description>                                                            <media:text><![CDATA[Palit GeForce RTX 5050 graphics card]]></media:text>
                                <media:title type="plain"><![CDATA[Palit GeForce RTX 5050 graphics card]]></media:title>
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                                <p>We prattle on about GPU prices so much nowadays that even we're getting sick of it. Yet for as long as the memory crisis rages on and prices keep rising, we'll keep bringing it up. We'll also keep trying to spot the <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">best prices for graphics cards</a>, which is exactly how I spotted these specific pricing horrors.</p><p>The RTX 5050, RTX 5060, and RTX 5060 Ti 8 GB are now only separated by a mere $70. That's not between each card—the jump from an RTX 5050 to an RTX 5060 Ti 8 GB is just $70, down from nearly double that at their intended MSRPs.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>'What's the big deal, then?' I hear you ask. 'Surely that means less cash for a better card?' </p><p>It is a big deal, and no, it doesn't. </p><p>This is due to dreadful circumstances: the <em>cheapest </em>RTX 5050 that I could find is this one currently <a href="https://www.bestbuy.com/product/gigabyte-geforce-rtx-5050-windforce-oc-8gb-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X7YLY" target="_blank">$400 at Best Buy</a>. It's not only far in excess of the MSRP—which should be a mere $249—but it's actually in excess of the MSRP of the RTX 5060 Ti 8 GB at $379.</p><p>The cheapest RTX 5060 Ti 8 GB I could find is <a href="https://www.amazon.com/ASUS-DisplayPort-2-5-Slot-Axial-tech-Technology/dp/B0F8PR9L3X/" target="_blank">$470</a>, and the cheapest RTX 5060 is <a href="https://www.newegg.com/zotac-rtx-5060-amp-geforce-rtx-5060-8gb-graphics-card-double-fans/p/N82E16814500658" target="_blank">$420</a>.</p><p>Moreover, if you look beyond the 8 GB options at the bottom of the stack, to the RTX 5060 Ti 16 GB, that card jumps up to <a href="https://www.amazon.co.uk/dp/B0F4RZDFD5" target="_blank">$789</a>. That should be around the $429 mark MSRP-wise—<em>should.</em></p><p><em>What's even worse </em>is the RTX 5060 Ti 16 GB is currently the same price as the RTX 5070. That card is also <a href="https://www.walmart.com/ip/PNY-GeForce-RTX-5070-Overclocked-Triple-Fan-Graphics-DLSS-4-Video-Card/15371260951" target="_blank">$789</a>.</p><p>It's pretty terrible anywhere you look. Our own in-house tracking shows prices are currently spiking once again, not the least bit the high-end market. </p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap'); #fv-chart-1792679910923-z7ixryjjv *, #fv-chart-1792679910923-z7ixryjjv *:before, #fv-chart-1792679910923-z7ixryjjv *:after, #fv-chart-1792679910923-z7ixryjjv-slideshow *, #fv-chart-1792679910923-z7ixryjjv-slideshow *:before, #fv-chart-1792679910923-z7ixryjjv-slideshow *:after { box-sizing: border-box !important; margin: 0; padding: 0; border: 0; font-size: 100%; font: inherit; vertical-align: baseline; } #fv-chart-1792679910923-z7ixryjjv, #fv-chart-1792679910923-z7ixryjjv-slideshow { font-family: 'Open Sans', sans-serif !important; } #fv-chart-1792679910923-z7ixryjjv { position: relative !important; overflow: visible !important; --riv-primary: #E33235; } 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font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; } #fv-chart-1792679910923-z7ixryjjv 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relative !important; display: flex !important; align-items: center !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; } #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar:hover { opacity: 0.8 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-inner-value { flex-shrink: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; } #fv-chart-1792679910923-z7ixryjjv .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; } #fv-chart-1792679910923-z7ixryjjv .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv .fv-stacked-bar { display: flex !important; overflow: hidden !important; } #fv-chart-1792679910923-z7ixryjjv .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; } #fv-chart-1792679910923-z7ixryjjv .fv-stacked-segment:last-child { border-right: none !important; } #fv-chart-1792679910923-z7ixryjjv .fv-segment-value { font-size: 14px !important; font-weight: bold !important; } #fv-chart-1792679910923-z7ixryjjv .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; } #fv-chart-1792679910923-z7ixryjjv .fv-grouped-product-title-wrapper { padding-left: 150px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster .fv-bar-container { height: 20px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dials-grid { display: grid !important; grid-template-columns: repeat(auto-fit, minmax(145px, 1fr)) !important; gap: 1.5rem 1rem !important; width: 100% !important; margin: 0.75rem 0 1.25rem !important; align-items: start !important; justify-items: center !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-card { display: flex !important; flex-direction: column !important; align-items: center !important; text-align: center !important; width: 100% !important; max-width: 220px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-title { font-family: 'Poppins', 'Open Sans', sans-serif !important; font-size: 18px !important; font-weight: 700 !important; color: #2b2b2b !important; line-height: 1.25 !important; margin-bottom: 0.35rem !important; text-align: center !important; width: 100% !important; overflow-wrap: break-word !important; text-transform: none !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-svg-wrapper { width: 100% !important; max-width: 200px !important; display: flex !important; justify-content: center !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-svg { width: 100% !important; height: auto !important; display: block !important; overflow: visible !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-needle { transition: transform 0.9s cubic-bezier(0.22, 1, 0.36, 1) !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dial-commentary { margin-top: 0.35rem !important; font-size: 13px !important; line-height: 1.45 !important; color: #4B5563 !important; text-align: center !important; width: 100% !important; padding: 0 4px !important; font-family: 'Open Sans', sans-serif !important; word-wrap: break-word !important; } #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-commentary-input { min-height: 22px !important; border: 1px dashed transparent !important; border-radius: 4px !important; transition: border-color 0.15s ease, background-color 0.15s ease !important; } #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-card:hover .fv-dial-commentary-input, #fv-chart-1792679910923-z7ixryjjv.preview-wrapper .fv-dial-commentary-input:focus { border-color: #CBD5E1 !important; background-color: rgba(241, 245, 249, 0.6) !important; } #fv-chart-1792679910923-z7ixryjjv .riv-grid line { stroke: #D1D5DB !important; stroke-dasharray: 3 3 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-ticks span { position: relative !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; } #fv-chart-1792679910923-z7ixryjjv .fv-y-axis-title { font-size: 15px !important; color: #374151 !important; line-height: 1.5 !important; text-align: left !important; padding-left: 5.83% !important; margin-bottom: 4px !important; display: block !important; font-weight: bold !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-pie-container, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-pie-container { flex-direction: column !important; gap: 1rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-product-title-wrapper, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-product-title-wrapper { padding-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stacked-product, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-bar-product, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stacked-product, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-bar-product { flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-label:not(.fv-grouped-product-title), #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-label, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-grouped-product-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-label, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-container, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-cluster, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-container, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-cluster { width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within { position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-x-axis-wrapper, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-x-axis-wrapper { margin-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-x-axis-label-space, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-x-axis-label-space { display: none !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-x-axis-chart-space, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-x-axis-chart-space { padding-right: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-benchmark-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-benchmark-title { font-size: 16px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-dropdown-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-dropdown-title { font-size: 16px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-carousel-nav-btn, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-carousel-nav-btn { padding: 8px 12px !important; font-size: 14px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-chart-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-chart-title { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-chart-subhead, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-chart-subhead { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-header, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-header { flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-wrapper, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-wrapper { flex: 1 !important; min-width: 0 !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-wrapper.fv-left, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-wrapper.fv-left { text-align: center !important; padding-right: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-wrapper.fv-right, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-wrapper.fv-right { text-align: center !important; padding-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select.fv-select-left, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select.fv-select-left { text-align: center !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select.fv-select-right, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select.fv-select-right { text-align: center !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-vs, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-vs { text-align: center !important; padding: 0.25rem 0 !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select-container, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select-container { max-width: 100% !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-versus-select, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-versus-select { font-size: 14px !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-btn, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-btn { bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-logo, #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-icon, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-logo, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-icon { width: 2rem !important; height: 2rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-stl-shop-all-icon svg, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-stl-shop-all-icon svg { width: 14px !important; height: 14px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-bar-commentary-inline { display: block !important; margin-left: 0 !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-dials-grid, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-dials-grid { grid-template-columns: repeat(auto-fit, minmax(130px, 1fr)) !important; gap: 1.25rem 0.75rem !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-dial-title, #fv-chart-1792679910923-z7ixryjjv.labels-on-top .fv-dial-title { font-size: 16px !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view .fv-y-axis-title { padding-left: 5% !important; } #fv-chart-1792679910923-z7ixryjjv.mobile-view.fv-contains-line-chart .fv-footer-content { margin-left: -1rem !important; margin-right: -1rem !important; } @media (max-width: 599px) { #fv-chart-1792679910923-z7ixryjjv .fv-pie-container { flex-direction: column !important; gap: 1rem !important; } #fv-chart-1792679910923-z7ixryjjv .fv-grouped-product-title-wrapper { padding-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-row, #fv-chart-1792679910923-z7ixryjjv .fv-stacked-product, #fv-chart-1792679910923-z7ixryjjv .fv-grouped-bar-product { flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-label:not(.fv-grouped-product-title) { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-label, #fv-chart-1792679910923-z7ixryjjv .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-container, #fv-chart-1792679910923-z7ixryjjv .fv-bar-cluster { width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv .fv-bar-row .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1792679910923-z7ixryjjv .fv-bar-row .fv-bar-commentary-inline:focus, #fv-chart-1792679910923-z7ixryjjv .fv-bar-row .fv-bar-commentary-inline:focus-within { position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-wrapper { margin-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-label-space { display: none !important; } #fv-chart-1792679910923-z7ixryjjv .fv-x-axis-chart-space { padding-right: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-benchmark-title { font-size: 16px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-dropdown-title { font-size: 16px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-carousel-nav-btn { padding: 8px 12px !important; font-size: 14px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-chart-title { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-chart-subhead { padding: 0 8px !important; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-header { flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select-wrapper { flex: 1 !important; min-width: 0 !important; width: 100% !important; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select-wrapper.fv-left { text-align: center !important; padding-right: 0 !important; } #fv-chart-1792679910923-z7ixryjjv .fv-versus-select-wrapper.fv-right { text-align: center !important; padding-left: 0 !important; } #fv-chart-1792679910923-z7ixryjjv 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/><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="552.30" cy="110.38" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="563.20" cy="73.33" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="574.10" cy="73.15" r="2" fill="#5bb0c0" style="opacity:0;" /><circle class="riv-dot" data-product="Nvidia RTX 5080" cx="585.00" cy="46.50" r="2" fill="#5bb0c0" style="opacity:0;" /></svg><div class="fv-x-axis-title">Week</div><div class="riv-line-legend" data-chart="fv-chart-1792679910923-z7ixryjjv-line-Lowest pricing"><button class="riv-legend-item " data-product="AMD Radeon RX 9070 GRE"><span class="riv-legend-marker" style="background-color: #E33235;"></span>AMD Radeon RX 9070 GRE</button><button class="riv-legend-item " data-product="AMD RX 9060 XT 16 GB"><span class="riv-legend-marker" style="background-color: #FE9F58;"></span>AMD RX 9060 XT 16 GB</button><button class="riv-legend-item " data-product="AMD RX 9060 XT 8 GB"><span class="riv-legend-marker" style="background-color: #1CA9C4;"></span>AMD RX 9060 XT 8 GB</button><button class="riv-legend-item " data-product="AMD RX 9070"><span class="riv-legend-marker" style="background-color: #EB6F71;"></span>AMD RX 9070</button><button class="riv-legend-item " data-product="AMD RX 9070 XT"><span class="riv-legend-marker" style="background-color: #FFC08B;"></span>AMD RX 9070 XT</button><button class="riv-legend-item " data-product="Intel Arc B570"><span class="riv-legend-marker" style="background-color: #66C5D7;"></span>Intel Arc B570</button><button class="riv-legend-item " data-product="Intel Arc B580"><span class="riv-legend-marker" style="background-color: #B5282A;"></span>Intel Arc B580</button><button class="riv-legend-item " data-product="Nvidia RTX 5050"><span class="riv-legend-marker" style="background-color: #D07F46;"></span>Nvidia RTX 5050</button><button class="riv-legend-item " data-product="Nvidia RTX 5060"><span class="riv-legend-marker" style="background-color: #e97a7b;"></span>Nvidia RTX 5060</button><button class="riv-legend-item " data-product="Nvidia RTX 5060 Ti 16 GB"><span class="riv-legend-marker" style="background-color: #e38e4f;"></span>Nvidia RTX 5060 Ti 16 GB</button><button class="riv-legend-item " data-product="Nvidia RTX 5060 Ti 8 GB"><span class="riv-legend-marker" style="background-color: #75bdd1;"></span>Nvidia RTX 5060 Ti 8 GB</button><button class="riv-legend-item " data-product="Nvidia RTX 5070"><span class="riv-legend-marker" style="background-color: #d26365;"></span>Nvidia RTX 5070</button><button class="riv-legend-item " data-product="Nvidia RTX 5070 Ti"><span class="riv-legend-marker" style="background-color: #ffcea9;"></span>Nvidia RTX 5070 Ti</button><button class="riv-legend-item " data-product="Nvidia RTX 5080"><span class="riv-legend-marker" style="background-color: #5bb0c0;"></span>Nvidia RTX 5080</button></div><table class="sr-only"><caption>Lowest pricing Data</caption><thead><tr><th>Timestamp (Week)</th><th>AMD Radeon RX 9070 GRE (Price, $)</th><th>AMD RX 9060 XT 16 GB (Price, $)</th><th>AMD RX 9060 XT 8 GB (Price, $)</th><th>AMD RX 9070 (Price, $)</th><th>AMD RX 9070 XT (Price, $)</th><th>Intel Arc B570 (Price, $)</th><th>Intel Arc B580 (Price, $)</th><th>Nvidia RTX 5050 (Price, $)</th><th>Nvidia RTX 5060 (Price, $)</th><th>Nvidia RTX 5060 Ti 16 GB (Price, $)</th><th>Nvidia RTX 5060 Ti 8 GB (Price, $)</th><th>Nvidia RTX 5070 (Price, $)</th><th>Nvidia RTX 5070 Ti (Price, $)</th><th>Nvidia RTX 5080 (Price, $)</th></tr></thead><tbody><tr><td>1</td><td>N/A</td><td>370</td><td>280</td><td>600</td><td>700</td><td>230</td><td>260</td><td>250</td><td>300</td><td>430</td><td>368</td><td>550</td><td>780</td><td>1100</td></tr><tr><td>2</td><td>N/A</td><td>370</td><td>270</td><td>600</td><td>700</td><td>230</td><td>260</td><td>250</td><td>300</td><td>430</td><td>340</td><td>550</td><td>750</td><td>1099</td></tr><tr><td>3</td><td>N/A</td><td>370</td><td>280</td><td>550</td><td>700</td><td>230</td><td>250</td><td>250</td><td>291</td><td>430</td><td>370</td><td>524</td><td>750</td><td>1000</td></tr><tr><td>4</td><td>N/A</td><td>370</td><td>280</td><td>550</td><td>695</td><td>230</td><td>250</td><td>250</td><td>296</td><td>430</td><td>345</td><td>546</td><td>750</td><td>1000</td></tr><tr><td>5</td><td>N/A</td><td>350</td><td>270</td><td>600</td><td>670</td><td>230</td><td>250</td><td>250</td><td>300</td><td>430</td><td>340</td><td>481</td><td>749</td><td>1000</td></tr><tr><td>6</td><td>N/A</td><td>350</td><td>270</td><td>600</td><td>670</td><td>230</td><td>250</td><td>240</td><td>289</td><td>379</td><td>340</td><td>499</td><td>749</td><td>929</td></tr><tr><td>7</td><td>N/A</td><td>350</td><td>270</td><td>550</td><td>650</td><td>230</td><td>250</td><td>240</td><td>299</td><td>430</td><td>350</td><td>520</td><td>750</td><td>999</td></tr><tr><td>8</td><td>N/A</td><td>350</td><td>270</td><td>550</td><td>650</td><td>200</td><td>250</td><td>250</td><td>299</td><td>430</td><td>342</td><td>500</td><td>749</td><td>980</td></tr><tr><td>9</td><td>N/A</td><td>350</td><td>270</td><td>560</td><td>650</td><td>220</td><td>250</td><td>250</td><td>299</td><td>430</td><td>323</td><td>500</td><td>750</td><td>999</td></tr><tr><td>10</td><td>N/A</td><td>360</td><td>270</td><td>550</td><td>600</td><td>210</td><td>250</td><td>250</td><td>299</td><td>430</td><td>340</td><td>480</td><td>730</td><td>989</td></tr><tr><td>11</td><td>N/A</td><td>340</td><td>250</td><td>550</td><td>600</td><td>200</td><td>250</td><td>230</td><td>280</td><td>400</td><td>320</td><td>489</td><td>699</td><td>990</td></tr><tr><td>12</td><td>N/A</td><td>350</td><td>275</td><td>530</td><td>600</td><td>200</td><td>250</td><td>220</td><td>279</td><td>400</td><td>320</td><td>500</td><td>730</td><td>989</td></tr><tr><td>13</td><td>N/A</td><td>350</td><td>280</td><td>530</td><td>600</td><td>200</td><td>250</td><td>220</td><td>279</td><td>420</td><td>342</td><td>527</td><td>750</td><td>1000</td></tr><tr><td>14</td><td>N/A</td><td>370</td><td>280</td><td>530</td><td>600</td><td>202</td><td>250</td><td>220</td><td>279</td><td>420</td><td>313</td><td>540</td><td>750</td><td>1000</td></tr><tr><td>15</td><td>N/A</td><td>380</td><td>288</td><td>530</td><td>600</td><td>202</td><td>240</td><td>200</td><td>279</td><td>430</td><td>350</td><td>499</td><td>749</td><td>1000</td></tr><tr><td>16</td><td>N/A</td><td>380</td><td>288</td><td>530</td><td>620</td><td>202</td><td>240</td><td>200</td><td>270</td><td>430</td><td>350</td><td>499</td><td>750</td><td>1100</td></tr><tr><td>17</td><td>N/A</td><td>390</td><td>310</td><td>580</td><td>660</td><td>200</td><td>250</td><td>235</td><td>260</td><td>430</td><td>330</td><td>549</td><td>750</td><td>1230</td></tr><tr><td>18</td><td>N/A</td><td>390</td><td>310</td><td>580</td><td>700</td><td>200</td><td>250</td><td>240</td><td>290</td><td>450</td><td>330</td><td>540</td><td>829</td><td>1268</td></tr><tr><td>19</td><td>N/A</td><td>400</td><td>310</td><td>580</td><td>720</td><td>200</td><td>260</td><td>240</td><td>299</td><td>450</td><td>330</td><td>549</td><td>899</td><td>1380</td></tr><tr><td>20</td><td>N/A</td><td>440</td><td>310</td><td>600</td><td>720</td><td>200</td><td>290</td><td>240</td><td>299</td><td>520</td><td>330</td><td>620</td><td>1000</td><td>1350</td></tr><tr><td>21</td><td>N/A</td><td>440</td><td>350</td><td>590</td><td>730</td><td>250</td><td>290</td><td>260</td><td>299</td><td>520</td><td>351</td><td>620</td><td>950</td><td>1365</td></tr><tr><td>22</td><td>N/A</td><td>400</td><td>346</td><td>630</td><td>730</td><td>250</td><td>300</td><td>260</td><td>299</td><td>520</td><td>360</td><td>620</td><td>950</td><td>1365</td></tr><tr><td>23</td><td>N/A</td><td>440</td><td>346</td><td>630</td><td>730</td><td>250</td><td>300</td><td>260</td><td>340</td><td>520</td><td>360</td><td>630</td><td>950</td><td>1290</td></tr><tr><td>24</td><td>N/A</td><td>440</td><td>346</td><td>620</td><td>730</td><td>250</td><td>300</td><td>260</td><td>340</td><td>520</td><td>360</td><td>625</td><td>950</td><td>1290</td></tr><tr><td>25</td><td>N/A</td><td>440</td><td>346</td><td>610</td><td>730</td><td>250</td><td>300</td><td>260</td><td>349</td><td>550</td><td>360</td><td>630</td><td>950</td><td>1250</td></tr><tr><td>26</td><td>N/A</td><td>440</td><td>340</td><td>610</td><td>730</td><td>250</td><td>300</td><td>290</td><td>349</td><td>550</td><td>360</td><td>604</td><td>950</td><td>1260</td></tr><tr><td>27</td><td>N/A</td><td>440</td><td>340</td><td>630</td><td>730</td><td>250</td><td>300</td><td>290</td><td>349</td><td>570</td><td>360</td><td>640</td><td>950</td><td>1290</td></tr><tr><td>28</td><td>N/A</td><td>440</td><td>346</td><td>620</td><td>720</td><td>250</td><td>290</td><td>290</td><td>349</td><td>515</td><td>390</td><td>630</td><td>900</td><td>1250</td></tr><tr><td>29</td><td>N/A</td><td>449</td><td>350</td><td>620</td><td>710</td><td>250</td><td>290</td><td>290</td><td>349</td><td>500</td><td>390</td><td>636</td><td>990</td><td>1290</td></tr><tr><td>30</td><td>N/A</td><td>440</td><td>350</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>330</td><td>500</td><td>390</td><td>630</td><td>990</td><td>1290</td></tr><tr><td>31</td><td>N/A</td><td>440</td><td>350</td><td>620</td><td>670</td><td>260</td><td>290</td><td>290</td><td>330</td><td>500</td><td>380</td><td>599</td><td>990</td><td>1290</td></tr><tr><td>32</td><td>N/A</td><td>430</td><td>360</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>310</td><td>515</td><td>380</td><td>599</td><td>990</td><td>1290</td></tr><tr><td>33</td><td>N/A</td><td>430</td><td>360</td><td>600</td><td>710</td><td>260</td><td>290</td><td>290</td><td>349</td><td>490</td><td>400</td><td>599</td><td>980</td><td>1290</td></tr><tr><td>34</td><td>N/A</td><td>440</td><td>360</td><td>620</td><td>710</td><td>260</td><td>290</td><td>290</td><td>349</td><td>550</td><td>380</td><td>599</td><td>980</td><td>1270</td></tr><tr><td>35</td><td>N/A</td><td>430</td><td>360</td><td>600</td><td>700</td><td>260</td><td>304</td><td>290</td><td>350</td><td>550</td><td>380</td><td>599</td><td>900</td><td>1290</td></tr><tr><td>36</td><td>550</td><td>440</td><td>360</td><td>600</td><td>700</td><td>260</td><td>300</td><td>290</td><td>340</td><td>550</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>37</td><td>550</td><td>440</td><td>350</td><td>600</td><td>700</td><td>250</td><td>304</td><td>290</td><td>340</td><td>570</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>38</td><td>550</td><td>440</td><td>350</td><td>600</td><td>700</td><td>250</td><td>304</td><td>290</td><td>340</td><td>570</td><td>370</td><td>599</td><td>980</td><td>1250</td></tr><tr><td>39</td><td>500</td><td>400</td><td>360</td><td>600</td><td>700</td><td>250</td><td>298</td><td>290</td><td>340</td><td>570</td><td>330</td><td>599</td><td>920</td><td>1250</td></tr><tr><td>40</td><td>500</td><td>430</td><td>360</td><td>600</td><td>700</td><td>260</td><td>291</td><td>290</td><td>340</td><td>565</td><td>330</td><td>599</td><td>955</td><td>1250</td></tr><tr><td>41</td><td>500</td><td>430</td><td>360</td><td>600</td><td>700</td><td>250</td><td>290</td><td>290</td><td>339</td><td>560</td><td>330</td><td>560</td><td>900</td><td>1250</td></tr><tr><td>42</td><td>550</td><td>450</td><td>360</td><td>635</td><td>690</td><td>260</td><td>290</td><td>290</td><td>350</td><td>570</td><td>380</td><td>550</td><td>950</td><td>1250</td></tr><tr><td>43</td><td>500</td><td>470</td><td>370</td><td>650</td><td>720</td><td>260</td><td>310</td><td>299</td><td>359</td><td>650</td><td>420</td><td>755</td><td>1030</td><td>1290</td></tr><tr><td>44</td><td>500</td><td>470</td><td>400</td><td>650</td><td>720</td><td>260</td><td>310</td><td>299</td><td>N/A</td><td>780</td><td>420</td><td>763</td><td>1088</td><td>1479</td></tr><tr><td>45</td><td>530</td><td>460</td><td>360</td><td>630</td><td>730</td><td>260</td><td>310</td><td>299</td><td>359</td><td>773</td><td>389</td><td>800</td><td>1150</td><td>1550</td></tr><tr><td>46</td><td>530</td><td>470</td><td>400</td><td>650</td><td>740</td><td>260</td><td>310</td><td>299</td><td>359</td><td>570</td><td>389</td><td>759</td><td>1150</td><td>1550</td></tr><tr><td>47</td><td>520</td><td>470</td><td>409</td><td>650</td><td>740</td><td>260</td><td>310</td><td>299</td><td>359</td><td>570</td><td>389</td><td>725</td><td>1150</td><td>1450</td></tr><tr><td>48</td><td>500</td><td>470</td><td>430</td><td>650</td><td>760</td><td>260</td><td>330</td><td>N/A</td><td>359</td><td>780</td><td>389</td><td>779</td><td>1150</td><td>1450</td></tr><tr><td>49</td><td>570</td><td>500</td><td>450</td><td>667</td><td>760</td><td>260</td><td>330</td><td>310</td><td>380</td><td>780</td><td>488</td><td>779</td><td>1150</td><td>1653</td></tr><tr><td>50</td><td>550</td><td>520</td><td>400</td><td>700</td><td>800</td><td>290</td><td>330</td><td>310</td><td>439</td><td>789</td><td>470</td><td>779</td><td>1150</td><td>1654</td></tr><tr><td>51</td><td>570</td><td>520</td><td>400</td><td>700</td><td>830</td><td>290</td><td>330</td><td>400</td><td>N/A</td><td>789</td><td>470</td><td>789</td><td>1200</td><td>1800</td></tr></tbody></table><script 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(rightNum / maxVal) * 85 : 0;                                                var winner = null;                        var pctDiffStr = null;                                                if (leftIsNum && rightIsNum) {                            if (leftNum > rightNum) {                                winner = 'left';                                if (rightNum > 0) {                                    var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            } else if (rightNum > leftNum) {                                winner = 'right';                                if (leftNum > 0) {                                    var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);                                    pctDiffStr = '+' + diff.toLocaleString() + '%';                                }                            }                        }                                                var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));                        var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));                        var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||                                    (data.productData[rightProduct] && data.productData[rightProduct].unit) || '';                                                var leftTextStr = leftDisplay;                        var rightTextStr = rightDisplay;                                                var leftBar = row.querySelector('.fv-versus-bar-left');                        var rightBar = row.querySelector('.fv-versus-bar-right');                        var leftText = row.querySelector('.fv-inside-left');                        var rightText = row.querySelector('.fv-inside-right');                        var labelText = row.querySelector('.fv-versus-label span');                                                var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');                        existingPctDiffs.forEach(function(el) { el.remove(); });                                                if (winner === 'left' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);                        } else if (winner === 'right' && pctDiffStr) {                            var pctSpan = document.createElement('span');                            pctSpan.className = 'fv-versus-pct-diff';                            pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';                            pctSpan.textContent = pctDiffStr;                            if (rightBar) rightBar.appendChild(pctSpan);                        }                                                if (leftBar) {                            leftBar.style.backgroundColor = leftColor;                            leftBar.dataset.targetWidth = leftWidth;                            leftBar.style.setProperty('--target-width', leftWidth + '%');                            leftBar.style.width = leftWidth + '%';                        }                        if (rightBar) {                            rightBar.style.backgroundColor = rightColor;                            rightBar.dataset.targetWidth = rightWidth;                            rightBar.style.setProperty('--target-width', rightWidth + '%');                            rightBar.style.width = rightWidth + '%';                        }                        if (leftText) {                            leftText.innerHTML = leftTextStr;                        }                        if (rightText) {                            rightText.innerHTML = rightTextStr;                        }                        if (labelText) {                            labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');                        }                    });                }                                if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);                if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);            });            /* Bar Commentary Hover Logic */            var barRows = chartWrapper.querySelectorAll('.fv-bar-row');            var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');            var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';                        barRows.forEach(function(row) {                var commentaryEl = row.querySelector('[data-commentary-key]');                if (commentaryEl) {                    var commentaryText = commentaryEl.textContent;                    if (commentaryText && commentaryText.trim().length > 0) {                        row.addEventListener('mouseenter', function() {                            if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {                                globalCaptionEl.innerHTML = commentaryText;                                globalCaptionEl.classList.add('fv-bar-active-caption');                            }                        });                        row.addEventListener('mouseleave', function() {                            if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {                                globalCaptionEl.innerHTML = fallbackCaptionHtml;                                globalCaptionEl.classList.remove('fv-bar-active-caption');                            }                        });                    }                }            });            /* Carousel & Dropdown Logic */            var charts = chartWrapper.querySelectorAll('.fv-chart-item');            var dropdown = chartWrapper.querySelector('.fv-dropdown-title');            var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');            var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');            var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');            var counter = chartWrapper.querySelector('.fv-carousel-counter');                        var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');            var captionEl = chartWrapper.querySelector('.rv-chart-caption');            var footerContentEl = chartWrapper.querySelector('.fv-footer-content');            var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');            var logoEl = chartWrapper.querySelector('.fv-logo');            if (charts.length > 1 && (dropdown || prevBtn)) {                 var currentChartIndex = 0;                 var titles = [];                 if (dropdown) {                    titles = Array.from(dropdown.options).map(function(o) { return o.text; });                 } else {                    charts.forEach(function(c) {                        titles.push(c.getAttribute('data-title') || '');                    });                 }                                  function showInternalChart(index) {                    if (index < 0) index = charts.length - 1;                    if (index >= charts.length) index = 0;                    currentChartIndex = index;                                        charts.forEach(function(c, i) {                        c.style.display = i === index ? 'block' : 'none';                        if (i === index) {                             var cType = c.dataset.chartType;                             if (cType !== 'Pie') {                                 fvLocalAnimate(chartWrapper);                             }                                                          var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';                             if (labelsOnTop && (cType === 'Bar' || cType === 'Diverging Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {                                 chartWrapper.classList.add('labels-on-top');                             } else {                                 chartWrapper.classList.remove('labels-on-top');                             }                        }                    });                                        if (dropdown) dropdown.value = index;                    if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];                    if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;                                        var activeChart = charts[index];                    if (activeChart) {                        var newSubhead = activeChart.getAttribute('data-subhead');                        var newCaption = activeChart.getAttribute('data-caption');                        var currentChartType = activeChart.getAttribute('data-chart-type');                        var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';                                                if (subheadEl) subheadEl.textContent = newSubhead || '';                        if (captionEl) {                            captionEl.textContent = newCaption || '';                            fallbackCaptionHtml = newCaption || '';                        }                                                if (footerContentEl) {                             if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {                                 footerContentEl.style.display = 'block';                                 if (bottomBarEl) bottomBarEl.style.display = 'flex';                             } else {                                 footerContentEl.style.display = 'none';                                 if (bottomBarEl && !logoEl) {                                     bottomBarEl.style.display = 'none';                                 }                             }                        }                    }                 }                                  if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });                 if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });                 if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });            }                        /* Image Comparison Logic */            var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');            imageCompareWrappers.forEach(function(wrapper) {                var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;                var slider = wrapper.querySelector('.fv-image-compare-slider');                var fgImage = wrapper.querySelector('.fv-image-compare-fg');                var bgImage = wrapper.querySelector('.fv-image-compare-bg');                var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');                var labelRight = wrapper.querySelector('.fv-image-compare-label-right');                var isDragging = false;                var scale = 1;                var panX = 0;                var panY = 0;                var isPanning = false;                var hasPanned = false;                var lastClientX = 0;                var lastClientY = 0;                var initialDistance = null;                var lastCenterX = null;                var lastCenterY = null;                function updateTransform() {                    if (wrapper.classList.contains('fv-image-compare-fullscreen')) {                        inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');                    } else {                        inner.style.removeProperty('transform');                        scale = 1;                        panX = 0;                        panY = 0;                    }                }                function constrainPan() {                    var rect = wrapper.getBoundingClientRect();                    var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);                    var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);                    panX = Math.max(-maxPanX, Math.min(panX, maxPanX));                    panY = Math.max(-maxPanY, Math.min(panY, maxPanY));                }                wrapper.addEventListener('wheel', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    e.preventDefault();                    var zoomSensitivity = 0.005;                    var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);                    var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                        if (newScale === scale) return;                    var rect = wrapper.getBoundingClientRect();                    var mouseX = e.clientX - rect.left - rect.width / 2;                    var mouseY = e.clientY - rect.top - rect.height / 2;                                        var ratio = newScale / scale;                    panX = mouseX - (mouseX - panX) * ratio;                    panY = mouseY - (mouseY - panY) * ratio;                                        scale = newScale;                    constrainPan();                    updateTransform();                }, { passive: false });                wrapper.addEventListener('mousedown', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;                    if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                    isPanning = true;                    hasPanned = false;                    lastClientX = e.clientX;                    lastClientY = e.clientY;                });                window.addEventListener('mousemove', function(e) {                    if (!isPanning) return;                    var dx = e.clientX - lastClientX;                    var dy = e.clientY - lastClientY;                                        if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                        hasPanned = true;                    }                    lastClientX = e.clientX;                    lastClientY = e.clientY;                                        panX += dx;                    panY += dy;                                        constrainPan();                    updateTransform();                });                window.addEventListener('mouseup', function() {                    isPanning = false;                });                wrapper.addEventListener('touchstart', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        initialDistance = Math.sqrt(dx * dx + dy * dy);                                                var rect = wrapper.getBoundingClientRect();                        lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                        lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                hasPanned = true;                    } else if (e.touches.length === 1 && scale > 1) {                        if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;                        isPanning = true;                        hasPanned = false;                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                    }                }, { passive: false });                wrapper.addEventListener('touchmove', function(e) {                    if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;                    if (e.touches.length === 2 && initialDistance !== null) {                        e.preventDefault();                        var dx = e.touches[0].clientX - e.touches[1].clientX;                        var dy = e.touches[0].clientY - e.touches[1].clientY;                        var distance = Math.sqrt(dx * dx + dy * dy);                                                if (initialDistance > 0) {                            var zoomFactor = distance / initialDistance;                            var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));                                                        var rect = wrapper.getBoundingClientRect();                            var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;                            var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;                                                        var ratio = newScale / scale;                            panX = centerX - (centerX - panX) * ratio;                            panY = centerY - (centerY - panY) * ratio;                                                        if (lastCenterX !== null && lastCenterY !== null) {                                panX += (centerX - lastCenterX);                                panY += (centerY - lastCenterY);                            }                                                        scale = newScale;                            lastCenterX = centerX;                            lastCenterY = centerY;                            constrainPan();                            updateTransform();                        }                        initialDistance = distance;                    } else if (e.touches.length === 1 && isPanning) {                        e.preventDefault();                        var dx = e.touches[0].clientX - lastClientX;                        var dy = e.touches[0].clientY - lastClientY;                                                if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {                            hasPanned = true;                        }                        lastClientX = e.touches[0].clientX;                        lastClientY = e.touches[0].clientY;                                                panX += dx;                        panY += dy;                                                constrainPan();                        updateTransform();                    }                }, { passive: false });                wrapper.addEventListener('touchend', function(e) {                    if (e.touches.length < 2) {                        initialDistance = null;                    }                    if (e.touches.length === 0) {                        isPanning = false;                    }                });                function handleMove(clientX) {                    var rect = inner.getBoundingClientRect();                    var x = Math.max(0, Math.min(clientX - rect.left, rect.width));                    var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));                                        if (slider) slider.style.setProperty('left', percent + '%', 'important');                    if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');                                        if (labelLeft) {                        if (percent < 10) {                            labelLeft.style.setProperty('opacity', '0', 'important');                        } else {                            labelLeft.style.setProperty('opacity', '1', 'important');                        }                    }                    if (labelRight) {                        if (percent > 90) {                            labelRight.style.setProperty('opacity', '0', 'important');                        } else {                            labelRight.style.setProperty('opacity', '1', 'important');                        }                    }                }                function onMouseMove(e) {                    if (!isDragging) return;                    handleMove(e.clientX);                }                function onTouchMove(e) {                    if (!isDragging) return;                    e.preventDefault();                    handleMove(e.touches[0].clientX);                }                function stopDragging() {                    isDragging = false;                    window.removeEventListener('mousemove', onMouseMove);                    window.removeEventListener('mouseup', stopDragging);                    window.removeEventListener('touchmove', onTouchMove);                    window.removeEventListener('touchend', stopDragging);                }                if (slider) {                    var startDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('mousemove', onMouseMove);                        window.addEventListener('mouseup', stopDragging);                    };                    var startTouchDrag = function(clientX) {                        isDragging = true;                        handleMove(clientX);                        window.addEventListener('touchmove', onTouchMove, { passive: false });                        window.addEventListener('touchend', stopDragging);                    };                    slider.addEventListener('mousedown', function(e) {                        e.preventDefault();                        startDrag(e.clientX);                    });                    slider.addEventListener('touchstart', function(e) {                        e.preventDefault();                        startTouchDrag(e.touches[0].clientX);                    }, { passive: false });                }                var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');                var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');                if (expandBtn) {                    if (window !== window.parent) {                        expandBtn.style.display = 'none';                    } else {                        expandBtn.addEventListener('click', function(e) {                            e.stopPropagation();                            wrapper.classList.add('fv-image-compare-fullscreen');                            document.body.style.overflow = 'hidden';                                                        if (fgImage && fgImage.dataset.highresSrc) {                                fgImage.src = fgImage.dataset.highresSrc;                                fgImage.removeAttribute('srcset');                                fgImage.removeAttribute('sizes');                            }                            if (bgImage && bgImage.dataset.highresSrc) {                                bgImage.src = bgImage.dataset.highresSrc;                                bgImage.removeAttribute('srcset');                                bgImage.removeAttribute('sizes');                            }                        });                    }                }                if (closeBtn) {                    closeBtn.addEventListener('click', function(e) {                        e.stopPropagation();                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    });                }                                document.addEventListener('keydown', function(e) {                    if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {                        wrapper.classList.remove('fv-image-compare-fullscreen');                        document.body.style.overflow = '';                        updateTransform();                    }                });            });            /* Shop The Look Hotspots */            var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');            var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');            var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');            var stlContainer = chartWrapper.querySelector('.fv-stl-container');                        function closeAllModals() {                if (allProductsModal) {                    allProductsModal.classList.remove('is-active');                                        var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');                    items.forEach(function(item) {                        item.classList.remove('is-highlighted');                    });                    if (stlContainer) {                        setTimeout(function() {                            if (!allProductsModal.classList.contains('is-active')) {                                stlContainer.style.minHeight = '';                                if ('parentIFrame' in window) {                                    window.parentIFrame.size();                                }                            }                        }, 300);                    }                }                hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });                if ('parentIFrame' in window) {                    window.parentIFrame.size();                }            }            hotspots.forEach(function(btn) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var hotspotId = btn.getAttribute('data-hotspot-id');                    var isExpanded = btn.getAttribute('aria-expanded') === 'true';                                        closeAllModals();                                        if (!isExpanded && allProductsModal) {                        btn.setAttribute('aria-expanded', 'true');                        allProductsModal.classList.add('is-active');                        var container = btn.closest('.fv-stl-container');                        if (container && container.offsetHeight < 450) {                            container.style.minHeight = '450px';                        }                                                var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');                        if (targetItem) {                            targetItem.classList.add('is-highlighted');                            setTimeout(function() {                                targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });                            }, 100);                        }                                                if ('parentIFrame' in window) {                            window.parentIFrame.size();                        }                    }                });            });            if (shopAllBtn && allProductsModal) {                shopAllBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    closeAllModals();                    allProductsModal.classList.add('is-active');                    var container = shopAllBtn.closest('.fv-stl-container');                    if (container && container.offsetHeight < 450) {                        container.style.minHeight = '450px';                    }                    if ('parentIFrame' in window) {                        window.parentIFrame.size();                    }                });            }            if (allProductsModal) {                var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');                if (closeAllBtn) {                    closeAllBtn.addEventListener('click', function(e) {                        e.stopPropagation();                        closeAllModals();                    });                }            }            chartWrapper.addEventListener('click', function(e) {                if (!e.target.closest('.fv-stl-all-products-content')) {                    closeAllModals();                }            });            if (allProductsModal) {                allProductsModal.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-stl-all-products-content')) {                        closeAllModals();                    }                });            }            /* Image Annotation Logic */            var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');            var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');            var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;            var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');            var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');            var currentIaIndex = -1;            function closeAllIANodes() {                iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });                if (originalCaption) originalCaption.style.display = 'block';                if (dynamicCaption) dynamicCaption.style.display = 'none';            }                        function resetExploreBtn() {                currentIaIndex = -1;                if (exploreBtn) {                    var exploreSpan = exploreBtn.querySelector('span');                    if (exploreSpan) exploreSpan.textContent = 'Explore';                }            }            iaNodes.forEach(function(btn, index) {                btn.addEventListener('click', function(e) {                    e.stopPropagation();                    var isActive = btn.classList.contains('is-active');                    closeAllIANodes();                    if (!isActive) {                        currentIaIndex = index;                        if (exploreBtn) {                            var exploreSpan = exploreBtn.querySelector('span');                            if (exploreSpan) exploreSpan.textContent = 'Next';                        }                        btn.classList.add('is-active');                        if (dynamicCaption) {                            var title = btn.getAttribute('data-title') || '';                            var desc = btn.getAttribute('data-desc') || '';                            dynamicCaption.innerHTML = '';                            var strongTag = document.createElement('strong');                            strongTag.textContent = title;                            dynamicCaption.appendChild(strongTag);                            if (desc) {                                dynamicCaption.appendChild(document.createTextNode(' - ' + desc));                            }                                                        if (originalCaption) originalCaption.style.display = 'none';                            dynamicCaption.style.display = 'block';                                                        if (footerContentEl) footerContentEl.style.display = 'block';                        }                    } else {                        resetExploreBtn();                    }                });            });            if (exploreBtn) {                exploreBtn.addEventListener('click', function(e) {                    e.stopPropagation();                    if (iaNodes.length === 0) return;                                        var nextIndex = currentIaIndex + 1;                    if (nextIndex >= iaNodes.length) {                        closeAllIANodes();                        resetExploreBtn();                    } else {                        currentIaIndex = nextIndex;                        var targetBtn = iaNodes[currentIaIndex];                        if (targetBtn) {                            if (targetBtn.classList.contains('is-active')) {                                targetBtn.click();                            }                            targetBtn.click();                        }                    }                });            }            if (iaWrapper) {                iaWrapper.addEventListener('click', function(e) {                    if (!e.target.closest('.fv-ia-node-button') && !e.target.closest('.fv-ia-explore-btn')) {                        closeAllIANodes();                        resetExploreBtn();                    }                });            }            /* Initial Animation */            chartWrapper._fvAnimate = fvLocalAnimate;            fvLocalAnimate(chartWrapper);            /* Countdown Logic */            var countdownContainer = chartWrapper.querySelector('.fv-countdown-container');            if (countdownContainer) {                var targetDateAttr = countdownContainer.getAttribute('data-target-date');                if (targetDateAttr) {                    var targetDate = new Date(targetDateAttr);                    var pad = function(n) { return (n < 10 ? '0' : '') + n; };                                        var updateCountdown = function() {                        var difference = +targetDate - +new Date();                        var d = 0, h = 0, m = 0, s = 0;                        if (difference > 0) {                            d = Math.floor(difference / (1000 * 60 * 60 * 24));                            h = Math.floor((difference / (1000 * 60 * 60)) % 24);                            m = Math.floor((difference / 1000 / 60) % 60);                            s = Math.floor((difference / 1000) % 60);                        }                                                var daysEl = countdownContainer.querySelector('[data-time="days"]');                        var hoursEl = countdownContainer.querySelector('[data-time="hours"]');                        var minsEl = countdownContainer.querySelector('[data-time="minutes"]');                        var secsEl = countdownContainer.querySelector('[data-time="seconds"]');                                                if (daysEl) daysEl.textContent = d;                        if (hoursEl) hoursEl.textContent = pad(h);                        if (minsEl) minsEl.textContent = pad(m);                        if (secsEl) secsEl.textContent = pad(s);                    };                                        updateCountdown();                    setInterval(updateCountdown, 1000);                }            }        }        if (false) {            var slideshowContainer = document.getElementById(uniqueId + '-slideshow');            if (slideshowContainer) {                var slides = slideshowContainer.querySelectorAll('.fv-slide');                slides.forEach(function(slide) {                    setupWrapper(slide.querySelector('.fv-chart-wrapper'));                });            }                    } else {            setupWrapper(root);        }      }            if (document.readyState === 'loading') {        document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1792679910923-z7ixryjjv', false); });      } else {        initialize('fv-chart-1792679910923-z7ixryjjv', false);      }    })();      </script></div><p>If you were in need of a graphics card right now, I'd probably buy an RX 9070 GRE for <a href="https://www.bestbuy.com/product/gigabyte-radeon-rx-9070-gre-gaming-oc-12g-gddr6-pci-express-5-0-graphics-card-black/J3ZW9X73CR" target="_blank">$570</a>—that's only $20 over MSRP. </p><p>That's about as good as it gets.</p>
                                                            </article>
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                                                            <title><![CDATA[ Game industry legend Warren Spector blows up over BioWare's closure: 'it's utter bulls**t' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Immersive sim legend Warren Spector shared some thoughts on yesterday's closure of BioWare, and they're uncharacteristically spicy—so much so that he led into them with a warning for sensitive readers.</p><p>"I try very hard not to curse at any time but especially in public. Unfortunately for my vocabulary and the delicate sensibilities of some who read this I can’t control myself. Hell, I don’t want to control myself," Spector wrote in a brief message on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518774616589316097/" target="_blank">LinkedIn</a>.</p><p>"BioWare is more than just another studio. For decades it's played a central role in the history of our medium. They, for many years, as effectively as any studio, married art and commerce. Their work changed things."</p><p>And then, the cursing, and the warning that sensitive readers should cover their eyes while Warren gives 'em both barrels: "This is such bad news, such a devastating historic event all I can say is that it’s utter bullshit. Anyone who participated in this travesty should be ashamed."</p><p>It is perhaps not the eruption of ear-scalding profanity you were expecting (or hoping for), but the truth is that Spector has been a studiously even-tempered professional throughout his career. I don't know if I've ever heard him publicly say anything harsher than "heck" or maybe "gosh darn" for as long as I've been following him—PCG pal Joshua Wolens described Spector as "so pure, like if hot chocolate was a guy," and I think that pretty much nails it.</p><p>Easy as it is to joke, though (and I suspect Spector is playing to character somewhat here), his message does very aptly reflect the weight of the moment. The closure of BioWare is a pronounced symptom of an industry (and a world, really) that's gone wrong in some very fundamental ways. What kind of multi-billion-dollar game company, supposedly one of the best, looks at a studio like BioWare and says, "Nah, I can't do anything with that?" </p><p>The fact that EA managed to make mild-mannered Warren Spector—who's supposed to be enjoying his <a href="https://www.pcgamer.com/gaming-industry/industry-legend-warren-spector-is-retiring-im-feeling-like-ive-done-what-i-set-out-to-do/" target="_blank">retirement</a>—straight-up call bullshit on the whole thing speaks volumes about how bad a botch this really is.</p><p>But he wasn't finished. "Maybe all of the people who participated—the folks in suits (real or virtual) should lose their damn jobs," Spector continued. "I ask them to ponder this: What do you contribute to gaming? What price do you pay for failure? I’d love to see THEM on the unemployment line instead of the people who do real work. Why is it always the do-ers and makers who pay the price? Someone explain that to me!<br><br>"I wish I had more curse words."</p><p>Spector is correct: As we've seen so many times before, it's never the C-suite that suffers when the axe falls and hundreds or thousands of the people who actually make games get put out of work. Roughly 400 people lost their jobs at EA yesterday, including those impacted by the BioWare closure; CEO Andrew Wilson, meanwhile, was paid <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">more than $38.5 million in 2026</a>—$8 million more than he was paid in 2025. Regardless of whether or not Spector has more curse words at his disposal, I think he picked absolutely the correct one for the moment: This is bullshit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f2faaf7c-ce24-11f1-9198-355dcadd4b14" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f2faaf7c-ce24-11f1-9198-355dcadd4b14" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/game-industry-legend-warren-spector-blows-up-over-biowares-closure-its-utter-bulls-t/</link>
                                                                            <description>
                            <![CDATA[ The recently retired producer of System Shock, Ultima Underworld, Deus Ex, and so many more wants to know why "the folks in suits" aren't losing their jobs. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 14:38:38 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 18:42:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Warren Spector speaking at 2016 PC Gaming Show]]></media:description>                                                            <media:text><![CDATA[Warren Spector speaking at 2016 PC Gaming Show]]></media:text>
                                <media:title type="plain"><![CDATA[Warren Spector speaking at 2016 PC Gaming Show]]></media:title>
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                                <p>Immersive sim legend Warren Spector shared some thoughts on yesterday's closure of BioWare, and they're uncharacteristically spicy—so much so that he led into them with a warning for sensitive readers.</p><p>"I try very hard not to curse at any time but especially in public. Unfortunately for my vocabulary and the delicate sensibilities of some who read this I can’t control myself. Hell, I don’t want to control myself," Spector wrote in a brief message on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518774616589316097/" target="_blank">LinkedIn</a>.</p><p>"BioWare is more than just another studio. For decades it's played a central role in the history of our medium. They, for many years, as effectively as any studio, married art and commerce. Their work changed things."</p><p>And then, the cursing, and the warning that sensitive readers should cover their eyes while Warren gives 'em both barrels: "This is such bad news, such a devastating historic event all I can say is that it’s utter bullshit. Anyone who participated in this travesty should be ashamed."</p><p>It is perhaps not the eruption of ear-scalding profanity you were expecting (or hoping for), but the truth is that Spector has been a studiously even-tempered professional throughout his career. I don't know if I've ever heard him publicly say anything harsher than "heck" or maybe "gosh darn" for as long as I've been following him—PCG pal Joshua Wolens described Spector as "so pure, like if hot chocolate was a guy," and I think that pretty much nails it.</p><p>Easy as it is to joke, though (and I suspect Spector is playing to character somewhat here), his message does very aptly reflect the weight of the moment. The closure of BioWare is a pronounced symptom of an industry (and a world, really) that's gone wrong in some very fundamental ways. What kind of multi-billion-dollar game company, supposedly one of the best, looks at a studio like BioWare and says, "Nah, I can't do anything with that?" </p><p>The fact that EA managed to make mild-mannered Warren Spector—who's supposed to be enjoying his <a href="https://www.pcgamer.com/gaming-industry/industry-legend-warren-spector-is-retiring-im-feeling-like-ive-done-what-i-set-out-to-do/" target="_blank">retirement</a>—straight-up call bullshit on the whole thing speaks volumes about how bad a botch this really is.</p><p>But he wasn't finished. "Maybe all of the people who participated—the folks in suits (real or virtual) should lose their damn jobs," Spector continued. "I ask them to ponder this: What do you contribute to gaming? What price do you pay for failure? I’d love to see THEM on the unemployment line instead of the people who do real work. Why is it always the do-ers and makers who pay the price? Someone explain that to me!<br><br>"I wish I had more curse words."</p><p>Spector is correct: As we've seen so many times before, it's never the C-suite that suffers when the axe falls and hundreds or thousands of the people who actually make games get put out of work. Roughly 400 people lost their jobs at EA yesterday, including those impacted by the BioWare closure; CEO Andrew Wilson, meanwhile, was paid <a href="https://www.pcgamer.com/gaming-industry/after-laying-off-battlefield-6-developers-ea-pays-its-ceo-usd38-million-because-battlefield-6-did-so-well/" target="_blank">more than $38.5 million in 2026</a>—$8 million more than he was paid in 2025. Regardless of whether or not Spector has more curse words at his disposal, I think he picked absolutely the correct one for the moment: This is bullshit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f2faaf7c-ce24-11f1-9198-355dcadd4b14" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f2faaf7c-ce24-11f1-9198-355dcadd4b14" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ No more waiting on shaders to compile as Nvidia's latest driver adds advanced shader delivery: users report lower RAM usage in Call of Duty: Modern Warfare 4 and Gears of War: E-Day ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. I say 'barely' because it was, in fact, last night as I waited for <a href="https://www.pcgamer.com/star-wars-zero-company/" target="_blank">Star Wars Zero Company</a> to compile its shaders for a <em>second time </em>following a crash I encountered during the tutorial mission. Some of us are just blessed (read: cursed) like that. Thankfully, more and more games are moving towards pre-compiling shaders.</p><p>Case in point, Nvidia just released a fresh GeForce Game Ready Driver <a href="https://www.nvidia.com/en-us/geforce/news/phantom-blade-zero-nvidia-geforce-game-ready-driver/#advanced-shader-delivery" target="_blank">that adds support for Advanced Shader Delivery</a> in both <a href="https://www.pcgamer.com/games/call-of-duty/call-of-duty-modern-warfare-4-review-in-progress-a-campaign-you-shouldnt-skip/" target="_blank">Call of Duty: Modern Warfare 4</a> and <a href="https://www.pcgamer.com/games/third-person-shooter/gears-of-war-e-day-review/">Gears of War: E-Day</a>. I've not had a chance to test the Nvidia GeForce 621.01 WHQL driver yet, but journalist Sebastian Castellanos notes "considerably lower system RAM usage" with it installed.</p><p><a href="https://x.com/Sebasti66855537/status/2113032509919555652" target="_blank">He wrote on X</a>, "In Gears of War: E-Day, [RAM usage is] about 7-8 GB lower in my case. CPU usage is still relatively high though."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>To briefly recap, Advanced Shader Delivery is Microsoft tech that compiles a game's shaders before you ever hit 'play', distributing them during the download process and banishing that pesky in-game load screen. This update brings support to all RTX GPUs, from the 20-series to the 50-series, but the tech is only available for certain games.</p><p>Back in May, <a href="https://www.pcgamer.com/hardware/graphics-cards/advanced-shader-delivery-banishes-long-loads-and-shader-stutter-on-first-time-launch-but-only-for-certain-games-and-there-are-a-number-of-other-caveats-too/" target="_blank">Microsoft worked with AMD</a> to get Advanced Shader Delivery support in a number of games—but only if you download them via the Xbox app. It's the same story here, <a href="https://www.nvidia.com/en-us/geforce/news/phantom-blade-zero-nvidia-geforce-game-ready-driver/#advanced-shader-delivery" target="_blank">with Nvidia writing</a>, "When you download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app, meaning ASD-supported games purchased from the Microsoft Store will offer a seamless experience."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZkAd6Pu64tN54SNVBUpoeG" name="[4K] XBOX Games Showcase 2026  Gears of War E-Day Direct 00-57-25" alt="Marcus Fenix wearing a bandana in Gears of War: E-Day." src="https://cdn.mos.cms.futurecdn.net/ZkAd6Pu64tN54SNVBUpoeG-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Games Studios.)</span></figcaption></figure><p>Nvidia also breaks down why one cannot simply add Advanced Shader Delivery to every game, and why waiting around for a game to compile shaders is even a thing to begin with. "Modern games rely on tens of thousands of complex shaders," Nvidia explains, "However, generic shader files must be compiled locally into instructions specific to your GPU and driver version, which is a CPU-heavy process that forces players to wait up to 30 minutes every time a game launches or updates.</p><p>"Pre-compiling every possible combination on the developer’s side would mean users download terabytes of data with each new game and update, leaving local compilation as the long-standing norm." Nvidia goes on, "Microsoft’s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud."</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/no-more-waiting-on-shaders-to-compile-as-nvidias-latest-driver-adds-advanced-shader-delivery-users-report-lower-ram-usage-in-call-of-duty-modern-warfare-4-and-gears-of-war-e-day/</link>
                                                                            <description>
                            <![CDATA[ Instead of waiting around at your rig, the cloud can do all of the heavy lifting instead. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 14:17:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jess Kinghorn ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cMDJJibKgeMg3wogzv9AgY-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jess has been writing about games for over ten years, spending a significant chunk of that time working on print publications PLAY and Official PlayStation Magazine. When she’s not investigating all things hardware here, she&#039;s either constructing a passionate defence of a 7/10 game, daydreaming about her debut novel, or feeling wistful about the last time she chased some nerds around a field with an oversized foam sword.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Infinity Ward]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modern Warfare 4 DMZ - Clear a compound]]></media:description>                                                            <media:text><![CDATA[Modern Warfare 4 DMZ - Clear a compound]]></media:text>
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                                <p>In the era of speedy solid state drives, I barely remember the last time I saw a loading screen. I say 'barely' because it was, in fact, last night as I waited for <a href="https://www.pcgamer.com/star-wars-zero-company/" target="_blank">Star Wars Zero Company</a> to compile its shaders for a <em>second time </em>following a crash I encountered during the tutorial mission. Some of us are just blessed (read: cursed) like that. Thankfully, more and more games are moving towards pre-compiling shaders.</p><p>Case in point, Nvidia just released a fresh GeForce Game Ready Driver <a href="https://www.nvidia.com/en-us/geforce/news/phantom-blade-zero-nvidia-geforce-game-ready-driver/#advanced-shader-delivery" target="_blank">that adds support for Advanced Shader Delivery</a> in both <a href="https://www.pcgamer.com/games/call-of-duty/call-of-duty-modern-warfare-4-review-in-progress-a-campaign-you-shouldnt-skip/" target="_blank">Call of Duty: Modern Warfare 4</a> and <a href="https://www.pcgamer.com/games/third-person-shooter/gears-of-war-e-day-review/">Gears of War: E-Day</a>. I've not had a chance to test the Nvidia GeForce 621.01 WHQL driver yet, but journalist Sebastian Castellanos notes "considerably lower system RAM usage" with it installed.</p><p><a href="https://x.com/Sebasti66855537/status/2113032509919555652" target="_blank">He wrote on X</a>, "In Gears of War: E-Day, [RAM usage is] about 7-8 GB lower in my case. CPU usage is still relatively high though."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>To briefly recap, Advanced Shader Delivery is Microsoft tech that compiles a game's shaders before you ever hit 'play', distributing them during the download process and banishing that pesky in-game load screen. This update brings support to all RTX GPUs, from the 20-series to the 50-series, but the tech is only available for certain games.</p><p>Back in May, <a href="https://www.pcgamer.com/hardware/graphics-cards/advanced-shader-delivery-banishes-long-loads-and-shader-stutter-on-first-time-launch-but-only-for-certain-games-and-there-are-a-number-of-other-caveats-too/" target="_blank">Microsoft worked with AMD</a> to get Advanced Shader Delivery support in a number of games—but only if you download them via the Xbox app. It's the same story here, <a href="https://www.nvidia.com/en-us/geforce/news/phantom-blade-zero-nvidia-geforce-game-ready-driver/#advanced-shader-delivery" target="_blank">with Nvidia writing</a>, "When you download or update a supported title, the exact Precompiled Shader Database (PSDB) tailored to your rig is bundled with your download via the Xbox PC app, meaning ASD-supported games purchased from the Microsoft Store will offer a seamless experience."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZkAd6Pu64tN54SNVBUpoeG" name="[4K] XBOX Games Showcase 2026  Gears of War E-Day Direct 00-57-25" alt="Marcus Fenix wearing a bandana in Gears of War: E-Day." src="https://cdn.mos.cms.futurecdn.net/ZkAd6Pu64tN54SNVBUpoeG-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Games Studios.)</span></figcaption></figure><p>Nvidia also breaks down why one cannot simply add Advanced Shader Delivery to every game, and why waiting around for a game to compile shaders is even a thing to begin with. "Modern games rely on tens of thousands of complex shaders," Nvidia explains, "However, generic shader files must be compiled locally into instructions specific to your GPU and driver version, which is a CPU-heavy process that forces players to wait up to 30 minutes every time a game launches or updates.</p><p>"Pre-compiling every possible combination on the developer’s side would mean users download terabytes of data with each new game and update, leaving local compilation as the long-standing norm." Nvidia goes on, "Microsoft’s new Advanced Shader Delivery solves this by offloading the heavy lifting to the cloud."</p>
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                                                            <title><![CDATA[ 'What we were cooking was really cool': An award-winning science fiction author was working on Mass Effect 5's story ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">Mass Effect 5 is officially cancelled</a> and <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">EA's shutting BioWare down</a>, putting an end to decades of some of the best RPGs in gaming—and while I don't have too much positive to say about BioWare's later run (Veilguard was a decent action RPG with a <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguards-story-does-get-better-but-its-clunky-script-makes-such-a-bad-first-impression-and-those-problems-never-quite-go-away/">story I couldn't stand</a>), much of that has to do with EA's management of it. </p><p>Regardless of my nervousness towards ME5, I think it's a shame that I never got to find out whether it'd fix my issues with the Veilguard's storytelling or not. Especially since it's just been revealed that an award-winning science fiction author was on board.</p><p>Derek Künsken is a science fiction author who has won an Asimov Reader's Award (from the Asimov Science Fiction magazine) in 2012 for The Way of the Needle. More recently in 2021, he also snagged an Aurora Award (from the Canadian SF and Fantasy Association) for Tool Use by the Humans of Danzhai County. He's often a finalist in these categories, too.</p><p>Künsken <a href="https://x.com/DerekKunsken/status/2113093927532150789" target="_blank">wrote on X</a>: "I have a weird announcement. On and off for the last five years, as a contract writer, and as a senior writer on staff, I've been hoping to be allowed to say where I worked. Today I finally got the green light: I've been working on the next Mass Effect.</p><p>"Unfortunately, the light turned green because BioWare is being shuttered. Over the coming weeks, I'll get more clarity on what I can say about what I did and saw and learned. I hope it's more than nothing—what we were cooking was really cool. I can say that everyone I met at BioWare was a decent human being, an expert in their field, and was ambitiously imaginative about what a future experience of Bioware could be. Working closely with Parrish Ley and Mary DeMarle will be highlights of my writing career."</p><p>I want to clarify my above cynicism: Even when I'm <a href="https://www.pcgamer.com/games/we-cant-keep-making-videogame-stories-for-players-who-arent-paying-attention-to-them/">critically tearing into a videogame</a> for its writing, I do so with the understanding that there's a huge gulf between what a writer puts in and what actually comes out. Videogames are monstrously complicated beasts, and sometimes development cycles are so terribly tangled that even solid authors can't spin a good yarn out of them.</p><p>For instance, writers who produce some of the best companions in RPGs (Tali'zorah, Mordin Solus, and Solas) don't turn around and <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguards-leap-forward-in-trans-inclusion-comes-from-a-heartfelt-place-but-its-problems-left-me-feeling-frustrated-angry-and-tired/">create a Taash</a> because they got hit very hard with a brick in between games and became bad at their job—more often than not, the structure of the studio has changed enough to make that job very hard. That David Gaider, the guy who made Dragon Age, <a href="https://www.pcgamer.com/former-dragon-age-lead-writer-claims-bioware-quietly-resented-its-writers/">left partially because he was done EA's increasing hostility towards the craft</a> makes me confident in that assumption.</p><p>All this to say, I don't know if Mass Effect 5 would've been an incredible story: But I will say it's a damn shame that none of the work Künsken put into it (a clearly talented science fiction writer in his own right) will have a chance to prove me wrong. Or the work of any of the game's writers, for that matter. </p><div class="product"><a data-dimension112="293022ca-ce20-11f1-9ec7-f51096dc4337" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="293022ca-ce20-11f1-9ec7-f51096dc4337" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/what-we-were-cooking-was-really-cool-an-award-winning-science-fiction-author-was-working-on-mass-effect-5s-story/</link>
                                                                            <description>
                            <![CDATA[ What could've been. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 22 Oct 2026 13:54:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[BioWare]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 4 teaser image]]></media:description>                                                            <media:text><![CDATA[Mass Effect 4 teaser image]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 4 teaser image]]></media:title>
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                                <p><a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">Mass Effect 5 is officially cancelled</a> and <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">EA's shutting BioWare down</a>, putting an end to decades of some of the best RPGs in gaming—and while I don't have too much positive to say about BioWare's later run (Veilguard was a decent action RPG with a <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguards-story-does-get-better-but-its-clunky-script-makes-such-a-bad-first-impression-and-those-problems-never-quite-go-away/">story I couldn't stand</a>), much of that has to do with EA's management of it. </p><p>Regardless of my nervousness towards ME5, I think it's a shame that I never got to find out whether it'd fix my issues with the Veilguard's storytelling or not. Especially since it's just been revealed that an award-winning science fiction author was on board.</p><p>Derek Künsken is a science fiction author who has won an Asimov Reader's Award (from the Asimov Science Fiction magazine) in 2012 for The Way of the Needle. More recently in 2021, he also snagged an Aurora Award (from the Canadian SF and Fantasy Association) for Tool Use by the Humans of Danzhai County. He's often a finalist in these categories, too.</p><p>Künsken <a href="https://x.com/DerekKunsken/status/2113093927532150789" target="_blank">wrote on X</a>: "I have a weird announcement. On and off for the last five years, as a contract writer, and as a senior writer on staff, I've been hoping to be allowed to say where I worked. Today I finally got the green light: I've been working on the next Mass Effect.</p><p>"Unfortunately, the light turned green because BioWare is being shuttered. Over the coming weeks, I'll get more clarity on what I can say about what I did and saw and learned. I hope it's more than nothing—what we were cooking was really cool. I can say that everyone I met at BioWare was a decent human being, an expert in their field, and was ambitiously imaginative about what a future experience of Bioware could be. Working closely with Parrish Ley and Mary DeMarle will be highlights of my writing career."</p><p>I want to clarify my above cynicism: Even when I'm <a href="https://www.pcgamer.com/games/we-cant-keep-making-videogame-stories-for-players-who-arent-paying-attention-to-them/">critically tearing into a videogame</a> for its writing, I do so with the understanding that there's a huge gulf between what a writer puts in and what actually comes out. Videogames are monstrously complicated beasts, and sometimes development cycles are so terribly tangled that even solid authors can't spin a good yarn out of them.</p><p>For instance, writers who produce some of the best companions in RPGs (Tali'zorah, Mordin Solus, and Solas) don't turn around and <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguards-leap-forward-in-trans-inclusion-comes-from-a-heartfelt-place-but-its-problems-left-me-feeling-frustrated-angry-and-tired/">create a Taash</a> because they got hit very hard with a brick in between games and became bad at their job—more often than not, the structure of the studio has changed enough to make that job very hard. That David Gaider, the guy who made Dragon Age, <a href="https://www.pcgamer.com/former-dragon-age-lead-writer-claims-bioware-quietly-resented-its-writers/">left partially because he was done EA's increasing hostility towards the craft</a> makes me confident in that assumption.</p><p>All this to say, I don't know if Mass Effect 5 would've been an incredible story: But I will say it's a damn shame that none of the work Künsken put into it (a clearly talented science fiction writer in his own right) will have a chance to prove me wrong. Or the work of any of the game's writers, for that matter. </p><div class="product"><a data-dimension112="293022ca-ce20-11f1-9ec7-f51096dc4337" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="293022ca-ce20-11f1-9ec7-f51096dc4337" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ Over '30 million rounds of PvE were played' over the last week in Arc Raiders but Embark still needs 'a bit of time to understand what the data is telling us' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Good things rarely last forever, as is the case with the iconic UK biscuit Happy Faces and now <a href="https://www.pcgamer.com/uk/arc-raiders/">Arc Raiders'</a> PvE test. We knew it wasn't going to last long as Embark announced that it would only stick around for a week, but it disappearing from the game still sucks. </p><p><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-pve-test-is-finally-here-and-its-the-perfect-reason-to-jump-back-in/">I loved the PvE test</a>, it was a lot of fun and a very nice alternative to what can be a quite intense PvP experience. I played both over the last week, and while I got better loot in PvP, it was nice jumping into PvE every now and then just to have a chill experience killing arc and running around a pretty map. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112530365399089225"><p lang="en" dir="ltr">The limited-time PvE matchmaking toggle test has ended - we want to thank everyone that came to take part and who provided us with valuable data and insights.More than 30 million rounds of PvE were played over the testing period - this gives us a huge amount of information to analyze! As such, we’re going to need a short period of time to dive into the numbers and draw out the insights.Check the blog link for a breakdown of the next steps, and submit your thoughts and feedback!https://t.co/1WnbyDq66T<a href="https://twitter.com/cantworkitout/status/2112530365399089225">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So what's next? Well, now PvE is over Embark needs to figure out whether the whole ordeal was worth it or not and whether the team should bring it back. "More than 30 million rounds of PvE were played over the testing period," Embark says in an <a href="https://arcraiders.com/news/pve-test-thanks-for-playing" target="_blank">official blog post</a>. "This gives us a huge amount of information to analyse. As such, we're going to need a short period of time to dive into the numbers and draw out the insights." </p><p>Arc Raiders has certainly experienced a revival since the release of its major Frozen Trail update alongside the PvE test. The concurrent player count jumped from 50,000 to 185,000, Steam reviews are back to Mostly Positive and its recent Steam blog post announcing the PvE test got 17,000 upvotes compared to Frozen Trail's 7,000. PvE has been a massive hit, and I'd call it a success. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BksdJY7HdmdgDz36nV9DZZ" name="Arc Raiders Frozen Trail screenshots" alt="Arc Raiders Frozen Trail screenshots" src="https://cdn.mos.cms.futurecdn.net/BksdJY7HdmdgDz36nV9DZZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark Studios)</span></figcaption></figure><p>But to ensure it gets the most up to date sentiments Embark is asking players to submit their opinions to the PvE-test-feedback channel in the <a href="https://discordapp.com/channels/1107589599045361695/1559498786290663585" target="_blank">official Discord</a>, as well as completing a survey that will be sent out to a few players from October 22. </p><p>"We need a bit of time to understand what the data is telling us, and what our community is saying," the blog post continues. "On a surface reading, we know that the test has been polarising. As always, our decision on how to proceed will prioritize the overall health and enjoyability of the game.  </p><p>"We don’t yet know what the outcome of the data analysis will be, but we expect to be able to follow up with further information in November." </p><p>I don't actually believe that this test is as polarising as Embark thinks it is. Because at the end of the day if this is what will bring players back to Arc Raiders then adding PvE is the only sensible way forward. Unfortunately, as it is with all live service games, once a game is out there in the wild it no longer belongs solely to the developers. PvE may not be the original intended experience, but if it's the one that will keep this game afloat then I say go for it. </p><div class="product"><a data-dimension112="756ffd18-ce1b-11f1-96ec-877bb412a0bc" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TCou4LpWxSUzfBu3QPeR6P" name="arc-raiders-boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TCou4LpWxSUzfBu3QPeR6P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-guide/" target="_blank" data-dimension112="756ffd18-ce1b-11f1-96ec-877bb412a0bc" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension25=""><strong>Arc Raiders guide</strong></a>: What's hot this week<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-2025-roadmap/" target="_blank"><strong>Arc Raiders roadmap</strong></a>: New and improved<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-skills/" target="_blank"><strong>Arc Raiders best skills</strong></a>: Survive the surface<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-weapons-tier-list/" target="_blank"><strong>Arc Raiders best weapons</strong></a>: Just don't lose them<br><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-expeditions/" target="_blank"><strong>Arc Raiders Expeditions</strong></a>: Retire your Raider<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-quests-missions" target="_blank"><strong>Arc Raiders quests</strong></a>: All the missions and how to beat 'em</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/third-person-shooter/over-30-million-rounds-of-pve-were-played-over-the-last-week-in-arc-raiders-but-embark-still-needs-a-bit-of-time-to-understand-what-the-data-is-telling-us/</link>
                                                                            <description>
                            <![CDATA[ I'm very sad to see the tail end of PvE in Arc Raiders. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 13:26:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooter]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Embark Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Arc Raiders Storm Hut - Man in mask]]></media:description>                                                            <media:text><![CDATA[Arc Raiders Storm Hut - Man in mask]]></media:text>
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                            <article>
                                <p>Good things rarely last forever, as is the case with the iconic UK biscuit Happy Faces and now <a href="https://www.pcgamer.com/uk/arc-raiders/">Arc Raiders'</a> PvE test. We knew it wasn't going to last long as Embark announced that it would only stick around for a week, but it disappearing from the game still sucks. </p><p><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-pve-test-is-finally-here-and-its-the-perfect-reason-to-jump-back-in/">I loved the PvE test</a>, it was a lot of fun and a very nice alternative to what can be a quite intense PvP experience. I played both over the last week, and while I got better loot in PvP, it was nice jumping into PvE every now and then just to have a chill experience killing arc and running around a pretty map. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112530365399089225"><p lang="en" dir="ltr">The limited-time PvE matchmaking toggle test has ended - we want to thank everyone that came to take part and who provided us with valuable data and insights.More than 30 million rounds of PvE were played over the testing period - this gives us a huge amount of information to analyze! As such, we’re going to need a short period of time to dive into the numbers and draw out the insights.Check the blog link for a breakdown of the next steps, and submit your thoughts and feedback!https://t.co/1WnbyDq66T<a href="https://twitter.com/cantworkitout/status/2112530365399089225">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>So what's next? Well, now PvE is over Embark needs to figure out whether the whole ordeal was worth it or not and whether the team should bring it back. "More than 30 million rounds of PvE were played over the testing period," Embark says in an <a href="https://arcraiders.com/news/pve-test-thanks-for-playing" target="_blank">official blog post</a>. "This gives us a huge amount of information to analyse. As such, we're going to need a short period of time to dive into the numbers and draw out the insights." </p><p>Arc Raiders has certainly experienced a revival since the release of its major Frozen Trail update alongside the PvE test. The concurrent player count jumped from 50,000 to 185,000, Steam reviews are back to Mostly Positive and its recent Steam blog post announcing the PvE test got 17,000 upvotes compared to Frozen Trail's 7,000. PvE has been a massive hit, and I'd call it a success. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BksdJY7HdmdgDz36nV9DZZ" name="Arc Raiders Frozen Trail screenshots" alt="Arc Raiders Frozen Trail screenshots" src="https://cdn.mos.cms.futurecdn.net/BksdJY7HdmdgDz36nV9DZZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark Studios)</span></figcaption></figure><p>But to ensure it gets the most up to date sentiments Embark is asking players to submit their opinions to the PvE-test-feedback channel in the <a href="https://discordapp.com/channels/1107589599045361695/1559498786290663585" target="_blank">official Discord</a>, as well as completing a survey that will be sent out to a few players from October 22. </p><p>"We need a bit of time to understand what the data is telling us, and what our community is saying," the blog post continues. "On a surface reading, we know that the test has been polarising. As always, our decision on how to proceed will prioritize the overall health and enjoyability of the game.  </p><p>"We don’t yet know what the outcome of the data analysis will be, but we expect to be able to follow up with further information in November." </p><p>I don't actually believe that this test is as polarising as Embark thinks it is. Because at the end of the day if this is what will bring players back to Arc Raiders then adding PvE is the only sensible way forward. Unfortunately, as it is with all live service games, once a game is out there in the wild it no longer belongs solely to the developers. PvE may not be the original intended experience, but if it's the one that will keep this game afloat then I say go for it. </p><div class="product"><a data-dimension112="756ffd18-ce1b-11f1-96ec-877bb412a0bc" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TCou4LpWxSUzfBu3QPeR6P" name="arc-raiders-boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TCou4LpWxSUzfBu3QPeR6P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-guide/" target="_blank" data-dimension112="756ffd18-ce1b-11f1-96ec-877bb412a0bc" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension25=""><strong>Arc Raiders guide</strong></a>: What's hot this week<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-2025-roadmap/" target="_blank"><strong>Arc Raiders roadmap</strong></a>: New and improved<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-skills/" target="_blank"><strong>Arc Raiders best skills</strong></a>: Survive the surface<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-weapons-tier-list/" target="_blank"><strong>Arc Raiders best weapons</strong></a>: Just don't lose them<br><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-expeditions/" target="_blank"><strong>Arc Raiders Expeditions</strong></a>: Retire your Raider<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-quests-missions" target="_blank"><strong>Arc Raiders quests</strong></a>: All the missions and how to beat 'em</p></div>
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                                                            <title><![CDATA[ Redditor's mother-in-law finds missing Steam Deck on train, returns it to its rightful owner in a soap box nine months later ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A redditor's mother-in-law found a <a href="https://www.pcgamer.com/steam-deck-oled-review/" target="_blank">Steam Deck OLED </a>on an Amtrak train—and ever since, the redditor has been trying to send it back to its rightful owner. Now it's finally on its way home. </p><p>Apparently, the redditor's mother-in-law found the device several months prior, but "she had no idea what to do with it or how to even turn it on. She just came to visit and handed it over to me this weekend."</p><p>The user, <a href="https://www.reddit.com/user/vgalz/submitted/" target="_blank">vgalz</a>, originally tried looking on the Steam, Steam Deck, and Amtrak subreddits to find the owner. Having no luck, they then reached out to Steam Support representatives, who said they couldn't connect the finder with the owner but did recommend reporting the missing Deck to local law enforcement. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Vgalz also tried to befriend the owner on Steam, tried to log into their account to get their name, and commented on a Redditor's post who they believed owned the Deck, all to no avail. </p><p>It turns out that the original owner posted about their missing device on the Steam Deck subreddit, but it was missed because they made the <a href="https://www.reddit.com/r/SteamDeck/comments/1qga5nf/lost_my_steamdeck_in_alexandria/" target="_blank">post nine months ago</a>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeck/comments/1xc009c/final_update_the_steam_deck_that_was_lost_on_a">FINAL UPDATE: The Steam Deck that was lost on a train is on its way home!</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeck">r/SteamDeck</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>And so, with the user found (and with the owner of the device verified), the redditor sent it back home in a hand soap box. </p><p>Vgalz says, "It took a little bit of effort but it feels amazingly good to have helped get this baby home"</p><p>They continue, "And to everyone reading.. if you get the opportunity to do a good deed for someone, please do. If everyone does the selfish thing every time, then the world just sucks. Everyone has the ability to be better than that. And it feels really good to do it."</p><p>In between the device being lost and being found again, the <a href="https://www.pcgamer.com/hardware/valves-steam-deck-price-jumps-by-nearly-50-percent-now-costs-usd949-for-a-1tb-model/" target="_blank">Steam Deck has seen a significant price increase</a>, with the 512 GB OLED model going from $549 to $789 and the 1 TB OLED model going from $649 to $949. That had to have made the loss sting even harder, but, it's always nice to see a happy ending. </p><p>And even Vgalz benefited from the situation, as a separate redditor gifted them a game as a reward for their kindness. Everyone involved, give yourselves a pat on the back. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/handheld-gaming-pcs/redditors-mother-in-law-finds-missing-steam-deck-on-train-returns-it-to-its-rightful-owner-in-a-soap-box-nine-months-later/</link>
                                                                            <description>
                            <![CDATA[ From Steam train to Steam pain to Steam gain. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 22 Oct 2026 12:18:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming PCs]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Gaming PCs]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Bentley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PVsHAkx27zJptZHndizEAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valve Steam Deck OLED handheld PC]]></media:description>                                                            <media:text><![CDATA[Valve Steam Deck OLED handheld PC]]></media:text>
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                                <p>A redditor's mother-in-law found a <a href="https://www.pcgamer.com/steam-deck-oled-review/" target="_blank">Steam Deck OLED </a>on an Amtrak train—and ever since, the redditor has been trying to send it back to its rightful owner. Now it's finally on its way home. </p><p>Apparently, the redditor's mother-in-law found the device several months prior, but "she had no idea what to do with it or how to even turn it on. She just came to visit and handed it over to me this weekend."</p><p>The user, <a href="https://www.reddit.com/user/vgalz/submitted/" target="_blank">vgalz</a>, originally tried looking on the Steam, Steam Deck, and Amtrak subreddits to find the owner. Having no luck, they then reached out to Steam Support representatives, who said they couldn't connect the finder with the owner but did recommend reporting the missing Deck to local law enforcement. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Vgalz also tried to befriend the owner on Steam, tried to log into their account to get their name, and commented on a Redditor's post who they believed owned the Deck, all to no avail. </p><p>It turns out that the original owner posted about their missing device on the Steam Deck subreddit, but it was missed because they made the <a href="https://www.reddit.com/r/SteamDeck/comments/1qga5nf/lost_my_steamdeck_in_alexandria/" target="_blank">post nine months ago</a>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/SteamDeck/comments/1xc009c/final_update_the_steam_deck_that_was_lost_on_a">FINAL UPDATE: The Steam Deck that was lost on a train is on its way home!</a><figcaption><cite> from <a href="https://www.reddit.com/r/SteamDeck">r/SteamDeck</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>And so, with the user found (and with the owner of the device verified), the redditor sent it back home in a hand soap box. </p><p>Vgalz says, "It took a little bit of effort but it feels amazingly good to have helped get this baby home"</p><p>They continue, "And to everyone reading.. if you get the opportunity to do a good deed for someone, please do. If everyone does the selfish thing every time, then the world just sucks. Everyone has the ability to be better than that. And it feels really good to do it."</p><p>In between the device being lost and being found again, the <a href="https://www.pcgamer.com/hardware/valves-steam-deck-price-jumps-by-nearly-50-percent-now-costs-usd949-for-a-1tb-model/" target="_blank">Steam Deck has seen a significant price increase</a>, with the 512 GB OLED model going from $549 to $789 and the 1 TB OLED model going from $649 to $949. That had to have made the loss sting even harder, but, it's always nice to see a happy ending. </p><p>And even Vgalz benefited from the situation, as a separate redditor gifted them a game as a reward for their kindness. Everyone involved, give yourselves a pat on the back. </p>
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                                                            <title><![CDATA[ As Final Fantasy 14's doors remain closed, surviving players are stepping in to keep everyone's crops alive ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Final Fantasy 14 community is getting a real green thumb as it rolls up its sleeves to help water player gardens all over Eorzea.</p><p>In case you missed it, a huge security vulnerability in the programming language PHP has rendered websites across the internet into the dark as (presumably very tired) teams across the globe undertake emergency maintenance. That's extended to certain games, too, including Final Fantasy 14.</p><p>Square Enix suspended the MMO's login servers on October 21, leaving many unable to play. Only console players and those who are chronic AFKers (hello, it's me) were left in an eerily quiet game. The problem with having so many unable to log in? Well, Final Fantasy 14 has a gardening system for those with player housing. If you're growing crops, you need to make sure you're watering them. Leave them dry for too long? That'll be a big ol' Rest in Peace to your would-be harvest.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1xc16an/php_watering_service">PHP Watering Service</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>That's a problem in itself, but especially for one of its most popular crops: Thavnarian Onions. The seeds alone require cross-breeding, and then take a whole five days to grow. That's an awful lot of time and investment wasted if the crops die. </p><p>So it warmed my heart a little to see players who <em>are </em>able to hop into the game offering their watering services to those who remain locked out. A Reddit post called "<a href="https://www.reddit.com/r/ffxiv/s/tGPJEYS3um" target="_blank">PHP Watering Service</a>" cropped up overnight, allowing players to comment their house ward and plot (because Final Fantasy 14 is an insane game that doesn't have instanced housing) for unsundered green thumbs to go and tend to.</p><p>It's one of those real sweet moments of community coming together to lend a hand—watering other people's crops doesn't require any sort of special permissions, and it's a small act of kindness to ensure folks don't come back to the game to an onion famine. I even tried to lend a hand myself, but players have been <em>so </em>quick to jump in and assist that I haven't actually had the chance yet.</p><p>Square Enix has now said it expects to re-enable logins later today—as of writing, the game has been dark for many for around 18 hours. It's not exactly the longest outage videogames have ever seen, but it's been lovely to see how people come together in this game nevertheless.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/final-fantasy/as-final-fantasy-14s-doors-remain-closed-surviving-players-are-stepping-in-to-keep-everyones-crops-alive/</link>
                                                                            <description>
                            <![CDATA[ No onion famine today, please. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 12:04:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A Viera watering in Final Fantasy 14.]]></media:description>                                                            <media:text><![CDATA[A Viera watering in Final Fantasy 14.]]></media:text>
                                <media:title type="plain"><![CDATA[A Viera watering in Final Fantasy 14.]]></media:title>
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                                <p>The Final Fantasy 14 community is getting a real green thumb as it rolls up its sleeves to help water player gardens all over Eorzea.</p><p>In case you missed it, a huge security vulnerability in the programming language PHP has rendered websites across the internet into the dark as (presumably very tired) teams across the globe undertake emergency maintenance. That's extended to certain games, too, including Final Fantasy 14.</p><p>Square Enix suspended the MMO's login servers on October 21, leaving many unable to play. Only console players and those who are chronic AFKers (hello, it's me) were left in an eerily quiet game. The problem with having so many unable to log in? Well, Final Fantasy 14 has a gardening system for those with player housing. If you're growing crops, you need to make sure you're watering them. Leave them dry for too long? That'll be a big ol' Rest in Peace to your would-be harvest.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1xc16an/php_watering_service">PHP Watering Service</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>That's a problem in itself, but especially for one of its most popular crops: Thavnarian Onions. The seeds alone require cross-breeding, and then take a whole five days to grow. That's an awful lot of time and investment wasted if the crops die. </p><p>So it warmed my heart a little to see players who <em>are </em>able to hop into the game offering their watering services to those who remain locked out. A Reddit post called "<a href="https://www.reddit.com/r/ffxiv/s/tGPJEYS3um" target="_blank">PHP Watering Service</a>" cropped up overnight, allowing players to comment their house ward and plot (because Final Fantasy 14 is an insane game that doesn't have instanced housing) for unsundered green thumbs to go and tend to.</p><p>It's one of those real sweet moments of community coming together to lend a hand—watering other people's crops doesn't require any sort of special permissions, and it's a small act of kindness to ensure folks don't come back to the game to an onion famine. I even tried to lend a hand myself, but players have been <em>so </em>quick to jump in and assist that I haven't actually had the chance yet.</p><p>Square Enix has now said it expects to re-enable logins later today—as of writing, the game has been dark for many for around 18 hours. It's not exactly the longest outage videogames have ever seen, but it's been lovely to see how people come together in this game nevertheless.</p>
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                                                            <title><![CDATA[ The iconic Windows fish screensaver was inspired by a dentist's office, which makes a lot of sense when you think about it ]]></title>
                                                                                                <dc:content><![CDATA[ <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M8sHVVZhVVA" allowfullscreen></iframe></div></div><p>If you've ever been to a dentist's office, there's a good chance you might associate them with little aquariums. Well, it turns out that link is also how we got the classic After Dark Fish screensaver that PC users enjoyed in the early '90s. </p><p>That's according to Ed Fries, co-founder of After Dark and former vice president of Game Publishing at Microsoft, who <a href="https://www.youtube.com/watch?v=M8sHVVZhVVA" target="_blank">spoke to Jesse Petrilla about it recently.</a> Reportedly, an artist approached Fries as she was working on a scene set in a dentist's office, and "she wanted to have an aquarium in it because there's always an aquarium in a dentist's office." </p><p>"And she said, is there any way I could have a little part of the screen and have fish move in it?" Fries supposedly told them, "I'm a video game programmer. I can make fish move on the screen. Give me the fish, and I'll make them move." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Fries made a looping animation for them, then went back to the artist to ask for some bigger fish characters they could use for "this crazy idea" they had. With the new larger fishes in hand, Fries then stayed late at the office and turned his entire screen into one big aquarium.</p><p>This screensaver started life as stills of fish moving, with parentheses on screen to mimic water moving, and o's to represent bubbles. Fries says that people in his office asked for copies of the screensaver, "and pretty soon when I'd go home at night, I'd see it running on all these computers around the office, which was fun. Anyway, that was kind of the start of my whole fish phase of my career, which I don't always talk about."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nzbM5Eowe2EfYj8AGhzRA5" name="After Dark - Fish World screen saver 0-18 screenshot" alt="After Dark's fish screensaver" src="https://cdn.mos.cms.futurecdn.net/nzbM5Eowe2EfYj8AGhzRA5-1920-80.png" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: After Dark)</span></figcaption></figure><p>This screensaver led to the official After Dark fish screensaver that became synonymous with Windows screensavers in the '90s. Fries was hired full-time to work on Excel for Microsoft, and he decided to make the new screensaver while learning how to work in Windows. He then started work on a Mac version of the screensaver after a co-worker on the Microsoft Word team asked Fries to do it.</p><p>This co-worker then wrote a fish editor where users could customise their fish in their tanks. "There was a whole kind of group of people at Microsoft at that time, like an underground group that made useless games, useless stuff. That group, which I was part of, called themselves bogus software." </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/the-iconic-windows-fish-screensaver-was-inspired-by-a-dentists-office-which-makes-a-lot-of-sense-when-you-think-about-it/</link>
                                                                            <description>
                            <![CDATA[ Top ten screensaver? ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 10:58:33 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 12:29:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Bentley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PVsHAkx27zJptZHndizEAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[After Dark]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[After Dark&#039;s fish screensaver]]></media:description>                                                            <media:text><![CDATA[After Dark&#039;s fish screensaver]]></media:text>
                                <media:title type="plain"><![CDATA[After Dark&#039;s fish screensaver]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/M8sHVVZhVVA" allowfullscreen></iframe></div></div><p>If you've ever been to a dentist's office, there's a good chance you might associate them with little aquariums. Well, it turns out that link is also how we got the classic After Dark Fish screensaver that PC users enjoyed in the early '90s. </p><p>That's according to Ed Fries, co-founder of After Dark and former vice president of Game Publishing at Microsoft, who <a href="https://www.youtube.com/watch?v=M8sHVVZhVVA" target="_blank">spoke to Jesse Petrilla about it recently.</a> Reportedly, an artist approached Fries as she was working on a scene set in a dentist's office, and "she wanted to have an aquarium in it because there's always an aquarium in a dentist's office." </p><p>"And she said, is there any way I could have a little part of the screen and have fish move in it?" Fries supposedly told them, "I'm a video game programmer. I can make fish move on the screen. Give me the fish, and I'll make them move." </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwgagW"></div>                            </div>                            <script src="https://kwizly.com/embed/WwgagW.js" async></script><p>Fries made a looping animation for them, then went back to the artist to ask for some bigger fish characters they could use for "this crazy idea" they had. With the new larger fishes in hand, Fries then stayed late at the office and turned his entire screen into one big aquarium.</p><p>This screensaver started life as stills of fish moving, with parentheses on screen to mimic water moving, and o's to represent bubbles. Fries says that people in his office asked for copies of the screensaver, "and pretty soon when I'd go home at night, I'd see it running on all these computers around the office, which was fun. Anyway, that was kind of the start of my whole fish phase of my career, which I don't always talk about."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nzbM5Eowe2EfYj8AGhzRA5" name="After Dark - Fish World screen saver 0-18 screenshot" alt="After Dark's fish screensaver" src="https://cdn.mos.cms.futurecdn.net/nzbM5Eowe2EfYj8AGhzRA5-1920-80.png" mos="" align="middle" fullscreen="" width="1280" height="720" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: After Dark)</span></figcaption></figure><p>This screensaver led to the official After Dark fish screensaver that became synonymous with Windows screensavers in the '90s. Fries was hired full-time to work on Excel for Microsoft, and he decided to make the new screensaver while learning how to work in Windows. He then started work on a Mac version of the screensaver after a co-worker on the Microsoft Word team asked Fries to do it.</p><p>This co-worker then wrote a fish editor where users could customise their fish in their tanks. "There was a whole kind of group of people at Microsoft at that time, like an underground group that made useless games, useless stuff. That group, which I was part of, called themselves bogus software." </p>
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                                                            <title><![CDATA[ Mass Effect's Amazon series is reportedly continuing after BioWare shutdown, which'll make an uncomfortable gravestone for the studio's work ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">BioWare has shut down</a>, and while that doesn't <em>inherently </em>mean we won't be seeing more Mass Effect—EA owns the rights to that IP—the next Mass Effect game's been cancelled, and I certainly wouldn't hold my breath for EA to make anything that <a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">isn't sports, Sims, or shooter</a> related in the near future. </p><p>According to <a href="https://www.ign.com/articles/mass-effect-tv-series-prime-video-bioware-closure" target="_blank">sources who spoke to IGN</a>, however, <a href="https://www.pcgamer.com/mass-effect-tv-show-cast-release-rumors/">the TV series</a>, which has been in the works at Prime Video since 2024, will still go ahead. It'll be set after the original trilogy, so it won't be quite so awkward as seeing Commander Shepherd making winks and nods to a series of games built by a slowly-dismantled studio, but still.</p><p>There's something deeply bittersweet about a videogame series arriving after the studio responsible for its creation has gone out of business. And perhaps reflective of how EA has treated BioWare itself—grabbing a studio known for making some of the best RPGs ever—and chipping away at it. Coasting on the good will from a studio it had precious little <a href="https://www.pcgamer.com/gaming-industry/eager-to-move-on-from-failure-ex-producer-mark-darrah-thinks-bioware-suffered-spinning-plates-for-ea-starving-itself-for-talent-as-it-ate-itself-alive-we-werent-getting-the-people/">interest in managing</a> and rarely gave a fair shot at doing what it was actually good at.</p><p>I mean, just look at Anthem. I could point to <a href="https://www.pcgamer.com/games/third-person-shooter/former-anthem-lead-producer-says-flying-in-biowares-doomed-live-action-shooter-is-proof-of-the-dysfunction-in-its-development-its-anthems-worst-feature-because-the-consequences-of-flying-arent-adequately-taken-into-account/">any number of developer tell-alls</a> that might suggest EA didn't know what to do with the studio it'd bought. Or former executive producer Mark Darrah, who <a href="https://www.pcgamer.com/games/dragon-age/ea-is-a-hedge-fund-with-a-videogame-hobby-former-dragon-age-boss-says-and-thats-why-he-reckons-the-series-is-probably-dead-and-buried/">said</a>: "Someone once described to me EA as a hedge fund with a videogame hobby that it wished it didn’t spend so much money on. And I think that remains true."</p><p>Dragon Age: The Veilguard itself went through development hell as a live service game, only to come out and meet with <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguard-review/">middling reviews</a>. I had plenty of negative things to say about it, but the fact we still got a semi-decent action RPG out of that slow-motion trainwreck is honestly commendable. The <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/">lesson EA seemingly took</a>, however, was that it should've committed to that live service vision than just… I don't know, having the studio famed for single-player RPGs make a single-player RPG from the get-go?</p><p>In this sense, the deal with Prime feels like the last wringing out of a nearly-dry towel. The final few drops of profitability to be had out of Mass Effect before a final nail is driven into its coffin and, in true EA fashion, if it <em>is </em>good, it'll be created by people who the publisher can't rightfully stake any claim or credit over. <a href="https://www.pcgamer.com/how-bioware-went-back-in-time-to-make-mass-effect-legendary-edition/">BioWare's legacy'll</a> live on less uncomfortably in the <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/">games it inspired</a>, though, of that I'm sure.</p><div class="product"><a data-dimension112="a57a98a2-ce06-11f1-ac2b-0b9279d9294c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a57a98a2-ce06-11f1-ac2b-0b9279d9294c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/mass-effects-amazon-series-is-reportedly-continuing-after-bioware-shutdown-whichll-make-an-uncomfortable-gravestone-for-the-studios-work/</link>
                                                                            <description>
                            <![CDATA[ Here lies BioWare's sci-fi opera, you can tell because we put 'Mass Effect' on the gravestone. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 10:52:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p><a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">BioWare has shut down</a>, and while that doesn't <em>inherently </em>mean we won't be seeing more Mass Effect—EA owns the rights to that IP—the next Mass Effect game's been cancelled, and I certainly wouldn't hold my breath for EA to make anything that <a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">isn't sports, Sims, or shooter</a> related in the near future. </p><p>According to <a href="https://www.ign.com/articles/mass-effect-tv-series-prime-video-bioware-closure" target="_blank">sources who spoke to IGN</a>, however, <a href="https://www.pcgamer.com/mass-effect-tv-show-cast-release-rumors/">the TV series</a>, which has been in the works at Prime Video since 2024, will still go ahead. It'll be set after the original trilogy, so it won't be quite so awkward as seeing Commander Shepherd making winks and nods to a series of games built by a slowly-dismantled studio, but still.</p><p>There's something deeply bittersweet about a videogame series arriving after the studio responsible for its creation has gone out of business. And perhaps reflective of how EA has treated BioWare itself—grabbing a studio known for making some of the best RPGs ever—and chipping away at it. Coasting on the good will from a studio it had precious little <a href="https://www.pcgamer.com/gaming-industry/eager-to-move-on-from-failure-ex-producer-mark-darrah-thinks-bioware-suffered-spinning-plates-for-ea-starving-itself-for-talent-as-it-ate-itself-alive-we-werent-getting-the-people/">interest in managing</a> and rarely gave a fair shot at doing what it was actually good at.</p><p>I mean, just look at Anthem. I could point to <a href="https://www.pcgamer.com/games/third-person-shooter/former-anthem-lead-producer-says-flying-in-biowares-doomed-live-action-shooter-is-proof-of-the-dysfunction-in-its-development-its-anthems-worst-feature-because-the-consequences-of-flying-arent-adequately-taken-into-account/">any number of developer tell-alls</a> that might suggest EA didn't know what to do with the studio it'd bought. Or former executive producer Mark Darrah, who <a href="https://www.pcgamer.com/games/dragon-age/ea-is-a-hedge-fund-with-a-videogame-hobby-former-dragon-age-boss-says-and-thats-why-he-reckons-the-series-is-probably-dead-and-buried/">said</a>: "Someone once described to me EA as a hedge fund with a videogame hobby that it wished it didn’t spend so much money on. And I think that remains true."</p><p>Dragon Age: The Veilguard itself went through development hell as a live service game, only to come out and meet with <a href="https://www.pcgamer.com/games/dragon-age/dragon-age-the-veilguard-review/">middling reviews</a>. I had plenty of negative things to say about it, but the fact we still got a semi-decent action RPG out of that slow-motion trainwreck is honestly commendable. The <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/">lesson EA seemingly took</a>, however, was that it should've committed to that live service vision than just… I don't know, having the studio famed for single-player RPGs make a single-player RPG from the get-go?</p><p>In this sense, the deal with Prime feels like the last wringing out of a nearly-dry towel. The final few drops of profitability to be had out of Mass Effect before a final nail is driven into its coffin and, in true EA fashion, if it <em>is </em>good, it'll be created by people who the publisher can't rightfully stake any claim or credit over. <a href="https://www.pcgamer.com/how-bioware-went-back-in-time-to-make-mass-effect-legendary-edition/">BioWare's legacy'll</a> live on less uncomfortably in the <a href="https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/">games it inspired</a>, though, of that I'm sure.</p><div class="product"><a data-dimension112="a57a98a2-ce06-11f1-ac2b-0b9279d9294c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a57a98a2-ce06-11f1-ac2b-0b9279d9294c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Star Wars: The Old Republic lead writer calls out BioWare for snubbing the MMO ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Yesterday was a pretty bleak day for the videogame industry, as <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">BioWare announced the end of its more than 30-year run</a>. It's closing down and development on the next Mass Effect has ceased. For <a href="https://www.pcgamer.com/uk/star-wars-the-old-republic/" target="_blank">Star Wars: The Old Republic</a> lead writer Caitlin Sullivan Kelly, however, the announcement was upsetting for an additional reason: SWTOR was snubbed. </p><p>In BioWare's post, shared on social media, the studio listed Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect and Anthem. But not the MMO that's been running for nearly 15 years. </p><p>Quoting the announcement, Kelly said, "No mention of the game that's been going for almost 15 years, that supported the studio and all of its projects with income and manpower and time (sometimes to our own detriment). Heartbreaking."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113064547364057111"><p lang="en" dir="ltr">No mention of the game that's been going for almost fifteen years, that supported the studio and all of its projects with income and manpower and time (sometimes to our own detriment). Heartbreaking.<a href="https://twitter.com/cantworkitout/status/2113064547364057111">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The desire to get recognition for hard work and maintaining a successful MMO when so many others have fallen by the wayside is entirely understandable, but there's important context that makes this seem less like a snub than is being implied. </p><p>While BioWare did create SWTOR and ran it for many years, it's now a Broadsword game and has been since 2023. Which is fortunate, because now it's safe from the impact of BioWare closing down. </p><p>Now, this alone should not preclude it from getting a mention. Baldur's Gate got a nod, even though the latest game in the series was developed by Larian and, like SWTOR, won't be affected by the studio's demise. </p><p>But I'd argue that most of the nods are for franchises, rather than individual games. It doesn't mention Dragon Age: Origins or Inquisition, either, just Dragon Age. Since KoTOR is in the list, that also covers SWTOR, which is technically a sequel. </p><p>It's not the only omission, either. It's wild that Anthem—a catastrophic failure that kicked off BioWare's worst era—got a nod and not Jade Empire. Sonic: Chronicles also doesn't get a look in, but that's perhaps a bit more understandable. </p><p>All that said, SWTOR absolutely deserves a shout out. Its creation was a vast undertaking, featuring more writing and voice work than any of BioWare's games before or after. And since then it's weathered so many storms and persevered. While it doesn't boast the player numbers of WoW or FF14, it's still undeniably been a success. It's also the one BioWare game that will continue even after the studio's demise. </p><p>So BioWare should have absolutely celebrated this feather in its cap, but I don't think it was snubbed. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="7c14cd02-ce06-11f1-9c24-b732aed1a3b4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7c14cd02-ce06-11f1-9c24-b732aed1a3b4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mmo/star-wars-the-old-republic-lead-writer-calls-out-bioware-for-snubbing-the-mmo/</link>
                                                                            <description>
                            <![CDATA[ The long-running MMO didn't get a mention when BioWare announced it was closing. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 10:51:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Master&#039;s Enigma update art]]></media:description>                                                            <media:text><![CDATA[The Master&#039;s Enigma update art]]></media:text>
                                <media:title type="plain"><![CDATA[The Master&#039;s Enigma update art]]></media:title>
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                                <p>Yesterday was a pretty bleak day for the videogame industry, as <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">BioWare announced the end of its more than 30-year run</a>. It's closing down and development on the next Mass Effect has ceased. For <a href="https://www.pcgamer.com/uk/star-wars-the-old-republic/" target="_blank">Star Wars: The Old Republic</a> lead writer Caitlin Sullivan Kelly, however, the announcement was upsetting for an additional reason: SWTOR was snubbed. </p><p>In BioWare's post, shared on social media, the studio listed Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect and Anthem. But not the MMO that's been running for nearly 15 years. </p><p>Quoting the announcement, Kelly said, "No mention of the game that's been going for almost 15 years, that supported the studio and all of its projects with income and manpower and time (sometimes to our own detriment). Heartbreaking."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2113064547364057111"><p lang="en" dir="ltr">No mention of the game that's been going for almost fifteen years, that supported the studio and all of its projects with income and manpower and time (sometimes to our own detriment). Heartbreaking.<a href="https://twitter.com/cantworkitout/status/2113064547364057111">October 22, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The desire to get recognition for hard work and maintaining a successful MMO when so many others have fallen by the wayside is entirely understandable, but there's important context that makes this seem less like a snub than is being implied. </p><p>While BioWare did create SWTOR and ran it for many years, it's now a Broadsword game and has been since 2023. Which is fortunate, because now it's safe from the impact of BioWare closing down. </p><p>Now, this alone should not preclude it from getting a mention. Baldur's Gate got a nod, even though the latest game in the series was developed by Larian and, like SWTOR, won't be affected by the studio's demise. </p><p>But I'd argue that most of the nods are for franchises, rather than individual games. It doesn't mention Dragon Age: Origins or Inquisition, either, just Dragon Age. Since KoTOR is in the list, that also covers SWTOR, which is technically a sequel. </p><p>It's not the only omission, either. It's wild that Anthem—a catastrophic failure that kicked off BioWare's worst era—got a nod and not Jade Empire. Sonic: Chronicles also doesn't get a look in, but that's perhaps a bit more understandable. </p><p>All that said, SWTOR absolutely deserves a shout out. Its creation was a vast undertaking, featuring more writing and voice work than any of BioWare's games before or after. And since then it's weathered so many storms and persevered. While it doesn't boast the player numbers of WoW or FF14, it's still undeniably been a success. It's also the one BioWare game that will continue even after the studio's demise. </p><p>So BioWare should have absolutely celebrated this feather in its cap, but I don't think it was snubbed. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="7c14cd02-ce06-11f1-9c24-b732aed1a3b4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7c14cd02-ce06-11f1-9c24-b732aed1a3b4" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The next Mass Effect would have had 'a level of autonomy and choice that no other game has been able to match', according to BioWare veteran ]]></title>
                                                                                                <dc:content><![CDATA[ <p>A developer working on Mass Effect 5 has spoken up about BioWare's plans for the now-canceled RPG. Tony de Waal was cinematic supervisor at the now shuttered studio. He joined the team "29+ years ago", left for a spell shortly after the launch of Mass Effect 2, and then returned in 2021 to work on Dragon Age: The Veilguard. According to de Waal, there were "50-ish" people working on Mass Effect 5 before the studio closure.</p><p>"I was one of the lucky ones who stayed with BioWare to start on the next Mass Effect [after The Veilguard], where I believe we were making something special: a level of autonomy and choice that no other game has been able to match," de Waal wrote on LinkedIn. </p><p>"We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."</p><p>De Waal also described some of the challenges BioWare faced during the development of The Veilguard, which was the studio's second project made using EA and DICE's Frostbite engine. "It was a herculean effort that tested the limits of even my workaholic mindset, and I'm proud of the level of polish we were able to pull off in the Frostbite engine. </p><p>"Seriously, you have no idea the craziness going on under the hood of that game to make a variable player character work across 3+ hours of cinematics, and the number of conditions to account for in the scenes towards the end of the game."</p><p><a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">BioWare's closure</a> comes as part of a big restructuring at EA following its acquisition by Saudi Arabia's PIF (and two other investment firms with tiny stakes). Over 400 people have been laid off as the publisher <a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">pivots</a> to live service shooters and sports.</p><p>"I'm sad you won't ever get to see what we were cooking, and sad for the small, talented group of devs who were all punching above their weight to make something special," de Waal wrote. "Please consider those who stayed with BioWare until the very end. They are truly some of the most talented people I've had the pleasure of working with throughout my career."</p><p>For de Waal, as for thousands in the games industry, a hunt for work will ensue. "With that, if you need someone who knows cinematic production, blending gameplay with cinematics, the tools, the tech, and has the know-how to realize complicated narratives—a true production expert with nearly three decades of experience who isn't afraid to roll up their sleeves and create content—please think of me."</p><p>You can read de Waal's full post on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518813499410563072/">LinkedIn</a>.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mass-effect/the-next-mass-effect-would-have-had-a-level-of-autonomy-and-choice-that-no-other-game-has-been-able-to-match-according-to-bioware-veteran/</link>
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                            <![CDATA[ BioWare had paid attention to Larian and CD Projekt. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 01:14:40 +0000</pubDate>                                                                                                                                <updated>Thu, 22 Oct 2026 13:29:03 +0000</updated>
                                                                                                                                            <category><![CDATA[Mass Effect]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W7q4asCziYRHUEennZcpyC-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Mass Effect 3]]></media:description>                                                            <media:text><![CDATA[Mass Effect 3]]></media:text>
                                <media:title type="plain"><![CDATA[Mass Effect 3]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>A developer working on Mass Effect 5 has spoken up about BioWare's plans for the now-canceled RPG. Tony de Waal was cinematic supervisor at the now shuttered studio. He joined the team "29+ years ago", left for a spell shortly after the launch of Mass Effect 2, and then returned in 2021 to work on Dragon Age: The Veilguard. According to de Waal, there were "50-ish" people working on Mass Effect 5 before the studio closure.</p><p>"I was one of the lucky ones who stayed with BioWare to start on the next Mass Effect [after The Veilguard], where I believe we were making something special: a level of autonomy and choice that no other game has been able to match," de Waal wrote on LinkedIn. </p><p>"We saw what Larian and CD Projekt were bringing to the table with their latest offerings, and started down a path to bring Mass Effect to the next level while remaining true to the Trilogy."</p><p>De Waal also described some of the challenges BioWare faced during the development of The Veilguard, which was the studio's second project made using EA and DICE's Frostbite engine. "It was a herculean effort that tested the limits of even my workaholic mindset, and I'm proud of the level of polish we were able to pull off in the Frostbite engine. </p><p>"Seriously, you have no idea the craziness going on under the hood of that game to make a variable player character work across 3+ hours of cinematics, and the number of conditions to account for in the scenes towards the end of the game."</p><p><a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/">BioWare's closure</a> comes as part of a big restructuring at EA following its acquisition by Saudi Arabia's PIF (and two other investment firms with tiny stakes). Over 400 people have been laid off as the publisher <a href="https://www.pcgamer.com/gaming-industry/with-bioware-dead-ea-lays-out-its-next-chapter-and-its-pretty-much-as-predicted-guns-and-football-are-fine-and-everything-else-is-under-the-microscope/">pivots</a> to live service shooters and sports.</p><p>"I'm sad you won't ever get to see what we were cooking, and sad for the small, talented group of devs who were all punching above their weight to make something special," de Waal wrote. "Please consider those who stayed with BioWare until the very end. They are truly some of the most talented people I've had the pleasure of working with throughout my career."</p><p>For de Waal, as for thousands in the games industry, a hunt for work will ensue. "With that, if you need someone who knows cinematic production, blending gameplay with cinematics, the tools, the tech, and has the know-how to realize complicated narratives—a true production expert with nearly three decades of experience who isn't afraid to roll up their sleeves and create content—please think of me."</p><p>You can read de Waal's full post on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7518813499410563072/">LinkedIn</a>.</p>
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                                                            <title><![CDATA[ Holy crap, they're making Serious Sam: The Third Encounter ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It took almost 25 years to happen, but <a href="https://store.steampowered.com/app/459920/Serious_Sam_The_Third_Encounter/" target="_blank">Serious Sam: The Third Encounter</a> is finally, actually happening. Croteam and Devolver Digital revealed today that a proper new game in the Serious Sam series is now in the early stages of development.</p><p>Serious Sam: The Third Encounter will actually be the seventh mainline game in the series, thanks to its oddball naming scheme and twisted timeline. Here's how the whole thing breaks down:</p><ul><li><strong>Serious Sam: The First Encounter (2001)</strong></li><li><strong>Serious Sam: The Second Encounter (2002)</strong></li><li><strong>Serious Sam 2 (2005)</strong></li><li><strong>Serious Sam 3: BFE (2011)</strong></li><li><strong>Serious Sam 4 (2020)</strong></li><li><strong>Serious Sam: Siberian Mayhem (2022)</strong></li></ul><p>I won't pretend to understand this messy continuity, except that each game is sort of a chapter in the story of Serious Sam, which honestly isn't so much a 'story' as it is an excuse to shoot friggin' <em>huge </em>numbers of guys and make the occasional phone call to an all-conquering intergalactic menace named Mental. </p><p>That said, Croteam wants everyone to know that The Third Encounter picks up where The Second Encounter left off, so I hope you were paying attention to how it wrapped up 24 years ago: "Not a side story. A true continuation. This time Sam is going to strike Mental's Horde at its heart, and he’s deadly serious about it."</p><p>What matters, though, is that this is seriously Serious Sam: "The only thing standing between you and thousands of enemies is your weapon, and the only thing that matters is who pulls the trigger first." That's what I'm here for, baby.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YLaTMaSX4ZE" allowfullscreen></iframe></div></div><p>I can't help wondering if that emphasis on old school Sam doesn't arise at least in part from <a href="https://www.pcgamer.com/games/roguelike/serious-sam-shatterverse-brings-together-25-years-of-sam-in-an-absurd-bloodsoaked-roguelite/" target="_blank">Serious Sam: Shatterverse</a>, the recently-released co-op roguelite shooter developed by Behaviour Interactive. I played some of it in pre-release and quite frankly, it wasn't very good. (Yes, yes, <a href="https://www.pcgamer.com/games/fps/serious-sam-is-being-turned-into-a-run-based-roguelite-multiplayer-shooter-later-this-year-and-seriously-this-one-might-not-suck/" target="_blank">I was wrong</a>. It happens.) Bugs were a serious issue at launch but the underlying gameplay is a bigger problem: levels are small and constrained, enemy numbers are underwhelming, and the weapons, limited by the game's progression system, are just boring.</p><p>Serious Sam 4 didn't really knock my socks off either, to be honest (I never got over them dropping the <a href="https://www.pcgamer.com/serious-sam-4-planet-badass-has-a-teaser-trailer/" target="_blank">Planet Badass</a> subtitle), so I'm really looking forward to getting back to the old ways with a new game—one that's just me, a bunch of stupid guns, and zillions of dudes to point them at, as God intended.</p><p>Ah, but it's going to be a while before I get to pull that Looney Tunes-style cannon out of my pocket and blast giant lizardmen into sticky bits with it: Croteam noted, with emphasis, that Serious Sam: The Third Encounter is in "early development," so don't expect it to show up anytime soon. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b8a89d62-cdab-11f1-adab-2db903167077" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b8a89d62-cdab-11f1-adab-2db903167077" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/holy-crap-theyre-making-serious-sam-the-third-encounter/</link>
                                                                            <description>
                            <![CDATA[ I've been waiting a quarter-century for this. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 00:12:03 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Croteam]]></media:credit>
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                                <media:title type="plain"><![CDATA[Serious Sam]]></media:title>
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                                <p>It took almost 25 years to happen, but <a href="https://store.steampowered.com/app/459920/Serious_Sam_The_Third_Encounter/" target="_blank">Serious Sam: The Third Encounter</a> is finally, actually happening. Croteam and Devolver Digital revealed today that a proper new game in the Serious Sam series is now in the early stages of development.</p><p>Serious Sam: The Third Encounter will actually be the seventh mainline game in the series, thanks to its oddball naming scheme and twisted timeline. Here's how the whole thing breaks down:</p><ul><li><strong>Serious Sam: The First Encounter (2001)</strong></li><li><strong>Serious Sam: The Second Encounter (2002)</strong></li><li><strong>Serious Sam 2 (2005)</strong></li><li><strong>Serious Sam 3: BFE (2011)</strong></li><li><strong>Serious Sam 4 (2020)</strong></li><li><strong>Serious Sam: Siberian Mayhem (2022)</strong></li></ul><p>I won't pretend to understand this messy continuity, except that each game is sort of a chapter in the story of Serious Sam, which honestly isn't so much a 'story' as it is an excuse to shoot friggin' <em>huge </em>numbers of guys and make the occasional phone call to an all-conquering intergalactic menace named Mental. </p><p>That said, Croteam wants everyone to know that The Third Encounter picks up where The Second Encounter left off, so I hope you were paying attention to how it wrapped up 24 years ago: "Not a side story. A true continuation. This time Sam is going to strike Mental's Horde at its heart, and he’s deadly serious about it."</p><p>What matters, though, is that this is seriously Serious Sam: "The only thing standing between you and thousands of enemies is your weapon, and the only thing that matters is who pulls the trigger first." That's what I'm here for, baby.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/YLaTMaSX4ZE" allowfullscreen></iframe></div></div><p>I can't help wondering if that emphasis on old school Sam doesn't arise at least in part from <a href="https://www.pcgamer.com/games/roguelike/serious-sam-shatterverse-brings-together-25-years-of-sam-in-an-absurd-bloodsoaked-roguelite/" target="_blank">Serious Sam: Shatterverse</a>, the recently-released co-op roguelite shooter developed by Behaviour Interactive. I played some of it in pre-release and quite frankly, it wasn't very good. (Yes, yes, <a href="https://www.pcgamer.com/games/fps/serious-sam-is-being-turned-into-a-run-based-roguelite-multiplayer-shooter-later-this-year-and-seriously-this-one-might-not-suck/" target="_blank">I was wrong</a>. It happens.) Bugs were a serious issue at launch but the underlying gameplay is a bigger problem: levels are small and constrained, enemy numbers are underwhelming, and the weapons, limited by the game's progression system, are just boring.</p><p>Serious Sam 4 didn't really knock my socks off either, to be honest (I never got over them dropping the <a href="https://www.pcgamer.com/serious-sam-4-planet-badass-has-a-teaser-trailer/" target="_blank">Planet Badass</a> subtitle), so I'm really looking forward to getting back to the old ways with a new game—one that's just me, a bunch of stupid guns, and zillions of dudes to point them at, as God intended.</p><p>Ah, but it's going to be a while before I get to pull that Looney Tunes-style cannon out of my pocket and blast giant lizardmen into sticky bits with it: Croteam noted, with emphasis, that Serious Sam: The Third Encounter is in "early development," so don't expect it to show up anytime soon. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b8a89d62-cdab-11f1-adab-2db903167077" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b8a89d62-cdab-11f1-adab-2db903167077" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Machinarium AI tribute cops a flogging from studio: 'This looks disgusting and has nothing to do with us or our craft' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>On October 20, the CEO for "AI storytelling" company Nura Studios posted a now-deleted tribute to Amanita Design's 2009 cult classic Machinarium. I saw a glimpse of the video while it was still live and it was undeniably AI generated, but that probably goes without saying given its provenance. </p><p>It wasn't good, but then: Amanita Design is one of the most visually distinctive studios in the world. The Czech-based team is also among the most assertive, if its response to Nura Studios' video is anything to go by.</p><p>"The audacity to feed Machinarium assets to AI, make AI slop animations, and call it a love letter…," the studio <a href="https://x.com/Amanita_Design/status/2112517893774840044">tweeted</a> of the AI tribute. "Love letters are supposed to be handwritten. This looks disgusting and has nothing to do with us or our craft."</p><p>Ouch. Under these circumstances a studio would normally politely ignore the clumsy advances of a mob like Nura Studios, whose mission is "to empower creators with a human-led AI platform to bring high-quality stories to life", and whose website looks like this:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:57.15%;"><img id="fnYAu3QZaHxVQvx45ofhNA" name="Screenshot 2026-10-22 at 9.10.34 am" alt="A screenshot from the Nura Studios website showing a clearly AI-generated elven character" src="https://cdn.mos.cms.futurecdn.net/fnYAu3QZaHxVQvx45ofhNA-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nura Studios)</span></figcaption></figure><p>So it's gratifying to see Amanita push back. </p><p>Nura Studios CEO Sylvio Drouin did <a href="https://x.com/SylvioD/status/2112941200411967991">show</a> remorse. "We are so sorry for the post we did," Drouin tweeted. "We thought it was an homage to your amazing work and I already deleted the posts, again please accept our sincere apologies."</p><p>Amanita Design has yet to publicly accept the apology. Its next game, <a href="https://store.steampowered.com/app/1619280/Machinarium_2/">Machinarium 2</a>, was announced earlier this month.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/machinarium-ai-tribute-cops-a-flogging-from-studio-this-looks-disgusting-and-has-nothing-to-do-with-us-or-our-craft/</link>
                                                                            <description>
                            <![CDATA[ Three cheers for the slop intolerant. ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 22:26:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W7q4asCziYRHUEennZcpyC-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Amanita Design]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Josef and Berta in Machinarium 2]]></media:description>                                                            <media:text><![CDATA[Josef and Berta in Machinarium 2]]></media:text>
                                <media:title type="plain"><![CDATA[Josef and Berta in Machinarium 2]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>On October 20, the CEO for "AI storytelling" company Nura Studios posted a now-deleted tribute to Amanita Design's 2009 cult classic Machinarium. I saw a glimpse of the video while it was still live and it was undeniably AI generated, but that probably goes without saying given its provenance. </p><p>It wasn't good, but then: Amanita Design is one of the most visually distinctive studios in the world. The Czech-based team is also among the most assertive, if its response to Nura Studios' video is anything to go by.</p><p>"The audacity to feed Machinarium assets to AI, make AI slop animations, and call it a love letter…," the studio <a href="https://x.com/Amanita_Design/status/2112517893774840044">tweeted</a> of the AI tribute. "Love letters are supposed to be handwritten. This looks disgusting and has nothing to do with us or our craft."</p><p>Ouch. Under these circumstances a studio would normally politely ignore the clumsy advances of a mob like Nura Studios, whose mission is "to empower creators with a human-led AI platform to bring high-quality stories to life", and whose website looks like this:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:57.15%;"><img id="fnYAu3QZaHxVQvx45ofhNA" name="Screenshot 2026-10-22 at 9.10.34 am" alt="A screenshot from the Nura Studios website showing a clearly AI-generated elven character" src="https://cdn.mos.cms.futurecdn.net/fnYAu3QZaHxVQvx45ofhNA-1920-80.png" mos="" align="middle" fullscreen="" width="2560" height="1463" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Nura Studios)</span></figcaption></figure><p>So it's gratifying to see Amanita push back. </p><p>Nura Studios CEO Sylvio Drouin did <a href="https://x.com/SylvioD/status/2112941200411967991">show</a> remorse. "We are so sorry for the post we did," Drouin tweeted. "We thought it was an homage to your amazing work and I already deleted the posts, again please accept our sincere apologies."</p><p>Amanita Design has yet to publicly accept the apology. Its next game, <a href="https://store.steampowered.com/app/1619280/Machinarium_2/">Machinarium 2</a>, was announced earlier this month.</p>
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                                                            <title><![CDATA[ CD Projekt boss pays tribute to BioWare for helping bring The Witcher to life 20 years ago: 'BioWare has been a massive part of CDPR history' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>BioWare was a legendary studio, and its shocking <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure today</a> has inspired numerous tributes from fans and fellow game developers alike. One of the most notable came from CD Projekt joint CEO Michał Nowakowski, who credited the studio for the big role it played in bringing The Witcher to life.</p><p>It's hard to overstate the impact BioWare had on computer RPGs, from effectively resurrecting the genre in the 1990s with Baldur's Gate through the creation of Neverwinter Nights, Knights of the Old Republic, Dragon Age, and Mass Effect. But less well known, outside of RPG fan circles at least, is that its influence goes far beyond that. CD Projekt, which is arguably the contemporary equivalent of BioWare, literally got started with BioWare games.</p><p>The relationship began when CD Projekt approached BioWare and Interplay about localizing Baldur's Gate for Poland; it got the gig, and the Polish release became a major hit. A subsequent deal to localize Baldur's Gate: Dark Alliance fell apart when Interplay did, but CD Projekt's relationship with BioWare held firm.</p><p>"Bioware has been a massive part of CDPR history," Nowakowski wrote on X. "We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112961440730448315"><p lang="en" dir="ltr">Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.<a href="https://twitter.com/cantworkitout/status/2112961440730448315">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That was the Aurora Engine, BioWare's followup to the Infinity Engine, and was used for Neverwinter Nights, Knights of the Old Republic, Jade Empire, and as Nowakowski said, The Witcher, the RPG that introduced CD Projekt to the world and market the beginning of its journey to game industry powerhouse. In a 2014 interview with <a href="https://www.polygon.com/features/2014/7/16/5884227/cd-projekt-the-witcher-3/" target="_blank">Polygon</a>, CD Projekt co-founder Marcin Iwinski talked about the studio's early days working with BioWare and Interplay, and how it moved quickly to work on The Witcher after that Baldur's Gate: Dark Alliance fell through: "It all started, in a way, with Baldur's Gate."</p><p>And BioWare did in fact share space with CD Projekt at E3, giving the studio a chance to show its new RPG to the world: Ryszard Chojnowski, a translator and localizer whose credits include both The Witcher and Baldur's Gate 2, shared a pair of photos showing CD Projekt's corner of BioWare's booth at E3 2004:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112988501633356172"><p lang="en" dir="ltr">A tu jeszcze jedno wspomnienie.m z BioWare. Rok 2004 i po raz pierwszy pokazujemy Wiedźmina na ich stoisku. Mamy oddzielone kotarą miejsce z komputerem, na którym działa jako tako demo na silniku Aurora https://t.co/SH8FKQF9zu<a href="https://twitter.com/cantworkitout/status/2112988501633356172">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Nowakowski concluded, "I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry."</p><p>Not a great day indeed.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="da9826ac-cd94-11f1-b643-3f6eae1a0e35" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="da9826ac-cd94-11f1-b643-3f6eae1a0e35" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/cd-projekt-boss-pays-tribute-to-bioware-for-helping-bring-the-witcher-to-life-20-years-ago-bioware-has-been-a-massive-part-of-cdpr-history/</link>
                                                                            <description>
                            <![CDATA[ BioWare let CD Projekt use the Aurora Engine for its breakout RPG, and then helped them show it off at E3. ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 21:43:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[BioWare/CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Commander Shepard and Geralt]]></media:description>                                                            <media:text><![CDATA[Commander Shepard and Geralt]]></media:text>
                                <media:title type="plain"><![CDATA[Commander Shepard and Geralt]]></media:title>
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                                <p>BioWare was a legendary studio, and its shocking <a href="https://www.pcgamer.com/gaming-industry/rip-bioware-ea-has-shut-down-the-legendary-rpg-developer/" target="_blank">closure today</a> has inspired numerous tributes from fans and fellow game developers alike. One of the most notable came from CD Projekt joint CEO Michał Nowakowski, who credited the studio for the big role it played in bringing The Witcher to life.</p><p>It's hard to overstate the impact BioWare had on computer RPGs, from effectively resurrecting the genre in the 1990s with Baldur's Gate through the creation of Neverwinter Nights, Knights of the Old Republic, Dragon Age, and Mass Effect. But less well known, outside of RPG fan circles at least, is that its influence goes far beyond that. CD Projekt, which is arguably the contemporary equivalent of BioWare, literally got started with BioWare games.</p><p>The relationship began when CD Projekt approached BioWare and Interplay about localizing Baldur's Gate for Poland; it got the gig, and the Polish release became a major hit. A subsequent deal to localize Baldur's Gate: Dark Alliance fell apart when Interplay did, but CD Projekt's relationship with BioWare held firm.</p><p>"Bioware has been a massive part of CDPR history," Nowakowski wrote on X. "We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112961440730448315"><p lang="en" dir="ltr">Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.<a href="https://twitter.com/cantworkitout/status/2112961440730448315">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That was the Aurora Engine, BioWare's followup to the Infinity Engine, and was used for Neverwinter Nights, Knights of the Old Republic, Jade Empire, and as Nowakowski said, The Witcher, the RPG that introduced CD Projekt to the world and market the beginning of its journey to game industry powerhouse. In a 2014 interview with <a href="https://www.polygon.com/features/2014/7/16/5884227/cd-projekt-the-witcher-3/" target="_blank">Polygon</a>, CD Projekt co-founder Marcin Iwinski talked about the studio's early days working with BioWare and Interplay, and how it moved quickly to work on The Witcher after that Baldur's Gate: Dark Alliance fell through: "It all started, in a way, with Baldur's Gate."</p><p>And BioWare did in fact share space with CD Projekt at E3, giving the studio a chance to show its new RPG to the world: Ryszard Chojnowski, a translator and localizer whose credits include both The Witcher and Baldur's Gate 2, shared a pair of photos showing CD Projekt's corner of BioWare's booth at E3 2004:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112988501633356172"><p lang="en" dir="ltr">A tu jeszcze jedno wspomnienie.m z BioWare. Rok 2004 i po raz pierwszy pokazujemy Wiedźmina na ich stoisku. Mamy oddzielone kotarą miejsce z komputerem, na którym działa jako tako demo na silniku Aurora https://t.co/SH8FKQF9zu<a href="https://twitter.com/cantworkitout/status/2112988501633356172">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Nowakowski concluded, "I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry."</p><p>Not a great day indeed.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="da9826ac-cd94-11f1-b643-3f6eae1a0e35" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="da9826ac-cd94-11f1-b643-3f6eae1a0e35" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Modern Warfare 4 players declare 'broken' on DMZ perk that lets you self-revive after full death ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Call of Duty: Modern Warfare 4's big extraction mode DMZ has been out for one day, so it's a bit early to make sweeping declarations about balance, but even I'm raising an eyebrow at an operator trait that the internet is already calling broken.</p><p>That's "broken" in the "so overpowered it shouldn't exist" way, not the "literally doesn't work way," though when you see Possum in action, it does give the impression of a bug. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:23.57%;"><img id="Ls3VyDL9Kqj43oXratbfod" name="possum" alt="Possum" src="https://cdn.mos.cms.futurecdn.net/Ls3VyDL9Kqj43oXratbfod-1920-80.jpg" mos="" align="middle" fullscreen="" width="700" height="165" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Possum: Allows a self revive into last stand from death, storing health to maximum, once per match </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision Blizzard)</span></figcaption></figure><p>As someone who's been around the extraction shooter block, it's a very powerful trump card. It doesn't take that long to get, either: If you beeline straight to it on the Warfighter skill tree, you can do it in a handful of matches. </p><p>To be clear, this is not the same as reviving yourself during the DBNO (down but not out) state, which anyone can do from level 1: Possum means you can be a cold, dead, lootable body, and then suddenly spring back to life. </p><p>I'm not surprised folks are panicky about the prospect of playing around lobbies full of Possum players. There's already one clip circulating (per <a href="https://x.com/xFleXy_/status/2112694957077057597?s=20">xFleXy_</a> on X) of someone fully killing a player, turning their back to fight other nearby enemies, then getting shot in the back by the guy they <em>just</em> killed.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112694957077057597"><p lang="en" dir="ltr">Umm I kill & finish the guy in the white skin and then he suddenly pops up and kills me??? @InfinityWard @CallofDutyCM https://t.co/XFrgD6MRCI<a href="https://twitter.com/cantworkitout/status/2112694957077057597">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's the nightmare scenario, though the perk has drawbacks that xFleXy could've exploited if they'd known Possum existed. The self-revive isn't quick, and once it's done they still have to pick themselves up from DBNO with a tourniquet. If the killer is paying attention when that first step happens, they can easily end them for good before they stand back up.</p><p>I reckon Infinity Ward didn't envision folks using the perk to instantly turn the table on a lost fight. Per the name, you're likely meant to sit still, play dead, then self-revive after your corpse has been picked clean and the killers have moved on. You lose some stuff, but you escape with your operator (which can be expensive to replace). Call of Duty YouTuber <a href="https://x.com/JGODYT/status/2112968680648909291?s=20">JGOD </a>demonstrated this use case in his own video.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112968680648909291"><p lang="en" dir="ltr">1st time using the Possum Trait in DMZ🟢Waited 3 minutes for the players to move on🟢They dropped a 2 plate while looting my Free Kit🟢Then Exfilled https://t.co/SHFgd2gJv1<a href="https://twitter.com/cantworkitout/status/2112968680648909291">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In those terms, a trait like Possum is a great fit for DMZ, which is <a href="https://www.pcgamer.com/games/call-of-duty/call-of-duty-modern-warfare-4-review-in-progress-a-campaign-you-shouldnt-skip/">designed not to be as punishing as other extraction shooters</a>. The problem is its execution: Players who just won a fight should not always have to worry that their victim is going to stand back up and kill them. Maybe using Possum should make more noise in the moment, or require a long wait (like 5 to 10 minutes) to use. Infinity Ward needs to underline how bad of an idea it is to use while enemies are around, or in lieu of that, <strong>players need a way to burn bodies</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/DMZ/comments/1xb2zly/possum_seems_very_op_in_pvp_fights">Possum seems very OP in PvP fights.</a><figcaption><cite> from <a href="https://www.reddit.com/r/DMZ">r/DMZ</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Burn bodies," in this context, refers to Hunt: Showdown, the other extraction shooter with this exact ability. That game's Possum, called Necromancer, works the same way, except that others have the option to set your corpse on fire and wait for a sound cue that confirms "this guy ain't getting up." It's a great bit of balance, because it puts the onus on the killer to already have a molotov cocktail on-hand, look for another way to start a fire, or leave your corpse and accept you may come back. Sometimes Necromancer saves your bacon, sometimes not.</p><p>Whatever the eventual solution is, I expect Infinity Ward to react soon. </p><div class="product"><a data-dimension112="0e08b946-cd97-11f1-8a85-33303c64f19b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0e08b946-cd97-11f1-8a85-33303c64f19b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/call-of-duty/modern-warfare-4-players-declare-broken-on-dmz-perk-that-lets-you-self-revive-after-full-death/</link>
                                                                            <description>
                            <![CDATA[ Some hate that you can't know an enemy's truly dead in DMZ. ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 21:36:47 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS]]></category>
                                                                                                                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Modern Warfare 4 DMZ]]></media:description>                                                            <media:text><![CDATA[Modern Warfare 4 DMZ]]></media:text>
                                <media:title type="plain"><![CDATA[Modern Warfare 4 DMZ]]></media:title>
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                                <p>Call of Duty: Modern Warfare 4's big extraction mode DMZ has been out for one day, so it's a bit early to make sweeping declarations about balance, but even I'm raising an eyebrow at an operator trait that the internet is already calling broken.</p><p>That's "broken" in the "so overpowered it shouldn't exist" way, not the "literally doesn't work way," though when you see Possum in action, it does give the impression of a bug. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:700px;"><p class="vanilla-image-block" style="padding-top:23.57%;"><img id="Ls3VyDL9Kqj43oXratbfod" name="possum" alt="Possum" src="https://cdn.mos.cms.futurecdn.net/Ls3VyDL9Kqj43oXratbfod-1920-80.jpg" mos="" align="middle" fullscreen="" width="700" height="165" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Possum: Allows a self revive into last stand from death, storing health to maximum, once per match </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision Blizzard)</span></figcaption></figure><p>As someone who's been around the extraction shooter block, it's a very powerful trump card. It doesn't take that long to get, either: If you beeline straight to it on the Warfighter skill tree, you can do it in a handful of matches. </p><p>To be clear, this is not the same as reviving yourself during the DBNO (down but not out) state, which anyone can do from level 1: Possum means you can be a cold, dead, lootable body, and then suddenly spring back to life. </p><p>I'm not surprised folks are panicky about the prospect of playing around lobbies full of Possum players. There's already one clip circulating (per <a href="https://x.com/xFleXy_/status/2112694957077057597?s=20">xFleXy_</a> on X) of someone fully killing a player, turning their back to fight other nearby enemies, then getting shot in the back by the guy they <em>just</em> killed.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112694957077057597"><p lang="en" dir="ltr">Umm I kill & finish the guy in the white skin and then he suddenly pops up and kills me??? @InfinityWard @CallofDutyCM https://t.co/XFrgD6MRCI<a href="https://twitter.com/cantworkitout/status/2112694957077057597">October 20, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>That's the nightmare scenario, though the perk has drawbacks that xFleXy could've exploited if they'd known Possum existed. The self-revive isn't quick, and once it's done they still have to pick themselves up from DBNO with a tourniquet. If the killer is paying attention when that first step happens, they can easily end them for good before they stand back up.</p><p>I reckon Infinity Ward didn't envision folks using the perk to instantly turn the table on a lost fight. Per the name, you're likely meant to sit still, play dead, then self-revive after your corpse has been picked clean and the killers have moved on. You lose some stuff, but you escape with your operator (which can be expensive to replace). Call of Duty YouTuber <a href="https://x.com/JGODYT/status/2112968680648909291?s=20">JGOD </a>demonstrated this use case in his own video.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2112968680648909291"><p lang="en" dir="ltr">1st time using the Possum Trait in DMZ🟢Waited 3 minutes for the players to move on🟢They dropped a 2 plate while looting my Free Kit🟢Then Exfilled https://t.co/SHFgd2gJv1<a href="https://twitter.com/cantworkitout/status/2112968680648909291">October 21, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In those terms, a trait like Possum is a great fit for DMZ, which is <a href="https://www.pcgamer.com/games/call-of-duty/call-of-duty-modern-warfare-4-review-in-progress-a-campaign-you-shouldnt-skip/">designed not to be as punishing as other extraction shooters</a>. The problem is its execution: Players who just won a fight should not always have to worry that their victim is going to stand back up and kill them. Maybe using Possum should make more noise in the moment, or require a long wait (like 5 to 10 minutes) to use. Infinity Ward needs to underline how bad of an idea it is to use while enemies are around, or in lieu of that, <strong>players need a way to burn bodies</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/DMZ/comments/1xb2zly/possum_seems_very_op_in_pvp_fights">Possum seems very OP in PvP fights.</a><figcaption><cite> from <a href="https://www.reddit.com/r/DMZ">r/DMZ</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Burn bodies," in this context, refers to Hunt: Showdown, the other extraction shooter with this exact ability. That game's Possum, called Necromancer, works the same way, except that others have the option to set your corpse on fire and wait for a sound cue that confirms "this guy ain't getting up." It's a great bit of balance, because it puts the onus on the killer to already have a molotov cocktail on-hand, look for another way to start a fire, or leave your corpse and accept you may come back. Sometimes Necromancer saves your bacon, sometimes not.</p><p>Whatever the eventual solution is, I expect Infinity Ward to react soon. </p><div class="product"><a data-dimension112="0e08b946-cd97-11f1-8a85-33303c64f19b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0e08b946-cd97-11f1-8a85-33303c64f19b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ It gives me great nerdly joy that the Next Fest demo on Steam's 100 most-played games list is a shopkeeping sim ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As the sicko cartoon goes: "YES… HA HA HA… <u><em><strong>YES!</strong></em></u>" That's how I feel while peering at Steam's 100 most-played games list and spotting the Next Fest demo for shopkeeping sim Probably Stolen. </p><p>A singleplayer game about sitting behind a desk and managing inventory doing that well among the other 8,000+ demos that have arrived for Next Fest? So well it's actually charting with 34,230 concurrent players?</p><p><u><em><strong>YES!</strong></em></u></p><p>I played the demo back in September and loved it because it made me feel like I was <a href="https://www.pcgamer.com/games/sim/i-feel-like-im-running-a-corner-store-in-dredd-or-cyberpunk-2077/">running a corner store in Dredd or Cyberpunk 2077</a>. You sit behind the counter of a grimy little shop on a space station and sell everything from food and beverages to weapons and cybernetic implants to a collection of interesting, unusual, and occasionally suspicious customers.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8Ef6Pkrsu04" allowfullscreen></iframe></div></div><p>There's a bit of Fallout to it, as well: at night you can go and scavenge scrap and junk from trashpiles in hopes of adding something valuable to your inventory. You can do some crafting, too, smelting metals into ingots once you've got the gear for it, and this is the grim future so you can also start a rat farm and sell off the meat. </p><p>You can shop at other specialty vendors to acquire hard-to-find items to use or sell yourself, and there's even a bit of Papers, Please with the moral dilemmas you'll face: there's an underground movement fighting against the cyber-dystopia you can help or hinder, depending on if you want to turn a revolutionary in for a tidy bounty or keep your mouth shut if you spot someone on the cops' most-wanted list.</p><p>And don't worry, you don't need to be a huge sim geek to enjoy running the shop in Probably Stolen. The sim does go enjoyably deep, though: you can use a magnifying glass (Strange Horticulture style) to examine items for signs of counterfeiting, and even sell those counterfeit goods yourself to rich dummies who wouldn't know a legitimate cyber implant from a fake.</p><p>In other words, I'm pumped to see Probably Stolen getting so many players during Steam Next Fest, and you should <a href="https://store.steampowered.com/app/4348910/Probably_Stolen_Cyberpunk_Shopkeeper_Sim/">become one of those players</a> if you aren't already. There's not much longer to wait for the full game, either: Probably Stolen launches next week on October 28.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/sim/it-gives-me-great-nerdly-joy-that-the-next-fest-demo-on-steams-100-most-played-games-list-is-a-shopkeeping-sim/</link>
                                                                            <description>
                            <![CDATA[ (Don't worry, you don't need to be a sim geek to dig it.) ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 20:06:33 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 20:39:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Sim]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[tinyBuild / Global Tetrahedron]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Image from a shopkeeping sim with the Onion sickos guy leering at it through a window saying Yes ha ha ha Yes!]]></media:description>                                                            <media:text><![CDATA[Image from a shopkeeping sim with the Onion sickos guy leering at it through a window saying Yes ha ha ha Yes!]]></media:text>
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                            <article>
                                <p>As the sicko cartoon goes: "YES… HA HA HA… <u><em><strong>YES!</strong></em></u>" That's how I feel while peering at Steam's 100 most-played games list and spotting the Next Fest demo for shopkeeping sim Probably Stolen. </p><p>A singleplayer game about sitting behind a desk and managing inventory doing that well among the other 8,000+ demos that have arrived for Next Fest? So well it's actually charting with 34,230 concurrent players?</p><p><u><em><strong>YES!</strong></em></u></p><p>I played the demo back in September and loved it because it made me feel like I was <a href="https://www.pcgamer.com/games/sim/i-feel-like-im-running-a-corner-store-in-dredd-or-cyberpunk-2077/">running a corner store in Dredd or Cyberpunk 2077</a>. You sit behind the counter of a grimy little shop on a space station and sell everything from food and beverages to weapons and cybernetic implants to a collection of interesting, unusual, and occasionally suspicious customers.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8Ef6Pkrsu04" allowfullscreen></iframe></div></div><p>There's a bit of Fallout to it, as well: at night you can go and scavenge scrap and junk from trashpiles in hopes of adding something valuable to your inventory. You can do some crafting, too, smelting metals into ingots once you've got the gear for it, and this is the grim future so you can also start a rat farm and sell off the meat. </p><p>You can shop at other specialty vendors to acquire hard-to-find items to use or sell yourself, and there's even a bit of Papers, Please with the moral dilemmas you'll face: there's an underground movement fighting against the cyber-dystopia you can help or hinder, depending on if you want to turn a revolutionary in for a tidy bounty or keep your mouth shut if you spot someone on the cops' most-wanted list.</p><p>And don't worry, you don't need to be a huge sim geek to enjoy running the shop in Probably Stolen. The sim does go enjoyably deep, though: you can use a magnifying glass (Strange Horticulture style) to examine items for signs of counterfeiting, and even sell those counterfeit goods yourself to rich dummies who wouldn't know a legitimate cyber implant from a fake.</p><p>In other words, I'm pumped to see Probably Stolen getting so many players during Steam Next Fest, and you should <a href="https://store.steampowered.com/app/4348910/Probably_Stolen_Cyberpunk_Shopkeeper_Sim/">become one of those players</a> if you aren't already. There's not much longer to wait for the full game, either: Probably Stolen launches next week on October 28.</p>
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