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Cyberpunk 2077 on GOG will be playable through GeForce Now on launch day

Cyberpunk 2077
(Image credit: CD Projekt)
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In February, Nvidia announced that the Steam release of Cyberpunk 2077 will be playable on its GeForce Now service on launch day. "GeForce Now members will be able to grab their copy on Steam and play the game the moment it’s available," it said at the time.

Today GOG confirmed that its version of Cyberpunk 2077 will also be supported on GeForce Now on day one, meaning that no matter which of the two storefronts you purchase it from, you'll be able to play it through Nvidia's streaming service from the start. GOG will offer the English-language version of Cyberpunk 2077 on GeForce Now at launch, with additional languages rolling out "shortly after."

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It might seem like a small point but it's relevant because of the way GeForce Now differs from streaming game services like Stadia or Luna. Rather than having its own storefront, GeForce Now enables users to stream games they own on other storefronts, like Steam or GOG. This has led to spots of confusion and controversy, as some developers and publishers have been reluctant to have their games on the platform, but it's a pretty sweet option for people with extensive digital libraries who don't want to re-buy games just so they can stream them on their old laptop when they're visiting relatives over the holidays. (Which is obviously less relevant this year than others, but you know what I mean.)

GOG also said that more GeForce Now announcements are in the works, saying, "There is more to come from this partnership, so expect more news coming in the future."

Cyberpunk 2077 comes out on December 10, but our full Cyberpunk 2077 review is live right now. We've also got a closer look at how buggy the game really is (pretty buggy), and a photo gallery of some of the more memorable faces you'll run into during your adventures in Night City.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.