Teamfight Tactics 9.15B patch notes: Karthus and Kayle 'lose some power'

Teamfight Tactics Update
(Image credit: Riot Games)

Teamfight Tactics patch 9.15B released this week, Riot Games' "B-side" patch for 9.15  similar to the 9.14B patch. This time, Riot says that it wants to see how the meta changes over two weeks with only minimal input from the studio. There are a few changes to be aware of though.

If you don't want to look at the full notes, what you need to know is that Karthus and Kayle have been nerfed, Karthus with changed ability damage and targets and Kayle with increased mana cost to activate abilities. For items, Guinsoo's Rageblade, Phantom Dancer, Runaan's Hurricane, and Sword of the Divine are getting a boost.

Let's take a look at what's changed in this patch.

Teamfight Tactics 9.15B patch notes


This week we're making light changes to some of the outlier champions and items. We want to see how the meta naturally changes over the course of two weeks with minimal input on our end. We're pretty happy with the state of the meta at the moment as we're seeing different compositions compete at all levels of the game.

Champion changes in 9.15B

Fixed a bug so that other allies properly prioritize the target of Blitzcrank's ability...again.

Attack Damage: 40 ⇒ 45
Spiderling Attack Damage: 40 ⇒ 50

Ability Damage: 400/700/1000 ⇒ 350/600/850
Ability Targets: 5/9/13 ⇒ 5/7/9

Mana required to activate ability: 100 ⇒ 125

Stun Duration: 2/2.5/3 ⇒ 1.5/2/2.5

Ability Attack Speed Bonus: 0.4/0.7/1.0 ⇒ 0.3/0.5/0.7

Ability Damage: 300/500/700 ⇒ 300/550/800

Item changes in 9.15B

Guardian Angel
Health on restoration: 1000 ⇒ 800

Guinsoo's Rageblade
Attack Speed per stack: 4% ⇒ 5%

Burn Damage: 25% ⇒ 20%

Phantom Dancer
Now allows the holder to dodge critical strikes from abilities.

Runaan's Hurricane
Bonus Damage: 25% ⇒ 75%

Statikk Shiv
Fixed an issue where it would deal more damage than intended when less than four targets where available.

Sword of the Divine
Chance to activate: 5% ⇒ 7%

Bug Fixes in 9.15B

Fixed a bug that delayed players loading in to game until after the first carousel round. This was fixed last week.

Teamfight Tactics 9.14B patch notes

Changes to core systems

Critical Strike Damage:

Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.

Changes to team traits and synergies

Critical Strike Damage: 150%/350% ⇒ 125%/350%

Bonus Ability Power: 35/100 ⇒ 45/100

Attack Speed per Stack: 8% ⇒ 10%

Golem HP: 2500 ⇒ 2200

(Image credit: Riot Games)

Champion changes in 9.14B

Ability Damage: 100/175/250 ⇒ 100/200/300

Health: 700 ⇒ 650
Attack Speed: 0.75 ⇒ 0.7

1 Star Attack Damage: 50 ⇒ 60
Health: 600 ⇒ 550

1 Star Health: 500 ⇒ 550

Ability Damage: 300/400/500 ⇒ 300/500/700

Attack Damage: 55 ⇒ 65

Attack Speed: 0.7 ⇒ 0.65

Armor: 35 ⇒ 30
Attack Speed: 0.65 ⇒ 0.55

(Image credit: Riot Games)

Item changes in 9.14B

Cursed Blade:
Trigger Effect Chance: 25% ⇒ 20%

For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Infinity Edge:
Critical Strike Damage: 100% ⇒ 150%

Locket of the Iron Solari:
Shield Amount: 300 ⇒ 200

This was micropatched last week.

Percent Max Health Damage: 3% ⇒ 5%


Raptors will now always properly drop a loot box.

The Guardian trait no longer fades when a guardian dies.

Redemption will now properly heal 1000HP.

Guardian Angel will now trigger in all cases.

Steven enjoys nothing more than a long grind, which is precisely why his specialty is on investigative feature reporting on China's PC games scene, weird stories that upset his parents, and MMOs. He's Canadian but can't ice skate. Embarrassing.