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Teamfight Tactics 9.19 patch notes: introducing Kai'Sa

Teamfight Tactics Kai'Sa
(Image credit: Riot Games)

Teamfight Tactics patch 9.19 released this week, bringing the new champion Kai'Sa, tweaks to the new mystery box system, and the first version of match history (coming later mid-patch).

Check page 2 for our archive of all previous Teamfight Tactics patch notes.

If you don't want to look at the full notes, what you need to know is that the new champion Kai'Sa is a Void assassin/ranger, there are a bunch of new item recipes based on the new Sparring Gloves item, and the mystery box system is getting tweaked.

Let's take a look at what's changed in this patch.

New champion: Kai'Sa

Class: Ranger, Assassin | Cost: 5 Gold | Origin: Void

  • Health: 700
  • Armor: 20
  • Attack Damage: 55
  • Attack Speed: 1.25
  • Starting/Total Mana: 50/125
  • Ability: Killer Instinct - Kai’Sa dashes to the furthest enemy unit, shielding herself for (300/600/900) and gaining (30%/60%/90%) attack speed for 3 seconds.

New items

Sparring Gloves

  • New Component: Gives +10% Critical Strike chance and +10% chance to Dodge chance.
  • When building an item out of Sparring Gloves, the item will convert its core stats to either the offensive (20% Critical Strike chance), defensive (20% Dodge chance) option. Thief's Gloves and Mittens get both.

Infinity Edge

  • Recipe: Sparring Gloves + B.F. Sword
  • Stats: 20% Critical Strike chance
  • Effect: +150% Critical Strike damage

Repeating Crossbow

  • Recipe: Sparring Gloves + Recurve Bow
  • Effect: On death, this jumps to an allied champion and grants an additional 20% Attack Speed & Critical Strike chance.

Jeweled Gauntlet

  • Recipe Sparring Gloves + Needlessly Large Rod
  • Effect: Your spells can crit

Hand of Justice

  • Recipe:Sparring Gloves + Tear of the Goddess
  • Effect: On round start, either gain 40% more damage or 40 life on hit.

Iceborn Gauntlet

  • Recipe: Sparring Gloves + Chain Vest
  • Effect: On dodge, create an expandable zone that lowers Attack Speed by 35%.

Quicksilver

  • Recipe: Sparring Gloves + Negatron Cloak
  • Effect: When CC’d, cleanse the CC. 5 second cooldown.

Trap Claw

  • Recipe: Sparring Gloves + Giant’s Belt
  • Effect: On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield.

Thief's Gloves

  • Recipe: Sparring Gloves + Sparring Gloves
  • Effect: This item takes all three item slots. On round begin, copy two random items.

Mittens

  • Recipe: Sparring Gloves + Spatula
  • Effect: This champ also counts as a Yordle

Deathblade

  • Recipe: B.F. Sword + B.F. Sword
  • Effect: On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).

Giant Slayer

  • Recipe: B.F. Sword + Recurve Bow
  • Effect: Attacks deal an additional 5% enemy max Health as True Damage.

Systems

Player Damage Adjustments

With the loot changes, we’ve noticed a slight acceleration in game speed leading to players going out much quicker than we intend. So we’re lowering player damage slightly

  • 1 Star, Tier 2: 2 ⇒ 1
  • 2 Star, Tier 2: 3 ⇒ 2
  • 3 Star, Tier 1: 4 ⇒ 3
  • 3 Star, Tier 2: 5 ⇒ 4
  • 3 Star Tier 3: 6 ⇒ 5

Mystery Box System Adjustments

  • Common boxes average gold value decreased.
  • Uncommon boxes average gold value decreased very slightly.
  • Slightly lowered the odds of Gold Boxes showing up.
  • Tier 4 units can no longer drop from Uncommon boxes.
  • Slightly increased the odds of Neeko’s Help dropping from all boxes

Traits

Dragon

  • Dragon (2): 83% Magic Reduction ⇒ 75% Magic Reduction

Glacial

  • Glacial Stun duration: 2sec ⇒ 1.5sec
  • Glacial Stun chance: 20/30/45 ⇒ 20/33/50

Void

  • (2) One random void champion deals true damage this combat
  • (4) All your void champions deal true damage this combat

Yordle

  • Yordle Dodge chance: 35%/60% ⇒ 30%/60%/90%

General Trait Adjustments

  • Assassin: (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 25% Crit chance / (9) 225% Crit damage & 40% Crit chance ⇒ (3) 75% Crit damage & 10% Crit chance / (6) 150% Crit damage & 20% Crit chance / (9) 225% Crit damage & 30% Crit chance
  • Ninja Attack Damage and Ability Power: 50/70 ⇒ 50/80
  • Noble: 25 Heal on hit ⇒ 30 Heal on hit
  • Shapeshifter Bonus Health: 60%/120% ⇒ 60%/100%
  • Ranger: 30%/70% ⇒ 25%/70%

Champions

Anivia

  • Health: 700 ⇒ 750
  • Attack Speed: 0.6 ⇒ 0.8
  • Starting/Total Mana: 0/100 ⇒ 50/125
  • Ability Targeting: Random ⇒ Furthest Target

Kassadin

  • Attack Damage: 50 ⇒ 40
  • Attack Speed: 0.6 ⇒ 0.55
  • Armor: 25 ⇒ 35
  • Mana Steal & Shield Power: 20/40/60 ⇒ 25/50/75

Miss Fortune

  • Health: 700 ⇒ 750
  • Attack Speed: 0.85 ⇒ 0.95
  • Mana: 0/75 ⇒ 0/150
  • Ability Damage: 900/1300/1700 ⇒ 1300/2000/2700
  • Ability Targeting: Current Target ⇒ Furthest Target

Tier 1

  • Mordekaiser Mana: 0/100 ⇒ 50/150
  • Mordekaiser Spell Damage: 200/325/450 ⇒ 250/500/750
  • Tristana Spell Damage: 60/90/120 ⇒ 70/110/150

Tier 2

  • Blitzcrank Health: 600 ⇒ 650
  • Blitzcrank Ability Damage: 100/450/800 ⇒ 250/550/850
  • Braum Mana: 0/50 ⇒ 0/75
  • Rek’Sai AS: 0.65 ⇒ 0.6

Tier 3

  • Ashe Mana: 0/100 ⇒ 0/125
  • Katarina Dmg Per Tick: 40/60/80 ⇒ 45/70/95
  • Shyvana Burn Damage: 250/375/500 ⇒ 200/300/400
  • Veigar Spell Dmg: 300/550/800 ⇒ 350/650/950
  • Vi Health: 650 ⇒ 700
  • Vi Spell Damage: 250/450/650 ⇒ 300/500/700
  • Volibear Health: 700 ⇒ 750
  • Volibear Attack Damage: 75 ⇒ 70
  • VolibearAttack Speed: 0.55 ⇒ 0.6

Tier 4

  • Akali Attack Speed: 0.7 ⇒ 0.85
  • Gnar Health: 750 ⇒ 700
  • Gnar Transform Health: 300/600/900 ⇒ 250/450/650
  • Jinx Attack Speed: 0.65 ⇒ 0.7
  • Kindred Attack Speed: 0.65 ⇒ 0.7
  • Kindred Ability Duration: 4/5/6 ⇒ 3/4/5
  • Sejuani Health: 850 ⇒ 800
  • Sejuani Stun Duration: 2/4/6 ⇒ 2/3.5/5

Tier 5

  • Swain Damage per tick: 50/100/150 ⇒ 40/80/120
  • Swain Heal per tick: 40/70/100 ⇒ 30/60/90
  • Yasuo Health: 700 ⇒ 750

Items

  • Dragon’s Claw: 83% Magic Reduction ⇒ 75% Magic Reduction
  • Frozen Heart: 30% Attack Speed Slow ⇒ 35% Attack Speed Slow
  • Infinity Edge: +200% Critical Damage ⇒ +150% Critical Damage
  • Rapidfire Cannon: No longer grants “Your attacks can’t be dodged”
  • Titanic Hydra: 10% Max Health in a splash ⇒ 3% Max Health to target and adjacent enemies behind them.
  • Zephyr: Now is a Unique item

Bug fixes

  • Gangplank and Akali now have proper move speed.
  • Ranger’s Focus now properly grants 100% extra attack speed.
  • Ranger’s Focus can no longer stack on itself.
  • Matchmaking is less streaky.
  • Shyvana’s ability tooltip no longer says she prevents healing.
  • Elise Spiderlings now have the correct stats.
  • The range of Lucian’s ability will always equal his attack range.
Steven enjoys nothing more than a long grind, which is precisely why his specialty is on investigative feature reporting on China's PC games scene, weird stories that upset his parents, and MMOs. He's Canadian but can't ice skate. Embarrassing.