70. EVE Online
RELEASED 2003 | LAST POSITION 50
Steven: EVE Online is a space-faring MMO with an uncanny ability for creating some wild and incredible stories, and it’s the only game on this list that might be more enjoyable to read about than to play. EVE Online players just keep finding new ways to screw one another over in the most wonderful ways. The last few years have seen long-standing empires implode, betrayals, and even a recent alien invasion that temporarily crippled all of its biggest player alliances.
RELEASED 2016 | LAST POSITION 14
Bo Moore: While its popularity has waned some in the face of battle royales like Fortnite and Apex Legends, Overwatch remains one of the most accessible multiplayer hero shooters you can play. Its enormous cast of 30 characters (and still counting) cater to just about any playstyle that takes your fancy. From fast-twitch damage dealers like Tracer and Widowmaker to less aim-intensive heroes like Reinhardt and Brigitte (and everything in between), there’s something here for everyone.
68. Sea of Thieves
RELEASED 2018 | LAST POSITION New entry
Samuel: It’s been fantastic seeing Sea of Thieves transform from something with potential into a game I want to play every week. I hope it keeps growing.
Tyler: Some of the puzzles and boss fights are terribly designed, and I would never describe the non-ship combat as good, but we always have fun messing around within Sea of Thieves’ loose structure. A great moment the other night: two fellow pirates held book pages in my face so I could use the symbol keys on them to decode a different page without flipping back and forth. Just after I finished translating the last line, thinking I’d have to start all over because I’d already forgotten the first line, a notification popped up. “Found it,” said Andy Chalk. None of us knew it, but he’d stumbled on the puzzle as I was reading and silently followed my bumbling instructions. I love the moments when we surprise each other, and Sea of Thieves is full of them.
Chris: It’s got the best water in games. It’s got the best sunset in games. It’s definitely got the best barfing in games. That’s plenty right there, but I also love how tactile Sea of Thieves is. There’s something wonderful about physically handing an item like a key or a fish to another player rather than dropping it on the ground for them to pick up. It just feels great.
67. Don't Starve Together
RELEASED 2016 | LAST POSITION New entry
Tim: I type this with a stuffed Beefalo plushy on my desk, despite being a man in his forties, which should give you some indication of the hold Klei’s Burton-esque survival game holds on my imagination. Much as I enjoyed building my own isolated megabase ringed by meat effigies (one of a few items which can cheat death in this roguelike), the appeal of encountering strangers or working with a friend to stay alive in this gothy land is undeniable.
Klei’s attention to the game also remains admirable, adding new characters Wortox and Wormwood this year, plus rebalancing old favourites and providing ongoing support for modders. Thanks to its gorgeous art and carefully considered mechanics, Don’t Starve in its various versions is the kind of game which never need go away on PC. Unless there comes a time when shrieking “The bearger* is coming!” at your teammate loses its appeal. Which seems unlikely.
(*A part-bear, part-badger, obviously.)
66. Baldur's Gate 2: Shadow of Amn
RELEASED 2000 | LAST POSITION 61
Jody: The first Baldur’s Gate was BioWare recreating Dungeons & Dragons on a computer. It had rules that got in the way and dungeons that went on too long—just like most real games of D&D. Then Black Isle made Planescape: Torment with the same engine. It was a 60-hour RPG, but also a thrown gauntlet. Baldur’s Gate 2 was BioWare’s response. The plot made sense of the bit where you do sidequests in the middle and companions felt like they had real personalities. Everything good about BioWare’s RPGs started here.
Andy: The bustling city of Athkatla is one of my favourite RPG settings: a weird fantasy metropolis that feels genuinely alien and intimidating when you’re first let loose in it. Baldur’s Gate 2 is, for me, BioWare’s greatest moment.
65. Her Story
RELEASED 2015 | LAST POSITION 23
Samuel: Her Story’s unusual style of play—you’re piecing together bits of video by searching for words from the audio in a police database—makes it very easy to recommend to people who have never played games before. This is the game that gets the closest to making you feel like an actual detective: following your own intuition and coming to conclusions yourself, rather than trying to figure out exactly what the game’s designer wants you to do next.
64. Final Fantasy 12: The Zodiac Age
RELEASED 2018 | LAST POSITION 58
Samuel: Not my personal favourite Final Fantasy, but the one I think will resonate the most with PC players due to its flexibility in classes and programmable party members. Plus it still looks amazing.
Tom: The story’s all over the place but FF12 has some good characters (basically any that aren’t Vaan) and the squad development system is awesome. The Zodiac Age update adds a fast- forward command that makes the grind more manageable. Without it I wonder if the game would make this list. If you like toying with character builds then this is a must-play. The Gambit AI system is genius too.
Wes: The flavourful writing and voice acting puts almost every other game in the series to shame. But what I really love is that its world is all the same scale, with no abstract overworld map. It makes the journey feel much more immersive.
RELEASED 2018 | LAST POSITION 66
Chris: Am I the baddie? I’m still not sure. Frostpunk not only mixes city-building and survival but also right and wrong, resulting in one of the biggest moral gray areas I’ve ever seen in a game. As you construct a city on a frozen wasteland and put your settlers to work in the hostile environment, you’re faced with decisions that force you to weigh the things you want to do with the things you need to do. The simulation is as harsh as the weather, and keeping people alive isn’t the same as keeping them hopeful. Frostpunk is beautiful, grim, and challenging, a game where saving lives can come at a cost so great you feel like a villain even when you succeed.
Phil: Likely the only game in which you can make children work in coal mines that we’ll ever include in the Top 100.
62. Half-Life 2
RELEASED 2004 | LAST POSITION 36
Andy: Valve’s FPS is still one of the best examples of the genre. Varied, intelligently designed, and backed up by some entertainingly chaotic physics, Gordon Freeman’s battle against the Combine is full of memorable moments. From the zombie-slaying gloom of Ravenholm to the final strider battle at White Forest, few first-person shooters are as consistently entertaining. It tells a great story too, but one that simmers away in the background, never getting in the way of the action.
61. Euro Truck Simulator 2
RELEASED 2012 | LAST POSITION 82
Andy: Our favourite trucking sim just keeps getting bigger and better. Now, thanks to the Beyond the Baltic Sea expansion, you can drive as far as Russia, which makes the sensation of being on a long road trip even stronger. The map is enormous and you can drive across it in real-time without any loading breaks. Beyond that it’s just a great driving game. The handling is weighty and nuanced, and it occasionally looks stunning—particularly when your truck is being pounded by rain. The idea of driving a truck might sound boring, but Euro Truck Simulator 2 is absolutely transfixing when you get into it.
Phil: By all rights, driving a big lorry to Brussels to deliver some cabbages should not be a good time. And yet Euro Truck Simulator 2 is a beautifully meditative, relaxing game that keeps me coming back. If you want more, it’s there: you can upgrade and tweak your vehicle, unlock skill points that let you take more challenging jobs, and even hire new drivers as you work to build a transportation empire. But I don’t need any of that. My particular kink is driving at night, enjoying the melancholy loneliness of sparse motorways as I slowly make my way across the continent.