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                                                            <title><![CDATA[ Dueling industry surveys show Japanese game devs are embracing AI, while North American ones are still skeptical ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As reported by <a href="https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/" target="_blank">Automaton</a>, the 2026 CESA Videogame Industry Report, a survey-based assessment of the Japanese games business, shows a sharp uptick in AI adoption by Japanese developers: 85.8% in 2026, up from <a href="https://www.pcgamer.com/gaming-industry/over-half-of-japanese-game-companies-are-using-ai-in-development-according-to-a-new-survey-including-level-5-and-capcom/" target="_blank">51% just last year</a>. In July, a separate survey covering just online game devs showed a <a href="https://www.pcgamer.com/gaming-industry/poll-finds-100-percent-of-japanese-online-game-developers-are-using-ai-though-mostly-for-user-preference-analysis-and-user-behavior-prediction/" target="_blank">100% rate of AI adoption</a>.</p><p>Breaking things down further, 63% of total respondents claim to use generative AI tools on a daily basis, while 22.8% turn to them more irregularly. The survey did not distinguish between disciplines or different forms of generative AI output like code, concept art, in-game assets, or text.</p><p>Developers cited benefits including improved efficiency and reduced cost and development time, while "human verification" and avoiding the use of generated material in player-facing circumstances are commonly-deployed safety measures.</p><p>The Japanese industry has been far quicker to adopt AI tools than its North American counterpart: Just 36% of respondents to a similar <a href="https://gdconf.com/article/gdc-2026-state-of-the-game-industry-reveals-impact-of-layoffs-generative-ai-and-more/" target="_blank">GDC 2026 survey</a> reported using AI tools as part of their job, while 52% of survey respondents <a href="https://www.pcgamer.com/gaming-industry/more-than-half-of-game-developers-now-think-generative-ai-is-bad-for-the-industry-a-dramatic-increase-from-just-2-years-ago-id-rather-quit-the-industry-than-use-generative-ai/" target="_blank">believe generative AI is negatively impacting the industry</a>. </p><p>One thing I'm curious about is whether Japanese gamers are as vocally hostile to generative AI use as their anglosphere counterparts. Even if there isn't the same social stigma amongst developers, it just looks tacky and cheap when AI-generated assets sneak into a retail game.</p><p>The Japanese industry certainly appears to be in a healthier place overall compared to North American triple-A, but I'm skeptical whether generative AI adoption has significantly contributed to that health, and it could very well precipitate quality, player trust, or employment stability issues down the line.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dd823d7e-b3b0-11f1-8794-19ff6b99f711" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="dd823d7e-b3b0-11f1-8794-19ff6b99f711" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/dueling-industry-surveys-show-japanese-game-devs-are-embracing-ai-while-north-american-ones-are-still-skeptical/</link>
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                                                                        <pubDate>Fri, 18 Sep 2026 22:51:54 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 23:00:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Level-5]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Professor Layton developer Level-5 has vocally embraced AI usage.]]></media:description>                                                            <media:text><![CDATA[AR cartoon avatar used in recent Level-5 games presentation.]]></media:text>
                                <media:title type="plain"><![CDATA[AR cartoon avatar used in recent Level-5 games presentation.]]></media:title>
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                                <p>As reported by <a href="https://automaton-media.com/en/news/over-85-of-japanese-game-developers-use-generative-ai-in-game-development-2026-cesa-survey-shows-an-increase-from-last-years-51/" target="_blank">Automaton</a>, the 2026 CESA Videogame Industry Report, a survey-based assessment of the Japanese games business, shows a sharp uptick in AI adoption by Japanese developers: 85.8% in 2026, up from <a href="https://www.pcgamer.com/gaming-industry/over-half-of-japanese-game-companies-are-using-ai-in-development-according-to-a-new-survey-including-level-5-and-capcom/" target="_blank">51% just last year</a>. In July, a separate survey covering just online game devs showed a <a href="https://www.pcgamer.com/gaming-industry/poll-finds-100-percent-of-japanese-online-game-developers-are-using-ai-though-mostly-for-user-preference-analysis-and-user-behavior-prediction/" target="_blank">100% rate of AI adoption</a>.</p><p>Breaking things down further, 63% of total respondents claim to use generative AI tools on a daily basis, while 22.8% turn to them more irregularly. The survey did not distinguish between disciplines or different forms of generative AI output like code, concept art, in-game assets, or text.</p><p>Developers cited benefits including improved efficiency and reduced cost and development time, while "human verification" and avoiding the use of generated material in player-facing circumstances are commonly-deployed safety measures.</p><p>The Japanese industry has been far quicker to adopt AI tools than its North American counterpart: Just 36% of respondents to a similar <a href="https://gdconf.com/article/gdc-2026-state-of-the-game-industry-reveals-impact-of-layoffs-generative-ai-and-more/" target="_blank">GDC 2026 survey</a> reported using AI tools as part of their job, while 52% of survey respondents <a href="https://www.pcgamer.com/gaming-industry/more-than-half-of-game-developers-now-think-generative-ai-is-bad-for-the-industry-a-dramatic-increase-from-just-2-years-ago-id-rather-quit-the-industry-than-use-generative-ai/" target="_blank">believe generative AI is negatively impacting the industry</a>. </p><p>One thing I'm curious about is whether Japanese gamers are as vocally hostile to generative AI use as their anglosphere counterparts. Even if there isn't the same social stigma amongst developers, it just looks tacky and cheap when AI-generated assets sneak into a retail game.</p><p>The Japanese industry certainly appears to be in a healthier place overall compared to North American triple-A, but I'm skeptical whether generative AI adoption has significantly contributed to that health, and it could very well precipitate quality, player trust, or employment stability issues down the line.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="dd823d7e-b3b0-11f1-8794-19ff6b99f711" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="dd823d7e-b3b0-11f1-8794-19ff6b99f711" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Last of Us game director apologizes for God of War Laufey criticism, points finger at industry leaders for triple-A stagnation ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Last of Us game director Bruce Straley has apologized for singling out <a href="https://www.pcgamer.com/god-of-war-laufey/">God of War Laufey</a> in a comment about lack of innovation in triple-A games.</p><p>"God Of War Laufey, I look at that game, and every pixel is mindblowing," Straley said in a recent <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Edge magazine feature</a>. "The amount of work and skill that's gone into every single frame… I've made those kinds of games, and I'm still blown away. But when I actually look at what you're doing in the game? I'm not excited. And that's nothing against the God Of War team. Just, across the board in triple-A, it feels like there's no opportunity to inject fresh, innovative ideas."</p><p>In his apology, <a href="https://x.com/bruce_straley/status/2100959840080404712?s=20" target="_blank">posted on X</a>, Laufey said that his comment is being used for "clickbait."</p><p>"I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention," the director wrote. "I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don't need this. I'm sorry."</p><p>Straley didn't take back the central thrust of his remark, however, expanding on his position in a series of posts which place blame on industry leaders for the lack of "clear direction and conviction" he perceives in today's big budget development scene.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100959840080404712"><p lang="en" dir="ltr">I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention. I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don’t need this. I’m sorry. 🧵 pic.twitter.com/Ri2KgfJ4yY<a href="https://twitter.com/cantworkitout/status/2100959840080404712">September 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"The quest for GaaS & wanting to recreate the next Overwatch, Fortnite, Roblox, etc is not a viable strategy & frankly shows these 'industry leaders' don't know their own brand," said Straley. </p><p>"Hot take: There's a lack of good leadership, clear direction & conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate."</p><p>Straley left triple-A development in 2017, and founded a new studio, Wildflower Interactive, in 2021. The indie studio is working on singleplayer adventure <a href="https://store.steampowered.com/app/3041680/Coven_of_the_Chicken_Foot/" target="_blank">Coven of the Chicken Foot</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="75490a64-b3b8-11f1-afbc-9baf7616ed5b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="75490a64-b3b8-11f1-afbc-9baf7616ed5b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/the-last-of-us-game-director-apologizes-for-god-of-war-laufey-criticism-points-finger-at-industry-leaders-for-triple-a-stagnation/</link>
                                                                            <description>
                            <![CDATA[ "I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention," he said. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 22:18:52 +0000</pubDate>                                                                                                                                <updated>Sat, 19 Sep 2026 00:08:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Santa Monica Studio]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[God of War Laufey screenshot]]></media:description>                                                            <media:text><![CDATA[God of War Laufey screenshot]]></media:text>
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                                <p>The Last of Us game director Bruce Straley has apologized for singling out <a href="https://www.pcgamer.com/god-of-war-laufey/">God of War Laufey</a> in a comment about lack of innovation in triple-A games.</p><p>"God Of War Laufey, I look at that game, and every pixel is mindblowing," Straley said in a recent <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Edge magazine feature</a>. "The amount of work and skill that's gone into every single frame… I've made those kinds of games, and I'm still blown away. But when I actually look at what you're doing in the game? I'm not excited. And that's nothing against the God Of War team. Just, across the board in triple-A, it feels like there's no opportunity to inject fresh, innovative ideas."</p><p>In his apology, <a href="https://x.com/bruce_straley/status/2100959840080404712?s=20" target="_blank">posted on X</a>, Laufey said that his comment is being used for "clickbait."</p><p>"I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention," the director wrote. "I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don't need this. I'm sorry."</p><p>Straley didn't take back the central thrust of his remark, however, expanding on his position in a series of posts which place blame on industry leaders for the lack of "clear direction and conviction" he perceives in today's big budget development scene.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100959840080404712"><p lang="en" dir="ltr">I want to apologize to the Laufey team for dragging you all into this uninvited & unnecessary negative attention. I was trying to illustrate an industry concern & my mistake of naming your game is being used out of context & for clickbait. You don’t need this. I’m sorry. 🧵 pic.twitter.com/Ri2KgfJ4yY<a href="https://twitter.com/cantworkitout/status/2100959840080404712">September 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"The quest for GaaS & wanting to recreate the next Overwatch, Fortnite, Roblox, etc is not a viable strategy & frankly shows these 'industry leaders' don't know their own brand," said Straley. </p><p>"Hot take: There's a lack of good leadership, clear direction & conviction from the ppl at the top, in charge of the money. (Money = stability) I believe if they understand their brand, they could have honest, inspiring conversations w creators to steer our medium to innovate."</p><p>Straley left triple-A development in 2017, and founded a new studio, Wildflower Interactive, in 2021. The indie studio is working on singleplayer adventure <a href="https://store.steampowered.com/app/3041680/Coven_of_the_Chicken_Foot/" target="_blank">Coven of the Chicken Foot</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="75490a64-b3b8-11f1-afbc-9baf7616ed5b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="75490a64-b3b8-11f1-afbc-9baf7616ed5b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Resident Evil film should be more concerned with understanding the roots of its survival horror than adhering to strict lore accuracy ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's impossible to gauge a wider community's feelings towards something, thanks to the simple problem of 'the angriest usually shout the loudest', and even if they're the minority, it usually doesn't sound like it. I've had this problem with a lot of things, but Zach Cregger's upcoming Resident Evil film is the latest victim.  </p><p>Despite some promising trailers, some fans just can't get behind this film. People have complained about it existing outside of the games—<a href="https://www.pcgamer.com/games/resident-evil/zach-creggers-resident-evil-film-takes-place-alongside-the-events-of-resident-evil-2-without-actually-engaging-any-of-the-characters/">running parallel to the events of Resident Evil 2</a> instead of a shot for shot imitation. The fact that it will include some liberal interpretations of what the T-virus is capable of has also ruffled some feathers. To which I say, Tolstoy got it right—If you look for perfection, you'll never be content. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZHPzXKPtm25AvzEyWKY8Lg" name="Resident Evil film screenshots" alt="Protagonist running and looking up to the sky." src="https://cdn.mos.cms.futurecdn.net/ZHPzXKPtm25AvzEyWKY8Lg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Pictures Entertainment)</span></figcaption></figure><p>I'm going to get crucified for saying this, but here it goes: some fans get too caught up in 'lore accuracy'. Yes I'd be pissed if Zach Cregger started trying to drastically change iconic elements of Resident Evil, like erasing Umbrella from the records or renaming Raccoon City to Badger Town (even though that kind of slaps). But I think we need to have more faith in Cregger, given his clear love of the games and outstanding filmography, which includes bangers like Barbarian and Weapons—bro knows how to make an outstanding horror film. </p><h2 id="lore-abiding-citizens">Lore-abiding citizens </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TBmFWSqaqv46SKannnnDHg" name="Resident Evil film screenshots" alt="Reaching for some keys." src="https://cdn.mos.cms.futurecdn.net/TBmFWSqaqv46SKannnnDHg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Pictures Entertainment)</span></figcaption></figure><p>I'm not convinced by the argument that this film will just be a good horror movie, rather than a good Resident Evil adaptation for lore-specific reasons, either. Especially given how liberal Capcom itself has been with the 'established truth' in Resident Evil. </p><p>While the main story remains the same across the originals and remakes, some smaller details have been changed for the sake of creating a better story, or just for funsies. One example that comes to mind is Krauser's allegiance in <a href="https://www.pcgamer.com/uk/resident-evil-4-remake/">Resident Evil 4</a>. In the original, he's working for Wesker and is sent to grab a sample of the ambfer, but in the remake he's on Saddler's side, working as one of his henchmen. Why change this? Well, it connects to another change the remake made: making Saddler more menacing and mysterious. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaEbQYywEzVzPya9uA278H" name="RE4_Ganado_Villager_01.png" alt="A RE4 Ganado" src="https://cdn.mos.cms.futurecdn.net/XaEbQYywEzVzPya9uA278H-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Instead of having him wander around the village and speaking to Leon directly, Saddler works in the shadows during the remake and only shows himself more towards the end of the game. But this means he's not out and about for vital moments, and someone had to grab the amber for him. If Krauser had just taken it back to Wesker then the game would have ended there and then, a real anti-climax. So the decision was made to turn Krauser into Saddler's henchman, so he could chill out in his evil lair while also progressing the story. </p><p>Likewise, Capcom changed Brad Vickers' death in the Resident Evil 3 remake, having him bitten by some joe-schmo zombie while saving Jill instead of getting turned into a shish kebab by Nemesis. </p><div><blockquote><p>I really appreciate how Capcom treats Resident Evil as an ever-evolving story.</p></blockquote></div><p>When did the outbreak kick off in Raccoon City? Well if you're going off the original games, there'd been several outbreak scenarios by September 25th and the city is already feeling it, Resident Evil 3 which was made in conjunction with Resident Evil 2 at the time even added a military blockade which wasn't there when Leon and Claire entered the city. But the <a href="https://www.pcgamer.com/resident-evil-2-remake-guide/">Resident Evil 2</a> and 3 remakes make it clear that September 25th is the main start, with just one example of a 'cannibal' case being cited a few weeks prior. </p><p>Capcom's most recent entry into the series, <a href="https://www.pcgamer.com/uk/resident-evil-requiem/">Resident Evil Requiem</a>, actually takes some lore from the Outbreak spin-off series, which contradicts Resident Evil 2 and 3 in parts. It also uses Leon's original story of being late for his first day at the RPD instead of the remake retelling which says he was told to stay away, and decides that Raccoon City wasn't completely destroyed after the thermobaric missile. </p><p>Let's also not forget that Requiem does a 180 on Spencer's character. Turning one of the most inhumane villains in the series into a remorseful old man whose last act in this world is to undo his life's work in an attempt to make the world a better place. That was wild.</p><p>But one of the funniest decisions Requiem made was Zeno. It was so clear that the devs wanted to drag Wesker up from the bottom of that volcano, but just couldn't justify it, so they just went 'fuck it, there's a clone of Wesker who is genetically predisposed to wearing trenchcoats and sunglasses'—but I thought Zeno was great, so no complaints here. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SbcU36fyaHDEM4VBzQq5m7" name="RE Requiem Zeno screenshot" alt="Zeno in a helicopter" src="https://cdn.mos.cms.futurecdn.net/SbcU36fyaHDEM4VBzQq5m7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I don't mean to nitpick any of this—that's not the point. In fact, I really appreciate how Capcom treats Resident Evil as an ever-evolving story. Not having to be unwaveringly loyal to the lore means the team can make the best games possible, which sometimes means changing old choices so it works better now. The latest games in the series and remakes are better for it.</p><p>The T-virus has also been shown as an ever evolving threat, with Requiem adding a twist which makes the infected remember and reenact their most prominent memories whether that be cleaning, cooking, or eating loads and getting angry. So I think Cregger is well within his rights to play on how the T-virus will affect the infected in his film. </p><p>For me, the key to a good Resident Evil adaptation is all in the vibes—understanding what makes these games so scary and how to best honour its survival horror roots, which <a href="https://www.pcgamer.com/games/resident-evil/zach-creggers-inspiration-for-the-upcoming-resident-evil-film-once-again-proves-he-knows-ball/">it seems Cregger gets</a>. But as with everything, you shouldn't judge a book by its cover. Even if <a href="https://www.pcgamer.com/games/resident-evil/dont-do-this-to-me-zach-cregger-dont-get-me-excited-for-a-resident-evil-movie-i-cant-get-hurt-again/">I am super excited</a> to see a Resident Evil movie that understands vibes over a strict adherence to lore, I'll wait until I see the film to judge it fairly. </p><p>So give Cregger some grace for pete's sake. I, for one, am just happy the whole film industry hasn't been forever scared off from trying to adapt the games by Paul W. S. Anderson.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="371b30f8-b379-11f1-8387-7947db798c45" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="371b30f8-b379-11f1-8387-7947db798c45" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/the-resident-evil-film-should-be-more-concerned-with-understanding-the-roots-of-its-survival-horror-than-adhering-to-strict-lore-accuracy/</link>
                                                                            <description>
                            <![CDATA[ Why can't we just enjoy things? ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 22:04:14 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Resident Evil (2026) trailer still - Austin Abrams pulling on a touque]]></media:description>                                                            <media:text><![CDATA[Resident Evil (2026) trailer still - Austin Abrams pulling on a touque]]></media:text>
                                <media:title type="plain"><![CDATA[Resident Evil (2026) trailer still - Austin Abrams pulling on a touque]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>It's impossible to gauge a wider community's feelings towards something, thanks to the simple problem of 'the angriest usually shout the loudest', and even if they're the minority, it usually doesn't sound like it. I've had this problem with a lot of things, but Zach Cregger's upcoming Resident Evil film is the latest victim.  </p><p>Despite some promising trailers, some fans just can't get behind this film. People have complained about it existing outside of the games—<a href="https://www.pcgamer.com/games/resident-evil/zach-creggers-resident-evil-film-takes-place-alongside-the-events-of-resident-evil-2-without-actually-engaging-any-of-the-characters/">running parallel to the events of Resident Evil 2</a> instead of a shot for shot imitation. The fact that it will include some liberal interpretations of what the T-virus is capable of has also ruffled some feathers. To which I say, Tolstoy got it right—If you look for perfection, you'll never be content. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZHPzXKPtm25AvzEyWKY8Lg" name="Resident Evil film screenshots" alt="Protagonist running and looking up to the sky." src="https://cdn.mos.cms.futurecdn.net/ZHPzXKPtm25AvzEyWKY8Lg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Pictures Entertainment)</span></figcaption></figure><p>I'm going to get crucified for saying this, but here it goes: some fans get too caught up in 'lore accuracy'. Yes I'd be pissed if Zach Cregger started trying to drastically change iconic elements of Resident Evil, like erasing Umbrella from the records or renaming Raccoon City to Badger Town (even though that kind of slaps). But I think we need to have more faith in Cregger, given his clear love of the games and outstanding filmography, which includes bangers like Barbarian and Weapons—bro knows how to make an outstanding horror film. </p><h2 id="lore-abiding-citizens">Lore-abiding citizens </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TBmFWSqaqv46SKannnnDHg" name="Resident Evil film screenshots" alt="Reaching for some keys." src="https://cdn.mos.cms.futurecdn.net/TBmFWSqaqv46SKannnnDHg-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Sony Pictures Entertainment)</span></figcaption></figure><p>I'm not convinced by the argument that this film will just be a good horror movie, rather than a good Resident Evil adaptation for lore-specific reasons, either. Especially given how liberal Capcom itself has been with the 'established truth' in Resident Evil. </p><p>While the main story remains the same across the originals and remakes, some smaller details have been changed for the sake of creating a better story, or just for funsies. One example that comes to mind is Krauser's allegiance in <a href="https://www.pcgamer.com/uk/resident-evil-4-remake/">Resident Evil 4</a>. In the original, he's working for Wesker and is sent to grab a sample of the ambfer, but in the remake he's on Saddler's side, working as one of his henchmen. Why change this? Well, it connects to another change the remake made: making Saddler more menacing and mysterious. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaEbQYywEzVzPya9uA278H" name="RE4_Ganado_Villager_01.png" alt="A RE4 Ganado" src="https://cdn.mos.cms.futurecdn.net/XaEbQYywEzVzPya9uA278H-1920-80.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Instead of having him wander around the village and speaking to Leon directly, Saddler works in the shadows during the remake and only shows himself more towards the end of the game. But this means he's not out and about for vital moments, and someone had to grab the amber for him. If Krauser had just taken it back to Wesker then the game would have ended there and then, a real anti-climax. So the decision was made to turn Krauser into Saddler's henchman, so he could chill out in his evil lair while also progressing the story. </p><p>Likewise, Capcom changed Brad Vickers' death in the Resident Evil 3 remake, having him bitten by some joe-schmo zombie while saving Jill instead of getting turned into a shish kebab by Nemesis. </p><div><blockquote><p>I really appreciate how Capcom treats Resident Evil as an ever-evolving story.</p></blockquote></div><p>When did the outbreak kick off in Raccoon City? Well if you're going off the original games, there'd been several outbreak scenarios by September 25th and the city is already feeling it, Resident Evil 3 which was made in conjunction with Resident Evil 2 at the time even added a military blockade which wasn't there when Leon and Claire entered the city. But the <a href="https://www.pcgamer.com/resident-evil-2-remake-guide/">Resident Evil 2</a> and 3 remakes make it clear that September 25th is the main start, with just one example of a 'cannibal' case being cited a few weeks prior. </p><p>Capcom's most recent entry into the series, <a href="https://www.pcgamer.com/uk/resident-evil-requiem/">Resident Evil Requiem</a>, actually takes some lore from the Outbreak spin-off series, which contradicts Resident Evil 2 and 3 in parts. It also uses Leon's original story of being late for his first day at the RPD instead of the remake retelling which says he was told to stay away, and decides that Raccoon City wasn't completely destroyed after the thermobaric missile. </p><p>Let's also not forget that Requiem does a 180 on Spencer's character. Turning one of the most inhumane villains in the series into a remorseful old man whose last act in this world is to undo his life's work in an attempt to make the world a better place. That was wild.</p><p>But one of the funniest decisions Requiem made was Zeno. It was so clear that the devs wanted to drag Wesker up from the bottom of that volcano, but just couldn't justify it, so they just went 'fuck it, there's a clone of Wesker who is genetically predisposed to wearing trenchcoats and sunglasses'—but I thought Zeno was great, so no complaints here. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SbcU36fyaHDEM4VBzQq5m7" name="RE Requiem Zeno screenshot" alt="Zeno in a helicopter" src="https://cdn.mos.cms.futurecdn.net/SbcU36fyaHDEM4VBzQq5m7-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>I don't mean to nitpick any of this—that's not the point. In fact, I really appreciate how Capcom treats Resident Evil as an ever-evolving story. Not having to be unwaveringly loyal to the lore means the team can make the best games possible, which sometimes means changing old choices so it works better now. The latest games in the series and remakes are better for it.</p><p>The T-virus has also been shown as an ever evolving threat, with Requiem adding a twist which makes the infected remember and reenact their most prominent memories whether that be cleaning, cooking, or eating loads and getting angry. So I think Cregger is well within his rights to play on how the T-virus will affect the infected in his film. </p><p>For me, the key to a good Resident Evil adaptation is all in the vibes—understanding what makes these games so scary and how to best honour its survival horror roots, which <a href="https://www.pcgamer.com/games/resident-evil/zach-creggers-inspiration-for-the-upcoming-resident-evil-film-once-again-proves-he-knows-ball/">it seems Cregger gets</a>. But as with everything, you shouldn't judge a book by its cover. Even if <a href="https://www.pcgamer.com/games/resident-evil/dont-do-this-to-me-zach-cregger-dont-get-me-excited-for-a-resident-evil-movie-i-cant-get-hurt-again/">I am super excited</a> to see a Resident Evil movie that understands vibes over a strict adherence to lore, I'll wait until I see the film to judge it fairly. </p><p>So give Cregger some grace for pete's sake. I, for one, am just happy the whole film industry hasn't been forever scared off from trying to adapt the games by Paul W. S. Anderson.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="371b30f8-b379-11f1-8387-7947db798c45" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="371b30f8-b379-11f1-8387-7947db798c45" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation is apparently a super heavyweight 200GB installation: 'We need to overcome the hardware to a certain extent' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In a new <a href="https://www.videogameschronicle.com/features/interviews/ff7-revelation-director-hamaguchi-discusses-the-games-200gb-size-dlc-plans-and-a-new-tifa-detail/" target="_blank">VGC</a> interview, Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that the upcoming JRPG is looking at a 200GB install size, bigger than almost any game out there, and certainly an outlier among singleplayer RPGs.</p><p>Hamaguchi was responding to a question about Revelation's retail, physical version. It was previously disclosed that Revelation would require additional downloads alongside the two blu-ray discs that come in the box. We're not even part of that particular conversation on PC⁠—we're lucky to get a download code in a plastic box these days.</p><p>"Things are still getting worked out, but it’s probably going to be around 200GB of game," Hamaguchi said. "I understand there are a lot of opinions about this topic, but at the end of the day, the fact is we need to overcome the hardware to a certain extent."</p><p>That's one big boy. For context, FF7 Remake requires 100GB of available hard drive space on Steam, while Rebirth demands 155⁠—Revelation's full system specs are not yet up on its own page. All told, the FF7 Remake trilogy will weigh in at 455 GB of space. While the original PS1 game was quite the contender in its time, shipping on three CDs, at the end of the day it consisted of about a gig and a half of data⁠—1.3 according to <a href="https://www.thegamer.com/final-fantasy-file-size-core-game/" target="_blank">TheGamer</a>, and 1.7 according to <a href="https://gamingbolt.com/final-fantasy-7-a-tech-deep-dive-into-the-rpg-classic" target="_blank">GamingBolt</a>.</p><p>I think the biggest install I've ever tolerated was 150GB of Destiny 2, but I'm a different person now. Call of Duty has grown infamous as a hard drive hog, but it's also relatively modular. At a time of brutal storage markups amid the <a href="https://www.pcgamer.com/hardware/the-rampocalypse-support-group/" target="_blank">RAMpocalypse</a>, 200GB is a tough ask for one game, but Revelation might be one of the rare few with the star power to pull it off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="9d3bfd2c-b3ab-11f1-9cb0-a392eb0e9f2d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9d3bfd2c-b3ab-11f1-9cb0-a392eb0e9f2d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-7-revelation-is-apparently-a-super-heavyweight-200gb-installation-we-need-to-overcome-the-hardware-to-a-certain-extent/</link>
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                            <![CDATA[ Better start cleaning up your hard drive. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 21:55:19 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:description>                                                            <media:text><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:text>
                                <media:title type="plain"><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:title>
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                            <article>
                                <p>In a new <a href="https://www.videogameschronicle.com/features/interviews/ff7-revelation-director-hamaguchi-discusses-the-games-200gb-size-dlc-plans-and-a-new-tifa-detail/" target="_blank">VGC</a> interview, Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that the upcoming JRPG is looking at a 200GB install size, bigger than almost any game out there, and certainly an outlier among singleplayer RPGs.</p><p>Hamaguchi was responding to a question about Revelation's retail, physical version. It was previously disclosed that Revelation would require additional downloads alongside the two blu-ray discs that come in the box. We're not even part of that particular conversation on PC⁠—we're lucky to get a download code in a plastic box these days.</p><p>"Things are still getting worked out, but it’s probably going to be around 200GB of game," Hamaguchi said. "I understand there are a lot of opinions about this topic, but at the end of the day, the fact is we need to overcome the hardware to a certain extent."</p><p>That's one big boy. For context, FF7 Remake requires 100GB of available hard drive space on Steam, while Rebirth demands 155⁠—Revelation's full system specs are not yet up on its own page. All told, the FF7 Remake trilogy will weigh in at 455 GB of space. While the original PS1 game was quite the contender in its time, shipping on three CDs, at the end of the day it consisted of about a gig and a half of data⁠—1.3 according to <a href="https://www.thegamer.com/final-fantasy-file-size-core-game/" target="_blank">TheGamer</a>, and 1.7 according to <a href="https://gamingbolt.com/final-fantasy-7-a-tech-deep-dive-into-the-rpg-classic" target="_blank">GamingBolt</a>.</p><p>I think the biggest install I've ever tolerated was 150GB of Destiny 2, but I'm a different person now. Call of Duty has grown infamous as a hard drive hog, but it's also relatively modular. At a time of brutal storage markups amid the <a href="https://www.pcgamer.com/hardware/the-rampocalypse-support-group/" target="_blank">RAMpocalypse</a>, 200GB is a tough ask for one game, but Revelation might be one of the rare few with the star power to pull it off.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="9d3bfd2c-b3ab-11f1-9cb0-a392eb0e9f2d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9d3bfd2c-b3ab-11f1-9cb0-a392eb0e9f2d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: 'Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It's generally agreed that this is a <a href="https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/" target="_blank">very bad time for the videogame industry</a>. There's some disagreement on just how bad it is—Tim Cain says it's <a href="https://www.pcgamer.com/gaming-industry/fallout-lead-tim-cain-argues-games-industry-crisis-hasnt-reached-the-level-of-the-1983-crash-i-dont-think-theres-ever-been-a-worse-time-in-the-games-industry/" target="_blank">not as bad</a> as the infamous crash of the early 1980s, Brenda Romero says <a href="https://www.pcgamer.com/gaming-industry/the-industrys-in-a-really-horrible-place-brenda-romero-says-we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier/" target="_blank">it's worse</a>—but the bottom line is that if you're comparing your current situation to that very specific moment in time, the situation is definitely not good.</p><p>In a new <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Knowledge newsletter</a>, originally published in Edge magazine, numerous veterans of the game biz shared their thoughts on the industry's troubles, and what might be done to address them. It's a very interesting discussion, but also a bit disheartening to some extent, because several make the point that the real problem goes way beyond just videogames.</p><p>"It's impossible for me to look at this as a game industry problem, when really it’s the result of this much bigger, complex system that we’ve allowed to be captured by greedy, rapacious forces," former Arkane Studios creative director Harvey Smith said.</p><p>Pointing to Redfall, the game that preceded the <a href="https://www.pcgamer.com/gaming-industry/microsoft-announces-4-studio-closuresincluding-arkane-austin-and-tango-gameworks-creators-of-prey-and-hi-fi-rush-respectively/" target="_blank">closure of Arkane Austin</a> in 2024, Smith continued, "Instead of just being crushed and thrown to the wind, maybe those people would have figured it out and then, another cycle along, they would have had another Dishonored.</p><p>"And, even if they just made the occasional hit—one out of every three or whatever—wouldn’t you want to hold onto that? I guess the answer is no. You wouldn’t want to do that, if there’s an opportunity cost where instead you could put that money into AI, and even if it’s a bubble, your share price goes up massively."</p><p>Other developers shared similar thoughts. "I don’t think our current financial models are set up for art or entertainment," Kitfox Games co-founder Tanya X. Short said. "I just don’t think art is what capitalism is designed to nurture. But humans <em>are</em>." </p><p>Ultima Online and Star Wars: Galaxies vet Raph Koster, whose Playable Words studio recently launched a new MMO called <a href="https://www.pcgamer.com/games/mmo/swg-leads-new-mmo-stars-reach-almost-lost-me-until-i-met-an-animal-conservationist-mayor/" target="_blank">Stars Reach</a>, said "systemic dynamics are what really make this happen," and that "absent regulation, it develops into market concentration, followed by cartels, followed by monopolies. That’s intrinsic in how it works."</p><p>Sam Barlow, known for games including Her Story, Telling Lies, and Immorality, put the situation in even starker terms: "Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality."</p><p>It's a depressing thought alright, particularly given humanity's seeming drive to do the opposite of 'fixing things,' but it's hard to dispute the point when the mainstream videogame industry is busy swallowing itself via <a href="https://www.pcgamer.com/gaming-industry/eas-usd55-billion-acquisition-is-the-biggest-leveraged-buyout-in-private-equity-history-heres-why-it-has-everyone-terrified/" target="_blank">multi-billion-dollar mergers and acquisitions</a> that seem to inevitably lead to <a href="https://www.pcgamer.com/gaming-industry/the-grim-industry-summer-continues-as-ea-lays-off-staff-ahead-of-usd55-billion-sale-to-saudi-arabia-likely-to-soothe-the-sting-of-its-usd20-billion-debt/" target="_blank">massive layoffs</a> and increasingly <a href="https://www.pcgamer.com/gaming-industry/5-promising-games-recently-cancelled-by-microsoft/" target="_blank">constricted creative decisions</a>. Earlier this year, Devolver Digital, which went public in 2021, announced its intent to <a href="https://www.pcgamer.com/gaming-industry/devolver-digital-wants-to-get-off-the-stock-market-because-the-ongoing-challenge-of-delivering-growth-in-line-with-market-expectations-just-isnt-worth-the-headaches/" target="_blank">get off the stock market</a> because the videogame business is simply not compatible with the market's demands for "predictable, sequential growth"—a stark admission that the system as it stands just isn't working.</p><p>Despite the gloominess of the situation, Smith said he's "an optimist," and he believes that "people will keep coming together and keep making cool things."</p><p>"The model might be different, the structure of it all might be different, but I’m hopeful there’ll always be a market for that, as long as people are brilliant and creative, and they want to do good work," he said. "That’s what gives me hope. As long as I see that, I’m like, we’re going to come out okay in the end. It may suck for a while, we may have to depose some kings, but it’ll be okay."</p><p>The full report covers a lot of ground, and features commentary from other industry veterans including Shawn Layden, Tim Sweeney, Craig Duncan, and Amir Satvat, who was honored at The Game Awards in 2024 for his work <a href="https://www.pcgamer.com/gaming-industry/amir-satvat-game-awards-comments/" target="_blank">assisting laid-off game developers</a>. It's worth a few minutes to read in full—check it out at <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">edge-online.com</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f5e9dbf0-b3a7-11f1-828f-efa59256dc47" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f5e9dbf0-b3a7-11f1-828f-efa59256dc47" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/industry-vets-behind-dishonored-ultima-online-her-story-and-more-agree-the-games-industry-crisis-goes-beyond-games-ultimately-to-fix-whats-broken-in-the-videogame-industry-we-might-have-to-fix-reality/</link>
                                                                            <description>
                            <![CDATA[ A new Edge report features multiple industry veterans sharing their thoughts on the state of the game industry, and what can be done about it. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 21:35:14 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 22:39:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Pictures From History/Universal Images Group via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Boris Kustodiev&#039;s painting, &#039;The Bolshevik&#039;. The Bolsheviks, derived from bol&#039;shinstvo, &#039;majority&#039;, were a faction of the Marxist Russian Social Democratic Labour Party (RSDLP) which split apart from the Menshevik faction at the Second Party Congress in 1903. The Bolsheviks were the majority faction in a crucial vote, hence their name. They ultimately became the Communist Party of the Soviet Union. The Bolsheviks came to power in Russia during the October Revolution phase of the Russian Revolution of 1917, and founded the Russian Soviet Federative Socialist Republic which would later become the chief constituent of the Soviet Union in 1922. The Bolsheviks, founded by Vladimir Lenin and Alexander Bogdanov, were by 1905 a major organization consisting primarily of workers under a democratic internal hierarchy governed by the principle of democratic centralism, who considered themselves the leaders of the revolutionary working class of Russia. Their beliefs and practices were often referred to as Bolshevism.]]></media:description>                                                            <media:text><![CDATA[Boris Kustodiev&#039;s painting, &#039;The Bolshevik&#039;. The Bolsheviks, derived from bol&#039;shinstvo, &#039;majority&#039;, were a faction of the Marxist Russian Social Democratic Labour Party (RSDLP) which split apart from the Menshevik faction at the Second Party Congress in 1903. The Bolsheviks were the majority faction in a crucial vote, hence their name. They ultimately became the Communist Party of the Soviet Union. The Bolsheviks came to power in Russia during the October Revolution phase of the Russian Revolution of 1917, and founded the Russian Soviet Federative Socialist Republic which would later become the chief constituent of the Soviet Union in 1922. The Bolsheviks, founded by Vladimir Lenin and Alexander Bogdanov, were by 1905 a major organization consisting primarily of workers under a democratic internal hierarchy governed by the principle of democratic centralism, who considered themselves the leaders of the revolutionary working class of Russia. Their beliefs and practices were often referred to as Bolshevism.]]></media:text>
                                <media:title type="plain"><![CDATA[Boris Kustodiev&#039;s painting, &#039;The Bolshevik&#039;. The Bolsheviks, derived from bol&#039;shinstvo, &#039;majority&#039;, were a faction of the Marxist Russian Social Democratic Labour Party (RSDLP) which split apart from the Menshevik faction at the Second Party Congress in 1903. The Bolsheviks were the majority faction in a crucial vote, hence their name. They ultimately became the Communist Party of the Soviet Union. The Bolsheviks came to power in Russia during the October Revolution phase of the Russian Revolution of 1917, and founded the Russian Soviet Federative Socialist Republic which would later become the chief constituent of the Soviet Union in 1922. The Bolsheviks, founded by Vladimir Lenin and Alexander Bogdanov, were by 1905 a major organization consisting primarily of workers under a democratic internal hierarchy governed by the principle of democratic centralism, who considered themselves the leaders of the revolutionary working class of Russia. Their beliefs and practices were often referred to as Bolshevism.]]></media:title>
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                            <article>
                                <p>It's generally agreed that this is a <a href="https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/" target="_blank">very bad time for the videogame industry</a>. There's some disagreement on just how bad it is—Tim Cain says it's <a href="https://www.pcgamer.com/gaming-industry/fallout-lead-tim-cain-argues-games-industry-crisis-hasnt-reached-the-level-of-the-1983-crash-i-dont-think-theres-ever-been-a-worse-time-in-the-games-industry/" target="_blank">not as bad</a> as the infamous crash of the early 1980s, Brenda Romero says <a href="https://www.pcgamer.com/gaming-industry/the-industrys-in-a-really-horrible-place-brenda-romero-says-we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier/" target="_blank">it's worse</a>—but the bottom line is that if you're comparing your current situation to that very specific moment in time, the situation is definitely not good.</p><p>In a new <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Knowledge newsletter</a>, originally published in Edge magazine, numerous veterans of the game biz shared their thoughts on the industry's troubles, and what might be done to address them. It's a very interesting discussion, but also a bit disheartening to some extent, because several make the point that the real problem goes way beyond just videogames.</p><p>"It's impossible for me to look at this as a game industry problem, when really it’s the result of this much bigger, complex system that we’ve allowed to be captured by greedy, rapacious forces," former Arkane Studios creative director Harvey Smith said.</p><p>Pointing to Redfall, the game that preceded the <a href="https://www.pcgamer.com/gaming-industry/microsoft-announces-4-studio-closuresincluding-arkane-austin-and-tango-gameworks-creators-of-prey-and-hi-fi-rush-respectively/" target="_blank">closure of Arkane Austin</a> in 2024, Smith continued, "Instead of just being crushed and thrown to the wind, maybe those people would have figured it out and then, another cycle along, they would have had another Dishonored.</p><p>"And, even if they just made the occasional hit—one out of every three or whatever—wouldn’t you want to hold onto that? I guess the answer is no. You wouldn’t want to do that, if there’s an opportunity cost where instead you could put that money into AI, and even if it’s a bubble, your share price goes up massively."</p><p>Other developers shared similar thoughts. "I don’t think our current financial models are set up for art or entertainment," Kitfox Games co-founder Tanya X. Short said. "I just don’t think art is what capitalism is designed to nurture. But humans <em>are</em>." </p><p>Ultima Online and Star Wars: Galaxies vet Raph Koster, whose Playable Words studio recently launched a new MMO called <a href="https://www.pcgamer.com/games/mmo/swg-leads-new-mmo-stars-reach-almost-lost-me-until-i-met-an-animal-conservationist-mayor/" target="_blank">Stars Reach</a>, said "systemic dynamics are what really make this happen," and that "absent regulation, it develops into market concentration, followed by cartels, followed by monopolies. That’s intrinsic in how it works."</p><p>Sam Barlow, known for games including Her Story, Telling Lies, and Immorality, put the situation in even starker terms: "Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality."</p><p>It's a depressing thought alright, particularly given humanity's seeming drive to do the opposite of 'fixing things,' but it's hard to dispute the point when the mainstream videogame industry is busy swallowing itself via <a href="https://www.pcgamer.com/gaming-industry/eas-usd55-billion-acquisition-is-the-biggest-leveraged-buyout-in-private-equity-history-heres-why-it-has-everyone-terrified/" target="_blank">multi-billion-dollar mergers and acquisitions</a> that seem to inevitably lead to <a href="https://www.pcgamer.com/gaming-industry/the-grim-industry-summer-continues-as-ea-lays-off-staff-ahead-of-usd55-billion-sale-to-saudi-arabia-likely-to-soothe-the-sting-of-its-usd20-billion-debt/" target="_blank">massive layoffs</a> and increasingly <a href="https://www.pcgamer.com/gaming-industry/5-promising-games-recently-cancelled-by-microsoft/" target="_blank">constricted creative decisions</a>. Earlier this year, Devolver Digital, which went public in 2021, announced its intent to <a href="https://www.pcgamer.com/gaming-industry/devolver-digital-wants-to-get-off-the-stock-market-because-the-ongoing-challenge-of-delivering-growth-in-line-with-market-expectations-just-isnt-worth-the-headaches/" target="_blank">get off the stock market</a> because the videogame business is simply not compatible with the market's demands for "predictable, sequential growth"—a stark admission that the system as it stands just isn't working.</p><p>Despite the gloominess of the situation, Smith said he's "an optimist," and he believes that "people will keep coming together and keep making cool things."</p><p>"The model might be different, the structure of it all might be different, but I’m hopeful there’ll always be a market for that, as long as people are brilliant and creative, and they want to do good work," he said. "That’s what gives me hope. As long as I see that, I’m like, we’re going to come out okay in the end. It may suck for a while, we may have to depose some kings, but it’ll be okay."</p><p>The full report covers a lot of ground, and features commentary from other industry veterans including Shawn Layden, Tim Sweeney, Craig Duncan, and Amir Satvat, who was honored at The Game Awards in 2024 for his work <a href="https://www.pcgamer.com/gaming-industry/amir-satvat-game-awards-comments/" target="_blank">assisting laid-off game developers</a>. It's worth a few minutes to read in full—check it out at <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">edge-online.com</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="f5e9dbf0-b3a7-11f1-828f-efa59256dc47" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f5e9dbf0-b3a7-11f1-828f-efa59256dc47" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'Players got better than we expected': Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion's endgame ]]></title>
                                                                                                <dc:content><![CDATA[ <p>While Monster Hunter Wilds' performance issues dominated the conversation about its reception on PC, one of the other ongoing sources of player frustration was the entry's approach to difficulty. Initially, a number of players <a href="https://www.pcgamer.com/games/action/after-months-of-complaining-that-monster-hunter-wilds-is-too-easy-omega-planetes-is-here-to-tip-every-hunter-upside-down-and-shake-out-all-their-lunch-money/" target="_blank">thought the game was too much of a sleepwalk</a>—but once later updates started amping up the threat level, many of those same players thought Capcom's solutions were inelegant, relying on arbitrary increases to monster damage.</p><p>In an interview with PC Gamer at this year's Tokyo Game Show, Monster Hunter Wilds: Ascendance director Takuro Hiraoka said Capcom's goal for the base game was to avoid driving away newer players—but he's working to ensure the expansion's endgame will satisfy players who thought its approach to difficulty missed the mark.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjXLPquNhBisCmqpHuepoj" name="HSWO9HGbYAAG6Gf" alt="A hunter launching towards a Teostra in Monster Hunter Wilds: Ascendance." src="https://cdn.mos.cms.futurecdn.net/SjXLPquNhBisCmqpHuepoj-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SjXLPquNhBisCmqpHuepoj-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Speaking via translator, Hiraoka said balancing difficulty is "one of the most challenging things to get right in a game," and his objective—first and foremost—is to prevent a situation where players don't feel like they can finish the game they've purchased, because it's not likely that those players will ever come back.</p><p>"In my mind, that's where the difficulty curve should be for Wilds, and I think we achieved that—but the player base was so good and so skilled. We had a bit of a gap in expectations. Maybe players got better than we expected in the intervening years," Hiraoka said. "We've grown the audience greatly since Monster Hunter: World, and that was a game where a lot of players dropped off before finishing the story because it got too hard too quickly. We're trying to tackle that issue, which I see as a problem."</p><p>The reception to Wilds' difficulty, he said, has been a learning experience for Capcom, informing how the studio is working to appeal to "not just the hardest of the hardcore" with the Ascendance expansion while making sure challenge-oriented players don't feel alienated by the effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6x7nyQDSrXxHrQRwKQKUK4" name="ss_1b3a9497977ffd925cfbde0c4156463e4b0fb9d4.1920x1080" alt="A hunter slashing at a Guardian Rathalos using a greatsword in Monster Hunter Wilds: Ascendance." src="https://cdn.mos.cms.futurecdn.net/6x7nyQDSrXxHrQRwKQKUK4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6x7nyQDSrXxHrQRwKQKUK4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>"We expect that if you purchase the DLC, you're going to want to see as much of the story that we've presented as possible—but for players who want to go far beyond and have the really toughest challenges, we expect that the endgame loop is what really satisfies their needs," Hiraoka said. "We're working on that balance at the minute."</p><p>Along similar lines, Hiraoka said that the aggression showcased in Capcom's recent Ascendance weapon breakdown videos shouldn't lead players to believe that they'll be able to completely outclass monsters with their <a href="https://www.pcgamer.com/games/action/unbiased-monster-hunter-producer-predicts-one-weapon-will-climb-the-popularity-rankings-in-ascendance-has-no-agenda-hammer-should-definitely-go-up-a-place-or-two/" target="_blank">new Boost Bracer attacks</a>. While the videos are edited to highlight the impact of those new mechanics, he said it's "not quite so constant and aggressive" over the course of an actual hunt.</p><p>"There is a cadence to it, where the player is building a gauge, keeping an eye on how many charges they have, and deciding when they want to bust out those actions. And you only have a certain amount of time in boost mode whenever you do activate it," Hiraoka said. "Overall, the player hasn't become this hyperaggressive, constant demon mode type of presence. It's a new tool in your box. How to strategize on when to use it, and the way it changes each weapon's gameplay, is for the players to discover."</p><p>Monster Hunter Wilds: Ascendance launches in 2027. You can wishlist the expansion <a href="https://store.steampowered.com/app/4829700/Monster_Hunter_Wilds_Ascendance/" target="_blank">on Steam</a> now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="16578530-b3a4-11f1-b83f-7bc1eafc55ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="16578530-b3a4-11f1-b83f-7bc1eafc55ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/players-got-better-than-we-expected-monster-hunter-wilds-dlc-director-says-capcom-is-retuning-its-difficulty-standards-for-the-expansions-endgame/</link>
                                                                            <description>
                            <![CDATA[ "We're working on that balance." ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 21:02:43 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 22:59:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Monster Hunter Wilds: Ascendance director Takuro Hiraoka; a hunter being attacked by a flying monster in Ascendance.]]></media:description>                                                            <media:text><![CDATA[Monster Hunter Wilds: Ascendance director Takuro Hiraoka; a hunter being attacked by a flying monster in Ascendance.]]></media:text>
                                <media:title type="plain"><![CDATA[Monster Hunter Wilds: Ascendance director Takuro Hiraoka; a hunter being attacked by a flying monster in Ascendance.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>While Monster Hunter Wilds' performance issues dominated the conversation about its reception on PC, one of the other ongoing sources of player frustration was the entry's approach to difficulty. Initially, a number of players <a href="https://www.pcgamer.com/games/action/after-months-of-complaining-that-monster-hunter-wilds-is-too-easy-omega-planetes-is-here-to-tip-every-hunter-upside-down-and-shake-out-all-their-lunch-money/" target="_blank">thought the game was too much of a sleepwalk</a>—but once later updates started amping up the threat level, many of those same players thought Capcom's solutions were inelegant, relying on arbitrary increases to monster damage.</p><p>In an interview with PC Gamer at this year's Tokyo Game Show, Monster Hunter Wilds: Ascendance director Takuro Hiraoka said Capcom's goal for the base game was to avoid driving away newer players—but he's working to ensure the expansion's endgame will satisfy players who thought its approach to difficulty missed the mark.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjXLPquNhBisCmqpHuepoj" name="HSWO9HGbYAAG6Gf" alt="A hunter launching towards a Teostra in Monster Hunter Wilds: Ascendance." src="https://cdn.mos.cms.futurecdn.net/SjXLPquNhBisCmqpHuepoj-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SjXLPquNhBisCmqpHuepoj-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>Speaking via translator, Hiraoka said balancing difficulty is "one of the most challenging things to get right in a game," and his objective—first and foremost—is to prevent a situation where players don't feel like they can finish the game they've purchased, because it's not likely that those players will ever come back.</p><p>"In my mind, that's where the difficulty curve should be for Wilds, and I think we achieved that—but the player base was so good and so skilled. We had a bit of a gap in expectations. Maybe players got better than we expected in the intervening years," Hiraoka said. "We've grown the audience greatly since Monster Hunter: World, and that was a game where a lot of players dropped off before finishing the story because it got too hard too quickly. We're trying to tackle that issue, which I see as a problem."</p><p>The reception to Wilds' difficulty, he said, has been a learning experience for Capcom, informing how the studio is working to appeal to "not just the hardest of the hardcore" with the Ascendance expansion while making sure challenge-oriented players don't feel alienated by the effort.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6x7nyQDSrXxHrQRwKQKUK4" name="ss_1b3a9497977ffd925cfbde0c4156463e4b0fb9d4.1920x1080" alt="A hunter slashing at a Guardian Rathalos using a greatsword in Monster Hunter Wilds: Ascendance." src="https://cdn.mos.cms.futurecdn.net/6x7nyQDSrXxHrQRwKQKUK4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6x7nyQDSrXxHrQRwKQKUK4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p>"We expect that if you purchase the DLC, you're going to want to see as much of the story that we've presented as possible—but for players who want to go far beyond and have the really toughest challenges, we expect that the endgame loop is what really satisfies their needs," Hiraoka said. "We're working on that balance at the minute."</p><p>Along similar lines, Hiraoka said that the aggression showcased in Capcom's recent Ascendance weapon breakdown videos shouldn't lead players to believe that they'll be able to completely outclass monsters with their <a href="https://www.pcgamer.com/games/action/unbiased-monster-hunter-producer-predicts-one-weapon-will-climb-the-popularity-rankings-in-ascendance-has-no-agenda-hammer-should-definitely-go-up-a-place-or-two/" target="_blank">new Boost Bracer attacks</a>. While the videos are edited to highlight the impact of those new mechanics, he said it's "not quite so constant and aggressive" over the course of an actual hunt.</p><p>"There is a cadence to it, where the player is building a gauge, keeping an eye on how many charges they have, and deciding when they want to bust out those actions. And you only have a certain amount of time in boost mode whenever you do activate it," Hiraoka said. "Overall, the player hasn't become this hyperaggressive, constant demon mode type of presence. It's a new tool in your box. How to strategize on when to use it, and the way it changes each weapon's gameplay, is for the players to discover."</p><p>Monster Hunter Wilds: Ascendance launches in 2027. You can wishlist the expansion <a href="https://store.steampowered.com/app/4829700/Monster_Hunter_Wilds_Ascendance/" target="_blank">on Steam</a> now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="16578530-b3a4-11f1-b83f-7bc1eafc55ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="16578530-b3a4-11f1-b83f-7bc1eafc55ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Reacher star Alan Ritchson is in talks to replace Jason Momoa on the Helldivers movie ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.hollywoodreporter.com/movies/movie-news/alan-ritchson-replaces-jason-momoa-helldivers-movie-1236705311/" target="_blank">The Hollywood Reporter</a> says noted huge guy Alan Ritchson, best known as the star of the popular Prime series Reacher, is in talks to take the lead on Sony's upcoming Helldivers movie. If negotiations are successful, Ritchson will step into the role left behind by fellow huge guy Jason Momoa, who <a href="https://www.pcgamer.com/movies-tv/jason-momoa-drops-out-of-the-helldivers-movie/" target="_blank">dropped out of the project</a> in June.</p><p>The Helldivers film was first <a href="https://www.pcgamer.com/movies-tv/jason-momoa-and-fast-and-furious-director-justin-lin-are-teaming-up-to-make-a-helldivers-movie/" target="_blank">announced in February</a>, with Momoa starring and Justin Lin, known for his work on the Fast and Furious films, set to direct. Reasons for Momoa's withdrawal just a few months later weren't provided, but given his star power, it was a blow.</p><p>But his departure also represents a big opportunity for Ritchson, whose own star has risen rapidly following the debut of Reacher in 2022. Ritchson has appeared in numerous movies in the past—more than I realized, frankly, I'd never heard of the guy before he started wandering into small towns and breaking bad guys in half like they were dry twigs— but according to THR this would be his first time actually headlining a major feature film.</p><p>I'm kind of torn on the casting, frankly. I'm sure he'll be fine in the role—along with being huge, he's also got easy on-screen charisma—and action is definitely his thing. But I can't help wondering if maybe he's a little <em>off </em>for the role, too. To me, Helldivers is about unremarkable, anonymous guys being fed into the meatgrinder of fascist imperialism, and Ritchson comes off as a little too heroic (and beefy) for that. </p><p>I may be assuming too much about the film, but to me, there's really only one true John Helldiver, and it's this guy:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oWu33smGmXv7F643eqw7hH" name="Helldivers 2 oh boy" alt="The Helldivers 2 spokesperson wears a cheesy grin, about to be wiped off his face when a Terminid invades but - hey, can't win 'em all." src="https://cdn.mos.cms.futurecdn.net/oWu33smGmXv7F643eqw7hH-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oWu33smGmXv7F643eqw7hH-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arrowhead Games / Sony)</span></figcaption></figure><p>Or at the very least, someone who looks like him: A soft, compliant man of unremarkable talent who's suddenly realized that he's made a <em>very </em>big mistake. Can you see Alan Ritchson pulling off this face? I sure can't.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="EGxm3hHsQ2WDNYHCuVfUEB" name="intro-1712762390" alt="Helldivers guy is shocked and unhappy" src="https://cdn.mos.cms.futurecdn.net/EGxm3hHsQ2WDNYHCuVfUEB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1078" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EGxm3hHsQ2WDNYHCuVfUEB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arrowhead Game Studios)</span></figcaption></figure><p>The Helldivers film is currently slated for release on November 10, 2027, although given that it doesn't have its lead actor fully nailed down yet, I wouldn't be too shocked if that gets pushed back.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="498e3148-b399-11f1-b7e1-f734a166e67a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="498e3148-b399-11f1-b7e1-f734a166e67a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/reacher-star-alan-ritchson-is-in-talks-to-replace-jason-momoa-on-the-helldivers-movie/</link>
                                                                            <description>
                            <![CDATA[ There's a new John Helldiver in town (maybe). ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 19:44:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Getty Images - Photo by Gilbert Carrasquillo/GC Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[PHILADELPHIA, PENNSYLVANIA - JUNE 18: Actor Alan Ritchson is seen filming scenes of the Amazon Prime Video TV series &quot;Reacher&quot; season 4 on June 18, 2025 in Philadelphia, Pennsylvania. (Photo by Gilbert Carrasquillo/GC Images)]]></media:description>                                                            <media:text><![CDATA[PHILADELPHIA, PENNSYLVANIA - JUNE 18: Actor Alan Ritchson is seen filming scenes of the Amazon Prime Video TV series &quot;Reacher&quot; season 4 on June 18, 2025 in Philadelphia, Pennsylvania. (Photo by Gilbert Carrasquillo/GC Images)]]></media:text>
                                <media:title type="plain"><![CDATA[PHILADELPHIA, PENNSYLVANIA - JUNE 18: Actor Alan Ritchson is seen filming scenes of the Amazon Prime Video TV series &quot;Reacher&quot; season 4 on June 18, 2025 in Philadelphia, Pennsylvania. (Photo by Gilbert Carrasquillo/GC Images)]]></media:title>
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                                <p><a href="https://www.hollywoodreporter.com/movies/movie-news/alan-ritchson-replaces-jason-momoa-helldivers-movie-1236705311/" target="_blank">The Hollywood Reporter</a> says noted huge guy Alan Ritchson, best known as the star of the popular Prime series Reacher, is in talks to take the lead on Sony's upcoming Helldivers movie. If negotiations are successful, Ritchson will step into the role left behind by fellow huge guy Jason Momoa, who <a href="https://www.pcgamer.com/movies-tv/jason-momoa-drops-out-of-the-helldivers-movie/" target="_blank">dropped out of the project</a> in June.</p><p>The Helldivers film was first <a href="https://www.pcgamer.com/movies-tv/jason-momoa-and-fast-and-furious-director-justin-lin-are-teaming-up-to-make-a-helldivers-movie/" target="_blank">announced in February</a>, with Momoa starring and Justin Lin, known for his work on the Fast and Furious films, set to direct. Reasons for Momoa's withdrawal just a few months later weren't provided, but given his star power, it was a blow.</p><p>But his departure also represents a big opportunity for Ritchson, whose own star has risen rapidly following the debut of Reacher in 2022. Ritchson has appeared in numerous movies in the past—more than I realized, frankly, I'd never heard of the guy before he started wandering into small towns and breaking bad guys in half like they were dry twigs— but according to THR this would be his first time actually headlining a major feature film.</p><p>I'm kind of torn on the casting, frankly. I'm sure he'll be fine in the role—along with being huge, he's also got easy on-screen charisma—and action is definitely his thing. But I can't help wondering if maybe he's a little <em>off </em>for the role, too. To me, Helldivers is about unremarkable, anonymous guys being fed into the meatgrinder of fascist imperialism, and Ritchson comes off as a little too heroic (and beefy) for that. </p><p>I may be assuming too much about the film, but to me, there's really only one true John Helldiver, and it's this guy:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oWu33smGmXv7F643eqw7hH" name="Helldivers 2 oh boy" alt="The Helldivers 2 spokesperson wears a cheesy grin, about to be wiped off his face when a Terminid invades but - hey, can't win 'em all." src="https://cdn.mos.cms.futurecdn.net/oWu33smGmXv7F643eqw7hH-1920-80.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oWu33smGmXv7F643eqw7hH-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arrowhead Games / Sony)</span></figcaption></figure><p>Or at the very least, someone who looks like him: A soft, compliant man of unremarkable talent who's suddenly realized that he's made a <em>very </em>big mistake. Can you see Alan Ritchson pulling off this face? I sure can't.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.15%;"><img id="EGxm3hHsQ2WDNYHCuVfUEB" name="intro-1712762390" alt="Helldivers guy is shocked and unhappy" src="https://cdn.mos.cms.futurecdn.net/EGxm3hHsQ2WDNYHCuVfUEB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1078" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EGxm3hHsQ2WDNYHCuVfUEB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arrowhead Game Studios)</span></figcaption></figure><p>The Helldivers film is currently slated for release on November 10, 2027, although given that it doesn't have its lead actor fully nailed down yet, I wouldn't be too shocked if that gets pushed back.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="498e3148-b399-11f1-b7e1-f734a166e67a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="498e3148-b399-11f1-b7e1-f734a166e67a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
                                                            </article>
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                                                            <title><![CDATA[ 'The PC platform is becoming more and more important,' Take-Two chief says, as we continue to wonder when we're going to get GTA 6 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/grand-theft-auto-6/" target="_blank">Grand Theft Auto 6</a> is coming! Not to us on Team PC, mind: It will eventually, but right now it's a strict console exclusive. Why? Hard to say: Publisher Take-Two Interactive has taken pains to reassure PC gamers that they're very important and loved, but also, y'know, <em>not now</em>.</p><p>The latest reassurance to gamers on personal computers came during Take-Two's annual shareholders meeting, held yesterday, during which Take-Two chairman and CEO Strauss Zelnick was asked about the potential impact of <a href="https://www.tomsguide.com/gaming/playstation/ps5-pro-restocks-latest-updates" target="_blank">PlayStation 5 Pro shortages</a>—ironically, driven at least in part by the looming launch of GTA 6—on the company's plans for releasing the game on PC.</p><p>After clarifying that the question is really about "the cadence of PC launches," Zelnick continued, "The strategy of the company is over time, generally speaking, to launch for any platforms for which there's a meaningful audience. But that isn't always the case, and certainly if platforms were no longer viable, we would change that strategy. And I would note that the PC platform is becoming more and more important to our company over time."</p><p>So, what does that mean? Essentially, that Zelnick doesn't want to talk about it: GTA 6, for better or worse, is a console exclusive, and that's clearly where the studio's focus is. </p><p>Which isn't to say Zelnick's response isn't confusing, but that's something of an ongoing pattern: In May he said PC can account for up to half the total sales of major game releases, but that GTA 6 is debuting on consoles because Take-Two is focused on "<a href="https://www.pcgamer.com/gaming-industry/pc-players-arent-grand-theft-auto-6s-core-audience-take-two-ceo-says-and-thats-why-we-have-to-wait-for-it/" target="_blank">serving the core consumer</a>," which apparently does not include PC gamers—those gamers who, you may recall, <em>can account for up to half the total sales of major game releases.</em></p><p>Those struck me as inherently contradictory statements, and saying the PC is "becoming more and more important" when it's clearly already <a href="https://www.pcgamer.com/pc-is-the-most-dominant-its-been-this-decade-as-two-thirds-of-devs-say-theyre-targeting-the-platform/" target="_blank"><em>very</em> important</a> doesn't really clear that air. I can understand why Zelnick wouldn't want to just come out and state the obvious reason for holding back GTA 6 on PC—<a href="https://www.pcgamer.com/games/grand-theft-auto/theres-really-only-one-reason-for-rockstar-to-release-grand-theft-auto-6-later-on-pc/" target="_blank">double-dipping</a>—but if he did, we'd at least be able to relax and say, 'Well, yeah, that makes sense.'</p><p>Speaking of not wanting to talk about things, Zelnick was also asked about GTA Online during the meeting, to which he reminded attendees that GTA 6 is "a singleplayer experience," and that GTA 5 Online "continues to be a robust business for us" that Take-Two will continue to support. The <a href="https://www.pcgamer.com/games/grand-theft-auto/twitch-ceo-says-gta-6-multiplayer-will-launch-in-2027/" target="_blank">CEO of Twitch thinks</a> GTA 6 multiplayer will come out next year, but it's not entirely clear whether he's speculating or relaying inside info.</p><p>Grand Theft Auto 6 is set to launch on PlayStation 5 and Xbox Series X/S on November 19. We'll get it someday.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="702d448a-b38d-11f1-b6f9-c7a34c8da5b3" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="702d448a-b38d-11f1-b6f9-c7a34c8da5b3" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/grand-theft-auto/the-pc-platform-is-becoming-more-and-more-important-take-two-chief-says-as-we-continue-to-wonder-when-were-going-to-get-gta-6/</link>
                                                                            <description>
                            <![CDATA[ Strauss Zelnick was asked about GTA 6 on PC during Take-Two's recent annual meeting. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 18:22:26 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 18:25:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 protagonist Lucia Caminos.]]></media:description>                                                            <media:text><![CDATA[GTA 6 protagonist Lucia Caminos.]]></media:text>
                                <media:title type="plain"><![CDATA[GTA 6 protagonist Lucia Caminos.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/grand-theft-auto-6/" target="_blank">Grand Theft Auto 6</a> is coming! Not to us on Team PC, mind: It will eventually, but right now it's a strict console exclusive. Why? Hard to say: Publisher Take-Two Interactive has taken pains to reassure PC gamers that they're very important and loved, but also, y'know, <em>not now</em>.</p><p>The latest reassurance to gamers on personal computers came during Take-Two's annual shareholders meeting, held yesterday, during which Take-Two chairman and CEO Strauss Zelnick was asked about the potential impact of <a href="https://www.tomsguide.com/gaming/playstation/ps5-pro-restocks-latest-updates" target="_blank">PlayStation 5 Pro shortages</a>—ironically, driven at least in part by the looming launch of GTA 6—on the company's plans for releasing the game on PC.</p><p>After clarifying that the question is really about "the cadence of PC launches," Zelnick continued, "The strategy of the company is over time, generally speaking, to launch for any platforms for which there's a meaningful audience. But that isn't always the case, and certainly if platforms were no longer viable, we would change that strategy. And I would note that the PC platform is becoming more and more important to our company over time."</p><p>So, what does that mean? Essentially, that Zelnick doesn't want to talk about it: GTA 6, for better or worse, is a console exclusive, and that's clearly where the studio's focus is. </p><p>Which isn't to say Zelnick's response isn't confusing, but that's something of an ongoing pattern: In May he said PC can account for up to half the total sales of major game releases, but that GTA 6 is debuting on consoles because Take-Two is focused on "<a href="https://www.pcgamer.com/gaming-industry/pc-players-arent-grand-theft-auto-6s-core-audience-take-two-ceo-says-and-thats-why-we-have-to-wait-for-it/" target="_blank">serving the core consumer</a>," which apparently does not include PC gamers—those gamers who, you may recall, <em>can account for up to half the total sales of major game releases.</em></p><p>Those struck me as inherently contradictory statements, and saying the PC is "becoming more and more important" when it's clearly already <a href="https://www.pcgamer.com/pc-is-the-most-dominant-its-been-this-decade-as-two-thirds-of-devs-say-theyre-targeting-the-platform/" target="_blank"><em>very</em> important</a> doesn't really clear that air. I can understand why Zelnick wouldn't want to just come out and state the obvious reason for holding back GTA 6 on PC—<a href="https://www.pcgamer.com/games/grand-theft-auto/theres-really-only-one-reason-for-rockstar-to-release-grand-theft-auto-6-later-on-pc/" target="_blank">double-dipping</a>—but if he did, we'd at least be able to relax and say, 'Well, yeah, that makes sense.'</p><p>Speaking of not wanting to talk about things, Zelnick was also asked about GTA Online during the meeting, to which he reminded attendees that GTA 6 is "a singleplayer experience," and that GTA 5 Online "continues to be a robust business for us" that Take-Two will continue to support. The <a href="https://www.pcgamer.com/games/grand-theft-auto/twitch-ceo-says-gta-6-multiplayer-will-launch-in-2027/" target="_blank">CEO of Twitch thinks</a> GTA 6 multiplayer will come out next year, but it's not entirely clear whether he's speculating or relaying inside info.</p><p>Grand Theft Auto 6 is set to launch on PlayStation 5 and Xbox Series X/S on November 19. We'll get it someday.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="702d448a-b38d-11f1-b6f9-c7a34c8da5b3" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="702d448a-b38d-11f1-b6f9-c7a34c8da5b3" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div>
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                                                            <title><![CDATA[ I have modded the most exciting thing possible into GTA 5: Hard and soft credit checks and realistic personal finance ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Los Santos Customs</div><div class="fancy_box_body"><p class="fancy-box__body-text">I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/grand-theft-auto/im-modding-gta-5-every-day-until-it-becomes-gta-6-or-breaks-starting-with-a-new-vehicle-and-enough-missiles-to-level-a-city-block/">what I got up to earlier</a>.</p></div></div><p>In a previous life, long before I began making millions writing about videogames professionally, I wrote marketing copy for a finance firm I still don't really understand. Do you know the fine art of embedding payment iframes in customer payment gateways? I did. Once. Do you know the riotous history of the SWIFT international banking system? What about SEPA? No? What a sheltered life you must lead.</p><p>My point is this: absolutely nothing is more interesting, cooler, or sexier than finance and banking. We all know it. There was <a href="https://www.youtube.com/watch?v=85zV1fpSJQ0" target="_blank">a whole song</a> that was pretty much about just that. And now, I have integrated this glamour into Grand Theft Auto 5. I have installed <a href="https://www.gta5-mods.com/scripts/realistic-bank-system-san-andreas-one" target="_blank">Realistic Bank System – San Andreas ONE</a>.</p><p>Exciting times: I can get into debt now. The thrill of thrills is that San Andreas ONE lets you apply for lines of credit in ways that are fascinatingly reminiscent of real life. GTA 5's protagonists even get actual, meaningful credit scores (based on… something) that impact their eligibility to open new lines of the stuff. Franklin's was 680 (Good), in case you're wondering. That gave him a positive soft eligibility for getting a loan. Yes, this thing has soft and hard credit checks.</p><p>Anyway, I got a $30,000 line of credit and set it as my default payment method. Anything I purchased in GTA 5 would go onto the credit card, not my actual money, at least until I maxed the thing out. This was largely immaterial, as in my position as megacelebrity and <a href="https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/">CEO of Facebook</a>, I am incontinentally rich. But still, nice to have.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zQFtzv5BDLrmYuXwg3yan3" name="Grand Theft Auto V Legacy - 2026-09-18 11-43-46 AM-0001" alt="Franklin banks amid chaos." src="https://cdn.mos.cms.futurecdn.net/zQFtzv5BDLrmYuXwg3yan3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zQFtzv5BDLrmYuXwg3yan3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Pictured: banking. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>The only thing that didn't quite take was the mod's implementation of physical bank branches. I could go in, sure, and mix with the hoi polloi who also wander in to do their banking, but I couldn't actually interact with the teller. In fairness, this might be because of the constant, chaotic churn of my modded Los Santos, which is ever disgorging flaming corpses in and around their desks. I guess it would be sort of hard to work in those conditions.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="272fce6c-b36d-11f1-ad31-6143bb8b4c5d" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="272fce6c-b36d-11f1-ad31-6143bb8b4c5d" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/grand-theft-auto/i-have-modded-the-most-exciting-thing-possible-into-gta-5-hard-and-soft-credit-checks-and-realistic-personal-finance/</link>
                                                                            <description>
                            <![CDATA[ Money talk, wealth shoots. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Right / Left: Rockstar | Centre: Focus Pixel Art via Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A three-way split image, showing GTA people doing cool action stuff on the left anf right, and a man smiling at a credit card in the middle.]]></media:description>                                                            <media:text><![CDATA[A three-way split image, showing GTA people doing cool action stuff on the left anf right, and a man smiling at a credit card in the middle.]]></media:text>
                                <media:title type="plain"><![CDATA[A three-way split image, showing GTA people doing cool action stuff on the left anf right, and a man smiling at a credit card in the middle.]]></media:title>
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                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Los Santos Customs</div><div class="fancy_box_body"><p class="fancy-box__body-text">I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/grand-theft-auto/im-modding-gta-5-every-day-until-it-becomes-gta-6-or-breaks-starting-with-a-new-vehicle-and-enough-missiles-to-level-a-city-block/">what I got up to earlier</a>.</p></div></div><p>In a previous life, long before I began making millions writing about videogames professionally, I wrote marketing copy for a finance firm I still don't really understand. Do you know the fine art of embedding payment iframes in customer payment gateways? I did. Once. Do you know the riotous history of the SWIFT international banking system? What about SEPA? No? What a sheltered life you must lead.</p><p>My point is this: absolutely nothing is more interesting, cooler, or sexier than finance and banking. We all know it. There was <a href="https://www.youtube.com/watch?v=85zV1fpSJQ0" target="_blank">a whole song</a> that was pretty much about just that. And now, I have integrated this glamour into Grand Theft Auto 5. I have installed <a href="https://www.gta5-mods.com/scripts/realistic-bank-system-san-andreas-one" target="_blank">Realistic Bank System – San Andreas ONE</a>.</p><p>Exciting times: I can get into debt now. The thrill of thrills is that San Andreas ONE lets you apply for lines of credit in ways that are fascinatingly reminiscent of real life. GTA 5's protagonists even get actual, meaningful credit scores (based on… something) that impact their eligibility to open new lines of the stuff. Franklin's was 680 (Good), in case you're wondering. That gave him a positive soft eligibility for getting a loan. Yes, this thing has soft and hard credit checks.</p><p>Anyway, I got a $30,000 line of credit and set it as my default payment method. Anything I purchased in GTA 5 would go onto the credit card, not my actual money, at least until I maxed the thing out. This was largely immaterial, as in my position as megacelebrity and <a href="https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/">CEO of Facebook</a>, I am incontinentally rich. But still, nice to have.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zQFtzv5BDLrmYuXwg3yan3" name="Grand Theft Auto V Legacy - 2026-09-18 11-43-46 AM-0001" alt="Franklin banks amid chaos." src="https://cdn.mos.cms.futurecdn.net/zQFtzv5BDLrmYuXwg3yan3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zQFtzv5BDLrmYuXwg3yan3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Pictured: banking. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>The only thing that didn't quite take was the mod's implementation of physical bank branches. I could go in, sure, and mix with the hoi polloi who also wander in to do their banking, but I couldn't actually interact with the teller. In fairness, this might be because of the constant, chaotic churn of my modded Los Santos, which is ever disgorging flaming corpses in and around their desks. I guess it would be sort of hard to work in those conditions.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="272fce6c-b36d-11f1-ad31-6143bb8b4c5d" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="272fce6c-b36d-11f1-ad31-6143bb8b4c5d" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div>
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                                                            <title><![CDATA[ I just learned there's a camera that proves its photos are taken by a human, and Noctua makes the fan inside it ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're like me, you've probably become increasingly disheartened almost by the day at just how hard it's becoming to distinguish real photos from fake, AI-generated ones. It does not bode well for the future. There are plenty of suggested solutions, but I like one I just learnt about in particular, in the form of the <a href="https://www.caimera.one/" target="_blank">upcoming CAIM1 camera</a>.</p><p>The company, Caim, says it "is the world's first camera that attests human origin of your moments the second you press record and gives physical and open verifiable proof."</p><p>Even more surprising than this, though, is where I heard about the camera: <a href="https://x.com/Noctua_at/status/2100911449300169173?s=20" target="_blank">Noctua's X page</a>. Yes, the maker of the absolute best fans for your gaming PC apparently also makes the little fan that goes inside this camera. I suppose that explains the colour scheme.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>The photo on Noctua's X post shows the little fan inside—the sensor that sits in front of it has been removed. It seems the camera itself doesn't come with a lens, either. The company says it's a "BYOL: bring your own lens" kind of deal.</p><p>Noctua has a <a href="https://www.noctua.at/en/expertise/blog/cooling-a-camera-built-to-prove-reality-the-nf-a4x10-5v-pwm-in-caim1" target="_blank">separate page explaining how it keeps the camera cool</a> and why it went with the specifc fan it did. The fan in question is the <a href="https://www.noctua.at/en/products/nf-a4x10-5v-pwm" target="_blank">NF-A4x10 5V PWM</a>, which Noctua says "provides a combination of compact dimensions, strong airflow and pressure performance, low-noise operation and precise PWM speed control."</p><p>"Using a conventional 12 V fan," the company says, "would have required an additional step-up converter." But this would of course take up more room and chew through more of the battery life, plus create more "electrical switching noise and ripple."</p><p>Noctua also explains that the fan's bearing system and motor drive helps prevent vibrations and "tonal noises" which do, indeed, seem very important to keep quiet in something like a camera, given the sensitive nature of the sensor and optics.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100911449300169173"><p lang="en" dir="ltr">CAIM1 proves its footage is real at the moment of capture. 4K60 capture and cryptographic proof generation at once push its processors to the thermal limit – inside a mostly enclosed shell.So it needs a fan. It just can't be heard or felt... https://t.co/2SL3rVc8N5 @CaimeraX… pic.twitter.com/Ogbe4YBRqX<a href="https://twitter.com/cantworkitout/status/2100911449300169173">September 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Given Noctua has consistently impressed us here at PC Gamer by how quiet its fans are despite pushing through plenty of air, it makes sense that its fans are being sought by other kinds of manufacturer than PC ones. Heck, we've seen a <a href="https://www.pcgamer.com/hardware/gaming-mice/pulsar-feinmann-f01-noctua-edition-review/" target="_blank">Noctua fan in a gaming mouse</a>, so I suppose a camera shouldn't really be that surprising.</p><p>The specific camera here seems like a particularly useful one to lend a hand towards, though. Combatting AI fakery will surely be an ongoing battle over the coming years; it'll be interesting to see which methods for doing so will stick around.</p><p>The <a href="https://www.caimera.one/#how-it-works" target="_blank">camera company says</a>, "We've partnered with leading security hardware innovators Tropic Square to integrate TROPIC01. From the moment you hit record, your sessions are locked behind an auditable hardware-encrypted pipeline, ensuring that what you capture belongs exclusively to you."</p><p>Apparently the verification—the crypto proof—is stored on an "immutable decentralised infrastructure." The proof is open and accessible for anyone to verify, too.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/i-just-learned-theres-a-camera-that-proves-its-photos-are-taken-by-a-human-and-noctua-makes-the-fan-inside-it/</link>
                                                                            <description>
                            <![CDATA[ And now you know, too. You're welcome. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 16:05:46 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 16:07:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Fox ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ee8ZL5rzgTjTNkBFJ4jBnD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob got his hands on a gaming PC for the first time when he was about 12 years old. He swiftly realised the local PC repair store had ripped him off with his build and vowed never to let another soul build his rig again. With this vow, Jacob the hardware junkie was born. Since then, Jacob&#039;s led a double-life as part-hardware geek, part-philosophy nerd, first working as a Hardware Writer for PCGamesN in 2020, then working towards a PhD in Philosophy for a few years while freelancing on the side for sites such as TechRadar, Pocket-lint, and yours truly, PC Gamer. Eventually, he gave up the ruthless mercenary life to join the world&#039;s #1 PC Gaming site full-time. It&#039;s definitely not an ego thing, he assures us.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Caime, Caimera.one]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The CAIM1 anti-AI camera, with a Noctua fan inside.]]></media:description>                                                            <media:text><![CDATA[The CAIM1 anti-AI camera, with a Noctua fan inside.]]></media:text>
                                <media:title type="plain"><![CDATA[The CAIM1 anti-AI camera, with a Noctua fan inside.]]></media:title>
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                                <p>If you're like me, you've probably become increasingly disheartened almost by the day at just how hard it's becoming to distinguish real photos from fake, AI-generated ones. It does not bode well for the future. There are plenty of suggested solutions, but I like one I just learnt about in particular, in the form of the <a href="https://www.caimera.one/" target="_blank">upcoming CAIM1 camera</a>.</p><p>The company, Caim, says it "is the world's first camera that attests human origin of your moments the second you press record and gives physical and open verifiable proof."</p><p>Even more surprising than this, though, is where I heard about the camera: <a href="https://x.com/Noctua_at/status/2100911449300169173?s=20" target="_blank">Noctua's X page</a>. Yes, the maker of the absolute best fans for your gaming PC apparently also makes the little fan that goes inside this camera. I suppose that explains the colour scheme.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>The photo on Noctua's X post shows the little fan inside—the sensor that sits in front of it has been removed. It seems the camera itself doesn't come with a lens, either. The company says it's a "BYOL: bring your own lens" kind of deal.</p><p>Noctua has a <a href="https://www.noctua.at/en/expertise/blog/cooling-a-camera-built-to-prove-reality-the-nf-a4x10-5v-pwm-in-caim1" target="_blank">separate page explaining how it keeps the camera cool</a> and why it went with the specifc fan it did. The fan in question is the <a href="https://www.noctua.at/en/products/nf-a4x10-5v-pwm" target="_blank">NF-A4x10 5V PWM</a>, which Noctua says "provides a combination of compact dimensions, strong airflow and pressure performance, low-noise operation and precise PWM speed control."</p><p>"Using a conventional 12 V fan," the company says, "would have required an additional step-up converter." But this would of course take up more room and chew through more of the battery life, plus create more "electrical switching noise and ripple."</p><p>Noctua also explains that the fan's bearing system and motor drive helps prevent vibrations and "tonal noises" which do, indeed, seem very important to keep quiet in something like a camera, given the sensitive nature of the sensor and optics.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100911449300169173"><p lang="en" dir="ltr">CAIM1 proves its footage is real at the moment of capture. 4K60 capture and cryptographic proof generation at once push its processors to the thermal limit – inside a mostly enclosed shell.So it needs a fan. It just can't be heard or felt... https://t.co/2SL3rVc8N5 @CaimeraX… pic.twitter.com/Ogbe4YBRqX<a href="https://twitter.com/cantworkitout/status/2100911449300169173">September 18, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Given Noctua has consistently impressed us here at PC Gamer by how quiet its fans are despite pushing through plenty of air, it makes sense that its fans are being sought by other kinds of manufacturer than PC ones. Heck, we've seen a <a href="https://www.pcgamer.com/hardware/gaming-mice/pulsar-feinmann-f01-noctua-edition-review/" target="_blank">Noctua fan in a gaming mouse</a>, so I suppose a camera shouldn't really be that surprising.</p><p>The specific camera here seems like a particularly useful one to lend a hand towards, though. Combatting AI fakery will surely be an ongoing battle over the coming years; it'll be interesting to see which methods for doing so will stick around.</p><p>The <a href="https://www.caimera.one/#how-it-works" target="_blank">camera company says</a>, "We've partnered with leading security hardware innovators Tropic Square to integrate TROPIC01. From the moment you hit record, your sessions are locked behind an auditable hardware-encrypted pipeline, ensuring that what you capture belongs exclusively to you."</p><p>Apparently the verification—the crypto proof—is stored on an "immutable decentralised infrastructure." The proof is open and accessible for anyone to verify, too.</p>
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                                                            <title><![CDATA[ Control Resonant is one of the best-looking games at low graphics settings I've ever seen ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I'll admit it, I'm normally a bit of a graphics settings snob. 25+ years of PC gaming has conditioned me to think that "Low" is an option to be avoided on everything but the most budget of rigs, or the most demanding of games.</p><p>But I've just finished my early <a href="https://www.pcgamer.com/hardware/graphics-cards/dont-bother-turning-control-resonant-up-to-the-maximum-for-mind-bending-graphics-theres-both-performance-and-beauty-in-the-lower-graphics-presets-too/" target="_blank">performance and image quality testing of Control Resonant</a>, and it's remarkable how good the open world looks in motion with everything turned down to the minimum. The clip below was recorded at 1080p, Low graphics preset, with ray tracing turned off:</p><iframe src="https://content.jwplatform.com/players/DUsYJ7G3.html" id="DUsYJ7G3" title="Control Resonant - Low Settings - No RT - 1080p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>I appreciate you're likely viewing this on a phone screen, so it's difficult to get a bead on the details. And the video compression does the clip no favours once you fullscreen it. But those Manhattan streets still look pretty good with all the options cranked down.</p><p>I think what we're looking at here, more than anything else, is a very strong art style. The details of the buildings remain distinct, the contrast between light and shade as I wind my way around the corners is prominent, and the non-ray traced shimmering puddles still look good. </p><p>There's a real sense of scale here, too. While the buildings in the background are shrouded in haze to obscure any uglies, they work with the lighting to create a very evocative, atmospheric effect. Here's an image taken at 1440p Low (again, with ray tracing off), to show how the graphics scale with the resolution at these settings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pVHgijoSefR6dKB3BbiM97" name="20260918162859_1" alt="A screenshot from Control Resonant showing close up objects at low settings" src="https://cdn.mos.cms.futurecdn.net/pVHgijoSefR6dKB3BbiM97-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pVHgijoSefR6dKB3BbiM97-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>And my eye is continually drawn towards the reactivity of the environment. Control Resonant likes to play with its semi-destructible world elements, pulling broken fragments of them into Dylan's wake when he sprints, and throwing them all over the shop mid-combat. There's a lot going on here, but most of it still looks more than acceptable with the options turned down.</p><p>Which is good news for those of you with less-than-top-tier rigs, as there's some performance to be found when you drop the settings. Yes, you'll notice some plastic-looking faces in the cutscenes with everything set this low, and the odd shopfront sign suffers from low-res textures. But overall, the effect in motion (while you're actually playing the game) is still remarkably good.</p><p>In fact, I struggle to think of a better-looking big-budget game with all the options dropped. <a href="https://www.pcgamer.com/hardware/forget-ultra-settings-halo-campaign-evolved-looks-nearly-as-good-with-everything-set-to-low/" target="_blank">Halo: Campaign Evolved, perhaps</a>? It's a close run thing, but I'd still pick Control Resonant out of the two. Perhaps we're entering an era of reasonable low settings becoming the norm, rather than the exception?</p><p>Given <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">the price of graphics cards</a> right now, one can only hope.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/control-resonant-is-one-of-the-best-looking-games-at-low-graphics-settings-ive-ever-seen/</link>
                                                                            <description>
                            <![CDATA[ Not bad, Remedy. Not bad. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 16:01:50 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 16:49:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A city street scene in Control Resonant, showing the lead character, Dylan, standing inbetween light and shade.]]></media:description>                                                            <media:text><![CDATA[A city street scene in Control Resonant, showing the lead character, Dylan, standing inbetween light and shade.]]></media:text>
                                <media:title type="plain"><![CDATA[A city street scene in Control Resonant, showing the lead character, Dylan, standing inbetween light and shade.]]></media:title>
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                            <article>
                                <p>I'll admit it, I'm normally a bit of a graphics settings snob. 25+ years of PC gaming has conditioned me to think that "Low" is an option to be avoided on everything but the most budget of rigs, or the most demanding of games.</p><p>But I've just finished my early <a href="https://www.pcgamer.com/hardware/graphics-cards/dont-bother-turning-control-resonant-up-to-the-maximum-for-mind-bending-graphics-theres-both-performance-and-beauty-in-the-lower-graphics-presets-too/" target="_blank">performance and image quality testing of Control Resonant</a>, and it's remarkable how good the open world looks in motion with everything turned down to the minimum. The clip below was recorded at 1080p, Low graphics preset, with ray tracing turned off:</p><iframe src="https://content.jwplatform.com/players/DUsYJ7G3.html" id="DUsYJ7G3" title="Control Resonant - Low Settings - No RT - 1080p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>I appreciate you're likely viewing this on a phone screen, so it's difficult to get a bead on the details. And the video compression does the clip no favours once you fullscreen it. But those Manhattan streets still look pretty good with all the options cranked down.</p><p>I think what we're looking at here, more than anything else, is a very strong art style. The details of the buildings remain distinct, the contrast between light and shade as I wind my way around the corners is prominent, and the non-ray traced shimmering puddles still look good. </p><p>There's a real sense of scale here, too. While the buildings in the background are shrouded in haze to obscure any uglies, they work with the lighting to create a very evocative, atmospheric effect. Here's an image taken at 1440p Low (again, with ray tracing off), to show how the graphics scale with the resolution at these settings.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pVHgijoSefR6dKB3BbiM97" name="20260918162859_1" alt="A screenshot from Control Resonant showing close up objects at low settings" src="https://cdn.mos.cms.futurecdn.net/pVHgijoSefR6dKB3BbiM97-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pVHgijoSefR6dKB3BbiM97-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>And my eye is continually drawn towards the reactivity of the environment. Control Resonant likes to play with its semi-destructible world elements, pulling broken fragments of them into Dylan's wake when he sprints, and throwing them all over the shop mid-combat. There's a lot going on here, but most of it still looks more than acceptable with the options turned down.</p><p>Which is good news for those of you with less-than-top-tier rigs, as there's some performance to be found when you drop the settings. Yes, you'll notice some plastic-looking faces in the cutscenes with everything set this low, and the odd shopfront sign suffers from low-res textures. But overall, the effect in motion (while you're actually playing the game) is still remarkably good.</p><p>In fact, I struggle to think of a better-looking big-budget game with all the options dropped. <a href="https://www.pcgamer.com/hardware/forget-ultra-settings-halo-campaign-evolved-looks-nearly-as-good-with-everything-set-to-low/" target="_blank">Halo: Campaign Evolved, perhaps</a>? It's a close run thing, but I'd still pick Control Resonant out of the two. Perhaps we're entering an era of reasonable low settings becoming the norm, rather than the exception?</p><p>Given <a href="https://www.pcgamer.com/hardware/graphics-cards/graphics-card-price-watch-deals/" target="_blank">the price of graphics cards</a> right now, one can only hope.</p>
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                                                            <title><![CDATA[ Unbiased Monster Hunter producer predicts one weapon will climb the popularity rankings in Ascendance, has no agenda: 'Hammer should definitely go up a place or two' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the last two weeks, Capcom dropped a <a href="https://www.youtube.com/watch?v=alf7rjskwaU" target="_blank">parade of weapon breakdown videos</a> showcasing the <a href="https://www.pcgamer.com/games/action/monster-hunter-wilds-ascendances-new-combat-gimmick-is-putting-some-devil-may-cry-stink-on-hitting-dinosaurs-with-hammers/" target="_blank">new Boost Bracer mechanics</a> coming in the Monster Hunter Wilds: Ascendance expansion. Serving as a sort of on-demand sicko mode, the Boost Bracer lets hunters juice their combat actions with additional speed and impact, and adds some deliciously over-the-top attacks to the existing weapon movesets.</p><p>PC Gamer spoke to some of the lead Monster Hunter developers at TGS to pick their brains about how the Boost Bracer evolves the flow of Monster Hunter combat—and which weapon they expected to gain the most fans with its new moves. Asked what weapon they'd stake 10,000 yen on climbing the popularity rankings in Ascendance, one of the developers had an immediate answer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/alf7rjskwaU" allowfullscreen></iframe></div></div><p>"Hammer," series producer Ryozo Tsujimoto said without hesitation. "I think the hammer should definitely go up a place or two."</p><p>As a hammer main myself, my natural inclination is to cosign Tsujimoto's objective appraisal of the weapon's self-evident efficacy, utility, and inherent nobility. But I'm obligated as a journalist to acknowledge that there might be some <em>slight</em> favoritism in play.</p><p>Tsujimoto, who's worked as Monster Hunter series producer since the release of Monster Hunter Freedom 2 in 2007, has a decades-long record as an avowed hammer diehard. At the 2023 Justdan Game Festival in Taiwan, he <a href="https://x.com/MHKogath/status/2099591275121189221?s=20" target="_blank">revealed his Monster Hunter Rise guild card</a>, which confirmed that he'd used the hammer in each and every one of his 895 completed hunts.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099591275121189221"><p lang="en" dir="ltr">Some of the comments claiming favoritism clearly don't know Ryozo is a Hammer main for life. 😂 https://t.co/UZxRuLTH2H pic.twitter.com/DblajWnXun<a href="https://twitter.com/cantworkitout/status/2099591275121189221">September 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He literally doubled down on his hammer devotion in prerelease interviews for Monster Hunter Wilds: <a href="https://youtu.be/_UvbraeXaEQ?si=sJ4dsy8Fab3p_N6K&t=196" target="_blank">Asked by PlayStation Asia</a> how he'd utilize mid-hunt weapon swapping—a new feature in Wilds—he said "both of my weapons will be hammers."</p><p>To Tsujimoto's credit, and at the risk of revealing even more of my personal biases, I'll note that the hammer's Boost Bracer toolkit <em>does look pretty sick. </em>In its <a href="https://www.youtube.com/watch?v=xOHl2ghGRLc" target="_blank">Ascendance hammer breakdown video</a>, Capcom showed off the return of Rise's Impact Crater switch skill as the new attack that'll let hammer hunters enter boost mode. And once they've engaged sicko status, they'll have access to a mid-charge boost dash for repositioning and closing distance, as well as a brutal new one-armed slam that can follow up the hammer's heaviest charged attacks.</p><p>If you suspect this coverage has a compromising pro-hammer slant—and at this point I suppose I can't blame you—Ascendance director Takuro Hiraoka offered a second opinion: While the long sword has always enjoyed its place at the top of the MonHun weapon popularity rankings, he said gunlance will likely win over some converts.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xo9ARLlma2A" allowfullscreen></iframe></div></div><p>"There's definitely an appeal—a special kind of romance—to gunlance this time that'll maybe see it go up the rankings as well," Hiraoka said.</p><p>If you haven't seen the <a href="https://www.youtube.com/watch?v=xo9ARLlma2A" target="_blank">Ascendance gunlance breakdown</a>, I should clarify that the appeal in question involves using the gunlance's explosive shells to perform airborne plunging attacks and overheated stake thrusts. If that isn't a special kind of romance, I don't know what is.</p><p>Monster Hunter Wilds: Ascendance launches in 2027. You can wishlist it <a href="https://store.steampowered.com/app/4829700/Monster_Hunter_Wilds_Ascendance/" target="_blank">on Steam</a> now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="7e422e4c-b2dd-11f1-b16f-11f964e4d82c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7e422e4c-b2dd-11f1-b16f-11f964e4d82c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/unbiased-monster-hunter-producer-predicts-one-weapon-will-climb-the-popularity-rankings-in-ascendance-has-no-agenda-hammer-should-definitely-go-up-a-place-or-two/</link>
                                                                            <description>
                            <![CDATA[ My man. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Wes Fenlon ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Monster Hunter series producer Ryozo Tsujimoto; a hunter posing with a large hammer in Monster Hunter Wilds.]]></media:description>                                                            <media:text><![CDATA[Monster Hunter series producer Ryozo Tsujimoto; a hunter posing with a large hammer in Monster Hunter Wilds.]]></media:text>
                                <media:title type="plain"><![CDATA[Monster Hunter series producer Ryozo Tsujimoto; a hunter posing with a large hammer in Monster Hunter Wilds.]]></media:title>
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                                <p>Over the last two weeks, Capcom dropped a <a href="https://www.youtube.com/watch?v=alf7rjskwaU" target="_blank">parade of weapon breakdown videos</a> showcasing the <a href="https://www.pcgamer.com/games/action/monster-hunter-wilds-ascendances-new-combat-gimmick-is-putting-some-devil-may-cry-stink-on-hitting-dinosaurs-with-hammers/" target="_blank">new Boost Bracer mechanics</a> coming in the Monster Hunter Wilds: Ascendance expansion. Serving as a sort of on-demand sicko mode, the Boost Bracer lets hunters juice their combat actions with additional speed and impact, and adds some deliciously over-the-top attacks to the existing weapon movesets.</p><p>PC Gamer spoke to some of the lead Monster Hunter developers at TGS to pick their brains about how the Boost Bracer evolves the flow of Monster Hunter combat—and which weapon they expected to gain the most fans with its new moves. Asked what weapon they'd stake 10,000 yen on climbing the popularity rankings in Ascendance, one of the developers had an immediate answer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/alf7rjskwaU" allowfullscreen></iframe></div></div><p>"Hammer," series producer Ryozo Tsujimoto said without hesitation. "I think the hammer should definitely go up a place or two."</p><p>As a hammer main myself, my natural inclination is to cosign Tsujimoto's objective appraisal of the weapon's self-evident efficacy, utility, and inherent nobility. But I'm obligated as a journalist to acknowledge that there might be some <em>slight</em> favoritism in play.</p><p>Tsujimoto, who's worked as Monster Hunter series producer since the release of Monster Hunter Freedom 2 in 2007, has a decades-long record as an avowed hammer diehard. At the 2023 Justdan Game Festival in Taiwan, he <a href="https://x.com/MHKogath/status/2099591275121189221?s=20" target="_blank">revealed his Monster Hunter Rise guild card</a>, which confirmed that he'd used the hammer in each and every one of his 895 completed hunts.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099591275121189221"><p lang="en" dir="ltr">Some of the comments claiming favoritism clearly don't know Ryozo is a Hammer main for life. 😂 https://t.co/UZxRuLTH2H pic.twitter.com/DblajWnXun<a href="https://twitter.com/cantworkitout/status/2099591275121189221">September 14, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>He literally doubled down on his hammer devotion in prerelease interviews for Monster Hunter Wilds: <a href="https://youtu.be/_UvbraeXaEQ?si=sJ4dsy8Fab3p_N6K&t=196" target="_blank">Asked by PlayStation Asia</a> how he'd utilize mid-hunt weapon swapping—a new feature in Wilds—he said "both of my weapons will be hammers."</p><p>To Tsujimoto's credit, and at the risk of revealing even more of my personal biases, I'll note that the hammer's Boost Bracer toolkit <em>does look pretty sick. </em>In its <a href="https://www.youtube.com/watch?v=xOHl2ghGRLc" target="_blank">Ascendance hammer breakdown video</a>, Capcom showed off the return of Rise's Impact Crater switch skill as the new attack that'll let hammer hunters enter boost mode. And once they've engaged sicko status, they'll have access to a mid-charge boost dash for repositioning and closing distance, as well as a brutal new one-armed slam that can follow up the hammer's heaviest charged attacks.</p><p>If you suspect this coverage has a compromising pro-hammer slant—and at this point I suppose I can't blame you—Ascendance director Takuro Hiraoka offered a second opinion: While the long sword has always enjoyed its place at the top of the MonHun weapon popularity rankings, he said gunlance will likely win over some converts.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xo9ARLlma2A" allowfullscreen></iframe></div></div><p>"There's definitely an appeal—a special kind of romance—to gunlance this time that'll maybe see it go up the rankings as well," Hiraoka said.</p><p>If you haven't seen the <a href="https://www.youtube.com/watch?v=xo9ARLlma2A" target="_blank">Ascendance gunlance breakdown</a>, I should clarify that the appeal in question involves using the gunlance's explosive shells to perform airborne plunging attacks and overheated stake thrusts. If that isn't a special kind of romance, I don't know what is.</p><p>Monster Hunter Wilds: Ascendance launches in 2027. You can wishlist it <a href="https://store.steampowered.com/app/4829700/Monster_Hunter_Wilds_Ascendance/" target="_blank">on Steam</a> now.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="7e422e4c-b2dd-11f1-b16f-11f964e4d82c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7e422e4c-b2dd-11f1-b16f-11f964e4d82c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ After 894 hours in Slay the Spire 2, these are our 12 strongest opinions ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Slay the Spire 2 isn't just one of the most popular new games of 2026, it's the most popular deckbuilder ever. 574,638 people were playing the game simultaneously at launch, which vaporizes the genre's record on Steam. It's the first mainstream-ish deckbuilder, and still the most-played card game on Steam by far (Magic: The Gathering Arena has about 1/7th as many people playing it on average).</p><p>With several months of time with its substantial early access release, we've brought together a panel of editors to share their sharpest thoughts on Slay the Spire 2's design, cards, best bits, and annoyances.</p><ul><li>Evan Lahti - Strategic Director, PC Gamer: 426 hours, 441 runs as Silent, Monster Train 2 evangelist, 30-minute wins with every character, plays fast and loose</li><li>Harvey Randall - Staff Writer, PC Gamer: 212 hours, won at least once at A10 on every character</li><li>Austin Wood - Senior Writer, GamesRadar+: 256 hours, won an A10 streak of every character, one by one</li></ul><h2 class="article-body__section" id="section-act-1-is-too-punishing-and-too-boring"><span>Act 1 is too punishing and too boring </span></h2><p>The easiest way to clear Act 1 reliably is just to rest at every opportunity. This is the main reason that the Miniature Tent relic is the absolute turbo nuts in Act 1 but just <em>good </em>later on. The entire act is a health check, throwing tons of unavoidable damage at you immediately and forcing you to either high-roll a monstrous build within 10 cards or top up for the HP tax of the final boss. Act 1 almost feels balanced around Ironclad, leaving the other characters to just take their lumps. </p><p><strong>The current structure, especially in the godforsaken Overgrowth, sucks the life out of some of the most enjoyable early decisions in Slay and reinforces the snowballing nature of the game.</strong> Aggressive pathing and drafting are not even worth thinking about a lot of the time. If you don't spike within the first five floors—something like Cursed Pearl into a fat shop or Silken Tress handing you an "I win" card—you're usually in for a tame Act of conservative plays. If you do roll high out of the gate, the Act just becomes a stomp. </p><p>All of this skews Neow relics toward explosive options like Silver Crucible, and it results in a lot of dull or short runs. There's just too much mandatory damage. I'd like to see some difficulty cut out of Act 1 and injected into Act 3. More runs would actually get off the ground, more meaningful decisions would be on the table in Act 1, and there'd be a bigger challenge to measure decks against. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X81rNe"></div>                            </div>                            <script src="https://kwizly.com/embed/X81rNe.js" async></script><h2 class="article-body__section" id="section-shiv-spam-sly-is-the-most-fun-basic-build"><span>Shiv spam & Sly is the most fun basic build</span></h2><p><strong>Shiv and sly showcase the simple delight of Slay the Spire 2: playing lots of cards and getting stuff for free.</strong> It's meaningful that this Toyota Camry of a build can produce wins on Ascension 10, mostly thanks to the long list of relic synergies it has. Shiv, by itself, combos with Shuriken, Helical Dart, Ornamental Fan, Kusarigama, Letter Opener, Nunchaku, Pen Nib, Cloak Clasp, and Kunai. Grab a couple of these, and playing three or four Shivs amps your strength or dexterity, and doles out bonus damage or block. It's the joy of low input, high output: the same feeling of a single click in Peggle that translates to a cascade of points and particle effects.</p><p>Sly is a likewise straightforward "something for nothing" mechanic. In a game where energy management is generally a resource-pinching puzzle, sly lets you cheat, playing a dozen cards in a single turn. The Act 3 boss Aeonglass punishes you for being too all-in on shiv, but sly is a solution to the curses it litters your deck with. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eygBqO"></div>                            </div>                            <script src="https://kwizly.com/embed/eygBqO.js" async></script><h2 class="article-body__section" id="section-i-don-t-care-if-it-s-bad-i-m-taking-silken-tress-every-time"><span>I don't care if it's bad, I'm taking Silken Tress every time</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F8gmn9YF3pSsyMBUeNeDQS" name="silken tress" alt="Silken Tress artifact blown up against a Slay the Spire 2 background" src="https://cdn.mos.cms.futurecdn.net/F8gmn9YF3pSsyMBUeNeDQS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>There's an argument to be made that Silken Tress is kind of dogwater—for the price of all your gold, every card in your first reward gets replay 1 the first time it's played during combat. Compared to some of Neow's other Relics, the Silken Tress doesn't have a high chance of returning on your investment. If you get three cards that suck, that's curtains for your run.</p><p>But I will take it every time, for a few reasons: Firstly, Glam is fun. Ordinarily weaksauce cards, like Setup Strike, suddenly become powerful for the first round of combat with a free replay. Secondly, A10's first few floors are usually about solving your damage problem, and even a mid-tier damage card with Glam on it does that. </p><p>The third reason is a secret shame: I am not afraid to just drop a run if my Silken Tress reward sucks. Ascension 10 is so hardcore that I'm not all that interested in playing through Act 1 with a dead card, and while it's a gamble to pick, it's a gamble you know has or hasn't paid off after the first combat. <em>—Harvey Randall, Staff Writer</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg9Re"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg9Re.js" async></script><h2 class="article-body__section" id="section-slay-the-spire-2-needs-multiplayer-specific-fights-relics"><span>Slay the Spire 2 needs multiplayer-specific fights & relics</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2559px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="pKCwRCdGY5Wcnqaj4NAbj6" name="slay the spire 2 multiplayer" alt="Multiplayer card being played in StS2" src="https://cdn.mos.cms.futurecdn.net/pKCwRCdGY5Wcnqaj4NAbj6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2559" height="1439" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>My opinion on multiplayer shifted dramatically in the game's first couple of weeks. At first it felt underwhelming: fighting the same enemies with more HP, felt less satisfying because the rhythm of those enemies was totally different: you were no longer making rhythmic decisions about defending, attacking, and scaling, you were making contributions to a group project. As someone who plays a lot of 30-minute runs, I disliked how runs take significantly longer, depending on your teammates.</p><p>But as I played more, the experience of being carried by someone else's absurd build is surprisingly fun. The synergies you get from one player grabbing a relic like Miniature Tent, for example, hit several times harder.</p><p>I usually resent "More content plz" feedback when I see it from fans, but in this case <strong>multiplayer needs to become more distinct as development continues</strong>. My guess is that multiplayer sessions only make up maybe 10% of playthroughs, but the mode is still one of the game's distinctive pieces. Slay the Spire 2’s co-op is a good foundation, but it won’t fully shine until it gets mechanics, enemies, and relics designed exclusively for teamwork, rather than just scaling up health bars. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ9m9X"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9m9X.js" async></script><h2 class="article-body__section" id="section-regent-is-my-least-liked-character-cards-wise-but-my-most-liked-vibes-wise"><span>Regent is my least-liked character cards-wise, but my most-liked vibes-wise</span></h2><p>The Regent's "<a href="https://www.youtube.com/watch?v=FlmDB5QnckY"><u>buffoonery</u></a>," as Mega Crit co-founder Casey Yano described it to me earlier this year, is endearing. He’s a stupid guy from space, a regal fool whose over-the-top personality brings a delightful comic energy to the roster. I love his rotund little kamikaze servants, holding aloft his impractical throne.</p><p><strong>But the actual mechanical wind-up of his kit is slow and frustrating.</strong> I don't like being blocked from casting cards in my deck because I haven't built up enough stars. For a player who prefers direct, punchy action, having to do cosmic accounting over multiple turns just to authorize your cards feels tedious. It gets in the way of the fast-paced flow that makes other characters so enjoyable.</p><p>Regent's playstyle demands a degree of foresight and patience that clashes with his breezy, goofy aesthetic. Clearing A10 with him was the least pleasant of the four characters, turning Slay the Spire 2's snappy play into an exercise in star-charting that leaves my caveman brain unsatisfied. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpBvvW"></div>                            </div>                            <script src="https://kwizly.com/embed/XpBvvW.js" async></script><h2 class="article-body__section" id="section-underhated-enemy-mytes"><span>Underhated enemy: Mytes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2mDFxq6cE4YXzcWfEpbGvg" name="mytes sts2" alt="Two Mytes, brown bugs with 6 legs and teeth in front, blown up against a StS2 background" src="https://cdn.mos.cms.futurecdn.net/2mDFxq6cE4YXzcWfEpbGvg-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Drab brown carapaces, these generic bug bodies belie pure pain.</p><p><strong>I don't enjoy having three problems to solve each round: </strong>unload these stupid Toxic cards, block for another 10-20, and oh right, hit these guys. Most characters don't have a free discard or exhaust card to manage Toxic, and the fact that these negative cards can cycle through your deck again really punishes you for playing slowly. I struggle with this fight because my goals are split in directions that I usually cannot simultaneously achieve. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EdBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EdBW.js" async></script><h2 class="article-body__section" id="section-doom-is-boring"><span>Doom is boring</span></h2><p>Storing block on Osty is a neat mechanic, defensive scaling that makes Necrobinder a particularly new-player-friendly character. <strong>But her other main mechanic, Doom, puts me to sleep.</strong> It doesn't feel distinct enough from killing an enemy the old-fashioned way.</p><p>What's needed to make Doom more layered are more risk-reward cards (and a relic) that apply doom to yourself in exchange for some benefit. Right now <a href="https://sts2.untapped.gg/en/cards/necrobinder/neurosurge"><u>Neurosurge</u></a> is one of the few cards that plays with this tension, but the rest of the Doom toolkit lacks that push and pull, making it feel more like cooking an elite at a very low temperature than an exciting strat. Doom functions like a delayed fuse, ticking down in the background without giving the player many tactical decisions, turning what should be a signature necromantic power into a ticker. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZqPxO"></div>                            </div>                            <script src="https://kwizly.com/embed/XZqPxO.js" async></script><h2 class="article-body__section" id="section-miniature-tent-is-bad-for-the-game-because-i-specifically-never-get-it"><span>Miniature Tent is bad for the game because I specifically never get it</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zGdmUQgk9oXFdtFj3U83uW" name="mini tent sts2" alt="Miniature Tent relic large against a StS2 background" src="https://cdn.mos.cms.futurecdn.net/zGdmUQgk9oXFdtFj3U83uW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>I don't like Miniature Tent. Not because it's a bad relic, or anything, but because it generates so much straightforward value at higher ascensions that, regardless of your build, it's an instant buy. The room for error on HP at Ascension 10 is so thin that the ability to rest AND upgrade a card (let alone combos with other "when you rest, X" relics) feels like a batter getting two extra strikes in baseball. </p><p><strong>The problem? I don't get it basically ever, and that makes me sad.</strong> Every time I see this tent in a shop, I never have enough gold for it, and it almost never organically drops into my roster of relics. I could count the amount of times it does on one hand, and if I <em>do </em>get it, it's never with the Shovel or the Girya. And while I think relics should occasionally carry you to victory—I think they should do so under specific circumstances, like a Kunai in a Shiv deck. </p><p>Basically, STS2 should remove the tent because it upsets me in particular. <em>—Harvey Randall, Staff Writer</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBE4KX"></div>                            </div>                            <script src="https://kwizly.com/embed/eBE4KX.js" async></script><h2 class="article-body__section" id="section-slay-the-spire-2-is-too-conservative"><span>Slay the Spire 2 is too conservative</span></h2><p>For being such a <del>whimsical</del> grimsical game, <strong>Slay the Spire 2 shaves off a lot of the genre's edges.</strong> You can make a powerful deck, but most combos are just different flavors of basic multiplication: applying a lot of poison, jacking up your strength, accumulating 100+ block, evoking many orbs, playing a ton of cards for free. </p><p>The total number of verbs available to you is pretty low. The spikiest things in Spire 2 are probably:</p><ul><li><strong>Lord's Parasol</strong> - Auto-buy everything from the shop</li><li><strong>Clone</strong> - Doubles cards, allowing for exponential deck-filling</li><li><strong>Whispering Earring</strong> - Lose control of your first turn, which is auto-played for you (but not in an interesting way, just by playing cards from left to right)</li><li><strong>The deck-mixing relics</strong>, Prismatic Gem and Kaleidoscope</li><li><strong>Fighting the Merchant </strong>- More of an Easter egg than run-altering</li></ul><p>It's the design equivalent of painting with a palette of three oil paints. Slay the Spire 2 mixes those colors in satisfying ways. But other games in the genre let you color, sculpt, and draw outside the lines more often. </p><p>Deckbuilders have high ceilings for weird stuff, and I want more of that in Spire 2. One example: decades before digital deckbuilders emerged, an old Magic: The Gathering set had a card called <a href="https://scryfall.com/card/arn/10/shahrazad"><u>Shaharazad</u></a> that would initiate a "subgame," a new game within the game. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8PyW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8PyW.js" async></script><h2 class="article-body__section" id="section-monster-train-2-is-a-better-game"><span>Monster Train 2 is a better game</span></h2><iframe src="https://content.jwplatform.com/players/CL0r7zQX.html" id="CL0r7zQX" title="Monster Train 2 - Massive Gorge round with Ember" width="1920" height="804" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Hi, millions of Slay the Spire 2 players, especially those of you who are willing to watch <a href="https://youtu.be/LLGjcaPTieQ?si=V4XizGX-8qyK4tJE"><u>1.5-hour applied epistemology and machine learning lectures on YouTube</u></a> to get better at this simple game—you should be playing <a href="https://www.pcgamer.com/games/roguelike/monster-train-2-review/"><u>Monster Train 2</u></a>. It's just as replayable, more intricate, more creative, and more <em>more</em>. </p><p>As I said just <a href="https://docs.google.com/document/d/1ZY5xTcpIIZ1Q5QMG8C4UmUTmEKntbLq1VPg709ef8j4/edit?tab=t.0#bookmark=id.iesy12c81r9a"><u>above</u></a>, <strong>I think StS2 contains an elegant but flat set of mechanics. </strong>StS2 is cozy checkers. MT2 is 3D chess, laying out a menagerie of units to arrange across three floors, arraying a wider set of variables for your brain to chew on. Fights are spatial puzzles of unit positioning, figuring out who should stand in front to tank damage, how to move key attackers, and when to sacrifice room capacity or even your overall health bar, Pyre health, for advantages. </p><p>The Clans are a rich source of depth—you combine two at the start of a run like Magic: The Gathering colors to produce blends of offense, defense, and utility. Pair the Victorian candle people with Lazarus League to create a build that draws its power from dying in creative ways. Team Luna Coven with Stygian Guard to create glass cannon spell bombs. My favorite, the Railforged, melt down cards into a resource spent to boost equipment.</p><p>Compared to Spire's basic actions of attack, block, draw/discard, potion, the list of levers I can pull in Monster Train 2 is pleasantly irregular:</p><ul><li>The deployment phase: where and when to play a unit matters</li><li>Sacrificing your own units</li><li>Repositioning units or enemies for offensive or defensive purposes, or to trigger effects</li><li>Using room cards to buff, debuff, or just <a href="https://monstertrain2.miraheze.org/wiki/Inferno_Room"><u>microwave your problems away</u></a></li><li>Sacrificing Pyre (train) HP for gold or other benefits</li><li>Dazing enemies, or even your own units in some edge cases</li><li>Farming kills on permascaling weapons to prepare for later fights (it's kind of wild that Slay the Spire 2 features no permascaling, other than HP, I guess?)</li><li>As Pyreborne, making cost-benefit decisions about generating eggs, a clan-specific currency</li></ul><p>I haven't even mentioned <a href="https://www.pcgamer.com/games/card-games/monster-train-2-dlc-impressions-destiny-of-the-railforged/"><u>Soul Savior</u></a>, the mode introduced earlier this year that puts every system in the game on steroids. Overall it's a toolbox of weird, game-breaking verbs that Slay the Spire 2 restrains itself from offering. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11DpX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11DpX.js" async></script><h2 class="article-body__section" id="section-aeonglass-still-sucks"><span>Aeonglass still sucks </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2556px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="4TXVNafquBwbYQG6ozZZqS" name="sts2 aeonglass" alt="Slay the Spire 2 Aeonglass bossfight w ironclad" src="https://cdn.mos.cms.futurecdn.net/4TXVNafquBwbYQG6ozZZqS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2556" height="1437" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Not once have I reached Act 3 and thought, "Boy, I hope the Queen isn't here." I only ever feel this way about the Aeonglass, a boss so far out of band that it could pass for the first taste of Act 4. Don't get me wrong, I do want bosses that feel more like a puzzle to solve and less like a block check to clear, but the compounding gimmicks with Aeonglass are just less interesting than the likes of Act 2's Knowledge Demon. </p><p>The brutal irony is that Mega Crit's replacement for the Doormaker, an earlier boss so unpopular and awkward that it was nuked from orbit after the devs gave up fixing it, has almost the exact same problems. <strong>Aeonglass is markedly harder than the other two Act 3 bosses</strong>, frustrating and un-fun to fight because it fills your deck with status garbage (that deals ramping damage to you for reasons known only to satan), and inordinately punishes multiple characters and strategies in a way that makes those options feel inferior and warps deckbuilding. Far too many things in Slay 2 feel like they're punishing you for playing cards in a card game, and Aeonglass is King Punish II. The less of that, the better. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wn89lX"></div>                            </div>                            <script src="https://kwizly.com/embed/Wn89lX.js" async></script><h2 class="article-body__section" id="section-osty-is-my-best-friend-because-he-is-overpowered"><span>Osty is my best friend because he is overpowered </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fuoTam7UAZUyMXnbc8L98K" name="high five sts2" alt="High Five card from Slay the Spire 2, osty skeleton hand high fiving another hand" src="https://cdn.mos.cms.futurecdn.net/fuoTam7UAZUyMXnbc8L98K-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Necrobrinder is my favorite and most-played character by a pretty wide margin, so I've developed a deep appreciation for Osty, your handy summon. <strong>As it turns out, the class that starts with its own version of Barricade and Body Slam is pretty good. </strong>Unleash is the strongest starter card in Slay 2 in the same sense that Arnold Schwarzenegger was the strongest member of his class in Kindergarten Cop. Unupgraded, there's no contest. All you have to do is feed Osty your finest chocolates and he'll eventually deal a billion damage for one energy. </p><p>Archetypes are often a lie in Slay 2 altogether, and Osty is probably the loudest proof. Even without offensive support from cards like Rattle, Squeeze, or Calcify, Osty is always strong. Dirge is fantastic in any deck with energy to spare, Unleash will kill a god given vulnerability and a Lethality or two, Reanimate is a big chunk of permanent block, and Fetch is basically free damage. Even when you just let Osty die to use him as ammo for Bone Shards or Melancholy, he's always putting in major work. Of course, I would never do that. Not to my boy. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yKAW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yKAW.js" async></script> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/card-games/slay-the-spire-2-opinions/</link>
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                            <![CDATA[ Our three editors have hundreds of runs in Slay the Spire 2. These are their verdicts after 6 months with the game. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 14:17:30 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:36:52 +0000</updated>
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                                                                                                <author><![CDATA[ evan@pcgamer.com (Evan Lahti) ]]></author>                    <dc:creator><![CDATA[ Evan Lahti ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QDoYYQCxqkmoohcb43Bhp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Mega Crit]]></media:credit>
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                                <p>Slay the Spire 2 isn't just one of the most popular new games of 2026, it's the most popular deckbuilder ever. 574,638 people were playing the game simultaneously at launch, which vaporizes the genre's record on Steam. It's the first mainstream-ish deckbuilder, and still the most-played card game on Steam by far (Magic: The Gathering Arena has about 1/7th as many people playing it on average).</p><p>With several months of time with its substantial early access release, we've brought together a panel of editors to share their sharpest thoughts on Slay the Spire 2's design, cards, best bits, and annoyances.</p><ul><li>Evan Lahti - Strategic Director, PC Gamer: 426 hours, 441 runs as Silent, Monster Train 2 evangelist, 30-minute wins with every character, plays fast and loose</li><li>Harvey Randall - Staff Writer, PC Gamer: 212 hours, won at least once at A10 on every character</li><li>Austin Wood - Senior Writer, GamesRadar+: 256 hours, won an A10 streak of every character, one by one</li></ul><h2 class="article-body__section" id="section-act-1-is-too-punishing-and-too-boring"><span>Act 1 is too punishing and too boring </span></h2><p>The easiest way to clear Act 1 reliably is just to rest at every opportunity. This is the main reason that the Miniature Tent relic is the absolute turbo nuts in Act 1 but just <em>good </em>later on. The entire act is a health check, throwing tons of unavoidable damage at you immediately and forcing you to either high-roll a monstrous build within 10 cards or top up for the HP tax of the final boss. Act 1 almost feels balanced around Ironclad, leaving the other characters to just take their lumps. </p><p><strong>The current structure, especially in the godforsaken Overgrowth, sucks the life out of some of the most enjoyable early decisions in Slay and reinforces the snowballing nature of the game.</strong> Aggressive pathing and drafting are not even worth thinking about a lot of the time. If you don't spike within the first five floors—something like Cursed Pearl into a fat shop or Silken Tress handing you an "I win" card—you're usually in for a tame Act of conservative plays. If you do roll high out of the gate, the Act just becomes a stomp. </p><p>All of this skews Neow relics toward explosive options like Silver Crucible, and it results in a lot of dull or short runs. There's just too much mandatory damage. I'd like to see some difficulty cut out of Act 1 and injected into Act 3. More runs would actually get off the ground, more meaningful decisions would be on the table in Act 1, and there'd be a bigger challenge to measure decks against. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X81rNe"></div>                            </div>                            <script src="https://kwizly.com/embed/X81rNe.js" async></script><h2 class="article-body__section" id="section-shiv-spam-sly-is-the-most-fun-basic-build"><span>Shiv spam & Sly is the most fun basic build</span></h2><p><strong>Shiv and sly showcase the simple delight of Slay the Spire 2: playing lots of cards and getting stuff for free.</strong> It's meaningful that this Toyota Camry of a build can produce wins on Ascension 10, mostly thanks to the long list of relic synergies it has. Shiv, by itself, combos with Shuriken, Helical Dart, Ornamental Fan, Kusarigama, Letter Opener, Nunchaku, Pen Nib, Cloak Clasp, and Kunai. Grab a couple of these, and playing three or four Shivs amps your strength or dexterity, and doles out bonus damage or block. It's the joy of low input, high output: the same feeling of a single click in Peggle that translates to a cascade of points and particle effects.</p><p>Sly is a likewise straightforward "something for nothing" mechanic. In a game where energy management is generally a resource-pinching puzzle, sly lets you cheat, playing a dozen cards in a single turn. The Act 3 boss Aeonglass punishes you for being too all-in on shiv, but sly is a solution to the curses it litters your deck with. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eygBqO"></div>                            </div>                            <script src="https://kwizly.com/embed/eygBqO.js" async></script><h2 class="article-body__section" id="section-i-don-t-care-if-it-s-bad-i-m-taking-silken-tress-every-time"><span>I don't care if it's bad, I'm taking Silken Tress every time</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="F8gmn9YF3pSsyMBUeNeDQS" name="silken tress" alt="Silken Tress artifact blown up against a Slay the Spire 2 background" src="https://cdn.mos.cms.futurecdn.net/F8gmn9YF3pSsyMBUeNeDQS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>There's an argument to be made that Silken Tress is kind of dogwater—for the price of all your gold, every card in your first reward gets replay 1 the first time it's played during combat. Compared to some of Neow's other Relics, the Silken Tress doesn't have a high chance of returning on your investment. If you get three cards that suck, that's curtains for your run.</p><p>But I will take it every time, for a few reasons: Firstly, Glam is fun. Ordinarily weaksauce cards, like Setup Strike, suddenly become powerful for the first round of combat with a free replay. Secondly, A10's first few floors are usually about solving your damage problem, and even a mid-tier damage card with Glam on it does that. </p><p>The third reason is a secret shame: I am not afraid to just drop a run if my Silken Tress reward sucks. Ascension 10 is so hardcore that I'm not all that interested in playing through Act 1 with a dead card, and while it's a gamble to pick, it's a gamble you know has or hasn't paid off after the first combat. <em>—Harvey Randall, Staff Writer</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oqg9Re"></div>                            </div>                            <script src="https://kwizly.com/embed/Oqg9Re.js" async></script><h2 class="article-body__section" id="section-slay-the-spire-2-needs-multiplayer-specific-fights-relics"><span>Slay the Spire 2 needs multiplayer-specific fights & relics</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2559px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="pKCwRCdGY5Wcnqaj4NAbj6" name="slay the spire 2 multiplayer" alt="Multiplayer card being played in StS2" src="https://cdn.mos.cms.futurecdn.net/pKCwRCdGY5Wcnqaj4NAbj6-1920-80.jpg" mos="" align="middle" fullscreen="" width="2559" height="1439" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>My opinion on multiplayer shifted dramatically in the game's first couple of weeks. At first it felt underwhelming: fighting the same enemies with more HP, felt less satisfying because the rhythm of those enemies was totally different: you were no longer making rhythmic decisions about defending, attacking, and scaling, you were making contributions to a group project. As someone who plays a lot of 30-minute runs, I disliked how runs take significantly longer, depending on your teammates.</p><p>But as I played more, the experience of being carried by someone else's absurd build is surprisingly fun. The synergies you get from one player grabbing a relic like Miniature Tent, for example, hit several times harder.</p><p>I usually resent "More content plz" feedback when I see it from fans, but in this case <strong>multiplayer needs to become more distinct as development continues</strong>. My guess is that multiplayer sessions only make up maybe 10% of playthroughs, but the mode is still one of the game's distinctive pieces. Slay the Spire 2’s co-op is a good foundation, but it won’t fully shine until it gets mechanics, enemies, and relics designed exclusively for teamwork, rather than just scaling up health bars. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ9m9X"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9m9X.js" async></script><h2 class="article-body__section" id="section-regent-is-my-least-liked-character-cards-wise-but-my-most-liked-vibes-wise"><span>Regent is my least-liked character cards-wise, but my most-liked vibes-wise</span></h2><p>The Regent's "<a href="https://www.youtube.com/watch?v=FlmDB5QnckY"><u>buffoonery</u></a>," as Mega Crit co-founder Casey Yano described it to me earlier this year, is endearing. He’s a stupid guy from space, a regal fool whose over-the-top personality brings a delightful comic energy to the roster. I love his rotund little kamikaze servants, holding aloft his impractical throne.</p><p><strong>But the actual mechanical wind-up of his kit is slow and frustrating.</strong> I don't like being blocked from casting cards in my deck because I haven't built up enough stars. For a player who prefers direct, punchy action, having to do cosmic accounting over multiple turns just to authorize your cards feels tedious. It gets in the way of the fast-paced flow that makes other characters so enjoyable.</p><p>Regent's playstyle demands a degree of foresight and patience that clashes with his breezy, goofy aesthetic. Clearing A10 with him was the least pleasant of the four characters, turning Slay the Spire 2's snappy play into an exercise in star-charting that leaves my caveman brain unsatisfied. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XpBvvW"></div>                            </div>                            <script src="https://kwizly.com/embed/XpBvvW.js" async></script><h2 class="article-body__section" id="section-underhated-enemy-mytes"><span>Underhated enemy: Mytes</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2mDFxq6cE4YXzcWfEpbGvg" name="mytes sts2" alt="Two Mytes, brown bugs with 6 legs and teeth in front, blown up against a StS2 background" src="https://cdn.mos.cms.futurecdn.net/2mDFxq6cE4YXzcWfEpbGvg-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Drab brown carapaces, these generic bug bodies belie pure pain.</p><p><strong>I don't enjoy having three problems to solve each round: </strong>unload these stupid Toxic cards, block for another 10-20, and oh right, hit these guys. Most characters don't have a free discard or exhaust card to manage Toxic, and the fact that these negative cards can cycle through your deck again really punishes you for playing slowly. I struggle with this fight because my goals are split in directions that I usually cannot simultaneously achieve. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5EdBW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5EdBW.js" async></script><h2 class="article-body__section" id="section-doom-is-boring"><span>Doom is boring</span></h2><p>Storing block on Osty is a neat mechanic, defensive scaling that makes Necrobinder a particularly new-player-friendly character. <strong>But her other main mechanic, Doom, puts me to sleep.</strong> It doesn't feel distinct enough from killing an enemy the old-fashioned way.</p><p>What's needed to make Doom more layered are more risk-reward cards (and a relic) that apply doom to yourself in exchange for some benefit. Right now <a href="https://sts2.untapped.gg/en/cards/necrobinder/neurosurge"><u>Neurosurge</u></a> is one of the few cards that plays with this tension, but the rest of the Doom toolkit lacks that push and pull, making it feel more like cooking an elite at a very low temperature than an exciting strat. Doom functions like a delayed fuse, ticking down in the background without giving the player many tactical decisions, turning what should be a signature necromantic power into a ticker. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZqPxO"></div>                            </div>                            <script src="https://kwizly.com/embed/XZqPxO.js" async></script><h2 class="article-body__section" id="section-miniature-tent-is-bad-for-the-game-because-i-specifically-never-get-it"><span>Miniature Tent is bad for the game because I specifically never get it</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zGdmUQgk9oXFdtFj3U83uW" name="mini tent sts2" alt="Miniature Tent relic large against a StS2 background" src="https://cdn.mos.cms.futurecdn.net/zGdmUQgk9oXFdtFj3U83uW-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>I don't like Miniature Tent. Not because it's a bad relic, or anything, but because it generates so much straightforward value at higher ascensions that, regardless of your build, it's an instant buy. The room for error on HP at Ascension 10 is so thin that the ability to rest AND upgrade a card (let alone combos with other "when you rest, X" relics) feels like a batter getting two extra strikes in baseball. </p><p><strong>The problem? I don't get it basically ever, and that makes me sad.</strong> Every time I see this tent in a shop, I never have enough gold for it, and it almost never organically drops into my roster of relics. I could count the amount of times it does on one hand, and if I <em>do </em>get it, it's never with the Shovel or the Girya. And while I think relics should occasionally carry you to victory—I think they should do so under specific circumstances, like a Kunai in a Shiv deck. </p><p>Basically, STS2 should remove the tent because it upsets me in particular. <em>—Harvey Randall, Staff Writer</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBE4KX"></div>                            </div>                            <script src="https://kwizly.com/embed/eBE4KX.js" async></script><h2 class="article-body__section" id="section-slay-the-spire-2-is-too-conservative"><span>Slay the Spire 2 is too conservative</span></h2><p>For being such a <del>whimsical</del> grimsical game, <strong>Slay the Spire 2 shaves off a lot of the genre's edges.</strong> You can make a powerful deck, but most combos are just different flavors of basic multiplication: applying a lot of poison, jacking up your strength, accumulating 100+ block, evoking many orbs, playing a ton of cards for free. </p><p>The total number of verbs available to you is pretty low. The spikiest things in Spire 2 are probably:</p><ul><li><strong>Lord's Parasol</strong> - Auto-buy everything from the shop</li><li><strong>Clone</strong> - Doubles cards, allowing for exponential deck-filling</li><li><strong>Whispering Earring</strong> - Lose control of your first turn, which is auto-played for you (but not in an interesting way, just by playing cards from left to right)</li><li><strong>The deck-mixing relics</strong>, Prismatic Gem and Kaleidoscope</li><li><strong>Fighting the Merchant </strong>- More of an Easter egg than run-altering</li></ul><p>It's the design equivalent of painting with a palette of three oil paints. Slay the Spire 2 mixes those colors in satisfying ways. But other games in the genre let you color, sculpt, and draw outside the lines more often. </p><p>Deckbuilders have high ceilings for weird stuff, and I want more of that in Spire 2. One example: decades before digital deckbuilders emerged, an old Magic: The Gathering set had a card called <a href="https://scryfall.com/card/arn/10/shahrazad"><u>Shaharazad</u></a> that would initiate a "subgame," a new game within the game. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8PyW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8PyW.js" async></script><h2 class="article-body__section" id="section-monster-train-2-is-a-better-game"><span>Monster Train 2 is a better game</span></h2><iframe src="https://content.jwplatform.com/players/CL0r7zQX.html" id="CL0r7zQX" title="Monster Train 2 - Massive Gorge round with Ember" width="1920" height="804" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>Hi, millions of Slay the Spire 2 players, especially those of you who are willing to watch <a href="https://youtu.be/LLGjcaPTieQ?si=V4XizGX-8qyK4tJE"><u>1.5-hour applied epistemology and machine learning lectures on YouTube</u></a> to get better at this simple game—you should be playing <a href="https://www.pcgamer.com/games/roguelike/monster-train-2-review/"><u>Monster Train 2</u></a>. It's just as replayable, more intricate, more creative, and more <em>more</em>. </p><p>As I said just <a href="https://docs.google.com/document/d/1ZY5xTcpIIZ1Q5QMG8C4UmUTmEKntbLq1VPg709ef8j4/edit?tab=t.0#bookmark=id.iesy12c81r9a"><u>above</u></a>, <strong>I think StS2 contains an elegant but flat set of mechanics. </strong>StS2 is cozy checkers. MT2 is 3D chess, laying out a menagerie of units to arrange across three floors, arraying a wider set of variables for your brain to chew on. Fights are spatial puzzles of unit positioning, figuring out who should stand in front to tank damage, how to move key attackers, and when to sacrifice room capacity or even your overall health bar, Pyre health, for advantages. </p><p>The Clans are a rich source of depth—you combine two at the start of a run like Magic: The Gathering colors to produce blends of offense, defense, and utility. Pair the Victorian candle people with Lazarus League to create a build that draws its power from dying in creative ways. Team Luna Coven with Stygian Guard to create glass cannon spell bombs. My favorite, the Railforged, melt down cards into a resource spent to boost equipment.</p><p>Compared to Spire's basic actions of attack, block, draw/discard, potion, the list of levers I can pull in Monster Train 2 is pleasantly irregular:</p><ul><li>The deployment phase: where and when to play a unit matters</li><li>Sacrificing your own units</li><li>Repositioning units or enemies for offensive or defensive purposes, or to trigger effects</li><li>Using room cards to buff, debuff, or just <a href="https://monstertrain2.miraheze.org/wiki/Inferno_Room"><u>microwave your problems away</u></a></li><li>Sacrificing Pyre (train) HP for gold or other benefits</li><li>Dazing enemies, or even your own units in some edge cases</li><li>Farming kills on permascaling weapons to prepare for later fights (it's kind of wild that Slay the Spire 2 features no permascaling, other than HP, I guess?)</li><li>As Pyreborne, making cost-benefit decisions about generating eggs, a clan-specific currency</li></ul><p>I haven't even mentioned <a href="https://www.pcgamer.com/games/card-games/monster-train-2-dlc-impressions-destiny-of-the-railforged/"><u>Soul Savior</u></a>, the mode introduced earlier this year that puts every system in the game on steroids. Overall it's a toolbox of weird, game-breaking verbs that Slay the Spire 2 restrains itself from offering. <em>—Evan Lahti, Strategic Director</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X11DpX"></div>                            </div>                            <script src="https://kwizly.com/embed/X11DpX.js" async></script><h2 class="article-body__section" id="section-aeonglass-still-sucks"><span>Aeonglass still sucks </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2556px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="4TXVNafquBwbYQG6ozZZqS" name="sts2 aeonglass" alt="Slay the Spire 2 Aeonglass bossfight w ironclad" src="https://cdn.mos.cms.futurecdn.net/4TXVNafquBwbYQG6ozZZqS-1920-80.jpg" mos="" align="middle" fullscreen="" width="2556" height="1437" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Not once have I reached Act 3 and thought, "Boy, I hope the Queen isn't here." I only ever feel this way about the Aeonglass, a boss so far out of band that it could pass for the first taste of Act 4. Don't get me wrong, I do want bosses that feel more like a puzzle to solve and less like a block check to clear, but the compounding gimmicks with Aeonglass are just less interesting than the likes of Act 2's Knowledge Demon. </p><p>The brutal irony is that Mega Crit's replacement for the Doormaker, an earlier boss so unpopular and awkward that it was nuked from orbit after the devs gave up fixing it, has almost the exact same problems. <strong>Aeonglass is markedly harder than the other two Act 3 bosses</strong>, frustrating and un-fun to fight because it fills your deck with status garbage (that deals ramping damage to you for reasons known only to satan), and inordinately punishes multiple characters and strategies in a way that makes those options feel inferior and warps deckbuilding. Far too many things in Slay 2 feel like they're punishing you for playing cards in a card game, and Aeonglass is King Punish II. The less of that, the better. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wn89lX"></div>                            </div>                            <script src="https://kwizly.com/embed/Wn89lX.js" async></script><h2 class="article-body__section" id="section-osty-is-my-best-friend-because-he-is-overpowered"><span>Osty is my best friend because he is overpowered </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fuoTam7UAZUyMXnbc8L98K" name="high five sts2" alt="High Five card from Slay the Spire 2, osty skeleton hand high fiving another hand" src="https://cdn.mos.cms.futurecdn.net/fuoTam7UAZUyMXnbc8L98K-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Mega Crit)</span></figcaption></figure><p>Necrobrinder is my favorite and most-played character by a pretty wide margin, so I've developed a deep appreciation for Osty, your handy summon. <strong>As it turns out, the class that starts with its own version of Barricade and Body Slam is pretty good. </strong>Unleash is the strongest starter card in Slay 2 in the same sense that Arnold Schwarzenegger was the strongest member of his class in Kindergarten Cop. Unupgraded, there's no contest. All you have to do is feed Osty your finest chocolates and he'll eventually deal a billion damage for one energy. </p><p>Archetypes are often a lie in Slay 2 altogether, and Osty is probably the loudest proof. Even without offensive support from cards like Rattle, Squeeze, or Calcify, Osty is always strong. Dirge is fantastic in any deck with energy to spare, Unleash will kill a god given vulnerability and a Lethality or two, Reanimate is a big chunk of permanent block, and Fetch is basically free damage. Even when you just let Osty die to use him as ammo for Bone Shards or Melancholy, he's always putting in major work. Of course, I would never do that. Not to my boy. <em>—Austin Wood, senior writer at GamesRadar+</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yKAW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yKAW.js" async></script>
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                                                            <title><![CDATA[ Gears of War: E-Day system requirements require ray tracing-capable graphics card to play, alongside 115 GB of free space on an SSD ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/gears-of-war-e-day/" target="_blank">Gears of War: E-Day</a> is set to launch on October 6, though there's early access available before then. In the lead up to launch, The Coalition has posted expanded system requirements for the upcoming bug blast. These include what the game asks of your rig for top performance on the top settings—it's not easygoing, to say the least—but providing your GPU is at least capable of ray tracing, most should get by fine on medium settings.</p><p>An <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a> or <a href="https://www.pcgamer.com/amd-rx-7900-xt-review-performance-specs/" target="_blank">RX 7900 XT</a> will be required in order to run the game at 4K with the Ultra preset enabled. This is targeting a steady 60 fps, and I would assume, from the 12 GB of VRAM noted in the table below, that one should be able to swing it on a lower-end card with some assistance from upscaling.</p><p>Gears of War: E-Day supports DLSS 4.5, AMD FSR 4, and Intel XeSS 3.0 at launch, so we're not short of options there.</p><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>MINIMUM</strong></p></th><th  ><p><strong>RECOMMENDED</strong></p></th><th  ><p><strong>ULTRA</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Graphic preset</strong></p></td><td  ><p>Medium</p></td><td  ><p>High</p></td><td  ><p>Ultra</p></td></tr><tr><td class="firstcol " ><p><strong>Performance</strong></p></td><td  ><p>1080p 60 fps (DLSS / FSR / TSR / XeSS)</p></td><td  ><p>1440p 60+ fps (DLSS / FSR / TSR / XeSS)</p></td><td  ><p>4K 60+ FPS (DLSS / FSR / TSR / XeSS)</p></td></tr><tr><td class="firstcol " ><p><strong>GPU</strong></p></td><td  ><p>Nvidia GeForce RTX 5050 / Nvidia GeForce RTX 2060 / AMD Radeon RX 6600 / Radeon RX 9060</p></td><td  ><p>Nvidia GeForce RTX 5060 / Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT / Radeon RX 9060 XT</p></td><td  ><p>Nvidia GeForce RTX 5070 Ti / AMD Radeon RX 7900 XT</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 5 2600X / Intel i7 6850K / i5 10400</p></td><td  ><p>AMD Ryzen 5 5600 / Intel i5 11600K</p></td><td  ><p>AMD Ryzen 7 7800X3D / Intel i7 14700K</p></td></tr><tr><td class="firstcol " ><p><strong>VRAM</strong></p></td><td  ><p>6 GB</p></td><td  ><p>8 GB</p></td><td  ><p>12 GB</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>12 GB</p></td><td  ><p>16 GB</p></td><td  ><p>16 GB</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>115 GB</p></td><td  ><p>115 GB</p></td><td  ><p>115 GB</p></td></tr></tbody></table></div><p>Otherwise, GPU demands are similar to <a href="https://www.pcgamer.com/hardware/gears-of-war-e-day-system-requirements-are-here-and-it-might-be-bad-news-for-gtx-10-series-cards-and-well-storage-in-general/" target="_blank">those we saw back in June</a>: an RTX 2060 or RX 6600 at a minimum, or an RTX 3060 Ti/6700 XT as recommended. It's only at 4K Ultra that demands seem to really ramp up. Though there is a blanket requirement for a ray tracing-capable graphics card to play Gears of War: E-Day. The devs explicitly say so on the new system requirements table: </p><p>"A hardware ray tracing capable graphics card is required. Graphics cards without dedicated hardware ray tracing support are not support."</p><p>You can't ask for it to be clearer than that. The game comes with ray-traced reflections, shadows, and global illumination. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>CPU demands are pretty wide-ranging: from a mere Ryzen 5 2600X at a minimum, to a Ryzen 5 5600 as recommended. For 4K Ultra, it looks like eight cores or more are best; furthermore, a 3D V-Cache chip is recommend: the AMD <a href="https://www.pcgamer.com/amd-ryzen-7-7800x3d-review-benchmarks-performance/" target="_blank">Ryzen 7 7800X3D</a>. The studio also suggests an Intel Core i7 14700K. I'd assume newer Arrow Lake chips would suffice, too, despite their slightly weaker performance at times.</p><p>RAM requirements are modest enough, even at 4K, at a mere 16 GB. Though only 12 GB are required to play the game. You'll have to make way for the game on an SSD, however, as 115 GB of storage space is required. That does actually need to be a solid state drive, so sayeth the devs.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/gears-of-war-e-day-system-requirements-require-ray-tracing-capable-graphics-card-to-play-alongside-115-gb-of-free-space-on-an-ssd/</link>
                                                                            <description>
                            <![CDATA[ The game's minimum requirements are pretty forgiving. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 13:46:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Ridley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/2YNigoLXbckPdRPDe3stwA-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob earned his first byline writing for his own tech blog, before graduating to breaking things professionally at PCGamesN, where he was one half of a popular weekly YouTube show. Joining PC Gamer in 2020, Jacob is now managing editor of the hardware team, and you&#039;ll usually find him testing the latest components or building a gaming PC. He says he&#039;s determined to build a fort as big as a house out of case boxes. Jacob enjoys heading out of the office to report from floors, benches, and, if he&#039;s lucky, plush press rooms at the biggest tech shows, such as Computex and CES.&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not writing about components, you&#039;ll find Jacob trying to get away from the modern world as fast as possible by bike and pitching up camp in murky woods.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[Xbox Games Studios.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marcus Fenix wearing a bandana in Gears of War: E-Day.]]></media:description>                                                            <media:text><![CDATA[Marcus Fenix wearing a bandana in Gears of War: E-Day.]]></media:text>
                                <media:title type="plain"><![CDATA[Marcus Fenix wearing a bandana in Gears of War: E-Day.]]></media:title>
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                            <article>
                                <p><a href="https://www.pcgamer.com/gears-of-war-e-day/" target="_blank">Gears of War: E-Day</a> is set to launch on October 6, though there's early access available before then. In the lead up to launch, The Coalition has posted expanded system requirements for the upcoming bug blast. These include what the game asks of your rig for top performance on the top settings—it's not easygoing, to say the least—but providing your GPU is at least capable of ray tracing, most should get by fine on medium settings.</p><p>An <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a> or <a href="https://www.pcgamer.com/amd-rx-7900-xt-review-performance-specs/" target="_blank">RX 7900 XT</a> will be required in order to run the game at 4K with the Ultra preset enabled. This is targeting a steady 60 fps, and I would assume, from the 12 GB of VRAM noted in the table below, that one should be able to swing it on a lower-end card with some assistance from upscaling.</p><p>Gears of War: E-Day supports DLSS 4.5, AMD FSR 4, and Intel XeSS 3.0 at launch, so we're not short of options there.</p><div ><table><thead><tr><th class="firstcol " ><p><strong></strong></p></th><th  ><p><strong>MINIMUM</strong></p></th><th  ><p><strong>RECOMMENDED</strong></p></th><th  ><p><strong>ULTRA</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Graphic preset</strong></p></td><td  ><p>Medium</p></td><td  ><p>High</p></td><td  ><p>Ultra</p></td></tr><tr><td class="firstcol " ><p><strong>Performance</strong></p></td><td  ><p>1080p 60 fps (DLSS / FSR / TSR / XeSS)</p></td><td  ><p>1440p 60+ fps (DLSS / FSR / TSR / XeSS)</p></td><td  ><p>4K 60+ FPS (DLSS / FSR / TSR / XeSS)</p></td></tr><tr><td class="firstcol " ><p><strong>GPU</strong></p></td><td  ><p>Nvidia GeForce RTX 5050 / Nvidia GeForce RTX 2060 / AMD Radeon RX 6600 / Radeon RX 9060</p></td><td  ><p>Nvidia GeForce RTX 5060 / Nvidia GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT / Radeon RX 9060 XT</p></td><td  ><p>Nvidia GeForce RTX 5070 Ti / AMD Radeon RX 7900 XT</p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 5 2600X / Intel i7 6850K / i5 10400</p></td><td  ><p>AMD Ryzen 5 5600 / Intel i5 11600K</p></td><td  ><p>AMD Ryzen 7 7800X3D / Intel i7 14700K</p></td></tr><tr><td class="firstcol " ><p><strong>VRAM</strong></p></td><td  ><p>6 GB</p></td><td  ><p>8 GB</p></td><td  ><p>12 GB</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>12 GB</p></td><td  ><p>16 GB</p></td><td  ><p>16 GB</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>115 GB</p></td><td  ><p>115 GB</p></td><td  ><p>115 GB</p></td></tr></tbody></table></div><p>Otherwise, GPU demands are similar to <a href="https://www.pcgamer.com/hardware/gears-of-war-e-day-system-requirements-are-here-and-it-might-be-bad-news-for-gtx-10-series-cards-and-well-storage-in-general/" target="_blank">those we saw back in June</a>: an RTX 2060 or RX 6600 at a minimum, or an RTX 3060 Ti/6700 XT as recommended. It's only at 4K Ultra that demands seem to really ramp up. Though there is a blanket requirement for a ray tracing-capable graphics card to play Gears of War: E-Day. The devs explicitly say so on the new system requirements table: </p><p>"A hardware ray tracing capable graphics card is required. Graphics cards without dedicated hardware ray tracing support are not support."</p><p>You can't ask for it to be clearer than that. The game comes with ray-traced reflections, shadows, and global illumination. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>CPU demands are pretty wide-ranging: from a mere Ryzen 5 2600X at a minimum, to a Ryzen 5 5600 as recommended. For 4K Ultra, it looks like eight cores or more are best; furthermore, a 3D V-Cache chip is recommend: the AMD <a href="https://www.pcgamer.com/amd-ryzen-7-7800x3d-review-benchmarks-performance/" target="_blank">Ryzen 7 7800X3D</a>. The studio also suggests an Intel Core i7 14700K. I'd assume newer Arrow Lake chips would suffice, too, despite their slightly weaker performance at times.</p><p>RAM requirements are modest enough, even at 4K, at a mere 16 GB. Though only 12 GB are required to play the game. You'll have to make way for the game on an SSD, however, as 115 GB of storage space is required. That does actually need to be a solid state drive, so sayeth the devs.</p>
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                                                            <title><![CDATA[ Don't bother turning Control Resonant up to the maximum for mind-bending graphics, there's both performance and beauty in the lower graphics presets too ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've spent the past couple of days tinkering with Remedy's latest supernatural action-a-thon, <a href="https://www.pcgamer.com/games/action/control-resonant-review" target="_blank">Control Resonant</a>. I've been testing it on my home PC, a fairly powerful (but not outrageous) rig, and I've got some good news: when it comes to balancing image quality with performance, I reckon there's very little reason to stress your own machine out with the top whack settings.</p><p>My PC is an <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a>-equipped, <a href="https://www.pcgamer.com/amd-ryzen-7-7700x-review-benchmarks/" target="_blank">AMD Ryzen 7 7700X</a>-toting rig with 32 GB of DDR5. It's no slouch, that's for sure—but neither is it a $3,000+ firebreather. And at 1440p, Control Resonant runs smoothly on this machine at nearly every setting, with zero stutters and decent frame rates even with frame generation turned off.</p><p>You should still prepare your graphics card for a workout if you use the Ultra presets, as Control Resonant features full path tracing at the very tippy top. I've got some image comparisons below, but for now I'll say this: I'm really not going to bother with maximum settings for the rest of my playthrough.</p><p>This game still looks grand with the graphics options pared back, and when it comes to the ray tracing, you can gain a decent amount of performance by dropping things down. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zDV2cD8n8WhAzQZzgpJBmc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ax6hBqK6PBAUw6o9MXxKrc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eJ46KQQirp7oUJKJMzydpc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure></figure><p>In terms of those graphics options, my goodness do you get a lot of them. The ray tracing can be adjusted independently of the regular graphics presets, which in turn have a full-featured whack of settings to tweak to your hearts content. There's also a choice between DLSS 4.5 and an older, CNN-based model for upscaling duties, or FSR (including FSR 4) for AMD users.</p><p>Despite all these potential setting tweaks, it'll be no surprise to learn that ray tracing provides the biggest performance hit, so I grabbed some figures with Ultra graphics settings enabled at the various different RT presets.  </p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655046507-9d9qxv8gn *, #fv-chart-1789655046507-9d9qxv8gn *:before, #fv-chart-1789655046507-9d9qxv8gn *:after, #fv-chart-1789655046507-9d9qxv8gn-slideshow *, #fv-chart-1789655046507-9d9qxv8gn-slideshow *:before, #fv-chart-1789655046507-9d9qxv8gn-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655046507-9d9qxv8gn, #fv-chart-1789655046507-9d9qxv8gn-slideshow { font-family: 'Open Sans', sans-serif !important; 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}to { opacity: 1; }}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-nav-row {position: relative !important;display: flex !important;justify-content: space-between !important;align-items: center !important;padding: 0 0 16px 0 !important;width: 100% !important;z-index: 20 !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn {background-color: var(--riv-primary) !important;color: #ffffff !important;border: none !important;border-radius: 4px !important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-select:focus {outline: 2px solid #E33235 !important;border-color: #E33235 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1789655046507-9d9qxv8gn .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655046507-9d9qxv8gn .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655046507-9d9qxv8gn .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-bar-row, #fv-chart-1789655046507-9d9qxv8gn .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655046507-9d9qxv8gn .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; 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font-size: 14px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-logo,#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655046507-9d9qxv8gn.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Control Resonant - RTX 5070 Ti - 1440p Ray Tracing Performance","description": "Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T14:24:06.508Z","citation": "The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. The difference between RT Medium and RT High is a mere five frames on average, though.","keywords": ["RT Ultra","RT High","RT Medium","RT Low","RT off","Control Resonant 1440p","Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "RT Ultra – Control Resonant 1440p","value": 62,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT High – Control Resonant 1440p","value": 71,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT Medium – Control Resonant 1440p","value": 76,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT Low – Control Resonant 1440p","value": 84,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT off – Control Resonant 1440p","value": 105,"unitText": "Avg FPS"}]}</script><div id="fv-chart-1789655046507-9d9qxv8gn" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">Control Resonant - RTX 5070 Ti - 1440p Ray Tracing Performance</h3><p class="fv-chart-subhead">Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off.</p><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655046507-9d9qxv8gn-bar-Control Resonant 1440p" data-chart-type="Bar" data-title="Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off" data-subhead="Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off." data-caption="The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. The difference between RT Medium and RT High is a mere five frames on average, though." style=""><div class="fv-benchmark-group"><h4 class="fv-benchmark-title">Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off</h4><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Ultra</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41.333333333333336%; background-color: #E33235;" data-target-width="41.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 29.333333333333332%; background-color: #FE9F58;" data-target-width="29.333333333333332" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">44</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT High</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.333333333333336%; background-color: #E33235;" data-target-width="47.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.33333333333333%; background-color: #FE9F58;" data-target-width="33.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Medium</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50.66666666666667%; background-color: #E33235;" data-target-width="50.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">76</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36%; background-color: #FE9F58;" data-target-width="36" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Low</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 56.00000000000001%; background-color: #E33235;" data-target-width="56.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">84</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #FE9F58;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT off</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">105</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.66666666666667%; background-color: #FE9F58;" data-target-width="48.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">73</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>37.5</span><span>75</span><span>112.5</span><span>150</span></div></div></div><table class="sr-only"><caption>Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>RT Ultra</td><td>62 Avg FPS, 44 1% Low FPS</td></tr><tr><td>RT High</td><td>71 Avg FPS, 50 1% Low FPS</td></tr><tr><td>RT Medium</td><td>76 Avg FPS, 54 1% Low FPS</td></tr><tr><td>RT Low</td><td>84 Avg FPS, 60 1% Low FPS</td></tr><tr><td>RT off</td><td>105 Avg FPS, 73 1% Low FPS</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: block;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;">The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. 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However, Control Resonant is full of stark shadows, reflective puddles in streets, and shiny office block windows. </p><p>Personally, I like to enable some ray tracing goodness if my graphics card can handle it, and there's a mere five fps average difference between the Medium and High presets on my machine. The RT Ultra preset, however, provides a significant plummet in average frames—and looking at my image comparisons, I really don't think it's worth it.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rYB4tiZbe5KhW3vC82BzM3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HUgRyYRbbSekn6TB23nCM3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dS4bgyLKm7JKEyW4dBepL3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/j2XnotGXBq7QwGSRX4kCP3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Zm9d9pZXe9qZ4R2YdPaiK3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure></figure><p>Sure, you can spot some differences between Ultra RT and High if you really hunt for them. The lighting on the parking lot ceiling above the central lamp, for example, looks a lot more realistic with the ray tracing maxed out. But switching back between this and the High setting during actual gameplay, you'll really struggle to tell.</p><p>In fact, the Medium RT preset looks pretty darn good as well, although the ceiling darkens up considerably. If you switch to Low, shadows lose their definition fairly quickly, as evidenced by the truck in the background and Dylan's legs. </p><p>Given that Control Resonant likes to play with light and shade in its environments, I think that RT High is probably the best compromise between image quality and performance. 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font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789658315034-doo154a94 .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789658315034-doo154a94 .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789658315034-doo154a94 .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789658315034-doo154a94 .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789658315034-doo154a94 .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789658315034-doo154a94 .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789658315034-doo154a94 .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789658315034-doo154a94 .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789658315034-doo154a94 .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789658315034-doo154a94 .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-container { width: auto !important; margin-left: -1.5rem !important; margin-right: -1.5rem !important; margin-bottom: 2rem !important; }#fv-chart-1789658315034-doo154a94.fv-full-bleed .fv-image-compare-container { width: 100% !important; max-width: none !important; margin: 0 auto !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper { position: relative !important; width: 100% !important; overflow: hidden !important; border-radius: 0 !important; background-color: #000 !important; touch-action: pan-y !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-inner { position: relative !important; width: 100% !important; height: 100% !important; display: block !important; transform-origin: center center !important; transition: transform 0.1s ease-out !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-bg { display: block !important; width: 100% !important; height: auto !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-fg { position: absolute !important; top: 0 !important; left: 0 !important; width: 100% !important; height: 100% !important; object-fit: cover !important; clip-path: polygon(0 0, 50% 0, 50% 100%, 0 100%) !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-slider { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 32px !important; transform: translateX(-50%) !important; cursor: ew-resize !important; z-index: 10 !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-slider-line { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 4px !important; background-color: white !important; transform: translateX(-50%) !important; box-shadow: 0 0 10px rgba(0,0,0,0.5) !important; pointer-events: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-handle { position: absolute !important; top: 50% !important; left: 50% !important; transform: translate(-50%, -50%) !important; width: 32px !important; height: 32px !important; background-color: white !important; border-radius: 50% !important; box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important; display: flex !important; align-items: center !important; justify-content: center !important; gap: 4px !important; pointer-events: none !important; z-index: 11 !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-handle.fv-image-compare-handle-square { border-radius: 6px !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-arrow-left { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-right: 4px solid #4b5563 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-arrow-right { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-left: 4px solid #4b5563 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label { position: absolute !important; top: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; padding: 0.25rem 0.75rem !important; border-radius: 0.25rem !important; font-size: 0.875rem !important; font-weight: 500 !important; pointer-events: none !important; backdrop-filter: blur(4px) !important; z-index: 5 !important; transition: right 0.3s ease, opacity 0.2s ease !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label-left { left: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label-right { right: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-expand-btn, #fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; border: none !important; border-radius: 0.25rem !important; padding: 0.5rem !important; cursor: pointer !important; z-index: 20 !important; display: flex !important; align-items: center !important; justify-content: center !important; backdrop-filter: blur(4px) !important; transition: background-color 0.2s !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-expand-btn:hover, #fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn:hover { background-color: rgba(0, 0, 0, 0.7) !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn { display: none !important; top: 1rem !important; bottom: auto !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen { position: fixed !important; top: 0 !important; left: 0 !important; right: 0 !important; bottom: 0 !important; width: 100% !important; height: 100% !important; z-index: 999999 !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: rgba(0, 0, 0, 0.9) !important; margin: 0 !important; touch-action: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner { width: 100% !important; height: 100% !important; display: flex !important; align-items: center !important; justify-content: center !important; cursor: grab !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active { cursor: grabbing !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg { position: absolute !important; top: 0 !important; left: 0 !important; max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg { max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn { display: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn { display: flex !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right { right: 4rem !important; }#fv-chart-1789658315034-doo154a94 .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789658315034-doo154a94 .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789658315034-doo154a94 .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789658315034-doo154a94 .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789658315034-doo154a94 .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789658315034-doo154a94 .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789658315034-doo154a94 .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789658315034-doo154a94 .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789658315034-doo154a94 .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789658315034-doo154a94 .fv-bar-row, #fv-chart-1789658315034-doo154a94 .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789658315034-doo154a94 .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789658315034-doo154a94 .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789658315034-doo154a94 .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789658315034-doo154a94 .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789658315034-doo154a94 .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-pie-container,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-row,#fv-chart-1789658315034-doo154a94.mobile-view .fv-stacked-product,#fv-chart-1789658315034-doo154a94.mobile-view .fv-grouped-bar-product,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-bar-row,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-stacked-product,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789658315034-doo154a94.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; 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Notice the sharper shadow Dylan casts on the left, and the more realistic reflections on the wet road.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T15:18:35.034Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["Image Comparison","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": []}</script><div id="fv-chart-1789658315034-doo154a94" class="fv-chart-wrapper   " data-bar-labels-on-top="false" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper  fv-is-image-compare  "><h3 class="fv-chart-title">Control Resonant - Ray Tracing Image Quality</h3><p class="fv-chart-subhead">A comparison between RT High settings, and RT Low. 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});legendItems.forEach(function(i) { i.style.opacity = '1'; });} else {item.classList.add('isolated');lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });dots.forEach(function(d) { d.style.opacity = '0.2'; });legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });if (line) {line.style.opacity = '1';line.setAttribute('stroke-width', '4');}productDots.forEach(function(d) { d.style.opacity = '1'; });item.style.opacity = '1';}};item.addEventListener('mouseenter', highlight);item.addEventListener('focus', highlight);item.addEventListener('mouseleave', clearHighlight);item.addEventListener('blur', clearHighlight);item.addEventListener('click', toggleIsolate);if (line) {line.style.cursor = 'pointer';line.addEventListener('mouseenter', highlight);line.addEventListener('mouseleave', clearHighlight);line.addEventListener('click', toggleIsolate);}});});var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');versusCharts.forEach(function(vc) {var dataJson = vc.getAttribute('data-versus-data');var leftColor = vc.getAttribute('data-left-color') || '#E53935';var rightColor = vc.getAttribute('data-right-color') || '#FFB300';if (!dataJson) return;var versusData = JSON.parse(dataJson);var leftSelect = vc.querySelector('.fv-select-left');var rightSelect = vc.querySelector('.fv-select-right');var rows = vc.querySelectorAll('.fv-versus-row');function updateVersusChart() {var leftProduct = leftSelect.value;var rightProduct = rightSelect.value;leftSelect.style.color = leftColor;leftSelect.style.borderColor = leftColor;rightSelect.style.color = rightColor;rightSelect.style.borderColor = rightColor;rows.forEach(function(row) {var index = parseInt(row.getAttribute('data-index'));var data = versusData[index];if (!data) return;var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;var leftIsNum = typeof leftVal === 'number';var rightIsNum = typeof rightVal === 'number';var leftNum = leftIsNum ? leftVal : 0;var rightNum = rightIsNum ? rightVal : 0;var maxVal = Math.max(leftNum, rightNum, 0.0001);var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;var winner = null;var pctDiffStr = null;if (leftIsNum && rightIsNum) {if (leftNum > rightNum) {winner = 'left';if (rightNum > 0) {var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}} else if (rightNum > leftNum) {winner = 'right';if (leftNum > 0) {var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}}}var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||(data.productData[rightProduct] && data.productData[rightProduct].unit) || '';var leftTextStr = leftDisplay;var rightTextStr = rightDisplay;var leftBar = row.querySelector('.fv-versus-bar-left');var rightBar = row.querySelector('.fv-versus-bar-right');var leftText = row.querySelector('.fv-inside-left');var rightText = row.querySelector('.fv-inside-right');var labelText = row.querySelector('.fv-versus-label span');var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');existingPctDiffs.forEach(function(el) { el.remove(); });if (winner === 'left' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);} else if (winner === 'right' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (rightBar) rightBar.appendChild(pctSpan);}if (leftBar) {leftBar.style.backgroundColor = leftColor;leftBar.dataset.targetWidth = leftWidth;leftBar.style.setProperty('--target-width', leftWidth + '%');leftBar.style.width = leftWidth + '%';}if (rightBar) {rightBar.style.backgroundColor = rightColor;rightBar.dataset.targetWidth = rightWidth;rightBar.style.setProperty('--target-width', rightWidth + '%');rightBar.style.width = rightWidth + '%';}if (leftText) {leftText.innerHTML = leftTextStr;}if (rightText) {rightText.innerHTML = rightTextStr;}if (labelText) {labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');}});}if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);});var barRows = chartWrapper.querySelectorAll('.fv-bar-row');var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';barRows.forEach(function(row) {var commentaryEl = row.querySelector('[data-commentary-key]');if (commentaryEl) {var commentaryText = commentaryEl.textContent;if (commentaryText && commentaryText.trim().length > 0) {row.addEventListener('mouseenter', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = commentaryText;globalCaptionEl.classList.add('fv-bar-active-caption');}});row.addEventListener('mouseleave', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = fallbackCaptionHtml;globalCaptionEl.classList.remove('fv-bar-active-caption');}});}}});var charts = chartWrapper.querySelectorAll('.fv-chart-item');var dropdown = chartWrapper.querySelector('.fv-dropdown-title');var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');var counter = chartWrapper.querySelector('.fv-carousel-counter');var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');var captionEl = chartWrapper.querySelector('.rv-chart-caption');var footerContentEl = chartWrapper.querySelector('.fv-footer-content');var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');var logoEl = chartWrapper.querySelector('.fv-logo');if (charts.length > 1 && (dropdown || prevBtn)) {var currentChartIndex = 0;var titles = [];if (dropdown) {titles = Array.from(dropdown.options).map(function(o) { return o.text; });} else {charts.forEach(function(c) {titles.push(c.getAttribute('data-title') || '');});}function showInternalChart(index) {if (index < 0) index = charts.length - 1;if (index >= charts.length) index = 0;currentChartIndex = index;charts.forEach(function(c, i) {c.style.display = i === index ? 'block' : 'none';if (i === index) {var cType = c.dataset.chartType;if (cType === 'Line') {} else if (cType !== 'Pie') {window.fvAnimateCharts(chartWrapper);}var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {chartWrapper.classList.add('labels-on-top');} else {chartWrapper.classList.remove('labels-on-top');}}});if (dropdown) dropdown.value = index;if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;var activeChart = charts[index];if (activeChart) {var newSubhead = activeChart.getAttribute('data-subhead');var newCaption = activeChart.getAttribute('data-caption');var currentChartType = activeChart.getAttribute('data-chart-type');var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';if (subheadEl) subheadEl.textContent = newSubhead || '';if (captionEl) {captionEl.textContent = newCaption || '';fallbackCaptionHtml = newCaption || '';}if (footerContentEl) {if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {footerContentEl.style.display = 'block';if (bottomBarEl) bottomBarEl.style.display = 'flex';} else {footerContentEl.style.display = 'none';if (bottomBarEl && !logoEl) {bottomBarEl.style.display = 'none';}}}}}if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });}var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');imageCompareWrappers.forEach(function(wrapper) {var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;var slider = wrapper.querySelector('.fv-image-compare-slider');var fgImage = wrapper.querySelector('.fv-image-compare-fg');var bgImage = wrapper.querySelector('.fv-image-compare-bg');var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');var labelRight = wrapper.querySelector('.fv-image-compare-label-right');var isDragging = false;var scale = 1;var panX = 0;var panY = 0;var isPanning = false;var hasPanned = false;var lastClientX = 0;var lastClientY = 0;var initialDistance = null;var lastCenterX = null;var lastCenterY = null;function updateTransform() {if (wrapper.classList.contains('fv-image-compare-fullscreen')) {inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');} else {inner.style.removeProperty('transform');scale = 1;panX = 0;panY = 0;}}function constrainPan() {var rect = wrapper.getBoundingClientRect();var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);panX = Math.max(-maxPanX, Math.min(panX, maxPanX));panY = Math.max(-maxPanY, Math.min(panY, maxPanY));}wrapper.addEventListener('wheel', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;e.preventDefault();var zoomSensitivity = 0.005;var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));if (newScale === scale) return;var rect = wrapper.getBoundingClientRect();var mouseX = e.clientX - rect.left - rect.width / 2;var mouseY = e.clientY - rect.top - rect.height / 2;var ratio = newScale / scale;panX = mouseX - (mouseX - panX) * ratio;panY = mouseY - (mouseY - panY) * ratio;scale = newScale;constrainPan();updateTransform();}, { passive: false });wrapper.addEventListener('mousedown', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.clientX;lastClientY = e.clientY;});window.addEventListener('mousemove', function(e) {if (!isPanning) return;var dx = e.clientX - lastClientX;var dy = e.clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.clientX;lastClientY = e.clientY;panX += dx;panY += dy;constrainPan();updateTransform();});window.addEventListener('mouseup', function() {isPanning = false;});wrapper.addEventListener('touchstart', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;initialDistance = Math.sqrt(dx * dx + dy * dy);var rect = wrapper.getBoundingClientRect();lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;hasPanned = true;} else if (e.touches.length === 1 && scale > 1) {if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;}}, { passive: false });wrapper.addEventListener('touchmove', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2 && initialDistance !== null) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;var distance = Math.sqrt(dx * dx + dy * dy);if (initialDistance > 0) {var zoomFactor = distance / initialDistance;var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));var rect = wrapper.getBoundingClientRect();var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;var ratio = newScale / scale;panX = centerX - (centerX - panX) * ratio;panY = centerY - (centerY - panY) * ratio;if (lastCenterX !== null && lastCenterY !== null) {panX += (centerX - lastCenterX);panY += (centerY - lastCenterY);}scale = newScale;lastCenterX = centerX;lastCenterY = centerY;constrainPan();updateTransform();}initialDistance = distance;} else if (e.touches.length === 1 && isPanning) {e.preventDefault();var dx = e.touches[0].clientX - lastClientX;var dy = e.touches[0].clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;panX += dx;panY += dy;constrainPan();updateTransform();}}, { passive: false });wrapper.addEventListener('touchend', function(e) {if (e.touches.length < 2) {initialDistance = null;}if (e.touches.length === 0) {isPanning = false;}});function handleMove(clientX) {var rect = inner.getBoundingClientRect();var x = Math.max(0, Math.min(clientX - rect.left, rect.width));var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));if (slider) slider.style.setProperty('left', percent + '%', 'important');if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');if (labelLeft) {if (percent < 10) {labelLeft.style.setProperty('opacity', '0', 'important');} else {labelLeft.style.setProperty('opacity', '1', 'important');}}if (labelRight) {if (percent > 90) {labelRight.style.setProperty('opacity', '0', 'important');} else {labelRight.style.setProperty('opacity', '1', 'important');}}}function onMouseMove(e) {if (!isDragging) return;handleMove(e.clientX);}function onTouchMove(e) {if (!isDragging) return;e.preventDefault();handleMove(e.touches[0].clientX);}function stopDragging() {isDragging = false;window.removeEventListener('mousemove', onMouseMove);window.removeEventListener('mouseup', stopDragging);window.removeEventListener('touchmove', onTouchMove);window.removeEventListener('touchend', stopDragging);}if (slider) {var startDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('mousemove', onMouseMove);window.addEventListener('mouseup', stopDragging);};var startTouchDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('touchmove', onTouchMove, { passive: false });window.addEventListener('touchend', stopDragging);};slider.addEventListener('mousedown', function(e) {e.preventDefault();startDrag(e.clientX);});slider.addEventListener('touchstart', function(e) {e.preventDefault();startTouchDrag(e.touches[0].clientX);}, { passive: false });}var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');if (expandBtn) {if (window !== window.parent) {expandBtn.style.display = 'none';} else {expandBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.add('fv-image-compare-fullscreen');document.body.style.overflow = 'hidden';if (fgImage && fgImage.dataset.highresSrc) {fgImage.src = fgImage.dataset.highresSrc;fgImage.removeAttribute('srcset');fgImage.removeAttribute('sizes');}if (bgImage && bgImage.dataset.highresSrc) {bgImage.src = bgImage.dataset.highresSrc;bgImage.removeAttribute('srcset');bgImage.removeAttribute('sizes');}});}}if (closeBtn) {closeBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();});}document.addEventListener('keydown', function(e) {if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();}});});var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');var allProductsList = chartWrapper.querySelector('.fv-stl-all-products-list');var stlContainer = chartWrapper.querySelector('.fv-stl-container');function closeAllModals() {if (allProductsModal) {allProductsModal.classList.remove('is-active');var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');items.forEach(function(item) {item.classList.remove('is-highlighted');});if (stlContainer) {setTimeout(function() {if (!allProductsModal.classList.contains('is-active')) {stlContainer.style.minHeight = '';if ('parentIFrame' in window) {window.parentIFrame.size();}}}, 300);}}hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });if ('parentIFrame' in window) {window.parentIFrame.size();}}hotspots.forEach(function(btn) {btn.addEventListener('click', function(e) {e.stopPropagation();var hotspotId = btn.getAttribute('data-hotspot-id');var isExpanded = btn.getAttribute('aria-expanded') === 'true';closeAllModals();if (!isExpanded && allProductsModal) {btn.setAttribute('aria-expanded', 'true');allProductsModal.classList.add('is-active');var container = btn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');if (targetItem) {targetItem.classList.add('is-highlighted');setTimeout(function() {targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });}, 100);}if ('parentIFrame' in window) {window.parentIFrame.size();}}});});if (shopAllBtn && allProductsModal) {shopAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();allProductsModal.classList.add('is-active');var container = shopAllBtn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}if ('parentIFrame' in window) {window.parentIFrame.size();}});}if (allProductsModal) {var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');if (closeAllBtn) {closeAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();});}}chartWrapper.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});if (allProductsModal) {allProductsModal.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});}var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');var currentIaIndex = -1;function closeAllIANodes() {iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });if (originalCaption) originalCaption.style.display = 'block';if (dynamicCaption) dynamicCaption.style.display = 'none';}function resetExploreBtn() {currentIaIndex = -1;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Explore';}}iaNodes.forEach(function(btn, index) {btn.addEventListener('click', function(e) {e.stopPropagation();var isActive = btn.classList.contains('is-active');closeAllIANodes();if (!isActive) {currentIaIndex = index;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Next';}btn.classList.add('is-active');if (dynamicCaption) {var title = btn.getAttribute('data-title') || '';var desc = btn.getAttribute('data-desc') || '';dynamicCaption.innerHTML = '';var strongTag = document.createElement('strong');strongTag.textContent = 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In the brightly lit Manhattan street above, the Low ray tracing reflections in the road become a little blocky, while High gives them a hazy quality that feels more appropriate for the scene. </p><p>And again, check out Dylan's shadow. It's crisp and well-defined with ray tracing set to High, and quite fuzzy at Low. As is the lighting on Dylan himself, now I come to notice it. Still, I think both of these presets make the game look great, especially once you stop pixel hunting and start stalking the streets.</p><p>Keeping ray tracing set to High for consistencies sake, I thought I'd see if I could gain some extra performance by adjusting the regular graphics presets. 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font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789656003742-78tifcivu .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789656003742-78tifcivu .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789656003742-78tifcivu .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789656003742-78tifcivu .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789656003742-78tifcivu .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789656003742-78tifcivu .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789656003742-78tifcivu .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; 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}#fv-chart-1789656003742-78tifcivu .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; 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text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-container,#fv-chart-1789656003742-78tifcivu .fv-bar-cluster {width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789656003742-78tifcivu .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-label-space {display: none !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789656003742-78tifcivu .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789656003742-78tifcivu .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-logo,#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789656003742-78tifcivu.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Control Resonant - RTX 5070 Ti - 1440p performance","description": "Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T14:40:03.743Z","citation": "Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. High and Medium frame rates are near identical, and there's only a 15 fps difference between Low and Ultra in terms of average fps.","keywords": ["Ultra","High","Medium","Low","Control Resonant - 1440p, RT High, DLSS Quality, FG off","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "Ultra – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 71,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "High – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 80,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "Medium – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 81,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "Low – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 86,"unitText": "Avg FPS"}]}</script><div id="fv-chart-1789656003742-78tifcivu" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">Control Resonant - RTX 5070 Ti - 1440p performance</h3><p class="fv-chart-subhead">Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off.</p><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789656003742-78tifcivu-bar-Control Resonant - 1440p, RT High, DLSS Quality, FG off" data-chart-type="Bar" data-title="Control Resonant - 1440p, RT High, DLSS Quality, FG off" data-subhead="Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off." data-caption="Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. High and Medium frame rates are near identical, and there's only a 15 fps difference between Low and Ultra in terms of average fps." style=""><div class="fv-benchmark-group"><h4 class="fv-benchmark-title">Control Resonant - 1440p, RT High, DLSS Quality, FG off</h4><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Ultra</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #E33235;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #FE9F58;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">High</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 56.99999999999999%; background-color: #FE9F58;" data-target-width="56.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Medium</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81%; background-color: #E33235;" data-target-width="81" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">81</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60%; background-color: #FE9F58;" data-target-width="60" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Low</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86%; background-color: #E33235;" data-target-width="86" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">86</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #FE9F58;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Control Resonant - 1440p, RT High, DLSS Quality, FG off Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>Ultra</td><td>71 Avg FPS, 50 1% Low FPS</td></tr><tr><td>High</td><td>80 Avg FPS, 57 1% Low FPS</td></tr><tr><td>Medium</td><td>81 Avg FPS, 60 1% Low FPS</td></tr><tr><td>Low</td><td>86 Avg FPS, 62 1% Low FPS</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: block;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;">Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. 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The game looks downright excellent at these settings, and on this machine results in some very smooth, great-looking gameplay.</p><p>Observe, as I button mash my way through some combat in clip below with both set to High. Also notice how the environment is extremely reactive to my ham-fisted attempts to hit something, <em>anything, </em>with my supernaturally enhanced weapons, all without a hint of hitching or stuttering. </p><iframe src="https://content.jwplatform.com/players/pR86QJXH.html" id="pR86QJXH" title="Control Resonant - High Settings - High RT - 1440p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>This game is very impressive in motion, and given that I haven't even touched the frame generation to get a smooth frame rate with ray tracing turned up, it seems reasonably well optimised as well.</p><p>However, I appreciate that not everyone can afford a PC with this sort of grunt, even if it's not the latest and greatest. The good news, though, is that Control Resonant actually looks pretty good with everything set to its lowest. The screenshot below was taken at the Low preset, with ray tracing disabled entirely.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U3dxGbCtkJGQvbxnTqV8MV" name="LOW PRESET, NO RAY TRACING" alt="Dylan from Control Resonant, rendered in a street scene at Low settings, no ray tracing" src="https://cdn.mos.cms.futurecdn.net/U3dxGbCtkJGQvbxnTqV8MV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Not exactly ugly, is it? The restaurant signage is a little blurry, but check out how much detail is still kept within the scene even with everything turned down to the very, very bottom. </p><p>Remedy says the minimum required GPU is a GTX 1070 (for 1080p/30 fps at Low), and while I don't have one of those on hand to test with, I'd still happily play Control Resonant at the lowest settings if I needed to. It preserves a remarkable amount of detail with everything turned down, with a decent boost in performance.</p><iframe src="https://content.jwplatform.com/players/DUsYJ7G3.html" id="DUsYJ7G3" title="Control Resonant - Low Settings - No RT - 1080p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The clip above was recorded at 1080p Low with DLSS set to Quality, and with ray tracing and frame generation turned off. It's Control Resonant's art style that really makes the difference here. </p><p>The world itself is clearly defined and beautifully put together, and while I'd still enable ray tracing in some fashion if you can afford the frame rate hit, it's simply a good-looking game no matter the settings. </p><p>The reactivity of the environment (and a fair few spooky-dooky, yet lightweight effects) are really what you're paying the price of entry for, so don't feel too obliged to turn up the pretties for the sake of it. There's performance to be found in them thar hills, and I certainly wouldn't spoil a good time by cranking things up to the max.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/dont-bother-turning-control-resonant-up-to-the-maximum-for-mind-bending-graphics-theres-both-performance-and-beauty-in-the-lower-graphics-presets-too/</link>
                                                                            <description>
                            <![CDATA[ There are sweet spots to be found, though—particularly if you adjust the ray tracing. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 13:01:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andy Edser ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ZGont4SjJV38V5HWmjfNAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5koUHvp9m5wqASGhh5mb2e-1920-80.jpg">
                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A cityscape scene in Control Resonant, showing Dylan looking across the Manhattan skyline]]></media:description>                                                            <media:text><![CDATA[A cityscape scene in Control Resonant, showing Dylan looking across the Manhattan skyline]]></media:text>
                                <media:title type="plain"><![CDATA[A cityscape scene in Control Resonant, showing Dylan looking across the Manhattan skyline]]></media:title>
                                                    </media:content>
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                            <![CDATA[
                            <article>
                                <p>I've spent the past couple of days tinkering with Remedy's latest supernatural action-a-thon, <a href="https://www.pcgamer.com/games/action/control-resonant-review" target="_blank">Control Resonant</a>. I've been testing it on my home PC, a fairly powerful (but not outrageous) rig, and I've got some good news: when it comes to balancing image quality with performance, I reckon there's very little reason to stress your own machine out with the top whack settings.</p><p>My PC is an <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5070-ti-review-msi-ventus-3x/" target="_blank">RTX 5070 Ti</a>-equipped, <a href="https://www.pcgamer.com/amd-ryzen-7-7700x-review-benchmarks/" target="_blank">AMD Ryzen 7 7700X</a>-toting rig with 32 GB of DDR5. It's no slouch, that's for sure—but neither is it a $3,000+ firebreather. And at 1440p, Control Resonant runs smoothly on this machine at nearly every setting, with zero stutters and decent frame rates even with frame generation turned off.</p><p>You should still prepare your graphics card for a workout if you use the Ultra presets, as Control Resonant features full path tracing at the very tippy top. I've got some image comparisons below, but for now I'll say this: I'm really not going to bother with maximum settings for the rest of my playthrough.</p><p>This game still looks grand with the graphics options pared back, and when it comes to the ray tracing, you can gain a decent amount of performance by dropping things down. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zDV2cD8n8WhAzQZzgpJBmc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ax6hBqK6PBAUw6o9MXxKrc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eJ46KQQirp7oUJKJMzydpc-1920-80.jpg" alt="The graphics setting menus for Control Resonant" /><figcaption><small role="credit">Remedy</small></figcaption></figure></figure><p>In terms of those graphics options, my goodness do you get a lot of them. The ray tracing can be adjusted independently of the regular graphics presets, which in turn have a full-featured whack of settings to tweak to your hearts content. There's also a choice between DLSS 4.5 and an older, CNN-based model for upscaling duties, or FSR (including FSR 4) for AMD users.</p><p>Despite all these potential setting tweaks, it'll be no surprise to learn that ray tracing provides the biggest performance hit, so I grabbed some figures with Ultra graphics settings enabled at the various different RT presets.  </p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655046507-9d9qxv8gn *, #fv-chart-1789655046507-9d9qxv8gn *:before, #fv-chart-1789655046507-9d9qxv8gn *:after, #fv-chart-1789655046507-9d9qxv8gn-slideshow *, #fv-chart-1789655046507-9d9qxv8gn-slideshow *:before, #fv-chart-1789655046507-9d9qxv8gn-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655046507-9d9qxv8gn, #fv-chart-1789655046507-9d9qxv8gn-slideshow { font-family: 'Open Sans', sans-serif !important; 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}to { opacity: 1; }}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-nav-row {position: relative !important;display: flex !important;justify-content: space-between !important;align-items: center !important;padding: 0 0 16px 0 !important;width: 100% !important;z-index: 20 !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn {background-color: var(--riv-primary) !important;color: #ffffff !important;border: none !important;border-radius: 4px !important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1789655046507-9d9qxv8gn-slideshow .fv-slideshow-select:focus {outline: 2px solid #E33235 !important;border-color: #E33235 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1789655046507-9d9qxv8gn .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655046507-9d9qxv8gn .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655046507-9d9qxv8gn .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655046507-9d9qxv8gn .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-bar-row, #fv-chart-1789655046507-9d9qxv8gn .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655046507-9d9qxv8gn.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655046507-9d9qxv8gn.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655046507-9d9qxv8gn .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655046507-9d9qxv8gn .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; 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font-size: 14px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-logo,#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655046507-9d9qxv8gn .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655046507-9d9qxv8gn.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Control Resonant - RTX 5070 Ti - 1440p Ray Tracing Performance","description": "Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T14:24:06.508Z","citation": "The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. The difference between RT Medium and RT High is a mere five frames on average, though.","keywords": ["RT Ultra","RT High","RT Medium","RT Low","RT off","Control Resonant 1440p","Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "RT Ultra – Control Resonant 1440p","value": 62,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT High – Control Resonant 1440p","value": 71,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT Medium – Control Resonant 1440p","value": 76,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT Low – Control Resonant 1440p","value": 84,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "RT off – Control Resonant 1440p","value": 105,"unitText": "Avg FPS"}]}</script><div id="fv-chart-1789655046507-9d9qxv8gn" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">Control Resonant - RTX 5070 Ti - 1440p Ray Tracing Performance</h3><p class="fv-chart-subhead">Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off.</p><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655046507-9d9qxv8gn-bar-Control Resonant 1440p" data-chart-type="Bar" data-title="Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off" data-subhead="Results recorded during gameplay at 1440p resolution, Ultra settings, DLSS set to Quality, Frame Generation off." data-caption="The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. The difference between RT Medium and RT High is a mere five frames on average, though." style=""><div class="fv-benchmark-group"><h4 class="fv-benchmark-title">Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off</h4><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Ultra</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41.333333333333336%; background-color: #E33235;" data-target-width="41.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 29.333333333333332%; background-color: #FE9F58;" data-target-width="29.333333333333332" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">44</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT High</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.333333333333336%; background-color: #E33235;" data-target-width="47.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.33333333333333%; background-color: #FE9F58;" data-target-width="33.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Medium</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50.66666666666667%; background-color: #E33235;" data-target-width="50.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">76</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36%; background-color: #FE9F58;" data-target-width="36" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT Low</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 56.00000000000001%; background-color: #E33235;" data-target-width="56.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">84</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #FE9F58;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">RT off</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">105</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.66666666666667%; background-color: #FE9F58;" data-target-width="48.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">73</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>37.5</span><span>75</span><span>112.5</span><span>150</span></div></div></div><table class="sr-only"><caption>Control Resonant - 1440p, Ultra settings, DLSS Quality, FG off Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>RT Ultra</td><td>62 Avg FPS, 44 1% Low FPS</td></tr><tr><td>RT High</td><td>71 Avg FPS, 50 1% Low FPS</td></tr><tr><td>RT Medium</td><td>76 Avg FPS, 54 1% Low FPS</td></tr><tr><td>RT Low</td><td>84 Avg FPS, 60 1% Low FPS</td></tr><tr><td>RT off</td><td>105 Avg FPS, 73 1% Low FPS</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: block;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;">The impact of ray tracing on the frame rate is clear to see, although it's the RT Ultra path tracing setting that does the most damage. 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However, Control Resonant is full of stark shadows, reflective puddles in streets, and shiny office block windows. </p><p>Personally, I like to enable some ray tracing goodness if my graphics card can handle it, and there's a mere five fps average difference between the Medium and High presets on my machine. The RT Ultra preset, however, provides a significant plummet in average frames—and looking at my image comparisons, I really don't think it's worth it.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rYB4tiZbe5KhW3vC82BzM3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HUgRyYRbbSekn6TB23nCM3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dS4bgyLKm7JKEyW4dBepL3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/j2XnotGXBq7QwGSRX4kCP3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Zm9d9pZXe9qZ4R2YdPaiK3-1920-80.jpg" alt="A selection of screenshots showing various ray tracing settings in Control Resonant, with the settings labelled in the bottom left" /><figcaption><small role="credit">Remedy</small></figcaption></figure></figure><p>Sure, you can spot some differences between Ultra RT and High if you really hunt for them. The lighting on the parking lot ceiling above the central lamp, for example, looks a lot more realistic with the ray tracing maxed out. But switching back between this and the High setting during actual gameplay, you'll really struggle to tell.</p><p>In fact, the Medium RT preset looks pretty darn good as well, although the ceiling darkens up considerably. If you switch to Low, shadows lose their definition fairly quickly, as evidenced by the truck in the background and Dylan's legs. </p><p>Given that Control Resonant likes to play with light and shade in its environments, I think that RT High is probably the best compromise between image quality and performance. 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font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789658315034-doo154a94 .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789658315034-doo154a94 .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789658315034-doo154a94 .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789658315034-doo154a94 .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789658315034-doo154a94 .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789658315034-doo154a94 .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789658315034-doo154a94 .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789658315034-doo154a94 .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789658315034-doo154a94 .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789658315034-doo154a94 .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789658315034-doo154a94 .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-container { width: auto !important; margin-left: -1.5rem !important; margin-right: -1.5rem !important; margin-bottom: 2rem !important; }#fv-chart-1789658315034-doo154a94.fv-full-bleed .fv-image-compare-container { width: 100% !important; max-width: none !important; margin: 0 auto !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper { position: relative !important; width: 100% !important; overflow: hidden !important; border-radius: 0 !important; background-color: #000 !important; touch-action: pan-y !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-inner { position: relative !important; width: 100% !important; height: 100% !important; display: block !important; transform-origin: center center !important; transition: transform 0.1s ease-out !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-bg { display: block !important; width: 100% !important; height: auto !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-fg { position: absolute !important; top: 0 !important; left: 0 !important; width: 100% !important; height: 100% !important; object-fit: cover !important; clip-path: polygon(0 0, 50% 0, 50% 100%, 0 100%) !important; pointer-events: none !important; user-select: none !important; -webkit-user-select: none !important; -webkit-user-drag: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-slider { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 32px !important; transform: translateX(-50%) !important; cursor: ew-resize !important; z-index: 10 !important; user-select: none !important; -webkit-user-select: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-slider-line { position: absolute !important; top: 0 !important; bottom: 0 !important; left: 50% !important; width: 4px !important; background-color: white !important; transform: translateX(-50%) !important; box-shadow: 0 0 10px rgba(0,0,0,0.5) !important; pointer-events: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-handle { position: absolute !important; top: 50% !important; left: 50% !important; transform: translate(-50%, -50%) !important; width: 32px !important; height: 32px !important; background-color: white !important; border-radius: 50% !important; box-shadow: 0 2px 6px rgba(0,0,0,0.3) !important; display: flex !important; align-items: center !important; justify-content: center !important; gap: 4px !important; pointer-events: none !important; z-index: 11 !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-handle.fv-image-compare-handle-square { border-radius: 6px !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-arrow-left { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-right: 4px solid #4b5563 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-arrow-right { width: 0 !important; height: 0 !important; border-top: 4px solid transparent !important; border-bottom: 4px solid transparent !important; border-left: 4px solid #4b5563 !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label { position: absolute !important; top: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; padding: 0.25rem 0.75rem !important; border-radius: 0.25rem !important; font-size: 0.875rem !important; font-weight: 500 !important; pointer-events: none !important; backdrop-filter: blur(4px) !important; z-index: 5 !important; transition: right 0.3s ease, opacity 0.2s ease !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label-left { left: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-label-right { right: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-expand-btn, #fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn { position: absolute !important; bottom: 1rem !important; right: 1rem !important; background-color: rgba(0, 0, 0, 0.5) !important; color: white !important; border: none !important; border-radius: 0.25rem !important; padding: 0.5rem !important; cursor: pointer !important; z-index: 20 !important; display: flex !important; align-items: center !important; justify-content: center !important; backdrop-filter: blur(4px) !important; transition: background-color 0.2s !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-expand-btn:hover, #fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn:hover { background-color: rgba(0, 0, 0, 0.7) !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-close-btn { display: none !important; top: 1rem !important; bottom: auto !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen { position: fixed !important; top: 0 !important; left: 0 !important; right: 0 !important; bottom: 0 !important; width: 100% !important; height: 100% !important; z-index: 999999 !important; display: flex !important; align-items: center !important; justify-content: center !important; background-color: rgba(0, 0, 0, 0.9) !important; margin: 0 !important; touch-action: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner { width: 100% !important; height: 100% !important; display: flex !important; align-items: center !important; justify-content: center !important; cursor: grab !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-inner:active { cursor: grabbing !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-bg { position: absolute !important; top: 0 !important; left: 0 !important; max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-fg { max-width: 100% !important; max-height: 100% !important; width: 100% !important; height: 100% !important; object-fit: contain !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-expand-btn { display: none !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-close-btn { display: flex !important; }#fv-chart-1789658315034-doo154a94 .fv-image-compare-wrapper.fv-image-compare-fullscreen .fv-image-compare-label-right { right: 4rem !important; }#fv-chart-1789658315034-doo154a94 .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789658315034-doo154a94 .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789658315034-doo154a94 .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789658315034-doo154a94 .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789658315034-doo154a94 .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789658315034-doo154a94 .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789658315034-doo154a94 .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789658315034-doo154a94 .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789658315034-doo154a94 .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789658315034-doo154a94 .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789658315034-doo154a94 .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789658315034-doo154a94 .fv-bar-row, #fv-chart-1789658315034-doo154a94 .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789658315034-doo154a94.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789658315034-doo154a94 .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789658315034-doo154a94 .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789658315034-doo154a94 .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789658315034-doo154a94 .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789658315034-doo154a94 .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789658315034-doo154a94 .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789658315034-doo154a94 .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789658315034-doo154a94 .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789658315034-doo154a94 .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789658315034-doo154a94 .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-pie-container,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-row,#fv-chart-1789658315034-doo154a94.mobile-view .fv-stacked-product,#fv-chart-1789658315034-doo154a94.mobile-view .fv-grouped-bar-product,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-bar-row,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-stacked-product,#fv-chart-1789658315034-doo154a94.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789658315034-doo154a94.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789658315034-doo154a94.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; 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Notice the sharper shadow Dylan casts on the left, and the more realistic reflections on the wet road.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T15:18:35.034Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["Image Comparison","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": []}</script><div id="fv-chart-1789658315034-doo154a94" class="fv-chart-wrapper   " data-bar-labels-on-top="false" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper  fv-is-image-compare  "><h3 class="fv-chart-title">Control Resonant - Ray Tracing Image Quality</h3><p class="fv-chart-subhead">A comparison between RT High settings, and RT Low. 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});legendItems.forEach(function(i) { i.style.opacity = '1'; });} else {item.classList.add('isolated');lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });dots.forEach(function(d) { d.style.opacity = '0.2'; });legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });if (line) {line.style.opacity = '1';line.setAttribute('stroke-width', '4');}productDots.forEach(function(d) { d.style.opacity = '1'; });item.style.opacity = '1';}};item.addEventListener('mouseenter', highlight);item.addEventListener('focus', highlight);item.addEventListener('mouseleave', clearHighlight);item.addEventListener('blur', clearHighlight);item.addEventListener('click', toggleIsolate);if (line) {line.style.cursor = 'pointer';line.addEventListener('mouseenter', highlight);line.addEventListener('mouseleave', clearHighlight);line.addEventListener('click', toggleIsolate);}});});var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');versusCharts.forEach(function(vc) {var dataJson = vc.getAttribute('data-versus-data');var leftColor = vc.getAttribute('data-left-color') || '#E53935';var rightColor = vc.getAttribute('data-right-color') || '#FFB300';if (!dataJson) return;var versusData = JSON.parse(dataJson);var leftSelect = vc.querySelector('.fv-select-left');var rightSelect = vc.querySelector('.fv-select-right');var rows = vc.querySelectorAll('.fv-versus-row');function updateVersusChart() {var leftProduct = leftSelect.value;var rightProduct = rightSelect.value;leftSelect.style.color = leftColor;leftSelect.style.borderColor = leftColor;rightSelect.style.color = rightColor;rightSelect.style.borderColor = rightColor;rows.forEach(function(row) {var index = parseInt(row.getAttribute('data-index'));var data = versusData[index];if (!data) return;var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;var leftIsNum = typeof leftVal === 'number';var rightIsNum = typeof rightVal === 'number';var leftNum = leftIsNum ? leftVal : 0;var rightNum = rightIsNum ? rightVal : 0;var maxVal = Math.max(leftNum, rightNum, 0.0001);var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;var winner = null;var pctDiffStr = null;if (leftIsNum && rightIsNum) {if (leftNum > rightNum) {winner = 'left';if (rightNum > 0) {var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}} else if (rightNum > leftNum) {winner = 'right';if (leftNum > 0) {var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}}}var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||(data.productData[rightProduct] && data.productData[rightProduct].unit) || '';var leftTextStr = leftDisplay;var rightTextStr = rightDisplay;var leftBar = row.querySelector('.fv-versus-bar-left');var rightBar = row.querySelector('.fv-versus-bar-right');var leftText = row.querySelector('.fv-inside-left');var rightText = row.querySelector('.fv-inside-right');var labelText = row.querySelector('.fv-versus-label span');var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');existingPctDiffs.forEach(function(el) { el.remove(); });if (winner === 'left' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);} else if (winner === 'right' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (rightBar) rightBar.appendChild(pctSpan);}if (leftBar) {leftBar.style.backgroundColor = leftColor;leftBar.dataset.targetWidth = leftWidth;leftBar.style.setProperty('--target-width', leftWidth + '%');leftBar.style.width = leftWidth + '%';}if (rightBar) {rightBar.style.backgroundColor = rightColor;rightBar.dataset.targetWidth = rightWidth;rightBar.style.setProperty('--target-width', rightWidth + '%');rightBar.style.width = rightWidth + '%';}if (leftText) {leftText.innerHTML = leftTextStr;}if (rightText) {rightText.innerHTML = rightTextStr;}if (labelText) {labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');}});}if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);});var barRows = chartWrapper.querySelectorAll('.fv-bar-row');var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';barRows.forEach(function(row) {var commentaryEl = row.querySelector('[data-commentary-key]');if (commentaryEl) {var commentaryText = commentaryEl.textContent;if (commentaryText && commentaryText.trim().length > 0) {row.addEventListener('mouseenter', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = commentaryText;globalCaptionEl.classList.add('fv-bar-active-caption');}});row.addEventListener('mouseleave', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = fallbackCaptionHtml;globalCaptionEl.classList.remove('fv-bar-active-caption');}});}}});var charts = chartWrapper.querySelectorAll('.fv-chart-item');var dropdown = chartWrapper.querySelector('.fv-dropdown-title');var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');var counter = chartWrapper.querySelector('.fv-carousel-counter');var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');var captionEl = chartWrapper.querySelector('.rv-chart-caption');var footerContentEl = chartWrapper.querySelector('.fv-footer-content');var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');var logoEl = chartWrapper.querySelector('.fv-logo');if (charts.length > 1 && (dropdown || prevBtn)) {var currentChartIndex = 0;var titles = [];if (dropdown) {titles = Array.from(dropdown.options).map(function(o) { return o.text; });} else {charts.forEach(function(c) {titles.push(c.getAttribute('data-title') || '');});}function showInternalChart(index) {if (index < 0) index = charts.length - 1;if (index >= charts.length) index = 0;currentChartIndex = index;charts.forEach(function(c, i) {c.style.display = i === index ? 'block' : 'none';if (i === index) {var cType = c.dataset.chartType;if (cType === 'Line') {} else if (cType !== 'Pie') {window.fvAnimateCharts(chartWrapper);}var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {chartWrapper.classList.add('labels-on-top');} else {chartWrapper.classList.remove('labels-on-top');}}});if (dropdown) dropdown.value = index;if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;var activeChart = charts[index];if (activeChart) {var newSubhead = activeChart.getAttribute('data-subhead');var newCaption = activeChart.getAttribute('data-caption');var currentChartType = activeChart.getAttribute('data-chart-type');var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';if (subheadEl) subheadEl.textContent = newSubhead || '';if (captionEl) {captionEl.textContent = newCaption || '';fallbackCaptionHtml = newCaption || '';}if (footerContentEl) {if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {footerContentEl.style.display = 'block';if (bottomBarEl) bottomBarEl.style.display = 'flex';} else {footerContentEl.style.display = 'none';if (bottomBarEl && !logoEl) {bottomBarEl.style.display = 'none';}}}}}if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });}var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');imageCompareWrappers.forEach(function(wrapper) {var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;var slider = wrapper.querySelector('.fv-image-compare-slider');var fgImage = wrapper.querySelector('.fv-image-compare-fg');var bgImage = wrapper.querySelector('.fv-image-compare-bg');var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');var labelRight = wrapper.querySelector('.fv-image-compare-label-right');var isDragging = false;var scale = 1;var panX = 0;var panY = 0;var isPanning = false;var hasPanned = false;var lastClientX = 0;var lastClientY = 0;var initialDistance = null;var lastCenterX = null;var lastCenterY = null;function updateTransform() {if (wrapper.classList.contains('fv-image-compare-fullscreen')) {inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');} else {inner.style.removeProperty('transform');scale = 1;panX = 0;panY = 0;}}function constrainPan() {var rect = wrapper.getBoundingClientRect();var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);panX = Math.max(-maxPanX, Math.min(panX, maxPanX));panY = Math.max(-maxPanY, Math.min(panY, maxPanY));}wrapper.addEventListener('wheel', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;e.preventDefault();var zoomSensitivity = 0.005;var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));if (newScale === scale) return;var rect = wrapper.getBoundingClientRect();var mouseX = e.clientX - rect.left - rect.width / 2;var mouseY = e.clientY - rect.top - rect.height / 2;var ratio = newScale / scale;panX = mouseX - (mouseX - panX) * ratio;panY = mouseY - (mouseY - panY) * ratio;scale = newScale;constrainPan();updateTransform();}, { passive: false });wrapper.addEventListener('mousedown', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.clientX;lastClientY = e.clientY;});window.addEventListener('mousemove', function(e) {if (!isPanning) return;var dx = e.clientX - lastClientX;var dy = e.clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.clientX;lastClientY = e.clientY;panX += dx;panY += dy;constrainPan();updateTransform();});window.addEventListener('mouseup', function() {isPanning = false;});wrapper.addEventListener('touchstart', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;initialDistance = Math.sqrt(dx * dx + dy * dy);var rect = wrapper.getBoundingClientRect();lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;hasPanned = true;} else if (e.touches.length === 1 && scale > 1) {if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;}}, { passive: false });wrapper.addEventListener('touchmove', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2 && initialDistance !== null) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;var distance = Math.sqrt(dx * dx + dy * dy);if (initialDistance > 0) {var zoomFactor = distance / initialDistance;var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));var rect = wrapper.getBoundingClientRect();var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;var ratio = newScale / scale;panX = centerX - (centerX - panX) * ratio;panY = centerY - (centerY - panY) * ratio;if (lastCenterX !== null && lastCenterY !== null) {panX += (centerX - lastCenterX);panY += (centerY - lastCenterY);}scale = newScale;lastCenterX = centerX;lastCenterY = centerY;constrainPan();updateTransform();}initialDistance = distance;} else if (e.touches.length === 1 && isPanning) {e.preventDefault();var dx = e.touches[0].clientX - lastClientX;var dy = e.touches[0].clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;panX += dx;panY += dy;constrainPan();updateTransform();}}, { passive: false });wrapper.addEventListener('touchend', function(e) {if (e.touches.length < 2) {initialDistance = null;}if (e.touches.length === 0) {isPanning = false;}});function handleMove(clientX) {var rect = inner.getBoundingClientRect();var x = Math.max(0, Math.min(clientX - rect.left, rect.width));var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));if (slider) slider.style.setProperty('left', percent + '%', 'important');if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');if (labelLeft) {if (percent < 10) {labelLeft.style.setProperty('opacity', '0', 'important');} else {labelLeft.style.setProperty('opacity', '1', 'important');}}if (labelRight) {if (percent > 90) {labelRight.style.setProperty('opacity', '0', 'important');} else {labelRight.style.setProperty('opacity', '1', 'important');}}}function onMouseMove(e) {if (!isDragging) return;handleMove(e.clientX);}function onTouchMove(e) {if (!isDragging) return;e.preventDefault();handleMove(e.touches[0].clientX);}function stopDragging() {isDragging = false;window.removeEventListener('mousemove', onMouseMove);window.removeEventListener('mouseup', stopDragging);window.removeEventListener('touchmove', onTouchMove);window.removeEventListener('touchend', stopDragging);}if (slider) {var startDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('mousemove', onMouseMove);window.addEventListener('mouseup', stopDragging);};var startTouchDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('touchmove', onTouchMove, { passive: false });window.addEventListener('touchend', stopDragging);};slider.addEventListener('mousedown', function(e) {e.preventDefault();startDrag(e.clientX);});slider.addEventListener('touchstart', function(e) {e.preventDefault();startTouchDrag(e.touches[0].clientX);}, { passive: false });}var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');if (expandBtn) {if (window !== window.parent) {expandBtn.style.display = 'none';} else {expandBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.add('fv-image-compare-fullscreen');document.body.style.overflow = 'hidden';if (fgImage && fgImage.dataset.highresSrc) {fgImage.src = fgImage.dataset.highresSrc;fgImage.removeAttribute('srcset');fgImage.removeAttribute('sizes');}if (bgImage && bgImage.dataset.highresSrc) {bgImage.src = bgImage.dataset.highresSrc;bgImage.removeAttribute('srcset');bgImage.removeAttribute('sizes');}});}}if (closeBtn) {closeBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();});}document.addEventListener('keydown', function(e) {if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();}});});var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');var allProductsList = chartWrapper.querySelector('.fv-stl-all-products-list');var stlContainer = chartWrapper.querySelector('.fv-stl-container');function closeAllModals() {if (allProductsModal) {allProductsModal.classList.remove('is-active');var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');items.forEach(function(item) {item.classList.remove('is-highlighted');});if (stlContainer) {setTimeout(function() {if (!allProductsModal.classList.contains('is-active')) {stlContainer.style.minHeight = '';if ('parentIFrame' in window) {window.parentIFrame.size();}}}, 300);}}hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });if ('parentIFrame' in window) {window.parentIFrame.size();}}hotspots.forEach(function(btn) {btn.addEventListener('click', function(e) {e.stopPropagation();var hotspotId = btn.getAttribute('data-hotspot-id');var isExpanded = btn.getAttribute('aria-expanded') === 'true';closeAllModals();if (!isExpanded && allProductsModal) {btn.setAttribute('aria-expanded', 'true');allProductsModal.classList.add('is-active');var container = btn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');if (targetItem) {targetItem.classList.add('is-highlighted');setTimeout(function() {targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });}, 100);}if ('parentIFrame' in window) {window.parentIFrame.size();}}});});if (shopAllBtn && allProductsModal) {shopAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();allProductsModal.classList.add('is-active');var container = shopAllBtn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}if ('parentIFrame' in window) {window.parentIFrame.size();}});}if (allProductsModal) {var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');if (closeAllBtn) {closeAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();});}}chartWrapper.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});if (allProductsModal) {allProductsModal.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});}var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');var currentIaIndex = -1;function closeAllIANodes() {iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });if (originalCaption) originalCaption.style.display = 'block';if (dynamicCaption) dynamicCaption.style.display = 'none';}function resetExploreBtn() {currentIaIndex = -1;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Explore';}}iaNodes.forEach(function(btn, index) {btn.addEventListener('click', function(e) {e.stopPropagation();var isActive = btn.classList.contains('is-active');closeAllIANodes();if (!isActive) {currentIaIndex = index;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Next';}btn.classList.add('is-active');if (dynamicCaption) {var title = btn.getAttribute('data-title') || '';var desc = btn.getAttribute('data-desc') || '';dynamicCaption.innerHTML = '';var strongTag = document.createElement('strong');strongTag.textContent = 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In the brightly lit Manhattan street above, the Low ray tracing reflections in the road become a little blocky, while High gives them a hazy quality that feels more appropriate for the scene. </p><p>And again, check out Dylan's shadow. It's crisp and well-defined with ray tracing set to High, and quite fuzzy at Low. As is the lighting on Dylan himself, now I come to notice it. Still, I think both of these presets make the game look great, especially once you stop pixel hunting and start stalking the streets.</p><p>Keeping ray tracing set to High for consistencies sake, I thought I'd see if I could gain some extra performance by adjusting the regular graphics presets. 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font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789656003742-78tifcivu .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789656003742-78tifcivu .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789656003742-78tifcivu .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789656003742-78tifcivu .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789656003742-78tifcivu .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789656003742-78tifcivu .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789656003742-78tifcivu .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789656003742-78tifcivu .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; 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}#fv-chart-1789656003742-78tifcivu .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789656003742-78tifcivu .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; 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text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-container,#fv-chart-1789656003742-78tifcivu .fv-bar-cluster {width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789656003742-78tifcivu .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789656003742-78tifcivu .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-label-space {display: none !important;}#fv-chart-1789656003742-78tifcivu .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789656003742-78tifcivu .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789656003742-78tifcivu .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789656003742-78tifcivu .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789656003742-78tifcivu .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-logo,#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789656003742-78tifcivu .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789656003742-78tifcivu .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789656003742-78tifcivu .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789656003742-78tifcivu.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Control Resonant - RTX 5070 Ti - 1440p performance","description": "Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off.","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T14:40:03.743Z","citation": "Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. High and Medium frame rates are near identical, and there's only a 15 fps difference between Low and Ultra in terms of average fps.","keywords": ["Ultra","High","Medium","Low","Control Resonant - 1440p, RT High, DLSS Quality, FG off","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "Ultra – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 71,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "High – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 80,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "Medium – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 81,"unitText": "Avg FPS"},{"@type": "PropertyValue","name": "Low – Control Resonant - 1440p, RT High, DLSS Quality, FG off","value": 86,"unitText": "Avg FPS"}]}</script><div id="fv-chart-1789656003742-78tifcivu" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">Control Resonant - RTX 5070 Ti - 1440p performance</h3><p class="fv-chart-subhead">Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off.</p><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789656003742-78tifcivu-bar-Control Resonant - 1440p, RT High, DLSS Quality, FG off" data-chart-type="Bar" data-title="Control Resonant - 1440p, RT High, DLSS Quality, FG off" data-subhead="Results recorded during gameplay at 1440p, RT High, DLSS set to Quality, Frame Generation off." data-caption="Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. High and Medium frame rates are near identical, and there's only a 15 fps difference between Low and Ultra in terms of average fps." style=""><div class="fv-benchmark-group"><h4 class="fv-benchmark-title">Control Resonant - 1440p, RT High, DLSS Quality, FG off</h4><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Ultra</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #E33235;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #FE9F58;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">High</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 56.99999999999999%; background-color: #FE9F58;" data-target-width="56.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Medium</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81%; background-color: #E33235;" data-target-width="81" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">81</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60%; background-color: #FE9F58;" data-target-width="60" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Low</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86%; background-color: #E33235;" data-target-width="86" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">86</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #FE9F58;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Control Resonant - 1440p, RT High, DLSS Quality, FG off Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>Ultra</td><td>71 Avg FPS, 50 1% Low FPS</td></tr><tr><td>High</td><td>80 Avg FPS, 57 1% Low FPS</td></tr><tr><td>Medium</td><td>81 Avg FPS, 60 1% Low FPS</td></tr><tr><td>Low</td><td>86 Avg FPS, 62 1% Low FPS</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: block;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;">Once the ray tracing has been set, there's not a huge amount of performance to be gained by adjusting the regular graphics settings. 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chartWrapper.querySelector('.fv-countdown-container');if (countdownContainer) {var targetDateAttr = countdownContainer.getAttribute('data-target-date');if (targetDateAttr) {var targetDate = new Date(targetDateAttr);var primaryColor = countdownContainer.getAttribute('data-primary-color') || '#f97316';var subheadColor = countdownContainer.getAttribute('data-subhead-color') || '#ffffff';var pad = function(n) { return (n < 10 ? '0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1789656003742-78tifcivu', false); });} else {initialize('fv-chart-1789656003742-78tifcivu', false);}})();</script></div><p>There's a sweet spot here if you're trying to min/max image quality with performance, and it's setting both the regular graphics preset and the ray tracing settings to High, with the upscaler of your choice set to Quality. The game looks downright excellent at these settings, and on this machine results in some very smooth, great-looking gameplay.</p><p>Observe, as I button mash my way through some combat in clip below with both set to High. Also notice how the environment is extremely reactive to my ham-fisted attempts to hit something, <em>anything, </em>with my supernaturally enhanced weapons, all without a hint of hitching or stuttering. </p><iframe src="https://content.jwplatform.com/players/pR86QJXH.html" id="pR86QJXH" title="Control Resonant - High Settings - High RT - 1440p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>This game is very impressive in motion, and given that I haven't even touched the frame generation to get a smooth frame rate with ray tracing turned up, it seems reasonably well optimised as well.</p><p>However, I appreciate that not everyone can afford a PC with this sort of grunt, even if it's not the latest and greatest. The good news, though, is that Control Resonant actually looks pretty good with everything set to its lowest. The screenshot below was taken at the Low preset, with ray tracing disabled entirely.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U3dxGbCtkJGQvbxnTqV8MV" name="LOW PRESET, NO RAY TRACING" alt="Dylan from Control Resonant, rendered in a street scene at Low settings, no ray tracing" src="https://cdn.mos.cms.futurecdn.net/U3dxGbCtkJGQvbxnTqV8MV-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>Not exactly ugly, is it? The restaurant signage is a little blurry, but check out how much detail is still kept within the scene even with everything turned down to the very, very bottom. </p><p>Remedy says the minimum required GPU is a GTX 1070 (for 1080p/30 fps at Low), and while I don't have one of those on hand to test with, I'd still happily play Control Resonant at the lowest settings if I needed to. It preserves a remarkable amount of detail with everything turned down, with a decent boost in performance.</p><iframe src="https://content.jwplatform.com/players/DUsYJ7G3.html" id="DUsYJ7G3" title="Control Resonant - Low Settings - No RT - 1080p" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The clip above was recorded at 1080p Low with DLSS set to Quality, and with ray tracing and frame generation turned off. It's Control Resonant's art style that really makes the difference here. </p><p>The world itself is clearly defined and beautifully put together, and while I'd still enable ray tracing in some fashion if you can afford the frame rate hit, it's simply a good-looking game no matter the settings. </p><p>The reactivity of the environment (and a fair few spooky-dooky, yet lightweight effects) are really what you're paying the price of entry for, so don't feel too obliged to turn up the pretties for the sake of it. There's performance to be found in them thar hills, and I certainly wouldn't spoil a good time by cranking things up to the max.</p>
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                                                            <title><![CDATA[ Control Resonant review ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In the first minutes of Control Resonant, Dylan Faden—prototypical sadboy, perpetually kicked puppy, and regretful mass murderer (he got better)—is thrust into a metaphysical war when Jesse, his psychokinetic former protagonist sister, wakes him from a seven year coma by stabbing a magical shape into his chest. She promptly disappears, leaving the Federal Bureau of Control directorless, outgunned, and forced to rely on the man who once killed hundreds of its staff to confront the cataclysm of interdimensional forces violently reshaping Manhattan into a labyrinth of otherworldly logics.</p><div  class="fancy-box"><div class="fancy_box-title">Need to Know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> Melee action in an open world being ripped apart by interdimensional forces.<br><strong>Release date</strong> September 24, 2026<br><strong>Expect to pay</strong> $60/£50<br><strong>Developer</strong> Remedy Entertainment<br><strong>Publisher</strong> Remedy Entertainment<br><strong>Reviewed on</strong> Geforce RTX 4070 Super, Intel i7-14700K, 32GB DDR5<br><strong>Steam Deck</strong> Unverified<br><strong>Link</strong> <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/3669870/CONTROL_Resonant/" target="_blank">Steam</a></p></div></div><p>Dylan and the FBC might be going through it, but Remedy is flexing all its finest talents: sculpting uncanny hellscapes, placing tactical redactions in bureaucratic lore collectibles, and capturing endearingly human performances in circumstances beyond human comprehension. Unfortunately, melee combat isn't on that list of strong suits—and Resonant's open world expects you to do a <em>lot </em>of it.</p><h2 id="new-weird">New weird</h2><p>Remedy's environmental artists and lighting tech specialists are at the height of their powers in Resonant: The stark, brutalist surrealism that saturated the Oldest House in the first game has boiled out of its breached walls and onto New York's streets, reconstructing blocks of brownstones and downtown shopping districts into a sprawling, dreamlike mazework of impossible architecture and alternative physics.</p><p>Roadways have abruptly become cliff faces, with pavement—and the buses parked on it—bent skyward at perpendicular angles. Rows of pixel-stretched structures bleed into chasms where chunks of cityscape have simply fallen away.</p><p>Whole neighborhoods spiral upwards, outwards, inwards. Some are swallowed in the telltale oilslick haze of Hiss corruption. Others have been reconfigured according to the alien logic of the Patterning—a newer, stranger force whose spreading influence sorts apartments, taxis, streetsigns, pigeons, and unevacuated denizens into inscrutable designs of sprawling radial symmetry.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rnXwW7fHr7aju7oaZV2GQJ-1920-80.jpg" alt="Dylan looks at a section of warped cityscape in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2cYCkYykcigsTZ6CFaQxGR-1920-80.jpg" alt="Dylan stands beneath a red-hued skylight surrounded by floating bodies in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WgnaQGUUFazPy4cn6xKuiX-1920-80.jpg" alt="Dylan approaches a pillar of light surrounded by ringed floating figures in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure></figure><p>It's arresting, at turns breathtakingly incomprehensible and queasily familiar. Nestled into the mutated Manhattan's warped streets are pockets of untouched city life: abandoned cafes and laundromats and bespoke art galleries, which only heighten the sense of eeriness through their proximity to reality's active unspooling.</p><p>It's gorgeous, a sequel that's begging for an inevitable photo mode update. And it's a pleasure to move through, with Dylan's accumulating collection of mobility superpowers—floating, air-dashing, double-jumping, and eventually, freely reorienting gravity—allowing for truly impressive feats of traversal design.</p><p>I just wish I could say the same for all the hours of fighting I had to do.</p><h2 id="break-in-the-pattern">Break in the pattern</h2><p>I wanted to enjoy the concept of Resonant's combat. While Jesse wielded a manifold pseudogun in the OG Control, Dylan employs a different sort of shape-shifting weapon technique courtesy of the object his sister impaled in his sternum. It's called the Aberrant, and in his hands, it can assume and discard the shapes of different melee weapons on demand: Depending on your preference, it can be a hatchet; a scythe, a pair of short swords, a hammer, a drill, an orbiting, levitating sawblade, and more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dpHJWzcbmJnySg8MQwGNrh" name="18" alt="Dylan dodges a cone of energy beams being fired by a large Hiss enemy in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/dpHJWzcbmJnySg8MQwGNrh-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dpHJWzcbmJnySg8MQwGNrh-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Playing a guy who can throw rocks with his brain and has a stick that can be infinite swords should be cool. In practice, it's… aggressively fine.</p><p>While eventual unlocks add necessary depth and variety, Resonant's opening hours suffer from the cardinal sin of its combat design: It's an action game where basic attacks don't have the juice. On its own, pushing the attack button won't achieve much except lightly grazing the heavy enemies that need to be killed to finish each fight. Instead, Dylan has to pile on temporary damage bonuses—granted most easily by staggering and executing lesser enemies—to make swinging his magical mystery club worthwhile.</p><p>Resonant's handful of boss fights are more engaging threats to navigate (though the sheer heft of their health bars still feels like a slog). But the endless rounds of generic creep culling that make up the bulk of playtime don't provide particularly interesting problems to solve. Instead, they're the same predicament with a binary outcome: Either you've stacked enough damage buffs that hitting a heavy enemy will accomplish something, or you can spend your time whittling away at its health bar until you get a chance to set yourself up properly.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GZVTqUTo8cjFwDBpby4TX" name="19" alt="Dylan slashes at a Hiss creature with a transformed weapon in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/GZVTqUTo8cjFwDBpby4TX-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GZVTqUTo8cjFwDBpby4TX-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>To be fair, sometimes a guy will have a forcefield on him. This provides the benefit of occasionally making things more annoying.</p><p>Still, if all the pieces of Dylan's combat kit are moving with the right rhythm, it can deliver sparks of satisfaction. When there's nothing to trip up my flow of staggering fodder, buffing myself with their execution, and tearing into heavy enemies with damage-boosted obsidian daggers and stone-clad fists, Dylan's capacity for carnage makes an enjoyable spectacle as he launches from one short-lived target to the next.</p><p>Something inevitably <em>will </em>trip up our boy, however: My last ounce of power—the resource that fuels my combat abilities like rock telekinesis or toggleable fire damage—will be wasted when inconsistent auto-targeting flings my boulder at the wrong enemy. I'll earn an expendable damage buff from a perfect dodge just for Dylan to lunge past the Hiss horror I intended to merc and spend it whiffing at empty air.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="evrRFHYfe4RHsRumRG5eyA" name="13 (1)" alt="Dylan looks at a film reel projection of Dr. Casper Darling, with large-lettered caption reading FUN!" src="https://cdn.mos.cms.futurecdn.net/evrRFHYfe4RHsRumRG5eyA-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/evrRFHYfe4RHsRumRG5eyA-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>I'll be staggered enough times by the sheer volume of Mold monster projectiles that I'll miss my peak damage Goldilocks window. An enemy will teleport away just as I'm winding up a triple-buffed finishing combo. Or, after watching the same enemy's execution animation a few dozen too many times, it'll just feel like another few seconds separating me from the parts of Control I'm actually interested in seeing.</p><p>That said, I'm still willing to award points for the fact that the Board—the FBC's unknowable astral plane patrons—celebrate every one of Dylan's executions with an exultant, interdimensional honk.</p><h2 id="altered-items">Altered items</h2><p>Even without those irritations, the spectacle of Dylan's repetitive executions can't sustain Resonant's 30+ hour playtime. Its combat isn't compelling enough to seek out—but it expects that I'm eager to do so. As I beelined towards the story leads and sidequests that most caught my interest, I'd enter areas where the enemies had scaled past my current level—a nebulous figure calculated from my current number of weapon upgrades, spent talent points, and collectible health and power increases.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="icHsgxpyFy2VuLftDhxdgH" name="05 (1)" alt="Dylan and handler Zoe De Vera look out over the warped cityscape of Manhattan in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/icHsgxpyFy2VuLftDhxdgH-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/icHsgxpyFy2VuLftDhxdgH-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>An underleveled Dylan makes Resonant's damage-sponginess even more pronounced, forcing me to circle back to combat encounters and world activities I'd intentionally noped out of just to get the Faden family's sweet, soft killing machine back up to par. But even that progression scheme feels confused. Keeping pace with enemy scaling provided an excess of weapon upgrade materials and talent points—resources I needed to spend to level up, but had regularly run out of interesting options on which to spend them.</p><p>I quickly settled on a comfortable and capable set of weapon forms; once those were maxed out, any additional resources I gathered were spent on weapon shapes I never needed. Meanwhile, the glut of talent points I earned meant I was regularly choosing talents for abilities I didn't even have access to. By the time I unlocked the game's final combat ability, I'd already been upgrading it for hours because I had few other options left on the tree.</p><p>As progression lost its luster, the late game's inflating enemy health pools and damage resistances stifled whatever welcome Resonant's combat hadn't already worn out. Mercifully, its granular difficulty adjustment settings helped soothe the chafing: Once I'd seen all the moving pieces in Dylan's combat arsenal, I simply juiced his outgoing damage and stagger buildup to speed combat along in the story's last few quests. I recommend anyone else do the same—ideally, earlier than I did.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="onjKarnpcQzSNzTZ87Ww3T" name="12" alt="Dylan looks out at a reconfigured, subterranean apartment complex in a large chamber where human bodies rotate in concentric rings in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/onjKarnpcQzSNzTZ87Ww3T-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/onjKarnpcQzSNzTZ87Ww3T-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>While carving up Hiss by the hundreds didn't hold my interest, Resonant's world did. Not all of its open world attractions are winners; I'm still not sure I understand one particular side activity I kept completing by aimlessly hurling boulders at rampant bits of junk. But I kept returning to Resonant for the privilege of existing within it.</p><p>It's not just because the world <em>looks</em> good—never before has the texture of concrete been so celebrated—but it's dense with intention that makes poking at its corners feel rewarding.</p><p>From the placement of blacked-out bureau reports to the deliberate layering of gravity-bending traversal routes, the pockets of Resonant's Manhattan that stage its puzzles, side quests, and collectibles feel hand-crafted and considered where so many open world spaces feel perfunctory. That exploration might cash out in another chest of materials or another wave of Hiss guys to delete, but as long as I got to soak in another FBC memo, bespoke apartment interior, or ominous arrangement of questionably mundane objects, I got the prize I wanted.</p><h2 id="human-resources">Human resources</h2><p>Story-wise, the sequel can't fascinate in quite the same way Control could before it was a known quantity. But the embattled, functionalist footholds the FBC are fighting and failing to maintain throughout the city have an altogether different effect. Seeing the organization forced to abandon the redaction-heavy deniability of its paranatural purview to operate in the open and on the backfoot makes its mission of managing interdimensionally cursed radios and hellgate slide projectors feel impressively real.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZG7569L7PSo5LqfX7dPPAo" name="20260909091842_1" alt="Dylan speaking with head of research Emily Pope, serving as acting FBC director in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/ZG7569L7PSo5LqfX7dPPAo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZG7569L7PSo5LqfX7dPPAo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>That's thanks in large part to the talent and direction of Resonant's voice cast. From its prime players to its nameless, proximity-barking NPCs, its performances feel so thoroughly, believably exhausted: Since the first game, half of the FBC has been isolated in lockdown within the Oldest House for <em>seven years, </em>only reconnecting with their bewildered and directionless fellows in the outside world when this new, unknowable apocalypse breaches containment.</p><p>And I can <em>feel </em>it. There's a natural, organic cadence to the cast's line deliveries, making Resonant's writing read as genuine—whether its characters are overwhelmed to the point of breakdown by the scale of the crisis, entering a reverie over the metaphysical implications of a murderous stereo, or seething at the presence of the man who killed scores of their comrades.</p><p>Speaking of: Let's talk about my sweet, slaughter-stained son, Dylan. Having endured repeated tragedy, isolation, unethical experimentation, and hostile interplanar possession for most of his life, he's effectively a good-hearted 10 year old in the body of a 30-something year old man who can manipulate profound paranatural forces. I might have preferred another outing in Jesse's shoes, but I warmed up to the younger Faden sibling more than I expected—aided by his growing, stumbling rapport with his impromptu FBC handler, Special Agent Zoe De Vera.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bYguMDsCQWckfzysJ9DJu8" name="04 (1)" alt="Dr. Casper Darling, smiling in a definitely trustworthy and not at all wretched way." src="https://cdn.mos.cms.futurecdn.net/bYguMDsCQWckfzysJ9DJu8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bYguMDsCQWckfzysJ9DJu8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Thanks to his compound of sheltered naivety and his regret over being an implement of attempted omnicide, Dylan's the best open world protagonist the FBC could hope to have fall into its lap: Even if he was worldly enough to know when not to offer his help, he's too guilt-ridden to withhold it. And as the game delves deeper into his past as the subject of the FBC's experimentation under all-timer bastard Dr. Casper Darling, he's an excellent lens for exploring the fallout of an organization that knows just enough to be dangerous to all of reality.</p><p>If only that fallout was more fun to fight.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/control-resonant-review/</link>
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                            <![CDATA[ [Redacted] is the better Faden. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:36:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Remedy Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jesse and Dylan Faden with hands outstretched, working paranatural magic.]]></media:description>                                                            <media:text><![CDATA[Jesse and Dylan Faden with hands outstretched, working paranatural magic.]]></media:text>
                                <media:title type="plain"><![CDATA[Jesse and Dylan Faden with hands outstretched, working paranatural magic.]]></media:title>
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                                <p>In the first minutes of Control Resonant, Dylan Faden—prototypical sadboy, perpetually kicked puppy, and regretful mass murderer (he got better)—is thrust into a metaphysical war when Jesse, his psychokinetic former protagonist sister, wakes him from a seven year coma by stabbing a magical shape into his chest. She promptly disappears, leaving the Federal Bureau of Control directorless, outgunned, and forced to rely on the man who once killed hundreds of its staff to confront the cataclysm of interdimensional forces violently reshaping Manhattan into a labyrinth of otherworldly logics.</p><div  class="fancy-box"><div class="fancy_box-title">Need to Know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> Melee action in an open world being ripped apart by interdimensional forces.<br><strong>Release date</strong> September 24, 2026<br><strong>Expect to pay</strong> $60/£50<br><strong>Developer</strong> Remedy Entertainment<br><strong>Publisher</strong> Remedy Entertainment<br><strong>Reviewed on</strong> Geforce RTX 4070 Super, Intel i7-14700K, 32GB DDR5<br><strong>Steam Deck</strong> Unverified<br><strong>Link</strong> <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/3669870/CONTROL_Resonant/" target="_blank">Steam</a></p></div></div><p>Dylan and the FBC might be going through it, but Remedy is flexing all its finest talents: sculpting uncanny hellscapes, placing tactical redactions in bureaucratic lore collectibles, and capturing endearingly human performances in circumstances beyond human comprehension. Unfortunately, melee combat isn't on that list of strong suits—and Resonant's open world expects you to do a <em>lot </em>of it.</p><h2 id="new-weird">New weird</h2><p>Remedy's environmental artists and lighting tech specialists are at the height of their powers in Resonant: The stark, brutalist surrealism that saturated the Oldest House in the first game has boiled out of its breached walls and onto New York's streets, reconstructing blocks of brownstones and downtown shopping districts into a sprawling, dreamlike mazework of impossible architecture and alternative physics.</p><p>Roadways have abruptly become cliff faces, with pavement—and the buses parked on it—bent skyward at perpendicular angles. Rows of pixel-stretched structures bleed into chasms where chunks of cityscape have simply fallen away.</p><p>Whole neighborhoods spiral upwards, outwards, inwards. Some are swallowed in the telltale oilslick haze of Hiss corruption. Others have been reconfigured according to the alien logic of the Patterning—a newer, stranger force whose spreading influence sorts apartments, taxis, streetsigns, pigeons, and unevacuated denizens into inscrutable designs of sprawling radial symmetry.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rnXwW7fHr7aju7oaZV2GQJ-1920-80.jpg" alt="Dylan looks at a section of warped cityscape in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2cYCkYykcigsTZ6CFaQxGR-1920-80.jpg" alt="Dylan stands beneath a red-hued skylight surrounded by floating bodies in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WgnaQGUUFazPy4cn6xKuiX-1920-80.jpg" alt="Dylan approaches a pillar of light surrounded by ringed floating figures in Control Resonant." /><figcaption><small role="credit">Remedy Entertainment</small></figcaption></figure></figure><p>It's arresting, at turns breathtakingly incomprehensible and queasily familiar. Nestled into the mutated Manhattan's warped streets are pockets of untouched city life: abandoned cafes and laundromats and bespoke art galleries, which only heighten the sense of eeriness through their proximity to reality's active unspooling.</p><p>It's gorgeous, a sequel that's begging for an inevitable photo mode update. And it's a pleasure to move through, with Dylan's accumulating collection of mobility superpowers—floating, air-dashing, double-jumping, and eventually, freely reorienting gravity—allowing for truly impressive feats of traversal design.</p><p>I just wish I could say the same for all the hours of fighting I had to do.</p><h2 id="break-in-the-pattern">Break in the pattern</h2><p>I wanted to enjoy the concept of Resonant's combat. While Jesse wielded a manifold pseudogun in the OG Control, Dylan employs a different sort of shape-shifting weapon technique courtesy of the object his sister impaled in his sternum. It's called the Aberrant, and in his hands, it can assume and discard the shapes of different melee weapons on demand: Depending on your preference, it can be a hatchet; a scythe, a pair of short swords, a hammer, a drill, an orbiting, levitating sawblade, and more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dpHJWzcbmJnySg8MQwGNrh" name="18" alt="Dylan dodges a cone of energy beams being fired by a large Hiss enemy in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/dpHJWzcbmJnySg8MQwGNrh-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dpHJWzcbmJnySg8MQwGNrh-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Playing a guy who can throw rocks with his brain and has a stick that can be infinite swords should be cool. In practice, it's… aggressively fine.</p><p>While eventual unlocks add necessary depth and variety, Resonant's opening hours suffer from the cardinal sin of its combat design: It's an action game where basic attacks don't have the juice. On its own, pushing the attack button won't achieve much except lightly grazing the heavy enemies that need to be killed to finish each fight. Instead, Dylan has to pile on temporary damage bonuses—granted most easily by staggering and executing lesser enemies—to make swinging his magical mystery club worthwhile.</p><p>Resonant's handful of boss fights are more engaging threats to navigate (though the sheer heft of their health bars still feels like a slog). But the endless rounds of generic creep culling that make up the bulk of playtime don't provide particularly interesting problems to solve. Instead, they're the same predicament with a binary outcome: Either you've stacked enough damage buffs that hitting a heavy enemy will accomplish something, or you can spend your time whittling away at its health bar until you get a chance to set yourself up properly.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GZVTqUTo8cjFwDBpby4TX" name="19" alt="Dylan slashes at a Hiss creature with a transformed weapon in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/GZVTqUTo8cjFwDBpby4TX-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GZVTqUTo8cjFwDBpby4TX-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>To be fair, sometimes a guy will have a forcefield on him. This provides the benefit of occasionally making things more annoying.</p><p>Still, if all the pieces of Dylan's combat kit are moving with the right rhythm, it can deliver sparks of satisfaction. When there's nothing to trip up my flow of staggering fodder, buffing myself with their execution, and tearing into heavy enemies with damage-boosted obsidian daggers and stone-clad fists, Dylan's capacity for carnage makes an enjoyable spectacle as he launches from one short-lived target to the next.</p><p>Something inevitably <em>will </em>trip up our boy, however: My last ounce of power—the resource that fuels my combat abilities like rock telekinesis or toggleable fire damage—will be wasted when inconsistent auto-targeting flings my boulder at the wrong enemy. I'll earn an expendable damage buff from a perfect dodge just for Dylan to lunge past the Hiss horror I intended to merc and spend it whiffing at empty air.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="evrRFHYfe4RHsRumRG5eyA" name="13 (1)" alt="Dylan looks at a film reel projection of Dr. Casper Darling, with large-lettered caption reading FUN!" src="https://cdn.mos.cms.futurecdn.net/evrRFHYfe4RHsRumRG5eyA-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/evrRFHYfe4RHsRumRG5eyA-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>I'll be staggered enough times by the sheer volume of Mold monster projectiles that I'll miss my peak damage Goldilocks window. An enemy will teleport away just as I'm winding up a triple-buffed finishing combo. Or, after watching the same enemy's execution animation a few dozen too many times, it'll just feel like another few seconds separating me from the parts of Control I'm actually interested in seeing.</p><p>That said, I'm still willing to award points for the fact that the Board—the FBC's unknowable astral plane patrons—celebrate every one of Dylan's executions with an exultant, interdimensional honk.</p><h2 id="altered-items">Altered items</h2><p>Even without those irritations, the spectacle of Dylan's repetitive executions can't sustain Resonant's 30+ hour playtime. Its combat isn't compelling enough to seek out—but it expects that I'm eager to do so. As I beelined towards the story leads and sidequests that most caught my interest, I'd enter areas where the enemies had scaled past my current level—a nebulous figure calculated from my current number of weapon upgrades, spent talent points, and collectible health and power increases.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="icHsgxpyFy2VuLftDhxdgH" name="05 (1)" alt="Dylan and handler Zoe De Vera look out over the warped cityscape of Manhattan in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/icHsgxpyFy2VuLftDhxdgH-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/icHsgxpyFy2VuLftDhxdgH-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>An underleveled Dylan makes Resonant's damage-sponginess even more pronounced, forcing me to circle back to combat encounters and world activities I'd intentionally noped out of just to get the Faden family's sweet, soft killing machine back up to par. But even that progression scheme feels confused. Keeping pace with enemy scaling provided an excess of weapon upgrade materials and talent points—resources I needed to spend to level up, but had regularly run out of interesting options on which to spend them.</p><p>I quickly settled on a comfortable and capable set of weapon forms; once those were maxed out, any additional resources I gathered were spent on weapon shapes I never needed. Meanwhile, the glut of talent points I earned meant I was regularly choosing talents for abilities I didn't even have access to. By the time I unlocked the game's final combat ability, I'd already been upgrading it for hours because I had few other options left on the tree.</p><p>As progression lost its luster, the late game's inflating enemy health pools and damage resistances stifled whatever welcome Resonant's combat hadn't already worn out. Mercifully, its granular difficulty adjustment settings helped soothe the chafing: Once I'd seen all the moving pieces in Dylan's combat arsenal, I simply juiced his outgoing damage and stagger buildup to speed combat along in the story's last few quests. I recommend anyone else do the same—ideally, earlier than I did.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="onjKarnpcQzSNzTZ87Ww3T" name="12" alt="Dylan looks out at a reconfigured, subterranean apartment complex in a large chamber where human bodies rotate in concentric rings in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/onjKarnpcQzSNzTZ87Ww3T-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/onjKarnpcQzSNzTZ87Ww3T-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>While carving up Hiss by the hundreds didn't hold my interest, Resonant's world did. Not all of its open world attractions are winners; I'm still not sure I understand one particular side activity I kept completing by aimlessly hurling boulders at rampant bits of junk. But I kept returning to Resonant for the privilege of existing within it.</p><p>It's not just because the world <em>looks</em> good—never before has the texture of concrete been so celebrated—but it's dense with intention that makes poking at its corners feel rewarding.</p><p>From the placement of blacked-out bureau reports to the deliberate layering of gravity-bending traversal routes, the pockets of Resonant's Manhattan that stage its puzzles, side quests, and collectibles feel hand-crafted and considered where so many open world spaces feel perfunctory. That exploration might cash out in another chest of materials or another wave of Hiss guys to delete, but as long as I got to soak in another FBC memo, bespoke apartment interior, or ominous arrangement of questionably mundane objects, I got the prize I wanted.</p><h2 id="human-resources">Human resources</h2><p>Story-wise, the sequel can't fascinate in quite the same way Control could before it was a known quantity. But the embattled, functionalist footholds the FBC are fighting and failing to maintain throughout the city have an altogether different effect. Seeing the organization forced to abandon the redaction-heavy deniability of its paranatural purview to operate in the open and on the backfoot makes its mission of managing interdimensionally cursed radios and hellgate slide projectors feel impressively real.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZG7569L7PSo5LqfX7dPPAo" name="20260909091842_1" alt="Dylan speaking with head of research Emily Pope, serving as acting FBC director in Control Resonant." src="https://cdn.mos.cms.futurecdn.net/ZG7569L7PSo5LqfX7dPPAo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZG7569L7PSo5LqfX7dPPAo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>That's thanks in large part to the talent and direction of Resonant's voice cast. From its prime players to its nameless, proximity-barking NPCs, its performances feel so thoroughly, believably exhausted: Since the first game, half of the FBC has been isolated in lockdown within the Oldest House for <em>seven years, </em>only reconnecting with their bewildered and directionless fellows in the outside world when this new, unknowable apocalypse breaches containment.</p><p>And I can <em>feel </em>it. There's a natural, organic cadence to the cast's line deliveries, making Resonant's writing read as genuine—whether its characters are overwhelmed to the point of breakdown by the scale of the crisis, entering a reverie over the metaphysical implications of a murderous stereo, or seething at the presence of the man who killed scores of their comrades.</p><p>Speaking of: Let's talk about my sweet, slaughter-stained son, Dylan. Having endured repeated tragedy, isolation, unethical experimentation, and hostile interplanar possession for most of his life, he's effectively a good-hearted 10 year old in the body of a 30-something year old man who can manipulate profound paranatural forces. I might have preferred another outing in Jesse's shoes, but I warmed up to the younger Faden sibling more than I expected—aided by his growing, stumbling rapport with his impromptu FBC handler, Special Agent Zoe De Vera.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bYguMDsCQWckfzysJ9DJu8" name="04 (1)" alt="Dr. Casper Darling, smiling in a definitely trustworthy and not at all wretched way." src="https://cdn.mos.cms.futurecdn.net/bYguMDsCQWckfzysJ9DJu8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bYguMDsCQWckfzysJ9DJu8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy Entertainment)</span></figcaption></figure><p>Thanks to his compound of sheltered naivety and his regret over being an implement of attempted omnicide, Dylan's the best open world protagonist the FBC could hope to have fall into its lap: Even if he was worldly enough to know when not to offer his help, he's too guilt-ridden to withhold it. And as the game delves deeper into his past as the subject of the FBC's experimentation under all-timer bastard Dr. Casper Darling, he's an excellent lens for exploring the fallout of an organization that knows just enough to be dangerous to all of reality.</p><p>If only that fallout was more fun to fight.</p>
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                                                            <title><![CDATA[ Over 35,000 people say they signed up for a Steam Frame, and less than half have one reserved ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you signed up for a <a href="https://www.pcgamer.com/hardware/vr-hardware/valve-steam-frame-review/" target="_blank">Steam Frame</a>, it's time to check your inbox for an email from Valve. The company has run its 'one-time randomisation' to decide who gets a unit from the first batch and who is left on the waitlist. Once you know where you land, head over to this community reporting website; we're already getting a good idea of the odds of buying a Steam Frame from the results so far.</p><p>The odds were stacked against us. That's the picture I get from this <a href="https://steamframeout.com/" target="_blank">tremendous website</a> by <a href="https://x.com/coah80" target="_blank">coah80</a> that asks the community, 'Did you get a reservation?' Users can respond with: waitlisted, reserved, or no email yet.</p><p>With 35,000 (and counting) results so far, it looks like around 44.7% of respondents were lucky enough to get a reservation, and 51.6% are on the waitlist. 3.8% say they haven't received an email yet.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>A quick reminder of how this works: those of us who signed up for a <a href="https://store.steampowered.com/hardware/steamframe" target="_blank">Steam Frame via the Store page</a> were entered into a one-time raffle that took place on September 17. This determines who has a unit reserved for them and who was added to the waitlist. The reserved units are offered up first, and if someone doesn't buy theirs, the unit moves to the next person on the list. Once those reservations are sorted, Valve will start working through the waitlist. </p><p>If you sign up for a Steam Frame today, you'll join the back of the waitlist. That's at least 18,254 customers long, at time of writing, though you have to assume that many of the people who signed up for a Steam Frame have no idea this website even exists. There's a good chance it's a lot higher than this site suggests.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1478px;"><p class="vanilla-image-block" style="padding-top:53.59%;"><img id="9A48sQHDTrM6oN8kzH3T6T" name="1789734550.jpg" alt="A screenshot of the replies on the steamframeout website." src="https://cdn.mos.cms.futurecdn.net/9A48sQHDTrM6oN8kzH3T6T-1920-80.jpg" mos="" align="middle" fullscreen="" width="1478" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: steamframeout)</span></figcaption></figure><p>The Steam Frame comes in two capacities: 256 GB and 1 TB. As I wrote in my <a href="https://www.pcgamer.com/hardware/vr-hardware/valve-steam-frame-review/" target="_blank">Steam Frame review</a>, I'd rather the 256 GB model. It's considerably cheaper and while you can't upgrade the internal storage, you can slot in a microSD card to expand your library further. If you're mostly going to use the Frame for game streaming, you don't need a huge amount of space on the device anyways.</p><p>Good news, looks like a majority of users also agree on storage sizes. The community site also asks which model a user signed up for and offers the option to share their location, which many have, giving us even more data to go on. The 256 GB model is the more popular option country-by-country. It only takes $240 to change hearts and minds, as I think with a smaller premium in pre-memory crisis times, we may have seen those stats reverse. The 512 GB Steam Deck was a popular choice when it first launched.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/vr-hardware/over-35-000-people-say-they-signed-up-for-a-steam-frame-and-less-than-half-have-one-reserved/</link>
                                                                            <description>
                            <![CDATA[ The 256 GB model looks to be the most popular from data on this community site. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 12:37:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[VR Hardware]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Ridley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/2YNigoLXbckPdRPDe3stwA-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob earned his first byline writing for his own tech blog, before graduating to breaking things professionally at PCGamesN, where he was one half of a popular weekly YouTube show. Joining PC Gamer in 2020, Jacob is now managing editor of the hardware team, and you&#039;ll usually find him testing the latest components or building a gaming PC. He says he&#039;s determined to build a fort as big as a house out of case boxes. Jacob enjoys heading out of the office to report from floors, benches, and, if he&#039;s lucky, plush press rooms at the biggest tech shows, such as Computex and CES.&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not writing about components, you&#039;ll find Jacob trying to get away from the modern world as fast as possible by bike and pitching up camp in murky woods.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The Steam Frame&#039;s side buttons.]]></media:description>                                                            <media:text><![CDATA[The Steam Frame&#039;s side buttons.]]></media:text>
                                <media:title type="plain"><![CDATA[The Steam Frame&#039;s side buttons.]]></media:title>
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                            <article>
                                <p>If you signed up for a <a href="https://www.pcgamer.com/hardware/vr-hardware/valve-steam-frame-review/" target="_blank">Steam Frame</a>, it's time to check your inbox for an email from Valve. The company has run its 'one-time randomisation' to decide who gets a unit from the first batch and who is left on the waitlist. Once you know where you land, head over to this community reporting website; we're already getting a good idea of the odds of buying a Steam Frame from the results so far.</p><p>The odds were stacked against us. That's the picture I get from this <a href="https://steamframeout.com/" target="_blank">tremendous website</a> by <a href="https://x.com/coah80" target="_blank">coah80</a> that asks the community, 'Did you get a reservation?' Users can respond with: waitlisted, reserved, or no email yet.</p><p>With 35,000 (and counting) results so far, it looks like around 44.7% of respondents were lucky enough to get a reservation, and 51.6% are on the waitlist. 3.8% say they haven't received an email yet.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>A quick reminder of how this works: those of us who signed up for a <a href="https://store.steampowered.com/hardware/steamframe" target="_blank">Steam Frame via the Store page</a> were entered into a one-time raffle that took place on September 17. This determines who has a unit reserved for them and who was added to the waitlist. The reserved units are offered up first, and if someone doesn't buy theirs, the unit moves to the next person on the list. Once those reservations are sorted, Valve will start working through the waitlist. </p><p>If you sign up for a Steam Frame today, you'll join the back of the waitlist. That's at least 18,254 customers long, at time of writing, though you have to assume that many of the people who signed up for a Steam Frame have no idea this website even exists. There's a good chance it's a lot higher than this site suggests.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1478px;"><p class="vanilla-image-block" style="padding-top:53.59%;"><img id="9A48sQHDTrM6oN8kzH3T6T" name="1789734550.jpg" alt="A screenshot of the replies on the steamframeout website." src="https://cdn.mos.cms.futurecdn.net/9A48sQHDTrM6oN8kzH3T6T-1920-80.jpg" mos="" align="middle" fullscreen="" width="1478" height="792" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: steamframeout)</span></figcaption></figure><p>The Steam Frame comes in two capacities: 256 GB and 1 TB. As I wrote in my <a href="https://www.pcgamer.com/hardware/vr-hardware/valve-steam-frame-review/" target="_blank">Steam Frame review</a>, I'd rather the 256 GB model. It's considerably cheaper and while you can't upgrade the internal storage, you can slot in a microSD card to expand your library further. If you're mostly going to use the Frame for game streaming, you don't need a huge amount of space on the device anyways.</p><p>Good news, looks like a majority of users also agree on storage sizes. The community site also asks which model a user signed up for and offers the option to share their location, which many have, giving us even more data to go on. The 256 GB model is the more popular option country-by-country. It only takes $240 to change hearts and minds, as I think with a smaller premium in pre-memory crisis times, we may have seen those stats reverse. The 512 GB Steam Deck was a popular choice when it first launched.</p>
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                                                            <title><![CDATA[ World of Warcraft: Forever's devs have fixed EU players suffering major lag, though if you're still having trouble, there is a workaround ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been getting stuck into <a href="https://www.pcgamer.com/world-of-warcraft-forever/">World of Warcraft: Forever</a>'s beta—though I'm a little less levelled up than I'd like to be. Initially, I just chalked this up to launch-day queue problems, but as it turns out, there's a little more to it than that. </p><p>See, I live in the UK, and Blizzard rarely does beta testing with EU-region players in mind. Forever's no different, the servers appear to be located solely in the US. Which isn't too much trouble, mind, I can deal with playing on 100+ ping for a beta test. What I <em>can't </em>deal with is logging in, having 300 ping, suddenly spiking to 2000 world MS, and then disconnecting.</p><p>The solution? A <a href="https://www.pcgamer.com/best-vpn-for-pc-gaming/">VPN</a>. The moment I set my VPN to a US region, I received a cosy 100 ping and zero disconnection issues. As I quested through Durotar during EU times, I was able to corroborate the fix with plenty of other EU players who were experiencing the exact same thing with the exact same solution.</p><p>The EU WoW Forever beta forums are on fire with (understandable, though perhaps <em>overexpressed</em>) outrage: "We shouldn’t need a VPN service just to get a playable connection to a game we already paid €60 for," writes <a href="https://eu.forums.blizzard.com/en/wow/t/eu-players-deserve-better/629334/5">one player</a>. "Can confirm VPN fixes it, I have <100ms ping on VPN and basically don’t feel lag. But obviously, [I] shouldn’t have to do that," <a href="https://eu.forums.blizzard.com/en/wow/t/eu-players-deserve-better/629334/8">adds another</a>. </p><p>If this were, say, simply a closed-invite beta, I wouldn't even blink at this issue. But the fact of the matter is that Blizzard has used the beta to sell the Skyborne Epic Pack, it's pretty rough. <a href="https://eu.shop.battle.net/en-gb/product/world-of-warcraft-forever#optLogin=true" target="_blank">Here's the store page</a> for the EU: While the pack is keen to mention beta access, I can't find any mention of the beta's server locations on the page—just a notification of the dates it's taking place.</p><p>On the other hand, this is clearly some sort of network issue that Blizzard will doubtless fix. VPNs aren't <em>magic, </em>they can't make the internet go faster. What they can do is reroute your internet connection in a way that can skip routing issues—as is the case with me, and other EU-based players. </p><p>From what I can see, these connection problems aren't a known issue on the forums. As such, I've reached out to Blizzard for comment, and will update this article if I receive a response.</p><div class="product"><a data-dimension112="22c99890-b34e-11f1-a9d3-e33db400935e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="22c99890-b34e-11f1-a9d3-e33db400935e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/world-of-warcraft/wow-forever-lag-how-to-fix/</link>
                                                                            <description>
                            <![CDATA[ Some players are still reporting problems; if that's you, a VPN could still help. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 10:46:34 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 14:34:38 +0000</updated>
                                                                                                                                            <category><![CDATA[World of Warcraft]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[MMO]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[WoW Forever trailer image of blue elf lady with gold eyes]]></media:description>                                                            <media:text><![CDATA[WoW Forever trailer image of blue elf lady with gold eyes]]></media:text>
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                                <p>I've been getting stuck into <a href="https://www.pcgamer.com/world-of-warcraft-forever/">World of Warcraft: Forever</a>'s beta—though I'm a little less levelled up than I'd like to be. Initially, I just chalked this up to launch-day queue problems, but as it turns out, there's a little more to it than that. </p><p>See, I live in the UK, and Blizzard rarely does beta testing with EU-region players in mind. Forever's no different, the servers appear to be located solely in the US. Which isn't too much trouble, mind, I can deal with playing on 100+ ping for a beta test. What I <em>can't </em>deal with is logging in, having 300 ping, suddenly spiking to 2000 world MS, and then disconnecting.</p><p>The solution? A <a href="https://www.pcgamer.com/best-vpn-for-pc-gaming/">VPN</a>. The moment I set my VPN to a US region, I received a cosy 100 ping and zero disconnection issues. As I quested through Durotar during EU times, I was able to corroborate the fix with plenty of other EU players who were experiencing the exact same thing with the exact same solution.</p><p>The EU WoW Forever beta forums are on fire with (understandable, though perhaps <em>overexpressed</em>) outrage: "We shouldn’t need a VPN service just to get a playable connection to a game we already paid €60 for," writes <a href="https://eu.forums.blizzard.com/en/wow/t/eu-players-deserve-better/629334/5">one player</a>. "Can confirm VPN fixes it, I have <100ms ping on VPN and basically don’t feel lag. But obviously, [I] shouldn’t have to do that," <a href="https://eu.forums.blizzard.com/en/wow/t/eu-players-deserve-better/629334/8">adds another</a>. </p><p>If this were, say, simply a closed-invite beta, I wouldn't even blink at this issue. But the fact of the matter is that Blizzard has used the beta to sell the Skyborne Epic Pack, it's pretty rough. <a href="https://eu.shop.battle.net/en-gb/product/world-of-warcraft-forever#optLogin=true" target="_blank">Here's the store page</a> for the EU: While the pack is keen to mention beta access, I can't find any mention of the beta's server locations on the page—just a notification of the dates it's taking place.</p><p>On the other hand, this is clearly some sort of network issue that Blizzard will doubtless fix. VPNs aren't <em>magic, </em>they can't make the internet go faster. What they can do is reroute your internet connection in a way that can skip routing issues—as is the case with me, and other EU-based players. </p><p>From what I can see, these connection problems aren't a known issue on the forums. As such, I've reached out to Blizzard for comment, and will update this article if I receive a response.</p><div class="product"><a data-dimension112="22c99890-b34e-11f1-a9d3-e33db400935e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="22c99890-b34e-11f1-a9d3-e33db400935e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Total War: Warhammer 40,000, Alien: Isolation 2, Modern Warfare 4, and more will be playable ahead of release at PAX Australia next month ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PAX Australia returns to the Melbourne Convention and Exhibition Centre in October, and this year's Expo Floor promises to be packed with playable games. </p><p>For starters Sega will have four games to try including Total War: Warhammer 40,000 with three playable scenarios, as well as Alien: Isolation 2, Persona 4 Revival, and Yakuza's noir prequel Stranger Than Heaven. Call of Duty: Modern Warfare 4's multiplayer will also be playable ahead of its October 23 launch.</p><p>Square Enix's booth will have a hands-on opportunity for players to try Final Fantasy 14 on Switch 2, then create a bracelet and take a themed photo. FF14's localization director Michael-Christopher Koji Fox and global community producer Toshio 'Foxclon' Murouchi will be taking part in a behind-the-scenes panel where they endure a hot sauce challenge while sharing war stories. Attendees will get an early peak at Final Fantasy 7 Revelation at a special showcase too.</p><p>The Ubisoft Community Esports stages will host Rainbow Six Siege competitions, an Assassin's Creed sea shanty singalong, the Ubisoft Cosplay Runway, and a Just Dance-Along, among other events.</p><p>PAX Australia runs from October 9–11, and badges are on sale at the <a href="https://aus.paxsite.com/">official website</a>. I'll be spending most of the weekend at the PAX Rising indie showcase trying to play as many of the more than 90 indie games on show as I can. There's plenty more worth checking out on the <a href="https://aus.paxsite.com/en-us/schedule.html">full schedule</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="80ad058a-b30a-11f1-a78f-a3e16cc6d4d2" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="80ad058a-b30a-11f1-a78f-a3e16cc6d4d2" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/events-conferences/total-war-warhammer-40-000-alien-isolation-2-modern-warfare-4-and-more-will-be-playable-ahead-of-release-at-pax-australia-next-month/</link>
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                            <![CDATA[ I'm gonna start lining up now. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 02:44:17 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 02:44:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Events & Conferences]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jody&#039;s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia&#039;s first radio show about videogames, &lt;a href=&quot;https://zedgamesau.net/tag/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zed Games&lt;/a&gt;. He&#039;s written for &lt;a href=&quot;https://www.rockpapershotgun.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Rock Paper Shotgun&lt;/a&gt;, The Big Issue, &lt;a href=&quot;https://www.gamesradar.com/author/jody-macgregor/&quot; target=&quot;_blank&quot;&gt;GamesRadar&lt;/a&gt;, &lt;a href=&quot;http://www.zam.com/author/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zam&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20170606042647/http://www.glixel.com/contributor/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Glixel&lt;/a&gt;, &lt;a href=&quot;https://fiveoutoftenmagazine.com/downloads/issue-16-identity/&quot; target=&quot;_blank&quot;&gt;Five Out of Ten Magazine&lt;/a&gt;, and &lt;a href=&quot;https://web.archive.org/web/20171009125722/https://www.playboy.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Playboy.com&lt;/a&gt;, whose cheques with the bunny logo made for fun conversations at the bank. Jody&#039;s first article for PC Gamer was about the &lt;a href=&quot;https://www.pcgamer.com/the-audio-of-alien-isolation/&quot;&gt;audio of Alien Isolation&lt;/a&gt;, published in 2015, and since then he&#039;s written about &lt;a href=&quot;https://www.pcgamer.com/why-silent-hill-belongs-on-pc/&quot;&gt;why Silent Hill belongs on PC&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/10-years-on-recettear-an-item-shops-tale-is-still-the-best-fantasy-shopkeeper-tycoon-game/&quot;&gt;why Recettear: An Item Shop&#039;s Tale is the best fantasy shopkeeper tycoon game&lt;/a&gt;, and &lt;a href=&quot;https://www.pcgamer.com/there-is-so-so-much-weird-shit-in-lost-ark/&quot;&gt;how weird Lost Ark can get&lt;/a&gt;. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.&lt;/p&gt; ]]></dc:description>
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                                <media:title type="plain"><![CDATA[Ultramarines with a dreadnought]]></media:title>
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                                <p>PAX Australia returns to the Melbourne Convention and Exhibition Centre in October, and this year's Expo Floor promises to be packed with playable games. </p><p>For starters Sega will have four games to try including Total War: Warhammer 40,000 with three playable scenarios, as well as Alien: Isolation 2, Persona 4 Revival, and Yakuza's noir prequel Stranger Than Heaven. Call of Duty: Modern Warfare 4's multiplayer will also be playable ahead of its October 23 launch.</p><p>Square Enix's booth will have a hands-on opportunity for players to try Final Fantasy 14 on Switch 2, then create a bracelet and take a themed photo. FF14's localization director Michael-Christopher Koji Fox and global community producer Toshio 'Foxclon' Murouchi will be taking part in a behind-the-scenes panel where they endure a hot sauce challenge while sharing war stories. Attendees will get an early peak at Final Fantasy 7 Revelation at a special showcase too.</p><p>The Ubisoft Community Esports stages will host Rainbow Six Siege competitions, an Assassin's Creed sea shanty singalong, the Ubisoft Cosplay Runway, and a Just Dance-Along, among other events.</p><p>PAX Australia runs from October 9–11, and badges are on sale at the <a href="https://aus.paxsite.com/">official website</a>. I'll be spending most of the weekend at the PAX Rising indie showcase trying to play as many of the more than 90 indie games on show as I can. There's plenty more worth checking out on the <a href="https://aus.paxsite.com/en-us/schedule.html">full schedule</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="80ad058a-b30a-11f1-a78f-a3e16cc6d4d2" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="80ad058a-b30a-11f1-a78f-a3e16cc6d4d2" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div>
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                                                            <title><![CDATA[ GTA 6 has turned October into a new release bloodbath, but AA first-person soulslike Valor Mortis is hellbent on entering the fray ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Judging by the November release schedule, few publishers will dare release within spitting distance of GTA 6. Which is understandable, but it's caused a massive bottleneck in October: Ace Combat 8, Gears of War: E-Day, Star Wars: Galactic Racer and Modern Warfare 4 will all release next month. </p><p>And that's not including all the other anticipated games not under the wings of a major publisher. I'm talking about a new Hellraiser game, Silver Pines, Jonathan Blow's next one, Planet Zoo 2, a remaster of Tales of Eternia, and the 1.0 launch of Enshrouded. There's even a new Final Fantasy 2D-HD remake. </p><p>Joining this fray will be Valor Mortis, a new first-person soulsike (<a href="https://www.pcgamer.com/games/fps/ghostrunner-creators-are-back-with-a-horror-infused-alternate-history-of-the-napoleonic-wars-and-the-studio-says-it-plays-like-a-first-person-soulslike/">their words</a>) by the creators of the Ghostrunner series. It looks better than the concept sounds: a recent demo was well-received, mostly because it seems to nail first-person melee combat, which is famously hard to get right.</p><p>I wouldn't dare predict how well or otherwise Valor Mortis will sell when it releases on October 13, but it certainly has its work cut out for it. Its publisher Lyrical Games is well aware of this, as CEO Blake Rochkind told <a href="https://www.thegamebusiness.com/p/five-things-weve-learned-about-japans">The Game Business</a> in a recent interview. </p><p>"By virtue of the development schedule, the cards we’ve been dealt is that we are one of the only new IPs launching this fall," Rochkind said. "We are pretty confident in Valor Mortis. But ultimately, the worst thing we could do is not push our chips in and say, ‘We want this to be a game that you can pick up alongside these other great games.’"</p><p>That's basically the approach Lyrical Games is taking: they've priced Valor Mortis at $40 so that people can play it <em>and </em>the pricier blockbuster fare releasing alongside. “A developer I spoke to recently had a lot of success with a game priced at $30, which would probably be $40 today. One thing they said that really stuck with me is: ‘We never regretted being an ‘and’ game. We never regretted pricing our game as something that you can pick up alongside other games.’ Going with this price point will help us be an ‘and’ game.”</p><p>This is probably common sense among publishers but it's interesting to hear it presented so bluntly. Just as it was interesting to hear the creators of Peak <a href="https://www.pcgamer.com/games/adventure/peak-dev-solves-game-pricing-and-possibly-all-economics-4-bucks-is-also-kind-of-5-bucks-3-bucks-is-2-bucks-and-2-bucks-is-basically-free/">rationalise its low price</a>: "4 bucks is also kind of 5 bucks, 3 bucks is 2 bucks. And 2 bucks is basically free".</p><p>It's also interesting, albeit understandable, that a AA action game would prefer the company of four other blockbuster competitors rather than GTA 6. The only meaningful November competitor there is Nintendo's Ocarina of Time remake, which is also something most wise publishers will want to give a wide berth to. Neither are releasing on PC.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/gta-6-has-turned-october-into-a-new-release-bloodbath-but-aa-first-person-soulslike-valor-mortis-is-hellbent-on-entering-the-fray/</link>
                                                                            <description>
                            <![CDATA[ Going with a $40 price point will make it an "and game". ]]>
                                                                                                            </description>
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                                                                        <pubDate>Fri, 18 Sep 2026 01:19:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W7q4asCziYRHUEennZcpyC-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Lyrical Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A strange monster approaches in a tranquil forest]]></media:description>                                                            <media:text><![CDATA[A strange monster approaches in a tranquil forest]]></media:text>
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                                <p>Judging by the November release schedule, few publishers will dare release within spitting distance of GTA 6. Which is understandable, but it's caused a massive bottleneck in October: Ace Combat 8, Gears of War: E-Day, Star Wars: Galactic Racer and Modern Warfare 4 will all release next month. </p><p>And that's not including all the other anticipated games not under the wings of a major publisher. I'm talking about a new Hellraiser game, Silver Pines, Jonathan Blow's next one, Planet Zoo 2, a remaster of Tales of Eternia, and the 1.0 launch of Enshrouded. There's even a new Final Fantasy 2D-HD remake. </p><p>Joining this fray will be Valor Mortis, a new first-person soulsike (<a href="https://www.pcgamer.com/games/fps/ghostrunner-creators-are-back-with-a-horror-infused-alternate-history-of-the-napoleonic-wars-and-the-studio-says-it-plays-like-a-first-person-soulslike/">their words</a>) by the creators of the Ghostrunner series. It looks better than the concept sounds: a recent demo was well-received, mostly because it seems to nail first-person melee combat, which is famously hard to get right.</p><p>I wouldn't dare predict how well or otherwise Valor Mortis will sell when it releases on October 13, but it certainly has its work cut out for it. Its publisher Lyrical Games is well aware of this, as CEO Blake Rochkind told <a href="https://www.thegamebusiness.com/p/five-things-weve-learned-about-japans">The Game Business</a> in a recent interview. </p><p>"By virtue of the development schedule, the cards we’ve been dealt is that we are one of the only new IPs launching this fall," Rochkind said. "We are pretty confident in Valor Mortis. But ultimately, the worst thing we could do is not push our chips in and say, ‘We want this to be a game that you can pick up alongside these other great games.’"</p><p>That's basically the approach Lyrical Games is taking: they've priced Valor Mortis at $40 so that people can play it <em>and </em>the pricier blockbuster fare releasing alongside. “A developer I spoke to recently had a lot of success with a game priced at $30, which would probably be $40 today. One thing they said that really stuck with me is: ‘We never regretted being an ‘and’ game. We never regretted pricing our game as something that you can pick up alongside other games.’ Going with this price point will help us be an ‘and’ game.”</p><p>This is probably common sense among publishers but it's interesting to hear it presented so bluntly. Just as it was interesting to hear the creators of Peak <a href="https://www.pcgamer.com/games/adventure/peak-dev-solves-game-pricing-and-possibly-all-economics-4-bucks-is-also-kind-of-5-bucks-3-bucks-is-2-bucks-and-2-bucks-is-basically-free/">rationalise its low price</a>: "4 bucks is also kind of 5 bucks, 3 bucks is 2 bucks. And 2 bucks is basically free".</p><p>It's also interesting, albeit understandable, that a AA action game would prefer the company of four other blockbuster competitors rather than GTA 6. The only meaningful November competitor there is Nintendo's Ocarina of Time remake, which is also something most wise publishers will want to give a wide berth to. Neither are releasing on PC.</p>
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                                                            <title><![CDATA[ PSA: You can customize Valheim sign text for color-coded storage chests without downloading a single mod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Much to my embarrassment, while I was mid-complaint about my new wall of Valheim storage chests, a fellow Viking hit me with, "You know you can color code those signs, right?" <em>Duh</em>, of course I know that. Well, I swear I did, but totally forgot about the handy feature that doesn't require a single mod. In case you forgot too, I'm here to remind you—or teach you a quick tip for<strong> organizing Valheim storage with colorful text codes for signs</strong>. </p><h2 class="article-body__section" id="section-codes-for-sign-colors"><span>Codes for sign colors</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="Mp4Gu3KrjsDS2WisbEkJ6h" name="Valheim-sign-colors" alt="16 different Valheim signs showing different colors you can use for the text" src="https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can change a sign's text color in Valheim through markup codes. For those even vaguely familiar with traditional HTML, you won't need to close these style commands, but keep in mind you still have limited text space on a sign, so keep them short. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Color</strong></p></th><th  ><p><strong>Hex Value</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Red</p></td><td  ><p>#ff0000ff</p></td><td  ><p><#ff0000ff> Red sign</p></td></tr><tr><td class="firstcol " ><p>Green</p></td><td  ><p>#008000ff</p></td><td  ><p><#008000ff>Green sign</p></td></tr><tr><td class="firstcol " ><p>Blue</p></td><td  ><p>#0000ffff</p></td><td  ><p><#0000ffff>Blue sign</p></td></tr><tr><td class="firstcol " ><p>Dark Blue</p></td><td  ><p>#0000a0ff</p></td><td  ><p><#0000a0ff>Dark Blue sign</p></td></tr><tr><td class="firstcol " ><p>Navy</p></td><td  ><p>#000080ff</p></td><td  ><p><#000080ff>Navy sign</p></td></tr><tr><td class="firstcol " ><p>Aqua</p></td><td  ><p>#00ffffff</p></td><td  ><p><#00ffffff>Aqua sign</p></td></tr><tr><td class="firstcol " ><p>Lime</p></td><td  ><p>#00ff00ff</p></td><td  ><p><#00ff00ff>Lime sign</p></td></tr><tr><td class="firstcol " ><p>Yellow</p></td><td  ><p>#ffff00ff</p></td><td  ><p><#ffff00ff>Yellow sign</p></td></tr><tr><td class="firstcol " ><p>Orange</p></td><td  ><p>#ffa500ff</p></td><td  ><p><#ffa500ff>Orange sign</p></td></tr><tr><td class="firstcol " ><p>Magenta</p></td><td  ><p>#ff00ffff</p></td><td  ><p><#ff00ffff>Magenta sign</p></td></tr><tr><td class="firstcol " ><p>Brown</p></td><td  ><p>#a52a2aff</p></td><td  ><p><#a52a2aff>Brown sign</p></td></tr><tr><td class="firstcol " ><p>Maroon</p></td><td  ><p>#800000ff</p></td><td  ><p><#800000ff>Maroon sign</p></td></tr><tr><td class="firstcol " ><p>Purple</p></td><td  ><p>#800080ff</p></td><td  ><p><#800080ff>Purple sign</p></td></tr><tr><td class="firstcol " ><p>Silver</p></td><td  ><p>#c0c0c0ff</p></td><td  ><p><#c0c0c0ff>Silver sign</p></td></tr><tr><td class="firstcol " ><p>Grey</p></td><td  ><p>#808080ff</p></td><td  ><p><#808080ff>Grey sign</p></td></tr><tr><td class="firstcol " ><p>White</p></td><td  ><p>#ffffffff</p></td><td  ><p><#ffffffff>White sign</p></td></tr></tbody></table></div><p>You can use any 6-digit hex value, so check out the <a href="https://www.w3docs.com/color/color-hex">color code calculator on W3 Docs</a> to find more, or reference the table I used from <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity</a>. It's a fairly straightforward process, but I'll leave you with a few extra color-changing tips: </p><ul><li><em>Some</em> of the color names listed above work in place of their hex code</li><li>If using a color name, remove '#' and replace it with 'color='<ul><li>Example: Red becomes <em><color=red>Red sign</em></li></ul></li></ul><h2 class="article-body__section" id="section-codes-for-sign-text-size-and-style"><span>Codes for sign text size and style</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XQW8z3MSXZGowK9TsXSZyg" name="Valheim-sign-text-color-codes" alt="Rows of signs in Valheim displaying the types of style codes you can use to customize the text." src="https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>Other markup attributes from the <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity guide</a> also work in Valheim. You can use a few at a time for text styles like bigger italics, colorful bolds, or extra spacing and alignment.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Element</strong></p></th><th  ><p><strong>Description</strong></p></th><th  ><p><strong>Variables</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Size</p></td><td  ><p>Make sign text bigger or smaller</p></td><td  ><p>Recommended #'s: 3 through 12</p></td><td  ><p><size=12>Size</p></td></tr><tr><td class="firstcol " ><p>Italics</p></td><td  ><p>Italicizes sign text</p></td><td  ></td><td  ><p><i>Italicized</p></td></tr><tr><td class="firstcol " ><p>Bold</p></td><td  ><p>Bolds sign text (slight difference from default style)</p></td><td  ></td><td  ><p><b>Bolded</p></td></tr><tr><td class="firstcol " ><p>Underline</p></td><td  ><p>Underlines sign text</p></td><td  ></td><td  ><p><u>Underline</p></td></tr><tr><td class="firstcol " ><p>Strikeout</p></td><td  ><p>Strikes line through sign text</p></td><td  ></td><td  ><p><s>Strikeout</p></td></tr><tr><td class="firstcol " ><p>Align</p></td><td  ><p>Moves text to the sides or middle (center is the default alignment)</p></td><td  ><p>Left, right, center</p></td><td  ><p><align=right>Right</p></td></tr><tr><td class="firstcol " ><p>Highlight</p></td><td  ><p>Highlights sign text in yellow</p></td><td  ></td><td  ><p><mark>Highlight</p></td></tr><tr><td class="firstcol " ><p>Line break</p></td><td  ><p>Go to next line by placing the code between words</p></td><td  ><p>\n</p><p><br></p></td><td  ><p>Line \nbreak</p></td></tr><tr><td class="firstcol " ><p>Supertext</p></td><td  ><p>Aligns text to top</p></td><td  ></td><td  ><p><sup>Supertext</p></td></tr><tr><td class="firstcol " ><p>Subtext</p></td><td  ><p>Aliens text to bottom</p></td><td  ></td><td  ><p><sub>Subtext</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-unicode-characters-for-signs"><span>Unicode characters for signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="oEALfsAsGaXoA8EWK8oPcR" name="Valheim-Unicode-symbols" alt="Various unicode symbols on Valheim signs" src="https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can take your Valheim signs even further by adding Unicode characters. I find the <a href="https://www.w3schools.com/charsets/ref_utf_misc_symbols.asp">W3 Schools chart</a> to be the most helpful, but they don't all work, so I've included a few below for reference. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Signs</strong></p></th><th  ></th><th  ></th><th  ></th><th  ></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Arrows</strong></p></td><td  ><p>▲ ▼ ▶</p></td><td  ><p>△ ▽ ▷ ◁ </p></td><td  ><p>︽ ︾ 》 《</p></td><td  ><p>↑ ↓ → ←</p></td></tr><tr><td class="firstcol " ><p><strong>Hearts and stars</strong></p></td><td  ><p>💕 </p></td><td  ><p>❤ ♥ </p></td><td  ><p>✨💫 </p></td><td  ><p>☆ ★</p></td></tr><tr><td class="firstcol " ><p><strong>Signs and transport</strong></p></td><td  ><p>🚫 🛑 🚨 🚧</p></td><td  ><p>🛎 ♻  ⚠</p></td><td  ><p>🚢 🛶 🛷</p></td><td  ><p>🛥</p></td></tr><tr><td class="firstcol " ><p><strong>Tools and weapons</strong></p></td><td  ><p>🏹🧨 💣 🔮</p></td><td  ><p>⚔ 🗡</p></td><td  ><p>🎣 🔧 🔑</p></td><td  ><p>🗝 ⚒ 🛠 ⛏</p></td></tr><tr><td class="firstcol " ><p><strong>Food</strong></p></td><td  ><p>☕ 🍺</p></td><td  ><p>🥩 🍖 🍗 🥚</p></td><td  ><p>🌽 🥔 🥕 🍄</p></td><td  ><p>🍞 🍛 🥧</p></td></tr><tr><td class="firstcol " ><p><strong>Nature and weather</strong></p></td><td  ><p>🐝 🐎 🐟</p></td><td  ><p>🌱 🌿 🌷 🌳</p></td><td  ><p>🔥 ⛅ ⚡</p></td><td  ><p>☀ ☁ ☂  ❄ ☃ 🌡</p></td></tr><tr><td class="firstcol " ><p><strong>Misc</strong></p></td><td  ><p>✅ ⭕ ❌</p></td><td  ><p>🎩 👕 👖 💍</p></td><td  ><p>🧺 💰 💎</p></td><td  ><p>💊 💀 🦴</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-example-valheim-signs"><span>Example Valheim signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="oENSnSYBu77SJJknunV8ig" name="Valheim-text-sign-codes" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests" src="https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You don't have to stop at just one code when customizing your text, so I've made a few examples you can use to test things out. Change the variables as needed, and <strong>remember to heed the 50-character limit</strong>—lest your signs wind up with awkwardly cut-off words or floating text.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Elements</strong></p></th><th  ><p><strong>Notes</strong></p></th><th  ><p><strong>Example</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Size, color</strong></p></td><td  ><p>Big red text, line breaks make some letters float off the sign </p></td><td  ><p><size=10><#ff0000ff>Big</p></td></tr><tr><td class="firstcol " ><p><strong>Color, line break, unicode</strong></p></td><td  ><p>Blue and white text to label your Deep North chests</p></td><td  ><p><#0000ffff>Deep North \n<#ffffffff>❄</p></td></tr><tr><td class="firstcol " ><p><strong>Color, bold, unicode</strong></p></td><td  ><p>Bold orange text with a yellow money bag synmbol</p></td><td  ><p><b><#ffff00ff>💰<#ff9900>Valuables</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and red text for labeling trophy chests</p></td><td  ><p> <#ffffffff>▶ <#ff4000>Trophies</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and orange text to label your boss summoning items with</p></td><td  ><p><#ffffffff>Boss Key <#ffbe00>🗝</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Beige unicode symbol for labeling your loaves</p></td><td  ><p><#ffe6cc>🍞 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Red unicode symbol for labeling uncooked meat</p></td><td  ><p><#e60000>🥩</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light and dark blue unicode symbols for labeling gear</p></td><td  ><p><#00ace6>👕<#0000a0ff>👖 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light orange unicode for labeling mead</p></td><td  ><p><#ffbf80>🍺</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Green unicode for labeling woodsy materials</p></td><td  ><p><#39e600>🌿</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Blue unicode for labeling gems</p></td><td  ><p><#b3ecff>💎</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-sign-text-codes/</link>
                                                                            <description>
                            <![CDATA[ Also change the text size, add emojis, or make it bold. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 00:55:56 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 01:06:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Iron Gate Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:description>                                                            <media:text><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:text>
                                <media:title type="plain"><![CDATA[Valheim Viking standing in front of several signs hung together. They read: &quot;Make colorful Valheim signs&quot; in different text style.]]></media:title>
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                                <p>Much to my embarrassment, while I was mid-complaint about my new wall of Valheim storage chests, a fellow Viking hit me with, "You know you can color code those signs, right?" <em>Duh</em>, of course I know that. Well, I swear I did, but totally forgot about the handy feature that doesn't require a single mod. In case you forgot too, I'm here to remind you—or teach you a quick tip for<strong> organizing Valheim storage with colorful text codes for signs</strong>. </p><h2 class="article-body__section" id="section-codes-for-sign-colors"><span>Codes for sign colors</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="Mp4Gu3KrjsDS2WisbEkJ6h" name="Valheim-sign-colors" alt="16 different Valheim signs showing different colors you can use for the text" src="https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Mp4Gu3KrjsDS2WisbEkJ6h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can change a sign's text color in Valheim through markup codes. For those even vaguely familiar with traditional HTML, you won't need to close these style commands, but keep in mind you still have limited text space on a sign, so keep them short. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Color</strong></p></th><th  ><p><strong>Hex Value</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Red</p></td><td  ><p>#ff0000ff</p></td><td  ><p><#ff0000ff> Red sign</p></td></tr><tr><td class="firstcol " ><p>Green</p></td><td  ><p>#008000ff</p></td><td  ><p><#008000ff>Green sign</p></td></tr><tr><td class="firstcol " ><p>Blue</p></td><td  ><p>#0000ffff</p></td><td  ><p><#0000ffff>Blue sign</p></td></tr><tr><td class="firstcol " ><p>Dark Blue</p></td><td  ><p>#0000a0ff</p></td><td  ><p><#0000a0ff>Dark Blue sign</p></td></tr><tr><td class="firstcol " ><p>Navy</p></td><td  ><p>#000080ff</p></td><td  ><p><#000080ff>Navy sign</p></td></tr><tr><td class="firstcol " ><p>Aqua</p></td><td  ><p>#00ffffff</p></td><td  ><p><#00ffffff>Aqua sign</p></td></tr><tr><td class="firstcol " ><p>Lime</p></td><td  ><p>#00ff00ff</p></td><td  ><p><#00ff00ff>Lime sign</p></td></tr><tr><td class="firstcol " ><p>Yellow</p></td><td  ><p>#ffff00ff</p></td><td  ><p><#ffff00ff>Yellow sign</p></td></tr><tr><td class="firstcol " ><p>Orange</p></td><td  ><p>#ffa500ff</p></td><td  ><p><#ffa500ff>Orange sign</p></td></tr><tr><td class="firstcol " ><p>Magenta</p></td><td  ><p>#ff00ffff</p></td><td  ><p><#ff00ffff>Magenta sign</p></td></tr><tr><td class="firstcol " ><p>Brown</p></td><td  ><p>#a52a2aff</p></td><td  ><p><#a52a2aff>Brown sign</p></td></tr><tr><td class="firstcol " ><p>Maroon</p></td><td  ><p>#800000ff</p></td><td  ><p><#800000ff>Maroon sign</p></td></tr><tr><td class="firstcol " ><p>Purple</p></td><td  ><p>#800080ff</p></td><td  ><p><#800080ff>Purple sign</p></td></tr><tr><td class="firstcol " ><p>Silver</p></td><td  ><p>#c0c0c0ff</p></td><td  ><p><#c0c0c0ff>Silver sign</p></td></tr><tr><td class="firstcol " ><p>Grey</p></td><td  ><p>#808080ff</p></td><td  ><p><#808080ff>Grey sign</p></td></tr><tr><td class="firstcol " ><p>White</p></td><td  ><p>#ffffffff</p></td><td  ><p><#ffffffff>White sign</p></td></tr></tbody></table></div><p>You can use any 6-digit hex value, so check out the <a href="https://www.w3docs.com/color/color-hex">color code calculator on W3 Docs</a> to find more, or reference the table I used from <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity</a>. It's a fairly straightforward process, but I'll leave you with a few extra color-changing tips: </p><ul><li><em>Some</em> of the color names listed above work in place of their hex code</li><li>If using a color name, remove '#' and replace it with 'color='<ul><li>Example: Red becomes <em><color=red>Red sign</em></li></ul></li></ul><h2 class="article-body__section" id="section-codes-for-sign-text-size-and-style"><span>Codes for sign text size and style</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="XQW8z3MSXZGowK9TsXSZyg" name="Valheim-sign-text-color-codes" alt="Rows of signs in Valheim displaying the types of style codes you can use to customize the text." src="https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XQW8z3MSXZGowK9TsXSZyg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>Other markup attributes from the <a href="https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/StyledText.html#supported-colors">Unity guide</a> also work in Valheim. You can use a few at a time for text styles like bigger italics, colorful bolds, or extra spacing and alignment.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Element</strong></p></th><th  ><p><strong>Description</strong></p></th><th  ><p><strong>Variables</strong></p></th><th  ><p><strong>Code</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Size</p></td><td  ><p>Make sign text bigger or smaller</p></td><td  ><p>Recommended #'s: 3 through 12</p></td><td  ><p><size=12>Size</p></td></tr><tr><td class="firstcol " ><p>Italics</p></td><td  ><p>Italicizes sign text</p></td><td  ></td><td  ><p><i>Italicized</p></td></tr><tr><td class="firstcol " ><p>Bold</p></td><td  ><p>Bolds sign text (slight difference from default style)</p></td><td  ></td><td  ><p><b>Bolded</p></td></tr><tr><td class="firstcol " ><p>Underline</p></td><td  ><p>Underlines sign text</p></td><td  ></td><td  ><p><u>Underline</p></td></tr><tr><td class="firstcol " ><p>Strikeout</p></td><td  ><p>Strikes line through sign text</p></td><td  ></td><td  ><p><s>Strikeout</p></td></tr><tr><td class="firstcol " ><p>Align</p></td><td  ><p>Moves text to the sides or middle (center is the default alignment)</p></td><td  ><p>Left, right, center</p></td><td  ><p><align=right>Right</p></td></tr><tr><td class="firstcol " ><p>Highlight</p></td><td  ><p>Highlights sign text in yellow</p></td><td  ></td><td  ><p><mark>Highlight</p></td></tr><tr><td class="firstcol " ><p>Line break</p></td><td  ><p>Go to next line by placing the code between words</p></td><td  ><p>\n</p><p><br></p></td><td  ><p>Line \nbreak</p></td></tr><tr><td class="firstcol " ><p>Supertext</p></td><td  ><p>Aligns text to top</p></td><td  ></td><td  ><p><sup>Supertext</p></td></tr><tr><td class="firstcol " ><p>Subtext</p></td><td  ><p>Aliens text to bottom</p></td><td  ></td><td  ><p><sub>Subtext</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-unicode-characters-for-signs"><span>Unicode characters for signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="oEALfsAsGaXoA8EWK8oPcR" name="Valheim-Unicode-symbols" alt="Various unicode symbols on Valheim signs" src="https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2134" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oEALfsAsGaXoA8EWK8oPcR-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You can take your Valheim signs even further by adding Unicode characters. I find the <a href="https://www.w3schools.com/charsets/ref_utf_misc_symbols.asp">W3 Schools chart</a> to be the most helpful, but they don't all work, so I've included a few below for reference. </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Signs</strong></p></th><th  ></th><th  ></th><th  ></th><th  ></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Arrows</strong></p></td><td  ><p>▲ ▼ ▶</p></td><td  ><p>△ ▽ ▷ ◁ </p></td><td  ><p>︽ ︾ 》 《</p></td><td  ><p>↑ ↓ → ←</p></td></tr><tr><td class="firstcol " ><p><strong>Hearts and stars</strong></p></td><td  ><p>💕 </p></td><td  ><p>❤ ♥ </p></td><td  ><p>✨💫 </p></td><td  ><p>☆ ★</p></td></tr><tr><td class="firstcol " ><p><strong>Signs and transport</strong></p></td><td  ><p>🚫 🛑 🚨 🚧</p></td><td  ><p>🛎 ♻  ⚠</p></td><td  ><p>🚢 🛶 🛷</p></td><td  ><p>🛥</p></td></tr><tr><td class="firstcol " ><p><strong>Tools and weapons</strong></p></td><td  ><p>🏹🧨 💣 🔮</p></td><td  ><p>⚔ 🗡</p></td><td  ><p>🎣 🔧 🔑</p></td><td  ><p>🗝 ⚒ 🛠 ⛏</p></td></tr><tr><td class="firstcol " ><p><strong>Food</strong></p></td><td  ><p>☕ 🍺</p></td><td  ><p>🥩 🍖 🍗 🥚</p></td><td  ><p>🌽 🥔 🥕 🍄</p></td><td  ><p>🍞 🍛 🥧</p></td></tr><tr><td class="firstcol " ><p><strong>Nature and weather</strong></p></td><td  ><p>🐝 🐎 🐟</p></td><td  ><p>🌱 🌿 🌷 🌳</p></td><td  ><p>🔥 ⛅ ⚡</p></td><td  ><p>☀ ☁ ☂  ❄ ☃ 🌡</p></td></tr><tr><td class="firstcol " ><p><strong>Misc</strong></p></td><td  ><p>✅ ⭕ ❌</p></td><td  ><p>🎩 👕 👖 💍</p></td><td  ><p>🧺 💰 💎</p></td><td  ><p>💊 💀 🦴</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-example-valheim-signs"><span>Example Valheim signs</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2100px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="oENSnSYBu77SJJknunV8ig" name="Valheim-text-sign-codes" alt="Valheim signs with different emojis, text colors, and styles to label different types of chests" src="https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2100" height="1181" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oENSnSYBu77SJJknunV8ig-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Iron Gate Studios)</span></figcaption></figure><p>You don't have to stop at just one code when customizing your text, so I've made a few examples you can use to test things out. Change the variables as needed, and <strong>remember to heed the 50-character limit</strong>—lest your signs wind up with awkwardly cut-off words or floating text.</p><div ><table><thead><tr><th class="firstcol " ><p><strong>Elements</strong></p></th><th  ><p><strong>Notes</strong></p></th><th  ><p><strong>Example</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Size, color</strong></p></td><td  ><p>Big red text, line breaks make some letters float off the sign </p></td><td  ><p><size=10><#ff0000ff>Big</p></td></tr><tr><td class="firstcol " ><p><strong>Color, line break, unicode</strong></p></td><td  ><p>Blue and white text to label your Deep North chests</p></td><td  ><p><#0000ffff>Deep North \n<#ffffffff>❄</p></td></tr><tr><td class="firstcol " ><p><strong>Color, bold, unicode</strong></p></td><td  ><p>Bold orange text with a yellow money bag synmbol</p></td><td  ><p><b><#ffff00ff>💰<#ff9900>Valuables</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and red text for labeling trophy chests</p></td><td  ><p> <#ffffffff>▶ <#ff4000>Trophies</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>White and orange text to label your boss summoning items with</p></td><td  ><p><#ffffffff>Boss Key <#ffbe00>🗝</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Beige unicode symbol for labeling your loaves</p></td><td  ><p><#ffe6cc>🍞 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Red unicode symbol for labeling uncooked meat</p></td><td  ><p><#e60000>🥩</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light and dark blue unicode symbols for labeling gear</p></td><td  ><p><#00ace6>👕<#0000a0ff>👖 </p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Light orange unicode for labeling mead</p></td><td  ><p><#ffbf80>🍺</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Green unicode for labeling woodsy materials</p></td><td  ><p><#39e600>🌿</p></td></tr><tr><td class="firstcol " ><p><strong>Color, unicode</strong></p></td><td  ><p>Blue unicode for labeling gems</p></td><td  ><p><#b3ecff>💎</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="9a701d46-b2f5-11f1-95be-9f8bf1a25231" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ Magic: The Gathering's next big crossover is with itself ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Over the last three years, since the Wilds of Eldraine set, Magic: The Gathering's core expansions have been building to a climactic storyline. It's very comic book, a multiverse-threatening crossover that's been set off by the planeswalker Jace Beleren trying to create a new multiverse, one that's free of all the threats Magic's setting has faced in recent years—Phyrexians, Eldrazi, etcetera—but which will overwrite the existing multiverse once it's complete.</p><p>This sets up a bunch of mirror matches where famous planeswalkers face off against their doppelgangers: the pyromantic Chandra versus a cryomantic version of herself while none-more-goth necromancer Liliana is up against a version of herself who practices life magic and, horrifyingly, wears white.</p><p>Of course, not everyone playing Magic knows who all these characters are. Tomik Vrona, for instance, is a member of the shady Orzhov Syndicate who excels in finding legal loopholes. If you know him as a lawyer for the magic Mafia, seeing him in Reality Fracture as a sparkmage who delights in breaking not only the laws of the legal system but also physics comes as a bit of a shock. If you don't know all that Tomik lore, it's not going to land as hard.</p><p>Which is why Reality Fracture's booster packs will give you an echoed pair together. You'll be able to see both versions of Tomik, or Ajani, or whoever at the same time and understand the contrast between them.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NyWMKUMPn25i39RMrFNmgS-1920-80.jpg" alt="Tomik, a Reality Fracture card" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/caPgJwqfHHPmsvU9AtJXiS-1920-80.jpg" alt="Tomik, a Reality Fracture card" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure></figure><p>For me, Magic is often a social game, living up to the Gathering in its name. It's an excuse to sling cards and chat to people without having to care about poker or whatever. The setting and characters are secondary to the play, and the sweeping drama of Jace's girlfriend breaking up with him so hard he rewrote reality, or whatever is actually going on, is always going to be secondary to the jokes we make around the table. </p><p>I'm glad that someone on the production team did the hard work to insure paired cards would land in packs together, because it means I get to see a fire wizard and an ice wizard together and know exactly what's happening without having to know the events of a tie-in novel trilogy or a six-issue limited series.</p><p><a href="https://magic.wizards.com/en/products/reality-fracture">Reality Fracture</a> will be available digitally in Arena on September 29 and will have its global release on October 2, with pre-release events starting on September 25.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="2c25a5ea-b2eb-11f1-a5b9-314545624cbf" data-action="Deal Block" data-label="Baldur's Gate 3 romance" data-dimension48="Baldur's Gate 3 romance" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="E4JL5DbKeweC5p7opWdx2K" name="baldurs-astarion-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/E4JL5DbKeweC5p7opWdx2K-1920-80.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/baldurs-gate-3-romance-options-guide/" target="_blank" data-dimension112="2c25a5ea-b2eb-11f1-a5b9-314545624cbf" data-action="Deal Block" data-label="Baldur's Gate 3 romance" data-dimension48="Baldur's Gate 3 romance" data-dimension25=""><strong>Baldur's Gate 3 romance</strong></a>: Who to pursue<br><a href="https://www.pcgamer.com/baldurs-gate-3-multiplayer-co-op-guide/" target="_blank"><strong>Baldur's Gate 3 multiplayer</strong></a>: How co-op works<br><a href="https://www.pcgamer.com/baldurs-gate-3-endings/" target="_blank"><strong>Baldur's Gate 3 endings</strong></a>: For better or worse<br><a href="https://www.pcgamer.com/baldurs-gate-3-multiclass-builds/" target="_blank"><strong>Baldur's Gate 3 multiclass builds</strong></a>: Coolest combos<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: The greatest you can play now</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/card-games/magic-the-gatherings-next-big-crossover-is-with-itself/</link>
                                                                            <description>
                            <![CDATA[ Reality Fracture introduces the cast of Magic to a mirror, and they don't love what they see. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 23:00:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Card Game]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jody&#039;s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia&#039;s first radio show about videogames, &lt;a href=&quot;https://zedgamesau.net/tag/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zed Games&lt;/a&gt;. He&#039;s written for &lt;a href=&quot;https://www.rockpapershotgun.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Rock Paper Shotgun&lt;/a&gt;, The Big Issue, &lt;a href=&quot;https://www.gamesradar.com/author/jody-macgregor/&quot; target=&quot;_blank&quot;&gt;GamesRadar&lt;/a&gt;, &lt;a href=&quot;http://www.zam.com/author/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zam&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20170606042647/http://www.glixel.com/contributor/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Glixel&lt;/a&gt;, &lt;a href=&quot;https://fiveoutoftenmagazine.com/downloads/issue-16-identity/&quot; target=&quot;_blank&quot;&gt;Five Out of Ten Magazine&lt;/a&gt;, and &lt;a href=&quot;https://web.archive.org/web/20171009125722/https://www.playboy.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Playboy.com&lt;/a&gt;, whose cheques with the bunny logo made for fun conversations at the bank. Jody&#039;s first article for PC Gamer was about the &lt;a href=&quot;https://www.pcgamer.com/the-audio-of-alien-isolation/&quot;&gt;audio of Alien Isolation&lt;/a&gt;, published in 2015, and since then he&#039;s written about &lt;a href=&quot;https://www.pcgamer.com/why-silent-hill-belongs-on-pc/&quot;&gt;why Silent Hill belongs on PC&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/10-years-on-recettear-an-item-shops-tale-is-still-the-best-fantasy-shopkeeper-tycoon-game/&quot;&gt;why Recettear: An Item Shop&#039;s Tale is the best fantasy shopkeeper tycoon game&lt;/a&gt;, and &lt;a href=&quot;https://www.pcgamer.com/there-is-so-so-much-weird-shit-in-lost-ark/&quot;&gt;how weird Lost Ark can get&lt;/a&gt;. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wizards of the Coast]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Liliana the Faultless, surrounded by acolytes, with a broken mirror showing her necromantic twin]]></media:description>                                                            <media:text><![CDATA[Liliana the Faultless, surrounded by acolytes, with a broken mirror showing her necromantic twin]]></media:text>
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                                <p>Over the last three years, since the Wilds of Eldraine set, Magic: The Gathering's core expansions have been building to a climactic storyline. It's very comic book, a multiverse-threatening crossover that's been set off by the planeswalker Jace Beleren trying to create a new multiverse, one that's free of all the threats Magic's setting has faced in recent years—Phyrexians, Eldrazi, etcetera—but which will overwrite the existing multiverse once it's complete.</p><p>This sets up a bunch of mirror matches where famous planeswalkers face off against their doppelgangers: the pyromantic Chandra versus a cryomantic version of herself while none-more-goth necromancer Liliana is up against a version of herself who practices life magic and, horrifyingly, wears white.</p><p>Of course, not everyone playing Magic knows who all these characters are. Tomik Vrona, for instance, is a member of the shady Orzhov Syndicate who excels in finding legal loopholes. If you know him as a lawyer for the magic Mafia, seeing him in Reality Fracture as a sparkmage who delights in breaking not only the laws of the legal system but also physics comes as a bit of a shock. If you don't know all that Tomik lore, it's not going to land as hard.</p><p>Which is why Reality Fracture's booster packs will give you an echoed pair together. You'll be able to see both versions of Tomik, or Ajani, or whoever at the same time and understand the contrast between them.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NyWMKUMPn25i39RMrFNmgS-1920-80.jpg" alt="Tomik, a Reality Fracture card" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/caPgJwqfHHPmsvU9AtJXiS-1920-80.jpg" alt="Tomik, a Reality Fracture card" /><figcaption><small role="credit">Wizards of the Coast</small></figcaption></figure></figure><p>For me, Magic is often a social game, living up to the Gathering in its name. It's an excuse to sling cards and chat to people without having to care about poker or whatever. The setting and characters are secondary to the play, and the sweeping drama of Jace's girlfriend breaking up with him so hard he rewrote reality, or whatever is actually going on, is always going to be secondary to the jokes we make around the table. </p><p>I'm glad that someone on the production team did the hard work to insure paired cards would land in packs together, because it means I get to see a fire wizard and an ice wizard together and know exactly what's happening without having to know the events of a tie-in novel trilogy or a six-issue limited series.</p><p><a href="https://magic.wizards.com/en/products/reality-fracture">Reality Fracture</a> will be available digitally in Arena on September 29 and will have its global release on October 2, with pre-release events starting on September 25.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="2c25a5ea-b2eb-11f1-a5b9-314545624cbf" data-action="Deal Block" data-label="Baldur's Gate 3 romance" data-dimension48="Baldur's Gate 3 romance" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:400px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="E4JL5DbKeweC5p7opWdx2K" name="baldurs-astarion-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/E4JL5DbKeweC5p7opWdx2K-1920-80.jpg" mos="" align="middle" fullscreen="" width="400" height="400" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/baldurs-gate-3-romance-options-guide/" target="_blank" data-dimension112="2c25a5ea-b2eb-11f1-a5b9-314545624cbf" data-action="Deal Block" data-label="Baldur's Gate 3 romance" data-dimension48="Baldur's Gate 3 romance" data-dimension25=""><strong>Baldur's Gate 3 romance</strong></a>: Who to pursue<br><a href="https://www.pcgamer.com/baldurs-gate-3-multiplayer-co-op-guide/" target="_blank"><strong>Baldur's Gate 3 multiplayer</strong></a>: How co-op works<br><a href="https://www.pcgamer.com/baldurs-gate-3-endings/" target="_blank"><strong>Baldur's Gate 3 endings</strong></a>: For better or worse<br><a href="https://www.pcgamer.com/baldurs-gate-3-multiclass-builds/" target="_blank"><strong>Baldur's Gate 3 multiclass builds</strong></a>: Coolest combos<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: The greatest you can play now</p></div>
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                                                            <title><![CDATA[ If you can't get enough of record-breaking Emmy winner Matthew Rhys, his newest TV series is based on an '80s Sega game, and is out now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Matthew Rhys is having quite a moment. The actor cleaned up at the Emmys on Monday, making history by becoming the first man to win two Emmys for a leading role on the same night (for comedy series Widow's Bay and limited series The Beast in Me). </p><p>And in doing that, he actually set <em>another</em> record by becoming the only person to receive a lead actor Emmy for all three genres—he'd already won one for drama series The Americans back in 2018.</p><p>And his moment continues: Rhys actually has yet <em>another </em>new show out this week. Golden Axe is an animated comedy based on the Golden Axe video game series made by Sega way back in 1989. All 10 episodes are streaming now on Paramount+.</p><p>Joining Rhys, who plays dwarf warrior Gilius Thunderhead, is Danny Pudi (of Community and Mythic Quest) and Liam McIntyre (he played JD Fenix in Gears of War 4). Improv comedy fans will also be thrilled to hear the voice of Lisa Gilroy, playing sorceress Tyris, and Cart Tart, who voices… let me see if I've got this right… a humanoid panther.</p><p>"In an homage to Sega's iconic 1989 video game, Golden Axe follows legendary warriors Ax Battler, Tyris Flare and Gilius Thunderhead as they reunite to save Yuria from the evil giant Death Adder, who just won't seem to stay dead," says Paramount+. "Their quest is complicated by Hampton Squib, an inexperienced and wildly underprepared adventurer whose dream of heroism far exceeds his abilities. Forced to work together despite their flaws, they must find a way to stop Death Adder once and for all."</p><p>I'm a fan of just about the entire cast, and while I haven't seen it yet—and in fact only heard about the show for the first time today, and I've never played the games, either—I'm gonna check it out. If, like me, you're not subscribed to Paramount+ because you simply aren't interested in 26 different Taylor Sheridan shows, you can still see the first two episodes of Golden Axe for free on YouTube <a href="https://www.youtube.com/watch?v=Ts9uwggyOnQ">here</a> and <a href="https://www.youtube.com/watch?v=_tskEfWuQQc">here</a>. I've thoughtfully embedded the trailer below, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/sStbBtfGaLA" allowfullscreen></iframe></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/movies-tv/if-you-cant-get-enough-of-record-breaking-emmy-winner-matthew-rhys-his-newest-tv-series-is-based-on-an-80s-sega-game-and-is-out-now/</link>
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                            <![CDATA[ Rhys plays dwarf warrior Gilius Thunderhead in the new Paramount+ comedy based on Sega's Golden Axe games. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 22:46:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Movies & TV]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[(Left) Paramount+, (Right) Getty Images - The Hollywood Reporter - Emma McIntyre/GA / Contributor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A cartoon dwarf next to Matthew Rhys who is holding three Emmy awards]]></media:description>                                                            <media:text><![CDATA[A cartoon dwarf next to Matthew Rhys who is holding three Emmy awards]]></media:text>
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                                <p>Matthew Rhys is having quite a moment. The actor cleaned up at the Emmys on Monday, making history by becoming the first man to win two Emmys for a leading role on the same night (for comedy series Widow's Bay and limited series The Beast in Me). </p><p>And in doing that, he actually set <em>another</em> record by becoming the only person to receive a lead actor Emmy for all three genres—he'd already won one for drama series The Americans back in 2018.</p><p>And his moment continues: Rhys actually has yet <em>another </em>new show out this week. Golden Axe is an animated comedy based on the Golden Axe video game series made by Sega way back in 1989. All 10 episodes are streaming now on Paramount+.</p><p>Joining Rhys, who plays dwarf warrior Gilius Thunderhead, is Danny Pudi (of Community and Mythic Quest) and Liam McIntyre (he played JD Fenix in Gears of War 4). Improv comedy fans will also be thrilled to hear the voice of Lisa Gilroy, playing sorceress Tyris, and Cart Tart, who voices… let me see if I've got this right… a humanoid panther.</p><p>"In an homage to Sega's iconic 1989 video game, Golden Axe follows legendary warriors Ax Battler, Tyris Flare and Gilius Thunderhead as they reunite to save Yuria from the evil giant Death Adder, who just won't seem to stay dead," says Paramount+. "Their quest is complicated by Hampton Squib, an inexperienced and wildly underprepared adventurer whose dream of heroism far exceeds his abilities. Forced to work together despite their flaws, they must find a way to stop Death Adder once and for all."</p><p>I'm a fan of just about the entire cast, and while I haven't seen it yet—and in fact only heard about the show for the first time today, and I've never played the games, either—I'm gonna check it out. If, like me, you're not subscribed to Paramount+ because you simply aren't interested in 26 different Taylor Sheridan shows, you can still see the first two episodes of Golden Axe for free on YouTube <a href="https://www.youtube.com/watch?v=Ts9uwggyOnQ">here</a> and <a href="https://www.youtube.com/watch?v=_tskEfWuQQc">here</a>. I've thoughtfully embedded the trailer below, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/sStbBtfGaLA" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Hideo Kojima announces Bill Skarsgård will star in stealth-action Physint, legendary designer Yoji Shinkawa also confirmed for character design ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Hideo Kojima took to his social media channels earlier today to <a href="https://bsky.app/profile/hideokojimaen.bsky.kojimaproductions.jp/post/3mvpjma5dn22z" target="_blank">announce Bill Skarsgård as the new lead</a> for his upcoming stealth-action game, Physint. He also <a href="https://bsky.app/profile/hideokojimaen.bsky.kojimaproductions.jp/post/3mvpjn22itk2z" target="_blank">reaffirmed</a> some of the game's casting announcements from before it <a href="https://www.pcgamer.com/gaming-industry/sony-reportedly-dropped-hideo-kojimas-next-game-because-it-kept-missing-deadlines-was-over-budget-and-would-eventually-come-to-other-platforms/" target="_blank">changed hands from PlayStation to Xbox</a> after a seemingly messy split with Sony. Physint's top-billed cast are:</p><ul><li>Bill Skarsgård</li><li>Charlee Fraser</li><li>Don Lee</li><li>Minami Hambe</li></ul><p>Alongside the casting announcement, Kojima shared a new poster for Physint featuring Skarsgård, Fraser, and the new tagline "The Next Cold War Begins." Tucked away at the bottom is, perhaps, the most exciting news for me personally: Third-billed on production behind Hideo Kojima and Hideo Kojima is the GOAT, Yoji Shinkawa, on "character and mechanical design."</p><p>The longtime Kojima collaborator and Metal Gear character artist also worked at Kojima Productions on Death Stranding, but it's comforting to get confirmation he was unaffected by the recent production dust-up.</p><p>Speaking of Physint's continuity, Fraser, Lee, and Hamabe had all been confirmed in a <a href="https://www.pcgamer.com/games/action/physint-kojimas-forthcoming-tactical-espionage-action-game-gets-a-poster-and-an-early-cast-list/" target="_blank">prior Kojima Productions announcement</a> about Physint's cast. Skarsgård as leading man John Physint (working name) is the only new casting info⁠—though, like with Shinkawa, it's probably worth clarifying after everything that's happened.</p><p>I was initially disappointed. Based on John Physint's shadowy appearance in the game's first teaser, I was hoping Kojima would spring for Robert Pattinson in the role. He's a known gamer on a bit of an all-time career hot-streak, and feels like a perfect fit for Kojima's oeuvre. Skarsgård was pretty great in Robert Eggers' 2024 Nosferatu, though, and I can only hope he brings a similarly unsettling, sexual energy to Physint.</p><p>Kojima seems to be spinning up marketing for the game again now that Microsoft has scooped it from Sony. The PlayStation parent company reportedly <a href="https://www.pcgamer.com/gaming-industry/sony-reportedly-dropped-hideo-kojimas-next-game-because-it-kept-missing-deadlines-was-over-budget-and-would-eventually-come-to-other-platforms/" target="_blank">cut Kojima off</a> for going over budget and missing deadlines. There's been no definitive word, but it's hard to imagine that Kojima will be allowed to keep using Sony and Guerilla Games' proprietary Decima engine (which also powered Death Stranding) now that he's left the fold, potentially delaying this game that already felt like it was years away.</p><p>Kojima's other big upcoming project, O.D.—also published by Xbox⁠—looks much closer to release. Its <a href="https://www.youtube.com/watch?v=K7LCmySghGM" target="_blank">"Knock" trailer</a> from last year makes it look like a return to some of the ideas explored in Kojima's legendary demo for the canceled Silent Hills, P.T.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b8982c08-b2de-11f1-b042-9dbd86759c26" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b8982c08-b2de-11f1-b042-9dbd86759c26" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/hideo-kojima-announces-bill-skarsgard-will-star-in-stealth-action-physint-legendary-designer-yoji-shinkawa-also-confirmed-for-character-design/</link>
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                            <![CDATA[ A Hollywood actor? In a videogame?! ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 21:28:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty Images | Sony | Microsoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An image showing Hideo Kojima, key art for Physint, and the Xbox logo]]></media:description>                                                            <media:text><![CDATA[An image showing Hideo Kojima, key art for Physint, and the Xbox logo]]></media:text>
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                                <p>Hideo Kojima took to his social media channels earlier today to <a href="https://bsky.app/profile/hideokojimaen.bsky.kojimaproductions.jp/post/3mvpjma5dn22z" target="_blank">announce Bill Skarsgård as the new lead</a> for his upcoming stealth-action game, Physint. He also <a href="https://bsky.app/profile/hideokojimaen.bsky.kojimaproductions.jp/post/3mvpjn22itk2z" target="_blank">reaffirmed</a> some of the game's casting announcements from before it <a href="https://www.pcgamer.com/gaming-industry/sony-reportedly-dropped-hideo-kojimas-next-game-because-it-kept-missing-deadlines-was-over-budget-and-would-eventually-come-to-other-platforms/" target="_blank">changed hands from PlayStation to Xbox</a> after a seemingly messy split with Sony. Physint's top-billed cast are:</p><ul><li>Bill Skarsgård</li><li>Charlee Fraser</li><li>Don Lee</li><li>Minami Hambe</li></ul><p>Alongside the casting announcement, Kojima shared a new poster for Physint featuring Skarsgård, Fraser, and the new tagline "The Next Cold War Begins." Tucked away at the bottom is, perhaps, the most exciting news for me personally: Third-billed on production behind Hideo Kojima and Hideo Kojima is the GOAT, Yoji Shinkawa, on "character and mechanical design."</p><p>The longtime Kojima collaborator and Metal Gear character artist also worked at Kojima Productions on Death Stranding, but it's comforting to get confirmation he was unaffected by the recent production dust-up.</p><p>Speaking of Physint's continuity, Fraser, Lee, and Hamabe had all been confirmed in a <a href="https://www.pcgamer.com/games/action/physint-kojimas-forthcoming-tactical-espionage-action-game-gets-a-poster-and-an-early-cast-list/" target="_blank">prior Kojima Productions announcement</a> about Physint's cast. Skarsgård as leading man John Physint (working name) is the only new casting info⁠—though, like with Shinkawa, it's probably worth clarifying after everything that's happened.</p><p>I was initially disappointed. Based on John Physint's shadowy appearance in the game's first teaser, I was hoping Kojima would spring for Robert Pattinson in the role. He's a known gamer on a bit of an all-time career hot-streak, and feels like a perfect fit for Kojima's oeuvre. Skarsgård was pretty great in Robert Eggers' 2024 Nosferatu, though, and I can only hope he brings a similarly unsettling, sexual energy to Physint.</p><p>Kojima seems to be spinning up marketing for the game again now that Microsoft has scooped it from Sony. The PlayStation parent company reportedly <a href="https://www.pcgamer.com/gaming-industry/sony-reportedly-dropped-hideo-kojimas-next-game-because-it-kept-missing-deadlines-was-over-budget-and-would-eventually-come-to-other-platforms/" target="_blank">cut Kojima off</a> for going over budget and missing deadlines. There's been no definitive word, but it's hard to imagine that Kojima will be allowed to keep using Sony and Guerilla Games' proprietary Decima engine (which also powered Death Stranding) now that he's left the fold, potentially delaying this game that already felt like it was years away.</p><p>Kojima's other big upcoming project, O.D.—also published by Xbox⁠—looks much closer to release. Its <a href="https://www.youtube.com/watch?v=K7LCmySghGM" target="_blank">"Knock" trailer</a> from last year makes it look like a return to some of the ideas explored in Kojima's legendary demo for the canceled Silent Hills, P.T.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="b8982c08-b2de-11f1-b042-9dbd86759c26" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="b8982c08-b2de-11f1-b042-9dbd86759c26" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Blood of Dawnwalker sequel may not have the divisive time mechanic that so many players dislike: 'We will not force it,' game director says ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/the-blood-of-dawnwalker/" target="_blank">The Blood of Dawnwalker</a> is a pretty excellent RPG, but there's one aspect of it that not everyone loves: Time. Simply put, it's a limited resource in the game, which restricts what Coen—that's you—can do. Our reviewer, Australian editor Shaun Prescott, found it <a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-review/" target="_blank">injected a sense of urgency into the game</a>, at least in the early going, but said he'd "also like to pick some nirnroot and play some Gwent, thank you very much"—that is, have the time to relax and fiddle with non-essential tasks on his own terms, at his own pace.</p><p>Other players clearly felt the same way: One of the first mods to come out for The Blood of Dawnwalker is the "<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalkers-mods-immediately-scrap-the-time-pressure-mechanic-which-is-apparently-a-dealbreaker-for-some-people/" target="_blank">Better Story Timer</a>," which effectively eliminates the impact of the ticking clock entirely—and which has since become, by far, the most popular Dawnwalker mod on Nexus Mods. </p><p>How much of an impact that reaction has had over at developer Rebel Wolves is impossible to say, but in an interview with <a href="https://www.eurogamer.net/the-blood-of-dawnwalker-time-mechanic-sequels" target="_blank">Eurogamer</a>, studio CEO and game director Konrad Tomaszkiewicz said it might not be used for the game's sequel.</p><p>"We will play with it. If we will have parts of the story, or the whole story, to which it fits, then we will use it," Tomaszkiewicz said. "If we will have stories where it does not fit, we will not force it. We will play with this system and we will try to use it to boost the urgency of some events in the game. But I'm not saying that in every game we will have the same scheme or loop—it's not like this."</p><p>Tomaszkiewicz acknowledged complaints about the time mechanic, and the mods available to remove it. He doesn't have a problem with that, but he does encourage players to try Dawnwalker with the clock running first: "We balanced [Dawnwalker] in a way that it's possible to do around 80 percent of the content with the time mechanic so it's not so bad. </p><p>"The arguments of, 'I want to see everything in one playthrough,' I understand, but it's false to begin with, because even in games like The Witcher, you cannot see everything in one playthrough because you have choices and consequences, and different things happen when you choose different things," Tomaszkiewicz said. </p><p>I have that same feeling myself with most games—I want to see everything the first time—but Tomaszkiewicz is correct: <a href="https://www.pcgamer.com/games/rpg/cpdr-wanted-to-split-players-in-a-way-thats-almost-5050-with-phantom-libertys-hardest-choice-and-drew-on-the-toughest-decision-in-witcher-2-to-do-it/" target="_blank">The Witcher 2</a> forces players to make a choice at a critical juncture that unavoidably excludes a significant amount of gameplay, and that seemed fine; Obsidian's <a href="https://www.pcgamer.com/pentiment-review/" target="_blank">Pentiment</a>, released to acclaim in 2022, has a very strict time mechanic of its own that's essential to the experience. Missing out on things in videogames is not all that new or unusual—if anything, it's the inevitable outcome of <em>choice </em>in videogames that so many players say they want.</p><p>Interestingly, Tomaszkiewicz said that complaints about the time mechanic have tailed off considerably now that Dawnwalker has been out for a couple weeks, because people have finished the game and realized they actually had more time than they needed—a pattern he expects to continue as players continue to wrap it up.</p><p>"There will always be people who will have a problem with that because they don't like time mechanics at all, but I think that is fine," he said. "They can download the mod and play without it if they want." </p><p>And yes, even though The Blood of Dawnwalker has only been out for a couple weeks, Rebel Wolves is already eyeballing a sequel: The studio is now <a href="https://www.pcgamer.com/games/rpg/less-than-a-week-after-launch-the-blood-of-dawnwalker-developer-is-already-getting-to-work-on-the-sequel/" target="_blank">looking for a lead writer</a> to help "craft the next chapter in the Dawnwalker saga."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6f788e36-b2da-11f1-a64e-419e9614d901" data-action="Deal Block" data-label="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension48="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gZcA3cH5aHAhx4zCb2DDhg" name="blood-of-dawnwalker-boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gZcA3cH5aHAhx4zCb2DDhg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1440" height="1440" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-guides/" target="_blank" data-dimension112="6f788e36-b2da-11f1-a64e-419e9614d901" data-action="Deal Block" data-label="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension48="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension25=""><strong>Blood of Dawnwalker guide</strong></a>: Quest assured<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-tips" target="_blank"><strong>Blood of Dawnwalker tips</strong></a>: Survive Vale Sangora<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-romances" target="_blank"><strong>Blood of Dawnwalker romances</strong></a>: Hot blooded<br><strong></strong><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-swordmastery-ability-manual-locations" target="_blank"><strong>Swordmastery manual locations</strong></a>: Slice and dice<br><strong></strong><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-witchcraft-ability-manual-locations" target="_blank"><strong>Witchcraft manual locations</strong></a>: Spells trouble<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-vrakhir-blood-abilities" target="_blank"><strong>Blood of Dawnwalker Vrakhir blood</strong></a>: New abilities</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-sequel-may-not-have-the-divisive-time-mechanic-that-so-many-players-dislike-we-will-not-force-it-game-director-says/</link>
                                                                            <description>
                            <![CDATA[ Konrad Tomaszkiewicz says players can use mods if they don't like Dawnwalkers ticking clock, but he encourages everyone to give it a chance first. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 20:58:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Rebel Wolves]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blood of Dawnwalker - Lunka]]></media:description>                                                            <media:text><![CDATA[Blood of Dawnwalker - Lunka]]></media:text>
                                <media:title type="plain"><![CDATA[Blood of Dawnwalker - Lunka]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/the-blood-of-dawnwalker/" target="_blank">The Blood of Dawnwalker</a> is a pretty excellent RPG, but there's one aspect of it that not everyone loves: Time. Simply put, it's a limited resource in the game, which restricts what Coen—that's you—can do. Our reviewer, Australian editor Shaun Prescott, found it <a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-review/" target="_blank">injected a sense of urgency into the game</a>, at least in the early going, but said he'd "also like to pick some nirnroot and play some Gwent, thank you very much"—that is, have the time to relax and fiddle with non-essential tasks on his own terms, at his own pace.</p><p>Other players clearly felt the same way: One of the first mods to come out for The Blood of Dawnwalker is the "<a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalkers-mods-immediately-scrap-the-time-pressure-mechanic-which-is-apparently-a-dealbreaker-for-some-people/" target="_blank">Better Story Timer</a>," which effectively eliminates the impact of the ticking clock entirely—and which has since become, by far, the most popular Dawnwalker mod on Nexus Mods. </p><p>How much of an impact that reaction has had over at developer Rebel Wolves is impossible to say, but in an interview with <a href="https://www.eurogamer.net/the-blood-of-dawnwalker-time-mechanic-sequels" target="_blank">Eurogamer</a>, studio CEO and game director Konrad Tomaszkiewicz said it might not be used for the game's sequel.</p><p>"We will play with it. If we will have parts of the story, or the whole story, to which it fits, then we will use it," Tomaszkiewicz said. "If we will have stories where it does not fit, we will not force it. We will play with this system and we will try to use it to boost the urgency of some events in the game. But I'm not saying that in every game we will have the same scheme or loop—it's not like this."</p><p>Tomaszkiewicz acknowledged complaints about the time mechanic, and the mods available to remove it. He doesn't have a problem with that, but he does encourage players to try Dawnwalker with the clock running first: "We balanced [Dawnwalker] in a way that it's possible to do around 80 percent of the content with the time mechanic so it's not so bad. </p><p>"The arguments of, 'I want to see everything in one playthrough,' I understand, but it's false to begin with, because even in games like The Witcher, you cannot see everything in one playthrough because you have choices and consequences, and different things happen when you choose different things," Tomaszkiewicz said. </p><p>I have that same feeling myself with most games—I want to see everything the first time—but Tomaszkiewicz is correct: <a href="https://www.pcgamer.com/games/rpg/cpdr-wanted-to-split-players-in-a-way-thats-almost-5050-with-phantom-libertys-hardest-choice-and-drew-on-the-toughest-decision-in-witcher-2-to-do-it/" target="_blank">The Witcher 2</a> forces players to make a choice at a critical juncture that unavoidably excludes a significant amount of gameplay, and that seemed fine; Obsidian's <a href="https://www.pcgamer.com/pentiment-review/" target="_blank">Pentiment</a>, released to acclaim in 2022, has a very strict time mechanic of its own that's essential to the experience. Missing out on things in videogames is not all that new or unusual—if anything, it's the inevitable outcome of <em>choice </em>in videogames that so many players say they want.</p><p>Interestingly, Tomaszkiewicz said that complaints about the time mechanic have tailed off considerably now that Dawnwalker has been out for a couple weeks, because people have finished the game and realized they actually had more time than they needed—a pattern he expects to continue as players continue to wrap it up.</p><p>"There will always be people who will have a problem with that because they don't like time mechanics at all, but I think that is fine," he said. "They can download the mod and play without it if they want." </p><p>And yes, even though The Blood of Dawnwalker has only been out for a couple weeks, Rebel Wolves is already eyeballing a sequel: The studio is now <a href="https://www.pcgamer.com/games/rpg/less-than-a-week-after-launch-the-blood-of-dawnwalker-developer-is-already-getting-to-work-on-the-sequel/" target="_blank">looking for a lead writer</a> to help "craft the next chapter in the Dawnwalker saga."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6f788e36-b2da-11f1-a64e-419e9614d901" data-action="Deal Block" data-label="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension48="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="gZcA3cH5aHAhx4zCb2DDhg" name="blood-of-dawnwalker-boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/gZcA3cH5aHAhx4zCb2DDhg-1920-80.jpg" mos="" align="middle" fullscreen="" width="1440" height="1440" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.pcgamer.com/games/rpg/the-blood-of-dawnwalker-guides/" target="_blank" data-dimension112="6f788e36-b2da-11f1-a64e-419e9614d901" data-action="Deal Block" data-label="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension48="Blood of Dawnwalker guide: Quest assuredBlood of Dawnwalker tips: Survive Vale SangoraBlood of Dawnwalker romances: Hot bloodedSwordmastery manual locations: Slice and diceWitchcraft manual locations: Spells troubleBlood of Dawnwalker Vrakhir blood: New abilities Blood of Dawnwalker guide" data-dimension25=""><strong>Blood of Dawnwalker guide</strong></a>: Quest assured<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-tips" target="_blank"><strong>Blood of Dawnwalker tips</strong></a>: Survive Vale Sangora<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-romances" target="_blank"><strong>Blood of Dawnwalker romances</strong></a>: Hot blooded<br><strong></strong><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-swordmastery-ability-manual-locations" target="_blank"><strong>Swordmastery manual locations</strong></a>: Slice and dice<br><strong></strong><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-witchcraft-ability-manual-locations" target="_blank"><strong>Witchcraft manual locations</strong></a>: Spells trouble<br><a href="http://www.pcgamer.com/games/rpg/blood-of-dawnwalker-vrakhir-blood-abilities" target="_blank"><strong>Blood of Dawnwalker Vrakhir blood</strong></a>: New abilities</p></div>
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                                                            <title><![CDATA[ Wardogs is the only FPS where I actually expect to get revived ]]></title>
                                                                                                <dc:content><![CDATA[ <p>There exists in classed-based military shooters an understanding: Never count on a random medic to care about you.</p><p>You'd think in games where players have to opt into the support role, it'd be as simple as "There's a medic nearby, they'll try to get me," but any Battlefield player will tell you how often trained doctors trample over their corpse, more hungry to end a life than save one. So you learn to assume that you're on your own, and when a real medic <em>does </em>go out of their way to help you, they're the exception that proves the rule.</p><p>Wardogs is different. Help is so abundant in this 100-player, three-team milsim that, when I die, I can be confident a second, third, or even a fourth chance is coming. It's the only FPS I've played where multiple medics will actually race to give me first-aid, drag my body to safety, or pop a smoke grenade to cover a revive.</p><p>I've also played shooters where support play is taken more seriously than in Battlefield—Squad, Hell Let Loose, Isonzo, Arma, and other games on the "milsim" spectrum come to mind—but Bulkhead has successfully crafted a medic role so accessible and appealing that damn near everyone in Wardogs wants to help. <a href="https://x.com/WARDOGS/status/2099875894978330804?s=20">Official stats</a> from Wardogs' first weekend reveal that players earned 123 million kills and 61 million revives for an overall resurrection rate of nearly 50%. As a lifelong medic main, that's astounding.</p><p>How does Wardogs do it? I think a lot of factors contribute: </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wPscF8gnGvw5VsasbakPSX" name="20260917133545_1" alt="Wardogs medic" src="https://cdn.mos.cms.futurecdn.net/wPscF8gnGvw5VsasbakPSX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="money-obviously">Money, obviously</h2><p>The big one is Wardogs' unique, cash-infused incentive structure. Unlike an extraction shooter, where money is earned primarily through kills and selling valuable loot, Wardogs will make you rich just for doing useful, nonviolent things for the team: killing, capturing, transporting, spotting, building, and <strong>healing</strong>. </p><p>On top of the fuzzy feelings I get for helping out, Medic is a very profitable playstyle in Wardogs. A single revive pays almost as much as a kill, and that's before you factor in tips from grateful patients and automatic assist payouts when those patients go on to get more kills. If I go the extra mile of buying spare bandages to heal folks back to 100, I get even more cash and tips.</p><p>Battlefield 6 also showers dedicated medics with XP, and really good ones end up near the top of the scoreboard, but Wardogs' cash prizes feel more impactful because it's the currency that fuels everything you do. Going on a 50k profit run in a single life can mean I've taken a big step toward unlocking an expensive upgrade, or it can mean that I get to splurge on my next loadout with a bigger backpack or vehicle. It's smart stuff.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="us5fp2T3dBfxeTX3ReU4YB" name="20260909142327_1" alt="Wardogs" src="https://cdn.mos.cms.futurecdn.net/us5fp2T3dBfxeTX3ReU4YB-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="anyone-can-revive">Anyone can revive</h2><p>You don't have to invest in medic gear to lend a hand. Anyone can drag bodies and revive friendlies, and the vendor gives away a single-use quick-revive tool once per life. There's a world where this design choice could've been controversial in Wardogs, because if anyone can revive, what do you need proper medics for? But Bulkhead has threaded the needle perfectly by making manual "hand" revives—where your soldier literally rubs their hands together for ~20 seconds like they're charging defibrillators paddles—extremely slow. </p><p>Teammates can and will try to save you this way, but upgrading to proper defibrillators (unlocked at medic level 11) is a dramatic upgrade. A kitted-up medic can have a full squad back on its feet in the same time as a single hand revive. And even though there are no enforced classes in Wardogs, defibs are expensive and take up your one "specialist" tool slot that could hold an RPG or binoculars instead. It's possible to carry more than one specialist tool, but you need a huge backpack to accommodate that playstyle (which is even more expensive). This ensures that anyone can heal, but not everyone can be a proper medic.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A7949vS7ugHa7t2NhzR2fE" name="WD_Screenshot_Tank_1_WD1" alt="WARDOGS" src="https://cdn.mos.cms.futurecdn.net/A7949vS7ugHa7t2NhzR2fE-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><h2 id="it-39-s-not-that-dangerous-to-be-a-medic">It's not that dangerous to be a medic</h2><p>I have found that going for a revive in Wardogs is not as risky as in similar games. Often (but not always) when I sprint toward a dead body out in the open, I'm able to drag them behind cover without drama.</p><p>I suspect this has to do with how spread out the action is in Wardogs: a three-team structure means there's no singular front where all of the death happens, which also means there's not a single pile of dead bodies that enemies are staring at, waiting for medics to make a move. No, most of my Wardogs skirmishes have been smaller in scale—confrontations with two or three clustered enemies or a showdown with a single sniper I can't even see.</p><p>It's a stark contrast to Battlefield 6, where some maps are so congested (and the time-to-kill so short) that the three seconds it takes to equip defibs and use them is enough for someone to sprint around a corner and shoot you in the face. Wardogs' pace is far better suited for support play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ex9eaczFQNY7o4AdbvL3im" name="20260910131927_1" alt="Wardogs beginner tips" src="https://cdn.mos.cms.futurecdn.net/Ex9eaczFQNY7o4AdbvL3im-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="bribing-is-fun-but-not-as-important-as-i-thought">Bribing is fun, but not as important as I thought</h2><p>The bribes help. As Sean highlighted last week the <a href="https://www.pcgamer.com/games/fps/bribing-medics-to-revive-me-first-in-wardogs-is-one-of-my-favorite-shooter-mechanics-in-ages/">ability to bribe nearby medics</a> up to $500 to pick you up can grease the wheels in desperate scenarios. For the first few days of Wardogs, I'd max out my bribe every time because it was cheaper than losing a whole loadout, but I've noticed lately that many players will attempt a revive regardless because, as we've covered, the base pay for a revive is incentive enough.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Gmn6jTZiJrmXygLk6zX2L" name="20260808141117_1" alt="Wardogs" src="https://cdn.mos.cms.futurecdn.net/5Gmn6jTZiJrmXygLk6zX2L-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="dead-players-don-39-t-give-up-because-dying-costs-time-and-money">Dead players don't give up, because dying costs time and money</h2><p>Wardogs is unique in its commitment to death costing time. There are no Battlefield-like squad spawns, no rally points, and not even FOBs themselves are respawn beacons. There are only two ways to get back in the action: Use your team's one APC (a mobile respawn vehicle with a long cooldown after use) or hitch a ride for the 3km journey from HQ.</p><p>Both options are more expensive, and often significantly slower, than just waiting for a revive. I can't overemphasize how important that is, because it means that dead players choose to be patient and give medics a chance. There's nothing I hate more as a support player than folks giving up on me as I'm trying to stick my neck out for them, but so far in Wardogs, this has happened exactly once.</p><p>It's still really early days for Wardogs, and the game itself keeps changing as players unlock increasingly elaborate tools, but I'm impressed with how well its rules, scale, gadgets, and incentives coalesce around cooperation. The medic role might be the best example of that synergy in action.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/wardogs-is-the-only-fps-where-i-actually-expect-to-get-revived/</link>
                                                                            <description>
                            <![CDATA[ Bribe or no bribe, people want to help in Wardogs. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 20:54:51 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 22:02:14 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Bulkhead]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wardogs medic]]></media:description>                                                            <media:text><![CDATA[Wardogs medic]]></media:text>
                                <media:title type="plain"><![CDATA[Wardogs medic]]></media:title>
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                            <article>
                                <p>There exists in classed-based military shooters an understanding: Never count on a random medic to care about you.</p><p>You'd think in games where players have to opt into the support role, it'd be as simple as "There's a medic nearby, they'll try to get me," but any Battlefield player will tell you how often trained doctors trample over their corpse, more hungry to end a life than save one. So you learn to assume that you're on your own, and when a real medic <em>does </em>go out of their way to help you, they're the exception that proves the rule.</p><p>Wardogs is different. Help is so abundant in this 100-player, three-team milsim that, when I die, I can be confident a second, third, or even a fourth chance is coming. It's the only FPS I've played where multiple medics will actually race to give me first-aid, drag my body to safety, or pop a smoke grenade to cover a revive.</p><p>I've also played shooters where support play is taken more seriously than in Battlefield—Squad, Hell Let Loose, Isonzo, Arma, and other games on the "milsim" spectrum come to mind—but Bulkhead has successfully crafted a medic role so accessible and appealing that damn near everyone in Wardogs wants to help. <a href="https://x.com/WARDOGS/status/2099875894978330804?s=20">Official stats</a> from Wardogs' first weekend reveal that players earned 123 million kills and 61 million revives for an overall resurrection rate of nearly 50%. As a lifelong medic main, that's astounding.</p><p>How does Wardogs do it? I think a lot of factors contribute: </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wPscF8gnGvw5VsasbakPSX" name="20260917133545_1" alt="Wardogs medic" src="https://cdn.mos.cms.futurecdn.net/wPscF8gnGvw5VsasbakPSX-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="money-obviously">Money, obviously</h2><p>The big one is Wardogs' unique, cash-infused incentive structure. Unlike an extraction shooter, where money is earned primarily through kills and selling valuable loot, Wardogs will make you rich just for doing useful, nonviolent things for the team: killing, capturing, transporting, spotting, building, and <strong>healing</strong>. </p><p>On top of the fuzzy feelings I get for helping out, Medic is a very profitable playstyle in Wardogs. A single revive pays almost as much as a kill, and that's before you factor in tips from grateful patients and automatic assist payouts when those patients go on to get more kills. If I go the extra mile of buying spare bandages to heal folks back to 100, I get even more cash and tips.</p><p>Battlefield 6 also showers dedicated medics with XP, and really good ones end up near the top of the scoreboard, but Wardogs' cash prizes feel more impactful because it's the currency that fuels everything you do. Going on a 50k profit run in a single life can mean I've taken a big step toward unlocking an expensive upgrade, or it can mean that I get to splurge on my next loadout with a bigger backpack or vehicle. It's smart stuff.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="us5fp2T3dBfxeTX3ReU4YB" name="20260909142327_1" alt="Wardogs" src="https://cdn.mos.cms.futurecdn.net/us5fp2T3dBfxeTX3ReU4YB-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="anyone-can-revive">Anyone can revive</h2><p>You don't have to invest in medic gear to lend a hand. Anyone can drag bodies and revive friendlies, and the vendor gives away a single-use quick-revive tool once per life. There's a world where this design choice could've been controversial in Wardogs, because if anyone can revive, what do you need proper medics for? But Bulkhead has threaded the needle perfectly by making manual "hand" revives—where your soldier literally rubs their hands together for ~20 seconds like they're charging defibrillators paddles—extremely slow. </p><p>Teammates can and will try to save you this way, but upgrading to proper defibrillators (unlocked at medic level 11) is a dramatic upgrade. A kitted-up medic can have a full squad back on its feet in the same time as a single hand revive. And even though there are no enforced classes in Wardogs, defibs are expensive and take up your one "specialist" tool slot that could hold an RPG or binoculars instead. It's possible to carry more than one specialist tool, but you need a huge backpack to accommodate that playstyle (which is even more expensive). This ensures that anyone can heal, but not everyone can be a proper medic.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A7949vS7ugHa7t2NhzR2fE" name="WD_Screenshot_Tank_1_WD1" alt="WARDOGS" src="https://cdn.mos.cms.futurecdn.net/A7949vS7ugHa7t2NhzR2fE-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Team17)</span></figcaption></figure><h2 id="it-39-s-not-that-dangerous-to-be-a-medic">It's not that dangerous to be a medic</h2><p>I have found that going for a revive in Wardogs is not as risky as in similar games. Often (but not always) when I sprint toward a dead body out in the open, I'm able to drag them behind cover without drama.</p><p>I suspect this has to do with how spread out the action is in Wardogs: a three-team structure means there's no singular front where all of the death happens, which also means there's not a single pile of dead bodies that enemies are staring at, waiting for medics to make a move. No, most of my Wardogs skirmishes have been smaller in scale—confrontations with two or three clustered enemies or a showdown with a single sniper I can't even see.</p><p>It's a stark contrast to Battlefield 6, where some maps are so congested (and the time-to-kill so short) that the three seconds it takes to equip defibs and use them is enough for someone to sprint around a corner and shoot you in the face. Wardogs' pace is far better suited for support play.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ex9eaczFQNY7o4AdbvL3im" name="20260910131927_1" alt="Wardogs beginner tips" src="https://cdn.mos.cms.futurecdn.net/Ex9eaczFQNY7o4AdbvL3im-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="bribing-is-fun-but-not-as-important-as-i-thought">Bribing is fun, but not as important as I thought</h2><p>The bribes help. As Sean highlighted last week the <a href="https://www.pcgamer.com/games/fps/bribing-medics-to-revive-me-first-in-wardogs-is-one-of-my-favorite-shooter-mechanics-in-ages/">ability to bribe nearby medics</a> up to $500 to pick you up can grease the wheels in desperate scenarios. For the first few days of Wardogs, I'd max out my bribe every time because it was cheaper than losing a whole loadout, but I've noticed lately that many players will attempt a revive regardless because, as we've covered, the base pay for a revive is incentive enough.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Gmn6jTZiJrmXygLk6zX2L" name="20260808141117_1" alt="Wardogs" src="https://cdn.mos.cms.futurecdn.net/5Gmn6jTZiJrmXygLk6zX2L-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Bulkhead)</span></figcaption></figure><h2 id="dead-players-don-39-t-give-up-because-dying-costs-time-and-money">Dead players don't give up, because dying costs time and money</h2><p>Wardogs is unique in its commitment to death costing time. There are no Battlefield-like squad spawns, no rally points, and not even FOBs themselves are respawn beacons. There are only two ways to get back in the action: Use your team's one APC (a mobile respawn vehicle with a long cooldown after use) or hitch a ride for the 3km journey from HQ.</p><p>Both options are more expensive, and often significantly slower, than just waiting for a revive. I can't overemphasize how important that is, because it means that dead players choose to be patient and give medics a chance. There's nothing I hate more as a support player than folks giving up on me as I'm trying to stick my neck out for them, but so far in Wardogs, this has happened exactly once.</p><p>It's still really early days for Wardogs, and the game itself keeps changing as players unlock increasingly elaborate tools, but I'm impressed with how well its rules, scale, gadgets, and incentives coalesce around cooperation. The medic role might be the best example of that synergy in action.</p>
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                                                            <title><![CDATA[ World of Warcraft: Forever players are reliving 2004 with hour-long queue times to get into the highly-anticipated beta ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/world-of-warcraft/the-wow-classic-rumors-were-true-world-of-warcraft-forever-promises-to-be-another-timelines-bizzarro-version-of-the-mmo/" target="_blank">WoW: Forever</a>, Blizzard's modernized twist on WoW Classic, launched a beta today, but most people have only experienced a login screen so far.<br><br>Following a live Q&A, Blizzard turned the WoW: Forever beta servers on. The queue times weren't too bad to start: I had about a nine-minute wait when I first logged in. But once it finished, I was disconnected and kicked to the back of the line for another, even longer queue.<br><br>It appears I'm not the only one who has made it past the queue only to be disconnected and prompted to start the whole process over again. Players and streamers are all reporting similar issues, although <a href="https://www.twitch.tv/xaryu" target="_blank">some people</a> have successfully made it in.<br><br>Blizzard acknowledged the issues on <a href="https://x.com/Warcraft/status/2100677854891581763?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2100677854891581763%7Ctwgr%5E5736f3b5b744000d71983615851b9dfd2eb6b8c8%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fpublish.x.com%2F%3Furl%3Dhttps%3A%2F%2Ftwitter.com%2FWarcraft%2Fstatus%2F2100677854891581763" target="_blank">X</a>: "We're working through some final issues, and we expect the doors to open soon."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100677854891581763"><p lang="en" dir="ltr">Thank you to everyone waiting to get into the WoW: Forever Beta.We're working through some final issues, and we expect the doors to open soon.Thank you for your patience!<a href="https://twitter.com/cantworkitout/status/2100677854891581763">September 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>There doesn't seem to be any trick to the queue. You just need to wait it out and pray that it lets you past the initial login screen.<br><br>WoW: Forever is the first version of WoW that doesn't use realms, or servers, in the same way as the others. Instead of picking a realm, you pick a ruleset (normal, PvP, or Roleplay) and join the same server as everyone else. Blizzard did it this way to help preserve the social aspect of the original MMO. This might also be why the queue times are so rough.<br><br>Wowhead and others have been busy datamining the game's files for new details. You can already go through all the <a href="https://www.pcgamer.com/games/world-of-warcraft/talent-calculators-have-already-been-assembled-for-world-of-warcraft-forever-and-theres-some-real-interesting-stuff-in-here/" target="_blank">new class talent trees</a> and peek at some of the <a href="https://www.pcgamer.com/games/world-of-warcraft/wow-forever-dataminers-have-dug-up-set-bonuses-which-are-interesting-even-on-low-level-gear/" target="_blank">reworked armor sets</a>. It might be worth taking a look while you wait to get in, or, if you're like me and don't want to spoil everything, cross your fingers and hope you can play a little before the risk of long queues gets even worse on the weekend.<br><br>There will be plenty of time to play the WoW: Forever beta, however. It'll stick around until October 21 before Blizzard fixes it up for its November 4 launch.</p><div class="product"><a data-dimension112="677260c0-b2d7-11f1-9685-13c262249be2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="677260c0-b2d7-11f1-9685-13c262249be2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-players-are-reliving-2004-with-hour-long-queue-times-to-get-into-the-highly-anticipated-beta/</link>
                                                                            <description>
                            <![CDATA[ Blizzard says it's working on getting everyone in as soon as possible. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 20:43:06 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 20:47:19 +0000</updated>
                                                                                                                                            <category><![CDATA[World of Warcraft]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[MMO]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Tyler C. / Blizzard Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of the World of Warcraft: Forever login screen. A massive stone portal sits int he background while a window with a 36-minute queue time is counting down above it.]]></media:description>                                                            <media:text><![CDATA[A screenshot of the World of Warcraft: Forever login screen. A massive stone portal sits int he background while a window with a 36-minute queue time is counting down above it.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of the World of Warcraft: Forever login screen. A massive stone portal sits int he background while a window with a 36-minute queue time is counting down above it.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.pcgamer.com/games/world-of-warcraft/the-wow-classic-rumors-were-true-world-of-warcraft-forever-promises-to-be-another-timelines-bizzarro-version-of-the-mmo/" target="_blank">WoW: Forever</a>, Blizzard's modernized twist on WoW Classic, launched a beta today, but most people have only experienced a login screen so far.<br><br>Following a live Q&A, Blizzard turned the WoW: Forever beta servers on. The queue times weren't too bad to start: I had about a nine-minute wait when I first logged in. But once it finished, I was disconnected and kicked to the back of the line for another, even longer queue.<br><br>It appears I'm not the only one who has made it past the queue only to be disconnected and prompted to start the whole process over again. Players and streamers are all reporting similar issues, although <a href="https://www.twitch.tv/xaryu" target="_blank">some people</a> have successfully made it in.<br><br>Blizzard acknowledged the issues on <a href="https://x.com/Warcraft/status/2100677854891581763?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E2100677854891581763%7Ctwgr%5E5736f3b5b744000d71983615851b9dfd2eb6b8c8%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fpublish.x.com%2F%3Furl%3Dhttps%3A%2F%2Ftwitter.com%2FWarcraft%2Fstatus%2F2100677854891581763" target="_blank">X</a>: "We're working through some final issues, and we expect the doors to open soon."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2100677854891581763"><p lang="en" dir="ltr">Thank you to everyone waiting to get into the WoW: Forever Beta.We're working through some final issues, and we expect the doors to open soon.Thank you for your patience!<a href="https://twitter.com/cantworkitout/status/2100677854891581763">September 17, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>There doesn't seem to be any trick to the queue. You just need to wait it out and pray that it lets you past the initial login screen.<br><br>WoW: Forever is the first version of WoW that doesn't use realms, or servers, in the same way as the others. Instead of picking a realm, you pick a ruleset (normal, PvP, or Roleplay) and join the same server as everyone else. Blizzard did it this way to help preserve the social aspect of the original MMO. This might also be why the queue times are so rough.<br><br>Wowhead and others have been busy datamining the game's files for new details. You can already go through all the <a href="https://www.pcgamer.com/games/world-of-warcraft/talent-calculators-have-already-been-assembled-for-world-of-warcraft-forever-and-theres-some-real-interesting-stuff-in-here/" target="_blank">new class talent trees</a> and peek at some of the <a href="https://www.pcgamer.com/games/world-of-warcraft/wow-forever-dataminers-have-dug-up-set-bonuses-which-are-interesting-even-on-low-level-gear/" target="_blank">reworked armor sets</a>. It might be worth taking a look while you wait to get in, or, if you're like me and don't want to spoil everything, cross your fingers and hope you can play a little before the risk of long queues gets even worse on the weekend.<br><br>There will be plenty of time to play the WoW: Forever beta, however. It'll stick around until October 21 before Blizzard fixes it up for its November 4 launch.</p><div class="product"><a data-dimension112="677260c0-b2d7-11f1-9685-13c262249be2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="677260c0-b2d7-11f1-9685-13c262249be2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Denuvo is on the hunt for DRM cracker 'voices38' as the company attempts to take one of its biggest foes to court ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As reported by <a href="https://torrentfreak.com/denuvo-sues-game-cracker-voices38-for-bypassing-its-anti-tamper-drm/" target="_blank">TorrentFreak</a>, the ubiquitous DRM producer, Denuvo, is attempting to <a href="https://torrentfreak.com/images/denuvo-vs-voices.pdf" target="_blank">take one of its biggest foes to court</a> over their work circumventing the antipiracy measures on games like Hogwarts Legacy and Black Myth: Wukong. The case is unique in that it comes from Denuvo and not one of the individual copyright-holders of an affected game.</p><p>The target of the lawsuit, who goes by "voices38" on various channels, is particularly prolific when it comes to putting out DRM-circumventing patches or "cracks" for games that license Denuvo's copy protection software. Denuvo is suing voices38 under the anti-circumvention provisions of the <a href="https://youtu.be/ho9rZjlsyYY?si=5B0BIBkMkpGYXRmD">Digital Millennium Copyright Act</a> (DMCA), which prohibits tampering with digital protections.</p><p>While voices38 is an anonymous actor, Denuvo lists a number of social and gaming services accounts associated with them in its filing, an indication that the company will likely subpoena Valve, Reddit, and/or Discord for identifying information. We saw a similar move from Rockstar recently as it attempted to uncover the identity of GTA6 leaker Cyberleek.</p><p>"On information and belief, Defendant is an individual who has circumvented Denuvo’s technological measures that effectively control access to copyrighted works," Denuvo wrote in its filing with the Northern District of California. "Defendant has further announced, posted, or disclosed online, including through Reddit, how to circumvent Denuvo's technological measures that effectively control access to copyrighted works, facilitating or allowing others to similarly circumvent those controls and access video games without authorization."</p><p>Denuvo's software is largely unpopular with gamers, pirates or paying customers, as it is seen as invasive and a drain on system resources (<a href="https://www.pcgamer.com/hardware/gaming-headsets/it-even-breaks-my-heart-a-bit-denuvo-pushes-back-on-its-haters-says-steam-forums-are-a-very-toxic-very-hostile-environment/" target="_blank">Denuvo claims</a> that its software does not affect game performance), but major publishers still turn to it as an antipiracy measure. Denuvo's legal strategy echoes the successful actions taken by <a href="https://www.pcgamer.com/gaming-industry/bungie-wins-a-little-walkin-around-money-in-first-of-its-kind-jury-trial-against-destiny-2-cheat-maker-but-the-victory-will-likely-make-it-even-easier-for-game-companies-to-keep-taking-cheaters-to-court/" target="_blank">Bungie</a> and <a href="https://www.pcgamer.com/gaming-industry/activision-wins-dollar145-million-in-lawsuit-against-call-of-duty-cheat-maker/" target="_blank">Activision</a> against cheat developers for their competitive multiplayer games⁠. In addition to keeping up in the anticheat arms race, some companies have taken to suing cheat makers out of existence.</p><p>But part of what let them pursue that strategy is the fact that developing hacks for multiplayer games had evolved into a grey market business with identifiable, profit-making entities to sue, while piracy is more diffuse and inherently not a moneymaker. Successfully unmasking voices38 is the cornerstone of any successful legal action by Denuvo.</p><p>Voices38 does not seem particularly bothered by the threat, or they're just playing it very, very cool. "All is fine, everything will continue as normal," they <a href="https://www.reddit.com/r/CrackWatch/comments/1whseof/comment/pa51i9k/" target="_blank">wrote in a comment</a> on the piracy-focused CrackWatch subreddit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="57bc6358-b2d5-11f1-9a7e-bf6766a2862e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="57bc6358-b2d5-11f1-9a7e-bf6766a2862e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/denuvo-is-on-the-hunt-for-drm-cracker-voices38-as-the-company-attempts-to-take-one-of-its-biggest-foes-to-court/</link>
                                                                            <description>
                            <![CDATA[ Step one: Finding out who "voices38" is. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 20:22:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Caroline Purser/Getty]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hacker]]></media:description>                                                            <media:text><![CDATA[Hacker]]></media:text>
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                                <p>As reported by <a href="https://torrentfreak.com/denuvo-sues-game-cracker-voices38-for-bypassing-its-anti-tamper-drm/" target="_blank">TorrentFreak</a>, the ubiquitous DRM producer, Denuvo, is attempting to <a href="https://torrentfreak.com/images/denuvo-vs-voices.pdf" target="_blank">take one of its biggest foes to court</a> over their work circumventing the antipiracy measures on games like Hogwarts Legacy and Black Myth: Wukong. The case is unique in that it comes from Denuvo and not one of the individual copyright-holders of an affected game.</p><p>The target of the lawsuit, who goes by "voices38" on various channels, is particularly prolific when it comes to putting out DRM-circumventing patches or "cracks" for games that license Denuvo's copy protection software. Denuvo is suing voices38 under the anti-circumvention provisions of the <a href="https://youtu.be/ho9rZjlsyYY?si=5B0BIBkMkpGYXRmD">Digital Millennium Copyright Act</a> (DMCA), which prohibits tampering with digital protections.</p><p>While voices38 is an anonymous actor, Denuvo lists a number of social and gaming services accounts associated with them in its filing, an indication that the company will likely subpoena Valve, Reddit, and/or Discord for identifying information. We saw a similar move from Rockstar recently as it attempted to uncover the identity of GTA6 leaker Cyberleek.</p><p>"On information and belief, Defendant is an individual who has circumvented Denuvo’s technological measures that effectively control access to copyrighted works," Denuvo wrote in its filing with the Northern District of California. "Defendant has further announced, posted, or disclosed online, including through Reddit, how to circumvent Denuvo's technological measures that effectively control access to copyrighted works, facilitating or allowing others to similarly circumvent those controls and access video games without authorization."</p><p>Denuvo's software is largely unpopular with gamers, pirates or paying customers, as it is seen as invasive and a drain on system resources (<a href="https://www.pcgamer.com/hardware/gaming-headsets/it-even-breaks-my-heart-a-bit-denuvo-pushes-back-on-its-haters-says-steam-forums-are-a-very-toxic-very-hostile-environment/" target="_blank">Denuvo claims</a> that its software does not affect game performance), but major publishers still turn to it as an antipiracy measure. Denuvo's legal strategy echoes the successful actions taken by <a href="https://www.pcgamer.com/gaming-industry/bungie-wins-a-little-walkin-around-money-in-first-of-its-kind-jury-trial-against-destiny-2-cheat-maker-but-the-victory-will-likely-make-it-even-easier-for-game-companies-to-keep-taking-cheaters-to-court/" target="_blank">Bungie</a> and <a href="https://www.pcgamer.com/gaming-industry/activision-wins-dollar145-million-in-lawsuit-against-call-of-duty-cheat-maker/" target="_blank">Activision</a> against cheat developers for their competitive multiplayer games⁠. In addition to keeping up in the anticheat arms race, some companies have taken to suing cheat makers out of existence.</p><p>But part of what let them pursue that strategy is the fact that developing hacks for multiplayer games had evolved into a grey market business with identifiable, profit-making entities to sue, while piracy is more diffuse and inherently not a moneymaker. Successfully unmasking voices38 is the cornerstone of any successful legal action by Denuvo.</p><p>Voices38 does not seem particularly bothered by the threat, or they're just playing it very, very cool. "All is fine, everything will continue as normal," they <a href="https://www.reddit.com/r/CrackWatch/comments/1whseof/comment/pa51i9k/" target="_blank">wrote in a comment</a> on the piracy-focused CrackWatch subreddit.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="57bc6358-b2d5-11f1-9a7e-bf6766a2862e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="57bc6358-b2d5-11f1-9a7e-bf6766a2862e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Zero Parades: Director's Cut will challenge you to drive a stolen truck through a busy roundabout while stoned out of your mind ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Just four months after the release of <a href="https://www.pcgamer.com/zero-parades-for-dead-spies/" target="_blank">Zero Parades: For Dead Spies</a>, and two months after laying off a significant number of employees, Studio ZA/UM has announced Zero Parades: Director's Cut, a major update that will add roughly 40,000 words of new content, a new encounter, and other improvements and fixes.</p><p>From the <a href="https://store.steampowered.com/news/app/2863680/view/678509959027097880?l=english" target="_blank">announcement on Steam</a>: "Zero Parades: Director's Cut is the definitive edition of our espionage RPG, bringing more story, scenery and mind-fuckery to discover during your bid to reunite The Whole Sick Crew. And yes, we heard you: that includes more Melita."</p><p>All due respect to Melita, but the real centerpiece of the Director's Cut appears to be Quisach Roundabout, a new "dramatic encounter" about escaping the titular roundabout. As someone who lives in a country where roundabouts are still relatively new and rare, I'd say that sounds relatable, but apparently this adventure runs a little deeper than just having to figure out which lane you're supposed to be in.</p><p>"Hershel and her old friend Ramses find themselves stoned out of their minds, behind the wheel of a hijacked tuk-tuk and seemingly unable to escape the Quisach Roundabout late at night. The objective seems simple enough: take the right exit and head home. Fail to do so, and well... things might get existential. And possibly fatal."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/C_acH7Wx1Ew" allowfullscreen></iframe></div></div><p>The Director's Cut also offers a new "backstage mode," providing a look at technical insights into the game's development, cut content, and stories from art director Kaspar Tamsalu, new clothing, interactions, death screens, and "atmospheric additions," various quality of life improvements, "and loads more."</p><p>Zero Parades: Director's Cut sounds a lot like <a href="https://www.pcgamer.com/zaum-details-extra-quests-and-other-content-in-disco-elysium-the-final-cut/" target="_blank">Disco Elysium: The Final Cut</a>, which brought full voice acting, new characters, a new location, and more to the acclaimed 2019 RPG. But there's one notable difference: Where The Final Cut arrived a year and a half after Disco Elysium's release, Zero Parades: Director's Cut is dropping just four months after the original release. The relatively <a href="https://www.pcgamer.com/games/rpg/zero-parades-for-dead-spies-review/" target="_blank">muted response to Zero Parades</a> compared to Disco Elysium may be a factor in that seeming rush, particularly given that the studio previously cited that shortcoming as the reason for <a href="https://www.pcgamer.com/games/rpg/2-months-after-releasing-zero-parades-studio-za-um-is-laying-off-employees-its-commercial-performance-has-not-enabled-us-to-sustain-a-studio-of-our-current-size/" target="_blank">layoff of up to 32 people</a> that was announced in July.</p><p>In any event, the response to the Director's Cut from Zero Parades fans is very positive, and it does represent a second chance of sorts for the game: It's coming as a free update for current owners on October 1, and will also mark the game's launch on PlayStation 5, which is set to happen on November 3.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="41e802de-b2cc-11f1-a9dc-99630ac6909a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="41e802de-b2cc-11f1-a9dc-99630ac6909a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/zero-parades-directors-cut-will-challenge-you-to-drive-a-stolen-truck-through-a-busy-roundabout-while-stoned-out-of-your-mind/</link>
                                                                            <description>
                            <![CDATA[ The Director's Cut is coming as a free update in October. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 19:21:58 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                <p>Just four months after the release of <a href="https://www.pcgamer.com/zero-parades-for-dead-spies/" target="_blank">Zero Parades: For Dead Spies</a>, and two months after laying off a significant number of employees, Studio ZA/UM has announced Zero Parades: Director's Cut, a major update that will add roughly 40,000 words of new content, a new encounter, and other improvements and fixes.</p><p>From the <a href="https://store.steampowered.com/news/app/2863680/view/678509959027097880?l=english" target="_blank">announcement on Steam</a>: "Zero Parades: Director's Cut is the definitive edition of our espionage RPG, bringing more story, scenery and mind-fuckery to discover during your bid to reunite The Whole Sick Crew. And yes, we heard you: that includes more Melita."</p><p>All due respect to Melita, but the real centerpiece of the Director's Cut appears to be Quisach Roundabout, a new "dramatic encounter" about escaping the titular roundabout. As someone who lives in a country where roundabouts are still relatively new and rare, I'd say that sounds relatable, but apparently this adventure runs a little deeper than just having to figure out which lane you're supposed to be in.</p><p>"Hershel and her old friend Ramses find themselves stoned out of their minds, behind the wheel of a hijacked tuk-tuk and seemingly unable to escape the Quisach Roundabout late at night. The objective seems simple enough: take the right exit and head home. Fail to do so, and well... things might get existential. And possibly fatal."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/C_acH7Wx1Ew" allowfullscreen></iframe></div></div><p>The Director's Cut also offers a new "backstage mode," providing a look at technical insights into the game's development, cut content, and stories from art director Kaspar Tamsalu, new clothing, interactions, death screens, and "atmospheric additions," various quality of life improvements, "and loads more."</p><p>Zero Parades: Director's Cut sounds a lot like <a href="https://www.pcgamer.com/zaum-details-extra-quests-and-other-content-in-disco-elysium-the-final-cut/" target="_blank">Disco Elysium: The Final Cut</a>, which brought full voice acting, new characters, a new location, and more to the acclaimed 2019 RPG. But there's one notable difference: Where The Final Cut arrived a year and a half after Disco Elysium's release, Zero Parades: Director's Cut is dropping just four months after the original release. The relatively <a href="https://www.pcgamer.com/games/rpg/zero-parades-for-dead-spies-review/" target="_blank">muted response to Zero Parades</a> compared to Disco Elysium may be a factor in that seeming rush, particularly given that the studio previously cited that shortcoming as the reason for <a href="https://www.pcgamer.com/games/rpg/2-months-after-releasing-zero-parades-studio-za-um-is-laying-off-employees-its-commercial-performance-has-not-enabled-us-to-sustain-a-studio-of-our-current-size/" target="_blank">layoff of up to 32 people</a> that was announced in July.</p><p>In any event, the response to the Director's Cut from Zero Parades fans is very positive, and it does represent a second chance of sorts for the game: It's coming as a free update for current owners on October 1, and will also mark the game's launch on PlayStation 5, which is set to happen on November 3.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="41e802de-b2cc-11f1-a9dc-99630ac6909a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="41e802de-b2cc-11f1-a9dc-99630ac6909a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Diablo 4's anniversary event brings back the game's most iconic location, and boy that music is sending me ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/diablo-4/" target="_blank">Diablo 4's</a> current Season of Hell's Legacy is focused on celebrating the 30th<sup> </sup>anniversary of the series, which debuted all the way back in 1997. As part of that effort, Blizzard has been reaching back into the past to bring back iconic characters and enemies like Deckard Cain, Baal, Mephisto, and of course the Big D himself. </p><p>The recent discovery of Rune word recipes from Diablo 2 had players wondering if maybe Blizzard has any other blasts from the past <a href="https://www.pcgamer.com/games/rpg/diablo-4-player-discovers-secret-diablo-2-easter-egg-in-its-new-throwback-season-and-now-everyone-is-wondering-what-else-blizzard-hid-in-there/">stashed away in the new season</a>, and as discovered by redditor JT99-FirstBallot, the answer is a very big yes.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/diablo4/comments/1wi88ks/i_found_diablo_1_old_tristram">I found Diablo 1 Old Tristram!</a><figcaption><cite> from <a href="https://www.reddit.com/r/diablo4">r/diablo4</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Tristram, of course, is the village that serves as the home base of the original Diablo, where players go to buy and sell items, and interact with a range of sadly doomed NPCs like Griswold, Ogden, Pepin, and Wirt. But it's more than just that: As the hub of what is arguably gaming's most influential action RPG, Tristram is a seminal piece of digital landscape, burned into the memories of old-time Diablo fans—and its destruction sometime prior to the events of Diablo 2 (sorry, mild spoiler there) was a genuine bummer.</p><p>What's particularly impressive here is how faithful this recreation of Tristram is. The visuals are obviously dramatically improved (although it looks just as I remember it—isn't the human mind a wonderful thing?) but the layout is spot on, and all the characters are there, doing what they do. What <em>really </em>lands for me, though, is the audio: I'm not a Diablo fan by any stretch these days (I haven't touched the series since Diablo 2) but that Tristram guitar riff hits like a truck, and Griswold's voice, well—that's Griswold's voice!</p><p>But the attention to detail runs even deeper. As YouTuber MacroBioBoi explains, this Tristram can be turned into <a href="https://diablo.fandom.com/wiki/%C3%9Cber_Tristram" target="_blank">Uber Tristram</a>, a special zone previously only accessible during the Pandemonium Event from the Diablo 2 expansion Lord of Destruction. Uber Tristram is basically a copy of the destroyed village seen in the first act of Diablo 2, with one big expansion: You have to fight Baal, Mephisto, and Diablo <em>at the same time</em>. The payoff for kicking all that Prime Evil ass is the <a href="https://diablo.fandom.com/wiki/Hellfire_Torch" target="_blank">Hellfire Torch</a>, an extremely powerful charm—and yes, the Hellfire Torch reward is waiting for you in Diablo 4 now, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ByjZm5tN_lU?start=1034" allowfullscreen></iframe></div></div><p>Blizzard is clearly going hard to recapture the magic of Diablo's glory days for the 30th anniversary, and going deep too. Which naturally leads to the question: <em>What else is in there?</em> It certainly seems like there's more up the sleeve: The Uber Tristram bosses also drop a new item that players are still trying to figure out what to do with.</p><p>Now that Diablo 5 is coming—though not until 2029—there are <a href="https://www.pcgamer.com/games/rpg/no-more-diablo-4-expansions-are-planned-but-theres-a-lot-of-room-for-more-storytelling-in-the-leadup-to-diablo-5/" target="_blank">no more expansions planned for Diablo 4</a>, and seasons will be the focus. Blizzard says we can expect more storytelling though. Namely, it needs to bring about the apocalyptic return of Diablo to set up the events of the sequel, which will take place after Sanctuary has fallen to the forces of <em>evil</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="aad5901c-b2c3-11f1-905f-abf340637e65" data-action="Deal Block" data-label="Diablo 4 boss loot tables" data-dimension48="Diablo 4 boss loot tables" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:540px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="hfWUH2Z4dUKzxWk7n3CvJH" name="diabl-4-lilith" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/hfWUH2Z4dUKzxWk7n3CvJH-1920-80.jpg" mos="" align="middle" fullscreen="" width="540" height="540" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/diablo-4-boss-loot-tables-uniques/" target="_blank" data-dimension112="aad5901c-b2c3-11f1-905f-abf340637e65" data-action="Deal Block" data-label="Diablo 4 boss loot tables" data-dimension48="Diablo 4 boss loot tables" data-dimension25=""><strong>Diablo 4 boss loot tables</strong></a>: Who drops what?<br><a href="https://www.pcgamer.com/diablo-4-resplendent-sparks/" target="_blank"><strong>Diablo 4 resplendent sparks</strong></a>: Save for Mythics<br><a href="https://www.pcgamer.com/diablo-4-unique-items-how-to-get/" target="_blank"><strong>Diablo 4 unique items</strong></a>: Endgame gear<br><a href="https://www.pcgamer.com/diablo-4-altar-of-lilith-locations/" target="_blank"><strong>Diablo 4 Altar of Lilith locations</strong></a>: Every altar<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: The greatest you can play now</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/rpg/diablo-4s-anniversary-event-brings-back-the-games-most-iconic-location-and-boy-that-music-is-sending-me/</link>
                                                                            <description>
                            <![CDATA[ Tristram is back, baby, and the level of detail Blizzard has put into this recreation is genuinely impressive. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 18:31:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Rivsoft.net]]></media:credit>
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                            <article>
                                <p><a href="https://www.pcgamer.com/diablo-4/" target="_blank">Diablo 4's</a> current Season of Hell's Legacy is focused on celebrating the 30th<sup> </sup>anniversary of the series, which debuted all the way back in 1997. As part of that effort, Blizzard has been reaching back into the past to bring back iconic characters and enemies like Deckard Cain, Baal, Mephisto, and of course the Big D himself. </p><p>The recent discovery of Rune word recipes from Diablo 2 had players wondering if maybe Blizzard has any other blasts from the past <a href="https://www.pcgamer.com/games/rpg/diablo-4-player-discovers-secret-diablo-2-easter-egg-in-its-new-throwback-season-and-now-everyone-is-wondering-what-else-blizzard-hid-in-there/">stashed away in the new season</a>, and as discovered by redditor JT99-FirstBallot, the answer is a very big yes.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/diablo4/comments/1wi88ks/i_found_diablo_1_old_tristram">I found Diablo 1 Old Tristram!</a><figcaption><cite> from <a href="https://www.reddit.com/r/diablo4">r/diablo4</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Tristram, of course, is the village that serves as the home base of the original Diablo, where players go to buy and sell items, and interact with a range of sadly doomed NPCs like Griswold, Ogden, Pepin, and Wirt. But it's more than just that: As the hub of what is arguably gaming's most influential action RPG, Tristram is a seminal piece of digital landscape, burned into the memories of old-time Diablo fans—and its destruction sometime prior to the events of Diablo 2 (sorry, mild spoiler there) was a genuine bummer.</p><p>What's particularly impressive here is how faithful this recreation of Tristram is. The visuals are obviously dramatically improved (although it looks just as I remember it—isn't the human mind a wonderful thing?) but the layout is spot on, and all the characters are there, doing what they do. What <em>really </em>lands for me, though, is the audio: I'm not a Diablo fan by any stretch these days (I haven't touched the series since Diablo 2) but that Tristram guitar riff hits like a truck, and Griswold's voice, well—that's Griswold's voice!</p><p>But the attention to detail runs even deeper. As YouTuber MacroBioBoi explains, this Tristram can be turned into <a href="https://diablo.fandom.com/wiki/%C3%9Cber_Tristram" target="_blank">Uber Tristram</a>, a special zone previously only accessible during the Pandemonium Event from the Diablo 2 expansion Lord of Destruction. Uber Tristram is basically a copy of the destroyed village seen in the first act of Diablo 2, with one big expansion: You have to fight Baal, Mephisto, and Diablo <em>at the same time</em>. The payoff for kicking all that Prime Evil ass is the <a href="https://diablo.fandom.com/wiki/Hellfire_Torch" target="_blank">Hellfire Torch</a>, an extremely powerful charm—and yes, the Hellfire Torch reward is waiting for you in Diablo 4 now, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ByjZm5tN_lU?start=1034" allowfullscreen></iframe></div></div><p>Blizzard is clearly going hard to recapture the magic of Diablo's glory days for the 30th anniversary, and going deep too. Which naturally leads to the question: <em>What else is in there?</em> It certainly seems like there's more up the sleeve: The Uber Tristram bosses also drop a new item that players are still trying to figure out what to do with.</p><p>Now that Diablo 5 is coming—though not until 2029—there are <a href="https://www.pcgamer.com/games/rpg/no-more-diablo-4-expansions-are-planned-but-theres-a-lot-of-room-for-more-storytelling-in-the-leadup-to-diablo-5/" target="_blank">no more expansions planned for Diablo 4</a>, and seasons will be the focus. Blizzard says we can expect more storytelling though. Namely, it needs to bring about the apocalyptic return of Diablo to set up the events of the sequel, which will take place after Sanctuary has fallen to the forces of <em>evil</em>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="aad5901c-b2c3-11f1-905f-abf340637e65" data-action="Deal Block" data-label="Diablo 4 boss loot tables" data-dimension48="Diablo 4 boss loot tables" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:540px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="hfWUH2Z4dUKzxWk7n3CvJH" name="diabl-4-lilith" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/hfWUH2Z4dUKzxWk7n3CvJH-1920-80.jpg" mos="" align="middle" fullscreen="" width="540" height="540" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/diablo-4-boss-loot-tables-uniques/" target="_blank" data-dimension112="aad5901c-b2c3-11f1-905f-abf340637e65" data-action="Deal Block" data-label="Diablo 4 boss loot tables" data-dimension48="Diablo 4 boss loot tables" data-dimension25=""><strong>Diablo 4 boss loot tables</strong></a>: Who drops what?<br><a href="https://www.pcgamer.com/diablo-4-resplendent-sparks/" target="_blank"><strong>Diablo 4 resplendent sparks</strong></a>: Save for Mythics<br><a href="https://www.pcgamer.com/diablo-4-unique-items-how-to-get/" target="_blank"><strong>Diablo 4 unique items</strong></a>: Endgame gear<br><a href="https://www.pcgamer.com/diablo-4-altar-of-lilith-locations/" target="_blank"><strong>Diablo 4 Altar of Lilith locations</strong></a>: Every altar<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: The greatest you can play now</p></div>
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                                                            <title><![CDATA[ Twitch CEO says GTA 6 multiplayer will launch in 2027 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In an <a href="https://www.bloomberg.com/news/articles/2026-09-17/twitch-ceo-urges-game-firms-to-avoid-attention-vortex-of-gta-6" target="_blank">interview with Bloomberg</a>, Twitch CEO Dan Clancy said that Grand Theft Auto 6 multiplayer will launch next year, in 2027.</p><p>Rockstar hasn't made any official announcement about GTA 6 multiplayer, what's going to happen with GTA Online, or when we can expect the PC version. It's a safe bet that Clancy is not authorized to make such an announcement, but his comment doesn't sound speculative.</p><p>"We spent a lot of time talking with Rockstar about their plans, and also helping them think about how they can engage our creators," Clancy told the publication. "You are going to see this big bump with GTA 6, but then an even bigger one next year when they launch multiplayer."</p><p>I've reached out to Rockstar and Twitch for comment.</p><div class="product star-deal"><a data-dimension112="3e78e12a-b2c4-11f1-9afc-49aadf098075" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="3e78e12a-b2c4-11f1-9afc-49aadf098075" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/grand-theft-auto/twitch-ceo-says-gta-6-multiplayer-will-launch-in-2027/</link>
                                                                            <description>
                            <![CDATA[ That soon? Twitch CEO Dan Clancy sounds pretty sure of it. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 18:19:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[GTA 6 location Ambrosia]]></media:description>                                                            <media:text><![CDATA[GTA 6 location Ambrosia]]></media:text>
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                                <p>In an <a href="https://www.bloomberg.com/news/articles/2026-09-17/twitch-ceo-urges-game-firms-to-avoid-attention-vortex-of-gta-6" target="_blank">interview with Bloomberg</a>, Twitch CEO Dan Clancy said that Grand Theft Auto 6 multiplayer will launch next year, in 2027.</p><p>Rockstar hasn't made any official announcement about GTA 6 multiplayer, what's going to happen with GTA Online, or when we can expect the PC version. It's a safe bet that Clancy is not authorized to make such an announcement, but his comment doesn't sound speculative.</p><p>"We spent a lot of time talking with Rockstar about their plans, and also helping them think about how they can engage our creators," Clancy told the publication. "You are going to see this big bump with GTA 6, but then an even bigger one next year when they launch multiplayer."</p><p>I've reached out to Rockstar and Twitch for comment.</p><div class="product star-deal"><a data-dimension112="3e78e12a-b2c4-11f1-9afc-49aadf098075" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="3e78e12a-b2c4-11f1-9afc-49aadf098075" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div>
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                                                            <title><![CDATA[ Can you name the game this game-within-a-game is from? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I heard you like games, so I put a game-within-a-game so you can… game? I don't know, but I couldn't pretend like there wasn't an early 2000s joke in there.</p><div  class="fancy-box"><div class="fancy_box-title">More quizzes!</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHdkj6AKzQwnn4rGxre4K4" name="logo_quiz" caption="" alt="The PC Gamer Quiz logo in green" src="https://cdn.mos.cms.futurecdn.net/XHdkj6AKzQwnn4rGxre4K4-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Want to keep testing your knowledge of gaming trivia? We've got loads more <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/think-you-know-gaming-test-your-knowledge-with-pc-gamers-fiendish-quizzes/" target="_blank">PC Gamer quizzes</a>, on everything from healthbars to weird currencies to absurd patch notes.</p></div></div><p>This week's quiz is all about fun little derailments. Think minigames, but games within games and not Mario Party-style collections. I'm talking things like Triple Triad—Final Fantasy 8's stellar card game that also made it into the MMO—it's the type of sidequest you access from within your main campaign and suddenly the weekend is gone. </p><p>Sometimes they're straightforward implementations of real-life time sinks like Poker or Blackjack. I can play an hour or two of those and wash my hands of it. Then there's something like Gwent, which I cite as the reason why I still haven't beaten The Witcher 3. You can't just stick a card game like that into an RPG and expect me to <em>not </em>obsessively play for weeks on end. </p><p><strong>So, if I show you a screenshot of a game-within-a-game, can you name the game it's from? </strong>You've got 10 minutes to complete the quiz, and I'd love to hear how you did once you've finished. </p><div style="min-height: 640px;">                                <div class="kwizly-quiz kwizly-eJ9qyX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9qyX.js" async></script><div class="product"><a data-dimension112="7407dade-b2bb-11f1-ba2c-b3dc363203ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7407dade-b2bb-11f1-ba2c-b3dc363203ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/can-you-name-the-game-this-game-within-a-game-is-from/</link>
                                                                            <description>
                            <![CDATA[ If an RPG doesn't have a card game in it, do I even want to play? ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 17:31:19 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 19:18:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An old timey saloon room with a table of cowboys playing Poker in Red Dead Redemption 2. The PC Gamer quiz logo is in the top right. ]]></media:description>                                                            <media:text><![CDATA[An old timey saloon room with a table of cowboys playing Poker in Red Dead Redemption 2. The PC Gamer quiz logo is in the top right. ]]></media:text>
                                <media:title type="plain"><![CDATA[An old timey saloon room with a table of cowboys playing Poker in Red Dead Redemption 2. The PC Gamer quiz logo is in the top right. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I heard you like games, so I put a game-within-a-game so you can… game? I don't know, but I couldn't pretend like there wasn't an early 2000s joke in there.</p><div  class="fancy-box"><div class="fancy_box-title">More quizzes!</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHdkj6AKzQwnn4rGxre4K4" name="logo_quiz" caption="" alt="The PC Gamer Quiz logo in green" src="https://cdn.mos.cms.futurecdn.net/XHdkj6AKzQwnn4rGxre4K4-1920-80.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Want to keep testing your knowledge of gaming trivia? We've got loads more <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/think-you-know-gaming-test-your-knowledge-with-pc-gamers-fiendish-quizzes/" target="_blank">PC Gamer quizzes</a>, on everything from healthbars to weird currencies to absurd patch notes.</p></div></div><p>This week's quiz is all about fun little derailments. Think minigames, but games within games and not Mario Party-style collections. I'm talking things like Triple Triad—Final Fantasy 8's stellar card game that also made it into the MMO—it's the type of sidequest you access from within your main campaign and suddenly the weekend is gone. </p><p>Sometimes they're straightforward implementations of real-life time sinks like Poker or Blackjack. I can play an hour or two of those and wash my hands of it. Then there's something like Gwent, which I cite as the reason why I still haven't beaten The Witcher 3. You can't just stick a card game like that into an RPG and expect me to <em>not </em>obsessively play for weeks on end. </p><p><strong>So, if I show you a screenshot of a game-within-a-game, can you name the game it's from? </strong>You've got 10 minutes to complete the quiz, and I'd love to hear how you did once you've finished. </p><div style="min-height: 640px;">                                <div class="kwizly-quiz kwizly-eJ9qyX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ9qyX.js" async></script><div class="product"><a data-dimension112="7407dade-b2bb-11f1-ba2c-b3dc363203ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="7407dade-b2bb-11f1-ba2c-b3dc363203ff" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Valheim devs finally get around to reading 5 years of player feedback, let you remap dodge key ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When battling tree-swinging trolls, ice-spitting dragons, and fire-breathing skeletal demigods, it's hard to think of a skill more important than dodging. A shield or a weapon held up defensively can help, sure, but escaping deadly attacks in Valheim is often down to how quickly you can tuck and roll.</p><p>Which makes it a bit curious that over the past five years of early access, you couldn't redbind the dodge skill to a single key or button press. If you want to dodge on keyboard, you have to hold the block button (mouse 2) and press jump (space bar) and pick a direction (WASD). On controller, it's a stick + button combo. No single tap for a deeply important maneuver has been available for the past five years.</p><p>Until today! Those busy Valhiem devs finally took a peek at player feedback and noticed the request people have been making constantly for the past five years, seven months, 15 days, 17 hours, and 22 minutes: You have now been granted the ability to remap your dodge key to an alternate—no doubt single-tap—configuration. </p><p>Better late than never?</p><p>That's not the only key rebinding option that's been added. You can rebind items on the radial wheel and hotbar, too. A much newer request, to disable the intro cinematic (which only appeared with Valheim 1.0 last week), has also been granted. There are also some bug fixes, notably more tinkering with the <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim cheat</a>-flagging feature that was mislabeling some players and resources as cheats. </p><p>Have a look at the <a href="https://steamcommunity.com/games/892970/announcements/detail/711161056325533792?snr=2___">full patch notes</a> below, and good luck trying to unlearn the muscle memory you've developed for dodging with three different keys over the past five years or so. One note: the patch, devs say, "will require a few days to get uploaded to all platforms." I've checked and it's live on PC now, however.</p><p><strong>Quality of Life</strong>:</p><ul><li>Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)</li><li>Added accessibility setting to be able to toggle blocking</li><li>Add toggle to Gameplay settings to skip the intro cinematic on startup</li><li>When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.</li><li>Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.</li></ul><p><strong>Optimizations</strong>:</p><ul><li>Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.</li><li>Heightmap shadows are now calculated more accurately and at a lower performance cost.</li><li>Optimized particle systems in the main menu to reduce overdraw.</li><li>Multiple GPU performance improvements on Switch 2.</li></ul><p><strong>Bugs & Issues</strong>:</p><ul><li>PlayerBase effect on some build pieces has been increased to block enemies more</li><li>Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.</li><li>Jotun puffs and Magecaps no longer respawn.</li><li>Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.</li><li>Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.</li><li>Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.</li><li>Fixed errors when using the grappling hook’s secondary attack on creatures.</li><li>Fixed various issues with Ashlands water (VFX, water damage not stopping)</li><li>Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.</li><li>Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.</li><li>Fixed Deep North battleaxes tool tier, can now cut all the trees.</li><li>Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.</li><li>Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)</li><li>Timberwood build pieces no longer incorrectly show up in earlier biome locations</li><li>Fixed various crashes/errors that could happen in rare circumstances</li><li>Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge</li><li>Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone</li><li>Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.</li><li>Now plays the correct music in Mörkhalla.</li><li>Better mixing of location music in the Deep North.</li><li>Tweaked Seal and Baby Seal colliders to better match their bodies.</li><li>Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer</li><li>Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.</li><li>Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.</li><li>PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.</li><li>PlayStation®5: The “Stronger Together” achievement is now achievable.</li><li>Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.</li></ul><div class="product"><a data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/survival-crafting/valheim-devs-finally-get-around-to-reading-5-years-of-player-feedback-let-you-remap-dodge-key/</link>
                                                                            <description>
                            <![CDATA[ Now get to work unlearning five years of three-key muscle memory. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 17:10:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival & Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Coffee Stain Publishing]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Odin being mad]]></media:description>                                                            <media:text><![CDATA[Odin being mad]]></media:text>
                                <media:title type="plain"><![CDATA[Odin being mad]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>When battling tree-swinging trolls, ice-spitting dragons, and fire-breathing skeletal demigods, it's hard to think of a skill more important than dodging. A shield or a weapon held up defensively can help, sure, but escaping deadly attacks in Valheim is often down to how quickly you can tuck and roll.</p><p>Which makes it a bit curious that over the past five years of early access, you couldn't redbind the dodge skill to a single key or button press. If you want to dodge on keyboard, you have to hold the block button (mouse 2) and press jump (space bar) and pick a direction (WASD). On controller, it's a stick + button combo. No single tap for a deeply important maneuver has been available for the past five years.</p><p>Until today! Those busy Valhiem devs finally took a peek at player feedback and noticed the request people have been making constantly for the past five years, seven months, 15 days, 17 hours, and 22 minutes: You have now been granted the ability to remap your dodge key to an alternate—no doubt single-tap—configuration. </p><p>Better late than never?</p><p>That's not the only key rebinding option that's been added. You can rebind items on the radial wheel and hotbar, too. A much newer request, to disable the intro cinematic (which only appeared with Valheim 1.0 last week), has also been granted. There are also some bug fixes, notably more tinkering with the <a href="https://www.pcgamer.com/valheim-cheats-console-commands/">Valheim cheat</a>-flagging feature that was mislabeling some players and resources as cheats. </p><p>Have a look at the <a href="https://steamcommunity.com/games/892970/announcements/detail/711161056325533792?snr=2___">full patch notes</a> below, and good luck trying to unlearn the muscle memory you've developed for dodging with three different keys over the past five years or so. One note: the patch, devs say, "will require a few days to get uploaded to all platforms." I've checked and it's live on PC now, however.</p><p><strong>Quality of Life</strong>:</p><ul><li>Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)</li><li>Added accessibility setting to be able to toggle blocking</li><li>Add toggle to Gameplay settings to skip the intro cinematic on startup</li><li>When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.</li><li>Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.</li></ul><p><strong>Optimizations</strong>:</p><ul><li>Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.</li><li>Heightmap shadows are now calculated more accurately and at a lower performance cost.</li><li>Optimized particle systems in the main menu to reduce overdraw.</li><li>Multiple GPU performance improvements on Switch 2.</li></ul><p><strong>Bugs & Issues</strong>:</p><ul><li>PlayerBase effect on some build pieces has been increased to block enemies more</li><li>Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.</li><li>Jotun puffs and Magecaps no longer respawn.</li><li>Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.</li><li>Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.</li><li>Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.</li><li>Fixed errors when using the grappling hook’s secondary attack on creatures.</li><li>Fixed various issues with Ashlands water (VFX, water damage not stopping)</li><li>Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.</li><li>Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.</li><li>Fixed Deep North battleaxes tool tier, can now cut all the trees.</li><li>Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.</li><li>Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)</li><li>Timberwood build pieces no longer incorrectly show up in earlier biome locations</li><li>Fixed various crashes/errors that could happen in rare circumstances</li><li>Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge</li><li>Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone</li><li>Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.</li><li>Now plays the correct music in Mörkhalla.</li><li>Better mixing of location music in the Deep North.</li><li>Tweaked Seal and Baby Seal colliders to better match their bodies.</li><li>Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer</li><li>Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.</li><li>Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.</li><li>PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.</li><li>PlayStation®5: The “Stronger Together” achievement is now achievable.</li><li>Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.</li></ul><div class="product"><a data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:900px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="M6A4VTx7psEoMQydfsjGyS" name="Valheim-Square-Boxout-2" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/M6A4VTx7psEoMQydfsjGyS-1920-80.jpg" mos="" align="middle" fullscreen="" width="900" height="900" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/survival-crafting/valheim-biome-order/" target="_blank" data-dimension112="2027867e-b2b8-11f1-a7fa-df4bb7a6e3a9" data-action="Deal Block" data-label="Valheim biomes" data-dimension48="Valheim biomes" data-dimension25=""><strong>Valheim biomes</strong></a>: Follow along zone by zone <br><a href="https://www.pcgamer.com/valheim-cheats-console-commands/" target="_blank"><strong>Valheim console commands</strong></a>: Godly shortcuts <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-increase-inventory-size/" target="_blank"><strong>Valheim inventory upgrades</strong></a>:<strong> </strong>Deeper pockets <br><a href="https://www.pcgamer.com/games/survival-crafting/how-to-use-battle-idols-and-protection-idols-in-valheim-and-where-to-find-the-forge-of-potential/" target="_blank"><strong>Valheim battle idols</strong></a>: Upgrade your gear <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-grappling-hook/" target="_blank"><strong>Valheim Grappling Hook</strong></a>:<strong> </strong>Mistlands made easy <br><a href="https://www.pcgamer.com/games/survival-crafting/valheim-intricate-key/" target="_blank"><strong>Valheim Intricate Key</strong></a>:<strong> </strong>A key to the endgame </p></div>
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                                                            <title><![CDATA[ I have officially made Grand Theft Auto 5 good by turning it into a golf sim ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Los Santos Customs</div><div class="fancy_box_body"><p class="fancy-box__body-text">I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/grand-theft-auto/im-modding-gta-5-every-day-until-it-becomes-gta-6-or-breaks-starting-with-a-new-vehicle-and-enough-missiles-to-level-a-city-block/">what I got up to earlier</a>.</p></div></div><p>I grew up by a dry riverbed. This was, on the whole, positive, because what a big empty riverbed is good for is setting things on fire, firing air rifles, and walloping golf balls into orbit. Some say they never stopped travelling. They're still out there, somewhere, in the space between the stars.</p><p>The reason Grand Theft Auto 5 is worse than a riverbed is that you can't do that last thing. Or, well, <em>you can</em>, but only at officially designated golf courses, which are prisons for the soul. I have now fixed this omission. I installed <a href="https://www.gta5-mods.com/scripts/street-golf" target="_blank">Street Golf</a>, which lets you play golf, but in the street.</p><p>Much like the previous two mods I've bolted onto GTA 5's sagging frame (<a href="https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/">LifeInvader Business Mod</a> and <a href="https://www.pcgamer.com/games/grand-theft-auto/gta-5s-become-a-celebrity-mod-is-almost-weirdly-fully-featured/">Become A Celebrity</a>), I was immediately impressed by how much of the mod there is. This is no ramshackle creation—the possibility of equipping a golf club and whacking some balls in the street—but comes with a suite of tweakable menus, golf stats, and <em>potent balltypes</em>. Normal balls? Yes. Fire balls? Absolutely. Detonating balls? Very much so. And super balls, which you can set to travel about 200x further than any other ball in your arsenal.</p><p>Being as I am now accompanied everywhere by a bodyguard, who is instantly replaced by an almost-identical bodyguard whenever he happens to get pancaked by a flying car or assassinated by a squad of mercenaries, I opted to use him as a kind of ambulatory mini-golf windmill. </p><p>My shots were angled towards him, alternately sending him cartwheeling hilariously down the street, sending him cartwheeling even <em>further</em> down the street (super ball, you see), or setting him on fire. The detonating balls never quite worked. The mod procced some sort of achievement when I successfully nailed him in the dome with a maximum-power shot.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:853px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="brCBkXmzL5G2pHfZp4A9Pk" name="GrandTheftAutoVLegacy-2026-09-173-12-52PM-00.01.50.164-00.01.55.281-ezgif.com-optimize" alt="Franklin sends his bodyguard flying with a golf club." src="https://cdn.mos.cms.futurecdn.net/brCBkXmzL5G2pHfZp4A9Pk-1920-80.gif" mos="" align="middle" fullscreen="1" width="853" height="480" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/brCBkXmzL5G2pHfZp4A9Pk-1920-80.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>It's a pleasant distraction. Whenever the travails of my life in Los Santos get too much I can, at any moment, drop into Golf Mode. Would that real life were the same way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="2245fe46-b2b2-11f1-bcd9-21dc5a52cd62" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="2245fe46-b2b2-11f1-bcd9-21dc5a52cd62" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/grand-theft-auto/i-have-officially-made-grand-theft-auto-5-good-by-turning-it-into-a-golf-sim/</link>
                                                                            <description>
                            <![CDATA[ GTA Tour. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 17:58:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
                <cf:hasAffiliateLinks>false</cf:hasAffiliateLinks>
                <cf:isPaid>false</cf:isPaid>
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                                                            <media:credit><![CDATA[Rockstar]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Franklin plays golf, surrounded by violence and chaos.]]></media:description>                                                            <media:text><![CDATA[Franklin plays golf, surrounded by violence and chaos.]]></media:text>
                                <media:title type="plain"><![CDATA[Franklin plays golf, surrounded by violence and chaos.]]></media:title>
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                            <![CDATA[
                            <article>
                                <div  class="fancy-box"><div class="fancy_box-title">Los Santos Customs</div><div class="fancy_box_body"><p class="fancy-box__body-text">I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/grand-theft-auto/im-modding-gta-5-every-day-until-it-becomes-gta-6-or-breaks-starting-with-a-new-vehicle-and-enough-missiles-to-level-a-city-block/">what I got up to earlier</a>.</p></div></div><p>I grew up by a dry riverbed. This was, on the whole, positive, because what a big empty riverbed is good for is setting things on fire, firing air rifles, and walloping golf balls into orbit. Some say they never stopped travelling. They're still out there, somewhere, in the space between the stars.</p><p>The reason Grand Theft Auto 5 is worse than a riverbed is that you can't do that last thing. Or, well, <em>you can</em>, but only at officially designated golf courses, which are prisons for the soul. I have now fixed this omission. I installed <a href="https://www.gta5-mods.com/scripts/street-golf" target="_blank">Street Golf</a>, which lets you play golf, but in the street.</p><p>Much like the previous two mods I've bolted onto GTA 5's sagging frame (<a href="https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/">LifeInvader Business Mod</a> and <a href="https://www.pcgamer.com/games/grand-theft-auto/gta-5s-become-a-celebrity-mod-is-almost-weirdly-fully-featured/">Become A Celebrity</a>), I was immediately impressed by how much of the mod there is. This is no ramshackle creation—the possibility of equipping a golf club and whacking some balls in the street—but comes with a suite of tweakable menus, golf stats, and <em>potent balltypes</em>. Normal balls? Yes. Fire balls? Absolutely. Detonating balls? Very much so. And super balls, which you can set to travel about 200x further than any other ball in your arsenal.</p><p>Being as I am now accompanied everywhere by a bodyguard, who is instantly replaced by an almost-identical bodyguard whenever he happens to get pancaked by a flying car or assassinated by a squad of mercenaries, I opted to use him as a kind of ambulatory mini-golf windmill. </p><p>My shots were angled towards him, alternately sending him cartwheeling hilariously down the street, sending him cartwheeling even <em>further</em> down the street (super ball, you see), or setting him on fire. The detonating balls never quite worked. The mod procced some sort of achievement when I successfully nailed him in the dome with a maximum-power shot.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:853px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="brCBkXmzL5G2pHfZp4A9Pk" name="GrandTheftAutoVLegacy-2026-09-173-12-52PM-00.01.50.164-00.01.55.281-ezgif.com-optimize" alt="Franklin sends his bodyguard flying with a golf club." src="https://cdn.mos.cms.futurecdn.net/brCBkXmzL5G2pHfZp4A9Pk-1920-80.gif" mos="" align="middle" fullscreen="1" width="853" height="480" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/brCBkXmzL5G2pHfZp4A9Pk-1920-80.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rockstar)</span></figcaption></figure><p>It's a pleasant distraction. Whenever the travails of my life in Los Santos get too much I can, at any moment, drop into Golf Mode. Would that real life were the same way.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product star-deal"><a data-dimension112="2245fe46-b2b2-11f1-bcd9-21dc5a52cd62" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1238px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ZF5ZJsyvbhJRVSDmd9H3jA" name="gta 6 cover art square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZF5ZJsyvbhJRVSDmd9H3jA-1920-80.jpg" mos="" align="middle" fullscreen="" width="1238" height="1238" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><div><span class="product__star-deal-label">Grand Theft Auto 6</span><p><a href="https://www.pcgamer.com/grand-theft-auto/gta-6-guide/" data-dimension112="2245fe46-b2b2-11f1-bcd9-21dc5a52cd62" data-action="Star Deal Block" data-label="GTA 6 guide" data-dimension48="GTA 6 guide" data-dimension25=""><strong>GTA 6 guide</strong></a>: Everything we know<br><strong></strong><a href="https://www.pcgamer.com/gta-6-cars-list/" target="_blank"><strong>GTA 6 cars</strong></a>: The garage lineup<br><strong></strong><a href="https://www.pcgamer.com/games/action/grand-theft-auto/gta6-characters/"><strong>GTA 6 characters</strong></a>: Your anti-hero cast<br><strong></strong><a href="https://www.pcgamer.com/games/grand-theft-auto/gta6-map/" target="_blank"><strong>GTA 6 map</strong>:</a> Confirmed Vice City locales<br><a href="https://www.pcgamer.com/games/grand-theft-auto/gta-6-pc-release-date/"><strong>GTA 6 PC release</strong></a>: When's it going to happen?</p></div></div>
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                                                            <title><![CDATA[ Epic boss Tim Sweeney says the EU's social media ban for under-13s 'would be terrible for the next generation of humanity' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Epic Games CEO Tim Sweeney says the European Union's plan to restrict social media use by children, including a complete ban for anyone under the age of 13, is "terrible for the next generation of humanity" because of the impact it will have on the growth of creativity and expression.</p><p>Announced today, the <a href="https://digital-strategy.ec.europa.eu/en/policies/kids-act" target="_blank">EU KIDS Act</a>—"Keeping Internet Digital Spaces Accountable and Trustworthy," because overwrought acronyms for serious legislation isn't a uniquely American phenomenon—imposes a blanket ban on social media accounts for anyone under the age of 13, although "specially-designed child-friendly video-sharing services" can be established via their parents' or guardian's accounts. </p><p>From the ages of 13 to 15, accounts can be set up under the supervision of guardians, although they should have "limited features and screen time." From 15 up, minors can set up their own "autonomous accounts" without parental consent, although "parental guidance remains essential during this stage."</p><p>The goal of the new regulations is to effect a "gradual approach" to social media use—the digital equivalent of teaching kids to swim before throwing them into the lake. Notably, the KIDS Act covers not just traditional social media platforms—Instagram, TikTok, and the like—but also "video-sharing platforms, online games, AI chatbots or companions," plus app stores and operating systems. Some services, like online encyclopedias, educational platforms, and digital news outlets, would be exempt. </p><p>"Today, our children are engaging with the most sophisticated technologies ever created. Technology that was never created with their wellbeing in mind," EU president Ursula von der Leyen said in a <a href="https://ec.europa.eu/commission/presscorner/api/files/document/print/en/ip_26_1890/IP_26_1890_EN.pdf" target="_blank">statement</a>. "Our KIDS Act is reversing the burden of proof—it is for platforms to show they are safe by design. And we put parents back in the driving seat, giving them the tools to help their children navigate a safer online world."</p><p>Sweeney takes a different view of the situation, however. "This would be terrible for the next generation of humanity," the Epic chief said on <a href="https://x.com/TimSweeneyEpic/status/2100271518718521486" target="_blank">X</a>, a day prior to the act's official announcement. "The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone's reach, till politicians take it away."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:102.01%;"><img id="jV5vKKRoEmp2n4FtXfm85S" name="tim" alt="This would be terrible for the next generation of humanity. The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone’s reach, till politicians take it away." src="https://cdn.mos.cms.futurecdn.net/jV5vKKRoEmp2n4FtXfm85S-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="964" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jV5vKKRoEmp2n4FtXfm85S-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tim Sweeney (Twitter))</span></figcaption></figure><p>It's fair to say that it would not be great news for Epic if the EU suddenly made it a whole lot harder for kids under 15 to play Fortnite, and without wanting to sound like an 'in my day we drank straight from the hose!' guy, I would point out that paintbrushes and tree forts are still readily available. It's not as if pre-teens will be reduced to cave painting and hitting each other with rocks if they're suddenly no longer able to generate content for billionaires. </p><p>Even so, I find myself on board with Sweeney's broader stance—<em>this isn't a great idea</em>—not out of concerns that it will dull the creative instincts of the next generation, but simply because it's a potential <a href="https://www.pcgamer.com/hardware/scientists-warn-against-crappy-age-verification-if-implemented-without-careful-consideration-the-new-regulation-might-cause-more-harm-than-good/" target="_blank">security and privacy nightmare</a> that's difficult to enforce and may or may not achieve its stated goals anyway. </p><p>And as other PC Gamer writers have <a href="https://www.pcgamer.com/software/platforms/social-media-is-awful-but-the-uk-under-16-ban-wont-solve-anything-instead-of-punishing-children-the-government-needs-to-target-the-source/" target="_blank">previously pointed out</a>, the impact of social media on young minds is only part of the problem, and arguably a relatively minor part: It also bakes the brains of adults with startling efficiency. </p><p>The EU KIDS Act is not a done deal. The proposed regulation has been submitted to the European Parliament and Council, and from there will enter the legislative process required for approval. Given the recent enactment of social media bans for kids and online age verification requirements in <a href="https://www.pcgamer.com/gaming-industry/from-today-australian-teens-and-children-under-16-cant-sign-up-to-twitch-and-9-other-social-media-platforms-as-world-first-ban-takes-effect/" target="_blank">Australia</a>, the <a href="https://www.pcgamer.com/hardware/gaming-mice/age-verification-checks-are-now-in-force-in-the-uk-because-of-the-online-safety-act-but-with-the-discord-fallout-it-seems-like-one-bad-idea-after-another/" target="_blank">UK</a>, and some <a href="https://www.pcgamer.com/gaming-industry/us-may-force-operating-systems-to-have-mandatory-age-verification-share-info-with-third-parties/" target="_blank">US states</a>, though, and "the clear demand for urgent and comprehensive action" expressed by the EU, I expect it will be soon enough.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="e496a2e8-b2b7-11f1-8851-7bb8352bb9a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="e496a2e8-b2b7-11f1-8851-7bb8352bb9a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/epic-boss-tim-sweeney-says-the-eus-social-media-ban-for-under-13s-would-be-terrible-for-the-next-generation-of-humanity/</link>
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                            <![CDATA[ The EU KIDS Act would impose strict new regulations on social media, video sharing, gaming, and other online services. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 16:53:30 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 20:50:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Bloomberg (Getty Images)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tim Sweeney]]></media:description>                                                            <media:text><![CDATA[Tim Sweeney]]></media:text>
                                <media:title type="plain"><![CDATA[Tim Sweeney]]></media:title>
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                                <p>Epic Games CEO Tim Sweeney says the European Union's plan to restrict social media use by children, including a complete ban for anyone under the age of 13, is "terrible for the next generation of humanity" because of the impact it will have on the growth of creativity and expression.</p><p>Announced today, the <a href="https://digital-strategy.ec.europa.eu/en/policies/kids-act" target="_blank">EU KIDS Act</a>—"Keeping Internet Digital Spaces Accountable and Trustworthy," because overwrought acronyms for serious legislation isn't a uniquely American phenomenon—imposes a blanket ban on social media accounts for anyone under the age of 13, although "specially-designed child-friendly video-sharing services" can be established via their parents' or guardian's accounts. </p><p>From the ages of 13 to 15, accounts can be set up under the supervision of guardians, although they should have "limited features and screen time." From 15 up, minors can set up their own "autonomous accounts" without parental consent, although "parental guidance remains essential during this stage."</p><p>The goal of the new regulations is to effect a "gradual approach" to social media use—the digital equivalent of teaching kids to swim before throwing them into the lake. Notably, the KIDS Act covers not just traditional social media platforms—Instagram, TikTok, and the like—but also "video-sharing platforms, online games, AI chatbots or companions," plus app stores and operating systems. Some services, like online encyclopedias, educational platforms, and digital news outlets, would be exempt. </p><p>"Today, our children are engaging with the most sophisticated technologies ever created. Technology that was never created with their wellbeing in mind," EU president Ursula von der Leyen said in a <a href="https://ec.europa.eu/commission/presscorner/api/files/document/print/en/ip_26_1890/IP_26_1890_EN.pdf" target="_blank">statement</a>. "Our KIDS Act is reversing the burden of proof—it is for platforms to show they are safe by design. And we put parents back in the driving seat, giving them the tools to help their children navigate a safer online world."</p><p>Sweeney takes a different view of the situation, however. "This would be terrible for the next generation of humanity," the Epic chief said on <a href="https://x.com/TimSweeneyEpic/status/2100271518718521486" target="_blank">X</a>, a day prior to the act's official announcement. "The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone's reach, till politicians take it away."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:102.01%;"><img id="jV5vKKRoEmp2n4FtXfm85S" name="tim" alt="This would be terrible for the next generation of humanity. The apps and games of today are the paintbrushes and tree forts of yesterday. Fortnite has Creative Mode, Roblox has Roblox studio, and being a digital creator is in everyone’s reach, till politicians take it away." src="https://cdn.mos.cms.futurecdn.net/jV5vKKRoEmp2n4FtXfm85S-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="964" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jV5vKKRoEmp2n4FtXfm85S-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Tim Sweeney (Twitter))</span></figcaption></figure><p>It's fair to say that it would not be great news for Epic if the EU suddenly made it a whole lot harder for kids under 15 to play Fortnite, and without wanting to sound like an 'in my day we drank straight from the hose!' guy, I would point out that paintbrushes and tree forts are still readily available. It's not as if pre-teens will be reduced to cave painting and hitting each other with rocks if they're suddenly no longer able to generate content for billionaires. </p><p>Even so, I find myself on board with Sweeney's broader stance—<em>this isn't a great idea</em>—not out of concerns that it will dull the creative instincts of the next generation, but simply because it's a potential <a href="https://www.pcgamer.com/hardware/scientists-warn-against-crappy-age-verification-if-implemented-without-careful-consideration-the-new-regulation-might-cause-more-harm-than-good/" target="_blank">security and privacy nightmare</a> that's difficult to enforce and may or may not achieve its stated goals anyway. </p><p>And as other PC Gamer writers have <a href="https://www.pcgamer.com/software/platforms/social-media-is-awful-but-the-uk-under-16-ban-wont-solve-anything-instead-of-punishing-children-the-government-needs-to-target-the-source/" target="_blank">previously pointed out</a>, the impact of social media on young minds is only part of the problem, and arguably a relatively minor part: It also bakes the brains of adults with startling efficiency. </p><p>The EU KIDS Act is not a done deal. The proposed regulation has been submitted to the European Parliament and Council, and from there will enter the legislative process required for approval. Given the recent enactment of social media bans for kids and online age verification requirements in <a href="https://www.pcgamer.com/gaming-industry/from-today-australian-teens-and-children-under-16-cant-sign-up-to-twitch-and-9-other-social-media-platforms-as-world-first-ban-takes-effect/" target="_blank">Australia</a>, the <a href="https://www.pcgamer.com/hardware/gaming-mice/age-verification-checks-are-now-in-force-in-the-uk-because-of-the-online-safety-act-but-with-the-discord-fallout-it-seems-like-one-bad-idea-after-another/" target="_blank">UK</a>, and some <a href="https://www.pcgamer.com/gaming-industry/us-may-force-operating-systems-to-have-mandatory-age-verification-share-info-with-third-parties/" target="_blank">US states</a>, though, and "the clear demand for urgent and comprehensive action" expressed by the EU, I expect it will be soon enough.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="e496a2e8-b2b7-11f1-8851-7bb8352bb9a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="e496a2e8-b2b7-11f1-8851-7bb8352bb9a2" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Backrooms director and Portal superfan Kane Parsons spotted visiting Valve for the second time this year ]]></title>
                                                                                                <dc:content><![CDATA[ <p>As reported by <a href="https://www.ign.com/articles/backrooms-director-kane-parsons-visits-valve-offices-as-portal-movie-rumors-rise" target="_blank">IGN</a> and Gabe Follower on <a href="https://x.com/gabefollower/status/2100226549660188748?s=20">X</a>, Backrooms director Kane Parsons shared an Instagram story from Valve's Bellevue, Washington headquarters on September 16. The director has previously said that <a href="https://www.pcgamer.com/movies-tv/backrooms-director-kane-parsons-explains-how-influential-valves-portal-is-to-his-work-i-frequently-have-dreams-where-im-just-in-the-aperture-science-enrichment-center/" target="_blank">Portal was extremely influential on his work</a>, inspiring hopes for a Parsons-led adaptation or some other collaboration with the studio.</p><p>There's more circumstantial evidence in favor of this being more than just a friendly visit: Parsons previously told <a href="https://www.nytimes.com/2026/05/29/movies/kane-parsons-24-youngest-director-backrooms.html" target="_blank">The New York Times</a> in May that making a Portal feature film would be his "dream." What's more, this isn't the first time Parsons has been seen at Valve HQ. His Instagram story commemorating a visit in June has been preserved by <a href="https://www.reddit.com/r/valve/comments/1ufsyid/kane_parsons_director_of_backrooms_at_valves/" target="_blank">user eugen3 on the Valve subreddit</a>.</p><p>Those are encouraging signs that we could have a Portal movie from a guy who'd do a great job on it to look forward to, but there are some caveats. Parsons also told the NYT in May that he doesn't want to move on from Backrooms until it reaches some kind of conclusion, and he is already engaged to direct a sequel for A24. </p><p>There is also the matter of J.J. Abrams' seemingly-abandoned Portal movie project. <a href="https://www.ign.com/articles/portal-half-life-jj-abrams-news" target="_blank">He last spoke about it</a> on the record in 2021, but there could be some standing contracts or agreements to consider.</p><p>I find I'm not particularly excited about a videogame adaptation unless the right director's involved, but there's been a lot of that going around recently. Zach Cregger's Resident Evil is <a href="https://www.pcgamer.com/movies-tv/multiple-reviews-call-resident-evil-the-best-videogame-movie-ever/" target="_blank">looking like a slam dunk</a>, even if some people are grumpy it's not about Leon Kennedy, and I find myself increasingly excited for Alex "The Guy Who Wrote Dredd" Garland's upcoming Elden Ring movie.</p><p>Parsons has already shown himself to be a master of the sort of abandoned corporate surrealism that defined Portal⁠, and his passion for the subject matter would also be cause for excitement. Gaming also runs in Parsons' family: His father, Michael Parsons, <a href="https://www.pcgamer.com/gaming-industry/backrooms-directors-dad-returns-to-old-facebook-post-asking-for-career-help-for-his-son-as-the-movie-hits-1-worldwide-thanks-for-the-help-he-figured-it-out/" target="_blank">was a longtime technical artist at Telltale</a> during its legendary 2010s hot streak.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6bed72de-b2b4-11f1-b4a9-ab89da6ecf9e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6bed72de-b2b4-11f1-b4a9-ab89da6ecf9e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/backrooms-director-and-portal-superfan-kane-parsons-spotted-visiting-valve-for-the-second-time-this-year/</link>
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                            <![CDATA[ A well-deserved victory lap, or something more? ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 16:26:17 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 23:26:13 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve (left) | Alan Chapman/Dave Benett via Getty Images for A24 Films (right)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Wheatley and GLaDOS (left) | Kane Parsons attends the BACKROOMS London Special Screening at Vue West End on May 19, 2026 in London, England (right). ]]></media:description>                                                            <media:text><![CDATA[Wheatley and GLaDOS (left) | Kane Parsons attends the BACKROOMS London Special Screening at Vue West End on May 19, 2026 in London, England (right). ]]></media:text>
                                <media:title type="plain"><![CDATA[Wheatley and GLaDOS (left) | Kane Parsons attends the BACKROOMS London Special Screening at Vue West End on May 19, 2026 in London, England (right). ]]></media:title>
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                                <p>As reported by <a href="https://www.ign.com/articles/backrooms-director-kane-parsons-visits-valve-offices-as-portal-movie-rumors-rise" target="_blank">IGN</a> and Gabe Follower on <a href="https://x.com/gabefollower/status/2100226549660188748?s=20">X</a>, Backrooms director Kane Parsons shared an Instagram story from Valve's Bellevue, Washington headquarters on September 16. The director has previously said that <a href="https://www.pcgamer.com/movies-tv/backrooms-director-kane-parsons-explains-how-influential-valves-portal-is-to-his-work-i-frequently-have-dreams-where-im-just-in-the-aperture-science-enrichment-center/" target="_blank">Portal was extremely influential on his work</a>, inspiring hopes for a Parsons-led adaptation or some other collaboration with the studio.</p><p>There's more circumstantial evidence in favor of this being more than just a friendly visit: Parsons previously told <a href="https://www.nytimes.com/2026/05/29/movies/kane-parsons-24-youngest-director-backrooms.html" target="_blank">The New York Times</a> in May that making a Portal feature film would be his "dream." What's more, this isn't the first time Parsons has been seen at Valve HQ. His Instagram story commemorating a visit in June has been preserved by <a href="https://www.reddit.com/r/valve/comments/1ufsyid/kane_parsons_director_of_backrooms_at_valves/" target="_blank">user eugen3 on the Valve subreddit</a>.</p><p>Those are encouraging signs that we could have a Portal movie from a guy who'd do a great job on it to look forward to, but there are some caveats. Parsons also told the NYT in May that he doesn't want to move on from Backrooms until it reaches some kind of conclusion, and he is already engaged to direct a sequel for A24. </p><p>There is also the matter of J.J. Abrams' seemingly-abandoned Portal movie project. <a href="https://www.ign.com/articles/portal-half-life-jj-abrams-news" target="_blank">He last spoke about it</a> on the record in 2021, but there could be some standing contracts or agreements to consider.</p><p>I find I'm not particularly excited about a videogame adaptation unless the right director's involved, but there's been a lot of that going around recently. Zach Cregger's Resident Evil is <a href="https://www.pcgamer.com/movies-tv/multiple-reviews-call-resident-evil-the-best-videogame-movie-ever/" target="_blank">looking like a slam dunk</a>, even if some people are grumpy it's not about Leon Kennedy, and I find myself increasingly excited for Alex "The Guy Who Wrote Dredd" Garland's upcoming Elden Ring movie.</p><p>Parsons has already shown himself to be a master of the sort of abandoned corporate surrealism that defined Portal⁠, and his passion for the subject matter would also be cause for excitement. Gaming also runs in Parsons' family: His father, Michael Parsons, <a href="https://www.pcgamer.com/gaming-industry/backrooms-directors-dad-returns-to-old-facebook-post-asking-for-career-help-for-his-son-as-the-movie-hits-1-worldwide-thanks-for-the-help-he-figured-it-out/" target="_blank">was a longtime technical artist at Telltale</a> during its legendary 2010s hot streak.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6bed72de-b2b4-11f1-b4a9-ab89da6ecf9e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6bed72de-b2b4-11f1-b4a9-ab89da6ecf9e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Industry vet who worked on Ultima Online says the next big thing needs to have 'sh*tty graphics' to escape the doom of rising development costs ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The industry obsession with high-resolution graphics has haunted it for years, but given the dire state of things in regards to both <a href="https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/">layoffs</a> and <a href="https://www.pcgamer.com/hardware/motherboards/great-now-motherboard-prices-might-be-next-to-spike-thanks-to-component-costs-increasing-by-up-to-50-percent/">hardware prices</a>? It's now starting to be downright incompatible. </p><p>Raph Koster, a veteran developer who worked on Ultima Online and was the creative director for Star Wars Galaxies—and is now making another MMO, <a href="https://www.pcgamer.com/games/mmo/swg-leads-new-mmo-stars-reach-almost-lost-me-until-i-met-an-animal-conservationist-mayor/">Stars Reach</a>—has been banging that particular drum for years.</p><p>"I think the first time I spoke about, ‘Hey, cost is going to kill us’ was 2005," he tells our friends at <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Edge Magazine</a> in a massive interview inside <a href="https://www.magazinesdirect.com/single-issues" target="_blank">Issue 428</a>. "Myhrvold’s Law says that software is a gas—it expands to fill whatever computer you have … The place that shows up the most in games, for better or worse, is in content costs."</p><p>Reiterating similar thoughts spoken to me when I <a href="https://www.pcgamer.com/games/mmo/ultima-online-and-star-wars-galaxies-vet-tells-me-the-theme-park-assembly-line-mmo-just-isnt-viable-anymore-especially-as-dev-costs-spike-we-hit-the-wall/">chatted to him back in June</a>, Koster says that "what used to be a single 128x128 texture is now multiple 4K textures with shaders and all this stuff. And, yes, tools have improved along the way. You don’t handpaint that texture pixel by pixel any more—you can use procedural tools like Substance, or just purchase it from a texture library or whatever. </p><p>"But there’s still [a] downstream cost, even if it’s just testing how those umpteen textures and shaders interact. It all adds up." Combine that with the fact that game prices haven't gone up in parallel to these ballooning development costs, thanks to constant deals—"who buys something at $60, even, today?"—and you've got a recipe for disaster.</p><p>A cyclical one, mind. "Unless we hit the singularity," Koster says, "a platform will come along that changes things." Koster lays out a few key qualities this hypothetical platform would require in order to save the industry (or at least, the developers working within it) from this steadily-approaching iceberg: </p><p>"It needs to provide a new affordance, meaning there has to be gameplay you cannot get except on that platform … [it needs to be] worse for making traditional games—because that means the big incumbents cannot just transfer their expertise, come in and dominate.</p><p>And to top it all off? "The number-one biggest thing this new platform needs is to have shitty graphics." Referring to a few historical examples, like Flash games, social games on Facebook, the Wii, and mobile. That's not to say these platforms'll be immune to those problems, though. </p><p>"They eventually catch up, and then the costs rise in exactly the same way. But we haven’t had a new platform come along to reset that cost curve in a long time. Like, a long time." </p><div class="product"><a data-dimension112="5dfa7240-b2ae-11f1-975b-e7355120727e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5dfa7240-b2ae-11f1-975b-e7355120727e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/game-development/industry-vet-who-worked-on-ultima-online-says-the-next-big-thing-needs-to-have-sh-tty-graphics-to-escape-the-doom-of-rising-development-costs/</link>
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                            <![CDATA[ "What used to be a single 128x128 texture is now multiple 4K textures." ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:42:33 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 21:54:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wikipedia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Raph Koster speaking at GDC 2017]]></media:description>                                                            <media:text><![CDATA[Raph Koster speaking at GDC 2017]]></media:text>
                                <media:title type="plain"><![CDATA[Raph Koster speaking at GDC 2017]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>The industry obsession with high-resolution graphics has haunted it for years, but given the dire state of things in regards to both <a href="https://www.pcgamer.com/gaming-industry/foolproof-ways-to-get-laid-off-in-the-videogame-industry/">layoffs</a> and <a href="https://www.pcgamer.com/hardware/motherboards/great-now-motherboard-prices-might-be-next-to-spike-thanks-to-component-costs-increasing-by-up-to-50-percent/">hardware prices</a>? It's now starting to be downright incompatible. </p><p>Raph Koster, a veteran developer who worked on Ultima Online and was the creative director for Star Wars Galaxies—and is now making another MMO, <a href="https://www.pcgamer.com/games/mmo/swg-leads-new-mmo-stars-reach-almost-lost-me-until-i-met-an-animal-conservationist-mayor/">Stars Reach</a>—has been banging that particular drum for years.</p><p>"I think the first time I spoke about, ‘Hey, cost is going to kill us’ was 2005," he tells our friends at <a href="https://knowledge.edge-online.com/p/the-game-industry-is-broken-can-we-fix-it-tim-sweeney-edge-crash" target="_blank">Edge Magazine</a> in a massive interview inside <a href="https://www.magazinesdirect.com/single-issues" target="_blank">Issue 428</a>. "Myhrvold’s Law says that software is a gas—it expands to fill whatever computer you have … The place that shows up the most in games, for better or worse, is in content costs."</p><p>Reiterating similar thoughts spoken to me when I <a href="https://www.pcgamer.com/games/mmo/ultima-online-and-star-wars-galaxies-vet-tells-me-the-theme-park-assembly-line-mmo-just-isnt-viable-anymore-especially-as-dev-costs-spike-we-hit-the-wall/">chatted to him back in June</a>, Koster says that "what used to be a single 128x128 texture is now multiple 4K textures with shaders and all this stuff. And, yes, tools have improved along the way. You don’t handpaint that texture pixel by pixel any more—you can use procedural tools like Substance, or just purchase it from a texture library or whatever. </p><p>"But there’s still [a] downstream cost, even if it’s just testing how those umpteen textures and shaders interact. It all adds up." Combine that with the fact that game prices haven't gone up in parallel to these ballooning development costs, thanks to constant deals—"who buys something at $60, even, today?"—and you've got a recipe for disaster.</p><p>A cyclical one, mind. "Unless we hit the singularity," Koster says, "a platform will come along that changes things." Koster lays out a few key qualities this hypothetical platform would require in order to save the industry (or at least, the developers working within it) from this steadily-approaching iceberg: </p><p>"It needs to provide a new affordance, meaning there has to be gameplay you cannot get except on that platform … [it needs to be] worse for making traditional games—because that means the big incumbents cannot just transfer their expertise, come in and dominate.</p><p>And to top it all off? "The number-one biggest thing this new platform needs is to have shitty graphics." Referring to a few historical examples, like Flash games, social games on Facebook, the Wii, and mobile. That's not to say these platforms'll be immune to those problems, though. </p><p>"They eventually catch up, and then the costs rise in exactly the same way. But we haven’t had a new platform come along to reset that cost curve in a long time. Like, a long time." </p><div class="product"><a data-dimension112="5dfa7240-b2ae-11f1-975b-e7355120727e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5dfa7240-b2ae-11f1-975b-e7355120727e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The lead developer of the PS5 Linux project has abandoned ship: 'It is just a bunch of noobs using LLMs and writing hacks they don't even understand' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you remember a very cool project we <a href="https://www.pcgamer.com/hardware/gaming-pcs/modder-helps-sony-unwittingly-beat-valve-to-the-punch-i-ported-linux-to-the-ps5-and-turned-it-into-a-steam-machine/" target="_blank">reported on a few months ago</a> that got Ubuntu Linux up and running on PlayStation 5 consoles, I have some bad news: the lead developer of the open-source project, Andy Nguyen, has stepped away:</p><p>"I am stepping away from the PS5 scene and stopping all my work on PS5 Linux," <a href="https://x.com/theflow0/status/2099987019954831744" target="_blank">Nguyen posted on X</a>. "After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it's all down the sink."</p><p>"The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p><a href="https://github.com/ps5-linux" target="_blank">The project</a>, which was run by Nguyen, used <a href="https://en.wikipedia.org/wiki/Hypervisor" target="_blank">hypervisor</a> bugs to get Ubuntu Linux working on the PS5. Once past Sony's barriers, open-source Mesa drivers were tweaked to get everything working as it should, but you had to stay on older firmware to prevent Sony's patches "fixing" the hypervisor bugs that permitted the project to work.</p><p>Nguyen was working on getting Ubuntu working with the PS5 Pro, but that relied on the "only hypervisor bug left", which has now been reported to Sony by the "slop kiddies." Which will presumably mean a patch from Sony and goodbye to the project.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099987138385186836"><p lang="en" dir="ltr">The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony.<a href="https://twitter.com/cantworkitout/status/2099987138385186836">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I asked them [the people who found the hypervisor bug]," <a href="https://x.com/theflow0/status/2099987230479601687?s=20" target="_blank">Nguyen says</a>, "to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy Linux. They agreed to wait, but not a day passed and they decided to waste it instead."</p><p>I'm unsure how much of Nguyen stepping away has to do with this happening to the Pro project, and how much is the prevalence of "noobs." It seems like perhaps a little of column A and a little of column B. I'm not a dev so I can't say whether this kind of negative environment is encouraged by 'easier' development using AI, but it wouldn't surprise me.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/the-lead-developer-of-the-ps5-linux-project-has-abandoned-ship-it-is-just-a-bunch-of-noobs-using-llms-and-writing-hacks-they-dont-even-understand/</link>
                                                                            <description>
                            <![CDATA[ The project, apparently, is "all down the sink." ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:41:26 +0000</pubDate>                                                                                                                                <updated>Fri, 18 Sep 2026 10:09:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Fox ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ee8ZL5rzgTjTNkBFJ4jBnD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob got his hands on a gaming PC for the first time when he was about 12 years old. He swiftly realised the local PC repair store had ripped him off with his build and vowed never to let another soul build his rig again. With this vow, Jacob the hardware junkie was born. Since then, Jacob&#039;s led a double-life as part-hardware geek, part-philosophy nerd, first working as a Hardware Writer for PCGamesN in 2020, then working towards a PhD in Philosophy for a few years while freelancing on the side for sites such as TechRadar, Pocket-lint, and yours truly, PC Gamer. Eventually, he gave up the ruthless mercenary life to join the world&#039;s #1 PC Gaming site full-time. It&#039;s definitely not an ego thing, he assures us.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Andy Nguyen]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A screenshot of a video posted by Andy Nguyen on X, showing a Sony PS5 Slim running Ubuntu OS and GTA 5 Enhanced]]></media:description>                                                            <media:text><![CDATA[A screenshot of a video posted by Andy Nguyen on X, showing a Sony PS5 Slim running Ubuntu OS and GTA 5 Enhanced]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot of a video posted by Andy Nguyen on X, showing a Sony PS5 Slim running Ubuntu OS and GTA 5 Enhanced]]></media:title>
                                                    </media:content>
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                            <article>
                                <p>If you remember a very cool project we <a href="https://www.pcgamer.com/hardware/gaming-pcs/modder-helps-sony-unwittingly-beat-valve-to-the-punch-i-ported-linux-to-the-ps5-and-turned-it-into-a-steam-machine/" target="_blank">reported on a few months ago</a> that got Ubuntu Linux up and running on PlayStation 5 consoles, I have some bad news: the lead developer of the open-source project, Andy Nguyen, has stepped away:</p><p>"I am stepping away from the PS5 scene and stopping all my work on PS5 Linux," <a href="https://x.com/theflow0/status/2099987019954831744" target="_blank">Nguyen posted on X</a>. "After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it's all down the sink."</p><p>"The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p><a href="https://github.com/ps5-linux" target="_blank">The project</a>, which was run by Nguyen, used <a href="https://en.wikipedia.org/wiki/Hypervisor" target="_blank">hypervisor</a> bugs to get Ubuntu Linux working on the PS5. Once past Sony's barriers, open-source Mesa drivers were tweaked to get everything working as it should, but you had to stay on older firmware to prevent Sony's patches "fixing" the hypervisor bugs that permitted the project to work.</p><p>Nguyen was working on getting Ubuntu working with the PS5 Pro, but that relied on the "only hypervisor bug left", which has now been reported to Sony by the "slop kiddies." Which will presumably mean a patch from Sony and goodbye to the project.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2099987138385186836"><p lang="en" dir="ltr">The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony.<a href="https://twitter.com/cantworkitout/status/2099987138385186836">September 15, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"I asked them [the people who found the hypervisor bug]," <a href="https://x.com/theflow0/status/2099987230479601687?s=20" target="_blank">Nguyen says</a>, "to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy Linux. They agreed to wait, but not a day passed and they decided to waste it instead."</p><p>I'm unsure how much of Nguyen stepping away has to do with this happening to the Pro project, and how much is the prevalence of "noobs." It seems like perhaps a little of column A and a little of column B. I'm not a dev so I can't say whether this kind of negative environment is encouraged by 'easier' development using AI, but it wouldn't surprise me.</p>
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                                                            <title><![CDATA[ iBuyPower RDY Scale B06 review ]]></title>
                                                                                                <dc:content><![CDATA[ <div data-widget-type="review" data-model-name="iBuyPower RDY Scale B06" data-widget-title=""></div><p>I've got to the point where I grimace when I see a listing for a gaming PC. The memory crisis has so severely gutted pricing and availability that I've found my eyes glazing over PCs whenever they're on the screen in front of me. </p><p>One glance at our roundup of the <a href="https://www.pcgamer.com/best-cheap-gaming-pc/" target="_blank">best gaming PC deals</a> shows that even getting a rig under $1,000 with a discrete graphics card is a bit of a struggle, and you are making significant compromises to get the price that… <em>low</em>. Okay, yes, it doesn't <em>feel </em>low, but that's the new normal. All praise our new AI overlords. </p><p>And iBuyPower routinely features among the most budget rigs. That's because, be it smart compromises, the ability to buy in bulk, or a prayer to some sort of hardware god, its rigs are somewhat reasonable for prebuilds. </p><p>The RDY Scale B06 I've had across my desk shoves a budget Intel CPU and budget Nvidia GPU into its surprisingly large case, alongside a pretty small SSD and single-channel memory.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if…</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>✅</strong> <strong>You can wait for a sale:</strong> At MSRP, I would look elsewhere, but iBuyPower regularly runs decent sales, and there have been two on this specific rig in the last week. With a few hundred shaved off, it becomes a fairly competitive mainstream build.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Don&#39;t buy if…</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>❌ You can afford a little more: </strong>The RTX 5060 GPU itself is a bit of a letdown, and though it will get solid enough 1080p gaming (and even 1440p at points), there are RTX 5070 machines not that far off this price.</p></div></div></div></div><h2 class="article-body__section" id="section-features"><span>Features</span></h2><div ><table><caption>IBuyPower RDY Scale B06 specs</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 5 225F</p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard</strong></p></td><td  ><p>Asus B860M Max Gaming AX WIFI </p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>Team Group T-Force Delta 16 GB 5200 MHz CL40 (single stick)</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1 TB Team Group T-Force G50</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics card</strong></p></td><td  ><p>Asus Dual GeForce RTX 5060 8 GB</p></td></tr><tr><td class="firstcol " ><p><strong>Cooling</strong></p></td><td  ><p>iBuyPower RGB CPU Tower Air Cooler</p></td></tr><tr><td class="firstcol " ><p><strong>PSU</strong></p></td><td  ><p>600 watt 80 Plus Gold</p></td></tr><tr><td class="firstcol " ><p><strong>Front I/O</strong></p></td><td  ><p>2 x USB 2.0, 1 x USB 2.0 (Type-C), 1 x 3.5 mm microphone and headphone jacks</p></td></tr><tr><td class="firstcol " ><p><strong>Rear I/O</strong></p></td><td  ><p>4 x USB 2.0, 4 x USB 3.2 Gen 1 5 Gbps Type-A, 1 x USB 3.2 Gen 2 10 Gbps Type-A, 1x USB 3.2 Gen 2 20 Gbps Type-C, mic in, line out, line in</p></td></tr><tr><td class="firstcol " ><p><strong>Networking</strong></p></td><td  ><p>Wi-Fi 6</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>470 x 492 x 220 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>16.3 kg / 36 lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://www.ibuypower.com/store/rdy-scale-b06?srsltid=AfmBOoqR-2jlogl8I60MK6y8VvAN0xnRqh7s2uWK33Xq9SXzSzil3i8_" target="_blank">$1,479</a> ($1,379 on sale)</p></td></tr></tbody></table></div><p>RDY is iBuyPower's preconfigured range, which means they are ready to ship pretty much the moment you hit 'buy'. As such, the RTX 5060 / Intel Core Ultra 5 225F model I've got my hands on is the only version of the B06 you can currently buy. </p><p>For its relatively budget-friendly price, it makes some compromises, the biggest of which you will find in its memory and storage. </p><p>The memory is DDR5, but with a CAS latency of 40 and overall speed of 5200 MT/s, it's not super fast. There's also only one stick, so you are taking a hit to performance over dual-channel memory of the same capacity. How much depends on the game or workload, but there will be a hit.</p><p>Should you have the funds and the patience, you could technically track down a second module matching this same stick and bump your capacity up to 32 GB, but that's a hard sell, and was even before the memory crisis. Most of the time, you are better off selling a single stick and buying two (at a loss) if you're looking to upgrade, as it can be tough to track down the exact stick you need and even that doesn't guarantee compatibility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wcnwctxqZYHM5VBS9G2yiG" name="IMG_0589" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/wcnwctxqZYHM5VBS9G2yiG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There's just 1 TB of storage in this machine. That is pretty much the minimum I would want in a gaming rig right now, especially when you consider the actual storage available to you will likely be 50-100 GB lower than 1 TB. </p><p>The 1 TB in my rig translates to 952 GB. That doesn't include browsers and any other Windows apps. Then, you might have Steam, Epic Games, likely the Nvidia app, plus any drivers, and any other media apps like Spotify. By only downloading the games I used for the benchmarks below, I was left with around 300 GB on the drive.  </p><p>Now, we would have received twice the memory capacity for the price if it weren't for the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">memory crisis</a>, but you have to expect to pay more for gaming PCs right now, and those compromises make some sense from iBuyPower. </p><h2 class="article-body__section" id="section-performance"><span>Performance</span></h2><p>This rig is a sign of how bad the memory crisis has gotten. Late last year, we checked out the <a href="https://www.pcgamer.com/hardware/gaming-pcs/acer-predator-orion-3000-review/" target="_blank">Acer Predator Orion 3000</a>, which was just $20 more, came with a full-fat RTX 5070, a better Intel chip for multithreaded workloads, and even came in a cute compact case. </p><p>Because of that higher-tier GPU, the Orion outpaces this iBuyPower rig in every gaming test I conducted. Some by just a few frames, and some more convincingly so. Acer did make compromises here with PCIe 3.0 storage speed and 16 GB DDR4 memory, but it's still all in all a better rig, and a much more compact one. The caveat, though, is that while you can find RTX 5070 PCs at this price on occasion, they are becoming ever more rare, and this SKU of the Orion 3000 is nowhere to be seen these days.</p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655871097-p2svwkofd *, #fv-chart-1789655871097-p2svwkofd *:before, #fv-chart-1789655871097-p2svwkofd *:after, #fv-chart-1789655871097-p2svwkofd-slideshow *, #fv-chart-1789655871097-p2svwkofd-slideshow *:before, #fv-chart-1789655871097-p2svwkofd-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655871097-p2svwkofd, #fv-chart-1789655871097-p2svwkofd-slideshow { font-family: 'Open Sans', sans-serif !important; }#fv-chart-1789655871097-p2svwkofd {position: relative 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display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655871097-p2svwkofd .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655871097-p2svwkofd .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655871097-p2svwkofd .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655871097-p2svwkofd .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655871097-p2svwkofd .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-pie-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-bar-product,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-label,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-product-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-label,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-container,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-cluster,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-label-space,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-chart-space,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-benchmark-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-dropdown-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-carousel-nav-btn,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-chart-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-chart-subhead,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-header,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper.fv-left,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper.fv-right,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select.fv-select-left,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select.fv-select-right,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-vs,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-btn,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-logo,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-icon,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-icon svg,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655871097-p2svwkofd.mobile-view.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}@media (max-width: 599px) {#fv-chart-1789655871097-p2svwkofd .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-row,#fv-chart-1789655871097-p2svwkofd .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-label,#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-container,#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster {width: 100% !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-label-space {display: none !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789655871097-p2svwkofd .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-vs {text-align: 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resolution</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Avatar: Frontiers of Pandora (1440p Ultra)</option><option value="1">Cyberpunk 2077 (1440p RT Medium)</option><option value="2">Cyberpunk 2077 (upscaling) (1440p RT Medium)</option><option value="3">Baldur's Gate 3 (1440p Ultra)</option><option value="4">Black Myth: Wukong (1440p Very High)</option><option value="5">Black Myth: Wukong (upscaling) (1440p Very High)</option><option value="6">Metro Exodus: Enhanced Edition (1440p Ultra)</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Avatar: Frontiers of Pandora (1440p Ultra)" data-chart-type="Bar" data-title="Avatar: Frontiers of Pandora (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33%; background-color: #FE9F58;" data-target-width="33" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">88</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #FE9F58;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44%; background-color: #E33235;" data-target-width="44" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">44</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68%; background-color: #E33235;" data-target-width="68" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">68</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36%; background-color: #E33235;" data-target-width="36" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">36</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24%; background-color: #FE9F58;" data-target-width="24" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">24</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Avatar: Frontiers of Pandora (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>42 Avg FPS, 33 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>88 Avg FPS, 43 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>44 Avg FPS, 38 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>68 Avg FPS, 27 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>36 Avg FPS, 24 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Cyberpunk 2077 (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (1440p RT Medium)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #E33235;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">32</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 31.25%; background-color: #FE9F58;" data-target-width="31.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">25</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.25%; background-color: #E33235;" data-target-width="71.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #FE9F58;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">40</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #E33235;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">32</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 32.5%; background-color: #FE9F58;" data-target-width="32.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">26</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.75%; background-color: #FE9F58;" data-target-width="68.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">55</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.75%; background-color: #E33235;" data-target-width="43.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">35</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35%; background-color: #FE9F58;" data-target-width="35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">28</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>20</span><span>40</span><span>60</span><span>80</span></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>32 Avg FPS, 25 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>57 Avg FPS, 40 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>32 Avg FPS, 26 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>66 Avg FPS, 55 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>35 Avg FPS, 28 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 25%; background-color: #E33235;" data-target-width="25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 21%; background-color: #FE9F58;" data-target-width="21" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69.5%; background-color: #E33235;" data-target-width="69.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">139</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24.5%; background-color: #FE9F58;" data-target-width="24.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #E33235;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">86</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34.5%; background-color: #FE9F58;" data-target-width="34.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #E33235;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">184</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">102</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #E33235;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">90</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.5%; background-color: #FE9F58;" data-target-width="33.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>50</span><span>100</span><span>150</span><span>200</span></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (upscaling) (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>50 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>139 Avg FPS, 49 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>86 Avg FPS, 69 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>184 Avg FPS, 102 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>90 Avg FPS, 67 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Baldur's Gate 3 (1440p Ultra)" data-chart-type="Bar" data-title="Baldur's Gate 3 (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90%; background-color: #E33235;" data-target-width="90" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">90</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.99999999999999%; background-color: #FE9F58;" data-target-width="57.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 73%; background-color: #E33235;" data-target-width="73" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">73</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59%; background-color: #E33235;" data-target-width="59" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">59</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #FE9F58;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #E33235;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #FE9F58;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Baldur's Gate 3 (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>90 Avg FPS, 58 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>73 Avg FPS, 38 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>59 Avg FPS, 42 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>N/A</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>71 Avg FPS, 43 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Black Myth: Wukong (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (1440p Very High)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.333333333333336%; background-color: #E33235;" data-target-width="48.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">29</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #FE9F58;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">24</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.66666666666667%; background-color: #E33235;" data-target-width="76.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51.66666666666667%; background-color: #FE9F58;" data-target-width="51.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">31</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #E33235;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">26</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.33333333333333%; background-color: #FE9F58;" data-target-width="33.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">20</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 93.33333333333333%; background-color: #E33235;" data-target-width="93.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81.66666666666667%; background-color: #FE9F58;" data-target-width="81.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #E33235;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">30</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38.333333333333336%; background-color: #FE9F58;" data-target-width="38.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">23</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>15</span><span>30</span><span>45</span><span>60</span></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>29 Avg FPS, 24 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>46 Avg FPS, 31 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>26 Avg FPS, 20 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>56 Avg FPS, 49 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>30 Avg FPS, 23 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Black Myth: Wukong (upscaling) (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (upscaling) (1440p Very High)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 49%; background-color: #E33235;" data-target-width="49" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41%; background-color: #FE9F58;" data-target-width="41" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">41</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48%; background-color: #FE9F58;" data-target-width="48" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">48</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 37%; background-color: #E33235;" data-target-width="37" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33%; background-color: #FE9F58;" data-target-width="33" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83%; background-color: #E33235;" data-target-width="83" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47%; background-color: #E33235;" data-target-width="47" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">47</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 39%; background-color: #FE9F58;" data-target-width="39" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">39</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (upscaling) (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>49 Avg FPS, 41 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>70 Avg FPS, 48 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>37 Avg FPS, 33 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>83 Avg FPS, 51 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>47 Avg FPS, 39 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Metro Exodus: Enhanced Edition (1440p Ultra)" data-chart-type="Bar" data-title="Metro Exodus: Enhanced Edition (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.666666666666664%; background-color: #E33235;" data-target-width="40.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 28.000000000000004%; background-color: #FE9F58;" data-target-width="28.000000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64.66666666666666%; background-color: #E33235;" data-target-width="64.66666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">97</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 18%; background-color: #FE9F58;" data-target-width="18" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34.66666666666667%; background-color: #E33235;" data-target-width="34.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24%; background-color: #FE9F58;" data-target-width="24" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">36</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.66666666666667%; background-color: #E33235;" data-target-width="76.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 28.000000000000004%; background-color: #FE9F58;" data-target-width="28.000000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #E33235;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30%; background-color: #FE9F58;" data-target-width="30" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">45</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>37.5</span><span>75</span><span>112.5</span><span>150</span></div></div></div><table class="sr-only"><caption>Metro Exodus: Enhanced Edition (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>61 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Acer 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'0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1789655871097-p2svwkofd', false); });} else {initialize('fv-chart-1789655871097-p2svwkofd', false);}})();</script></div><p>The <a href="https://www.pcgamer.com/hardware/live/news/nvidia-rtx-5060-review-doing-it-live/" target="_blank">RTX 5060</a> is a solid 1080p card that becomes a decent 1440p one if you are willing to stomach a bit of frame generation or upscaling. Still, it's one of the weakest offerings of the RTX Blackwell generation. </p><p>In our tests, I spotted similar scores to <a href="https://www.pcgamer.com/nvidia-geforce-rtx-4060-review-benchmarks-performance/" target="_blank">RTX 4060</a> and <a href="https://www.pcgamer.com/nvidia-rtx-4060-ti-review-benchmarks-performance/" target="_blank">RTX 4060 Ti</a> rigs, and that's partly because this same price point would have gotten you better CPUs a few years ago to throw alongside it, but also because the generational leap between the RTX 40- and RTX 50-series isn't monumental.</p><p>The RTX 5060 / Intel Core Ultra 5 225 F combo is decidedly budget, as far as modern offerings are concerned, and you will spot that in our gaming tests. <a href="https://www.pcgamer.com/avatar-frontiers-of-pandora-review/" target="_blank">Avatar: Frontiers of Pandora</a> at Ultra on 1440p barely cracks 30 fps, and the same is true for <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">Cyberpunk 2077</a> and Black Myth: Wukong. Upscaling makes these games much more playable, and the older <a href="https://www.pcgamer.com/metro-exodus-review/" target="_blank">Metro Exodus</a> can stay around 60 fps.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8yjcc388g5kfKd98qorvcG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tPkDNUT8Lt4QqM8bG9frbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The <a href="https://www.pcgamer.com/hardware/gaming-pcs/atomman-g1-pro-review/" target="_blank">AtomMan G1 Pro</a>, with its low-profile RTX 5060 and AMD Ryzen 9 8945HX, outperforms it in Avatar, but the Scale B06 takes the win in everything else. The G1 Pro is kitted out with 32 GB of DDR5 5200 memory. That is double the capacity of the Scale B06, and dual-channel. That means it has not only twice the capacity but twice the available bandwidth, too. But the Intel chip helps the iBuyPower PC pull through for the win. </p><p>Notably, the 1% lows are almost the same for both rigs in Baldur's Gate 3, despite the Scale B06 easily outpacing the G1 Pro in average fps. That's likely down to the memory. Baldur's Gate 3 is quite a CPU-heavy game, and the slower, lower-capacity RAM is hindering what should be a much faster chip in the Scale B06.</p><p>The Intel CPU in the Scale B06 has fewer physical cores and a lower boost clock than the 8645HX, but higher base clock speeds and a great L1 and L2 cache. In Cinebench, I saw a slightly higher single-core index for the Intel chip, but a significantly better multithread index for the AMD one. The Atomman G1 Pro has, however, gone up significantly in price even since our review in April. </p><p>The <a href="https://www.pcgamer.com/hardware/gaming-pcs/abs-cyclone-aqua-gaming-pc-review/" target="_blank">RTX 4060 Ti ABS Cyclone Aqua</a> we reviewed last year seems to outpace or match this 5060 rig in most tests, only firmly losing in the <a href="https://www.pcgamer.com/games/rpg/black-myth-wukong-review/" target="_blank">Black Myth: Wukong</a> upscaling benchmark. And with the RTX 5060, you pretty much need to get used to some level of upscaling if you want a smooth experience in modern games. 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!important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slideshow-select:focus {outline: 2px solid #E33235 !important;border-color: #E33235 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1789655995434-4ks0w2bjj .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655995434-4ks0w2bjj .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655995434-4ks0w2bjj .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655995434-4ks0w2bjj .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-bar-row, #fv-chart-1789655995434-4ks0w2bjj .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655995434-4ks0w2bjj .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-y-axis-title {font-size: 15px 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Extreme</option><option value="1">3DMark Storage</option><option value="2">Cinebench 2024</option><option value="3">Blender 4.2.0 (junkshop)</option><option value="4">7zip 24.07</option><option value="5">Handbrake UHD to 1080p conversion</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-3DMark Time Spy Extreme" data-chart-type="Bar" data-title="3DMark Time Spy Extreme" data-subhead="The laptops are here tested against intensive benchmarks that mostly test the CPU, but also the GPU, for productivity tasks." data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Overall index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70.62%; background-color: #E33235;" data-target-width="70.62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">10593</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.82666666666667%; background-color: #FE9F58;" data-target-width="40.82666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6124</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.7%; background-color: #1CA9C4;" data-target-width="43.7" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6555</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.71333333333333%; background-color: #E33235;" data-target-width="48.71333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">7307</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.08666666666666%; background-color: #FE9F58;" data-target-width="71.08666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">10663</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.5%; background-color: #1CA9C4;" data-target-width="66.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">9975</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62.9%; background-color: #E33235;" data-target-width="62.9" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">9435</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42.53333333333333%; background-color: #FE9F58;" data-target-width="42.53333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6380</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44.7%; background-color: #1CA9C4;" data-target-width="44.7" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6705</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.20666666666667%; background-color: #E33235;" data-target-width="40.20666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6031</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 94.41333333333334%; background-color: #FE9F58;" data-target-width="94.41333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">14162</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.52666666666667%; background-color: #1CA9C4;" data-target-width="78.52666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">11779</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.339999999999996%; background-color: #E33235;" data-target-width="40.339999999999996" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6051</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.57333333333333%; background-color: #FE9F58;" data-target-width="43.57333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6536</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.053333333333335%; background-color: #1CA9C4;" data-target-width="43.053333333333335" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6458</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>3,750</span><span>7,500</span><span>11,250</span><span>15,000</span></div></div></div><table class="sr-only"><caption>3DMark Time Spy Extreme Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>10593 CPU index, 6124 GPU index, 6555 Overall index</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>7307 CPU index, 10663 GPU index, 9975 Overall index</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>9435 CPU index, 6380 GPU index, 6705 Overall index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>6031 CPU index, 14162 GPU index, 11779 Overall index</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>6051 CPU index, 6536 GPU index, 6458 Overall index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-3DMark Storage" data-chart-type="Bar" data-title="3DMark Storage" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Overall index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Avg bandwidth (MB/s)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Access time (us)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.83333333333334%; background-color: #E33235;" data-target-width="71.83333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2155</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 12.704333333333334%; background-color: #FE9F58;" data-target-width="12.704333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">381.13</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.8666666666666667%; background-color: #1CA9C4;" data-target-width="2.8666666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">86</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50.83333333333333%; background-color: #E33235;" data-target-width="50.83333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1525</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 8.728333333333333%; background-color: #FE9F58;" data-target-width="8.728333333333333" data-target-margin="0"></div><span class="fv-bar-value-outside">261.85</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.933333333333333%; background-color: #1CA9C4;" data-target-width="3.933333333333333" data-target-margin="0"></div><span class="fv-bar-value-outside">118</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 49.766666666666666%; background-color: #E33235;" data-target-width="49.766666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1493</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 8.647333333333334%; background-color: #FE9F58;" data-target-width="8.647333333333334" data-target-margin="0"></div><span class="fv-bar-value-outside">259.42</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 4.066666666666666%; background-color: #1CA9C4;" data-target-width="4.066666666666666" data-target-margin="0"></div><span class="fv-bar-value-outside">122</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.10000000000001%; background-color: #E33235;" data-target-width="78.10000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2343</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.445666666666668%; background-color: #FE9F58;" data-target-width="13.445666666666668" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">403.37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.73333333333333%; background-color: #E33235;" data-target-width="71.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2152</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 12.373666666666667%; background-color: #FE9F58;" data-target-width="12.373666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">371.21</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.8000000000000003%; background-color: #1CA9C4;" data-target-width="2.8000000000000003" data-target-margin="0"></div><span class="fv-bar-value-outside">84</span></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>750</span><span>1,500</span><span>2,250</span><span>3,000</span></div></div></div><table class="sr-only"><caption>3DMark Storage Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>2155 Overall index, 381.13 Avg bandwidth (MB/s), 86 Access time (us)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>1525 Overall index, 261.85 Avg bandwidth (MB/s), 118 Access time (us)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>1493 Overall index, 259.42 Avg bandwidth (MB/s), 122 Access time (us)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>2343 Overall index, 403.37 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>2152 Overall index, 371.21 Avg bandwidth (MB/s), 84 Access time (us)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Cinebench 2024" data-chart-type="Bar" data-title="Cinebench 2024" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Single core index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Multi thread index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.2%; background-color: #E33235;" data-target-width="6.2" data-target-margin="0"></div><span class="fv-bar-value-outside">124</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83.39999999999999%; background-color: #FE9F58;" data-target-width="83.39999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1668</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.7%; background-color: #E33235;" data-target-width="5.7" data-target-margin="0"></div><span class="fv-bar-value-outside">114</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51.2%; background-color: #FE9F58;" data-target-width="51.2" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1024</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.55%; background-color: #E33235;" data-target-width="5.55" data-target-margin="0"></div><span class="fv-bar-value-outside">111</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.14999999999999%; background-color: #FE9F58;" data-target-width="66.14999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1323</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.5%; background-color: #E33235;" data-target-width="5.5" data-target-margin="0"></div><span class="fv-bar-value-outside">110</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.300000000000004%; background-color: #FE9F58;" data-target-width="52.300000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1046</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.949999999999999%; background-color: #E33235;" data-target-width="5.949999999999999" data-target-margin="0"></div><span class="fv-bar-value-outside">119</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.1%; background-color: #FE9F58;" data-target-width="40.1" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">802</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>500</span><span>1,000</span><span>1,500</span><span>2,000</span></div></div></div><table class="sr-only"><caption>Cinebench 2024 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>124 Single core index, 1668 Multi thread index</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>114 Single core index, 1024 Multi thread index</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>111 Single core index, 1323 Multi thread index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>110 Single core index, 1046 Multi thread index</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>119 Single core index, 802 Multi thread index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Blender 4.2.0 (junkshop)" data-chart-type="Bar" data-title="Blender 4.2.0 (junkshop)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (samples)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (samples)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.5%; background-color: #E33235;" data-target-width="6.5" data-target-margin="0"></div><span class="fv-bar-value-outside">130</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">920</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.5999999999999996%; background-color: #E33235;" data-target-width="3.5999999999999996" data-target-margin="0"></div><span class="fv-bar-value-outside">72</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.1%; background-color: #FE9F58;" data-target-width="82.1" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1642</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.6000000000000005%; background-color: #E33235;" data-target-width="6.6000000000000005" data-target-margin="0"></div><span class="fv-bar-value-outside">132</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.65%; background-color: #FE9F58;" data-target-width="47.65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">953</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 4.15%; background-color: #E33235;" data-target-width="4.15" data-target-margin="0"></div><span class="fv-bar-value-outside">83</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45.9%; background-color: #FE9F58;" data-target-width="45.9" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">918</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.2%; background-color: #E33235;" data-target-width="3.2" data-target-margin="0"></div><span class="fv-bar-value-outside">64</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46.550000000000004%; background-color: #FE9F58;" data-target-width="46.550000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">931</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>500</span><span>1,000</span><span>1,500</span><span>2,000</span></div></div></div><table class="sr-only"><caption>Blender 4.2.0 (junkshop) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>130 CPU (samples), 920 GPU (samples)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>72 CPU (samples), 1642 GPU (samples)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>132 CPU (samples), 953 GPU (samples)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>83 CPU (samples), 918 GPU (samples)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>64 CPU (samples), 931 GPU (samples)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-7zip 24.07" data-chart-type="Bar" data-title="7zip 24.07" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Compressing (GIPS)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Decompressing (GIPS)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82%; background-color: #E33235;" data-target-width="82" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">164</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #FE9F58;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">182</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">84</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59.5%; background-color: #FE9F58;" data-target-width="59.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">119</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.5%; background-color: #E33235;" data-target-width="43.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">87</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 99.5%; background-color: #FE9F58;" data-target-width="99.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">199</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35%; background-color: #E33235;" data-target-width="35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 39%; background-color: #FE9F58;" data-target-width="39" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">78</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>50</span><span>100</span><span>150</span><span>200</span></div></div></div><table class="sr-only"><caption>7zip 24.07 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>164 Compressing (GIPS), 182 Decompressing (GIPS)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>84 Compressing (GIPS), 119 Decompressing (GIPS)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>87 Compressing (GIPS), 199 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>70 Compressing (GIPS), 78 Decompressing (GIPS)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Handbrake UHD to 1080p conversion" data-chart-type="Bar" data-title="Handbrake UHD to 1080p conversion" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">88</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">75</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 56.99999999999999%; background-color: #E33235;" data-target-width="56.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Handbrake UHD to 1080p conversion Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>88</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>42</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>80</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>75</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>57</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async></script><script>(function() {window.fvAnimateCharts = function(chartWrapper) {if (!chartWrapper) return;function animateBars(chartElement) {if (!chartElement) return;var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');bars.forEach(function(bar, index) {bar.style.setProperty('width', '0%', 'important');bar.style.setProperty('transition', 'none', 'important');var targetWidth = bar.dataset.targetWidth;if (targetWidth === undefined) return;void 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});legendItems.forEach(function(i) { i.style.opacity = '1'; });} else {item.classList.add('isolated');lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });dots.forEach(function(d) { d.style.opacity = '0.2'; });legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });if (line) {line.style.opacity = '1';line.setAttribute('stroke-width', '4');}productDots.forEach(function(d) { d.style.opacity = '1'; });item.style.opacity = '1';}};item.addEventListener('mouseenter', highlight);item.addEventListener('focus', highlight);item.addEventListener('mouseleave', clearHighlight);item.addEventListener('blur', clearHighlight);item.addEventListener('click', toggleIsolate);if (line) {line.style.cursor = 'pointer';line.addEventListener('mouseenter', highlight);line.addEventListener('mouseleave', clearHighlight);line.addEventListener('click', toggleIsolate);}});});var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');versusCharts.forEach(function(vc) {var dataJson = vc.getAttribute('data-versus-data');var leftColor = vc.getAttribute('data-left-color') || '#E53935';var rightColor = vc.getAttribute('data-right-color') || '#FFB300';if (!dataJson) return;var versusData = JSON.parse(dataJson);var leftSelect = vc.querySelector('.fv-select-left');var rightSelect = vc.querySelector('.fv-select-right');var rows = vc.querySelectorAll('.fv-versus-row');function updateVersusChart() {var leftProduct = leftSelect.value;var rightProduct = rightSelect.value;leftSelect.style.color = leftColor;leftSelect.style.borderColor = leftColor;rightSelect.style.color = rightColor;rightSelect.style.borderColor = rightColor;rows.forEach(function(row) {var index = parseInt(row.getAttribute('data-index'));var data = versusData[index];if (!data) return;var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;var leftIsNum = typeof leftVal === 'number';var rightIsNum = typeof rightVal === 'number';var leftNum = leftIsNum ? leftVal : 0;var rightNum = rightIsNum ? rightVal : 0;var maxVal = Math.max(leftNum, rightNum, 0.0001);var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;var winner = null;var pctDiffStr = null;if (leftIsNum && rightIsNum) {if (leftNum > rightNum) {winner = 'left';if (rightNum > 0) {var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}} else if (rightNum > leftNum) {winner = 'right';if (leftNum > 0) {var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}}}var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||(data.productData[rightProduct] && data.productData[rightProduct].unit) || '';var leftTextStr = leftDisplay;var rightTextStr = rightDisplay;var leftBar = row.querySelector('.fv-versus-bar-left');var rightBar = row.querySelector('.fv-versus-bar-right');var leftText = row.querySelector('.fv-inside-left');var rightText = row.querySelector('.fv-inside-right');var labelText = row.querySelector('.fv-versus-label span');var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');existingPctDiffs.forEach(function(el) { el.remove(); });if (winner === 'left' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);} else if (winner === 'right' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (rightBar) rightBar.appendChild(pctSpan);}if (leftBar) {leftBar.style.backgroundColor = leftColor;leftBar.dataset.targetWidth = leftWidth;leftBar.style.setProperty('--target-width', leftWidth + '%');leftBar.style.width = leftWidth + '%';}if (rightBar) {rightBar.style.backgroundColor = rightColor;rightBar.dataset.targetWidth = rightWidth;rightBar.style.setProperty('--target-width', rightWidth + '%');rightBar.style.width = rightWidth + '%';}if (leftText) {leftText.innerHTML = leftTextStr;}if (rightText) {rightText.innerHTML = rightTextStr;}if (labelText) {labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');}});}if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);});var barRows = chartWrapper.querySelectorAll('.fv-bar-row');var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';barRows.forEach(function(row) {var commentaryEl = row.querySelector('[data-commentary-key]');if (commentaryEl) {var commentaryText = commentaryEl.textContent;if (commentaryText && commentaryText.trim().length > 0) {row.addEventListener('mouseenter', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = commentaryText;globalCaptionEl.classList.add('fv-bar-active-caption');}});row.addEventListener('mouseleave', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = fallbackCaptionHtml;globalCaptionEl.classList.remove('fv-bar-active-caption');}});}}});var charts = chartWrapper.querySelectorAll('.fv-chart-item');var dropdown = chartWrapper.querySelector('.fv-dropdown-title');var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');var counter = chartWrapper.querySelector('.fv-carousel-counter');var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');var captionEl = chartWrapper.querySelector('.rv-chart-caption');var footerContentEl = chartWrapper.querySelector('.fv-footer-content');var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');var logoEl = chartWrapper.querySelector('.fv-logo');if (charts.length > 1 && (dropdown || prevBtn)) {var currentChartIndex = 0;var titles = [];if (dropdown) {titles = Array.from(dropdown.options).map(function(o) { return o.text; });} else {charts.forEach(function(c) {titles.push(c.getAttribute('data-title') || '');});}function showInternalChart(index) {if (index < 0) index = charts.length - 1;if (index >= charts.length) index = 0;currentChartIndex = index;charts.forEach(function(c, i) {c.style.display = i === index ? 'block' : 'none';if (i === index) {var cType = c.dataset.chartType;if (cType === 'Line') {} else if (cType !== 'Pie') {window.fvAnimateCharts(chartWrapper);}var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {chartWrapper.classList.add('labels-on-top');} else {chartWrapper.classList.remove('labels-on-top');}}});if (dropdown) dropdown.value = index;if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;var activeChart = charts[index];if (activeChart) {var newSubhead = activeChart.getAttribute('data-subhead');var newCaption = activeChart.getAttribute('data-caption');var currentChartType = activeChart.getAttribute('data-chart-type');var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';if (subheadEl) subheadEl.textContent = newSubhead || '';if (captionEl) {captionEl.textContent = newCaption || '';fallbackCaptionHtml = newCaption || '';}if (footerContentEl) {if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {footerContentEl.style.display = 'block';if (bottomBarEl) bottomBarEl.style.display = 'flex';} else {footerContentEl.style.display = 'none';if (bottomBarEl && !logoEl) {bottomBarEl.style.display = 'none';}}}}}if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });}var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');imageCompareWrappers.forEach(function(wrapper) {var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;var slider = wrapper.querySelector('.fv-image-compare-slider');var fgImage = wrapper.querySelector('.fv-image-compare-fg');var bgImage = wrapper.querySelector('.fv-image-compare-bg');var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');var labelRight = wrapper.querySelector('.fv-image-compare-label-right');var isDragging = false;var scale = 1;var panX = 0;var panY = 0;var isPanning = false;var hasPanned = false;var lastClientX = 0;var lastClientY = 0;var initialDistance = null;var lastCenterX = null;var lastCenterY = null;function updateTransform() {if (wrapper.classList.contains('fv-image-compare-fullscreen')) {inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');} else {inner.style.removeProperty('transform');scale = 1;panX = 0;panY = 0;}}function constrainPan() {var rect = wrapper.getBoundingClientRect();var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);panX = Math.max(-maxPanX, Math.min(panX, maxPanX));panY = Math.max(-maxPanY, Math.min(panY, maxPanY));}wrapper.addEventListener('wheel', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;e.preventDefault();var zoomSensitivity = 0.005;var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));if (newScale === scale) return;var rect = wrapper.getBoundingClientRect();var mouseX = e.clientX - rect.left - rect.width / 2;var mouseY = e.clientY - rect.top - rect.height / 2;var ratio = newScale / scale;panX = mouseX - (mouseX - panX) * ratio;panY = mouseY - (mouseY - panY) * ratio;scale = newScale;constrainPan();updateTransform();}, { passive: false });wrapper.addEventListener('mousedown', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.clientX;lastClientY = e.clientY;});window.addEventListener('mousemove', function(e) {if (!isPanning) return;var dx = e.clientX - lastClientX;var dy = e.clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.clientX;lastClientY = e.clientY;panX += dx;panY += dy;constrainPan();updateTransform();});window.addEventListener('mouseup', function() {isPanning = false;});wrapper.addEventListener('touchstart', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;initialDistance = Math.sqrt(dx * dx + dy * dy);var rect = wrapper.getBoundingClientRect();lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;hasPanned = true;} else if (e.touches.length === 1 && scale > 1) {if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;}}, { passive: false });wrapper.addEventListener('touchmove', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2 && initialDistance !== null) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;var distance = Math.sqrt(dx * dx + dy * dy);if (initialDistance > 0) {var zoomFactor = distance / initialDistance;var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));var rect = wrapper.getBoundingClientRect();var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;var ratio = newScale / scale;panX = centerX - (centerX - panX) * ratio;panY = centerY - (centerY - panY) * ratio;if (lastCenterX !== null && lastCenterY !== null) {panX += (centerX - lastCenterX);panY += (centerY - lastCenterY);}scale = newScale;lastCenterX = centerX;lastCenterY = centerY;constrainPan();updateTransform();}initialDistance = distance;} else if (e.touches.length === 1 && isPanning) {e.preventDefault();var dx = e.touches[0].clientX - lastClientX;var dy = e.touches[0].clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;panX += dx;panY += dy;constrainPan();updateTransform();}}, { passive: false });wrapper.addEventListener('touchend', function(e) {if (e.touches.length < 2) {initialDistance = null;}if (e.touches.length === 0) {isPanning = false;}});function handleMove(clientX) {var rect = inner.getBoundingClientRect();var x = Math.max(0, Math.min(clientX - rect.left, rect.width));var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));if (slider) slider.style.setProperty('left', percent + '%', 'important');if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');if (labelLeft) {if (percent < 10) {labelLeft.style.setProperty('opacity', '0', 'important');} else {labelLeft.style.setProperty('opacity', '1', 'important');}}if (labelRight) {if (percent > 90) {labelRight.style.setProperty('opacity', '0', 'important');} else {labelRight.style.setProperty('opacity', '1', 'important');}}}function onMouseMove(e) {if (!isDragging) return;handleMove(e.clientX);}function onTouchMove(e) {if (!isDragging) return;e.preventDefault();handleMove(e.touches[0].clientX);}function stopDragging() {isDragging = false;window.removeEventListener('mousemove', onMouseMove);window.removeEventListener('mouseup', stopDragging);window.removeEventListener('touchmove', onTouchMove);window.removeEventListener('touchend', stopDragging);}if (slider) {var startDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('mousemove', onMouseMove);window.addEventListener('mouseup', stopDragging);};var startTouchDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('touchmove', onTouchMove, { passive: false });window.addEventListener('touchend', stopDragging);};slider.addEventListener('mousedown', function(e) {e.preventDefault();startDrag(e.clientX);});slider.addEventListener('touchstart', function(e) {e.preventDefault();startTouchDrag(e.touches[0].clientX);}, { passive: false });}var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');if (expandBtn) {if (window !== window.parent) {expandBtn.style.display = 'none';} else {expandBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.add('fv-image-compare-fullscreen');document.body.style.overflow = 'hidden';if (fgImage && fgImage.dataset.highresSrc) {fgImage.src = fgImage.dataset.highresSrc;fgImage.removeAttribute('srcset');fgImage.removeAttribute('sizes');}if (bgImage && bgImage.dataset.highresSrc) {bgImage.src = bgImage.dataset.highresSrc;bgImage.removeAttribute('srcset');bgImage.removeAttribute('sizes');}});}}if (closeBtn) {closeBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();});}document.addEventListener('keydown', function(e) {if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();}});});var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');var allProductsList = chartWrapper.querySelector('.fv-stl-all-products-list');var stlContainer = chartWrapper.querySelector('.fv-stl-container');function closeAllModals() {if (allProductsModal) {allProductsModal.classList.remove('is-active');var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');items.forEach(function(item) {item.classList.remove('is-highlighted');});if (stlContainer) {setTimeout(function() {if (!allProductsModal.classList.contains('is-active')) {stlContainer.style.minHeight = '';if ('parentIFrame' in window) {window.parentIFrame.size();}}}, 300);}}hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });if ('parentIFrame' in window) {window.parentIFrame.size();}}hotspots.forEach(function(btn) {btn.addEventListener('click', function(e) {e.stopPropagation();var hotspotId = btn.getAttribute('data-hotspot-id');var isExpanded = btn.getAttribute('aria-expanded') === 'true';closeAllModals();if (!isExpanded && allProductsModal) {btn.setAttribute('aria-expanded', 'true');allProductsModal.classList.add('is-active');var container = btn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');if (targetItem) {targetItem.classList.add('is-highlighted');setTimeout(function() {targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });}, 100);}if ('parentIFrame' in window) {window.parentIFrame.size();}}});});if (shopAllBtn && allProductsModal) {shopAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();allProductsModal.classList.add('is-active');var container = shopAllBtn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}if ('parentIFrame' in window) {window.parentIFrame.size();}});}if (allProductsModal) {var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');if (closeAllBtn) {closeAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();});}}chartWrapper.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});if (allProductsModal) {allProductsModal.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});}var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');var currentIaIndex = -1;function closeAllIANodes() {iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });if (originalCaption) originalCaption.style.display = 'block';if (dynamicCaption) dynamicCaption.style.display = 'none';}function resetExploreBtn() {currentIaIndex = -1;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Explore';}}iaNodes.forEach(function(btn, index) {btn.addEventListener('click', function(e) {e.stopPropagation();var isActive = btn.classList.contains('is-active');closeAllIANodes();if (!isActive) {currentIaIndex = index;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Next';}btn.classList.add('is-active');if (dynamicCaption) {var title = btn.getAttribute('data-title') || '';var desc = btn.getAttribute('data-desc') || '';dynamicCaption.innerHTML = '';var strongTag = document.createElement('strong');strongTag.textContent = 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Other creator tests don't perform quite as well, with the CPU at this machine's heart being fairly slow to handle a Handbrake video conversion, and sitting well behind the likes of the Aqua and G1 Pro in Time Spy Extreme and 7zip. </p><p>Though single-core Cinebench scores are solid, multithread scores are lacking. This all means that if you're looking for a heavy-duty content creator machine, you'd best be looking elsewhere. In fairness, the single-channel memory should have already put you off, anyways.</p><h2 class="article-body__section" id="section-thermals"><span>Thermals </span></h2><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789656597883-sfzjgyksw *, #fv-chart-1789656597883-sfzjgyksw *:before, #fv-chart-1789656597883-sfzjgyksw *:after, #fv-chart-1789656597883-sfzjgyksw-slideshow *, #fv-chart-1789656597883-sfzjgyksw-slideshow *:before, #fv-chart-1789656597883-sfzjgyksw-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789656597883-sfzjgyksw, #fv-chart-1789656597883-sfzjgyksw-slideshow { font-family: 'Open Sans', sans-serif !important; }#fv-chart-1789656597883-sfzjgyksw {position: relative !important; overflow: 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id="fv-chart-1789656597883-sfzjgyksw-bar-Gaming Temps" data-chart-type="Bar" data-title="Gaming Temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Max CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Avg GPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #EB6F71;"></div><span>Max GPU Temp (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #E33235;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 79%; background-color: #FE9F58;" data-target-width="79" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">79</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64%; background-color: #1CA9C4;" data-target-width="64" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">64</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #EB6F71;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">40</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63%; background-color: #E33235;" data-target-width="63" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #FE9F58;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #1CA9C4;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #EB6F71;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">45</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 89%; background-color: #E33235;" data-target-width="89" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">89</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #FE9F58;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">91</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77%; background-color: #1CA9C4;" data-target-width="77" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">77</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #EB6F71;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63%; background-color: #E33235;" data-target-width="63" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #FE9F58;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60%; background-color: #1CA9C4;" data-target-width="60" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #EB6F71;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53%; background-color: #E33235;" data-target-width="53" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59%; background-color: #FE9F58;" data-target-width="59" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">59</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #1CA9C4;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #EB6F71;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Gaming Temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>62 Avg CPU Temp (°C), 79 Max CPU Temp (°C), 64 Avg GPU Temp (°C), 40 Max GPU Temp (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>63 Avg CPU Temp (°C), 92 Max CPU Temp (°C), 65 Avg GPU Temp (°C), 45 Max GPU Temp (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>89 Avg CPU Temp (°C), 91 Max CPU Temp (°C), 77 Avg GPU Temp (°C), 67 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>63 Avg CPU Temp (°C), 71 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 43 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>53 Avg CPU Temp (°C), 59 Max CPU Temp (°C), 65 Avg GPU Temp (°C), 67 Max GPU Temp (°C)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789656597883-sfzjgyksw-bar-Creator temps" data-chart-type="Bar" data-title="Creator temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Max CPU temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Max SSD temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Max VRM temp (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #E33235;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">91</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #FE9F58;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #1CA9C4;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69%; background-color: #E33235;" data-target-width="69" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 93%; background-color: #E33235;" data-target-width="93" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">93</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.99999999999999%; background-color: #FE9F58;" data-target-width="57.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #1CA9C4;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #E33235;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53%; background-color: #FE9F58;" data-target-width="53" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Creator temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>91 Max CPU temp (°C), 67 Max VRM temp (°C), 70 Max SSD temp (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>69 Max CPU temp (°C), 27 Max SSD temp (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>93 Max CPU temp (°C), 58 Max VRM temp (°C), 71 Max SSD temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>80 Max CPU temp (°C), 46 Max SSD temp (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>67 Max CPU temp (°C), 53 Max SSD temp (°C)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789656597883-sfzjgyksw-bar-Idle temps" data-chart-type="Bar" data-title="Idle temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #E33235;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 58.333333333333336%; background-color: #FE9F58;" data-target-width="58.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">35</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.00000000000001%; background-color: #E33235;" data-target-width="55.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36.666666666666664%; background-color: #FE9F58;" data-target-width="36.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">22</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 85%; background-color: #E33235;" data-target-width="85" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.33333333333333%; background-color: #FE9F58;" data-target-width="63.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.66666666666667%; background-color: #FE9F58;" data-target-width="61.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">37</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.00000000000001%; background-color: #E33235;" data-target-width="55.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.66666666666667%; background-color: #FE9F58;" data-target-width="71.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>15</span><span>30</span><span>45</span><span>60</span></div></div></div><table class="sr-only"><caption>Idle temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>27 CPU (°C), 35 GPU (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>33 CPU (°C), 22 GPU (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>51 CPU (°C), 38 GPU (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>42 CPU (°C), 37 GPU (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>33 CPU (°C), 43 GPU (°C)</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script 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chartWrapper.querySelector('.fv-countdown-container');if (countdownContainer) {var targetDateAttr = countdownContainer.getAttribute('data-target-date');if (targetDateAttr) {var targetDate = new Date(targetDateAttr);var primaryColor = countdownContainer.getAttribute('data-primary-color') || '#f97316';var subheadColor = countdownContainer.getAttribute('data-subhead-color') || '#ffffff';var pad = function(n) { return (n < 10 ? 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Measuring temperatures during our range of creator applications, it is among the coolest we've tried in recent times, sitting well below the <a href="https://www.pcgamer.com/hardware/gaming-pcs/ibuypower-rdy-element-9-pro-r07-review/" target="_blank">iBuyPower RDY Element 9 Pro R07</a>. Admittedly, the latter iBuyPower machine is much more powerful, but its max CPU temps are significantly under the RTX 4060-equipped <a href="https://www.pcgamer.com/hardware/gaming-pcs/lenovo-legion-tower-5i-gen8-review/" target="_blank">Lenovo Legion Tower 5i (Gen 8)</a>, the <a href="https://www.pcgamer.com/hardware/gaming-pcs/abs-cyclone-aqua-gaming-pc-review/" target="_blank">RTX 4060 Ti ABS Cyclone Aqua</a>, and the RTX 5060 AtomMan G1 Pro. In fairness, the AtomMan is a very compact build, so you would expect higher thermals. </p><p>Still, the point stands that this iBuyPower handles its heat in a particularly cool fashion. Unfortunately, my model's motherboard doesn't appear to have a VRM temp sensor, so I couldn't grab those temperatures, but the CPU and SSD heats were very manageable in the creator suite. </p><p>For gaming, it's much the same story, with the GPU only maxing out at 67 °C. This is particularly impressive because it averaged 65 °C. It's a similar story with the CPU, with both average and max sitting in the 50s. </p><h2 class="article-body__section" id="section-aesthetics"><span>Aesthetics</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DvJkXorAvtybadQYVzkRbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/s3tNaoyUL9ZDKwvDrce2WG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZhAqUJcoBPXsQaXGAyHdQG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><div><blockquote><p>The Scale B06 feels like an oddly large PC for what inside is a fairly compact build</p></blockquote></div><p>The Scale B06 feels like an oddly large PC for what inside is a fairly compact build. You don't have extra coolers hogging up space here, and the Asus RTX 5060 is a fairly small card, too. That means there is tons of empty space in the case. Its dimensions make it fairly similar to the <a href="https://www.pcgamer.com/hardware/gaming-pcs/maingear-mg-1-mk-ii-2026-review/" target="_blank">Maingear MG-1 MK.II</a>, but at least the Maingear with its overhead cooling and large RTX 5090 fits the space a bit better. Still, I suppose that means you can throw a few Hatsune Miku figures in the RDY Scale B06 and I'd be confident they won't melt. </p><p>Other than the RGB fans and the iBuyPower logo slapped on the bottom of the front panel, the Scale B06 is fairly plain. It's just a big black case with a clear side panel. Though the RGB in the fans do give it a bit of a gamer look. My model has pretty great wiring, all funnelling through the back of the rig tidily, so it's super clean. </p><p>The first time I unboxed it, the Scale B06 was a bit of a task to get on the PC Gamer test bench table. It's not only bulky, but quite heavy at 16 kg too. You are going to need quite a bit of space (and a few muscles) to fit it into your gaming den. </p><p>One thing that surprised me when taking the panels of this PC off is that they aren't held in with screws. They are simply wedged into the side, but they require a bit of a yank to come out, which makes me feel comfortable that they won't just pop off and spread broken tempered glass all over the floor when a breeze comes through the office. </p><h2 class="article-body__section" id="section-sound"><span>Sound </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2Wft5LwMzfcfYCStXFDbG" name="IMG_0588" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/Z2Wft5LwMzfcfYCStXFDbG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As far as sound is concerned, the B06 offers a downright pleasant experience, only ever rising to a light hum at its most intensive. That translates to around 40 decibels, which is light enough that even a relatively quiet office will drown it out. In a totally silent environment, you will definitely hear the Scale B06, but you have to accept that with pretty much any bit of hardware, especially one with so many parts. </p><p>Even when I put my ear directly against the tempered glass while the rig was working its hardest, I could only make out a soft hum from the fans. </p><h2 class="article-body__section" id="section-software"><span>Software</span></h2><p>My review rig showed up with a fresh Windows install, and the only other preinstalled software was Realtek audio drivers, Intel drivers, and the Nvidia app. iBuyPower doesn't appear to load the Scale B06 with its own software, and that's a boon given the size of modern PC games and the capacity left in the 1 TB drive that comes with it. It was easy to set up otherwise, and it took me mere minutes to get rid of Copilot and install Google Chrome. </p><h2 class="article-body__section" id="section-value"><span>Value</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8yjcc388g5kfKd98qorvcG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mNLmNq2Duwj8tai24fngbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Though the iBuyPower RDY Scale B06 retails at $1,479, it is <a href="https://www.ibuypower.com/store/rdy-scale-b06?srsltid=AfmBOoqR-2jlogl8I60MK6y8VvAN0xnRqh7s2uWK33Xq9SXzSzil3i8_" target="_blank">currently available for $1,379</a> (and it was $100 less than that last week with a code). That puts it much closer to the rigs we tend to see in our roundup of the <a href="https://www.pcgamer.com/best-cheap-gaming-pc/#section-under-1000" target="_blank">best gaming PC deals</a> every week. But even then, it is outpaced by the <a href="https://www.walmart.com/ip/iBUYPOWER-Element-SE-Gaming-PC-Desktop-AMD-Ryzen-7-9700F-NVIDIA-GeForce-RTX-5060-8GB-16GB-DDR5-RGB-RAM-1TB-NVMe-SSD-ESA7N5603/18407959738" target="_blank">iBuyPower Element SE</a>, which is $80 less and comes with a better graphics card (RTX 5060 Ti) and a better gaming CPU (AMD Ryzen 7 9700F). </p><p>Then, if you simply want an RTX 5060 rig, the <a href="https://www.newegg.com/abs-cyclone-aqua-gaming-desktop-pc-geforce-rtx-5060-intel-core-i5-14400f-32gb-ddr4-1tb-nvme-ssd-c1a45n56r1/p/N82E16883360981" target="_blank">ABS Cyclone Aqua</a> offers that, plus 32 GB of DDR4 memory (more of it, but worse speed) and an Intel Core i5 14400F (another 10-core chip but with less cache) for $230 less. There are some compromises with this ABS build (as you will be making with pretty much any build right now), but its compromises are in good places. </p><div><blockquote><p>This is one of the hardest reviews I've ever written, because the market is ever-changing (for the worse)</p></blockquote></div><p>As you might expect from iBuyPower, it has thrown a gaming keyboard and mouse into the box, and you get a month of Xbox Game Pass with it too. I'd say the peripherals are decidedly meh, with the Chimera KM7 membrane keyboard feeling a bit too squishy and weak under the fingers, and the wired mouse being rather slow. But for something free in the box, that's slightly above what I was expecting. And the keyboard even comes with a media dial, which is a slight plus. If I spent my entire budget on the PC, I'd be happy enough using the mouse and keyboard until I got together the budget for something better.  </p><p>This is one of the hardest reviews I've ever written, because the market is ever-changing (for the worse), and this flux state means we have to accept less for more until at least 2027, and likely longer. </p><p>So, to simplify things, I thought I'd ask myself, 'Would you buy this rig today if you absolutely had to get one?' and my answer would be 'definitely not for its full price'. However, I have seen this rig go as low as $1,280, and for that price, it does put up a fight among the most budget rigs. In fact, it could even eke out the Element SE and its <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5060-ti-8-gb-review-palit-dual/" target="_blank">RTX 5060 Ti</a> at the right time. </p><p>The only problem is that iBuyPower only seems to sell the RDY models via its own website, so you have less of a chance of picking one up at a big discount at Walmart or Best Buy. But giving more options for relatively reasonable prices is only a good thing in my book, and if it gives a potential buyer slightly more choice at the $1,000-$1,500 range, it's a solid enough addition to the market. iBuyPower has made some decent concessions for that price point; it's just a shame it has to do that in the first place</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/gaming-pcs/ibuypower-rdy-scale-b06-review/</link>
                                                                            <description>
                            <![CDATA[ It's a sign of how bad the memory crisis is that this rig doesn't feel super expensive. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:33:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ James Bentley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/PVsHAkx27zJptZHndizEAE-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[iBuyPower RDY Scale B06 gaming pc on a wooden desk]]></media:description>                                                            <media:text><![CDATA[iBuyPower RDY Scale B06 gaming pc on a wooden desk]]></media:text>
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                                <div data-widget-type="review" data-model-name="iBuyPower RDY Scale B06" data-widget-title=""></div><p>I've got to the point where I grimace when I see a listing for a gaming PC. The memory crisis has so severely gutted pricing and availability that I've found my eyes glazing over PCs whenever they're on the screen in front of me. </p><p>One glance at our roundup of the <a href="https://www.pcgamer.com/best-cheap-gaming-pc/" target="_blank">best gaming PC deals</a> shows that even getting a rig under $1,000 with a discrete graphics card is a bit of a struggle, and you are making significant compromises to get the price that… <em>low</em>. Okay, yes, it doesn't <em>feel </em>low, but that's the new normal. All praise our new AI overlords. </p><p>And iBuyPower routinely features among the most budget rigs. That's because, be it smart compromises, the ability to buy in bulk, or a prayer to some sort of hardware god, its rigs are somewhat reasonable for prebuilds. </p><p>The RDY Scale B06 I've had across my desk shoves a budget Intel CPU and budget Nvidia GPU into its surprisingly large case, alongside a pretty small SSD and single-channel memory.</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if…</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>✅</strong> <strong>You can wait for a sale:</strong> At MSRP, I would look elsewhere, but iBuyPower regularly runs decent sales, and there have been two on this specific rig in the last week. With a few hundred shaved off, it becomes a fairly competitive mainstream build.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Don&#39;t buy if…</h3><div class="card__description-wrapper"><div class="card__description"><p><strong>❌ You can afford a little more: </strong>The RTX 5060 GPU itself is a bit of a letdown, and though it will get solid enough 1080p gaming (and even 1440p at points), there are RTX 5070 machines not that far off this price.</p></div></div></div></div><h2 class="article-body__section" id="section-features"><span>Features</span></h2><div ><table><caption>IBuyPower RDY Scale B06 specs</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>Intel Core Ultra 5 225F</p></td></tr><tr><td class="firstcol " ><p><strong>Motherboard</strong></p></td><td  ><p>Asus B860M Max Gaming AX WIFI </p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>Team Group T-Force Delta 16 GB 5200 MHz CL40 (single stick)</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1 TB Team Group T-Force G50</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics card</strong></p></td><td  ><p>Asus Dual GeForce RTX 5060 8 GB</p></td></tr><tr><td class="firstcol " ><p><strong>Cooling</strong></p></td><td  ><p>iBuyPower RGB CPU Tower Air Cooler</p></td></tr><tr><td class="firstcol " ><p><strong>PSU</strong></p></td><td  ><p>600 watt 80 Plus Gold</p></td></tr><tr><td class="firstcol " ><p><strong>Front I/O</strong></p></td><td  ><p>2 x USB 2.0, 1 x USB 2.0 (Type-C), 1 x 3.5 mm microphone and headphone jacks</p></td></tr><tr><td class="firstcol " ><p><strong>Rear I/O</strong></p></td><td  ><p>4 x USB 2.0, 4 x USB 3.2 Gen 1 5 Gbps Type-A, 1 x USB 3.2 Gen 2 10 Gbps Type-A, 1x USB 3.2 Gen 2 20 Gbps Type-C, mic in, line out, line in</p></td></tr><tr><td class="firstcol " ><p><strong>Networking</strong></p></td><td  ><p>Wi-Fi 6</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>470 x 492 x 220 mm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>16.3 kg / 36 lbs</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://www.ibuypower.com/store/rdy-scale-b06?srsltid=AfmBOoqR-2jlogl8I60MK6y8VvAN0xnRqh7s2uWK33Xq9SXzSzil3i8_" target="_blank">$1,479</a> ($1,379 on sale)</p></td></tr></tbody></table></div><p>RDY is iBuyPower's preconfigured range, which means they are ready to ship pretty much the moment you hit 'buy'. As such, the RTX 5060 / Intel Core Ultra 5 225F model I've got my hands on is the only version of the B06 you can currently buy. </p><p>For its relatively budget-friendly price, it makes some compromises, the biggest of which you will find in its memory and storage. </p><p>The memory is DDR5, but with a CAS latency of 40 and overall speed of 5200 MT/s, it's not super fast. There's also only one stick, so you are taking a hit to performance over dual-channel memory of the same capacity. How much depends on the game or workload, but there will be a hit.</p><p>Should you have the funds and the patience, you could technically track down a second module matching this same stick and bump your capacity up to 32 GB, but that's a hard sell, and was even before the memory crisis. Most of the time, you are better off selling a single stick and buying two (at a loss) if you're looking to upgrade, as it can be tough to track down the exact stick you need and even that doesn't guarantee compatibility.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wcnwctxqZYHM5VBS9G2yiG" name="IMG_0589" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/wcnwctxqZYHM5VBS9G2yiG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>There's just 1 TB of storage in this machine. That is pretty much the minimum I would want in a gaming rig right now, especially when you consider the actual storage available to you will likely be 50-100 GB lower than 1 TB. </p><p>The 1 TB in my rig translates to 952 GB. That doesn't include browsers and any other Windows apps. Then, you might have Steam, Epic Games, likely the Nvidia app, plus any drivers, and any other media apps like Spotify. By only downloading the games I used for the benchmarks below, I was left with around 300 GB on the drive.  </p><p>Now, we would have received twice the memory capacity for the price if it weren't for the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">memory crisis</a>, but you have to expect to pay more for gaming PCs right now, and those compromises make some sense from iBuyPower. </p><h2 class="article-body__section" id="section-performance"><span>Performance</span></h2><p>This rig is a sign of how bad the memory crisis has gotten. Late last year, we checked out the <a href="https://www.pcgamer.com/hardware/gaming-pcs/acer-predator-orion-3000-review/" target="_blank">Acer Predator Orion 3000</a>, which was just $20 more, came with a full-fat RTX 5070, a better Intel chip for multithreaded workloads, and even came in a cute compact case. </p><p>Because of that higher-tier GPU, the Orion outpaces this iBuyPower rig in every gaming test I conducted. Some by just a few frames, and some more convincingly so. Acer did make compromises here with PCIe 3.0 storage speed and 16 GB DDR4 memory, but it's still all in all a better rig, and a much more compact one. The caveat, though, is that while you can find RTX 5070 PCs at this price on occasion, they are becoming ever more rare, and this SKU of the Orion 3000 is nowhere to be seen these days.</p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655871097-p2svwkofd *, #fv-chart-1789655871097-p2svwkofd *:before, #fv-chart-1789655871097-p2svwkofd *:after, #fv-chart-1789655871097-p2svwkofd-slideshow *, #fv-chart-1789655871097-p2svwkofd-slideshow *:before, #fv-chart-1789655871097-p2svwkofd-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655871097-p2svwkofd, #fv-chart-1789655871097-p2svwkofd-slideshow { font-family: 'Open Sans', sans-serif !important; }#fv-chart-1789655871097-p2svwkofd {position: relative 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display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655871097-p2svwkofd.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655871097-p2svwkofd .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655871097-p2svwkofd .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655871097-p2svwkofd .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655871097-p2svwkofd .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655871097-p2svwkofd .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655871097-p2svwkofd .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655871097-p2svwkofd .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-pie-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-bar-product,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-label,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-grouped-product-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-label,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-container,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-cluster,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-label-space,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-x-axis-chart-space,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-benchmark-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-dropdown-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-carousel-nav-btn,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-chart-title,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-chart-subhead,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-header,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper.fv-left,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-wrapper.fv-right,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select.fv-select-left,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select.fv-select-right,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-vs,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select-container,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-versus-select,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-btn,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-logo,#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-icon,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-stl-shop-all-icon svg,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd.labels-on-top .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd.mobile-view .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655871097-p2svwkofd.mobile-view.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}@media (max-width: 599px) {#fv-chart-1789655871097-p2svwkofd .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-row,#fv-chart-1789655871097-p2svwkofd .fv-stacked-product,#fv-chart-1789655871097-p2svwkofd .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-label,#fv-chart-1789655871097-p2svwkofd .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-container,#fv-chart-1789655871097-p2svwkofd .fv-bar-cluster {width: 100% !important;}#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655871097-p2svwkofd .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-label-space {display: none !important;}#fv-chart-1789655871097-p2svwkofd .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789655871097-p2svwkofd .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789655871097-p2svwkofd .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655871097-p2svwkofd .fv-versus-vs {text-align: 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resolution</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Avatar: Frontiers of Pandora (1440p Ultra)</option><option value="1">Cyberpunk 2077 (1440p RT Medium)</option><option value="2">Cyberpunk 2077 (upscaling) (1440p RT Medium)</option><option value="3">Baldur's Gate 3 (1440p Ultra)</option><option value="4">Black Myth: Wukong (1440p Very High)</option><option value="5">Black Myth: Wukong (upscaling) (1440p Very High)</option><option value="6">Metro Exodus: Enhanced Edition (1440p Ultra)</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Avatar: Frontiers of Pandora (1440p Ultra)" data-chart-type="Bar" data-title="Avatar: Frontiers of Pandora (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33%; background-color: #FE9F58;" data-target-width="33" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">88</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #FE9F58;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44%; background-color: #E33235;" data-target-width="44" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">44</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68%; background-color: #E33235;" data-target-width="68" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">68</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36%; background-color: #E33235;" data-target-width="36" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">36</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24%; background-color: #FE9F58;" data-target-width="24" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">24</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Avatar: Frontiers of Pandora (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>42 Avg FPS, 33 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>88 Avg FPS, 43 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>44 Avg FPS, 38 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>68 Avg FPS, 27 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>36 Avg FPS, 24 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Cyberpunk 2077 (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (1440p RT Medium)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #E33235;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">32</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 31.25%; background-color: #FE9F58;" data-target-width="31.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">25</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.25%; background-color: #E33235;" data-target-width="71.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #FE9F58;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">40</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #E33235;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">32</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 32.5%; background-color: #FE9F58;" data-target-width="32.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">26</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.75%; background-color: #FE9F58;" data-target-width="68.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">55</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.75%; background-color: #E33235;" data-target-width="43.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">35</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35%; background-color: #FE9F58;" data-target-width="35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">28</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>20</span><span>40</span><span>60</span><span>80</span></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>32 Avg FPS, 25 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>57 Avg FPS, 40 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>32 Avg FPS, 26 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>66 Avg FPS, 55 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>35 Avg FPS, 28 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 25%; background-color: #E33235;" data-target-width="25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">50</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 21%; background-color: #FE9F58;" data-target-width="21" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69.5%; background-color: #E33235;" data-target-width="69.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">139</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24.5%; background-color: #FE9F58;" data-target-width="24.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #E33235;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">86</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34.5%; background-color: #FE9F58;" data-target-width="34.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #E33235;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">184</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">102</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #E33235;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">90</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.5%; background-color: #FE9F58;" data-target-width="33.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>50</span><span>100</span><span>150</span><span>200</span></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (upscaling) (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>50 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>139 Avg FPS, 49 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>86 Avg FPS, 69 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>184 Avg FPS, 102 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>90 Avg FPS, 67 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Baldur's Gate 3 (1440p Ultra)" data-chart-type="Bar" data-title="Baldur's Gate 3 (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90%; background-color: #E33235;" data-target-width="90" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">90</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.99999999999999%; background-color: #FE9F58;" data-target-width="57.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 73%; background-color: #E33235;" data-target-width="73" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">73</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59%; background-color: #E33235;" data-target-width="59" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">59</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #FE9F58;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #E33235;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #FE9F58;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Baldur's Gate 3 (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>90 Avg FPS, 58 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>73 Avg FPS, 38 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>59 Avg FPS, 42 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>N/A</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>71 Avg FPS, 43 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Black Myth: Wukong (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (1440p Very High)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.333333333333336%; background-color: #E33235;" data-target-width="48.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">29</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #FE9F58;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">24</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.66666666666667%; background-color: #E33235;" data-target-width="76.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51.66666666666667%; background-color: #FE9F58;" data-target-width="51.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">31</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #E33235;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">26</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33.33333333333333%; background-color: #FE9F58;" data-target-width="33.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">20</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 93.33333333333333%; background-color: #E33235;" data-target-width="93.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81.66666666666667%; background-color: #FE9F58;" data-target-width="81.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50%; background-color: #E33235;" data-target-width="50" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">30</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38.333333333333336%; background-color: #FE9F58;" data-target-width="38.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">23</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>15</span><span>30</span><span>45</span><span>60</span></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>29 Avg FPS, 24 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>46 Avg FPS, 31 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>26 Avg FPS, 20 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>56 Avg FPS, 49 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>30 Avg FPS, 23 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Black Myth: Wukong (upscaling) (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (upscaling) (1440p Very High)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 49%; background-color: #E33235;" data-target-width="49" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41%; background-color: #FE9F58;" data-target-width="41" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">41</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48%; background-color: #FE9F58;" data-target-width="48" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">48</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 37%; background-color: #E33235;" data-target-width="37" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 33%; background-color: #FE9F58;" data-target-width="33" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83%; background-color: #E33235;" data-target-width="83" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47%; background-color: #E33235;" data-target-width="47" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">47</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 39%; background-color: #FE9F58;" data-target-width="39" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">39</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (upscaling) (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>49 Avg FPS, 41 1% Low FPS</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>70 Avg FPS, 48 1% Low FPS</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>37 Avg FPS, 33 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>83 Avg FPS, 51 1% Low FPS</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>47 Avg FPS, 39 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655871097-p2svwkofd-bar-Metro Exodus: Enhanced Edition (1440p Ultra)" data-chart-type="Bar" data-title="Metro Exodus: Enhanced Edition (1440p Ultra)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.666666666666664%; background-color: #E33235;" data-target-width="40.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 28.000000000000004%; background-color: #FE9F58;" data-target-width="28.000000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64.66666666666666%; background-color: #E33235;" data-target-width="64.66666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">97</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 18%; background-color: #FE9F58;" data-target-width="18" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34.66666666666667%; background-color: #E33235;" data-target-width="34.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24%; background-color: #FE9F58;" data-target-width="24" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">36</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.66666666666667%; background-color: #E33235;" data-target-width="76.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 28.000000000000004%; background-color: #FE9F58;" data-target-width="28.000000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #E33235;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30%; background-color: #FE9F58;" data-target-width="30" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">45</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>37.5</span><span>75</span><span>112.5</span><span>150</span></div></div></div><table class="sr-only"><caption>Metro Exodus: Enhanced Edition (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>61 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Acer 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'0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1789655871097-p2svwkofd', false); });} else {initialize('fv-chart-1789655871097-p2svwkofd', false);}})();</script></div><p>The <a href="https://www.pcgamer.com/hardware/live/news/nvidia-rtx-5060-review-doing-it-live/" target="_blank">RTX 5060</a> is a solid 1080p card that becomes a decent 1440p one if you are willing to stomach a bit of frame generation or upscaling. Still, it's one of the weakest offerings of the RTX Blackwell generation. </p><p>In our tests, I spotted similar scores to <a href="https://www.pcgamer.com/nvidia-geforce-rtx-4060-review-benchmarks-performance/" target="_blank">RTX 4060</a> and <a href="https://www.pcgamer.com/nvidia-rtx-4060-ti-review-benchmarks-performance/" target="_blank">RTX 4060 Ti</a> rigs, and that's partly because this same price point would have gotten you better CPUs a few years ago to throw alongside it, but also because the generational leap between the RTX 40- and RTX 50-series isn't monumental.</p><p>The RTX 5060 / Intel Core Ultra 5 225 F combo is decidedly budget, as far as modern offerings are concerned, and you will spot that in our gaming tests. <a href="https://www.pcgamer.com/avatar-frontiers-of-pandora-review/" target="_blank">Avatar: Frontiers of Pandora</a> at Ultra on 1440p barely cracks 30 fps, and the same is true for <a href="https://www.pcgamer.com/cyberpunk-2077-review/" target="_blank">Cyberpunk 2077</a> and Black Myth: Wukong. Upscaling makes these games much more playable, and the older <a href="https://www.pcgamer.com/metro-exodus-review/" target="_blank">Metro Exodus</a> can stay around 60 fps.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8yjcc388g5kfKd98qorvcG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tPkDNUT8Lt4QqM8bG9frbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>The <a href="https://www.pcgamer.com/hardware/gaming-pcs/atomman-g1-pro-review/" target="_blank">AtomMan G1 Pro</a>, with its low-profile RTX 5060 and AMD Ryzen 9 8945HX, outperforms it in Avatar, but the Scale B06 takes the win in everything else. The G1 Pro is kitted out with 32 GB of DDR5 5200 memory. That is double the capacity of the Scale B06, and dual-channel. That means it has not only twice the capacity but twice the available bandwidth, too. But the Intel chip helps the iBuyPower PC pull through for the win. </p><p>Notably, the 1% lows are almost the same for both rigs in Baldur's Gate 3, despite the Scale B06 easily outpacing the G1 Pro in average fps. That's likely down to the memory. Baldur's Gate 3 is quite a CPU-heavy game, and the slower, lower-capacity RAM is hindering what should be a much faster chip in the Scale B06.</p><p>The Intel CPU in the Scale B06 has fewer physical cores and a lower boost clock than the 8645HX, but higher base clock speeds and a great L1 and L2 cache. In Cinebench, I saw a slightly higher single-core index for the Intel chip, but a significantly better multithread index for the AMD one. The Atomman G1 Pro has, however, gone up significantly in price even since our review in April. </p><p>The <a href="https://www.pcgamer.com/hardware/gaming-pcs/abs-cyclone-aqua-gaming-pc-review/" target="_blank">RTX 4060 Ti ABS Cyclone Aqua</a> we reviewed last year seems to outpace or match this 5060 rig in most tests, only firmly losing in the <a href="https://www.pcgamer.com/games/rpg/black-myth-wukong-review/" target="_blank">Black Myth: Wukong</a> upscaling benchmark. And with the RTX 5060, you pretty much need to get used to some level of upscaling if you want a smooth experience in modern games. 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!important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1789655995434-4ks0w2bjj-slideshow .fv-slideshow-select:focus {outline: 2px solid #E33235 !important;border-color: #E33235 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1789655995434-4ks0w2bjj .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655995434-4ks0w2bjj .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655995434-4ks0w2bjj .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655995434-4ks0w2bjj .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655995434-4ks0w2bjj .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-bar-row, #fv-chart-1789655995434-4ks0w2bjj .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655995434-4ks0w2bjj.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655995434-4ks0w2bjj.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655995434-4ks0w2bjj .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655995434-4ks0w2bjj .fv-y-axis-title {font-size: 15px 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Extreme</option><option value="1">3DMark Storage</option><option value="2">Cinebench 2024</option><option value="3">Blender 4.2.0 (junkshop)</option><option value="4">7zip 24.07</option><option value="5">Handbrake UHD to 1080p conversion</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-3DMark Time Spy Extreme" data-chart-type="Bar" data-title="3DMark Time Spy Extreme" data-subhead="The laptops are here tested against intensive benchmarks that mostly test the CPU, but also the GPU, for productivity tasks." data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Overall index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70.62%; background-color: #E33235;" data-target-width="70.62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">10593</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.82666666666667%; background-color: #FE9F58;" data-target-width="40.82666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6124</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.7%; background-color: #1CA9C4;" data-target-width="43.7" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6555</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 48.71333333333333%; background-color: #E33235;" data-target-width="48.71333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">7307</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.08666666666666%; background-color: #FE9F58;" data-target-width="71.08666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">10663</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.5%; background-color: #1CA9C4;" data-target-width="66.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">9975</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62.9%; background-color: #E33235;" data-target-width="62.9" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">9435</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42.53333333333333%; background-color: #FE9F58;" data-target-width="42.53333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6380</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44.7%; background-color: #1CA9C4;" data-target-width="44.7" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6705</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.20666666666667%; background-color: #E33235;" data-target-width="40.20666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6031</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 94.41333333333334%; background-color: #FE9F58;" data-target-width="94.41333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">14162</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.52666666666667%; background-color: #1CA9C4;" data-target-width="78.52666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">11779</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.339999999999996%; background-color: #E33235;" data-target-width="40.339999999999996" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6051</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.57333333333333%; background-color: #FE9F58;" data-target-width="43.57333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6536</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.053333333333335%; background-color: #1CA9C4;" data-target-width="43.053333333333335" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">6458</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>3,750</span><span>7,500</span><span>11,250</span><span>15,000</span></div></div></div><table class="sr-only"><caption>3DMark Time Spy Extreme Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>10593 CPU index, 6124 GPU index, 6555 Overall index</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>7307 CPU index, 10663 GPU index, 9975 Overall index</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>9435 CPU index, 6380 GPU index, 6705 Overall index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>6031 CPU index, 14162 GPU index, 11779 Overall index</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>6051 CPU index, 6536 GPU index, 6458 Overall index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-3DMark Storage" data-chart-type="Bar" data-title="3DMark Storage" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Overall index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Avg bandwidth (MB/s)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Access time (us)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.83333333333334%; background-color: #E33235;" data-target-width="71.83333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2155</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 12.704333333333334%; background-color: #FE9F58;" data-target-width="12.704333333333334" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">381.13</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.8666666666666667%; background-color: #1CA9C4;" data-target-width="2.8666666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">86</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 50.83333333333333%; background-color: #E33235;" data-target-width="50.83333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1525</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 8.728333333333333%; background-color: #FE9F58;" data-target-width="8.728333333333333" data-target-margin="0"></div><span class="fv-bar-value-outside">261.85</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.933333333333333%; background-color: #1CA9C4;" data-target-width="3.933333333333333" data-target-margin="0"></div><span class="fv-bar-value-outside">118</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 49.766666666666666%; background-color: #E33235;" data-target-width="49.766666666666666" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1493</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 8.647333333333334%; background-color: #FE9F58;" data-target-width="8.647333333333334" data-target-margin="0"></div><span class="fv-bar-value-outside">259.42</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 4.066666666666666%; background-color: #1CA9C4;" data-target-width="4.066666666666666" data-target-margin="0"></div><span class="fv-bar-value-outside">122</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.10000000000001%; background-color: #E33235;" data-target-width="78.10000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2343</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.445666666666668%; background-color: #FE9F58;" data-target-width="13.445666666666668" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">403.37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.73333333333333%; background-color: #E33235;" data-target-width="71.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2152</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 12.373666666666667%; background-color: #FE9F58;" data-target-width="12.373666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">371.21</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.8000000000000003%; background-color: #1CA9C4;" data-target-width="2.8000000000000003" data-target-margin="0"></div><span class="fv-bar-value-outside">84</span></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>750</span><span>1,500</span><span>2,250</span><span>3,000</span></div></div></div><table class="sr-only"><caption>3DMark Storage Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>2155 Overall index, 381.13 Avg bandwidth (MB/s), 86 Access time (us)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>1525 Overall index, 261.85 Avg bandwidth (MB/s), 118 Access time (us)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>1493 Overall index, 259.42 Avg bandwidth (MB/s), 122 Access time (us)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>2343 Overall index, 403.37 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>2152 Overall index, 371.21 Avg bandwidth (MB/s), 84 Access time (us)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Cinebench 2024" data-chart-type="Bar" data-title="Cinebench 2024" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Single core index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Multi thread index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.2%; background-color: #E33235;" data-target-width="6.2" data-target-margin="0"></div><span class="fv-bar-value-outside">124</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83.39999999999999%; background-color: #FE9F58;" data-target-width="83.39999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1668</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.7%; background-color: #E33235;" data-target-width="5.7" data-target-margin="0"></div><span class="fv-bar-value-outside">114</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51.2%; background-color: #FE9F58;" data-target-width="51.2" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1024</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.55%; background-color: #E33235;" data-target-width="5.55" data-target-margin="0"></div><span class="fv-bar-value-outside">111</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.14999999999999%; background-color: #FE9F58;" data-target-width="66.14999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1323</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.5%; background-color: #E33235;" data-target-width="5.5" data-target-margin="0"></div><span class="fv-bar-value-outside">110</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.300000000000004%; background-color: #FE9F58;" data-target-width="52.300000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1046</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.949999999999999%; background-color: #E33235;" data-target-width="5.949999999999999" data-target-margin="0"></div><span class="fv-bar-value-outside">119</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40.1%; background-color: #FE9F58;" data-target-width="40.1" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">802</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>500</span><span>1,000</span><span>1,500</span><span>2,000</span></div></div></div><table class="sr-only"><caption>Cinebench 2024 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>124 Single core index, 1668 Multi thread index</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>114 Single core index, 1024 Multi thread index</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>111 Single core index, 1323 Multi thread index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>110 Single core index, 1046 Multi thread index</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>119 Single core index, 802 Multi thread index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Blender 4.2.0 (junkshop)" data-chart-type="Bar" data-title="Blender 4.2.0 (junkshop)" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (samples)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (samples)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.5%; background-color: #E33235;" data-target-width="6.5" data-target-margin="0"></div><span class="fv-bar-value-outside">130</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">920</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.5999999999999996%; background-color: #E33235;" data-target-width="3.5999999999999996" data-target-margin="0"></div><span class="fv-bar-value-outside">72</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.1%; background-color: #FE9F58;" data-target-width="82.1" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1642</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.6000000000000005%; background-color: #E33235;" data-target-width="6.6000000000000005" data-target-margin="0"></div><span class="fv-bar-value-outside">132</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.65%; background-color: #FE9F58;" data-target-width="47.65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">953</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 4.15%; background-color: #E33235;" data-target-width="4.15" data-target-margin="0"></div><span class="fv-bar-value-outside">83</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45.9%; background-color: #FE9F58;" data-target-width="45.9" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">918</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.2%; background-color: #E33235;" data-target-width="3.2" data-target-margin="0"></div><span class="fv-bar-value-outside">64</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46.550000000000004%; background-color: #FE9F58;" data-target-width="46.550000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">931</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>500</span><span>1,000</span><span>1,500</span><span>2,000</span></div></div></div><table class="sr-only"><caption>Blender 4.2.0 (junkshop) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>130 CPU (samples), 920 GPU (samples)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>72 CPU (samples), 1642 GPU (samples)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>132 CPU (samples), 953 GPU (samples)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>83 CPU (samples), 918 GPU (samples)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>64 CPU (samples), 931 GPU (samples)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-7zip 24.07" data-chart-type="Bar" data-title="7zip 24.07" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Compressing (GIPS)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Decompressing (GIPS)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82%; background-color: #E33235;" data-target-width="82" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">164</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #FE9F58;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">182</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">84</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59.5%; background-color: #FE9F58;" data-target-width="59.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">119</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.5%; background-color: #E33235;" data-target-width="43.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">87</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 99.5%; background-color: #FE9F58;" data-target-width="99.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">199</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35%; background-color: #E33235;" data-target-width="35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 39%; background-color: #FE9F58;" data-target-width="39" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">78</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>50</span><span>100</span><span>150</span><span>200</span></div></div></div><table class="sr-only"><caption>7zip 24.07 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>164 Compressing (GIPS), 182 Decompressing (GIPS)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>84 Compressing (GIPS), 119 Decompressing (GIPS)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>87 Compressing (GIPS), 199 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>70 Compressing (GIPS), 78 Decompressing (GIPS)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655995434-4ks0w2bjj-bar-Handbrake UHD to 1080p conversion" data-chart-type="Bar" data-title="Handbrake UHD to 1080p conversion" data-subhead="This chart shows average and 1% low frame rate results in various tested games at 1440p resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">88</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 42%; background-color: #E33235;" data-target-width="42" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">75</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 56.99999999999999%; background-color: #E33235;" data-target-width="56.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Handbrake UHD to 1080p conversion Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>88</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>42</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>80</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>75</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>57</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async></script><script>(function() {window.fvAnimateCharts = function(chartWrapper) {if (!chartWrapper) return;function animateBars(chartElement) {if (!chartElement) return;var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');bars.forEach(function(bar, index) {bar.style.setProperty('width', '0%', 'important');bar.style.setProperty('transition', 'none', 'important');var targetWidth = bar.dataset.targetWidth;if (targetWidth === undefined) return;void 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});legendItems.forEach(function(i) { i.style.opacity = '1'; });} else {item.classList.add('isolated');lines.forEach(function(l) { l.style.opacity = '0.2'; l.setAttribute('stroke-width', l.dataset.origStroke); });dots.forEach(function(d) { d.style.opacity = '0.2'; });legendItems.forEach(function(i) { i.style.opacity = '0.3'; i.style.transition = 'opacity 0.2s'; });if (line) {line.style.opacity = '1';line.setAttribute('stroke-width', '4');}productDots.forEach(function(d) { d.style.opacity = '1'; });item.style.opacity = '1';}};item.addEventListener('mouseenter', highlight);item.addEventListener('focus', highlight);item.addEventListener('mouseleave', clearHighlight);item.addEventListener('blur', clearHighlight);item.addEventListener('click', toggleIsolate);if (line) {line.style.cursor = 'pointer';line.addEventListener('mouseenter', highlight);line.addEventListener('mouseleave', clearHighlight);line.addEventListener('click', toggleIsolate);}});});var versusCharts = chartWrapper.querySelectorAll('.fv-versus-chart');versusCharts.forEach(function(vc) {var dataJson = vc.getAttribute('data-versus-data');var leftColor = vc.getAttribute('data-left-color') || '#E53935';var rightColor = vc.getAttribute('data-right-color') || '#FFB300';if (!dataJson) return;var versusData = JSON.parse(dataJson);var leftSelect = vc.querySelector('.fv-select-left');var rightSelect = vc.querySelector('.fv-select-right');var rows = vc.querySelectorAll('.fv-versus-row');function updateVersusChart() {var leftProduct = leftSelect.value;var rightProduct = rightSelect.value;leftSelect.style.color = leftColor;leftSelect.style.borderColor = leftColor;rightSelect.style.color = rightColor;rightSelect.style.borderColor = rightColor;rows.forEach(function(row) {var index = parseInt(row.getAttribute('data-index'));var data = versusData[index];if (!data) return;var leftVal = data.productData[leftProduct] ? data.productData[leftProduct].value : undefined;var rightVal = data.productData[rightProduct] ? data.productData[rightProduct].value : undefined;var leftIsNum = typeof leftVal === 'number';var rightIsNum = typeof rightVal === 'number';var leftNum = leftIsNum ? leftVal : 0;var rightNum = rightIsNum ? rightVal : 0;var maxVal = Math.max(leftNum, rightNum, 0.0001);var leftWidth = leftIsNum ? (leftNum / maxVal) * 95 : 0;var rightWidth = rightIsNum ? (rightNum / maxVal) * 85 : 0;var winner = null;var pctDiffStr = null;if (leftIsNum && rightIsNum) {if (leftNum > rightNum) {winner = 'left';if (rightNum > 0) {var diff = Math.round(((leftNum - rightNum) / rightNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}} else if (rightNum > leftNum) {winner = 'right';if (leftNum > 0) {var diff = Math.round(((rightNum - leftNum) / leftNum) * 100);pctDiffStr = '+' + diff.toLocaleString() + '%';}}}var leftDisplay = data.productData[leftProduct] && data.productData[leftProduct].displayValue !== undefined ? data.productData[leftProduct].displayValue : (leftIsNum ? leftNum.toLocaleString() : (leftVal !== undefined ? leftVal : '-'));var rightDisplay = data.productData[rightProduct] && data.productData[rightProduct].displayValue !== undefined ? data.productData[rightProduct].displayValue : (rightIsNum ? rightNum.toLocaleString() : (rightVal !== undefined ? rightVal : '-'));var unit = (data.productData[leftProduct] && data.productData[leftProduct].unit) ||(data.productData[rightProduct] && data.productData[rightProduct].unit) || '';var leftTextStr = leftDisplay;var rightTextStr = rightDisplay;var leftBar = row.querySelector('.fv-versus-bar-left');var rightBar = row.querySelector('.fv-versus-bar-right');var leftText = row.querySelector('.fv-inside-left');var rightText = row.querySelector('.fv-inside-right');var labelText = row.querySelector('.fv-versus-label span');var leftWrapper = row.querySelector('.fv-versus-bar-left-wrapper');var rightWrapper = row.querySelector('.fv-versus-bar-right-wrapper');var existingPctDiffs = row.querySelectorAll('.fv-versus-pct-diff');existingPctDiffs.forEach(function(el) { el.remove(); });if (winner === 'left' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (leftBar) leftBar.insertBefore(pctSpan, leftBar.firstChild);} else if (winner === 'right' && pctDiffStr) {var pctSpan = document.createElement('span');pctSpan.className = 'fv-versus-pct-diff';pctSpan.style.color = 'rgba(255, 255, 255, 0.9)';pctSpan.textContent = pctDiffStr;if (rightBar) rightBar.appendChild(pctSpan);}if (leftBar) {leftBar.style.backgroundColor = leftColor;leftBar.dataset.targetWidth = leftWidth;leftBar.style.setProperty('--target-width', leftWidth + '%');leftBar.style.width = leftWidth + '%';}if (rightBar) {rightBar.style.backgroundColor = rightColor;rightBar.dataset.targetWidth = rightWidth;rightBar.style.setProperty('--target-width', rightWidth + '%');rightBar.style.width = rightWidth + '%';}if (leftText) {leftText.innerHTML = leftTextStr;}if (rightText) {rightText.innerHTML = rightTextStr;}if (labelText) {labelText.textContent = data.attribute + (unit ? ' (' + unit + ')' : '');}});}if (leftSelect) leftSelect.addEventListener('change', updateVersusChart);if (rightSelect) rightSelect.addEventListener('change', updateVersusChart);});var barRows = chartWrapper.querySelectorAll('.fv-bar-row');var globalCaptionEl = chartWrapper.querySelector('.rv-chart-caption');var fallbackCaptionHtml = globalCaptionEl ? globalCaptionEl.innerHTML : '';barRows.forEach(function(row) {var commentaryEl = row.querySelector('[data-commentary-key]');if (commentaryEl) {var commentaryText = commentaryEl.textContent;if (commentaryText && commentaryText.trim().length > 0) {row.addEventListener('mouseenter', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = commentaryText;globalCaptionEl.classList.add('fv-bar-active-caption');}});row.addEventListener('mouseleave', function() {if (!chartWrapper.classList.contains('mobile-view') && globalCaptionEl) {globalCaptionEl.innerHTML = fallbackCaptionHtml;globalCaptionEl.classList.remove('fv-bar-active-caption');}});}}});var charts = chartWrapper.querySelectorAll('.fv-chart-item');var dropdown = chartWrapper.querySelector('.fv-dropdown-title');var prevBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.prev');var nextBtn = chartWrapper.querySelector('.fv-carousel-nav-btn.next');var carouselTitle = chartWrapper.querySelector('.fv-carousel-title-controls .fv-benchmark-title');var counter = chartWrapper.querySelector('.fv-carousel-counter');var subheadEl = chartWrapper.querySelector('.fv-chart-subhead');var captionEl = chartWrapper.querySelector('.rv-chart-caption');var footerContentEl = chartWrapper.querySelector('.fv-footer-content');var bottomBarEl = chartWrapper.querySelector('.fv-bottom-bar');var logoEl = chartWrapper.querySelector('.fv-logo');if (charts.length > 1 && (dropdown || prevBtn)) {var currentChartIndex = 0;var titles = [];if (dropdown) {titles = Array.from(dropdown.options).map(function(o) { return o.text; });} else {charts.forEach(function(c) {titles.push(c.getAttribute('data-title') || '');});}function showInternalChart(index) {if (index < 0) index = charts.length - 1;if (index >= charts.length) index = 0;currentChartIndex = index;charts.forEach(function(c, i) {c.style.display = i === index ? 'block' : 'none';if (i === index) {var cType = c.dataset.chartType;if (cType === 'Line') {} else if (cType !== 'Pie') {window.fvAnimateCharts(chartWrapper);}var labelsOnTop = chartWrapper.dataset.barLabelsOnTop === 'true';if (labelsOnTop && (cType === 'Bar' || cType === 'Stacked Bar' || cType === 'Versus')) {chartWrapper.classList.add('labels-on-top');} else {chartWrapper.classList.remove('labels-on-top');}}});if (dropdown) dropdown.value = index;if (carouselTitle && titles[index]) carouselTitle.textContent = titles[index];if (counter) counter.textContent = (index + 1) + ' of ' + charts.length;var activeChart = charts[index];if (activeChart) {var newSubhead = activeChart.getAttribute('data-subhead');var newCaption = activeChart.getAttribute('data-caption');var currentChartType = activeChart.getAttribute('data-chart-type');var hideGlobalCaption = currentChartType === 'Countdown' || currentChartType === 'Image Comparison' || currentChartType === 'Shop the Collection';if (subheadEl) subheadEl.textContent = newSubhead || '';if (captionEl) {captionEl.textContent = newCaption || '';fallbackCaptionHtml = newCaption || '';}if (footerContentEl) {if (newCaption && newCaption.trim().length > 0 && !hideGlobalCaption) {footerContentEl.style.display = 'block';if (bottomBarEl) bottomBarEl.style.display = 'flex';} else {footerContentEl.style.display = 'none';if (bottomBarEl && !logoEl) {bottomBarEl.style.display = 'none';}}}}}if (dropdown) dropdown.addEventListener('change', function(e) { showInternalChart(parseInt(e.target.value)); });if (prevBtn) prevBtn.addEventListener('click', function() { showInternalChart(currentChartIndex - 1); });if (nextBtn) nextBtn.addEventListener('click', function() { showInternalChart(currentChartIndex + 1); });}var imageCompareWrappers = chartWrapper.querySelectorAll('.fv-image-compare-wrapper');imageCompareWrappers.forEach(function(wrapper) {var inner = wrapper.querySelector('.fv-image-compare-inner') || wrapper;var slider = wrapper.querySelector('.fv-image-compare-slider');var fgImage = wrapper.querySelector('.fv-image-compare-fg');var bgImage = wrapper.querySelector('.fv-image-compare-bg');var labelLeft = wrapper.querySelector('.fv-image-compare-label-left');var labelRight = wrapper.querySelector('.fv-image-compare-label-right');var isDragging = false;var scale = 1;var panX = 0;var panY = 0;var isPanning = false;var hasPanned = false;var lastClientX = 0;var lastClientY = 0;var initialDistance = null;var lastCenterX = null;var lastCenterY = null;function updateTransform() {if (wrapper.classList.contains('fv-image-compare-fullscreen')) {inner.style.setProperty('transform', 'translate(' + panX + 'px, ' + panY + 'px) scale(' + scale + ')', 'important');} else {inner.style.removeProperty('transform');scale = 1;panX = 0;panY = 0;}}function constrainPan() {var rect = wrapper.getBoundingClientRect();var maxPanX = Math.max(0, (rect.width * scale - rect.width) / 2);var maxPanY = Math.max(0, (rect.height * scale - rect.height) / 2);panX = Math.max(-maxPanX, Math.min(panX, maxPanX));panY = Math.max(-maxPanY, Math.min(panY, maxPanY));}wrapper.addEventListener('wheel', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;e.preventDefault();var zoomSensitivity = 0.005;var zoomFactor = Math.exp(-e.deltaY * zoomSensitivity);var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));if (newScale === scale) return;var rect = wrapper.getBoundingClientRect();var mouseX = e.clientX - rect.left - rect.width / 2;var mouseY = e.clientY - rect.top - rect.height / 2;var ratio = newScale / scale;panX = mouseX - (mouseX - panX) * ratio;panY = mouseY - (mouseY - panY) * ratio;scale = newScale;constrainPan();updateTransform();}, { passive: false });wrapper.addEventListener('mousedown', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen') || scale <= 1) return;if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.clientX;lastClientY = e.clientY;});window.addEventListener('mousemove', function(e) {if (!isPanning) return;var dx = e.clientX - lastClientX;var dy = e.clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.clientX;lastClientY = e.clientY;panX += dx;panY += dy;constrainPan();updateTransform();});window.addEventListener('mouseup', function() {isPanning = false;});wrapper.addEventListener('touchstart', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;initialDistance = Math.sqrt(dx * dx + dy * dy);var rect = wrapper.getBoundingClientRect();lastCenterX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;lastCenterY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;hasPanned = true;} else if (e.touches.length === 1 && scale > 1) {if (e.target.closest('.fv-image-compare-slider') || e.target.closest('button')) return;isPanning = true;hasPanned = false;lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;}}, { passive: false });wrapper.addEventListener('touchmove', function(e) {if (!wrapper.classList.contains('fv-image-compare-fullscreen')) return;if (e.touches.length === 2 && initialDistance !== null) {e.preventDefault();var dx = e.touches[0].clientX - e.touches[1].clientX;var dy = e.touches[0].clientY - e.touches[1].clientY;var distance = Math.sqrt(dx * dx + dy * dy);if (initialDistance > 0) {var zoomFactor = distance / initialDistance;var newScale = Math.max(1, Math.min(scale * zoomFactor, 5));var rect = wrapper.getBoundingClientRect();var centerX = (e.touches[0].clientX + e.touches[1].clientX) / 2 - rect.left - rect.width / 2;var centerY = (e.touches[0].clientY + e.touches[1].clientY) / 2 - rect.top - rect.height / 2;var ratio = newScale / scale;panX = centerX - (centerX - panX) * ratio;panY = centerY - (centerY - panY) * ratio;if (lastCenterX !== null && lastCenterY !== null) {panX += (centerX - lastCenterX);panY += (centerY - lastCenterY);}scale = newScale;lastCenterX = centerX;lastCenterY = centerY;constrainPan();updateTransform();}initialDistance = distance;} else if (e.touches.length === 1 && isPanning) {e.preventDefault();var dx = e.touches[0].clientX - lastClientX;var dy = e.touches[0].clientY - lastClientY;if (Math.abs(dx) > 2 || Math.abs(dy) > 2) {hasPanned = true;}lastClientX = e.touches[0].clientX;lastClientY = e.touches[0].clientY;panX += dx;panY += dy;constrainPan();updateTransform();}}, { passive: false });wrapper.addEventListener('touchend', function(e) {if (e.touches.length < 2) {initialDistance = null;}if (e.touches.length === 0) {isPanning = false;}});function handleMove(clientX) {var rect = inner.getBoundingClientRect();var x = Math.max(0, Math.min(clientX - rect.left, rect.width));var percent = Math.max(0, Math.min((x / rect.width) * 100, 100));if (slider) slider.style.setProperty('left', percent + '%', 'important');if (fgImage) fgImage.style.setProperty('clip-path', 'polygon(0 0, ' + percent + '% 0, ' + percent + '% 100%, 0 100%)', 'important');if (labelLeft) {if (percent < 10) {labelLeft.style.setProperty('opacity', '0', 'important');} else {labelLeft.style.setProperty('opacity', '1', 'important');}}if (labelRight) {if (percent > 90) {labelRight.style.setProperty('opacity', '0', 'important');} else {labelRight.style.setProperty('opacity', '1', 'important');}}}function onMouseMove(e) {if (!isDragging) return;handleMove(e.clientX);}function onTouchMove(e) {if (!isDragging) return;e.preventDefault();handleMove(e.touches[0].clientX);}function stopDragging() {isDragging = false;window.removeEventListener('mousemove', onMouseMove);window.removeEventListener('mouseup', stopDragging);window.removeEventListener('touchmove', onTouchMove);window.removeEventListener('touchend', stopDragging);}if (slider) {var startDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('mousemove', onMouseMove);window.addEventListener('mouseup', stopDragging);};var startTouchDrag = function(clientX) {isDragging = true;handleMove(clientX);window.addEventListener('touchmove', onTouchMove, { passive: false });window.addEventListener('touchend', stopDragging);};slider.addEventListener('mousedown', function(e) {e.preventDefault();startDrag(e.clientX);});slider.addEventListener('touchstart', function(e) {e.preventDefault();startTouchDrag(e.touches[0].clientX);}, { passive: false });}var expandBtn = wrapper.querySelector('.fv-image-compare-expand-btn');var closeBtn = wrapper.querySelector('.fv-image-compare-close-btn');if (expandBtn) {if (window !== window.parent) {expandBtn.style.display = 'none';} else {expandBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.add('fv-image-compare-fullscreen');document.body.style.overflow = 'hidden';if (fgImage && fgImage.dataset.highresSrc) {fgImage.src = fgImage.dataset.highresSrc;fgImage.removeAttribute('srcset');fgImage.removeAttribute('sizes');}if (bgImage && bgImage.dataset.highresSrc) {bgImage.src = bgImage.dataset.highresSrc;bgImage.removeAttribute('srcset');bgImage.removeAttribute('sizes');}});}}if (closeBtn) {closeBtn.addEventListener('click', function(e) {e.stopPropagation();wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();});}document.addEventListener('keydown', function(e) {if (e.key === 'Escape' && wrapper.classList.contains('fv-image-compare-fullscreen')) {wrapper.classList.remove('fv-image-compare-fullscreen');document.body.style.overflow = '';updateTransform();}});});var hotspots = chartWrapper.querySelectorAll('.fv-stl-hotspot-btn');var allProductsModal = chartWrapper.querySelector('.fv-stl-all-products-modal');var shopAllBtn = chartWrapper.querySelector('.fv-stl-shop-all-btn');var allProductsList = chartWrapper.querySelector('.fv-stl-all-products-list');var stlContainer = chartWrapper.querySelector('.fv-stl-container');function closeAllModals() {if (allProductsModal) {allProductsModal.classList.remove('is-active');var items = allProductsModal.querySelectorAll('.fv-stl-all-products-item');items.forEach(function(item) {item.classList.remove('is-highlighted');});if (stlContainer) {setTimeout(function() {if (!allProductsModal.classList.contains('is-active')) {stlContainer.style.minHeight = '';if ('parentIFrame' in window) {window.parentIFrame.size();}}}, 300);}}hotspots.forEach(function(btn) { btn.setAttribute('aria-expanded', 'false'); });if ('parentIFrame' in window) {window.parentIFrame.size();}}hotspots.forEach(function(btn) {btn.addEventListener('click', function(e) {e.stopPropagation();var hotspotId = btn.getAttribute('data-hotspot-id');var isExpanded = btn.getAttribute('aria-expanded') === 'true';closeAllModals();if (!isExpanded && allProductsModal) {btn.setAttribute('aria-expanded', 'true');allProductsModal.classList.add('is-active');var container = btn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}var targetItem = allProductsModal.querySelector('.fv-stl-all-products-item[data-product-id="' + hotspotId + '"]');if (targetItem) {targetItem.classList.add('is-highlighted');setTimeout(function() {targetItem.scrollIntoView({ behavior: 'smooth', block: 'center' });}, 100);}if ('parentIFrame' in window) {window.parentIFrame.size();}}});});if (shopAllBtn && allProductsModal) {shopAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();allProductsModal.classList.add('is-active');var container = shopAllBtn.closest('.fv-stl-container');if (container && container.offsetHeight < 450) {container.style.minHeight = '450px';}if ('parentIFrame' in window) {window.parentIFrame.size();}});}if (allProductsModal) {var closeAllBtn = allProductsModal.querySelector('.fv-stl-all-products-close');if (closeAllBtn) {closeAllBtn.addEventListener('click', function(e) {e.stopPropagation();closeAllModals();});}}chartWrapper.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});if (allProductsModal) {allProductsModal.addEventListener('click', function(e) {if (!e.target.closest('.fv-stl-all-products-content')) {closeAllModals();}});}var iaNodes = chartWrapper.querySelectorAll('.fv-ia-node-button');var iaWrapper = chartWrapper.querySelector('.fv-ia-wrapper');var originalCaption = chartWrapper.querySelector('.fv-original-caption') || captionEl;var dynamicCaption = chartWrapper.querySelector('.fv-ia-dynamic-caption');var exploreBtn = chartWrapper.querySelector('.fv-ia-explore-btn');var currentIaIndex = -1;function closeAllIANodes() {iaNodes.forEach(function(btn) { btn.classList.remove('is-active'); });if (originalCaption) originalCaption.style.display = 'block';if (dynamicCaption) dynamicCaption.style.display = 'none';}function resetExploreBtn() {currentIaIndex = -1;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Explore';}}iaNodes.forEach(function(btn, index) {btn.addEventListener('click', function(e) {e.stopPropagation();var isActive = btn.classList.contains('is-active');closeAllIANodes();if (!isActive) {currentIaIndex = index;if (exploreBtn) {var exploreSpan = exploreBtn.querySelector('span');if (exploreSpan) exploreSpan.textContent = 'Next';}btn.classList.add('is-active');if (dynamicCaption) {var title = btn.getAttribute('data-title') || '';var desc = btn.getAttribute('data-desc') || '';dynamicCaption.innerHTML = '';var strongTag = document.createElement('strong');strongTag.textContent = 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Other creator tests don't perform quite as well, with the CPU at this machine's heart being fairly slow to handle a Handbrake video conversion, and sitting well behind the likes of the Aqua and G1 Pro in Time Spy Extreme and 7zip. </p><p>Though single-core Cinebench scores are solid, multithread scores are lacking. This all means that if you're looking for a heavy-duty content creator machine, you'd best be looking elsewhere. In fairness, the single-channel memory should have already put you off, anyways.</p><h2 class="article-body__section" id="section-thermals"><span>Thermals </span></h2><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789656597883-sfzjgyksw *, #fv-chart-1789656597883-sfzjgyksw *:before, #fv-chart-1789656597883-sfzjgyksw *:after, #fv-chart-1789656597883-sfzjgyksw-slideshow *, #fv-chart-1789656597883-sfzjgyksw-slideshow *:before, #fv-chart-1789656597883-sfzjgyksw-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789656597883-sfzjgyksw, #fv-chart-1789656597883-sfzjgyksw-slideshow { font-family: 'Open Sans', sans-serif !important; }#fv-chart-1789656597883-sfzjgyksw {position: relative !important; overflow: 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id="fv-chart-1789656597883-sfzjgyksw-bar-Gaming Temps" data-chart-type="Bar" data-title="Gaming Temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Max CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Avg GPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #EB6F71;"></div><span>Max GPU Temp (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #E33235;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 79%; background-color: #FE9F58;" data-target-width="79" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">79</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64%; background-color: #1CA9C4;" data-target-width="64" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">64</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 40%; background-color: #EB6F71;" data-target-width="40" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">40</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63%; background-color: #E33235;" data-target-width="63" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #FE9F58;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #1CA9C4;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #EB6F71;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">45</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 89%; background-color: #E33235;" data-target-width="89" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">89</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #FE9F58;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">91</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77%; background-color: #1CA9C4;" data-target-width="77" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">77</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #EB6F71;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63%; background-color: #E33235;" data-target-width="63" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #FE9F58;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60%; background-color: #1CA9C4;" data-target-width="60" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43%; background-color: #EB6F71;" data-target-width="43" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53%; background-color: #E33235;" data-target-width="53" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 59%; background-color: #FE9F58;" data-target-width="59" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">59</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #1CA9C4;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #EB6F71;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Gaming Temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>62 Avg CPU Temp (°C), 79 Max CPU Temp (°C), 64 Avg GPU Temp (°C), 40 Max GPU Temp (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>63 Avg CPU Temp (°C), 92 Max CPU Temp (°C), 65 Avg GPU Temp (°C), 45 Max GPU Temp (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>89 Avg CPU Temp (°C), 91 Max CPU Temp (°C), 77 Avg GPU Temp (°C), 67 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>63 Avg CPU Temp (°C), 71 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 43 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>53 Avg CPU Temp (°C), 59 Max CPU Temp (°C), 65 Avg GPU Temp (°C), 67 Max GPU Temp (°C)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789656597883-sfzjgyksw-bar-Creator temps" data-chart-type="Bar" data-title="Creator temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Max CPU temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Max SSD temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Max VRM temp (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 91%; background-color: #E33235;" data-target-width="91" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">91</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #FE9F58;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #1CA9C4;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69%; background-color: #E33235;" data-target-width="69" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 93%; background-color: #E33235;" data-target-width="93" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">93</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.99999999999999%; background-color: #FE9F58;" data-target-width="57.99999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71%; background-color: #1CA9C4;" data-target-width="71" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67%; background-color: #E33235;" data-target-width="67" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53%; background-color: #FE9F58;" data-target-width="53" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>25</span><span>50</span><span>75</span><span>100</span></div></div></div><table class="sr-only"><caption>Creator temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>91 Max CPU temp (°C), 67 Max VRM temp (°C), 70 Max SSD temp (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>69 Max CPU temp (°C), 27 Max SSD temp (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>93 Max CPU temp (°C), 58 Max VRM temp (°C), 71 Max SSD temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>80 Max CPU temp (°C), 46 Max SSD temp (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>67 Max CPU temp (°C), 53 Max SSD temp (°C)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789656597883-sfzjgyksw-bar-Idle temps" data-chart-type="Bar" data-title="Idle temps" data-subhead="temperature results recorded in different testing suites" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label ">ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 45%; background-color: #E33235;" data-target-width="45" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 58.333333333333336%; background-color: #FE9F58;" data-target-width="58.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">35</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Acer Predator Orion 3000 I RTX 5070 I 14700F</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.00000000000001%; background-color: #E33235;" data-target-width="55.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 36.666666666666664%; background-color: #FE9F58;" data-target-width="36.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">22</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">AtomMan G1 Pro | RTX 5060 | 8945HX</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 85%; background-color: #E33235;" data-target-width="85" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.33333333333333%; background-color: #FE9F58;" data-target-width="63.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">38</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.66666666666667%; background-color: #FE9F58;" data-target-width="61.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">37</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">iBuyPower RDY Scale B06</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.00000000000001%; background-color: #E33235;" data-target-width="55.00000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.66666666666667%; background-color: #FE9F58;" data-target-width="71.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-x-axis-wrapper"><div class="fv-x-axis-label-space"></div><div class="fv-x-axis-chart-space"><div class="fv-x-axis-line"></div><div class="fv-x-axis-ticks"><span>0</span><span>15</span><span>30</span><span>45</span><span>60</span></div></div></div><table class="sr-only"><caption>Idle temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>ABS Cyclone Aqua | RTX 4060 Ti | 7800X3D</td><td>27 CPU (°C), 35 GPU (°C)</td></tr><tr><td>Acer Predator Orion 3000 I RTX 5070 I 14700F</td><td>33 CPU (°C), 22 GPU (°C)</td></tr><tr><td>AtomMan G1 Pro | RTX 5060 | 8945HX</td><td>51 CPU (°C), 38 GPU (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | 7800X3D</td><td>42 CPU (°C), 37 GPU (°C)</td></tr><tr><td>iBuyPower RDY Scale B06</td><td>33 CPU (°C), 43 GPU (°C)</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script 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'0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1789656597883-sfzjgyksw', false); });} else {initialize('fv-chart-1789656597883-sfzjgyksw', false);}})();</script></div><p>Perhaps owing to the large capacity of the case allowing smooth, unblocked airflow, or partly due to the large fan on the CPU, or maybe because both the CPU and GPU are fairly low wattage, this rig is positively frosty. Measuring temperatures during our range of creator applications, it is among the coolest we've tried in recent times, sitting well below the <a href="https://www.pcgamer.com/hardware/gaming-pcs/ibuypower-rdy-element-9-pro-r07-review/" target="_blank">iBuyPower RDY Element 9 Pro R07</a>. Admittedly, the latter iBuyPower machine is much more powerful, but its max CPU temps are significantly under the RTX 4060-equipped <a href="https://www.pcgamer.com/hardware/gaming-pcs/lenovo-legion-tower-5i-gen8-review/" target="_blank">Lenovo Legion Tower 5i (Gen 8)</a>, the <a href="https://www.pcgamer.com/hardware/gaming-pcs/abs-cyclone-aqua-gaming-pc-review/" target="_blank">RTX 4060 Ti ABS Cyclone Aqua</a>, and the RTX 5060 AtomMan G1 Pro. In fairness, the AtomMan is a very compact build, so you would expect higher thermals. </p><p>Still, the point stands that this iBuyPower handles its heat in a particularly cool fashion. Unfortunately, my model's motherboard doesn't appear to have a VRM temp sensor, so I couldn't grab those temperatures, but the CPU and SSD heats were very manageable in the creator suite. </p><p>For gaming, it's much the same story, with the GPU only maxing out at 67 °C. This is particularly impressive because it averaged 65 °C. It's a similar story with the CPU, with both average and max sitting in the 50s. </p><h2 class="article-body__section" id="section-aesthetics"><span>Aesthetics</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DvJkXorAvtybadQYVzkRbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/s3tNaoyUL9ZDKwvDrce2WG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZhAqUJcoBPXsQaXGAyHdQG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><div><blockquote><p>The Scale B06 feels like an oddly large PC for what inside is a fairly compact build</p></blockquote></div><p>The Scale B06 feels like an oddly large PC for what inside is a fairly compact build. You don't have extra coolers hogging up space here, and the Asus RTX 5060 is a fairly small card, too. That means there is tons of empty space in the case. Its dimensions make it fairly similar to the <a href="https://www.pcgamer.com/hardware/gaming-pcs/maingear-mg-1-mk-ii-2026-review/" target="_blank">Maingear MG-1 MK.II</a>, but at least the Maingear with its overhead cooling and large RTX 5090 fits the space a bit better. Still, I suppose that means you can throw a few Hatsune Miku figures in the RDY Scale B06 and I'd be confident they won't melt. </p><p>Other than the RGB fans and the iBuyPower logo slapped on the bottom of the front panel, the Scale B06 is fairly plain. It's just a big black case with a clear side panel. Though the RGB in the fans do give it a bit of a gamer look. My model has pretty great wiring, all funnelling through the back of the rig tidily, so it's super clean. </p><p>The first time I unboxed it, the Scale B06 was a bit of a task to get on the PC Gamer test bench table. It's not only bulky, but quite heavy at 16 kg too. You are going to need quite a bit of space (and a few muscles) to fit it into your gaming den. </p><p>One thing that surprised me when taking the panels of this PC off is that they aren't held in with screws. They are simply wedged into the side, but they require a bit of a yank to come out, which makes me feel comfortable that they won't just pop off and spread broken tempered glass all over the floor when a breeze comes through the office. </p><h2 class="article-body__section" id="section-sound"><span>Sound </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2Wft5LwMzfcfYCStXFDbG" name="IMG_0588" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" src="https://cdn.mos.cms.futurecdn.net/Z2Wft5LwMzfcfYCStXFDbG-1920-80.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>As far as sound is concerned, the B06 offers a downright pleasant experience, only ever rising to a light hum at its most intensive. That translates to around 40 decibels, which is light enough that even a relatively quiet office will drown it out. In a totally silent environment, you will definitely hear the Scale B06, but you have to accept that with pretty much any bit of hardware, especially one with so many parts. </p><p>Even when I put my ear directly against the tempered glass while the rig was working its hardest, I could only make out a soft hum from the fans. </p><h2 class="article-body__section" id="section-software"><span>Software</span></h2><p>My review rig showed up with a fresh Windows install, and the only other preinstalled software was Realtek audio drivers, Intel drivers, and the Nvidia app. iBuyPower doesn't appear to load the Scale B06 with its own software, and that's a boon given the size of modern PC games and the capacity left in the 1 TB drive that comes with it. It was easy to set up otherwise, and it took me mere minutes to get rid of Copilot and install Google Chrome. </p><h2 class="article-body__section" id="section-value"><span>Value</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/8yjcc388g5kfKd98qorvcG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mNLmNq2Duwj8tai24fngbG-1920-80.jpg" alt="iBuyPower RDY Scale B06 gaming pc on a wooden desk" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Though the iBuyPower RDY Scale B06 retails at $1,479, it is <a href="https://www.ibuypower.com/store/rdy-scale-b06?srsltid=AfmBOoqR-2jlogl8I60MK6y8VvAN0xnRqh7s2uWK33Xq9SXzSzil3i8_" target="_blank">currently available for $1,379</a> (and it was $100 less than that last week with a code). That puts it much closer to the rigs we tend to see in our roundup of the <a href="https://www.pcgamer.com/best-cheap-gaming-pc/#section-under-1000" target="_blank">best gaming PC deals</a> every week. But even then, it is outpaced by the <a href="https://www.walmart.com/ip/iBUYPOWER-Element-SE-Gaming-PC-Desktop-AMD-Ryzen-7-9700F-NVIDIA-GeForce-RTX-5060-8GB-16GB-DDR5-RGB-RAM-1TB-NVMe-SSD-ESA7N5603/18407959738" target="_blank">iBuyPower Element SE</a>, which is $80 less and comes with a better graphics card (RTX 5060 Ti) and a better gaming CPU (AMD Ryzen 7 9700F). </p><p>Then, if you simply want an RTX 5060 rig, the <a href="https://www.newegg.com/abs-cyclone-aqua-gaming-desktop-pc-geforce-rtx-5060-intel-core-i5-14400f-32gb-ddr4-1tb-nvme-ssd-c1a45n56r1/p/N82E16883360981" target="_blank">ABS Cyclone Aqua</a> offers that, plus 32 GB of DDR4 memory (more of it, but worse speed) and an Intel Core i5 14400F (another 10-core chip but with less cache) for $230 less. There are some compromises with this ABS build (as you will be making with pretty much any build right now), but its compromises are in good places. </p><div><blockquote><p>This is one of the hardest reviews I've ever written, because the market is ever-changing (for the worse)</p></blockquote></div><p>As you might expect from iBuyPower, it has thrown a gaming keyboard and mouse into the box, and you get a month of Xbox Game Pass with it too. I'd say the peripherals are decidedly meh, with the Chimera KM7 membrane keyboard feeling a bit too squishy and weak under the fingers, and the wired mouse being rather slow. But for something free in the box, that's slightly above what I was expecting. And the keyboard even comes with a media dial, which is a slight plus. If I spent my entire budget on the PC, I'd be happy enough using the mouse and keyboard until I got together the budget for something better.  </p><p>This is one of the hardest reviews I've ever written, because the market is ever-changing (for the worse), and this flux state means we have to accept less for more until at least 2027, and likely longer. </p><p>So, to simplify things, I thought I'd ask myself, 'Would you buy this rig today if you absolutely had to get one?' and my answer would be 'definitely not for its full price'. However, I have seen this rig go as low as $1,280, and for that price, it does put up a fight among the most budget rigs. In fact, it could even eke out the Element SE and its <a href="https://www.pcgamer.com/hardware/graphics-cards/nvidia-rtx-5060-ti-8-gb-review-palit-dual/" target="_blank">RTX 5060 Ti</a> at the right time. </p><p>The only problem is that iBuyPower only seems to sell the RDY models via its own website, so you have less of a chance of picking one up at a big discount at Walmart or Best Buy. But giving more options for relatively reasonable prices is only a good thing in my book, and if it gives a potential buyer slightly more choice at the $1,000-$1,500 range, it's a solid enough addition to the market. iBuyPower has made some decent concessions for that price point; it's just a shame it has to do that in the first place</p>
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                                                            <title><![CDATA[ HP Omen 35L (2026) review ]]></title>
                                                                                                <dc:content><![CDATA[ <p>In case you were wondering, the <a href="https://www.hp.com/us-en/shop/mdp/gamingdesktops/omen-35l" target="_blank">HP Omen 35L</a> really is 35 litres. Take off your shoes and socks and do the maths, the dimensions are somewhere on this page: HP has named its compactish gaming PC rather sensibly, and while there's no way this could ever be called SFF (it's about the size of two Fractal Terras stacked on top of one another, or just over three large watermelons if you squish them a bit) it's certainly not huge. </p><p>And it's very nicely made. The one we've got here comes in black, though there have been white variants of the 35L in the past, and the glass front and side panels allow you to see the glory of the RGB fans and CPU pump as they swish away. The mATX motherboard contains two RAM slots, both of which are filled, and there's a spare M.2 for an extra SSD if you don't mind removing the GPU to get at it, but the empty PCIe slot at the bottom is so close to the graphics card shroud you're not going to get much in there. </p><p>AMD says AM5 should be good for up to Zen 7, however, so there's scope for some upgrades here as long as you don't mind replacing all the RAM—it's 32 GB of 6000MT/s across the two sticks right now, so there should be some headroom.</p><div ><table><caption>Omen 35L specs</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D</p></td></tr><tr><td class="firstcol " ><p><strong>NPU</strong></p></td><td  ><p>none</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Nvidia GeForce RTX 5070Ti (16 GB)</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32 GB DDR5-6000 MT/s</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1 TB SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Ports</strong></p></td><td  ><p>4x USB2, 2x USB 3.2 Gen 2 Type-C, 4x USB 3.2 Gen 1 Type-A, 1x 2.5Gb Ethernet, 1x 3.5mm audio; 3x DisplayPort 2.1b and 1x HDMI 2.1b on graphics card</p></td></tr><tr><td class="firstcol " ><p><strong>Wireless connectivity</strong></p></td><td  ><p>Wi-Fi 7, Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>21 x 41 x 41 cm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.5 kg</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://gemini.google.com/app/c427ab1f4be86f03?utm_source=app_launcher&utm_medium=owned&utm_campaign=base_all#" target="_blank">£2599.99</a> or <a href="https://gemini.google.com/app/c427ab1f4be86f03?utm_source=app_launcher&utm_medium=owned&utm_campaign=base_all#" target="_blank">$3,199.99</a></p></td></tr></tbody></table></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>✅ <strong>The sight of a screwdriver brings you out in purple spots:</strong> PC gaming has long been a DIY hobby, but there's no shame in picking up a pre-built and diving straight into the best PC gaming has to offer.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Do not buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>❌ <strong>You need portability or the bleeding edge:</strong> This is a high-performance PC designed to hit a price that's high but not too high, and with a little room inside for upgrades, could be your gaming friend for years.</p></div></div></div></div><p>On the outside of the case you'll be disappointed if you're expecting USB4—it's not here, and the Type-C ports top out at 10Gbps. Retro peripheral enthusiasts will be pleased by the four USB2 ports, though three of them are likely to remain unused by most users. There's just enough I/O here to make the 35L useful, with top-mounted ports that are easy to reach right next to the power button. On the back, there's no HDMI for the CPU's integrated graphics—it uses a USB-C's DP mode instead—but you'll be more interested in the trio of DisplayPort and single HDMI of the GeForce card anyway. This arrangement should at least prevent that embarrassing scenario where you plug your monitor into the integrated GPU by mistake and wonder why your games won't run nicely.</p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *:before, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *:after, #fv-chart-1789655377695-y6lc24n8p-slideshow *, #fv-chart-1789655377695-y6lc24n8p-slideshow *:before, #fv-chart-1789655377695-y6lc24n8p-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper, #fv-chart-1789655377695-y6lc24n8p-slideshow { 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height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-row, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-pie-container,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-pie-container {flex-direction: column !important; gap: 1rem !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-product-title-wrapper,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-product-title-wrapper {padding-left: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-stacked-product,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-bar-product,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-stacked-product,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-bar-product {flex-direction: column !important; align-items: flex-start !important; margin-bottom: 1.25rem !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-label:not(.fv-grouped-product-title),#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-label:not(.fv-grouped-product-title) {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-label,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-grouped-product-title,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-label,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-grouped-product-title {width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.25rem !important; font-size: 14px !important; font-weight: 700 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-container,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-cluster,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-container,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-cluster {width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row .fv-bar-commentary-inline:focus-within,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row:hover .fv-bar-commentary-inline,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-row .fv-bar-commentary-inline:focus-within {position: static !important; display: block !important; width: 100% !important; margin: 4px 0 0 0 !important; padding: 0 !important; background: transparent !important; color: #6B7280 !important; font-size: 12px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-wrapper,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-wrapper {margin-left: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-label-space,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-label-space {display: none !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-x-axis-chart-space,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-x-axis-chart-space {padding-right: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-benchmark-title,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-benchmark-title {font-size: 16px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-dropdown-title,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-dropdown-title {font-size: 16px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-carousel-nav-btn,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-carousel-nav-btn {padding: 8px 12px !important; font-size: 14px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-chart-title,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-chart-subhead,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-header,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select-wrapper,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select-wrapper.fv-left,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select-wrapper.fv-right,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select.fv-select-left,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select.fv-select-right,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-vs,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select-container,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-versus-select,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-stl-shop-all-btn,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-stl-shop-all-logo,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-stl-shop-all-icon,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-stl-shop-all-logo,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-stl-shop-all-icon svg,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline,#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.labels-on-top .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}@media (max-width: 599px) {#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper 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class="fv-slideshow-nav-row"><button class="fv-nav-btn prev disabled" aria-label="Previous Slide"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m15 18-6-6 6-6"/></svg><span>Previous</span></button><div class="fv-slide-counter">1 / 2</div><button class="fv-nav-btn next" aria-label="Next Slide"><span>Next</span><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m9 18 6-6-6-6"/></svg></button></div><div class="fv-slides-wrapper"><div class="fv-slide" id="fv-chart-1789655377695-y6lc24n8p-slide-0-wrapper" data-index="0" style="display: block;"><div id="fv-chart-1789655377695-y6lc24n8p-slide-0" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">1440p gaming performance</h3><p class="fv-chart-subhead">Testing our benchmarking suite at the PC gaming sweet spot resolution</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Avatar: Frontiers of Pandora (1440p Ultra)</option><option value="1">Cyberpunk 2077 (1440p RT Medium)</option><option value="2">Baldur's Gate 3 (1440p Ultra)</option><option value="3">Black Myth: Wukong (1440p Very High)</option><option value="4">Black Myth: Wukong (upscaling) (1440p Very High)</option><option value="5">Metro Exodus: Enhanced Edition (1440p Ultra)</option><option value="6">Cyberpunk 2077 (upscaling) (1440p RT Medium)</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Avatar: Frontiers of Pandora (1440p Ultra)" data-chart-type="Bar" data-title="Avatar: Frontiers of Pandora (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 99%; background-color: #E33235;" data-target-width="99" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">99</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66%; background-color: #FE9F58;" data-target-width="66" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #E33235;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92.5</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #FE9F58;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68%; background-color: #E33235;" data-target-width="68" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">68</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82%; background-color: #E33235;" data-target-width="82" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">82</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div></div></div><table class="sr-only"><caption>Avatar: Frontiers of Pandora (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>99 Avg FPS, 66 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>92.5 Avg FPS, 70 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>68 Avg FPS, 27 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>82 Avg FPS, 46 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Cyberpunk 2077 (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (1440p RT Medium)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #E33235;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">74</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67.5%; background-color: #FE9F58;" data-target-width="67.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90%; background-color: #E33235;" data-target-width="90" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">72</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #FE9F58;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.75%; background-color: #FE9F58;" data-target-width="68.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">55</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #FE9F58;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>74 Avg FPS, 54 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>72 Avg FPS, 56 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>66 Avg FPS, 55 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>66 Avg FPS, 52 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Baldur's Gate 3 (1440p Ultra)" data-chart-type="Bar" data-title="Baldur's Gate 3 (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">132</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #FE9F58;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.666666666666664%; background-color: #E33235;" data-target-width="52.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">79</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 37.333333333333336%; background-color: #FE9F58;" data-target-width="37.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 89.33333333333333%; background-color: #E33235;" data-target-width="89.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">134</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35.333333333333336%; background-color: #FE9F58;" data-target-width="35.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><table class="sr-only"><caption>Baldur's Gate 3 (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>132 Avg FPS, 65 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>79 Avg FPS, 56 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>N/A</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>134 Avg FPS, 53 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Black Myth: Wukong (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (1440p Very High)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 72.5%; background-color: #E33235;" data-target-width="72.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.5%; background-color: #FE9F58;" data-target-width="52.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.25%; background-color: #E33235;" data-target-width="76.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.74999999999999%; background-color: #FE9F58;" data-target-width="63.74999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.25000000000001%; background-color: #FE9F58;" data-target-width="61.25000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.25%; background-color: #E33235;" data-target-width="71.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.5%; background-color: #FE9F58;" data-target-width="52.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>58 Avg FPS, 42 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>61 Avg FPS, 51 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>56 Avg FPS, 49 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>57 Avg FPS, 42 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Black Myth: Wukong (upscaling) (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (upscaling) (1440p Very High)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.66666666666667%; background-color: #E33235;" data-target-width="68.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">103</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53.333333333333336%; background-color: #FE9F58;" data-target-width="53.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.33333333333333%; background-color: #E33235;" data-target-width="61.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.333333333333336%; background-color: #FE9F58;" data-target-width="47.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.333333333333336%; background-color: #E33235;" data-target-width="55.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34%; background-color: #FE9F58;" data-target-width="34" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.333333333333336%; background-color: #E33235;" data-target-width="55.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44%; background-color: #FE9F58;" data-target-width="44" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (upscaling) (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>103 Avg FPS, 80 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>92 Avg FPS, 71 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>83 Avg FPS, 51 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>83 Avg FPS, 66 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Metro Exodus: Enhanced Edition (1440p Ultra)" data-chart-type="Bar" data-title="Metro Exodus: Enhanced Edition (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86%; background-color: #E33235;" data-target-width="86" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">172</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24.5%; background-color: #FE9F58;" data-target-width="24.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.5%; background-color: #E33235;" data-target-width="63.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">127</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">76</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 21%; background-color: #FE9F58;" data-target-width="21" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 84.5%; background-color: #E33235;" data-target-width="84.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">169</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 25.5%; background-color: #FE9F58;" data-target-width="25.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><table class="sr-only"><caption>Metro Exodus: Enhanced Edition (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>172 Avg FPS, 49 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>127 Avg FPS, 76 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>115 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>169 Avg FPS, 51 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="The new HP Omen 35L stacks up impressively well against the competition, offering higher performance almost across the board." style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 84%; background-color: #E33235;" data-target-width="84" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">168</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30.5%; background-color: #FE9F58;" data-target-width="30.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81.5%; background-color: #E33235;" data-target-width="81.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">163</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60.5%; background-color: #FE9F58;" data-target-width="60.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">121</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #E33235;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">184</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">102</span></div></div></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (upscaling) (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>168 Avg FPS, 61 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>163 Avg FPS, 121 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>184 Avg FPS, 102 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>N/A</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div></div><div class="fv-slide" id="fv-chart-1789655377695-y6lc24n8p-slide-1-wrapper" data-index="1" style="display: none;"><div id="fv-chart-1789655377695-y6lc24n8p-slide-1" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">System performance</h3><p class="fv-chart-subhead">Testing the core components of the PC with creator and synthetic benchmarks</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Cinebench 2024</option><option value="1">Blender 4.2.0 (junkshop)</option><option value="2">7zip 24.07</option><option value="3">Handbrake UHD to 1080p conversion</option><option value="4">3DMark Storage</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Cinebench 2024" data-chart-type="Bar" data-title="Cinebench 2024" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Single core index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Multi thread index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.45%; background-color: #E33235;" data-target-width="6.45" data-target-margin="0"></div><span class="fv-bar-value-outside">129</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64.14999999999999%; background-color: #FE9F58;" data-target-width="64.14999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1283</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.550000000000001%; background-color: #E33235;" data-target-width="6.550000000000001" data-target-margin="0"></div><span class="fv-bar-value-outside">131</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90.3%; background-color: #FE9F58;" data-target-width="90.3" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1806</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.5%; background-color: #E33235;" data-target-width="5.5" data-target-margin="0"></div><span class="fv-bar-value-outside">110</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.300000000000004%; background-color: #FE9F58;" data-target-width="52.300000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1046</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.4%; background-color: #E33235;" data-target-width="6.4" data-target-margin="0"></div><span class="fv-bar-value-outside">128</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.35%; background-color: #FE9F58;" data-target-width="61.35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1227</span></div></div></div></div></div><table class="sr-only"><caption>Cinebench 2024 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>129 Single core index, 1283 Multi thread index</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>131 Single core index, 1806 Multi thread index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>110 Single core index, 1046 Multi thread index</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>128 Single core index, 1227 Multi thread index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Blender 4.2.0 (junkshop)" data-chart-type="Bar" data-title="Blender 4.2.0 (junkshop)" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (samples)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (samples)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.4000000000000004%; background-color: #E33235;" data-target-width="3.4000000000000004" data-target-margin="0"></div><span class="fv-bar-value-outside">102</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.26666666666667%; background-color: #FE9F58;" data-target-width="65.26666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1958</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.4333333333333336%; background-color: #E33235;" data-target-width="3.4333333333333336" data-target-margin="0"></div><span class="fv-bar-value-outside">103</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69.73333333333333%; background-color: #FE9F58;" data-target-width="69.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2092</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.7666666666666666%; background-color: #E33235;" data-target-width="2.7666666666666666" data-target-margin="0"></div><span class="fv-bar-value-outside">83</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30.599999999999998%; background-color: #FE9F58;" data-target-width="30.599999999999998" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">918</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.1%; background-color: #E33235;" data-target-width="3.1" data-target-margin="0"></div><span class="fv-bar-value-outside">93</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.63333333333333%; background-color: #FE9F58;" data-target-width="63.63333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1909</span></div></div></div></div></div><table class="sr-only"><caption>Blender 4.2.0 (junkshop) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>102 CPU (samples), 1958 GPU (samples)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>103 CPU (samples), 2092 GPU (samples)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>83 CPU (samples), 918 GPU (samples)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>93 CPU (samples), 1909 GPU (samples)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-7zip 24.07" data-chart-type="Bar" data-title="7zip 24.07" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Compressing (GIPS)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Decompressing (GIPS)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #E33235;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">124</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.5%; background-color: #FE9F58;" data-target-width="71.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">143</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66%; background-color: #E33235;" data-target-width="66" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">132</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77%; background-color: #FE9F58;" data-target-width="77" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">154</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><table class="sr-only"><caption>7zip 24.07 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>124 Compressing (GIPS), 143 Decompressing (GIPS)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>132 Compressing (GIPS), 154 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Handbrake UHD to 1080p conversion" data-chart-type="Bar" data-title="Handbrake UHD to 1080p conversion" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 89%; background-color: #E33235;" data-target-width="89" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">89</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">75</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 85%; background-color: #E33235;" data-target-width="85" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">85</span></div></div></div></div><table class="sr-only"><caption>Handbrake UHD to 1080p conversion Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>89</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>80</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>75</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>85</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-3DMark Storage" data-chart-type="Bar" data-title="3DMark Storage" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Overall index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Avg bandwidth (MB/s)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Access time (us)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77.13333333333333%; background-color: #E33235;" data-target-width="77.13333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2314</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.107333333333335%; background-color: #FE9F58;" data-target-width="13.107333333333335" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">393.22</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 58.8%; background-color: #E33235;" data-target-width="58.8" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1764</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 9.999%; background-color: #FE9F58;" data-target-width="9.999" data-target-margin="0"></div><span class="fv-bar-value-outside">299.97</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.3666666666666663%; background-color: #1CA9C4;" data-target-width="3.3666666666666663" data-target-margin="0"></div><span class="fv-bar-value-outside">101</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.10000000000001%; background-color: #E33235;" data-target-width="78.10000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2343</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.445666666666668%; background-color: #FE9F58;" data-target-width="13.445666666666668" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">403.37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 85.73333333333333%; background-color: #E33235;" data-target-width="85.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2572</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 14.721%; background-color: #FE9F58;" data-target-width="14.721" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">441.63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.3333333333333335%; background-color: #1CA9C4;" data-target-width="2.3333333333333335" data-target-margin="0"></div><span class="fv-bar-value-outside">70</span></div></div></div><table class="sr-only"><caption>3DMark Storage Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>2314 Overall index, 393.22 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>1764 Overall index, 299.97 Avg bandwidth (MB/s), 101 Access time (us)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>2343 Overall index, 403.37 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>2572 Overall index, 441.63 Avg bandwidth (MB/s), 70 Access time (us)</td></tr></tbody></table></div></div></div><div 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That PC was a little bit cheaper at the time, a difference of about 10% on the US dollar prices, with two years' worth of inflation and all this *gestures around wildly* to blame for the increase. You're getting an extra two frames per second (2.73%) in Cyberpunk 2077 at 1440p with upscaling off for your money.</p><p>That's assuming you upgrade your 35L every time a new one comes out, and most people probably don't do that. Though if you do, write in and the hardware team will refer you to one of their legion of therapists. For anyone coming from a RTX 20- or 30-series Nvidia card, however, it's going to be a major step up.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VFYfrSPumAUgQxVRoE8imj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/45HWXjcXViNboXEoPDW2vj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSJEmcKscn2S5jNNYHb8dj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPXBu3EWQ2RyAT9pkpjddj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8yxinhTuZ9tW94dvvSGwUj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><div><blockquote><p>A pre-built desktop system like this is PC gaming on easy mode.</p></blockquote></div><p>It's certainly a very quiet machine. The case fans spin all the time, though they do switch the RGB off on occasion, and all they're doing is feeding air over the motherboard heatsinks and to the GPU cooler, as the CPU is under a water block that sends its heat out the top of the case through a 240 mm radiator. Work it hard and all you'll hear is a rushing sound like wind through trees that doesn't stop, the working of the pump and the motors in the fans largely unnoticeable—of the PCG benchmark suite, it's only Time Spy Extreme that really gets it fired up, and only then near the end. It's a system that keeps everything very nice and cool in our tests, with even the idea of 70°C something neither the CPU nor GPU is prepared to entertain during a Metro Exodus run. </p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655617291-htzmo2pmo *, #fv-chart-1789655617291-htzmo2pmo *:before, #fv-chart-1789655617291-htzmo2pmo *:after, #fv-chart-1789655617291-htzmo2pmo-slideshow *, #fv-chart-1789655617291-htzmo2pmo-slideshow *:before, #fv-chart-1789655617291-htzmo2pmo-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655617291-htzmo2pmo, #fv-chart-1789655617291-htzmo2pmo-slideshow { font-family: 'Open Sans', sans-serif !important; }#fv-chart-1789655617291-htzmo2pmo {position: relative !important; 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font-size: 14px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-vs {text-align: center !important; padding: 0.25rem 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-container {max-width: 100% !important; width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select {font-size: 14px !important; width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-stl-shop-all-btn {bottom: 0.5rem !important; right: 0.5rem !important; height: 2rem !important; font-size: 0.75rem !important; padding: 0 0.75rem 0 2.5rem !important; max-width: calc(100% - 1rem) !important;}#fv-chart-1789655617291-htzmo2pmo .fv-stl-shop-all-logo,#fv-chart-1789655617291-htzmo2pmo .fv-stl-shop-all-icon {width: 2rem !important; height: 2rem !important;}#fv-chart-1789655617291-htzmo2pmo .fv-stl-shop-all-icon svg {width: 14px !important; height: 14px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-bar-commentary-inline {display: block !important; margin-left: 0 !important; width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-y-axis-title { padding-left: 5% !important;  }#fv-chart-1789655617291-htzmo2pmo.fv-contains-line-chart .fv-footer-content {margin-left: -1rem !important;margin-right: -1rem !important;}}</style><script type="application/ld+json">{"@context": "https://schema.org","@type": "Dataset","name": "Thermals","description": "Temperature of the core components during a stress testing game run","creator": {"@type": "Organization","name": "PC Gamer","logo": "https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png"},"isAccessibleForFree": true,"dateCreated": "2026-09-17T14:33:37.291Z","citation": "Add your caption to explain the data, the learnings and the key takeaways of the data being visualized","keywords": ["HP Omen 35L | RTX 5080 | Ryzen 7 9800X3D","HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K","iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D","Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D","Gaming Temps","benchmark","comparison","performance","review","PC Gamer"],"measurementTechnique": "Performance Benchmarking","variableMeasured": [{"@type": "PropertyValue","name": "HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D – Gaming Temps","value": 60,"unitText": "Avg CPU Temp (°C)"},{"@type": "PropertyValue","name": "HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K – Gaming Temps","value": 52,"unitText": "Avg CPU Temp (°C)"},{"@type": "PropertyValue","name": "iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D – Gaming Temps","value": 63,"unitText": "Avg CPU Temp (°C)"},{"@type": "PropertyValue","name": "Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D – Gaming Temps","value": 67,"unitText": "Avg CPU Temp (°C)"}]}</script><div id="fv-chart-1789655617291-htzmo2pmo" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">Thermals</h3><p class="fv-chart-subhead">Temperature of the core components during a stress testing game run</p><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655617291-htzmo2pmo-bar-Gaming Temps" data-chart-type="Bar" data-title="Gaming Temps" data-subhead="Temperature of the core components during a stress testing game run" data-caption="" style=""><div class="fv-benchmark-group"><h4 class="fv-benchmark-title">Gaming Temps</h4><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Max CPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Avg GPU Temp (°C)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #EB6F71;"></div><span>Max GPU Temp (°C)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #FE9F58;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #1CA9C4;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #EB6F71;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #E33235;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77.5%; background-color: #FE9F58;" data-target-width="77.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67.5%; background-color: #1CA9C4;" data-target-width="67.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41.25%; background-color: #EB6F71;" data-target-width="41.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.75%; background-color: #E33235;" data-target-width="78.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88.75%; background-color: #FE9F58;" data-target-width="88.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #1CA9C4;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53.75%; background-color: #EB6F71;" data-target-width="53.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83.75%; background-color: #E33235;" data-target-width="83.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #FE9F58;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">74</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86.25%; background-color: #1CA9C4;" data-target-width="86.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.25%; background-color: #EB6F71;" data-target-width="66.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><table class="sr-only"><caption>Gaming Temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>60 Avg CPU Temp (°C), 66 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 66 Max GPU Temp (°C)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>52 Avg CPU Temp (°C), 62 Max CPU Temp (°C), 54 Avg GPU Temp (°C), 33 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>63 Avg CPU Temp (°C), 71 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 43 Max GPU Temp (°C)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D</td><td>67 Avg CPU Temp (°C), 74 Max CPU Temp (°C), 69 Avg GPU Temp (°C), 53 Max GPU Temp (°C)</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async></script><script>(function() {window.fvAnimateCharts = function(chartWrapper) {if (!chartWrapper) return;function animateBars(chartElement) {if (!chartElement) return;var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');bars.forEach(function(bar, index) {bar.style.setProperty('width', '0%', 'important');bar.style.setProperty('transition', 'none', 'important');var targetWidth = bar.dataset.targetWidth;if (targetWidth === undefined) return;void bar.offsetWidth;var targetMargin = bar.dataset.targetMargin;var baseMargin = bar.dataset.baseMargin;if (baseMargin !== undefined) {bar.style.setProperty('margin-left', baseMargin + '%', 'important');}setTimeout(function() {var marginTransition = baseMargin !== undefined ? 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The best results in testing for this game come from AMD CPUs, with the X3D models rising to the top, and so it proves here with the 35L's results coming within a whisker of an almost identically-specced custom system created for PCG's print magazine. The only desktop PC that beats the 35L (in this test, out of the systems PCG has tested) is an <a href="https://www.pcgamer.com/hardware/gaming-pcs/nzxt-player-three-prime-review/">NZXT Player Three Prime</a> that pairs an RTX 5090 with a 9800X3D, and which costs a lot more than the Omen 35L. In a game of diminishing returns, an extra 19fps for $1800 is well up there when you're already producing over 170.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zE2DwwDu65qJ9QyQUiSPjj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/H5yuUpZVEStvtPWgMNGJvj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Hy5u2Zs7RS3WZpP73tEfj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tUpoZxm4QzymjjZvF46uuj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NRiuWJ8YersHWaELvtB9vj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>This all goes to show why the <a href="https://www.pcgamer.com/hardware/processors/amd-ryzen-7-9800x3d-review/" target="_blank">AMD Ryzen 7 9800X3D</a> is still PCG's favourite desktop processor, even though the <a href="https://www.pcgamer.com/hardware/processors/amd-ryzen-7-9850x3d-review/" target="_blank">AMD Ryzen 7 9850X3D</a> now exists. Despite being built on AMD's latest architecture it's practically old-fashioned, having only one type of core, no NPU, and hyper-threading (SMT) enabled, yet trashes the competition in pre-built or DIY machines when paired with a suitable GPU. </p><p>Buying a pre-built desktop system like this is, in many ways, PC gaming on easy mode. You plug it in, it works, you get great results—there's no obsessive selection of parts, no creation of multiple lists, and certainly no screwdrivers. It may take a bit of the fun out of getting a new PC, but at least it's not a laptop.</p><p>The question of value will hang over the Omen 35L, especially with component prices the way they are right now. It's not a bargain system, but it sure is cheaper than something like the <a href="https://www.pcgamer.com/hardware/gaming-pcs/maingear-mg-1-mk-ii-2026-review/" target="_blank">Maingear MG-1 Mk.II</a>, and can at least cool its CPU effectively. What you get for that money hits pretty close to a price/performance sweetspot, though, and that's got to be worth a look.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/gaming-pcs/hp-omen-35l-2026-review/</link>
                                                                            <description>
                            <![CDATA[ Something wicked this way comes. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 14:34:51 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 14:34:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming PCs]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Ian Evenden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/EYGqWVK4EWD3rdf5vxJG4c-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ian Evenden has been doing this for far too long and should know better. The first issue of PC Gamer he read was probably issue 15, though it&#039;s a bit hazy, and there&#039;s nothing he doesn&#039;t know about tweaking interrupt requests for running Syndicate. He&#039;s worked for PC Format, Maximum PC, Edge, Creative Bloq, Gamesmaster, and anyone who&#039;ll have him. In his spare time he grows vegetables of prodigious size.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[HP Omen 35L gaming PC]]></media:description>                                                            <media:text><![CDATA[HP Omen 35L gaming PC]]></media:text>
                                <media:title type="plain"><![CDATA[HP Omen 35L gaming PC]]></media:title>
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                                <p>In case you were wondering, the <a href="https://www.hp.com/us-en/shop/mdp/gamingdesktops/omen-35l" target="_blank">HP Omen 35L</a> really is 35 litres. Take off your shoes and socks and do the maths, the dimensions are somewhere on this page: HP has named its compactish gaming PC rather sensibly, and while there's no way this could ever be called SFF (it's about the size of two Fractal Terras stacked on top of one another, or just over three large watermelons if you squish them a bit) it's certainly not huge. </p><p>And it's very nicely made. The one we've got here comes in black, though there have been white variants of the 35L in the past, and the glass front and side panels allow you to see the glory of the RGB fans and CPU pump as they swish away. The mATX motherboard contains two RAM slots, both of which are filled, and there's a spare M.2 for an extra SSD if you don't mind removing the GPU to get at it, but the empty PCIe slot at the bottom is so close to the graphics card shroud you're not going to get much in there. </p><p>AMD says AM5 should be good for up to Zen 7, however, so there's scope for some upgrades here as long as you don't mind replacing all the RAM—it's 32 GB of 6000MT/s across the two sticks right now, so there should be some headroom.</p><div ><table><caption>Omen 35L specs</caption><tbody><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 7 9800X3D</p></td></tr><tr><td class="firstcol " ><p><strong>NPU</strong></p></td><td  ><p>none</p></td></tr><tr><td class="firstcol " ><p><strong>Graphics</strong></p></td><td  ><p>Nvidia GeForce RTX 5070Ti (16 GB)</p></td></tr><tr><td class="firstcol " ><p><strong>Memory</strong></p></td><td  ><p>32 GB DDR5-6000 MT/s</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>1 TB SSD</p></td></tr><tr><td class="firstcol " ><p><strong>Ports</strong></p></td><td  ><p>4x USB2, 2x USB 3.2 Gen 2 Type-C, 4x USB 3.2 Gen 1 Type-A, 1x 2.5Gb Ethernet, 1x 3.5mm audio; 3x DisplayPort 2.1b and 1x HDMI 2.1b on graphics card</p></td></tr><tr><td class="firstcol " ><p><strong>Wireless connectivity</strong></p></td><td  ><p>Wi-Fi 7, Bluetooth 5.4</p></td></tr><tr><td class="firstcol " ><p><strong>Dimensions</strong></p></td><td  ><p>21 x 41 x 41 cm</p></td></tr><tr><td class="firstcol " ><p><strong>Weight</strong></p></td><td  ><p>14.5 kg</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://gemini.google.com/app/c427ab1f4be86f03?utm_source=app_launcher&utm_medium=owned&utm_campaign=base_all#" target="_blank">£2599.99</a> or <a href="https://gemini.google.com/app/c427ab1f4be86f03?utm_source=app_launcher&utm_medium=owned&utm_campaign=base_all#" target="_blank">$3,199.99</a></p></td></tr></tbody></table></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>✅ <strong>The sight of a screwdriver brings you out in purple spots:</strong> PC gaming has long been a DIY hobby, but there's no shame in picking up a pre-built and diving straight into the best PC gaming has to offer.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Do not buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>❌ <strong>You need portability or the bleeding edge:</strong> This is a high-performance PC designed to hit a price that's high but not too high, and with a little room inside for upgrades, could be your gaming friend for years.</p></div></div></div></div><p>On the outside of the case you'll be disappointed if you're expecting USB4—it's not here, and the Type-C ports top out at 10Gbps. Retro peripheral enthusiasts will be pleased by the four USB2 ports, though three of them are likely to remain unused by most users. There's just enough I/O here to make the 35L useful, with top-mounted ports that are easy to reach right next to the power button. On the back, there's no HDMI for the CPU's integrated graphics—it uses a USB-C's DP mode instead—but you'll be more interested in the trio of DisplayPort and single HDMI of the GeForce card anyway. This arrangement should at least prevent that embarrassing scenario where you plug your monitor into the integrated GPU by mistake and wonder why your games won't run nicely.</p><div class="vizualizer-embed"><style>@import url('https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;700&display=swap');@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;700&display=swap');#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *:before, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper *:after, #fv-chart-1789655377695-y6lc24n8p-slideshow *, #fv-chart-1789655377695-y6lc24n8p-slideshow *:before, #fv-chart-1789655377695-y6lc24n8p-slideshow *:after {box-sizing: border-box !important; margin: 0; padding: 0; border: 0;font-size: 100%; font: inherit; vertical-align: baseline;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper, #fv-chart-1789655377695-y6lc24n8p-slideshow { 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{padding: 0 !important;border-radius: 0 !important;box-shadow: none !important;margin: 0 !important;background-color: transparent !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-inner-wrapper.fv-is-shop-the-look {padding: 0 !important;border-radius: 0 !important;box-shadow: none !important;margin: 0 !important;background-color: transparent !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow {position: relative !important;width: 100% !important;margin: 1rem 0 !important;--riv-primary: #E33235;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slides-wrapper {position: relative !important;width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slide {width: 100% !important;animation: fv-fade-in 0.3s ease-in-out;}@keyframes fv-fade-in {from { opacity: 0; }to { opacity: 1; }}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slideshow-nav-row {position: relative !important;display: flex !important;justify-content: space-between !important;align-items: center !important;padding: 0 0 16px 0 !important;width: 100% !important;z-index: 20 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-nav-btn {background-color: var(--riv-primary) !important;color: #ffffff !important;border: none !important;border-radius: 4px !important;padding: 8px 16px !important;font-size: 14px !important;font-weight: 700 !important;cursor: pointer !important;display: flex !important;align-items: center !important;justify-content: center !important;gap: 6px !important;transition: opacity 0.2s, background-color 0.2s !important;height: 36px !important;text-transform: none !important;box-shadow: 0 1px 2px rgba(0,0,0,0.1) !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-nav-btn svg {width: 18px !important;height: 18px !important;stroke-width: 3px !important;filter: none !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-nav-btn:hover {opacity: 0.9 !important;transform: translateY(-1px) !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-nav-btn.disabled {background-color: #E5E7EB !important;color: #9CA3AF !important;cursor: default !important;pointer-events: none !important;box-shadow: none !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slide-counter {font-family: 'Poppins', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;color: #374151 !important;text-align: center !important;min-width: 40px !important;background-color: rgba(255,255,255,0.8) !important;padding: 2px 8px !important;border-radius: 10px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slideshow-select {position: absolute !important;top: 10px !important;right: 10px !important;z-index: 20 !important;appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background-color: white !important;border: 1px solid #d1d5db !important;color: #1F2937 !important;font-family: 'Open Sans', sans-serif !important;font-size: 14px !important;font-weight: 600 !important;padding: 6px 32px 6px 12px !important;border-radius: 4px !important;cursor: pointer !important;box-shadow: 0 1px 2px rgba(0,0,0,0.05) !important;background-image: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' fill='none' viewBox='0 0 20 20'%3e%3cpath stroke='%236b7280' stroke-linecap='round' stroke-linejoin='round' stroke-width='1.5' d='M6 8l4 4 4-4'/%3e%3c/svg%3e") !important;background-position: right 0.5rem center !important;background-repeat: no-repeat !important;background-size: 1.5em 1.5em !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-slideshow-select:focus {outline: 2px solid #E33235 !important;border-color: #E33235 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-chart-title {font-weight: bold !important;text-align: center !important;margin-bottom: 0.5rem !important;color: var(--riv-primary) !important;font-size: 20px !important;line-height: 1.2 !important;font-family: 'Open Sans', sans-serif !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;padding: 0 20px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-chart-subhead {font-size: 18px !important;font-weight: 500 !important;text-align: center !important;margin-bottom: 2rem !important;color: #374151 !important;line-height: 1.7 !important;font-family: 'Open Sans', sans-serif !important;display: block !important;text-transform: none !important;padding: 0 20px !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .rv-chart-caption { font-size: 15px !important; color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-row, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655377695-y6lc24n8p-slideshow .fv-chart-wrapper .fv-grouped-product-title-wrapper { padding-left: 150px !important; 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class="fv-slideshow-nav-row"><button class="fv-nav-btn prev disabled" aria-label="Previous Slide"><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m15 18-6-6 6-6"/></svg><span>Previous</span></button><div class="fv-slide-counter">1 / 2</div><button class="fv-nav-btn next" aria-label="Next Slide"><span>Next</span><svg width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m9 18 6-6-6-6"/></svg></button></div><div class="fv-slides-wrapper"><div class="fv-slide" id="fv-chart-1789655377695-y6lc24n8p-slide-0-wrapper" data-index="0" style="display: block;"><div id="fv-chart-1789655377695-y6lc24n8p-slide-0" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">1440p gaming performance</h3><p class="fv-chart-subhead">Testing our benchmarking suite at the PC gaming sweet spot resolution</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Avatar: Frontiers of Pandora (1440p Ultra)</option><option value="1">Cyberpunk 2077 (1440p RT Medium)</option><option value="2">Baldur's Gate 3 (1440p Ultra)</option><option value="3">Black Myth: Wukong (1440p Very High)</option><option value="4">Black Myth: Wukong (upscaling) (1440p Very High)</option><option value="5">Metro Exodus: Enhanced Edition (1440p Ultra)</option><option value="6">Cyberpunk 2077 (upscaling) (1440p RT Medium)</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Avatar: Frontiers of Pandora (1440p Ultra)" data-chart-type="Bar" data-title="Avatar: Frontiers of Pandora (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 99%; background-color: #E33235;" data-target-width="99" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">99</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66%; background-color: #FE9F58;" data-target-width="66" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #E33235;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92.5</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #FE9F58;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">70</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68%; background-color: #E33235;" data-target-width="68" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">68</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 27%; background-color: #FE9F58;" data-target-width="27" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">27</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82%; background-color: #E33235;" data-target-width="82" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">82</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 46%; background-color: #FE9F58;" data-target-width="46" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">46</span></div></div></div></div></div><table class="sr-only"><caption>Avatar: Frontiers of Pandora (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>99 Avg FPS, 66 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>92.5 Avg FPS, 70 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>68 Avg FPS, 27 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>82 Avg FPS, 46 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Cyberpunk 2077 (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (1440p RT Medium)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #E33235;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">74</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67.5%; background-color: #FE9F58;" data-target-width="67.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90%; background-color: #E33235;" data-target-width="90" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">72</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #FE9F58;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.75%; background-color: #FE9F58;" data-target-width="68.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">55</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #E33235;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #FE9F58;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>74 Avg FPS, 54 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>72 Avg FPS, 56 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>66 Avg FPS, 55 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>66 Avg FPS, 52 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Baldur's Gate 3 (1440p Ultra)" data-chart-type="Bar" data-title="Baldur's Gate 3 (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88%; background-color: #E33235;" data-target-width="88" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">132</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 43.333333333333336%; background-color: #FE9F58;" data-target-width="43.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">65</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.666666666666664%; background-color: #E33235;" data-target-width="52.666666666666664" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">79</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 37.333333333333336%; background-color: #FE9F58;" data-target-width="37.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 89.33333333333333%; background-color: #E33235;" data-target-width="89.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">134</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 35.333333333333336%; background-color: #FE9F58;" data-target-width="35.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><table class="sr-only"><caption>Baldur's Gate 3 (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>132 Avg FPS, 65 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>79 Avg FPS, 56 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>N/A</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>134 Avg FPS, 53 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Black Myth: Wukong (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (1440p Very High)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 72.5%; background-color: #E33235;" data-target-width="72.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">58</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.5%; background-color: #FE9F58;" data-target-width="52.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 76.25%; background-color: #E33235;" data-target-width="76.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.74999999999999%; background-color: #FE9F58;" data-target-width="63.74999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 70%; background-color: #E33235;" data-target-width="70" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">56</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.25000000000001%; background-color: #FE9F58;" data-target-width="61.25000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.25%; background-color: #E33235;" data-target-width="71.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">57</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.5%; background-color: #FE9F58;" data-target-width="52.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>58 Avg FPS, 42 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>61 Avg FPS, 51 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>56 Avg FPS, 49 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>57 Avg FPS, 42 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Black Myth: Wukong (upscaling) (1440p Very High)" data-chart-type="Bar" data-title="Black Myth: Wukong (upscaling) (1440p Very High)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 68.66666666666667%; background-color: #E33235;" data-target-width="68.66666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">103</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53.333333333333336%; background-color: #FE9F58;" data-target-width="53.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.33333333333333%; background-color: #E33235;" data-target-width="61.33333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">92</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 47.333333333333336%; background-color: #FE9F58;" data-target-width="47.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.333333333333336%; background-color: #E33235;" data-target-width="55.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 34%; background-color: #FE9F58;" data-target-width="34" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 55.333333333333336%; background-color: #E33235;" data-target-width="55.333333333333336" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">83</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 44%; background-color: #FE9F58;" data-target-width="44" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><table class="sr-only"><caption>Black Myth: Wukong (upscaling) (1440p Very High) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>103 Avg FPS, 80 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>92 Avg FPS, 71 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>83 Avg FPS, 51 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>83 Avg FPS, 66 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Metro Exodus: Enhanced Edition (1440p Ultra)" data-chart-type="Bar" data-title="Metro Exodus: Enhanced Edition (1440p Ultra)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86%; background-color: #E33235;" data-target-width="86" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">172</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 24.5%; background-color: #FE9F58;" data-target-width="24.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">49</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.5%; background-color: #E33235;" data-target-width="63.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">127</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 38%; background-color: #FE9F58;" data-target-width="38" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">76</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 21%; background-color: #FE9F58;" data-target-width="21" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">42</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 84.5%; background-color: #E33235;" data-target-width="84.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">169</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 25.5%; background-color: #FE9F58;" data-target-width="25.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">51</span></div></div></div></div></div><table class="sr-only"><caption>Metro Exodus: Enhanced Edition (1440p Ultra) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>172 Avg FPS, 49 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>127 Avg FPS, 76 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>115 Avg FPS, 42 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>169 Avg FPS, 51 1% Low FPS</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-0-bar-Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-chart-type="Bar" data-title="Cyberpunk 2077 (upscaling) (1440p RT Medium)" data-subhead="Testing our benchmarking suite at the PC gaming sweet spot resolution" data-caption="The new HP Omen 35L stacks up impressively well against the competition, offering higher performance almost across the board." style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Avg FPS</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>1% Low FPS</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 84%; background-color: #E33235;" data-target-width="84" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">168</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30.5%; background-color: #FE9F58;" data-target-width="30.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">61</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 81.5%; background-color: #E33235;" data-target-width="81.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">163</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 60.5%; background-color: #FE9F58;" data-target-width="60.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">121</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92%; background-color: #E33235;" data-target-width="92" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">184</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 51%; background-color: #FE9F58;" data-target-width="51" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">102</span></div></div></div></div></div><table class="sr-only"><caption>Cyberpunk 2077 (upscaling) (1440p RT Medium) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>168 Avg FPS, 61 1% Low FPS</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>163 Avg FPS, 121 1% Low FPS</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>184 Avg FPS, 102 1% Low FPS</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>N/A</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div></div><div class="fv-slide" id="fv-chart-1789655377695-y6lc24n8p-slide-1-wrapper" data-index="1" style="display: none;"><div id="fv-chart-1789655377695-y6lc24n8p-slide-1" class="fv-chart-wrapper  labels-on-top " data-bar-labels-on-top="true" data-iframe-height="true" data-vizualizer-embed="true"><div class="fv-inner-wrapper    "><h3 class="fv-chart-title">System performance</h3><p class="fv-chart-subhead">Testing the core components of the PC with creator and synthetic benchmarks</p><div class="fv-dropdown-wrapper"><div class="fv-dropdown-title-container"><select class="fv-dropdown-title"><option value="0">Cinebench 2024</option><option value="1">Blender 4.2.0 (junkshop)</option><option value="2">7zip 24.07</option><option value="3">Handbrake UHD to 1080p conversion</option><option value="4">3DMark Storage</option></select><div class="fv-dropdown-chevron"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="3" stroke-linecap="round" stroke-linejoin="round"><path d="m6 9 6 6 6-6"/></svg></div></div></div><div class="riv-chart-container"><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Cinebench 2024" data-chart-type="Bar" data-title="Cinebench 2024" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style=""><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Single core index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Multi thread index</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.45%; background-color: #E33235;" data-target-width="6.45" data-target-margin="0"></div><span class="fv-bar-value-outside">129</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 64.14999999999999%; background-color: #FE9F58;" data-target-width="64.14999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1283</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.550000000000001%; background-color: #E33235;" data-target-width="6.550000000000001" data-target-margin="0"></div><span class="fv-bar-value-outside">131</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 90.3%; background-color: #FE9F58;" data-target-width="90.3" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1806</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 5.5%; background-color: #E33235;" data-target-width="5.5" data-target-margin="0"></div><span class="fv-bar-value-outside">110</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 52.300000000000004%; background-color: #FE9F58;" data-target-width="52.300000000000004" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1046</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 6.4%; background-color: #E33235;" data-target-width="6.4" data-target-margin="0"></div><span class="fv-bar-value-outside">128</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 61.35%; background-color: #FE9F58;" data-target-width="61.35" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1227</span></div></div></div></div></div><table class="sr-only"><caption>Cinebench 2024 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>129 Single core index, 1283 Multi thread index</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>131 Single core index, 1806 Multi thread index</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>110 Single core index, 1046 Multi thread index</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>128 Single core index, 1227 Multi thread index</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Blender 4.2.0 (junkshop)" data-chart-type="Bar" data-title="Blender 4.2.0 (junkshop)" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>CPU (samples)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>GPU (samples)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.4000000000000004%; background-color: #E33235;" data-target-width="3.4000000000000004" data-target-margin="0"></div><span class="fv-bar-value-outside">102</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.26666666666667%; background-color: #FE9F58;" data-target-width="65.26666666666667" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1958</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.4333333333333336%; background-color: #E33235;" data-target-width="3.4333333333333336" data-target-margin="0"></div><span class="fv-bar-value-outside">103</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 69.73333333333333%; background-color: #FE9F58;" data-target-width="69.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2092</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.7666666666666666%; background-color: #E33235;" data-target-width="2.7666666666666666" data-target-margin="0"></div><span class="fv-bar-value-outside">83</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 30.599999999999998%; background-color: #FE9F58;" data-target-width="30.599999999999998" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">918</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.1%; background-color: #E33235;" data-target-width="3.1" data-target-margin="0"></div><span class="fv-bar-value-outside">93</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 63.63333333333333%; background-color: #FE9F58;" data-target-width="63.63333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1909</span></div></div></div></div></div><table class="sr-only"><caption>Blender 4.2.0 (junkshop) Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>102 CPU (samples), 1958 GPU (samples)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>103 CPU (samples), 2092 GPU (samples)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>83 CPU (samples), 918 GPU (samples)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>93 CPU (samples), 1909 GPU (samples)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-7zip 24.07" data-chart-type="Bar" data-title="7zip 24.07" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Compressing (GIPS)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Decompressing (GIPS)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 62%; background-color: #E33235;" data-target-width="62" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">124</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 71.5%; background-color: #FE9F58;" data-target-width="71.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">143</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66%; background-color: #E33235;" data-target-width="66" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">132</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77%; background-color: #FE9F58;" data-target-width="77" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">154</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 57.49999999999999%; background-color: #E33235;" data-target-width="57.49999999999999" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">115</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65.5%; background-color: #FE9F58;" data-target-width="65.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">131</span></div></div></div></div></div><table class="sr-only"><caption>7zip 24.07 Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>124 Compressing (GIPS), 143 Decompressing (GIPS)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>132 Compressing (GIPS), 154 Decompressing (GIPS)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>115 Compressing (GIPS), 131 Decompressing (GIPS)</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-Handbrake UHD to 1080p conversion" data-chart-type="Bar" data-title="Handbrake UHD to 1080p conversion" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 89%; background-color: #E33235;" data-target-width="89" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">89</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 80%; background-color: #E33235;" data-target-width="80" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">80</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">75</span></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container"><div class="fv-bar" style="margin-left: 0%; width: 85%; background-color: #E33235;" data-target-width="85" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">85</span></div></div></div></div><table class="sr-only"><caption>Handbrake UHD to 1080p conversion Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>89</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>80</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>75</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>85</td></tr></tbody></table></div></div><div class="fv-chart-item" id="fv-chart-1789655377695-y6lc24n8p-slide-1-bar-3DMark Storage" data-chart-type="Bar" data-title="3DMark Storage" data-subhead="Testing the core components of the PC with creator and synthetic benchmarks" data-caption="" style="display: none;"><div class="fv-benchmark-group"><div class="fv-multi-value-legend"><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #E33235;"></div><span>Overall index</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #FE9F58;"></div><span>Avg bandwidth (MB/s)</span></div><div class="fv-multi-legend-item"><div class="fv-multi-legend-swatch" style="background-color: #1CA9C4;"></div><span>Access time (us)</span></div></div><div class="fv-bar-row"><div class="fv-bar-label fv-primary-product">HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77.13333333333333%; background-color: #E33235;" data-target-width="77.13333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2314</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.107333333333335%; background-color: #FE9F58;" data-target-width="13.107333333333335" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">393.22</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 58.8%; background-color: #E33235;" data-target-width="58.8" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">1764</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 9.999%; background-color: #FE9F58;" data-target-width="9.999" data-target-margin="0"></div><span class="fv-bar-value-outside">299.97</span></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 3.3666666666666663%; background-color: #1CA9C4;" data-target-width="3.3666666666666663" data-target-margin="0"></div><span class="fv-bar-value-outside">101</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.10000000000001%; background-color: #E33235;" data-target-width="78.10000000000001" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2343</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 13.445666666666668%; background-color: #FE9F58;" data-target-width="13.445666666666668" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">403.37</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.566666666666667%; background-color: #1CA9C4;" data-target-width="2.566666666666667" data-target-margin="0"></div><span class="fv-bar-value-outside">77</span></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 85.73333333333333%; background-color: #E33235;" data-target-width="85.73333333333333" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">2572</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 14.721%; background-color: #FE9F58;" data-target-width="14.721" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">441.63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 2.3333333333333335%; background-color: #1CA9C4;" data-target-width="2.3333333333333335" data-target-margin="0"></div><span class="fv-bar-value-outside">70</span></div></div></div><table class="sr-only"><caption>3DMark Storage Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>2314 Overall index, 393.22 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>1764 Overall index, 299.97 Avg bandwidth (MB/s), 101 Access time (us)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>2343 Overall index, 403.37 Avg bandwidth (MB/s), 77 Access time (us)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>2572 Overall index, 441.63 Avg bandwidth (MB/s), 70 Access time (us)</td></tr></tbody></table></div></div></div><div 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That PC was a little bit cheaper at the time, a difference of about 10% on the US dollar prices, with two years' worth of inflation and all this *gestures around wildly* to blame for the increase. You're getting an extra two frames per second (2.73%) in Cyberpunk 2077 at 1440p with upscaling off for your money.</p><p>That's assuming you upgrade your 35L every time a new one comes out, and most people probably don't do that. Though if you do, write in and the hardware team will refer you to one of their legion of therapists. For anyone coming from a RTX 20- or 30-series Nvidia card, however, it's going to be a major step up.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/VFYfrSPumAUgQxVRoE8imj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/45HWXjcXViNboXEoPDW2vj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jSJEmcKscn2S5jNNYHb8dj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KPXBu3EWQ2RyAT9pkpjddj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8yxinhTuZ9tW94dvvSGwUj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><div><blockquote><p>A pre-built desktop system like this is PC gaming on easy mode.</p></blockquote></div><p>It's certainly a very quiet machine. The case fans spin all the time, though they do switch the RGB off on occasion, and all they're doing is feeding air over the motherboard heatsinks and to the GPU cooler, as the CPU is under a water block that sends its heat out the top of the case through a 240 mm radiator. Work it hard and all you'll hear is a rushing sound like wind through trees that doesn't stop, the working of the pump and the motors in the fans largely unnoticeable—of the PCG benchmark suite, it's only Time Spy Extreme that really gets it fired up, and only then near the end. 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color: #374151 !important; text-align: center !important; font-style: normal !important; font-weight: normal !important; line-height: 1.7 !important; font-family: 'Open Sans', sans-serif !important; display: block !important; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-chart { display: flex; flex-direction: column; width: 100%; margin-top: 1rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-header { display: flex; justify-content: space-between; align-items: center; margin-bottom: 1.5rem; padding: 0 1rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper { flex: 1; min-width: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-left { text-align: center; padding-right: 1rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-right { text-align: center; padding-left: 1rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-container { position: relative; display: inline-block; max-width: 100%; width: 100%; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-chevron { position: absolute; top: 50%; transform: translateY(-50%); pointer-events: none; width: 16px; height: 16px; flex-shrink: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-left .fv-versus-chevron { right: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-right .fv-versus-chevron { right: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select { background: transparent; border: none; border-bottom: 2px solid; font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; padding: 0.25rem 0; cursor: pointer; outline: none; appearance: none; -webkit-appearance: none; -moz-appearance: none; max-width: 100%; width: 100%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-left { text-align: center; direction: ltr; padding-right: 1.25rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-right { text-align: center; padding-right: 1.25rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-select option { font-family: 'Open Sans', sans-serif; font-weight: 400; font-size: 14px; color: #374151; direction: ltr; text-align: left; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-vs { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; color: #374151; letter-spacing: 0.1em; padding: 0 1rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-body { display: flex; flex-direction: column; gap: 1.5rem; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-row { position: relative; height: auto; padding-top: 20px; margin-bottom: 0.25rem; display: block; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar-container { position: relative; height: 32px; display: flex; align-items: center; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar-left-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-end; align-items: center; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar-right-wrapper { flex: 1; height: 100%; display: flex; justify-content: flex-start; align-items: center; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar { height: 32px; width: var(--target-width); transition: width 0.8s ease-out; animation: fv-grow-max-width 0.8s ease-out forwards; display: flex; align-items: center; overflow: hidden; color: #ffffff; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar-left { border-radius: 4px 0 0 4px; justify-content: flex-end; padding: 0 8px; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-bar-right { border-radius: 0 4px 4px 0; justify-content: flex-start; padding: 0 8px; }@keyframes fv-grow-max-width {from { max-width: 0; }to { max-width: 100%; }}#fv-chart-1789655617291-htzmo2pmo .fv-versus-center-line { position: absolute; left: 50%; top: 0; bottom: 0; width: 4px; background-color: #ffffff; transform: translateX(-50%); z-index: 1; }#fv-chart-1789655617291-htzmo2pmo .fv-inside-left { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-inside-right { white-space: nowrap; flex-shrink: 0; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-val-text { font-family: 'Poppins', sans-serif; font-weight: 700; font-size: 14px; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-pct-diff { font-size: 12px; font-weight: 600; }#fv-chart-1789655617291-htzmo2pmo .fv-versus-label { position: absolute; left: 50%; transform: translateX(-50%); top: 0; background-color: transparent; border: none; box-shadow: none; padding: 0; font-family: 'Open Sans', sans-serif; font-weight: 700; font-size: 14px; color: #374151; white-space: nowrap; }#fv-chart-1789655617291-htzmo2pmo .sr-only { position: absolute !important; width: 1px !important; height: 1px !important; padding: 0 !important; margin: -1px !important; overflow: hidden !important; clip: rect(0,0,0,0) !important; white-space: nowrap !important; border: 0 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bottom-bar { display: flex !important; flex-direction: column !important; align-items: center !important; margin-top: 0.5rem !important; gap: 1rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-footer-content { text-align: center !important; width: 100% !important; }#fv-chart-1789655617291-htzmo2pmo .fv-logo {display: block !important;margin: 0 auto !important;width: 120px !important;min-width: 120px !important;max-width: 120px !important;height: auto !important;object-fit: contain !important;flex-shrink: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-wrapper { text-align: center !important; margin-bottom: 16px !important; margin-top: 0 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-title-container { position: relative !important; display: inline-block !important; max-width: 100% !important; }#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-title {appearance: none !important;-webkit-appearance: none !important;-moz-appearance: none !important;background: transparent !important;border: none !important;font-size: 18px !important;font-weight: 600 !important;color: var(--riv-primary) !important;padding-right: 28px !important;padding-left: 10px !important;cursor: pointer !important;text-align: center !important;text-align-last: center !important;width: auto !important;max-width: 100% !important;font-family: 'Open Sans', sans-serif !important;line-height: 1.3 !important;margin: 0 !important;text-overflow: ellipsis !important;overflow: hidden !important;white-space: nowrap !important;}#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-title:focus { outline: none !important; }#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-title::-ms-expand { display: none !important; }#fv-chart-1789655617291-htzmo2pmo .fv-dropdown-chevron {position: absolute !important;right: 0 !important;top: 50% !important;transform: translateY(-50%) !important;pointer-events: none !important;color: var(--riv-primary) !important;display: flex !important;align-items: center !important;}#fv-chart-1789655617291-htzmo2pmo .fv-carousel-title-controls { display: flex !important; justify-content: space-between !important; align-items: center !important; margin-bottom: 16px !important; width: 100% !important; gap: 12px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-carousel-nav-btn {background: transparent !important; border: 1px solid #d1d5db !important; border-radius: 6px !important; padding: 6px 10px !important;cursor: pointer !important; font-size: 14px !important; color: #374151 !important; display: flex !important; align-items: center !important; gap: 4px !important; font-family: 'Open Sans', sans-serif !important;}#fv-chart-1789655617291-htzmo2pmo .fv-carousel-nav-btn:hover { border-color: #9ca3af !important; }#fv-chart-1789655617291-htzmo2pmo .fv-carousel-counter { font-size: 14px !important; color: #374151 !important; text-align: center !important; margin-top: 1rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-legend { display: flex !important; justify-content: center !important; flex-wrap: wrap !important; gap: 8px 16px !important; margin: 0 !important; padding: 0 !important; margin-top: 1rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-legend-item { display: flex !important; align-items: center !important; gap: 6px !important; font-size: 14px !important; color: #374151 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-legend-color { width: 12px !important; height: 12px !important; border-radius: 3px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-multi-value-legend {display: flex !important;justify-content: center !important;flex-wrap: wrap !important;gap: 12px 24px !important;margin-bottom: 1.5rem !important;padding: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-multi-legend-item { display: flex !important; align-items: center !important; gap: 8px !important; font-size: 14px !important; color: #374151 !important; font-weight: 500 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-multi-legend-swatch { width: 16px !important; height: 16px !important; border-radius: 3px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-benchmark-group { margin-bottom: 1rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-benchmark-title {font-size: 18px !important; font-weight: 600 !important; margin-bottom: 16px !important; margin-top: 0 !important; padding: 0 !important;text-align: center !important; color: var(--riv-primary) !important; flex: 1 !important; min-width: 0 !important;font-family: 'Open Sans', sans-serif !important; line-height: 1.3 !important;text-transform: none !important;white-space: normal !important;overflow-wrap: break-word !important;word-wrap: break-word !important;max-width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-bar-row, #fv-chart-1789655617291-htzmo2pmo .fv-stacked-product { display: flex !important; align-items: center !important; width: 100% !important; margin-bottom: 0.75rem !important; position: relative !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-label { width: 150px !important; flex-shrink: 0 !important; font-size: 14px !important; color: #374151 !important; padding-right: 10px !important; text-align: right !important; font-weight: 500 !important; display: block !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-container { flex-grow: 1 !important; background-color: #E5E7EB !important; border-radius: 4px !important; min-height: 25px !important; border: 1px solid #D1D5DB !important; position: relative !important; display: flex !important; align-items: center !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-commentary-inline { display: none !important; position: absolute !important; left: 150px !important; top: 0 !important; bottom: 0 !important; right: 0 !important; width: calc(100% - 150px) !important; margin: 0 !important; padding: 0 8px !important; font-size: 13px !important; color: #fff !important; background: rgba(0,0,0,0.8) !important; border-radius: 4px !important; line-height: 1.4 !important; font-weight: normal !important; text-transform: none !important; word-wrap: break-word !important; z-index: 10 !important; align-items: center !important; overflow-y: auto !important; }#fv-chart-1789655617291-htzmo2pmo.preview-wrapper .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655617291-htzmo2pmo.preview-wrapper .fv-bar-commentary-inline:focus, #fv-chart-1789655617291-htzmo2pmo.preview-wrapper .fv-bar-commentary-inline:focus-within, #fv-chart-1789655617291-htzmo2pmo.mobile-view .fv-bar-row:hover .fv-bar-commentary-inline, #fv-chart-1789655617291-htzmo2pmo.mobile-view .fv-bar-commentary-inline:focus, #fv-chart-1789655617291-htzmo2pmo.mobile-view .fv-bar-commentary-inline:focus-within { display: flex !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar { height: 100% !important; border-radius: 3px !important; display: flex !important; align-items: center !important; transition: opacity 0.2s ease, width 0.8s ease-out !important; min-height: 23px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar:hover { opacity: 0.8 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-inner-content { display: flex !important; justify-content: space-between !important; align-items: center !important; width: 100% !important; height: 100% !important; padding: 0 8px !important; font-size: 14px !important; font-weight: bold !important; overflow: hidden !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-inner-label { white-space: nowrap !important; overflow: hidden !important; text-overflow: ellipsis !important; padding-right: 8px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-inner-value { flex-shrink: 0 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-value-outside { padding-left: 8px !important; font-size: 14px !important; font-weight: bold !important; color: #374151 !important; white-space: nowrap !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-label.fv-primary-product { font-weight: bold !important; color: var(--riv-primary) !important; }#fv-chart-1789655617291-htzmo2pmo .fv-multi-bar-container { flex-direction: column !important; padding: 4px !important; align-items: stretch !important; gap: 4px !important; height: auto !important; }#fv-chart-1789655617291-htzmo2pmo .fv-multi-bar-item { display: flex !important; align-items: center !important; height: 25px !important; width: 100% !important; }#fv-chart-1789655617291-htzmo2pmo .fv-stacked-bar { display: flex !important; overflow: hidden !important; }#fv-chart-1789655617291-htzmo2pmo .fv-stacked-segment { height: 100% !important; display: flex !important; align-items: center !important; justify-content: flex-end !important; padding-right: 8px !important; border-right: 1px solid rgba(255,255,255,0.3) !important; }#fv-chart-1789655617291-htzmo2pmo .fv-stacked-segment:last-child { border-right: none !important; }#fv-chart-1789655617291-htzmo2pmo .fv-segment-value { font-size: 14px !important; font-weight: bold !important; }#fv-chart-1789655617291-htzmo2pmo .fv-grouped-bar-product { display: flex !important; flex-direction: column !important; width: 100% !important; margin-bottom: 1.25rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-grouped-product-title-wrapper { padding-left: 150px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-grouped-product-title { width: 100% !important; text-align: left !important; padding-right: 0 !important; margin-bottom: 0.5rem !important; font-weight: 700 !important; font-size: 14px !important; color: #374151 !important; text-transform: none !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-cluster { width: 100% !important; flex-grow: 1 !important; display: flex !important; flex-direction: column !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-cluster .fv-bar-row { margin-bottom: 3px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-bar-cluster .fv-bar-container { height: 20px !important; }#fv-chart-1789655617291-htzmo2pmo .riv-grid line {stroke: #D1D5DB !important;stroke-dasharray: 3 3 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-wrapper { display: flex !important; width: 100% !important; margin-top: 0.5rem !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-label-space { width: 150px !important; padding-right: 10px !important; flex-shrink: 0 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-chart-space { flex-grow: 1 !important; padding-right: 8px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-wrapper.fv-grouped-x-axis { margin-left: 0 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-line { border-top: 1px solid #D1D5DB !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-ticks { display: flex !important; justify-content: space-between !important; padding-top: 4px !important; font-size: 13px !important; color: #374151 !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-ticks span { position: relative !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-ticks span::before { content: '' !important; position: absolute !important; top: -6px !important; left: 50% !important; transform: translateX(-50%) !important; width: 2px !important; height: 4px !important; background-color: #D1D5DB !important; border-radius: 1px !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-unit { text-align: center !important; font-size: 14px !important; color: #374151 !important; margin-top: 8px !important; display: block !important; }#fv-chart-1789655617291-htzmo2pmo .fv-x-axis-title { text-align: center !important; font-size: 15px !important; color: #374151 !important; margin-top: 8px !important; margin-bottom: 16px !important; line-height: 1.5 !important; padding: 0 1rem !important; display: block !important; font-weight: bold !important; }#fv-chart-1789655617291-htzmo2pmo .fv-y-axis-title {font-size: 15px !important;color: #374151 !important;line-height: 1.5 !important;text-align: left !important;padding-left: 5.83% !important;margin-bottom: 4px !important;display: block !important;font-weight: bold !important;}#fv-chart-1789655617291-htzmo2pmo.mobile-view .fv-pie-container,#fv-chart-1789655617291-htzmo2pmo.labels-on-top .fv-pie-container {flex-direction: column !important; 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font-size: 14px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-chart-title {padding: 0 8px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-chart-subhead {padding: 0 8px !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-header {flex-direction: column !important; align-items: center !important; padding: 0 !important; gap: 0.5rem !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper {flex: 1 !important; min-width: 0 !important; width: 100% !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-left {text-align: center !important; padding-right: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select-wrapper.fv-right {text-align: center !important; padding-left: 0 !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-left {text-align: center !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-select.fv-select-right {text-align: center !important;}#fv-chart-1789655617291-htzmo2pmo .fv-versus-vs {text-align: center !important; 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width: 75%; background-color: #E33235;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #FE9F58;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #1CA9C4;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 82.5%; background-color: #EB6F71;" data-target-width="82.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">66</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 65%; background-color: #E33235;" data-target-width="65" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">52</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 77.5%; background-color: #FE9F58;" data-target-width="77.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">62</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 67.5%; background-color: #1CA9C4;" data-target-width="67.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">54</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 41.25%; background-color: #EB6F71;" data-target-width="41.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">33</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 78.75%; background-color: #E33235;" data-target-width="78.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">63</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 88.75%; background-color: #FE9F58;" data-target-width="88.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">71</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 75%; background-color: #1CA9C4;" data-target-width="75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">60</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 53.75%; background-color: #EB6F71;" data-target-width="53.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">43</span></div></div></div></div></div><div class="fv-bar-row"><div class="fv-bar-label ">Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D</div><div class="fv-bar-container fv-multi-bar-container"><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 83.75%; background-color: #E33235;" data-target-width="83.75" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #ffffff !important; text-shadow: 1px 1px 1px rgba(0,0,0,0.3) !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">67</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 92.5%; background-color: #FE9F58;" data-target-width="92.5" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">74</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 86.25%; background-color: #1CA9C4;" data-target-width="86.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">69</span></div></div></div><div class="fv-multi-bar-item"><div class="fv-bar" style="margin-left: 0%; width: 66.25%; background-color: #EB6F71;" data-target-width="66.25" data-target-margin="0"><div class="fv-bar-inner-content" style="color: #1F2937 !important; text-shadow: none !important; flex-direction: row;"><span></span><span class="fv-bar-inner-value">53</span></div></div></div></div></div><table class="sr-only"><caption>Gaming Temps Data</caption><thead><tr><th>Product</th><th>Value</th></tr></thead><tbody><tr><td>HP Omen 35L | RTX 5070 Ti | Ryzen 7 9800X3D</td><td>60 Avg CPU Temp (°C), 66 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 66 Max GPU Temp (°C)</td></tr><tr><td>HP Omen 35L | RTX 4080 Super | Core Ultra 7 265K</td><td>52 Avg CPU Temp (°C), 62 Max CPU Temp (°C), 54 Avg GPU Temp (°C), 33 Max GPU Temp (°C)</td></tr><tr><td>iBuyPower RDY Element 9 Pro R07 | RX 9070 XT | Ryzen 7 7800X3D</td><td>63 Avg CPU Temp (°C), 71 Max CPU Temp (°C), 60 Avg GPU Temp (°C), 43 Max GPU Temp (°C)</td></tr><tr><td>Custom PC build | RTX 5070 Ti | Ryzne 7 9800X3D</td><td>67 Avg CPU Temp (°C), 74 Max CPU Temp (°C), 69 Avg GPU Temp (°C), 53 Max GPU Temp (°C)</td></tr></tbody></table></div></div></div><div class="fv-bottom-bar"><div class="fv-footer-content" style="display: none;"><div class="rv-chart-caption" style="display: block;"><span class="fv-original-caption" style="display: block;"></span><span class="fv-ia-dynamic-caption" style="display: none;"></span></div></div><div class="fv-logo-explore-bar"><img class="fv-logo" src="https://cdn.mos.cms.futurecdn.net/bkwSqn4ocKYaQwBeFt2HHb.png" alt="PC Gamer Logo"></div></div></div></div><script>window.iFrameResizer = {heightCalculationMethod: 'taggedElement'};</script><script src="https://cdnjs.cloudflare.com/ajax/libs/iframe-resizer/4.2.11/iframeResizer.contentWindow.min.js" async></script><script>(function() {window.fvAnimateCharts = function(chartWrapper) {if (!chartWrapper) return;function animateBars(chartElement) {if (!chartElement) return;var bars = chartElement.querySelectorAll('.fv-bar, .fv-stacked-segment');bars.forEach(function(bar, index) {bar.style.setProperty('width', '0%', 'important');bar.style.setProperty('transition', 'none', 'important');var targetWidth = bar.dataset.targetWidth;if (targetWidth === undefined) return;void bar.offsetWidth;var targetMargin = bar.dataset.targetMargin;var baseMargin = bar.dataset.baseMargin;if (baseMargin !== undefined) {bar.style.setProperty('margin-left', baseMargin + '%', 'important');}setTimeout(function() {var marginTransition = baseMargin !== undefined ? 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'0' : '') + n; };var updateCountdown = function() {var difference = +targetDate - +new Date();var d = 0, h = 0, m = 0, s = 0;if (difference > 0) {d = Math.floor(difference / (1000 * 60 * 60 * 24));h = Math.floor((difference / (1000 * 60 * 60)) % 24);m = Math.floor((difference / 1000 / 60) % 60);s = Math.floor((difference / 1000) % 60);}var daysEl = countdownContainer.querySelector('[data-time="days"]');var hoursEl = countdownContainer.querySelector('[data-time="hours"]');var minsEl = countdownContainer.querySelector('[data-time="minutes"]');var secsEl = countdownContainer.querySelector('[data-time="seconds"]');if (daysEl) daysEl.textContent = d;if (hoursEl) hoursEl.textContent = pad(h);if (minsEl) minsEl.textContent = pad(m);if (secsEl) secsEl.textContent = pad(s);};updateCountdown();setInterval(updateCountdown, 1000);}}}if (false) {var slideshowContainer = document.getElementById(uniqueId + '-slideshow');if (slideshowContainer) {var slides = slideshowContainer.querySelectorAll('.fv-slide');slides.forEach(function(slide) {setupWrapper(slide.querySelector('.fv-chart-wrapper'));});}} else {setupWrapper(root);}}if (document.readyState === 'loading') {document.addEventListener('DOMContentLoaded', function() { initialize('fv-chart-1789655617291-htzmo2pmo', false); });} else {initialize('fv-chart-1789655617291-htzmo2pmo', false);}})();</script></div><p>Metro is always an interesting case study as it puts a lot of strain on a PC's CPU. The best results in testing for this game come from AMD CPUs, with the X3D models rising to the top, and so it proves here with the 35L's results coming within a whisker of an almost identically-specced custom system created for PCG's print magazine. The only desktop PC that beats the 35L (in this test, out of the systems PCG has tested) is an <a href="https://www.pcgamer.com/hardware/gaming-pcs/nzxt-player-three-prime-review/">NZXT Player Three Prime</a> that pairs an RTX 5090 with a 9800X3D, and which costs a lot more than the Omen 35L. In a game of diminishing returns, an extra 19fps for $1800 is well up there when you're already producing over 170.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zE2DwwDu65qJ9QyQUiSPjj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/H5yuUpZVEStvtPWgMNGJvj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8Hy5u2Zs7RS3WZpP73tEfj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tUpoZxm4QzymjjZvF46uuj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NRiuWJ8YersHWaELvtB9vj-1920-80.jpg" alt="HP Omen 35L gaming PC" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>This all goes to show why the <a href="https://www.pcgamer.com/hardware/processors/amd-ryzen-7-9800x3d-review/" target="_blank">AMD Ryzen 7 9800X3D</a> is still PCG's favourite desktop processor, even though the <a href="https://www.pcgamer.com/hardware/processors/amd-ryzen-7-9850x3d-review/" target="_blank">AMD Ryzen 7 9850X3D</a> now exists. Despite being built on AMD's latest architecture it's practically old-fashioned, having only one type of core, no NPU, and hyper-threading (SMT) enabled, yet trashes the competition in pre-built or DIY machines when paired with a suitable GPU. </p><p>Buying a pre-built desktop system like this is, in many ways, PC gaming on easy mode. You plug it in, it works, you get great results—there's no obsessive selection of parts, no creation of multiple lists, and certainly no screwdrivers. It may take a bit of the fun out of getting a new PC, but at least it's not a laptop.</p><p>The question of value will hang over the Omen 35L, especially with component prices the way they are right now. It's not a bargain system, but it sure is cheaper than something like the <a href="https://www.pcgamer.com/hardware/gaming-pcs/maingear-mg-1-mk-ii-2026-review/" target="_blank">Maingear MG-1 Mk.II</a>, and can at least cool its CPU effectively. What you get for that money hits pretty close to a price/performance sweetspot, though, and that's got to be worth a look.</p>
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                                                            <title><![CDATA[ LG UltraGear 25G590B review ]]></title>
                                                                                                <dc:content><![CDATA[ <div data-widget-type="review" data-widget-title="" data-model-name="LG UltraGear 25G590B"></div><p>1,000 Hz. That's 1,000 frames. Every. Single. Second. Welcome to the wild world of the new <a href="https://www.lg.com/uk/monitors/gaming/25g590b-b/" target="_blank">LG UltraGear 25G590B</a>, the first ever 1,000 Hz gaming monitor.</p><p>Well, it's the first gaming monitor capable of 1,000 Hz at full 1080p resolution, as opposed to displays hitting that kind of refresh rate at, say, 720p. The tempting immediate reaction, of course, is to doubt the relevance and benefit of something so fast.</p><p>I mean, at what point do diminishing returns kick in with this refresh rate stuff? You could argue that anything above 144 Hz is overkill for most gamers. That was a common view just a couple of years ago. And it's certainly true that 144 Hz is enough for very smooth visuals and a good sense of immediacy and response.</p><div ><table><caption>UltraGear 25G590B specs</caption><tbody><tr><td class="firstcol " ><p><strong>Screen size</strong></p></td><td  ><p>25-inch</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>1,920 x 1,080</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>400 nits</p></td></tr><tr><td class="firstcol " ><p><strong>Response time</strong></p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>1,000 Hz @ 1080p (1,100 Hz overclock)</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>DisplayHDR 400</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>IPS panel, G-Sync, 2x HDMI, DisplayPort 2.1, 3.5mm audio</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://www.lg.com/us/monitors/lg-25g590b-b-gaming-monitor" target="_blank">$999</a> | <a href="https://www.lg.com/uk/monitors/gaming/25g590b-b/" target="_blank">£899</a> </p></td></tr></tbody></table></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>✅ <strong>You're an esports pro:</strong> The benefits of 1,000 Hz over, say, 500 Hz are marginal. But you might just benefit if you're an esports god.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Do not buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>❌ <strong>You want a multi-purpose monitor:</strong> High refresh aside, this monitor falls short by just about every other metric compared with similarly-priced monitors.</p></div></div></div></div><p>But as the frame-rate ante has been upped in recent years, to 240 Hz, 260 Hz, 480 Hz and well beyond, that narrative has shifted. In fact, our resident competitive shooter, Jacob, is adamant that <a href="https://www.pcgamer.com/hardware/gaming-monitors/after-gaming-on-pro-level-panels-i-can-tell-you-now-that-360-hz-is-the-sweet-spot-for-gaming-monitors/" target="_blank">360 Hz is the current sweetspot</a>. Keen esports gamers, it turns out, really can feel the difference, especially in terms of latency, as the refresh rates ramp up. And so here we are in 2026, somewhat inevitably, with LG bursting through the 1,000 Hz barrier.</p><p>Aside from the headline refresh rate—the UltraGear 25G590B is actually capable of 1,100 Hz using an "overclock" mode—many of the rest of the spec list is, predictably, pretty pedestrian. That goes with the territory with this type of monitor.</p><p>So, we're talking 25-inch panel size and IPS technology. Brightness comes in at 400 nits, contrast is a mere 1,000 to 1 and there's only the most basic DisplayHDR 400 certification. So, this panel will decode an HDR signal, but it can't really render HDR visuals.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bjX7jRcmL3U3wkKB4EyxKa" name="LG UltraGear 25G590B 00007" alt="LG UltraGear 25G590B gaming monitor" src="https://cdn.mos.cms.futurecdn.net/bjX7jRcmL3U3wkKB4EyxKa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bjX7jRcmL3U3wkKB4EyxKa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Again, all of that is expected in this class of gaming panel. It's not about high-DPI visuals or OLED-style per-pixel lighting. It's all about speed. Actually, it's primarily about one aspect of speed: latency. The other major metric of speed, pixel response, isn't such an obvious win for theUltraGear 25G590B.</p><p>LG has rated it at 1 ms for the most often quoted grey-to-grey transition. That's pretty quick for an IPS monitor, but not actually exceptional. Not when there are 0.5 ms LCD-based monitor models knocking around, never mind the OLED crew which all clock in at a mere 0.03 ms.</p><p>That's something of a surprise given the absolutely cutting-edge refresh rate. On paper, the 1 ms response perfectly matches the 1,000 Hz refresh. But then measures of pixel speed are infamously mercurial. There isn't actually an enforced, or even widely agreed upon metric for pixel response in the monitor industry. So, response ratings are really only ever a rough guide.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SusQHTQGN5E7EaYVFBbome-1920-80.jpg" alt="LG UltraGear 25G590B 1,000fps setting" /><figcaption>1,000 fps is the aim, achieving it is another matter...<small role="credit">Future</small></figcaption></figure></figure><p>Anyway, connectivity includes two HDMI ports and a single DisplayPort input. Only the DisplayPort interface is capable of the full 1,000 Hz refresh and it's critical to note that you need a GPU that supports the latest Displayport 2.1 standard. DisplayPort 1.4 is only good for 850 Hz at 1080p.</p><p>In practice, that means for the full 1,000 Hz you need AMD GPUs from the Radeon RX 7000 series of 2022 onwards, while in Nvidia terms only the latest RTX 50-series chips will do. There are other system spec and configuration issues that you'll also want to consider if you're thinking about dropping a grand on a monitor this fast. But hold that thought, we'll come back to it.</p><div><blockquote><p>What is a 1,000 Hz monitor actually like to game with? It turns out, that poses quite the conundrum.</p></blockquote></div><p>Just to round out the speeds and feeds, further features include FreeSync and G-Sync support, Motion Blur Reduction Tech and small dash of configurable RGB lighting via the logo on the rear of the chassis. It's all housed in a pretty anonymous looking dark grey plastic chassis with fairly chunky bezels. But you do get a full complement of adjustment, including tilt, height, swivel and a touch of pivot, so it's easy to get this display set up just so.</p><p>All of which brings us to the most important question of the day. What is a 1,000 Hz monitor actually like to game with? It turns out, that poses quite the conundrum. Initially, it's easy enough to get a basic impression of the impact of 1,000 Hz on motion clarity. All you need do is load up something like <a href="https://testufo.com/">UFO Test</a> and watch those little flying saucers zip by at multiple different refresh rates.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Bvty6EtoFnEAnbVzZXRXy8-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption>That's one big ol' glossy panel.<small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VyVYbbgVvJmEFGF5tgKVXo-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iaLi43FuooLFWBQF2oGt78-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FmxoZdLK4pvQLcxJQjqnHB-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>And you know what? The benefits in terms of motion clarity do keep on coming, even as you climb beyond 500 Hz. Yup, 1,000 Hz is noticeably better, at least in that narrow, rather synthetic metric, when it comes to clarity.</p><p>But what about in-game motion clarity and, perhaps more importantly, latency? That's where the trouble comes. Because it's quite hard to achieve the 1,000 fps required to saturate the 1,000 Hz refresh actually in a game.</p><p>By way of example you cannot, to the best of my knowledge, achieve it in Counter-Strike 2, the CPU ends up bottlenecking performance long before that. Well, strictly speaking you <em>can </em>get that high, <a href="https://www.youtube.com/shorts/dmwjfpZnnuE">somebody managed 1,300 fps</a>, but that was with an Intel Core i9 chip overclocked to 8 GHz courtesy of liquid nitrogen. Not exactly practical.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KFaAWuqz32A9FfAkkyi6bE-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GybjKmumkfXd9VyLCGgJqe-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Something like an AMD Ryzen 7 9800X3D is probably the fastest stock-clocked CPU for running Counter-Strike. And that's good for about 600-odd fps at medium 1080p settings. I was getting in the high 400s with an Intel 14th Gen Core i9-based rig. So, yeah Counter-Strike 2 wasn't cutting it.</p><p>But there are other games which run fast. And that's how I found myself installing Valorant. The things I do for you people. But even Valorant wasn't giving me 1,000fps, more like 500 to 800 fps depending on how much is going on, on screen.</p><p>Actually, using this monitor raises a whole lot of questions about your rig and game engine setup. For instance, you want a mouse with a fast polling rate, but not too fast. An 8,000 Hz polling rate just saturates the CPU with hardware interrupts to no benefit.</p><div><blockquote><p>Suddenly, everything from CPU cooling and memory timings, to enabling features like Nvidia Reflex become critical to eeking out every frame and minimising latency. </p></blockquote></div><p>Suddenly, everything from CPU cooling and memory timings, to enabling features like Nvidia Reflex become critical to eeking out every frame and minimising latency. Actually seeing the full 1,000 Hz in-game, though? That is far from straight forward even with titles where it may be theoretically possible.</p><p>With those provisos noted, what is 1,000 fps gaming, or as close as I could get to it, like? The immediate impression isn't exactly mind blowing. It doesn't look dramatically clearer or feel dramatically more responsive than, say, a 480 Hz panel. </p><p>But there is a subtle difference and the more you game, the more you key into it. I'm not sure the motion clarity advantage, such that it is, is really a major factor in that, however. Maybe a 1,000 Hz OLED panel would be different. But I think in subjective terms, motion clarity above 500 Hz on an LCD is likely a case of diminishing returns.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4JExJHL5pjBFh3n86WdyFV-1920-80.jpg" alt="LG UltraGear 25G590B UFO Test" /><figcaption>Rejoice, for at last you can just make out all three eyes on the alien...<small role="credit">Future</small></figcaption></figure></figure><p>I think that applies doubly to a monitor like this that uses an IPS panel. It's a legitimate question to ask if the liquid crystals in this monitor are actually fast enough to fully deliver on the 1,000 Hz promise in terms of pixel response. Like I said, LCD response specs should be viewed with some healthy scepticism. And this monitor doesn't even claim to have the fastest IPS panel out there.</p><p>For the record, I'm not much of a fan of the Motion Blur Reduction feature, either, which is basically a backlight strobing solution. It dims the brightness and doesn't give much visible benefit at higher refresh rates. It is a bit more impressive at lower refresh rates, but then running at 120 Hz is not why you just spent so much money on this monitor.</p><div><blockquote><p>You feel hard-wired right into the game engine, any and all sense of disconnection falls away. It's pretty cool.</p></blockquote></div><p>The latency, however, now that's a little different. The sheer speed and immediacy as you whip your mouse around to the next target definitely gets under your skin. The more you play, the more you feel hard-wired right into the game engine, any and all sense of disconnection falls away. It's pretty cool.</p><p>Reverting to a lower refresh rate makes that a touch more obvious. Put it this way, once you've played for a while on a monitor that can respond fast enough for a game engine knocking out 700, 800, 900 fps and beyond, a 360 Hz panel feels like a tiny bit of a retrograde step. Maybe, just maybe even a 500 Hz display, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uVSnvLJGKSR5FXBTGomvBK-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption>As an all rounder for both gaming and daily computing, this Alienware is my new favourite.<small role="credit">Future</small></figcaption></figure></figure><p>All that said, I also don't want to overstate the upside. You'd readjust to that "sluggish" 500 Hz monitor pretty quickly. And we are talking about very marginal benefits at best. Ultimately, then, this is going to come down to how serious you are about competition in games and esports.</p><p>In part that's because this monitor is pretty rough for everything else. Once upon a time, widescreen 1080p-ish monitors like this felt huge and futuristic. Anyone who was around when the Dell 2405FPW launched in 2005 will remember how awesome that panel was. Well, 20-odd years later, a 1080p 25-inch monitor now looks small and very pixellated.</p><p>The colours are fine, ditto the viewing angles. But this monitor is $999 / £899 and at that price point, you have so very many options. Heck, <a href="https://www.pcgamer.com/hardware/gaming-monitors/alienware-aw3926qw-review/" target="_blank">the monumental new 39-inch Alienware 5K2K RGB-stripe OLED I reviewed recently</a> isn't really much more expensive.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nawx6EiHBSz3RhEJsHMaS3-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Of course, the LG UltraGear 25G590B is unambiguously targeted at a very narrow niche of the most serious and committed esports fans and pro players. A 39-inch ultrawide OLED really isn't relevant. On the other hand, a 27-inch 1440p OLED probably <em>is</em>. That would mean a bit of a compromise on frame rate, but also a monitor that's a much better all-rounder for both gaming and general computing.</p><p>Indeed, it's a little hard to understand just where the money is going with this 1,000 Hz LG. Peruse our <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">best monitor deals page</a> and you'll find high-refresh 25-inch 1080p IPS monitors from about $100. There's an Alienware model with 320 Hz refresh for just $199. Yes, this LG will need extra driver ICs, a custom TCON, that DisplayPort 2.1 interface, a quick backlight driver for the Motion Blur Reduction feature. But none of those are hugely costly.</p><p>Ultimately, then, there's a pretty big tax being applied here in return for being at the very cutting edge in terms of refresh rate. If you want the absolute last word in frame rates and low latency, this is unambiguously it for now. If you're a pro esports gamer, for instance, the broader context of the monitor market really doesn't matter. For everyone else, you have to think there's better value elsewhere.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/gaming-monitors/lg-ultragear-25g590b-review/</link>
                                                                            <description>
                            <![CDATA[ LG's new 1,000 Hz esports monitor is so fast it, well, hertz. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 14:16:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Monitors]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeremy Laird ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/yAFomvQ2kRS39NDfXHRP7G-320-70.jpeg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[LG UltraGear 25G590B gaming monitor]]></media:description>                                                            <media:text><![CDATA[LG UltraGear 25G590B gaming monitor]]></media:text>
                                <media:title type="plain"><![CDATA[LG UltraGear 25G590B gaming monitor]]></media:title>
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                                <div data-widget-type="review" data-widget-title="" data-model-name="LG UltraGear 25G590B"></div><p>1,000 Hz. That's 1,000 frames. Every. Single. Second. Welcome to the wild world of the new <a href="https://www.lg.com/uk/monitors/gaming/25g590b-b/" target="_blank">LG UltraGear 25G590B</a>, the first ever 1,000 Hz gaming monitor.</p><p>Well, it's the first gaming monitor capable of 1,000 Hz at full 1080p resolution, as opposed to displays hitting that kind of refresh rate at, say, 720p. The tempting immediate reaction, of course, is to doubt the relevance and benefit of something so fast.</p><p>I mean, at what point do diminishing returns kick in with this refresh rate stuff? You could argue that anything above 144 Hz is overkill for most gamers. That was a common view just a couple of years ago. And it's certainly true that 144 Hz is enough for very smooth visuals and a good sense of immediacy and response.</p><div ><table><caption>UltraGear 25G590B specs</caption><tbody><tr><td class="firstcol " ><p><strong>Screen size</strong></p></td><td  ><p>25-inch</p></td></tr><tr><td class="firstcol " ><p><strong>Resolution</strong></p></td><td  ><p>1,920 x 1,080</p></td></tr><tr><td class="firstcol " ><p><strong>Brightness</strong></p></td><td  ><p>400 nits</p></td></tr><tr><td class="firstcol " ><p><strong>Response time</strong></p></td><td  ><p>1 ms</p></td></tr><tr><td class="firstcol " ><p><strong>Refresh rate</strong></p></td><td  ><p>1,000 Hz @ 1080p (1,100 Hz overclock)</p></td></tr><tr><td class="firstcol " ><p><strong>HDR</strong></p></td><td  ><p>DisplayHDR 400</p></td></tr><tr><td class="firstcol " ><p><strong>Features</strong></p></td><td  ><p>IPS panel, G-Sync, 2x HDMI, DisplayPort 2.1, 3.5mm audio</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p><a href="https://www.lg.com/us/monitors/lg-25g590b-b-gaming-monitor" target="_blank">$999</a> | <a href="https://www.lg.com/uk/monitors/gaming/25g590b-b/" target="_blank">£899</a> </p></td></tr></tbody></table></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>✅ <strong>You're an esports pro:</strong> The benefits of 1,000 Hz over, say, 500 Hz are marginal. But you might just benefit if you're an esports god.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card__content"><h3 class="card__title">Do not buy if...</h3><div class="card__description-wrapper"><div class="card__description"><p>❌ <strong>You want a multi-purpose monitor:</strong> High refresh aside, this monitor falls short by just about every other metric compared with similarly-priced monitors.</p></div></div></div></div><p>But as the frame-rate ante has been upped in recent years, to 240 Hz, 260 Hz, 480 Hz and well beyond, that narrative has shifted. In fact, our resident competitive shooter, Jacob, is adamant that <a href="https://www.pcgamer.com/hardware/gaming-monitors/after-gaming-on-pro-level-panels-i-can-tell-you-now-that-360-hz-is-the-sweet-spot-for-gaming-monitors/" target="_blank">360 Hz is the current sweetspot</a>. Keen esports gamers, it turns out, really can feel the difference, especially in terms of latency, as the refresh rates ramp up. And so here we are in 2026, somewhat inevitably, with LG bursting through the 1,000 Hz barrier.</p><p>Aside from the headline refresh rate—the UltraGear 25G590B is actually capable of 1,100 Hz using an "overclock" mode—many of the rest of the spec list is, predictably, pretty pedestrian. That goes with the territory with this type of monitor.</p><p>So, we're talking 25-inch panel size and IPS technology. Brightness comes in at 400 nits, contrast is a mere 1,000 to 1 and there's only the most basic DisplayHDR 400 certification. So, this panel will decode an HDR signal, but it can't really render HDR visuals.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bjX7jRcmL3U3wkKB4EyxKa" name="LG UltraGear 25G590B 00007" alt="LG UltraGear 25G590B gaming monitor" src="https://cdn.mos.cms.futurecdn.net/bjX7jRcmL3U3wkKB4EyxKa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bjX7jRcmL3U3wkKB4EyxKa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Again, all of that is expected in this class of gaming panel. It's not about high-DPI visuals or OLED-style per-pixel lighting. It's all about speed. Actually, it's primarily about one aspect of speed: latency. The other major metric of speed, pixel response, isn't such an obvious win for theUltraGear 25G590B.</p><p>LG has rated it at 1 ms for the most often quoted grey-to-grey transition. That's pretty quick for an IPS monitor, but not actually exceptional. Not when there are 0.5 ms LCD-based monitor models knocking around, never mind the OLED crew which all clock in at a mere 0.03 ms.</p><p>That's something of a surprise given the absolutely cutting-edge refresh rate. On paper, the 1 ms response perfectly matches the 1,000 Hz refresh. But then measures of pixel speed are infamously mercurial. There isn't actually an enforced, or even widely agreed upon metric for pixel response in the monitor industry. So, response ratings are really only ever a rough guide.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SusQHTQGN5E7EaYVFBbome-1920-80.jpg" alt="LG UltraGear 25G590B 1,000fps setting" /><figcaption>1,000 fps is the aim, achieving it is another matter...<small role="credit">Future</small></figcaption></figure></figure><p>Anyway, connectivity includes two HDMI ports and a single DisplayPort input. Only the DisplayPort interface is capable of the full 1,000 Hz refresh and it's critical to note that you need a GPU that supports the latest Displayport 2.1 standard. DisplayPort 1.4 is only good for 850 Hz at 1080p.</p><p>In practice, that means for the full 1,000 Hz you need AMD GPUs from the Radeon RX 7000 series of 2022 onwards, while in Nvidia terms only the latest RTX 50-series chips will do. There are other system spec and configuration issues that you'll also want to consider if you're thinking about dropping a grand on a monitor this fast. But hold that thought, we'll come back to it.</p><div><blockquote><p>What is a 1,000 Hz monitor actually like to game with? It turns out, that poses quite the conundrum.</p></blockquote></div><p>Just to round out the speeds and feeds, further features include FreeSync and G-Sync support, Motion Blur Reduction Tech and small dash of configurable RGB lighting via the logo on the rear of the chassis. It's all housed in a pretty anonymous looking dark grey plastic chassis with fairly chunky bezels. But you do get a full complement of adjustment, including tilt, height, swivel and a touch of pivot, so it's easy to get this display set up just so.</p><p>All of which brings us to the most important question of the day. What is a 1,000 Hz monitor actually like to game with? It turns out, that poses quite the conundrum. Initially, it's easy enough to get a basic impression of the impact of 1,000 Hz on motion clarity. All you need do is load up something like <a href="https://testufo.com/">UFO Test</a> and watch those little flying saucers zip by at multiple different refresh rates.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Bvty6EtoFnEAnbVzZXRXy8-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption>That's one big ol' glossy panel.<small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VyVYbbgVvJmEFGF5tgKVXo-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iaLi43FuooLFWBQF2oGt78-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FmxoZdLK4pvQLcxJQjqnHB-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>And you know what? The benefits in terms of motion clarity do keep on coming, even as you climb beyond 500 Hz. Yup, 1,000 Hz is noticeably better, at least in that narrow, rather synthetic metric, when it comes to clarity.</p><p>But what about in-game motion clarity and, perhaps more importantly, latency? That's where the trouble comes. Because it's quite hard to achieve the 1,000 fps required to saturate the 1,000 Hz refresh actually in a game.</p><p>By way of example you cannot, to the best of my knowledge, achieve it in Counter-Strike 2, the CPU ends up bottlenecking performance long before that. Well, strictly speaking you <em>can </em>get that high, <a href="https://www.youtube.com/shorts/dmwjfpZnnuE">somebody managed 1,300 fps</a>, but that was with an Intel Core i9 chip overclocked to 8 GHz courtesy of liquid nitrogen. Not exactly practical.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/KFaAWuqz32A9FfAkkyi6bE-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GybjKmumkfXd9VyLCGgJqe-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Something like an AMD Ryzen 7 9800X3D is probably the fastest stock-clocked CPU for running Counter-Strike. And that's good for about 600-odd fps at medium 1080p settings. I was getting in the high 400s with an Intel 14th Gen Core i9-based rig. So, yeah Counter-Strike 2 wasn't cutting it.</p><p>But there are other games which run fast. And that's how I found myself installing Valorant. The things I do for you people. But even Valorant wasn't giving me 1,000fps, more like 500 to 800 fps depending on how much is going on, on screen.</p><p>Actually, using this monitor raises a whole lot of questions about your rig and game engine setup. For instance, you want a mouse with a fast polling rate, but not too fast. An 8,000 Hz polling rate just saturates the CPU with hardware interrupts to no benefit.</p><div><blockquote><p>Suddenly, everything from CPU cooling and memory timings, to enabling features like Nvidia Reflex become critical to eeking out every frame and minimising latency. </p></blockquote></div><p>Suddenly, everything from CPU cooling and memory timings, to enabling features like Nvidia Reflex become critical to eeking out every frame and minimising latency. Actually seeing the full 1,000 Hz in-game, though? That is far from straight forward even with titles where it may be theoretically possible.</p><p>With those provisos noted, what is 1,000 fps gaming, or as close as I could get to it, like? The immediate impression isn't exactly mind blowing. It doesn't look dramatically clearer or feel dramatically more responsive than, say, a 480 Hz panel. </p><p>But there is a subtle difference and the more you game, the more you key into it. I'm not sure the motion clarity advantage, such that it is, is really a major factor in that, however. Maybe a 1,000 Hz OLED panel would be different. But I think in subjective terms, motion clarity above 500 Hz on an LCD is likely a case of diminishing returns.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4JExJHL5pjBFh3n86WdyFV-1920-80.jpg" alt="LG UltraGear 25G590B UFO Test" /><figcaption>Rejoice, for at last you can just make out all three eyes on the alien...<small role="credit">Future</small></figcaption></figure></figure><p>I think that applies doubly to a monitor like this that uses an IPS panel. It's a legitimate question to ask if the liquid crystals in this monitor are actually fast enough to fully deliver on the 1,000 Hz promise in terms of pixel response. Like I said, LCD response specs should be viewed with some healthy scepticism. And this monitor doesn't even claim to have the fastest IPS panel out there.</p><p>For the record, I'm not much of a fan of the Motion Blur Reduction feature, either, which is basically a backlight strobing solution. It dims the brightness and doesn't give much visible benefit at higher refresh rates. It is a bit more impressive at lower refresh rates, but then running at 120 Hz is not why you just spent so much money on this monitor.</p><div><blockquote><p>You feel hard-wired right into the game engine, any and all sense of disconnection falls away. It's pretty cool.</p></blockquote></div><p>The latency, however, now that's a little different. The sheer speed and immediacy as you whip your mouse around to the next target definitely gets under your skin. The more you play, the more you feel hard-wired right into the game engine, any and all sense of disconnection falls away. It's pretty cool.</p><p>Reverting to a lower refresh rate makes that a touch more obvious. Put it this way, once you've played for a while on a monitor that can respond fast enough for a game engine knocking out 700, 800, 900 fps and beyond, a 360 Hz panel feels like a tiny bit of a retrograde step. Maybe, just maybe even a 500 Hz display, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/uVSnvLJGKSR5FXBTGomvBK-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption>As an all rounder for both gaming and daily computing, this Alienware is my new favourite.<small role="credit">Future</small></figcaption></figure></figure><p>All that said, I also don't want to overstate the upside. You'd readjust to that "sluggish" 500 Hz monitor pretty quickly. And we are talking about very marginal benefits at best. Ultimately, then, this is going to come down to how serious you are about competition in games and esports.</p><p>In part that's because this monitor is pretty rough for everything else. Once upon a time, widescreen 1080p-ish monitors like this felt huge and futuristic. Anyone who was around when the Dell 2405FPW launched in 2005 will remember how awesome that panel was. Well, 20-odd years later, a 1080p 25-inch monitor now looks small and very pixellated.</p><p>The colours are fine, ditto the viewing angles. But this monitor is $999 / £899 and at that price point, you have so very many options. Heck, <a href="https://www.pcgamer.com/hardware/gaming-monitors/alienware-aw3926qw-review/" target="_blank">the monumental new 39-inch Alienware 5K2K RGB-stripe OLED I reviewed recently</a> isn't really much more expensive.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nawx6EiHBSz3RhEJsHMaS3-1920-80.jpg" alt="LG UltraGear 25G590B gaming monitor" /><figcaption><small role="credit">Future</small></figcaption></figure></figure><p>Of course, the LG UltraGear 25G590B is unambiguously targeted at a very narrow niche of the most serious and committed esports fans and pro players. A 39-inch ultrawide OLED really isn't relevant. On the other hand, a 27-inch 1440p OLED probably <em>is</em>. That would mean a bit of a compromise on frame rate, but also a monitor that's a much better all-rounder for both gaming and general computing.</p><p>Indeed, it's a little hard to understand just where the money is going with this 1,000 Hz LG. Peruse our <a href="https://www.pcgamer.com/cheap-gaming-monitor-deals/" target="_blank">best monitor deals page</a> and you'll find high-refresh 25-inch 1080p IPS monitors from about $100. There's an Alienware model with 320 Hz refresh for just $199. Yes, this LG will need extra driver ICs, a custom TCON, that DisplayPort 2.1 interface, a quick backlight driver for the Motion Blur Reduction feature. But none of those are hugely costly.</p><p>Ultimately, then, there's a pretty big tax being applied here in return for being at the very cutting edge in terms of refresh rate. If you want the absolute last word in frame rates and low latency, this is unambiguously it for now. If you're a pro esports gamer, for instance, the broader context of the monitor market really doesn't matter. For everyone else, you have to think there's better value elsewhere.</p>
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                                                            <title><![CDATA[ Dishonored's Harvey Smith named his new studio Black Pony Immersive so people would stop asking him to work on other genres: 'Specialising on what you love is not a bad path' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>When Dishonored director Harvey Smith announced his new studio, co-founded with fellow Arkane alumnus Ben Horne, there was no doubt about the kind of games the team would be working on. <a href="https://www.pcgamer.com/gaming-industry/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name/" target="_blank">Black Pony Immersive</a> makes it pretty damn clear. Putting "immersive" right there in the name is a statement of intent, one born from his experiences at Arkane. </p><p>"About the name, it was important to us to say to people, 'This is who we are,'" he tells us. "When Arkane was independent, very often people would come in and they would try to get us to work on some game. And it was not in our wheelhouse. People would say, 'You're going to go under by turning your nose up at this project, this is money. People are offering you money to do this DLC for this third-person action shooter.' And we'd be like, 'Yeah, but we don't like those, we don't know how to do them well, and we think that game is dumb.' So we're generally going to say no, and gamble the company on doing what we are known for."</p><p>Of course, Arkane would go on to become the best known immersive sim studio. And that was because it stood its ground and kept working in that genre, despite the offers to work on projects outside of its wheelhouse. </p><p>"There was a moment when we were pretty desperate," he recalls, "and a bunch of people working on BioShock 2 said, 'God, we're in a tight spot. We need somebody to take on a bunch of levels. You know who's out there? Arkane is out there.' So we took Christophe Carrier, our level design director, who is really the wellspring from which a lot of that thinking at Arkane came from. We took him and a team, and we put them on BioShock 2. And that only happened because people associated us with that kind of game."</p><p>Ultimately, though, after spending decades building this reputation, Arkane would eventually take a detour—the vampire-themed multiplayer shooter <a href="https://www.pcgamer.com/games/fps/redfall-co-director-harvey-smith-thinks-arkane-never-should-have-been-working-on-a-games-as-a-service-game/" target="_blank">Redfall</a>. "That was a game that did not come together," says Smith, "and we never should have been working on a games-as-a-service game, to be honest."</p><p>Redfall led to the closure of Arkane Austin, and thanks to the Xbox reset Arkane Lyon is now in a difficult position. French labour laws meant that Xbox couldn't just massacre it like it's already done with so many other studios, but it feels like it's <a href="https://www.pcgamer.com/gaming-industry/arkane-temporarily-spared-in-xbox-bloodbath-thanks-to-french-law-but-its-future-is-up-in-the-air/" target="_blank">hanging on by a thread</a>. </p><p>As an independent studio with such a clear creative direction, Black Pony Immersive will hopefully avoid this fate. "There are many ways to fail, many ways to succeed," says Smith. "But specialising in what you love is not a bad path."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6976e562-b2a0-11f1-a8c4-f3d576aed129" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6976e562-b2a0-11f1-a8c4-f3d576aed129" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/sim/dishonoreds-harvey-smith-named-his-new-studio-black-pony-immersive-so-people-would-stop-asking-him-to-work-on-other-genres-specialising-on-what-you-love-is-not-a-bad-path/</link>
                                                                            <description>
                            <![CDATA[ Please don't ask him to work on a third-person shooter. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 14:03:01 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 16:45:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Sim]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Jeremy Peel ]]></dc:contributor>
                                                                    <cf:isSponsored>false</cf:isSponsored>
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                                                            <media:credit><![CDATA[Black Pony Immersive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Harvey Smith]]></media:description>                                                            <media:text><![CDATA[Harvey Smith]]></media:text>
                                <media:title type="plain"><![CDATA[Harvey Smith]]></media:title>
                                                    </media:content>
                                                    <media:thumbnail url="https://cdn.mos.cms.futurecdn.net/NmxHVsZUHJXf4j7Vvmod63-1920-80.jpg" />
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                            <article>
                                <p>When Dishonored director Harvey Smith announced his new studio, co-founded with fellow Arkane alumnus Ben Horne, there was no doubt about the kind of games the team would be working on. <a href="https://www.pcgamer.com/gaming-industry/dishonored-co-creator-harvey-smith-launches-a-new-studio-and-it-literally-has-the-word-immersive-in-the-name/" target="_blank">Black Pony Immersive</a> makes it pretty damn clear. Putting "immersive" right there in the name is a statement of intent, one born from his experiences at Arkane. </p><p>"About the name, it was important to us to say to people, 'This is who we are,'" he tells us. "When Arkane was independent, very often people would come in and they would try to get us to work on some game. And it was not in our wheelhouse. People would say, 'You're going to go under by turning your nose up at this project, this is money. People are offering you money to do this DLC for this third-person action shooter.' And we'd be like, 'Yeah, but we don't like those, we don't know how to do them well, and we think that game is dumb.' So we're generally going to say no, and gamble the company on doing what we are known for."</p><p>Of course, Arkane would go on to become the best known immersive sim studio. And that was because it stood its ground and kept working in that genre, despite the offers to work on projects outside of its wheelhouse. </p><p>"There was a moment when we were pretty desperate," he recalls, "and a bunch of people working on BioShock 2 said, 'God, we're in a tight spot. We need somebody to take on a bunch of levels. You know who's out there? Arkane is out there.' So we took Christophe Carrier, our level design director, who is really the wellspring from which a lot of that thinking at Arkane came from. We took him and a team, and we put them on BioShock 2. And that only happened because people associated us with that kind of game."</p><p>Ultimately, though, after spending decades building this reputation, Arkane would eventually take a detour—the vampire-themed multiplayer shooter <a href="https://www.pcgamer.com/games/fps/redfall-co-director-harvey-smith-thinks-arkane-never-should-have-been-working-on-a-games-as-a-service-game/" target="_blank">Redfall</a>. "That was a game that did not come together," says Smith, "and we never should have been working on a games-as-a-service game, to be honest."</p><p>Redfall led to the closure of Arkane Austin, and thanks to the Xbox reset Arkane Lyon is now in a difficult position. French labour laws meant that Xbox couldn't just massacre it like it's already done with so many other studios, but it feels like it's <a href="https://www.pcgamer.com/gaming-industry/arkane-temporarily-spared-in-xbox-bloodbath-thanks-to-french-law-but-its-future-is-up-in-the-air/" target="_blank">hanging on by a thread</a>. </p><p>As an independent studio with such a clear creative direction, Black Pony Immersive will hopefully avoid this fate. "There are many ways to fail, many ways to succeed," says Smith. "But specialising in what you love is not a bad path."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6976e562-b2a0-11f1-a8c4-f3d576aed129" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6976e562-b2a0-11f1-a8c4-f3d576aed129" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ FF14's new roguelike mode's leaderboards were accidentally encouraging players to min-max all the fun out of it, so it'll be 'postponing the start of Crucible Rankings' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've had a very good time with <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>'s new Beastmaster, and I've very much <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14s-funky-new-roguelike-mode-has-me-hyped-for-evercolds-combat-revamp-whichll-be-a-winner-if-its-even-half-as-weird/">enjoyed the Crucible</a> of the Unbroken—but that doesn't mean there aren't problems. While the first few boards are a great time, problems start to pop up when you try to be competitive.</p><p>Those problems have grown so numerous, in fact, that Square Enix has postponed the first season of the Crucible of the Unbroken's ranking system, as posted on the game's <a href="https://eu.finalfantasyxiv.com/lodestone/topics/detail/7473d7280e9eece3d05848c299f5074e659cf356" target="_blank">official site</a>: "Since the release of beastmaster, we've seen many players enjoying the new limited job and tackling its challenges. </p><p>"That said, we have also received considerable feedback on Beastmaster's combat balance, as well as reports of issues with certain gameplay mechanics, which we are working to address. If rankings were to begin under these conditions, it would be difficult to determine whether the results reflect the intended balance of the job and its mechanics, impacting the fairness of the ranking process."</p><p>As for what the problems are, it's a little complicated: In order to get on the leaderboards for the Crucible's ranking system, you need to beat a board on the "third degree", which is, to put it plainly, really hard. But required, if you want a Tourmaline Golem Mount, which would only be given to people who land in the top few hundred players (this varies based on region size) when the season ends. </p><p>This clashes up against the scoring system itself. In order to get more points, you need to get board bonuses.</p><p>Some of these bonuses make sense—things like not failing mechanics, taking damage, and the degree bonuses themselves. Others, though, are a bit of a headscratcher: You get more points if you use only three familiars (rather than the permitted 15), don't use campsites, feed, spend coins, or get gear, and stick to a single familiar type.</p><p>If you want to place on the leaderboard to get that mount, you have to basically <em>not </em>engage with the systems that make the mode interesting to begin with—that is, tailor-fitting a roster to each fight. This'd be a little like, if in World of Warcraft's Mythic+ system, you got more points by not using your talent trees. </p><p>As a result, players have been trying to figure out ways to cheese stuff: Harsh conditions are known to prompt min-maxing, after all. Which, given there's a mount with a little FOMO added, is a recipe for the kind of player dissatisfaction that sinks systems. Which I think would be a great shame!</p><p>Personally, I think the Crucible could do well to take some more pages out of existing roguelike's books—like <a href="https://www.pcgamer.com/youtuber-makes-viral-video-about-why-hades-hardest-playthrough-is-basically-impossible-then-a-speedrunner-comes-along-a-week-later-and-beats-it-for-the-first-time-in-history/">Hades's Heat system</a>, for instance, where players get to pick and choose what modifiers they need to play under, rather than systematically mandating that players drop a bunch of interesting mechanics to chase a high score. Scrapping the reward being tied to landing on the leaderboard (something which would force players to min-max even if they don't want to) seems smart, as well.</p><div class="product"><a data-dimension112="3cc68786-b29e-11f1-bb95-d57b9a1e01e9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR-1920-80.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="3cc68786-b29e-11f1-bb95-d57b9a1e01e9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/mmo/ff14s-new-roguelike-modes-leaderboards-were-accidentally-encouraging-players-to-min-max-all-the-fun-out-of-it-so-itll-be-postponing-the-start-of-crucible-rankings/</link>
                                                                            <description>
                            <![CDATA[ Looks like changes are in the Crucible of the Unbroken's future. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 17 Sep 2026 13:47:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/892b5QCtDJTXQGhPccSNad-1920-80.png">
                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Various screenshots from the Crucible of the Unbroken, showing the map screen, menu, and enemies.]]></media:description>                                                            <media:text><![CDATA[Various screenshots from the Crucible of the Unbroken, showing the map screen, menu, and enemies.]]></media:text>
                                <media:title type="plain"><![CDATA[Various screenshots from the Crucible of the Unbroken, showing the map screen, menu, and enemies.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I've had a very good time with <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>'s new Beastmaster, and I've very much <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14s-funky-new-roguelike-mode-has-me-hyped-for-evercolds-combat-revamp-whichll-be-a-winner-if-its-even-half-as-weird/">enjoyed the Crucible</a> of the Unbroken—but that doesn't mean there aren't problems. While the first few boards are a great time, problems start to pop up when you try to be competitive.</p><p>Those problems have grown so numerous, in fact, that Square Enix has postponed the first season of the Crucible of the Unbroken's ranking system, as posted on the game's <a href="https://eu.finalfantasyxiv.com/lodestone/topics/detail/7473d7280e9eece3d05848c299f5074e659cf356" target="_blank">official site</a>: "Since the release of beastmaster, we've seen many players enjoying the new limited job and tackling its challenges. </p><p>"That said, we have also received considerable feedback on Beastmaster's combat balance, as well as reports of issues with certain gameplay mechanics, which we are working to address. If rankings were to begin under these conditions, it would be difficult to determine whether the results reflect the intended balance of the job and its mechanics, impacting the fairness of the ranking process."</p><p>As for what the problems are, it's a little complicated: In order to get on the leaderboards for the Crucible's ranking system, you need to beat a board on the "third degree", which is, to put it plainly, really hard. But required, if you want a Tourmaline Golem Mount, which would only be given to people who land in the top few hundred players (this varies based on region size) when the season ends. </p><p>This clashes up against the scoring system itself. In order to get more points, you need to get board bonuses.</p><p>Some of these bonuses make sense—things like not failing mechanics, taking damage, and the degree bonuses themselves. Others, though, are a bit of a headscratcher: You get more points if you use only three familiars (rather than the permitted 15), don't use campsites, feed, spend coins, or get gear, and stick to a single familiar type.</p><p>If you want to place on the leaderboard to get that mount, you have to basically <em>not </em>engage with the systems that make the mode interesting to begin with—that is, tailor-fitting a roster to each fight. This'd be a little like, if in World of Warcraft's Mythic+ system, you got more points by not using your talent trees. </p><p>As a result, players have been trying to figure out ways to cheese stuff: Harsh conditions are known to prompt min-maxing, after all. Which, given there's a mount with a little FOMO added, is a recipe for the kind of player dissatisfaction that sinks systems. Which I think would be a great shame!</p><p>Personally, I think the Crucible could do well to take some more pages out of existing roguelike's books—like <a href="https://www.pcgamer.com/youtuber-makes-viral-video-about-why-hades-hardest-playthrough-is-basically-impossible-then-a-speedrunner-comes-along-a-week-later-and-beats-it-for-the-first-time-in-history/">Hades's Heat system</a>, for instance, where players get to pick and choose what modifiers they need to play under, rather than systematically mandating that players drop a bunch of interesting mechanics to chase a high score. Scrapping the reward being tied to landing on the leaderboard (something which would force players to min-max even if they don't want to) seems smart, as well.</p><div class="product"><a data-dimension112="3cc68786-b29e-11f1-bb95-d57b9a1e01e9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR-1920-80.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="3cc68786-b29e-11f1-bb95-d57b9a1e01e9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ AMD presents new method of handing indirect lighting off to an image generation model: 'frame-by-frame' solution could be part of AMD's answer to DLSS 5 someday ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD promised neural rendering is coming to Radeon cards and consoles with FSR Diamond, and we're starting to see signs of that new approach in the works from the red team. The company's technical staff just <a href="https://gpuopen.com/learn/temporally-stable-generative-illumination/" target="_blank">published a paper</a> on how it's using image generation to replace global illumination in real-time. </p><p>The paper outlines a technique for generating more realistic-looking lighting on a frame-by-frame basis. It's titled "<a href="https://gpuopen.com/download/ECCV2026_Temporally_Stable_Generative_Illumination_with_a_One-Step_Diffusion_Model.pdf" target="_blank">Temporally stable generative illumination with a one-step diffusion model</a>". Diffusion models create images by working through a noisy image, often over many steps; however, AMD's researchers are using one that produces an image in one denoising step, using the details and lighting baked into a scene to generate a new one. That's important for being able to run it quickly.</p><p>The idea is to produce something that looks like global illumination—indirect light bouncing off objects and illuminating stuff nearby—through image generation, rather than computationally intensive techniques like path tracing. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>"In our work, we try to solve global illumination as an image generation problem," says SungYe Kim in a video presentation on the paper. Kim is one of the authors. "Global illumination is what makes a rendered scene look real, and it is also the most expensive part of rendering."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/q1s3O4MFuVg" allowfullscreen></iframe></div></div><p>The proposed method takes a frame with direct lighting—light straight from a source to an object with no further bounces—as an initial lighting 'hint' to the diffusion model, Stable Diffusion 2.1 Turbo. </p><p>The model itself is trained on a synthetic dataset of 31,000 frames of interior scenes rendered in Blender Cycles, which is Blender's ray tracing production renderer. Each has 1-30 lights and objects that move around. That way, "the model sees a wide range of lighting conditions." The training comprises running through this dataset 50 times on AMD Instinct MI210 GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1907px;"><p class="vanilla-image-block" style="padding-top:55.95%;"><img id="TnSCrdWn6ULAaq3rNBBqtG" name="1789652418.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/TnSCrdWn6ULAaq3rNBBqtG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1907" height="1067" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>Sparse lighting, radiance, material, and geometry 'signals' are used to "keep generation aligned to geometry and lighting". The frame that is fed into the diffusion model is processed in such a way as to force the model to focus on illumination, rather than any other details. That's going to be a pretty important step should this technique ever make it out into the wild west of videogames; the public reaction to these sorts of AI tools can be pretty gnarly.</p><p>The researchers also use what's called a temporal VAE, or TVAE, to improve consistency. This uses motion vectors to align the current frame with previous ones. It stores a history of previous outputs to ensure that the lighting doesn't flicker or go all weird between generations. That can become an issue with these sorts of models: run the same task over and over again and they'll produce slightly different results every time, and a human will readily notice that when it's running in real-time on a frame-by-frame basis.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1981px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="n2WVu59jJJBsD4ekDj7gfB" name="1789652371.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/n2WVu59jJJBsD4ekDj7gfB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1981" height="1108" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The final result is composited with the original frame using only direct lighting, which likely softens any errors a touch. The blog post says the method is "suitable for real-time rendering use cases with frame-by-frame generation."</p><p>Compared to other generative models, "our method recovers the soft shadows and the bounce lighting, while RGB↔X hallucinates content that is not present in the scene and DiffusionRenderer distorts the geometry," Kim says in the presentation. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1914px;"><p class="vanilla-image-block" style="padding-top:55.96%;"><img id="VxcVpoC7bPUL6kTHcBkQYM" name="1789652462.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/VxcVpoC7bPUL6kTHcBkQYM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1914" height="1071" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The model is said to run at 0.29 seconds per frame, which is roughly 3.45 frames per second, at a resolution of 512 x 512. That's on an RTX 3090, too, which is deemed pretty quick compared to those other named techniques yet shows there's a long way to go for gaming. The whole process requires around 8–9 GB of VRAM, too. Remember, this is just that global illumination step, not the entire pipeline for rendering a frame.</p><p>So, it's not just Nvidia looking into neural rendering as a new frontier for computer graphics, though we knew that already. Earlier this year, AMD's Jack Huynh announced a new suite of FSR technologies that it called <a href="https://www.pcgamer.com/hardware/graphics-cards/amd-announces-next-gen-fsr-diamond-ai-enhanced-upscaling-for-future-xbox-consoles-but-the-question-is-whether-its-coming-to-pc-and-which-gpus-will-support-it/" target="_blank">FSR Diamond</a>. This includes "next-gen neural rendering", which this new research falls under; alongside improved ML-based upscaling, ML-based multi-frame generation, ray regeneration, and path tracing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2031794158055408062"><p lang="en" dir="ltr">🚀 Big moment for the future of gaming.Thrilled to partner with @Xbox and @asha_shar on Project Helix, a multi-year deep co-engineering partnership driving next-gen performance, breakthrough graphics, and compatibility with your existing Xbox game library.Powering the… pic.twitter.com/twGyonqgQS<a href="https://twitter.com/cantworkitout/status/2031794158055408062">March 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>How AMD sells these sorts of technologies to us gamers once they're ready is going to be something to watch. I'm sure the red team has been looking closely at the firestorm erupting from Nvidia's slapdash announcement of DLSS 5—and subsequent backpedalling and rephrasing in order to make it seem less egregious to gamers and more a tool for developers—and thinking, 'eesh, how do we avoid <em>that</em> while still making use of all this research?'</p><p>Rumours are already circulating about an application of neural lighting from AMD, such as from leaker <a href="https://forums.anandtech.com/threads/rdna-5-udna-cdna-next-speculation.2624468/page-179#post-41645897" target="_blank">Kepler_L2 on the Anandtech forums</a> (via <a href="https://overclock3d.net/news/software/amd-has-dlss-5-like-neural-lighting-tech-in-the-works/" target="_blank">Overclock3D</a>). Whether that refers in part to this, or something further along in the development process, we can't be sure, but it's clear that neural rendering isn't exclusively being worked on by Nvidia. </p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/amd-presents-new-method-of-handing-indirect-lighting-off-to-an-image-generation-model-frame-by-frame-solution-could-be-part-of-amds-answer-to-dlss-5-someday/</link>
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                            <![CDATA[ "We try to solve global illumination as an image generation problem," says one of the researchers behind the method. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 13:45:27 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 14:38:06 +0000</updated>
                                                                                                                                            <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Ridley ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/2YNigoLXbckPdRPDe3stwA-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob earned his first byline writing for his own tech blog, before graduating to breaking things professionally at PCGamesN, where he was one half of a popular weekly YouTube show. Joining PC Gamer in 2020, Jacob is now managing editor of the hardware team, and you&#039;ll usually find him testing the latest components or building a gaming PC. He says he&#039;s determined to build a fort as big as a house out of case boxes. Jacob enjoys heading out of the office to report from floors, benches, and, if he&#039;s lucky, plush press rooms at the biggest tech shows, such as Computex and CES.&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not writing about components, you&#039;ll find Jacob trying to get away from the modern world as fast as possible by bike and pitching up camp in murky woods.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Cyberpunk 2077 with DLSS 5 running on an AMD GPU.]]></media:description>                                                            <media:text><![CDATA[Cyberpunk 2077 with DLSS 5 running on an AMD GPU.]]></media:text>
                                <media:title type="plain"><![CDATA[Cyberpunk 2077 with DLSS 5 running on an AMD GPU.]]></media:title>
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                                <p>AMD promised neural rendering is coming to Radeon cards and consoles with FSR Diamond, and we're starting to see signs of that new approach in the works from the red team. The company's technical staff just <a href="https://gpuopen.com/learn/temporally-stable-generative-illumination/" target="_blank">published a paper</a> on how it's using image generation to replace global illumination in real-time. </p><p>The paper outlines a technique for generating more realistic-looking lighting on a frame-by-frame basis. It's titled "<a href="https://gpuopen.com/download/ECCV2026_Temporally_Stable_Generative_Illumination_with_a_One-Step_Diffusion_Model.pdf" target="_blank">Temporally stable generative illumination with a one-step diffusion model</a>". Diffusion models create images by working through a noisy image, often over many steps; however, AMD's researchers are using one that produces an image in one denoising step, using the details and lighting baked into a scene to generate a new one. That's important for being able to run it quickly.</p><p>The idea is to produce something that looks like global illumination—indirect light bouncing off objects and illuminating stuff nearby—through image generation, rather than computationally intensive techniques like path tracing. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>"In our work, we try to solve global illumination as an image generation problem," says SungYe Kim in a video presentation on the paper. Kim is one of the authors. "Global illumination is what makes a rendered scene look real, and it is also the most expensive part of rendering."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/q1s3O4MFuVg" allowfullscreen></iframe></div></div><p>The proposed method takes a frame with direct lighting—light straight from a source to an object with no further bounces—as an initial lighting 'hint' to the diffusion model, Stable Diffusion 2.1 Turbo. </p><p>The model itself is trained on a synthetic dataset of 31,000 frames of interior scenes rendered in Blender Cycles, which is Blender's ray tracing production renderer. Each has 1-30 lights and objects that move around. That way, "the model sees a wide range of lighting conditions." The training comprises running through this dataset 50 times on AMD Instinct MI210 GPUs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1907px;"><p class="vanilla-image-block" style="padding-top:55.95%;"><img id="TnSCrdWn6ULAaq3rNBBqtG" name="1789652418.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/TnSCrdWn6ULAaq3rNBBqtG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1907" height="1067" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>Sparse lighting, radiance, material, and geometry 'signals' are used to "keep generation aligned to geometry and lighting". The frame that is fed into the diffusion model is processed in such a way as to force the model to focus on illumination, rather than any other details. That's going to be a pretty important step should this technique ever make it out into the wild west of videogames; the public reaction to these sorts of AI tools can be pretty gnarly.</p><p>The researchers also use what's called a temporal VAE, or TVAE, to improve consistency. This uses motion vectors to align the current frame with previous ones. It stores a history of previous outputs to ensure that the lighting doesn't flicker or go all weird between generations. That can become an issue with these sorts of models: run the same task over and over again and they'll produce slightly different results every time, and a human will readily notice that when it's running in real-time on a frame-by-frame basis.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1981px;"><p class="vanilla-image-block" style="padding-top:55.93%;"><img id="n2WVu59jJJBsD4ekDj7gfB" name="1789652371.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/n2WVu59jJJBsD4ekDj7gfB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1981" height="1108" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The final result is composited with the original frame using only direct lighting, which likely softens any errors a touch. The blog post says the method is "suitable for real-time rendering use cases with frame-by-frame generation."</p><p>Compared to other generative models, "our method recovers the soft shadows and the bounce lighting, while RGB↔X hallucinates content that is not present in the scene and DiffusionRenderer distorts the geometry," Kim says in the presentation. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1914px;"><p class="vanilla-image-block" style="padding-top:55.96%;"><img id="VxcVpoC7bPUL6kTHcBkQYM" name="1789652462.jpg" alt="AMD's approach for generated global illumination" src="https://cdn.mos.cms.futurecdn.net/VxcVpoC7bPUL6kTHcBkQYM-1920-80.jpg" mos="" align="middle" fullscreen="" width="1914" height="1071" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>The model is said to run at 0.29 seconds per frame, which is roughly 3.45 frames per second, at a resolution of 512 x 512. That's on an RTX 3090, too, which is deemed pretty quick compared to those other named techniques yet shows there's a long way to go for gaming. The whole process requires around 8–9 GB of VRAM, too. Remember, this is just that global illumination step, not the entire pipeline for rendering a frame.</p><p>So, it's not just Nvidia looking into neural rendering as a new frontier for computer graphics, though we knew that already. Earlier this year, AMD's Jack Huynh announced a new suite of FSR technologies that it called <a href="https://www.pcgamer.com/hardware/graphics-cards/amd-announces-next-gen-fsr-diamond-ai-enhanced-upscaling-for-future-xbox-consoles-but-the-question-is-whether-its-coming-to-pc-and-which-gpus-will-support-it/" target="_blank">FSR Diamond</a>. This includes "next-gen neural rendering", which this new research falls under; alongside improved ML-based upscaling, ML-based multi-frame generation, ray regeneration, and path tracing.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2031794158055408062"><p lang="en" dir="ltr">🚀 Big moment for the future of gaming.Thrilled to partner with @Xbox and @asha_shar on Project Helix, a multi-year deep co-engineering partnership driving next-gen performance, breakthrough graphics, and compatibility with your existing Xbox game library.Powering the… pic.twitter.com/twGyonqgQS<a href="https://twitter.com/cantworkitout/status/2031794158055408062">March 11, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>How AMD sells these sorts of technologies to us gamers once they're ready is going to be something to watch. I'm sure the red team has been looking closely at the firestorm erupting from Nvidia's slapdash announcement of DLSS 5—and subsequent backpedalling and rephrasing in order to make it seem less egregious to gamers and more a tool for developers—and thinking, 'eesh, how do we avoid <em>that</em> while still making use of all this research?'</p><p>Rumours are already circulating about an application of neural lighting from AMD, such as from leaker <a href="https://forums.anandtech.com/threads/rdna-5-udna-cdna-next-speculation.2624468/page-179#post-41645897" target="_blank">Kepler_L2 on the Anandtech forums</a> (via <a href="https://overclock3d.net/news/software/amd-has-dlss-5-like-neural-lighting-tech-in-the-works/" target="_blank">Overclock3D</a>). Whether that refers in part to this, or something further along in the development process, we can't be sure, but it's clear that neural rendering isn't exclusively being worked on by Nvidia. </p>
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                                                            <title><![CDATA[ WoW Forever dataminers have dug up set bonuses, which are interesting even on low-level gear ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-beta-launch-times-how-to-sign-up-and-play-blizzards-twist-on-wow-classic/">World of Warcraft: Forever's beta</a> arrives today, but the dataminers are way ahead of us, having ferreted out all sorts of new details.  WoW Forever's still around a month and a half from launch day, so this should be considered a work in progress, but it's still <em>interesting.</em></p><p>As <a href="https://www.wowhead.com/forever/news/new-and-updated-gear-set-bonuses-in-wow-forever-382958" target="_blank">datamined by WoWHead</a>, Forever will be bringing all sorts of unique set bonuses to the game as an incentive to actually go out and farm. The Postmaster set, a level 56 kit, now nets owners Return to Sender, which gives you a free spell reflect after falling to 25% health. The Necropile's Raiment, meanwhile, has a chance to steal life from spellcasting, and the Bloodmail's Regalia can bleed enemies that attack you.</p><p>Even low-level armor sets have cool bonuses now, like the Defias Leather set, which, at four pieces, has a chance to make your melee attacks bleed the target on a 5% proc chance. The Embrace of the Viper five-set bonus seems wild, too, giving you a chance to just outright stun your targets for 1 second.</p><p>I think it's neat as heck and a good sign that Blizzard intends to keep up this whole horizontal development thing. The fact that even lower-level gear is being treated as more than just a stop-gap makes me more excited for the entire exercise.</p><p>The max level dungeon sets are interesting as well—like the Warlock's Dread/Deathmist raiments, which have a chance to fear attackers when they strike you on a 60 second cooldown. Raid sets, which should come from the new raids added to Forever and have <a href="https://www.wowhead.com/news/raid-tier-set-models-datamined-for-wow-forever-382938">bespoke set bonuses</a>, are also cool.</p><p>For example, the feral tanking set, Grovekeeper's Rage, lets you cast Rebirth while in bear form. And a lot of these sets provide damage bonuses against certain creature types, like a rogue set that adds attack power versus humanoids, or the warlock's Demonheart Raiment, which gives spellpower against demons.</p><p>And while not all of these datamined sets are made equal, they're also not made <em>finished, </em>so I anticipate a few of them getting a heck of a lot more interesting when the <a href="https://www.pcgamer.com/games/world-of-warcraft/10-big-world-of-warcraft-forever-details-from-blizzcon-no-separate-realms-optional-transmog-and-massively-improved-items/">full game</a> comes out in November. </p><div class="product"><a data-dimension112="c1da5f34-b289-11f1-8f9a-a59dc409fe22" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR-1920-80.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="c1da5f34-b289-11f1-8f9a-a59dc409fe22" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/world-of-warcraft/wow-forever-dataminers-have-dug-up-set-bonuses-which-are-interesting-even-on-low-level-gear/</link>
                                                                            <description>
                            <![CDATA[ Armor up! ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 11:22:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
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                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An undead paladin in WoW Forever, wreathed in holy light.]]></media:description>                                                            <media:text><![CDATA[An undead paladin in WoW Forever, wreathed in holy light.]]></media:text>
                                <media:title type="plain"><![CDATA[An undead paladin in WoW Forever, wreathed in holy light.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-forever-beta-launch-times-how-to-sign-up-and-play-blizzards-twist-on-wow-classic/">World of Warcraft: Forever's beta</a> arrives today, but the dataminers are way ahead of us, having ferreted out all sorts of new details.  WoW Forever's still around a month and a half from launch day, so this should be considered a work in progress, but it's still <em>interesting.</em></p><p>As <a href="https://www.wowhead.com/forever/news/new-and-updated-gear-set-bonuses-in-wow-forever-382958" target="_blank">datamined by WoWHead</a>, Forever will be bringing all sorts of unique set bonuses to the game as an incentive to actually go out and farm. The Postmaster set, a level 56 kit, now nets owners Return to Sender, which gives you a free spell reflect after falling to 25% health. The Necropile's Raiment, meanwhile, has a chance to steal life from spellcasting, and the Bloodmail's Regalia can bleed enemies that attack you.</p><p>Even low-level armor sets have cool bonuses now, like the Defias Leather set, which, at four pieces, has a chance to make your melee attacks bleed the target on a 5% proc chance. The Embrace of the Viper five-set bonus seems wild, too, giving you a chance to just outright stun your targets for 1 second.</p><p>I think it's neat as heck and a good sign that Blizzard intends to keep up this whole horizontal development thing. The fact that even lower-level gear is being treated as more than just a stop-gap makes me more excited for the entire exercise.</p><p>The max level dungeon sets are interesting as well—like the Warlock's Dread/Deathmist raiments, which have a chance to fear attackers when they strike you on a 60 second cooldown. Raid sets, which should come from the new raids added to Forever and have <a href="https://www.wowhead.com/news/raid-tier-set-models-datamined-for-wow-forever-382938">bespoke set bonuses</a>, are also cool.</p><p>For example, the feral tanking set, Grovekeeper's Rage, lets you cast Rebirth while in bear form. And a lot of these sets provide damage bonuses against certain creature types, like a rogue set that adds attack power versus humanoids, or the warlock's Demonheart Raiment, which gives spellpower against demons.</p><p>And while not all of these datamined sets are made equal, they're also not made <em>finished, </em>so I anticipate a few of them getting a heck of a lot more interesting when the <a href="https://www.pcgamer.com/games/world-of-warcraft/10-big-world-of-warcraft-forever-details-from-blizzcon-no-separate-realms-optional-transmog-and-massively-improved-items/">full game</a> comes out in November. </p><div class="product"><a data-dimension112="c1da5f34-b289-11f1-8f9a-a59dc409fe22" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR-1920-80.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="c1da5f34-b289-11f1-8f9a-a59dc409fe22" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ The leakers disagree, but we might just get one AMD-shaped mid-range GPU through all of 2027 ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It feels a bit like we're in the long wait before the hardware world returns to normal, doesn't it? Thanks to the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">global memory shortage</a>, when memory-clad products launch at all they're slapped with dizzying price tags. Given this, hearing that we're only going to see one next-gen GPU next year feels about right. And apparently it won't be a top-end one, either.</p><p>That is what we are hearing <a href="https://forums.anandtech.com/threads/when-will-open-ai-go-bankrupt.2633639/page-5#post-41648811" target="_blank">from prolific and usually very in-the-know hardware leaker Kepler_L2</a>, no less (via <a href="https://videocardz.com/newz/nvidia-geforce-rubin-and-most-amd-rdna-5-gpus-reportedly-not-coming-until-2028" target="_blank">VideoCardz</a>). On Anandtech forums they say: "AT2 is the only GPU getting released next year. Everything else from both AMD and Nvidia is 2028."</p><p>AT2, if you were wondering, is <a href="https://www.neogaf.com/threads/rtx-5090-price-expected-to-increase-up-to-5000-in-2026-amd-rx-9000-range-expected-to-increase-as-well.1691815/page-11#post-272002659" target="_blank">supposedly</a> the codename for the GPU that is going to be found in <a href="https://www.pcgamer.com/gaming-industry/the-next-xbox-is-codenamed-project-helix-and-it-will-play-your-xbox-and-pc-games/" target="_blank">Xbox Project Helix</a>, which has been pegged for a 2027 launch for some time. That we'll see at least one new AMD GPU next year, then, isn't news. But what is new is confirmation—assuming Kepler is right—that this GPU is the <em>only </em>new one we'll see next year, especially given it's expected to not be the most powerful of AMD's next-gen line-up.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>There's no official word from AMD on this, but rumours have had it for <a href="https://www.pcgamer.com/hardware/graphics-cards/amds-rumoured-to-be-plotting-a-new-ultra-high-end-gaming-gpu-plus-a-usd550-graphics-card-with-rtx-5080-performance-but-sadly-we-probably-wont-see-either-until-2027/" target="_blank">a long while</a> that there'll be an AT0 ('Alpha Triton 0') GPU with 96 compute units (CUs) that will <a href="https://forums.anandtech.com/threads/rdna-5-udna-cdna-next-speculation.2624468/page-40#post-41496872" target="_blank">compete with Nvidia's RTX 6080-level</a> GPU. If Kepler's recent statement is true, therefore, it seems AMD will be launching its midrange GPU first, courtesy of console launches.</p><p>It would also mean we shouldn't expect any new Nvidia GPUs. Though it's worth noting that at least one hardware leaker—Moore's Law is Dead—disagrees with this and claims we <a href="https://www.youtube.com/watch?v=CP98gJdcTCo" target="_blank">could see an RTX 6090 launch</a>. Kepler disagrees, saying "he's wrong."</p><p>Kepler's wording does, however, leave it somewhat ambiguous as to whether Nvidia could release Super versions of current GPUs, given these wouldn't be "new" GPUs but new configurations of the same GPUs. But those have <a href="https://en.gamegpu.com/news/zhelezo/gamescom-2026-okonchatelno-podtverdila-otmenu-geforce-rtx-50-super" target="_blank">reportedly been cancelled</a> anyway. It's been looking less likely Supers would launch ever since the memory crisis kicked up, given previous rumours had it that RTX 50 Super cards would <a href="https://www.pcgamer.com/hardware/graphics-cards/specs-rumours-for-the-super-versions-of-nvidias-rtx-5070-cards-kick-off-with-more-vram-being-the-main-dish-of-the-day/" target="_blank">primarily offer better memory configs</a>. </p><p>Nvidia has <a href="https://www.pcgamer.com/hardware/gaming-laptops/not-just-for-ai-agents-nvidias-rtx-spark-means-arm-powered-laptops-for-gamers-too-promising-100-fps-at-1440p-in-the-latest-games/" target="_blank">RTX Spark</a> now, anyway, I suppose. And for my money, given the state of the current PC hardware market, I'm not counting just one new GPU next year as that much of a loss. Roll on 2028, though.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/hardware/graphics-cards/the-leakers-disagree-but-we-might-just-get-one-amd-shaped-mid-range-gpu-through-all-of-2027/</link>
                                                                            <description>
                            <![CDATA[ 2027 could look sparse for GPUs. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 10:41:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Graphics Cards]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jacob Fox ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Ee8ZL5rzgTjTNkBFJ4jBnD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jacob got his hands on a gaming PC for the first time when he was about 12 years old. He swiftly realised the local PC repair store had ripped him off with his build and vowed never to let another soul build his rig again. With this vow, Jacob the hardware junkie was born. Since then, Jacob&#039;s led a double-life as part-hardware geek, part-philosophy nerd, first working as a Hardware Writer for PCGamesN in 2020, then working towards a PhD in Philosophy for a few years while freelancing on the side for sites such as TechRadar, Pocket-lint, and yours truly, PC Gamer. Eventually, he gave up the ruthless mercenary life to join the world&#039;s #1 PC Gaming site full-time. It&#039;s definitely not an ego thing, he assures us.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Asus Prime RX 9070 XT graphics card]]></media:description>                                                            <media:text><![CDATA[Asus Prime RX 9070 XT graphics card]]></media:text>
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                                <p>It feels a bit like we're in the long wait before the hardware world returns to normal, doesn't it? Thanks to the <a href="https://www.pcgamer.com/hardware/memory/ram-and-storage-is-ridiculously-expensive-right-now-because-of-drumroll-ai-of-course-and-theres-little-reason-to-think-prices-will-drop-any-time-soon/" target="_blank">global memory shortage</a>, when memory-clad products launch at all they're slapped with dizzying price tags. Given this, hearing that we're only going to see one next-gen GPU next year feels about right. And apparently it won't be a top-end one, either.</p><p>That is what we are hearing <a href="https://forums.anandtech.com/threads/when-will-open-ai-go-bankrupt.2633639/page-5#post-41648811" target="_blank">from prolific and usually very in-the-know hardware leaker Kepler_L2</a>, no less (via <a href="https://videocardz.com/newz/nvidia-geforce-rubin-and-most-amd-rdna-5-gpus-reportedly-not-coming-until-2028" target="_blank">VideoCardz</a>). On Anandtech forums they say: "AT2 is the only GPU getting released next year. Everything else from both AMD and Nvidia is 2028."</p><p>AT2, if you were wondering, is <a href="https://www.neogaf.com/threads/rtx-5090-price-expected-to-increase-up-to-5000-in-2026-amd-rx-9000-range-expected-to-increase-as-well.1691815/page-11#post-272002659" target="_blank">supposedly</a> the codename for the GPU that is going to be found in <a href="https://www.pcgamer.com/gaming-industry/the-next-xbox-is-codenamed-project-helix-and-it-will-play-your-xbox-and-pc-games/" target="_blank">Xbox Project Helix</a>, which has been pegged for a 2027 launch for some time. That we'll see at least one new AMD GPU next year, then, isn't news. But what is new is confirmation—assuming Kepler is right—that this GPU is the <em>only </em>new one we'll see next year, especially given it's expected to not be the most powerful of AMD's next-gen line-up.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9koW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9koW.js" async></script><p>There's no official word from AMD on this, but rumours have had it for <a href="https://www.pcgamer.com/hardware/graphics-cards/amds-rumoured-to-be-plotting-a-new-ultra-high-end-gaming-gpu-plus-a-usd550-graphics-card-with-rtx-5080-performance-but-sadly-we-probably-wont-see-either-until-2027/" target="_blank">a long while</a> that there'll be an AT0 ('Alpha Triton 0') GPU with 96 compute units (CUs) that will <a href="https://forums.anandtech.com/threads/rdna-5-udna-cdna-next-speculation.2624468/page-40#post-41496872" target="_blank">compete with Nvidia's RTX 6080-level</a> GPU. If Kepler's recent statement is true, therefore, it seems AMD will be launching its midrange GPU first, courtesy of console launches.</p><p>It would also mean we shouldn't expect any new Nvidia GPUs. Though it's worth noting that at least one hardware leaker—Moore's Law is Dead—disagrees with this and claims we <a href="https://www.youtube.com/watch?v=CP98gJdcTCo" target="_blank">could see an RTX 6090 launch</a>. Kepler disagrees, saying "he's wrong."</p><p>Kepler's wording does, however, leave it somewhat ambiguous as to whether Nvidia could release Super versions of current GPUs, given these wouldn't be "new" GPUs but new configurations of the same GPUs. But those have <a href="https://en.gamegpu.com/news/zhelezo/gamescom-2026-okonchatelno-podtverdila-otmenu-geforce-rtx-50-super" target="_blank">reportedly been cancelled</a> anyway. It's been looking less likely Supers would launch ever since the memory crisis kicked up, given previous rumours had it that RTX 50 Super cards would <a href="https://www.pcgamer.com/hardware/graphics-cards/specs-rumours-for-the-super-versions-of-nvidias-rtx-5070-cards-kick-off-with-more-vram-being-the-main-dish-of-the-day/" target="_blank">primarily offer better memory configs</a>. </p><p>Nvidia has <a href="https://www.pcgamer.com/hardware/gaming-laptops/not-just-for-ai-agents-nvidias-rtx-spark-means-arm-powered-laptops-for-gamers-too-promising-100-fps-at-1440p-in-the-latest-games/" target="_blank">RTX Spark</a> now, anyway, I suppose. And for my money, given the state of the current PC hardware market, I'm not counting just one new GPU next year as that much of a loss. Roll on 2028, though.</p>
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                                                            <title><![CDATA[ Endless Legend 2 review ]]></title>
                                                                                                <dc:content><![CDATA[ <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it? </strong>Rule-breaking sci-fantasy 4X<br><strong>Release date: </strong>September 17, 2026 (1.0 version)<br><strong>Expect to pay: </strong>$50/£45<br><strong>Developer:</strong> Amplitude Studios<br><strong>Publisher:</strong> Hooded Horse<br><strong>Reviewed on:</strong> Radeon RX 6800 XT, Ryzen 9 5900, 32GB RAM<br><strong>Steam Deck: </strong>Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://www.hoodedhorse.com/games/endless-legend-2 " target="_blank">Official site</a><strong></strong></p></div></div><p>There has been no drought of good 4X games over the past decade. Part of that has been the steady work of Amplitude, whose Endless series has become a stalwart part of the strategy scene. Endless Legend 2 further cements Amplitude's legacy as a great 4X developer, delivering the studio's trademark creativity and standout visual design in a modernized package.</p><p>The original Endless Legend was a shot in the arm for a 4X genre that had gotten pretty stale. If you'd asked me in the years afterward if I wanted more Endless Legend, I'd have said yes. In the years since, many of its innovations—and those from sibling series Endless Space—have become standards in the genre. You might expect that to have dulled some of the charm. 12 years later, though, I still want more Endless Legend.</p><h2 id="sciences-fantastical">Sciences fantastical</h2><p>I wanted more Endless Legend because there's never enough good science fantasy. Not the Star Wars kind, though that's fun too, but the kind where it's sword and sorcery with a technological flavor. Where it's mostly monsters and wizards. Bows, not blasters.</p><p>So I'm glad that we're back to Endless Legend's worlds of crashed starship survivors building robotic golems and battling with titanium swords and wielding magic that might just be nanotechnology. The setting and its weird people are just as good as the first time, though a bit more scientific-feeling. No dragons, for example, or elf stand-ins—instead we've got evolved desert lizards, coral robots, and sand spirit genies. It's another rich world that lets its developers break the rules of the genre in interesting and creative ways.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="THQewfHa3YKmiVSfzzcF9T" name="ss_65a3ab35351a7c00598f9e38a67927c2b13377ff.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/THQewfHa3YKmiVSfzzcF9T-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/THQewfHa3YKmiVSfzzcF9T-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>The shoreline recedes, unveiling sunken landscapes and ancient technologies that are now ripe for your faction to colonize and exploit.</p></blockquote></div><p>The new world of Saiadha is familiar in one important way: Like Auriga of Endless Legend, Saiadha is dying. This time though it's because the Endless, an ancient race, sealed something away beneath Saiadha when they terraformed it from a planet of desert dunes into one of storm-wracked seas and isolated islands. Now that something is coming back, which means the oceans are draining away into the planet's core. </p><p>Every few dozen turns a monsoon comes, shrouding the world in storms, and at the end of that monsoon season comes Tidefall: The shoreline recedes, unveiling sunken landscapes and ancient technologies that are now ripe for your faction to colonize and exploit—a perfect setup for a genre about expanding and building.</p><h2 id="aesthetics-fantastical">Aesthetics fantastical</h2><p>Endless Legend 2 continues the tradition of the first game in another way with one of the most pleasing, coherent aesthetics in the entire strategy game space. The painterly color choices across terrain and units, both matte and gloss, make different areas of the world and the new biomes that emerge from the ocean very distinct. </p><p>Endless Legend 2 also makes very good use of texture on terrain to convey types of earth, sand, grass, stone, or even a field of vast living circuitry. My major critique is that the lighting is quite flat—it really only changes during monsoons—and something more dynamic or directional might have helped highlight the models and environments. Better to have simple lighting than effects that muddy the visual environment, though.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Wa4fi68rpvhJoJx7AURdS" name="ENDLESS Legend 2 Tahuk City" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/3Wa4fi68rpvhJoJx7AURdS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3Wa4fi68rpvhJoJx7AURdS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><p>While it's still a best-in-genre user interface, interacting with Endless Legend 2 doesn't feel as aesthetically pleasing and crisp as the first game. The redesigned resource displays, menus bar, and action wheels are good, but the use of symbols on the map for cities and armies rather than clear, obvious text labels conveys less information while making the player do more work to understand what they're looking at. I had issues distinguishing the symbols for cities, armies, and resource locations until I learned where each was located. A temporary annoyance, but bad friction nonetheless.</p><p>The highlight for many will be yet another standout soundtrack from Arnaud Roy. Ethereal at times—subdued and ambient—it makes extensive use of a crystal organ. What most impressed me was how it changes as you go, avoiding repetitive loops and adapting dynamically to the screen you're on or what's happening in a battle round. Opening a diplomacy screen, for example, seems to dull out or soften the bass parts so you can hear the faction leader characters speak clearly.</p><h2 id="play-fantastical">Play fantastical</h2><p>What may disappoint some about Endless Legend 2 is that many of the first game's signature innovations have become routine. Ideas like changing or terraforming the map, or your cities expanding over large regions, have been adopted by many others in the genre. The signature Amplitude resource system is present in full and simple to understand: Incomes for cities—FIDSI for Food, Industry, Dust, Science, and Influence—with tradeable luxury resource stockpiles for upgrades and everything else. Some might be bored of it, but it works really well, and I don't think you should mess with a good system.</p><p>What is still superb is how Amplitude wants every faction to break the rules in some way, repeating only a few tricks from Endless Legend or Endless Space. Particularly fresh is how Saiadha's receding oceans play into the genre tropes of a 4X. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xs5f8hK43HUS4wVHvpyzCT" name="ss_84d8bc9d812dd9303a753de8f4d4c78c4e8e1d78.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/Xs5f8hK43HUS4wVHvpyzCT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Xs5f8hK43HUS4wVHvpyzCT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>It throws you back into the most exciting and interesting parts of the 4X genre multiple times throughout a typical length game.</p></blockquote></div><p>The genre is at its best during two phases—the initial exploration and expansion, and the secondary squabble and race over who will control resources and which factions will actually fight with each other for them. Endless Legend's system of neutral territories is perfect for this, as you can stake claims by building camps, but must be wary of attack from enemies or marauding minor factions who can burn those down without declaring an official war. </p><p>The worst part of most 4X is when the map stagnates, empires get huge, and you engage in a grind toward whatever finish line you're aiming for. In Endless Legend 2, every time the seas recede and new land appears, the shorelines change—previously isolated territories may connect to each other, precious deposits or strategic resources may appear, and new dungeons for your heroes to delve or undiscovered minor factions may show up. Tidefall means your previously safe border may become vulnerable, or that your worst city is now part of a rich new frontier. In short, it throws you back into the most exciting and interesting parts of the 4X genre multiple times throughout a typical length game.</p><h2 id="tactics-fantastical">Tactics fantastical</h2><p>The changing map also means your armies are in constant motion. You always want them moving from place to place, scouting out new territory, gathering curiosities, and either fighting or doing quests for neutral minor factions. At the same time you need them to guard your borders against potential aggressors, or against the terrible Doomwraiths that come each monsoon season, and you want them in position for the next tidefall. Where your military units and scouts are just map decoration in some 4X games, in Endless Legend 2 they're hooked into every part of the game loop in a way that feels like part of the exploration and wonder of a good fantasy story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GM22vGhfmHGvSLbVhh4CCT" name="ss_39b7f98274d367ca0237adcce06b25adf82d5e7b.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/GM22vGhfmHGvSLbVhh4CCT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GM22vGhfmHGvSLbVhh4CCT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>4X games are rarely well-tuned, but I found that the settings in Endless Legend 2 actually worked very well on their defaults.</p></blockquote></div><p>For all that, the tactical combat is perhaps less rich than I'd like it to be. The positioning elements of the turn-based fights are as good as ever, especially because of how it happens across the natural game map. You carefully position your armies to attack enemies from favorable terrain. As a faction like the Tahuks, who rely on ranged combat and want to exploit chokepoints, or the Sandshapers, who want to fight on desert terrain whenever possible, controlling space by positioning is still very good. </p><p>What leads to it feeling less rich is that it's very tightly wound—damage numbers are such that fights are nearly equal exchanges unless you outnumber the enemy 2:1, and scraping out an advantage often feels like exploiting the system by stacking buffs or abusing the terrain.</p><p>That said,  4X games are rarely well-tuned, but I found that the difficulty settings in Endless Legend 2 actually worked very well on their defaults. Higher settings actually delivered greater difficulty in consistent, measured steps, and the highest difficulties were so rough that you could end up in wholly unwinnable starts at times, which paradoxically I'd count as a real success. </p><p>That success, however, is still achieved by inflating the AI factions' abilities with bonus resources rather than making them better at playing the game. So sometimes the only way to win those tight tactical combats against a stream of armies you could never out-produce was by abusing the heck out of a system.</p><h2 id="weirdos-fantastical">Weirdos fantastical</h2><p>The factions are the highlight of this game, as with any Endless game, because of how asymmetrical they are. Each of them breaks or ignores some fundamental game mechanic. </p><p>Whether it's the Children of Sheredyn who'd rather build a fortress than a public plaza, or the Sandshapers, living mineral constructs who can't farm and must scrape together rare resources and terraform the world back into desert in order to gather the minerals they need to produce new population. There are even two "rogue" variants of factions that invert their primary playstyle—the defensive Sheredyn become an aggressive expansionist legion, the devouring Necrophage become an enslaving swarm of cyborgs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CSnR9rtRnfyRAKAdCm5FYS" name="ENDLESS Legend 2 Tahuk" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/CSnR9rtRnfyRAKAdCm5FYS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CSnR9rtRnfyRAKAdCm5FYS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><p>There's less extremity than in Endless Legend in places—no faction can move its cities, for example—but there's still wild stuff in here that would be seen as unacceptable in other games. The friendly Aspects, a symbiosis of living corals and robotics, can spend their copious influence to force treaties like peace or trade on other factions. The Necrophage can only have one city, their hive, and are always justified in declaring war on others. (They're hungry, OK?)</p><p>There's just not another 4X where you can play as religious fanatic lizards who use a solar mirror laser to turn the world to glass. I appreciate that.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/strategy/endless-legend-2-review/</link>
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                            <![CDATA[ Coral robots fighting nano-vampires—that's Endless Legend 2, y'all. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 23:12:07 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 23:18:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Strategy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jonathan Bolding ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Amplitude Studioss]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Endless Legend 2 image]]></media:description>                                                            <media:text><![CDATA[Endless Legend 2 image]]></media:text>
                                <media:title type="plain"><![CDATA[Endless Legend 2 image]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it? </strong>Rule-breaking sci-fantasy 4X<br><strong>Release date: </strong>September 17, 2026 (1.0 version)<br><strong>Expect to pay: </strong>$50/£45<br><strong>Developer:</strong> Amplitude Studios<br><strong>Publisher:</strong> Hooded Horse<br><strong>Reviewed on:</strong> Radeon RX 6800 XT, Ryzen 9 5900, 32GB RAM<br><strong>Steam Deck: </strong>Verified<br><strong>Link:</strong> <a data-analytics-id="inline-link" href="https://www.hoodedhorse.com/games/endless-legend-2 " target="_blank">Official site</a><strong></strong></p></div></div><p>There has been no drought of good 4X games over the past decade. Part of that has been the steady work of Amplitude, whose Endless series has become a stalwart part of the strategy scene. Endless Legend 2 further cements Amplitude's legacy as a great 4X developer, delivering the studio's trademark creativity and standout visual design in a modernized package.</p><p>The original Endless Legend was a shot in the arm for a 4X genre that had gotten pretty stale. If you'd asked me in the years afterward if I wanted more Endless Legend, I'd have said yes. In the years since, many of its innovations—and those from sibling series Endless Space—have become standards in the genre. You might expect that to have dulled some of the charm. 12 years later, though, I still want more Endless Legend.</p><h2 id="sciences-fantastical">Sciences fantastical</h2><p>I wanted more Endless Legend because there's never enough good science fantasy. Not the Star Wars kind, though that's fun too, but the kind where it's sword and sorcery with a technological flavor. Where it's mostly monsters and wizards. Bows, not blasters.</p><p>So I'm glad that we're back to Endless Legend's worlds of crashed starship survivors building robotic golems and battling with titanium swords and wielding magic that might just be nanotechnology. The setting and its weird people are just as good as the first time, though a bit more scientific-feeling. No dragons, for example, or elf stand-ins—instead we've got evolved desert lizards, coral robots, and sand spirit genies. It's another rich world that lets its developers break the rules of the genre in interesting and creative ways.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="THQewfHa3YKmiVSfzzcF9T" name="ss_65a3ab35351a7c00598f9e38a67927c2b13377ff.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/THQewfHa3YKmiVSfzzcF9T-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/THQewfHa3YKmiVSfzzcF9T-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>The shoreline recedes, unveiling sunken landscapes and ancient technologies that are now ripe for your faction to colonize and exploit.</p></blockquote></div><p>The new world of Saiadha is familiar in one important way: Like Auriga of Endless Legend, Saiadha is dying. This time though it's because the Endless, an ancient race, sealed something away beneath Saiadha when they terraformed it from a planet of desert dunes into one of storm-wracked seas and isolated islands. Now that something is coming back, which means the oceans are draining away into the planet's core. </p><p>Every few dozen turns a monsoon comes, shrouding the world in storms, and at the end of that monsoon season comes Tidefall: The shoreline recedes, unveiling sunken landscapes and ancient technologies that are now ripe for your faction to colonize and exploit—a perfect setup for a genre about expanding and building.</p><h2 id="aesthetics-fantastical">Aesthetics fantastical</h2><p>Endless Legend 2 continues the tradition of the first game in another way with one of the most pleasing, coherent aesthetics in the entire strategy game space. The painterly color choices across terrain and units, both matte and gloss, make different areas of the world and the new biomes that emerge from the ocean very distinct. </p><p>Endless Legend 2 also makes very good use of texture on terrain to convey types of earth, sand, grass, stone, or even a field of vast living circuitry. My major critique is that the lighting is quite flat—it really only changes during monsoons—and something more dynamic or directional might have helped highlight the models and environments. Better to have simple lighting than effects that muddy the visual environment, though.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3Wa4fi68rpvhJoJx7AURdS" name="ENDLESS Legend 2 Tahuk City" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/3Wa4fi68rpvhJoJx7AURdS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3Wa4fi68rpvhJoJx7AURdS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><p>While it's still a best-in-genre user interface, interacting with Endless Legend 2 doesn't feel as aesthetically pleasing and crisp as the first game. The redesigned resource displays, menus bar, and action wheels are good, but the use of symbols on the map for cities and armies rather than clear, obvious text labels conveys less information while making the player do more work to understand what they're looking at. I had issues distinguishing the symbols for cities, armies, and resource locations until I learned where each was located. A temporary annoyance, but bad friction nonetheless.</p><p>The highlight for many will be yet another standout soundtrack from Arnaud Roy. Ethereal at times—subdued and ambient—it makes extensive use of a crystal organ. What most impressed me was how it changes as you go, avoiding repetitive loops and adapting dynamically to the screen you're on or what's happening in a battle round. Opening a diplomacy screen, for example, seems to dull out or soften the bass parts so you can hear the faction leader characters speak clearly.</p><h2 id="play-fantastical">Play fantastical</h2><p>What may disappoint some about Endless Legend 2 is that many of the first game's signature innovations have become routine. Ideas like changing or terraforming the map, or your cities expanding over large regions, have been adopted by many others in the genre. The signature Amplitude resource system is present in full and simple to understand: Incomes for cities—FIDSI for Food, Industry, Dust, Science, and Influence—with tradeable luxury resource stockpiles for upgrades and everything else. Some might be bored of it, but it works really well, and I don't think you should mess with a good system.</p><p>What is still superb is how Amplitude wants every faction to break the rules in some way, repeating only a few tricks from Endless Legend or Endless Space. Particularly fresh is how Saiadha's receding oceans play into the genre tropes of a 4X. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xs5f8hK43HUS4wVHvpyzCT" name="ss_84d8bc9d812dd9303a753de8f4d4c78c4e8e1d78.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/Xs5f8hK43HUS4wVHvpyzCT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Xs5f8hK43HUS4wVHvpyzCT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>It throws you back into the most exciting and interesting parts of the 4X genre multiple times throughout a typical length game.</p></blockquote></div><p>The genre is at its best during two phases—the initial exploration and expansion, and the secondary squabble and race over who will control resources and which factions will actually fight with each other for them. Endless Legend's system of neutral territories is perfect for this, as you can stake claims by building camps, but must be wary of attack from enemies or marauding minor factions who can burn those down without declaring an official war. </p><p>The worst part of most 4X is when the map stagnates, empires get huge, and you engage in a grind toward whatever finish line you're aiming for. In Endless Legend 2, every time the seas recede and new land appears, the shorelines change—previously isolated territories may connect to each other, precious deposits or strategic resources may appear, and new dungeons for your heroes to delve or undiscovered minor factions may show up. Tidefall means your previously safe border may become vulnerable, or that your worst city is now part of a rich new frontier. In short, it throws you back into the most exciting and interesting parts of the 4X genre multiple times throughout a typical length game.</p><h2 id="tactics-fantastical">Tactics fantastical</h2><p>The changing map also means your armies are in constant motion. You always want them moving from place to place, scouting out new territory, gathering curiosities, and either fighting or doing quests for neutral minor factions. At the same time you need them to guard your borders against potential aggressors, or against the terrible Doomwraiths that come each monsoon season, and you want them in position for the next tidefall. Where your military units and scouts are just map decoration in some 4X games, in Endless Legend 2 they're hooked into every part of the game loop in a way that feels like part of the exploration and wonder of a good fantasy story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GM22vGhfmHGvSLbVhh4CCT" name="ss_39b7f98274d367ca0237adcce06b25adf82d5e7b.1920x1080" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/GM22vGhfmHGvSLbVhh4CCT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GM22vGhfmHGvSLbVhh4CCT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><div><blockquote><p>4X games are rarely well-tuned, but I found that the settings in Endless Legend 2 actually worked very well on their defaults.</p></blockquote></div><p>For all that, the tactical combat is perhaps less rich than I'd like it to be. The positioning elements of the turn-based fights are as good as ever, especially because of how it happens across the natural game map. You carefully position your armies to attack enemies from favorable terrain. As a faction like the Tahuks, who rely on ranged combat and want to exploit chokepoints, or the Sandshapers, who want to fight on desert terrain whenever possible, controlling space by positioning is still very good. </p><p>What leads to it feeling less rich is that it's very tightly wound—damage numbers are such that fights are nearly equal exchanges unless you outnumber the enemy 2:1, and scraping out an advantage often feels like exploiting the system by stacking buffs or abusing the terrain.</p><p>That said,  4X games are rarely well-tuned, but I found that the difficulty settings in Endless Legend 2 actually worked very well on their defaults. Higher settings actually delivered greater difficulty in consistent, measured steps, and the highest difficulties were so rough that you could end up in wholly unwinnable starts at times, which paradoxically I'd count as a real success. </p><p>That success, however, is still achieved by inflating the AI factions' abilities with bonus resources rather than making them better at playing the game. So sometimes the only way to win those tight tactical combats against a stream of armies you could never out-produce was by abusing the heck out of a system.</p><h2 id="weirdos-fantastical">Weirdos fantastical</h2><p>The factions are the highlight of this game, as with any Endless game, because of how asymmetrical they are. Each of them breaks or ignores some fundamental game mechanic. </p><p>Whether it's the Children of Sheredyn who'd rather build a fortress than a public plaza, or the Sandshapers, living mineral constructs who can't farm and must scrape together rare resources and terraform the world back into desert in order to gather the minerals they need to produce new population. There are even two "rogue" variants of factions that invert their primary playstyle—the defensive Sheredyn become an aggressive expansionist legion, the devouring Necrophage become an enslaving swarm of cyborgs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CSnR9rtRnfyRAKAdCm5FYS" name="ENDLESS Legend 2 Tahuk" alt="Endless Legend 2 image" src="https://cdn.mos.cms.futurecdn.net/CSnR9rtRnfyRAKAdCm5FYS-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CSnR9rtRnfyRAKAdCm5FYS-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Amplitude Studioss)</span></figcaption></figure><p>There's less extremity than in Endless Legend in places—no faction can move its cities, for example—but there's still wild stuff in here that would be seen as unacceptable in other games. The friendly Aspects, a symbiosis of living corals and robotics, can spend their copious influence to force treaties like peace or trade on other factions. The Necrophage can only have one city, their hive, and are always justified in declaring war on others. (They're hungry, OK?)</p><p>There's just not another 4X where you can play as religious fanatic lizards who use a solar mirror laser to turn the world to glass. I appreciate that.</p>
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                                                            <title><![CDATA[ Get a good look at Control Resonant's otherworldly bosses in a PC Gaming Show exclusive extended interview ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Back in May, myself and some of the fantastic PC Gaming Show team went to Finland to interview the brilliant creative minds at Remedy. We learned a lot about Control Resonant, the upcoming ARPG sequel to 2019's Control. <a href="https://www.pcgamer.com/games/an-otherworldly-algorithm-is-affecting-manhattan-in-control-resonant-which-is-why-there-are-giant-floating-heads-and-everything-looks-like-that/">We showed you a snippet</a> of those interviews in our June PC Gaming Show, but now, we've declassified the full video.</p><p>In case you need a refresher, Resonant follows Dylan Faden, brother of newly-appointed FBC director Jesse Faden, who spent most of the original Control locked in a cell because of his dangerously powerful abilities and possession by the Hiss. After waking from a coma, he discovers the Hiss have escaped the Oldest House and are running rampant in Manhattan, New York. Simultaneously, or maybe because of their incursion, the island is being affected by an otherworldly threat called the Patterning. It's turning people into monsters and making everything look <em>weird</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A2OOlrOuZMQ" allowfullscreen></iframe></div></div><p>"It's not simply a matter of ordering things in a predictable way, it's affecting the people," says creative director Mikael Kasurinen. "It affects time, it affects light." Everything in the city is topsy turvy: Fortunately, Dylan has the ability to flip the gravity and walk on walls and ceilings—or are those ceilings and walls? It's hard to tell.</p><p>Remedy didn't look to other videogames for inspiration. Instead, the work of M.C. Escher was used for inspiration, as were films like A Field in England (a real trip that I'd encourage everyone to watch) and Paprika. But why not games? "There's this tendency of people not taking risks, and games start to resemble each other quite a lot," art director Elmeri Raitanen says.</p><p>What intrigues me most about Control Resonant is the Resonants themselves, people who have been twisted into monstrous bosses. Dylan can defeat them and gain their power, but you're not forced to fight all of them, or even specific ones, lead level designer Anne-Marie Grönroos explains. Being a more open world game than its predecessor, Resonant may require you to defeat a certain number of bosses, but there will be more than that number available to fight, and developers can't always be sure what powers you'll have at any given time. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQ6cG89U29ex86AmjaTAck" name="CTRL_R_Story_01" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/KQ6cG89U29ex86AmjaTAck-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>This can lead to some unpredictable outcomes: The devs told me about  one playtester who didn't get the gravity shifting ability until much later than they'd expected.  That variability will make it interesting to see what sort of challenge runs emerge when the game launches.</p><p>Personally, I'm gonna go for all the bosses, they look awesome. We get a good glimpse of a giant that spits lava, a big floating head, and a smaller, more elegant Resonant who was once a dancer, performing in Manhattan when the Patterning struck.</p><p>Remedy worked with real dancers to get her movements right, and the score for her fight was very important, too. "I went through quite a lot of my kitchenware and built a rhythm based on Fibonacci numbers," composer Petri Alanko says. So beats in the music follow a pattern of 1, 1, 2, 3, 5, 8, 13, 21, and so on—you take the last number and add it to the number before it to get the next. Isn't maths neat?</p><p>That's not the only sonic trick Alanko used. Because Dylan is figuring out who he is without the Hiss possessing him, he's basically been reborn. "In the beginning, almost all the sounds that are related to him, they are formed of sine waves, which is basically the simplest form of sound," Alanko says. "Whenever he's evolving as a person, or as a weapon, some other frequencies, other nuances, other textures, the tonal effects behind whatever Dylan does, gets more complex and more, let's say interesting."</p><p>While Dylan and Jesse are related, don't worry about the Control universe going the way of Star Wars and only caring about one family. Kasurinen, the creative director, says he envisions a whole world, filled with different stories and characters. He took inspiration from pen and paper roleplaying games, and wants to create a universe with rules, but where players can see it from different perspectives.</p><p>You'll be able to see Resonant properly for yourself when it launches September 24. You can pre-order it <a href="https://store.steampowered.com/app/3669870/CONTROL_Resonant/" target="_blank">on Steam</a>. And don't forget to check out our upcoming <a href="https://www.pcgamer.com/gaming-industry/events-conferences/how-to-watch-the-pc-gaming-show-tokyo-direct-2026/">PC Gaming Show Tokyo Direct</a>, airing September 20.</p> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/action/get-a-good-look-at-control-resonants-otherworldly-bosses-in-a-pc-gaming-show-exclusive-extended-interview/</link>
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                            <![CDATA[ One fight theme uses Fibonacci numbers. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 21:44:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Issy van der Velde ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Remedy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Control Resonant screenshot]]></media:description>                                                            <media:text><![CDATA[Control Resonant screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Control Resonant screenshot]]></media:title>
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                                <p>Back in May, myself and some of the fantastic PC Gaming Show team went to Finland to interview the brilliant creative minds at Remedy. We learned a lot about Control Resonant, the upcoming ARPG sequel to 2019's Control. <a href="https://www.pcgamer.com/games/an-otherworldly-algorithm-is-affecting-manhattan-in-control-resonant-which-is-why-there-are-giant-floating-heads-and-everything-looks-like-that/">We showed you a snippet</a> of those interviews in our June PC Gaming Show, but now, we've declassified the full video.</p><p>In case you need a refresher, Resonant follows Dylan Faden, brother of newly-appointed FBC director Jesse Faden, who spent most of the original Control locked in a cell because of his dangerously powerful abilities and possession by the Hiss. After waking from a coma, he discovers the Hiss have escaped the Oldest House and are running rampant in Manhattan, New York. Simultaneously, or maybe because of their incursion, the island is being affected by an otherworldly threat called the Patterning. It's turning people into monsters and making everything look <em>weird</em>.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/A2OOlrOuZMQ" allowfullscreen></iframe></div></div><p>"It's not simply a matter of ordering things in a predictable way, it's affecting the people," says creative director Mikael Kasurinen. "It affects time, it affects light." Everything in the city is topsy turvy: Fortunately, Dylan has the ability to flip the gravity and walk on walls and ceilings—or are those ceilings and walls? It's hard to tell.</p><p>Remedy didn't look to other videogames for inspiration. Instead, the work of M.C. Escher was used for inspiration, as were films like A Field in England (a real trip that I'd encourage everyone to watch) and Paprika. But why not games? "There's this tendency of people not taking risks, and games start to resemble each other quite a lot," art director Elmeri Raitanen says.</p><p>What intrigues me most about Control Resonant is the Resonants themselves, people who have been twisted into monstrous bosses. Dylan can defeat them and gain their power, but you're not forced to fight all of them, or even specific ones, lead level designer Anne-Marie Grönroos explains. Being a more open world game than its predecessor, Resonant may require you to defeat a certain number of bosses, but there will be more than that number available to fight, and developers can't always be sure what powers you'll have at any given time. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQ6cG89U29ex86AmjaTAck" name="CTRL_R_Story_01" alt="Control Resonant" src="https://cdn.mos.cms.futurecdn.net/KQ6cG89U29ex86AmjaTAck-1920-80.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Remedy)</span></figcaption></figure><p>This can lead to some unpredictable outcomes: The devs told me about  one playtester who didn't get the gravity shifting ability until much later than they'd expected.  That variability will make it interesting to see what sort of challenge runs emerge when the game launches.</p><p>Personally, I'm gonna go for all the bosses, they look awesome. We get a good glimpse of a giant that spits lava, a big floating head, and a smaller, more elegant Resonant who was once a dancer, performing in Manhattan when the Patterning struck.</p><p>Remedy worked with real dancers to get her movements right, and the score for her fight was very important, too. "I went through quite a lot of my kitchenware and built a rhythm based on Fibonacci numbers," composer Petri Alanko says. So beats in the music follow a pattern of 1, 1, 2, 3, 5, 8, 13, 21, and so on—you take the last number and add it to the number before it to get the next. Isn't maths neat?</p><p>That's not the only sonic trick Alanko used. Because Dylan is figuring out who he is without the Hiss possessing him, he's basically been reborn. "In the beginning, almost all the sounds that are related to him, they are formed of sine waves, which is basically the simplest form of sound," Alanko says. "Whenever he's evolving as a person, or as a weapon, some other frequencies, other nuances, other textures, the tonal effects behind whatever Dylan does, gets more complex and more, let's say interesting."</p><p>While Dylan and Jesse are related, don't worry about the Control universe going the way of Star Wars and only caring about one family. Kasurinen, the creative director, says he envisions a whole world, filled with different stories and characters. He took inspiration from pen and paper roleplaying games, and wants to create a universe with rules, but where players can see it from different perspectives.</p><p>You'll be able to see Resonant properly for yourself when it launches September 24. You can pre-order it <a href="https://store.steampowered.com/app/3669870/CONTROL_Resonant/" target="_blank">on Steam</a>. And don't forget to check out our upcoming <a href="https://www.pcgamer.com/gaming-industry/events-conferences/how-to-watch-the-pc-gaming-show-tokyo-direct-2026/">PC Gaming Show Tokyo Direct</a>, airing September 20.</p>
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                                                            <title><![CDATA[ Hyper Light studio Heart Machine lays off 'nearly everyone' after publishing deal for unannounced game falls through ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Heart Machine, the developer of the Hyper Light games and Possessor(s), has laid off "nearly everyone at the studio" following the collapse of a deal with an unnamed publisher for funding of its next project.</p><p>"I have very difficult news today," studio founder Alx Preston wrote on <a href="https://www.linkedin.com/posts/alx-preston-a6729262_i-have-very-difficult-news-today-we-had-activity-7506048787061043200-O5tY/" target="_blank">LinkedIn</a>. "We had been working on an unannounced title, funded by a publisher. This week, they decided to no longer move forward with it. Without this key income for the studio, any other immediate prospects or other funds, nearly everyone at the studio had to be laid off. It's devastating.</p><p>"Everyone will be provided with as much support as possible, including assisting with placement. If you know of any roles for extraordinarily talented, kind people, please reach out and we will coordinate."</p><p>Heart Machine's debut game, <a href="https://www.pcgamer.com/hyper-light-drifter/" target="_blank">Hyper Light Drifter</a>, launched to critical and commercial success in 2016; the studio's follow-up, <a href="https://www.pcgamer.com/solar-ash/" target="_blank">Solar Ash</a>, didn't meet quite the same acclaim when it arrived in 2022, and Heart Machine ran into trouble a few years later, ending development of <a href="https://www.pcgamer.com/hyper-light-breaker/" target="_blank">Hyper Light Breaker</a> while it was still in early access and laying off employees. Released just after those layoffs were imposed, the action-platformer <a href="https://www.pcgamer.com/possessor-s/" target="_blank">Possessor(s)</a> earned "mostly positive" reviews on Steam, but not very many of them.</p><p>It's not clear what comes next for Heart Machine. Preston said the studio will "keep pushing to find a path," but also warned that at this point, he's "not sure yet what's next for Heart Machine to survive."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6eaee83e-b211-11f1-94c6-1f9f047b229b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6eaee83e-b211-11f1-94c6-1f9f047b229b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/gaming-industry/hyper-light-studio-heart-machine-lays-off-nearly-everyone-after-publisher-deal-for-unannounced-game-falls-through/</link>
                                                                            <description>
                            <![CDATA[ Studio founder Alx Preston said he's "not sure yet what's next for Heart Machine to survive." ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 21:01:30 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 16:24:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Heart Machine]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Possessor(s) protagonist, an anime girl with white hair and teal horns in a white coat, looking protagonist-style concerned/determined on orange background.]]></media:description>                                                            <media:text><![CDATA[Possessor(s) protagonist, an anime girl with white hair and teal horns in a white coat, looking protagonist-style concerned/determined on orange background.]]></media:text>
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                                <p>Heart Machine, the developer of the Hyper Light games and Possessor(s), has laid off "nearly everyone at the studio" following the collapse of a deal with an unnamed publisher for funding of its next project.</p><p>"I have very difficult news today," studio founder Alx Preston wrote on <a href="https://www.linkedin.com/posts/alx-preston-a6729262_i-have-very-difficult-news-today-we-had-activity-7506048787061043200-O5tY/" target="_blank">LinkedIn</a>. "We had been working on an unannounced title, funded by a publisher. This week, they decided to no longer move forward with it. Without this key income for the studio, any other immediate prospects or other funds, nearly everyone at the studio had to be laid off. It's devastating.</p><p>"Everyone will be provided with as much support as possible, including assisting with placement. If you know of any roles for extraordinarily talented, kind people, please reach out and we will coordinate."</p><p>Heart Machine's debut game, <a href="https://www.pcgamer.com/hyper-light-drifter/" target="_blank">Hyper Light Drifter</a>, launched to critical and commercial success in 2016; the studio's follow-up, <a href="https://www.pcgamer.com/solar-ash/" target="_blank">Solar Ash</a>, didn't meet quite the same acclaim when it arrived in 2022, and Heart Machine ran into trouble a few years later, ending development of <a href="https://www.pcgamer.com/hyper-light-breaker/" target="_blank">Hyper Light Breaker</a> while it was still in early access and laying off employees. Released just after those layoffs were imposed, the action-platformer <a href="https://www.pcgamer.com/possessor-s/" target="_blank">Possessor(s)</a> earned "mostly positive" reviews on Steam, but not very many of them.</p><p>It's not clear what comes next for Heart Machine. Preston said the studio will "keep pushing to find a path," but also warned that at this point, he's "not sure yet what's next for Heart Machine to survive."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="6eaee83e-b211-11f1-94c6-1f9f047b229b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6eaee83e-b211-11f1-94c6-1f9f047b229b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Marathon creative director shoots down rumored merge with Destiny 2: 'Please don't believe everything you read online' ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Have you heard the rumor that Bungie is looking to somehow merge <a href="https://www.pcgamer.com/destiny-2/" target="_blank">Destiny</a> and <a href="https://www.pcgamer.com/marathon/" target="_blank">Marathon</a> into a single series? I'll admit that I hadn't, until Marathon creative director Julia Nardin took to <a href="https://x.com/julianardin/status/2100269826707268060">X</a><a href="" target="_blank"> </a>to say flat-out that it's not true.</p><p>"As someone who's worked on both Destiny and Marathon, I can confirm that the 'leak' about us merging the two IPs is fake," Nardin wrote. "They share a lot of the same Bungie DNA, but like siblings they're also their own independent entities. Please don't believe everything you read online."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:38.20%;"><img id="utRpSH3tweWUmazZCqhJni" name="jul" alt="As someone who’s worked on both Destiny and Marathon, I can confirm that the “leak” about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings they’re also their own independent entities. Please don’t believe everything you read online. 💚" src="https://cdn.mos.cms.futurecdn.net/utRpSH3tweWUmazZCqhJni-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="361" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/utRpSH3tweWUmazZCqhJni-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Julia Nardin (Twitter))</span></figcaption></figure><p>Nardin should know: Prior to taking up the creative director mantle on Marathon earlier this year, she worked on the narrative for <a href="https://www.mobygames.com/person/1423387/julia-nardin/credits/" target="_blank">multiple Destiny 2 expansions</a>, and served as associate narrative director on the free-to-play mobile shooter Destiny: Rising. Nardin's message was also reposted by Bungie comms lead Dylan Gafner, better known to the community as <a href="https://x.com/A_dmg04" target="_blank">dmg04</a>.</p><p>The message appeared to be in response to a lengthy "leaks" post on 4chan, subsequently posted on the <a href="https://www.reddit.com/r/Marathon/comments/1wh55mf/leaks_from_that_website/" target="_blank">Marathon subreddit</a>, which makes claims ranging from basic gameplay changes to a move to a free to play—and, of course, the merge: "There has been some vague testing the waters internally to rework Marathon and Destiny into a single IP with Marathon representing the beginning of Mankind's Golden Age and to foreshadow more threats to be used in a future Destiny project."</p><p>I suppose that would be workable—it's not too much of a chore to mash up disparate properties via the passage of time and <em>weird shit</em> happening in the background—but the obvious question is, why would Bungie bother? What's the payoff? </p><p>Lots of Destiny 2 fans are unhappy that their favorite game has reached its end, but I don't think they're suddenly going to come trucking to Marathon because of some meaningless narrative twist. And that's Bungie's real problem: Marathon numbers are sagging badly and efforts to turn that around haven't gone anywhere. </p><p>That's a concern with caveats because Marathon, unlike Destiny 2, isn't free to play, but Bungie's been going hard since the game's launch to find its footing: With the <a href="https://www.pcgamer.com/gaming-industry/generational-talent-just-gone-developers-react-in-shock-at-the-brutal-scale-of-bungie-layoffs-which-has-reportedly-seen-the-destiny-2-team-almost-completely-wiped-out/" target="_blank">Destiny 2 team gone</a> and no new projects <a href="https://www.pcgamer.com/games/action/bungie-isnt-immediately-making-destiny-3-is-planning-layoffs-reports-bloomberg/" target="_blank">imminent</a>, Bungie needs Marathon to work. The studio recently <a href="https://www.pcgamer.com/games/fps/bungie-delays-next-marathon-update-and-ends-strict-seasonal-schedule-as-it-goes-all-in-on-destiny-like-features/" target="_blank">delayed</a> the game's planned September content update into December, preceded by a smaller seasonal refresh in October, and also abandoned its "strict seasonal schedule," as part of its plan to turn Marathon "into a more <em>alien </em>and dynamic survival experience." </p><p>Relentless optimists may note that Nardin didn't address any of the other leaks in her post: The free-to-play transition, for instance, or that K-pop crossover skins are happening. And who knows? Maybe some of the predictions it makes will come true. Personally, though, I think Nardin's final bit of advice is good: Don't believe everything you read on the internet. (And my own personal addendum: especially if it comes from 4chan.)</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0c5011b0-b20a-11f1-b61b-692f4ca0d97c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0c5011b0-b20a-11f1-b61b-692f4ca0d97c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div> ]]></dc:content>
                                                                                                                                            <link>https://www.pcgamer.com/games/fps/marathon-creative-director-shoots-down-rumored-merge-with-destiny-2-please-dont-believe-everything-you-read-online/</link>
                                                                            <description>
                            <![CDATA[ A "leak" claimed that Bungie is looking into combining the two games into one single, big property. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 20:20:16 +0000</pubDate>                                                                                                                                <updated>Wed, 16 Sep 2026 21:42:41 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB-320-70.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Zavala and the Marathon hoodie guy]]></media:description>                                                            <media:text><![CDATA[Zavala and the Marathon hoodie guy]]></media:text>
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                                <p>Have you heard the rumor that Bungie is looking to somehow merge <a href="https://www.pcgamer.com/destiny-2/" target="_blank">Destiny</a> and <a href="https://www.pcgamer.com/marathon/" target="_blank">Marathon</a> into a single series? I'll admit that I hadn't, until Marathon creative director Julia Nardin took to <a href="https://x.com/julianardin/status/2100269826707268060">X</a><a href="" target="_blank"> </a>to say flat-out that it's not true.</p><p>"As someone who's worked on both Destiny and Marathon, I can confirm that the 'leak' about us merging the two IPs is fake," Nardin wrote. "They share a lot of the same Bungie DNA, but like siblings they're also their own independent entities. Please don't believe everything you read online."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:945px;"><p class="vanilla-image-block" style="padding-top:38.20%;"><img id="utRpSH3tweWUmazZCqhJni" name="jul" alt="As someone who’s worked on both Destiny and Marathon, I can confirm that the “leak” about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings they’re also their own independent entities. Please don’t believe everything you read online. 💚" src="https://cdn.mos.cms.futurecdn.net/utRpSH3tweWUmazZCqhJni-1920-80.png" mos="" align="middle" fullscreen="1" width="945" height="361" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/utRpSH3tweWUmazZCqhJni-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Julia Nardin (Twitter))</span></figcaption></figure><p>Nardin should know: Prior to taking up the creative director mantle on Marathon earlier this year, she worked on the narrative for <a href="https://www.mobygames.com/person/1423387/julia-nardin/credits/" target="_blank">multiple Destiny 2 expansions</a>, and served as associate narrative director on the free-to-play mobile shooter Destiny: Rising. Nardin's message was also reposted by Bungie comms lead Dylan Gafner, better known to the community as <a href="https://x.com/A_dmg04" target="_blank">dmg04</a>.</p><p>The message appeared to be in response to a lengthy "leaks" post on 4chan, subsequently posted on the <a href="https://www.reddit.com/r/Marathon/comments/1wh55mf/leaks_from_that_website/" target="_blank">Marathon subreddit</a>, which makes claims ranging from basic gameplay changes to a move to a free to play—and, of course, the merge: "There has been some vague testing the waters internally to rework Marathon and Destiny into a single IP with Marathon representing the beginning of Mankind's Golden Age and to foreshadow more threats to be used in a future Destiny project."</p><p>I suppose that would be workable—it's not too much of a chore to mash up disparate properties via the passage of time and <em>weird shit</em> happening in the background—but the obvious question is, why would Bungie bother? What's the payoff? </p><p>Lots of Destiny 2 fans are unhappy that their favorite game has reached its end, but I don't think they're suddenly going to come trucking to Marathon because of some meaningless narrative twist. And that's Bungie's real problem: Marathon numbers are sagging badly and efforts to turn that around haven't gone anywhere. </p><p>That's a concern with caveats because Marathon, unlike Destiny 2, isn't free to play, but Bungie's been going hard since the game's launch to find its footing: With the <a href="https://www.pcgamer.com/gaming-industry/generational-talent-just-gone-developers-react-in-shock-at-the-brutal-scale-of-bungie-layoffs-which-has-reportedly-seen-the-destiny-2-team-almost-completely-wiped-out/" target="_blank">Destiny 2 team gone</a> and no new projects <a href="https://www.pcgamer.com/games/action/bungie-isnt-immediately-making-destiny-3-is-planning-layoffs-reports-bloomberg/" target="_blank">imminent</a>, Bungie needs Marathon to work. The studio recently <a href="https://www.pcgamer.com/games/fps/bungie-delays-next-marathon-update-and-ends-strict-seasonal-schedule-as-it-goes-all-in-on-destiny-like-features/" target="_blank">delayed</a> the game's planned September content update into December, preceded by a smaller seasonal refresh in October, and also abandoned its "strict seasonal schedule," as part of its plan to turn Marathon "into a more <em>alien </em>and dynamic survival experience." </p><p>Relentless optimists may note that Nardin didn't address any of the other leaks in her post: The free-to-play transition, for instance, or that K-pop crossover skins are happening. And who knows? Maybe some of the predictions it makes will come true. Personally, though, I think Nardin's final bit of advice is good: Don't believe everything you read on the internet. (And my own personal addendum: especially if it comes from 4chan.)</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ON92mW"></div>                            </div>                            <script src="https://kwizly.com/embed/ON92mW.js" async></script><div class="product"><a data-dimension112="0c5011b0-b20a-11f1-b61b-692f4ca0d97c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd-1920-80.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0c5011b0-b20a-11f1-b61b-692f4ca0d97c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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