Podcast The head of Larian talks Divinity: Original Sin 2's success and how they always plan games that are too big.
podcast Lukas Kunce of Amanita Design tells us about the Czech game development scene and whether Chuchel is getting the plushie treatment.
podcast In which we find out which game is real, Kissing: Card Battle Ultra or Seduce Me 2: The Demon War.
podcast This week we talk the Vive Pro, roleplaying in medieval Bohemia, and find two reasons to bring up Nintendo games.
podcast Find out our Mercury mood, which Overwatch teams to buy Starter jackets for, and whether Doom VFR deserves the 'F'.
podcast It's weird how all games take place on the unexploded side of a half-exploded Mercury, right?
podcast We talk about the big announcements from Blizzcon, whether CoD: WWII has any boots on the ground, and answer your questions.
podcast We weep about the lack of interesting incentives in Destiny 2, light arrows on fire in Assassin's Creed, and answer your questions.
podcast We say goodbye to the Dead Space studio, worry about Activision's plans for matchmaking, and laugh at Tim's misery.