No Man's Sky Beyond's first update tackles stability issues

No Man's Sky
(Image credit: Hello Games)

No Man's Sky Beyond launched yesterday, and while some astronauts have been socialising in space and playing in VR for the first time, others have been getting booted out before they get to the good stuff. A new update, released today, aims to tackle some of these stability issues. It was tested on the experimental branch last night, but it's now live for everyone on PC. 

Most of the bug fixes tackle crashes, including rendering, memory and VR-related issues. One of the main problem areas, the Space Anomaly that houses the Nexus, should also be less likely to cause your game to crash. I've not been able to spend more than 30 seconds in the Nexus before No Man's Sky freezes and dies, so I'm looking forward to finally doing whatever it is I can do in there.  

Here's the full list of fixes:

  • Fix for crashes occurring in the Space Anomaly.
  • Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly.
  • Fixed a rendering related crash.
  • Fixed an out of memory crash.
  • Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players.
  • Fixed a crash affecting VR with supersampling enabled.
  • Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly.
  • Fixed an issue where storage containers could not be accessed.
  • Fixed a crash affecting unsupported VR hardware.
Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.