It's Paper Guy! by Paper Team
It's Paper Guy! I love that guy! And so will you, after playing this jolly adventure. As he strolls around a lovingly hand-drawn world, you (or maybe Paper Guy, it's a bit unclear) have to clear various obstacles that will pop up in your way. These include an angry dog, a windy windmill, and more literal obstacles such as trees, and solving 'em all involves you drawing a line with the mouse, an action that will snip almost anything the line comes in contact with. It's a little bit Snipper Clips, a little bit (early Konjak game) Chalk, and a little bit ooh this is bloody lovely. Play it! After all, it's Paper Guy!
I Make Saints by somewhat
I Make Saints might be the polar opposite of It's Paper Guy! Where that is chirpy, bright and life-affirming, this is a grim, dark horror with a backstory that is not especially pleasant. It's a first-person collecting game, as a lot of indie horrors are, but one that's a lot more interactive, and with a richer atmosphere than most. You'll want to play something a bit more upbeat after this one.
NeonCode by fubenalvo
We've had our first proper gander at Cyberpunk 2077 this week, but it'll be a while until we get to play the game ourselves. Make the wait more bearable by having a go on NeonCode: a first-person detective adventure set in yer typical neon-drenched city, and one that looks particularly gorgeous, as dystopias go.
Hiding Spot by Corey Martin
Sometimes it's all a bit much, and you want to make a little fort, crawl into it and hide away from the world. Here's a puzzle game about just that. In each level, Hiding Spot asks you to grab cubes and shift 'em about as you attempt to construct yourself a little cubby hole. It quickly becomes quite difficult, requiring you to contort the hider's body, to stand, crouch and turn, and to precisely manage the cubes without twisting yourself into a corner (er, in a bad way).
There is Never Enough Space by Jamie Rollo
Never mind space, there's not quite enough time to comfortably complete this series of minigames, all of which are themed around the idea of space. Not space as in outer space, but rather the space all around you, its strictly timed minigames inviting the player to sort files, arrange furniture, solve jigsaw puzzles and more with the mouse cursor. Fail any game in the linear sequence and you'll be thrown back to the very start, which hurts, and which feels a little overly cruel in a game that, in every other respect, is thoroughly, wonderfully Wario Ware. (Via Warp Door.)