Well it's basically Tag (or Tig, if you live in a different part of the UK, where they name everything wrongly). The rules of Tag being that if you touch someone, they become 'It', and therefore temporarily infectious to children everywhere. Here, It gets to wear a cool wolf mask, while the mechanics of Tag have been expanded in a gamey way. You can now earn more points (and indeed, earn points at all) by hovering near It in a dangerous, playing-with-fire way.
I wish that It (when it's being controlled by the AI) would chase other children once in a while, but that little issue aside there's something wonderfully innocent about Loup.
Hjarta by Eight Bit Skyline
Eight Bit's freeware Adventure Game Studio game is a "collection of short stories", concerned with the fates of three characters: the Cosmonaut, the Prisoner, and the Martyr. I'm not sure about the art, but the animation is very nice, bringing a colourful and interesting science fiction world to life.
Close Remixes of the Third Kind by RisingPixel
Remember that bit in Close Encounters when humans conversed with Johnny Alien through a series of musical notes? This is that, but with aliens that don't want to hear everything they say parroted back to them—and who can blame them? Instead, to earn the most points, you'll 'remix' their notes by repeating them in a different order, something they seem to enjoy. This really needs a proper time limit, and more scope for creativity, but what's here is fun. (Via Warp Door)
ESCAPE 2107 by Jonas Hansen
"Escape an infinite array of vectorized spaces before time runs out." Or, to put it slightly more simply, find the exit point in each grid-based first-person level to advance to the next. The time limit you have to work with is punishingly tiny, and while you annoyingly have to restart the entire game after failing too many times (argh!), you can mitigate this somewhat by collecting credits along the way. I couldn't find a solution to level 4; perhaps you'll fare better? Which is to say, of course you will.
Snong by Andreas Johansen
Andreas Johansen has mated Snake with Pong, naming the resulting ungodly abomination 'Snong'. let's just appreciate that perfectly ugly portmanteau for a moment.
Wonderful stuff. Anyway, Snong is a two-player Ponglike that lets you move around like the snake from Snake, collecting bits to increase your size and make a you a better, more efficient Pong bat. It's a fun idea, the presentation is cute, and the mechanics mash together surprisingly well.
Developer Stew Hogarth sadly died this week—you might remember his wonderful I Am Level from The Free Webgame Round-Up back in 2013. Now seems like a good time to return to that accomplished pinball platformer, or to play some of his other games.