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                            <title><![CDATA[ Latest from PC Gamer in Square-enix ]]></title>
                <link>https://www.pcgamer.com/tag/square-enix</link>
        <description><![CDATA[ All the latest square-enix content from the PC Gamer team ]]></description>
                                    <lastBuildDate>Mon, 10 Aug 2026 14:39:29 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Square Enix's 88% profit-bump financial report gives me hope for FF14, suggesting the MMO's finally not having to carry the company for once ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/square-enixs-88-percent-profit-bump-financial-report-gives-me-hope-for-ff14-suggesting-the-mmos-finally-not-having-to-carry-the-company-for-once/</link>
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                            <![CDATA[ Things are looking up. ]]>
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                                                                        <pubDate>Mon, 10 Aug 2026 14:39:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halmarut holds Calyx in Final Fantasy 14.]]></media:description>                                                            <media:text><![CDATA[Halmarut holds Calyx in Final Fantasy 14.]]></media:text>
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                                <p>Given the current state of the industry elsewhere—<a href="https://www.pcgamer.com/gaming-industry/dev-at-id-software-says-microsoft-burned-a-lot-of-bridges-in-the-industry-they-fundamentally-dont-understand-art-they-dont-understand-games/">it's, uh, dire</a>—I'm pleased to report that Square Enix, creator of the Final Fantasy series among other games, is doing pretty alright, all things considered. The news comes as a result of a financial results report, shared here by <a href="https://gamebiz.jp/news/430853" target="_blank">Gamebiz.jp</a> (and translated by <a href="https://automaton-media.com/en/news/square-enix-sees-88-profit-growth-citing-strong-performance-across-all-categories-of-its-video-game-business/" target="_blank">Automaton</a>). </p><p>In the fiscal year ending 2027, ol' Square saw a major 88.6% operating profit increase year-on-year, mostly thanks to its videogame business—which itself saw its operating profit increase by 91.8% and its revenue by 51.8%. That's mainly due to Final Fantasy 7: Rebirth, which is <a href="https://www.pcgamer.com/gaming-industry/square-enix-confirms-lower-than-expected-final-fantasy-7-rebirth-and-final-fantasy-16-sales-in-newly-public-financial-report-profits-unfortunately-did-not-meet-our-expectations/">finally meeting some expectations</a>, one would surmise. </p><p>What's interesting to me is the footnote that <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>—a game whose popularity had been struggling with the somewhat-stagnant formula of Dawntrail, with an unofficial (but consistent and long-standing) census reporting a <a href="https://www.pcgamer.com/games/final-fantasy/ff14-unofficial-census-finds-what-we-were-all-pretty-much-feeling-before-patch-7-25-dawntrails-playerbase-has-likely-been-on-the-decline/">significant downturn</a> back in June 2025— experienced an uptick in players in that same census <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-latest-unofficial-census-is-a-surprising-uptick-and-shows-im-not-the-only-one-getting-sucked-back-into-the-mmo-again/">earlier this year</a>.</p><p>As a player of the game myself, I'm willing to call the shots on a few reasons why this is happening—first up, the actual content that Creative Studio 3's putting out has been markedly improved, with lessons learnt from the <a href="https://www.pcgamer.com/games/final-fantasy/we-made-it-too-difficult-for-players-to-even-get-into-the-raid-in-the-first-place-final-fantasy-14-director-admits-its-latest-dungeon-was-a-misstep-in-development/">disaster of Forked Tower</a>. </p><p>The developer has shifted from an outdated casual/hardcore divide to a more modern, scaling approach to difficulty—with the deep dungeon Pilgrim's Traverse having a scalable endgame fight, the expansion's one (and only) variant dungeon having a midcore "advanced" version, and the North Horn's version of the Forked Tower being more accessible, with an extreme version to boot.</p><p>Basically, Square's using more of the buffalo, which leads to far fewer perceived dips in patch cadence, even if the amount of stuff to do is still the same by volume. Then there's the <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-is-promising-big-changes-with-evercold-but-i-hope-its-not-a-surface-level-attempt/">Evercold announcements</a>—revamped "evolved" jobs, a similarly midcore difficulty for its raid series, a complete rethinking of the tomestone system for a more seasonal structure. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exV5JO"></div>                            </div>                            <script src="https://kwizly.com/embed/exV5JO.js" async></script><p>Whether or not that all sounds appealing to you, change is vital for keeping an old girl like FF14 chugging along. Square Enix seems to think so, too—as the report mentions that, despite this uptick in players, FF14 actually only saw a slight profit increase because of the money the developer's actually spending on it to get Evercold ready for 2027.</p><p>Which makes me genuinely hopeful, given the sensation I've felt that FF14's development team has been on a shoestring budget for years—despite being <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14-is-a-load-bearing-mmo-helping-to-keep-square-enix-profitable/">Square's very own cash generator</a>. It's understandable to siphon off a little bit of money from the consistent projects so you can experiment, don't get me wrong, but I couldn't help feeling a little miserly in recent years when <a href="https://www.pcgamer.com/games/final-fantasy/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version/">"cost" was cited as a factor in certain missteps</a>. </p><div class="product"><a data-dimension112="35f275ca-94c9-11f1-ada2-5584c5b63f20" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="35f275ca-94c9-11f1-ada2-5584c5b63f20" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ FF7 Remake director had to tell his team to 'be reasonable' because they got too excited about the FF14 crossover: 'That would be putting the cart before the horse' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/ff7-remake-director-had-to-tell-his-team-to-be-reasonable-because-they-got-too-excited-about-the-ff14-crossover-that-would-be-putting-the-cart-before-the-horse/</link>
                                                                            <description>
                            <![CDATA[ Worlds collide. ]]>
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                                                                        <pubDate>Mon, 03 Aug 2026 11:13:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:description>                                                            <media:text><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:text>
                                <media:title type="plain"><![CDATA[FF7 Remake&#039;s Cloud is sad]]></media:title>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> isn't any stranger to crossovers—but Evercold will be a first for the MMO, wherein both the raid series and the alliance raid series (8-man and 24-man raids, respectively) will be crossovers. With the latter being a <a href="https://www.pcgamer.com/games/mmo/i-dont-understand-how-final-fantasy-14-can-do-a-crossover-with-acclaimed-anime-neon-genesis-evangelion-and-im-scared-to-find-out/">whackadoodle Evangelion crossover</a>, and the former being a <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-7-revelation-boss-has-been-thinking-about-ways-to-make-a-mysterious-boss-suitable-for-the-upcoming-crossover-raid-with-final-fantasy-14/">far more reasonable FF7 one</a>. </p><p>This won't be the first time FF14 has had crossovers with other Final Fantasy games, mind. There have been seasonal events with Final Fantasy 15, for instance, and the Omega raid series in Stormblood was chocka with FF game references—although that was justified by way of a computer simulation. Still, <a href="https://www.pcgamer.com/final-fantasy-14s-next-update-brings-back-kefka-one-of-the-series-best-villains/">we got to kick Kefka's butt</a>.</p><p>In a recent interview with <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-boss-wanted-to-make-sure-its-crossover-with-final-fantasy-14-didnt-impact-the-mmos-patch-schedule/" target="_blank">GamesRadar+</a>, current FF7 remake director Naoki Hamaguchi (who will be involved in the crossover) tells the site his team was really pumped to "come up with all these ideas", but at "the same time we have to be really careful that it's not impacting the FF14 patch release schedule, because then that would be putting the cart before the horse".</p><p>As a matter of fact, both Hamaguchi AND producer of FF14 Naoki Yoshida had to tell their team to "calm down" and "be reasonable", with Hamaguchi in particular instructing his team to "look at our bandwidth to see what's realistic and to make sure that they can do their best work".</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>Which I'm glad for, to be honest. While I've grown fonder of Dawntrail's host of content as the expansion has gone on, I can't help but feel as though Creative Studio 3 was spread a little thin between making <a href="https://www.pcgamer.com/final-fantasy-16-review-roundup-a-bold-new-benchmark-for-the-series/">Final Fantasy 16</a> and its MMO, working on limited resources that, for instance, caused <a href="https://www.pcgamer.com/games/final-fantasy/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version/">Occult Crescent's first Forked Tower raid</a> to only have one difficulty setting.</p><p>As a matter of fact, criticism of Dawntrail has been so firm that it's finally gotten Yoshida and co. to <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-is-promising-big-changes-with-evercold-but-i-hope-its-not-a-surface-level-attempt/">start making big changes to the game with Evercold</a>, which is a reassuring sign that things are on track. I'm glad that the directors of both games, then, are being purposefully reasonable about how much their teams can handle—which is good, because the prospect of getting to fight Sephiroth in my favourite MMO does fill me with glee.</p><div class="product"><a data-dimension112="5e10f4de-8f2c-11f1-841d-6fe122d09b5d" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="5e10f4de-8f2c-11f1-841d-6fe122d09b5d" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Champion modder ports the OG 'Father' Nier back into the PC remaster, original voiceovers and all ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/champion-modder-ports-the-og-father-nier-back-into-the-pc-remaster-original-voiceovers-and-all/</link>
                                                                            <description>
                            <![CDATA[ Daddy's home. ]]>
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                                                                        <pubDate>Sun, 02 Aug 2026 17:33:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix, Elevna on NexusMods]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Father Nier from the game Nier over brown backgorund]]></media:description>                                                            <media:text><![CDATA[Father Nier from the game Nier over brown backgorund]]></media:text>
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                                <p>Modder Elevna on the Nier Replicant Nexus has made my day with the full release of <a href="https://www.nexusmods.com/nierreplicant/mods/111" target="_blank">Nier Gestalt ver.1.22474487139…</a>, a project that replaces the young protagonist of the cult classic's 2022 remaster with his grizzled, older counterpart from the 2010 original.</p><p>Let's back up: In Yoko Taro's vision for Nier, the titular protagonist (whose name you're allowed to change for some reason) was a waifish anime twink who kinda looks like Raiden from Metal Gear. This was during <a href="https://www.pcgamer.com/games/has-xbox-360-brown-nostalgia-finally-arrived/" target="_blank">peak Xbox 360, the piss filter era</a>, so Square Enix executives wanted a hero with a little more Unreal Engine 3 beefy masculinity to appeal to the west.</p><p>The compromise: Japan got two versions of Nier. Replicant on the PS3 boasted Yoko Taro's preferred "Brother" Nier, so named because he's siblings with fellow main character Yonah. The Xbox 360's Nier Gestalt featured "Father" Nier, who was aged up to his 40s, put on a powerlifting program, and made to be Yonah's dad. In the west, we basically only got Nier Gestalt no matter the console version.</p><p>Fast forward to 2022, and Nier gets a remaster because everybody took another look after the explosive success of Nier Automata and realized the original was always good⁠—I liked Nier before it was cool, and I'm <em>not</em> bitter about all those 6/10s it got. The cheekily named Nier Replicant ver.1.22474487139… brought Brother Nier to the west for the first time, giving us oldheads something to get excited about (aside from finally having a PC version).</p><p>Here's the thing, though: Yoko Taro, I love you and your eccentric auteur purity, but just this once, the shadowy cabal of risk-averse, art-hating, shareholder-worshipping executives was <em>right</em>. Father Nier is <em>the man</em>. Grizzled dads protecting their kids in the post apocalypse is played out, sure, but Father Nier is one of the high water marks of the form⁠—not the least because he's kind of an asshole who sucks and makes everything worse. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/F4Eiq9i8QRs" allowfullscreen></iframe></div></div><p>Nier shows a world well past its sell-by date, and while both Brother and Father Nier are men possessed by ungovernable rage, Papa Nier cuts it with this sense of mournful weariness that just ties a nice bow on the tragedy of it all. It's mostly sold by a career-best performance from prolific voice actor <a href="https://www.imdb.com/name/nm0528936/" target="_blank">Jamieson Price</a>, who I only just realized was also part of one of my <a href="https://www.pcgamer.com/games/rpg/ive-been-obsessed-with-a-single-dialogue-choice-in-an-underappreciated-obsidian-game-for-10-years-so-i-tracked-down-the-guy-who-wrote-it-to-learn-everything-about-my-favorite-joke-in-rpg-history/" target="_blank">favorite dialogue exchanges in any RPG</a>.</p><p>There were rumblings Square Enix might do an official Father Nier DLC, but it never panned out. Cue Elevna's Gestalt mod, which offers a full, luxury Papa Nier experience in 2026. The original model is back and touched up, great, but Elevna also dug all of the audio files for Price's voiceover out of the original and ported them here, making the mod essential.</p><p>That would have been enough for me, but Elevna's attention to detail is truly impressive. Nier's alternate skins have also gotten Papa versions, and ver.1.22…'s bonus chapter now has repurposed voice lines from Price to smooth things over⁠—rewatching <a href="https://www.youtube.com/watch?v=_X4Ld7riQuo" target="_blank">the chapter's cutscenes</a>, Nier mostly makes small comments and combat barks that can easily be fudged. Elevna even ported back in relevant dialogue from other characters referencing Nier's age.</p><p>My favorite small detail: Nier's OG DLC (now just part of the game) features a dream arena where you fight as the other version of Nier⁠—Brother back in 2010, Papa in Replicant. Elevna's Gestalt mod swaps Brother Nier back in for the dream fights.</p><p>Nier Gestalt ver.1.22474487139… is a perfect mod by my reckoning, acting on a supremely niche demand (<em>my</em> supremely niche demand) at an almost absurd level of craft and care. It makes me happy. It's how I'll do my next replay.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><div class="product"><a data-dimension112="cbbf4530-8e96-11f1-a929-5533f0b5c27e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="cbbf4530-8e96-11f1-a929-5533f0b5c27e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Final Fantasy 7 remake director says he hopes Revelation will get 'some kind of physical edition' despite the industry and Sony's 'shift away' from discs ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/final-fantasy-7-remake-director-says-he-hopes-revelation-will-get-some-kind-of-physical-edition-despite-the-industry-and-sonys-shift-away-from-discs/</link>
                                                                            <description>
                            <![CDATA[ A difficult disc-ussion. ]]>
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                                                                        <pubDate>Thu, 30 Jul 2026 10:52:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 Revelation - Vincent Valentine holding a gun with fiery explosions in the background]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 Revelation - Vincent Valentine holding a gun with fiery explosions in the background]]></media:text>
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                                <p><a href="https://www.pcgamer.com/games/final-fantasy/ff7-revelation-guide/">Final Fantasy 7: Revelation</a> is on the horizon, but there's a looming shadow—Sony's recent mandate that <a href="https://www.pcgamer.com/gaming-industry/i-find-it-really-sad-hideo-kojima-laments-the-current-state-of-the-videogame-industry-as-companies-turn-away-from-physical-discs/">there'll be no disks</a> in the publisher and console developer's future, a move that's <a href="https://www.pcgamer.com/gaming-industry/dutch-consumer-group-suing-playstation-argues-the-end-of-physical-discs-just-proves-its-point-sony-alone-decides-what-a-game-costs-and-even-how-long-you-are-allowed-to-use-it/">been controversial, to say the least</a>. It had multiple developers, including the minds behind Clair Obscur Expedition 33, <a href="https://www.pcgamer.com/gaming-industry/clair-obscur-developers-see-sonys-no-disk-announcement-as-a-sad-decision-because-they-like-to-go-outside-buy-a-game-and-come-back-home-with-it/">mourning the loss of physical copies</a>.</p><p>For FF7 remake director Naoki Hamaguchi, the shift away from physical editions in general means that Revelation's own existence in meatspace is up in the air, speaking to our friends over at <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelation-director-wants-some-kind-of-physical-edition-for-the-rpg-but-he-cant-promise-it-as-sony-becomes-the-latest-to-shift-away-toward-digital/" target="_blank">Gamesradar+</a>: "I can't say anything particularly definitive at this point in time. But I am working to make the arrangements to allow us to have some kind of physical edition."</p><p>He's absolutely noticed the way the wind is blowing, though even if discs are fading into the rear-view, he'd like a lot about the culture of real-world videogame enthusiasm to remain: "I do feel, as a developer and as a fan, that the general trend is for things to shift away from physical towards downloadable games.</p><p>"But that's obviously talking about the trend. Personally, here at something like Fan Fest or at community events for games that I've worked on, I really think that people bringing up things, asking for autographs—I think that's lovely. I think it's a wonderful culture and it would be a shame to lose that. I want that to remain."</p><p>Even if disks are done, however, Hamaguchi says there could always be a physical edition with a code in it: "Maybe you'll have a box with the code inside it, or maybe key cards like Nintendo's doing, or a boot disc or something. I feel like there'll always be something, and I hope there will be."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>Personally-speaking, it'd be a great shame—yes, I'm mostly on Steam nowadays, something I'm becoming increasingly-aware isn't the greatest idea. But I still think the option to physically own things you buy, rather than tying them to inherently temporary servers that can go down and revoke your license at any point, is vital to the hobby not becoming a complete nightmare. </p><p>Especially in the case of Final Fantasy, where as I feel having games so massive they need to span multiple discs is a massive part of their charm—I still remember the prospect of the old PlayStation 1 versions coming with multi-part discs really hammering home how vast they were. Now all we get are chunky download sizes and <a href="https://www.pcgamer.com/best-ssd-for-gaming/">SSD</a> jenga. Ah, the good old days.</p><div class="product"><a data-dimension112="d41d1df4-8c04-11f1-b2cc-230336293e11" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d41d1df4-8c04-11f1-b2cc-230336293e11" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ FF14's new zone has a creepy backrooms void tucked just underneath it, filled with horrible milky ruins and what I deem to be far too many arms ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/ff14s-new-zone-has-a-creepy-backrooms-void-tucked-just-underneath-it-filled-with-horrible-milky-ruins-and-what-i-deem-to-be-far-too-many-arms/</link>
                                                                            <description>
                            <![CDATA[ Ah, void-made horrors beyond my comprehension! ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 14:14:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix, A24]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An edited image of a zone in Final Fantasy 14 with the protagonist of The Backrooms movie imposed over it.]]></media:description>                                                            <media:text><![CDATA[An edited image of a zone in Final Fantasy 14 with the protagonist of The Backrooms movie imposed over it.]]></media:text>
                                <media:title type="plain"><![CDATA[An edited image of a zone in Final Fantasy 14 with the protagonist of The Backrooms movie imposed over it.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14'</a>s latest patch has dropped, and it's introduced the North Horn—the next and final step in this expansion's "exploration zone", which has been a much-needed boon to the feeling of jolly cooperation I'm trying to get out of an MMO. This expansion is an entirely new map, filled with new Phantom Jobs to level up, critical engagements to grind, and carrots to discover.</p><p>It's also got a horrifying milk dimension tucked under it. You know. A normal thing that FF14 zones usually have.</p><p>Tucked away in the center of the map, and only accessible through a series of winding, sloped tunnels guarded by high-level mobs (I had to use my Ninja's sneak ability to get in), the aptly-named "dark territory" is flush with enemies I'm nowhere near enough of a grinding freak to solo yet.</p><p>I was, however, able to get a few screenshots before I forgot I didn't have sneak on and was subsequently merked—and in the murky depths we can clearly see horrifying, arm-swarmed structures reaching out into the inky blackness. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jS7azNqLy7tGuA4uokRUiE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/p6pERCEmPYSDLJvECqRRiE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RGpznQcJjbvycqgNq3gMHE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WPY2dv7Z2bQG6a2E2beKcE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3NTEe4tLMPHtUuva9BZHaE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QJZQEa9nuyfWWHNSWAPzPE.jpg" alt="Screenshots of the Dark Territory zone in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>The actual lore of the zone, <a href="https://ffxivcollect.com/occult_records/54" target="_blank">shared here</a> courtesy of ffxivcollect, is neat as heck, too: "Far beneath the unhallowed hamlet lies a space steeped in Darkness. Claimed as a domain by vicious voidsent, the area suffers from the corrupting influence of another realm, its structures and even the very ground eroded into an unknown substance.</p><p>"It should be noted that, for voidsent, the term 'domain' holds two meanings: either a tract of existing land treated as territory, or—in the case of more powerful entities—a dimension entirely of their own making. The latter is believed to share fundamental characteristics with magical barriers, yet despite years of extensive research, their inner workings remain a mystery."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>As some on the <a href="https://www.reddit.com/r/ffxiv/comments/1v97zbr/i_think_i_found_one_of_the_creepiest_place_se_did/" target="_blank">game's subreddit</a> have noted, the zone bares a striking resemblance to <a href="https://www.playonline.com/ff11us/promathia/emptiness/promyvion.html" target="_blank">Promyvion</a>, a zone from Final Fantasy 11 that has a similar aesthetic of inky-black nothingness grounded only by ruined, dilapidated structures clinging to a lonely few rocks in the void.</p><p>It's a strikingly creepy little secret, and something I'd love to see more of from Square Enix going forward—while Dawntrail's improved outdoor zones' sense of scope and scale, especially thanks to the <a href="https://www.pcgamer.com/games/final-fantasy/ff14-dawntrail-s-graphics-update-really-is-a-game-changer-breathing-life-colour-and-atmosphere-into-the-11-year-old-mmo/">shiny new graphical update</a>, Square hasn't always done the best job encouraging people to go out and explore it. But if there are cool little secrets like this tucked away, I might be more inclined to hoof it and see what's out there.</p><div class="product"><a data-dimension112="9448cd0c-8b57-11f1-a43d-1fc1b1bcccd8" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="9448cd0c-8b57-11f1-a43d-1fc1b1bcccd8" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Final Fantasy 7 Revelation boss has been thinking about ways to make a mysterious boss suitable for the upcoming crossover raid with Final Fantasy 14 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-7-revelation-boss-has-been-thinking-about-ways-to-make-a-mysterious-boss-suitable-for-the-upcoming-crossover-raid-with-final-fantasy-14/</link>
                                                                            <description>
                            <![CDATA[ "Nobody wants to go in there and just see Cloud looking like Cloud, but massive." ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[FF14&#039;s Warrior of Light on the left and FF7&#039;s Cloud Strife on the right.]]></media:description>                                                            <media:text><![CDATA[FF14&#039;s Warrior of Light on the left and FF7&#039;s Cloud Strife on the right.]]></media:text>
                                <media:title type="plain"><![CDATA[FF14&#039;s Warrior of Light on the left and FF7&#039;s Cloud Strife on the right.]]></media:title>
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                                <p>I'm surprised it's taken 13 years to happen, but <a href="https://www.pcgamer.com/uk/final-fantasy-14/" target="_blank">Final Fantasy 14</a> is finally bringing <a href="https://www.pcgamer.com/final-fantasy-7/" target="_blank">Final Fantasy 7</a> to the MMO in a big way. <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-newest-expansion-name-almost-broke-the-series-12-year-tradition-as-yoshi-p-really-wanted-his-original-idea/" target="_blank">Upcoming expansion Evercold</a> is getting an entire raid series dedicated to the remake trilogy—that's 12 whole fights spread across three tiers which will trickle in over the course of Evercold's two-to-three year lifespan.</p><p>It's been a long wait, but as Rebirth and Revelation director Naoki Hamaguchi tells me, the stars finally aligned to make the crossover happen. "I was speaking to [FF14 director and producer Naoki Yoshida] about the fact that Evercold and Revelation release dates were actually going to end up being fairly close together," he said. "And so, instead of having them as two separate things … let's do something that can really energise the Final Fantasy franchise as a whole."</p><p>As for what we can expect when the raid series lands? Well, that's all <em>very </em>mysterious right now. Hamaguchi kept tight-lipped on what sort of fights we'll see, though he did hint towards efforts being made to make a Final Fantasy 7 boss more suitable for Final Fantasy 14's raids.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ied969kbE9wSRh9Hxpzhqc" name="(17) FINAL FANTASY XIV Fan Festival 2026 in Berlin - Day 1 02-56-36" alt="Naoki Hamaguchi on stage during the keynote at the Berlin Final Fantasy 14 Fan Festival." src="https://cdn.mos.cms.futurecdn.net/ied969kbE9wSRh9Hxpzhqc.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"We're working with both teams to talk about lore and to make sure it's well established," Hamaguchi said. "At the same time, Final Fantasy 14 raids have their own way of working. For example, you've got to have quite big bosses for that to be able to work.</p><p>"So, I'm not confirming or denying whether Sephiroth will be making an appearance—but say, for example, you can't just have human Sephiroth be absolutely massive. So how would he appear? What would go on there? These are the kinds of things that we have to think about when we're thinking about how we can get the world of Final Fantasy 7 into 14 in a way that works."</p><p>I mean, hey, I certainly wouldn't say no to a giant Sephiroth. But I also can't help but think about when he made an appearance in Kingdom Hearts 2 and how, despite very much being normal human-sized, he was by far the most foreboding fight in that entire game. Of course, when you've got eight players of varying stature surrounding a regular dude, that might just feel like unfairly beating on a guy. </p><p>It seems that the ultimate goal, though, is making sure designs and lore are compatible for both worlds. "You really have to make sure that things make sense to the fans," he said. "If Cloud just appeared in FF14 like 'Hey, I'm Cloud,' without any consistent rules, people are going to be like 'Well, that doesn't make sense.' So we really have to think about how and why these worlds are going to be connected. And that's why we have [OG FF7 writer Kazushige Nojima] on board as well to make sure that things are all looking good from our side. If we don't have that all in palace, then players are just going to look at that and go 'This feels fake.'"</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Mq8ov74TMXat4NjHmqec5d" name="(17) FINAL FANTASY XIV Fan Festival 2026 in Berlin - Day 1 02-54-46" alt="The key art for Final Fantasy 14's upcoming raid series Beyond the Lifestream, which is collaborating with Final Fantasy 7." src="https://cdn.mos.cms.futurecdn.net/Mq8ov74TMXat4NjHmqec5d.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>But everything has to go through the father of Final Fantasy 7's cast of characters himself: Tetsuya Nomura. The longtime belt-loving Square Enix artist is also assisting with the raid series—seriously, I'm kind of shocked to see just how many big names are working on this.</p><p>"I won't mention specifics, but when [Creative Studio 3] were saying 'We'd like to have this character as a raid boss,' we had a discussion on how we can make them big. I'll use an example that it is definitely not. So say Cloud is the boss. Nobody wants to go in there and just see Cloud looking like Cloud, but massive.</p><p>"The lore is really important in establishing why. Like [you need] a good in-game reason why the character would be big and be able to have people fight them at that kind of scale. So yes, we spent a lot of time discussing that. And then you can come up with an idea and be like 'Well, we could do this.' And then Tetsuya Nomura will say 'No, you cannot do that to that character. You cannot show them like that.' So these are the parameters that we're working with, and we're always coming up with new ideas to try and see what we can do."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>I am so curious to know exactly who or what Hamaguchi is referring to here, and I'm already doing my best to dive deep into my brain and remember which formidable foes are particularly small. My first thought was maybe a tonberry—a 10-minute savage fight with a slow lil guy could be very funny—but I think scaling him up without any other changes makes a lot of sense.</p><p>Whatever it is, I'm already giddy at the thought of the raid series in Evercold. Part of me is a tiny bit sad that both the alliance raid and eight-player raids are crossovers next expansion—with the alliance raid being all about Evangelion—but since Hamaguchi seems positive about intertwining the lore in a way that feels right, I'm ready to trust his vision.</p>
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                                                            <title><![CDATA[ Yoshi-P is looking into ways to make FF14's 5 expansions and hundreds of hours less daunting for new players ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/yoshi-p-is-looking-into-ways-to-make-ff14s-5-expansions-and-hundreds-of-hours-less-daunting-for-new-players/</link>
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                            <![CDATA[ As it stands, the game's an awful big commitment. ]]>
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                                                                        <pubDate>Wed, 29 Jul 2026 12:11:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                <p>Final Fantasy 14 may be an MMO, but it's certainly never sacrificed the series' talent for excellent storytelling. It's stuffed with incredible worldbuilding, a cherished cast of characters, and heart-wrenching story beats that'll get players shedding a tear from just hearing a few notes from a song that played during a cutscene.</p><p>It is, however, also a story that requires <em>hundreds </em>of hours to experience the full breadth of its narrative—spread across A Realm Reborn and five meaty expansions, with a sixth one on the way. While Square Enix has pruned quests here and there in an attempt to streamline the experience, it's still a helluva lot of game to ask a new player to commit to.</p><p>I've had the good fortune to be playing since the beginning, but I can say with absolute certainty that if I was only just starting the game, I'd be damn near paralysed by how daunting the new player experience is—<em>especially </em>if you want to play with friends who are already across the finish line.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7ZA9bq86qef2AkSK5jk4kA" name="(95) FINAL FANTASY XIV Evercold Teaser Trailer 00-02-11" alt="Final Fantasy 14 Evercold trailer" src="https://cdn.mos.cms.futurecdn.net/7ZA9bq86qef2AkSK5jk4kA.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>It's something that director and producer Naoki Yoshida seems to be thinking about as well, especially as the upcoming expansion Evercold marks the official beginning of the MMO's next arc with the Godless Realms Saga.</p><p>In fact, he's considering <em>two </em>things right now, he told the press during a media Q&A at the Berlin Fan Festival. Though he's being rather secretive about both of them. "The first one is something that we will carry out at Evercold's release or before Evercold," he said. </p><p>"The second one involves a system, but we're currently reviewing the possibility of this. We're still considering feasibility and addressing whether or not we would be able to introduce the system. And for these things that I'm talking about, there's a non-zero possibility of us being able to implement it for 8.0. So there is a possibility that we could make it."</p><p>Yoshida admits that he's previously been hesitant to allow players to potentially skip expansions or story, but the MMO has grown so much that a potential solution is becoming unavoidable. "I had previously said that I want players to enjoy the story, so I would like them to have a fresh experience right from A Realm Reborn," he said. "But now we are at this point, we've begun thinking about accommodating these kinds of requests."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>As for when we can find out more, Yoshida hinted towards more details at the Tokyo leg of Fan Festival which'll be happening at the end of October. But overall, he's "thinking very positively about the possibility of incorporating something and accommodating those requests."</p><p>Honestly, I was surprised when Yoshida didn't do this for Dawntrail. Considering Endwalker marked the end of the Hydaelyn-Zodiark saga, I'd half-expected Dawntrail to act as a new, optional onboarding point for players picking up the game for the first time.</p><p>It wouldn't surprise me if it's the expansion Yoshida has in mind if the game does end up offering a secondary start point—it's essentially a bridge between the old arc and the upcoming one, and feels like the best fit besides Evercold. I can understand concerns about the narrative holding less weight if you've not experienced one base game and five expansions of it, but it's also a big ask. And when Final Fantasy 14 appears to be the golden goose of Square Enix, any way to make the MMO more enticing to newcomers feels like a win-win.</p>
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                                                            <title><![CDATA[ Yoshi-P says he 'upgraded' his mindset when it comes to relaxing his views on keeping Final Fantasy 14's catgirls lore accurate ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/yoshi-p-says-he-upgraded-his-mindset-when-it-comes-to-relaxing-his-views-on-keeping-final-fantasy-14s-catgirls-lore-accurate/</link>
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                            <![CDATA[ Evercold is giving players greater freedom over character customisation. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 14:38:16 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 18:01:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:description>                                                            <media:text><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:text>
                                <media:title type="plain"><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:title>
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                                <p>Final Fantasy 14 has become just as much of a social chatroom as it has an MMO. You'd be hard-pressed to find a veteran Warrior of Light who <em>hasn't </em>spent copious amounts of time rummaging through their glamour dresser or paying regular visits to the aesthetician for a new hairstyle in order to perfectly present their ideal image as they idle in Limsa Lominsa or run around the expansion's latest player hub.</p><p>That playstyle has led to an increasing demand for more flexibility and freedom in the way players can present their characters over the years which, for a long time, was met with a fair bit of resistance from director and producer Naoki Yoshida. Requests to unshackle gear from job or role-based restrictions were long declined, with Yoshida once saying that "it would feel awkward if a Black Mage jumped into an instanced dungeon with full plate armour."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PNnzwL84HbYwCZYMNvzGTA" name="G'raha Tia biting Taco.png" alt="An image of G'raha Tia, a red-haired Miqo'te, biting into a taco in Final Fantasy 14: Dawntrail's trailer." src="https://cdn.mos.cms.futurecdn.net/PNnzwL84HbYwCZYMNvzGTA.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>That argument very much lost its juice as Final Fantasy 14 started adding in more gear that wasn't particularly befitting of any job or role—hell, the game literally added a full plate armour set for all classes <em>before </em>Yoshida ever made the above comment.</p><p>At the end of last year, however, Yoshida relented. Patch 7.4 finally let us mix-and-match gear from all jobs, which made me inconsolably happy, as someone who's always felt as though Dancer's aesthetic was far more suited to Scouting gear than the Aiming gear it's assigned to. </p><p>It felt like the first foot in the door for Yoshida relaxing his views on staunchly maintaining the MMO's lore accuracy, and the recent Berlin Fan Festival has taken another step further. Upcoming expansion Evercold is giving players more freedom in how they customise their characters, like removing the warpaint from male and female Miqo'te, or having fully interchangeable horns across Au Ra instead of locking them to certain face shapes.</p><p>I can't help but feel like it's perhaps a decision Yoshida isn't <em>entirely </em>happy to be making, but one that he's choosing to do in spite of his own opinions. "It's our responsibility to come up with the lore, the world, and the rules of the game, and then to provide that to the players," he told the media during a Q&A at Fan Fest. "And because of that, I think from a creative perspective, we are really particular about how we want that world to be, and we are really honest about that."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJqwvX"></div>                            </div>                            <script src="https://kwizly.com/embed/eJqwvX.js" async></script><p>Yoshida goes on to explain why he's perhaps been a little reluctant to relinquish certain characteristics until now. "Let's take, for example, the Miqo'te. The Miqo'te is a hunter tribe, and a warring tribe, so it's only natural that they would have their warring makeup. And previously, I said that we would not remove that war makeup from the Miqo'te.</p><p>"In the past, we did receive feedback from players. They were like 'Yeah, we want to turn it off. We want this makeup off.' But I refused because I said these are the rules of the world that we provided, and this is the lore behind the race. And it was for this reason why previously we hadn't allowed it."</p><p>The thing that made him change his mind, it seems, is allowing more freedom from a roleplaying perspective. "But when it comes to this lore and being very particular about the lore, I thought to myself that [removing markings] could be considered an aspect of roleplaying. And in that regard, I kind of upgraded my own mindset or my approach to it."</p><p>But despite all this, Yoshida still very much seems like he prefers to stick to the ways of the lore accuracy. "As a player myself, if I'm playing with a Miqo'te, I would personally not turn it off," he said. "The reason is that I love the lore behind Final Fantasy 14 and the unique characteristics of each race. But when it comes to the question of following that lore and being really loyal to that lore, I think it's not a question of good or bad. But now I think it's more a question of how particular you are about that aspect, and that's more tied into role-playing."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="z7RFKtQG4eeFh35mgXt7UM" name="FF14_4.png" alt="A female miqo'te white mage in Final Fantasy 14." src="https://cdn.mos.cms.futurecdn.net/z7RFKtQG4eeFh35mgXt7UM.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Ultimately, it seems like providing a choice was where the decision came from. As someone who is also a staunch enjoyer of lore accuracy, especially when it comes to Final Fantasy 14—as much as I love a silly name, I always love when they're actually accurate to a character's race and backstory—I can definitely understand why Yoshida has perhaps been a little hesitant to let go of a world he's helped to craft, even if it's through more trivial matters like a bit of paint on a catgirl. </p><p>But more choice is good for everyone, and I'm already excited to see what players do with a slightly more expanded customisation when Evercold launches next January.</p>
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                                                            <title><![CDATA[ I'm pretty sure we know Final Fantasy 14 Evercold's second job, unless Soken's playing a big trick on us ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/im-pretty-sure-we-know-final-fantasy-14-evercolds-second-job-unless-sokens-playing-a-big-trick-on-us/</link>
                                                                            <description>
                            <![CDATA[ Haven't you heard, about the bird? ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 14:19:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Masayoshi Soken from Final Fantasy 14, edited to be pointing at a potential job symbol shown in the FF14 Evercold trailer.]]></media:description>                                                            <media:text><![CDATA[Masayoshi Soken from Final Fantasy 14, edited to be pointing at a potential job symbol shown in the FF14 Evercold trailer.]]></media:text>
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                                <p>Call me delusional, but I think I—well, a collection of sharp eyes from the <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> community—have cracked what Final Fantasy 14: Evercold's next job is going to be. We were <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14-has-finally-added-the-class-im-always-asking-for-a-viking-with-two-shields-laser-cannons-and-wolverine-claws/">introduced to the Bastion</a> during the latest fanfest, but we've still got one more job to go—a job we happen to know is a ranged physical dps.</p><p>Pardon me while I gather my corkboard and red string—I'll be starting off with the strongest evidence to the weaker stuff, but I think you can make a compelling case that the job will be some sort of bird tamer with a crossbow. Firstly, because of lead composer and sound director Masayoshi Soken's tease at the fanfest, clipped here by Reddit user <a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/new_ranged_dps_teased_by_soken_at_berlin_fanfest/" target="_blank">ParvatiLikeaRockstar</a>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1v67my4/new_ranged_dps_teased_by_soken_at_berlin_fanfest">New ranged dps teased by Soken at Berlin fanfest</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>In the first clip, we hear a magical charge-up, a click—like a crossbow string latching or being fired—and then an explosion. In the second, we very clearly hear a bird assailing an enemy, and more sounds akin to something being fired.</p><p>In the <a href="https://youtu.be/urDT_At-AX4?t=176" target="_blank">recently-extended trailer</a> itself, we see a miqo'te named Visna being harassed by her pet bird while checking a wand-like object for flaws. She flinches, touches the tip of the wand, and it explodes into a rune—a rune that looks suspiciously like a job stone symbol and, if you squint at it right, bears a resemblance to a crossbow.</p><p>Then there's the "wand" itself—which I think is more likely to actually be a magic crossbow bolt. It has a sharp tip, and it activates when Visna touches it—which would make sense for something that's meant to be fired into an enemy and detonate on impact. </p><p>While Visna's connection to the noises Soken shared is pretty obvious in case of the bird, have a careful listen to the explosion <a href="https://youtu.be/urDT_At-AX4?t=179" target="_blank">that happens at 2:59</a>, then the explosion from the first sound clip from Soken—they sound <em>very </em>familiar.</p><p>The crossbow link's also tied to the potential job itself. It's a ranged physical dps, which means it'll need a physical weapon of some kind—and while it's not out of pocket to suggest that you could have a job entirely built around hucking a bird at people, it's a FF14 job, which means it'll need a physical weapon that can be crafted and found, and I somehow don't think blacksmiths will be synthesising full birds anytime soon.</p><p>It also makes further sense that a bird will be included because of Evercold's ties to Norse mythology—in which birds are pretty dang prevalent. There's Veðrfölnir, a hawk that sits between the eyes of an unnamed eagle at the top of the world tree—and Visna's bird has a hooked beak, sharing that in common with both hawks and eagles. </p><p>And now the most conspiratorial of evidence—told you I was saving the weakest for last. A few months ago, there was a <a href="https://forum.square-enix.com/ffxiv/threads/528160" target="_blank">bugged lalafell jump animation</a>, which you can see in action below courtesy of <a href="https://www.reddit.com/r/ffxiv/comments/1t3d0li/bugged_lalafell_drk_animation/" target="_blank">Reddit user BruohWK</a>. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1t3d0li/bugged_lalafell_drk_animation">Bugged Lalafell DRK Animation?</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>This <a href="http://x.com/oshinoFF14/status/2050659066599571718/video/1" target="_blank">video on X</a> also shows the lalafell seemingly holding something from beneath in one hand, while having a hand on the trigger in the other. And given there aren't any existing jobs in the game that use, say, a rifle, there could be a shadow of a chance that this is an animation from the new job that got mixed up in the files somewhere. Maybe.</p><p>Throw all that evidence together, and it's looking incredibly likely that the new job will be a falconer with some kind of crossbow—there is also the off-chance they might use a boomerang, based on director <a href="https://www.reddit.com/r/ffxiv/comments/1svhk1u/yoship_and_his_shirts_through_the_years/" target="_blank">Naoki Yoshida's traditional t-shirt hint</a> of "guess who's back?" Though that could just as easily be referring to the eagle/hawk/falcon returning to the user. Avian mysteries abound.</p><div class="product"><a data-dimension112="5fd76380-8a8f-11f1-9617-732b2831d7a4" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="5fd76380-8a8f-11f1-9617-732b2831d7a4" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ 2 Star Ocean games go DRM-free on GOG as the storefront promises it's working on embracing the Linux faithful ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/software/platforms/2-star-ocean-games-go-drm-free-on-gog-as-the-storefront-promises-its-working-on-embracing-the-linux-faithful/</link>
                                                                            <description>
                            <![CDATA[ Hallelujah. ]]>
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                                                                        <pubDate>Tue, 28 Jul 2026 13:43:25 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Jul 2026 13:49:05 +0000</updated>
                                                                                                                                            <category><![CDATA[Platforms]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Colourful artwork of anime space elf and a guy with a gun.]]></media:description>                                                            <media:text><![CDATA[Colourful artwork of anime space elf and a guy with a gun.]]></media:text>
                                <media:title type="plain"><![CDATA[Colourful artwork of anime space elf and a guy with a gun.]]></media:title>
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                                <p>If you love JRPGs and hate DRM, some good news: the Star Ocean series has <a href="https://www.gog.com/en/promo/20260728_launch_star_ocean" target="_blank">arrived on GOG</a>. Well, <em>some </em>of it, anyway. As of today, you can pick up Star Ocean The Divine Force and Star Ocean The Second Story R on the DRM-free storefront.</p><p>This is a GOG premiere, mind you, not a PC one. These two Star Oceans (Stars Ocean) have been present on Steam for a few years each at this point, but it's always nice to have versions you can actually say you own. </p><p>Oddly enough, one game in Star Ocean's PC retinue is still missing from GOG's catalogue: the oldest one, Star Ocean – The Last Hope – 4K and Full HD Remaster. That game was the <a href="https://www.pcgamer.com/star-oceanthe-last-hope-pc-remaster-drops-flashy-launch-trailer/">series' PC debut</a> all the way back in 2017, but it's absent on GOG for now. Kind of ironic that the oldest game in the series available on PC isn't on the website formerly known as Good Old Games, but sometimes things just don't shake out.</p><p>Anyway, both games have been insta-inducted into the GOG Preservation Program, meaning the storefront is pledging to keep them running on modern OSes from now until the end of all things. They've not had quite the gussy-up that <a href="https://www.pcgamer.com/games/action/thief-gets-a-mini-remaster-ahead-of-its-actual-nightdive-remaster-courtesy-of-the-gog-preservation-program/">Thief: The Dark Project got recently</a>, but GOG has made sure the games support modern controllers and run well on modern systems.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>Speaking of modern systems, let's chat Linux, the most modern system of all. The hottest people you know are all swarming away from Windows and over to free and open-source operating systems like bees to honey, with the number Steam users on Linux-based systems summiting the <a href="https://www.pcgamer.com/hardware/linux-installs-jump-to-over-5-percent-of-gamers-on-the-latest-steam-hardware-survey-while-the-rtx-5070-reverts-to-the-norm/">dizzy heights of <em>5% </em>back in April</a> (it, um, has gone down a bit since). GOG has taken notice of the bump in popularity, and told <a href="https://www.gamingonlinux.com/2026/07/gog-confirm-they-are-working-towards-gog-galaxy-on-linux/" target="_blank">GamingOnLinux</a> that it's working on getting the GOG Galaxy launcher working on Linux systems.</p><p>"We now have the specialist on board and are actively exploring the best way to approach Linux support for GOG Galaxy," said GOG. "This is a significant undertaking, so while we’re not ready to share any specific plans, timelines, or results just yet, it’s very much an area we’re investing time and effort into." </p><p>Why? Because people like me won't shut up about it: "Linux continues to be one of the topics we hear the most about from our community, and we really appreciate the passion and patience of everyone who’s been asking about it."</p><div class="product"><a data-dimension112="4d1c5d86-8a8a-11f1-bb41-13498029153c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="4d1c5d86-8a8a-11f1-bb41-13498029153c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14 is planning 2 major overhauls to its housing system to catch up with World of Warcraft: 'It's probably the number 1 thing on the list a lot of people are requesting' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-is-planning-2-major-overhauls-to-its-housing-system-to-catch-up-with-world-of-warcraft-its-probably-the-number-1-thing-on-the-list-a-lot-of-people-are-requesting/</link>
                                                                            <description>
                            <![CDATA[ Secret housing changes are afoot. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Sun, 26 Jul 2026 18:08:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 cinematic trailer screenshot: The Warrior of Light jumping out of a portal wearing their Viper job gear]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 cinematic trailer screenshot: The Warrior of Light jumping out of a portal wearing their Viper job gear]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 cinematic trailer screenshot: The Warrior of Light jumping out of a portal wearing their Viper job gear]]></media:title>
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                                <p>I wasn't expecting Final Fantasy 14 director and producer Naoki Yoshida to directly call out World of Warcraft during a media Q&A at the MMO's Berlin Fan Festival, but that's exactly what happened. </p><p>When asked about how the team plans to modernise Final Fantasy 14's housing system—one which is regularly criticised for a lack of supply to meet demand and a fairly obtuse UI to boot—Yoshida's first response was: "I get the feeling that what you really want to ask is, well WoW has come up with this amazing housing system. How about [Final Fantasy] 14?"</p><p>Blizzard's own MMO has finally taken its first stab at player housing, and I do admit I've been looking on with some envy. It looks far easier to wield and far more customisable with freely scaling and placing objects, and that's something that Yoshida has absolutely taken notice of.</p><p>"We have immense respect for the World of Warcraft team," Yoshida said. "So when we saw that the World of Warcraft team announced the new housing system—and they said specifically that they looked to 14 and incorporated things which they wanted to surpass us in—I think that in itself is a great honour for us to hear."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k9TYwFQKFmTzjXmauZTnnf" name="wow housing grand piano" alt="An elf sits at a custom-made grand piano in World of Warcraft's player housing system." src="https://cdn.mos.cms.futurecdn.net/k9TYwFQKFmTzjXmauZTnnf.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Yoshida said that he's had "a hands-on" with WoW's housing system, calling it "amazing" and "a good source of research." For what exactly? Well, perhaps for two major overhauls the team has lined up to tackle Final Fantasy 14's housing, which should be releasing during upcoming expansion Evercold.</p><p>The first one is set to tackle the housing UI which, by Yoshida's own admission, is "quite technical and not very accessible." He says that the plan with the overhaul is to make it "more accessible for casual players, so that they can easily create elaborate housing." I do wonder if that'll just be a flat menu change, or a larger overhaul that allows greater freedom of item placement which, without utilising floating glitches (or third-party plugins) can be pretty darn restrictive.</p><p>Yoshida is being considerably tighter-lipped about the second planned overhaul, though. "But I think you will be much happier to hear what it is compared to the UI update," he said. "It's currently in the planning process right now on our end, and there is a chance that it will get released earlier than the UI update."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YeijoGzsxAZRswBGySZ6rK" name="Final Fantasy XIV  A Realm Reborn Screenshot 2022.01.24 - 16.18.45.09.png" alt="Final Fantasy 14 housing, living area with a TV made from fireplaces" src="https://cdn.mos.cms.futurecdn.net/YeijoGzsxAZRswBGySZ6rK.png" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>He finished by saying that while he couldn't share any specifics, "once we're able to share those details, it's probably the number one thing on the list a lot of people are requesting." Whether Yoshida is referring to housing in general here—it wouldn't surprise me if that and glamour were the two aspects the team received the most feedback about—or the specific overhaul in mind, it's not super clear. </p><p>Either way, I'm excited. Even though I've been clinging onto a small house for dear life since 2021, I've yearned for an easier decoration system, the ability to make a cute little neighbourhood with my pals, and easier access to larger housing plots. <em>Seriously, </em>I've been bidding on medium houses in the Lavender Beds for seven months with zero success. Free me, Yoshida, I beg of you.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 boss Yoshi-P doesn't get the deal with Chort ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-boss-yoshi-p-doesnt-get-the-deal-with-chort/</link>
                                                                            <description>
                            <![CDATA[ Yoshi-P is not chortin' it. ]]>
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                                                                        <pubDate>Sun, 26 Jul 2026 18:05:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Chort, the Clyteum dungeon boss. He&#039;s a tall, round purple and red creature with red eyes. ]]></media:description>                                                            <media:text><![CDATA[Chort, the Clyteum dungeon boss. He&#039;s a tall, round purple and red creature with red eyes. ]]></media:text>
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                                <p>Remember Chort? He's a sub-boss in one of Final Fantasy 14's newest dungeons—a magnificent large-and-in-charge lad who rolls up into a ball and charges around the arena like a giant, fleshy Sonic the Hedgehog.</p><p>I couldn't stop laughing the first time I fought him, and <a href="https://www.pcgamer.com/games/final-fantasy/this-is-chort-a-final-fantasy-14-dungeon-boss-of-absolutely-no-real-significance-but-a-hero-to-us-all/" target="_blank">I wasn't the only person to immediately fall in love with how ridiculous he was</a>. He quickly became memed to hell and back—from his goofy name, to the real "Mom, I frew up" stance he's rocking as he patiently waits for you to enter the boss room and beat him up. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2300px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="LwgcfbgnQJFJzmpCe7QGjX" name="Chort-ffxiv" alt="Chort, the Clyteum dungeon boss. He's a tall, round purple and red creature with red eyes." src="https://cdn.mos.cms.futurecdn.net/LwgcfbgnQJFJzmpCe7QGjX.jpg" mos="" align="middle" fullscreen="" width="2300" height="1294" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>His immense reception came as quite the surprise to director and producer Naoki Yoshida. "I'm really glad to hear that Chort was so well received, but honestly I couldn't really understand the appeal of Chort," he said during a press Q&A at the game's Berlin Fan Festival. </p><p>"Of course, we do understand that he's very popular and there's been many memes. But really, I just couldn't understand like… <em>why</em>." Yoshida then said he'd love to hear what exactly it is about Chort that people find so appealing, before continuing: "I can understand maybe a little. I mean, this is some huge bulky guy, and then suddenly he's standing there and then he rolls. So from that perspective, I can kind of understand."</p><p>I'm not quite sure how exactly to tell Yoshida that Chort just sounds kind of funny, at least to my English ears. His large body, small head, and goofy name give me war flashbacks to the reign of Big Chungus, which I have to assume is a similar image for a lot of other players. Also, you know, the fact that he's in a dungeon called The Clyteum. Yes, Chort is in The Clyteum. I'm not sure if those unintentional saucy undertones translate in Japanese.</p><p>But despite not fully getting what made us go crazy for Chort, Yoshida's just happy to see the community doing silly things with the game. "It's really fun for us to see," he told the media. "So, if the people in the community also find some unexpected appeal in any content we produce moving forward, do make your voices heard because the development team is looking at all of the responses on social media, and we very much do enjoy looking at them. We have big smiles on our faces when things like this happen"</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 has finally added the class I'm always asking for: a Viking with two shields, laser cannons, and Wolverine claws ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14-has-finally-added-the-class-im-always-asking-for-a-viking-with-two-shields-laser-cannons-and-wolverine-claws/</link>
                                                                            <description>
                            <![CDATA[ Straight from my middle school sketchbooks. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 19:21:24 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 21:51:06 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A roegadyn wearing a viking helmet.]]></media:description>                                                            <media:text><![CDATA[A roegadyn wearing a viking helmet.]]></media:text>
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                                <p>Fantasy RPGs have become too comfortable with delivering the expected gaggle of familiar character concepts. Archers, monks, paladins, you know the drill. I've seen it all before! Give me, I don't know, a Viking that shoots triple-barreled laser guns out of its dual shields, which also have metal claws, you know? Final Fantasy 14 knows what I'm talking about—down to the last detail, in fact. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uaZlrprwSq4" allowfullscreen></iframe></div></div><p>Indeed, the first new job to be introduced as part of the Evercold is just that: the bastion, a main tank that blocks, shoots, and stabs all with the same instrument. Those dual weapons, "known as skyltborg," seem to be entirely new to the Final Fantasy setting, though they are reminiscent of <a href="https://finalfantasy.fandom.com/wiki/Rhitahtyn_Arvina" target="_blank">Rhitahtyn Arvina</a>'s supersized gunshields. Granted, most of my experience with that setting is through Kingdom Hearts, but I know I would have remembered if Mickey Mouse picked a pair of these up at any point.</p><p>The teaser trailer shows off some of its combat animations, and as is FF14 tradition, they're extravagant and accompanied by some badass electronic rock. The roegadyn in the trailer lifts himself into the air to fire laser blasts and uppercut his foe—it looks cool when he does it, but I'm reserving judgment until I've seen how ridiculous a lalafell looks doing all these same animations. Game director Yoshi-P certainly pulled the look off, showing up to the Berlin Fan Festival in full bastion cosplay, as players shared <a href="https://x.com/aitaikimochi/status/2080928671481872837?s=20" target="_blank">on X</a>.</p><p>Notably, the bastion will only be playable in evolved mode, the pruned battle system coming as part of Evercold. More expansion details will come later this year during the Tokyo Fan Festival, and the full thing is set to launch January 2027.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><div class="product"><a data-dimension112="9a97edf4-8847-11f1-8316-3f463adf354a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="9a97edf4-8847-11f1-8316-3f463adf354a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ It's taken 13 years, but Final Fantasy 14 has finally broken the Sephiroth-shaped emergency glass ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/its-taken-13-years-but-final-fantasy-14-has-finally-broken-the-sephiroth-shaped-emergency-glass/</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy 7 is showing up in Evercold in a big way. ]]>
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                                                                        <pubDate>Sat, 25 Jul 2026 15:54:40 +0000</pubDate>                                                                                                                                <updated>Sat, 25 Jul 2026 15:57:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 7 remake]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 7 remake]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 7 remake]]></media:title>
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                                <p>Final Fantasy is very much a theme park for the series. It regularly references other games or weaves their themes into the very fabric of Eorzea and beyond. Occasionally, it straight-up implants entire characters or plots.</p><p>Despite all that, it's done surprisingly very little with the series' golden goose: Final Fantasy 7. Sure, there's the Gold Saucer. And materia melding. And Cloud's Advent Children fit. And the Fenrir motorcycle. But as for actual characters or dipping into the game's world? There's not all that much to be found.</p><p>Until now, that is. Director and producer Naoki Yoshida took to the stage at Berlin's Final Fantasy 14 Fan Festival this weekend to reveal that upcoming expansion Evercold is dedicating its eight-player raid series to Cloud and the gang.</p><p>Yoshida was joined by Final Fantasy 7 Rebirth and Revelation director Naoki Hamaguchi to reveal the collaboration, titled Beyond the Lifestream. Unfortunately we know criminally little regarding <em>what </em>or <em>who </em>will be showing up, but considering both Cloud and Sephiroth were plastered on the screens during the reveal, I'd be surprised if neither one made an appearance.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/C0L5kqKlGcQ" allowfullscreen></iframe></div></div><p>Hamaguchi and Yoshida assured players that the two teams are working closely together—long-time Square Enix veteran and FF7 remake co-director Motomu Toriyama is assisting on the raid's story, supervised by the OG FF7's writer Kazushige Nojima. And for the belt-crazed fiend that dwells within me, I'm especially stoked to see Tetsuya Nomura on design. Those raid pieces are gonna be <em>rad, </em>I'm sure.</p><p>That's not the only FF7 bit making its way into the game, either. An update to the Gold Saucer on October 28 is going full Saucer-ception by adding in an attraction modeled after the same venue's appearance in Final Fantasy 7. There's also, er, a typing game attached to it. Which—as Hamaguchi himself joked during the keynote—isn't exactly the first connection I make between the two. But I'm a sucker for a typing game, so no complaints here.</p><p>Even as someone who <em>isn't </em>a huge Final Fantasy 7 enjoyer, it's hard to not succumb a tiny bit to the hype that something this massive brings. Will we see Sephiroth cap off the raid series as the final fight of Evercold's final tier? God, I hope so.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's attempt to take the MMO mobile is over before the world even gets the chance to see it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-attempt-to-take-the-mmo-mobile-is-over-before-the-world-even-gets-the-chance-to-see-it/</link>
                                                                            <description>
                            <![CDATA[ A Realm Re-gone. ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 13:28:26 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jul 2026 16:09:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 mobile]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 mobile]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 mobile]]></media:title>
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                                <p>You might be surprised to hear that the critically acclaimed MMORPG Final Fantasy 14—I'll spare you the free trial copypasta—has a mobile version. Well, it does… though er, not for much longer. A little over a year after launching in China, Final Fantasy 14 mobile is shutting down and taking its unreleased global version down with it.</p><p>The mobile MMO was originally <a href="https://www.pcgamer.com/games/final-fantasy/huh-final-fantasy-14-is-getting-a-mobile-remake-made-by-another-studio-with-redesigned-jobs-and-battles-made-for-your-clumsy-thumbs/" target="_blank">announced in November 2024</a>, with Square Enix handing the reins to PUBG Mobile developer LightSpeed Studios. It wasn't a straight port of what we've been playing on our PCs for the last decade, mind. For starters, the story only included base A Realm Reborn—that's everything up to the end of 2.0 with The Ultimate Weapon.</p><p>Quests, systems, and jobs had also been nipped and tucked for a more streamlined and mobile-friendly experience, as well as a handful of features from later expansions folded in. It was essentially a strange stitched-together version, but one that also came with cosmetics and quality-of-life features that had longtime FF14 players (myself included) longing for their introduction into the main game. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BpxBYfaqrcrRoSQFaU5Vie" name="7cc71eee-4f8c-4501-a321-f00ec0d59288" alt="Final Fantasy 14 mobile" src="https://cdn.mos.cms.futurecdn.net/BpxBYfaqrcrRoSQFaU5Vie.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Gorgeous and extravagant hairstyles, the way the mobile version handled glamouring armour and materia melding, its inventory system, and making its overworld FATEs more involved and varied were some incredibly neat things that made their absence in regular ol' Final Fantasy 14 feel downright criminal. </p><p>But pretty 'dos and quality-of-life changes presumably aren't enough in the ruthless world of the Chinese mobile gaming market. A post on the game's <a href="https://ffxivmobile.com/web202409/#/news/detail?lang=en&id=6356384a-2423-46a6-9781-87377895a917" target="_blank">official site</a> reads: "Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for Final Fantasy 14 Mobile."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W0Rm7X"></div>                            </div>                            <script src="https://kwizly.com/embed/W0Rm7X.js" async></script><p>The announcement continues on to all but confirm that a worldwide release is also dead in the water. "To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations."</p><p>Final Fantasy 14 mobile is already winding down service—it stopped accepting new players and in-game purchases a few days ago, and it'll be gone for good after September 30. I'll be interested to see if players will do any get togethers akin to FF14's original big shutdown back in 2012. Though that was actually turned into a canon event and folded into the game's narrative, whereas the mobile version will likely simply go dark. But hey, maybe we can get those hairstyles now Square Enix? Just ask Tencent <em>really, really nicely.</em></p>
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                                                            <title><![CDATA[ Less than 3 years after it launched on Steam, the Final Fantasy 7 gacha game is closing ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/less-than-3-years-after-it-launched-on-steam-the-final-fantasy-7-gacha-game-is-closing/</link>
                                                                            <description>
                            <![CDATA[ Final Fantasy 7: Ever Crisis will be gone in October. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 17:55:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[That Cloud dude holding his huge dumb sword in Final Fantasy 7: Ever Crisis]]></media:description>                                                            <media:text><![CDATA[That Cloud dude holding his huge dumb sword in Final Fantasy 7: Ever Crisis]]></media:text>
                                <media:title type="plain"><![CDATA[That Cloud dude holding his huge dumb sword in Final Fantasy 7: Ever Crisis]]></media:title>
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                                <p>Less than three years after it went live on Steam, Final Fantasy 7: Ever Crisis is calling it quits. Square Enix said in an <a href="https://en.ffviiec.com/news/end-of-service/" target="_blank">end-of-service announcement</a> that the sale of Red Crystal in-game currency has already been halted, and the game itself will be taken offline on October 6.</p><p>Square Enix apologized for any disappointment in its shutdown announcement, saying that it has "worked to provide the best possible experience for our players" since the game went live in 2023. However, for reasons unspecified, "we have determined that it will be difficult to continue doing so and have made the decision to end service."</p><p>A tepid response to the game may be a big part of the issue. Final Fantasy 7: Ever Crisis holds a "mixed" rating on <a href="https://store.steampowered.com/app/2484110/FINAL_FANTASY_VII_EVER_CRISIS/" target="_blank">Steam</a>, and its player numbers have been in a slow, bumpy, but overall steady decline since it launched on that platform. <a href="https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.ff7ecww&hl=en-US" target="_blank">Android</a> and <a href="https://apps.apple.com/us/app/final-fantasy-vii-ever-crisis/id1536905430" target="_blank">iOS</a> versions of the game have considerably better ratings, but player numbers aren't known.</p><p>PC Gamer Final Fantasy fan Mollie Taylor described Ever Crisis as "a retelling of Final Fantasy 7's overarching story, offering the narrative from the original game, the movie Advent Children, and spin-off games Before Crisis, Crisis Core and Dirge of Cerberus," which seems to me like a <em>lot </em>of Final Fantasy. She seemed a <a href="https://www.pcgamer.com/final-fantasy-7s-gacha-game-is-making-its-way-over-to-pc/" target="_blank">little bit dubious</a> about its gacha game mechanics, though (or maybe just tired of it as a concept), and that can be seen in the Steam reviews too, many of which complain about its monetization and relentless grind.</p><p>In-game events will continue to run until Final Fantasy 7: Ever Crisis shuts down—Square Enix dropped a final roadmap leading into the closure that you can check out below. It also makes clear that once the servers close, it is <em>over:</em> "To protect users' personal information, account information will be deleted once all procedures associated with the end of the service have been completed."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="e3zQdqcW6vN9XstdD6AJu3" name="HMq7se2bMAA245I" alt="Final Fantasy 7: Ever Crisis final roadmap" src="https://cdn.mos.cms.futurecdn.net/e3zQdqcW6vN9XstdD6AJu3.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1920" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/e3zQdqcW6vN9XstdD6AJu3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure>
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                                                            <title><![CDATA[ Discussion time: Most big MMOs are seasonal now—do you prefer it that way, or do you loathe the FOMO checklist? ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/discussion-time-most-big-mmos-are-seasonal-now-do-you-prefer-it-that-way-or-do-you-loathe-the-fomo-checklist/</link>
                                                                            <description>
                            <![CDATA[ 'Tis the season. ]]>
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                                                                        <pubDate>Sat, 27 Jun 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 27 Jun 2026 17:13:41 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A pandaren standing in the Mythic+ portal for World of Warcraft, with the Terminally Online logo imposed over it.]]></media:description>                                                            <media:text><![CDATA[A pandaren standing in the Mythic+ portal for World of Warcraft, with the Terminally Online logo imposed over it.]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Terminally Online</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PgGhmt5pTtxusaQQX3dHPF" name="logo_terminally" caption="" alt="The Terminally Online logo." src="https://cdn.mos.cms.futurecdn.net/PgGhmt5pTtxusaQQX3dHPF.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This is <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/terminally-online/" target="_blank">Terminally Online</a>:<strong> </strong>PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.</p></div></div><p>One interesting trend of the MMO genre is its slow drift towards a seasonal structure. <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14'</a>s getting properly-named seasons with Evercold, <a href="https://www.pcgamer.com/games/mmo/world-of-warcraft/">World of Warcraft</a>'s got its Mythic+ and Delve seasons, <a href="https://www.pcgamer.com/games/mmo/the-elder-scrolls-online-devs-promise-that-its-new-seasonal-model-is-the-beginning-of-a-major-shift-for-the-decade-old-mmo-frankly-we-think-we-could-make-the-game-more-rewarding-and-exciting/">The Elder Scrolls Online's gotten them</a>, and so on.</p><p>And there are plenty of advantages to this. Borrowed power grinds that span an entire expansion are obnoxious, and were thoroughly trashed back in Shadowlands: It doesn't feel great to fall behind on the treadmill, and having a routine reset to put everyone back on a level playing field is smart.</p><p>It also means that there's an easy excuse to come back. I, for one, don't play World of Warcraft full-time (I have too many games to keep up with, alas) but I will always come back and sink a few dozen hours into every major patch. MMOs that've adopted this model also tend to have fewer content droughts, the death knell of any game that requires (or encourages) you to pump out a monthly subscription.</p><p>But there are plenty of downsides. WoW's been struggling with its seasonal cadence lately, bogged down by bugs and balancing issues. There's also the seasonal weariness, too—unlike a sandbox MMO, these seasonal games don't offer much in the way of permanent progression.</p><p>If you get your BIS, it'll be replaced 3-4 months later. If you miss a reward, it'll likely be gone or harder to get as things are depreciated.</p><p>Most of all, seasonal zones drop off pretty quickly. Studios put all this work into an area that'll only stay relevant to the expansion in question for… well, a season. And while most of these games'll let you come back and still play through their storylines or snag the gear attached to them, there's precious little reason to do so for the gear-motivated.</p><p>More to the point, doing so makes you fall behind the <em>current </em>seasonal grind, kicking your can further down the road.</p><p>Contrast this to other ways of building MMOs: "Sandbox" games (air-quoted here because I might be stretching that definition here) like <a href="https://www.pcgamer.com/old-school-runescape/">Old School RuneScape</a>, <a href="https://www.pcgamer.com/eve-online/">EVE online</a>, or <a href="https://www.pcgamer.com/games/mmo/project-gorgon-has-recaptured-the-old-school-mmo-magic-i-thought-was-dead-and-gone-by-letting-me-ask-a-pig-about-its-mother-so-hard-it-dies/">Project Gorgon</a> are all less concerned with some seasonal play metric and more concerned with offering you a broad ocean with things to do.</p><p>And more to the point, your progress is more permanent. No resets, no moving the gear goalposts—you can set your own objectives, and your progress'll still be there when you come back to them.</p><p>Others, like <a href="https://www.pcgamer.com/guild-wars-2/">Guild Wars 2</a>, take a more hybrid approach, still offering big zones in major patches, but keeping all progression horizontal so there's no real reason to do the new stuff aside from the fact it's, well, newer.</p><p>Which makes me curious: You, my smart, tasteful, and dare I say <em>sensual </em>Terminally Online reader. What's your preference? Do you think the seasonal treadmill's a nice concession between your limited personal time—or is it a pressure cooker that you're growing weary with? You can either give your hot take in the comments, or fill out this handy poll I've made just for you.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk3EMX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk3EMX.js" async></script><div class="product"><a data-dimension112="50130d45-5a2c-4523-ae50-eeb04b58fdea" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="50130d45-5a2c-4523-ae50-eeb04b58fdea" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14 has done something I did not expect—it's actually fixed one of the most annoying things about its newest ultimate raid ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-has-done-something-i-did-not-expect-its-actually-fixed-one-of-the-most-annoying-things-about-its-newest-ultimate-raid/</link>
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                            <![CDATA[ No more arrow shenanigans… right? ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 14:42:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Kefka in Final Fantasy 14]]></media:description>                                                            <media:text><![CDATA[Kefka in Final Fantasy 14]]></media:text>
                                <media:title type="plain"><![CDATA[Kefka in Final Fantasy 14]]></media:title>
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                                <p>Loving someone means putting up with all their flaws. In Final Fantasy 14's case, that's shrugging my shoulders and going "classic server tick moment" every time something that is <em>definitely not supposed to happen </em>does, in fact, happen.</p><p>That's been happening an awful lot more lately as I've been progressing through Dancing Mad (Ultimate), the game's newest balls-to-the-wall eight-player raid. The final mechanic of the fight's first phase involves carefully placing 16 teleporting arrows in such a way that when four people get smacked with a classic JRPG Confusion status, they can run in (technically towards another player in an attempt to murder them) and get successfully pinged around the arena.</p><iframe src="https://content.jwplatform.com/players/z5eaOxZ5.html" id="z5eaOxZ5" title="Ezgif.com-mute-video" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>The problem? Sometimes, they simply straight up did not work. I've had static members run right over them, or get pinged off in every direction <em>except </em>the way the arrow is actually facing. That's because, for whatever reason, the arrows teleported you based on where you stepped onto the panel. Players had come up with ways to try and alleviate some of this bizarre behaviour, but having to create strats around janky netcode never feels good.</p><p>It's something I had resigned to forever being a little bit scuffed. So imagine my surprise when, upon peeping <a href="https://eu.finalfantasyxiv.com/lodestone/news/detail/41f20fd3f45ffa90659e41081d48b262079da324" target="_blank">today's hotfix notice</a>, I saw something I never expected: <em>it's been freakin' fixed.</em></p><p>"Players will now always be teleported a fixed distance from the centre of the panel in the direction indicated by the arrow, regardless of where they step onto it," the brief patch notes read. </p><p>"Previously, players were teleported based on where their character stepped onto the panel. However, when discrepancies arose between the server-side and client-side positional data due to network conditions, the destination of the teleportation appeared inconsistent. To address this, this behaviour has been changed so that teleportation is now determined by the arrow panel itself, rather than the character's position."</p><ul><li><a href="https://www.pcgamer.com/best-amazon-prime-day-pc-gaming-deals/" target="_blank"><strong>We're curating all the best Prime Day PC gaming deals here</strong></a></li></ul><p>Honestly, I'm not entirely sure why this wasn't the case from the beginning—it makes far more sense to me, personally—but I'm genuinely jazzed to see it actually rectified. Nothing feels worse than getting through the first three minutes of the fight, only to have to wipe the pull because of a little server side shenanigans. </p><p>The hotfix has also made it so that players with speed-buffing abilities like Sprint or Expedience shouldn't straight-up run over the arrows anymore. It's funny the first time, but certainly not the 10th or even 50th time.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORV41O"></div>                            </div>                            <script src="https://kwizly.com/embed/ORV41O.js" async></script>
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                                                            <title><![CDATA[ 'I was like, am I gonna pass out on stage?': Final Fantasy 14's rock band on transcending from videogame music to on-stage at the UK's biggest rock and metal festival ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/i-was-like-am-i-gonna-pass-out-on-stage-final-fantasy-14s-rock-band-on-transcending-from-videogame-music-to-on-stage-at-the-uks-biggest-rock-and-metal-festival/</link>
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                            <![CDATA[ The Primals took to the stage at Donington Park in June. ]]>
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                                                                        <pubDate>Sun, 21 Jun 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Primals on stage at Download Festival 2026.]]></media:description>                                                            <media:text><![CDATA[The Primals on stage at Download Festival 2026.]]></media:text>
                                <media:title type="plain"><![CDATA[The Primals on stage at Download Festival 2026.]]></media:title>
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                                <p>It's not very often I get to see my love of rock music and my love of videogame music intersect in interesting ways. But almost every single time I do, one game can be found at the core—<a href="https://www.pcgamer.com/uk/final-fantasy-14/" target="_blank">Final Fantasy 14.</a></p><div  class="fancy-box"><div class="fancy_box-title">Critical Hit</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WcCZiWMVteuU25phgoBuD8" name="critical-hit-boxout-badge" caption="" alt="Critical Hit column logo" src="https://cdn.mos.cms.futurecdn.net/WcCZiWMVteuU25phgoBuD8.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Welcome to <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/critical-hit/" target="_blank">Critical Hit</a>, where I (or someone else on the PC Gamer team) celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.</p></div></div><p>Part of that is certainly thanks to The Primals, the MMO's official in-house rock band. It's led by FF14 composer Masayoshi Soken, accompanied by localisation lead Michael-Christopher Koji Fox and non-developers Eikichi Iawi, Tetsuya Tachibana, and GUNN. </p><p>Sporting a raw sound with distorted, screeching guitars and high-energy vocals from Soken and Fox, The Primals manages to strike this incredibly interesting balance of being right in the heart of nerdom while also putting out the kind of music that wouldn't sound amiss at your local rock show or festival.</p><p>It's no surprise, then, that The Primals felt right at home at Download, the UK's biggest rock and metal festival. It was the band's first non-Fan Festival appearance outside of Asia, and despite a short timeslot <a href="https://www.pcgamer.com/games/final-fantasy/i-went-to-the-uks-largest-rock-festival-to-see-its-one-and-only-videogame-band/" target="_blank">it was an absolute corker</a>. I had the opportunity to sit down with Soken, Fox, and GUNN the day after their high-octane set, and it immediately struck me just how jazzed all three seemed to be—even after a night to sleep off the post-performance high.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:58.94%;"><img id="fE9QpmpttoXK7UyGkBX2Kk" name="c659d860-4180-4a2f-b97e-5b316a4418e7" alt="The Primals at Download Festival in Lincolnshire, UK." src="https://cdn.mos.cms.futurecdn.net/fE9QpmpttoXK7UyGkBX2Kk.jpg" mos="" align="middle" fullscreen="" width="1600" height="943" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I thought part of that might have been the release of all the nerves building up to the main performance, but it turns out the band didn't have much time for that. "[Download] took us around [the festival site] before we started, and the buggy that was supposed to take us back didn't come," Fox said. </p><p>"So we didn't get back until like, 10 minutes before we were supposed to go to the stage. Normally you sit around and you get nervous because you're thinking about it, but because all this was happening I didn't have time to get nervous. And by the time you get on the stage, it's like 'go, go, go'. And of course, once you see people, you take all of that power and go."</p><h2 id="scions-and-sinners">Scions and sinners</h2><p>The Primals is rocking with a pretty decent discography at this point, but curating it to appeal to both fans and potential newcomers (some of whom may have never even played Final Fantasy 14) was important when it came to putting together the five-song setlist.</p><p>"Not everyone knew [Final Fantasy] 14, so we approached it from that perspective," Soken told me. "We wanted to make the most of the time we had, so we knew that we couldn't just rely on the songs that get a really good reaction at Fan Fest." Making sure The Primals could show their musical talent to "get everyone on board and make sure they're having a good time" led to a tight selection of some of the band's biggest, most energetic tracks. A choice which, as Fox tells me, actually proved a challenge in execution.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:61.25%;"><img id="GFmD4u7sL6mnHNRNMTn3Kk" name="6c138bb6-d362-4b56-a481-ef68282c6a6b" alt="The Primals at Download Festival in Lincolnshire, UK." src="https://cdn.mos.cms.futurecdn.net/GFmD4u7sL6mnHNRNMTn3Kk.jpg" mos="" align="middle" fullscreen="" width="1600" height="980" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"[The Primals concerts] have the ups and the downs—you have the heavy songs, then you go into the slower songs, more electronic stuff. This time we focused on the heavy, on the power, on the 'go, go, go,' and our drummer was probably this close to dying," he said. "Even though it was 25 minutes—our shortest set ever—I think that's the most tired we've been after a set because it was just 'go, go, go, go, go' all the way to the end, 100% of the way." </p><p>Soken leaned forward, telling me: "Shouting. I just shouted the whole time."</p><p>Fox joked about the exhaustion he felt by the time the band's final track, Under the Weight, came around. "I was like, am I gonna pass out on stage? But if I pass out on stage, that'd be pretty fucking cool. I was like, I wanted some oxygen!"</p><p>While my favourite moment was hearing Absolute Tyranny—one of the game's more recent tracks from this January's last batch of Arcadion raids—the two tracks Not Afraid and Under the Weight were perhaps the most fitting energy for Download Festival, and the ones that The Primals plucked out as the one that had the biggest chance of reeling in new listeners. </p><h2 id="a-sound-reborn">A sound reborn</h2><p>Seeing a videogame band giving it their all on a stage surrounded by tens of thousands of rock fans sprawled across half a dozen stages really drove home just how much closer the two worlds have become over the years, something which the band wholeheartedly agrees with.</p><p>"10, 15 years ago, when we were starting out with this kind of thing, there was game music and there was rock music. And there was a divide in between the two," GUNN said. "But in the past few years, I really feel like they've come a lot closer together, and in fact, sort of within that same bubble now."</p><p>But as Koji points out, videogame music has always banged—the technology just wasn't always there to fully realise it. "You look back at the music in games 20 years ago and go 'Oh, that's <em>game music,' </em>but it's only because that's how it was sold. You go back and listen to some of those soundtracks from Mega Man. They hit <em>hard. </em>You've got some rocking beats, bass lines that are just crazy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="HQHS2rE6t7o46xLravPg9k" name="62cf3466-bf0c-49a4-ab4a-ef79b761e63b" alt="The Primals at Download Festival in Lincolnshire, UK." src="https://cdn.mos.cms.futurecdn.net/HQHS2rE6t7o46xLravPg9k.jpg" mos="" align="middle" fullscreen="" width="2048" height="1151" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"But it was because the technology limited it, so you got the bleeps and the bloops, and it was 'Oh, that's just game music'. But you go back and listen to that now and you're like, 'Oh, I see what they were trying to do. If only they had the technology they have now.'"</p><p>Now that The Primals has tackled one of the UK's biggest festivals, what's next for them? First of all, a new album, Soken tells me—which should be plush with rearrangements of music from Dawntrail's stellar Arcadion raid series. </p><p>But doing this also seems to have given the band the desire to take their music all over the world. "We've never had any opportunity to go and meet our fans in Australia. I want to make contact with The Primals fans in areas and regions where we haven't been able to get in touch with yet. So the next goal: Primals world tour."</p>
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                                                            <title><![CDATA[ Final Fantasy 14 will give players in Japan a dog for paying their taxes ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14-will-give-players-in-japan-a-dog-for-paying-their-taxes/</link>
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                            <![CDATA[ Trade offer: I receive financed infrastructure. You receive: A dog. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 10:59:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> will give you a dog (among other rewards) for paying your taxes—if you're in Japan, that is. There's really nothing else I can say that isn't funnier than the truth of the situation, though I'm not pointing and laughing at Square here. It's a genuinely sweet incentive to have players contributing to other municipalities.</p><p>As reported by <a href="https://www.famitsu.com/article/202606/78520" target="_blank">Famitsu</a>, Square is partnering with the Shibuya Ward (which it has an office in) as part of Japan's "Furusato Nozei", a system whereby urban Japanese residents can voluntarily put forward some of their money to rural areas of their choice, such as their hometown—in exchange, they get gifts, such as travel tickets, gift cards, and so on.</p><p>If you do this for Shibuya, you'll get a dog. Specifically, you'll get the Megashiba mount if you donate 9,000 yen (the equivalent of $55)—or a bunch of other rewards, including five fantasia (used to change your character's appearance), the Collegiate Attire set, the Magitek Attire set, or a bunch of dance emotes, all with varying donation amounts.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmA0RX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmA0RX.js" async></script><p>The donation amounts are all far more expensive than their store prices. For instance, the Megashibu's usually around 2,530 yen (roughly $16)—but if you're a Japanese resident that's feeling particularly charitable with your money, it's a neat way to get some items while also contributing to the place you grew up. </p><p>Also, you can get a tax write-off if you're over a certain amount—which is the slightly more self-serving reason to do it. But hey, if you're paying a similar amount of yen in income tax anyway, it's a neat way to get a free digital dog out of the whole deal. If you happen to live in Shibuya yourself, you can go to the <a href="https://lp.shibuya-furudigi.jp/finalfantasyxiv/" target="_blank">official collab site</a> to sign up.</p><div class="product"><a data-dimension112="01d0722b-62c4-466b-90f6-682fb7ca8f2a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="01d0722b-62c4-466b-90f6-682fb7ca8f2a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Adventures of Elliot: The Millennium Tales review ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/the-adventures-of-elliot-the-millennium-tales-review/</link>
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                            <![CDATA[ The Adventures of Elliot finds joy in speedrunning history. ]]>
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                                                                        <pubDate>Wed, 17 Jun 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 17 Jun 2026 13:31:56 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Baxter Burchill ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WtyAfUmMnkuhaP4ThRxdZX.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Baxter Burchill, a self-described &quot;lazy son of a gun who writes for fun,&quot; is a hobbyist writer and English teacher living in Japan who loves helping others find great art nearly as much as he loves vomiting onto a page.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Adventures of Elliot character art]]></media:description>                                                            <media:text><![CDATA[The Adventures of Elliot character art]]></media:text>
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                                <p>I always thought history was boring as a kid. Nuts to the past, I want cool tech, body mods, and lightspeed travel! But maybe I would have felt differently if I had a game like The Adventures of Elliot: The Millennium Tales back then. What better way is there to appreciate the past than violently cutting down a million monsters in a ye olde fantasy Philadelphia?</p><div  class="fancy-box"><div class="fancy_box-title">Need to know</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>What is it?</strong> Time-traveling adventure full of optimism and high-octane hack-n-slashing</p><p class="fancy-box__body-text"><strong>Release date: </strong>June 18, 2026</p><p class="fancy-box__body-text"><strong>Expect to pay: </strong>$60 / £50</p><p class="fancy-box__body-text"><strong>Developer:</strong> Square Enix, Claytechworks</p><p class="fancy-box__body-text"><strong>Publisher: </strong>Square Enix</p><p class="fancy-box__body-text"><strong>Reviewed on: </strong>Intel Core i7-13700F, NVIDIA GeForce RTX 3060 Ti, 16 Gig RAM</p><p class="fancy-box__body-text"><strong>Steam Deck: </strong>Verified</p><p class="fancy-box__body-text"><strong>Link: </strong><a data-analytics-id="inline-link" href="https://www.square-enix.com/the-adventures-of-elliot-the-millennium-tales/en-us/" target="_blank">Official site</a></p></div></div><p>Centered around the—you’ll never guess—adventures of a guy named Elliot, this is a classic top-down action adventure through and through. I can taste a healthy smattering of Zelda in its recipe, a smidge of Ys, a dash of Quintet’s informal Gaia series. Traveling through time to explore the history of the magic city Philabieldia (no relation to the real magic city of cheesesteaks stateside), all the elements you’d expect of the genre are here: a condensed map, various tools to help uncover secrets, and plenty of puzzle-filled dungeons, all spruced up with Square Enix’s now-iconic HD-2D style looking the best it ever has. You’ve even got a little blue fairy friend yapping your ear off.</p><p>And boy does she <em>talk</em>.</p><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EDJbHmHJ6WSpGdsJ5Yy7bB" name="Elliot 8" alt="The Adventures of Elliot HD-2D RPG" src="https://cdn.mos.cms.futurecdn.net/EDJbHmHJ6WSpGdsJ5Yy7bB.jpg" mos="" align="right" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="pull-rightinline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EDJbHmHJ6WSpGdsJ5Yy7bB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>With her portrait sitting in the corner of the screen so she can mug gameplay and cutscenes alike like a hungry react YouTuber, Faie the fairy truly loves to yap. All I'm trying to do is fight my way through a tiny cave, and yet there she is complimenting me after every fight, pointing out every item that drops or chest sitting out in the open or immediately explaining how to solve the world's simplest block pushing puzzle the second I see it. Luckily for my sanity, there's an option buried in the menus to cut her rambling down significantly, turning her from borderline unbearable to a charmingly optimistic companion. It’s frankly baffling that’s not the default.</p><p>Besides making sure you’ve always got someone to listen to, Faie provides The Adventures of Elliot’s biggest addition to a style of turn-based RPG Square Enix has gotten comfortable with in recent years., She has an entire host of abilities of her own to experiment with. I can urn her into a body double to clear out a host of monsters while sitting safely in another room, or have her warp me past entire sections of dungeons. Faie specializes in producing moments that make me feel like a genius cheating the system.</p><p>Controlled with either the right stick or by a friend, taking full advantage of her freeform powers can be brain-breakingly busy (and sometimes left me gripping my controller in a monstrous double claw), but the satisfaction of whacking an evil elephant with a hammer into Faie right as she’s turned into a mini tornado to hurl them into a pit is incredibly satisfying.</p><h2 id="timed-events">Timed events</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NGQaWxHqGtjb8a94LRhmgB" name="Elliot 1" alt="The Adventures of Elliot HD-2D RPG" src="https://cdn.mos.cms.futurecdn.net/NGQaWxHqGtjb8a94LRhmgB.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NGQaWxHqGtjb8a94LRhmgB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While a sword is your bread and butter, there are plenty of other weapons to take your enemies out with. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Not that I wasn’t swinging a sword plenty myself. The Adventures of Elliot is a lightning fast game. Classic JRPG electric guitar wails while I hop over boulders that are sinking into lava. As soon as I land in a locked room, half a dozen murderous monsters are beelining right for me. At its best it’s positively exhilarating, a total high-octane thrill ride. Many of the bosses especially, these gorgeous behemoths of detailed pixel work, call to mind the furious action of Ys, dashing and jumping and blocking and parrying in an endless back and forth ballet of violence.</p><p>And while there’s not many graphic options—mostly the prerequisite smattering of resolution sliders and depth of field toggles—the HD-2D style ensures a strong visual look while keeping the requirements humble, and on my rig it all ran at a perfectly constant 120 fps; ideal for a game that has a tendency to get chaotic.</p><p>It’s too bad, then, that the game is so obsessed with making sure I’m never without a rogue rodent to explode that the puzzles suffer. Most about as complex as pushing a single block left a couple inches. Worse, without any memorable puzzles or interesting layouts, the dungeons all lack a strong identity, slipping right out of the mind the moment they’re done.</p><h3 class="article-body__section" id="section-acting-your-age"><span>Acting your age</span></h3><p><em>The Adventures of Elliot will have you hoping through a handful of time periods. Here's what to expect.</em></p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/UTAzmRLwh9nNhTrKHPF6iB.jpg" alt="The Adventures of Elliot HD-2D RPG"></p></div><div class="card__content"><h3 class="card__title">Age of Budding</h3><div class="card__description-wrapper"><div class="card__description"><p>The earliest time you'll be visiting, when man and nature were close and magic still a mystery.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/AsK5VBm3jasQMFAruHZBhB.jpg" alt="The Adventures of Elliot HD-2D RPG"></p></div><div class="card__content"><h3 class="card__title">Age of Magic</h3><div class="card__description-wrapper"><div class="card__description"><p>You might be convinced you're playing some steampunk sci-fi jumping here, where magic rules alongside rapidly evolving tech.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/RdKGCV2TdnH3zgaecwsXgB.jpg" alt="The Adventures of Elliot HD-2D RPG"></p></div><div class="card__content"><h3 class="card__title">Age of Reconstruction</h3><div class="card__description-wrapper"><div class="card__description"><p>We all have our bad days, and this is Philabieldia's: a dark, ruinous era where the sun hardly shines and everyone lives a moment away from death.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5MC3ZjEcKgEMrF9MbmnheB.jpg" alt="The Adventures of Elliot HD-2D RPG"></p></div><div class="card__content"><h3 class="card__title">Age of Safekeeping</h3><div class="card__description-wrapper"><div class="card__description"><p>With Philabieldia's protective magic weakening, the present's JRPG fantasy land seems happy enough, but it could very well be on its last legs.</p></div></div></div></div><h2 id="link-to-the-past">Link to the past</h2><p>Still, it’s nice that the game treats its story with a similar sense of speed. You can easily hit the end of the of this adventure in under 20 hours, and while the narrative itself is mostly <em>fine</em>—every single beat is extremely familiar and wrapped up in a well-meaning if clumsy fantasy racism metaphor—it shows a real knack for connecting its mechanics to the story and endearing me to the cast with only a few lines of dialogue.</p><p>That cast gets plenty of love in sidequests. From helping a grieving widow find a way to remember her late husband to helping a researcher preserve the dreams of those who came before, they're all about the past, memories, and dreams, building out a sense of thematic unity and interconnectedness as Philabieldia's NPCs big and small see their stories cross in surprising ways.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3pYtcVPtnomfwkiEQRbUWB.jpg" alt="The Adventures of Elliot HD-2D RPG" /><figcaption>There’s a refreshingly sincere (or corny and naive depending on your taste) optimism on constant display in The Adventures of Elliot.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rsgbCxeiq6vdBWFh2Ga3HB.jpg" alt="The Adventures of Elliot HD-2D RPG" /><figcaption>One of the game's highlights is its emotionally rich sidequests.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L4pLuSe24zxQsGrgh7YNFB.jpg" alt="The Adventures of Elliot HD-2D RPG" /><figcaption>Faie’s abilities have me salivating to see what madness speedrunners will get up to.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5fQZyT4QLVUm2WRbHCLdVB.jpg" alt="The Adventures of Elliot HD-2D RPG" /><figcaption>In one of the stranger moves for the game, upgrades for your weapons are gained through a semi-gacha system.<small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3UQDh7rppeZZMpDEXxFBdB.jpg" alt="The Adventures of Elliot HD-2D RPG" /><figcaption>A foolproof plan to stop any catastrophe: amass an army of feline friends.<small role="credit">Square Enix</small></figcaption></figure></figure><p>It’s in that interconnectedness where the warm spirit of The Adventures of Elliot really lies. Setting the entire game in the same fairly small area across four time periods is a bold move, and one that pays off wonderfully. The game is deeply enamored with the very idea of history, with the joy and sense of adventure that comes with seeing how a single home or batch of trees might change with the years, with the way the past reflects the present and stories continue over generations. Just look at the world map to see the proof, each new age stacked up on top of one another exactly the same as the floors of its cavernous dungeons, layers of history peeled back as you dive deeper into the past.</p><p>Like that map, The Adventures of Elliot is built on a long and ever-evolving history of a genre. And while it might not stand quite as tall as its towering influences, its dedication to brevity, thrills, and a genuine passion for the past gives its own adventure a solid place to stand in time.</p>
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                                                            <title><![CDATA[ Both Final Fantasy 7 remakes are dirt cheap right now in a franchise sale—but I think you should play FF12 and enjoy the series' best combat system at a discount, too ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/both-final-fantasy-7-remakes-are-dirt-cheap-right-now-in-a-franchise-sale-but-i-think-you-should-play-ff12-and-enjoy-the-series-best-combat-system-at-a-discount-too/</link>
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                            <![CDATA[ Gambits, my beloved. ]]>
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                                                                        <pubDate>Mon, 15 Jun 2026 14:02:56 +0000</pubDate>                                                                                                                                <updated>Mon, 15 Jun 2026 20:13:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Left: A sweaty, distraught cloud from FF7. Right: A smug, happy Balthier from FF12.]]></media:description>                                                            <media:text><![CDATA[Left: A sweaty, distraught cloud from FF7. Right: A smug, happy Balthier from FF12.]]></media:text>
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                                <p>I rather enjoyed the first <a href="https://www.pcgamer.com/final-fantasy-vii/">Final Fantasy 7 remake</a>—I sank a comfy 35 hours into it, plodded along its story, and had a grand old time. I never got around to <a href="https://www.pcgamer.com/final-fantasy-7-rebirth/">Rebirth</a>, though. Partially because I just didn't have the time, but also because I didn't want another fully-priced AAA game taking a chunk out of my wallet.</p><p>Well, now I <em>will </em>be playing it, because as part of the <a href="https://store.steampowered.com/sale/finalfantasyfranchise2026" target="_blank">Final Fantasy franchise sale on Steam</a>, both games are (relatively speaking) dirt cheap. These are some genuinely hefty discounts, with the first game currently being around $14/£12, and the second being about $20/£16 at the time of writing. </p><p>Heck, you can even go ahead and snag FF16 for $20/£18 if you'd like. Just about every game in the series has some sort of discount—including one of my personal favourites, <a href="https://store.steampowered.com/app/595520/FINAL_FANTASY_XII_THE_ZODIAC_AGE/" target="_blank">FF12</a>. That's right, the best combat system to ever be put in a Final Fantasy game (and you can <a href="https://www.pcgamer.com/games/final-fantasy/turn-based-rpgs-are-officially-back-in-fashion-but-i-want-more-its-time-for-modern-developers-to-take-another-pass-at-ff12s-gambit-system/">quote me on that</a>. Also, former PCG writer <a href="https://www.pcgamer.com/15-years-on-final-fantasy-12s-combat-system-is-still-the-best/">Sarah James</a>) is currently available for just $15/£11.</p><p>Okay, I'm being a little facetious—but the gambit system really <em>is </em>something special, and the Zodiac Age version of the game has several major perks, including the ability to speed things up. And you might be asking "but Harvey, if the combat system is so good, why do you want to speed through it?" and that's a very good question which I will talk around so as to not have to concede that the Gambit system isn't perfect. Which it is.</p><p>Basically, FF12 works a lot like an autobattler game with some fine-tuned control. You can program your party of adventurers with Gambits, "if>then" orders that can be purchased in-game and assigned on an individual basis, with extra slots for bigger priority lists available through level-up bonuses.</p><p>What makes it cool is that, once you're all set up, you can rock around the game's areas as an autonomous ball of death, only giving the occasional command to deal with edge cases that your master plans couldn't foresee. It's satisfying and, more to the point, feels well-earned. A result of your investment into your party, tactical progression that makes them savvier fighters as well as just bigger stat sticks.</p><p>And that's to say nothing of the vibes. Sure, it's basically just Star Wars—but that's why I like FF12! It's a sweeping swashbuckling adventure that has a lot more to do with fantasy politics and personal struggles rather than the end of the world (until the final hours, but that's just how Final Fantasy works). Also, Balthier and Fran are gaming's best power couple. Don't come at me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmA0RX"></div>                            </div>                            <script src="https://kwizly.com/embed/XmA0RX.js" async></script><p>Anyway, even if you don't agree with my infallible and omnipotent knowledge of RPG design, you might enjoy snagging a few of the series' biggest games at a heavily discounted price.</p><div class="product"><a data-dimension112="1d26d160-7415-4631-acf3-30c9d345756b" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:550px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="dmLfcTEceHMYUpsciYxiDT" name="steam rpgs" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/dmLfcTEceHMYUpsciYxiDT.jpg" mos="" align="middle" fullscreen="" width="550" height="550" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/steam-sale-dates/" target="_blank" data-dimension112="1d26d160-7415-4631-acf3-30c9d345756b" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" data-dimension25=""><strong>Steam sale dates</strong></a>: When's the next event?<br><a href="https://www.pcgamer.com/epic-games-store-free-games-list/" target="_blank"><strong>Epic Store free games</strong></a>: What's free right now?<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: The best freebies you can grab<br><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank"><strong>2026 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-free-games-on-steam/" target="_blank"><strong>Free Steam games</strong></a>: No purchase necessary</p></div>
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                                                            <title><![CDATA[ Donald Duck has five fingers in official art for Kingdom Hearts Collection, and that is definitely not right ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/software/ai/donald-duck-has-five-fingers-in-official-art-for-kingdom-hearts-collection-and-that-is-definitely-not-right/</link>
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                            <![CDATA[ Yup, it looks like we've got another one. ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 22:15:12 +0000</pubDate>                                                                                                                                <updated>Tue, 09 Jun 2026 22:32:20 +0000</updated>
                                                                                                                                            <category><![CDATA[AI]]></category>
                                                    <category><![CDATA[Software]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Kingdom Hearts Collection (1-3) key art (cropped)]]></media:description>                                                            <media:text><![CDATA[Kingdom Hearts Collection (1-3) key art (cropped)]]></media:text>
                                <media:title type="plain"><![CDATA[Kingdom Hearts Collection (1-3) key art (cropped)]]></media:title>
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                                <p>We predicted last week that, with Summer Game Fest season upon us, we'd be seeing an uptick in the number of cool-looking new games that, <em>whoops</em>, were <a href="https://www.pcgamer.com/software/ai/summer-game-fest-is-here-so-get-ready-for-a-lot-of-ugh-that-game-with-the-cool-trailer-used-ai/">made with AI</a>. Is the new Kingdom Hearts Collection (1-3), announced today during the Nintendo Direct showcase, one of them? To paraphrase the famous Ancient Aliens meme, I'm not saying the answer is yes, but it's yes.</p><p>The potential use of AI was once again given away by funky fingers, in this case on official artwork featuring the great American avatar Donald Duck. As noted by Tracker_TD on Bluesky, the second-best waterfowl maniac in animation history (I'm a Daffy man, myself) has three fingers on his right hand, but four on his left—plus a thumb in both cases. There's really no missing it.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:f5go7y7wzsn4ftdmqb6e2fle/app.bsky.feed.post/3mnuoepz3fc2v" data-bluesky-cid="bafyreicyvtoqua5zugpf2sttujpm7nvqafmaorfduroovvbbm7gbt7jq7u" cite="https://bsky.app/profile/tracker-td.bsky.social/post/3mnuoepz3fc2v"><p lang="en">that KH Switch collection pack thing sure has some interesting cover artinteresting choice to give Donald a mismatched number of fingers on each hand, and a beak that absorbs into itself</p>— @tracker-td.bsky.social (<a href="https://bsky.app/profile/did:plc:f5go7y7wzsn4ftdmqb6e2fle?ref_src=embed">@tracker-td.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/tracker-td.bsky.social/post/3mnuoepz3fc2v">2026-06-09T22:32:10.415Z</a></blockquote><p>A number of press images accompanying the announcement have Donald's four-fingered hand covered, but it's clearly visible in an image posted by the official Kingdom Hearts account on <a href="https://x.com/KINGDOMHEARTS/status/2064362651036369250" target="_blank">X</a>, and in a different piece of key art available on the Square Enix website—it's 100% official, extra finger and all.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1376px;"><p class="vanilla-image-block" style="padding-top:139.53%;"><img id="AbXta9EYS7viBdZ3WJBipN" name="KHC_KeyArt_Crops_4x6" alt="Kingdom Hearts Collection (1-3) key art" src="https://cdn.mos.cms.futurecdn.net/AbXta9EYS7viBdZ3WJBipN.jpg" mos="" align="middle" fullscreen="1" width="1376" height="1920" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AbXta9EYS7viBdZ3WJBipN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>There are no other cases of extra (or missing) fingers in the image that I've noticed, but I do wonder what exactly is going on with—to quote PC Gamer wordsmith Morgan Park's reaction—"Sora's whack-ass hand." Is that normal? At least it's got the right number of fingers, I guess.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1748px;"><p class="vanilla-image-block" style="padding-top:67.68%;"><img id="9B7xoRphPJ7X6UrYnNg4Vh" name="hand" alt="Sora's whack-ass hand in key art for Kingdom Hearts Collection (1-3)" src="https://cdn.mos.cms.futurecdn.net/9B7xoRphPJ7X6UrYnNg4Vh.jpg" mos="" align="middle" fullscreen="1" width="1748" height="1183" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9B7xoRphPJ7X6UrYnNg4Vh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I've never been very good at picking out telltale signs of generative AI in promotional images, but those Donald fingers seem pretty egregious—and even more so when compared to this image posted in response to Tracker_TD's message, which looks very similar but contains the correct number of fingers.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:fdnh742vkxb2gv2noo357ffk/app.bsky.feed.post/3mnuoof6sys23" data-bluesky-cid="bafyreifnlnjd6nmgxw575mrnq25fr6ezuzehv52fqwegfabsjgyz3ypmau" cite="https://bsky.app/profile/cdrom.ca/post/3mnuoof6sys23"><p lang="en">Did they take this old 3D render and get AI to turn it into an "illustration"...?</p>— @cdrom.ca (<a href="https://bsky.app/profile/did:plc:fdnh742vkxb2gv2noo357ffk?ref_src=embed">@cdrom.ca.bsky.social</a>) <a href="https://bsky.app/profile/cdrom.ca/post/3mnuoof6sys23">2026-06-09T22:15:11.422Z</a></blockquote><p>Interestingly, folks who are hip to the scene said the real evidence isn't in the obvious stuff, but in the backgrounds, which are also visibly off when you get in close. "It's always the backgrounds," jessarcade <a href="https://bsky.app/profile/jessarcade.bsky.social/post/3mnuvhzqfak2p" target="_blank">wrote</a>. "It's detailed but lazy in a way that doesn't make sense for a human artist."</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:ktijotl6k7kv4s3qxtqvtsis/app.bsky.feed.post/3mnuptdlu5s2w" data-bluesky-cid="bafyreifsvqrxxjiutxay56kbuckcb4de6nt4y7ofejs5z3denkakhntjlu" cite="https://bsky.app/profile/chrisscheidig.bsky.social/post/3mnuptdlu5s2w"><p lang="en">Oh my god just why</p>— @chrisscheidig.bsky.social (<a href="https://bsky.app/profile/did:plc:ktijotl6k7kv4s3qxtqvtsis?ref_src=embed">@chrisscheidig.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/chrisscheidig.bsky.social/post/3mnuptdlu5s2w">2026-06-09T22:15:11.254Z</a></blockquote><p>Yeah, there's more. Some of the oddities could be explained by an artist in a rush, or just good old-fashioned sloppiness, but collectively? It's a lot.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bzkph74auwnyrme3mxjiph6f/app.bsky.feed.post/3mnuy7dxme22i" data-bluesky-cid="bafyreif3ydxprfoqiyjvd63b5ccnme2xciwzhf2463fsfzc5vpz47e57im" cite="https://bsky.app/profile/retrogameart.bsky.social/post/3mnuy7dxme22i"><p lang="en">Here is a post going around that is pointing out each of the signs that this is indeed AI</p>— @retrogameart.bsky.social (<a href="https://bsky.app/profile/did:plc:bzkph74auwnyrme3mxjiph6f?ref_src=embed">@retrogameart.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/retrogameart.bsky.social/post/3mnuy7dxme22i">2026-06-09T22:15:11.345Z</a></blockquote><p>I'd say it's pretty certain that generative AI was put to use here, but at this point all we can really do is speculate. Kingdom Hearts Collection (1-3) is coming to PC along with consoles, but Square Enix only announced it for the <a href="https://www.xbox.com/en-US/games/store/kingdom-hearts-collection-iiii/9N9QVDMKRDXF" target="_blank">Microsoft Store</a>—there's no listing on Steam, which is the only storefront that requires AI disclosure. I've reached out to Square Enix to ask about the use of generative AI in the new game, and will update when they apologize for it.</p><div class="product"><a data-dimension112="cedbfd99-b31b-47c7-94f6-ce5e13f51ce9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="cedbfd99-b31b-47c7-94f6-ce5e13f51ce9" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Kingdom Hearts 4 shows first signs of life after 4 years of radio silence ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/kingdom-hearts-4-shows-first-signs-of-life-after-4-years-of-radio-silence/</link>
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                            <![CDATA[ We are so back, keyblade warriors. ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 16:13:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Strelitzia in Kingdom Hearts 4.]]></media:description>                                                            <media:text><![CDATA[Strelitzia in Kingdom Hearts 4.]]></media:text>
                                <media:title type="plain"><![CDATA[Strelitzia in Kingdom Hearts 4.]]></media:title>
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                                <p>I had damn near forgotten that Square Enix was making Kingdom Hearts 4. <em>I was starting to wonder if Square Enix had also forgotten Square Enix was making Kingdom Hearts 4. </em>It's been total radio silence since <a href="https://www.pcgamer.com/kingdom-hearts-4-revealed-at-series-anniversary-event/" target="_blank">the game's initial 2022 announcement</a>—four long years with nothing but a three-minute reveal trailer to sustain the gaggle of eager fans (hi, it's me, I'm eager fans). Until now, that is.</p><p>The game made a <em>very </em>surprise appearance during <a href="https://www.youtube.com/watch?v=PvUPDSDZg1k" target="_blank">today's Nintendo Direct</a>, offering a brand-new 90-second trailer that'll hopefully keep me going for another four years. It's pretty in keeping thematically with the 2022 reveal—a gigantic heartless manifesting among skyscrapers in Quadratum (the Kingdom Hearts version of Tokyo, more specifically here Shibuya) while protagonist Sora does some of his classic airborne flips and tricks while flourishing his keyblade.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/j151ek2rYs0" allowfullscreen></iframe></div></div><p>We get a wee glimpse of some of the cast, too—there's Strelitzia from one of the mobile games, who we saw in the first trailer, along with Organization XIII member Luxord. The most interesting appearance by far is who appears to be a young Xehanort, holding a comically busted umbrella over Sora. </p><p>At least I'm going to assume it's a young Xehanort, considering <a href="https://x.com/_KINGDOMHEARTS/status/2038173498020143283?s=20" target="_blank">the art Tesutya Nomura drew</a> earlier this year to commemorate the series' 24th anniversary has him in the exact same getup (with an umbrella that hasn't actively been mauled by a strong gust of wind).</p><p>I am still getting whiplash from seeing Sora in a more grounded setting compared to previous games—and I'm going to generously assume that the emptiness and slight crustiness of the setting is a Switch 2 thing, not a Kingdom Hearts 4 thing—but this tiny little glimpse of my clown-shoed boy spinning and flipping around enemies, and getting launched into the odd skyscraper here and there, has already gotten me incredibly giddy.</p><p>Unfortunately there's still not even a <em>vague </em>release window for this thing. But it's exciting to know that the game'll at least be on PC and console at the same time—the trailer uploaded to the <a href="https://www.youtube.com/watch?v=j151ek2rYs0" target="_blank">Kingdom Hearts YouTube</a> specifies that it'll be "multiplatform at launch" while listing Steam, Epic, and Xbox on PC alongside our console siblings.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj3Ele"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj3Ele.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14's solo only challenge runner overcomes impossible odds again, this time by blowing himself up ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14s-solo-only-challenge-runner-overcomes-impossible-odds-again-this-time-by-blowing-himself-up/</link>
                                                                            <description>
                            <![CDATA[ Blue Mage to the rescue. ]]>
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                                                                        <pubDate>Wed, 03 Jun 2026 10:54:38 +0000</pubDate>                                                                                                                                <updated>Thu, 04 Jun 2026 15:04:28 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Square Enix / RathGames]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Left: The Seat of Sacrifice boss, Elidibus, stares with resentment at the viewer. Right: RathGame&#039;s player avatar, Solo Only, meets that gaze with determination.]]></media:description>                                                            <media:text><![CDATA[Left: The Seat of Sacrifice boss, Elidibus, stares with resentment at the viewer. Right: RathGame&#039;s player avatar, Solo Only, meets that gaze with determination.]]></media:text>
                                <media:title type="plain"><![CDATA[Left: The Seat of Sacrifice boss, Elidibus, stares with resentment at the viewer. Right: RathGame&#039;s player avatar, Solo Only, meets that gaze with determination.]]></media:title>
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                                <p>I've always been deeply impressed by <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>'s solo only challenge runner <a href="https://www.youtube.com/@rathgames" target="_blank">RathGames</a>—who has been working through the MSQ on his lonesome. Or, as much as is possible given the circumstances. See, FF14 is an MMO, it's not <em>meant </em>to be done on your own, there are explicitly mechanics, encounters, damage checks that are designed for a full party of four to eight people.</p><p>Furthermore, RathGames refuses equipment from quest rewards, making most of his gear himself—the one time he's had to renege on his promise was within the Crystal Tower, in which he assembled a group of other solo-only challenge runners because the game quite literally wouldn't let him inside otherwise.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/s5RAVZUvFiM?start=2341" allowfullscreen></iframe></div></div><p>The <em>other </em>time he's technically broken the rule of the run was recently with <a href="https://www.pcgamer.com/games/mmo/ff14s-most-determined-challenge-runner-finally-hits-a-wall-after-1-000-hours-then-unveils-a-backup-strategy-that-took-233-days-to-prepare-in-secret-i-wanted-so-badly-to-tell-people/">Shadowbringers' Hades fight</a>. Though I'll say he did so by the letter of the law, not in spirit. RathGames beat that duty with a second character, but he swapped between them by alt tabbing without any external programs, and he levelled that second character all the way through the MSQ a second time without help. </p><p>Alas, it didn't take long for RathGames to hit another wall—the Seat of Sacrifice, a battle that has a massive group-based check: Ultimate Crossover, wherein Elidibus throws a Limit Break 4 at the party. Usually, you need to counter this with a Limit Break 3 from a tank, but given RathGames doesn't have access to those, it wasn't looking good.</p><p>Thus once more came his alt character, Solo Savior, to the rescue. Rather than trying to out-DPS the fight so that Ultimate Crossover never triggers, RathGames instead showed up running two clients: One with his main as a Blue Mage, and his alt as a Sage—a healer. </p><p>Blue Mages are a 'limited job' with a bunch of gamebreaking spells and, as such, aren't usually permitted in group content (but viable via an unrestricted party). They can obtain an ability called Self-destruct, which does what it says on the tin. Rath waited until Elidibus began casting Ultimate Crossover, had his Blue Mage main blow themselves up, and raised them with his Sage.</p><p>Because raises in Final Fantasy 14 have a grace period of one minute, and a brief invulnerability window after the target's resurrected, Rath was able to skip the mechanic entirely by timing his main's acceptance of the raise spell, being either in the raise animation or invulnerable for the oncoming damage. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmnqe"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmnqe.js" async></script><p>He only had to do this once, mind, given the fight gives you a checkpoint afterwards—but still, the amount of preparation needed is immense, and it's not as though the rest of the fight was a cakewalk, either.</p><p>What ensues is a delicate dance where Rath has to use the Blue Mage's diamondback spell to avoid certain death, occasionally raising his sage alt (who spends most of the fight dead) to deal with other mechanics, usually causing them to immediately die afterwards while his Blue Mage lives on.</p><p>It's another incredible feat, and one that took multiple arduous streams just to theorycraft and tackle. Rath's determination in the face of absurd, self-inflicted (a little worryingly so) odds <a href="https://www.pcgamer.com/games/mmo/i-spoke-to-ff14s-solo-only-who-spent-85-days-beating-a-single-raid-boss-on-his-own-and-i-was-wrong-that-old-mmo-magic-is-still-alive-and-well/">continues to be an inspiration</a>.</p><div class="product"><a data-dimension112="6d010cdd-81fd-4966-8e43-5adaae18549a" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3036px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uNGNHZpBcLTeLdsxSFkkBC" name="pcgs_2026_logo v4" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uNGNHZpBcLTeLdsxSFkkBC.png" mos="" align="middle" fullscreen="" width="3036" height="3036" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>The PC Gaming Show returns</strong> <strong>Sunday, June 7 at 12 pm PDT! </strong>Visit <a href="https://store.steampowered.com/curator/1850-PC-Gamer/sale/pcgamingshow2026" target="_blank" data-dimension112="6d010cdd-81fd-4966-8e43-5adaae18549a" data-action="Deal Block" data-label="the show's Steam page" data-dimension48="the show's Steam page" data-dimension25="">the show's Steam page</a> to wishlist your most anticipated games and get more information on how to tune in for the big reveals.</p></div>
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                                                            <title><![CDATA[ A burnt-out Final Fantasy 14 playerbase is noticeably more chipper after its latest reveal, even if we've seen nothing come of it yet ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/a-burnt-out-final-fantasy-14-playerbase-is-noticeably-more-chipper-after-its-latest-reveal-even-if-weve-seen-nothing-come-of-it-yet/</link>
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                            <![CDATA[ With Evercold's plans on the table, the air feels a little lighter in Eorzea. ]]>
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                                                                        <pubDate>Sat, 30 May 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 - A Miqo&#039;te and Au Ra walking together outside as they wave and smile]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 - A Miqo&#039;te and Au Ra walking together outside as they wave and smile]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 - A Miqo&#039;te and Au Ra walking together outside as they wave and smile]]></media:title>
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                                <p>I knew something had to give, but I never realized just how fatigued I was with Final Fantasy 14's current state until I walked out of the Anaheim Convention Center last month after Fan Fest. Years of rigid adherence to aging systems and its predictable patch structure were finally catching up to me. My favorite game was stagnating, and I was burned out. </p><p>I felt it, my friends felt it, and the <a href="https://www.pcgamer.com/games/final-fantasy/ff14-unofficial-census-finds-what-we-were-all-pretty-much-feeling-before-patch-7-25-dawntrails-playerbase-has-likely-been-on-the-decline/">community certainly felt it</a>. But I'm pretty easy to please when it comes to Final Fantasy 14, so I'm not that surprised I left Fan Fest reinvigorated and ready to make the MMO part of my daily routine again. I am, however, quite surprised to have so much company when I log in now. Company that's in good spirits, at that. The event seems like it really charmed the playerbase, and I'm feeling better about the path to a new expansion.</p><p>In the month since Evercold's reveal, the change in community sentiment is palpable. Everyone has an added pep in their step. The empty player houses in my neighborhood are suddenly occupied, I see tons of sprouts in mismatched gear discovering new zones for the first time, and it doesn't take my roulettes three to four business days to pop. I'm not sure what I was expecting when I left Anaheim, but it certainly wasn't this. </p><p>Time with my Free Company has really made it clear there's a change in attitudes, too. My Eorzean besties are all back to in-game grinds and staying chatty—no more hopping on just to quietly do a few chores before logging out. They're playing the MMO like it's an MMO, socializing with other players in ways I haven't seen since Dawntrail's launch.</p><p>It's exciting to see, but I keep asking myself why it's sticking now. What was it about the Evercold keynote and subsequent patch that rekindled some of that FF14 magic? I know there's the normal uptick in players after a big announcement or even just a regular patch, but this time around it feels a little healthier than the usual flash-in-the-pan.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="a3tYE65hvnh8qFofVfqvZm" name="Yoshida-FF14-2026-FanFest" alt="Final Fantasy 14 director and producer Naoki Yoshida on stage at FF14 Fan Festival 2026 in Anaheim" src="https://cdn.mos.cms.futurecdn.net/a3tYE65hvnh8qFofVfqvZm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Director and producer Naoki Yoshida at this year's Fan Fest.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Nothing promised in Evercold has meaningfully changed the game yet, but when Final Fantasy 14 director and producer Naoki Yoshida took to the stage for this year's first Fan Festival, it felt like we were clearing the air after a falling out. It's what my aggressively southern roots would call a "come-to-Jesus" talk—it's the type of chat you have when you know you<em> really </em>need to level with someone before things get worse. They don't always feel great when you're in the thick of it, but you at least walk away with realigned expectations and a new direction.</p><p>That's how I felt leaving this year's Fan Fest. I showed up with my list of frustrations, and Creative Studio 3 brought an actual plan to address them. We both went into the event knowing there was a problem, and (hopefully) left on the same page.</p><p>Yoshida's North American Fan Festival presentation is typically limited to a short trailer reveal, a handful of new zone screenshots, and vague promises. Our event is the kickoff, and that's (usually) fine. But the playerbase has undoubtedly grown more restless over the last couple of years, and I reckon FF14's big boss showing up with nothing on the real meat of the expansion wouldn't cut it this time.</p><p>So I can really appreciate that Yoshida (and later, Mr. Prime) rolled into that convention hall ready to really speak to what must be one of Evercold's biggest changes, Evolved Mode. It's a major overhaul to the combat system that seems more significant than any of its previous evolutions, and not the type of announcement I was expecting at the North American event.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SbzxDT98uy9w4BmcBwG2Zm" name="FF14-Evolved-Mode-Slide" alt="Final Fantasy 14 - A presentation slide explaining Evercold's upcoming Evolved Mode" src="https://cdn.mos.cms.futurecdn.net/SbzxDT98uy9w4BmcBwG2Zm.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A slide from the much longer Evolved Mode <a href="https://youtu.be/_aCGzxWczCM?t=18800">presentation</a>.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Evolved Mode feels like the result of a little soul searching at Creative Studio 3—real evidence that our grievances have been heard and understood. They've killed the two-minute meta, decided everyone gets a limit break, and even doubled down on more combo actions. We haven't seen it out in the wild, so it's hard to say if it'll fix anything, but I'm too excited by the idea of Final Fantasy 14 braving significant change to care about all the ways it could go horribly wrong. </p><div><blockquote><p>I would rather see the game fail at new experiments instead of slowly suffocating in the stagnation of current combat metas or dead open worlds</p></blockquote></div><p>And, had I not been surrounded by thousands of other people, I would've done cartwheels around the room when they revealed plans to implement a regional Party Finder system <em>before</em> Evercold. I know I cheered louder than that for anything else because I got the "you're being too much right now" jab from a friend, but the North American Party Finder situation is miserable if you like ranked PvP, raiding, and just being on your home server. </p><p>I can't say I'm completely sold on what I saw. Much like my colleague and fellow FF14 sicko, Mollie, I'm worried <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-is-promising-big-changes-with-evercold-but-i-hope-its-not-a-surface-level-attempt/">Evercold won't keep all of its promises</a>, but what I really need to see is the MMO at least trying to make good on them.</p><p>That's really all there is to it. I would rather see the game fail at new experiments instead of slowly suffocating in the stagnation of current combat metas or dead open worlds, and that's where a lot of us seem to be at. I don't know if Evolved Mode, regional Party Finder, or anything else announced at Fan Fest will be the thing to reinvigorate Final Fantasy 14, but I know its current paint-by-numbers approach isn't it, either.</p><p>I went home feeling a little lighter, primed to be more receptive to the 7.5 patch that launched just days after Fan Fest. It wasn't particularly special now that I look back on it, and I was mostly excited by its <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-patch-notes-sneak-peek-is-square-enixs-classic-formula-of-exciting-quality-of-life-changes-and-weirdly-archaic-systems/">quality of life changes</a>, but the little things are easier to appreciate as some of that goodwill returns to Eorzea. </p><div class="product"><a data-dimension112="703dc1c7-b1b6-4b3a-97ff-3e7f8e98020f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="703dc1c7-b1b6-4b3a-97ff-3e7f8e98020f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Final Fantasy 11 expected a 'sharp player decline' once the hype from the FF14 crossover and welcome back campaigns ended, but that never came ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-11-expected-a-sharp-player-decline-once-the-hype-from-the-ff14-crossover-and-welcome-back-campaigns-ended-but-that-never-came/</link>
                                                                            <description>
                            <![CDATA[ The 24-year-old MMO is trucking along just fine. ]]>
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                                                                        <pubDate>Wed, 20 May 2026 11:10:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Characters from Final Fantasy 11 and Final Fantasy 14 stand opposed to each other in a split-screen demonstrating the two games.]]></media:description>                                                            <media:text><![CDATA[Characters from Final Fantasy 11 and Final Fantasy 14 stand opposed to each other in a split-screen demonstrating the two games.]]></media:text>
                                <media:title type="plain"><![CDATA[Characters from Final Fantasy 11 and Final Fantasy 14 stand opposed to each other in a split-screen demonstrating the two games.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/games/mmo/ancient-mmo-final-fantasy-11-still-has-new-things-on-the-horizon-24-years-after-launch/">Final Fantasy 11</a> is a seasoned MMO with grey in its beard, at this point—not entirely unheard of in the industry (<a href="https://www.pcgamer.com/uk/games/mmo/world-of-warcraft/">World of Warcraft</a> itself is over two decades old), but absolutely in its veteran years. I mean, this is a game that originally came out on the <em>Playstation 2 </em>as well as PCs. </p><p>Still, it's trucking along quite nicely. That's per a <a href="https://www.famitsu.com/article/202605/75074" target="_blank">Famitsu</a> interview (translated here by <a href="https://automaton-media.com/en/news/the-sharp-player-decline-we-expected-never-came-final-fantasy-11-director-talks-about-recent-surge-in-players-and-challenges-the-mmorpg-faces-due-to-server-limitation/" target="_blank">Automaton</a>) with Yoji Fujito, the director and producer of FF11.</p><p>There've been some events that the developer says were expected to give a player bump—such as the crossover raid series with <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>, Echoes of Vana'diel, as well as a Welcome Back campaign and giveaways. Fujito expected things to even out, but the new playerbase has, to his surprise, kept steady:</p><p>"Overall, the player count remained stable at a high level, and we never saw the kind of sharp decline we had anticipated, so honestly, the outcome exceeded our expectations and came as a surprise."</p><p>That doesn't mean the team isn't facing problems, though. For one, FF11 is encountering a similar problem to <a href="https://www.pcgamer.com/games/mmo/old-school-runescape-needs-to-do-a-bunch-of-work-to-stop-the-game-exploding-soon-as-a-problem-from-2018-rears-its-ugly-head/">Old School RuneScape</a>, wherein the developer is running out of IDs for in-game areas, requiring large systems architecture changes to accommodate new expansions (the following quote's been machine translated):</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OdkrAW"></div>                            </div>                            <script src="https://kwizly.com/embed/OdkrAW.js" async></script><p>"However, we know that we can free up a few more ID slots if we are creative, so we are investigating how we can make that work. If we can make it work, adding a new area will not be impossible … Depending on the results, I have a feeling that some kind of project may start moving forward."</p><p>The idea of fleshing out FF11 with full-blooded expansions is exciting to me—not because I've played the MMO, but because I'm excited about MMO conservation in general. I think these games are important, and I always feel a sad kind of melancholy when I see an old titan diminish and go into the west. Especially since <a href="https://www.pcgamer.com/games/mmo/the-mmos-we-grew-up-with-are-gone-and-its-all-our-fault-because-we-loved-them-to-death/">nobody's really making them anymore</a>.</p><div class="product"><a data-dimension112="1f53000f-fbd4-4986-8019-bad2298015f0" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="1f53000f-fbd4-4986-8019-bad2298015f0" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Ancient MMO Final Fantasy 11 still has new things on the horizon 24 years after launch ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/ancient-mmo-final-fantasy-11-still-has-new-things-on-the-horizon-24-years-after-launch/</link>
                                                                            <description>
                            <![CDATA[ The other Final Fantasy MMO is still doing its thing. ]]>
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                                                                        <pubDate>Sat, 16 May 2026 19:33:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Final Fantasy 11 character wearing a flamboyant red outfit.]]></media:description>                                                            <media:text><![CDATA[A Final Fantasy 11 character wearing a flamboyant red outfit.]]></media:text>
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                                <p>Final Fantasy 14 isn't the only Final Fantasy-related MMO. Its ancient ancestor, Final Fantasy 11, which released all the way back in 2002 before World of Warcraft reshaped the landscape for massively multiplayer games, is still trucking along. It's not exactly bustling next to the likes of FF14, Guild Wars 2, and WoW, but it occasionally <a href="https://www.pcgamer.com/games/mmo/final-fantasy-11-a-23-year-old-mmo-is-getting-so-many-new-players-its-having-to-stop-character-creation-on-its-busiest-server/">attracts so much activity its dusty old servers buckle</a>.</p><p>It seems like Square Enix wants to bring the game, if one small step at a time, into the current decade as well. Its website just got <a href="https://www.playonline.com/ff11us/" target="_blank">a shiny overhaul</a>, and now it looks like something from 15 years ago rather than 25 years ago. Just to be clear, you still have to wrangle the abysmal and esoteric PlayOnline installer to get the game running; this is just a fresh coat of paint for the web.</p><p>It's part of the game's 24th anniversary celebrations, which you can <a href="https://www.playonline.com/pcd2/topics/ff11us/detail/40260/detail.html" target="_blank">read about in more detail</a> in a blog post on the new site. The post talks about some in-game festivities as well as new features, like the ability to replay story missions. It also links to a nifty <a href="https://www.youtube.com/watch?v=pSIYCYwE_C0" target="_blank">FF11-themed music video</a> which looks like the opening credits to an anime that doesn't exist.</p><p>"The fact that the game has continued to thrive for so long is due to the tremendous support it has received from all of you adventurers out there and the 'culture' you have created around the world of Vana'diel," wrote game director Yoji Fujito in the post. "The game's success has forced us to update our long-term goals for the project yet again … the entire FFXI team will be hard at work to further solidify the game's foundation and help it reach its 30th anniversary."</p><p>It certainly sounds like more is on the horizon for the classic MMO. A <a href="https://www.youtube.com/watch?v=rN8iFMUVJQk" target="_blank">livestream from Square Enix</a> reportedly shared another tidbit of news yesterday, though I can't verify it myself as the stream is in Japanese. Reddit user hikiri translated the stream's FF11-related info <a href="https://www.reddit.com/r/ffxi/comments/1tcve7w/comment/olxxn1c/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">in a post</a>, with the headliner being that the game's 14-day free trial limit will no longer be time limited and will allow players to progress to level 75. "The areas are limited like normal, but you'll be able to play forever at level 75 on the trial in the OG zones," the post reads.</p><p>In any case, it's remarkable to see such an old MMO with a more popular sequel by the same company continue to draw in players and get substantial updates. With some MMOs of FF11's tenure, you're lucky to find a decent <a href="https://www.pcgamer.com/games/mmo/with-a-near-unprecedented-official-license-for-its-fan-server-one-of-pc-gamings-great-mmos-has-a-vibrant-future-let-it-be-shouted-far-and-wide-city-of-heroes-lives-again/">private server</a> that isn't a cease and desist away from oblivion.</p><div class="product"><a data-dimension112="2f5cbe12-75e2-4587-bc54-1becfd37536c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2f5cbe12-75e2-4587-bc54-1becfd37536c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ I’m waiting days between attempts to catch one fish in Final Fantasy 14 before it disappears for months, so don’t let anyone tell you raids are the ‘hardcore’ challenge ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/im-waiting-days-between-attempts-to-catch-one-fish-in-final-fantasy-14-before-it-disappears-for-months-so-dont-let-anyone-tell-you-raids-are-the-hardcore-challenge/</link>
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                            <![CDATA[ If you thought I was bad at dodging bright lines on the floor, wait until you've seen me fish. ]]>
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                                                                        <pubDate>Sat, 16 May 2026 00:36:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 - A miqo&#039;te fishing in Tuliyollal]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 - A miqo&#039;te fishing in Tuliyollal]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 - A miqo&#039;te fishing in Tuliyollal]]></media:title>
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                                <p>Final Fantasy 14 has sent my unintimidating, run-of-the-mill-looking cat girl on all manner of world-saving missions. She's squared up with a dying god on the moon, fist fought an alien super weapon, and even confronted the literal embodiment of nihilism at the ends of the universe. My girl has been through a lot, but the MMO is pretty good at making me feel like there's no challenge I can't rise to meet. </p><p>Well, that is until you give her a fishing rod. For a cat person, my little Warrior of Light absolutely sucks with a rod and tackle box. You would think the hero of the universe could do a little black magic and complete her fishing log, but nah. I haven't even caught fish that Final Fantasy 14 added over a decade ago. It's that dire. </p><p>So I'm not joking when I say that nothing, and I mean<em> nothing</em>, in Final Fantasy 14 intimidates me in the same ways some of its strictest fishing challenges do. I don't care how hard the raid is or what new world-destroying evil awaits in the next expansion; the Bobgoblin Bass is enemy number one forever and always. </p><p>As for the title of enemy number two, I'm awarding that to the Purse of Riches. </p><p>Like so much of the ultra-rare aquatic life in Final Fantasy 14, both fish are finicky bastards that only nibble on your reel under specific environmental conditions. For the Bobgoblin, you have to wait for the MMO's weather system to bless an old Heavensward map with a very specific weather pattern. Then it's all got to happen within a certain in-game time window.</p><p>Before Square Enix updated Fish Eyes—an ability that removes time requirements from rare fish in old expansions—you had to wait for the stars to align in a brief five-minute window every few days, weeks, or sometimes even a month. The opportunity could arise at any time, even at 3 am on a Wednesday night, because the fish don't care if you have to wake up for work in a few hours. Happen to sleep in and miss it? Tough. Your next chance is in another five-minute window a month from now. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5dqqbgH3Z5tGSVTszRcuW" name="FFXIV-fishing" alt="Final Fantasy 14 - Miqo'te standing in front of an aquarium" src="https://cdn.mos.cms.futurecdn.net/5dqqbgH3Z5tGSVTszRcuW.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5dqqbgH3Z5tGSVTszRcuW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is where I'd put my rare FF14 fish.. if I had one.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p><a href="https://www.youtube.com/@FruitySnacks/featured">Fruity Snacks</a>, one of the MMO's resident angler experts, has even documented the <a href="https://x.com/fisherfruity/status/1769367845580726604">freshwater terror's downtime on X</a>, but now there's another sea creature driving FF14's bravest players mad. It's my aforementioned enemy number two, the Purse of Riches. If you don't catch the elusive guppy by August 1, you'll have to wait<em> 92</em> days before you can try (and possibly fail) to catch it during another short window. Then it's back to waiting.</p><p>Maybe I wouldn't have even bothered with this particular challenge right now had it not been for a <a href="https://x.com/Mrhappy1227/status/2052493827106078815">post on X</a> from Mr Happy, who blessedly warned players about the upcoming drought in its availability window, but I'm back on my bullshit (achievement hunting in Final Fantasy 14), and need to make a dent in my long-neglected fishing log. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2052493827106078815"><p lang="en" dir="ltr">I've explained to my chat several times recently that there is a fish in FFXIV that, if not caught before August 1st, will be completely unavailable for 92 days due to the catch conditions not lining up.They now understand why fishing is hardcore content.<a href="https://twitter.com/cantworkitout/status/2052493827106078815">May 7, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>"Getting a house, fishing and finding enough inventory for hoarding glam," wrote Happy in <a href="https://x.com/Mrhappy1227/status/2052553511007608859">a response</a> to another player. "These challenges scare hardcore FFXIV players."</p><p>The PSA was much appreciated, but his follow up is what really rekindled my reluctant interest in the MMO's most cursed job. Fishing may seem like one of those things snubbed as "casual" for whatever reason, but he's got the right read of it. I've spent weeks and months throwing myself at Ultimate raids, Blue Mage challenges, and the no-death dungeon runs of Criterion Savage, but I'm still too intimidated by these soul-crushing spawn windows to get serious about fishing for more than a day. </p><p>I say that, but here I am, writing this just after failing to catch the Purse again, and I'll be waiting in this same spot for its next spawn window in 11 days. Remind me to bring more than 10 pieces of bait next time. That was more embarrassing than any goofy raid death. </p><div class="product"><a data-dimension112="a5c4bc09-4376-4c0b-8233-1b204211e081" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="a5c4bc09-4376-4c0b-8233-1b204211e081" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14 is promising big changes with Evercold, but I hope it's not a surface-level attempt ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-is-promising-big-changes-with-evercold-but-i-hope-its-not-a-surface-level-attempt/</link>
                                                                            <description>
                            <![CDATA[ The MMO needs to break free from its predictive chains. ]]>
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                                                                        <pubDate>Fri, 15 May 2026 12:07:17 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 cinematic trailer screenshot - The Warrior of Light&#039;s Reaper job reveal]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 cinematic trailer screenshot - The Warrior of Light&#039;s Reaper job reveal]]></media:text>
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                                <p>Naoki Yoshida's opening keynote at April's North American <a href="https://www.pcgamer.com/uk/final-fantasy-14/" target="_blank">Final Fantasy 14</a> Fan Festival made one thing clear: the team is serious about change. Or at least, it appears to be. Especially, for a studio that's dug its heels in the sand about any sort of drastic change in the past half-decade or so. </p><p>For upcoming expansion Evercold, abating the stagnation that's permeated the MMO since 2022 (even longer than that, some may argue), seems to be Creative Studio 3's number one priority. An <a href="https://www.pcgamer.com/games/final-fantasy/its-hard-to-say-whether-final-fantasy-14s-new-combat-will-be-a-win-or-a-flop-but-im-just-happy-to-see-the-developer-trying-something-new/" target="_blank">entirely new combat system</a> that promises to highlight job individuality and skill expression, changes to gearing to make it less unfriendly to anyone hoping to play more than one job in savage or ultimate raids, and deprioritising daily tasks to give players more flexibility to complete their in-game goals week-to-week.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6A6nUmYsa8pV9bgSmB7juQ" name="(49) FINAL FANTASY XIV Fan Festival 2026 in Anaheim - Day 1 01-09-41" alt="Naoki Yoshida's opening keynote during the North American Fan Festival" src="https://cdn.mos.cms.futurecdn.net/6A6nUmYsa8pV9bgSmB7juQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Those are all genuinely great things that I am incredibly excited to see manifested in Evercold. But I can't help but carry that eager anticipation with a side of cautiousness. A wariness of a company who has been so reluctant to tweak even the tiniest cog in its core setup at the risk of upsetting the balance. Of creating a little more friction for the sake of a more interesting experience.</p><p>Because I so desperately want these changes to spark bigger overhauls. These are all well and dandy, but if we can still look at a two-year life cycle for an expansion and know exactly what to expect—an alliance raid on the .1, .3, and .5 patches, savage raids on the .0, .2, and .4 patches, etc etc—then I don't know how much that staleness will actually fade away.</p><p>I want Evercold to be the expansion of risk-taking. Of experimentation. I never expect Creative Studio 3 to return to the puzzles and mazes of A Realm Reborn's dungeons, but I crave more than the whole "two packs of trash mobs into boss" pattern that persists across all of them. More opportunities to dictate the pace and flex those tank mitigations and healing spells, more enemy varieties that do more than the odd auto attack, bosses that don't automatically open every goddamn fight with a raidwide attack.</p><p>I really think the studio has hit its stride with designing higher-difficulty fights in Dawntrail—the Arcadion savage raids are some of the best the game has ever seen. And while I haven't been a fan of every extreme fight, they've all stood out to me for different reasons. Valigarmanda in particular stands strong as one of the coolest trials with its incredible power fantasy tank busters mid-fight. Putting more of that pizzazz into designing its story-difficulty dungeons would go a helluva long way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BcVzPNBZv6gHakDhtQtKvQ" name="(49) FINAL FANTASY XIV Fan Festival 2026 in Anaheim - Day 1 00-44-50" alt="Naoki Yoshida's opening keynote during the North American Fan Festival" src="https://cdn.mos.cms.futurecdn.net/BcVzPNBZv6gHakDhtQtKvQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Final Fantasy 14's overworld has also been criminally underutilised for <em>years </em>now, and <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14s-promised-public-fields-redesign-could-fix-complaints-ive-had-about-the-mmo-for-years-heres-what-im-hoping-for/" target="_blank">Evercold is the perfect time to return its relevance</a>. I don't want its use to remain solely on lightning-fast hunt trains and FATEs that stand idle and undefeated mere months after an expansion's launch—which are also two things that require being in non-cross-world parties to make them viable, something which isn't possible if you're utilising the Party Finder function. Which is also usually the perfect time to actually <em>make use </em>of the overworld, since Party Finder locks you out of doing any instanced stuff like dungeons or field operation zones in the meantime.</p><p>Having "evolved" jobs and quality-of-life changes is great, but it means very little if the ways to put them into practice remain the same as they have done for a half-dozen years and a handful of expansions. I don't want Creative Studio 3 to abandon its core identity entirely—I'm not in complete agreement with folks who think fight design should veer into WoW's more reactionary direction—but it doesn't have to.</p><p>It just needs to make Final Fantasy 14 a more dynamic, engaging world to exist in once more. I'm sure we'll discover more about how it plans to do that during July's European Fan Festival. I'm just sincerely hoping that Creative Studio 3 doesn't let its fresh new ideas sit in stagnant water.</p>
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                                                            <title><![CDATA[ What are the best and worst lyrics you've ever heard in a videogame song? ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/what-are-the-best-and-worst-lyrics-youve-ever-heard-in-a-videogame-song/</link>
                                                                            <description>
                            <![CDATA[ Bars or barf? ]]>
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                                                                        <pubDate>Sun, 10 May 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 10 May 2026 18:40:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Sugar Riot in Final Fantasy 14.]]></media:description>                                                            <media:text><![CDATA[Sugar Riot in Final Fantasy 14.]]></media:text>
                                <media:title type="plain"><![CDATA[Sugar Riot in Final Fantasy 14.]]></media:title>
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                                <p>I've always loved dissecting song lyrics, but doing that for videogame music always feels like a coin flip. I do find that, more than anywhere else, videogame music is absolutely rife with nonsense lines. Take this one from raid boss Sugar Riot in Final Fantasy 14: "Now we come to orange / Gotta rhyme something with orange / 'Cept that nothing rhymes with orange / Think that I'll just forget 'bout orange."</p><div  class="fancy-box"><div class="fancy_box-title">Critical Hit</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Critical Hit (formerly known as <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/soundtrack-sunday/" target="_blank">Soundtrack Sunday</a>), where I celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.</p></div></div><p>Erm, yeah. A little goofy and sorta thematic with her whole graffiti artist shtick, but the lyrics still give me insane whiplash every single time I hear them. Then there's your edgy stuff, like Devil May Cry's Devil Trigger: "All of these thoughts runnin' through my head / Arm on fire, veins burnin' red / Frustration is gettin' bigger / Bang, bang, bang, pull my Devil Trigger." Does the song go hard? Yes it does, but do I also think its lyrics are ridiculous? I absolutely do.</p><p>And finally, my personal candidate for worst videogame lyrics <em>has </em>to be the opening song for Dead Island with Who Do You Voodoo? I almost have to commend just how closely the song toes the line between terrible and hilariously good. Seriously, I don't know any other song that could have gotten away with lyrics like: "Handful of fingertips, toss 'em up like confetti / Stable of corpse bitches, I'm a pimp of the dead." Very much a product of its time, I fear.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HLbbOvo8210" allowfullscreen></iframe></div></div><p>That doesn't mean <em>all </em>videogame vocal music sounds like it was written with a heavy dose of teen angst, of course. Portal's Still Alive is by far one of my favourite tracks ever penned for a game—written from the perspective of GLaDOS as she writes her assessment report. It plays as the credits roll with lines like: "Now these points of data make a beautiful line / And we're out of beta, we're releasing on time / So I'm glad I got burned, think of all the things we learned / For the people who are still alive."</p><p>It's the perfect blend of Portal's slightly dark humour without veering into total cringe or silliness, while also giving players a glimpse into the sadistic robot's actual fate. </p><p>I'm also a huge fan of Nier: Automata's Weight of the World—another end credits song—which people theorise to actually be from different characters' perspectives depending on which language you listen to it in. As someone who regularly bumps the English version, I adore the chorus: "Cause we're gonna shout it loud / Even if our words seem meaningless / It's like I'm carrying the weight of the world." It's incredibly befitting of the journey 2B undertakes throughout the game, and the best culmination of that game's gripping narrative you could ask for.</p><p>But what about you? Is there a videogame lyric that's proper stuck with you—either for being powerful and impactful, or for being so utterly ridiculous that you have to wonder what was going through the writer's head when they penned it? Be sure to drop a comment below with the lyric and which game it's from.</p>
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                                                            <title><![CDATA[ Final Fantasy 14 player harnesses the power of furniture slots to make their in-game house look like Pragmata ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-player-harnesses-the-power-of-furniture-slots-to-make-their-in-game-house-look-like-pragmata/</link>
                                                                            <description>
                            <![CDATA[ "Increased placement limit is the best!" ]]>
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                                                                        <pubDate>Sat, 09 May 2026 22:23:07 +0000</pubDate>                                                                                                                                <updated>Sat, 09 May 2026 22:29:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pragmata: Hugh and Diana high-fiving.]]></media:description>                                                            <media:text><![CDATA[Pragmata: Hugh and Diana high-fiving.]]></media:text>
                                <media:title type="plain"><![CDATA[Pragmata: Hugh and Diana high-fiving.]]></media:title>
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                                <p>MMOs stop being games where you go kill mobs for XP and chase fat loot when you discover player housing. Once that bug nips you, they become 3D diorama creation software with a bunch of useless RPG crap tacked on for a few days, or maybe forever, depending on your capacity for rotating couches. I've never been so lost in the sauce that I've recreated entire zones from other games inside an MMO's player housing feature, but then again, I'm just not built for this like X user Miya Shikhu. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2051904021783564512"><p lang="en" dir="ltr">しばらく別ゲーやってましたが、FF14に戻ってきました新作ハウジング『PRAGMATA:シェルター』つくったエバーキープ系家具最高！設置数増加最高！SF近未来Capcomさん最高！Dianaマジかわゆす😍#FF14ハウジング #FF14 #PRAGMATA © SQUARE ENIX pic.twitter.com/geQ5bq6BEE<a href="https://twitter.com/cantworkitout/status/2051904021783564512">May 6, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Shikhu shared their latest creation <a href="https://x.com/MShikhu/status/2051904021783564512?s=20">in a post on X</a> Wednesday, and it's an uncannily good recreation of the shelter from hack 'em up third person shooter <a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-review/">Pragmata</a>. If you haven't played that game, the shelter is a hub you return to between checkpoints to upgrade your stats and equip new build items. It's got a sleek, futuristic aesthetic and walls of computer screens, all of which have been approximated using Final Fantasy 14's housing props.</p><p>"I was playing a different game for a while, but I've come back to FF14," said Shikhu in the post (via X's machine translation). "Everkeep-style furniture is the best! Increased placement limit is the best!"</p><p>Based on Shikhu's posts, it sounds like <a href="https://ffxiv.consolegameswiki.com/wiki/Everkeep_Sofa">the Everkeep Sofa</a> and similar items are what make this particular illusion tick. Lay out enough white sofas in close proximity and it looks a bit like sci-fi paneling: "The floor couches fit the space perfectly, don’t they? I really like how they turned out," Shikhu said in a reply on the same thread. The players running around in cosplay as Hugh and Diana make for a nice touch that makes the scene unmistakable.</p><p>Another part of what makes this work is <a href="https://na.finalfantasyxiv.com/lodestone/topics/detail/07320affa7e0fcd9685afcbe54fbf55405b6d822">a recent update</a> which increased the number of furniture items that can be on-screen simultaneously. If MMO player housing has taught me anything, it's that players will continue to cook up projects that boggle the mind, like <a href="https://www.pcgamer.com/games/world-of-warcraft/creative-world-of-warcraft-player-uses-housing-tools-to-recreate-counter-strikes-iconic-dust-2-map-complete-with-a-car-made-out-of-wood-doormats-and-fruit-plates/">Dust 2 in World of Warcraft</a>, for as long as these games exist. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkGmNX"></div>                            </div>                            <script src="https://kwizly.com/embed/XkGmNX.js" async></script><div class="product"><a data-dimension112="bc50e119-7655-46d5-b0b2-67ea53df6c7a" data-action="Deal Block" data-label="Pragmata guide" data-dimension48="Pragmata guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="s7NtLy9XzeesmT8PXqiSt6" name="pragmata boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/s7NtLy9XzeesmT8PXqiSt6.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-guide" target="_blank" data-dimension112="bc50e119-7655-46d5-b0b2-67ea53df6c7a" data-action="Deal Block" data-label="Pragmata guide" data-dimension48="Pragmata guide" data-dimension25=""><strong>Pragmata guide</strong></a>: My full guide after nearly 20 hours.<br><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-red-zone-gate-key-locations"><strong>Pragmata Red Zones and Gate Keys</strong></a>: All locations.<br><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-best-weapons-loadout" target="_blank"><strong>Best Pragmata weapons</strong></a>: Your tools of destruction.<br><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-break-blue-crystal-barriers" target="_blank"><strong>Pragmata blue and red crystals</strong></a>: Break these barriers.<br><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-sector-guard-boss" target="_blank"><strong>Pragmata Sector Guard</strong></a>: Your first boss.<br><a href="https://www.pcgamer.com/games/third-person-shooter/pragmata-luna-digger-boss" target="_blank"><strong>Pragmata Luna Digger</strong></a>: Whack this worm.</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14's newest expansion name almost broke the series' 12-year tradition as Yoshi-P 'really wanted' his original idea ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-newest-expansion-name-almost-broke-the-series-12-year-tradition-as-yoshi-p-really-wanted-his-original-idea/</link>
                                                                            <description>
                            <![CDATA[ Evercold could have been called something totally different. ]]>
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                                                                        <pubDate>Fri, 08 May 2026 15:41:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Evercold trailer]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Evercold trailer]]></media:text>
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                                <p>The last few times Square Enix has unveiled the name of a new Final Fantasy 14 expansion, I've wondered whether the team plans to stick to its love for a good compound word. As it turns out, the answer is "yes" every time: Heavensward, Stormblood, Shadowbringers, Endwalker, Dawntrail, and now the upcoming Evercold.</p><p>But as it turns out, director and producer Naoki Yoshida has tried to break that pattern a few times. At least, if his list of rejected expansion names is anything to go by. During a Q&A at the North American Fan Festival in April, Yoshida divulged what Evercold and expansions of Final Fantasy 14 past could have actually been named.</p><p>"When we were trying to come up with a name for what became Stormblood, one of the names that came up was Rebellion," Yoshida told press via a translator. "But unfortunately that was rejected for various reasons, including legal reasons, so we couldn't choose that one. It was already taken."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/b0IWVeqvQGk" allowfullscreen></iframe></div></div><p>I wonder whether that was studio Rebellion who got in the way of making that name a reality—you could certainly argue that both a videogame developer and a game called Rebellion could cause some confusion. It's also the name of <a href="https://store.steampowered.com/app/1405260/Rebellion/" target="_blank">a game on Steam</a> as well as a short-lived television series, as I'm discovering. Really, it could be <em>anything, </em>but I'm glad Yoshida and the team weren't able to go through with it as I think Stormblood sounds a lot neater.</p><p>But what about other expansions? Well, for Shadowbringers the name Darkbringer was toyed with but ultimately rejected—once again, very pleased about that—while an attempt to break the compound curse was made again during Endwalker when the name World's End was pitched, "but obviously that was not possible either." A little clash with Edgar Wright's movie of the same name, perhaps?</p><p>When it comes to binned candidates for Evercold, I actually quite like the title: Absolute Zero. Yoshida said he "really wanted to go" with it, even going so far as to imagine what the expansion's logo would look like with that name, but it was once again nixed. You can't escape the compound names, Yoshida.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2ZAhHKNrhWPPTzQH5gjLjA" name="(95) FINAL FANTASY XIV Evercold Teaser Trailer 00-03-44" alt="Final Fantasy 14 Evercold trailer" src="https://cdn.mos.cms.futurecdn.net/2ZAhHKNrhWPPTzQH5gjLjA.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>He goes on to say that he thought a lot about the different meanings of things or people icing over—from the theory that our humble planet was once entirely frozen over, to even the way that a person's heart can metaphorically freeze over, causing them to grow cold and distant.</p><p>"So with this expansion, the Warriors of Light will be encountering many instances where various different ice that they would either melt or even have to destroy to move forward and explore and become that sort of wanderer," Yoshida said. "And I hope that the players will experience and enjoy that journey."</p><p>As for when the whole idea for Evercold was conjured up, Yoshida said he began to put the wheels in motion approximately two months after Dawntrail released. "But of course, I do have a general idea of what direction I want to take. The overall scenario or saga, and so it's more like narrowing down, determining, pinpointing what the next theme would be."</p>
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                                                            <title><![CDATA[ This is Chort, a Final Fantasy 14 dungeon boss of absolutely no real significance, but a hero to us all ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/this-is-chort-a-final-fantasy-14-dungeon-boss-of-absolutely-no-real-significance-but-a-hero-to-us-all/</link>
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                            <![CDATA[ You can find Chort in the Clyteum. ]]>
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                                                                        <pubDate>Tue, 05 May 2026 22:19:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Chort, the Clyteum dungeon boss. He&#039;s a tall, round purple and red creature with red eyes. ]]></media:description>                                                            <media:text><![CDATA[Chort, the Clyteum dungeon boss. He&#039;s a tall, round purple and red creature with red eyes. ]]></media:text>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> has some weird bosses. In fact, some of the hardest encounters in the game are against enemies like his cobbled-together majesty, Perfect Alexander, and then whatever awaits us in Kefka's ultimate-tier clown show when it launches this summer, but they're all old news as far as I'm concerned. The real FF14 sickos are all about a new dungeon boss, <em>Chort. </em>He lives in the Clyteum. </p><p>Chort—a patch 7.5 boss with zero spoken lines who violently rolls around the arena a few times before he's slain for a pair of gloves—is the new weird little (big) guy players are obsessed with. We've only known Chort for about a week, and his popularity rivals last month's Evercold reveal. I'm only sort of kidding, but look at this guy.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2300px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="LwgcfbgnQJFJzmpCe7QGjX" name="Chort-ffxiv" alt="Chort, the Clyteum dungeon boss. He's a tall, round purple and red creature with red eyes." src="https://cdn.mos.cms.futurecdn.net/LwgcfbgnQJFJzmpCe7QGjX.jpg" mos="" align="middle" fullscreen="1" width="2300" height="1294" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LwgcfbgnQJFJzmpCe7QGjX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Love this guy.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>He's of no major significance to the plot, and he doesn't drop anything particularly good, but he's beloved by all for his clearly seasoned battle posture—just look at that wide stance, ain't no one tipping him over—and brick house build. He's also quite the speedy boy, and has a whole mechanic where you've got to dodge him as he flings himself around the arena. </p><p>Honestly, I think Chort belongs in FF14's wrestling-themed raid series, the Arcadion, not the Clyteum. And no, Clyteum isn't a typo either. That's a real Final Fantasy 14 dungeon name. There's a lot going on in Patch 7.5, <em>okay?</em> </p><p>A fixation with weird little guys isn't a new FF14 phenomenon; the MMORPG is full of them. Last year, we had this <a href="https://www.pcgamer.com/games/final-fantasy/it-has-taken-final-fantasy-14-players-no-time-at-all-to-form-a-cult-around-this-glitched-level-1-mob-with-no-name-or-purpose/">nameless, glitched deer</a> roaming the Coerthas Western Highlands, and before that, there was Dawntrail's no-thoughts-behind-those-eyes baby Mamool Ja and Endwalker's <a href="https://x.com/drakspearxiv/status/1466033916662452232">son with every disease</a>. Now we have Chort, and once again the community hasn't let me down. They're Chort posting through it all. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/ffxiv/comments/1t32she/comment/ojs7leg">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/ffxiv">r/ffxiv</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>"Moments like this are why I play this game and love this community," a <a href="https://www.reddit.com/r/ffxiv/comments/1szc0to/spoiler_75_our_partys_reaction_to_the_2nd_boss_in/">Reddit comment</a> reads. "I gave chort some jorts," another <a href="https://x.com/cosmictricks_/status/2051037939094954106">user wrote on X</a>, attaching an incredible screenshot of Chort wearing jorts. "Chort appreciation post, do you appreciate Chort?" another player asked <a href="https://bsky.app/profile/houndgrey.bsky.social/post/3mksnniselc2e">on Bluesky</a>.</p><p>Then there's this Chort fancam. Nothing tops the Chort fancam. It's looping on my second monitor as I write this.</p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:w6e6dm6g7uqcojoipngkiioz/app.bsky.feed.post/3mknd2cjtuk23" data-bluesky-cid="bafyreifepwrpfj3gt6xlmamcaihfigoc5ddjbmw3zld72h52diwyhah67u" cite="https://bsky.app/profile/brutejussy.etheirys.social/post/3mknd2cjtuk23"><p lang="en">#7.5spoilers Chort Fancam</p>— @brutejussy.etheirys.social (<a href="https://bsky.app/profile/did:plc:w6e6dm6g7uqcojoipngkiioz?ref_src=embed">@brutejussy.etheirys.social.bsky.social</a>) <a href="https://bsky.app/profile/brutejussy.etheirys.social/post/3mknd2cjtuk23">2026-05-05T22:18:01.173Z</a></blockquote><p>Even the Final Fantasy 14 <a href="https://bsky.app/profile/en.finalfantasyxiv.com/post/3ml4flfuu6c2o">official social media</a> account has joined in, simply posting "Chort," because what else is there to say, really? "They don't even know Chort is the word for devil in many Slavic languages," reads another meme <a href="https://x.com/Red_Lunatic_UwX/status/2051676214213877878">posted on X</a>. "Very fitting name for a voidsent fought in a northern region." </p><p>I guess that explains this other <a href="https://witcher.fandom.com/wiki/Chort">Chort</a> from The Witcher 3, but I think Final Fantasy 14's Chort could take him. That guy is just a silly goat (cow?) baby, he's no match for my Chort son from the Void. Maybe they can duke it out 1v1-style, Chort versus Chort.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkGmNX"></div>                            </div>                            <script src="https://kwizly.com/embed/XkGmNX.js" async></script><div class="product"><a data-dimension112="ff7ccc6a-97a9-4d57-bbee-1a626f5ee587" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="ff7ccc6a-97a9-4d57-bbee-1a626f5ee587" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Writing one of Final Fantasy 14's sauciest songs required its lyricist to consult the tomes—Wikipedia's incredibly thorough BDSM page ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/writing-one-of-final-fantasy-14s-sauciest-songs-required-its-lyricist-to-consult-the-tomes-wikipedias-incredibly-thorough-bdsm-page/</link>
                                                                            <description>
                            <![CDATA[ All for the research, amirite? ]]>
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                                                                        <pubDate>Sun, 03 May 2026 16:14:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Vamp Fatale in FF14]]></media:description>                                                            <media:text><![CDATA[Vamp Fatale in FF14]]></media:text>
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                                <p><a href="https://www.pcgamer.com/uk/final-fantasy-14/`" target="_blank">Final Fantasy 14's</a> Arcadion raid series has been a highlight of Dawntrail for me. All 12 fights have been resplendent with impeccable vibes and a distinct identity thanks to Creative Studio 3 going all-in on the wrestling theme. </p><div  class="fancy-box"><div class="fancy_box-title">Critical Hit</div><div class="fancy_box_body"><p class="fancy-box__body-text">Welcome to Critical Hit (formerly known as <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/soundtrack-sunday/" target="_blank">Soundtrack Sunday</a>), where I celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.</p></div></div><p>With a cast of colourful fighters to contend with, giving each one their own bespoke theme song was the correct choice. It's not something the developer always does when it comes to the eight-player raids—sometimes a four-fight tier (five if you count any savage-difficulty second phases), will only have two or three songs apiece, sometimes sharing a more overarching theme than being tailor-made for the opponent in question.</p><p>One of my favourite songs to come out of this raid series is by far Sinister. It's the theme for Vamp Fatale—the first fight in the final tier—a seductress of a competitor whose fighting form consists of bat wings, fishnets, and a tight leather jacket. Before I go face-to-face with her, she literally tells me: "You've been a naughty, naughty girl. And I'm going to give you the punishment you deserve." Gulp.</p><p>It's no surprise, then, that her lyrics have "dominatrix" written all over them:</p><ul><li>I'm sinister, under your skin / In lace and leather</li><li>Going hard, going soft, ain't no limits here</li><li>Free for all, consensual, I thought I made it clear</li><li>Ready or not, bottom or top, what you got in mind?</li><li>I don't hear no safeword, honey</li></ul><p>For localisation head and lyricist Michael-Christopher Koji Fox, there was only one place he could venture to in order to concoct these lyrics: the BDSM page on Wikipedia.</p><p>During the North American Fan Festival, Fox ran a panel around the work that goes behind creating lyrics for Final Fantasy 14. Some awkward moments involving AI pictures aside, it was a ridiculously interesting insight into how many of these songs get made, especially as someone who is deeply in love with this game's music.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/o9HMYdut2Ek" allowfullscreen></iframe></div></div><p>Fox says a lot of time crafting lyrics for a song might just involve reading some quest dialogue or taking a look at how the gameplay for the encounter will play out, but "a lot of times it'll involve research on subjects I'm not familiar with."</p><p>This is where Fox specifically<a href="https://www.youtube.com/live/o9HMYdut2Ek?si=S7sqO3i8CGagKH6E&t=12781" target="_blank"> highlights the Arcadion raids</a>: "Deep dives into pro wrestling, I had to do a lot of research on surfing which was a lot of fun," he said, referencing the Red Hot and Deep Blue fight in the Heavyweight tier. </p><p>"And then of course there's Sinister for Vamp Fatale's theme. And the scenario writer [Yuki Kimura], he made it crystal clear in his document that the theme behind this character was BDSM. So of course I go to the internet to study it out, I had to go to Wikipedia."</p><p>This is when Koji's presentation throws up a giant screenshot of the BDSM Wikipedia page which, unsurprisingly, is almost entirely redacted save for the words "and ball" before going one step further and redacting the ball, too. "While I appreciate the detail to which Wikipedia describes this subject, I could've used a heads up before going there," he joked to the audience.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U9kuU8oTQsxKVwXzXgYRf3" name="(96) FINAL FANTASY XIV Fan Festival 2026 in Anaheim - Day 2 04-19-03" alt="A slide from Koji Fox's lyric presentation at Final Fantasy 14 Fan Festival, showing a heavily redacted screenshot of Wikipedia's BDSM page." src="https://cdn.mos.cms.futurecdn.net/U9kuU8oTQsxKVwXzXgYRf3.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>"I wanted to do something provocative, because that's what [Kimura] wanted. But I also wanted to be respectful to the BDSM community so I didn't want to come from a place of stereotypes. I wanted to do my research, so I did ample research. <em>So much research</em>."</p><p>After squeezing in a "hole" joke (I'll allow it), Koji noted that much of this research was taking place in the office which lead to a lot of "judgemental scowls" from people walking past his booth, but joked that it also led to a handful of sly wink-wink nudge-nudge smirks from his coworkers. </p><p>Jokes, japes, and a very dad-humour presentation aside, it was interesting to know the ins and outs of how some of this stuff gets cooked up. I suppose I hadn't thought much about the research that would go into crafting a theme song around a woman who keeps calling me a naughty girl. </p><p>As someone who has also had to send some diabolical access requests to IT for some wildly NSFW sites (all research for news, I promise), I can definitely relate to Koji's awkward disposition. Will I now be thinking about the BDSM Wikipedia page every time I have to fight Vamp Fatale? Definitely, but to be fair it's hard <em>not </em>to when you listen to the song in its entirety. </p>
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                                                            <title><![CDATA[ Loving MMOs in 2026 is an exercise in frustration, grief, and moving on ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/loving-mmos-in-2026-is-an-exercise-in-frustration-grief-and-moving-on/</link>
                                                                            <description>
                            <![CDATA[ Allow me to get a little existential. ]]>
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                                                                        <pubDate>Sat, 02 May 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halmarut, from Final Fantasy 14 online, looks reticent towards the camera - overlaid with the graphic for PC Gamer&#039;s MMO column, Terminally Online.]]></media:description>                                                            <media:text><![CDATA[Halmarut, from Final Fantasy 14 online, looks reticent towards the camera - overlaid with the graphic for PC Gamer&#039;s MMO column, Terminally Online.]]></media:text>
                                <media:title type="plain"><![CDATA[Halmarut, from Final Fantasy 14 online, looks reticent towards the camera - overlaid with the graphic for PC Gamer&#039;s MMO column, Terminally Online.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Terminally Online</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="viEbEfSzPx3ufbgiDNYsS9" name="hub_mmo_logo" caption="" alt="The Terminally Online column badge." src="https://cdn.mos.cms.futurecdn.net/viEbEfSzPx3ufbgiDNYsS9.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This is <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/terminally-online/" target="_blank">Terminally Online</a>:<strong> </strong>PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.</p></div></div><p>I'm breaking my routine, here—typically, when I sit down to write Terminally Online, I'll alternate between a hot take or an interview and something a little more light-hearted, like a poll or a discussion. This week, though, you're getting two in a row, because recent subjects I've covered have me a little bummed out.</p><p>Maybe it's my allergies acting up, or a remnant of winter blues, or the fact everything feels just a little bit <em>dire </em>in the world at the moment, but I'm kinda bummed out about the state of MMOs, man. And it's not because of the experience of actually playing them, mind. There are a lot of great offerings out there right now (peep our <a href="https://www.pcgamer.com/the-best-mmos/">best MMOs</a> list). </p><p>Sure, WoW's having a <a href="https://www.pcgamer.com/games/world-of-warcraft/blizzards-former-president-says-wow-has-to-reset-over-disastrous-patch-and-i-really-wouldnt-go-that-far/">bit of a tizzy right now</a>, but the bones of Midnight are good and will continue to be so once Blizzard's gotten its act together. The Elder Scrolls Online, Final Fantasy 14, and Guild Wars 2 are all some degree of decent. Warframe's doing its own thing and Fallout 76 is <em>good </em>now.</p><p>If you want a taste of retro, you can hop back to several points in WoW's history <a href="https://www.pcgamer.com/world-of-warcraft-classic/">via Classic</a>, check out the still-stellar <a href="https://www.pcgamer.com/games/mmo/celebrating-the-20th-birthday-of-city-of-heroes-an-mmo-resurrected-by-the-people-who-loved-it-enough-to-bring-the-game-back-for-good/">City of Heroes</a>, or mess about in Old School Runescape. There are even some halfway decent<a href="https://www.pcgamer.com/games/mmo/project-gorgon-has-recaptured-the-old-school-mmo-magic-i-thought-was-dead-and-gone-by-letting-me-ask-a-pig-about-its-mother-so-hard-it-dies/"> indie MMOs making strides</a>. </p><p>But if you want new MMOs to get excited about, you're out of luck. We literally described <a href="https://www.pcgamer.com/games/mmo/they-survived-the-mmo-massacre-of-2025-but-2026-is-going-to-be-a-tense-year-for-wow-and-ff14-and-for-completely-different-reasons/">2025 as an MMO massacre</a>, because so many work-in-progress games were cancelled, and some younger blood shut down too soon after going live. Rest in peace, <a href="https://www.pcgamer.com/games/mmo/new-world-is-dead-amazon-ends-new-content-updates-following-massive-layoffs-says-servers-will-be-live-through-2026/">New World</a>—as for <a href="https://www.pcgamer.com/gaming-industry/laid-off-devs-of-cancelled-zenimax-mmo-project-blackbird-form-new-studio-with-no-outside-investors-and-full-creative-control-and-theyre-calling-it-sackbird/">Project Blackbird, we hardly knew ye</a>. </p><p>Which leaves you and me stuck with the old guard. Ah, jeez. On second thought, maybe this is all just because I'm aging into my 30s and getting a proper sense of the passage of <em>time. </em></p><h2 id="everything-changes-and-it-has-to">Everything changes, and it has to</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Pw58449AHyKPiUKqn7WxNE" name="FF14 sinking feeling.png" alt="A healer looks mournfully towards the camera, hand outstretched, as she topples into the bowels of the Tam-Tara Deepcroft in Final Fantasy 14." src="https://cdn.mos.cms.futurecdn.net/Pw58449AHyKPiUKqn7WxNE.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>There's a sort of monkey's paw curse that happens when you're invested in an MMO—if you get particularly taken, the rewards are vast. These are sprawling, giant worlds filled with lovely communities that can absorb you for years at a time, giving you friendships and companions who can eventually become real-life pals.</p><p>But they're also in a constant state of flux. If I talk to a friend about a game I adore, generally speaking, I can go ahead and play it. If it's really old, maybe that's not a sure thing—but if I can get it to run, I can head back into those halcyon days without fear of things being different.</p><p>Not so for the MMO. Every two to three years, the game you love will change—and not always for the better. WoW's the biggest example of this, dipping in and out of controversy and catastrophic design like it's about to do the Hokey Pokey, turn itself around, and show us what it's all about. Warlords of Draenor bad, Legion good, Battle for Azeroth bad, Dragonflight good, and so on.</p><p>Sometimes <em>not </em>changing is a problem, too. Final Fantasy 14: Shadowbringers is one of the best RPGs I've ever played, and Endwalker made me cry dozens of times—but as a game, the stagnation has eaten at me terribly, to the point where <a href="https://www.pcgamer.com/games/final-fantasy/its-hard-to-say-whether-final-fantasy-14s-new-combat-will-be-a-win-or-a-flop-but-im-just-happy-to-see-the-developer-trying-something-new/">Evercold's job shake-up</a> feels like the light at the end of a tunnel.</p><p>And hey, let's say you boot up something like World of Warcraft: Classic for a hit of liquid nostalgia: Too bad, things are different here, too. <a href="https://www.pcgamer.com/games/mmo/the-mmos-we-grew-up-with-are-gone-and-its-all-our-fault-because-we-loved-them-to-death/">Ragnaros dies in a matter</a> of days, rather than months. The game has been optimised into something different, changed by the hands that hold it.</p><p>When I say loving an MMO is an exercise in frustration, this is what I mean. If there are no new games to go to, then you're either in a cycle of being happy with your lot and waiting for the other shoe to drop, or grappling with update-borne depression and anxiety that your game's on the decline. If you've seen it happen enough times, it might drag you out of love with a game entirely.</p><h2 id="nothing-new-can-stay">Nothing new can stay</h2><p><a href="https://www.pcgamer.com/games/mmo/what-will-we-do-at-the-end-of-the-world-if-mmos-are-any-indication-mostly-what-we-already-do-plus-a-lot-of-dancing/">Sometimes it all ends in tears:</a> City of Heroes, Star Wars: Galaxies, Wildstar, Warhammer Online—nothing lasts forever. Maybe it'll take another decade or two, but there'll be a time when even Blizzard closes its doors for good, sure as death and taxes.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UyksSQkZWJThcNafAEs3Kn" name="Wildstar.png" alt="An adventurer from Wildstar is in trouble, small in the corner of the frame while a ne'er-do-well looms over them." src="https://cdn.mos.cms.futurecdn.net/UyksSQkZWJThcNafAEs3Kn.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Carbine Studios / NCsoft)</span></figcaption></figure><p>The upshot is that sometimes these games make their way into good hands. City of Heroes: Homecoming is on my recommendations list because it's pretty much in the best state it's ever been in—divorced from microtransactions and the need for profit, powered by donations and enthusiasm. </p><p>But there is this eerie sense that we MMO players are all sort of just in a retirement home waiting for the next one to pop off. Oh, sure, occasionally a game gets a golden era—sometimes bingo night slaps—but that doesn't change the fact we're all sitting here with dentures and knitted blankets.</p><p>How'd we get here? Well, a couple of reasons: Firstly, <a href="https://www.pcgamer.com/games/mmo/new-world-proved-that-the-hunger-for-a-modern-mmo-is-clearly-there-but-the-only-studios-with-enough-cash-to-make-them-are-too-shareholder-brained-to-try/">shareholders</a>. While game cancellations have always been a thing, MMOs take a heck of a long time to make, and the hunger for quarterly growth makes that a terrible proposition for a late-stage capitalist system that only cares about the incline on a graph somewhere.</p><p>And that's not just my take. Listen to Matt Firor, steward of the trashed Project Blackbird this week, <a href="https://www.pcgamer.com/games/mmo/former-eso-boss-matt-firor-talks-about-the-death-of-unrealised-mmo-project-blackbird-microsoft-is-microsoft/">speaking to YouTuber MinnMax</a>: "They want a business they can look at that has numbers that go up reliably every year by a certain amount—and this isn't [just] Xbox, this is all public companies, they want reliable, forecastable business."  </p><p>Nothing described here works very well in the messy sprawl of an MMO. An MMO has ups and downs, busts and booms, and requires consistent, deliberate love to flourish. Instead what we get are <a href="https://www.pcgamer.com/games/world-of-warcraft/a-treehouse-bundle-in-wow-costs-a-whopping-usd75-and-while-i-know-exactly-who-blizzards-made-it-for-that-doesnt-mean-i-feel-good-about-it/">$75 housing bundles</a> chasing that sweet, sweet <a href="https://www.pcgamer.com/games/world-of-warcraft/alas-its-been-estimated-that-wows-usd90-fomo-dinosaur-mount-probably-made-blizzard-around-usd15-17-million-and-at-this-point-i-think-we-all-deserve-to-be-here/">short-term payout</a>, and <em>seasons. </em>Because you can align seasons with quarters, and a little bit of excitement probably looks great on the balance sheets. </p><p>And hey, seasons aren't inherently a bad thing—except for when you <a href="https://www.pcgamer.com/games/world-of-warcraft/wow-came-back-from-the-brink-because-blizzard-ran-it-like-a-live-service-game-but-now-that-same-tactics-threatening-everything/">can't keep up</a>. The price you pay for constant evolution is, inevitably, the embracing of <em>instability. </em>And the MMO genre writ large could really use a bit more stability right now.</p><h2 id="moving-on">Moving on</h2><p>I really would love to be proven wrong. Maybe <a href="https://www.pcgamer.com/games/mmo/league-of-legends-mmo-shows-signs-of-life-as-riot-adds-a-former-world-of-warcraft-lead-producer-to-its-roster/">Riot's new MMO</a> comes out of nowhere and ushers us all into a second golden age—after all, these trends come in waves. Just as WoW brought on its own flood of imitators, Fortnite begat more… well, Fortnites. We shifted from MMOs to battle royales to extraction shooters. There's every chance the pendulum comes back again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:52.55%;"><img id="h38pTiMTTbHi9mLzwQX5ZU" name="20260429190541_1" alt="An adventurer in Final Fantasy 14 faces a golden road leading to a portal." src="https://cdn.mos.cms.futurecdn.net/h38pTiMTTbHi9mLzwQX5ZU.jpg" mos="" align="middle" fullscreen="" width="1920" height="1009" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>But right now, in 2026? I feel a bit of vertigo for a genre I deeply adore. A lot of my favourite games will probably make it through the next decade, sure—but certainly not forever. And if there's no-one there to pick up the torch (and 2025 saw an entire generation of prospective MMOs wither on the vine), what happens then? </p><p>I don't really have an answer that isn't just a bummer, and hey—there are certainly bigger ills to worry about in this world than 'my favourite kind of game doesn't exist anymore'. But I'd still rather it did, because MMOs are lovely. I've made some of the most enduring friendships of my life in them, and I want that experience for future generations. Assuming we're not back in the stone age by then, or technofascist serfs, or something. </p><p>But this is my hope: If someone's still writing this column when I'm fifty, they won't be forced to pick a different genre to write about.</p><div class="product"><a data-dimension112="b730d56c-fe48-48d4-af36-ec841d8877f8" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="b730d56c-fe48-48d4-af36-ec841d8877f8" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Before doing anything else introduced in FF14 patch 7.5, I beelined it to the Calamity Salvager to free up inventory space with the new dye system ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/ffxiv-calamity-salvager-dye-exchange/</link>
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                            <![CDATA[ I'm dyeing for extra storage. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 20:54:53 +0000</pubDate>                                                                                                                                <updated>Tue, 28 Apr 2026 20:59:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:description>                                                            <media:text><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:text>
                                <media:title type="plain"><![CDATA[A Final Fantasy 14 Miqo&#039;te jumping and smiling while she&#039;s standing in Radz-at-han.]]></media:title>
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                                <p>I've always felt inventory space was the most valuable thing in <a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>, and in the wake of patch 7.5, that's never been clearer for packrat players like me. I'm sure you know the type—those of us who can't stop shoving ceaseless amounts of garbage we know damn well we'll never use into precious, limited retainer storage.</p><p>My army of retainers can hardly keep more than a handful of free inventory slots available at any given time, but thanks to the 7.5 update, that's less of a problem. Now, I can at least unburden my one item mule that was drowning in thousands of multicolored dye pots I totally, most definitely, absolutely needed. You know, just in case.</p><p>That's right, Final Fantasy 14 has blessed the glamour and housing sickos again with another space-saving upgrade. You can finally consolidate all of those ten million dyes into just a few item slots by speaking to your local Calamity Salvager. <em>Thank the Twelve</em>. </p><p>Well, I say a few, but my collection didn't consolidate neatly into one stack of the new Standard Spectrum Dye. I exceeded that, thanks to my nasty what-if-I-need-this-later habit, and so I have five stacks of the standard color. That's still better than the 85 inventory slots they originally occupied, mind you, so I'm not complaining. If you're tight on inventory space, I recommend you beeline it to the nearest Calamity Salvager and do the same.</p><h2 id="find-the-calamity-salvager-and-reclaim-your-inventory-space">Find the Calamity Salvager and reclaim your inventory space</h2><p>It's not a complicated process to trade in all of your old dye in FF14 and free up some space. Just speak to the Calamity Salvager in any of the three starting cities and select <strong>'Dye Exchange' </strong>to consolidate your collection of pigments. </p><p>All it takes is a single dye from one of the three new consolidated items to access the dozens of color options you're used to. If you've collected a little of every color, then that's 105 inventory slots consolidated into three.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wjqn7oTjc8ubDb3oDrso7n" name="FFXIV-Calamity-Salvager-Dye" alt="The Calamity Salvager in Final Fantasy 14 offering to exchange pots of dye for the new, consolidated items." src="https://cdn.mos.cms.futurecdn.net/wjqn7oTjc8ubDb3oDrso7n.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wjqn7oTjc8ubDb3oDrso7n.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><h3 id="calamity-salvager-locations-for-exchanging-old-dye">Calamity Salvager locations for exchanging old dye</h3><ul><li><strong>Old Gridania </strong>(X:10.0, Y:8.4)</li><li><strong>Limsa Lominsa Upper Decks</strong> (X:11.4, Y:14.4)</li><li><strong>Ul'dah - Steps of Thal</strong> (X:12.6, Y:13.1)</li></ul><h3 id="new-dye-consolidation-items">New dye consolidation items</h3><ul><li><strong>Standard Spectrum Dye</strong> - Obtained from any of the 85 common dyes that were crafted, bought, or rewarded through questing</li><li><strong>Wide Spectrum #1 Dye</strong> - Obtained from any of the nine dyes unlocked in special side content like Ishgardian Restoration, Island Sanctuary, or Cosmic Exploration</li><li><strong>Wide Spectrum #2 Dye</strong> - Restricted to the 11 dyes obtained in Dawntrail's special crafting and gathering content, Cosmic Exploration</li></ul><p>You can no longer buy the vast majority of classic colors, so you won't find those high-value pigments like Dragoon Blue or Gunmetal Black in The Firmament or Island Sanctuary. Instead, FF14 has replaced 20 pots of dye with just two items, the <strong>Wide Spectrum #1 Dye</strong> and <strong>Wide Spectrum #2 Dye</strong>. You can sell both of the consolidated items too, and with the patch day rush they're quite pricey on my server.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oFaa3VCRSqZeUiphAmEPAn.jpg" alt="Final Fantasy 14 - A player's inventory before they exchanged hundreds of old dyes for the new items. " /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MCXT2HxTsfNHLaUNFGgDAn.jpg" alt="Final Fantasy XIV - A player's inventory after they've exchanged all their old dye for the new system items. " /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>The extra expensive colors like General-purpose Pure White are still their own thing; you can't combine them into a singular space saver. The same goes for cash shop dye, which is kind of a bummer since I pick up a few colors whenever there's a sale, but I'm too elated about the other billion inventory slots I'm saving to be fussed. </p><p>Combine the new dye system with all of the dungeon gear I can finally toss into the glamour pile, and I've got tons of extra space for hoarding more crap I don't need. I should probably use this as a chance to cut a few retainer slots from my monthly FF14 subscription, but I know myself too well to pretend like that's going to happen. All of those item mules glamoured to look like Estinien will be over encumbered with junk by next week. </p><div class="product"><a data-dimension112="454db03b-5ad9-49d1-82e6-d54a7bbf3e7d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="454db03b-5ad9-49d1-82e6-d54a7bbf3e7d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Bad news, that adorable backpack that mysteriously appeared in Final Fantasy 14 players' inventories isn't meant to be there ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/bad-news-that-adorable-backpack-that-mysteriously-appeared-in-final-fantasy-14-players-inventories-isnt-meant-to-be-there/</link>
                                                                            <description>
                            <![CDATA[ Yoshi-P is coming for your Senor Otter pack. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 16:48:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The Senor Otter backpack in Final Fantasy 14.]]></media:description>                                                            <media:text><![CDATA[The Senor Otter backpack in Final Fantasy 14.]]></media:text>
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                                <p>Patch 7.5 for Final Fantasy 14 landed today, and with it<a href="https://fixvx.com/peachipon/status/2049064132326871412?s=20" target="_blank"> a strange appearance in the inventories for some players</a>: an adorable otter backpack that reminds me of those weird <a href="https://loungefly.com/" target="_blank">Loungefly</a> bags that seem to permeate every pop culture store in the UK.</p><p>It wasn't mentioned in the patch notes, and stuff randomly appearing without due notice is very rare. It also wasn't immediately obvious exactly what was triggering it to show up for some but not for others—I didn't have it, but my friend did.</p><p>After some tinkering around and dropping 140,000 gil on a Black Embroidered Parasol (and a handful of other registrable accessories), I saw the backpack instantly pop into my fashion accessories tab as if by magic. My friend surmised it was probably an accidental item ID overlap, and I now have to regrettably tell him that he's pretty smart since Square Enix has now confirmed this to be the case.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2049064132326871412"><p lang="en" dir="ltr">where???? did this come from????? why do i have him?? pic.twitter.com/cB2u0VIomR<a href="https://twitter.com/cantworkitout/status/2049064132326871412">April 28, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>In <a href="https://na.finalfantasyxiv.com/lodestone/news/detail/fa106a6387432091e1a910b7c9290a0ac5fdfd2f" target="_blank">a known issues post</a> on the Lodestone, it goes into a little detail about what happened here. "Upon investigating this issue, we confirmed that during data configuration, the internal ID for the 'Senor Otter pack' was mistakenly set to the same internal ID as the 'Black Embroidered Parasol.' As a result, if you have already obtained the 'Black Embroidered Parasol,' you will also be able to use 'Senior Otter pack.'"</p><p>The post continues: "We sincerely apologise for any inconvenience this may cause. However, we plan to correct the internal ID in an upcoming HOTFIX, so the feature will no longer be available at that time. We would appreciate it if the content could be reviewed again once the revised version has been officially published."</p><p>As for where the backpack is actually <em>supposed </em>to come from, that's less clear. Square Enix just calls it "a fashion accessory that is scheduled to be released as a content reward in the future." Could be treasure maps, could be an upcoming event. My money's on the annual Make it Rain event, personally.</p><p>Either way, prepare for a huge surge in the price of black parasols on the market board until a hotfix is out, I guess. Presumably the backpacks'll be taken away when the hotfix lands, so make the most of 'em. </p>
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                                                            <title><![CDATA[ It's hard to say whether Final Fantasy 14's new combat will be a win or a flop, but I'm just happy to see the developer trying something new ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/its-hard-to-say-whether-final-fantasy-14s-new-combat-will-be-a-win-or-a-flop-but-im-just-happy-to-see-the-developer-trying-something-new/</link>
                                                                            <description>
                            <![CDATA[ Evercold feels like it's going to be an expansion of evolution and experimentation. ]]>
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                                                                        <pubDate>Tue, 28 Apr 2026 12:54:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Evercold trailer]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Evercold trailer]]></media:text>
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                                <p>When <a href="https://www.pcgamer.com/uk/final-fantasy-14/" target="_blank">Final Fantasy 14</a> director and producer Naoki Yoshida took to the stage for his opening keynote at the North American Fan Festival, I knew change was coming. He'd been hinting that the next expansion—which we now know is called Evercold—would mark a new era of Final Fantasy 14.</p><p>Despite that, I still thought it was all going to be relatively safe. Creative Studio 3 has been trying little bits here and there throughout Dawntrail, but its core gameplay and patch cadence has remained staunchly the same. </p><p>I was wrong.</p><p>Yoshida's keynote felt like a recognition of the community's frustrations, one which culminated in the big announcement: Evercold will mark the end of the two-minute meta, and a brand-new combat style intended to return some flexibility to rotations and individuality that has suffered at the hands of homogenisation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dq8e4bszxKd4s58RiMJGXg" name="(95) FINAL FANTASY XIV Fan Festival 2026 in Anaheim - Day 1 02-34-50" alt="Screenshots from the NA Fan Festival 2026 regarding Final Fantasy 14's new combat systems." src="https://cdn.mos.cms.futurecdn.net/dq8e4bszxKd4s58RiMJGXg.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>For those who aren't familiar with Final Fantasy 14's current combat, almost every job essentially revolves around one big button that's on a two-minute cooldown. It usually grants either a buff to themselves or to the party. In the vast majority of encounters, making sure everyone is aligning their big button (and pooling any resources to spend during its effect), is incredibly important.</p><p>It's a rather rigid choice that's led to Creative Studio 3 designing themselves into a hole. New jobs have to slot into this meta, and designing encounters has to be done with this two-minute synergy in mind. </p><p>But when January 2027 rolls around, these big buff abilities are going away and two combat styles are being introduced. Reborn mode, which is what we have now, and Evolved mode. New jobs will only have the latter mode available, which makes me think Reborn only exists because CS3 is too scared to force everyone over to the new style straight away.</p><p>I don't blame them either, especially after seeing a huge mix of opinions on Evolved's combat. It's condensing skills down—think putting your 1-2-3 rotation onto a single button or two abilities on one button that'll do different things depending on who you're targeting—which some are construing to mean "easier".</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fe8WvBguJ26PPe6fZXiRjA" name="(95) FINAL FANTASY XIV Evercold Teaser Trailer 00-02-10" alt="Final Fantasy 14 Evercold trailer" src="https://cdn.mos.cms.futurecdn.net/fe8WvBguJ26PPe6fZXiRjA.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Will it be easier? Who knows. We did get a glimpse of the changes during a developer panel on the first day, with Yoshi-P showing off Bard, White Mage, and Paladin. I'm not completely sold on White Mage's damage ability, Glare, becoming an instant-cast, but the team said it was in the interest of placing greater emphasis on GCD healing, which is something I <em>am </em>sold on. </p><p>They've put a little pizzazz into Bard with some sweet aerial dodges and once again giving the job an ability you have to cast—something we haven't had since Heavensward. And while tank is by far my least played role, I was really liking what I saw with Paladin's kit.</p><p>I don't think it's going to be perfect, and I think there'll certainly be a lot of teething issues when Evercold first launches. It is not going to have everyone on board from the off. Hell, I don't even know if<em> I'm</em> going to like it. It's hard to say based on a snippet of something that's actively in development. </p><p>But honestly? It's <em>so </em>refreshing to see Creative Studio 3 trying. Despite Dawntrail being my absolute favourite expansion for encounter design, the stench of stagnation has been all over it. Relatively little has changed in terms of gameplay since Shadowbringers, and that exhaustion is being felt even harder than usual with increasing waits between major patches and a story that hasn't gripped the masses.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kKzRTMdXgDusccxLgqWX4g" name="(95) FINAL FANTASY XIV Fan Festival 2026 in Anaheim - Day 1 06-13-36" alt="Screenshots from the NA Fan Festival 2026 regarding Final Fantasy 14's new combat systems." src="https://cdn.mos.cms.futurecdn.net/kKzRTMdXgDusccxLgqWX4g.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>And for a long time, it felt like the developer had no intention of switching things up, either. But the keynote was clear: CS3 is listening, and it's making an earnest attempt at changing things. That alone is <em>huge </em>for a company so accustomed to digging in its heels and sticking to the status quo. And it's going to make me a little more open to whatever the future of Final Fantasy 14's combat looks like—better for the studio to try, fail, and work it out from there than to have never attempted to do things differently in the first place. </p><p>It's definitely understandable to be apprehensive about what Evolved combat and a game without a two-minute synergy looks like. While the game's story is what draws a lot of people in, the encounter design and combat is what keeps many of us around. But I'm so excited to see CS3 taking a stab at evolution—it's the very thing we've been asking for, after all. </p>
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                                                            <title><![CDATA[ Final Fantasy 14's promised 'public fields' redesign could fix complaints I've had about the MMO for years—here's what I'm hoping for ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14s-promised-public-fields-redesign-could-fix-complaints-ive-had-about-the-mmo-for-years-heres-what-im-hoping-for/</link>
                                                                            <description>
                            <![CDATA[ Please, please, please. ]]>
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                                                                        <pubDate>Mon, 27 Apr 2026 15:38:55 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Apr 2026 18:36:31 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An au ra from Final Fantasy 14&#039;s evercold trailer kneels in the snow, praying as icy winds whip past her.]]></media:description>                                                            <media:text><![CDATA[An au ra from Final Fantasy 14&#039;s evercold trailer kneels in the snow, praying as icy winds whip past her.]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Harvey Randall, Staff Writer</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6cJgjfGgJwEttbJzm5M5nX" name="PCG Writer Illustrations 2026 Pink22" caption="" alt="A headshot of Harvey Randall, Staff Writer at PC Gamer." src="https://cdn.mos.cms.futurecdn.net/6cJgjfGgJwEttbJzm5M5nX.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text"><strong>This week I've been: </strong>Hyped for FF14 in a way I haven't been in years.</p><p class="fancy-box__body-text"><strong>Last week I was: </strong><a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/world-of-warcraft/wow-came-back-from-the-brink-because-blizzard-ran-it-like-a-live-service-game-but-now-that-same-tactics-threatening-everything/">Thinking about WoW and its recent foibles.</a></p></div></div><p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> is my go-to MMO, and just like anyone who has a primary MMO game, I complain about it a whole lot. I do this out of love, not grumpiness: I adore this game and I want it to do better. But like any relationship that's gone stale, I do have a list of complaints that I've talked about on this exact website.</p><p>Close to the top of said list? FF14's open world is beautiful but empty, utterly devoid of anything entertaining to do. Dawntrail, with its shiny graphics upgrade, completely hammered this home for me. Here are several gorgeous zones, meticulously designed, pleasant to be around—and I have almost no reason to go and visit them.</p><p>It's an enormous waste of potential, which is why I'm utterly delighted to hear that Square Enix is taking aim at it. During <a href="https://youtu.be/_aCGzxWczCM?t=7648">last weekend's fanfest</a>, Square Enix proudly made promises to improve both "Public Fields" (that is, the zones you quest through during any expansion's main quest), and the quests themselves.</p><p>Director Naoki Yoshida (Yoshi-P) stated: "That means adding more dynamic events and more content for players to try out in each area, in order to truly master those areas. And again, with the majority of daily player activity being relegated to the duty finder, public fields can feel kind of lonely and underused—and that's our fault.</p><p>"We want to fix that, creating more exciting dynamic content." Quests will also be getting "quality of life" improvements and, one hopes, a little more in the way of excitement actually doing them. </p><p>This is, I cannot stress enough, music to my ears. Here's me <a href="https://www.pcgamer.com/games/final-fantasy/is-dawntrail-the-ff14-equivalent-of-wows-shadowlands-expansion-no-its-more-boring-than-that/">back in April 2025</a> having a big old moan about public fields. Most notably, FATEs, which I call out as being dull as a slice of archon bread: </p><p>"Other non-hardcore content has suffered from a similar death of innovation. Take FATEs, for example. In Shadowbringers, there was a new rewards mechanic added, but FATEs in Dawntrail feel mostly the same as the FATEs of A Realm Reborn about a decade ago. You go to a place. You either AoE monsters or knock over bosses. You rinse and repeat."</p><p>Here's another complaining session I had on this website <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14s-latest-patch-finally-has-me-excited-to-log-into-dawntrail-again-i-just-wish-it-didnt-take-square-enix-15-months-to-get-here/">about society quests</a>: "No, Square, spending 10 minutes every day skipping three NPCs worth of repeatable dialogue and maybe killing like, two things is not how world quests work. You've tried to convince me it is for three whole expansions and it hasn't worked. Please do something else, I beg of thee."</p><p>Basically, trust me when I tell you that it feels like Square has reached into my brain and plucked out my exact complaints about the open world—and while we need to wait until Berlin to get more details, here's what I'm hoping for.</p><h2 id="an-ill-fate">An ill FATE</h2><p>First up, FATEs need to take a look at world quests and public events from games like World of Warcraft and Guild Wars 2—namely, they need to be more dynamic, with a wider variety of activities. Right now, FATEs in FF14 have the same handful of objectives: Kill stuff. Kill one slightly tougher monster. Kill monsters and pick up items to be delivered to an NPC standing three feet away. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZNKGQHtQbVv2XgXAE5ksfM" name="Viper-visible-confusion-ff14" alt="A viper in Final Fantasy 14: Dawntrail looking utterly perplexed, hood down, while stood on a beautiful sunrise overlooking a crystal blue sea." src="https://cdn.mos.cms.futurecdn.net/ZNKGQHtQbVv2XgXAE5ksfM.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>There are a couple of other types, like the escort and defend FATEs, but I'll be honest: They're so deeply unchallenging that they're really just the "melt enemies with AoE" events wearing a skinsuit. </p><p>Take those other games I've mentioned, for example. <a href="https://www.pcgamer.com/games/mmo/world-of-warcraft/">World of Warcraft's</a> world quests aren't by any means incredible, but they at least ask you to perform unique activities—a lot of 'em are kill X, get items, sure. But some of them have you skyriding through rings, manning cannons, hopping in vehicles, and so on.</p><p>There are more unique world events, too. <a href="https://www.pcgamer.com/world-of-warcraft-midnight/">Midnight</a> also sees you going out into the open world to defend keystones, play tower defense, and knock over world bosses. It also helps that the introduction of the <a href="https://www.pcgamer.com/games/world-of-warcraft/wow-midnights-new-prey-mechanic-is-the-coolest-system-the-mmos-added-in-a-while-but-it-needs-to-be-meaner-even-on-lower-difficulties/">new Prey system gives you an opt-in layer of challenge</a> while you're doing all of these.</p><p><a href="https://www.pcgamer.com/guild-wars-2/">Guild Wars 2</a>, meanwhile, has a well-earned reputation for having some of the best open-world activities in the business: Multi-stage events that flow into each other, some of which are incredibly challenging. <a href="https://www.pcgamer.com/end-of-dragons-gives-guild-wars-2-its-most-challenging-open-world-event-yet/">Take Dragon's End</a>, for example, which was a multi-stage marathon that required coordination over an entire zone to complete.</p><p>Basically, there's so much more that Square Enix could be doing if it'd just crib a few ideas from its competitors.</p><h2 id="we-quest-in-a-society">We quest in a society</h2><p>Other activities, like the society quests, also need a complete reimagining. Society dailies are not that hard to complete. They take all of 10 minutes a pop—and yet, I haven't been keeping up with them. Why? Because they bore me to absolute tears, particularly the ones designed for combat jobs. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2134px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="HhMvpGK5K8T5gPaoUxZpcb" name="FFXIV-Mamool-Ja-Allied-Society-Vendor" alt="FF14's Mamool Ja vendor from the new questline" src="https://cdn.mos.cms.futurecdn.net/HhMvpGK5K8T5gPaoUxZpcb.jpg" mos="" align="middle" fullscreen="" width="2134" height="1200" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>I rarely do this as a critic, but the combat society quests are actively bad, and the only good thing I can say about them is that they're over quickly. </p><p>These are quests designed to be repeated daily, and yet, a lot of them simply involve a bunch of dialogue and talking to NPCs—I have had rotations of society quests where I've literally just flown to three or four locations, skipped a bunch of dialogue I've already seen before, and gone back. Dailies complete.</p><p>Even when you do get to fight stuff, it's usually only one or two enemies—and with absolutely zero bite. I'm barely able to get my opener off before they fall over, most of the time. Compared to the other games I've mentioned, it's profoundly dull.</p><p>Imagine if these quests were a little more involved. Imagine if they asked you to do one or two GW2-style dynamic events—or, at the very least, asked you to kill more than one critter in a designated "kill this critter" zone. Society quests are quickly dealt with, but they're supremely boring. The stories they tell are cute, but they're purposefully time-gated by a requirement to do twenty minutes of dopamine-deprived chores every single day for a couple weeks, and I just plainly don't want to.</p><div><blockquote><p>If they can pull it off? By golly, we might be so back."</p></blockquote></div><p>The only open-world bit of fun I think actually gets players to band together successfully are FF14's hunts—and even then, that banding together isn't organic. Players need to organise "hunt trains" on Discord with specific times and routes to do them officially. </p><p>This isn't necessarily a failure of hunts, mind—I think it's good and healthy for some activities in MMOs to require some cooperation—but when the only thing that gets you banding together in the open world with your mates requires hopping on a Discord server and carving out a specific block of your schedule, it's not… great. </p><p>There's a reason that when Occult Crescent, Dawntrail's exploration zone (that is, a bespoke area designed by Square to actually have lots of players in it doing stuff) came out, fellow PC Gamer writer and FF14 player Mollie Taylor said it made the game <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-occult-crescent-makes-the-game-feel-like-an-mmo-again/">"feel like an MMO again"</a>.</p><p>And hey, I liked Occult Crescent too—but it's probably not great that it took Dawntrail almost <a href="https://www.pcgamer.com/games/final-fantasy/after-4-years-final-fantasy-14-finally-has-a-new-exploration-zone-in-the-occult-crescent-and-even-if-id-have-liked-one-sooner-i-cant-wait-to-get-stuck-in/">an entire year</a> to reach the point where it feels like an MMO again, huh?</p><p>More than anything, I'm hoping for that Occult Crescent feeling on Evercold's release. I'm hoping for reasons to actively go out and get stuck into a broad range of activities in the open world. I want to see these places bustling with max-level characters. I want dynamic, multi-stage events and tough-but-fair boss battles. </p><p>Not in a sequestered, instanced zone released months after the expansion itself, but in the areas I actually experienced the main storyline in. We'll have to wait until Berlin's fanfest to see how far Square Enix is willing to go, but if they can pull it off? By golly, we might be <em>so </em>back.</p><div class="product"><a data-dimension112="edb3be95-5870-4c3b-900f-da5bbf14082a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="edb3be95-5870-4c3b-900f-da5bbf14082a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Star Wars Galaxies' tragic fate caused FF14's devs to keep the old job designs available for Evercold's overhaul: 'Players did not take that very well' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/star-wars-galaxies-tragic-fate-caused-ff14s-devs-to-keep-the-old-job-designs-available-for-evercolds-overhaul-players-did-not-take-that-very-well/</link>
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                            <![CDATA[ "I didn't want to just suddenly remove what we've been used to." ]]>
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                                                                        <pubDate>Mon, 27 Apr 2026 14:12:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Andrea Shearon ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Meteor Survivor from Final Fantasy 14 leaps through a portal during Evercold&#039;s new expansion trailer.]]></media:description>                                                            <media:text><![CDATA[Meteor Survivor from Final Fantasy 14 leaps through a portal during Evercold&#039;s new expansion trailer.]]></media:text>
                                <media:title type="plain"><![CDATA[Meteor Survivor from Final Fantasy 14 leaps through a portal during Evercold&#039;s new expansion trailer.]]></media:title>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a>'s next expansion, Evercold, was announced during the fanfest over the weekend—and as someone who has had a laundry list of gripes, I couldn't be more excited. Square Enix has finally taken note of the fact the game's formula has grown stagnant, and promised all sorts of overhauls and reimaginings of what the MMO will be in the future.</p><p>Among these are "evolved" redesigns of the game's many jobs, both streamlining the amount of buttons they have considerably <em>and </em>making sure they each have a unique job identity. While I was skeptical at first, the actual demonstrations—wherein several jobs were seen to have unique, bespoke mechanics unheard of in FF14's history—has me more than cautiously optimistic.</p><p>But one thing does worry me: Square Enix is keeping the old job design available through a "reborn" mode toggle. And while this does make a certain kind of sense (old raids, etc. might simply not work with the new Evolved designs, and players still run those), it also has me a touch worried. Maintaining balance between two sets of over two dozen jobs sounds like a design nightmare.</p><p>Speaking at a Q&A attended by PC Gamer's own Andrea Shearon over the weekend, however, director Naoki Yoshida (Yoshi-P) states that this decision was motivated by the ill fate of another MMO, <a href="https://www.pcgamer.com/star-wars-galaxies/">Star Wars Galaxies</a>: "If you know about the game, I'm sure you know what happened to it when it did its thing."</p><p>"It's thing" refers to a set of "New Game Enhancements" that hit the MMO in 2005. These changes were widely criticised—while they were aimed at modernising the game, they also stripped it of a lot of its charm and complexity. For instance, pre-NGE, Galaxies had dozens of unique professions that let you <a href="https://massivelyop.com/2015/04/25/the-game-archaeologist-what-star-wars-galaxies-life-was-like-before-the-nge-2/">fill a lot of non-standard MMO roles</a>. </p><p>It didn't help that this update came right after the release of a new expansion, which the developer wound up offering refunds for. Players quit the game in droves, and Galaxies slowly crumbled, shutting down operations in December 2011. </p><p>Yoshi-P continues: "I actually really liked Star Wars Galaxies and its game design, but they—for the betterment of the gameplay experience, and they were doing it for the players—took an existing system, and they just changed it to something entirely new, and players did not take that very well. And I know people have been referring to it as a very tragic incident."</p><p>Yoshi-P sees a very similar hazard in the new Evolved job design: "Counting from the original Final Fantasy 14, we've been around for 15 years—13 if we count from A Realm Reborn—we've been building this game together with players worldwide, and we've been on this journey together, and people have gotten so familiar and used to the system that we have established. </p><p>"I knew that I didn't want to just suddenly remove what we've been used to. And that was my decision from the start."</p><p>Which is honestly fair. Some of the designs we saw in the keynote were radically different. For instance, the Evolved Paladin's defensive cooldowns allow them to launch counter-attacks if they time the activation of those cooldowns well, like a parry. The Dragoon, meanwhile, has an ultimate attack where it leaps into the air—one where the developers said they were toying with a 90% damage reduction for while active.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script><p>These are some radical departures from FF14's <a href="https://www.pcgamer.com/2024-is-going-to-be-a-defining-year-for-final-fantasy-14-and-maybe-square-enixs-last-chance-to-tackle-its-stagnating-formula/">deeply homogenized job design</a>, and ones I'm all for: But they would also be a huge shock to the system: "We need to make sure that, of course, we will develop [the] evolved system, but then also let's properly address what we currently have as well. And so that is the direction that I had for them at the start."</p><p>Yoshi-P also says that the design of Dawntrail's jobs—Viper and Pictomancer—were also an early sign of this design shift: "I feel that we were already stepping into that Evolved mode, and the more recent job design seems to feel a lot more streamlined, and I feel like it's a very good design. </p><p>"So I think with that knowledge that we've built—knowledge and experience and insight—we can start applying [their design] to the existing jobs that we've been accustomed to and have had for these many years." We'll have to see if Square can pull it off, but honestly, even if it's a bit messy? I'm just glad to see Square finally, genuinely experimenting. The enthusiasm is infectious.</p><div class="product"><a data-dimension112="c721d17f-9600-4d3f-94eb-3f18099bccd9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="c721d17f-9600-4d3f-94eb-3f18099bccd9" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14 director wants pitches for a single-player spinoff, though he's 'half-joking' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-xiv-director-wants-pitches-for-a-single-player-spinoff-though-hes-half-joking/</link>
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                            <![CDATA[ "If someone's passionate enough to want to helm that sort of project, we would love to hear from you." ]]>
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                                                                        <pubDate>Sun, 26 Apr 2026 18:56:45 +0000</pubDate>                                                                                                                                <updated>Sun, 26 Apr 2026 19:55:43 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 - A miqote doing the loveheart emote with a cake behind her]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 - A miqote doing the loveheart emote with a cake behind her]]></media:text>
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                                <p>Despite the massively multiplayer angle, MMOs can be quite lonely games—and if you play them for very long, you'll learn there are plenty of people who play them specifically to solo as much as they can. That can mean casually <a href="https://www.pcgamer.com/final-fantasy-14-is-becoming-more-approachable-as-a-solo-experience/">clearing the story</a> or <a href="https://www.pcgamer.com/games/mmo/i-spoke-to-ff14s-solo-only-who-spent-85-days-beating-a-single-raid-boss-on-his-own-and-i-was-wrong-that-old-mmo-magic-is-still-alive-and-well/">going sicko mode</a> by killing a raid boss intended for a fully kitted-out group. But what would, say, Final Fantasy 14 look like as a true solo game? Director Naoki Yoshida, otherwise known as Yoshi-P, wants to hear some ideas.</p><p>He said as much during this weekend's Fan Festival (via <a href="https://www.gamespot.com/articles/a-single-player-final-fantasy-14-could-happen-if-it-werent-for-one-big-problem-director-yoshida-says/1100-6539624/?ftag=CAD-01-10abi2f" target="_blank">GameSpot</a>) after he was asked if he'd thought about making a single player version or spinoff of FF14 for players who don't care to play a Final Fantasy game wrapped up in all the MMO trappings that define 14.</p><p>"There are still a lot of people out there who look at an online Final Fantasy and they say, 'Well, an online Final Fantasy isn't a real Final Fantasy,'" he said via translation. "While I do love to consider making a standalone Final Fantasy 14, unfortunately the only team that could make a standalone Final Fantasy 14—the best standalone Final Fantasy 14—is the current Final Fantasy 14 team. If we ever retire from Final Fantasy XIV Online, maybe we can do it as our work after retirement."</p><p>That being said, he continued with a surprising sentiment: he's open to pitches, with the caveat that he's "half-joking but half-serious." </p><p>"If there were people who are interested in creating a sort of standalone Final Fantasy—if you have friends or if you know companies that would like to take on that challenge—we would love to hear from them. … I mean, if someone's passionate enough to want to helm that sort of project, we would love to hear from you."</p><p>He also noted that fans of the MMO would probably be annoyed if he got distracted working on a spinoff instead of cooking up more expansions, which is probably true. That said, if you are a fan and have immense resources, experience, and a great idea for a 14-themed solo RPG more in line with other Final Fantasy games, I'm sure Square Enix would be happy to hear you out. Personally, I think they should be turning the solo entries into MMOs rather than the other way around—see how they like it!</p><div class="product"><a data-dimension112="9dd5df23-c16b-4bb5-9aa6-02575d4ed9b3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="9dd5df23-c16b-4bb5-9aa6-02575d4ed9b3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ I don't understand how Final Fantasy 14 can do a crossover with acclaimed anime Neon Genesis Evangelion and I'm scared to find out ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/i-dont-understand-how-final-fantasy-14-can-do-a-crossover-with-acclaimed-anime-neon-genesis-evangelion-and-im-scared-to-find-out/</link>
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                            <![CDATA[ Get in the DPS queue, Shinji. ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 21:38:44 +0000</pubDate>                                                                                                                                <updated>Mon, 27 Apr 2026 09:11:55 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oLoGHTuSZDFZX6QdzCTj4R.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he&#039;ll always jump at the chance to cover emulation and Japanese games.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;When he&#039;s not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it&#039;s really becoming a problem), he&#039;s probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;His lasting legacy on this earth may be &lt;a href=&quot;https://www.pcgamer.com/ive-somehow-been-wasding-wrong-my-whole-life/&quot; target=&quot;_blank&quot;&gt;using WASD wrong&lt;/a&gt; for his entire life.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Gendo Ikari]]></media:description>                                                            <media:text><![CDATA[Gendo Ikari]]></media:text>
                                <media:title type="plain"><![CDATA[Gendo Ikari]]></media:title>
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                                <div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/680o2J54FKY" allowfullscreen></iframe></div></div><p>I last played now-beloved MMO Final Fantasy 14 in 2014, when it was only a few months old—not counting those first few aborted years prior to its relaunch as A Realm Reborn. I thought it was <em>okay</em> at the time, but it cemented itself as one of the genre's all-time greats with its next few expansions (or so insist several members of the PC Gamer team who still play).</p><p>I've mostly watched from the sidelines, glad not to be dumping months of my life into an MMO, but the fiery hand of FOMO has gripped me on occasion—like when I learned that Final Fantasy Tactics designer Yasumi Matsuno <a href="https://www.pcgamer.com/final-fantasy-14s-huge-update-goes-live-today-adds-a-ff12-themed-raid/">had designed a raid for the game</a>, or when Yoko Taro <a href="https://www.pcgamer.com/take-a-peek-at-final-fantasy-xivs-new-neir-inspired-raid-dungeon-in-this-new-trailer/">went and did some weird Nier stuff in there</a>.</p><p>Today what I'm feeling is not FOMO, but rather fear of the inexplicable. Trepidation in the face of the profound. A flickering terror deep in my gut that the weirdest and perhaps dopest shit to happen in videogames in 2026 might somehow be a raid in Final Fantasy 14, because the game is doing a crossover with Neon Genesis Evangelion.</p><p>The anime. "Get in the robot, Shinji," Cruel Angel's Thesis, "I'm so fucked up," Crisis of faith: the show, Depression: the show, cool robots, gross robots, everyone clapping—Evangelion is everything and everything in pop culture in the 30 years since has at least a little bit of Evangelion in it, such is its influence. Even <a href="https://www.insidejapantours.com/blog/2017/02/07/riding-evangelion-bullet-train/">a damn train</a> was Evangelion.</p><p>It's somehow still as popular as it's ever been, probably because the film series "retelling" of the original show began just a decade later in 2007 and somehow dragged out until <em>2021</em>. Now Final Fantasy 14's creators have announced "a new alliance raid made with creative input" from the Evangelion filmmakers, called Ghosts of Desire. Will it be <em>just another MMO raid</em>, or somehow cleave the audience into those who weep with tears of joy at the beauty of existence and those who log in figuring to do a spot of the ol' DPS and log off with existential depression? </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script><p>Comments on the official Final Fantasy 14 YouTube account's teaser trailer for the raid are disabled, as if to say: if this news causes you to experience a psychic break, please go have it somewhere else.</p><p>I'm just going to put it out there now: If the raid doesn't end by somehow <a href="https://www.youtube.com/watch?v=h542YbZuwkQ">revisiting the death of Final Fantasy 14's original world</a> but with a giant severed head floating in an ocean of blood, somebody's messed the whole thing up.</p><p>The new expansion, Evercold, arrives next year. Judging by the usual Evangelion timelines, we should see the raid sometime in the next decade.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/oIscL-Bjsq4" allowfullscreen></iframe></div></div>
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                                                            <title><![CDATA[ Final Fantasy 14's patch notes sneak-peek is Square Enix's classic formula of exciting quality-of-life changes and weirdly archaic systems ]]></title>
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                                                                            <description>
                            <![CDATA[ We're still navigatin' that spaghetti code, huh? ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 14:35:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Final Fantasy 14 Patch 7.5]]></media:description>                                                            <media:text><![CDATA[Final Fantasy 14 Patch 7.5]]></media:text>
                                <media:title type="plain"><![CDATA[Final Fantasy 14 Patch 7.5]]></media:title>
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                                <p>The first Final Fantasy 14 Fan Festival for the MMO's next expansion kicks off today. We should be getting a little glimpse at a trailer, the expansion's name, and more than likely producer Naoki Yoshida's usual mind games with a t-shirt that'll give some sort of hint about one of the new jobs.</p><p>But first, we still have a whole other patch for Dawntrail to get to first. Patch 7.5 is set to drop on April 28, and as usual we've been handed <a href="https://eu.finalfantasyxiv.com/lodestone/topics/detail/acdb3371c8e1d3fbe81fd9cdd2823aa6f03ebba6" target="_blank">some preliminary patch notes</a> to comb through in anticipation.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nsMbfTpL63c" allowfullscreen></iframe></div></div><p>My verdict? There's some ridiculously good quality-of-life changes here. The biggest ones were already revealed in previous livestreams: player housing is getting a furniture limit increase for both indoor and outdoor furnishings, and a whole bunch of dyes are being consolidated so they stop constantly clogging up your inventory.</p><p>Housing is still far from perfect, mind. It's still not instanced, and certain items might get culled if a house is full of folks and furni—which potentially scuppers methods a lot of FF14 house designers use like clipping furniture through two storeys to change its function or appearance. But an overall increase is a net positive, and the poor patch of my small house's front garden that's been negleted due to the 20-item limit will no doubt be happy to finally receive some attention.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script><p>The same can be said for the dye consolidation. They're all still single use and the premium ones you can purchase with real money are still unconsolidated. Gotta sell those Pure White and Jet Black dyes in the cash shop somehow. But the rest are split into three categories, which is infinitely more manageable for my inventory and retainers than the 100+ dyes we have right now.</p><p>Some of the QoL changes are new knowledge to me, though. One of the neatest is the fact that you can <em>finally </em>share hotbars across characters. It's something that might not feel entirely necesary—after all, it's an MMO that prides itself on being able to do everything on one character—but as someone who recently made an alt, it was <em>super </em>frustrating not being able to port over my main's hotbars and UI with the click of a button.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fnEeP7ppA6VtxYsmTYA4UQ" name="nmJ__p2-QvtsWdGfouV9l_VuD0" alt="Final Fantasy 14 Patch 7.5" src="https://cdn.mos.cms.futurecdn.net/fnEeP7ppA6VtxYsmTYA4UQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Technically it's still not a click, it's multiple clicks. And a 16-digit share code. It feels a little archaic of the Nintendo variety, but the process does seem to open up the possibility of sharing hotbars and HUD layouts between friends, which will be an incredibly neat use. Especially as someone who has seen some of my friend's hotbar layouts. Please let me fix them now, buds.</p><p>Not every change has me jumping for joy, though. I'm admittedly a rather casual PvPer, but the Frontline changes have me raising my eyebrow. Battle High—the thing you accrue through kills and assists, with five ranks that grant you increasing buffs as a reward—no longer deteriorates when you get killed. </p><p>You'll also earn a lot <em>more </em>Battle High the further up you go. It feels like a bizarre change that takes a huge part of Frontline's dynamic away—maintaining Battle High is half the fun, and I'm not sure if these changes will actually fix any of the stomping issues the huge 72-player mode currently faces.</p><p>There's loads more stuff, including:</p><ul><li>New chocobo interactions, like having them react to pets</li><li>A new 24-player alliance raid</li><li>Bonus Second Chance points on select Wondrous Tails entries</li><li>A new message telling you which emote to use or what weather is required for some of A Realm Reborn's fussier Sightseeing Log entries</li><li>More hats for Viera (a lot of the metal helmets we were missing in the first update)</li><li>Changes to party KOs in deep dungeons</li><li>Loads more gear getting two dye channels</li></ul><p>There'll no doubt be more revealed across this weekend's Fan Fest. I hope this sea of QoL changes is the sign of something good. Even if they're not completely perfect, they're a start. And when you've got over a decade of spaghetti code to untangle, better to do it bit by bit.</p>
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                                                            <title><![CDATA[ There's now a Wordle-like for Final Fantasy 14 players and it's putting my raid-addled mind to the test ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/theres-now-a-wordle-like-for-final-fantasy-14-players-and-its-putting-my-raid-addled-mind-to-the-test/</link>
                                                                            <description>
                            <![CDATA[ Clock Spots asks: how much do you actually know about FF14? ]]>
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                                                                        <pubDate>Fri, 24 Apr 2026 14:18:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Several images from The Merchant&#039;s Tale, a colourful dungeon in Final Fantasy 14.]]></media:description>                                                            <media:text><![CDATA[Several images from The Merchant&#039;s Tale, a colourful dungeon in Final Fantasy 14.]]></media:text>
                                <media:title type="plain"><![CDATA[Several images from The Merchant&#039;s Tale, a colourful dungeon in Final Fantasy 14.]]></media:title>
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                                <p>I've fully entered my raiding era in <a href="https://www.pcgamer.com/uk/final-fantasy-14/" target="_blank">Final Fantasy 14</a>—I finally cleared my first full savage tier with the latest Arcadion raids, and I'm in the throes of progging my first ultimate (we do Looper, and then we do Looper etc). It's been a learning process of not only what <em>my </em>job does, but what everyone else's does and how they all intersect. Plus, you know, learning all the mechanics.</p><p>Has any of that come in handy with this Final Fantasy 14-based logic game that has recently dug its claws into me? Absolutely not, but these daily puzzles are a must-play for anyone looking to flex their knowledge of the critically-acclaimed MMORPG.</p><p><a href="https://clock-spots.com/" target="_blank">Clock Spots</a> gives you eight different jobs spread out in a circle (at their "clock spots", hence the name), with each one having different criteria you need to fill in order to complete the puzzle. One spot might need a job released in a certain expansion, while a healer might have to be positioned with an AOE heal in order to catch other players with low HP.</p><p>It's a real test of just how much you know about the game—do you know who has a ground-targeted heal? Or which jobs you learn in Gridania versus Ul'dah or Limsa Lominsa? Or who wears Aiming accessories? Clock Spots has tooltips that you can hover over if you're not a walking Final Fantasy 14 encyclopaedia, but there's also a "blind prog" setting that turns them off entirely, which means you <em>really </em>have to know your stuff.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2047315739804414223"><p lang="en" dir="ltr">been playing this ffxiv-themed logic puzzle game made by a genuine sadist pic.twitter.com/Xb3pVMOWQn<a href="https://twitter.com/cantworkitout/status/2047315739804414223">April 23, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The puzzles vary in difficulty each day, all thematically named of course with Normal, Extreme, Savage, and Ultimate giving a little nod to how hard a time you might have with it. Clock Spots has only been going for a week as of writing so there's not too many archival puzzles to dive through, but they are releasing daily so you can get a consistent fix.</p><p>My times have been <em>pretty average </em>across most of the puzzles. I completely flubbed the April 23 puzzle and walked away with a measly solve time of 7:41, but managed to wrangle every other day at around the two-to-five minute mark. </p><p>As someone who is a total sucker for daily puzzles—I am a stout NYT Games enjoyer with Wordle, Connections, the Mini <em>and </em>the Midi practically being a ritual for me at this point—having one which is so specifically catered to my interests has me kicking my feet in pure joy. </p><p>I hope Clock Spots carries on for a good long while, and who knows? Maybe all of this random knowledge (I'm sorry, I cannot remember every job with a single-target raid buff), will actually come in handy when I play the actual game, too. One can hope, anyway. I need all the help I can get.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBxYkO"></div>                            </div>                            <script src="https://kwizly.com/embed/eBxYkO.js" async></script>
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                                                            <title><![CDATA[ Final Fantasy 14 patch 7.5 site teases a potential return to the void for its next expansion ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14-patch-7-5-site-teases-a-potential-return-to-the-void-for-its-next-expansion/</link>
                                                                            <description>
                            <![CDATA[ We're not done with the thirteenth just yet. ]]>
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                                                                        <pubDate>Thu, 09 Apr 2026 12:37:47 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Apr 2026 12:37:52 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A void entity from Final fantasy 14 postures villainously as part of patch 7.5&#039;s main story quest.]]></media:description>                                                            <media:text><![CDATA[A void entity from Final fantasy 14 postures villainously as part of patch 7.5&#039;s main story quest.]]></media:text>
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                                <p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> embarked on a new, multi-expansion story arc with Dawntrail—but in terms of what Dawntrail actually set up, it's all been mostly self-contained so far: With one exception, the Interdimensional Key we picked up during the main story quest. Given how many reflections we've yet to visit, it's a pretty huge get for our Warrior of Light.</p><p>Well, looks like we might potentially know where we're going first—that's per <a href="https://eu.finalfantasyxiv.com/dawntrail/patch_7_5/" target="_blank">the patch 7.5 site</a>, released ahead of the next live letter come April 17. Usually, these sites don't give much away at first, but thanks to a couple of preview screenshots, we might have a solid grasp on where we're going next.</p><p>First, there's the patches' dungeon, "The Clyteum". One boss shown appears to be an Ahriman, a voidsent, that's taken over a Garlean mech like some kind of parasite—then there's the raid, "The Unmaking", which has the following flavour text: "Wielding the boundless power of the void, they rise from depths unfathomable─the dread sovereign Enuo!"</p><p>Both of these certainly suggest we'll be hopping back to the Void, which is interesting, given we mostly sorted out the Thirteenth back in the Endwalker patch quests—or at the very least, set it on the path to restoration, pouring the light from the First into the void-swarmed dimension. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/6rN398daCUutSQWX4rkE3g.jpg" alt="Pictures previewing patch 7.5 of Final Fantasy 14: Dawntrail." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sgHhUEE5CytHwB8JT24WHg.jpg" alt="Pictures previewing patch 7.5 of Final Fantasy 14: Dawntrail." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>However, this isn't the <em>last </em>story quest before FF14's next expansion—we'll be getting a patch 7.55 at some point this year with another batch of quests to properly lead into the game's next chapter. There's still time for a zag, but if we take 7.5 as an indication of where 8.0 is going?</p><p>Well, signs are pointing to a reunion with Zero and Golbez in the Thirteenth—which is neat. While Endwalker's patch quests felt a little filler-y, I always compared them to the Soul Surrender questline in Heavensward which, at the time, also felt like a side plot. Square's not one to let past plotlines languish in obscurity—and that storyline wound up being the entire foundation for Shadowbringers.</p><p>I've had my <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-dawntrail-is-a-great-story-with-a-ton-of-potential-on-paper-but-it-s-told-so-poorly-it-nearly-ruins-the-whole-thing/">misgivings</a> about the direction of FF14's story regarding Dawntrail, but given the <a href="https://www.pcgamer.com/games/mmo/final-fantasy-14s-latest-patch-has-me-hopeful-for-the-mmos-story-again-even-though-square-enix-still-has-a-lot-of-good-will-to-recover/">improvements I've seen in subsequent patches</a>, I'm genuinely excited to find out how the Void's getting involved in the story again—and if it means venturing to a partially-rebuilt Thirteenth? All the better. </p><div class="product"><a data-dimension112="54b62293-04eb-4c0d-87b8-568a27e56409" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="54b62293-04eb-4c0d-87b8-568a27e56409" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Final Fantasy 14's latest variant dungeon is so good, it deserves better—the MMO needs to figure out its rewards so all this great work isn't wasted ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/final-fantasy-14s-latest-variant-dungeon-is-so-good-it-deserves-better-the-mmo-needs-to-figure-out-its-rewards-so-all-this-great-work-isnt-wasted/</link>
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                            <![CDATA[ Just let me get gear, please. ]]>
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                                                                        <pubDate>Sat, 04 Apr 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Apr 2026 09:19:07 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Mollie Taylor ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A merchant from Final Fantasy 14 looks stricken with sadness as their gift is rejected in The Merchant&#039;s Tale dungeon.]]></media:description>                                                            <media:text><![CDATA[A merchant from Final Fantasy 14 looks stricken with sadness as their gift is rejected in The Merchant&#039;s Tale dungeon.]]></media:text>
                                <media:title type="plain"><![CDATA[A merchant from Final Fantasy 14 looks stricken with sadness as their gift is rejected in The Merchant&#039;s Tale dungeon.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Terminally Online</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="viEbEfSzPx3ufbgiDNYsS9" name="hub_mmo_logo" caption="" alt="The Terminally Online column badge." src="https://cdn.mos.cms.futurecdn.net/viEbEfSzPx3ufbgiDNYsS9.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This is <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/terminally-online/" target="_blank">Terminally Online</a>:<strong> </strong>PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.</p></div></div><p><a href="https://www.pcgamer.com/final-fantasy-14/">Final Fantasy 14</a> is so very nearly clear of the <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14-director-yoshi-p-admits-our-quality-of-service-has-declined-recently-and-we-got-used-to-things-a-bit-too-much-and-got-comfortable/">issues</a> myself—and our fellow <a href="https://www.pcgamer.com/games/final-fantasy/final-fantasy-14s-latest-unofficial-census-is-a-surprising-uptick-and-shows-im-not-the-only-one-getting-sucked-back-into-the-mmo-again/">FF14 aficionado Mollie Taylor</a>—have been yapping about for years, with its latest patch offerings being really rather good. The studio's new approach to multiple levels of difficulty has, more or less, been a success.</p><p>While the somewhat-sluggish release schedule is still a problem, I'm really glad that as a self-described "midcore" player (I did exactly one savage tier with randos and decided I'd had my fill) I've had more to do. This expansion's Deep Dungeon being more accessible, alongside the new Variant Dungeon's optional harder bossfights that aren't quite criterion level? Brilliant moves. There's something to do in every patch, finally.</p><p>But the rewards structure? Oh boy.</p><h2 id="the-good-the-bad-and-the-accessories">The good, the bad, and the accessories</h2><p>Firstly, though, my compliments—The Merchant's Tale might just be one of my favourite dungeons ever conceived in an MMO, both from an aesthetic viewpoint and from the design of its fights themselves. It's visually stunning, a painterly-rendered version of FF14's artstyle that feels like it wandered out of Genshin Impact, splattered with unique textures and adorable little touches. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oXswCjGeHUorMYBAT3j2MU.jpg" alt="Several images from The Merchant's Tale, a colourful dungeon in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rYVpd6Pj8amSQLEpH5PWNU.jpg" alt="Several images from The Merchant's Tale, a colourful dungeon in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yayzyLWuUjZBCNuhCdWCLU.jpg" alt="Several images from The Merchant's Tale, a colourful dungeon in Final Fantasy 14." /><figcaption><small role="credit">Square Enix</small></figcaption></figure></figure><p>Baseline, the dungeon's bosses are all excellent, too. A haughty, sleepy genie who keeps flinging a carpet at you; a master swordsman with directional slashes who duels you on a mount; a mermaid that rides its own spear and conducts a choir of freaky ocean critters; and that goddamn whale that kept eating me (call me Ishmael). </p><p>The new midcore difficulty, advanced, is also an absolute win. Being able to hop into something that's not a total snoozefest with a mate is brilliant—it's something that requires planning and execution, but not the tactical sharpness of eight other players. Somewhere between a normal and extreme raid in difficulty.</p><p>Everyone involved at Square Enix who put The Merchant's Tale together: Its artists, its fight designers, and even its writers? They all deserve their laurels. Which makes it all the more frustrating to find out Square's botched the rewards, <em>again</em>.</p><div  class="fancy-box"><div class="fancy_box-title">Mollie Taylor, Features Producer</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YRdLdHsQhFMLCWw2xdVv3Y" name="PCG Writers 2025 Yellow15 Mollie" caption="" alt="PC Gamer - Mollie Taylor" src="https://cdn.mos.cms.futurecdn.net/YRdLdHsQhFMLCWw2xdVv3Y.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">One of the most shocking decisions for me was to see Square Enix chucking a reward from <em>last expansion's </em>criterion dungeon in as a reward for the advanced Merchant's Tale. Don't get me wrong, I'm happy for easier access to Elevated Ester for those pretty glowy Endwalker weapons! But it serves to exacerbate the developer's ongoing issue with keeping its older, optional content fresh and relevant beyond the patch it releases in.</p></div></div><p>Don't get me wrong, I think both of the outfits you can get from the dungeon are lovely—and hey, the emote's cute, but that's about where it stops. A mount, which you used to get for beating all routes on the normal difficulty, has now been relegated to its hardest difficulty, replaced by a sleep mask.</p><p>And sure, you can grab some furniture while you're in there—but The Merchant's Tale mostly just throws these annoying consumables at you. Popping open the chests inside isn't all that appealing.</p><p>Things get even more dire on the advanced difficulty. It's a ton of fun to do, but what can you buy with your hard-earned Corvosi Brass? Some sunglasses and flowery accessories. The only bonus is that all this stuff's tradeable, so if you wanna turn your runs into gil, it's kinda worth it. Kinda.</p><p>You get four Brass for beating all three bosses in the time limit, and 1-12 Brass at the end—though most of the time, you're only going to be getting the 80% chance. So most of the time, five brass. These dinky little accessories cost 12, meaning you'll need to do around three runs of these three (quite difficult!) bosses just to snag one little bangle.</p><h2 id="just-give-me-gear">Just give me gear</h2><p>The real pain point, however, is that none of this stuff rewards <em>gear </em>(outside of giving you tomestones, which you can grind for elsewhere)<em> </em>which I'm just going to come out and say is FF14's biggest crime. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Yx9Lm4GXEdBBpGZtHoQcWe" name="20260402152038_1" alt="A sad-looking woman in elaborate dress looks unimpressed by the gift she's been given in Final Fantasy 14." src="https://cdn.mos.cms.futurecdn.net/Yx9Lm4GXEdBBpGZtHoQcWe.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Yx9Lm4GXEdBBpGZtHoQcWe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Square Enix has this antiquated notion that players should only get the highest level of gear from Savage raids, and it's weighing the game down bigtime. I do think that, at the time they release, Savage raids should give you your best-in-slot stuff—but these tiers have gaps of <em>months</em> between them.</p><p>To give you some perspective, the first savage tier of the Arcadion was released in July 2024. The second in April 2025, and the latest didn't come around until January of 2026. That's one new raid tier every nine or so months. Surely at <em>some </em>point in those nine months of playtime, Square Enix might be happy to go "right, the raiders have had their fun, let's let everyone else have-at"? </p><p>I'll be knocking over the rest of advanced just to appreciate the fights, but once I'm done, there's nothing in the list of rewards that really draws me—but if I could get some new pieces of kit, beyond the tomestone grind? You bet I'd be there. It's genuinely baffling to me how Square Enix is still stubbing its toe on this problem—because I think its fight designers are some of the best in the business, and they deserve to have a game that does their good work justice. </p><p>Still, we know that Square's taking a look at <a href="https://www.pcgamer.com/games/mmo/ff14-director-naoki-yoshida-has-big-plans-for-the-mmo-after-dawntrails-roughspots-hinting-at-a-realm-reborn-style-overhaul/">rewards for its next expansion</a>, including adjustments to tomestones, so I do hope it's something the dev team is keeping in mind. I just hate to see all this good work wasted while they (hopefully, please) figure it out.</p><div class="product"><a data-dimension112="1cccc427-4004-4015-9cf9-3097b8d2e512" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="1cccc427-4004-4015-9cf9-3097b8d2e512" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Life is Strange: Reunion does its best to give Max and Chloe fans what they want at the expense of almost every other character in the game ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/adventure/life-is-strange-reunion-does-its-best-to-give-max-and-chloe-fans-what-they-want-at-the-expense-of-almost-every-other-character-in-the-game/</link>
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                            <![CDATA[ Reunion feels much like the merged timelines, strangely mushed together. ]]>
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                                                                        <pubDate>Thu, 02 Apr 2026 14:42:45 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Apr 2026 21:05:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Adventure]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Mollie Taylor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/W9VNF2qWSreZXDkwcVR2tF.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Chloe looking off to the side with a smile.]]></media:description>                                                            <media:text><![CDATA[Chloe looking off to the side with a smile.]]></media:text>
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                                <p>We will never get a game quite like <a href="https://www.pcgamer.com/life-is-strange-review/" target="_blank">2015's Life is Strange</a> ever again. Ready for the mosh pit, shaka brah? Go fuck yourselfie? I was eating those beans, are you fucking insane? I was eating… those BEANS!? Iconic. Equally as cringe a decade ago as they are now, but it just <em>worked</em>. A small, relatively unknown French studio doing its best to <em>hella </em>capture the essence of American high school life.</p><p>At the core of it all was the game's two main characters: Max Caulfield and Chloe Price. Specifically, their relationship (as sapphic or platonic as you well wish) and the ravelling and unravelling of a single week together as Max's newly-unlocked rewind power danced along the timeline of their lives. All of this culminates in the choice for Max to either save their hometown at the expense of Chloe's life, or defy fate forever and see Arcadia Bay destroyed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FQFZ8XBrkZsg4KjzmQmpEa" name="20260327165727_1" alt="Max holds a white Polaroid camera as she walks away from her car." src="https://cdn.mos.cms.futurecdn.net/FQFZ8XBrkZsg4KjzmQmpEa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FQFZ8XBrkZsg4KjzmQmpEa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>Life is Strange is a game that, despite its shortcomings, was an incredibly earnest and heartwrenching tale of teenagehood, tragedy, and consequence. A perfect storm.</p><p>One which Deck Nine—who has developed all but one Life is Strange game since Don't Nod's initial debut—has spent the last two years trying to recreate. First with<a href="https://www.pcgamer.com/games/adventure/life-is-strange-double-exposure-review/" target="_blank"> Double Exposure,</a> which brought Max back with new friends, romance options, and time-adjacent powers to explore. </p><div><blockquote><p>We will never get a game quite like 2015's Life is Strange ever again.</p></blockquote></div><p>It was a tough job narratively, one I personally found serviceable enough as a staunch Bay over Bae chooser. But it was one which upset many of Pricefield's fans, who felt their decision to save Chloe over Arcadia Bay was minimised. Reduced to a relationship that had drifted apart over a decade, nary a text or occasional hookup to be seen. Something that, to me, feels rather realistic, especially as someone who has journeyed through these games the same age as these two women. But this is also a videogame with magical rewind powers, we can loosen up a little.</p><p>And now we're here with Life is Strange: Reunion, the first game to feature Max and Chloe side-by-side since that very first outing 11 years ago. A game that is so clearly Deck Nine's desperate attempt to claw back any good grace with the Pricefield enjoyers that it comes at the expense of every narrative beat set up at the end of Double Exposure, and reduces almost every supporting character to a prop in service of setting up and moving along moments between my two OGs.</p><h2 id="reunited-and-it-feels-okay">Reunited and it feels… okay</h2><p>This is coming from a fellow Pricefield enjoyer, mind. Did I foolishly direct my romantic interests towards Warren in my very first playthrough of Life is Strange all those years ago? Sure, but I've long since seen the light. </p><p>I'm also someone who has never wavered in my decision to sacrifice Chloe. Not all stories have a happy ending. It gives the original game <em>so </em>much more emotional weight, and makes Max's reunion with her in this one far more interesting. A person that she's spent a decade grieving, carving a space out in her heart for, suddenly standing in front of her. It's an incredibly poignant moment—and I admittedly welled up a little when Foals' Spanish Sahara started playing, a reminder of the choice both myself and Max made all those years ago.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="48ECSMT4qDYau4WqFcLZjZ" name="20260330133726_1" alt="Safi looking pensive." src="https://cdn.mos.cms.futurecdn.net/48ECSMT4qDYau4WqFcLZjZ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/48ECSMT4qDYau4WqFcLZjZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>The scene gave me high hopes for what Reunion was going to deliver. I'd anticipated fan service and manufactured cutesy Pricefield moments, sure. And they're certainly there. But in pursuit of them, Deck Nine forgot about everything else.</p><p>Reunion feels like two stories. The one Deck Nine originally wanted to tell, and the one it felt it had to. The foundations laid with Double Exposure's ending have been demolished. Where I expected Safi's quest to find other people with powers like herself and Max, she instead stropped around campus, hiding her real self in favour of shapeshifting as students and faculty. She toes the line of being interesting—criticising Max's reckless power usage, blind to her love for Chloe to see any external damage she's causing. To Safi included. </p><p>Instead it's a bunch of passive-aggressive comments (I rejected her plea for support at the end of Double Exposure, my bad I guess!) that lead nowhere, before the end of the game ties everything up in an incredibly sloppy bow and has her back to her old self.</p><p>Where Diamond's nosebleed had hinted towards further cool power-related character development, she's actually entirely absent from Reunion. Relegated to a single (optional) phone call at the very end of the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMKnu9Ewn6a8R3jj3kbBsZ" name="20260327170509_1" alt="Max looking at a Polaroid photograph, with a sad look and a furrowed brow." src="https://cdn.mos.cms.futurecdn.net/pMKnu9Ewn6a8R3jj3kbBsZ.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>It's all shafted in favour of a mysterious fire that sees the demise of Max's nouveau bestie Moses. And, once again, Chloe. It's admittedly another interesting premise, but one that goes nowhere in Reunion. The eventual climax to who is responsible is awful and nonsensical. A culprit given diabolically little screentime and character development, which makes the reveal a total nothing burger. </p><p>But hey! Chloe and Max get to go out on the lake in a little boat at sunset and wax lyrical about their time together as teens. And break into stuff just like they used to. And hold hands. And finally share a little reunion smooch.</p><p>They're important moments, don't get me wrong. Ones I loved. But I couldn't help but feel like Deck Nine was carefully tip-toeing towards me to present them. Pricefield kisses in one hand, a white flag waving back and forth in the other.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yCxUqrbxzE4TE2tfXzpGdZ" name="20260330162555_1" alt="Max and Chloe on a boat on a lake." src="https://cdn.mos.cms.futurecdn.net/yCxUqrbxzE4TE2tfXzpGdZ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure><p>For me, Reunion's most interesting narrative moments don't even involve Max. Chloe and Moses, and their interactions, are the star of the game. For starters, Moses is perhaps the only Double Exposure character who doesn't feel completely gutted—probably because he fits nice and neatly into Reunion's story—but his dynamic with Chloe is where I got to see the biggest indication of her character growth. Where I get the biggest sense of the kind of woman she's become over on the "alive Chloe" timeline.</p><p>And then I'm taken back to a poorly woven story. Attempts to intertwine Safi and Chloe's shared situation. Haphazardly slotting together a fire that has nothing to do with either of them, while also exploring and bringing a critical lens to Max's rewinding, and simultaneously figuring out how to bring it all back to the two who started it all. </p><p>Unfortunately, I'm not sold on it. I will always love Max and Chloe, but the characters Deck Nine crafted for Double Exposure deserved better. It's not entirely the developer's fault—the studio is far smaller than it was for the previous game, and I would bet there was a whole lot of narrative pivoting that took place before Reunion's release which has led to a sloppy final product. I just wish Pricefield's farewell had been given the time and care it deserved. </p>
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                                                            <title><![CDATA[ No, there isn't going to be a new lovecraftian Nier game with a caked-up tentacle robot, despite cope to the contrary ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/no-there-isnt-going-to-be-a-new-lovecraftian-nier-game-with-a-caked-up-tentacle-robot-despite-cope-to-the-contrary/</link>
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                            <![CDATA[ "We received a tremendous response and caused quite a stir." ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 14:06:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A mock-up of a fake April Fools joke game called Nier: Cosmic Horror.]]></media:description>                                                            <media:text><![CDATA[A mock-up of a fake April Fools joke game called Nier: Cosmic Horror.]]></media:text>
                                <media:title type="plain"><![CDATA[A mock-up of a fake April Fools joke game called Nier: Cosmic Horror.]]></media:title>
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                                <p>The Nier series is <a href="https://www.pcgamer.com/why-people-love-nier-so-damn-much/">deeply beloved</a> and, alas, deeply underserved. The last mainline game in the series was <a href="https://www.pcgamer.com/uk/nier-automata/">Nier: Automata</a>, which came out in 2017—almost one whole decade ago. I mean, there was also Nier Reincarnation, a mobile gacha from 2021, but I feel spiritually obligated not to count that one.</p><p>Hopes were raised when in February of this year, <a href="https://www.pcgamer.com/games/rpg/renewed-hopes-of-a-nier-automata-sequel-as-the-cult-action-rpgs-9th-anniversary-livestream-ends-with-a-teasing-message/">an anniversary stream promised</a> "Neir: Automata to be continued," filling fans with the hope that Nier: Automata would… you know, <em>continue. </em>Which is why plenty of Nier fans were understandably bamboozled by an <a href="https://x.com/NieR_JPN/status/2038994733087830493" target="_blank">announcement on X</a> about an upcoming Nier project:</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2038994733087830493"><p lang="en" dir="ltr">【NieR 新プロジェクト 制作血定】虚無に生まれるは、希望か。それとも、救済という名の絶望か。━━━Coming Soon...... pic.twitter.com/nBdtqQEF12<a href="https://twitter.com/cantworkitout/status/2038994733087830493">March 31, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>The video boasts a "Coming Soon" title screen for Nier: Cosmic Horror, a game that would apparently be featuring a deeply caked-up robot with a tentacle for a head. Bizarre imagery, sure, but this is Yoko Taro we're talking about, the man who wears a moon for a face. I've no doubt that if a new Nier game came out about tentacle robots with perfectly spherical rumps, it'd spend 50 hours both justifying that and making you cry about it. </p><p>Anyway, turns out it was all an April Fool's bit, per the <a href="https://x.com/NieR_JPN/status/2039168554541679088" target="_blank">Nier X account</a>: "The 'Nier: COSMIC HORROR' announced at 0:00 today is an April Fool's project. We received a tremendous response and caused quite a stir. We look forward to your continued support for the Nier series."</p><p>Fans aren't taking it great—there's a spray of crying gifs in the post's comments, interspersed with the occasional .png of Wolverine telling Yoko to, er, experience intercourse with himself. And hey, look—it's easy to give a smug little chuckle and say 'you fools, it's April 1st!' but, to take the side of the fooled here:</p><p>This is a beloved series without a proper, non-mobile entry in almost a decade, with a brimming fanbase, who just recently got told the series itself would return. Looking at the post, it's obviously a bit low-budget for an announcement, but the robot design being weird is the furthest thing from a clear-cut joke because again, I say, this is Yoko. </p><p>In other words this is one of those annoying April Fools jokes that is <em>just </em>believable enough to make you double-take, hence the existence of this article. It is my grim duty to cut off your supply of copium, and for that I am very sorry.</p><p>Anyway—there's still likely a Nier project in the works, but it isn't Nier: Cosmic Horror. Maybe the robot design'll pop up in whatever's in progress over at Square Enix, but as for now, those steel cakes were a lie.</p><div class="product"><a data-dimension112="2c6d07fa-9469-4a31-8830-0cdc491e1964" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="2c6d07fa-9469-4a31-8830-0cdc491e1964" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Discussion: Is it okay for an MMO expansion's launch to be buggy? ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/discussion-is-it-okay-for-an-mmo-expansions-launch-to-be-buggy/</link>
                                                                            <description>
                            <![CDATA[ How many bugs is too many? ]]>
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                                                                        <pubDate>Sat, 28 Mar 2026 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 28 Mar 2026 18:10:27 +0000</updated>
                                                                                                                                            <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/zaPuVTnzvtojacaDubFqTe.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Alleria looks quizzically at her son in World of Warcraft: Midnight, as part of a thumbnail for PC Gamer&#039;s Terminally Online column.]]></media:description>                                                            <media:text><![CDATA[Alleria looks quizzically at her son in World of Warcraft: Midnight, as part of a thumbnail for PC Gamer&#039;s Terminally Online column.]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Terminally Online</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="viEbEfSzPx3ufbgiDNYsS9" name="hub_mmo_logo" caption="" alt="The Terminally Online column badge." src="https://cdn.mos.cms.futurecdn.net/viEbEfSzPx3ufbgiDNYsS9.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This is <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/terminally-online/" target="_blank">Terminally Online</a>:<strong> </strong>PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.</p></div></div><p>After finishing the great, herculean labour that is attempting to<a href="https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-midnight-review/"> review a World of Warcraft expansion</a>, one thing's been sitting around in my dome—in my estimation, Midnight's an excellent time that's been let down by some rough bugs and messy integrations. </p><p>These are things I mention, but overall I've taken them on the chin. And that's mostly because I've been playing MMOs for the better half of my life, at this point. I've seen multiple expansion launches, and absolutely none of them have been clean-cut—the terrible queues of <a href="https://www.pcgamer.com/how-final-fantasy-14-endwalker-players-are-dealing-with-painful-queues-anime-tears-and-keychains/">Endwalker</a> still haunt me.</p><p>Whether it's server issues or bugs, very few MMO expansions set sail without something going terribly wrong, because these are monstrously complicated, long-lived games. I don't envy any developer or QA tester whose job it is to try and stamp out bugs in a game with over two decades of design intricacies underpinning it.</p><p>But despite my sympathies, I <em>also </em>get why people sharpen their pitchforks over this stuff, especially given that many MMOs ask for a paid subscription. Time is money, as the goblins say. </p><p>This is especially difficult in games where seasonal progression is a thing—take, for example, a loot bug in WoW that's seen players <a href="https://eu.forums.blizzard.com/en/wow/t/same-slot-loot-all-the-time/606542/42">only getting loot for a specific slot</a>. There's small, forgivable bugs—and then there's bricking a character's progression for their first season of your game. Not good.</p><p>But how much is too much? I am asking you, reader of Terminally Online, to pitch in with your opinions, both in the following poll and in the comments below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OoVBvW"></div>                            </div>                            <script src="https://kwizly.com/embed/OoVBvW.js" async></script><p>I'm personally willing to overlook scuffed nonsense like this, but then again, that's because I'm not much of a hardcore player—I've done Savage raiding in FF14 before, but the gear treadmill isn't the first and foremost thing on my mind. I can, however, see the appeal in wanting to chase that item level deadline. </p><p>And there is, of course, a limit. Final Fantasy 14's Endwalker is one of my <a href="https://www.pcgamer.com/final-fantasy-14-is-a-400-hour-plus-epic-you-can-share-with-your-friends-and-im-not-sure-well-see-anything-like-it-again/">favourite RPG stories</a> of all time, but I'd be lying if the constant disconnects and queue times didn't eat at me back in the day. </p><div class="product"><a data-dimension112="ebccece5-2f5c-4f94-a80e-e38942df8dbd" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="ebccece5-2f5c-4f94-a80e-e38942df8dbd" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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