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                    <title><![CDATA[ Latest from PC Gamer in Gaming-industry ]]></title>
                <link>https://www.pcgamer.com/gaming-industry</link>
        <description><![CDATA[ All the latest gaming-industry content from the PC Gamer team ]]></description>
                                    <lastBuildDate>Sat, 04 Apr 2026 00:53:31 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Subscription service for indie games gets a rough reception ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/subscription-service-for-indie-games-gets-a-rough-reception/</link>
                                                                            <description>
                            <![CDATA[ Indie Pass was announced this week, and a lot of people are saying 'no thanks.' ]]>
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                                                                        <pubDate>Sat, 04 Apr 2026 00:53:31 +0000</pubDate>                                                                                                                                <updated>Sat, 04 Apr 2026 01:35:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/8YcBUhdSt7Ap7tW7EYYFKX-1280-80.png">
                                                            <media:credit><![CDATA[Indie Pass]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A selection of games available on Indie Pass.]]></media:description>                                                            <media:text><![CDATA[A selection of games available on Indie Pass.]]></media:text>
                                <media:title type="plain"><![CDATA[A selection of games available on Indie Pass.]]></media:title>
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                                                            <title><![CDATA[ The best tool for playing obscure old PC games now supports the sublime FMV cheese of Crime Patrol 2: Drug Wars and a Lovecraftian adventure one YouTuber scored a 'terribly low 2/10' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/the-best-tool-for-playing-obscure-old-pc-games-now-supports-the-sublime-fmv-cheese-of-crime-patrol-2-drug-wars-and-a-lovecraftian-adventure-one-youtuber-scored-a-terribly-low-2-10/</link>
                                                                            <description>
                            <![CDATA[ You've got to be morbidly curious now, right? ]]>
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                                                                        <pubDate>Sat, 04 Apr 2026 00:36:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/2sBn8RJwV7AJoaPAJrmw2m-1280-80.jpg">
                                                            <media:credit><![CDATA[American Laser Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Crime Patrol 2 scene of a guy with an earpiece giving you a thumbs up while hugging a woman with a gun, and a bunch more women sit on a boat in the background in their swimsuits]]></media:description>                                                            <media:text><![CDATA[Crime Patrol 2 scene of a guy with an earpiece giving you a thumbs up while hugging a woman with a gun, and a bunch more women sit on a boat in the background in their swimsuits]]></media:text>
                                <media:title type="plain"><![CDATA[Crime Patrol 2 scene of a guy with an earpiece giving you a thumbs up while hugging a woman with a gun, and a bunch more women sit on a boat in the background in their swimsuits]]></media:title>
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                                                            <title><![CDATA[ After 36 years at the legendary FPS studio, Raven Software co-founder Brian Raffel is retiring ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/after-36-years-at-the-legendary-fps-studio-raven-software-co-founder-brian-raffel-is-retiring/</link>
                                                                            <description>
                            <![CDATA[ Raffel has led the Heretic and Call of Duty developer since its foundation. ]]>
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                                                                        <pubDate>Fri, 03 Apr 2026 14:30:01 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Apr 2026 14:30:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/tg4nSRWAmYZrry4XBeWs5J-1280-80.jpg">
                                                            <media:credit><![CDATA[Raven Software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Raven Software lobby]]></media:description>                                                            <media:text><![CDATA[Raven Software lobby]]></media:text>
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                                                            <title><![CDATA[ Take-Two has seemingly laid off an unspecified portion of its AI team, including its head of AI ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/take-two-has-seemingly-laid-off-an-unspecified-portion-of-its-ai-team-including-its-head-of-artificial-intelligence/</link>
                                                                            <description>
                            <![CDATA[ Luke Dicken, who previously spent a decade with Zynga, says his time with the company "has come to an end". ]]>
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                                                                        <pubDate>Fri, 03 Apr 2026 10:16:55 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Apr 2026 22:02:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/q6UwzRwKbKr3KzW9PN7ViD-1280-80.jpg">
                                                            <media:credit><![CDATA[Take-Two Interactive]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An image of the Take-Two Interactive logo on an abstract blue-glass background.]]></media:description>                                                            <media:text><![CDATA[An image of the Take-Two Interactive logo on an abstract blue-glass background.]]></media:text>
                                <media:title type="plain"><![CDATA[An image of the Take-Two Interactive logo on an abstract blue-glass background.]]></media:title>
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                                                            <title><![CDATA[ A former GameStop exec thought building its Steam competitor would be his 'forever job,' but the retailer bet the house on digital distribution being 'a passing phase' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/a-former-gamestop-exec-thought-building-its-steam-competitor-would-be-his-forever-job-but-the-retailer-bet-the-house-on-digital-distribution-being-a-passing-phase/</link>
                                                                            <description>
                            <![CDATA[ This Picasso hack will never make it as a painter! ]]>
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                                                                        <pubDate>Thu, 02 Apr 2026 22:35:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/hegvnpXQooSf8CbsCKUfCC-1280-80.jpg">
                                                            <media:credit><![CDATA[Mike Mozart (via Flickr)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gamestop]]></media:description>                                                            <media:text><![CDATA[Gamestop]]></media:text>
                                <media:title type="plain"><![CDATA[Gamestop]]></media:title>
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                                                            <title><![CDATA[ A contributor to GameStop's long-forgotten Steam competitor explains why he thinks Valve came out on top: 'What Steam did better than anybody else was to create a community' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/an-architect-of-gamestops-long-forgotten-steam-competitor-explains-why-he-thinks-valve-came-out-on-top-what-steam-did-better-than-anybody-else-was-to-create-a-community/</link>
                                                                            <description>
                            <![CDATA[ In hindsight, who would have guessed that Valve would win against the likes of Microsoft, EA, or Ubisoft? ]]>
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                                                                        <pubDate>Thu, 02 Apr 2026 19:52:39 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Apr 2026 16:08:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/zhKf2GwStiUFfLg93sGnaS-1280-80.png">
                                                            <media:credit><![CDATA[Valve software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gabe Newell in a Valve promotional video, on a yacht.]]></media:description>                                                            <media:text><![CDATA[Gabe Newell in a Valve promotional video, on a yacht.]]></media:text>
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                                                            <title><![CDATA[ MechWarrior studio Piranha Games lays off 30% of its employees ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/mechwarrior-studio-piranha-games-lays-off-30-percent-of-its-employees/</link>
                                                                            <description>
                            <![CDATA[ Work on MechWarrior 5 DLC will continue, but the long-term future is less certain. ]]>
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                                                                        <pubDate>Thu, 02 Apr 2026 17:28:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bjAsbSjoF9mdExZFTsZzXi-1280-80.jpg">
                                                            <media:credit><![CDATA[Piranha Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MechWarrior 5: Clans - Wolves of Tukayyid screen]]></media:description>                                                            <media:text><![CDATA[MechWarrior 5: Clans - Wolves of Tukayyid screen]]></media:text>
                                <media:title type="plain"><![CDATA[MechWarrior 5: Clans - Wolves of Tukayyid screen]]></media:title>
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                                                            <title><![CDATA[ 'What's your salary? I told him, and he said no problem, we'll double. And those days are gone:' Listening to game dev legends reminiscing in 1989 about the 'golden days of computer games' already being over is a trip ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/whats-your-salary-i-told-him-and-he-said-no-problem-well-double-and-those-days-are-gone-listening-to-game-dev-legends-reminiscing-in-1989-about-the-golden-days-of-computer-games-already-being-over-is-a-trip/</link>
                                                                            <description>
                            <![CDATA[ This would be like us saying 'Remember the good old days of, uh, 2016?' ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 23:59:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/XQRk2Xf97Nj8Nqx2U2VDnG-1280-80.jpg">
                                                            <media:credit><![CDATA[Getty Images - John Anderson / Contributor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Richard Garriott poses with an Apple 2 Plus with Akalabeth]]></media:description>                                                            <media:text><![CDATA[Richard Garriott poses with an Apple 2 Plus with Akalabeth]]></media:text>
                                <media:title type="plain"><![CDATA[Richard Garriott poses with an Apple 2 Plus with Akalabeth]]></media:title>
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                                                            <title><![CDATA[ Blizzard is hiring for an 'open-world shooter' using Unreal Engine, which is more evidence that a new Starcraft game could be on its way ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/blizzard-is-hiring-for-an-open-world-shooter-using-unreal-engine-which-is-more-evidence-that-a-new-starcraft-game-could-be-on-its-way/</link>
                                                                            <description>
                            <![CDATA[ Is this it, chat? ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 22:27:50 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Apr 2026 23:54:02 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/FcTRRPcq7vzJLdt5HVqm38-1280-80.jpg">
                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nova in a Starcraft 2 CGI trailer]]></media:description>                                                            <media:text><![CDATA[Nova in a Starcraft 2 CGI trailer]]></media:text>
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                                                            <title><![CDATA[ The most baffling apostrophe in gaming history: a PC Gamer investigation ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/the-most-baffling-apostrophe-in-gaming-history-a-pc-gamer-investigation/</link>
                                                                            <description>
                            <![CDATA[ The hard-hitting reporting no other gaming website would dare to publish. ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 21:12:24 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Apr 2026 21:32:00 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/di94FErmjGTXUhPoiw7FUN-1280-80.jpg">
                                                            <media:credit><![CDATA[SoulGame Studios, Warner Bros.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Minishoot&#039; Adventures title card with red YouTube-style arrows pointed at the apostrophe and the &quot;Does He Know&quot; text and meme of Paul Dano from The Batman]]></media:description>                                                            <media:text><![CDATA[Minishoot&#039; Adventures title card with red YouTube-style arrows pointed at the apostrophe and the &quot;Does He Know&quot; text and meme of Paul Dano from The Batman]]></media:text>
                                <media:title type="plain"><![CDATA[Minishoot&#039; Adventures title card with red YouTube-style arrows pointed at the apostrophe and the &quot;Does He Know&quot; text and meme of Paul Dano from The Batman]]></media:title>
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                                                            <title><![CDATA[ US Patent Office revokes Nintendo's controversial Pokémon battling patent in nonfinal decision ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/us-patent-office-revokes-nintendos-controversial-pokemon-battling-patent-in-nonfinal-decision/</link>
                                                                            <description>
                            <![CDATA[ Nintendo has plenty of space to respond, however. ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 20:58:58 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Apr 2026 21:19:09 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/kuJ3C3QsrL8aeyxtifuq39-1280-80.jpg">
                                                            <media:credit><![CDATA[Warner Bros.]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Pikachu crying in Pokemon: The First Movie]]></media:description>                                                            <media:text><![CDATA[Pikachu crying in Pokemon: The First Movie]]></media:text>
                                <media:title type="plain"><![CDATA[Pikachu crying in Pokemon: The First Movie]]></media:title>
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                                                            <title><![CDATA[ Gabe Newell stepped back from game design during Portal 2's development, because 'he always wanted to be part of the team, but being Gabe and being in his position, that never really worked' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/game-development/gabe-newell-stepped-back-from-game-design-during-portal-2s-development-because-he-always-wanted-to-be-part-of-the-team-but-being-gabe-and-being-in-his-position-that-never-really-worked/</link>
                                                                            <description>
                            <![CDATA[ Portal 2 project lead Josh Weier says Newell didn't want to impose his ideas on designers, but being one of them wasn't an option. ]]>
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                                                                        <pubDate>Wed, 01 Apr 2026 18:37:13 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Apr 2026 19:06:28 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/DPQUJbzoSCaScVHZHKMJq4-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gabe Newell]]></media:description>                                                            <media:text><![CDATA[Gabe Newell]]></media:text>
                                <media:title type="plain"><![CDATA[Gabe Newell]]></media:title>
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                                                            <title><![CDATA[ Nightdive's Larry Kuperman retires after 25-year career in games: 'We never looked at games as products' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/nightdives-larry-kuperman-retires-after-25-year-career-in-games-we-never-looked-at-games-as-products/</link>
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                            <![CDATA[ "If I have one parting lesson to give to the industry, it's never say die." ]]>
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                                                                        <pubDate>Tue, 31 Mar 2026 21:47:08 +0000</pubDate>                                                                                                                                <updated>Thu, 02 Apr 2026 18:19:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/RhTAvBbQz2mhMW6A8RcNV-1280-80.jpg">
                                                            <media:credit><![CDATA[Larry Kuperman]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Nightdive&#039;s Stephen Kick and Larry Kuperman standing outside Dreamworks HQ]]></media:description>                                                            <media:text><![CDATA[Nightdive&#039;s Stephen Kick and Larry Kuperman standing outside Dreamworks HQ]]></media:text>
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                                                            <title><![CDATA[ Flawless victory was never on the cards for eurojank, but I honestly can't tell if it won or lost ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/flawless-victory-was-never-on-the-cards-for-eurojank-but-i-honestly-cant-tell-if-it-won-or-lost/</link>
                                                                            <description>
                            <![CDATA[ An ode to the wonky yet wonderful projects of yesteryear, and their modern successors. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 22:20:38 +0000</pubDate>                                                                                                                                <updated>Tue, 31 Mar 2026 02:40:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jeremy Peel ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jPndt9zqbS5H9hvKeJ2v6V-1280-80.jpg">
                                                            <media:credit><![CDATA[GSC Game World]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Stalker Teeth]]></media:description>                                                            <media:text><![CDATA[Stalker Teeth]]></media:text>
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                                                            <title><![CDATA[ Eidos Montreal studio head departs as it lays off another 124 employees 'across production and support teams' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/eidos-montreal-studio-head-departs-as-it-lays-off-another-124-employees-across-production-and-support-teams/</link>
                                                                            <description>
                            <![CDATA[ David Anfossi joined Eidos Montreal as the producer of Deus Ex: Human Revolution and became head of studio shortly after, a position he held for more than a decade. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 20:03:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/4VVCLL5VQucrzjMKa9wwPT-1280-80.jpg">
                                                            <media:credit><![CDATA[Eidos Montreal]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Deus Ex: Mankind DIvided]]></media:description>                                                            <media:text><![CDATA[Deus Ex: Mankind DIvided]]></media:text>
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                                                            <title><![CDATA[ Indie studio co-founder believes 'nobody cares about' huge open worlds anymore instead devs should pick just one thing and do it 'exceptionally well'  ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/indie-studio-co-founder-believes-nobody-cares-about-huge-open-worlds-anymore-instead-devs-should-pick-just-one-thing-and-do-it-exceptionally-well/</link>
                                                                            <description>
                            <![CDATA[ I'm certainly feeling that big game burnout. ]]>
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                                                                        <pubDate>Mon, 30 Mar 2026 12:29:32 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/cofraeVwD6YcDfqKNSPX34-1280-80.png">
                                                            <media:credit><![CDATA[Bethesda Softworks]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Starfield - the Adoring Fan NPC, with his trademark mustard-yellow mohawk]]></media:description>                                                            <media:text><![CDATA[Starfield - the Adoring Fan NPC, with his trademark mustard-yellow mohawk]]></media:text>
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                                                            <title><![CDATA[ Death Stranding 2's PC port pushed it past 2 million copies sold ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/death-stranding-2s-pc-port-pushed-it-past-2-million-copies-sold/</link>
                                                                            <description>
                            <![CDATA[ Ghost of Yotei, this could be you. ]]>
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                                                                        <pubDate>Sun, 29 Mar 2026 22:54:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ag8YY6exgnizDJSZNDmcAQ-1280-80.jpg">
                                                            <media:credit><![CDATA[Kojima Productions]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Death Stranding 2 PC]]></media:description>                                                            <media:text><![CDATA[Death Stranding 2 PC]]></media:text>
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                                                            <title><![CDATA[ A programmer with terminal brain cancer was caught in Epic's mass layoff, but CEO Tim Sweeney says the studio 'will solve the insurance for them' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/a-programmer-with-terminal-brain-cancer-was-caught-in-epics-mass-layoff-but-ceo-tim-sweeney-says-the-studio-will-solve-the-insurance-for-them/</link>
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                            <![CDATA[ "Mike is not just a number. He is a father. A husband. A person deeply loved." ]]>
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                                                                        <pubDate>Sun, 29 Mar 2026 19:52:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/oJirna2Gib59NRbkQrRs5c-1280-80.jpg">
                                                            <media:credit><![CDATA[Rachel Luna/Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tim Sweeney]]></media:description>                                                            <media:text><![CDATA[Tim Sweeney]]></media:text>
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                                                            <title><![CDATA[ The director of Tales of Kenzera: Zau learned his most important game development lesson while working with Ridley Scott: 'That's why we're able to make games faster'  ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/the-director-of-tales-of-kenzera-zau-learned-his-most-important-game-development-lesson-while-working-with-ridley-scott-thats-why-were-able-to-make-games-faster/</link>
                                                                            <description>
                            <![CDATA[ "You have to do the work in order to find that voice, or find that thing that makes you kind of stick out and stand out." ]]>
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                                                                        <pubDate>Sun, 29 Mar 2026 17:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/sDJVYFCGnfAjUKyaBjMWQW-1280-80.jpg">
                                                            <media:credit><![CDATA[Surgent Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tales of Kenzara: Zau screenshot - Zau with magical symbols over his shoulders]]></media:description>                                                            <media:text><![CDATA[Tales of Kenzara: Zau screenshot - Zau with magical symbols over his shoulders]]></media:text>
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                                                            <title><![CDATA[ Xalavier Nelson Jr, director of Space Warlord Baby Trading Simulator, will never uninstall Warframe and would love to see an Outriders 2: 'I think that game would have been really special' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/xalavier-nelson-jr-director-of-space-baby-warlord-trading-simulator-will-never-uninstall-warframe-and-would-love-to-see-an-outriders-2-i-think-that-game-would-have-been-really-special/</link>
                                                                            <description>
                            <![CDATA[ The founder of Strange Scaffold gives us the lowdown on his PC gaming habits. ]]>
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                                                                        <pubDate>Sun, 29 Mar 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Mar 2026 19:21:04 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/MczjLU6ALnd7ivYaF7Rvm7-1280-80.jpg">
                                                            <media:credit><![CDATA[Xalavier Nelson Jr/Digital Extremes]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xalavier Nelson Jr in front of a Warframe backdrop]]></media:description>                                                            <media:text><![CDATA[Xalavier Nelson Jr in front of a Warframe backdrop]]></media:text>
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                                                            <title><![CDATA[ Developer of cozy tea shop adventure Wanderstop is shutting down: 'It's a particularly tough time for raising game funds' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/developer-of-cozy-tea-shop-adventure-wanderstop-is-shutting-down-its-a-particularly-tough-time-for-raising-game-funds/</link>
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                            <![CDATA[ The studio, Ivy Road, wasn't able to secure funding for its next game, Engine Angel. ]]>
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                                                                        <pubDate>Sat, 28 Mar 2026 00:28:02 +0000</pubDate>                                                                                                                                <updated>Sat, 28 Mar 2026 00:31:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/uyCp5JXTPM4dJ7nWYjc4U7-1280-80.jpg">
                                                            <media:credit><![CDATA[Ivy Road]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Two characters sitting on a bench talking]]></media:description>                                                            <media:text><![CDATA[Two characters sitting on a bench talking]]></media:text>
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                                                            <title><![CDATA[ Soren Johnson on keeping his game studio small: 'You get better games if you take longer to make games' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/soren-johnson-on-keeping-his-game-studio-small-you-get-better-games-if-you-take-longer-to-make-games/</link>
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                            <![CDATA[ The Old World designer has a "giant list of games it'd be fun to make," but Mohawk Games will move at its own pace. ]]>
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                                                                        <pubDate>Fri, 27 Mar 2026 21:51:08 +0000</pubDate>                                                                                                                                <updated>Sat, 28 Mar 2026 00:28:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/Mev85fnWoPYmbfeA7cLjFJ-1280-80.png">
                                                            <media:credit><![CDATA[GDC]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Soren Johnson speaking at GDC 2022.]]></media:description>                                                            <media:text><![CDATA[Soren Johnson speaking at GDC 2022.]]></media:text>
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                                                            <title><![CDATA[ 'The industry's in a really horrible place,' Brenda Romero says: 'We were there in the '80s for the crash, and this is definitely crashier' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/the-industrys-in-a-really-horrible-place-brenda-romero-says-we-were-there-in-the-80s-for-the-crash-and-this-is-definitely-crashier/</link>
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                            <![CDATA[ Romero Games managed to scrape through an ugly 2025, but its founders remain unsure about where it's all headed. ]]>
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                                                                        <pubDate>Fri, 27 Mar 2026 16:04:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/SJwFSVcaJ6APTxYmHLgRsj-1280-80.jpg">
                                                            <media:credit><![CDATA[Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[LONDON, ENGLAND - APRIL 10: Brenda Romero and John Romero attend the BAFTA Games Awards 2024 Nominees&#039; Party at the Langham Hotel on April 10, 2024 in London, England. (Photo by Tristan Fewings/BAFTA/Getty Images for BAFTA)]]></media:description>                                                            <media:text><![CDATA[LONDON, ENGLAND - APRIL 10: Brenda Romero and John Romero attend the BAFTA Games Awards 2024 Nominees&#039; Party at the Langham Hotel on April 10, 2024 in London, England. (Photo by Tristan Fewings/BAFTA/Getty Images for BAFTA)]]></media:text>
                                <media:title type="plain"><![CDATA[LONDON, ENGLAND - APRIL 10: Brenda Romero and John Romero attend the BAFTA Games Awards 2024 Nominees&#039; Party at the Langham Hotel on April 10, 2024 in London, England. (Photo by Tristan Fewings/BAFTA/Getty Images for BAFTA)]]></media:title>
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                                                            <title><![CDATA[ There's nothing 'euro' about 'eurojank,' says Stalker dev—after all, what are some of the 2000s' best RPGs if not beautiful all-American jankfests? ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/game-development/theres-nothing-euro-about-eurojank-says-stalker-dev-after-all-what-are-some-of-the-2000s-best-rpgs-if-not-beautiful-all-american-jankfests/</link>
                                                                            <description>
                            <![CDATA[ He's got a point. ]]>
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                                                                        <pubDate>Fri, 27 Mar 2026 15:20:00 +0000</pubDate>                                                                                                                                <updated>Mon, 30 Mar 2026 22:37:13 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/vfpUeCaQ22HTcF8xJjtQCZ-1280-80.jpg">
                                                            <media:credit><![CDATA[GSC Game World]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Scar looks ominously into the camera, face bathed in a flame&#039;s red glow.]]></media:description>                                                            <media:text><![CDATA[Scar looks ominously into the camera, face bathed in a flame&#039;s red glow.]]></media:text>
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                                                            <title><![CDATA[ Valve veteran slams Tim Sweeney and Epic Games for laying off 1000 people while making 'as much money as possible… and hey Tim, Gabe's better at that than you' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/valve-veteran-slams-tim-sweeney-and-epic-games-for-laying-off-1000-people-while-making-as-much-money-as-possible-and-hey-tim-gabes-better-at-that-than-you/</link>
                                                                            <description>
                            <![CDATA[ "I worked my ass off at Valve, and I could retire today. I made more money than I'll ever make." ]]>
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                                                                        <pubDate>Thu, 26 Mar 2026 22:40:30 +0000</pubDate>                                                                                                                                <updated>Fri, 27 Mar 2026 00:22:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/msQUXQH9yDdiSMXEP4J6iS-1280-80.png">
                                                            <media:credit><![CDATA[Valve software]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Gabe Newell in a Valve promotional video, on a yacht.]]></media:description>                                                            <media:text><![CDATA[Gabe Newell in a Valve promotional video, on a yacht.]]></media:text>
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                                                            <title><![CDATA[ It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/its-brutal-out-there-deus-ex-and-unreal-composer-says-hes-submitted-50-resumes-and-gotten-one-interview-in-the-last-year/</link>
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                            <![CDATA[ AI's impact on audio production has, of course, become a hot topic in the game music world. ]]>
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                                                                        <pubDate>Thu, 26 Mar 2026 19:42:44 +0000</pubDate>                                                                                                                                <updated>Sun, 29 Mar 2026 02:07:06 +0000</updated>
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                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/DCA8at7zuB7qm8NC3DpGVm-1280-80.jpg">
                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Alexander Brandon]]></media:description>                                                            <media:text><![CDATA[Alexander Brandon]]></media:text>
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                                                            <title><![CDATA[ Videogames are more of a rich guy's hobby than ever, says analyst, and that's 'leaving a whole portion of the market to Fortnite, Minecraft, Roblox' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/videogames-are-more-of-a-rich-guys-hobby-than-ever-says-analyst-and-thats-leaving-a-whole-portion-of-the-market-to-fortnite-minecraft-roblox/</link>
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                            <![CDATA[ Arise, ye gamers from your slumber. ]]>
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                                                                        <pubDate>Thu, 26 Mar 2026 16:03:07 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/FU5gyFc4ukpXNUPukhjMvD-1280-80.jpg">
                                                            <media:credit><![CDATA[Deviantart user Deniszizen]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Money money money.]]></media:description>                                                            <media:text><![CDATA[Money money money.]]></media:text>
                                <media:title type="plain"><![CDATA[Money money money.]]></media:title>
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                                                            <title><![CDATA[ Epic CEO Tim Sweeney says 'employers will see a stream of resumes of once-in-a-lifetime quality' after the company laid off more than 1,000 people ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/epic-ceo-tim-sweeney-says-employers-will-see-a-stream-of-resumes-of-once-in-a-lifetime-quality-after-the-company-laid-off-more-than-1-000-people/</link>
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                            <![CDATA[ Moral of the story? Look on the bright side. ]]>
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                                                                        <pubDate>Wed, 25 Mar 2026 12:06:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/dNw9gojvd69LsVtTtgeF48-1280-80.png">
                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Fortnite The Simpsons mini season best weapons and loadout]]></media:description>                                                            <media:text><![CDATA[Fortnite The Simpsons mini season best weapons and loadout]]></media:text>
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                                                            <title><![CDATA[ Call of Duty veteran's new studio, which was just announced in 2025, is being closed by Sony ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/call-of-duty-veterans-new-studio-which-was-just-announced-in-2025-is-reportedly-being-closed-by-sony/</link>
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                            <![CDATA[ A month after Sony closed Bluepoint Games, it looks like Jason Blundell's Dark Outlaw games, which was unveiled in March 2025, has met the same fate. ]]>
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                                                                        <pubDate>Tue, 24 Mar 2026 20:54:34 +0000</pubDate>                                                                                                                                <updated>Tue, 24 Mar 2026 21:29:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/ZLfBFxp7NvWUk3vNgLLGrn-1280-80.jpg">
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                                                            <title><![CDATA[ Epic Games lays off more than 1,000 employees: 'We're spending significantly more than we're making,' CEO Tim Sweeney says ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/epic-games-lays-off-more-than-1-000-employees-were-spending-significantly-more-than-were-making-ceo-tim-sweeney-says/</link>
                                                                            <description>
                            <![CDATA[ Comparable cuts, for the same reason, happened in 2023. ]]>
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                                                                        <pubDate>Tue, 24 Mar 2026 16:11:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/kCVdMMrRXZyaz3PYHstGdY-1280-80.jpeg">
                                                            <media:credit><![CDATA[Epic Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[fortnite chapter 3 leak]]></media:description>                                                            <media:text><![CDATA[fortnite chapter 3 leak]]></media:text>
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                                                            <title><![CDATA[ The best game design programs, ranked by The Princeton Review 2026 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/game-development/the-best-game-design-programs-ranked-by-the-princeton-review-2026/</link>
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                            <![CDATA[ No matter what aspect of game development you're interested in, The Princeton Review has worked to find the best school for you. ]]>
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                                                                        <pubDate>Tue, 24 Mar 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sponsored ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/MzeNeosEru7kphcGNRqi77-1280-80.png">
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                                                                                                                                                                                                                                    <media:description><![CDATA[princeton review]]></media:description>                                                            <media:text><![CDATA[princeton review]]></media:text>
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                                                            <title><![CDATA[ PAX Australia 2026 is returning in October, and early bird tickets are now available ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/events-conferences/pax-australia-2026-is-returning-in-october-and-early-bird-tickets-are-now-available/</link>
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                            <![CDATA[ Prices start from AU$77. ]]>
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                                                                        <pubDate>Tue, 24 Mar 2026 03:04:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Events &amp; Conferences]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ shaun.prescott@futurenet.com (Shaun Prescott) ]]></author>                    <dc:creator><![CDATA[ Shaun Prescott ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jnjW3gBaybrYDLWTGMvJcY-1280-80.jpg">
                                                            <media:credit><![CDATA[PAX Australia]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A crowd of people at PAX Australia]]></media:description>                                                            <media:text><![CDATA[A crowd of people at PAX Australia]]></media:text>
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                                                            <title><![CDATA[ Capcom says it 'will not implement assets generated by AI into our game content,' but still plans to use AI to 'enhance efficiency and boost productivity' in game development ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development/</link>
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                            <![CDATA[ Capcom told its investors that its players won't be presented with any AI-generated assets, but it's unclear where it draws the line. ]]>
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                                                                        <pubDate>Mon, 23 Mar 2026 19:16:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/M64bujHpUSu5vqpXdzKVbK-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Leon Kennedy aims a pistol in RE Requiem]]></media:description>                                                            <media:text><![CDATA[Leon Kennedy aims a pistol in RE Requiem]]></media:text>
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                                                            <title><![CDATA[ 'If this was a trial about whether I made stupid tweets I would say I'm guilty' says Elon Musk in trial before being found guilty ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/if-this-was-a-trial-about-whether-i-made-stupid-tweets-i-would-say-im-guilty-says-elon-musk-in-trial-before-being-found-guilty/</link>
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                            <![CDATA[ "This is a great example of what you cannot do to the average investor," said attorney Joseph Cotchett. ]]>
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                                                                        <pubDate>Mon, 23 Mar 2026 18:46:33 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JZCCdbXgyTquJeWg2wHnNa-1280-80.jpg">
                                                            <media:credit><![CDATA[Antonio Masiello / Getty Images Europe]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[ROME, ITALY - DECEMBER 15: Elon Musk, chief executive officer of Tesla Inc and X (formerly Twitter) Ceo speaks at the Atreju political convention organized by Fratelli d&#039;Italia (Brothers of Italy), on December 15, 2023 in Rome, Italy. Italian Prime Minister Giorgia Meloni&#039;s right-wing political party organised a four-day political festival in the Italian capital. ]]></media:description>                                                            <media:text><![CDATA[ROME, ITALY - DECEMBER 15: Elon Musk, chief executive officer of Tesla Inc and X (formerly Twitter) Ceo speaks at the Atreju political convention organized by Fratelli d&#039;Italia (Brothers of Italy), on December 15, 2023 in Rome, Italy. Italian Prime Minister Giorgia Meloni&#039;s right-wing political party organised a four-day political festival in the Italian capital. ]]></media:text>
                                <media:title type="plain"><![CDATA[ROME, ITALY - DECEMBER 15: Elon Musk, chief executive officer of Tesla Inc and X (formerly Twitter) Ceo speaks at the Atreju political convention organized by Fratelli d&#039;Italia (Brothers of Italy), on December 15, 2023 in Rome, Italy. Italian Prime Minister Giorgia Meloni&#039;s right-wing political party organised a four-day political festival in the Italian capital. ]]></media:title>
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                                                            <title><![CDATA[ New Blood boss Dave Oshry 'quadruples down' on supporting GOG after worrying about its future, committing to sales, demos, one-click mods, plus day-and-date releases alongside Steam ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/new-blood-boss-dave-oshry-quadruples-down-on-supporting-gog-after-worrying-about-its-future-committing-to-sales-demos-one-click-mods-plus-day-and-date-releases-alongside-steam/</link>
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                            <![CDATA[ Oshry had expressed concern about GOG's long-term health in a recent interview. ]]>
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                                                                        <pubDate>Mon, 23 Mar 2026 02:19:27 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jauXXTWFiZrQ8ZBvYhvWQQ-1280-80.jpg">
                                                            <media:credit><![CDATA[New Blood Interactive]]></media:credit>
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                                                            <title><![CDATA[ Geoff 'Zag' Keene, design director of Abiotic Factor, has 1,160 hours in PUBG and de-stresses using a Blizzard classic: 'Instead of going to therapy, guys will literally boot up Warcraft 2' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/geoff-zag-keene-design-director-of-abiotic-factor-has-1-160-hours-in-pubg-and-de-stresses-using-a-blizzard-classic-instead-of-going-to-therapy-guys-will-literally-boot-up-warcraft-2/</link>
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                            <![CDATA[ The founder of Deep Field Games talks Arc Raiders, PUBG, and his love of jank in games. ]]>
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                                                                        <pubDate>Sun, 22 Mar 2026 18:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/hXFCkvyxJGCpV8ha8eX3Na-1280-80.jpg">
                                                            <media:credit><![CDATA[Geoff Keene/Krafton]]></media:credit>
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                                                            <title><![CDATA[ Steam gets big ups for promoting the human artists behind its latest spring sale graphics: 'Thank you for using real artists and not slop' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/steam-gets-big-ups-for-promoting-the-human-artists-behind-its-latest-spring-sale-graphics-thank-you-for-using-real-artists-and-not-slop/</link>
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                            <![CDATA[ Someone has to make all those Points Shop items, you know. ]]>
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                                                                        <pubDate>Sat, 21 Mar 2026 16:08:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Tmp4T3aT9ZSPRsLerqL7ck-1280-80.jpg">
                                                            <media:credit><![CDATA[Valve, Tiffany Diep]]></media:credit>
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                                                            <title><![CDATA[ Subnautica 2 chief says Krafton is still messing with him, because the May release date announcement was news to him and he's not happy about it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/subnautica-2-chief-says-krafton-is-still-messing-with-him-because-the-may-release-date-announcement-was-news-to-him-and-hes-not-super-happy-about-it/</link>
                                                                            <description>
                            <![CDATA[ Ted Gill's lawyers say the release date reveal, which he wasn't aware of, is "'further damaging the game and sowing additional confusion." ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 20:12:21 +0000</pubDate>                                                                                                                                <updated>Fri, 20 Mar 2026 20:38:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/nXJZPBxrNQDmchLoaZMpsj-1280-80.jpg">
                                                            <media:credit><![CDATA[Unknown Worlds]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Scuba diver in Subnautica 2]]></media:description>                                                            <media:text><![CDATA[Scuba diver in Subnautica 2]]></media:text>
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                                                            <title><![CDATA[ 'We're honoured to share the same name': Two indie devs accidentally released games with the same name only days apart and it ended in the most wholesome way possible ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/were-honoured-to-share-the-same-name-two-indie-devs-accidentally-released-games-with-the-same-name-only-days-apart-and-it-ended-in-the-most-wholesome-way-possible/</link>
                                                                            <description>
                            <![CDATA[ "We’re all happy and having fun with it." ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 15:12:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                                    <media:content type="image/png" url="https://cdn.mos.cms.futurecdn.net/xR3tLDnEmoArPX2x5UDxdj-1280-80.png">
                                                            <media:credit><![CDATA[No More Robots]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A fox sweeping their home.]]></media:description>                                                            <media:text><![CDATA[A fox sweeping their home.]]></media:text>
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                                                            <title><![CDATA[ Ultima's Robert Garriott was worried about there being too many PC games on the market… 37 years ago ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/ultimas-robert-garriott-was-worried-about-there-being-too-many-pc-games-on-the-market-37-years-ago/</link>
                                                                            <description>
                            <![CDATA[ "The consumer doesn't really know what to buy for their computer," Garriott said in 1989, while also pointing to the popularity of Nintendo's newfangled game console. ]]>
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                                                                        <pubDate>Fri, 20 Mar 2026 00:22:36 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ wesley@pcgamer.com (Wes Fenlon) ]]></author>                    <dc:creator><![CDATA[ Wes Fenlon ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/9WQhgq7TeP7nxQTDDQKHEd-1280-80.jpg">
                                                            <media:credit><![CDATA[Getty Images - John Anderson / Contributor]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Robert Garriott circa 2004]]></media:description>                                                            <media:text><![CDATA[Robert Garriott circa 2004]]></media:text>
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                                                            <title><![CDATA[ CD Projekt's mysterious Hadar is 'progressing dynamically,' which means we're at least one step closer to finding out what it is ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/cd-projekts-mysterious-hadar-is-progressing-dynamically-which-means-were-at-least-one-step-closer-to-finding-out-what-it-is/</link>
                                                                            <description>
                            <![CDATA[ No word on the Witcher 3 expansion we've all been hoping for, but we did get some interesting news out of today's CD Projekt earnings report. ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 20:58:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Z2eeZgaW2ezS85iYRFGdxZ-1280-80.jpg">
                                                            <media:credit><![CDATA[CD Projekt]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Geralt claps his hands]]></media:description>                                                            <media:text><![CDATA[Geralt claps his hands]]></media:text>
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                                                            <title><![CDATA[ 'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/were-playing-game-designs-from-2005-still-caves-of-quds-co-creator-wants-to-build-new-kinds-of-sicko-gameplay-systems-thatll-use-all-the-processing-potential-being-left-untapped/</link>
                                                                            <description>
                            <![CDATA[ My body is ready, but my CPU might not be. ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 20:34:40 +0000</pubDate>                                                                                                                                <updated>Thu, 19 Mar 2026 20:39:30 +0000</updated>
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                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/23Q2D8TC9KwPiRRUjqv4yk-1280-80.jpg">
                                                            <media:credit><![CDATA[Kitfox Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A True Kin knight stands in a ruin in Caves of Qud, flanked by bloodstained furniture and a freshly mortalized corpse.]]></media:description>                                                            <media:text><![CDATA[A True Kin knight stands in a ruin in Caves of Qud, flanked by bloodstained furniture and a freshly mortalized corpse.]]></media:text>
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                                                            <title><![CDATA[ Capcom proudly announces 2025 was its 12th straight year of growth, and it has PC to thank for it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/capcom-proudly-announces-2025-was-its-12th-straight-year-of-growth-and-it-has-pc-to-thank-for-it/</link>
                                                                            <description>
                            <![CDATA[ "We will work to gain a deeper understanding of the characteristics and trends of the PC market and PC users." ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 19:23:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rich Stanton ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/5ZuQU4Vb4rEbNU6gmY9c4E-1280-80.jpg">
                                                            <media:credit><![CDATA[Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Capcom&#039;s Osaka HQ]]></media:description>                                                            <media:text><![CDATA[Capcom&#039;s Osaka HQ]]></media:text>
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                                                            <title><![CDATA[ Tomb Raider is fine, Crystal Dynamics says, as it lays off employees for the fourth time in the past 12 months ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/tomb-raider-is-fine-crystal-dynamics-says-as-it-lays-off-employees-for-the-fourth-time-in-the-past-12-months/</link>
                                                                            <description>
                            <![CDATA[ It's fine, they're fine, everything's fine. This is fine. ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 19:21:05 +0000</pubDate>                                                                                                                                <updated>Thu, 19 Mar 2026 19:28:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/r4qCkoLerpt7yEPPyfyiXU-1280-80.jpg">
                                                            <media:credit><![CDATA[Crystal Dynamics]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lara Croft waving her pistols around irresponsibly in Tomb Raider: Legacy of Atlantis]]></media:description>                                                            <media:text><![CDATA[Lara Croft waving her pistols around irresponsibly in Tomb Raider: Legacy of Atlantis]]></media:text>
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                                                            <title><![CDATA[ Ubisoft lays off 105 people at Red Storm, the studio co-founded 30 years ago by Tom Clancy, converts it to a support role ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/ubisoft-lays-off-105-people-at-red-storm-the-studio-founded-30-years-ago-by-tom-clancy-converts-it-to-a-support-role/</link>
                                                                            <description>
                            <![CDATA[ The studio that created the famed Rainbow Six and Ghost Recon series is now effectively dead. ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 16:00:27 +0000</pubDate>                                                                                                                                <updated>Thu, 19 Mar 2026 16:59:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/U3dpdrNKhc4QfTfQKMkGXE-1280-80.jpg">
                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tom Clancy&#039;s Rainbow Six]]></media:description>                                                            <media:text><![CDATA[Tom Clancy&#039;s Rainbow Six]]></media:text>
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                                                            <title><![CDATA[ An indie asking for $250,000 is 'a drop in the bucket' says Tunic's publisher, but indies are in a 'survival' era because companies think that 'isn't profitable enough' to fund ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/an-indie-asking-for-usd250-000-is-a-drop-in-the-bucket-says-tunics-publisher-but-indies-are-in-a-survival-era-because-companies-think-that-isnt-profitable-enough-to-fund/</link>
                                                                            <description>
                            <![CDATA[ Finji CEO Rebekah Saltsman says that indie games are just trying to survive in an era where publishers don't want to invest in a game that was "only ever going to make $500,000." ]]>
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                                                                        <pubDate>Thu, 19 Mar 2026 12:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/bdaE6PFY836LQ8WZiUaFnh-1280-80.jpg">
                                                            <media:credit><![CDATA[Finji]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Tunic]]></media:description>                                                            <media:text><![CDATA[Tunic]]></media:text>
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                                                            <title><![CDATA[ After this game dev shared her prototype online, it took less than 5 hours for someone to post their vibecoded knockoff ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/after-this-game-dev-shared-her-prototype-online-it-took-less-than-5-hours-for-someone-to-post-their-vibecoded-knockoff/</link>
                                                                            <description>
                            <![CDATA[ "It kinda disincentivizes me from sharing progress when there are slop ghouls around every corner." ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 21:26:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/JRLsEWQaCxd4Ao8eZZpw9g-1280-80.jpg">
                                                            <media:credit><![CDATA[Freya Holmér]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Freya Holmér&#039;s rotating falling-block prototype.]]></media:description>                                                            <media:text><![CDATA[Freya Holmér&#039;s rotating falling-block prototype.]]></media:text>
                                <media:title type="plain"><![CDATA[Freya Holmér&#039;s rotating falling-block prototype.]]></media:title>
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                                                            <title><![CDATA[ Lost Ark fans fear the worst as Amazon lays off more employees 'as part of broader organizational decisions' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/lost-ark-fans-fear-the-worst-as-amazon-lays-off-more-employees-as-part-of-broader-organizational-decisions/</link>
                                                                            <description>
                            <![CDATA[ The free-to-play RPG Lost Ark is one of the very few games to go untouched by Amazon's gaming walkback, but that may be about to change. ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 20:53:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/6eXVDTab4W5btaaXgHbCuM-1280-80.jpg">
                                                            <media:credit><![CDATA[Amazon Games]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lost Ark sorceress build guide]]></media:description>                                                            <media:text><![CDATA[Lost Ark sorceress build guide]]></media:text>
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                                                            <title><![CDATA[ Dev breaks down in tears when 4 years of work are rewarded with $250,000 earnings in a week: 'I don't know why people are so nice' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/game-development/dev-breaks-down-in-tears-when-4-years-of-work-are-rewarded-with-usd250-000-earnings-in-a-week-i-dont-know-why-people-are-so-nice/</link>
                                                                            <description>
                            <![CDATA[ Sometimes nice things happen! ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 17:58:19 +0000</pubDate>                                                                                                                                <updated>Wed, 18 Mar 2026 20:54:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Game Development]]></category>
                                                    <category><![CDATA[Gaming Industry]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/EaMsCMp9C9pVTxZqtWobkE-1280-80.jpg">
                                                            <media:credit><![CDATA[Cakez]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Emotional Cakez]]></media:description>                                                            <media:text><![CDATA[Emotional Cakez]]></media:text>
                                <media:title type="plain"><![CDATA[Emotional Cakez]]></media:title>
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                                                            <title><![CDATA[ Take-Two boss says he's not interested in putting ads into premium games: 'It would seem unfair' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/gaming-industry/take-two-boss-says-hes-not-interested-in-putting-ads-into-premium-games-it-would-seem-unfair/</link>
                                                                            <description>
                            <![CDATA[ Industry analyst Matthew Bell predicted a rise in in-game advertising last month as publishers pursue new revenue streams, but Strauss Zelnick doesn't see it happening. ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 17:47:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming Industry]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                                    <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/jWMb7JEfRNktAECA4h5Xbj-1280-80.jpg">
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                                                                                                                                                                                                                                    <media:description><![CDATA[NEW YORK, NEW YORK - NOVEMBER 08: CEO of Take-Two Interactive Software Strauss Zelnick attends Paley International Council Summit at Paley Museum on November 08, 2022 in New York City. (Photo by Steven Ferdman/Getty Images)]]></media:description>                                                            <media:text><![CDATA[NEW YORK, NEW YORK - NOVEMBER 08: CEO of Take-Two Interactive Software Strauss Zelnick attends Paley International Council Summit at Paley Museum on November 08, 2022 in New York City. (Photo by Steven Ferdman/Getty Images)]]></media:text>
                                <media:title type="plain"><![CDATA[NEW YORK, NEW YORK - NOVEMBER 08: CEO of Take-Two Interactive Software Strauss Zelnick attends Paley International Council Summit at Paley Museum on November 08, 2022 in New York City. (Photo by Steven Ferdman/Getty Images)]]></media:title>
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