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                            <title><![CDATA[ Latest from PC Gamer in Games ]]></title>
                <link>https://www.pcgamer.com/games</link>
        <description><![CDATA[ All the latest games content from the PC Gamer team ]]></description>
                                    <lastBuildDate>Sat, 11 Jul 2026 18:23:12 +0000</lastBuildDate>
                            <language>en</language>
                                <item>
                                                            <title><![CDATA[ I've found my perfect summer game: A stomach-churning horror story about Czech train conductors built over a bafflingly deep simulation of a fictional subway ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/horror/ive-found-my-perfect-summer-game-a-stomach-churning-horror-story-about-czech-train-conductors-built-over-a-bafflingly-deep-simulation-of-a-fictional-subway/</link>
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                            <![CDATA[ Rancid vibes only. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 18:23:12 +0000</pubDate>                                                                                                                                <updated>Sat, 11 Jul 2026 18:25:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Horror]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Spytihněv]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Guy holding handrail and wearing sunglasses on subway in Brno Transit]]></media:description>                                                            <media:text><![CDATA[Guy holding handrail and wearing sunglasses on subway in Brno Transit]]></media:text>
                                <media:title type="plain"><![CDATA[Guy holding handrail and wearing sunglasses on subway in Brno Transit]]></media:title>
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                                <p>I've developed a bit of a reputation among my coworkers for loving niche, lo-fi indie games that make you feel bad and gross and weird on the inside. I'm flattered to stand out in such a way, but I also don't ever want to be typecast. Anyway, <a href="https://store.steampowered.com/app/3476880/Brno_Transit/" target="_blank">Brno Transit</a> is a game about being trapped underground with your nasty, weirdly sexual boss and neurotic coworkers as reality disintegrates around you.</p><div  class="fancy-box"><div class="fancy_box-title">Weird Weekend</div><div class="fancy_box_body"><p class="fancy-box__body-text"><a data-analytics-id="inline-link" href="https://www.pcgamer.com/uk/tag/weird-weekend/" target="_blank">Weird Weekend</a> is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/i-embarked-on-a-mission-to-answer-the-most-important-question-in-pc-gaming-how-tall-is-garrett-from-thief/" target="_blank">canon height of Thief's Garrett</a> or that time someone in the Vatican pirated <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/sports/a-part-of-my-brain-will-always-be-dedicated-to-the-time-someone-in-the-vatican-pirated-football-manager-2013/" target="_blank">Football Manager</a>.</p></div></div><p>I loved developer Spytihněv's previous game, the <a href="https://www.pcgamer.com/hrot-review/" target="_blank">Soviet boomer shooter Hrot</a>, so I've been eagerly awaiting his next project. Much like fellow FPS designer David Szymanski (Dusk, Iron Lung), Spytihněv zigged rather than zagging, following up Hrot with a short narrative horror game rather than another shooter.</p><p>You're a novice train conductor learning the ropes under Brno, the second city of the Czech Republic. It's "the dampest subway east of anything that matters," according to Spytihněv, and I think it helps set the tone out of the gate to know that Brno does not have a subway system in real life.</p><p>What follows is a surreal, scatological (a Spytihněv signature), and homoerotic (that's new!) delve into guys being dudes on the job. For me, it called to mind Szymanski's Iron Lung (but more fleshy, sexual, and human) or 2024's breakout <a href="https://www.pcgamer.com/games/horror/mouthwashing-review/" target="_blank">Mouthwashing</a> (but not as character driven, and somehow <em>even</em> <em>less</em> life-affirming). <a href="https://www.pcgamer.com/games/horror/theres-more-to-horses-than-the-steam-ban-the-controversial-horror-game-is-a-great-example-of-how-games-can-effectively-borrow-from-film-and-how-they-can-also-stumble/" target="_blank">The controversial Horses</a> also sprang to mind, but with less explicitly harrowing subject matter⁠—and more explicit full-frontal nudity, <em>let's go boys</em>.</p><p>Even more than Mouthwashing, which portrays one of the most evil fictional workplaces I've ever seen, Brno Transit captured the feeling of starting a job where you matter so little as to want to die, while the apathy and neglect of your coworkers is somehow even worse than if they actively hated you. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/pKmypAZU3wY" allowfullscreen></iframe></div></div><p>This game runs on surprise, so I'll try to talk around the real zinger moments, but it's one long sequence of "Go here, do this. Why did you do that? Now you have to fix it. Embarrassing." If you've ever talked to a coworker at a shit job and felt like they were a space alien playing a prank on you with how they think and view the world, Brno Transit will speak to you on some level.</p><p>Your first day ends with you eating a tainted hot dog that gives you the runs and the voms, sending you scrambling for a bathroom as gurgles and whines fill your headphones. The doorless, exposed toilet in the employee area is indefinitely occupied when you reach it, while the bathroom in the station above is out of order. I don't know if there's another way of finishing this bit, but I had to take the train to another station to find an open commode. I haven't shared this <em>exact</em> stress dream or level of gastrointestinal distress, but it was still incredibly gnarly and relatable in the moment.</p><p>You black out and wake up on a dirty floor mattress in the conductors' area, with splotches of feces and a trail of brown footprints trailing backwards from your resting place. Out in the depot, an entire train is covered in crap, and the first order of the day is to hose it off, Powerwash Simulator-style. How could this have all been you?</p><p>Events only get stranger and grosser from there, and I was hooked. Brno Transit shares a brown, desolate, hopeless world with the preceding Hrot, despite being set closer to the modern day. It's a new standout of the mundane or on the job horror subgenre. I want these awful subway stations to get love like the Backrooms or Exit 8. </p><h2 id="model-trains">Model trains</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Xp5uHXkiVj6FuyQ3s7iEbJ.jpg" alt="Brno Transit man hanging off end of train" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/B8r4V8ETJXdkJHeFbW7q7J.jpg" alt="Brno Transit view of subway map" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5ELwzxRJGc4WD8hMXCpKSJ.jpg" alt="Brno Transit toilet at end of hall surrounded by brown splotches" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sLPvew9D4ughSYGs62jXPJ.jpg" alt="Brno Transit receiving ID Card from man in suit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pAzAd6iSYEcT6tFJA4oDXJ.jpg" alt="Brno Transit view of inside of train" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sVwNbj5i8yMgvwcz9C5weJ.jpg" alt="Brno Transit eating hot dog in first person" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure></figure><p>Brno Transit is a medley of nastiness punctuated with surreal hilarity, and while much of the humor is front-and-center in the scripted story, one of my favorite moments was emergent: I had to do a double take out of the corner of my eye to notice a passenger randomly hanging off the end of a train as it left the station. The simulated little world of Brno Transit, which exists whether you're paying attention to it or not, is what really takes it to the next level.</p><p>Undergirding the scripted story stuff is a continuous simulation of a small subway system with two lines, one counter- and the other clockwise. It feels like zooming into someone's model train set, and does a superb job of evoking a much larger world than what's just in front of you.</p><p>A diverse array of NPCs mill about the stations or wander on and off the trains. They have this sense of anonymity and guarded hostility that really nailed the feeling of making eye contact with strangers on the subway⁠. You don't matter to them, don't bother them.</p><p>This effect, plus the the shifting and jostling of the train cars, the way the lighting changes as you pass through tunnels, as well as Spytihněv's excellent sound, music, and foley work add up to this uncanny feel of actually riding the subway. I was reminded of how no one's done <em>nighttime</em> better than Thief or Thief 2, even with their aged graphics. These three games are punching well above their weight in art and atmosphere.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3BGLRjDiHW8PXv7X4bMxzZ.jpg" alt="Underground butcher's shop in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BAYgYingUjoazMwVQ452AZ.jpg" alt="Skull with conductor cap in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CS7N2gsvjwMYbS2bBQJRGZ.jpg" alt="Holding two cups looking at rave dancers in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gspKg4N63fLrEXVit4ZogZ.jpg" alt="Two guys playing table tennis normally in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aFHNpM96kDw2hdFA6pauoZ.jpg" alt="Hosing down a poop covered train in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/syn4ssD7HvUT7VPbjkK6sZ.jpg" alt="View of conducting train in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/m3tkLJqtxHXxZcEfk6KQuZ.jpg" alt="Locker with X on it in Brno Transit" /><figcaption><small role="credit">Spytihněv</small></figcaption></figure></figure><p>You have to ride the train to start, but you quickly take control of your own engine, carefully adjusting your acceleration to avoid hitting stops too late or too early, doing your best to slot seamlessly into the pre-existing schedule of trains constantly running on this loop. It's a simplified approximation of a whole-hog train sim like <a href="https://en.wikipedia.org/wiki/Densha_de_Go!" target="_blank">Densha de Go!</a></p><p>A free ride mode unlocks after completing the story, and I feel like there's all kinds of weirdness left to discover under Brno. At one point in the story, I stumbled into a skull-filled catacomb attached to one of the stations, with unnerving music, a confusing, switchback layout, and a bumbling tourist snapping photos. I thought for sure this was part of the critical path, but it was just <em>there</em>. What other <em>odd shit</em> is waiting for me at all the stops I never explored on the critical path?</p><p>Brno Transit would have been an easy recommendation for me at $9 if it was just the standout surreal horror narrative adventure, but the fact that it's built on top of this little model train world truly sets it apart. I love this freaky little game, I love a Spytihněv joint, and I can't wait to see what he does next.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="0e4d275a-7d53-11f1-ba9f-13c8dcba3b78" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="0e4d275a-7d53-11f1-ba9f-13c8dcba3b78" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ College Football 27 to remove microtransactions after player backlash, though EA maintains they were only added to 'give players more choice' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/sports/college-football-27-to-remove-microtransactions-after-player-backlash-though-ea-maintains-they-were-only-added-to-give-players-more-choice/</link>
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                            <![CDATA[ The goal for CFB 28 is "greater transparency and communication." ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 16:30:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Sports]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Justin Wagner ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3yTcG3EnWfJ6YqZzDouj5c.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Tiburon, Electronic Arts]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Football players from LSU and Utah chasing the ball in College Football 27]]></media:description>                                                            <media:text><![CDATA[Football players from LSU and Utah chasing the ball in College Football 27]]></media:text>
                                <media:title type="plain"><![CDATA[Football players from LSU and Utah chasing the ball in College Football 27]]></media:title>
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                                <p>The latest EA Sports College Football game has finally arrived, which is tantalizing news if you were excited for the series' <a href="https://www.pcgamer.com/games/sports/one-of-the-biggest-games-in-the-world-right-now-isn-t-on-pc-and-it-s-not-clear-why/">hotly anticipated comeback</a> a couple years ago. Less tantalizing is the game's reception, which so far has been marred by widespread backlash to its egregious microtransactions. Complaining works: in a<a href="https://x.com/EASPORTSCollege/status/2075736709824737460?s=20" target="_blank"> post on X</a> yesterday, the official CFB account said those microtransactions are out.</p><p>"Your feedback on Road to Glory and Dynasty is that we've missed the mark with the introduction of paid progression options," the statement reads. Notably, Road to Glory is a single-player mode (in a game that already costs $70)—a prominent point of contention amid the negative feedback. </p><p>"This was added independent of deeper mode progression with the aim to give players more choice … tomorrow morning, we will remove all paid progression options from Road to Glory and Online Dynasty." That's today, so if you were planning to dump some change into those modes, you may have missed your chance.</p><p>The backlash was led in part by YouTuber Bordeaux, who got the hashtag "#CFBPlayDontPay" trending on social media. In response to the statement from EA, <a href="https://x.com/bordeauxyoutube/status/2075736963399712815?s=20" target="_blank">he posted</a> "we did it" with a clip from Breaking Bad: Walter White saying "I won." Fans are generally elated—"Never let anyone tell you that organizing against giant corporations doesn't do anything," <a href="https://www.reddit.com/r/NCAAFBseries/comments/1ut4zka/comment/owt4k1v/" target="_blank">said</a> Reddit user UnrealAce on <a href="https://www.reddit.com/r/NCAAFBseries/comments/1ut4zka/we_did_itttttt/" target="_blank">a thread</a> approaching 5,000 upvotes. "They tell you it doesn't work so you don't try because they KNOW that it works."</p><p>"Organizing" might be a strong word given that EA folded in a matter of days and it's not like anyone marched on the developer's offices, but it's hard to argue with the results. That said, it doesn't necessarily seem like the beast is dead. </p><p>A line in EA's post notes, "Our goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication." Given that and the lines stating EA "missed the mark with the introduction of paid progression options … they're not adding the value we intended," the statement suggests the problem here was merely the rollout and not the notion of paid progression itself. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="e7f9f680-7d3b-11f1-a02b-59e59e81a51e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="e7f9f680-7d3b-11f1-a02b-59e59e81a51e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The Elder Scrolls Online's developer deserved better than to get sucker-punched by Microsoft twice in two years ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/the-elder-scrolls-onlines-developer-deserved-better-than-to-get-sucker-punched-by-microsoft-twice-in-two-years/</link>
                                                                            <description>
                            <![CDATA[ $2 billion over 10 years can't save you from Xbox. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 16:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Zenimax Online Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An image of a group of adventurers sprinting across a moonlit landscape in The Elder Scrolls Online.]]></media:description>                                                            <media:text><![CDATA[An image of a group of adventurers sprinting across a moonlit landscape in The Elder Scrolls Online.]]></media:text>
                                <media:title type="plain"><![CDATA[An image of a group of adventurers sprinting across a moonlit landscape in The Elder Scrolls Online.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Terminally Online</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PgGhmt5pTtxusaQQX3dHPF" name="logo_terminally" caption="" alt="The Terminally Online logo." src="https://cdn.mos.cms.futurecdn.net/PgGhmt5pTtxusaQQX3dHPF.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">This is <a data-analytics-id="inline-link" href="https://www.pcgamer.com/tag/terminally-online/" target="_blank">Terminally Online</a>:<strong> </strong>PC Gamer's very own MMO column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.</p></div></div><p>I'm somewhat prone to pessimism in this column, though that's not without cause. MMOs aren't exactly a dying breed, per se—we've got Guild Wars 3 to look forward to, and most of the old guard, while a little grey in the beard, have respectable playerbases and are thrumming with things to do. </p><p>But it's hard not to feel my blood pressure notch up a few numbers at <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/">this week's Xbox layoff</a> news for… well, a number of reasons, really. I'm irate in particular, however, at the current state of Zenimax Online Studios (ZOS), developers of The Elder Scrolls Online, who seem to have become Microsoft's punching bag.</p><h2 id="left-hook">Left hook</h2><p>I'm hard-pressed to think of a more depressing set of facts than Zenimax's past couple of years—back in July of 2025, Microsoft put thousands of people out of work, including those at ZOS and, more to the point, the <a href="https://www.pcgamer.com/gaming-industry/a-new-mmo-in-development-at-elder-scrolls-online-studio-zenimax-has-been-cancelled-as-microsoft-puts-thousands-more-people-out-of-work/">cancelled Project Blackbird</a>. </p><p>Blackbird was Zenimax's next major project, and while I can't say for certain it would've revitalised the MMO market or anything, we sure as hell need more new MMOs. It was in <a href="https://www.pcgamer.com/games/mmo/former-eso-boss-matt-firor-talks-about-the-death-of-unrealised-mmo-project-blackbird-microsoft-is-microsoft/">development for over half a decade</a>, something the then-founder Matt Firor had described as, admittedly, a bit of a "large bet."</p><p>Still, the odds weren't bad. The then-CEO of Microsoft Gaming Phil Spencer reportedly had to be <a href="https://www.pcgamer.com/gaming-industry/before-cancelling-zenimaxs-destiny-style-mmo-shooter-xbox-executives-reportedly-enjoyed-early-demos-so-much-that-the-controller-had-to-be-pulled-from-phil-spencers-hands/">torn away from it</a>, and it was slated for a tentative 2028 release. And listen, even if you've got a cynical heart—five years of work from a development team of around 300 people getting flushed right down the toilet, along with 62 jobs (per a <a href="https://labor.maryland.gov/employment/pdf/warn-log-2025.pdf">WARN notice</a>), is a damn shame.</p><p>It was something that shook Zenimax to its core—but the studio did manage to pull through. <a href="https://www.pcgamer.com/games/mmo/despite-an-incredibly-tough-2025-for-zenimax-the-elder-scrolls-onlines-leadership-is-hopeful-weve-definitely-got-our-eyes-on-the-future-because-this-is-our-home/">I actually spoke to some of them</a> back in January, speaking with executive producer Susan Kath who said that "the team has very much rallied … I see a lot of enthusiasm from the team as we're going forward. Folks are excited about their work. I'm excited for them to be doing this. We're looking forward."</p><p>Game director Nick Giacomini also echoed: "We are excited by what we're doing. We're excited by this transformation, this change, this evolution. It's like a second wind, and we've definitely got our eyes on the future, because this is our home. We are determined to make it continue to be so for us, for our players, for as long as we possibly can."</p><p>Indeed, things were looking up for ESO. It had found itself in a bit of a rut, as most MMOs do from time to time—but a new commitment to a seasonal model and a <a href="https://www.pcgamer.com/games/mmo/the-elder-scrolls-online-devs-promise-that-its-new-seasonal-model-is-the-beginning-of-a-major-shift-for-the-decade-old-mmo-frankly-we-think-we-could-make-the-game-more-rewarding-and-exciting/">whole heap of reworks</a> seemed dedicated to addressing long-held quality-of-life complaints and shaking things up. </p><p>The air, to me, felt like a smaller-scale version of the turnaround that World of Warcraft had after the disasters of Shadowlands, commitment to roadmaps and all. </p><h2 id="right-hook">Right hook</h2><p>Fast-forward less than half a year later—an unconscionable amount of time in shareholder land, I have to imagine—and Zenimax Online Studios has been all but gutted. As PC Gamer's own <a href="https://www.pcgamer.com/gaming-industry/microsoft-filing-shows-total-zenimax-layoffs-at-379-with-over-half-coming-from-elder-scrolls-online-studio-thats-lost-at-least-60-percent-of-its-staff-in-the-past-year/">Ted Litchfield figured out earlier in the week</a>, an estimated 60% of the studio has been laid off between 2025 and 2026, with 213 of those layoffs happening this week.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="22KaVjGWkynqhC4UiXmGiQ" name="ESO 2" alt="A group of adventurers charge an enemy in The Elder Scrolls Online." src="https://cdn.mos.cms.futurecdn.net/22KaVjGWkynqhC4UiXmGiQ.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: ZeniMax)</span></figcaption></figure><p>That's a reduction of 275 developers at the studio in a year and a half, and, look—I don't want to cry that the sky is falling for ESO. Quite the opposite, I am hoping against hope that it'll manage to find a second wind somewhere down the line—but you simply cannot lose the contributions of 275 people without a massive dip in quality.</p><p>It's a response echoed by employees at the studio itself. Andrew Young, <a href="https://www.pcgamer.com/games/mmo/former-elder-scrolls-online-designer-laments-the-destruction-of-layoffs-theres-really-no-one-left-and-no-changing-it-now/">who left it in 2024</a>, wrote: "There’s really no one left and no changing it now". Other employees <a href="https://www.pcgamer.com/games/mmo/elder-scrolls-online-developer-left-reeling-by-xbox-layoffs-with-teams-gutted-senior-talent-gone-and-roadmaps-shifting-as-a-result/">were sent reeling</a>, stunned at the absence of teams they'd been working with for years and forced to pick up the pieces. </p><p>I want to point out that Xbox saw fit to lay these people off literally as its first season launched—with layoffs occurring on Monday July 6, and <a href="https://www.elderscrollsonline.com/en-us/news/post/70141">the season launching on July 8</a>. </p><div><blockquote><p>To believe that a game that historically brings you in $166 million annually somehow isn't profitable seems absolutely absurd to me."</p></blockquote></div><p>Just imagine it—you work on ESO, the layoffs from last year hit you hard, but you're determined to turn things around. You're using words like "rallied" in interviews, you're finally getting to sort out complaints players have been having for years, you're trying new things. And after a year of work, your first season of the new era of your game is coming out. Two days<em> </em>before it arrives, Microsoft lays off 213 of your team. That, or you're shown the door yourself.</p><p>This is despite the fact that your game has brought in over <a href="https://www.pcgamer.com/games/the-elder-scrolls/9-years-after-its-unlikely-comeback-the-elder-scrolls-online-has-made-nearly-dollar2-billion-in-lifetime-revenue/">$2 billion in revenue over its lifetime</a>. That figure, posited in 2024, was touted 10 years after the game's launch. That means that ESO was raking in an average of $166 million a <em>year. </em></p><p>Now obviously, that figure's going to have dips and peaks, that's just the nature of doing business—but the sheer boneheaded, next-quarter blinders you have to have on to believe that a game that historically brings you in $166 million annually somehow isn't profitable seems absolutely absurd to me.</p><p>And sure, maybe this reaction holds water if the fanbase wasn't liking your new changes—except they did! Here's just a few quotes from the <a href="https://www.reddit.com/r/elderscrollsonline/comments/1up17y6/half_the_eso_team_got_layed_off/" target="_blank">Elder Scrolls Online subreddit</a>:</p><ul><li>"What the fuck man. ESO was really getting a second wind," says u/<a href="https://www.reddit.com/r/elderscrollsonline/comments/1up17y6/comment/ovwgsli/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">PompeiiSketches</a>.</li><li>"The game seemed to be on the up and up, what happened?" says u/<a href="https://www.reddit.com/r/elderscrollsonline/comments/1up17y6/comment/ovwhs7u/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">Crimsonmaddog44</a>.</li><li>"Absolute insane behavior to make cuts to the team that has gotten tons of players (myself included!) back into engaging with the game" says <a href="https://www.reddit.com/r/elderscrollsonline/comments/1up17y6/comment/ovwh8u9/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">u/Ion_bound</a>.</li></ul><p>In a <a href="https://forums.elderscrollsonline.com/en/discussion/695707/an-update-from-the-eso-team" target="_blank">post on the game's forums</a>, understandably stating that Zenimax'll have to be shifting its schedule around a bit, support is present, too: </p><p>"I just came back because of your roadmap for the future, and knowing now the people working on it are getting cut by a company that's billions in the green is really heartbreaking," writes one user, "know we haven’t always been happy with you all but those affected, whether they remain or not, did not deserve this. Especially in an era where things were finally looking up again. I am horrified," writes another.</p><p>This really does paint a picture of an MMO that was finally getting its sea legs back, just for Xbox to sweep in and knock it right off its feet again.</p><h2 id="holding-shares">Holding shares</h2><p>I will state it plainly: I think the way that Zenimax Online Studios has been treated is cruel, senseless, and short-sighted. There's no capitalist argument to be made about shareholders or prices or changing industries that's going to reach my ears on this one—it's downright unconscionable. </p><p>This is a studio that was making a profitable MMO with big dreams for the future, one that had somehow, miraculously, recovered from having a massive project that'd been in development for half a decade shuttered overnight. One that was just about to release the first proper season of its new imagined identity for the game that earned Microsoft over $160 million a year for the past decade.</p><p>It has been sacrificed almost wholesale on the altar of growth, by a company that spent over $68 billion on Blizzard, with Microsoft itself <a href="https://www.pcgamer.com/software/ai/microsoft-plans-on-investing-usd80-000-000-000-in-ai-this-year-with-no-sign-of-the-machine-learning-spending-spree-stalling-just-yet/">spending over $80 billion in 2025</a> on AI pipedreams. Its developers have been laid off to support a fantasy of getting <a href="https://www.pcgamer.com/gaming-industry/xboxs-ceo-wants-its-games-to-cater-to-more-than-a-billion-people-each-day-or-24-times-more-than-the-peak-population-of-steam-which-is-delusional/">1 billion daily players,</a> somehow, in a portfolio that's down 1,600 working roles and will be down 1,600 more by 2027. </p><p>More than that, this is an MMO we're talking about. If ESO takes a nosedive from here on out (and god, I am hoping it doesn't), that'll be one less game in an <a href="https://www.pcgamer.com/games/mmo/loving-mmos-in-2026-is-an-exercise-in-frustration-grief-and-moving-on/">already-dwindling genre</a> that's struggling to put up a fight amongst the unhealthy ambitions of the current industry's gluttony. ZOS deserved better. </p><div class="product"><a data-dimension112="7f9b6914-7c70-11f1-8f62-e78cbc9acb9a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="7f9b6914-7c70-11f1-8f62-e78cbc9acb9a" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Star Citizen's next update will switch focus to fixing its bug-riddled previous update, with bigger changes shunted to a later patch ]]></title>
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                            <![CDATA[ "We're moving Siege of Orison and all instance-related content out of Alpha 4.9.0". ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                <p>Star Citizen<a href="https://www.pcgamer.com/games/sim/star-citizens-latest-alpha-update-brings-a-full-reset-to-its-universe-as-cloud-imperium-games-promises-to-crack-down-on-player-exploits-and-duplication-issues/"> received a major update</a> back in May, one which implemented a "full reset" of its sci-fi universe while also adding a bunch of new features. Unfortunately, Alpha 4.8 also added a lot of bugs to CIG's space MMO. So many, in fact, that the studio has been forced to change course on its <em>next </em>update, postponing plans for several new features and turning it into a gigantic bug-squashing exercise.</p><p>CIG announced the new plans in its latest<a href="https://robertsspaceindustries.com/en/comm-link/transmission/21230-Roadmap-Roundup-July-1-2026?utm_source=organic&utm_medium=social&utm_campaign=2026" target="_blank"> roadmap roundup</a> (via<a href="https://massivelyop.com/2026/07/02/star-citizen-prioritizes-addressing-bugs-for-alpha-4-9-shifting-major-content-pieces-to-august/" target="_blank"> MassivelyOP</a>), stating that the studio has "reassessed our bug prioritization process following the release on Alpha 4.8.0" and that "based on reports from the Issue Council, Spectrum, Reddit, direct player feedback and other sources, we have identified nearly 100 issues that significantly impact core gameplay systems and quality of life."</p><p>Alongside this, CIG is also looking at fixing "broader quality of life issues reported by new players" as "while many veteran players have learned workarounds for common problems, they shouldn't have to." This includes addressing "many of the issues that commonly affect the first hour of gameplay." I'm sorry, the first <em>hour</em>? I feel obliged to point out here that Star Citizen recently<a href="https://www.pcgamer.com/games/sim/star-citizen-blasts-through-usd1-billion-in-player-funding-as-its-developer-lists-a-new-usd5-000-spaceship-for-sale-that-is-not-yet-ready-to-play/"> surpassed $1 billion</a> in player funding.</p><p>CIG says that "roughly 20%" of these issues have already been addressed so far. But the task ahead remains substantial, requiring CIG to pull developers away from building new stuff to address the issues. "As a result, we've temporarily paused work on a small number of features while we focus on improving the stability of these foundational systems."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/RWQSxN-ZukE" allowfullscreen></iframe></div></div><p>The main casualty is Siege of Orison, a dynamic event that<a href="https://starcitizen.tools/Siege_of_Orison" target="_blank"> originally appeared</a> in Star Citizen several years back. But it is seemingly returning with newly introduced instancing for FPS play, giving players more control over these mission spaces. However, players will now have to wait a few more weeks to play it. "We're moving all Siege of Orison and all instance-related content out of alpha 4.9.0 and into a new 4.10 scheduled for mid-August."</p><p>This doesn't mean alpha 4.9 will be wholly devoid of new features. The patch will introduce a series of repeatable "support the miners" missions, some new combat clothing, improvements to ship combat UI, a new gun, and two new hairstyles. Alpha 4.10.0 meanwhile, will add a new mission giver, a heavy machinegun, a rebalance to fuel consumption alongside the instancing system and Siege of Orison.</p><p>Since hitting the big $1 billion milestone in May, Star Citizen has<a href="https://robertsspaceindustries.com/en/funding-goals" target="_blank"> raised a further $26 million</a>  from its spaceship-loving player-base. While development rumbles on, the full release of the MMO remains years away. Its single-player component, Squadron 42, is<a href="https://www.pcgamer.com/games/sim/star-citizens-single-player-component-is-in-the-closing-stages-of-development-according-to-chris-roberts-as-rumours-of-another-squadron-42-delay-circulate/"> scheduled to release in 2026</a>, though with less than half of the year remaining, a specific release date is yet to be confirmed.</p><div class="product"><a data-dimension112="949d984c-7ba2-11f1-ade5-9d4e9e306dd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="949d984c-7ba2-11f1-ade5-9d4e9e306dd3" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Mortal Shell 2 is the latest game to join the Grand Theft Auto 6 release crush, but I don't think it has much to worry about because it looks sick as hell ]]></title>
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                            <![CDATA[ Cold Symmetry's soulslike releases in August. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                <p>Mortal Shell 2 finally has a release date, and it's arriving sooner than you might think. Like so many other games releasing this year, Cold Symmetry is getting ahead of<a href="https://www.pcgamer.com/grand-theft-auto-6/"> Grand Theft Auto 6</a>'s attention tidal wave blocking out November's horizon, and will launch at the tail end of August.</p><p>That makes the August-October release schedule even more stuffed than it already was, with games like<a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/"> Star Wars: Zero Company</a>, Gears of War: E-Day,<a href="https://www.pcgamer.com/the-blood-of-dawnwalker/"> The Blood of Dawnwalker</a> and<a href="https://www.pcgamer.com/uk/call-of-duty-modern-warfare-4/"> Call of Duty: Modern Warfare 4</a> all releasing in that window. Yet despite the vast amount of competition, I don't think Mortal Shell 2 has much to worry about, for two reasons.</p><p>First, Mortal Shell 2 is releasing right at the start of that crush, so it won't be jostling for space in a way that a lot of those late August, mid-September games will be (I'm concerned for that<a href="https://www.pcgamer.com/games/action/resonance-a-plague-tale-legacy-has-a-suspicious-dearth-of-killer-rats/"> new A Plague Tale game</a>, for example). Mainly though, it's because Mortal Shell 2 looks absolutely rad.</p><p>The basic premise appears to be "What if Dark Souls was <em>metal as fuck?</em>" and that comes through like a power chord on a 400-watt amp in the release-date trailer. There's a real emphasis on absolutely <em>bodying </em>enemies in the sequel, with combat that's several factors more brutal than the original. By the looks of it, you'll be constantly tossing enemies around, battering them with massive weapons, and performing utterly gnarly finishers on them. It reminds me of id Software's modern Doom games in a lot of ways, with as much emphasis on kinesis and aggression as being bludgeoned to death by a big boss.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Zd7xpEfZ_88" allowfullscreen></iframe></div></div><p>I was a fan of the original<a href="https://www.pcgamer.com/uk/mortal-shell/"> Mortal Shell</a>, which did an impressive job of replicating the challenge and satisfaction of Dark Souls despite being made by a tiny team on a fraction of the budget. But stylistically it did little to separate itself from FromSoftware's work. As such, I'm pleased that Cold Symmetry has found a way to give the sequel a stronger identity. Combined with the fact that it's ranking fairly high on Steam's<a href="https://store.steampowered.com/search/?filter=popularwishlist" target="_blank"> most wishlisted</a> page, I think it could prove to be one of the year's bigger hits.</p><p>Mortal Shell 2 releases on August 20. It isn't the only big hack 'n' slash releasing in the coming months, either.<a href="https://www.pcgamer.com/uk/onimusha-way-of-the-sword/"> Onimusha: Way of the Sword</a> arrives just a couple of weeks after Mortal Shell 2 launches, and that was one of the<a href="https://www.pcgamer.com/games/action/onimusha-way-of-the-sword-was-the-best-thing-i-saw-at-summer-game-fest/"> best games we saw</a> at this year's Summer Games Fest.</p><div class="product"><a data-dimension112="c74b61b0-7ba3-11f1-86d3-114e3aec1eed" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c74b61b0-7ba3-11f1-86d3-114e3aec1eed" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ After Space Marine 2 'literally changed everything', Saber Interactive has been inundated with offers from major licenses: 'We are in a very fortunate position to turn down more than we can accept' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/after-space-marine-2-literally-changed-everything-saber-interactive-has-been-inundated-with-offers-from-major-licenses-we-are-in-a-very-fortunate-position-to-turn-down-more-than-we-can-accept/</link>
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                            <![CDATA[ "It changed how people look at us." ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rick Lane ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ &lt;p&gt;Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad&#039;s home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website &lt;a href=&quot;http://bit-tech.net/&quot; target=&quot;_blank&quot;&gt;bit-tech.net&lt;/a&gt;. But he&#039;s always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he&#039;ll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Saber Interactive/Focus Entertainment]]></media:credit>
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                                <p>It's a miserable time in the upper echelons of game development right now, but in the midst of all the layoffs, cancelled games, and<a href="https://www.pcgamer.com/gaming-industry/laid-off-id-software-artist-says-microsoft-is-nuking-the-team-into-the-dirt-and-is-now-the-size-of-a-support-studio/"> legendary studios being horribly and inexplicably gutted</a>, one company at least is riding high—Saber Interactive.</p><p>Previously known for vehicle simulators and middling action games like<a href="https://www.pcgamer.com/uk/world-war-z/"> World War Z</a>, Saber found itself with a monster hit on its hands two years ago, courtesy of<a href="https://www.pcgamer.com/uk/warhammer-40000-space-marine-2/"> Warhammer 40,000: Space Marine 2</a>. Saber saw colossal success with the license, and according to Chief Creative Officer Tim Willits, the sequel put the studio on the map for other licenses seeking the videogame treatment.</p><p>In an interview with<a href="https://www.thegamebusiness.com/p/saber-we-can-just-do-aaa-games-smarter" target="_blank"> The Game Business</a> (via<a href="https://www.rockpapershotgun.com/this-has-got-to-be-the-most-awesome-toaster-ever-saber-on-building-upon-hits-like-warhammer-40000-space-marine-2" target="_blank"> RPS</a>), Willits said that Space Marine 2 "literally changed everything" for Saber's fortunes. "It not only changed the way that the team looks at making games, it changed how people look at us," he explained.</p><p>Willits said that Space Marine 2's success has been a huge boost to Saber's confidence and their ambitions. "I've seen this in my career. When you have a huge hit, when you go to make the next game, everything has to be awesome. It's like, 'This has got to be the most awesome toaster ever.' And it fuels success."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/eZACx_7aEpU" allowfullscreen></iframe></div></div><p>The studio's confidence has been further bolstered by other potential partners now approaching them to collaborate, with Willits stating that numerous "major license" holders have been in touch with potential deals. "We are in a very fortunate position to turn down more than we can accept. I can't say the name, but … you know you're successful when you've turned down <em>those </em>guys."</p><p>Following Space Marine 2's success, Willits said that Saber's plan is to continue adapting other licenses, in games<a href="https://www.pcgamer.com/games/horror/i-already-like-the-new-survival-horror-hellraiser-game-more-than-the-movie/"> like Clive Barker's Hellraiser: Revival</a>, simply  because having that pre-existing fanbase generally makes those games a safer bet: "Let's talk about Hellraiser. If we wanted to make a survival horror game and it was our own IP, it would be more of an uphill battle. But people have heard of Hellraiser. People have heard of Space Marine, and Space Marine 2 was a huge success. World War Z, a great book, okay movie, and a super good video game."</p><div class="product"><a data-dimension112="61a8023a-7ba5-11f1-943f-95fbec23ce1f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="61a8023a-7ba5-11f1-943f-95fbec23ce1f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ A piece of GTA modding history that was considered lost has been rebuilt from scratch and fixed 22 years later ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/grand-theft-auto/a-piece-of-gta-modding-history-that-was-considered-lost-has-been-rebuilt-from-scratch-and-fixed-22-years-later/</link>
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                            <![CDATA[ Ghost City is back and it's hauntingly beautiful. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 11:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Grand Theft Auto]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Joe Donnelly ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                <p>Grand Theft Auto 3's Ghost City was my first proper experience of community discovery.</p><p>I was too young to fully appreciate game-breaking in the likes of Super Mario and Alex Kidd, so the idea of flying the clipped-wing Dodo aircraft from the runway of Frances International Airport at a very specific angle in order to break the 3D map and wind up in an otherwise inaccessible area—the section which housed the game's opening bank robbery cutscene, floating well beyond the playable map—blew my teenage mind. </p><p>In 2004, modder Eliano86 built a bridge that allowed players to more formally access the area with less of the faff, however the project's original hosting platform (<a href="http://gta-downloads.com" target="_blank">gta-downloads.com</a>) has long since disappeared from the interwebs. Now, hobbyist creator Mod_Saver has resurrected that project well over two decades down the line. Enter <a href="https://www.moddb.com/mods/ghost-city-available" target="_blank">Ghost City Available</a>. </p><p>"For over a decade, this specific alternative bridge mod was considered 'Lost Media'," says Mod_Saver. "The original hosting platform went completely offline, and the original link was dead forever. Even the Wayback Machine couldn't recover the downloadable files. This mod was gone. </p><p>"Instead of letting it fade into history, I decided to fully recreate and resurrect it from scratch based on an old 2012 video (<a href="https://www.youtube.com/watch?v=4vjAgWamuwI" target="_blank">GTA 3 - Tips & Tricks - How to Reach Ghost Town</a> by GTA Series Videos) footage. But I didn't just clone it: I fixed its biggest flaw. The original 2004 mod was strictly visual (you would fall straight through the Ghost Town floor). 22 years later, I have finally built the missing collision files (.col) to make the entire island solid and fully playable for the very first time."</p><p>Which is pretty beautiful, truth be told. I'm a sucker for game preservation, for unearthing secrets and for the passion that drives each and every hobbyist endeavour—in this case in relation to a game now 25 years old and an OG mod just a few years younger.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="73d71d32-7c78-11f1-978b-d773bcbe0b36" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="73d71d32-7c78-11f1-978b-d773bcbe0b36" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Call of Duty fans surprised to discover new Black Ops 2 port preserves the emblem editor, not surprised to find swastikas being made with it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/call-of-duty/call-of-duty-fans-surprised-to-discover-new-black-ops-2-port-preserves-the-emblem-editor-not-surprised-to-find-swastikas-being-made-with-it/</link>
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                            <![CDATA[ The new PlayStation ports have preserved a controversial feature of the originals. ]]>
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                                                                        <pubDate>Sat, 11 Jul 2026 00:04:16 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[FPS]]></category>
                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[black ops 2]]></media:description>                                                            <media:text><![CDATA[black ops 2]]></media:text>
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                                <p>Amongst all the news of <a href="https://www.pcgamer.com/gaming-industry/the-games-industry-reacts-to-xbox-layoffs-we-are-clearly-at-a-turning-point/">brutal layoffs</a>, studio divestments, and <a href="https://www.pcgamer.com/gaming-industry/us-federal-reserve-taps-xbox-ceo-asha-sharma-who-just-laid-off-3-200-employees-to-lead-task-force-on-jobs/">ironic task force appointments</a> at Microsoft this week, over in the Call of Duty corner of the megacorp, something kinda cool happened. Activision released updated ports of Call of Duty: Black Ops (2010) and Black Ops 2 (2012).</p><p>They come with caveats, of course: At $40 a pop, the Call of Duty tax is firmly affixed to these elderly shooters. They're also PlayStation only, sadly, so the millions of fans who originally played them on PC are cut off from the reinvigorated scene. But they are nearly complete updates of those original games, now upscaled to 1080p, with few exceptions. Players were especially surprised to learn that even the emblem editor—a beloved and somewhat controversial feature of Treyarch's early games—made the cut.</p><p>Because, well, people are making swastika emblems with it. And depictions of 9/11. And Charlie Kirk's assassination. And a KKK member. And that's just all that fit into <a href="https://x.com/JakeSucky/status/2075679203014435258?s=20">this tweet</a> from influencer JakeSucky.</p><p>As you can see, the emblem editor is surprisingly powerful—its stock of primitive shapes, symbols, colors, and layers let dedicated thumbstickers depict just about anything. Most often, custom emblems ended up looking like the trash bin of an early South Park animator, but it was a regular occurrence to glance at a profile and be treated to a remarkably convincing Mona Lisa, <a href="https://www.reddit.com/r/blackops2/s/aAqGIY11dz">cartoon character</a>, or yes, something naughty.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Black Ops 2 emblem editor going just about as expected pic.twitter.com/Hss1aO8SGh<a href="https://twitter.com/cantworkitout/status/2075679203014435258">July 10, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>I'm also quite surprised the feature made the cut. Even with player moderation, there's no policing photoshop, so a tool that allows for high expression assumes that sometimes your killer will flash you with cartoon racism. There are normal, cool, creative emblems being made as well, but in keeping with the Call of Duty community, terrible behavior is more the norm.</p><p>As others have pointed out, they should've done the work to let people turn off custom emblems entirely—there wasn't an option back in 2010 and there isn't one now.</p><p>Weirdly, the only major change to the ports is the omission of some modes. Wager matches are gone from Black Ops 1, so clearly developer Iron Galaxy did some surgery here, but you won't find modern options like FOV sliders or high refresh rates. Pretty barebones ports, all told.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="c5164176-7cbb-11f1-9462-275baf4c580e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c5164176-7cbb-11f1-9462-275baf4c580e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ 'Surprised there was anyone left to post this': Fans react as The Elder Scrolls Online debuts seasonal content days after hundreds laid off from studio ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/surprised-there-was-anyone-left-to-post-this-fans-react-as-the-elder-scrolls-online-debuts-seasonal-content-days-after-hundreds-laid-off-from-studio/</link>
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                            <![CDATA[ Bad timing, or the worst timing? ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 23:05:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Zenimax Online Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[An elf or something in armor in front of a message board]]></media:description>                                                            <media:text><![CDATA[An elf or something in armor in front of a message board]]></media:text>
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                                <p>For the first time ever, seasonal content is here for The Elder Scrolls Online. Return of the Thieves Guild, its inaugural season, <a href="https://steamcommunity.com/games/306130/announcements/detail/711154896376693318">has launched</a> for the long-running MMO, something you'd expect fans would be all abuzz for—if not for the fact that ZeniMax Online Studios has been gutted as part of the <a href="https://www.pcgamer.com/gaming-industry/the-games-industry-reacts-to-xbox-layoffs-we-are-clearly-at-a-turning-point/">mass layoffs at Xbox</a> this week.</p><p>Yeah, the timing on this one ain't great. The developer of the MMO, which has reportedly <a href="https://www.pcgamer.com/games/the-elder-scrolls/9-years-after-its-unlikely-comeback-the-elder-scrolls-online-has-made-nearly-dollar2-billion-in-lifetime-revenue/">generated over $2 billion in its lifetime</a>, has been hit especially hard. We learned this week that <a href="https://www.pcgamer.com/gaming-industry/microsoft-filing-shows-total-zenimax-layoffs-at-379-with-over-half-coming-from-elder-scrolls-online-studio-thats-lost-at-least-60-percent-of-its-staff-in-the-past-year/">ZeniMax Online lost 213 employees this week</a>, which when combined with more layoffs over the past 12 months, means the studio has lost more than half of the development team of TESO.</p><p>So, it's not surprising that this massive content drop has been met with little discussion of the season itself. Instead, players have mostly been sending well-wishes to the affected development team members—occasionally with a bit of ire for Microsoft.</p><p>"Surprised there was anyone left to post this," one commenter said in response to the Steam announcement of the season's launch. "So sorry for you guys. Hope you can keep the game going. Or better yet, find independence from MS."</p><p>"Heartbroken for all the developers who were laid off," said another. "Wishing the best for everyone. ♥️Hopefully this vicious cycle will end one day"</p><p>"ESO has wonderful, passionate developers behind it and to lose them breaks my heart!" another commenter wrote.</p><p>"To all those who got laid off, thanks for all the content you gave us, 5000 hours and counting," said another.</p><p>Not everyone was quite as polite. "May whoever fires talented people like you BURN IN HELL along with all of Microsoft," one commenter said. "I hope those who lost their jobs find companies more worthy of your talent."</p><p>The Return of the Thieves Guild <a href="https://www.youtube.com/watch?v=9jlOPy1PREk"><u>trailer on YouTube</u></a> got a similar reaction: not many people talking about the trailer itself, but mostly expressing warm sentiments to the developers.</p><p>"Like everyone else at Bethesda, you guys don't deserve what has happened to you, and I am very sorry," one commenter said. "Stay strong and keep up the good work."</p><p>Even non-fans were sympathetic: "I'm sorry, even though I wasn't that into ESO you guys deserved better," said another commenter. "I hope everyone affected by the layoffs lands on their feet."</p><p>And yes, there was a <em>bit </em>of chatter about the new season and how it looks—yet even those sentiments were still typically focused on the people who make the game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><p>"This game and all the work you've put into creating such engaging and beautiful art, content, and stories has brought my friends and I a lot of joy over the years," a YouTube commenter said. "I always look forward to hopping on and seeing what's new—there is literally something for everyone in this game. Can't wait to see what you all come up with next, I'm happy to keep supporting and I hope everyone that was cruelly and needlessly laid off finds great opportunities in their future."</p><p>And of course, a few in the YouTube comments were a little snarkier about the mass-layoffs from Microsoft, particularly in regard to the poorly-timed launch of Return of the Thieves Guild.</p><p>"Media guy must have scheduled this before he was banished to the shadow realm," the top comment reads.</p><p>"You can tell there's meant to be a voice-over here," a commenter said, "but bro got fired before he had the chance."</p><p>"I would say Microsoft is out there being the real thieves guild," another said, "but the thieves guild still values people's lives over profit."</p><div class="product"><a data-dimension112="d3bce868-7cb3-11f1-8f1f-1f86e1455275" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d3bce868-7cb3-11f1-8f1f-1f86e1455275" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Assassin's Creed Black Flag Resynced sells 2 million copies in 1 day and achieves the 'highest concurrent player count ever recorded for an Assassin's Creed title' on Steam ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/assassins-creed-black-flag-resynced-sells-2-million-copies-in-1-day-and-achieves-the-highest-concurrent-player-count-ever-recorded-for-an-assassins-creed-title-on-steam/</link>
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                            <![CDATA[ The kids love Kenway. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 22:10:28 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 22:10:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Blackbeard snarling in Assassin&#039;s Creed Black Flag Resynced]]></media:description>                                                            <media:text><![CDATA[Blackbeard snarling in Assassin&#039;s Creed Black Flag Resynced]]></media:text>
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                                <p>I gotta hand this one to the suits: I thought gamers might find a $60 price tag on a rehash of a 13-year-old Assassin's Creed game to be a bit much, and apparently I was wrong. <a href="https://www.pcgamer.com/assassin-s-creed-black-flag-resynced/" target="_blank">Assassin's Creed Black Flag Resynced</a> sold more than two million copies in just one day, and has handily surpassed Steam player counts of newer games in the series, including Assassin's Creed Shadows.</p><p>"Dash my Buttons... Assassin's Creed Black Flag Resynced has already passed 2 million copies sold!" Ubisoft wrote on <a href="https://x.com/assassinscreed/status/2075640228912443549" target="_blank">X</a> the day after the overhauled Black Flag launched. "Whether you're sailing with us again, or stepping aboard the Jackdaw for the first time: THANK YOU from the bottom of ARR hearts."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:96.51%;"><img id="adv6LcYAGYQsbHVZH3kNVD" name="bfj" alt="Assassin's Creed tweet - Dash my Buttons...  Assassin's Creed Black Flag Resynced has already passed 2 million copies sold! 🏴‍☠️Whether you're sailing with us again, or stepping aboard the Jackdaw for the first time: THANK YOU from the bottom of ARR hearts." src="https://cdn.mos.cms.futurecdn.net/adv6LcYAGYQsbHVZH3kNVD.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1853" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/adv6LcYAGYQsbHVZH3kNVD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft (Twitter))</span></figcaption></figure><p>It's notable here that Ubisoft refers specifically to two million copies sold, as opposed to the "<a href="https://www.pcgamer.com/games/assassins-creed/after-ubi-came-crawlin-back-to-steam-assassins-creed-shadows-blasts-past-a-million-players-in-under-24-hours-and-has-already-smashed-valhallas-player-record/" target="_blank">one million players</a>" it used to characterize the success of Assassin's Creed Shadows in its first day of release. As Joshua Wolens noted at the time, it left us uncertain as to how Shadows was really doing compared to Valhalla, although Ubisoft later said Shadows had put up the "<a href="https://www.pcgamer.com/games/assassins-creed/assassins-creed-shadows-puts-up-the-second-highest-day-one-sales-revenue-in-assassins-creed-franchise-history/" target="_blank">second-highest day one sales revenues</a> in Assassin's Creed franchise history."</p><p>A more straightforward comparison can be found in the concurrent player numbers on Steam, where Black Flag Resynced stands head and shoulders above the rest. Here too, some differences need to be accounted for: Ubisoft had a years-long <a href="https://www.pcgamer.com/gaming-industry/ubisoft-comes-crawlin-back-to-steam/" target="_blank"><em>no Steam</em> dalliance</a> so Valhalla didn't arrive on that storefront until a <a href="https://www.pcgamer.com/assassins-creed-valhalla-is-finally-coming-to-steam-in-december/" target="_blank">couple years after</a> its debut on the Epic Games Store, and Shadows was weighed down by coordinated culture war nonsense over the presence of the Black samurai Yasuke. Shadows also costs $10 more than Black Flag Resynced.</p><p>Still, it's about as close to apples-to-apples as we're going to get, and the numbers make it clear: Nostalgia is a hell of a drug.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1484px;"><p class="vanilla-image-block" style="padding-top:76.68%;"><img id="j4awqzVN4k2dgV9rWvsxNC" name="ass" alt="Assassin's Creed Steam peak CCU comparison" src="https://cdn.mos.cms.futurecdn.net/j4awqzVN4k2dgV9rWvsxNC.png" mos="" align="middle" fullscreen="1" width="1484" height="1138" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/j4awqzVN4k2dgV9rWvsxNC.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: SteamDB)</span></figcaption></figure><p><em>(These are ordered by their all-time peak concurrent player count.)</em></p><p>"Black Flag has always held a special place in the heart of the community, and ours." Assassin's Creed brand boss Martin Schelling said. "Bringing it back with Resynced was a promise to that passion for Edward’s adventures, and to the unique sense of freedom players experienced back then. Seeing two million players set sail on day one, along with the great reviews from critics, is the greatest reward we could have hoped for."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="d3aa2a46-7cab-11f1-81d8-7d453187584b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="d3aa2a46-7cab-11f1-81d8-7d453187584b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ How to get hardwood in Palworld ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/palworld-hardwood/</link>
                                                                            <description>
                            <![CDATA[ A requirement for crafting High Quality Wooden Boards. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 21:57:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - A Pal trainer holding an axe and standing in front of a tree in the Twilight Desert. There&#039;s a small, circle cut out of hardwood pictured to her right.]]></media:description>                                                            <media:text><![CDATA[Palworld - A Pal trainer holding an axe and standing in front of a tree in the Twilight Desert. There&#039;s a small, circle cut out of hardwood pictured to her right.]]></media:text>
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                                <p>The Palworld 1.0 update sure is a big one, and with all of the new pals, weapons, and zones to track it's easy to miss the little things—like new resources for crafting. As I climbed the revamped tech tree again, I breezed through most recipes until I ran into hardwood. It's a new tier of the basic building block you'll see pop up in later level recipes (around 40 to 50), after planks.</p><p>After deforesting a few islands, I finally realized I'd missed some spots to farm hardwood that were right in front of me. To save you the same headache, here's <strong>how to get hardwood in Palworld</strong>. </p><h2 class="article-body__section" id="section-palworld-hardwood-location"><span>Palworld hardwood location</span></h2><section class="howto-block">                    <h3>Head to the Twilight Dunes or Sakurajima</h3>                    <figure>                            <p class="bordeaux-image-check">                                <img    src="https://cdn.mos.cms.futurecdn.net/GtmRcfEovMNBai97VdoUKg.jpg"                                        alt="A Palworld map outlining two locations for hardwood. The southern red arrow points to the Anubis Dunes teleport, while the northwestern red arrow points to the Moonflower Tower Entrance teleport."                                        onerror="this.parentNode.replaceChild(window.missingImage(),this)"                                        data-pin-media="https://cdn.mos.cms.futurecdn.net/GtmRcfEovMNBai97VdoUKg.jpg"                                        class="expandable van-old-layout-image">                            </p><div class="credit">(Image: © Pocketpair)</div></figure>                    <p><p>You can find hardwood fairly early on in the<strong> Twilight Dunes</strong>, then later upon reaching the <strong>Dancing Sakura Shrine </strong>area. For easy reference, locate and unlock one of these fast travel locations: </p><ul><li><strong>Anubis Dunes</strong> - Northeast of the Anubis statue and boss arena</li><li><strong>Moonflower Tower Entrance</strong> - Northwest of the Sakurajima Watchtower statue</li></ul><p>You shouldn't need anything special to harvest hardwood. I was able to harvest trees in both zones with the Metal Axe just fine. </p></p>                </section><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/2HbfFdFgwY2h47jVWTmjQg.jpg" alt="Palworld - The Twilight Desert with several spikey-leafed trees in front of the Anubis statue."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In the <strong>Twilight Dunes</strong>, hardwood drops from the twisting, spiky-leaved trees.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/QpDX7GNyH7RGfbw5pkb5Vg.jpg" alt="Palworld - The Sakura shrine area, covered in sakura trees to cut down for hardwood."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>Around the<strong> Sakura shrine</strong>, hardwood drops from any Sakura tree with a red or white trunk.</p></div></div></div></div><p>Make sure you gather a hefty stack and unlock a few of the surrounding fast travel statues, or just make a nearby base for easy access. You'll need<strong> 10 hardwood per High Quality Wooden Board</strong> when you unlock the craft at level 43 in the tech tree. </p><div class="product"><a data-dimension112="5c09e996-7caa-11f1-bfee-51a04693d6a1" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="5c09e996-7caa-11f1-bfee-51a04693d6a1" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld revises some of its most egregious creature designs for its 1.0 release ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/palworld-revises-some-of-its-most-egregious-creature-designs-for-its-1-0-release/</link>
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                            <![CDATA[ Some of Pocketpair's Pals now bear a bit less resemblance to their Pokémon predecessors. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 19:53:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - ]]></media:description>                                                            <media:text><![CDATA[Palworld - ]]></media:text>
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                                <p>Today, Palworld left early access with a massive 1.0 patch that brought an avalanche of changes and has drawn <a href="https://steamdb.info/app/1623730/charts/" target="_blank">hundreds of thousands of new and returning players</a> with the seductive allure of making creatures work in conditions that OSHA would object to if they were people.</p><p>Unmentioned in its massive 1.0 changelog, however, are <a href="https://www.reddit.com/r/Palworld/comments/1use4a1/i_think_this_is_all_redesigns/" target="_blank">a series of visual reworks</a> the patch made to a handful of Pals that previously bore the most blatant resemblance to preexisting Pokémon designs.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Palworld/comments/1use4a1/i_think_this_is_all_redesigns">I think this is all redesigns</a> from <a href="https://www.reddit.com/r/Palworld">r/Palworld</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>At launch, Palworld attracted derision with its inclusion of Pals that tested the definition of creative inspiration. These weren't just conceptual similarities: These were Pals constructed in Frankenstein fashion from recognizable Pokémon silhouettes, limbs, details, and design elements—often without even changing the color palette.</p><p>Now, even Pocketpair seems to agree that some of those Pals were in particularly poor taste. Players have identified a number of Pals who've been reimagined to add some plausible deniability when they're compared with their Pokémon counterparts.</p><p><a href="https://palworld.fandom.com/wiki/Verdash" target="_blank">Verdash</a>, one of the Pals more commonly cited as proof of Palworld's creative indecency for being a <a href="https://bulbapedia.bulbagarden.net/wiki/Cinderace_(Pok%C3%A9mon)" target="_blank">Cinderace</a> lookalike, has been given less-humanoid proportions and is no longer aping the legwear of its inspiration. <a href="https://palworld.fandom.com/wiki/Robinquill" target="_blank">Robinquill</a> and <a href="https://palworld.fandom.com/wiki/Fenglope" target="_blank">Fenglope</a> are no longer using the color palettes of <a href="https://bulbapedia.bulbagarden.net/wiki/Decidueye_(Pok%C3%A9mon)" target="_blank">Decidueye</a> and <a href="https://bulbapedia.bulbagarden.net/wiki/Cobalion_(Pok%C3%A9mon)" target="_blank">Cobalion</a>, respectively, and both Pals have received a detail rework to further distinguish them from their doppelgangers.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">OH MY GOODNESS pic.twitter.com/qKsTQ5bw3L<a href="https://twitter.com/cantworkitout/status/2075441718623625500">July 10, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Don't worry, though. Cremis is still Cremis—and <a href="https://www.youtube.com/watch?v=4DFWDRyzmcI" target="_blank">definitely nothing else</a>.</p><p>To be absolutely clear: Palworld's character designs were never the basis of Nintendo's <a href="https://www.pcgamer.com/games/survival-crafting/a-videogame-patent-lawyer-breaks-down-nintendos-risky-palworld-lawsuit-it-definitely-feels-like-a-punishment/" target="_blank">still-ongoing lawsuit with Pocketpair</a>, which is instead centered around a series of patents that Nintendo holds on specific creature-capturing and riding mechanics. We <em>could</em> speculate that the 1.0 patch's redesigns might have been part of an as-yet undisclosed settlement agreement—but there's no immediate reason to do so. Especially considering the amount of  doubt that has been cast on the <a href="https://www.pcgamer.com/games/survival-crafting/nintendos-legal-battle-with-palworld-looks-shakier-than-ever-it-may-only-get-usd30-000-chump-change-if-it-wins-at-all/" target="_blank">validity of the Nintendo patents</a> in question since the lawsuit was initiated.</p><p>Still, the Pal reworks are a quiet acknowledgment from Pocketpair that its creature designs weren't a sterling example of creative integrity. Now that it's made its millions, however, that's evidently a fixable problem.</p><p>But hey: At least it wasn't as blatant as Pickmos, the game <a href="https://www.pcgamer.com/games/survival-crafting/temu-tier-palworld-imitator-pickmon-changes-a-single-title-letter-to-better-align-with-our-brand-identity-and-definitely-not-for-any-other-reason-guys-honest/" target="_blank">formerly known as Pickmon</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="f333d21c-7c98-11f1-8db6-b3cc31b8454f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f333d21c-7c98-11f1-8db6-b3cc31b8454f" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ How to unlock Samael's romance and begin dating the brooding bartender in Moonlight Peaks ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/life-sim/moonlight-peaks-date-samael-romance-unlock/</link>
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                            <![CDATA[ Samael definitely is datable, even though it doesn't seem that way at first. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 17:34:20 +0000</pubDate>                                                                                                                                <updated>Sat, 11 Jul 2026 23:03:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Life Sim]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Little Chicken]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Moonlight Peaks - Samael&#039;s portrait on top of his room where he kisses the main character.]]></media:description>                                                            <media:text><![CDATA[Moonlight Peaks - Samael&#039;s portrait on top of his room where he kisses the main character.]]></media:text>
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                                <p>I don't blame you for loading up Moonlight Peaks and saying: "Wait, how are you supposed to date Samael?" The broody bartender is easily the most conventionally attractive guy in town. If you peeked at the datable candidates list for Moonlight Peaks, you'll have seen Samael featured alongside all the other eligible townies. When you start playing, though, you notice pretty quickly that Samael only has four friendship hearts in his relationship panel unlike the other bachelors, so what gives?</p><p>Unlocking Samael's romance involves some <strong>main quest story spoilers</strong> about characters who you won't meet for several seasons, so scroll down with caution. If you just need reassurance: <strong>Samael is datable</strong>. Just keep plugging away at the main story improving the town and you'll likely see his relationship progress in the first autumn or winter depending on how fast you're progressing.</p><h2 id="how-to-date-samael">How to date Samael</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/PFsKNwTDBUonAtW7wqSEFj.jpg" alt="Moonlight Peaks - Samael compliments the main character after their date" /><figcaption><small role="credit">Little Chicken</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nzviZEU9BZQi44DW7T4xri.jpg" alt="Moonlight Peaks - Stargazing date with Samael" /><figcaption><small role="credit">Little Chicken</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Arz2SGsts7sbhQeYKLpsEo.jpg" alt="Moonlight Peaks relationship panel showing Samael with the "dating" label" /><figcaption><small role="credit">Little Chicken</small></figcaption></figure></figure><p>Once you've got Samael's expanded <strong>relationship hearts unlocked</strong> (scroll down for spoilers on that below), you can approach <a href="https://www.pcgamer.com/games/life-sim/moonlight-peaks-date-how-to/">going on dates</a> with him just like other locals:</p><ul><li>Reach four friendship hearts</li><li>See Samael's four heart cutscene</li><li>Talk to Samael and "invite" then "ask on date"</li></ul><p>Here's what you need to know to woo Samael fast:</p><ul><li>Samael loves red wine, so make sure you're keeping your kegs stocked with grapes and talking to him each day</li><li>You can prepare to romance Samael by going ahead and reaching four friendship hearts with him before his romance is available</li><li>Samael will take you on a stargazing date where you'll identify constellations he points out, how romantic!</li></ul><h2 id="how-to-unlock-samael-s-romance-spoilers">How to unlock Samael's romance (spoilers!)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y2VkciKyQWvnR49FuTfeG8" name="20260710115735_1" alt="Moonlight Peaks - Orlock says he cannot bear to watch Samael wallow in misery." src="https://cdn.mos.cms.futurecdn.net/y2VkciKyQWvnR49FuTfeG8.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Little Chicken)</span></figcaption></figure><ul><li>Complete the quest "Bride's attendant duty"</li><li>Wait one week for Orlock to visit your house</li><li>Complete "Unfinished business"</li><li>Earn four hearts with Samael to ask him on a date</li></ul><p>To unlock Samael's romance, you need to progress through the main story quest until you unlock Luna Bay and meet the Hosu family. The quests "A Curious Passage" and "The Mysterious Bay" are the precursor to Samael's story. You'll need to <a href="https://www.pcgamer.com/games/life-sim/moonlight-peaks-lift-the-fallen-tree-location/">lift a fallen tree</a>, repair a bridge with Ludo, and help Samael prepare for a really big day.</p><p>Don't panic when it becomes clear that the guy you've been pining after is carrying a torch for your new mermaid neighbor. Samael's freakishly fast marriage to Kim doesn't actually go through. After you help them prepare for the ceremony, Kim's brand new feet get cold at the altar and she runs away. <strong>Samael will still be un-datable for one week</strong> after being ditched. One week later, Orlock will display some uncharacteristically perceptive behaviour by arriving at your house and enlisting your help to shake his nephew out of his sad funk. </p><p>You'll help arrange a meeting for closure between Samael and Kim and then, <em>finally</em>, you'll be able to open your relationship panel and see that Samael now has extra hearts for you to unlock past the first four hearts of friendship just like other datable characters. If you've already reached four hearts with Samael, you can go ahead and invite him on a date immediately. No shame.</p>
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                                                            <title><![CDATA[ Where to find the fallen tree and unblock the waterfall in Moonlight Peaks ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/life-sim/moonlight-peaks-lift-the-fallen-tree-location/</link>
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                            <![CDATA[ Help your new friends rejoin their neighbors by learning a spell to hoist a blockage. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 16:58:10 +0000</pubDate>                                                                                                                                <updated>Sat, 11 Jul 2026 23:03:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Life Sim]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lauren@pcgamer.com (Lauren Morton) ]]></author>                    <dc:creator><![CDATA[ Lauren Morton ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/CoudgUkKX2WLFCPMbGjoX5.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Little Chicken]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Moonlight Peaks - the player uses magic to lift a log blocking a waterfall]]></media:description>                                                            <media:text><![CDATA[Moonlight Peaks - the player uses magic to lift a log blocking a waterfall]]></media:text>
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                                <p>During the quest The Mysterious Bay you're going to need to <strong>lift a fallen tree</strong> in Moonlight Peaks to help your newly-discovered mermaid neighbors rejoin the town proper. After you get the rundown, you might wind up scratching your head over <em>where</em> that tree you're supposed to clear was. It certainly isn't nearby in the Howling Marshes where you'd assume.</p><h2 id="how-to-lift-a-tree">How to lift a tree</h2><iframe src="https://content.jwplatform.com/players/c4DDLz4y.html" id="c4DDLz4y" title="Moonlight Peaks Lift The Fallen Log" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><p>If you've perused the spells at Webb of Wonders, you'll have already noticed there's a spell for lifting a tree that you can buy from Sabrina You'll need three mana to cast the <strong>Arborascend spell</strong>, so hold off watering your magic crops for the day (or cook yourself a mana food to supplement) so you can go lift the fallen log.</p><p>In case you've forgotten, you can refresh your memory on casting each spell in the first tab of your almanac in the game menu. The pattern for Arborascend looks like a tree after you finish casting it: down, up, right, left, up.</p><h2 id="fallen-tree-location">Fallen tree location</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wdnKhTemjLFxusRSzS4uQ5" name="20260709215227_1" alt="Moonlight Peaks map - location of the fallen tree in Moonlit Pines" src="https://cdn.mos.cms.futurecdn.net/wdnKhTemjLFxusRSzS4uQ5.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Find the fallen tree beside the waterfall in Moonlit Pines on the way to Luna's cottage. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Little Chicken)</span></figcaption></figure><p><strong>The fallen tree is in Moonlit Pines near Luna's seed cart</strong>. If you forgot exactly what Rei and Kim told you, you may mistakenly think there's a tree in the Howling Marshes that you need to lift since that's the area adjacent to their home in Luna Bay. But nope, you're actually looking for a fallen log over in the forest where the witches hang out. </p><p>You can spot the fallen log blocking a small waterfall just west of the set of stairs that leads to Luna's seed cart and cottage. Cast your Arborascend spell to trigger a cutscene that removes the tree. Kim will rush down to thank you, excited to be reunited with her "Sammy" again.</p>
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                                                            <title><![CDATA[ Ubisoft tells Black Flag microtransaction critics that they control the DLC they buy ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/ubisoft-tells-black-flag-microtransaction-critics-that-they-control-the-dlc-they-buy/</link>
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                            <![CDATA[ I'm sure they'll be glad to hear it. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 16:44:43 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag release times - Torres]]></media:description>                                                            <media:text><![CDATA[Black Flag release times - Torres]]></media:text>
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                                <p><a href="https://www.pcgamer.com/games/assassins-creed/assassins-creed-black-flag-resynced-review/">Assassin's Creed Black Flag Resynced</a> is here and violently colon-less, despite my deep-rooted ancestral urge to fill every gap between those words with dots and dashes, as our forefathers did in the days of Vampire: The Masquerade – Bloodlines.</p><p>But it's not Ubisoft's crimes against grammar that prompted the game to hit Mixed Steam reviews at launch (it's picked up since, and at time of writing is at Mostly Positive). It was the fact that, in typical Ubisoft fashion, the game's store page ripples with microtransactions for outfits, weapons, and the obligatory 'Pay $5 to play less of the $60 game you just bought' <a href="https://store.steampowered.com/app/4496660/Assassins_Creed_Black_Flag_Resynced__Map_Pack/">map-reveal pack</a>.</p><p>The reviews were home to a lot of people who felt nickel-and-dimed. "What's the point of getting the deluxe version when, immediately in game, there's $84.91-worth [of] 'DLC' that you don't own" asked one. "I want a single player experience I can enjoy WITHOUT microtransactions," wrote another.</p><p>Ubi, perhaps inadvisably, is actually responding to some of these reviews, though. The studio's boilerplate response to <em>a bunch</em> of complaints about the game's microtransactions reads as follows:</p><p><em>We've seen your feedback since launch, and we're reading all of it. Thank you for caring this much about Black Flag Resynced. We want to be clear on one point: the standard edition is the full, complete experience. Every mission, every island, the full story and the complete world are all there, with nothing held back. The additional packs are entirely optional extras for players who want them, never a requirement to enjoy or complete the game.</em></p><p><em>We'll keep listening as you play!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><p>At least one positive review that mentioned the microtransactions got a differently-worded but similar "We hear you" response. "The frustration around day-one DLC is something we take seriously," Ubi said in that one, while reiterating that the game's DLC isn't a 100% necessary purchase.</p><p>Which certainly strikes me as a little odd! I can think of two possible explanations here. Either Ubi genuinely thinks people are going to experience some sort of Damascene conversion upon being confronted with the corporation's unassailable logic—which would be very silly—or it's just coating a fairly catty '<a href="https://x.com/DOOM/status/1187480003635744768?lang=en">You control the buttons you press</a>' response in anodyne marketing speak. Which would also be silly, but at least in a kind of amusing way.</p><p>I've not touched the remake myself, but <a href="https://www.pcgamer.com/games/assassins-creed/ubisoft-has-added-a-cash-shop-and-weekly-challenges-to-its-faithful-remake-of-the-13-year-old-black-flag-because-of-course-it-has/">our Rory wasn't happy</a> with how Ubisoft had tried to relentlessly monetise the Black Flag remake when he was playing it. Somehow, I doubt a copy-paste assurance that the DLC isn't necessary to beat the game will make him feel any better about it.</p><p>Our reviewer Morgan actually agrees with Ubi that the DLC is entirely ignorable outfits and weapons, but therein lies the tackiness of the whole affair. What's actually annoying, he reckons, is how easy it is to accidentally end up on the store page during normal play—when you press Start to pause, pressing Start again to <em>unpause</em> will actually take you to the store tab. To leave the pause menu, you actually need to hit B/Circle. Diabolical stuff.</p><div class="product"><a data-dimension112="7963a53a-7c7e-11f1-b497-f7770e02fab8" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="7963a53a-7c7e-11f1-b497-f7770e02fab8" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ Marvel Rivals needs to pick a lane and either fully embrace balancing for 'fun' long term or stick to some serious changes ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-needs-to-pick-a-lane-and-either-fully-embrace-balancing-for-fun-long-term-or-stick-to-some-serious-changes/</link>
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                            <![CDATA[ Season 9 is starting to look wild. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 16:10:59 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 16:11:36 +0000</updated>
                                                                                                                                            <category><![CDATA[Third Person Shooter]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[NetEase]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Marvel Rivals season 9 mantis]]></media:description>                                                            <media:text><![CDATA[Marvel Rivals season 9 mantis]]></media:text>
                                <media:title type="plain"><![CDATA[Marvel Rivals season 9 mantis]]></media:title>
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                                <p>After NetEase's best attempt at competitive balance in <a href="https://www.pcgamer.com/marvel-rivals/">Marvel Rivals</a> season 8.5, this latest season has <a href="https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-season-9-update-will-affect-80-percent-of-its-roster-as-netease-throws-balance-out-the-window-for-a-more-fun-approach-to-the-game/">done a complete 180</a>, with flamethrowing sharks, lethal dive comps, and ridiculous CC counters. I'm certainly not a fan of chaos comp, but my wishes for NetEase to pick a lane are starting to supersede any desire for actual balance. </p><p>The new Team-Up system is as extensive as it is busted. With every character getting to pick between two base abilities and then having a further couple of enhanced effects that they can utilise when the other character is on their team. One of the most ridiculous I've encountered so far was Invisible Woman's team-up with Human Torch, which enlarges her shield and covers it in flame, so that anyone who shoots through it adds flame damage to their shot. </p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/marvelrivals/comments/1uslygx/jeff_can_become_a_flamethrower_with_invis_new">Jeff can become a flamethrower with Invis’ new teamup</a> from <a href="https://www.reddit.com/r/marvelrivals">r/marvelrivals</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>This is busted in and of itself, but add Jeff the Land Shark into the mix and you get a special kind of terror, as his primary-fire water gun essentially <a href="https://www.reddit.com/r/marvelrivals/comments/1uslygx/jeff_can_become_a_flamethrower_with_invis_new/" target="_blank">turns into a flamethrower</a>. I actually came across this comp earlier today, and let me tell you that little monster was having a great time flambée-ing my team to a crisp. </p><p>There's also Iron Man's new gamma shield, which adds another layer of protection to the billionaire in a killer tech suit with a terrifyingly short ult-time. What can I say? The rich get richer. Plus there's Luna's White Fox ability: it's lethal down chokepoints as she sends a huge fox racing forward which heals allies and pulls enemies in together, so they're like fish in a barrel for your dear teammates to kill. </p><p>NetEase has clearly gone for the mantra of 'more is more' in this latest season, which is cool on paper when you have mountains of new abilities to sift through, but in practice it's a right pain. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CvzSCXHqda5B4hr9FvSbdH" name="marvel rivals blade ultimate" alt="Marvel Rivals Blade: A gameplay screenshot of Blade from behind as he glows red, charging his ultimate ability to attack two enemy players ahead of him." src="https://cdn.mos.cms.futurecdn.net/CvzSCXHqda5B4hr9FvSbdH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase)</span></figcaption></figure><p>I can't help but feel that so much of what's been added, like the shield regen or CC counters, is just there to patch over issues that are a result of existing abilities or unbalanced hero behaviour. You wouldn't need so many CC counters if there weren't so many bloody stuns in this godforsaken game. </p><p>But this is where I think NetEase finds itself in a tricky predicament. It seems like the devs have been trying to cater to absolutely everyone, and just adding whatever players scream about loudest. In many cases, players don't know what they want, and the loudest group usually doesn't offer the best advice. </p><p>Players that say they want wacky abilities for creative kills really just want the space to pull off cool plays, which you can't actually do when you have a billion different abilities being hurled, usually randomly, your way. Likewise, players who claim to want balanced comps usually want tough games with the small caveat that they'll always win them. They also don't tend to like it when their main gets nerfed according to that balance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8QxxpuKsfWmtkfyiLRSPSQ" name="ultron" alt="marvel rivals ultron" src="https://cdn.mos.cms.futurecdn.net/8QxxpuKsfWmtkfyiLRSPSQ.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: NetEase)</span></figcaption></figure><p>Which is why the devs need to make a tough decision. Instead of flopping around from 'sort of balanced' to 'no balance at all', NetEase should draw a line in the sand and decide whether it wants Marvel Rivals to be fun, creative, and casual or tough, balanced, and competitive. </p><p>If it's going to be casual and creative, great, have at it and balance for fun, but know that it'll mean there's even less of a competitive scene than there already is. For competitive games to thrive it needs a fair and slightly punishing ranked system that doesn't just reward time played over skill, and consistent comps.  </p><p>If it's going to be competitive then that's also great, but that'll mean forsaking some of the wackiness that Rivals has at its disposal. Either way you lose out on players and will piss people off, but clarity is kindness and at the very least it won't mean everyone's alienated for different reasons—a game for everyone is a game for no one.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="afbb264e-7c79-11f1-b079-5d77bb31a3d6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="afbb264e-7c79-11f1-b079-5d77bb31a3d6" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Arc Raiders has targeted yet another duplication exploit just a couple of days after celebrating a drop in suspicious player accounts ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/third-person-shooter/arc-raiders-has-targeted-yet-another-duplication-exploit-just-a-couple-of-days-after-celebrating-a-drop-in-suspicious-player-accounts/</link>
                                                                            <description>
                            <![CDATA[ Fixed in record timing. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 11:19:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Third Person Shooter]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Embark]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Arc Raiders: Promotional art for the Wasp Hunter outfit, showing two versions next to each other. The leftmost one has a character on one knee with a Hullcracker over their shoulder, while the rightmost character is holding the Equilizer at the ready.]]></media:description>                                                            <media:text><![CDATA[Arc Raiders: Promotional art for the Wasp Hunter outfit, showing two versions next to each other. The leftmost one has a character on one knee with a Hullcracker over their shoulder, while the rightmost character is holding the Equilizer at the ready.]]></media:text>
                                <media:title type="plain"><![CDATA[Arc Raiders: Promotional art for the Wasp Hunter outfit, showing two versions next to each other. The leftmost one has a character on one knee with a Hullcracker over their shoulder, while the rightmost character is holding the Equilizer at the ready.]]></media:title>
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                                <p>The first hotfix since <a href="https://www.pcgamer.com/uk/arc-raiders/">Arc Raiders'</a> <a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-reveals-its-been-successfully-targeting-item-duplication-exploits-as-the-percentage-of-players-with-unusually-high-profit-per-minute-drops-below-1-percent-for-the-first-time-in-months/">1.36 update has rocked up</a>, and while it may be small it does tackle some important issues, namely a new duplication exploit which has popped up recently and saw mountains of explosives spawn even faster than <a href="https://www.pcgamer.com/games/third-person-shooter/theres-a-huge-arc-raiders-duplication-glitch-which-has-players-hoarding-mountains-of-rubber-ducks-worth-millions-i-extracted-with-2-8-million-still-confused/">the throwables glitch</a>. </p><p>"We have just pushed a hotfix on all platforms to mitigate a duplication issue, an <a href="https://store.steampowered.com/news/app/1808500/view/708902764859623502?l=english">official blog post explains</a>. "As we stated before regarding the use of exploits, we will continue issuing bans on accounts that have been gaining significant advantage."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nbcyTKP3ArxM2bmu682tgg" name="arc raiders (5)" alt="Arc Raiders: Two raiders with the backs to the camera, aiming their weapons at various flying Arc coming towards them." src="https://cdn.mos.cms.futurecdn.net/nbcyTKP3ArxM2bmu682tgg.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>All's well that ends well, right? If only it could be so easy. Like most things that happen on the internet, this hasn't satiated all players, as some question why Embark can fix this glitch but not one that is seen to be considerably worse. </p><p>"This hotfix proves embark can respond overnight, so why is weapon duping still here?" player <a href="https://www.reddit.com/r/ArcRaiders/comments/1usbp4i/this_hotfix_proves_embark_can_respond_overnight/" target="_blank">Loose_Fish5725 asks</a>. "A dupe that literally anyone could abuse gets discovered, spreads like wildfire, and gets patched in less than 24 hours. Meanwhile, we've had duplicated Bobcats and weapons circulating for weeks. Entire kits are being duplicated, sold, and recycled, destroying the economy, yet that's somehow a lower priority?"</p><p>The weapon dupe glitch in question is like many others but the issue is with it flooding Arc Raiders lobbies with 'fake' weapons and ruining the economy as rare weapons become pretty common. If you've seen players with hordes of Bobcats on your travels that'd be why. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XtnXxLXwJ3aRiFNe77cLe6" name="arc raiders expeditions guide" alt="Arc Raiders Expeditions: A player looking up at a tower with a rocket taking off in the sky behind." src="https://cdn.mos.cms.futurecdn.net/XtnXxLXwJ3aRiFNe77cLe6.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Embark)</span></figcaption></figure><p>"The speed of this fix proves the developers can react quickly when they choose to," the player continues. "That's why it's frustrating watching the in-game economy continue to suffer while the most impactful exploit remains unresolved." </p><p>The reality of the situation, though, is likely quite simple. Embark was probably able to fix the new duplication glitch because it was new and came from the most recent patch. Older duplication glitches are harder to deal with simply because it's been around for longer and is relentless in how it just keeps popping up. </p><p>It's also easy to ban accounts with ridiculous stack value, but it's harder to correct the internal economy when much of the duplicated gear has been spread across accounts that found items fair and square during matches and not by duplicating them. That's all to say that Embark will likely be fighting duplication glitches for the rest of the game's lifecycle, the important thing is to try and stay on top of it. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="c5b3b242-7c4f-11f1-b511-c38e06bb6c9c" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TCou4LpWxSUzfBu3QPeR6P" name="arc-raiders-boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TCou4LpWxSUzfBu3QPeR6P.jpg" mos="" align="middle" fullscreen="" width="1080" height="1080" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-guide/" target="_blank" data-dimension112="c5b3b242-7c4f-11f1-b511-c38e06bb6c9c" data-action="Deal Block" data-label="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension48="Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide" data-dimension25=""><strong>Arc Raiders guide</strong></a>: What's hot this week<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-2025-roadmap/" target="_blank"><strong>Arc Raiders roadmap</strong></a>: New and improved<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-skills/" target="_blank"><strong>Arc Raiders best skills</strong></a>: Survive the surface<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-best-weapons-tier-list/" target="_blank"><strong>Arc Raiders best weapons</strong></a>: Just don't lose them<br><strong></strong><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-expeditions/" target="_blank"><strong>Arc Raiders Expeditions</strong></a>: Retire your Raider<br><a href="https://www.pcgamer.com/games/third-person-shooter/arc-raiders-quests-missions" target="_blank"><strong>Arc Raiders quests</strong></a>: All the missions and how to beat 'em</p></div>
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                                                            <title><![CDATA[ One of my favorite Warhammer 40,000 books is getting an unexpected sequel ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/board-games/one-of-my-favorite-warhammer-40-000-books-is-getting-an-unexpected-sequel/</link>
                                                                            <description>
                            <![CDATA[ The Infinite and the Divine didn't need a follow-up, but I'm glad it's getting one. ]]>
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                                                                        <pubDate>Fri, 10 Jul 2026 03:07:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Board Game]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jody Macgregor ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/3SnLWZBtqUMSAffCn6DvAD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jody&#039;s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia&#039;s first radio show about videogames, &lt;a href=&quot;https://zedgamesau.net/tag/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zed Games&lt;/a&gt;. He&#039;s written for &lt;a href=&quot;https://www.rockpapershotgun.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Rock Paper Shotgun&lt;/a&gt;, The Big Issue, &lt;a href=&quot;https://www.gamesradar.com/author/jody-macgregor/&quot; target=&quot;_blank&quot;&gt;GamesRadar&lt;/a&gt;, &lt;a href=&quot;http://www.zam.com/author/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Zam&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20170606042647/http://www.glixel.com/contributor/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Glixel&lt;/a&gt;, &lt;a href=&quot;https://fiveoutoftenmagazine.com/downloads/issue-16-identity/&quot; target=&quot;_blank&quot;&gt;Five Out of Ten Magazine&lt;/a&gt;, and &lt;a href=&quot;https://web.archive.org/web/20171009125722/https://www.playboy.com/authors/jody-macgregor&quot; target=&quot;_blank&quot;&gt;Playboy.com&lt;/a&gt;, whose cheques with the bunny logo made for fun conversations at the bank. Jody&#039;s first article for PC Gamer was about the &lt;a href=&quot;https://www.pcgamer.com/the-audio-of-alien-isolation/&quot;&gt;audio of Alien Isolation&lt;/a&gt;, published in 2015, and since then he&#039;s written about &lt;a href=&quot;https://www.pcgamer.com/why-silent-hill-belongs-on-pc/&quot;&gt;why Silent Hill belongs on PC&lt;/a&gt;, &lt;a href=&quot;https://www.pcgamer.com/10-years-on-recettear-an-item-shops-tale-is-still-the-best-fantasy-shopkeeper-tycoon-game/&quot;&gt;why Recettear: An Item Shop&#039;s Tale is the best fantasy shopkeeper tycoon game&lt;/a&gt;, and &lt;a href=&quot;https://www.pcgamer.com/there-is-so-so-much-weird-shit-in-lost-ark/&quot;&gt;how weird Lost Ark can get&lt;/a&gt;. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Games Workshop]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Orikan the Diviner, a necron, holds another necron&#039;s severed head]]></media:description>                                                            <media:text><![CDATA[Orikan the Diviner, a necron, holds another necron&#039;s severed head]]></media:text>
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                                <p>Plenty of Warhammer 40,000 novels have been written from the perspective of humans and space marines, but it took a while before Games Workshop really got into publishing books from the perspective of 40K's many alien species. If you're into orks I recommend Ghazghkull Thraka: Prophet of the Waaagh, and for swashbuckling aeldari pirates there's Voidscarred, but the peak remains The Infinite and the Divine by Robert Rath.</p><p>It's the story of a long-term feud between two necrons, Orikan the Diviner and Trazyn the Infinite, immortal robots who were once flesh-and-blood and went a bit loopy in the uploading process. An argument over who owns a particular artifact becomes a heated rivalry (not in the sexy way, though <a href="https://bsky.app/profile/syberfab.bsky.social/post/3lz2o37dyrk2e">now that you mention it…</a>) that encompasses, as Games Workshop's own summary puts it, "clashing with Exodite armies, xenos uprisings, and a spell in Necron small claims court."</p><p>As the part about small claims court suggests, The Infinite and the Divine has a sense of humor. While it's not all comedy all the time, it's the 40K book that's closest in tone to The Hitchhiker's Guide to the Galaxy, with a perfect sense of the absurdity of these bitter old robots turning their petty grudge into the entire universe's problem.</p><p>While it was a self-contained story, I'm delighted to hear it's getting a sequel by the same author. As announced on <a href="https://www.warhammer-community.com/en-gb/articles/qxwbjvs8/trazyn-and-orikan-return-in-the-wicked-and-the-warped/">Warhammer Community</a>, Orikan and Trazyn will be back in The Wicked and the Warped, in which the two rivals have to work together to find out what happened to an expedition lost on a planet corrupted by Chaos. As Dawn of War showed, if you want to force an unlikely alliance in 40K, throw Chaos at some enemies and they'll have to work together. I look forward to Orikan and Trazyn bickering their way through a few hundred more pages while trying not to get eaten by daemons.</p><p>The Wicked and the Warped doesn't have a release date yet, but The Infinite and the Divine is being reprinted in hardback in the meantime. I've heard good things about the <a href="https://www.audible.com.au/pd/The-Infinite-and-the-Divine-Audiobook/1789999146">audiobook narrated by Richard Reed</a> too.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="43074694-7c0c-11f1-ace1-d948ac783300" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1064px;"><p class="vanilla-image-block" style="padding-top:75.00%;"><img id="ZXZ88ANaBGAsP7Fre6j5BN" name="space marine 2 techpriest" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ZXZ88ANaBGAsP7Fre6j5BN.jpg" mos="" align="middle" fullscreen="" width="1064" height="798" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/best-warhammer-games-every-warhammer-game-ranked/" target="_blank" data-dimension112="43074694-7c0c-11f1-ace1-d948ac783300" data-action="Deal Block" data-label="Best Warhammer games" data-dimension48="Best Warhammer games" data-dimension25=""><strong>Best Warhammer games</strong></a><strong>: </strong>Fantasy epics<br><a href="https://www.pcgamer.com/best-warhammer-40k-games/" target="_blank"><strong>Best Warhammer 40K games</strong></a><strong>:</strong> The complete ranking<br><a href="https://www.pcgamer.com/warhammer-TTRPGs/" target="_blank"><strong>Best Warhammer TTRPGs</strong></a><strong>:</strong> Across all three settings<br><a href="https://www.pcgamer.com/best-40k-books-novels/" target="_blank"><strong>Best Warhammer 40K books</strong></a><strong>:</strong> Grimdark novels</p></div>
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                                                            <title><![CDATA[ Steam was showing a 'too many requests' error, but it's back ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/steam-is-down-july-9-2026/</link>
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                            <![CDATA[ If Steam said "You've made too many requests recently," don't worry: it's wasn't just you. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 23:16:19 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 23:36:15 +0000</updated>
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                                                                                                <author><![CDATA[ morgan.park@futurenet.com (Morgan Park) ]]></author>                    <dc:creator><![CDATA[ Morgan Park ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/VVB5GCgA3xLhkX8FVAWw5D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Valve]]></media:credit>
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                                <p>It's not just you: Steam is down right now. If this were a Tuesday around this time that'd be no big deal (Valve does maintenance every week), but on a Thursday, you have good reason to be looking for an explanation for the error that currently displays when you try to load Steampowered.com: </p><p><em>"You've made too many requests recently. Please wait and try your request again later."</em></p><p>No, you're not being blocked from Steam for reloading the store too many times. Something's wrong: <a href="https://steamstat.us/" target="_blank">SteamStat.us</a> reports "too many requests" errors for both the Steam store and Steam community. Maybe something to do with the Summer Sale ending today? </p><p>Many of Steam's services are still showing a green light, and we're able to see friends online. Steam's matchmaking services are likewise still in operation, according to the status page. It's specifically the Steam website that's out of commission. We'll update this post as the situation develops.</p>
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                                                            <title><![CDATA[ The only indie roguelike action RPG that rivals Hades and Diablo for me just got an incredible new expansion ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/the-only-indie-roguelike-action-rpg-that-rivals-hades-and-diablo-for-me-just-got-an-incredible-new-expansion/</link>
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                            <![CDATA[ Hell Clock: Cursed War has me squeezing in runs everywhere I can. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 21:06:47 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 00:08:32 +0000</updated>
                                                                                                                                            <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Tyler Colp ]]></dc:creator>                                                                                                        <dc:description><![CDATA[ null ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Key art of Hell clock&#039;s main character. A man wearing a hat and a scarf holds a pistol and a pocket watch with undead monsters lurking behind him.]]></media:description>                                                            <media:text><![CDATA[Key art of Hell clock&#039;s main character. A man wearing a hat and a scarf holds a pistol and a pocket watch with undead monsters lurking behind him.]]></media:text>
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                                <p>While I wait for Diablo 4 to figure out its <a href="https://www.pcgamer.com/games/rpg/lord-of-hatred-upgraded-diablo-4-into-one-of-the-best-action-rpgs-out-there-but-its-new-season-ignores-everything-that-made-it-great/">messy new season</a>, the only game that has managed to tear me away from playing more Path of Exile 2 is <a href="https://www.pcgamer.com/games/roguelike/this-brazilian-roguelike-is-a-brutal-test-against-historys-oppressors-where-you-can-battle-the-perpetrators-of-a-19th-century-atrocity-with-aoe-knife-magic/">Hell Clock</a>.</p><p>I should've known it would: Hell Clock's new <a href="https://store.steampowered.com/app/3774910/Hell_Clock_Cursed_War/">Cursed War expansion</a> was delayed to give PoE 2's season some time to breathe. The developers at Rogue Snail know their audience because they're part of it too: Action RPGs players cycle through games on a seasonal basis, and Hell Clock is perfect for filling in the gaps.</p><p>It's a run-based roguelike with an action RPG engine under the hood. There's loot, but you don't need a degree to understand how it all works. You stack on everything that promises more damage after clearing each room and watch screens of monsters explode. There's depth in its buildcrafting of course, but I suspect min-maxing your items is more important in higher difficulties. On normal, I never hit a wall during the original three-act campaign by simply tossing stuff together on the fly.</p><p>Hell Clock has had some major updates since I played it the first time, so my trip through the campaign almost felt like playing a new game. Movement is smoother now (you can go full WASD or click-to-move) and bosses are much meaner than before. Rogue Snail also implemented an entire set of crafting items that borrow basic ideas from Path of Exile's crafting system. It took a few nail-biting boss fights for me to realize how important they are for creating items that beef up your defenses so you can survive more than a hit or two.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AUcRT5zPcQH52seq42SrWg" name="1782460_20260708144143_1" alt="A screenshot of a Hell Clock. Two characters converse in a gloomy grove next to a tall stone statue with an exclamation point above it." src="https://cdn.mos.cms.futurecdn.net/AUcRT5zPcQH52seq42SrWg.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AUcRT5zPcQH52seq42SrWg.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rogue Snail)</span></figcaption></figure><p>The Cursed War expansion adds a fourth act that tells the origin story of main character Pajeu, and it's just as bloody as the others. One of the reasons Hell Clock works at all is that it's not an action RPG where you kill demons for the thrill of it—it's a fictionalized revenge story for a real-life massacre that happened in Brazil. Pajeu watched the First Brazilian Republic slaughter an entire town during the War of Canudos. The game takes place years later as Pajeu revisits the town in its hellish, tormented form, armed to the teeth to face the undead soldiers that haunt still it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KmKCftWA6WJZY8wZbUEgof" name="1782460_20260708153537_1" alt="A screenshot of Hell Clock. a player unleashes a wave of lightning bolts against a horde of monsters." src="https://cdn.mos.cms.futurecdn.net/KmKCftWA6WJZY8wZbUEgof.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KmKCftWA6WJZY8wZbUEgof.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rogue Snail)</span></figcaption></figure><p>Cursed War rewinds the story back to when he was recruited into the Brazilian army during the Paraguayan War as a slave. This is where the fury Pajeu carries in the base game was born, and it makes the sting of the third act—which shows how the atrocities have bled into the present day—last longer than it already did the first time I played through it. Hell Clock feels like a grown up's version of Diablo's Sanctuary, where the demons have names and uniforms.</p><p>I felt no remorse for picking up one of the new skills, Tupã's Wrath, and frying every last one of them. Rogue Snail basically put my favorite PoE 2 skill into the game, letting me unleash a flood of lightning bolts in every direction. Each run I stumbled into new ways to scale its damage up, like a relic that causes it to empower your skeletal minions. I found an unstoppable combination on my first run of the new act, that builds a defensive layer over my health as I spam thousands of lightning bolts. Nothing but bosses can touch me now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ctoZdJ9dcJouVvzX4nJrkd" name="1782460_20260708143943_1" alt="A screenshot of a Hell Clock cutscene. A man in a blue uniform holding a rifle looks around in fear." src="https://cdn.mos.cms.futurecdn.net/ctoZdJ9dcJouVvzX4nJrkd.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ctoZdJ9dcJouVvzX4nJrkd.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Rogue Snail)</span></figcaption></figure><p>At least they couldn't in the normal difficulty mode. Hell Clock also has two harder modes to climb through if you're interested in finding some of the game's most powerful items. There's enough roguelike randomness to challenge even a build like mine in there, especially as monsters gain elemental resistances and other threatening bonuses. And, just like in Hades, there are plenty of mid-run boons I've not even tried yet, let alone the other skills that came with the expansion.</p><p>Hell Clock is so good that I don't want to squeeze it dry in a week of non-stop blasting. I want to savour it between all the other things I'm playing. A run here or there while I think of another new combination of relics or skills to try. As much as I am still in love with <a href="https://www.pcgamer.com/games/rpg/path-of-exile-2-raises-the-bar-for-all-other-action-rpgs-and-its-not-even-finished-yet/">PoE 2</a> at the moment, I'm always excited to close it and see how a quick 20-minute rampage through Hell Clock will go, and the $10 expansion has just given me a whole new box of toys to play with.</p><div class="product"><a data-dimension112="09167a7e-7bc9-11f1-8c49-e19ba96a565d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="09167a7e-7bc9-11f1-8c49-e19ba96a565d" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Destiny 2 players get a final farewell gift from Bungie ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fps/destiny-2-players-get-a-final-farewell-gift-from-bungie/</link>
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                            <![CDATA[ Gloriabundus. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 19:47:19 +0000</pubDate>                                                                                                                                <updated>Fri, 10 Jul 2026 01:39:25 +0000</updated>
                                                                                                                                            <category><![CDATA[FPS]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Bungie ]]></media:credit>
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                                <p><a href="https://www.pcgamer.com/destiny-2/" target="_blank">Destiny 2</a> is done: The final patch is out, Bungie is decimated, and the game will remain playable but the story of one of the biggest, best and most influential online shooters ever is over. To memorialize the moment, Bungie has rolled out one last gift for players: A new emblem, free for everyone, called Gloriabundus.</p><p>The emblem, shared on X (via <a href="https://www.eurogamer.net/destiny-2-farewell-gift-emblem-final-update" target="_blank">Eurogamer</a>), is a simple one, but elegant: The Destiny logo, and a distant city skyline, bathed in light. It's a small thing overall, but the restrained styling is, I think, appropriate for the moment.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Available to all players, redeemed on Bungienet.F6K-D44-JH4https://t.co/yXhvWpj27e https://t.co/yJcBEhZXl9 pic.twitter.com/VLISgX0E9o<a href="https://twitter.com/cantworkitout/status/2074571515530784976">July 7, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p> Bungie communications lead Dylan Gafner, known to the community as dmg04, also reassured players that while the end has come, Destiny 2 won't be completely abandoned and left to rot. "There may be moments where we break glass for highest priority issues (game crashes)," Gafner wrote in a separate <a href="https://x.com/A_dmg04/status/2074539218999890083" target="_blank">message</a>.</p><p>"There will indeed still be downtimes for general server maintenance/upkeep. If we have the opportunity, a small fix could sneak in here or there."</p><p>Some Destiny 2 fans have held out hope that Sony will reverse course on the game's end, particularly given the resurgence in players on Steam that followed the end-of-development announcement. But that seems extremely unlikely: Bungie's been on thin ice with Sony for at least <a href="https://www.pcgamer.com/sony-isnt-happy-with-bungie-playstation-boss-wants-more-accountability-from-the-studio-on-money-and-deadlines/" target="_blank">the last couple years</a>, and in June it <a href="https://www.pcgamer.com/gaming-industry/with-destiny-2-over-bungie-lays-off-employees-to-align-the-studios-resources-with-its-current-priorities-and-long-term-goals/" target="_blank">laid off "most of the Destiny team"</a> at the studio. </p><p><strong>Update:</strong> It turns out that the Gloriabundus emblem wasn't the <em>final </em>final farewell after all. In the noble spirit of "<a href="https://awfulannouncing.com/tnt-sports/shaquille-oneal-inside-the-nba-cursing.html" target="_blank">we gettin' fired anyway</a>," the Destiny 2 Team followed up the next with a whole bunch more freebies. Gloriabundus indeed—get 'em all below.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">https://t.co/beeP0FHv4lhttps://t.co/qGW9FmDRrHhttps://t.co/2LtAJvDVwFhttps://t.co/BXcrguHYM6Collections -> Flair -> Emblems -> General<a href="https://twitter.com/cantworkitout/status/2075006887582663150">July 8, 2026</a></p></blockquote><div class="see-more__filter"></div></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="62507834-7bcd-11f1-b3d4-ef546a893400" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="62507834-7bcd-11f1-b3d4-ef546a893400" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ The most deranged videogame challenge run I've seen: A no-hit playthrough of the 'Unfair' difficulty in a 100-hour RPG ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/the-most-deranged-videogame-challenge-run-ive-seen-a-no-hit-playthrough-of-the-unfair-difficulty-in-a-100-hour-rpg/</link>
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                            <![CDATA[ You're just not supposed to be able to do that. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 19:03:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
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                                                                                                <author><![CDATA[ ted.litchfield@futurenet.com (Ted Litchfield) ]]></author>                    <dc:creator><![CDATA[ Ted Litchfield ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/8DyQVBz7FCynDY9QiJyH9D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Owlcat]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[The demon lord and first succubus Nocticula]]></media:description>                                                            <media:text><![CDATA[The demon lord and first succubus Nocticula]]></media:text>
                                <media:title type="plain"><![CDATA[The demon lord and first succubus Nocticula]]></media:title>
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                                <p>No hit or no damage playthroughs have become an increasingly common badge of honor online, especially in precise, timing-driven action games like the Souls series. But what about in a dice rolling, stats and RNG-heavy CRPG? <a href="https://youtu.be/l-EhQkeumUM?si=0n7P9pp-4vgzW6IR" target="_blank">Davey Gunface</a> on YouTube not only proved it's possible, he did so in perhaps the most tedious circumstances: Pathfinder: Wrath of the Righteous' Unfair difficulty.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/l-EhQkeumUM" allowfullscreen></iframe></div></div><p>WotR and its predecessor, Kingmaker, are two <a href="https://www.pcgamer.com/games/rpg/pathfinder-wrath-of-the-righteous-232-subclasses-make-it-the-ultimate-rpg-for-buildcrafting-freaks-especially-the-overpowered-ranger-who-gets-to-ride-a-griffon-from-level-1/" target="_blank">all-timer CRPGs for me</a>. But even die-hard fans recommend them with caveats. Wrath, especially, is kinda bullshit. Once every two to five hours or so across its marathon runtime, a guy who by all rights should be a miniboss is just out of nowhere the strongest guy who ever lived. It's like when <a href="https://www.youtube.com/watch?v=2yslea31q7k" target="_blank">Battle Beast first shows up</a> as some guy's goon in Invincible and he solos all the strongest heroes of earth.</p><p>Crazy difficulty spikes, Armor Classes through the stratosphere, save-or-die spells, level drain, damage immunities, literal minutes-long hard crowd control, Wrath embraces these and more. Its normal difficulty will make a Baldur's Gate 3 Honour Mode veteran sweat a bit, while completing the "Core" difficulty is a real CRPG achievement in my book⁠—you should get your picture on a wall at Owlcat HQ like you finished a Paul Bunyan Big Boy meal at a roadside steakhouse. The "Unfair" difficulty? It's unfair.</p><p>I can only assume Gunface allowed for reloading in this challenge due to the random chance and marathon nature of a WotR playthrough⁠—it really is, consistently, a 100+ hour deal. Gunface set the challenge of getting through without taking any <em>avoidable</em> damage. There are a few instances of story or cutscene-derived, unavoidable hits that just feel unsporting. </p><p>He took the definition of "avoidable" to some admirable extremes though, like managing to sidestep a "supposed to lose" fight at the beginning of the game by uncovering a rare sequence gated as the failure state of a specific moral choice. That's pure RPGs, baby.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><p>WotR, like <a href="https://www.pcgamer.com/games/rpg/the-best-d-and-d-videogame-youve-never-played-is-one-guys-outsider-art-personal-baldurs-gate-saga/" target="_blank">Neverwinter Nights: Swordflight</a>, already sits at the end stage of optimization and powergaming for a Core playthrough. Unfair, let alone hitless, demands you escalate to primeval outer reaches of buildcrafting psychosis. </p><p>One example: Gunface got through WotR's infamous Shield Maze prologue with the popular Unfair tactic of sacrificing your starter companions' builds, multiclassing them in ways that are ruinous in the long run, but life-saving in the hyper-specific hell of levels 2 through 4. The one-shot master Rowdy Rogue came in handy, and everybody loves giving companions Lann or Wenduag a Sabertooth Tiger pet.</p><p>Across the whole of the game, Gunface opted for a Human (gotta get that extra feat) Witch of the Veil 10 / Loremaster 9 / Rowdy Rogue 1, parlaying the Witch's game-changing early hexes but booboo spell list into the Loremaster prestige class' expanded spellbook. He also picked the "eviler than the bad guys" Swarm That Walks path, making for a fun pairing with his custom portrait, a picture of his dog.</p><p>Truly, this is a "beyond the impossible" sort of challenge, one better suited for precise, input-driven games where you actually control whether you get hit or not. Doing so in a game built on d20 rolls feels <em>avant garde.</em> Gunface's full video is a three-hour long runner if you're looking for something to come back to over a few days, and you can also follow him on <a href="https://www.youtube.com/@DaveyGunface" target="_blank">YouTube</a> or support via <a href="https://www.patreon.com/daveygunface" target="_blank">Patreon</a>.</p><div class="product"><a data-dimension112="bbe3f9f8-7bc7-11f1-bcc2-5f59816dae19" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="bbe3f9f8-7bc7-11f1-bcc2-5f59816dae19" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld studio says delete your old mods before the 1.0 release: 'Disabling them is not enough' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/palworld-studio-says-delete-your-old-mods-before-the-1-0-release-disabling-them-is-not-enough/</link>
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                            <![CDATA[ Old mod data could cause real trouble with all the changes made for the big launch. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 18:23:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld ]]></media:description>                                                            <media:text><![CDATA[Palworld ]]></media:text>
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                                <p><a href="https://www.pcgamer.com/palworld/page/9/" target="_blank">Palworld</a>After two-and-a-half years of early access, <a href="https://www.pcgamer.com/palworld/page/9/">Palworld</a> is launching into full release tomorrow, July 10. It's a moment that brings both good news and some potential bad news: <a href="https://www.pcgamer.com/games/survival-crafting/palworld-wont-raise-its-price-for-1-0-as-a-small-way-of-saying-thank-you/" target="_blank">The price isn't going up</a>, which is very nice, but if you have any old mods left installed, you may run into trouble.</p><p>Pocketpair said in <a href="https://store.steampowered.com/news/app/1623730/view/686383649529010209" target="_blank">today's caution</a> that it supports modding, writing, "we look forward to seeing all the amazing mods that will be made after 1.0." The potential for trouble, particularly for people who are coming back to the game for the 1.0 release after a long time away, is found in old and "potentially harmful" mod data that may still be lying around.</p><p>"The upcoming 1.0 update for Palworld makes significant changes to the game’s systems," Pocketpair explained. "If you still have mods installed from the past, especially mods that have been left installed since around 2024, you may encounter problems such as crashes when launching or playing the game, corrupted save data or save data failing to load, [or] quests or events becoming impossible to progress."</p><p>Simply disabling mods isn't sufficient, because data and mod loaders may still be loaded when the game starts, even if the mods themselves are switched off. The only way to be sure is to nuke it all from orbit—which is to say, manually delete all the relevant data.</p><p>Detailed instructions for doing so are included in Pocketpair's <a href="https://guideline.palworldgame.com/palworld-mod-guideline" target="_blank">mod usage guidelines</a>, but it's not an especially complicated procedure: Back up your save data (<em>always</em> back up your save data before you start horsing around with this kind of thing), delete Pal\Binaries\Win64 and Pal\Content\Paks, verify your game files on Steam, then verify the game launches properly before applying the 1.0 update. If you're subscribed to any Steam Workshop mods, you'll have to unsubscribe from those as well, and be sure to manually delete that data too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1fpGg9wNM9A" allowfullscreen></iframe></div></div><p>Pocketpair also recommended not reinstalling any mods until their makers have confirmed they've been updated for the 1.0 version, and doing them one at a time to ensure everything works nice and smooth—because, as the studio said, "Please note that issues that occur while using MODs, or modified game data, are not covered by support."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="f22f6878-7bac-11f1-9186-4f311345921c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="f22f6878-7bac-11f1-9186-4f311345921c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Roughly 192 Subnautica 2 players have drowned every minute since launch ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/roughly-192-subnautica-2-players-have-drowned-every-minute-since-launch/</link>
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                            <![CDATA[ Good job, team. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 18:18:30 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 21:24:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ lincoln.carpenter@futurenet.com (Lincoln Carpenter) ]]></author>                    <dc:creator><![CDATA[ Lincoln Carpenter ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/FPyrdqJC7WX382U9Ubt8Ee.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Unknown Worlds]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A diver hanging off the side of a submersible craft in Subnautica 2.]]></media:description>                                                            <media:text><![CDATA[A diver hanging off the side of a submersible craft in Subnautica 2.]]></media:text>
                                <media:title type="plain"><![CDATA[A diver hanging off the side of a submersible craft in Subnautica 2.]]></media:title>
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                                <p>It's been just shy of two months since Subnautica 2 splashed into early access, and developer Unknown Worlds is <a href="https://x.com/Subnautica/status/2075236829066866796?s=20" target="_blank">celebrating its success on X</a> by sharing some official statistics on what players have achieved during their over 58,000,000 hours of combined playtime.</p><p>According to the studio's data, those achievements include a spectacular number of drownings. I'm talking about truly impressive metrics regarding millions of people forgetting they need to breathe.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Since our Early Access launch, you've collectively traveled 86% of the distance from Earth to Jupiter! 🚀 Here are some other incredible things you've achieved as a community while playing Subnautica 2 👏 pic.twitter.com/8mEh8Errw3<a href="https://twitter.com/cantworkitout/status/2075236829066866796">July 9, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Tallying the top causes of reprint (read: death), Unknown Worlds says running out of oxygen is by far the most common source of Subnautica 2 mortality: Players have drowned a total of 15,636,881 times, accounting for 42.6% of all player deaths. By my calculations, that means that—between Subnautica 2's early access launch at 11 am EDT on May 14, 2026 and the time these statistics were shared at 11 am EDT on July 9, 2026—<strong>an average of 192 players have drowned every minute since launch.</strong></p><p>For context, <a href="https://www.cdc.gov/drowning/data-research/facts/index.html" target="_blank">the CDC says</a> there was an average of 4,083 yearly unintentional drowning deaths in the US from 2012 to 2021, meaning that in just under two months Subnautica 2 players suffered a number of drownings more than 3,829 times higher than what Americans suffer in an entire year.</p><p>Allow me to remind you that these are players who are often equipped with oxygen tanks and who are navigating oceans populated by alien flora that release bubbles of breathable oxygen at regular intervals. It's a stunning accomplishment in mortal incompetence.</p><p>But not all of Unknown Worlds' statistics are so grim: The studio also shared that players have collectively traveled 545,615,747 kilometers through the ocean depths of Proteus, which—I'm told—is about 86.8% of the distance between here and Jupiter. And yet the few meters separating players and breathable air still seems so insurmountable. Funny how that works.</p><p>Along the way, we've managed to collect over 331 million water slugs, either for avoiding dehydration or just to pile them in a room so we can admire them later. And while it's interesting to know we've built a total of 5,887,642 Tadpole submersibles, the studio included the curious statistic that, somewhere in the world, there's a player who built 195 in a single game.</p><p>I can only begin to guess why; there are, as ever, countless mysteries in the deep. And with <a href="https://www.pcgamer.com/games/survival-crafting/you-still-cant-kill-fish-in-subnautica-2-but-starting-tomorrow-youll-at-least-be-able-to-stun-them/" target="_blank">Subnautica 2's first update arriving this week</a>, there are likely plenty more in store.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="6e0b64b4-7bc2-11f1-aeb8-cba2fa8a2521" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="6e0b64b4-7bc2-11f1-aeb8-cba2fa8a2521" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Palworld won't raise its price for 1.0 as 'a small way of saying thank you' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/palworld-wont-raise-its-price-for-1-0-as-a-small-way-of-saying-thank-you/</link>
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                            <![CDATA[ One less thing to worry about ahead of the 1.0 release. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:48:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Pocketpair]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Palworld - A panda-like pal and its Pal Trainer getting ready to fight. ]]></media:description>                                                            <media:text><![CDATA[Palworld - A panda-like pal and its Pal Trainer getting ready to fight. ]]></media:text>
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                                <p>We're just a day away from <a href="https://www.pcgamer.com/uk/palworld/">Palworld's</a> much anticipated 1.0 release, and to celebrate Pocketpair both released all <a href="https://www.pcgamer.com/games/survival-crafting/palworld-1-0-update-has-27-pdf-pages-of-changes-and-additions-says-publishing-lead/">27 pages of patch notes</a> and confirmed that there'll be no price hike when the survival and crafting game exits from early access. Oh yeah, it's all coming together. </p><p>"After much thought, we have decided not to raise the price of Palworld following the 1.0 release and will keep it at $29.99," Palworld announced on <a href="https://x.com/Palworld_EN/status/2074841089324745046" target="_blank">social media</a>. "We are incredibly proud of how far Palworld has come. Thanks to the amazing support of our players, it has become a success beyond our wildest dreams." </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">After much thought, we have decided not to raise the price of Palworld following the 1.0 release and will keep it at $29.99.We are incredibly proud of how far Palworld has come. Thanks to the amazing support of our players, it has become a success beyond our wildest dreams.As… pic.twitter.com/ahOeIikMk0<a href="https://twitter.com/cantworkitout/status/2074841089324745046">July 8, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Keeping the price fixed at its early access rate is just "a small way of saying thank you" from the team for all the "continued support" the game has been shown by its very dedicated playerbase. </p><p>It's typical for games to raise prices when leaving early access: <a href="https://www.pcgamer.com/uk/valheim/">Valheim</a>, for example, announced it will jump <a href="https://www.pcgamer.com/games/rpg/valheim-will-get-a-50-percent-price-hike-when-it-hits-1-0-and-no-changes-to-the-ocean-biome/">from $20 to $30</a> when it graduates to 1.0 in September. his isn't outlandish, the whole point of early access is it's an unpolished and unfinished snippet of a game, and therefore its full release should be worth more if you consider the better state it'll release in and all of the additional content it'll contain. If the 27 pages of patch notes are anything to go by, Palworld fits the bill as well, which makes it all the nicer that Pocketpair has chosen to keep the price steady. </p><p>All in all, $30 for everything that Palworld offers seems like a proper steal. You get all the much-loved existing features,  new additions like the wing pack, plus all the new items and Pals. Oh, and that big old World Tree. It's certainly a great way to kick off and celebrate the launch of 1.0—all that's left is to wait and see what it's like once we actually get our hands on it.  </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="5bcd80bc-7bad-11f1-b2bb-7f6c614e4432" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:550px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="dmLfcTEceHMYUpsciYxiDT" name="steam rpgs" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/dmLfcTEceHMYUpsciYxiDT.jpg" mos="" align="middle" fullscreen="" width="550" height="550" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/steam-sale-dates/" target="_blank" data-dimension112="5bcd80bc-7bad-11f1-b2bb-7f6c614e4432" data-action="Deal Block" data-label="Steam sale dates" data-dimension48="Steam sale dates" data-dimension25=""><strong>Steam sale dates</strong></a>: When's the next event?<br><a href="https://www.pcgamer.com/epic-games-store-free-games-list/" target="_blank"><strong>Epic Store free games</strong></a>: What's free right now?<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: The best freebies you can grab<br><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank"><strong>2026 games</strong></a>: This year's upcoming releases<br><a href="https://www.pcgamer.com/the-best-free-games-on-steam/" target="_blank"><strong>Free Steam games</strong></a>: No purchase necessary</p></div>
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                                                            <title><![CDATA[ Where to find the Ito region Treasure Hunt in Forza Horizon 6 ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/racing/forza-horizon-6-treasure-hunt-ito-region-location/</link>
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                            <![CDATA[ Track down the one correct beach on the island. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:33:24 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Racing]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Xbox]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Forza Horizon 6 Ito Treasure Hunt: A red car parked on a beach next to a colourful treasure chest.]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 6 Ito Treasure Hunt: A red car parked on a beach next to a colourful treasure chest.]]></media:text>
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                                <p>It's Spring in <a href="https://www.pcgamer.com/forza-horizon-6/" target="_blank">Forza Horizon 6</a> Series 2, so we've got another treasure chest to find. While last week sent us into the snowy hills of Sotoyama, this week's <strong>Ito region Treasure Hunt</strong> calls for a beach day. Finding the specific beach you need on the islands of Japan, you know, where there are tons of beaches, isn't easy. Here's where you need to go.</p><h2 id="forza-horizon-6-ito-region-treasure-hunt-location">Forza Horizon 6 Ito region Treasure Hunt location</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ddeWgDDpFkBEX4fYy87Cr.jpg" alt="Forza Horizon 6 Ito Treasure Hunt: A screenshot of the map with a red circle showing the location of the treasure chest in the northeast of Ito." /><figcaption><small role="credit">Xbox</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Xar5ytzCVUT6DtdeUpHHn.jpg" alt="Forza Horizon 6 Ito Treasure Hunt: A red car parked on a beach next to a colourful treasure chest." /><figcaption><small role="credit">Xbox</small></figcaption></figure></figure><p>This week's Festival Playlist Treasure Hunt chest is in Ito, <strong>on the beach at the northeast tip of the region</strong>, past the coastal town of Ine—you can see the white and blue sign on your map. It's basically as northeast as you can travel in the region, and there are no major events around here, just a billboard. Simply:</p><ol start="1"><li>Travel to the coastal town of Ine in the north of Ito—this is where the Moto Auto Zine story missions take place.</li><li>Take the road northeast up the narrow coastline on the right side of the harbour.</li><li>Drive onto the sand and up to the northern tip, where you'll see the chest.</li><li>Crash into the Treasure Hunt chest to smash it, completing the challenge.</li></ol><p>As always, you'll earn three Festival Playlist points, 5,000 XP, and 100,000 credits, which is a good reward for such a quick diversion.</p><p>This week, those Festival Playlist points go towards the 2017 Mercedes-AMG GT R and the 2017 Saleen S7 LM, which is much more exciting than last week's trucks to be sure. You should also grab the last few points to unlock the Series 2 milestone rewards, the 1993 Porsche 911 Turbo S Leichtbau and the 2018 Lotus Exige Cup 430, before Series 3 rolls around next week.</p><div class="product"><a data-dimension112="738ed1d0-7bab-11f1-a99a-4724eb70ba34" data-action="Deal Block" data-label="Forza Horizon 6 car list" data-dimension48="Forza Horizon 6 car list" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="XGqaMWAZJwWt5niuFeWgNB" name="forza horizon 6 boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/XGqaMWAZJwWt5niuFeWgNB.jpg" mos="" align="middle" fullscreen="" width="800" height="800" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/racing/forza-horizon-6-car-list/" target="_blank" data-dimension112="738ed1d0-7bab-11f1-a99a-4724eb70ba34" data-action="Deal Block" data-label="Forza Horizon 6 car list" data-dimension48="Forza Horizon 6 car list" data-dimension25=""><strong>Forza Horizon 6 car list</strong></a>: All the rides you can collect.<br><a href="https://www.pcgamer.com/games/racing/forza-horizon-6-best-cars" target="_blank"><strong>Forza Horizon 6 best cars</strong></a>: What to buy and tune.<br><a href="https://www.pcgamer.com/games/racing/forza-horizon-6-treasure-car-locations/" target="_blank"><strong>Forza Horizon 6 Treasure Cars</strong></a>: Skip the clues.<br><a href="https://www.pcgamer.com/games/racing/forza-horizon-6-barn-finds/" target="_blank"><strong>Forza Horizon 6 Barn Finds</strong></a>: Track down these relics.<br><a href="https://www.pcgamer.com/games/racing/forza-horizon-6-review/" target="_blank"><strong>Forza Horizon 6 review</strong></a>: What we think.</p></div>
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                                                            <title><![CDATA[ After 16 years of exploring the final frontier, Star Trek Online devs are 'trying new things' and 'trying to push the boundaries' of what they can achieve ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/mmo/after-16-years-of-exploring-the-final-frontier-star-trek-online-devs-are-trying-new-things-and-trying-to-push-the-boundaries-of-what-they-can-achieve/</link>
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                            <![CDATA[ The frontier keeps moving. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 15:27:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[MMO]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Cryptic]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Star Trek Online: Undiscovered]]></media:description>                                                            <media:text><![CDATA[Star Trek Online: Undiscovered]]></media:text>
                                <media:title type="plain"><![CDATA[Star Trek Online: Undiscovered]]></media:title>
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                                <p>It's the 16th anniversary of <a href="https://www.pcgamer.com/uk/star-trek-online/" target="_blank">Star Trek Online</a> this year, and the 60th anniversary of Star Trek itself. That's an absurdly long time for both MMOs and TV shows. For fans of the shows, though, it's bittersweet, as the two remaining ones are now rushing towards their post-cancellation conclusions. Star Trek Online, on the other hand, feels like it's entering a new era. </p><p>OK, I might be getting a wee bit ahead of myself, but things are definitely changing. Earlier this year, Cryptic Studios' former CEO, MMO heavyweight <a href="https://www.pcgamer.com/games/mmo/jack-emmert-returns-to-cryptic-ceo/" target="_blank">Jack Emmert</a>, returned, taking up the CEO mantle once more. And just as critically, Cryptic and publisher Arc Games were able to extricate themselves from owner Embracer—a company that's mostly known for buying studios and killing them. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="msFUh6YwiTtS4HQ674L6AH" name="STO-S36-Screenshot-Ships004" alt="Star Trek Online: Undiscovered" src="https://cdn.mos.cms.futurecdn.net/msFUh6YwiTtS4HQ674L6AH.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cryptic)</span></figcaption></figure><p>It's going to take time to really see the impact of these changes, but STO's new <a href="https://www.pcgamer.com/games/mmo/16-year-old-mmo-star-trek-online-is-moving-forward-by-tinkering-with-the-past-unearthing-and-remaking-one-of-its-oldest-storylines-and-you-can-play-it-right-now/" target="_blank">Undiscovered update</a> does feel different—for numerous reasons. The ongoing storyline has been temporarily paused, one of STO's oldest arcs has been completely remade, with two Voyager veterans returning to voice their characters, and there's a big push to make sector space a bit more interesting—namely by revamping Deep Space Encounters. </p><p>Executive producer Thomas Marrone tells me that he's "really grateful to have Jack back", and that the returning CEO has been interested in Cryptic's STO team "trying new things and asking a lot of questions".</p><p>Marrone doesn't want to call it a "rut", but prior to the changes, the team found itself in a comfortable rhythm. </p><p>"We had a rhythm of here's an episode, here's a TFO [Task Force Operations are the dungeons and raids of STO], here's a couple patrols, here's an episode, here's a TFO, here's a couple patrols. And that was great, and I know people enjoyed it, because we have all the metrics. That's just what you do as a live service company, but with Jack back, we do have a mandate to try new things, and to look at, are there ways to give people something new every update. Undiscovered is one of the first examples of this."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rymwNt3Uzfsiwerm4aWwZm" name="STO-S36-Screenshot-Ships002" alt="Star Trek Online: Undiscovered" src="https://cdn.mos.cms.futurecdn.net/rymwNt3Uzfsiwerm4aWwZm.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cryptic)</span></figcaption></figure><p>Undiscovered's remade storyline and Deep Space Encounters still tick all the traditional STO boxes. They're extremely replayable and won't take a million hours to finish. Episodes are brisk (though not rushed) and the sector space encounters aim to be 15-minute adventures. With both comes new rewards, new and returning characters, and more voice acting. And the update launched with an event that will see players rewarded with a gigantic Bird of Prey. </p><p>It's not entirely unfamiliar, then, but as Marrone says, it's a "different flavour". And instead of adding, say, a new storyline or multiplayer diversion onto a creaky frame, the update is attempting to patch up the frame itself. "It's really geared at making the game feel alive and feel like it's worth flying around and exploring sector space in a way that I don't think we had before."</p><p>Emmert has enabled this, says Marrone. "Jack has encouraged us to think about new ways of building content for the game that isn't just the same thing over and over again."</p><p>Senior narrative designer Flo McQuibban says the team is "trying to push the boundaries" of what they can achieve both narratively and mechanically—"within the limit of what's possible with our development timeframe of our resources". </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7hgcW6tHm2SxBabKkRBLmG" name="STO-S36-Screenshot-Ships001" alt="Star Trek Online: Undiscovered" src="https://cdn.mos.cms.futurecdn.net/7hgcW6tHm2SxBabKkRBLmG.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cryptic)</span></figcaption></figure><p>That last part is important. After Embracer acquired Cryptic, it <a href="https://www.pcgamer.com/gaming-industry/more-embracer-group-layoffs-star-trek-online-developer-cryptic-studios-is-cutting-jobs-for-the-second-time-in-a-year/" target="_blank">gutted the team</a> and put a mobile studio in charge of Cryptic's MMOs. And while the Embracer days are behind it, Cryptic's still having to run multiple MMOs without the resources that, say, Blizzard or Square Enix have available to them. So when it wants to do something new, like remake an arc, that needs to be the focus. </p><div><blockquote><p>Game development is a zero sum game.</p><p>Thomas Marrone</p></blockquote></div><p>So don't expect Cryptic to immediately jump right into another old arc to remake it. </p><p>"I mean, we'd love to," says Marrone. "There are so many other arcs that are really cool and have good bones. The Iconian War is another great example of something that could really use some help, at least with the cutscenes. Unfortunately, game development is a zero sum game, in that we have this much time to make this much stuff."</p><p>But that certainly doesn't mean it won't happen. STO has a legacy of tweaking old stories. Indeed, the story that was just remade had been given a glow up a few years before it was put in the vault—though it wasn't even close to the extent of the Undiscovered changes. But Cryptic has to balance out any trips back in time with producing brand new storylines and activities. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oWT8P92k8MhaF2pbxPMTsE" name="Fed_Ship_Terran_Lexington" alt="A Lexington-class vessel" src="https://cdn.mos.cms.futurecdn.net/oWT8P92k8MhaF2pbxPMTsE.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Arc Games)</span></figcaption></figure><p>So how does STO keep going for another 16 years? McQuibban thinks maintaining a good relationship with the community is the trick.</p><p>"We're a very communicative development team," she says. "And I feel like the playerbase has a lot of empathy back towards us, and grace and patience for when we are transparent and in regular discussion with them … I think that's going to be key, and it's part of like empathy towards the players. We hear you, and we see you, and your feedback; maybe it'll take a while to fix, but we've seen it, and we've logged it, and we're gonna consider it and figure it out together."</p><p>It can be challenging, though, "as the game gets older, technologies advance, expectations change about what's in a game," says Marrone. But it helps that "STO is blessed with a very, very high rate of retention". I've been playing STO since 2010, and somehow have managed to keep playing despite the nature of my job, meaning I'm constantly bouncing between games. And it's backed up by the concurrents, too, which are not incredibly high, but have been remarkably stable over the last decade.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MK2FHHYX2NNtqbUpCS8cPE" name="69d356aeb50e81f1c2f7dcb085e56c981726658253.jpg" alt="Star Trek Online promo image - spaceships in combat" src="https://cdn.mos.cms.futurecdn.net/MK2FHHYX2NNtqbUpCS8cPE.jpg" mos="" align="middle" fullscreen="" width="1200" height="675" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Cryptic Studios)</span></figcaption></figure><p>So while the team has this mandate to experiment, one of the other things Emmert has been encouraging is, as McQuibban mentioned, empathy. "Jack said right when he got back that he wants us to have empathy for the player," says Marrone. "So that means that we play the games ourselves, that we understand the experience of playing the game, and that we understand, hey, this isn't so great, this is really cool, we should do more of this, we should do less of this, we should fix that."</p><p>As long as the team maintains this relationship with STO's players and understands what they want, reckons Marrone, "that is, I think, going to carry us; it's the relationship that's carried us this far". </p><p>With Paramount's plans for Star Trek still up in the air, and the last two shows going into their final seasons, Star Trek Online is going to need to keep the flame burning. I'm pretty confident it's up to the task. </p><div class="product"><a data-dimension112="bbaae978-7baa-11f1-ae24-e195e0d90a19" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="bbaae978-7baa-11f1-ae24-e195e0d90a19" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Ubisoft has added a cash shop and weekly challenges to its 'faithful' remake of the 13-year-old Black Flag, because of course it has ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/ubisoft-has-added-a-cash-shop-and-weekly-challenges-to-its-faithful-remake-of-the-13-year-old-black-flag-because-of-course-it-has/</link>
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                            <![CDATA[ Well I don't remember these from 13 years ago. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:54:09 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced: Blackbeard on the deck of his ship holding a bottle of rum in his right hand.]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced: Blackbeard on the deck of his ship holding a bottle of rum in his right hand.]]></media:text>
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                                <p>For the most part, the long-awaited and worst-kept secret, <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Assassin's Creed Black Flag Resynced</a>, is very faithful to one of my favourite games from 13 years ago. And anything that's brand-new, like some islands, the ship officers, and an extended story, fits in pretty seamlessly, almost like they were there in the original.</p><p>But you know what I don't remember from the original Black Flag? A microtransaction store filled with obnoxious outfits, faux battle passes, and weekly challenges. You know where I've seen that before? The RPG era of Assassin's Creed. Where I hated it.</p><p>In a full-priced remake of a 13-year-old swashbuckler, and a single-player game no less, Ubisoft decided to tack on one of the most distasteful cases of monetisation. You're greeted by the store on the main menu, little adverts when you pause the game, and it's actually fewer buttons to access the shop in-game than it is to save your progress. That's neat.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/jcWeqcFxKSUz9hnGgPHrbN.png" alt="A screenshot of the premium store in Assassin's Creed Black Flag Resynced, showing the Hellfire bundle and other items. " /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Pw26ayE3mGUbPagpf2mKhN.png" alt="A screenshot of the premium store in Assassin's Creed Black Flag Resynced, showing the Resource Pack in the utilities section." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EMqJZ3PBr8hm4R6kVcN2dN.png" alt="A screenshot of the Hellfire bundle in Assassin's Creed Black Flag Resynced." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dWpdQN298B2y7UtBgKXhhN.png" alt="A screenshot of an advert for the Resource Pack in the pause menu of Assassin's Creed Black Flag Resynced." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Inside this store you'll see very immersion-breaking outfits that I'm sure must appeal to someone, otherwise they wouldn't exist. I'll stick to my pirate outfits. Though I suppose it is being faithful to the original Black Flag in letting you buy resources and the 'Map Pack' that just reveals all of the <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations" target="_blank">treasure maps</a>, <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank">Mayan stones</a>, and so on. I mean, you could just Google that if you're lazy.</p><p>So, you might say that I shouldn't complain because it doesn't really affect me. True, to an extent—I won't buy exploitative map packs or these gaudy skins, so I won't see them in my game. But there's still a cash shop shoehorned into a "faithfully enhanced remake". That's not what I'd call faithful or enhanced.</p><p>More importantly, it undermines one of the key areas I'd have liked the remake to improve—the lack of new <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank">outfits</a> in Resynced is one of my main disappointments. I want more costumes to find while exploring the world, especially now that it's bigger. Instead, the original outfits have simply been shifted out of the merchants and into chests across the map. The new skins Ubisoft <em>has</em> created, you've got to pay for separately.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/u5wkroXKbX2bQYhzGuFLQo.jpg" alt="Black Flag outfits: Naoe's Robes viewed in the Projects menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gfsT84QUmZ3dDcE3sUfSeG.jpg" alt="Black Flag Resynced Data Fragments - Corrupted ship" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Then there are the <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects/" target="_blank">Animus Projects</a> and whatnot directly lifted from Assassin's Creed Shadows. There are free (thankfully) reward tracks that look like battle passes, and you progress them by completing weekly Anomaly challenges. There's the Exchange store where you can trade Keys for Connor's iconic robes—I can only assume that Altair's and Ezio's robes, which were present in the original and are now mysteriously absent, will appear in the store in the future update.</p><p>Now look, Ubisoft, I'm not logging on each week to complete mindless challenges like it's a live-service multiplayer shooter. Just let me find the damn outfits by exploring the beautiful open world you've created and diligently expanded on in Resynced. <em>Please</em>.</p><p>Ubisoft was presented with the perfect opportunity to iterate on what many, myself included, would claim is the best Assassin's Creed game. And in as many ways as it has, it's also taken a step back. Content locked behind unnecessary, mindless challenges and microtransactions could instead have been fun rewards for the new activities and locations the team has added. If Black Flag Resynced is faithful to anything, it's Ubisoft's obsession with trying to pinch my dubloons. Talk about the golden age of piracy.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="587c9afa-7ba4-11f1-8294-19b753412352" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="587c9afa-7ba4-11f1-8294-19b753412352" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ Black Flag's combat may have been a total cakewalk, but at least it had its novelty ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flags-combat-may-have-been-a-total-cakewalk-but-at-least-it-had-its-novelty/</link>
                                                                            <description>
                            <![CDATA[ Since when do fewer options make for better fights? ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 14:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 15:40:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced - Walpole trying to assassinate Ed]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced - Walpole trying to assassinate Ed]]></media:text>
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                                <p><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content/" target="_blank">Black Flag Resynced</a> has finally launched, and with it, a reprisal of the eternal debate surrounding the different stripes of Assassin's Creed combat. As Morgan notes in our <a href="https://www.pcgamer.com/games/assassins-creed/assassins-creed-black-flag-resynced-review/" target="_blank">review</a>, Resynced ultimately "loses more than it gains" thanks to its wide-ranging changes masquerading as quality of life, and I'm inclined to agree.</p><p>For me, the most glaring offender here are the fights. Now don't get me wrong, Black Flag's combat was a bit of a joke, an almost cinematic experience of watching an endless array of beautifully brutal finisher animations play out before your eyes, as Edward terminated his fifth ship crew that day. It was cakewalk combat, and it's even easier to see that if you return to Black Flag after playing Resynced.</p><p>The counter window is absurdly long and you only have to kill one enemy to chain finisher everyone else around you. But what Black Flag did have was <em>choice</em>. You could whip out your hidden blades and decimate enemies in a more low profile manner, pick up a massive axe and swing it about your head, or even carry and reload a musket, and each weapon had its own bespoke melee animations. I remember being amazed the first time I killed a fella with a musket in Black Flag that they'd even made animations for it.</p><p>Resynced, by comparison, only lets you use boring old cutlasses, and I struggle to see how removing a vast swathe of situational weaponry is an upgrade. For my part, I almost exclusively used hidden blades, throwing knives, and the occasional musket in the original—I literally would've unequipped my cutlasses if I could have. So playing through Black Flag Resynced in its entirety with them didn't really feel like the same game to me.</p><div class="looped-video"><video class="lazyload-in-view lazyloading" data-src="https://cdn.mos.cms.futurecdn.net/K2iWnkhSTfAxqGd5fwbkGS/Black%20Flag%20-%20Musket.mp4" autoplay loop muted playsinline src="https://cdn.mos.cms.futurecdn.net/K2iWnkhSTfAxqGd5fwbkGS/Black%20Flag%20-%20Musket.mp4"></video></div><p>Not to say that Resynced doesn't have some decent ideas combat wise. Its kicks-on-demand are fun, and it's certainly a tad more challenging than Black Flag ever was, but what I struggle to understand is why that increase in difficulty couldn't have combined with the original's weapon choice? All Black Flag's combat really needed to be better was removing the endless chain finishers and reducing the counter window—that alone would've made a huge difference.</p><p>I feel like the removal of temporary weapons also fundamentally misunderstands that combat isn't their only use. Having a musket, for instance, lets you take out troublesome sharpshooters in towers or on ship tops—the only way to do that now is get close and hope your pistol has the range, or climb up and kick them off. Throwing knives let you quickly kill enemies that spot you at a distance, so are useful in stealth, but also slick as hell. </p><p>These were never only weapons for pure combat, but tools that changed how you approached situations, which is the core premise of Assassin's Creed, and something you kind of <em>needed </em>before Resynced removed fail conditions for stealth missions. The saddest part is that we have a new enemy with a blunderbuss. I feel like that would have been an incredible temporary weapon to pick up and use. What did we get instead? A rope dart.</p><p>Resynced's combat is certainly passable, it just<em> isn't </em>Black Flag combat. You can't remove viable playstyles from a game and then claim it's a true remake. If I can't play a remake the same way I played the original, it's something else entirely. But that's ultimately my issue with Black Flag Resynced—it may be beautiful and have better ship combat, but its myriad changes mean it doesn't retain the feel of the original, something I realised when I went back and played Black Flag after finishing Resynced.</p><div class="product"><a data-dimension112="fa31ce22-7b8d-11f1-82f6-09f36c688d63" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="fa31ce22-7b8d-11f1-82f6-09f36c688d63" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ Subnautica 2 celebrates 5 million copies sold ahead of Adaptive Measures, its first early access update ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/survival-crafting/subnautica-2-celebrates-5-million-copies-sold-ahead-of-adaptive-measures-its-first-early-access-update/</link>
                                                                            <description>
                            <![CDATA[ Unknown Worlds! Give me more rug options and my life is yours! ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 11:35:50 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Survival &amp; Crafting]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Elie Gould ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5HPuSiRgqza2PQESSqE7gG.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they&#039;re not screaming or hiding, there&#039;s a good chance you&#039;ll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Unknown Worlds Entertainment]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Subnautica 2 - Character from the cinematic trailer investigating underwater structures]]></media:description>                                                            <media:text><![CDATA[Subnautica 2 - Character from the cinematic trailer investigating underwater structures]]></media:text>
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                                <p>It comes as a surprise to absolutely no one that <a href="https://www.pcgamer.com/uk/subnautica-2/">Subnautica 2</a> has finally surpassed 5 million copies sold. It did sell <a href="https://www.pcgamer.com/games/survival-crafting/subnautica-2-has-sold-2-million-copies-in-12-hours-with-9x-the-players-as-the-first-and-at-this-point-i-figure-that-krafton-ceo-is-already-on-his-second-bottle/">two million copies in just 12 hours after all</a>. Then, not that long ago, it broke 4 million copies sold, which was excellent for everyone involved <a href="https://www.pcgamer.com/games/survival-crafting/bad-news-for-krafton-subnautica-2-broke-4-million-copies-sold-in-less-than-a-week/">except for Krafton</a>. And now its 5 million copies sold coincides with its first major update in early access, 1.1. </p><p>The biggest addition from the latest update was the <a href="https://www.pcgamer.com/games/survival-crafting/you-still-cant-kill-fish-in-subnautica-2-but-starting-tomorrow-youll-at-least-be-able-to-stun-them/">introduction of just a little violence</a>, after masses of players complained about the game's <a href="https://www.pcgamer.com/games/survival-crafting/subnautica-2s-no-killing-policy-isnt-because-its-a-game-about-pacifism-says-design-lead-but-because-players-would-master-the-crappy-combat-over-anything-else/">forced pacifism</a>. You still can't kill sea creatures though, only bonk them on the head or zap them when they get uncomfortably close.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2HopptkkqMNQacroNgUbgT" name="subnautica 2 hammerhead location" alt="Subnautica 2 Biomods: A player looking at a Hammerhead above a research platform." src="https://cdn.mos.cms.futurecdn.net/2HopptkkqMNQacroNgUbgT.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Unknown Worlds)</span></figcaption></figure><p>I played a great deal of the first Subnautica and Below Zero, despite my thalassophobia, and so far Subnautica 2 has lived up to any expectation I had. The only practical issues I had with the early access game so far seem to have been addressed in its 1.1 update. </p><p>After exploring all that was available to see, I took to settling in for some good old-fashioned base building, something that has always been a favourite pastime in Subnautica games. After gathering material and saving up silver I managed to make a pretty impressive build, the only thing left to do was make a moon door and a tadpole dock big enough for my two, yes two, tadpoles. </p><p>This proved to be difficult. Actually it was more than difficult, it was pretty infuriating. No matter what I did, I just couldn't seem to get the build size right, and I had a great deal of trouble fitting it into my pre-existing build layout. But hopefully this will be easier in the future as Unknown Worlds has improved the "placement for the Tadpole Dock" to make it easier to slot into small spaces. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2178px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="erC7hGPoYFtqXSyC5SPiJ7" name="subnautica-early-access" alt="Subnautica 2 - Big fish" src="https://cdn.mos.cms.futurecdn.net/erC7hGPoYFtqXSyC5SPiJ7.jpg" mos="" align="middle" fullscreen="" width="2178" height="1225" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Unknown Worlds)</span></figcaption></figure><p>Other base-building updates (which is all I'm really bothered about right now) include better placement for the fabricator, a new dedicated storage structure, as well as additional improvements to "rendering, creature behaviour, and the user interface." I'm here for all of that. </p><p>"With this update, we focused on refining the early-game experience and core systems," Fernando Melo, executive producer at Unknown Worlds explains in a press release. "We’ll continue shaping the world of Subnautica 2 together with our players throughout Early Access." I can't wait to see what Unknown Worlds does next. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="349e309a-7b8a-11f1-8942-895234bf704e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="349e309a-7b8a-11f1-8942-895234bf704e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ WoW's game director thinks its UI overhaul has been 'successful so far,' even if it's 'not perfect' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/world-of-warcraft/wows-game-director-thinks-its-ui-overhaul-has-been-successful-so-far-even-if-its-not-perfect/</link>
                                                                            <description>
                            <![CDATA[ "Things will only continue to get better from here." ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 10:50:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[World of Warcraft]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[MMO]]></category>
                                                                                                <author><![CDATA[ harvey.randall@futurenet.com (Harvey Randall) ]]></author>                    <dc:creator><![CDATA[ Harvey Randall ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/Rws7mDGqrkaXrNKCH4jZ2D.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ion Hazzikostas, WoW game director]]></media:description>                                                            <media:text><![CDATA[Ion Hazzikostas, WoW game director]]></media:text>
                                <media:title type="plain"><![CDATA[Ion Hazzikostas, WoW game director]]></media:title>
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                                <p>One of the most controversial bits of World of Warcraft: Midnight was Blizzard taking aim at UI mods (addons) that impacted combat, with the idea that you probably shouldn't have to make your game look like an airplane dashboard designed by a drunk person just to play a videogame. Something that I've <a href="https://www.pcgamer.com/games/world-of-warcraft/not-having-combat-ui-mods-in-wow-hurts-way-less-than-i-expected-and-while-i-think-blizzard-still-has-some-work-to-do-im-mostly-just-happy-for-the-peace-and-quiet/">come around to, for the most part.</a></p><p>In a recent interview with <a href="https://www.pcgamesn.com/world-of-warcraft/state-of-the-game-2026" target="_blank">PCGamesN</a>, game director Ion Hazzikostas has affirmed Blizzard's choice to revoke addon author's access to combat information (with a few exceptions): "I know this may be a controversial statement, but I will say that, overall, [the new UI] has been successful so far. It's not done, it's not perfect; there's more work to go, and we are continuing to undertake that work."</p><p>"Controversial" is somewhat correct, mind. While I've been handling the shift absolutely fine, I'm also primarily a DPS guy—during the last raid tier, healers were suffering due to a complete mismatch between Blizzard's encounter design and their UI's ability to track dispellable debuffs. </p><p>Essentially, while Blizzard has touted that it's <a href="https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-midnights-lack-of-combat-addons-lets-the-devs-make-raids-harder-without-resorting-to-shoot-more-bullets-at-you-design-says-encounter-lead/">designing its encounters</a> with an addonless world in mind, a raid encounter in Midnight's first season, Crown of the Cosmos, had a debuff called Null Corona that needed to be dispelled. However, because the studio's changes made it impossible to track dispels, healers were forced to squint at their party member's health bars to find a tiny purple jpeg. </p><p>This was <a href="https://www.wowhead.com/news/many-dispels-removed-as-private-auras-in-season-1-raids-380892">eventually hotfixed</a>, but that's far from the only issue. The homegrown DPS meter could, er, be better. It's missing a huge amount of functionality that was there with meter addons before, a step back by pretty much every metric. And it's not like Blizzard isn't working on it, but it's easy to feel salty about a sweeping lack of convenience—the rapidfire development cycle of hobbyist mod builders absolutely beats the often-complicated and difficult tasks of a major development studio.</p><p>"I think that, by and large, the vast majority of people are completing the same level of content that they were before, and far more are doing it without feeling like they need to seek out external tools. There have been some exceptions to that where the community has figured out ways of making some computational logic work, and we didn't want to keep breaking things in the middle of a patch."</p><p>That's another asterisk to the whole thing—many high-end raiders have <a href="https://www.reddit.com/r/CompetitiveWoW/comments/1rwi5x4/it_seems_that_liquid_has_found_a_way_around_addon/">figured out ways to gain the same functionality</a> they'd lost before, but because of both the new rules around addons <em>and </em>the usability lost from the death of something like WeakAuras, these addons mostly aren't accessible to the general public.</p><p>Hazzikostas says that patch 12.1 should iron out a lot of those kinks, though: "The 12.1 update has what we think is a more comprehensive overhaul of the security backend of our addon interface, which should make it a little easier for addon authors to write addons, but also close some of the loopholes we've seen pop up here and there. Alongside that, we're continuing to improve our base user interface."</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><p>Ultimately, Hazzikostas says that "I think, while it's certainly been a transition with its challenges, we're excited to have this new baseline and foundation, and things will only continue to get better from here, both as we continue to add functionality to the base UI, and we continue to empower addon authors to add customization options.</p><p>"And as we, frankly, internally relearn some aspects of how we can build encounters in this new world. I think that's going to open up new doors and possibilities for players in raids, dungeons, Delves, and everything in between."</p><div class="product"><a data-dimension112="e68003bc-7b83-11f1-9137-75f44d011705" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:316px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="UjCJY9gjRfatHZjCuGMrhR" name="elden ring square cheer.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/UjCJY9gjRfatHZjCuGMrhR.jpg" mos="" align="middle" fullscreen="" width="316" height="316" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/the-best-mmos/" target="_blank" data-dimension112="e68003bc-7b83-11f1-9137-75f44d011705" data-action="Deal Block" data-label="Best MMOs" data-dimension48="Best MMOs" data-dimension25=""><strong>Best MMOs</strong></a>: Most massive<br><a href="https://www.pcgamer.com/the-best-strategy-games/" target="_blank"><strong>Best strategy games</strong></a>: Number crunching<br><a href="https://www.pcgamer.com/best-open-world-games/" target="_blank"><strong>Best open world games</strong></a>: Unlimited exploration<br><a href="https://www.pcgamer.com/the-best-survival-games-on-pc/" target="_blank"><strong>Best survival games</strong></a>: Live craft love<br><a href="https://www.pcgamer.com/best-horror-games/" target="_blank"><strong>Best horror games</strong></a>: Fight or flight</p></div>
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                                                            <title><![CDATA[ Dragon Age's former lead writer thinks the series is probably dead, but he'd be happy to take it off EA's hands and 'go somewhere dark and dangerous' with it ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/dragon-age/dragon-ages-former-lead-writer-thinks-the-series-is-probably-dead-but-hed-be-happy-to-take-it-off-eas-hands-and-go-somewhere-dark-and-dangerous-with-it/</link>
                                                                            <description>
                            <![CDATA[ Rescue mission. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 10:49:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Dragon Age]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                                    <dc:creator><![CDATA[ Fraser Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/wKNKbq8mrKbjjBvak9oDSh.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Jeremy Peel ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Electronic Arts]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Manfred clenching his fists]]></media:description>                                                            <media:text><![CDATA[Manfred clenching his fists]]></media:text>
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                                <p>While former Dragon Age lead writer <a href="https://www.pcgamer.com/games/dragon-age/david-gaider-will-never-play-dragon-age-the-veilguard-because-hed-be-wincing-the-whole-time-ea-really-did-a-number-on-them-in-terms-of-setting-them-up-to-fail/#viafoura-comments" target="_blank">David Gaider won't play The Veilguard</a>, he knows enough to realise that the series ain't looking too hot right now. He's pretty sure it's dead, at least under EA. </p><p>When we asked if he saw a future in the series he considers "his baby", he wasn't hopeful. </p><p>"From Electronic Arts? Unlikely. Throughout the entire time I was there, we were always one breath away from the project being shelved. The thing that happened is that we kept releasing games, and it would sell much better than they thought it should, and it kept surprising them."</p><p>EA never seemed to understand Dragon Age, as evidenced by the Origins trailer that used a Marilyn Manson track and was filled with blood. Instead of a mature fantasy RPG, it was presented as some edgelord nonsense for teen boys. This misunderstanding continues to this very day. EA CEO Andrew Wilson, for instance, <a href="https://www.pcgamer.com/games/rpg/it-sure-sounds-like-ea-thinks-cutting-dragon-age-the-veilguards-live-service-components-was-a-mistake/" target="_blank">blamed The Veilguard's failings</a> on a lack of live service features. It would be hilarious if it wasn't so sad. </p><p>Things were different with Mass Effect, EA's favourite RPG. </p><p>"It was funny," says Gaider, "because if Mass Effect releases didn't sell as well, they got excuses, because it was an action-oriented game. They thought it should sell more. It was slicker."</p><p>Gaider has nothing bad to say about the sci-fi RPG, and counts Mass Effect 2 as one of the "best RPGs of all time", but the differences in the way Dragon Age and Mass Effect were treated by EA must have stung. </p><p>"The way EA looked at it was that Mass Effect was the slick, modern RPG that had action, and they could sell really easily. Whereas Dragon Age was old-fashioned and focused on story. Our action, ranging from Dragon Age: Origins, was a little bit on the slow, cumbersome side, and then was too fast. They never knew what to do with it. So whenever a Dragon Age game sold well, we got excuses on the opposite side. Basically that it was a fluke."</p><p>It's worth noting that Dragon Age: Inquisition beat EA's sales expectations and became BioWare's most successful game. But EA has always treated Dragon Age, as Gaider says, like "the redheaded stepchild". </p><p>"They gave us a head of marketing at one point who literally talked about having to put lipstick on a pig in order to sell it. When you're on a team and you're hearing this, you're like, ‘Alright, what am I supposed to do with this?’"</p><p>Despite all of this, Gaider is interested in working on Dragon Age again—albeit not with EA. Though this is a more recent development.</p><p>"If you'd asked me that in the past, I would have said absolutely not. That I’d done my time. I left the Dragon Age team before I left BioWare. After Inquisition came out, I went to Mike Laidlaw and I said, ‘I've told all the stories with mages and dragons and what have you that I have in me. And I could keep going, but if I keep working on this, it's going to become rote, and I think that would be a disservice to the team. So I should step aside, let fresher voices rise’. I don't know if that was the right decision, but it felt right at the time."</p><p>If someone gave him the keys to Thedas now, though, he might be up for it.</p><p>"I do like a challenge," he says. "So if, out of some weird alignment of the stars, somebody handed the Dragon Age franchise back to me and said, ‘Breathe the life back into this baby’, that'd be a tough one, but I think that'd be an interesting thing to do. To go back to the basics of what made Dragon Age appeal to so many people in the first place. And go somewhere dark and dangerous, and do things that will make people upset. I think that’s what I would want to do with it."</p><p>If <a href="https://www.pcgamer.com/games/rpg/the-creator-of-ultima-is-reportedly-reclaiming-the-series-rights-back-from-ea-and-it-could-happen-as-soon-as-next-year/" target="_blank">Richard Garriott can get his hands on Ultima again</a>, who knows? Maybe there's still hope for Dragon Age. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="c86fa71a-7b83-11f1-97d5-35ca27e14c19" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="c86fa71a-7b83-11f1-97d5-35ca27e14c19" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Echoes of Aincrad release date and launch times ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/rpg/echoes-of-aincrad-release-date-launch-times/</link>
                                                                            <description>
                            <![CDATA[ It's almost time for another Sword Art Online RPG. ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 09:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[RPG]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Bandai Namco]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Echoes of Aincrad - A little anime girl with red pigtails and a side bow smiling and reaching her hands up toward the camera. There&#039;s a small ball of light floating above her left hand. ]]></media:description>                                                            <media:text><![CDATA[Echoes of Aincrad - A little anime girl with red pigtails and a side bow smiling and reaching her hands up toward the camera. There&#039;s a small ball of light floating above her left hand. ]]></media:text>
                                <media:title type="plain"><![CDATA[Echoes of Aincrad - A little anime girl with red pigtails and a side bow smiling and reaching her hands up toward the camera. There&#039;s a small ball of light floating above her left hand. ]]></media:title>
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                                <p>Bandai Namco's next anime action game is just on the horizon as it gears up for another Sword Art Online release, Echoes of Aincrad. It was one of the <a href="https://www.pcgamer.com/gaming-industry/steam-next-fests-top-played-games-include-only-1-of-over-500-demos-with-an-ai-disclosure/">top played demos</a> during Steam's most recent Next Fest, and that demo is available for those of you who can't stand to wait just a few more hours. </p><p>The anime souls-like is is releasing for PC, PlayStation, and Xbox, but its console launch times don't exactly line up across platforms. So, here I am to break it all down with details on the<strong> Echoes of Aincrad release date and time</strong>. </p><h2 class="article-body__section" id="section-when-is-the-echoes-of-aincrad-release-date-and-time"><span>When is the Echoes of Aincrad release date and time?</span></h2><p><strong>Echoes of Aincrad launches on Thursday, July 9, at 3 pm PDT for all players on PC around the world. </strong>The base game is available on <a href="https://store.steampowered.com/app/2244210/Echoes_of_Aincrad/">Steam</a> for $70/£55, or you can upgrade to the deluxe edition for an extra $20/£20 and tack on the expansion DLC launching later this year.  </p><h3 id="the-echoes-of-aincrad-launch-time-in-more-regions-for-pc">The Echoes of Aincrad launch time in more regions for PC</h3><div ><table><thead><tr><th class="firstcol " ><p><strong>Release date & time</strong></p></th><th  ><p><strong>Timezone</strong></p></th><th  ><p><strong>City</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>3 pm on Thursday, <br>July 9 </p></td><td  ><p><strong>PDT</strong></p></td><td  ><p><strong>Los Angeles</strong></p></td></tr><tr><td class="firstcol " ><p>6 pm on Thursday, <br>July 9</p></td><td  ><p><strong>EDT</strong></p></td><td  ><p><strong>New York</strong></p></td></tr><tr><td class="firstcol " ><p>11 pm on Thursday, <br>July 9 </p></td><td  ><p><strong>BST</strong></p></td><td  ><p><strong>London</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>CEST</strong></p></td><td  ><p><strong>Berlin</strong></p></td></tr><tr><td class="firstcol " ><p>8 am on Friday, July 10</p></td><td  ><p><strong>AEST</strong></p></td><td  ><p><strong>Sydney</strong></p></td></tr><tr><td class="firstcol " ><p>10 am on Friday, July 10</p></td><td  ><p><strong>NZST</strong></p></td><td  ><p><strong>Auckland</strong></p></td></tr></tbody></table></div><p>If your timezone isn't listed above, check out this handy <a href="https://www.timeanddate.com/worldclock/converter.html?iso=20260709T220000&p1=137&p2=179&p3=136&p4=37&p5=240&p6=22">time and date site</a> to sort all of the tedious timezone math for you. I've already adjusted the calendar for Echoes of Aincrad's launch time, so you'll just need to plug in your city.</p><h3 id="echoes-of-aincrad-launch-times-for-playstation-and-xbox">Echoes of Aincrad launch times for PlayStation and Xbox</h3><div ><table><thead><tr><th class="firstcol " ><p><strong>Release date & time</strong></p></th><th  ><p><strong>Timezone</strong></p></th><th  ><p><strong>City</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>9 pm on Thursday, <br>July 9</p></td><td  ><p><strong>PDT</strong></p></td><td  ><p><strong>Los Angeles</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>EDT</strong></p></td><td  ><p><strong>New York</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>BST</strong></p></td><td  ><p><strong>London</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>CEST</strong></p></td><td  ><p><strong>Berlin</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>AEST</strong></p></td><td  ><p><strong>Sydney</strong></p></td></tr><tr><td class="firstcol " ><p>12 am on Friday, July 10</p></td><td  ><p><strong>NZST</strong></p></td><td  ><p><strong>Auckland</strong></p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-does-echoes-of-aincrad-have-preloading"><span>Does Echoes of Aincrad have preloading?</span></h2><p><strong>No, Echoes of Aincrad does not have pre-loading for players on Steam. </strong>Pre-loading is only available for consoles.</p><div class="product"><a data-dimension112="14576600-7b3d-11f1-a474-775da2f9399a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="14576600-7b3d-11f1-a474-775da2f9399a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script>
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                                                            <title><![CDATA[ Are you excited for a new Fallout game from Obsidian? You know, given everything ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fallout/are-you-excited-for-a-new-fallout-game-from-obsidian-you-know-given-everything/</link>
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                            <![CDATA[ Reader poll: Obsidian might be pivoting to a Fallout game, but only after major layoffs and the cancellation of other projects—how's that landing? ]]>
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                                                                        <pubDate>Thu, 09 Jul 2026 00:27:15 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 01:17:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ tyler@pcgamer.com (Tyler Wilde) ]]></author>                    <dc:creator><![CDATA[ Tyler Wilde ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rGvfSUkSBEPzBAVS3jRh9E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Tyler grew up in Silicon Valley during the &#039;80s and &#039;90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command &amp; Conquer, all the shooters they call &quot;boomer shooters&quot; now, and PS1 classic Bushido Blade (that&#039;s right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he&#039;s focused on the site&#039;s news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[An NCR soldier from Fallout New Vegas]]></media:description>                                                            <media:text><![CDATA[An NCR soldier from Fallout New Vegas]]></media:text>
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                                <p>Back when Microsoft acquired Bethesda, our first thought was, 'I wonder if this will be bad,' but our second thought was, 'Ooh, maybe now Obsidian will make Fallout: New Vegas 2.' And when the <a href="https://www.pcgamer.com/fallout-tv-series/">Fallout TV show</a> turned out to be a hit, we scratched our heads over the continued absence of a new Fallout game.</p><p>Now it looks like a new Obsidian-made Fallout RPG may actually happen. <a href="https://www.pcgamer.com/games/fallout/obsidian-is-reportedly-making-a-new-fallout-game-headed-by-josh-sawyer-after-microsoft-pulled-the-plug-on-an-avowed-sequel/">Word on the street</a> is that Microsoft has put Obsidian's Josh Sawyer—who directed Fallout: New Vegas—at the helm of a new Fallout game as part of the <a href="https://www.pcgamer.com/gaming-industry/xbox-is-laying-off-3-200-people-and-dumping-4-studios/">"Xbox reset" shakeup</a>, which will see 3,200 people lose their jobs.</p><p>The situation is "still in flux," according to the <a href="https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game" target="_blank">Bloomberg report</a> that broke the news, and could change. But supposing that Obsidian and Sawyer do dive into this project, are you excited? There's a poll below, and the comments are open.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WlMgMO"></div>                            </div>                            <script src="https://kwizly.com/embed/WlMgMO.js" async></script><p>I'm feeling ambivalent. I like Obsidian and Sawyer, and a new Fallout game seems like a perfectly good pursuit for the developer and director, and a good thing for fans of the series who've been asking for just this for years. </p><p>But the news comes alongside thousands of layoffs across Xbox, including a substantial number at Obsidian itself, which has reportedly cancelled an Avowed sequel and other projects to make way for Fallout. It's not exactly an auspicious way to kick off a new project, and it's hard to sustain feelings I'd describe as positive after a bunch of people were just put out of work.</p>
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                                                            <title><![CDATA[ Expert anglers, can you name all of these videogames with fishing in them after seeing just one screenshot of a successful catch? ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/can-you-name-these-videogames-with-fishing-in-them-after-seeing-just-one-screenshot/</link>
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                            <![CDATA[ Bring your best bait, this is a big'un. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:30:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                                    <dc:creator><![CDATA[ Andrea Shearon ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/qGDcAqeJDHFab8LYduM29E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Wombat Brawler]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Cast n Chill - A pixel art fishing boat in the middle of a lake with a man and a dog floating at sunset.]]></media:description>                                                            <media:text><![CDATA[Cast n Chill - A pixel art fishing boat in the middle of a lake with a man and a dog floating at sunset.]]></media:text>
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                                <p>When it comes to finishing games in a timely manner, I've got two major weaknesses guaranteed to tack on dozens of unnecessary hours to my total playtime: snappy, satisfying card games, and fishing minigames of literally any caliber. </p><div  class="fancy-box"><div class="fancy_box-title">More quizzes!</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XHdkj6AKzQwnn4rGxre4K4" name="logo_quiz" caption="" alt="The PC Gamer Quiz logo in green" src="https://cdn.mos.cms.futurecdn.net/XHdkj6AKzQwnn4rGxre4K4.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p class="fancy-box__body-text">Want to keep testing your knowledge of gaming trivia? We've got loads more <a data-analytics-id="inline-link" href="https://www.pcgamer.com/games/think-you-know-gaming-test-your-knowledge-with-pc-gamers-fiendish-quizzes/" target="_blank">PC Gamer quizzes</a>, on everything from healthbars to weird currencies to absurd patch notes.</p></div></div><p>I'm serious—I <em>love</em> fishing in most videogames. It can be the most notoriously finicky games, like the hellish fishing controls of Okami, or the more thoughtful and serene ones, like Cast 'n' Chill. I just want to sit somewhere on a dock or a boat and listen to the waves gently roll around me, only to be interrupted by the sounds of me furiously mashing whatever button reels in a bite.</p><p>Some of you are nodding along in agreement, because you're wise with good taste (and poor time management skills). As for the rest of you, I'm assuming you agree with my colleague Lauren's take on how <a href="https://www.pcgamer.com/games/life-sim/fishing-minigames-are-the-worst-and-im-not-afraid-to-say-it/">fishing minigames are the worst</a>. I'll have to sit you down for a stern talking-to later, but for now, I have a new quiz to deliver.</p><p>So here's the deal: Set aside some time, because<strong> I'm going to show you screenshots of fish from 21 games, and then you tell me what game that fish is from.</strong> <strong>You've got 16 minutes to see how many you can reel in. </strong>Good luck! And when you're done, let us know how you did.</p><div style="min-height: 640px;">                                <div class="kwizly-quiz kwizly-OdRloe"></div>                            </div>                            <script src="https://kwizly.com/embed/OdRloe.js" async></script><div class="product"><a data-dimension112="11e33e3c-7b09-11f1-aeb1-3b907ddd371a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="11e33e3c-7b09-11f1-aeb1-3b907ddd371a" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Former Destiny 2 and Marathon director settles $200 million lawsuit against Sony and Bungie: 'The outcome is one I am very satisfied with' ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/former-destiny-2-and-marathon-director-settles-usd200-million-lawsuit-against-sony-and-bungie-the-outcome-is-one-i-am-very-satisfied-with/</link>
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                            <![CDATA[ Terms of the settlement were not disclosed, but Christopher Barrett seems very happy. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:08:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty Images]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)]]></media:description>                                                            <media:text><![CDATA[UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)]]></media:text>
                                <media:title type="plain"><![CDATA[UKRAINE - 2022/02/02: In this photo illustration, a Bungie Inc. logo of a video game developer is seen on a smartphone screen and PlayStation (PS) logo in the background. (Photo Illustration by Pavlo Gonchar/SOPA Images/LightRocket via Getty Images)]]></media:title>
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                                <p>Former Destiny 2 and Marathon director Christopher Barrett has settled his lawsuit against Sony and Bungie. Terms of the settlement were not disclosed, but Barrett implied a favorable outcome, saying he's "very satisfied" with it.</p><p>Barrett had a long career at Bungie, where he spent nearly 25 years as a designer and director on the Halo and Destiny games. He also served as game director on Marathon before his unexpected departure in 2024; subsequent reports said he was fired following complaints of <a href="https://www.pcgamer.com/games/fps/former-marathon-director-christopher-barrett-was-reportedly-fired-by-bungie-for-inappropriate-behavior-with-female-employees/" target="_blank">inappropriate behavior</a> with women at the studio.</p><p>Barrett, however, alleged that the real reason for his dismissal was a desire to avoid paying him more than $45 million under the terms of his employment agreement, and to "shift blame for and deflect attention from their massive business failures." He <a href="https://www.pcgamer.com/gaming-industry/former-destiny-2-and-marathon-director-is-suing-sony-and-bungie-for-usd200-million-over-alleged-wrongful-dismissal/" target="_blank">sued Sony and Bungie for $200 million</a>, alleging that they colluded in a "premeditated scheme to terminate Barrett, avoid paying him the tens of millions of dollars he was owed, and make him a scapegoat for Defendants' business failures and reputational issues."</p><p>It initially appeared that Sony was going to fight: Its <a href="https://www.pcgamer.com/games/sony-shares-examples-of-sexually-charged-texts-from-former-destiny-2-director-who-claims-bungie-fired-him-unfairly-to-avoid-paying-millions/" target="_blank">reply to the lawsuit</a> included multiple examples of written communications between Barrett and female subordinates, which it claimed "reveal his pattern of misconduct." They included alleged drunk calls, requests to play "sexually charged games of 'Truth or Dare'," and comments such as "You want to be worshipped, I think?" Barrett's lawyers, however, said Sony was misrepresenting the nature of the interactions by cherry-picking text messages and "alleged conversations."</p><p>Sony's reply included a detailed breakdown of what Barrett earned following Sony's acquisition of Bungie in January 2022, and what was left on his contract when he was terminated: He was paid $36,811,044 in 2022, and $1,883,057 in 2023; he was due to collect another $45,579,627 from 2024-2026, broken down into three payments of $941,529 each for unvested RSUs [restricted stock units] in May and November 2024 and May 2025, and three payments of $14,251,680 each for re-vested shares (including Premium Bonus) in July 2024, July 2025, and July 2026.</p><p>Those staggering sums came about as part of Sony's $3.6 billion <a href="https://www.pcgamer.com/sony-is-buying-bungie-for-dollar36b/" target="_blank">acquisition of Bungie</a> in 2022, $1.2 billion of which went toward <a href="https://www.pcgamer.com/sony-spent-dollar12b-to-retain-key-bungie-talent-as-part-of-acquisition-deal/" target="_blank">talent retention</a>: Essentially, Sony had big plans for Bungie as a multi-game studio in those days, and wanted to ensure key employees like Barrett stuck around for the long haul. But those massive payouts started to look less well-considered following layoffs at the studio through <a href="https://www.pcgamer.com/bungie-lays-off-employees-as-destiny-2-the-final-shape-is-reportedly-delayed-to-june/" target="_blank">2023</a> and <a href="https://www.pcgamer.com/gaming-industry/bungie-lays-off-220-developers-in-shocking-bloodbath-as-it-aggressively-refocuses-on-destiny-and-marathon-we-were-overly-ambitious/" target="_blank">2024</a>, which put hundreds of people out of work. Meanwhile, higher-ups on these retention bonuses were essentially incentivized to stick around thanks to their 'golden handcuff' deals.</p><p>In a way, this settlement looks like something of a repeat: While numbers weren't revealed, Barrett seems very happy about it, and even if he 'only' got what he claimed he was owed on his contract, that's still $45 million in his pocket, just a couple weeks after Bungie <a href="https://www.pcgamer.com/gaming-industry/with-destiny-2-over-bungie-lays-off-employees-to-align-the-studios-resources-with-its-current-priorities-and-long-term-goals/" target="_blank">laid off most of the Destiny development team</a> and some Marathon devs as well.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:956px;"><p class="vanilla-image-block" style="padding-top:124.48%;"><img id="epYKT6CeHdKMFppvB2Pvjn" name="1783540765654" alt="Update on my lawsuit against Sony and Bungie - I am please to share that Sony, Bungie, and I have reached an agreement to resolve the lawsuit. The outcome is one I am very satisfied with, and I am grateful to everyone who stood by me. Closing this chapter allows me to focus my attention on what's next in my gaming journey, and I look forward to what lies ahead." src="https://cdn.mos.cms.futurecdn.net/epYKT6CeHdKMFppvB2Pvjn.jpg" mos="" align="middle" fullscreen="1" width="956" height="1190" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/epYKT6CeHdKMFppvB2Pvjn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Christopher Barrett)</span></figcaption></figure><p>In a joint statement shared by Barrett on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7480712171107086336/" target="_blank">LinkedIn</a>, Sony and Bungie credited him for contributing to "some of Bungie's most successful games," and said they have added his name to the Marathon credits as the original game director.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="74a75cdc-7b1e-11f1-bf13-4f11c02b0efb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="74a75cdc-7b1e-11f1-bf13-4f11c02b0efb" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ All 22 treasure map locations in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/</link>
                                                                            <description>
                            <![CDATA[ The remake's buried treasure maps aren't identical to the original game. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag treasure maps: Edward pulling a buried chest out of the sand.]]></media:description>                                                            <media:text><![CDATA[Black Flag treasure maps: Edward pulling a buried chest out of the sand.]]></media:text>
                                <media:title type="plain"><![CDATA[Black Flag treasure maps: Edward pulling a buried chest out of the sand.]]></media:title>
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                                <p>Is there anything more piratey than searching for <strong>buried treasure</strong>? I think not. Digging up the <strong>treasure map locations</strong> was one of my favourite side activities in the original game, and that's not changed in <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-new-content" target="_blank">Assassin's Creed Black Flag Resynced</a>. If you completed everything in the original and thought you knew it like the back of your hand, you don't now. The tectonic plates have shifted, as the remake has moved the location of major islands, and the clues are different too.</p><h2 id="all-black-flag-resynced-treasure-map-locations">All Black Flag Resynced treasure map locations</h2><p>There are 22 treasure maps in Black Flag Resynced, mostly lining up with the original game. If you're wondering where the old Anotto Bay to Principe map has gone, that's more or less been replaced by <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-blackbeards-treasure-location" target="_blank">Blackbeard's Treasure quest</a>. </p><p>To be able to dig up the buried treasure, you <strong>need to have the associated map</strong>—you can't skip straight to the reward, sorry. That's why I've also included where you can find each map.</p><p>Speaking of booty, buried treasure chests generally include a handful of Reales and either an <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-ultimate-ship-plan-locations" target="_blank">Ultimate Ship Plan</a> upgrade, a Design Plan, or some art for the <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-art-lover-art-collection" target="_blank">Great Inagua collection</a>, making them a worthwhile distraction while not murdering Templars and boarding ships.</p><p>Here's where to find each buried treasure chest via their coordinates and the rewards you'll get, sorted into the order you're likely to encounter each clue (some are locked behind story progress):</p><h3 class="article-body__section" id="section-cape-bonavista"><span>Cape Bonavista</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/pkFaLjS6EenYfmh5NygfRn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jUWyBA339RXQHCzFhssQHk.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Cape Bonavista." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iaKpMDf9ytdzZzwhHpCUwi.jpg" alt="Black Flag treasure maps: Edward standing inside a dark cave looking out at the beach." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(160,580) In a cave next to the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stele-locations" target="_blank">Mayan stone</a> in the south of Cape Bonavista, Dry Tortuga. To reach it, head up into the mountains from the northernmost synchronisation point.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(146,587) In a cave on the southern beach of Cape Bonavista, Dry Tortuga, where you start the game. From the southern synchronisation point, jump down to the beach, then turn right.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: 1,500 Reales</li></ul><h3 class="article-body__section" id="section-havana"><span>Havana</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UrZBem6FTMj2AwTuz3eQMn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/AjL448PXTGm9n9NUK9nxBj.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Havana." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qrnjCfbFEsNNNLNzHpgHQn.jpg" alt="Black Flag treasure maps: Edward next to a fallen palm tree on the beach of Havana." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(218,571) On a skeleton in a dried-up river near the church and General Store in the southeast of Havana.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(213,564) Near the collapsed palm tree at the base of the southwestern wall of Havana, Dry Tortuga, not far from the shops and a pirate camp on the beach.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: The Queen Anne's Figurehead design plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-salt-lagoon"><span>Salt Lagoon</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7wj2m74PJwzqBZFKZcVnEm.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WrkbuxDSywaeyVeBr2NyXg.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Salt Lagoon." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Z24gmi3rwXtjtikSamzZGn.jpg" alt="Black Flag treasure maps: Edward standing on a beach with a ship wreck to his left." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(581,804) On a skeleton slumped against a palm tree on the south side of Abaco Island, Eleuthera. This is the first place you visit with Adewale after getting the Jackdaw.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(719,607) At the base of the large rock next to an old camp on the northwest beach of Salt Lagoon in northern Gibara.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Serpent Figurehead design plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-new-bone"><span>New Bone</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/WFdGtiNiipKG3f7dtuxpwk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JK85g8juNpaVQYFdLkFrAi.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in New Bone." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NoKW8HXvijYci69UmGGXrj.jpg" alt="Black Flag treasure maps: Edward standing on a small island off the coast, with a windmill on the hill in the distance." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(722,607) On a skeleton on the northeastern edge of Salt Lagoon in northern Gibara.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(407,94) Next to the palm trees on the small island to the north of New Bone, southwest Serranilla. It's on your right when you enter the docks, with the windmill on the hill ahead.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Maize Deity, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-abaco-island"><span>Abaco Island</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/6KnHNUtppZftH9eRgcfwKn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/mFv88LEkzTmJNhfqAKVhPh.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest on Abaco Island." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FsGTLiYr9xgEqoMGPjxFHn.jpg" alt="Black Flag treasure maps: Edward standing on a beach with a shipwreck ahead of him." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(543,694) On the southern beach of Andreas Island, southeast Eleuthera, where you go to meet Kidd for the Sugarcane and its Yields main quest.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(586, 811) Next to a rock and palm tree near the shipwreck in the northeast of Abaco Island, Eleuthera.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Earth Monster relief, 2,500 Reales</li></ul><h3 class="article-body__section" id="section-andreas-island"><span>Andreas Island</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yGZikPQE6Q5uiEVqSd5njk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aJ7uCTdXC8BdSw6tf2ye3i.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest on Andreas Island." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sGm4zWPiorP445CEfhP8Rn.jpg" alt="Black Flag treasure maps: Edward standing on a small island with two palm trees ahead of him." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(848,514) Next to a chest in the cave at the centre of Mariguana Island, central Gibara.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(544,693) On the small island just off the coast at the far south of Andreas Island, southeast Eleuthera, where you'll meet Kidd for the Sugarcane and its Yields main quest.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Harpoon Strength ultimate plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-nassau"><span>Nassau</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/EmZDzEiEDVUZYAoHNEQmNn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QEip5xm5SXNEnwzZZbimfk.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Nassau." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iK7udsm99et4Emd2asRoPn.jpg" alt="Black Flag treasure maps: Edward stood next to a crooked tree with a large white manor on the hill ahead." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(813,447) In a cave overlooking the docks at Great Inagua, Gibara, after you've cleared it during the main story mission This Old Cove. Climb the trees up the hill to the southeast to reach it.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(586,755) Near a collapsed tree in the swamp behind the white manor house synchronisation point in the southwest of Nassau, Eleuthera.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Elite Sails design plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-isla-providencia"><span>Isla Providencia</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SxzPwULkpVox57tYbQRGum.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/esGZVDXGACVPgD88W8Veba.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Isla Providencia." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rg3TURJXiQ8NaNLkaRXmyh.jpg" alt="Black Flag treasure maps: Edward standing next to an open chest on a beach." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(594,750) Loot the warehouse in the south of Nassau, Eleuthera.</p><p><br></p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(487,11) You need to progress the main story until the Marooned main quest to unlock this island in southeast Serranilla. Once you have access, the treasure is on the southern beach. Head a little way south from the synchronisation point towards the three palm trees by the boat wrecks to find it at the centre of them.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Governor Outfit, 1,000 Reales</li></ul><h3 class="article-body__section" id="section-anotto-bay"><span>Anotto Bay</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MZaifYW2Nky9LtHrvLqeFn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VmR2uFgoC7CEX2rBkvkZfh.jpg" alt="Black Flag treasure maps: A screenshot of the map showing the location of the buried treasure chest in Anotto Bay." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/K7bUtayrQL5szuRnUJ7Dcm.jpg" alt="Black Flag treasure maps: Edward standing next to stacks of boxes inside a cave." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(205,600) Loot the warehouse in the northwest of Havana, Dry Tortuga.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(590,245) In Anotto Bay, northeast Charlotte, directly beneath where all the pirates are talking, once you swim through the mine shafts and reach their den.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Crimson Cloak outfit, 2,400 Reales</li></ul><h3 class="article-body__section" id="section-kingston"><span>Kingston</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GLVvz8SvwDABfBD3xsAe2m.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YkRJb9hqCh6pcz6YXvS64k.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Kingston." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/U7Ncsf5WWbgYBoQYdQtg4n.jpg" alt="Black Flag treasure maps: Edward standing next to barrels and a hidden door in the cliffside of a beach." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(272,175) In the ramparts leading up to the synchronisation point in the north of Misteriosa, Serranilla, near a Mayan Stele.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(631,152) On the beach on the far south of the town, in front of the barrels between the two halves of a shipwreck.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Gilded Hull design plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-san-juan"><span>San Juan</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oGVhkquo3HWAUXdoJZfFvj.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vKvmaLcHb5s4FWfGrFguVi.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in San Juan." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oqsb9nYoSny6Le4Y7552Kk.jpg" alt="Black Flag treasure maps: Edward standing next to a cart inside a cave." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(191,218) Climb the trees to reach the hill on the eastern edge of Santanillas, Chinchorro, not far from the Mayan stele.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(455,462) Next to shovels where you first encounter pirates in San Juan, a smuggler’s cove in Cruz. To enter this area, dive past the jellyfish into the undersea cave, which'll lead you to the enemy camp inside. The chest is located next to the first two pirates (one named Alexander) before dropping down into the camp proper.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Fire Barrel Strength ultimate plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-petite-caverne"><span>Petite Caverne</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZNAy8f6EuJanZiR4nvQbQk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LKankPj7QWhLpZdz6bGUFj.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Petite Caverne." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YRXgwLaHRD32oz6rXy9kpm.jpg" alt="Black Flag treasure maps: Edward stood next to a campfire and a waterfall inside a dark cave." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(298,311) Next to some barrels on the northwest beach of Cayman Sound in southern Castillo de Jagua.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(863,235) Past the smugglers’ cove locked chest in the back left corner, behind the rocks by the waterfall. There’s a campsite nearby.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Heavy Shot Storage ultimate plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-pinos-isle"><span>Pinos Isle</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Fdkx3qJ2EZJHnLEsnqQf2n.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fQ8VY3SAzwjSj9ayV57MBk.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Pinos Isle." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SFZZnFVwkirHR48iCwpmEk.jpg" alt="Black Flag treasure maps: Edward looking up at a Mayan ruin above him." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(648,345) Near a leaning palm tree on the southern coast of Cumberland Bay, western Punda Guarico, not far from an old campsite.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(304,455) On the ground to the right of the synchronisation point ruins, when facing it, in the northwest of the island.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Ivory Wheel design plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-matanzas"><span>Matanzas</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NY2pgXnDjjdNFgxuH7oNvk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CBHbGYEv4ZperLCDZJnANj.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Matanzas." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hDWJ43JJUgrjMWDj6bSaMm.jpg" alt="Black Flag treasure maps: Edward standing in a pool of water with a waterfall ahead of him." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(851,352) By a campfire on the northeastern coast of Tortuga in northern Punta Guardico.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(312,617) Behind the large waterfall next to the Mayan Stele in the southeast, not far from the warehouse.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Mortar Storage ultimate plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-tulum"><span>Tulum</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/vbG8z7bLHh2zLJ3B8S3yzk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8ubSFvenesgBYLeMdBHuHj.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Tulum." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bcxBfUcVufNx43UDQ6TB4n.jpg" alt="Black Flag treasure maps: Edward standing on a beach with a palm tree and shipwreck ahead." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(862,237) At the very back of Petite Caverne in southern Punta Guarico.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(40,372) By the palm trees and rocks past the shipwreck in the far south of Tulum, southern Conttoyor.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Fire Barrel Storage ultimate plan, 3,000 Reales</li></ul><h3 class="article-body__section" id="section-jiquey"><span>Jiquey</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ACYn7J5G4JZcyTbeacGSPn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GpenxEvAYFDp8YBSJut8Ej.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Jiquey." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wULnEFqGCatfN8LFW3Hnck.jpg" alt="Black Flag treasure maps: Edward standing next to a palm tree and tents inside a cave." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(812,114) To the right of the dock and harbour master at île à Vache in central Navassa.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(534,510) Next to the palm tree, overturned boat, and tent on the right side of the beach inside Jiquey smuggler's cove.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Baroque Guitar, 2,500 Reales</li></ul><h3 class="article-body__section" id="section-cumberland-bay"><span>Cumberland Bay</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DDky6rWFDrnz25LP8ws68n.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nsMEGRJpSgnLbDfZgYjZvh.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Cumberland Bay." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yB2RVE5LYpSujgsm9dxDSn.jpg" alt="Black Flag treasure maps: Edward standing next to a shipwreck on a beach." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(605,156) Raid the southernmost warehouse by the docks in Kingston, northern Navassa.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(645,355) Next to the rowboat in the far north of Cumberland Bay, west Punta Guarico, next to the shipwreck past the synchronisation point.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: 4,000 Reales</li></ul><h3 class="article-body__section" id="section-principe"><span>Princípe</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mHBNUwyhp7ZxUoMdcc9Lsk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Zh55SZGNwy4yQJbYoZq29Z.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Principe." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tAWLRUsj7JmFpzveRfiMQi.jpg" alt="Black Flag treasure maps: Edward standing next to a fallen palm tree on a beach." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(605,132) In the graveyard in the east of Port Royal, the prison and fort opposite Kingston in northern Navassa.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(113,11) You need to progress the main story to unlock this island. Once you have access, you can find the treasure on the eastern beach where the ship is docked. Head to the southernmost point of the beach, southwest of the pier, to find the treasure by a palm tree.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Standard Bearer art, 1,000 Reales</li></ul><h3 class="article-body__section" id="section-cayman-sound"><span>Cayman Sound</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/cFA5XmXe2dDi7RyXgaf5qj.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/v3d7aBCHHXqL8YU3UmUKkh.jpg" alt="Black Flag treasure maps: A screenshot of the map showing the location of the buried treasure chest in Cayman Sound." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8EckKs6tnBXpQGkwTuDYAn.jpg" alt="Black Flag treasure maps: Edward standing amongst palm trees with a large ship in the distance." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(307,455) Near the ruins to the north of Pinos Isle.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(304,310) Next to the palm trees and tree trunk on the northeast beach of Cayman Sound in southern Castillo de Jagua, just to the right of the Opía Apito Templar Hunt mission.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: 4,800 Reales</li></ul><h3 class="article-body__section" id="section-ambergris-key"><span>Ambergris Key</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2GtPKgA2B2WkMmP5vtmDSn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EPdg2doGVnr4HSRMHGopSg.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Ambergris Key." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/juik2rZwxYxwhRURnBKBvk.jpg" alt="Black Flag treasure maps: Edward standing outside a crevice inside an old Mayan ruin." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(31,230) Next to the campfire on the northeastern beach of Corozal, western Chinchorro.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(30,157) In Ambergris Key, southern Chinchorro, in a nook to your left after you swim through the cave and emerge into the ruins. It's before you go up the large staircase and find pirates.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Pirate Captain outfit, 2,400 Reales</li></ul><h3 class="article-body__section" id="section-misteriosa"><span>Misteriosa</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aJxUqygmZdXNiQ9fLivgmk.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WsKEzf2qeiEsWwMDrAqWjj.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle showing the location of the buried treasure chest in Misteriosa." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7HCy8tJGiHktGaGgLg3yxm.jpg" alt="Black Flag treasure maps: Edward standing in long grass next to a Mayan water feature." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(28,160) Above the locked smuggler's chest at Ambergris Key, southern Chinchorro.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(271,178) In the thick grass to the left of the fountain and pond behind the synchronisation point in the north of Misteriosa, central Serranilla.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Heavy Shot Strength ultimate plan, 3,600 Reales</li></ul><h3 class="article-body__section" id="section-long-bay"><span>Long Bay</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/hBjcUEV6Y6FM9cFoAFi6UV.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6DFH3LtUZygpMaEGX6HPSV.jpg" alt="Black Flag treasure maps: A screenshot of the map with a red circle highlighting the location of the Long Bay buried chest." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cXXKBF56g72nhgo2djhkUV.jpg" alt="Black Flag treasure maps: Edward standing next to palm trees and raised huts on a tropical island." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><div ><table><tbody><tr><td class="firstcol " ><p><strong>Map Location</strong></p></td><td  ><p>(483,19) From the beach fast travel point where the Jackdaw arrives at Isla Providencia, Serranilla, head south along the sand and up the rising trail to find the corpse with the map at its end.</p></td></tr><tr><td class="firstcol " ><p><strong>Treasure Location</strong></p></td><td  ><p>(503,230) By the beach in the east of Long Bay. From the synchronisation point, head west to the three huts to find the treasure spot just a little way to the south of them.</p></td></tr></tbody></table></div><ul><li><strong>Rewards</strong>: Scottish Broadswords (rare cutlass)</li></ul><div class="product"><a data-dimension112="a214afce-7a17-11f1-b72f-bbcc5b9b435e" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="a214afce-7a17-11f1-b72f-bbcc5b9b435e" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ Where to find Blackbeard's Treasure in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-blackbeards-treasure-location/</link>
                                                                            <description>
                            <![CDATA[ Track down Thatch's trove of plunder. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:27:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced - Edward opening a chest]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced - Edward opening a chest]]></media:text>
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                                <p>Finding <strong>Blackbeard's Treasure</strong> in <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Black Flag Resynced</a> is actually a lot tougher than the game's other treasure maps, mainly because it doesn't give you any coordinates, forcing you to rely on your knowledge of the Caribbean. This is a new quest that was added in Resynced, but you won't get it until after you complete the Do Not Go Gently main quest.</p><p>Edward finds the treasure map hidden in Blackbeard's hat, which starts the hunt, so you can't miss it. Below I'll explain where the map points to, and how to navigate the area it's contained within. </p><h2 id="where-to-find-blackbeard-s-treasure-in-black-flag-resynced">Where to find Blackbeard's Treasure in Black Flag Resynced</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wi5tqENVchVBNKnwi7izBH" name="black-flag-resynced-blackbeards-treasure-2" alt="Black Flag Resynced - Anotto Bay" src="https://cdn.mos.cms.futurecdn.net/wi5tqENVchVBNKnwi7izBH.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wi5tqENVchVBNKnwi7izBH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can find Blackbeard's treasure at Anotto Bay </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The location Blackbeard's Map points to is <strong>Anotto Bay</strong> (coordinates 590,245) to the north of Kingston on the north coast of the island, in the Charlotte region. When you arrive, you'll find a bunch of pirate ships also laying claim to the treasure, who you'll have to sink before landing the Jackdaw.</p><p>Finding the treasure is relatively straightforward. From where you land, hop across the boats to your left and dive down, looking for the sunken mineshaft. You'll have to navigate these tunnels, dodging sharks and sea anemones until you reach an area with wooden platforms,  gunpowder barrels, and a bunch of enemies. Pick up one of the kegs and take it over to the far side of the room where the rubble is (this will glow green when you hold LT on controller).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/J9ChRHa4sNFNgAkakqNMBH.jpg" alt="Black Flag Resynced - Sunken mineshaft" /><figcaption>Dive through the sunken mineshaft below the bay<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GFpQNYsEhRJ93hcoNPq4KH.jpg" alt="Black Flag Resynced - Rubble" /><figcaption>Use the carriable powder keg to destroy the rubble on the platforms above the water<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Rhze3cKjZZRJevPzvkejFH.jpg" alt="Black Flag Resynced - Barrel" /><figcaption>Destroy the second rubble pile behind the waterfall after the fight to find the treasure<small role="credit">Ubisoft</small></figcaption></figure></figure><p>Place the barrel down and shoot it to blow up the rubble. Continue on until you reach the cave where you have to confront Blackbeard's former sailing master, and then grab another gunpowder barrel and carry it up the path to the right of the waterfall, where you'll find a second pile of rubble to destroy. </p><p>Inside, you'll find the treasure, though you'll have to head back to Great Inagua afterwards to actually complete the quest. As a reward, you'll get Blackbeard's portrait, which you can hang in the loot cave area of the manor.</p><div class="product"><a data-dimension112="df93c084-7a0c-11f1-a4a9-69ceed81dbc0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="df93c084-7a0c-11f1-a4a9-69ceed81dbc0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ How to get all 12 Ultimate Ship Plans in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-ultimate-ship-plan-locations/</link>
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                            <![CDATA[ Fully upgrade the Jackdaw. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:29:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Ultimate Ship Plans: Edward at the Jackdaw&#039;s wheel, turning to face Stede Bonnet to his right.]]></media:description>                                                            <media:text><![CDATA[Black Flag Ultimate Ship Plans: Edward at the Jackdaw&#039;s wheel, turning to face Stede Bonnet to his right.]]></media:text>
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                                <p>The Elite Ship Upgrades from the original game have been renamed in <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-guide/" target="_blank">Assassin's Creed Black Flag Resynced</a>. Now called <strong>Ultimate Ship Plans</strong>, these schematics still serve the same purpose: fully upgrading the Jackdaw. So you'll want to find each and every one of the locations if you're hoping to take on the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-legendary-ships" target="_blank">legendary ships</a>.</p><h2 id="all-black-flag-resynced-ultimate-ship-plan-locations">All Black Flag Resynced Ultimate Ship Plan locations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FDyQb9vXet3Y3cAyzi5FJ9" name="black flag hull armour ultimate plan" alt="Black Flag Ultimate Ship Plans: A player inspecting the Armoured Hull IV upgrade at the harbourmaster." src="https://cdn.mos.cms.futurecdn.net/FDyQb9vXet3Y3cAyzi5FJ9.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FDyQb9vXet3Y3cAyzi5FJ9.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>There are <strong>12 Ultimate Ship Plans </strong>for you to find, locked behind either dives or <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank">treasure maps</a>. You'll need to complete the first Sequence 6 main mission, Diving for Medicine, before you can start hunting for the plan locations in earnest, since this <strong>unlocks the diving bell</strong>, and most of the plans are located underwater.</p><p>Once you've found the plan, you then need to head to any shipmaster to purchase the upgrades for your ship—they're not free, unfortunately, costing both Reales and materials.</p><p>Here's where to find all 12 Ultimate Ship Plans in the remake: </p><div ><table><thead><tr><th class="firstcol " ><p><strong>Ultimate Ship Plan</strong></p></th><th  ><p><strong>Location</strong></p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Round Shot Strength</p></td><td  ><p><strong>Kabah Ruins (738,120) diving bell, Navassa</strong>: In the cave at the north point of the dive map, through the tunnels. You'll have to wait for the current passing through to get by, sheltering in the cave off to the right, before swimming on. There are air pockets in the ceiling of any room with oxygen streams.</p></td></tr><tr><td class="firstcol " ><p>Heavy Shot Strength</p></td><td  ><p><strong>Misteriosa treasure map</strong>: Collect the map from Ambergris Key, southern Chinchorro (28,160), and the chest from Misteriosa, central Serranilla (271,178).</p></td></tr><tr><td class="firstcol " ><p>Fire Barrel Strength</p></td><td  ><p><strong>San Juan treasure map</strong>: Collect the map from Santanillas, Chinchorro (191,218), and the chest from San Juan smuggler's cove in Cruz (455,462).</p></td></tr><tr><td class="firstcol " ><p>Mortar Strength</p></td><td  ><p><strong>Antocha Wreck (601,633) diving bell, Gibara</strong>: In a chest in the open wreck at the southernmost point of the area on the map.</p></td></tr><tr><td class="firstcol " ><p>Swivel Guns Strength</p></td><td  ><p><strong>Devil's Eye Cavern (453,331) diving bell, Cruz</strong>: Head north through the tunnels and follow them around until you reach the open-air cave you can walk around. On the left side, down a tunnel, you'll find the chest.</p></td></tr><tr><td class="firstcol " ><p>Broadside Cannons Number</p></td><td  ><p><strong>The Blue Hole (440,145) diving bell, Charlotte</strong>: At the far north end of the dive, at ground level, in a bit of a broken-open wreck.</p></td></tr><tr><td class="firstcol " ><p>Ram</p></td><td  ><p><strong>La Concepción Wreck (150,271) diving bell, Chinchorro</strong>: In the broken bit of ship directly north of the diving bell, very close to where you first enter.</p></td></tr><tr><td class="firstcol " ><p>Hull Armor</p></td><td  ><p><strong>San Ignacio Wreck dive, Dry Tortuga</strong>, during the Diving for Medicine main mission: After you get propelled through the caves by currents and enter the section with the sharks, head towards the diving bell, but then turn left to find a ship with a hole in the side containing a big chest. </p></td></tr><tr><td class="firstcol " ><p>Heavy Shot Storage</p></td><td  ><p><strong>Petite Caverne treasure map</strong>: Collect the map from Cayman Sound, southern Castillo de Jagua (298,311), and the chest from Petite Caverne smuggler's cove in southern Punta Guarico (863,235).</p></td></tr><tr><td class="firstcol " ><p>Fire Barrel Storage</p></td><td  ><p><strong>Tulum treasure map</strong>: Collect the map from Petite Caverne in southern Punta Guarico (862,237), and the chest from Tulum, southern Conttoyor (40,372).</p></td></tr><tr><td class="firstcol " ><p>Mortar Storage</p></td><td  ><p><strong>Matanzas treasure map</strong>: Collect the map from Tortuga in northern Punta Guardico (851,352), and the chest inside Jiquey smuggler's cove, western Gibara (534,510).</p></td></tr><tr><td class="firstcol " ><p>Harpoon Strength</p></td><td  ><p><strong>Andreas Island treasure map</strong>: Collect the map from Mariguana Island in central Gibara (848,514), and the chest from Andreas Island, Eleuthera (544,693).</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="abdd17b2-7a17-11f1-b59b-83cf4582cd8d" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="abdd17b2-7a17-11f1-b59b-83cf4582cd8d" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ All 16 Mayan stone locations in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations/</link>
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                            <![CDATA[ Solve these old puzzles to complete the Mayan Mystery quest. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:29:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Mayan stones: Edward holding a Mayan stone in his hand with an overgrown ruin behind him.]]></media:description>                                                            <media:text><![CDATA[Black Flag Mayan stones: Edward holding a Mayan stone in his hand with an overgrown ruin behind him.]]></media:text>
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                                <p>Finding all the <strong>Mayan stone locations</strong> is one of your big distractions while sailing the Caribbean in <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-new-content" target="_blank">Assassin's Creed Black Flag Resynced</a>, and it's mostly unchanged from the original game. You still need to solve 16 of these stele to complete the <strong>Mayan Mystery</strong> task and unlock the Mayan Armour, one of the best <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank">outfits</a>. But just like the <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank">treasure maps</a>, a few locations have shifted around in the remake.</p><h2 id="all-black-flag-resynced-mayan-stone-locations">All Black Flag Resynced Mayan stone locations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SjQuzymoTYeKE5xxmKoiqk" name="black flag resynced outfits mayan armour location" alt="Black Flag Mayan stones: Edward standing next to the locked door for the Mayan Armour on Tulum." src="https://cdn.mos.cms.futurecdn.net/SjQuzymoTYeKE5xxmKoiqk.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SjQuzymoTYeKE5xxmKoiqk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>While you might have stumbled upon some of these Mayan sculptures beforehand, you need to <strong>complete This Old Cove during the main story</strong> to be able to interact with the stele. James Kidd will explain how they work but, basically, you just need to climb to the top of the sculpture, interact with it, rotate the pattern until it aligns with the glowing objects, then grab the Mayan stone.</p><p>You need to collect 16 Mayan stones from the stele across the map in order to open the door guarding the Mayan Armour in Tulum, which you'll have access to after <strong>completing the main missions Nothing is True and Overrun And Outnumbered</strong>. This unique outfit now comes with a charm that houses its old perk of deflecting projectiles. That means you can gain the benefits of the armour without necessarily wearing the silly costume.</p><p>You'll find them on the following islands:</p><ul><li>Great Inagua, Gibara</li><li>Cat Island, Eleuthera</li><li>Cape Bonavista, Dry Tortuga</li><li>Misteriosa, Serranilla</li><li>Santanillas, Chinchorro</li><li>Matanzas, Dry Tortuga</li><li>Sacrifice Island, Conttoyor</li><li>Tulum, Conttoyor</li><li>Tortuga, Punta Guarico</li><li>Pinos Isle, Castillo de Jagua</li><li>New Bone, Serranilla</li><li>Long Bay, Charlotte</li><li>Isla Providencia, Serranilla</li></ul><p>Here's exactly where to find all 16 Mayan stones via their coordinates and how to solve them in the remake:</p><h3 class="article-body__section" id="section-1-great-inagua-gibara"><span>1. Great Inagua, Gibara</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4n49HEvDsAbss6No83BU5m" name="black flag resynced mayan stone great inagua location" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." src="https://cdn.mos.cms.futurecdn.net/4n49HEvDsAbss6No83BU5m.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4n49HEvDsAbss6No83BU5m.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>You complete this one during the main story mission This Old Cove, so you can't miss it. It's a simple one to start you off, but just in case, rotate the overlay so that the squares line up with the square pillars on the left and top right.</p><h3 class="article-body__section" id="section-2-cat-island-eleuthera-703-670"><span>2. Cat Island, Eleuthera (703,670)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Vv7eS6ZG5yxsHQXuPhHENj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Cat Island, Eleuthera." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DZxZHyEyL6EfHXaom6RkRk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>On the northern beach, just a short distance from the warehouse that you'll have raided earlier in the main story. Flip the overlay so the large circle covers the rubble on the left and the oval is around the narrow rock.</p><h3 class="article-body__section" id="section-3-cape-bonavista-dry-tortuga-159-583"><span>3. Cape Bonavista, Dry Tortuga (159,583)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NXGHR2yK7Eqj29QAgHH2Jk.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Cape Bonavista, Dry Tortuga." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8UgCDuDWXDzHdkb4FFBGQk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>To reach it, head up into the mountains from the northernmost synchronisation point. Rotate and shrink the overlay so that the largest circle surrounds the bottom pillar, while the two smaller circles are around the top two posts.</p><h3 class="article-body__section" id="section-4-matanzas-dry-tortuga-311-617"><span>4. Matanzas, Dry Tortuga (311,617)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/PyNKwR5ccGviTTXs2ZK7Mj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Matanzas, Dry Tortuga." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TR8PetcUqFJJ6EvmAh6G6m.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>This one's in the hills in the far southeast of the island, past the warehouse. Rotate it left so that the large circle near the cross on the overlap lines up with the tree, and the two medium-sized circles match the rocks on the far right side.</p><h3 class="article-body__section" id="section-5-misteriosa-serranilla-265-171"><span>5. Misteriosa, Serranilla (265,171)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nF34U43FRnfnw9VPPx6pYj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Misteriosa, Serranilla." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MWS5SQhgZnT2bNdsB7KTsk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruin wall ahead." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>The first Mayan stele on this island is on the western beach, with Spanish soldiers on the walls above it. All you need to do is rotate it left so the two circles cover the posts at the bottom, and the arches line up with the broken arches on the wall.</p><h3 class="article-body__section" id="section-6-misteriosa-serranilla-272-175"><span>6. Misteriosa, Serranilla (272,175)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nF34U43FRnfnw9VPPx6pYj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Misteriosa, Serranilla." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A7Sr7uyd6jEaGuz9pXmzrk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>The second sculpture on this island is on the ramparts leading up to the synchronisation point in the northeast, next to a treasure map. Rotate it left so that the largest circle lines up with the biggest rock on the left, next to the boat.</p><h3 class="article-body__section" id="section-7-new-bone-serranilla-400-92"><span>7. New Bone, Serranilla (400,92)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mJWii3Ck3zqrGivebRtUMj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on New Bone, Serranilla." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zcVTsUnYFCeJywg7HDZ4yj.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>This stele is in the northwest of the island, conveniently where the warehouse guard and his muse will be talking. It's one of the easiest to solve: flip the overlay so that the four rectangles cover the rocks at the bottom.</p><h3 class="article-body__section" id="section-8-santanillas-chinchorro-187-221"><span>8. Santanillas, Chinchorro (187,221)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/DBWZubktegi6yBRVCGatYj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Santanillas, Chinchorro." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Gd3Fk3SK4Uc57ZsNNZc8rk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>There's only one Mayan stone on this island, but there were two in the original game, located in the ruins near the centre of the occupied island. Flip it so the thicker, parallel lines connecting two of the circles are around the two pillars at the top.</p><h3 class="article-body__section" id="section-9-sacrifice-island-conttoyor-18-548"><span>9. Sacrifice Island, Conttoyor (18,548)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ShcYxRp5x3pfUxFz6apMvi.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Sacrifice Island, Conttoyor." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WyrrMyaoyZKUbCDEFj8Lsk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Next to the synchronisation point in the centre of the island. All you have to do is flip the overlay so that the thicker, parallel lines of the triangle join up the two rocks at the bottom.</p><h3 class="article-body__section" id="section-10-tulum-conttoyor-30-382"><span>10. Tulum, Conttoyor (30,382)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/B7SPvtQD5Cq6cRjtiuMD8j.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Tulum, Conttoyor." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wg8NE9dTEdHtajygUn7TQi.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>This one's on the west side of the island, not far from where you finish the Overrun and Outnumbered mission (which immediately follows Nothing is True). To solve the puzzle, flip it almost fully so that the two circles on the same line match up with the top and right pillars.</p><h3 class="article-body__section" id="section-11-tortuga-punta-guarico-846-352"><span>11. Tortuga, Punta Guarico (846,352)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rQ6Tcqvz347yZX4dKeRpBk.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Tortuga, Punta Guarico." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jpjycWZJz9qrxZhcQWuZtk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Just up the hill from the plantation's northern beach, you'll find another Mayan stele, not far from the island's synchronisation point. Solving it is as simple as flipping the overlay so that the smallest circle is on the rock at the bottom, and the line shoots off towards the ocean.</p><h3 class="article-body__section" id="section-12-pinos-isle-castillo-de-jagua-303-452"><span>12. Pinos Isle, Castillo de Jagua (303,452)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/5cTEWhurnXXhVBFhXzrBkj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Pinos Isle, Castilla de Jagua." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kPGLmHeW7iy8ByQgXgsJCk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>There are two Mayan stones up for grabs on this island, the first of which is just a short walk south of the synchronisation point in the northwest. Rotate the grid left to match the rectangle with the collapsed pillar at the top.</p><h3 class="article-body__section" id="section-13-pinos-isle-castillo-de-jagua-312-454"><span>13. Pinos Isle, Castillo de Jagua (312,454)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/5cTEWhurnXXhVBFhXzrBkj.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Pinos Isle, Castilla de Jagua." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jiegx8GEFgGo5A9yKZJjvk.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>The second stele on Pinos Isle is east of the synchronisation point, on the hill overlooking the shipwreck on the shore. And solving it is very simple: flip it so the rectangle aligns with the wall at the top.</p><h3 class="article-body__section" id="section-14-long-bay-charlotte-502-216"><span>14. Long Bay, Charlotte (502,216)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JtVxtr4GizsggddUz9qMK6.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Long Bay, Charlotte." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NUYrUxqFpPETV2AtANKRR6.jpg" alt="Black Flag Mayan stones: Edward stood at the base of the Mayan stele next to ruins up a short hill." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>You need to progress the main story until you gain access to Long Bay and reach the Observatory. Once there, the stele is to the left of the main entrance to the Observatory.</p><h3 class="article-body__section" id="section-15-isla-providencia-serranilla-487-33"><span>15. Isla Providencia, Serranilla (487,33)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/D77bq6YsrMPV3ZLCMzDUYf.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Isla Providencia, Serranilla." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/J3FXfEhczforC63cxkc9sf.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>You also need to progress the main story to unlock Isla Providencia, which houses the final two Mayan stones. The first stele on the island is in the northernmost temple ruin area close to the beach where the Jackdaw fast travels to.</p><h3 class="article-body__section" id="section-16-isla-providencia-serranilla-476-16"><span>16. Isla Providencia, Serranilla (476,16)</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UtQxv49Hwozbw9eBZFhgkf.jpg" alt="Black Flag Mayan stones: A map showing the location of a Mayan stone/stele on Isla Providencia in Serranilla." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uoLrZbAEuGDvjLZeHC5PYf.jpg" alt="Black Flag Mayan stones: Edward crouched on top of the stele solving the puzzle in the ruins below." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>The second stele on Isla Providencia is just to the right of the synchronisation viewpoint in the southernmost temple.</p><p>As mentioned, once you've gathered all 16 Mayan stones, return to the locked door back on Tulum, Conttoyor, near the beach in the northeast. You'll be greeted by a short climbing section in the temple before grabbing the Mayan Armour. You'll also get the Yax Tun pendant, which absorbs all gunshots without you having to wear the (frankly, kinda ugly) Mayan fit like you had to in the original game.</p><div class="product"><a data-dimension112="b6f82204-7a17-11f1-98ce-79cc1f90f1e0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="b6f82204-7a17-11f1-98ce-79cc1f90f1e0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ How to beat all four legendary ships in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-legendary-ships/</link>
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                            <![CDATA[ And what you'll get in return. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:28:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag legendary ships: A close-up of Edward Kenway smirking with one hand on the Jackdaw&#039;s wheel.]]></media:description>                                                            <media:text><![CDATA[Black Flag legendary ships: A close-up of Edward Kenway smirking with one hand on the Jackdaw&#039;s wheel.]]></media:text>
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                                <p><strong>Legendary ships</strong> were the pinnacle challenge of the Caribbean in the original, and they return even stronger in <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Assassin's Creed Black Flag Resynced</a>. These boss battles now have more unique gimmicks and phases, and pack a serious punch. But you've got a lot more tools of destruction to deal with them, the rewards have changed, and they now respawn so you can fight them again.</p><h2 id="black-flag-resynced-legendary-ships-explained">Black Flag Resynced legendary ships explained</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PGyETzyom6TrPZGjGoRxBa" name="black flag legendary ships" alt="Black Flag legendary ships: A four-way vertically split image of each of the legendary ships." src="https://cdn.mos.cms.futurecdn.net/PGyETzyom6TrPZGjGoRxBa.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PGyETzyom6TrPZGjGoRxBa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Just like in the original, there are <strong>four legendary ships</strong>, located in each of the corners of the map. They'll be revealed once you destroy the fortresses in their respective regions:</p><ul><li><strong>El Impoluto</strong> (Dry Tortuga)</li><li><strong>HMS Fearless & Royal Sovereign</strong> (Eleuthera)</li><li><strong>La Dama Negra</strong> (Serranilla)</li><li><strong>HMS Prince</strong> (Nevassa)</li></ul><p>These are extremely tough battles that will require an almost, if not fully, upgraded Jackdaw to take on. I recommend at least having the best armour, broadside cannons, swivel cannons, and ram—check out the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-ultimate-ship-plan-locations" target="_blank">Ultimate Ship Plans</a>, some of which are hidden behind <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank">treasure maps</a>.</p><p>In fact, the legendary ships are even harder in Resynced compared to the original game, having more health and dealing more damage, as well as having clearer phases as you whittle their health down. Your biggest advantage, though are the three new naval officers, who you should recruit before going after the legendary ships:</p><ol start="1"><li><strong>Padre</strong>, recruited through the A Second Chance quest after Sequence 4: This Old Cove, lets you charge ram for bonus speed and damage.</li><li><strong>Lucy Baldwin</strong>, unlocked in A Proper Shipwright after Sequence 4: This Old Cove, allows you to brace at the last second to almost nullify damage taken.</li><li><strong>Tobias 'Deadman' Smith</strong>, unlocked in No Box Dark Enough after Sequence 11: Everything is Permitted and A World Without Gold, lets you maximise broadside cannon damage and completing his quest also gets you a powerful multi-shot mortar variant.</li></ol><p>The major difference in the Resynced remake is the reward. You'll notice that the old Ram Dash upgrade you got for beating all four legendary ships is now unlocked by recruiting Padre. Given that these are endgame challenges, you can now get and use Ram Dash much earlier—it's been buffed, too. In its place, <strong>legendary ships now reward you with ship cosmetics</strong> for the Jackdaw's figurehead, hull, wheel, and sails.</p><p>Legendary ships are also repeatable now—they'll respawn after a period of time if you fancy a rematch.</p><p>Here are all four legendary ships and how to beat them:</p><h3 class="article-body__section" id="section-el-impoluto"><span>El Impoluto</span></h3><iframe src="https://content.jwplatform.com/players/cLvBqyGX.html" id="cLvBqyGX" title="Black Flag Resynced El Impoluto legendary ship" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><strong>Location</strong>: Dry Tortuga (161,804)</li></ul><p>Despite stalking the seas of the starting region, I'd argue El Impoluto is the second-hardest legendary ship. It's incredibly tanky and deals obscene amounts of damage from its lengthy cannon barrages, which make it hard to perfectly brace and nullify the hits. Plus, while it favours close-range ramming, it's got <em>very</em> long-range cannons, so you can't just sail away from it.</p><p>Here are some tips for the fight:</p><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/4F8k4Nj7sQqC5hsUxin96a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat trading cannonballs against El Impoluto."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>The fight begins with El Impoluto ramming you. You could retaliate with a charge ram of your own, but you'll take a fair amount of damage in return, so I recommend just perfect bracing instead.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/7jmXXPugt96Fv4yvPVUyJZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat against El Impoluto, showing the player bracing."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>It'll periodically attempt to ram you from here on out, firing heavy shots from its front cannons before it hits you. As soon as you see it charging, place explosive barrels behind you, and fire a mortar in its path. Then brace for its ram attempt before sliding either side of the ship, where you can shoot a volley of broadsides and barrels before turning away.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/8fFZen8vcKMPDFCB8WnP7a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat, with the player aiming front cannons at El Impoluto."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>You can use chain shots against El Impoluto's sails to disable it, preventing it from attempting to ram you for a short time. This is a great opportunity for mortar strikes and broadside volleys.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/nh6ZHKzPXcThevDnyq7E6a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat trading gunfire with El Impoluto."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In its second phase, it will fire extended volleys of flaming cannonballs, generally starting at close range and sweeping further out. I recommend bracing to reduce as much damage as possible and firing back whenever you have an opening. Your best damage window remains when it's charging at you.</p></div></div></div></div><p>Once you beat El Impoluto, you'll earn the following rewards:</p><ul><li>12,000 Reales</li><li>El Impoluto sails</li><li>El Impoluto wheel</li><li>El Impoluto hull</li><li>El Impoluto figurehead</li><li>El Impoluto ship model</li></ul><h3 class="article-body__section" id="section-hms-fearless-royal-sovereign"><span>HMS Fearless & Royal Sovereign</span></h3><iframe src="https://content.jwplatform.com/players/2PSqJnmj.html" id="2PSqJnmj" title="Black Flag Resynced HMS Fearless legendary ship" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><strong>Location</strong>: Eleuthera (811,858)</li></ul><p>The HMS Fearless & Royal Sovereign legendary ship battle is unique in that it's actually a two-on-one. Rather unfair, if you ask me, and it's the one I had the most trouble with. Since you'll have to contend with two ships at once, they have reduced health compared to the other legendary ships. And once you destroy one of the pair, the other will set itself ablaze and chase you down.</p><p>Here are some tips:</p><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/ZYtwHqj5gLJ3wD7najVa8a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat showing the player aiming at HMS Fearless and the Royal Sovereign."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>HMS Fearless & Royal Sovereign will try to surround you, filling the Jackdaw with volleys of cannonfire from both sides. Even performing a perfect brace to reduce the damage, it's absolutely devastating. The best way to counter this is to avoid sailing between them, instead sailing side-on past either one of them. This gives you an opportunity to drop barrels behind you, shoot your broadsides, and fire your mortar. </p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/cdrgXPnMCVJQAKkaMrRUiZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat depicting the player firing front cannons at HMS Fearless as it retreats."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>To even the odds, fire chain shots from your front cannons to disable one of the ships. This leaves them exposed to ramming, broadsides, and especially mortars.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5vQFiRHJDoSpQ7GEFLSc8a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat showing the player aiming at HMS Fearless in the distance."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In phase two (once you destroy the first third of either ship's health), the ships will occasionally drop explosive barrels behind them, which you need to avoid. However, you can also shoot the barrels with your swivel guns immediately after the ships place them to do some extra damage.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/6fnUTHXmRSQYzrXYaXUT7a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat showing the player trading gunfire against HMS Fearless."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>If you defeat one of the ships, the other will set itself on fire and become more aggressive, attempting to ram you. You can either try to take them out at the same time or focus on one, at the cost of making it stronger. I prefer the former method.</p></div></div></div></div><p>Once you beat this legendary ship battle, you'll earn the following rewards:</p><ul><li>12,000 Reales</li><li>HMS Fearless sails</li><li>HMS Fearless wheel</li><li>HMS Fearless hull</li><li>HMS Fearless figurehead</li><li>Brothers in Arms ship model</li></ul><h3 class="article-body__section" id="section-la-dama-negra"><span>La Dama Negra</span></h3><iframe src="https://content.jwplatform.com/players/d8KY7Cbq.html" id="d8KY7Cbq" title="Black Flag Resynced La Dama Negra legendary ship" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><strong>Location</strong>: Serranilla (241,73)</li></ul><p>La Dama Negra is armed to the teeth and, in fact, the only ship with armour, too. Metal plates of the hull reduce damage you deal to the sides of the ship and prevent swivel gun critical hits. Your positioning is very important here.</p><p>Here are my tips: </p><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/uTmFaSvMmm4w8nXCPpqynZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat showing the player aiming at the armoured hull of La Dama Negra."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>Given that La Dama Negra is armoured from the side, you'll want to focus on dealing damage to the front and back of the ship, where it's vulnerable to critical damage. You'll still deal damage to the sides, so don't ignore or actively avoid any opportunities to deal damage, but focus on where it hurts. It helps that this ship is relatively slow compared to the other legendary ships.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/Wq9pnQw5FJihoRdNyuQZNZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat with the player aiming front cannons at La Dama Negra."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>Use chain shots and shrapnel barrels to disable its movement, making it easier to attack from the front and back.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/MFE7HoYowru6MHuXhPh68Z.jpg" alt="Black Flag legendary ships: Gameplay of naval combat against La Dama Negra, raining firing cannonballs down."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>This ship has a fast, incendiary mortar. Look out for orange glowing patches on the sea to know where it's targeting, and prepare to brace moments later.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/bFqR3LvFAbczbjcJz6W5WZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat against La Dama Negra, dropping explosive barrels behind it."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In phase two, La Dama Negra's mortar strike is longer, and it will start throwing explosive barrels behind it, making it harder to approach from behind. Watch out for these, and shoot them with your swivel guns for a chance at dealing damage to La Dama Negra if you're quick enough.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/5zzaL3TQZnmufNgQ2H4P8a.jpg" alt="Black Flag legendary ships: Gameplay of naval combat with the player trading cannonfire against La Dama Negra."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In its final phase, La Dama Negra gets even more trigger-happy, firing flaming cannonballs and long mortar barrages more often. Your approach should be the same; try to get within medium range, bracing for mortar strikes, while returning broadside fire against its front and rear.</p></div></div></div></div><p>Once you beat the ghost ship, you'll earn the following rewards:</p><ul><li>12,000 Reales</li><li>La Dama Negra sails</li><li>La Dama Negra wheel</li><li>La Dama Negra hull</li><li>La Dama Negra figurehead</li><li>La Dama Negra ship model</li></ul><h3 class="article-body__section" id="section-hms-prince"><span>HMS Prince</span></h3><iframe src="https://content.jwplatform.com/players/yCc6EF3v.html" id="yCc6EF3v" title="Black Flag Resynced HMS Prince legendary ship" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe><ul><li><strong>Location</strong>: Navassa (854,55)</li></ul><p>Described as the ghost ship, HMS Prince is arguably the easiest of the legendary ships to fight, though it certainly drags on once you reach its second phase and it starts hiding in the fog.</p><p>Here are some tips to take it out:</p><div class="card card--standard card--rows-3 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/mJEgYLvz6qmk5v64CuKJiZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat, with the player firing broadsides against HMS Prince."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>HMS Prince begins as a fairly standard ship battle. It's got lots of broadside cannons, and will occasionally drop mines and fire mortars. I recommend staying in medium range to reduce the threat of either, and using chain shots to disable its movement. Keep this tit-for-tat going between each of its fog gimmick phases.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/nqHHijZQexVWKDirw2cCzY.jpg" alt="Black Flag legendary ships: Gameplay of naval combat against HMS Prince, hiding in the fog."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In the second phase, HMS Prince will speed off into the fog and begin to rain mortar strikes down on you. You'll need to sail towards (not directly at it or you'll never catch up) the ship to cut it off, while bracing to avoid the damage of the mortar strikes. Once you're close enough, the fight will return to normal, only this time they'll shoot stronger, flaming cannonballs.</p></div></div></div></div><div class="card card--standard card--rows-2 card--align-inline"><div class="card-image-widthsetter"><p class="vanilla-image-block"  style="padding-top:56.25%;"><img style="width: 100%" class="card__image" src="https://cdn.mos.cms.futurecdn.net/t6QvGXxT7KZVsobXbqvQfZ.jpg" alt="Black Flag legendary ships: Gameplay of naval combat against HMS Prince, with the player bracing for mortars."></p></div><div class="card__content"><div class="card__description-wrapper"><div class="card__description"><p>In the third phase, HMS Price will once again disappear into the fog—this time it feels like they're much faster and further away. Same as last time, you need to sail towards them, avoiding mortars as you go. Get close enough, and you'll return to standard ship fighting for the final stretch.</p></div></div></div></div><p>Once you beat the ghost ship, you'll earn the following rewards:</p><ul><li>12,000 Reales</li><li>HMS Prince sails</li><li>HMS Prince wheel</li><li>HMS Prince hull</li><li>HMS Prince figurehead</li><li>HMS Prince ship model</li></ul><div class="product"><a data-dimension112="44caaa7c-7ade-11f1-94b1-e91f6ffd2e26" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="44caaa7c-7ade-11f1-94b1-e91f6ffd2e26" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ How to get Data Fragments in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects/</link>
                                                                            <description>
                            <![CDATA[ Unlock Animus project rewards with this currency. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:27:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced Data Fragments - Chest]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced Data Fragments - Chest]]></media:text>
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                                <p>I'm not sure who asked for daily quests and what is essentially a battle pass in <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Black Flag Resynced</a>, but here we are. Similar to Shadows, you can earn <strong>Data Fragments</strong> to spend on unlocking special cosmetics and keys in your Animus projects. </p><p>First off, make sure that you have the Eyes in the Dark project active, as this one gives you rewards in Black Flag itself versus AC Shadows. Otherwise, here's how to earn Data Fragments so you can spend them on new cosmetics and keys, which you can use to unlock further items in the exchange.</p><h2 id="how-to-get-data-fragments-in-black-flag-resynced">How to get Data Fragments in Black Flag Resynced</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfsT84QUmZ3dDcE3sUfSeG" name="black-flag-resynced-data-fragments" alt="Black Flag Resynced Data Fragments - Corrupted ship" src="https://cdn.mos.cms.futurecdn.net/gfsT84QUmZ3dDcE3sUfSeG.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/gfsT84QUmZ3dDcE3sUfSeG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can complete timed activities around the map based on which Animus project you have active </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The main way you get Data Fragments is by <strong>completing anomalies</strong> located around the Caribbean. These activities first unlocked for me after I completed Sequence 4: This Old Cove, where you take over Great Inagua. If you open your map and press tab (X on controller) to open your quest log, you can cycle down to anomalies and look at all the different ones available. </p><p>The range of activities depends on which project you have active in the Animus, but generally they are quite straightforward, and either involve sinking corrupted ships and convoys, or completing short puzzle sections, such as the rifts. Once done, you'll earn the amount of Data Fragments listed, which you can then spend to unlock rewards on your active project track. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="suTV9RsSZCKr7GCgU7BjqG" name="black-flag-resynced-data-fragments-1" alt="Black Flag Resynced Data Fragments - Fighting a corrupted ship" src="https://cdn.mos.cms.futurecdn.net/suTV9RsSZCKr7GCgU7BjqG.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/suTV9RsSZCKr7GCgU7BjqG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">These usually include sinking or looting corrupted ships and opening special chests </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>These rewards include cosmetics, weapons, but also keys, which you can spend in the exchange to purchase items themed around other Assassins Creed games, too. You'll get new anomalies to complete based on the timer above each one. So, if you complete one, <strong>you'll have to wait a while for another</strong> to replace it.</p><div class="product"><a data-dimension112="9a8c6166-7a08-11f1-b785-15eab5f2f8de" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="9a8c6166-7a08-11f1-b785-15eab5f2f8de" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations</p></div>
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                                                            <title><![CDATA[ How to complete the Art Lover quest in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-art-lover-art-collection/</link>
                                                                            <description>
                            <![CDATA[ Restore the Great Inagua art collection for Bernard. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 00:31:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced Art Lover - Bernard]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced Art Lover - Bernard]]></media:text>
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                                <p>Completing the <strong>Art Lover</strong> quest in <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Black Flag Resynced</a> sees you finding art pieces from Great Inagua's scattered collection to return them to the manor. This is one of the new quests that was added in Resynced, alongside a new character, Bernard. This aged butler served the previous owner of the house before Du Casse took it over.</p><p>There are lots of different ways to gather the <strong>Great Inagua art collection</strong> and the reward is one of Ezio's <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank">outfits</a>, so I'll run through the easiest ways to gather what you need.</p><h2 id="black-flag-resynced-art-collection-locations">Black Flag Resynced art collection locations</h2><p>To complete the Art Lover quest, you'll need to <strong>find 30 art pieces </strong>across the Caribbean, though you'll have to return to talk to Bernard once you've found 15 and then 25, before completing the quest at 30, earning yourself the Master Assassin outfit (One of Ezio's outfits) and the Obsidian Hull ornament. </p><p>There are many ways to gather art, but it's worth noting <strong>the Templar and pirate portraits you hang in the manor don't count</strong> towards this quest. Here's how to gather the art collection:</p><h3 id="1-collecting-ship-models">1. Collecting ship models</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oYEvniqziikR6CCVBbmdrR" name="black-flag-resynced-art-lover-5" alt="Black Flag Resynced Art Lover - Ships" src="https://cdn.mos.cms.futurecdn.net/oYEvniqziikR6CCVBbmdrR.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oYEvniqziikR6CCVBbmdrR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll get a model everytime you board a new ship </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Every time you board a ship for the first time after defeating it, you'll earn its model, and these models count as part of the Inagua art collection since you can display them on a shelf in the main room. Since there's a British and Spanish variant for each ship type, that's ten art pieces you can easily earn, not to mention that you'll unlock extra ship models as you complete the main story.</p><h3 id="2-buying-art-pieces">2. Buying art pieces</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wSath3Vc7oAqGdMPYtrAiR" name="black-flag-resynced-art-lover-1" alt="Black Flag Resynced Art Lover - Shop" src="https://cdn.mos.cms.futurecdn.net/wSath3Vc7oAqGdMPYtrAiR.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wSath3Vc7oAqGdMPYtrAiR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The general store has six art pieces for sale </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>You can buy six art pieces from any General Store, though since these cost Reales, you might want to hold onto your money and leave these as a last resort. It depends how quickly you want to complete the quest and get Ezio's Revelations outfit.</p><h3 id="3-looting-plantation-warehouses">3. Looting plantation warehouses</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pdAVt4WojEYKb9nNbGBo63" name="black-flag-resynced-art-lover-6" alt="Black Flag Resynced Art Lover - Paintings" src="https://cdn.mos.cms.futurecdn.net/pdAVt4WojEYKb9nNbGBo63.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pdAVt4WojEYKb9nNbGBo63.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can get paintings from plantation warehouses </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>The first time you loot a plantation warehouse, you'll get a painting you can hang in the manor, which counts towards the Great Inagua art collection. Plantations are easy to find; simply look for the island symbols that have three plants growing out of some soil. You'll have to head inside, find the key, and unlock the warehouse door. These can also contain <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank">treasure maps</a>.</p><h3 id="4-kenway-s-fleet-missions">4. Kenway's fleet missions</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VshP6LNbh7nZ3WVWd9TasR" name="black-flag-resynced-art-lover-3" alt="Black Flag Resynced Art Lover - Fleet mission" src="https://cdn.mos.cms.futurecdn.net/VshP6LNbh7nZ3WVWd9TasR.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VshP6LNbh7nZ3WVWd9TasR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some Kenway's fleet piracy and trade missions provide art as a reward </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Some of Kenway's fleet missions (the ones you organise via the map in the manor or Jackdaw's cabin) provide art pieces as rewards, specifically, the Piracy and Trade missions. They also have a scale and skull symbol on the map and list their type below their title. </p><p>You'll need a brig for Piracy and a schooner for Trade. Simply look for the missions that have a little furniture or art piece image in their listed rewards—they're usually pretty easy to recognise as, besides map pieces, they're the only rewards that have "1x" next to them.</p><h3 id="5-treasure-maps">5. Treasure maps</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SWTZqGw5Jqujmd8CZaUXvR" name="black-flag-resynced-art-lover-4" alt="Black Flag Resynced Art Lover - Buried treasure" src="https://cdn.mos.cms.futurecdn.net/SWTZqGw5Jqujmd8CZaUXvR.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SWTZqGw5Jqujmd8CZaUXvR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A few of the buried treasure chests contain art pieces </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>While not all do, some buried treasure maps contain art pieces as their rewards. Specifically:</p><ul><li>New Bone treasure map (722,607)</li><li>Abaco Island treasure map (543,694)</li><li>Jiquey treasure map (812,114)</li><li>Principe treasure map (605,132)</li></ul><p>That last one is locked by the main story until you go to the island of Principe, since it's not on the main map. If you're struggling with any of these, check out our treasure map guide linked above.</p><p>With all of these, you should easily be able to cobble together the 30 pieces you need, just make sure to return to Bernard when the quest marker reappears in Great Inagua. If you want to know your progress, open the world map, press X to open the quest list via the prompt in the top right, and cycle through sidequests to find and toggle it active.</p><div class="product"><a data-dimension112="bdfbd836-7a01-11f1-956b-2bc095eef6b0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="bdfbd836-7a01-11f1-956b-2bc095eef6b0" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ How to access Black Flag Resynced's new content in order ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content/</link>
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                            <![CDATA[ Try out each new addition as you play through Edward's story. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 23:44:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Sean Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rw7hUY3Y2mxZJtwx3ePdwF.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced new content - Maynard]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced new content - Maynard]]></media:text>
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                                <p>Though it makes a variety of changes to the original, <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-guide/" target="_blank">Black Flag Resynced</a> adds quite a lot of <strong>new content</strong> to the much-beloved Assassin's Creed instalment. There's a boatload of new sidequests, including a whole new chapter you unlock later in the game. There are also tweaks to combat, stealth, the Jackdaw, and <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-legendary-ships" target="_blank">legendary ships</a>.</p><p>The point of this guide is to walk you through the new content as you play, so you know what unlocks when, and don't miss anything along the way.</p><h2 id="how-to-access-all-new-content-in-black-flag-resynced">How to access all new content in Black Flag Resynced</h2><p>Before I run through how to access all of the new stuff in order (so you can use this guide while playing), there are a few more general changes to the game. </p><p>First off, combat and stealth:</p><ul><li>A new blunderbuss-wielding enemy</li><li>The ability to crouch anywhere by pressing X and a visibility meter</li><li>You can perform Heavy Strikes by holding the attack button</li><li>There are now Trinkets you can equip with unique buffs. For example, finding all <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank">Mayan Stones</a> now also gives you a Trinket that absorbs gunfire as well are the Mayan Armor it used to</li><li>You can't pick up enemy weapons anymore</li><li>No more hidden blade combat beyond finishers</li><li>No more fail conditions for stealth missions if you are found</li></ul><p>And in terms of the Jackdaw and ship combat:</p><ul><li>Three new officer quests that provide upgrades, such as firing double broadsides, enhanced brace, and the ram ability you used to get by defeating all legendary ships</li><li>New secondary firing modes for ship weapons, including:<ul><li>Continuous Heated Shots for broadside cannons</li><li>Double shot for the bowchasers</li><li>Shrapnel barrels for the barrels</li><li>Deadman's Cohort for the mortar (unlocked via his officer quest)</li><li>Swivel guns can now be manually aimed AC Rogue-style</li></ul></li><li>Legendary ships are tougher and respawn over time</li><li>New sea shanties, some of which you unlock via sidequests (like Captain Stede Bonnet)</li></ul><p>The way you get many of <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank">Black Flag's outfits</a> has also changed, the Jackdaw's Ship Plans are now called <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-ultimate-ship-plan-locations" target="_blank">Ultimate Plans</a>, and the <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank">Treasure Maps</a> have changed somewhat, too. All that said, here's everything new in order of when it unlocks during the game.</p><h3 id="1-rope-dart-sequence-3-sugarcane-and-its-yields">1. Rope Dart (Sequence 3: Sugarcane and Its Yields)</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ts83sYyorG8MDLJcS8m9Cf" name="black-flag-resynced-new-content-11" alt="Black Flag Resynced new content - Kidd" src="https://cdn.mos.cms.futurecdn.net/Ts83sYyorG8MDLJcS8m9Cf.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ts83sYyorG8MDLJcS8m9Cf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Kidd gives you the rope dart during Sequence 3 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>This is Black Flag's new combat tool, a rope dart you can hang enemies with, or throw at them to pull them towards you, though it has a cooldown.</p><h3 id="2-a-bunch-of-quests-rifts-and-two-new-pets-sequence-4-this-old-cove">2. A bunch of quests, Rifts, and two new pets (Sequence 4: This Old Cove)</h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SFrvgo5JhB49VVr8cAqhiR.jpg" alt="Black Flag Resynced Art Lover - Bernard" /><figcaption>You'll automically start the Art Lover quest to help Bernard restore the manor's collection<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UH7z7Jg43Xrjonzv9j2D6a.jpg" alt="Black Flag Resynced new content - Rift" /><figcaption>And you'll unlock Rifts, which are short narrative activities framed around choices Edward made<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hatTjWizwRyxg2nomj8CeJ.jpg" alt="Black Flag Resynced new content - Padre" /><figcaption>A Second Chance will recruit the officer Padre<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZSGXgWh8X5BJEVtXGXAfoJ.jpg" alt="Black Flag Resynced new content - Lucy" /><figcaption>While A Proper Shipwright will recruit Lucy Baldwin<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PS9JVLmeE89rfgkrq99syJ.jpg" alt="Black Flag Resynced new content - Cat" /><figcaption>You can also grab a cat pet in Great Inagua<small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tMQ3k7awK5Ec6rC7NuE8sJ.jpg" alt="Black Flag Resynced new content - Monkey" /><figcaption>And a monkey pet in Havana<small role="credit">Ubisoft</small></figcaption></figure></figure><p>This is the first major set of unlocks once you take the cove at Great Inagua. This includes:</p><ul><li><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-art-lover-art-collection" target="_blank"><strong>Art Lover quest</strong></a>: You'll meet the butler, Bernard, during This Old Cove, and he tasks you with collecting art pieces to restore the manor's lost collection.</li><li><strong>Two new officer quests</strong>: A Second Chance and A Proper Shipwright will appear to the southeast and west respectively. These quests see you recruit two officers to the Jackdaw who provide special abilities and a nice pair of pistols if you complete their questlines fully.</li><li><strong>Rifts and Animus Projects</strong>: Rifts are new narrative activities that explore Edward Kenway's choices. The first one appeared for me on the south coast of Great Inagua after I finished This Old Cove. From this point on you can also earn <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank">Data Fragments</a> for Animus Projects, unlocking cosmetics and gear. As you progress the story, you'll unlock more Rifts, so keep an eye out.</li><li><strong>Two new pets</strong>: The first new pet is Soot the Cat in the town of Great Inagua, marked by the Cat Distribution System local event. The second is Albert the Monkey, who you can find at the Monkey Business local event marker in southeast Havana, off the shore on a ship. Your equipped pet in your loadout will sit on the railing as you sail.</li></ul><h2 id="3-blackbeard-s-treasure-sidequest-sequence-8-do-not-go-gently">3. Blackbeard's Treasure sidequest (Sequence 8: Do Not Go Gently)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2165px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="jCzyFoxH2awe2BTJQRjGBH" name="black-flag-resynced-blackbeards-treasure-1" alt="Black Flag Resynced - Edward opening a chest" src="https://cdn.mos.cms.futurecdn.net/jCzyFoxH2awe2BTJQRjGBH.jpg" mos="" align="middle" fullscreen="1" width="2165" height="1218" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jCzyFoxH2awe2BTJQRjGBH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll automatically start this quest if you read Blackbeard's map after Do Not Go Gently </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>This sidequest unlocks after Do Not Go Gently in Sequence 8 and sees you tracking down <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-blackbeards-treasure-location" target="_blank">Blackbeard's treasure</a> via a special map. This quest automatically starts through the main story, so you don't need to worry about activating it yourself. This acts as an epilogue for Ed Thatch's character.</p><h3 id="4-captain-stede-bonnet-sidequest-sequence-8-marooned">4. Captain Stede Bonnet sidequest (Sequence 8: Marooned)</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AXnjtCBvZvCxejjZmJcjJa" name="black-flag-resynced-new-content-12" alt="Black Flag Resynced new content - Stede" src="https://cdn.mos.cms.futurecdn.net/AXnjtCBvZvCxejjZmJcjJa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/AXnjtCBvZvCxejjZmJcjJa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can start the Captain Stede Bonnet quest in Great Inagua after Marooned </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Once you complete Marooned, you'll find the Captain Stede Bonnet sidequest marker in the manor in Great Inagua. As with Blackbeard's Treasure, this quest is about the merchant-turned-pirate, Stede Bonnet, who you encounter throughout the game.</p><h3 id="5-a-world-without-gold-chapter-and-one-more-officer-quest-sequence-11-everything-is-permitted">5. A World Without Gold chapter and one more officer quest (Sequence 11: Everything is Permitted)</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3J5Us8XGj2ShpFA5joTPMH" name="black-flag-resynced-new-content-7" alt="Black Flag Resynced new content - Maynard" src="https://cdn.mos.cms.futurecdn.net/3J5Us8XGj2ShpFA5joTPMH.jpg" mos="" align="middle" fullscreen="" width="2560" height="1440" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A World Without Gold will appear in Great Inagua after you complete Everything is Permitted </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Though this is a very late unlock, it's actually most significant for my money, adding an entirely new chapter to the game. Once you complete Everything is Permitted, you'll find the That Bastard Maynard quest marker by the tavern in Great Inagua, after you leave the Assassin's Compound with Anne. As you might have guessed, this quest is about Maynard, the pirate-hunter you briefly met in the original game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4ocvMrCA7VtQUtXoLdBUTH" name="black-flag-resynced-new-content-8" alt="Black Flag Resynced new content - Deadman" src="https://cdn.mos.cms.futurecdn.net/4ocvMrCA7VtQUtXoLdBUTH.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4ocvMrCA7VtQUtXoLdBUTH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll also unlock the third officer quest for Deadman via A World Without Gold </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>You'll unlock the officer, Tobias Smith, via this questline when you complete I Just Want to Talk as well as his upgrade. His quest then continues separately to A World Without Gold. If you then complete No Box Dark Enough (which you'll find in Great Inagua) and then his subsequent quests, you'll unlock a new mortar type for the Jackdaw which fires a continuous stream. This is the final major new unlock in Black Flag Resynced.</p><div class="product"><a data-dimension112="172ffb7e-7a27-11f1-bb83-2b8d18eef3f8" data-action="Deal Block" data-label="Black Flag Resynced treasure maps" data-dimension48="Black Flag Resynced treasure maps" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank" data-dimension112="172ffb7e-7a27-11f1-bb83-2b8d18eef3f8" data-action="Deal Block" data-label="Black Flag Resynced treasure maps" data-dimension48="Black Flag Resynced treasure maps" data-dimension25=""><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits" target="_blank"><strong>Black Flag Resynced outfits</strong></a>: Dress to kill<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ How to get all 28 outfits in Black Flag Resynced ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-outfits/</link>
                                                                            <description>
                            <![CDATA[ Outfits have seen some of the biggest changes in the remake. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 23:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 09:22:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Assassin&#039;s Creed]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[Action]]></category>
                                                                                                                    <dc:creator><![CDATA[ Rory Norris ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/LghCxdhyWRKUT4BHYB2D2E.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Sean Martin ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Black Flag Resynced outfits: Edward wearing the Master Assassin Outfit looking towards the camera with a tropical forest in te background.]]></media:description>                                                            <media:text><![CDATA[Black Flag Resynced outfits: Edward wearing the Master Assassin Outfit looking towards the camera with a tropical forest in te background.]]></media:text>
                                <media:title type="plain"><![CDATA[Black Flag Resynced outfits: Edward wearing the Master Assassin Outfit looking towards the camera with a tropical forest in te background.]]></media:title>
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                                <p>Just like the original game, getting all the <strong>outfits</strong> isn't simple in <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank">Assassin's Creed Black Flag Resynced</a>, but for a slightly different reason. Most outfits are still bought from the merchants or crafted, but a few have moved locations for no apparent reason. </p><p>Everyone's favourite Crimson Cloak, for example, is no longer available from the General Store. Likewise, loyalty outfits like Ezio's robes are now behind quests. The remake also borrows a few tricks from Shadows to further complicate your wardrobe collection.</p><h2 id="how-to-get-all-black-flag-resynced-outfits">How to get all Black Flag Resynced outfits</h2><p>There are 26 outfits in Resynced, or 28 if you're counting the exclusive pre-order and Deluxe Edition bundles. You'll get at least two outfits by default a short way into the story. You start with Duncan Walpole's Robes for your trip to Havana, and when you leave, Cap'n Kenway will modify them, unlocking Edward Kenway's Robes. Unlike the original game, you can swap back to Duncan's Assassin robes if you'd rather they not be replaced.</p><p>If you've pre-ordered the game, you'll be able to equip Blackbeard's Crimson Outfit, and those with the Master Assassin pack (included in the Deluxe Edition) will also have the black and gold robes of the same name. </p><p>If you've played the original game, you'll notice a few odd absences, despite Ubisoft stating that every legacy outfit would return. For example, we didn't find the Officer and Explorer outfits, nor Ezio's and Altair's robes. I suspect the latter two will be available in the Exchange store in the future, however, similar to Connor's outfit.</p><p>Here's every other outfit you need to unlock:</p><h3 class="article-body__section" id="section-brown-cloak"><span>Brown Cloak</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/mSaNvXLftA5qtS3Zmu3JF7.jpg" alt="Black Flag outfits: The Brown Cloak oufit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wUxRDHMy4z87oS6ZGHSUH7.jpg" alt="Black Flag outfits: A screenshot of the governor's compound in Havana with a red circle showing where you can find the Brown Cloak." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>The first outfit you can get is the Brown Cloak from the large chest in the Governor's compound in the southeast of Havana, Dry Tortuga, at the following coordinates: 204,573. You can grab this while you're sneaking around during the main mission, or return later.</p><h3 class="article-body__section" id="section-pirate-cloak"><span>Pirate Cloak</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JqHNuPmnUBPhkHTLm5Z2d3" name="black flag resynced outfits pirate cloak" alt="Black Flag outfits: The Pirate Cloak outfit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/JqHNuPmnUBPhkHTLm5Z2d3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JqHNuPmnUBPhkHTLm5Z2d3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Purchase it for 600 Reales from the General Store after completing the main mission This Old Cove to liberate Great Inagua, Gibara. It's basically the Brown Cloak but with a cool skull on the back. </p><h3 class="article-body__section" id="section-captain-drake-s-outfit"><span>Captain Drake's Outfit</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ds5WT7kwE6Biip8u9ddCa3.jpg" alt="Black Flag outfits: Captain Drake's Outfit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iAJdbRBgRs49rDLzfnapt3.jpg" alt="Black Flag outfits: A map with a red circle marking the location of Captain Drake's Outfit on Sacrifice Island." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Loot the chest in the ocean off the northeast coast of Sacrifice Island, Conttoyor, at the following coordinates: 18,547. It will be marked when you use the nearby sync point.</p><h3 class="article-body__section" id="section-merchant-outfit"><span>Merchant Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qBpyQJCVGjnPsz5AirxMd3" name="black flag resynced outfits merchant" alt="Black Flag outfits: The Merchant Outfit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/qBpyQJCVGjnPsz5AirxMd3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qBpyQJCVGjnPsz5AirxMd3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Purchase it for 3000 Reales from the General Store after completing the Sequence 4 main mission Overrun and Outnumbered.</p><h3 class="article-body__section" id="section-politician-s-outfit"><span>Politician's Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NQbbqTKicmSKoLnk3dchb3" name="black flag resynced outfits politician" alt="Black Flag outfits: The Politician's Outfit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/NQbbqTKicmSKoLnk3dchb3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NQbbqTKicmSKoLnk3dchb3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Purchase it for 3,000 Reales from the General Store after completing the Sequence 4 main mission Overrun and Outnumbered.</p><h3 class="article-body__section" id="section-privateer-outfit"><span>Privateer Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zuj4yjNj8kUxpwktpHLyb3" name="black flag resynced outfits privateer" alt="Black Flag outfits: The Privateer Outfit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/zuj4yjNj8kUxpwktpHLyb3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zuj4yjNj8kUxpwktpHLyb3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Purchase it for 3,000 Reales from the General Store after completing the Sequence 4 main mission Overrun and Outnumbered.</p><h3 class="article-body__section" id="section-feline-pelt-outfit"><span>Feline Pelt Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TbJMbZCAWqJhhFptBo66w" name="black flag resynced outfits feline pelt" alt="Black Flag outfits: The Feline Pelt Outfit viewed in the Treasure Dealer menu." src="https://cdn.mos.cms.futurecdn.net/TbJMbZCAWqJhhFptBo66w.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TbJMbZCAWqJhhFptBo66w.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Build the Treasure Dealer at Great Inagua, Gibara, after completing the Sequence 4 main mission This Old Cove, and trade the following items:</p><ul><li>2x Ocelot Pelt</li><li>6x Jaguar Pelt</li><li>1x White Jaguar Pelt</li><li>2x Black Jaguar Pelt</li></ul><h3 class="article-body__section" id="section-whaler-outfit"><span>Whaler Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nmNi8XPXCqzD6vPTafmqw" name="black flag resynced outfits whaler" alt="Black Flag outfits: The Whaler Outfit viewed in the Treasure Dealer menu." src="https://cdn.mos.cms.futurecdn.net/nmNi8XPXCqzD6vPTafmqw.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nmNi8XPXCqzD6vPTafmqw.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Build the Treasure Dealer at Great Inagua, Gibara, after completing the Sequence 4 main mission This Old Cove, and trade the following items:</p><ul><li>2x Humpback Whale Skin</li><li>2x Killer Whale Skin</li></ul><h3 class="article-body__section" id="section-shark-hunter-outfit"><span>Shark-Hunter Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5g8k9boFS8aKpaQKTdxMt" name="black flag resynced outfits shark hunter" alt="Black Flag outfits: The Shark-Hunter Outfit viewed in the Treasure Dealer menu." src="https://cdn.mos.cms.futurecdn.net/5g8k9boFS8aKpaQKTdxMt.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/5g8k9boFS8aKpaQKTdxMt.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Build the Treasure Dealer at Great Inagua, Gibara, after completing the Sequence 4 main mission This Old Cove, and trade the following items:</p><ul><li>1x Great White Shark Bone</li><li>2x Bull Shark Skin</li><li>2x Hammerhead Shark Bone</li></ul><h3 class="article-body__section" id="section-stede-bonnet-s-attire"><span>Stede Bonnet's Attire</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Ushvfo5FEzbZPLtupmHZb3.jpg" alt="Black Flag outfits: Stede Bonnet's Attire viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Ds3X8xAkR7iRzhVq854hs3.jpg" alt="Black Flag outfits: A map showing the location of Mystery Island where you can find Stede Bonent's Attire." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Masquerade as the one and only merchant (or gentleman pirate) Stede Bonnet by looting the largest chest on the east hill of Mystery Island in the far east of Navassa, at the following coordinates: 913,123.</p><h3 class="article-body__section" id="section-captain-morgan-s-redingote"><span>Captain Morgan's Redingote</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9vmZ6Vvqf9sSPg5GxVjza3.jpg" alt="Black Flag outfits: Captain Morgan's Redingote outfit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dpYomUNZhrALHqiS2Riau3.jpg" alt="Black Flag outfits: A map showing the location of Black Island where you can find Captain Morgan's Redingote." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Part of The Black Island DLC pack in the original game, this content is included in the remake. You need to loot the large chest overlooking the shore in the hills north of Black Island, northeast Gibara, at the following coordinates: 915,618.</p><h3 class="article-body__section" id="section-pirate-captain-outfit"><span>Pirate Captain Outfit</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Hd3uwUvaeGSHSkQ9n56vZ3.jpg" alt="Black Flag outfits: The Pirate Captain Outfit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2GtPKgA2B2WkMmP5vtmDSn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Complete the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations#section-ambergris-key" target="_blank">Ambergris Key treasure map</a>. You can find the map next to the campfire on the northeastern beach of Corozal, western Chinchorro (31,230). Then head to Ambergris Key, southern Chinchorro (30,157) to collect the chest.</p><h3 class="article-body__section" id="section-crimson-cloak"><span>Crimson Cloak</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/hMHJvMWMEBVzxnDaCAsXc3.jpg" alt="Black Flag outfits: The Crimson Cloak outfit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MZaifYW2Nky9LtHrvLqeFn.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Complete the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations#section-anotto-bay" target="_blank">Anotto Bay treasure map</a>. You can get the map by looting the warehouse in the northwest of Havana (205,600), then sail to Anotto Bay, northeast Charlotte (590,245) to collect the chest. This outfit was available immediately from the General Store in the original game.</p><h3 class="article-body__section" id="section-governor-outfit"><span>Governor Outfit</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/yk9hAzFvK8b3Cac6k8W9yH.jpg" alt="Black Flag outfit: The Governor's Outfit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SxzPwULkpVox57tYbQRGum.jpg" alt="Black Flag treasure maps: A hand-drawn map leading to buried treasure." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Complete the <a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations#section-isla-providencia" target="_blank">Isla Providencia treasure map</a>. Grab the map from the warehouse in the south of Nassau (594,750). You then need to progress the main story until you gain access to Isla Providencia, where you'll find the buried treasure near boat wrecks on the southern beach (487,11).</p><h3 class="article-body__section" id="section-stealth-outfit"><span>Stealth Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nKpSeS6XmjUp4y9VpdEGE7" name="black flag stealth outfit" alt="Black Flag outfits: The Stealth Oufit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/nKpSeS6XmjUp4y9VpdEGE7.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nKpSeS6XmjUp4y9VpdEGE7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Just like the original game, you need to complete 16, just over half, of the Assassin Contracts. You'll get the Stealth Outfit, plus the Hidden Ones Sigil legendary trinket. Completing <em>every</em> contract will net you the legendary Spring-Steel Swords. </p><h3 class="article-body__section" id="section-foreign-diplomat-disguise"><span>Foreign Diplomat Disguise</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xRYbiQmy8v3DsvNwjnFGgT" name="black flag outfit foreign diplomat" alt="Black Flag outfit: The Foreign Diplomat Disguise shown in the menu." src="https://cdn.mos.cms.futurecdn.net/xRYbiQmy8v3DsvNwjnFGgT.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xRYbiQmy8v3DsvNwjnFGgT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>You'll get this fancy red overcoat as a disguise during the Sequence 12 main mission Governor No Longer and keep it afterwards.</p><h3 class="article-body__section" id="section-mayan-armour"><span>Mayan Armour</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3G3ypsxLDxgWZyXRGTpNJo.jpg" alt="Black Flag outfits: The Mayan Outfit/armour viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4ZrEkRiYcGD4udkryDACC4.jpg" alt="Black Flag outfits: Edward standing in front of the locked door to the Mayan Armour on Tulum." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>Find all 16 <a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank">Mayan stones</a> to recover the stones required to complete the Mayan Mysteries side quest and open the locked door on Tulum.</p><h3 class="article-body__section" id="section-templar-armour"><span>Templar Armour</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/psDYXBUiGqnJWHaQDavCx8.jpg" alt="Black Flag outfits: The Templar Armour viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4JVCwdhoAXQhXsuPFhdAE4.jpg" alt="Black Flag outfits: Edward next to the locked gate protecting the Templar Armour in the manor." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>After completing Sequence 3: A Single Madman and taking Julien du Casse's Templar Key, complete the four Templar Hunts and use the keys from each to open the gate in the manor in Great Inagua, Gibara.</p><h3 class="article-body__section" id="section-master-assassin-outfit"><span>Master Assassin Outfit</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/oimRvgs3XZyV6MKAB9FpE7.jpg" alt="Black Flag outfits: The Master Assassin Oufit viewed in the menu." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oYEvniqziikR6CCVBbmdrR.jpg" alt="Black Flag Resynced Art Lover - Ships" /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>To get Edward's Master Assassin robes, you need to complete the <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-art-lover-art-collection" target="_blank">Art Lover quest</a> by collecting art, such as paintings from raiding warehouses, ship models from boarding enemy vessels, and sculptures from chests or merchants.</p><h3 class="article-body__section" id="section-edward-the-legend"><span>Edward the Legend</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ErApg6HkQ2kpEzd4oUrMC7" name="black flag edward the legend outfit" alt="Black Flag outfits: The Edward the Legend Oufit viewed in the menu." src="https://cdn.mos.cms.futurecdn.net/ErApg6HkQ2kpEzd4oUrMC7.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ErApg6HkQ2kpEzd4oUrMC7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Fully restore and upgrade every building at your base, including the manor, in Great Inagua, Gibara, unlocked after beating This Old Cove. You'll need heaps of resources and Reales, so don't expect to do this quickly.</p><h3 class="article-body__section" id="section-naoe-s-robes"><span>Naoe's Robes</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="u5wkroXKbX2bQYhzGuFLQo" name="black flag resynced outfits naoes robes location" alt="Black Flag outfits: Naoe's Robes viewed in the Projects menu." src="https://cdn.mos.cms.futurecdn.net/u5wkroXKbX2bQYhzGuFLQo.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/u5wkroXKbX2bQYhzGuFLQo.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Reach level 12 in the Riptides Animus Project to get Naoe's outfit from Shadows. This is a free battle pass progressed by earning and spending <a href="http://www.pcgamer.com/games/action/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank">Data Fragments</a>. These contain items available in both Black Flag Resynced and Shadows.</p><h3 class="article-body__section" id="section-yasuke-s-yoroi"><span>Yasuke's Yoroi</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nijFPaSHFr8eyLaNovYGRo" name="black flag resynced outfits yasukes yoroi location" alt="Black Flag outfits: Yasuke's Yoroi outfit viewed in the Projects menu." src="https://cdn.mos.cms.futurecdn.net/nijFPaSHFr8eyLaNovYGRo.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nijFPaSHFr8eyLaNovYGRo.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Reach level 12 in the Undertow Animus Project to get Yasuke's outfit from Shadows. This is a free battle pass progressed by earning and spending Data Fragments. These contain items available in both Black Flag Resynced and Shadows.</p><h3 class="article-body__section" id="section-dark-animus-corsair-robes"><span>Dark Animus Corsair Robes</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rY8fTUinHHrw5jp68P4GRo" name="black flag resynced outfits dark animus corsair robes location" alt="Black Flag outfits: The  Dark Animus Corsair Robes outfit viewed in the Projects menu." src="https://cdn.mos.cms.futurecdn.net/rY8fTUinHHrw5jp68P4GRo.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rY8fTUinHHrw5jp68P4GRo.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>Reach level 18 in the Eye in the Dark Animus Project, a free battle pass progressed by completing Anomaly challenges. Unlike the other Projects, all the rewards here are exclusive to Black Flag Resynced.</p><h3 class="article-body__section" id="section-connor-s-outfit"><span>Connor's Outfit</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DMRUJXTUnBJeJChV3jH7Ro" name="black flag resynced outfits connors robes location" alt="Black Flag outfits: Connor's Outfit viewed in the Exchange menu." src="https://cdn.mos.cms.futurecdn.net/DMRUJXTUnBJeJChV3jH7Ro.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/DMRUJXTUnBJeJChV3jH7Ro.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><p>To get Connor's cool robes from Assassin's Creed 3, you need to purchase them for 3,000 Keys from the Animus Exchange store. This is effectively the replacement for Uplay challenges which used to be the home of legacy Assassin outfits.</p><h3 class="article-body__section" id="section-nomad-s-bronze-ensemble"><span>Nomad's Bronze Ensemble</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/4JB2MxyqyPPpg2fVjXYgoQ.png" alt="Black Flag outfits: The Nomad's Bronze Ensemble and other related items viewed in the store." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CsXextNvBX7ZXZNCzt7LoQ.png" alt="Black Flag outfits: The Nomad's Bronze Ensemble and other related items viewed in the store." /><figcaption><small role="credit">Ubisoft</small></figcaption></figure></figure><p>You can get the Nomad's Bronze Ensemble for free at the bottom of the in-game store. You should also grab the Rustic Flintlocks and Shipmate Monkey while you're here.</p><div class="product"><a data-dimension112="8d04998c-7a17-11f1-b930-392e1974e64c" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1370px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="J5JhUJfjWD87aMwb8a2yek" name="boxout" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/J5JhUJfjWD87aMwb8a2yek.jpg" mos="" align="middle" fullscreen="" width="1370" height="1370" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-new-content" target="_blank" data-dimension112="8d04998c-7a17-11f1-b930-392e1974e64c" data-action="Deal Block" data-label="Black Flag Resynced new content" data-dimension48="Black Flag Resynced new content" data-dimension25=""><strong>Black Flag Resynced new content</strong></a>: How to access<br><a href="https://www.pcgamer.com/games/assassins-creed/black-flag-resynced-treasure-map-locations/" target="_blank"><strong>Black Flag Resynced treasure maps</strong></a>: Solve each one<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-mayan-stone-locations" target="_blank"><strong>Black Flag Resynced Mayan Stones</strong></a>: All locations<br><a href="http://www.pcgamer.com/games/assassins-creed/black-flag-resynced-data-fragments-projects" target="_blank"><strong>Black Flag Resynced Data Fragments</strong></a>: Animus projects</p></div>
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                                                            <title><![CDATA[ MindsEye developers protest against a fan event their own studio is hosting ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/action/mindseye-developers-protest-against-a-fan-event-their-own-studio-is-hosting/</link>
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                            <![CDATA[ Another bizarre twist in the Build a Rocket Boy saga. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:34:46 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Action]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Build a Rocket Boy]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Jacob Diaz closes his eyes]]></media:description>                                                            <media:text><![CDATA[Jacob Diaz closes his eyes]]></media:text>
                                <media:title type="plain"><![CDATA[Jacob Diaz closes his eyes]]></media:title>
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                                <p>"Just when I thought I was out," Al Pacino hissed in The Godfather Part 3, "they pull me back in!" I'm starting to feel that way about <a href="https://www.pcgamer.com/mindseye/" target="_blank">MindsEye</a>, the infamously bad action game from Build a Rocket Boy: I played it, I had an <a href="https://www.pcgamer.com/games/action/mindseye-is-a-glitchy-incoherent-mess-i-wouldnt-recommend-to-anyone-and-it-might-also-be-my-favorite-game-of-2026/" target="_blank">accidental good time</a>, the expansion was <a href="https://www.pcgamer.com/games/action/i-played-the-mindseye-mission-about-the-alleged-game-saboteurs-and-it-sucks-so-bad/" target="_blank">abysmally bad</a>, and it was over. But now, for suitably bizarre reasons, it's back in my life.</p><p>We're talking about MindsEye today because, as reported by <a href="https://www.eurogamer.net/mindseye-build-a-rocket-boy-protests-fan-event" target="_blank">Eurogamer</a>, Build a Rocket Boy is bringing in an unknown number of community members for an on-site playtest at its studio in Edinburgh. And by "bringing in," I mean the studio is paying for their flights to Scotland, two nights' accommodations, and flights back home. I would guess that at least one meal is also being covered, given that attendees will take part in a meet-and-greet with Build a Rocket Boy staff.</p><p><em>How bizarre</em>, I thought to myself, particularly given the game's minuscule player numbers. What could Build a Rocket Boy possibly have to show that justifies an in-person event, and more to the point, <em>why would anyone care?</em></p><p>But one group cares very much: Build a Rocket Boy developers. The studio is holding this event, and more to the point paying for round-trip flights and hotel rooms, after repeated rounds of layoffs—the most recent <a href="https://www.pcgamer.com/gaming-industry/mindseye-developer-build-a-rocket-boy-lays-off-even-more-people/" target="_blank">in May</a>—that left the studio gutted, and that just doesn't sit right with at least some of the workers at the studio. So they're going to protest the playtest at Build a Rocket Boy headquarters this Saturday, July 11, while the playtest is happening.</p><p>To be clear, this all seems legitimate and true. Build a Rocket Boy did indeed announce an in-person playtest for "a small group of community members" on its Discord back in June, promising to pay for "flights to Edinburgh, flights back home after the event, and hotel accommodations." </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2246px;"><p class="vanilla-image-block" style="padding-top:41.05%;"><img id="pexGZEnHP82Gu9GCHCXtEY" name="barbtest" alt="Edinburgh Community PlaytestWe're excited to share something we've been working on behind the scenes.On July 11th, we'll be welcoming a small group of community members to our studio in Edinburgh for a playtest session and a chance to meet members of the team in person.If you'd like to be considered, please fill out the application form below. We'll use the information provided to help us select participants and put together the final group.Please note that submitting the form does not guarantee a place. We'll be selecting a very limited number of participants, and unfortunately we won't be able to invite everyone who applies.Travel Details🗓️ July 10th - Arrival in Edinburgh🎮 July 11th - Playtest Day✈️ July 12th - Return Travel🏨 Build A Rocket Boy will cover flights to Edinburgh, flights back home after the event, and hotel accommodation for the nights of July 10th and 11th for all selected participants.Once applications have been reviewed, we'll contact the selected participants directly with further details. ⏰ Applications close on June 12th, so make sure to get your submission in before then.Thank you for your continued passion, creativity, and support. We're looking forward to meeting some of you in person and spending a great day together!" src="https://cdn.mos.cms.futurecdn.net/pexGZEnHP82Gu9GCHCXtEY.jpg" mos="" align="middle" fullscreen="1" width="2246" height="922" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pexGZEnHP82Gu9GCHCXtEY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Build a Rocket Boy (Discord))</span></figcaption></figure><p>And there is indeed a protest planned, according to a <a href="https://www.townspot.co/event/picket-at-build-a-rocket-boy-9966d1d8-8084-443f-af67-cd56e8c704ef" target="_blank">Town Spot post</a>: "Build A Rocket Boy execs are spending thousands on an unnecessary playtest event after laying off over 400 staff over the last year—come join affected workers and supporters outside their offices to show we're organised and ready to fight for jobs."</p><p>It's serious enough that the Independent Workers Union of Great Britain—the group that's currently embroiled in <a href="https://www.pcgamer.com/gaming-industry/rockstar-faces-legal-setback-as-uk-tribunal-allows-its-fired-workers-to-bring-every-one-of-their-union-busting-allegations-to-trial/" target="_blank">legal action against Rockstar</a> over the 2025 firing of 31 employees—is getting involved.</p><p>"With their latest release labelled the worst game of 2025, and surrounded by allegations from their workers of secret surveillance, mishandled redundancies and union blacklisting, BARB management are now desperately turning towards fans to save them," the union wrote on Instagram. "As well as trying to buy fan favour with prize holidays, they are handing over work, both paid and unpaid, from the BARB workforce to the BARB fanbase, during a game sector job crisis.</p><p>"The playtest, which will see fans take on testing duties usually carried out by professional staff, follows another recent decision to cut longstanding staff members on the community team and hire a player, with no sign of a formal interview process or role advertisement."</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/DaiSHY9jHsY/" target="_blank">A post shared by IWGB (@iwgb_union)</a></p><p>A photo posted by  on </p></blockquote></div><p>The union, which is also in the midst of legal action against Build a Rocket Boy over allegations that the studio was "<a href="https://www.pcgamer.com/gaming-industry/mindseye-studio-faces-new-legal-action-over-employee-surveillance-software-that-workers-union-alleges-was-recording-individuals-in-their-homes-and-without-their-consent/" target="_blank">recording individuals in their homes and without their consent</a>" via surveillance software installed on employee PCs without their knowledge, confirmed that it will be taking part in the July 11 protest.</p><p>What happens next, I can't even guess. MindsEye itself is enough fun that it's not a bad pickup for, say, a tenner or less, as long as you enjoy "fun" in the MST3K sense—but for some reason, it's still holding at a $35 regular price. The long awaited Blacklisted expansion that promised to reveal evidence of sabotage against the game, meanwhile, was just straight-up garbola, lacking even the high school drama club earnestness and occasional bits of absolutely bonkers bullshit that made MindsEye itself entertaining. As someone who's played more MindsEye than most, this dogged, determined effort to salvage MindsEye is beyond baffling, akin giving CPR to Lenin: People might talk about it, but probably not for the reasons Bulid a Rocket Boy wants.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="1190cf12-7b1d-11f1-9fde-ed6214c73d6e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="1190cf12-7b1d-11f1-9fde-ed6214c73d6e" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Help, I can't decide if Stardew Valley in 3D is amazing or horrifying ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/life-sim/help-i-cant-decide-if-stardew-valley-in-3d-is-amazing-or-horrifying/</link>
                                                                            <description>
                            <![CDATA[ Somehow adding a third dimension made it claustrophobic. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 22:33:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Life Sim]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ clivingston@pcgamer.com (Christopher Livingston) ]]></author>                    <dc:creator><![CDATA[ Christopher Livingston ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/vMPWcamtj9aoVBYFtt2Hp7.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[3D Stardew Valley mod showing Penny and some containters]]></media:description>                                                            <media:text><![CDATA[3D Stardew Valley mod showing Penny and some containters]]></media:text>
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                                <p>We're always keeping an eye out for new <a href="https://www.pcgamer.com/stardew-valley-mods/">Stardew Valley mods</a>. For instance, not long ago I played a mod where I could open my own grocery store and <a href="https://www.pcgamer.com/games/life-sim/i-opened-my-own-store-in-stardew-valley-so-now-pierre-has-to-buy-my-seeds-my-seeds/">make Pierre buy <em>my</em> seeds</a> for a change, dammit! It was satisfying.</p><p>But here's a mod (via <a href="https://www.gamingbible.com/news/platform/pc/stardew-valley-free-3d-mode-revealed-908728-20260707">Gaming Bible</a>) created by modder kittycatcasey, aka spacechase0, that immediately looks different from all the other Stardew mods out there. That's cuz it's in 3D. Have a look at "The Third Dimension," a proof-of-concept video of a 3D version of Stardew Valley—and then come back here and help me decide if it looks completely rad or vaguely horrifying.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/iu7igZ3JNtU" allowfullscreen></iframe></div></div><p>I'm delighted at first: the video shows the modder strolling around their house, interacting with the kids, and talking with their spouse, Penny. It really is neat seeing the game's bright and cheerful art in 3D, even though the sprites (except for structures like walls and floors) are all still 2D.</p><p>But as I watch more, it quickly begins to get unsettling. Since nearly every entity is still currently 2D, it only has one side to face the player, which means it all swivels to continue facing you no matter where you go. Everything: plants, decorations, furnaces, the mailbox, scarecrows, containers, all slowly turning as you walk by. As if alive. As if watching you. It's creeptastic.</p><p>This is temporary, of course: "Right now just about almost everything besides the terrain is billboarded sprites, but the plan is to over time give everything a unique 3D model," spacechase0 says. </p><p>I feel better again while watching spacechase0 harvest blueberries from the farm: it's delightful to look up instead of down at the plants, to be surrounded by them like you were really out there doing some gardening. But then I notice the house in the background. It, too, is swiveling to watch you, everywhere you go, like some sort of extremely nosy Baba Yaga's Hut. I'm glad the video doesn't show downtown Stardew. Just imagine those shops and houses all turning to watch as you walked around. Chilling!</p><p>This isn't shade on the modder, by the way: turning a 2D game into 3D is really impressive, and even this extremely early proof-of-concept looks great (except when it makes my skin crawl). The second half of the video is a demonstration of the 3D concept compatible with VR, which is amazing—though fighting off bats sure looks tricky.</p><p>The mod isn't available to try yet, which works for me: I think I'd be a little too creeped out with all those sprites slowly swiveling around to stare at me everywhere I went. If you want to play Stardew Valley in 3D or VR someday, though, this is one mod you should keep a close eye on.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="8c9e34fc-7b1c-11f1-af25-8d21d02274a0" data-action="Deal Block" data-label="Stardew Valley mods" data-dimension48="Stardew Valley mods" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:257px;"><p class="vanilla-image-block" style="padding-top:98.05%;"><img id="mSUtrVuVhNnuiZG54586ki" name="stardew-robin-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mSUtrVuVhNnuiZG54586ki.jpg" mos="" align="middle" fullscreen="" width="257" height="252" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/stardew-valley-mods/" target="_blank" data-dimension112="8c9e34fc-7b1c-11f1-af25-8d21d02274a0" data-action="Deal Block" data-label="Stardew Valley mods" data-dimension48="Stardew Valley mods" data-dimension25=""><strong>Stardew Valley mods</strong></a>:<strong> </strong>Custom farming<br><a href="https://www.pcgamer.com/games/life-sim/stardew-valley-cheats-every-cheat-code-you-need-no-mods-required/" target="_blank"><strong>Stardew Valley cheats</strong></a>: Farm faster<br><a href="https://www.pcgamer.com/stardew-valley-multiplayer-mod/" target="_blank"><strong>Stardew Valley multiplayer</strong></a>:<strong> </strong>Co-op farming<br><a href="https://www.pcgamer.com/games-like-stardew-valley/"><strong>Games like Stardew Valley</strong></a>: More life sims<br><a href="https://www.pcgamer.com/best-indie-games/" target="_blank"><strong>Best indie games</strong></a>: Independent excellence</p></div>
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                                                            <title><![CDATA[ Obsidian is reportedly making a new Fallout game headed by Josh Sawyer after Microsoft pulled the plug on an Avowed sequel ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/fallout/obsidian-is-reportedly-making-a-new-fallout-game-headed-by-josh-sawyer-after-microsoft-pulled-the-plug-on-an-avowed-sequel/</link>
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                            <![CDATA[ 25% of the studio's workforce was let go in the sweeping Xbox layoffs, and multiple games in development were cancelled. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 19:15:24 +0000</pubDate>                                                                                                                                <updated>Thu, 09 Jul 2026 01:25:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Fallout]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Wizards of the Coast, Bethesda]]></media:credit>
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                                <p>A <a href="https://www.bloomberg.com/news/articles/2026-07-08/microsoft-s-xbox-to-shift-obsidian-studio-to-new-fallout-video-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4MzUzMzE2NSwiZXhwIjoxNzg0MTM3OTY1LCJhcnRpY2xlSWQiOiJUSFZBWklWVFRDWk0wMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.9UWhy-Whti5Meu89-fQ5LQd_ZHqAtJVbXoWOcVtFkkU&leadSource=uverify%20wall" target="_blank">Bloomberg</a> report says Obsidian Entertainment, which was recently <a href="https://www.pcgamer.com/gaming-industry/even-obsidian-couldnt-escape-the-xbox-cuts-with-losses-ranging-from-a-21-year-veteran-artist-to-an-engineer-whod-only-been-there-2-months/" target="_blank">hit hard</a> by mass layoffs at Xbox, has cancelled projects including a sequel to Avowed and will instead begin working on a new Fallout game.</p><p>The plans are "in flux" and could change, according to the report.</p><p>A California WARN report shared by <a href="https://www.gamefile.news/p/xbox-cuts-texas-california" target="_blank">GameFile</a> says 52 employees at Obsidian were let go in the layoffs, which Bloomberg says represents roughly a quarter of the studio's workforce. The sequel to <a href="https://www.pcgamer.com/avowed/" target="_blank">Avowed</a>, the <a href="https://www.pcgamer.com/games/rpg/avowed-review/" target="_blank">outstanding 2025 first-person RPG</a> set in the studio's <a href="https://www.pcgamer.com/pillars-of-eternity-2-deadfire/" target="_blank">Pillars of Eternity</a> universe, is one of multiple unannounced games in development that have been cancelled amidst the bloodletting.</p><p>Instead of that, a new Fallout game is reportedly being headed up by Obsidian design director Josh Sawyer. Sawyer has an enviable record of RPG <a href="https://www.mobygames.com/person/26242/joshua-eric-sawyer/credits/" target="_blank">credits</a> to his name, most notably in this moment as the lead designer and director of Fallout: New Vegas.</p><p>Still, I'll be the first to say it, in this story at least: This sucks. I'm as down for a new Fallout as much as the next guy, but I could also really go for more Pillars, or whatever non-Fallout RPG Sawyer was reportedly directing before his attention was diverted to this. </p><p>I also can't help wondering how the circumstances will impact what ultimately comes out of this. Sawyer has previously said he'd <a href="https://www.pcgamer.com/games/rpg/josh-sawyer-would-head-up-a-new-fallout-game-if-microsoft-asked-but-hed-have-to-do-it-his-way-who-wants-to-work-on-something-where-the-one-thing-they-want-to-explore-is-not-possible-to-explore/" target="_blank">head up a new Fallout game if Microsoft asked</a>, if he could do it on his own terms, but I doubt his terms would ever have included seeing a quarter of the studio put out of work, or that the mood among those who remain is going to contribute positively to the project. </p><p>I've reached out to Obsidian for comment on the report and will update if I receive a reply. In the meantime, if you want to see what Sawyer and Obsidian can do when they don't have shareholder-obsessed overlords breathing down their necks, I would urge you to check out Pentiment, an astonishingly good slow-burn journey through 16th century Bavaria. It's currently on sale for $10/£7.49/€10—that's half-price—in the <a href="https://store.steampowered.com/app/1205520/Pentiment/" target="_blank">Steam Summer Sale</a>. (Also, a bit of advice: <em>Don't spoil it for yourself.</em>)</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><div class="product"><a data-dimension112="70d61d84-7afe-11f1-860c-776a242bf31b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="70d61d84-7afe-11f1-860c-776a242bf31b" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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                                                            <title><![CDATA[ Less than 3 years after it launched on Steam, the Final Fantasy 7 gacha game is closing ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/final-fantasy/less-than-3-years-after-it-launched-on-steam-the-final-fantasy-7-gacha-game-is-closing/</link>
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                            <![CDATA[ Final Fantasy 7: Ever Crisis will be gone in October. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 17:55:54 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Final Fantasy]]></category>
                                                    <category><![CDATA[Games]]></category>
                                                    <category><![CDATA[RPG]]></category>
                                                                                                <author><![CDATA[ andy.chalk@pcgamer.com (Andy Chalk) ]]></author>                    <dc:creator><![CDATA[ Andy Chalk ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hkTeZoDeGrvhQZtrNGPkbB.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Square Enix]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[That Cloud dude holding his huge dumb sword in Final Fantasy 7: Ever Crisis]]></media:description>                                                            <media:text><![CDATA[That Cloud dude holding his huge dumb sword in Final Fantasy 7: Ever Crisis]]></media:text>
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                                <p>Less than three years after it went live on Steam, Final Fantasy 7: Ever Crisis is calling it quits. Square Enix said in an <a href="https://en.ffviiec.com/news/end-of-service/" target="_blank">end-of-service announcement</a> that the sale of Red Crystal in-game currency has already been halted, and the game itself will be taken offline on October 6.</p><p>Square Enix apologized for any disappointment in its shutdown announcement, saying that it has "worked to provide the best possible experience for our players" since the game went live in 2023. However, for reasons unspecified, "we have determined that it will be difficult to continue doing so and have made the decision to end service."</p><p>A tepid response to the game may be a big part of the issue. Final Fantasy 7: Ever Crisis holds a "mixed" rating on <a href="https://store.steampowered.com/app/2484110/FINAL_FANTASY_VII_EVER_CRISIS/" target="_blank">Steam</a>, and its player numbers have been in a slow, bumpy, but overall steady decline since it launched on that platform. <a href="https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.ff7ecww&hl=en-US" target="_blank">Android</a> and <a href="https://apps.apple.com/us/app/final-fantasy-vii-ever-crisis/id1536905430" target="_blank">iOS</a> versions of the game have considerably better ratings, but player numbers aren't known.</p><p>PC Gamer Final Fantasy fan Mollie Taylor described Ever Crisis as "a retelling of Final Fantasy 7's overarching story, offering the narrative from the original game, the movie Advent Children, and spin-off games Before Crisis, Crisis Core and Dirge of Cerberus," which seems to me like a <em>lot </em>of Final Fantasy. She seemed a <a href="https://www.pcgamer.com/final-fantasy-7s-gacha-game-is-making-its-way-over-to-pc/" target="_blank">little bit dubious</a> about its gacha game mechanics, though (or maybe just tired of it as a concept), and that can be seen in the Steam reviews too, many of which complain about its monetization and relentless grind.</p><p>In-game events will continue to run until Final Fantasy 7: Ever Crisis shuts down—Square Enix dropped a final roadmap leading into the closure that you can check out below. It also makes clear that once the servers close, it is <em>over:</em> "To protect users' personal information, account information will be deleted once all procedures associated with the end of the service have been completed."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="e3zQdqcW6vN9XstdD6AJu3" name="HMq7se2bMAA245I" alt="Final Fantasy 7: Ever Crisis final roadmap" src="https://cdn.mos.cms.futurecdn.net/e3zQdqcW6vN9XstdD6AJu3.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1920" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/e3zQdqcW6vN9XstdD6AJu3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Square Enix)</span></figcaption></figure>
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                                                            <title><![CDATA[ This month's Humble Choice is worth a look if you like RPGs, Zelda-likes, fast-paced shooters, or violating people's civil rights ]]></title>
                                                                                                                                                                                                <link>https://www.pcgamer.com/games/this-months-humble-choice-is-worth-a-look-if-you-like-rpgs-zelda-likes-fast-paced-shooters-or-violating-peoples-civil-rights/</link>
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                            <![CDATA[ Oh, good, I like all those things. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 17:08:21 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Games]]></category>
                                                                                                <author><![CDATA[ joshua.wolens@futurenet.com (Joshua Wolens) ]]></author>                    <dc:creator><![CDATA[ Joshua Wolens ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/oYajqiFjn2Rwz4msxoLFyP.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <p>Here's a question that haunts me: are there people out there who actually keep a Humble Choice subscription going across multiple months? As far as I'm concerned, Humble Bundle's monthly basket of games is just a bundle by another name. If the games are good, I drop some money, snag the keys, then cancel. The notion of leaving it rolling across multiple months, with no idea as to the games that are coming up, confuses and frightens me.</p><p>Anyway, all that's just prelude to me telling you this: <a href="https://www.humblebundle.com/membership" target="_blank">Humble Choice</a> is pretty good this month. You might want to give it a look-in if you're into old-school RPGs, the Zeldas of yore, horny shooters, or being a goddamn cop.</p><div class="product"><a data-dimension112="78c110f4-7aee-11f1-bf8c-dd0c24b57671" data-action="Deal Block" data-label="You can pick up eight games this month, including Neon White, Tunic, and Sea of Stars." data-dimension48="You can pick up eight games this month, including Neon White, Tunic, and Sea of Stars." data-dimension25="$15.99" href="https://www.humblebundle.com/membership" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:962px;"><p class="vanilla-image-block" style="padding-top:99.90%;"><img id="hFkg5TGUbuVfYojGvUfHzd" name="square - neon white.png" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/hFkg5TGUbuVfYojGvUfHzd.png" mos="" align="middle" fullscreen="" width="962" height="961" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>You can pick up eight games this month, including Neon White, Tunic, and Sea of Stars.<a class="view-deal button" href="https://www.humblebundle.com/membership" target="_blank" rel="nofollow" data-dimension112="78c110f4-7aee-11f1-bf8c-dd0c24b57671" data-action="Deal Block" data-label="You can pick up eight games this month, including Neon White, Tunic, and Sea of Stars." data-dimension48="You can pick up eight games this month, including Neon White, Tunic, and Sea of Stars." data-dimension25="$15.99">View Deal</a></p></div><p>The headline items for this month's selection are:</p><ul><li>Sea of Stars</li><li>Tunic</li><li>Neon White</li></ul><p>The games that get smaller boxouts are:</p><ul><li>Police Simulator: Patrol Officers</li><li>Drop Duchy Complete</li><li>Sledders, Dicefolk</li><li>Our Adventurer Guild.</li></ul><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYdAvO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYdAvO.js" async></script><p>With the exception of the cop game, which doesn't look remarkably different from any of countless other cop games on Steam (though I will confess I have not played it, so maybe it is great), these are all rather well-regarded games—either by us here at PCG or by fans on Steam. </p><p>Neon White is probably the most universally beloved: a fast-paced shooter that <a href="https://www.pcgamer.com/neon-white-review/">we scored 85%</a>, writing "these blistering platforming time trials are a heavenly delight." It <em>does</em> have some remarkably, deliberately cliche anime writing, but hey, you can always mute it. It also features Spike Spiegel's English VA in a lead role, just in case you needed more anime-related motivation.</p><p>Tunic, meanwhile, is a game in the style of the ancient Zeldas that <a href="https://www.pcgamer.com/tunic-review/">we scored 86%</a>, declaring that "delightfully difficult combat and meaningful exploration make Tunic a retro-inspired modern marvel." As for Sea of Stars, it asks one question: Do you like very pretty RPGs that are very much like Chrono Trigger? If so, you will want to grab it. As for the rest, all of them have their stalwarts, and Drop Duchy in particular has earned <a href="https://www.pcgamer.com/games/roguelike/drop-duchy-is-an-unholy-fusion-of-city-builder-roguelike-deckbuilder-and-tetris-and-you-can-try-it-for-free-right-now/">high praise in these pages before</a>. </p><p>If you fancy grabbing them all, they can be had for $15 / £11.50. Just, you know, remember to cancel the sub once you've gotten your keys, unless you're willing to roll the dice on the months to come. </p><div class="product"><a data-dimension112="78c112e8-7aee-11f1-9a37-d77a79bcd83c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:661px;"><p class="vanilla-image-block" style="padding-top:98.94%;"><img id="6offQUY4CXebir2TC27dMd" name="kingdom come 2 square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/6offQUY4CXebir2TC27dMd.jpg" mos="" align="middle" fullscreen="" width="661" height="654" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.pcgamer.com/games/new-pc-games-2026/" target="_blank" data-dimension112="78c112e8-7aee-11f1-9a37-d77a79bcd83c" data-action="Deal Block" data-label="2026 games" data-dimension48="2026 games" data-dimension25=""><strong>2026 games</strong></a>: All the upcoming games<br><a href="https://www.pcgamer.com/the-best-pc-games/" target="_blank"><strong>Best PC games</strong></a>: Our all-time favorites<br><a href="https://www.pcgamer.com/the-50-best-free-pc-games/" target="_blank"><strong>Free PC games</strong></a>: Freebie fest<br><a href="https://www.pcgamer.com/best-fps-games/" target="_blank"><strong>Best FPS games</strong></a>: Finest gunplay<br><a href="https://www.pcgamer.com/best-rpgs-of-all-time/" target="_blank"><strong>Best RPGs</strong></a>: Grand adventures<br><a href="https://www.pcgamer.com/the-best-co-op-games/" target="_blank"><strong>Best co-op games</strong></a>: Better together</p></div>
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