When I saw "PlanetSide 2 time-lapse video," I expected to see sweeping vistas with an accelerated day/night cycle. This is a less obvious choice: the design of a weapon attachment. Senior Artist Patrick Ho steps us through the process of drafting the NC Scope 4X, demonstrating SOE's attention to detail, and making something that is not easy look very easy. I've never been more fascinated by a scope.
Tyler grew up in Silicon Valley alongside Apple and Microsoft, playing games like Zork and Arkanoid on the early personal computers his parents brought home. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, Bushido Blade (yeah, he had Bleem!), and all the shooters they call "boomer shooters" now. In 2006, Tyler wrote his first professional review of a videogame: Super Dragon Ball Z for the PS2. He thought it was OK. In 2011, he joined PC Gamer, and today he's focused on the site's news coverage. After work, he practices boxing and adds to his 1,200 hours in Rocket League.