We love many more games than we can fit onto one list, so here the PC Gamer team has spotlighted a few of their favorites that didn't make the cut.
Chris Livingston: Prison Architect
No matter how wonderful a warden, builder, and manager you are, it doesn’t change the fact that none of your residents want to be there and will do just about anything to escape the hard work you’ve done for them. It’s an intriguing hook for a fantastic and engrossing management sim.
Samuel Roberts: Nier: Automata
This lost out on its place in the main list because the PC version isn’t good enough, (hey, fix it, Square enix, and maybe you’ll make it in 2020). Part sci-fi action RPG about attractive robots with swords, part existential fiction that changes significantly on each subsequent ‘playthrough’. I love it.
Jody Macgregor: Fallout
Every problem in Fallout has a violent solution, a diplomatic one, and a sneaky one. At first I went full sneaky bastard, but was so curious about the diplomatic options I restarted with a more charismatic character. Exploring the expanded dialogue trees was so fun I finished it again.
Phil Savage: Team Fortress 2
There’s a perception that Team Fortress 2 is baggy, bloated and more of a hat store than a game. Those things are true to some extent, but it’s also still a great multiplayer shooter. There’s all manner of weirdness if you want, but the core appeal of its nine great classes remains today.
James Davenport: Pathologic 2
If you believe bathing in misery is necessary for growth, then there’s a slim chance Pathologic 2 is for you. Food and water is short, the entire town hates you, and you play an unreliable piece of shit tasked with preventing a plague from killing everyone. You only have 12 days. Do or die. Or probably just die.
Tom Senior: Diablo 3
It’s gone from the main list this year—shock horror! I still love the game, but the seasonal updates aren’t consistent enough to keep my interest and Path of Exile is ultimately more deserving of your time this year. And yet every so often I’ll still boot up Diablo 3 for some good Necromancer action.
Evan Lahti: Deep Rock Galactic
Look, it’s Left 4 Dwarves in procedurally-generated alien cave networks that you can fully blow up and burrow through. That tech produces a mixture of physical problem-solving, tricky platforming, and gorgeous subterranean shapes not seen anywhere else.
Fraser Brown: Heaven's Vault
I can’t believe I let a game trick me into doing homework again, but I forgive you, Heaven’s Vault. I’m still thinking about the translations I never completed and the secrets I left on lonely, desolate rocks floating through the cosmos. Thank goodness for that New Game Plus.
Steven Messner: Dragon's Dogma: Dark Arisen
Capcom’s open-world RPG is so weird. It’s also ambitious, with an excellent combat system that lets you climb on giant monsters and a weird party system unlike anything else. In a world of copy-paste RPGs, this is the most original thing Capcom has made in a decade.
Andy Kelly: Shenmue 1 & 2
This martial arts adventure stars Ryo Hazuki, a teenager on a quest for vengeance. It’s part revenge epic, part Japanese teen life simulator, set in wonderfully detailed recreations of Yokosuka and Hong Kong. One minute you’re fighting a mob of gangsters, the next you’re feeding a kitten.
Joanna Nelius: The Stanley Parable
There aren’t many first-person adventures that actively encourage you to break the game while trying to get you to follow the ‘right’ storyline at the same time. With 19 different endings, The Stanley Parable is a complete meta commentary on choices in games, right down to its achievements.
Bo Moore: BioShock
Even when you know what’s coming, BioShock remains a master class in both narrative and level design. And if you somehow, incredibly, have managed to go the last decade plus without BioShock being spoiled, you owe it to yourself to experience the utopia turned nightmare that is Rapture.